0c40684377
Merge branch 'dev'
2022-09-25 15:02:45 +02:00
a18b189e01
Merge remote-tracking branch 'upstream/stable-5' into dev
2022-09-25 14:14:30 +02:00
08057e8e0f
Merge remote-tracking branch 'origin/stable-5' into HEAD
2022-09-19 21:45:31 +02:00
f7f90d8a29
Merge branch 'dev'
2022-09-01 21:39:08 +02:00
3fa03057f3
Disable weather mod
2022-09-01 21:36:03 +02:00
8c9c50e590
Merge tag '5.5.1'
...
5.5.1
2022-08-24 18:52:13 +02:00
3151f8f3cf
Merge remote-tracking branch 'upstream/stable-5' into dev
2022-08-21 10:36:59 +02:00
aff9c28eed
Improve stair placement rotation for bridging ( #2979 )
...
Co-authored-by: sfan5 <sfan5@live.de >
2022-08-18 11:02:24 +02:00
e903b1f6d0
Make default an optional dependency for the creative mod
2022-08-18 10:16:22 +02:00
b55329d3e1
Merge remote-tracking branch 'origin/stable-5' into HEAD
2022-08-04 22:14:33 +02:00
2bdc7c8c7d
Update Russian translation
2022-07-29 22:03:06 +02:00
c744829ce5
Update Russian translation for mtg_craftguide ( #2873 )
2022-07-29 15:10:24 +02:00
06daee4c6d
Correct some Esperanto translations ( #2910 )
2022-07-25 13:26:49 +02:00
697b028e43
Update Lojban translation
2022-07-22 21:28:31 +02:00
e229236bc2
Update German translation
2022-07-22 16:19:31 +02:00
350c52319e
Update translation templates
2022-07-22 16:19:31 +02:00
b64868ef92
Move Japanese key translations to keys mod
2022-07-22 16:19:31 +02:00
7588085a09
Merge remote-tracking branch 'upstream/stable-5' into dev
2022-07-17 00:44:14 +02:00
79d38078a5
Remove paramtype2="glasslikeliquidlevel" from glass nodes ( #2963 )
2022-07-02 11:58:01 +02:00
986b65775f
Update engine feature checks
2022-06-13 20:02:08 +02:00
d7dd15782c
Use add_wear_by_uses to fix incorrect uses counts ( #2959 )
2022-06-04 18:43:21 +02:00
b4392aeb1f
Fix book duplication: Remember wield index ( #2957 )
2022-06-01 20:54:16 +02:00
54dc58ef1f
Fix furnace fire sound stopping too late ( #2955 )
...
Cleans fire sound IDs after a few seconds
2022-05-29 21:16:23 +02:00
b57700a75b
Add polish translation ( #2926 )
2022-05-29 16:20:42 +02:00
b0cf061360
Fix TNT blowing up ignore nodes
2022-05-24 17:57:37 +02:00
33650c8c2e
game.conf
: Use title instead of deprecated name
2022-05-24 14:55:10 +02:00
e86d0dff94
TNT node drop particles: Only pick string tiles as fallback
2022-05-13 17:35:16 +02:00
5549b9585d
Fix incorrectly negated comparisons
2022-05-13 17:35:07 +02:00
d294ef757e
player_api: Fix crash for players without model
2022-05-13 17:34:58 +02:00
0ad8222b97
player_api - fix compatibility code
...
get_animation does not return the data if called from outside without this change
2022-05-13 17:34:49 +02:00
38307da22a
Carts: Improve movement behaviour ( #2951 )
...
Backported various changes from boost_cart
Improved direction handling and code cleanup
Smoothed-out 'end of rail' animation
2022-05-09 20:44:06 +02:00
0c2ee1e41d
Deduplicate player action logging, silence fake player actions ( #2941 )
2022-05-06 20:04:55 +02:00
edd033b708
TNT node drop particles: Only pick string tiles as fallback
2022-04-24 13:29:29 +02:00
9528c0f8b9
Adjust shadow intensity based on cloud density ( #2938 )
2022-04-02 09:35:36 +02:00
638099c999
Fix incorrectly negated comparisons
2022-03-26 19:58:07 +01:00
659895c3ed
Update game_api.txt
2022-03-23 11:36:46 +01:00
ce82241ab2
Undo globalization
2022-03-23 11:36:46 +01:00
0110e01826
Fix bug and globalize players
table
2022-03-23 11:36:46 +01:00
268a8844b6
Use a local for the globalstep function
2022-03-23 11:36:46 +01:00
f665382017
Allow mods to override animation globalstep
2022-03-23 11:36:46 +01:00
a6f3b89596
player_api: Fix crash for players without model
2022-03-13 00:02:40 +01:00
a5d810bc78
Merge remote-tracking branch 'upstream/stable-5' into dev
2022-03-05 10:40:21 +01:00
240f9a6a85
Fix translation of "cotton" for UK and RU locales
2022-02-15 20:29:34 +01:00
a840ac0a4d
player_api - fix compatibility code
2022-02-03 09:15:14 +01:00
584a6a2102
player_api - fix compatibility code
...
get_animation does not return the data if called from outside without this change
2022-02-03 09:10:53 +01:00
e02e55fafd
Minor translation refinement for UK and RU langs (Drinking Glass) ( #2925 )
2022-02-01 11:09:21 +01:00
a23819f4fe
Merge remote-tracking branch 'origin/stable-5' into HEAD
2022-01-30 21:54:41 +01:00
cc3e7be429
Update Ukranian (uk) translation
2022-01-30 15:20:14 +01:00
172b62f802
Add trapdoor/door model specification ( #2371 )
2022-01-30 13:54:37 +01:00
a5547a3a76
Add ukrainian (uk) translation ( #2921 )
...
Co-authored-by: sfan5 <sfan5@live.de >
2022-01-30 00:35:28 +01:00
c8a1454e2b
Fix and update Swedish translation ( #2920 )
2022-01-29 18:35:45 +01:00
bcd1ee048e
Update french translations ( #2922 )
...
* Update french translations for beds, farming and fire
* Update french translations for mtg_craftguide
* Update french translations for default
* Correct typos
* Restore new line at end of file
* Shorten translation for better display
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-01-29 16:27:19 +01:00
fff3b98ab0
Make keys stackable if they contain the same secret ( Fix #2714 )
2022-01-23 18:12:09 +01:00
40861c9e4f
Move keys to a separate mod ( Fix #1490 )
2022-01-23 18:12:09 +01:00
0c1252bcf5
Balance sounds, remove silent water footstep
2022-01-23 18:07:59 +01:00
760581b330
Copyedit README.md
& game.conf
( #2919 )
2022-01-23 18:07:10 +01:00
acc918436a
Override local_animation settings for certain animations
...
This makes the lay/sit animation work on the local client (in third-person).
2022-01-20 22:48:59 +01:00
6623dec567
Redo player_api ( #2745 )
2022-01-17 21:49:28 +01:00
44d859d011
Merge remote-tracking branch 'upstream/master' into dev
2022-01-16 17:38:17 +01:00
75f9575557
Allow to set use_texture_alpha when registering a door
...
Co-Authored-By: Gregor Parzefall <gregor.parzefall@posteo.de >
2022-01-14 19:41:26 +01:00
78de12d6b4
Fix torch models so they render correctly in model[]
...
reported by @OgelGames
2022-01-09 22:57:57 +01:00
d775a9bdae
Pull some parent node vars for stairs and slabs ( #2911 )
...
Fixes the sunlight propagation of glass stairs and slabs.
Co-authored-by: tenplus1 <tenplus1@users.noreply.github.com >
2021-12-12 16:38:54 +01:00
60389a1539
Slovak translation update ( #2905 )
2021-12-12 16:38:02 +01:00
3aaabce7a4
Convert door model to B3D ( #2906 )
...
Using a B3D model I worked out that it would be possible to have only two models (instead of the current four) for the doors and still keep all the mirroring correct when the door is open/closed.
2021-12-12 16:37:50 +01:00
ad183c48ee
Update German translation
2021-12-10 12:24:48 +01:00
2361987421
Update locale files
2021-12-10 12:24:48 +01:00
5875820542
Use itemstack name when placing doors ( #2888 )
2021-10-31 19:17:31 +01:00
31f7d57889
Add and fix Japanese translation ( #2904 )
2021-10-31 19:17:21 +01:00
02ec133392
Prevent blocking of fuel inventory by fuel replacement ( #2895 )
2021-10-23 14:37:51 +02:00
1309953da6
Fix the creative trash slot for player 'trash'
...
By using the inventory named just 'trash' instead of 'creative_trash'
which overlaps when you name your player 'trash'.
2021-10-23 14:37:30 +02:00
5273fcb3ad
Readd character.b3d normals ( #2902 )
2021-10-16 16:41:10 +02:00
f2bc5e2c67
Improve Russian translation ( #2532 )
2021-10-16 16:40:56 +02:00
4b8b33587c
Fix misuse of nodedef custom fields in fence gates
...
Custom fields must start with an underscore, this is very relevant for `sound` which is already defined by the engine.
2021-09-24 21:03:49 +02:00
953fcfe09e
Improve zh_CN translation ( #2885 )
2021-09-04 23:37:39 +02:00
21e5f68292
default: Improves reading and writing to books. ( #2656 )
...
* Allow anyone to write to a book without any text and title.
* Allows saving books without any text or title.
* Adds a "Read" and "Write" tab to written owned books.
Fixes #1743
2021-09-04 23:37:27 +02:00
92701885d0
Replace Travis CI with GitHub actions ( #2661 )
...
Co-authored-by: sfan5 <sfan5@live.de >
2021-07-08 11:47:37 +01:00
c96cc55c40
Fix incorrect documentation of "default_coal_lump.png"
2021-06-06 19:25:30 +02:00
70500943f3
Fix problem with sharing table in door nodes Lua definitions
...
closes #2882
2021-06-06 19:24:10 +02:00
ddebdeccb1
Add open/close sound gains to the Doors API, balance sound levels ( #2768 )
2021-05-31 20:43:33 +01:00
71ea0c65ea
Attachments: Proper data cleanup in callbacks ( #2865 )
2021-05-11 21:15:47 +02:00
642fde44f1
Use group for mushroom spread ABM ( #2863 )
...
