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|  | 437860feff | 
							
								
								
									
										14
									
								
								.luacheckrc
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								.luacheckrc
									
									
									
									
									
								
							| @@ -3,15 +3,25 @@ allow_defined_top = true | ||||
|  | ||||
| read_globals = { | ||||
| 	"DIR_DELIM", | ||||
| 	"minetest", "core", | ||||
| 	"minetest", | ||||
| 	"dump", | ||||
| 	"vector", | ||||
| 	"VoxelManip", "VoxelArea", | ||||
| 	"PseudoRandom", "ItemStack", | ||||
| 	"PseudoRandom", "PcgRandom", | ||||
| 	"ItemStack", | ||||
| 	"Settings", | ||||
| 	"unpack", | ||||
| 	-- Silence errors about custom table methods. | ||||
| 	table = { fields = { "copy", "indexof" } }, | ||||
| 	-- Silence warnings about accessing undefined fields of global 'math' | ||||
| 	math = { fields = { "sign" } } | ||||
| } | ||||
|  | ||||
| -- Overwrites minetest.handle_node_drops | ||||
| files["mods/creative/init.lua"].globals = { "minetest" } | ||||
|  | ||||
| -- Overwrites minetest.calculate_knockback | ||||
| files["mods/player_api/api.lua"].globals = { "minetest" } | ||||
|  | ||||
| -- Don't report on legacy definitions of globals. | ||||
| files["mods/default/legacy.lua"].global = false | ||||
|   | ||||
| @@ -1,12 +1,11 @@ | ||||
| language: generic | ||||
| sudo: false | ||||
| addons: | ||||
|   apt: | ||||
|     packages: | ||||
|     - luarocks | ||||
| before_install: | ||||
|   - luarocks install --local luacheck | ||||
| script:  | ||||
| - $HOME/.luarocks/bin/luacheck --no-color ./mods | ||||
| script: | ||||
| - $HOME/.luarocks/bin/luacheck ./mods | ||||
| notifications: | ||||
|   email: false | ||||
|   | ||||
							
								
								
									
										519
									
								
								LICENSE.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										519
									
								
								LICENSE.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,519 @@ | ||||
| License of media (textures and sounds) | ||||
| -------------------------------------- | ||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
| See README.txt in each mod directory for information about other authors. | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
|  | ||||
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|     Copyright (C) <year>  <name of author> | ||||
|  | ||||
|     This library is free software; you can redistribute it and/or | ||||
|     modify it under the terms of the GNU Lesser General Public | ||||
|     License as published by the Free Software Foundation; either | ||||
|     version 2.1 of the License, or (at your option) any later version. | ||||
|  | ||||
|     This library is distributed in the hope that it will be useful, | ||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | ||||
|     Lesser General Public License for more details. | ||||
|  | ||||
|     You should have received a copy of the GNU Lesser General Public | ||||
|     License along with this library; if not, write to the Free Software | ||||
|     Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA | ||||
|  | ||||
| Also add information on how to contact you by electronic and paper mail. | ||||
|  | ||||
| You should also get your employer (if you work as a programmer) or your | ||||
| school, if any, to sign a "copyright disclaimer" for the library, if | ||||
| necessary.  Here is a sample; alter the names: | ||||
|  | ||||
|   Yoyodyne, Inc., hereby disclaims all copyright interest in the | ||||
|   library `Frob' (a library for tweaking knobs) written by James Random Hacker. | ||||
|  | ||||
|   <signature of Ty Coon>, 1 April 1990 | ||||
|   Ty Coon, President of Vice | ||||
|  | ||||
| That's all there is to it! | ||||
							
								
								
									
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							| @@ -0,0 +1,35 @@ | ||||
| # Minetest Game | ||||
|  | ||||
| The default game bundled in the Minetest engine.   | ||||
|  | ||||
| For further information, check  | ||||
| [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).    | ||||
| Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)  | ||||
| for more information. | ||||
|  | ||||
| ## Installation | ||||
|  | ||||
| - Unzip the archive, rename the folder to minetest_game and | ||||
| place it in .. minetest/games/ | ||||
|  | ||||
| - GNU/Linux: If you use a system-wide installation place | ||||
|     it in ~/.minetest/games/. | ||||
|  | ||||
| The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest). | ||||
|  | ||||
| For further information or help, see:   | ||||
| https://wiki.minetest.net/Installing_Mods | ||||
|  | ||||
| ## Compatibility | ||||
|  | ||||
| The Minetest Game GitHub master HEAD is generally compatible with the GitHub | ||||
| master HEAD of the Minetest engine.   | ||||
| Additionally, when the Minetest engine is tagged to be a certain version (e.g. | ||||
| 0.4.10), Minetest Game is tagged with the version too. | ||||
|  | ||||
| When stable releases are made, Minetest Game and the Minetest engine is packaged  | ||||
| and made available at [www.minetest.net](https://www.minetest.net/downloads/). | ||||
|  | ||||
| ## Licensing | ||||
|  | ||||
| See `LICENSE.txt` | ||||
							
