- Fixed a mistake in code from @stujones11 repository about bones' drop : when
the function assigned to minetest.after looks for bones, it first looks for
a node. If there is a node, it looks for bones, if this node isn't bones, it
just does nothing. Howevere, you're sure to get a node, because minetest.get_node
will even return air and ignore, so, the else case, where every item is dropped,
will never happen.
Conflicts:
mods/WorldEdit/worldedit/init.lua
mods/WorldEdit/worldedit/manipulations.lua
mods/WorldEdit/worldedit_commands/init.lua
mods/WorldEdit/worldedit_commands/safe.lua
mods/compassgps/README.md
mods/mobs/api.lua
mods/mobs/chicken.lua
mods/mobs/cow.lua
This branch was completly f*cked up, we couldn't find a way to update it without throwing piles of merge conflicts, even with patches.
Runes are defaultly disabled. The README.md file will be updated, as well as many files in the repository
Add a Warning alert at the top of the news.txt for prevent worried people about the probably less Updates for the next weeks, also add few details about our huge "secret" project
- Updated news.txt
- Added invtweak mod instead of old intweak
- Updated world.mt
- Tweaked builtin_falling and creative/init.lua to avoir strange behavior from
the builtin when parsing on_placenode callbacks in creative mode
- Added river water (alias in mapgen.lua and registrations in nodes.lua)
- Reorganized aliases in mapgen.lua as they are in minetest_game to make further
merges simplier
- Updated news.txt