Have mushroom spread abm use group:mushroom to spread not only default red and brown but all defined shrooms.
2021-05-08 14:42:34 +02:00
1c78666c56
Reclassify some items
2021-05-08 14:42:16 +02:00
8158926862
Check for attachments before attaching player to bed ( #2862 )
2021-05-08 11:30:57 +02:00
4945f4bf9a
Carts: Fix 0/0 condition on faulty tool capabilities
2021-05-02 14:59:22 +02:00
79e63a8496
Check for required engine features on startup
2021-04-27 11:50:32 +02:00
c6171a8f29
Add Esperanto translation ( #2739 )
...
Co-authored-by: Jason Cartwright <cartwrightjason49@gmail.com >
2021-04-17 15:08:37 +02:00
bb2876eebf
Merge remote-tracking branch 'upstream/master' into experimental
2021-04-08 22:50:46 +02:00
41c2045fb0
Remove some obsolete sounds
2021-04-04 15:06:10 +02:00
42baede13f
Add specific groups to different types of grass ( #2852 )
2021-04-02 19:13:44 +02:00
0a90bd8a0e
Fix wield image for coral and kelp nodes ( #2850 )
2021-03-17 12:16:39 +01:00
34bb232052
mtg_craftguide: Fix incorrect item tooltips
...
This happened when the same item was visible twice and one of them was a
group item. Fix it by ensuring that buttons that should have different
tooltips don't have the same element name.
2021-03-17 12:16:13 +01:00
250ef99721
Merge tag '5.4.0' into nalc-dev
...
5.4.0
2021-02-25 22:19:07 +01:00
dd7eed952e
Merge remote-tracking branch 'origin/stable-5' into HEAD
2021-02-23 20:21:20 +01:00
2c9733ac45
Add Lojban translation ( #2835 )
2021-02-23 20:00:46 +01:00
b6377a7c0e
Added Brazilian Portuguese translation ( #2834 )
...
Added the Brazilian Portuguese translation to all mods in the Minetest Game.
2021-02-23 20:00:02 +01:00
73ea8e2e91
Update Spanish translation ( #2824 )
2021-02-15 21:54:48 +01:00
46136bbf19
Update German translation ( #2821 )
2021-02-12 20:55:27 +01:00
6bd059915c
Safe texture compression ( #2808 )
...
Only a single program was used to safely compress all textures in MTG.
* `optipng -o7 -zm1-9 -nc -strip all -clobber %%f`
The key command used is -nc, which stops color mode changes. I.e. any RGBA textures will remain RGBA textures, with none being changes to 8-bit indexed mode.
utils/optimize_textures.sh performs this compression automatically, assuming optipng is installed.
2021-02-12 20:55:18 +01:00
624dafc12b
Fix crash on exit of bed formspec if not sleeping ( #2826 )
2021-02-11 12:30:37 +01:00
3d95fceee8
Smoothen lava sounds at loop points ( #2820 )
...
Closes : #2818
2021-02-09 17:34:40 +01:00
aa9cc39317
Update game APIs for use_texture_alpha deprecation
2021-02-07 11:48:05 +01:00
08b13c9efb
Fix deprecated alpha / use_texture_alpha use
2021-02-07 11:48:05 +01:00
c1b236b4e3
weather: Fix error caused by missing biomes
2021-02-07 11:48:05 +01:00
9d419bfac6
Update translation templates
2021-02-06 15:07:07 +01:00
6a9cbcad82
Beds: Preserve player physics ( #2789 )
2021-02-01 23:00:05 +01:00
ecfebe3c17
Revert "Correct door model dimensions ( #2804 )"
...
This introduces z-fighting so we'll just undo it. closes #2812
This reverts commit 3fdd5cdb5f
.
2021-02-01 22:38:48 +01:00
3fdd5cdb5f
Correct door model dimensions ( #2804 )
2021-01-30 15:22:22 +01:00
e1e793d4da
Correct name of acacia mese postlight ( #2800 )
2021-01-30 15:20:40 +01:00
b648af479f
default: Add missing nodes to list ( #2799 )
2021-01-30 15:20:11 +01:00
87f6b941c4
Do not crash when a skeleton key is used on an unknown node ( #2806 )
2021-01-15 17:43:19 +01:00
1ade8941b4
Fix boat floating in the air when water being drained away ( #2788 )
2020-12-28 15:56:04 +01:00
e6aec880de
Use Minetest 5.3 'minetest.is_creative_enabled' API ( #2795 )
2020-12-13 18:59:19 +01:00
9c29019301
Improve Russian translation (carts) ( #2794 )
2020-12-13 18:59:07 +01:00
a1a50673c8
Update zh_CN translation for mtg_craftguide and dye ( #2796 )
...
Co-authored-by: IFRFSX <1079092922@qq.com >
2020-12-13 18:58:54 +01:00
0232288d5e
Fix some mistakes in the Indonesian translations ( #2758 )
2020-12-13 18:58:37 +01:00
7ae983b669
Don't replace protected liquids with bones ( #2790 )
2020-12-08 22:20:16 +01:00
29866dbcb3
Fix minor bug in german translation
2020-11-29 17:43:15 +01:00
5e35fdc2a9
Ajoute paramètres dans minetest.conf
2020-11-14 17:00:32 +01:00
2e7b509a94
Move player model sitting and laying positions to above the ground ( #2746 )
2020-11-13 18:14:25 +00:00
226e2d4c12
Add missing not_in_creative_inventory group where appropriate ( #2764 )
2020-11-11 15:29:43 +00:00
0a950c9932
Improve Russian translation ( #2761 )
2020-11-05 19:48:15 +01:00
2953bf2bd6
Slovak translations ( #2772 )
2020-11-05 19:47:48 +01:00
331bbae058
Fix deprecated get_player_velocity and set_physics_override calls ( #2770 )
2020-11-04 21:42:35 +01:00
720d4c8e3f
Do not apply waving shader to bush leaves ( #2753 )
2020-10-20 22:30:57 +01:00
6605724fe1
Add icons for invisible nodes ( #2718 )
2020-09-30 16:41:04 +01:00
dd91a1bfe5
Furnace: Start the timer on on_metadata_inventory_take ( #2639 )
...
This fixes a cosmetic issue where if a player removes
items from the furnace it will not revert to showing that its
"Empty". The furnace would only show its empty when the the
items were used up by the smelting process.
2020-09-23 21:58:09 +01:00
5348d6e5bc
Fix builtin item metatable ( #2328 )
...
Co-authored-by: Alexander Weber <web.alexander@web.de >
2020-09-22 18:39:11 +02:00
4c145bf9aa
Improve inner/outer stairs translation for external mods ( #2584 )
2020-09-21 23:38:49 +01:00
63cffc4bd1
Improve player model credits, add contributors to license ( #2741 )
2020-09-21 23:36:59 +01:00
1d3feba732
Update game description to manage expectations ( #2740 )
2020-09-20 00:40:49 +01:00
8d0fb34fb0
Player_api: Various maintenance ( #2737 )
...
Clear 'player_sneak' and 'player_api.player_attached' table values
when player leaves.
Remove unnecessary commas and whitespace.
Fix table name in 'game_api.txt'.
Clean up documentation in 'game_api.txt'.
2020-09-09 19:11:25 +02:00
268f869e67
beds: Various bug fixes ( #2566 )
...
· Fixes players sleeping in an occupied bed (Wuzzys code)
· Fixes 'sleepwalking' by checking players velocity (Wuzzys code)
· Fixes sleeping player flying off the bed when damaged and flying far away from the bed after death
· Fixes sleeping player being immobilized and bed undiggable after death
2020-09-02 18:32:06 +02:00
25bf3fdc9c
Update Chinese translation ( #2730 )
2020-09-02 18:30:38 +02:00
befed5525a
Replace some sounds with new sounds ( #2605 )
2020-08-29 01:16:36 +01:00
1da168b3c3
Craftguide: Fix error caused by removing invalid recipes ( #2732 )
2020-08-23 14:35:12 +02:00
5d0e4aef45
Add simplified version of 'craftguide' mod, named 'mtg_craftguide' ( #2396 )
2020-08-22 00:20:58 +01:00
686fdb5c06
Add different woods to mese posts ( #2599 )
2020-08-16 13:21:22 +02:00
0a96bac46d
Add furnace sounds ( #2569 )
...
Two sounds are played; one while the furnace is active (sound used is "fire_fire") and one after an item is cooked (sound used is "default_cool_lava").
2020-08-07 19:40:02 +02:00
4858c2b3fb
sethome: Replace deprecated function calls ( #2724 )
2020-07-26 11:07:15 +02:00
12f75ab803
Add correct front texture to cart texture ( #2720 )
2020-07-24 17:59:42 +02:00
3f064d5ed4
Merge remote-tracking branch 'upstream/stable-5' into nalc-dev
2020-07-18 11:48:46 +02:00
e193f9fda3
Add lava environment sound ( #2683 )
2020-07-16 23:26:13 +02:00
b3e660e897
Merge tag '5.3.0' into nalc-dev
...
5.3.0
2020-07-12 13:11:07 +02:00
cb2c416b51
Merge remote-tracking branch 'origin/stable-5' into HEAD
2020-07-09 22:15:23 +02:00
8c01a5b288
Add Indonesian translations ( #2693 )
2020-06-29 18:41:50 +02:00
7cac67f097
TNT centre node adheres to protection
...
Make sure tnt.boom() doesnt replace centre node when explode_centre is true and ignore_protection is false.
Fixes: https://github.com/minetest/minetest_game/issues/2663
2020-06-28 15:50:46 +02:00
0648252056
Update German translation
2020-06-28 15:50:00 +02:00
8855490b7f
Update translation templates
2020-06-26 14:41:30 +02:00
3257780b32
farming: Update Spanish translation ( #2701 )
2020-06-25 12:35:36 +02:00
b2d0f0ac8d
Update nodes papyrus can grow on, include default:dry_dirt ( #2705 )
...
Fixes papyrus not growing on savanna dirt.
Also updates the nodes papyrus can grow on, which were incorrect for a long time.