								
								
									
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							| @@ -1,53 +0,0 @@ | ||||
| Minetest Game [minetest_game] | ||||
| ============================= | ||||
| The main subgame for the Minetest engine | ||||
| ======================================== | ||||
|  | ||||
| To use this subgame with the Minetest engine, insert this repository as | ||||
| 	/games/minetest_game | ||||
|  | ||||
| The Minetest engine can be found in: | ||||
| 	https://github.com/minetest/minetest/ | ||||
|  | ||||
| Compatibility | ||||
| -------------- | ||||
| The Minetest Game github master HEAD is generally compatible with the github | ||||
| master HEAD of the Minetest engine. | ||||
|  | ||||
| Additionally, when the Minetest engine is tagged to be a certain version (eg. | ||||
| 0.4.10), Minetest Game is tagged with the version too. | ||||
|  | ||||
| When stable releases are made, Minetest Game is packaged and made available in | ||||
| 	http://minetest.net/download | ||||
| and in case the repository has grown too much, it may be reset. In that sense, | ||||
| this is not a "real" git repository. (Package maintainers please note!) | ||||
|  | ||||
| License of source code | ||||
| ---------------------- | ||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
| See README.txt in each mod directory for information about other authors. | ||||
|  | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| the Free Software Foundation; either version 2.1 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU Lesser General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU Lesser General Public License along | ||||
| with this program; if not, write to the Free Software Foundation, Inc., | ||||
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||||
|  | ||||
| License of media (textures and sounds) | ||||
| -------------------------------------- | ||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
| See README.txt in each mod directory for information about other authors. | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
|  | ||||
| License of menu/header.png | ||||
| Copyright (C) 2015 paramat CC BY-SA 3.0 | ||||
| @@ -1 +1,3 @@ | ||||
| name = Minetest Game | ||||
| name = Notre Ami Le Cube 1.2 | ||||
| author = Minetest and Sys4 | ||||
| description = Minetest game slightly modified by Sys4 | ||||
|   | ||||
							
								
								
