Action lock/unlock doesn't perform lock if movement state is sitting or laying.
Right-click interaction can now be disabled in freeze action command.
Upon NPC activation, animation is restored.
anymore.
Spawner: Add command "/restore_area" to clear up node ownership & usage in manually spawned places.
"/restore_plotmarkers" now clean up node ownership & usage in mg_villages.
Add owned and used properties to each owned/shared node.
Actions: Allow to find alternative sittable/bed/furnace node if currently
being used.
Default occupation: Add alternative sitting finding.
NPC: Log cleanup.
Spawner: Huge rework on logic to determine occupations. Warning! Completely incomprehensible code.
Schedule: Improve schedule check enqueue and execution.
Optimize walk_to_pos if used on distances < 3
Huge amounts of log cleanup.
Places: Improve adding shared places.
Improve orthogonal node scanning by using walkables and not one single node.
Fix bug in get_pos_argument() function.
Optimize walk_to_pos task and improve usage of access node.
Improve get_direction() by using vector.direction() and vector.round()
Currently, you can set:
- Trader status
- Whether to show or hide gift items hints
NPC: Add enable/disable gift item hints flag
Schedules: Allow to set the enable/disable gift item hints flag
Dialogues: Add ability to choose from normal dialogues if hint dialogues are disabled.
If a workplace is assigned to a NPC, it is not used by any other NPC.
"/restore_plotmarkers" command also restores the workplace so it can
be used by other NPCs.
Occupations: Dialogues are registered on occupation registration.
Places:
Workplaces are now usable nodes.
Plotmarkers around a building can be scanned and their information stored into current plotmarker.
Slightly optimize plotmarker search.
Occupations:
Add test "priest" occupation definition.
Fix lots of bugs in initialization code.
Spawner:
Add ability to determine occupation name out of surrounding workplaces.
Assign occupation to spawned NPC using simple algorithm.
Others:
Reduce log noise a bit.
Fix some warnings.
Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.