2020-06-21 23:24:56 +01:00
e8a7e75319
Make dry grass spread on default:dirt again ( #2687 )
2020-06-16 20:42:45 +01:00
d03d7e9bdc
Change brake rail to red ( #2692 )
2020-06-12 23:37:23 +02:00
af045dcd8b
sethome: Do not write empty homes file
2020-06-10 20:29:50 +02:00
6d2a897e1b
creative: Update for compatibility with minetest.creative_is_enabled ( #2691 )
2020-06-07 00:15:35 +02:00
b1ab8d5123
Implement searching for translated names in creative inventory ( #2675 )
2020-06-05 14:29:34 +02:00
6e345cf136
Use node particles for TNT explosions ( #2695 )
2020-06-02 12:48:56 +02:00
e849d54572
carts: Fix item collection ( #2689 )
2020-05-29 22:54:47 +02:00
0662f96284
Reduce hud icons size to 12x12 pixels ( #2669 )
2020-05-28 11:12:15 +02:00
84da00acd4
Add node particles when leafdecay removes a node ( #2686 )
2020-05-25 15:56:23 +02:00
3452938c76
Carts: Re-add erroneously removed driver reset
...
carts:manage_attachment does not handle the driver value of the cart,
hence carts could not be used by another player until it's replaced.
2020-05-16 19:26:28 +02:00
b787fcf7e4
Carts: Reset player view and attachment table on death
...
Fixes #2681
2020-05-15 19:04:38 +02:00
e5a7af1c4a
Add wild cotton plant in savanna as a source of cotton seeds ( #2617 )
...
Junglegrass is unchanged as a source of cotton seeds for now, but
probably should be removed as a source in future, as players get
used to the new source.
2020-05-14 23:49:17 +01:00
b3d91a487d
Add new dry shrub texture by Extex101 ( #2680 )
2020-05-14 22:33:53 +01:00
16c950f688
doors: Update Italian translation ( #2670 )
2020-05-11 23:13:00 +02:00
e5b54c6ead
Switch TNT explosions to use add_player_velocity ( #2674 )
2020-05-10 14:10:29 +02:00
3f42c6c243
Add oddly_breakable_by_hand to glass stairs and slabs
2020-05-10 13:37:37 +02:00
2fc9a68aa6
Merge remote-tracking branch 'upstream/stable-5' into nalc-dev
2020-05-09 01:07:25 +02:00
ef45a8e148
doors: Remove unnecessary nodebox and empty texture ( #2662 )
2020-05-04 19:20:01 +02:00
d88e551071
Fix cart inventory image rendering ( #2666 )
...
Before it was rendering the side on both the side and the front of the minetest.inventorycube
2020-04-30 19:51:39 +02:00
190f7fdac9
Add a missing article to the sign action message ( #2651 )
2020-04-29 21:11:21 +02:00
33eb7cee2a
Fix flammable item entities crashing ( #2659 )
2020-04-24 21:12:40 +02:00
189d2d9fb1
Fix door model UV for open and close ( #2372 )
...
Introduce _c and _d door types to correctly render the texture faces for the open and closed state.
2020-04-24 21:04:00 +02:00
81c5b6b399
beds: Use player_api
functions instead of default
( #2654 )
2020-04-23 22:19:58 +02:00
52c6921cb2
Make default:snow collisionbox half of nodebox height ( #2647 )
2020-04-14 19:09:24 +02:00
bd64188ee5
Override builtin item entity the portable way
2020-04-14 13:31:25 +02:00
fb18a5b20d
Make default.chest.register_chest() usable for other mods ( #2127 )
2020-04-13 20:26:44 +02:00
ea4ce80f7c
Make straw stairs usable as fuel ( #2627 )
2020-04-13 11:34:10 +02:00
36b2bcb5f3
Add Basic Fire Description ( #2568 )
2020-04-11 20:50:49 +02:00
695f98f213
player_api: Remove local variable ( #2640 )
2020-04-08 20:40:19 +02:00
545ec0741c
Fix creative category sorting in certain cases
2020-04-08 17:25:09 +02:00
c1f41720fc
Fix crash on TNT explosions if tnt is disabled
2020-04-08 17:24:10 +02:00
14a385d68c
trees: Reduce local variables ( #2637 )
2020-04-07 19:36:03 +02:00
03c9aed221
Fire mod: Code cleanup, compress textures
2020-04-06 21:09:39 +01:00
720b24ed2d
Weather mod: Tune cloud density variation
...
Previously, cloud density was too low at medium humidity.
Tune cloud density variation to match the default/classic value at
humidity midvalue 50.
Tune the lower limit of cloud density that occurs at extreme low
humidity.
Increase minimum cloud thickness to 2 nodes.
Add comments.
2020-04-06 21:05:07 +01:00
4243d28846
Clarify descriptions of dry grass, dry dirt
2020-04-06 21:03:57 +01:00
7d230fdbf8
Enable player animation when Right Click ( #2622 )
2020-04-06 15:22:08 +02:00
7fc7fa4843
Transform brick top texture to align bricks correctly ( #2607 )
2020-04-06 15:19:52 +02:00
05fad37b3c
Sort items into correct categories ( #2612 )
2020-04-06 15:15:50 +02:00
dcb3df0a38
Merge remote-tracking branch 'origin/stable-5' into HEAD
2020-04-05 18:48:33 +02:00
8863527bb6
Fix respawn not working at all when suitable position was not found
...
The player should always be teleported away when they die and
we can still fall back to the engine spawning code.
2020-04-04 13:06:40 +02:00
fbbc7fc996
player_api: Prevent knockback when player is set as attached
...
This is not directly related to player models but fits well
as a convenience feature in player_api.
2020-03-17 22:08:36 +01:00
b9dc758fef
xpanes: fix code style ( #2618 )
2020-03-15 15:12:21 +01:00
8b3b92dfdf
xpanes: remove unused textures ( #2614 )
2020-03-07 20:25:43 +01:00
07a8067348
Fix TNT mod crash when entities disappear during explosion ( #2616 )
2020-03-06 21:51:19 +01:00
3a863053c0
Dungeon loot: Warn on unknown registered loot items ( #2613 )
2020-03-06 21:51:07 +01:00
91ac075cff
Update Chinese Translation, Add Traditional Chinese Translation ( #2596 )
2020-03-02 21:53:12 +01:00
fe9cdba0ec
Creative: Skip redundant refreshes, fix reset button ( #2611 )
...
Skips redundant calls to creative.update_creative_inventory and fixes the 'Reset' button which double-refreshed the filter cache.
2020-03-02 21:41:42 +01:00
8d9aa07752
Sort loot registration into respective mods ( #2602 )
2020-02-23 14:41:13 +01:00
34b410319e
Increase speed of flowing water/river water animations
...
To visually match the 1 node per second spread of flowing water.
2020-02-14 00:01:15 +00:00
3ea648f5bf
Disallow screwdriver rotating torches, to avoid bad torch rotations
2020-02-11 03:58:41 +00:00
232cc2bd1c
Add log for seeds on place
2020-02-10 22:00:40 +01:00
db632b67bf
Fix missing papyrus in savanna, add a dry dirt version
...
Papyrus was missing from the dry dirt 'savanna_shore' biome due to
only being placed on dirt. A mistake made when changing savanna
dirt to dry dirt.
Rename existing papyrus schematic to 'papyrus_on_dirt' and only
place in the 'rainforest_swamp' biome.
Add a new papyrus schematic 'papyrus_on_dry_dirt', placed in the
'savanna' biome.
2020-02-09 01:34:17 +00:00
1420376e32
Fix french translation of snow block slab
2020-02-08 21:06:17 +00:00
9bf64b61c2
Fix simple bed height, make player lay down just above it, not inside it
2020-02-08 03:11:44 +00:00
f255e36d78
Add traditional Chinese translation ( #2579 )
2020-02-06 20:15:13 +01:00
d3e26dba18
Convert minetest.sound_play uses to ephemeral
2020-02-05 22:24:23 +01:00
176ddba176
Reset spawn position on bed destruction
2020-01-26 18:59:44 +01:00
eac4795326
Update Chinese translation ( #2563 )
...
rail = 轨道 / 栏杆
grass = 草
and, mese color is yellow, so i translate it to "黄石"。(Chinese words without MESE)
2020-01-25 16:55:14 +01:00
da39bae50e
Add zh_CN translation
2020-01-22 19:09:38 +01:00
7e9a54abaf
Replace Russian translation of Pickaxe ( #2556 )
2020-01-09 19:09:06 +01:00
beb0aefa2d
Make can_interact_with_node() check for key group instead of default:key
2020-01-06 21:16:33 +00:00
1940961d63
Move duplicate recipe from books to default.register_craft_metadata_copy()
...
This allows mods to easily implement the same behaviour, e.g. for letters.
2020-01-04 00:09:58 +00:00
6e32287a42
Move crafting, cooking and fuel recipes into corresponding files
2020-01-01 01:38:06 +00:00
1082466796
Rename core
to minetest
( #2552 )
2019-12-29 12:28:30 +01:00
19d903e8b3
Met à jour les sons des pas dans la neige
2019-12-23 19:32:05 +01:00
721c598fbd
Merge branch 'stable-5' of yunohost.local:minetest/minetest_game into nalc-dev
2019-12-23 19:08:11 +01:00
258332578a
Player model: Add bobbing to walk animation, more subtle standing animation
2019-12-23 02:14:25 +00:00
150122bfe7
Remove Mapgen V7 floatland biome code
...
In preparation for a new Mapgen V7 floatland implementation.
2019-12-18 23:59:45 +00:00
d04b709181
Add missing 'weather' mod documentation to minetest.conf.example
2019-12-18 22:32:09 +00:00
c0335e24c9
Convert grass footstep sounds from stereo to mono
2019-12-18 22:31:29 +00:00
f176ba4873
Make tool crafting recipes more compact, move to tools.lua
2019-12-16 00:29:33 +00:00
5b21d1de34
README: Use correct link, make link clickable
2019-12-04 20:38:01 +00:00
710605687b
Add Malay translation
2019-11-30 17:31:40 +01:00
10dce79451
Add Swedish translation
2019-11-30 17:31:29 +01:00
0f764bf447
Coral 'on place': Pass node to 'on rightclick', not node name
2019-11-28 02:01:19 +00:00
00a8bd521a
Fix popping sound in default_grass_footstep ( #2538 )
2019-11-25 10:50:20 +01:00
2f6d0bf267
Add 4th item row to creative inventory. Align search, trash, page navigation
2019-11-23 21:35:02 +00:00
d9f8c6cc43
Escape translated text in 'beds' mod formspec
2019-11-22 21:47:47 +00:00
5b1875ef41
Papyrus: Add to the rainforest swamp biome
...