									
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							| @@ -2,10 +2,11 @@ Minetest Game API | ||||
| ================= | ||||
| GitHub Repo: https://github.com/minetest/minetest_game | ||||
|  | ||||
|  | ||||
| Introduction | ||||
| ------------ | ||||
|  | ||||
| The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API, | ||||
| The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API, | ||||
| allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | ||||
| For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | ||||
| Please note: | ||||
| @@ -14,6 +15,7 @@ Please note: | ||||
|  * [#ABC] refers to a section in this document | ||||
|  * [pos] refers to a position table `{x = -5, y = 0, z = 200}` | ||||
|  | ||||
|  | ||||
| Bucket API | ||||
| ---------- | ||||
|  | ||||
| @@ -34,6 +36,7 @@ The bucket API allows registering new types of buckets for non-default liquids. | ||||
| The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source. | ||||
| When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered. | ||||
|  | ||||
|  | ||||
| Beds API | ||||
| -------- | ||||
|  | ||||
| @@ -42,6 +45,7 @@ Beds API | ||||
| 		def            -- See [#Bed definition] | ||||
| 	) | ||||
|  | ||||
|  * `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug | ||||
|  * `beds.read_spawns() `   Returns a table containing players respawn positions | ||||
|  * `beds.kick_players()`  Forces all players to leave bed | ||||
|  * `beds.skip_night()`   Sets world time to morning and saves respawn position of all players currently sleeping | ||||
| @@ -67,6 +71,17 @@ Beds API | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
|  | ||||
| Bones API | ||||
| --------- | ||||
|  | ||||
| An ordered list of listnames (default: "main", "craft") of the player inventory, | ||||
| that will be placed into bones or dropped on player death can be looked up or changed | ||||
| in `bones.player_inventory_lists`. | ||||
|  | ||||
| e.g. `table.insert(bones.player_inventory_lists, "backpack")` | ||||
|  | ||||
|  | ||||
| Creative API | ||||
| ------------ | ||||
|  | ||||
| @@ -78,15 +93,79 @@ For example, | ||||
| is used to show all tools. Name is used in the sfinv page name, title is the | ||||
| human readable title. | ||||
|  | ||||
| `is_enabled_for` is used to check whether a player is in creative mode: | ||||
|  | ||||
|     creative.is_enabled_for(name) | ||||
|  | ||||
| Override this to allow per-player game modes. | ||||
|  | ||||
| The contents of `creative.formspec_add` is appended to every creative inventory | ||||
| page. Mods can use it to add additional formspec elements onto the default | ||||
| creative inventory formspec to be drawn after each update. | ||||
|  | ||||
|  | ||||
| Chests API | ||||
| ---------- | ||||
|  | ||||
| The chests API allows the creation of chests, which have their own inventories for holding items. | ||||
|  | ||||
| `default.chest.get_chest_formspec(pos)` | ||||
|  | ||||
|  * Returns a formspec for a specific chest. | ||||
|  * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` | ||||
|  | ||||
| `default.chest.chest_lid_obstructed(pos)` | ||||
|  | ||||
|  * Returns a boolean depending on whether or not a chest has its top obstructed by a solid node. | ||||
|  * `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}` | ||||
|  | ||||
| `default.chest.chest_lid_close(pn)` | ||||
|  | ||||
|  * Closes the chest that a player is currently looking in. | ||||
|  * `pn` The name of the player whose chest is going to be closed | ||||
|  | ||||
| `default.chest.open_chests` | ||||
|  | ||||
|  * A table indexed by player name to keep track of who opened what chest. | ||||
|  * Key: The name of the player. | ||||
|  * Value: A table containing information about the chest the player is looking at. | ||||
|    e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }` | ||||
|  | ||||
| `default.chest.register_chest(name, def)` | ||||
|  | ||||
|  * Registers new chest | ||||
|  * `name` Name for chest | ||||
|  * `def`  See [#Chest Definition] | ||||
|  | ||||
| ### Chest Definition | ||||
|  | ||||
| 	description = "Chest", | ||||
| 	tiles = { | ||||
| 		"default_chest_top.png", | ||||
| 		"default_chest_top.png", | ||||
| 		"default_chest_side.png", | ||||
| 		"default_chest_side.png", | ||||
| 		"default_chest_front.png", | ||||
| 		"default_chest_inside.png" | ||||
| 	}, -- Textures which are applied to the chest model. | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
| 	sound_open = "default_chest_open", | ||||
| 	sound_close = "default_chest_close", | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2}, | ||||
| 	protected = false, -- If true, only placer can modify chest. | ||||
|  | ||||
|  | ||||
| Doors API | ||||
| --------- | ||||
|  | ||||
| The doors mod allows modders to register custom doors and trapdoors. | ||||
|  | ||||