Previously, papyrus was limited to the savanna biome.
Rainforest is a suitable habitat for papyrus.
Makes papyrus a little less difficult to find.
Move swamp jungletrees into a separate registration, to allow
applying distribution by perlin noise to keep these away from
papyrus areas.
Fix error: Remove non-functional 'rainforest swamp' from the
biome list for the jungle log decoration. It is not placed in
swamps due to the 'y max/min' and 'place on' parameters.
2019-11-15 19:47:14 +00:00
5017f3b614
Weather: Replace deprecated get2d with get_2d
2019-11-13 19:59:58 +01:00
6fea665fcc
Add Russian translation ( #2525 )
2019-10-24 21:54:20 +02:00
dd71dcbcf6
boats: Improve physics by implementing drag and friction forces
...
Implement drag force according to the equation:
drag_force = drag_coefficient * speed ^2
Also add a small constant force to implement friction force.
2019-10-24 03:47:28 +01:00
f9a9e87af6
Improve creative inventory search ( #2523 )
2019-10-22 22:46:19 +02:00
7caa5d36f2
Move hotbar code/textures, and damage sound, from player_api to default
...
These are unrelated to the Player API and player object.
All other GUI/HUD code and textures are in default.
All other engine hardcoded sounds are in default.
The player_api mod is highly likely to be used unchanged in new games,
so logical grouping of content will help the creation of new games.
2019-10-18 02:43:06 +01:00
7c1fd9c24e
Add initial 'weather' mod to vary cloud density, thickness, velocity
2019-10-15 00:38:41 +01:00
ef7df329d2
Fix duplicate background in formspec prepend ( #2524 )
2019-10-14 22:53:57 +02:00
6042e963f7
Increase (ocean) water opacity to 191
2019-10-12 18:35:56 +02:00
0a9e24622f
Merge branch 'master' of https://github.com/minetest/minetest_game into stable-5
2019-10-12 15:53:20 +02:00
93a49f082c
Italian translation ( #2491 )
2019-10-12 14:30:37 +02:00
a00ff24df9
Spanish Translation ( #2505 )
2019-10-10 21:19:20 +02:00
0f369b43fe
French translation ( #2514 )
2019-10-10 21:18:25 +02:00
f87c3d05ae
player_api: Set correct visual size for legacy player model
2019-10-06 14:06:02 +02:00
1c413ede9a
Use background9 for backwards compatibility
2019-10-05 17:55:42 +02:00
8c9821b227
Update translation templates and German ( #2512 )
2019-10-03 18:44:34 +02:00
ce1eaeebbe
Grammar updates README.txt
2019-10-01 21:47:58 +02:00
f2a07b0a51
Xpanes: Add new steel bar door/trapdoor sounds
...
No longer use the unsuitable steel door/trapdoor sound.
2019-09-28 21:53:50 +01:00
c800398593
Always disable leafdecay for player-placed leaves, even when 'sneaking'
...
Avoids player-placed leaves decaying when building while sneaking, which is common.
2019-09-28 21:10:26 +01:00
05375c0fd4
Fix glass panes sides ( #2500 )
2019-09-27 00:35:06 +02:00
23ceb30e88
Xpanes: Register steel bar door and steel bar trapdoor
...
Register using the 'doors' mod API.
2019-09-22 23:05:38 +01:00
106c36da33
Add translation templates and German translation
2019-09-22 13:42:40 +02:00
86a55d3584
Marram grass: Fix noise flags to make 2D noise 'eased' ( #2493 )
...
Increase noise resolution from 4 to 2 nodes for a higher quality
distribution.
Retune noise parameters to compensate for using eased noise.
2019-09-21 21:28:09 +01:00
b31795dd04
Vessels: Fix vessels shelf infotext
2019-09-21 11:45:03 +02:00
3f7cd062c3
Fix trapdoor infotext to correctly describe the type of trapdoor
2019-09-20 20:56:20 +02:00
09bed49b5a
Fix door infotext to correctly describe the type of door
2019-09-20 20:10:58 +02:00
00f9287075
Leafdecay: Use param2 ~= 1 instead of param2 == 0
2019-09-19 02:13:18 +01:00
cbb0529ace
Set fuel percentage to decrease ( #2481 )
2019-09-19 00:36:50 +02:00
b4c7522248
Fix more translation strings ( #2487 )
2019-09-18 20:38:27 +02:00
c42a525ce8
Add option for non-jumpable fences and walls
...
Add an option, default disabled, to extend the collision boxes upwards.
2019-09-16 21:38:02 +01:00
1f7ea89cb6
Add missing infotext to nodes ( #2477 )
2019-09-14 20:30:26 +02:00
888383a812
Fix water no longer waving
...
broken by bb9279ccb8
2019-09-14 14:30:44 +02:00
88114a74e9
Add vessels group to firefly vessel
2019-09-13 20:47:09 +02:00
e4adb01fbf
Fix and improve translation strings ( #2471 )
2019-09-12 19:03:10 +02:00
ea992bdace
Add initial environmental sounds mod with flowing water sounds
...
default:river_water_source can also create sound if desired as
rivers are considered to be flowing water.
A simple mod for now, with the intention to later use new engine
environmental sound features if/when they appear.
2019-09-12 00:46:40 +01:00
bb9279ccb8
Add support for MT 5 game translation (rebasing ) ( #2466 )
...
rebased #2368
2019-09-10 19:09:51 +02:00
d99a176b69
Xpanes: Use 'swap node' instead of 'set node'
2019-09-06 21:39:23 +01:00
7e16ec7a2f
Convert README.txt to Markdown format
2019-09-05 22:39:24 +01:00
e8097c9e87
Creative: Override the hand instead of re-registering
...
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
2019-08-31 19:44:17 +01:00
5c3e4b1d20
Spawn: Avoid spawning outside small worlds
...
Previously, the value of 'mapgen_limit' was not used to limit the
spawn position.
If a friendly-biome spawn point is not found within a small world,
spawn point falls back to the engine spawn point, which has a larger
chance of success.
2019-08-28 03:19:34 +01:00
553b0f9d72
Add new TNT sounds
2019-08-28 03:06:23 +01:00
7269711911
Furnace: Improve fuel item replacement support
...
The output returned by `get_craft_result` has a replacements table that
contains any replacement items that could not be placed in the input
(due to the input stack having a count > 1). Put these replacements in
the dst list or drop them on the furnace.
2019-08-20 21:15:28 +02:00
3a3f71aa50
Verify object is player before checking privs ( #2448 )
...
This prevents a crash when a 'nil' digger is passed by the engine to
minetest.node_dig.
2019-08-19 19:24:19 +02:00
fac8f390b1
TNT: Remove unusable sounds, use temporary placeholders
2019-08-18 19:47:06 +01:00
4eadf80634
Sfinv: Add and use a crafting arrow texture instead of using furnace arrow
2019-08-13 21:57:32 +01:00
e5ebb36cd5
Furnace: Fix "output full" infotext
2019-08-11 16:28:02 +02:00
2063fcd075
Make the creative mod hand dig 'dig_immediate' nodes fast
...
Engine change now makes this possible.
2019-08-03 20:51:58 +01:00
a2254bd0af
Warn when a mod registers a stairs node with an existing name
2019-08-01 21:55:26 +02:00
7f830124f7
Various mods: Use " " instead of ' ' for item names
2019-08-01 02:40:39 +01:00
a5bde8e9ba
Default: Use " " instead of ' ' for item names
2019-07-31 00:16:44 +01:00
6716fc74ec
Add patches of bare 'dry dirt' to savanna
...
Tune noise to appear roughly where long dry grass is least dense and shortest.
2019-07-30 03:55:17 +01:00
c32b8adaa3
Add 'dry dirt' and 'dry dirt with dry grass' nodes for savanna biome
2019-07-26 17:50:44 +01:00
4282a93a02
Creative: Add 'default' as optional dependency
...
Fixes bugs caused by removing 'default' as a hard dependency.
2019-07-22 02:26:52 +01:00
d16612c1cb
Add new, longer 'default_grass_side' texture
...
Update side texture to match the new top texture.
3/4 side coverage instead of 1/2,
2019-07-22 02:18:20 +01:00
9fe877ef99
Creative: Remove unnecessary dependency on 'default'
2019-07-21 03:24:47 +01:00
a81a7e0c78
Merge pull request #2322 from Calinou/travis-luacheck-color
...
Enable colored Luacheck output on Travis CI
2019-07-17 00:38:30 +02:00
9b226c7045
Switch to mod.conf, delete deprecated depends.txt
2019-07-17 00:38:23 +02:00
773011fd85
Fix potential crash when few loot items are registered
2019-07-16 23:29:29 +02:00
c3403936d3
Fix luacheck warning
2019-07-16 23:17:14 +02:00
b701e500aa
Support for icesheet dungeons in dungeon_loot
2019-07-16 22:26:35 +02:00
37710866f0
Switch dungeon type detection to biome name
...
see #2400 , also removed a now unused alias
2019-07-16 22:26:35 +02:00
bfb84da39c
Add new 'default_grass' texture
2019-07-15 17:43:05 +01:00
3bca295da8
New lighter, greyer permafrost texture
2019-07-13 23:35:25 +01:00
83fb6fe872
Remove stack_max from bucket:bucket_empty
2019-07-13 17:47:45 +01:00
95aaec6670
Allow opening chests when wielding corals
...
Code simplification by combining the on_place functions.
2019-07-12 20:01:27 +01:00
5b1d5819e5
Unify hotbar formspec for sfinv and creative
...
sfinv: Add lists above the content to support listrings in content.
Reuse sfinv inventory lists for creative.
2019-07-10 21:55:35 +01:00
3d530e0c25
intersects_protection(): Fix compatibility code
2019-07-03 19:10:39 +02:00
e7be81242b
Define dungeon nodes in biome definitions ( #2400 )
...
Icesheet ice dungeons now have ice stairs.
Remove some now-unnecessary sandstone mapgen aliases, one
remains as it is required by the dungeon loot mod.
Re-arrange mapgen aliases to separate those needed for mgv6.
2019-07-01 21:58:47 +01:00
a6a719967a
Use 9-slice background in formspec theme
2019-06-24 00:10:13 +01:00
54bb0afe7f
Make waterlily wave when placed on waving water
2019-06-16 22:09:36 +01:00
0f771a27c3
Allow overriding default.after_place_leaves and default.grow_sapling
2019-06-07 20:35:24 +01:00
ca7c131133
Large cactus schematic: Don't force-place root node
...
This schematic is used for sapling-grown large cacti, so should not
destroy the sand node below, as sand nodes are in short supply in
some situations.
Like trees, only force-place the node that replaces the sapling.
2019-06-07 20:34:13 +01:00
61bfac0fa2
Prevent potential crash caused by moss growth ABM
2019-06-02 18:50:20 +01:00
e19f42d648
Add groups for tools and mushrooms ( #2378 )
2019-06-01 21:10:30 +02:00
76a08a7058
wool: use global 'dye.dyes' table
2019-05-26 20:21:31 +01:00
80c10cee15
Capitalize author in game.conf to match ContentDB
...
The author is used to track packages for updating, so it should match.
2019-05-26 20:16:52 +01:00
aee5ba64f9
Make cave liquids biome-determined
...
No longer use the hardcoded engine cave liquids.
Water only in '_ocean' biomes, water and lava in '_under' biomes.
2019-05-18 21:22:19 +01:00
5c48c76aa2
Fix trapdoor side textures and orientations
...
Previously, opening a trapdoor caused the side textures to flip.
Fix the incorrect textures.
Also add a texture transform to a tile of the open trapdoor, such
that the closed trapdoor sides use the lower part of the texture
and the open trapdoor sides use the higher part.
Clean up some codestyle issues.
2019-05-03 23:49:07 +01:00
f21bab2ff9
Split underground biome to correspond to surface biomes
...
In preparation for biome-defined: dungeon materials, cave liquids,
stone type, ores, decorations.
'_ocean' biomes now extend to y = -255 to be deeper than default
mgv5 oceans, and to create 'shallow underground biomes'.
Remove unnecessary biome lists for gravel and silver sand blob ores,
as those are already defined to only appear in default:stone.
2019-04-19 21:23:26 +01:00
a0c658f4d1
Merge branch 'stable-5' into nalc-dev
2019-04-07 17:57:18 +02:00
9585eef042
Merge branch 'stable-5' of https://github.com/minetest/minetest_game into stable-5
2019-04-07 17:38:55 +02:00
0291c6b210
Moss growth ABM: Add inner and outer cobble stairs, simplify code
2019-04-06 21:35:48 +01:00
b20725026e
flowers: Light check optimisation in mushroom spread
2019-03-31 22:20:28 +01:00
8678265125
Dungeon loot: Avoid empty 'if' branch to satisfy lua check
2019-03-31 22:26:33 +02:00
df387e2394
Dungeon loot: Don't crash on unknown items
...
fixes #2228
2019-03-31 22:26:32 +02:00
88d79881b8
Add food groups to blueberries ( #2335 )
2019-03-31 22:20:47 +02:00
efd090228d
fire: Document flammable group, a little code cleanup
2019-03-30 20:33:08 +00:00
dfe6fd6560
Restrict waving liquid shader to normal water
2019-03-27 02:17:32 +00:00
2db0287652
Merge remote-tracking branch 'github/stable-5' into nalc-1.1-dev
2019-03-24 15:53:23 +01:00
dd3f3b2032
Use group:stick in recipes ( fixes #2306 )
2019-03-24 10:59:34 +01:00
8b5e0a914b
Dungeon loot: Avoid empty 'if' branch to satisfy lua check
2019-03-23 23:16:41 +00:00
e3cd961a15
Fix beds being undiggable after laying down
2019-03-23 23:12:44 +00:00
806b29c2a1
Add food groups to blueberries ( #2335 )
2019-03-22 19:20:36 +00:00
eaf6eac723
Mapping kit recipe: Use "group:stick" instead of "default:stick"
2019-03-18 22:20:24 +00:00
02e2cab375
Dungeon loot: Don't crash on unknown items
...
fixes #2228
2019-03-17 13:59:10 +01:00
b853c8a509
Beds: Properly count players in beds
...
This is a rebased and slightly rewritten version of #2125 .
2019-03-10 01:43:49 +00:00
891f00e9db
Flowers: Remove stack max definition ( #2324 )
2019-03-05 11:59:23 +01:00
b38b5b2357
Enable colored Luacheck output on Travis CI
...
This also removes the deprecated `sudo: false` option, as Travis CI
is phasing out the container-based infrastructure.
2019-02-24 19:46:48 +01:00
196f206d3e
Remove corals.mts credit
2019-02-18 19:57:30 +00:00
1ca25eec9d
Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'
...
Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
2019-02-16 21:18:01 +00:00
b92f7431ef
Fix sfinv hotbar offset
2019-02-16 20:51:33 +00:00
7f687777a6
Beds: Do not require red wool to craft beds
2019-02-10 21:38:58 +00:00
6b2887e3bf
Limit sign length to 512 (~6 lines of 80 char or so).
...
Players can enter unlimited text into the field, causing lag and
potentially locking up clients. I have not found any negative effects
server side, other than the large storage needed to store the long
text.
2019-02-07 23:57:42 -08:00
14cc07bfd3
Beds: Make on_rotate function check new param2 instead of rotation mode
...
The on_rotate function now checks the new param2 value to determine if a rotation is valid, rather than checking the rotation mode.
This is so screwdriver-like items with different rotation modes will not be able to rotate the bed into invalid orientations.
2019-02-08 01:53:55 +00:00
ad6c2cf035
Dye: Remove type="shapeless" from single-item recipes
2019-02-06 19:07:48 +00:00
2033b2cc65
'permafrost_with_stones/moss' drops itself instead of permafrost
...
Previously they were not collectable or creatable.
A simple temporary solution for MTG 5.0.0.
2019-02-05 00:24:04 +00:00
bfde214c52
Add screenshot.png, and more info to game.conf
2019-02-05 00:07:06 +00:00
6e0e2b8be9
Textures: Update permafrost to new dirt, improve stones, add stones side
2019-02-03 19:14:13 +00:00
64a923f7fb
Fix sfinv not updating on creative grant/revoke
2019-02-03 11:45:45 +00:00
2ff9058a62
Beds: Fix formspec size, no prepend
2019-01-26 14:00:01 +01:00
a2c9523bce
Update small pines in schematic_tables.txt
...
Update was missing from 7fa03c7a9b
2019-01-06 23:48:57 +00:00
7fa03c7a9b
Fix small pine leafdecay: New schematics, new leafdecay radius
...
Fix small pine leafdecay: New schematics, new leafdecay radius
2019-01-04 04:12:07 +00:00
8af8dc49a0
Remove uses of default.gui_bg/bg_img/slots
...
Keep their definitions, to not break mods, but move them to legacy.lua.
2019-01-03 01:57:13 +00:00
ccf03ea404
Remove extra empty strings in craft recipes ( #2281 )
2019-01-02 12:40:32 +01:00
6688ddf6d4
Add large cactus seedling
...
Alter 'large cactus' schematic to place another force-placed cactus node,
to replace the cactus seedling on growth.
Make schematic 5x7x5 to solve rotation, placement and protection check
issues.
Add a y-slice probability for height variation.
Growth time is tuned to not make this a faster way to obtain cactus nodes
compared to normal cactus farming.
Seedling texture by Extex101.
Use sapling/seedling description in protection intersection message in
'sapling_on_place' function.
2019-01-02 02:18:50 +00:00
da10af919e
Doors: New handle and hinges for glass door
2018-12-22 00:33:37 +00:00
bae58b3806
Doors: Allow on_rightclick to be overidden
...
Allow mods such as protection mods to over ride on_rightclick.
Usecase is creating shared doors without the need for keys.
2018-12-20 22:45:24 +00:00
ec248d3cb0
Remove now-unused 'puts out fire' group
2018-12-08 04:00:38 +00:00
667e130c52
Prevent crash if some mod inadvertently allowed doors to rotate
2018-12-06 23:29:43 +00:00
1fa8180e7f
Add sfinv.get_page()
2018-11-28 14:14:33 +00:00
068e0b167f
Remove double inner/outer in stairs descriptions
2018-11-16 19:50:53 +01:00
21f5eaade0
Add plantlike_rooted coral
2018-11-15 00:49:16 +00:00
5f61379757
Fix sRGB profiles for obsidian glass stair textures
2018-11-09 18:53:23 +00:00
ad486bc863
New glass, glass stair/slab, and glass door textures
2018-11-02 17:22:54 +00:00
5ccf965825
Beds: Use mod textures instead of default_wood.png
...
No longer use default_wood.png for one side of the bed head and
one side of the bed bottom node.
Add a new texture for the underside of both beds.
2018-10-29 22:08:25 +00:00
58f6994e08
Liquid sources: Backface-cull sides and base. Remove unused special tiles
...
Fixes most z-fighting caused by underwater nodeboxes.
Special tiles were for 'new style water' (lowered water level) which was
removed a few years ago.
2018-10-27 13:57:16 +01:00
cf0e49fb4a
Chests: Fix crash on empty key metadata
2018-10-18 05:45:35 +01:00
382e2acd9b
Spawn mod: Avoid respawn conflict with beds mod ( #2240 )
2018-10-14 02:36:40 +01:00
b042106fdc
Stairs: Remove combine slabs code
2018-10-11 19:33:33 +01:00
f583d90c94
Fence rails: Allow connections to walls
2018-10-11 19:31:35 +01:00
ab1a79b13c
Add blueberry bushes
2018-10-09 20:54:22 +01:00
2696b0cd91
Stairs: Add glass and obsidian glass. Fix slab combine bug
...
Fix slabs combining into a cube: Facedir is only set for the cube if it has
paramtype2 = "facedir". This avoids liquid appearing in connected
framed glasslike.