| `doors.registered_doors[name] = Door definition`  | ||||
|  * Table of registered doors, indexed by door name  | ||||
|  | ||||
| `doors.registered_trapdoors[name] = Trapdoor definition`  | ||||
|  * Table of registered trap doors, indexed by trap door name  | ||||
|  | ||||
| `doors.register_door(name, def)` | ||||
|  | ||||
|  * Registers new door | ||||
| @@ -122,17 +201,28 @@ The doors mod allows modders to register custom doors and trapdoors. | ||||
|     has the permissions needed to open this door. If omitted then no | ||||
|     permission checks are performed. | ||||
|  | ||||
| `doors.door_toggle(pos, node, clicker)` | ||||
|  | ||||
|  * Toggle door open or shut | ||||
|  * `pos` Position of the door | ||||
|  * `node` Node definition | ||||
|  * `clicker` Player definition for the player that clicked on the door | ||||
|   | ||||
| ### Door definition | ||||
|  | ||||
| 	description = "Door description", | ||||
| 	inventory_image = "mod_door_inv.png", | ||||
| 	groups = {choppy = 2}, | ||||
| 	tiles = {"mod_door.png"}, -- UV map. | ||||
| 	-- The front and back of the door must be identical in appearence as they swap on | ||||
| 	-- open/close. | ||||
| 	recipe = craftrecipe, | ||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | ||||
| 	sound_open = sound play for open door, -- optional | ||||
| 	sound_close = sound play for close door, -- optional | ||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | ||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||
| 	-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper | ||||
|  | ||||
| ### Trapdoor definition | ||||
|  | ||||
| @@ -140,19 +230,66 @@ The doors mod allows modders to register custom doors and trapdoors. | ||||
| 	inventory_image = "mod_trapdoor_inv.png", | ||||
| 	groups = {choppy = 2}, | ||||
| 	tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor | ||||
| 	tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor | ||||
| 	tile_side = "doors_trapdoor_side.png", | ||||
| 	-- The texture for the four sides of the trapdoor. | ||||
| 	-- The texture should have the trapdoor side drawn twice, in the lowest and highest | ||||
| 	-- 1/8ths of the texture, both upright. The area between is not used. | ||||
| 	-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used | ||||
| 	-- for the open trapdoor. | ||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | ||||
| 	sound_open = sound play for open door, -- optional | ||||
| 	sound_close = sound play for close door, -- optional | ||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | ||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||
| 	-- function containing the on_rightclick callback | ||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||
| 	-- function containing the on_rightclick callback | ||||
|  | ||||
| ### Fence gate definition | ||||
|  | ||||
| 	description = "Wooden Fence Gate", | ||||
| 	texture = "default_wood.png", | ||||
| 	texture = "default_wood.png", -- `backface_culling` will automatically be | ||||
| 	                              -- set to `true` if not specified. | ||||
| 	material = "default:wood", | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | ||||
| 	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)  | ||||
| 	-- function containing the on_rightclick callback | ||||
|  | ||||
|  | ||||
| Dungeon Loot API | ||||
| ---------------- | ||||
|  | ||||
| The mod that places chests with loot in dungeons provides an API to register additional loot. | ||||
|  | ||||
| `dungeon_loot.register(def)` | ||||
|  | ||||
|  * Registers one or more loot items | ||||
|  * `def` Can be a single [#Loot definition] or a list of them | ||||
|  | ||||
| `dungeon_loot.registered_loot` | ||||
|  | ||||
|  * Table of all registered loot, not to be modified manually | ||||
|  | ||||
| ### Loot definition | ||||
|  | ||||
| 	name = "item:name", | ||||
| 	chance = 0.5, | ||||
| 	-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen | ||||
| 	--   Due to an extra step in the selection process, 0.5 does not(!) mean that | ||||
| 	--   on average every second chest will have this item | ||||
| 	count = {1, 4}, | ||||
| 	-- ^ table with minimum and maximum amounts of this item | ||||
| 	--   optional, defaults to always single item | ||||
| 	y = {-32768, -512}, | ||||
| 	-- ^ table with minimum and maximum heights this item can be found at | ||||
| 	--   optional, defaults to no height restrictions | ||||
| 	types = {"desert"}, | ||||
| 	-- ^ table with types of dungeons this item can be found in | ||||
| 	--   supported types: "normal" (the cobble/mossycobble one), "sandstone" | ||||
| 	--   "desert" and "ice" | ||||
| 	--   optional, defaults to no type restrictions | ||||
|  | ||||
|  | ||||
| Fence API | ||||
| --------- | ||||
| @@ -175,6 +312,7 @@ Allows creation of new fences with "fencelike" drawtype. | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
|  | ||||
|  | ||||