2018-10-09 20:44:15 +01:00
5b3b609270
Stairs: Add field to determine world-aligned textures ( #2219 )
...
All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
are reverted to not having world-aligned textures, to fix the breakage of
rotated stair/slab appearence in worlds.
Update, and add missing documentation to, game_api.txt.
2018-10-04 00:33:11 +01:00
24900f7da5
Fence rail: Only connect to fences. Update map mod README recipe
...
Fence rail: Only connect to 'group:fence'.
Update map mod README crafting recipe documentation.
2018-09-25 19:42:19 +01:00
f42deb4026
map: Use wood group crafting recipe
2018-09-24 21:13:01 +02:00
3aa1117f4a
Changements des bruitages du mod default par ceux de MFF.
2018-09-21 22:17:19 +02:00
630f24e747
Remplacement du nom du jeux.
2018-09-21 20:27:20 +02:00
e10e0f94d6
Remove cave ice from creative inventory
2018-09-21 18:52:55 +01:00
be6fe9f592
Fire: Remove the ABM active when fire mod is disabled ( #2209 )
2018-09-14 18:33:46 +01:00
7fedf0b5d9
Player_api: New hotbar textures ( #2207 )
2018-09-14 17:59:49 +01:00
aafe31c14e
Stairs: Safer slab name check
...
Before, it checked if the node name *contained* "stairs:slab_", which could detect
things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
2018-09-03 03:34:56 +01:00
ef20f9e12b
Fire: Make flames floodable, remove extinguish ABM
2018-09-02 02:43:59 +01:00
5673a71752
Game_api.txt: Update and improve dye documentation
2018-08-28 19:12:10 +01:00
02c4a05e60
Rename 'killme' mod to 'game_commands', add README and license files
2018-08-24 19:08:06 +01:00
6f80fd3737
Wool mod: Remove 'basecolor', 'excolor', 'unicolor' groups
2018-08-23 20:42:36 +01:00
3484ff23ad
Dye mod: Remove 'basecolor', 'excolor', 'unicolor' groups
2018-08-23 20:39:16 +01:00
689f0c5478
README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL'
2018-08-22 01:23:00 +01:00
f4f90520ec
Add new dirt texture by random-geek
2018-08-21 20:41:26 +01:00
20b433881b
New wider apple tree schematic
...
Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
3d02145271
Add 'schematic_tables.txt' document
2018-08-11 22:32:23 +01:00
70c0181b59
Pine bush: Do not force-place needles nodes
2018-08-04 20:26:30 +01:00
ab3b1a35f5
sfinv, player_api mods: Fix and cleanup README and license files
...
sfinv:
Move license information to create the missing license.txt file.
Make README consistent with other Minetest Game mods.
player_api:
Add missing texture and sound credits to README.
Update and add extra license information.
default:
Remove credit for 'player_damage.ogg' sound.
2018-07-31 10:55:28 +01:00
c284e52963
Boats, carts mods: Use 'initial_properties' table
2018-07-30 00:32:18 +01:00
ab4940505e
wall.register: Allow table as texture value
2018-07-26 21:51:25 +02:00
506eca22bc
Make apple log shorter, to be no longer than appletree trunk
2018-07-24 16:14:52 +01:00
bf3efa0bb7
Flora spread: Reduce maximum density
...
Previously, maximum flora density was chosen based on the extremely rare
occurrence of all 8 flowers being at high density at one location. This
caused flora everywhere to spread to an unacceptably high density.
Revert the threshold to 3, which in testing results in a more acceptable
maximum density of 7 flora per 9x9 area.
2018-07-17 05:04:46 +01:00
ee72bc722c
Boats: Use driver name string instead of objectref
2018-07-15 21:50:07 +01:00
57db3f748c
Default: Credit schematics and licence as media
2018-07-14 22:52:12 +01:00
9318c71659
Biomes: Add pine bush to taiga and snowy grassland
...
Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
...
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
ef7bd43829
Remove coral air-death ABM
2018-07-10 03:51:41 +01:00
513609dcfd
Fence rails: Add fence rail textures
...
Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
5c8bd34957
Boats: Properly use 'dtime' for consistent responsiveness
...
Previously, boat responsiveness varied greatly depending on server
lag and singleplayer / multiplayer.
'dtime' is the time from the last execution of the boat entity
'on step' function, so must multiply acceleration and yaw change.
Retune acceleration, turn rate and drift deceleration.
Make reversed turn only happen with significant backwards speed.
2018-07-07 21:00:31 +01:00
7e1b07fddd
Add fence rails
...
Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
ecea5364f1
Update carts from boost_cart
...
Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.
2018-07-07 02:08:36 +01:00
59dbeebc2f
Boats: Add cruise mode (boat autoforward)
...
Document controls in README.txt.
Optimise 'get yaw' and 'set yaw' code.
2018-07-03 19:52:28 +01:00
876a9ca5d2
Beds: Fix input checking for "Force night skip"
2018-07-03 19:50:16 +01:00
255031fc91
Replace deprecated function calls
2018-07-01 20:44:03 +01:00
0df2753a68
Make hidden fireflies floodable
2018-06-25 21:29:24 +01:00
0ea6065a09
Add butterflies mod
2018-06-25 21:28:39 +01:00
5692c15b4d
Disallow digging a bed if in use
...
Use a new table beds.bed_position to check if a bed is in use.
2018-06-19 22:07:01 +01:00
e9fbd3d75d
Add longer log schematics
...
These use 'spawn_by' to avoid steep slopes.
2018-06-15 07:25:43 +01:00
abe1b9f559
Spawn mod: Also reposition players on respawn
...
To avoid respawn position being possibly very distant from new player
spawn position.
2018-06-07 04:14:56 +01:00
bcf76eab1d
Settings: Add missing settings to settingtypes.txt
...
Conf.example: Remove quotes from bones modes. Setting does not work
if quotes are used.
2018-06-04 00:01:56 +01:00
e376d57bd2
Add optional bones messages for player and log
2018-06-02 09:54:45 +02:00
37b206e49f
TNT: Raise cost of TNT by adding a TNT stick crafting stage
...
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
e74e091e78
Biomes: Make beaches snowy in snowy biomes
2018-06-01 22:39:50 +01:00
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
145b7bfef3
Place hidden instead of visible fireflies on mapgen
2018-05-25 22:33:03 +01:00
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
d6a66860af
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-05-18 12:50:47 +02:00
6d850f23a5
Flower spread ABM: Optimise
...
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-05-18 12:50:47 +02:00
2c1af0861f
Doors: Avoid crash on nil player in 'can dig door'
2018-05-18 12:50:47 +02:00
d2ae721235
Stairs: unbind table groups ( #2036 )
...
Unbind table groups for base block, stairs, slabs.
2018-05-18 12:50:18 +02:00
64470dc786
Biomes: Add vertical biome blends ( #2120 )
...
Alter a few biome y-limits for consistency.
2018-05-15 22:27:39 +01:00
3d709dfa1d
Enable regrowth of apples
...
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
01db55cee5
default:dirt_with_snow: Re-add to soil group
...
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-05-06 20:44:30 +02:00
4ba2b5179e
Furnace: Fix being able to cook items without enough fuel
...
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-05-06 20:44:30 +02:00
a5092c0df6
creative: Add missing tooltips.
2018-05-06 20:44:30 +02:00
575c098bae
Book textures: Reset colour profiles to remove warnings
2018-05-06 20:44:22 +02:00
cddd59b578
Book textures: Replace with more original textures
2018-05-06 20:40:45 +02:00
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
...
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
b52ea3de15
Remove commented lines from biome definitions
2018-04-30 22:14:23 +01:00
aedd209440
Use stratum ore to add the missing sandstone types
...
Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
bbb88e6387
Rebalance bronze and steel tools, swap ore depths
...
Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
0b025e6392
Add 'spawn' mod to spawn new players in suitable starting biomes ( #2091 )
...
Disabled in mgv6 and singlenode mapgens, by setting, or if
'static_spawnpoint' is set.
Cleanup format of minetest.conf.example.
2018-04-13 02:21:43 +01:00
8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold ( #2107 )
...
Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
8c71f3d826
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
9c459e77ac
Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses ( #2103 )
...
Remove unnecessary "air" fallback recipe for hoes to avoid this showing
in crafting guides.
2018-04-08 17:55:19 +01:00
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
b0e55c52c8
Add formspec theming, remove sfinv's dependency on default
2018-03-28 18:28:26 +01:00
f3ce25fc72
Xpanes: Description 'Iron Bar' -> 'Steel Bars'
2018-03-28 12:09:44 +01:00
7e9000b502
Fix creative mode check again
2018-03-25 14:05:25 +02:00
fb0217042b
Fix creative mode check in fireflies mod
2018-03-25 13:47:20 +02:00
465d8cae3e
Hide fireflies during day time
2018-03-22 20:33:54 +00:00
c0557b2c23
Add names for register_decoration
2018-03-18 00:25:16 +00:00
c2209c120e
Add new pine needles texture by Splizard
2018-03-13 20:02:18 +00:00
da877ccf57
Rename 'subgame' to 'game'
2018-03-13 20:00:29 +00:00
160dc21bc1
Pine trees: Add small pine tree and mix into coniferous forests
...
Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.
2018-03-11 00:18:13 +00:00
ac50b3e3ce
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
...
Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
d4a007c051
Fireflies: Reduce density in non-mgv6 mapgens
2018-03-05 23:08:29 +00:00
1afb8f249e
Creative: Fix width of arrow textures
2018-03-05 23:06:15 +00:00
3afcd68e9b
Ores: Remove region overlaps. Make some regions deeper
2018-03-05 23:05:59 +00:00
c2001b3b52
Fireflies: Add dedicated mgv6 register_decoration
2018-02-27 01:17:43 +00:00
63ebdfd139
Waterlily: Place as Y-offset simple decoration
2018-02-27 01:16:48 +00:00
702070accb
Floatland biomes: Add forest, tune beach height
2018-02-27 01:16:43 +00:00
04a46d0671
Rename intersects_protection to is_area_protected
2018-02-27 01:16:37 +00:00
70d91bc64d
Revert "Boats: Prevent entering 'ignore' nodes"
...
This reverts commit 7754555707
.
Due to recent engine commit boats now collide with 'ignore' nodes.
2018-02-26 18:47:18 +00:00
280f1b1c39
Put y_max above y_min in mapgen registrations ( #2051 )
...
Switch y_max and y_min for flowers, fireflies and default
2018-02-25 12:25:34 +01:00
283636bfdb
Bones: Iterate player inventory lists dynamically ( #1229 )
...
Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.
2018-02-20 19:15:03 +01:00
094ad004a4
Schematics: Various improvements
...
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
b90aabec80
Rainforest: Add emergent jungle tree and sapling
...
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00
495fa32873
Flower spread: Only spread to the same surface node
2018-02-17 09:37:27 +00:00
7754555707
Boats: Prevent entering 'ignore' nodes
...
At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.
2018-02-17 09:37:22 +00:00
1e9c61f241
Kelp: Improve placement/removal and extend selection box
2018-02-07 22:53:35 +00:00
7f3e9e65b3
Add marram grass for coastal sand dunes
...
Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
2018-02-07 22:52:26 +00:00
ca81e9b8c6
Coniferous litter: Improve textures
...
Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.
2018-02-04 02:34:42 +00:00
a587972010
Flower spread ABM: Optimise
...
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-02-04 02:34:36 +00:00
d5907d5f1e
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
12f1703537
Add fireflies mod
2018-02-03 03:53:03 +00:00
8f85ca57f3
Intersects_protection(): Remove from Minetest Game
...
Add compatibility code with deprecation warning.
2018-02-03 03:46:13 +00:00
496a1a24d2
Add obsidian_pane ( #2035 )
2018-01-31 20:53:49 +01:00
5f121b586d
Stairs: unbind table groups ( #2036 )
...
Unbind table groups for base block, stairs, slabs.
2018-01-31 20:49:27 +01:00
ee6d2f2468
Dungeon loot: Reduce maximum processed rooms to 8
2018-01-23 06:43:49 +00:00
41a4073d4c
Creative: New textures for less distortion
...
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
a6aa68d5b4
default:dirt_with_snow: Re-add to soil group
...
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-01-23 06:43:40 +00:00
223562d687
Dry shrub: Use plantlike meshoption for bushy appearence
...
Adjust selectionbox width for a better fit and consistency with other
grasses.
2018-01-02 22:45:47 +00:00
f52085a40f
Biomes: Make coastal grassy dune biomes larger
2018-01-02 22:45:39 +00:00
faa088e2c5
Xpanes: Add optional 'use_texture_alpha' parameter to registration
2018-01-02 22:43:42 +00:00
bd0c627a20
Furnace: Fix being able to cook items without enough fuel
...
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-01-02 22:41:50 +00:00
d1ece74652
Resize junglegrass selection box
2017-12-24 20:50:51 +00:00
d1db66bf4f
Ferns: Add 3 sizes for coniferous forest biome
...
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
8ab7c54d76
Biomes: Add 'dirt with coniferous litter' node for coniferous forest
2017-12-24 00:33:21 +00:00
5b57815af1
creative: Add missing tooltips.
2017-12-22 22:57:24 +01:00
dfe74948e2
creative: Use icons for buttons.
2017-12-22 22:57:24 +01:00
62d5d5954e
Book textures: Reset colour profiles to remove warnings
2017-12-20 20:46:41 +00:00
d603707e1a
Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts
2017-12-20 20:46:33 +00:00
5134510356
Replace setpos with set_pos in sethome
2017-12-16 05:10:35 +00:00
21b3c841bd
Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL
2017-12-11 15:58:32 +00:00
0c841771a7
Book textures: Replace with more original textures
2017-12-11 15:58:32 +00:00
0132bfe41e
Stairs: Improve inner/outer stair descriptions. Code cleanup
2017-12-11 15:58:25 +00:00
7a4b1e0ce1
Default: Make burntimes more rational and consistent
2017-12-05 21:24:02 +01:00
2824e4bb7c
Binoculars: Update to use 'zoom_fov' player property
...
In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.
Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).
2017-12-04 02:54:20 +00:00
ed83e30d68
Default: Make burntimes more rational and consistent
2017-11-27 01:52:02 +00:00
2c5670563a
Flowers: Add black tulip, green chrysanthemum
...
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.
Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
b75a17984a
Default: Expose open_chests and chest_lid_obstructed
2017-11-27 01:50:37 +00:00
0216fa08ec
Add nil checks for placer
2017-11-19 23:03:38 +01:00
ca3e807d35
Creative: Make the placenode registration check for non-player placers
2017-11-19 23:03:38 +01:00
ca38bb2390
Creative: Make handle_node_drops override work for non-player diggers
2017-11-19 23:03:38 +01:00
7d07c52d09
Books: Convert \r to \n
...
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-11-19 23:03:38 +01:00
532013a032
Creative: Cache inventory items on load
2017-11-19 23:03:38 +01:00
a52622669f
TNT: Add tnt.boom defaults
...
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-11-19 23:03:38 +01:00
ce5e668681
Bones: Return bones when taking the last ItemStack
2017-11-19 23:03:38 +01:00
6530fa914b
Flowers: Add waterlily right-click checks
...
Check for on_rightclick functions of nodes when holding a waterlily.
2017-11-19 23:03:38 +01:00
86eb0e1617
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
2017-11-19 23:03:38 +01:00
93fb9b36ce
Sfinv: Rename navigation tabs to reduce chance of a conflict
2017-11-19 23:03:38 +01:00
09e3505ea1
Chests: Fix locked chest protection against explosions ( #1886 )
...
Fixes #1885
2017-11-19 23:03:38 +01:00
cecbfc1676
Chests: Fix open chest after player leave ( #1884 )
...
This should fix the chest staying open when a player disconnects while inside.
2017-11-19 23:03:38 +01:00
fba6f6a4cf
TNT: Add explode_center flag
...
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-11-19 23:03:38 +01:00
6053456af1
Mushroom spread: Optimise and make overridable
...
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-11-19 23:03:38 +01:00
cc2f75b2f9
Register fence: Allow setting nodedefs to 'false'
2017-11-19 23:03:38 +01:00
b6ef71c92e
TNT's tnt:boom cleanup ( #1868 )
...
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-11-19 23:03:38 +01:00
876da2fbc6
Beds: Do not crash when placing in an unknown node
2017-11-19 23:03:38 +01:00
ea45ca57a5
Lava cooling: Increase interval to 2
...
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-11-19 23:03:34 +01:00
6fa3ebfa75
Carts: Check for last pathfinder predition too Minor fix to reduce cart jitter slightly
2017-11-19 22:57:28 +01:00
efe6fb6dfb
TNT: Only burn visually connected powder ( #1857 )
2017-11-19 22:57:28 +01:00
1aeb2baa91
Creative: Prevent unauthorized item access ( #1840 )
2017-11-19 22:57:28 +01:00
e4d6425846
Correct farming/stairs dependency ( #1838 )
2017-11-19 22:57:28 +01:00
81f885795d
Crafting: Remove duplicate reversed recipes ( #1777 )
...
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-11-19 22:53:53 +01:00
f3e29bc2cc
Saplings: Reduce grow time to ABM equivalent
...
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-11-19 22:53:53 +01:00
3a72f7b84b
Add backface_culling to open chests and fencegates
2017-11-19 22:53:53 +01:00
20bd4560f8
TNT: Track TNT owner in metadata for protection mods
...
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.
TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-11-19 22:53:53 +01:00
8991b9fe54
Carts: Do not connect rails with gunpowder ( #1812 )
2017-11-19 22:53:53 +01:00
aea6c5dd1d
Stairs: Add backface culling to stair meshes
...
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-11-19 22:53:53 +01:00
da41caca66
Chests: Check 'def' of node above chest to avoid crash
...
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-11-19 22:53:14 +01:00
103af98864
Books: Also limit the max size of the title
...
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-11-19 22:53:14 +01:00
26606b0520
Books: Limit the size of books
...
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-11-19 22:52:00 +01:00
706844e8bf
Books: Add nil value checks to the book formspec handler
2017-11-19 22:52:00 +01:00
a56274c230
Stairs: Use one recipe matching inventory appearence
...
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-11-19 22:52:00 +01:00
3512226867
Default: Revert "Default: Shorter and better ABMs"
...
This reverts commit e523c3a296
to re-enable
the overriding and redefinition of these global functions.
2017-11-19 17:16:32 +01:00
a2d7678ffd
Add nil checks for placer
2017-11-15 23:16:28 +00:00
3ae382c913
River water renewability: Add comments to nodes.lua and bucket mod
2017-11-11 21:37:27 +00:00
91997d9342
README: Update minetest.net downloads link to avoid redirection
2017-11-11 21:35:56 +00:00
8b5ad0f028
Creative: Make the placenode registration check for non-player placers
2017-11-11 21:34:30 +00:00
319b9eeeaf
Creative: Make handle_node_drops override work for non-player diggers
2017-11-11 21:34:05 +00:00
d4e1bd053e
Player API: Set eye height property for new player model
...
Correct the collisionbox height.
2017-11-06 15:40:14 +00:00
9d9e9b6709
Stairs: Set world-aligned textures for all stairs and slabs
...
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
2017-11-04 23:43:30 +00:00
dbfe435abf
Bookshelf: Count written and empty books
2017-11-04 23:43:02 +00:00
08c60cfc30
Binoculars: Only set property if necessary to reduce mesh reloading
2017-11-03 16:26:00 +00:00
9596d00a18
Player model: Remove vertical stretch of body and limbs, remove cape
...
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.
Remove cape support.
Update the collisionbox to match.
Add missing license.txt.
2017-11-03 16:25:54 +00:00
49cc4c7c63
Add loot to dungeons ( #1921 )
2017-10-27 13:34:41 +02:00
36df80fc45
Binoculars / Map mods: Clarify key-activation of items in descriptions
...
Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.
2017-10-24 07:34:15 +01:00
3f14d1012d
Footstep sounds: 5 new sounds
...
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.
Add and use 'default.node_sound_snow_defaults()' function.
2017-10-24 04:21:34 +01:00
045abbd6d7
Books: Convert \r to \n
...