| Walls API | ||||
| --------- | ||||
|  | ||||
| @@ -187,6 +325,7 @@ walls.register(name, desc, texture, mat, sounds) | ||||
| ^ mat = "default:stone". Used to auto-generate crafting recipe. | ||||
| ^ sounds = sounds: see [#Default sounds] | ||||
|  | ||||
|  | ||||
| Farming API | ||||
| ----------- | ||||
|  | ||||
| @@ -220,6 +359,8 @@ The farming API allows you to easily register plants and hoes. | ||||
|  | ||||
| 	{ | ||||
| 		description = "",                      -- Description of seed item | ||||
| 		harvest_description = "",              -- Description of harvest item | ||||
| 		                                       -- (optional, derived automatically if not provided) | ||||
| 		inventory_image = "unknown_item.png",  -- Image to be used as seed's wield- and inventory image | ||||
| 		steps = 8,                             -- How many steps the plant has to grow, until it can be harvested | ||||
| 		-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) | ||||
| @@ -227,9 +368,12 @@ The farming API allows you to easily register plants and hoes. | ||||
| 		maxlight = default.LIGHT_MAX           -- Maximum light to grow | ||||
| 	} | ||||
|  | ||||
|  | ||||
| Fire API | ||||
| -------- | ||||
|  | ||||
| Add group flammable when registering a node to make fire seek for it. | ||||
| Add it to an item to make it burn up when dropped in lava or fire. | ||||
| New node def property: | ||||
|  | ||||
| `on_burn(pos)` | ||||
| @@ -276,21 +420,69 @@ Give Initial Stuff API | ||||
| ^ str is a comma separated list of initial stuff | ||||
| ^ Adds items to the list of items to be given | ||||
|  | ||||
| Nyancat API | ||||
|  | ||||
| Players API | ||||
| ----------- | ||||
|  | ||||
| `nyancat.place(pos, facedir, length)` | ||||
| The player API can register player models and update the player's appearance. | ||||
|  | ||||
| ^ Place a cat at `pos` facing `facedir` with tail length `length` | ||||
|   Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0 | ||||
| * `player_api.register_model(name, def)` | ||||
| 	* Register a new model to be used by players | ||||
| 	* name: model filename such as "character.x", "foo.b3d", etc. | ||||
| 	* def: See [#Model definition] | ||||
|     * saved to player_api.registered_models | ||||
|  | ||||
| `nyancat.generate(minp, maxp, seed)` | ||||
| * `player_api.registered_player_models[name]` | ||||
| 	 * Get a model's definition | ||||
| 	 * see [#Model definition] | ||||
|  | ||||
| * `player_api.set_model(player, model_name)` | ||||
| 	* Change a player's model | ||||
| 	* `player`: PlayerRef | ||||
| 	* `model_name`: model registered with player_api.register_model() | ||||
|  | ||||
| * `player_api.set_animation(player, anim_name [, speed])` | ||||
| 	* Applies an animation to a player | ||||
| 	* anim_name: name of the animation. | ||||
| 	* speed: frames per second. If nil, default from the model is used | ||||
|  | ||||
| * `player_api.set_textures(player, textures)` | ||||
| 	* Sets player textures | ||||
| 	* `player`: PlayerRef | ||||
| 	* `textures`: array of textures, If `textures` is nil the default | ||||
| 	  textures from the model def are used | ||||
|  | ||||
| * `player_api.get_animation(player)` | ||||
| 	* Returns a table containing fields `model`, `textures` and `animation`. | ||||
| 	* Any of the fields of the returned table may be nil. | ||||
| 	* player: PlayerRef | ||||
|  | ||||
| * `player_api.player_attached` | ||||
| 	* A table that maps a player name to a boolean. | ||||
| 	* If the value for a given player is set to true, the default player | ||||
| 	animations (walking, digging, ...) will no longer be updated. | ||||
| 	Knockback from damage is also prevented for that player. | ||||
|  | ||||
| ### Model Definition | ||||
|  | ||||
| 	{ | ||||
| 		animation_speed = 30,            -- Default animation speed, in FPS. | ||||
| 		textures = {"character.png", },  -- Default array of textures. | ||||
| 		visual_size = {x = 1, y = 1},    -- Used to scale the model. | ||||
| 		animations = { | ||||
| 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||
| 			foo = {x = 0, y = 19}, | ||||
| 			bar = {x = 20, y = 39}, | ||||
| 			-- ... | ||||
| 		}, | ||||
| 		collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position | ||||
| 		stepheight = 0.6, -- In nodes | ||||
| 		eye_height = 1.47, -- In nodes above feet position | ||||
| 	} | ||||
|  | ||||
| ^ Called by `minetest.register_on_generated`. To disable nyancat generation, | ||||
|   you can redefine nyancat.generate() to be an empty function | ||||
|  | ||||
| TNT API | ||||
| ---------- | ||||
| ------- | ||||
|  | ||||
| `tnt.register_tnt(definition)` | ||||
|  | ||||
| @@ -300,6 +492,7 @@ TNT API | ||||
|  * `description` A description for your TNT. | ||||
|  * `radius` The radius within which the TNT can destroy nodes. The default is 3. | ||||
|  * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. | ||||