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-10-23 04:39:44 +01:00
454e0da531
Carts: Better wiggle prevention
2017-10-23 04:38:43 +01:00
5870fd48f6
Carts: Replace old, deprecated function names
2017-10-23 04:38:28 +01:00
47d6fbf884
Creative: Cache inventory items on load
2017-10-23 04:37:10 +01:00
7c3854de27
Chest sounds: Shorten open/close sounds
2017-10-23 04:35:37 +01:00
cc371ac726
Add binoculars mod with binoculars item to allow zoom
...
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
2017-10-13 05:32:18 +01:00
eb5a5b56e1
Decorations: Add kelp to cool and temperate shallow ocean
...
Original texture by tobyplowy, colourised by paramat.
2017-10-10 22:57:10 +01:00
3ff296961e
TNT: Add tnt.boom defaults
...
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
12a971660d
Creative: Do not give creative priv to admin
2017-10-07 18:48:18 +02:00
b6626f76b5
Map mod: Remove confusing 'use', reduce update interval
...
Clarify README.txt.
2017-10-03 02:59:55 +01:00
e40f25f1fb
Minimap: Add 'map' mod with mapping kit item to enable minimap
...
In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.
Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.
The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.
2017-10-02 21:23:55 +01:00
3611af1dda
Bones: Return bones when taking the last ItemStack
2017-10-02 11:01:01 +02:00
809e5933c4
Beds: Strip colour bits from param2 in 'get look yaw'
...
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
2017-09-28 20:49:34 +01:00
2d8207a924
Flowers: Add waterlily right-click checks
...
Check for on_rightclick functions of nodes when holding a waterlily.
2017-09-25 15:58:59 +01:00
a4b94a3347
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
2017-09-25 15:57:55 +01:00
db08c0d721
Sfinv: Rename navigation tabs to reduce chance of a conflict
2017-09-25 15:57:11 +01:00
74ed63f46b
Ores (non-mgv6 mapgens): New distributions
...
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:
Ore, upper limit
Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change
Make y of 1st density increase deeper but following a similar logic to before:
Ore, upper limit
Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new
Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
2017-09-25 15:55:22 +01:00
f33cc02080
Chests: Fix locked chest protection against explosions ( #1886 )
...
Fixes #1885
2017-09-20 20:08:17 +02:00
c5c9e423ca
Chests: Fix open chest after player leave ( #1884 )
...
This should fix the chest staying open when a player disconnects while inside.
2017-09-20 20:08:06 +02:00
4ccafd1518
Biome registration: Update due to revert of mgv7 'biomerepeat' option
2017-09-17 06:18:47 +01:00
bf8404fcf7
Doors: Same prediction change for trapdoors
...
Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
edba1dcb02
Doors: Disable client dig prediction for protected doors
2017-09-11 21:35:28 +02:00
fe67ffda7c
TNT: Add explode_center flag
...
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
bcf98df5fa
Mushroom spread: Optimise and make overridable
...
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-08-25 23:07:19 +01:00
08727bcd69
Farming: Make cotton look like cotton, add crafted string item
...
Remove string -> cotton alias.
2017-08-18 18:48:25 +01:00
f928780946
Register fence: Allow setting nodedefs to 'false'
2017-08-18 18:46:44 +01:00
bb084294ce
TNT: Allow a custom explosion sound to be used
2017-08-18 18:41:15 +01:00
20687a6301
Make ice slippery
2017-08-14 19:06:54 +01:00
b431ae1c77
Carts: Fix player position ( #1872 )
2017-08-13 13:47:13 +02:00
fe710c99a6
Boats: Fix player position ( #1871 )
2017-08-13 13:47:01 +02:00
c5e97867f3
TNT's tnt:boom cleanup ( #1868 )
...
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
8817d1c696
default_desert_cobble.png with darker mortar ( #1859 )
2017-08-13 13:45:39 +02:00
d883012491
Trivial: Make furnace info text look nicer
...
Furnace inactive (Item: Not cookable; Fuel:
Empty)
--> becomes -->
Furnace inactive
(Item: Not cookable; Fuel: Empty)
2017-08-13 00:08:43 -07:00
67c01a44c2
Beds: Do not crash when placing in an unknown node
2017-08-10 10:08:24 +02:00
77c9408721
Player API: Integrate settable player step height
...
Split some long lines.
Some nearby code cleanup.
2017-08-09 11:27:37 +01:00
3294a2a515
Torches: Make liquids drop torches as items
...
Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.
All other liquids cause a flame-extinguish sound.
2017-08-07 02:38:31 +01:00
57577596d6
Floatland biomes: Simplify to grassland
...
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
2017-08-06 01:54:47 +01:00
b4abb07572
Player_api: Integrate settable player collisionbox
2017-08-06 01:54:47 +01:00
271b2befaa
Player API: Apply model default textures when passing nil to 'set_textures'
2017-08-06 01:53:53 +01:00
5d19fd6923
Separate player code into new mod
2017-08-01 03:57:29 +01:00
7ffd176f48
Lava cooling: Increase interval to 2
...
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-08-01 03:57:10 +01:00
8f1f3760f0
Carts: Check for last pathfinder predition too
...
Minor fix to reduce cart jitter slightly
2017-07-30 19:55:36 +02:00
71dff2ac4a
Default: Correct dimensions of default_clay_brick.png ( #1858 )
...
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
2017-07-29 18:09:27 +02:00
fa4c77feba
TNT: Only burn visually connected powder ( #1857 )
2017-07-29 18:09:15 +02:00
c81165b2c8
Default: Increase the maximum level of the diamond axe to 3 ( #1854 )
...
This is the maximum level of the other diamond tools and makes the
number of uses similar to them.
2017-07-29 18:09:05 +02:00
996f168aa3
Default: Reexport the player model ( #1848 )
2017-07-26 20:06:29 +02:00
40ed77185e
Improve node descriptions ( #1834 )
2017-07-23 10:26:10 +02:00
a1d35f3d69
Creative: Prevent unauthorized item access ( #1840 )
2017-07-22 20:16:25 +02:00
c2f3c99cad
Correct farming/stairs dependency ( #1838 )
2017-07-22 16:11:40 +02:00
48baf1acb5
Floatland biomes: Update due to mgv7 biomerepeat option
...
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
886537ef50
Player model: Remove vertical 1 node offset
...
Required due to the settable player collision box engine feature.
Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
2017-07-21 02:13:09 +01:00
e5189760b3
Default: Expose the formspec getter functions ( #1783 )
2017-07-16 14:31:34 +02:00
1d5bc15f9a
Crafting: Remove duplicate reversed recipes ( #1777 )
...
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-07-16 14:31:21 +02:00
1aafcdd7e0
Stairs: Add tin block stairs and slab
2017-07-08 14:51:24 +01:00
0cdee1d8f5
Saplings: Reduce grow time to ABM equivalent
...
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-07-08 14:51:03 +01:00
b66a61a10f
Stairs: Add inner and outer corner stairs
...
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
2017-07-08 14:50:17 +01:00
57979686d9
Mapgen: Completely separate mgv6 ore registrations
...
This allows us to preserve mgv6 ore distribution while giving us the freedom
to alter ore distribution for other mapgens.
Other mapgens are larger scale and have 3D noise tunnels which make vertical
travel easier, so ores can be deeper.
Other mapgens have registered biomes which allows us to limit ores to certain
biomes.
2017-07-02 11:33:48 +01:00
2e413b521a
Add backface_culling to open chests and fencegates
2017-07-02 11:32:34 +01:00
0f7d0bfd7a
TNT: Track TNT owner in metadata for protection mods
...
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.
TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
c51ebcb74a
Carts: Do not connect rails with gunpowder ( #1812 )
2017-07-02 10:32:10 +02:00
bae17cd88c
Flowers: More flowers
2017-07-01 04:29:49 +01:00
7b46d3b6af
Stairs: Add backface culling to stair meshes
...
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-07-01 04:22:11 +01:00
bdc09d2313
Floatland biomes: Add ocean biomes to fix missing sandstone
...
Update biome lists for blob ores.
2017-06-28 11:18:53 +01:00
2c666891a8
Furnace formspec: Replace deprecated 'current_name' with 'context'
2017-06-28 11:17:40 +01:00
3d1fc42f66
Make sapling, leaves and fence descriptions consistent ( #1795 )
2017-06-25 11:19:12 +02:00
36d024a716
Allow mossy cobble slabs to combine ( #1791 )
2017-06-22 20:38:02 +02:00
120e96938d
Chests: Check 'def' of node above chest to avoid crash
...
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-06-16 04:11:33 +01:00
502720b14d
Books: Also limit the max size of the title
...
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-06-16 04:11:00 +01:00
0157175346
Creative: Add 'creative' privilege for survival servers
...
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
b3f17cda9f
Books: Limit the size of books
...
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-06-14 20:28:40 +01:00
15ba96467d
Descriptions: Make capitalization consistent
2017-06-14 20:26:33 +01:00
da7e8e4810
Books: Add nil value checks to the book formspec handler
2017-06-14 20:26:17 +01:00
175a9f8ff5
Stairs: Use one recipe matching inventory appearence
...
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-06-14 20:26:17 +01:00
b91e047868
Stairs: Allow crafting slabs and stairs into full blocks again
2017-06-14 20:25:26 +01:00
7e9c5a3576
Doors: Avoid white particles when digging wooden trapdoor
...
Alter the wooden trapdoor side texture, replacing the white area with a
repetition of the wood pixels.
It is now consistent with the steel trapdoor side texture.
2017-06-08 15:52:31 +01:00
c714d43319
Flowers: New texture for yellow dandelion
...
Derived from the white dandelion texture.
Uses the flower head colours of the previous yellow dandelion.
2017-06-08 15:52:00 +01:00
626cd8e9c7
Default: Revert "Default: Shorter and better ABMs"
...
This reverts commit e523c3a296
to re-enable
the overriding and redefinition of these global functions.
2017-06-08 10:35:54 +01:00
f855beeda5
Use transparency for unused part of mese post top texture
...
The color autogeneration algorithm of minetestmapper otherwise
causes this node to appear as solid black.
2017-06-06 12:54:42 +02:00
d5b9fee6fe
Merge 0.4.16 into stable-0.4
2017-06-03 17:22:59 -04:00
437860feff
Merge tag '0.4.15' into stable-0.4
...
0.4.15
2016-12-22 23:00:57 +01:00