|  * `sound` The sound played when explosion occurs. By default it is `tnt_explode`. | ||||
|  * `disable_drops` Disable drops. By default it is set to false. | ||||
|  * `ignore_protection` Don't check `minetest.is_protected` before removing a node. | ||||
|  * `ignore_on_blast` Don't call `on_blast` even if a node has one. | ||||
| @@ -309,17 +502,20 @@ TNT API | ||||
|   * `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`. | ||||
|   * `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png". | ||||
|  | ||||
| `tnt.boom(position, definition)` | ||||
| `tnt.boom(position[, definition])` | ||||
|  | ||||
| ^ Create an explosion. | ||||
|  | ||||
| * `position` The center of explosion. | ||||
| * `definition` The TNT definion as passed to `tnt.register` | ||||
| * `definition` The TNT definion as passed to `tnt.register` with the following addition: | ||||
|  * `explode_center` false by default which removes TNT node on blast, when true will explode center node. | ||||
|  | ||||
| `tnt.burn(position, [nodename])` | ||||
|  | ||||
| ^ Ignite TNT at position, nodename isn't required unless already known. | ||||
|  | ||||
| ^ Ignite node at position, triggering its `on_ignite` callback (see fire mod). | ||||
| If no such callback exists, fallback to turn tnt group nodes to their | ||||
| "_burning" variant. | ||||
|   nodename isn't required unless already known. | ||||
|  | ||||
| To make dropping items from node inventories easier, you can use the | ||||
| following helper function from 'default': | ||||
| @@ -404,20 +600,34 @@ set a players home position and teleport a player to home position. | ||||
| Sfinv API | ||||
| --------- | ||||
|  | ||||
| It is recommended that you read this link for a good introduction to the | ||||
| sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html | ||||
|  | ||||
| ### sfinv Methods | ||||
|  | ||||
| * sfinv.set_player_inventory_formspec(player, context) - builds page formspec | ||||
|             and calls set_inventory_formspec(). | ||||
|             If context is nil, it is either found or created. | ||||
| * sfinv.get_formspec(player, context) - builds current page's formspec | ||||
| * sfinv.get_nav_fs(player, context, nav, current_idx) - see above | ||||
| **Pages** | ||||
|  | ||||
| * sfinv.set_page(player, pagename) - changes the page | ||||
| * sfinv.get_page(player) - get the current page name. Will never return nil | ||||
| * sfinv.get_homepage_name(player) - get the page name of the first page to show to a player | ||||
| * sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec | ||||
|     * show_inv, defaults to false. Whether to show the player's main inventory | ||||
|     * size, defaults to `size[8,8.6]` if not specified | ||||
| * sfinv.register_page(name, def) - register a page, see section below | ||||
| * sfinv.override_page(name, def) - overrides fields of an page registered with register_page. | ||||
|     * Note: Page must already be defined, (opt)depend on the mod defining it. | ||||
| * sfinv.set_player_inventory_formspec(player) - (re)builds page formspec | ||||
|              and calls set_inventory_formspec(). | ||||
| * sfinv.get_formspec(player, context) - builds current page's formspec | ||||
|  | ||||
| **Contexts** | ||||
|  | ||||
| * sfinv.get_or_create_context(player) - gets the player's context | ||||
| * sfinv.set_context(player, context) | ||||
|  | ||||
| **Theming** | ||||
|  | ||||
| * sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec | ||||
|     * show_inv, defaults to false. Whether to show the player's main inventory | ||||
|     * size, defaults to `size[8,8.6]` if not specified | ||||
| * sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or "" | ||||
|  | ||||
| ### sfinv Members | ||||
|  | ||||
| @@ -495,39 +705,67 @@ And override this function to change the layout: | ||||
| 		return table.concat(tmp, "") | ||||
| 	end | ||||
|  | ||||
|  | ||||
| Stairs API | ||||
| ---------- | ||||
|  | ||||
| The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | ||||
| delivered with Minetest Game, to keep them compatible with other mods. | ||||
|  | ||||
| `stairs.register_stair(subname, recipeitem, groups, images, description, sounds)` | ||||
| `stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | ||||
|  | ||||
|  * Registers a stair. | ||||
|  * Registers a stair | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||
|  * `groups`: see [Known damage and digging time defining groups] | ||||
|  * `images`: see [Tile definition] | ||||
|  * `description`: used for the description field in the stair's definition | ||||
|  * `sounds`: see [#Default sounds] | ||||
|  * `groups`: See [Known damage and digging time defining groups] | ||||
|  * `images`: See [Tile definition] | ||||
|  * `description`: Used for the description field in the stair's definition | ||||
|  * `sounds`: See [#Default sounds] | ||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||
|  | ||||
| `stairs.register_slab(subname, recipeitem, groups, images, description, sounds)` | ||||
| `stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)` | ||||
|  | ||||
|  * Registers a slabs | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||
|  * Registers a slab | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" | ||||
|  * `groups`: see [Known damage and digging time defining groups] | ||||
|  * `images`: see [Tile definition] | ||||
|  * `description`: used for the description field in the stair's definition | ||||
|  * `sounds`: see [#Default sounds] | ||||
|  * `groups`: See [Known damage and digging time defining groups] | ||||
|  * `images`: See [Tile definition] | ||||
|  * `description`: Used for the description field in the slab's definition | ||||
|  * `sounds`: See [#Default sounds] | ||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||
|  | ||||
| `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)` | ||||
| `stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)` | ||||
|  | ||||
|  * A wrapper for stairs.register_stair and stairs.register_slab | ||||
|  * Registers an inner corner stair | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||
|  * `groups`: See [Known damage and digging time defining groups] | ||||
|  * `images`: See [Tile definition] | ||||
|  * `description`: Used for the description field in the stair's definition with "Inner" prepended | ||||
|  * `sounds`: See [#Default sounds] | ||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||
|  * `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional) | ||||
|  | ||||
| `stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)` | ||||
|  | ||||
|  * Registers an outer corner stair | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil` | ||||
|  * `groups`: See [Known damage and digging time defining groups] | ||||
|  * `images`: See [Tile definition] | ||||
|  * `description`: Used for the description field in the stair's definition with "Outer" prepended | ||||
|  * `sounds`: See [#Default sounds] | ||||
|  * `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition] | ||||
|  * `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional) | ||||
|  | ||||
| `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)` | ||||
|  | ||||
|  * A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer | ||||
|  * Uses almost the same arguments as stairs.register_stair | ||||
|  * `desc_stair`: Description for stair node | ||||
|  * `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed | ||||
|  * `desc_slab`: Description for slab node | ||||
|  | ||||
|  | ||||
| Xpanes API | ||||
| ---------- | ||||
|  | ||||
| @@ -541,12 +779,18 @@ Creates panes that automatically connect to each other | ||||
| ### Pane definition | ||||
|  | ||||
| 	{ | ||||
| 		textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported | ||||
| 		textures = { | ||||
| 			"texture for front and back", | ||||
| 			(unused), | ||||
| 			"texture for the 4 edges" | ||||
| 		}, -- More tiles aren't supported | ||||
| 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | ||||
| 		sounds = SoundSpec,        -- See [#Default sounds] | ||||
| 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | ||||
| 		use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes | ||||
| 	} | ||||
|  | ||||
|  | ||||
| Raillike definitions | ||||
| -------------------- | ||||
|  | ||||
| @@ -580,150 +824,119 @@ Sounds inside the default table can be used within the sounds field of node defi | ||||
|  * `default.node_sound_glass_defaults()` | ||||
|  * `default.node_sound_metal_defaults()` | ||||
|  | ||||
|  | ||||
| Default constants | ||||
| ----------------- | ||||
|  | ||||
| `default.LIGHT_MAX`  The maximum light level (see [Node definition] light_source) | ||||
|  | ||||
| Player API | ||||
| ---------- | ||||
|  | ||||
| The player API can register player models and update the player's appearence | ||||
| GUI and formspecs | ||||
| ----------------- | ||||
|  | ||||
| `default.player_register_model(name, def)` | ||||
| `default.get_hotbar_bg(x, y)` | ||||
|  | ||||
|  * Register a new model to be used by players. | ||||
|  * name: model filename such as "character.x", "foo.b3d", etc. | ||||
|  * def: See [#Model definition] | ||||
|  * Get the hotbar background as string, containing the formspec elements | ||||
|  * x: Horizontal position in the formspec | ||||
|  * y: Vertical position in the formspec | ||||
|  | ||||
| `default.registered_player_models[name]` | ||||
| `default.gui_bg` | ||||
|  | ||||
|  * Get a model's definition | ||||
|  * see [#Model definition] | ||||
|  * Deprecated, remove from mods. | ||||
|  | ||||
| `default.player_set_model(player, model_name)` | ||||
| `default.gui_bg_img` | ||||
|  | ||||
|  * Change a player's model | ||||
|  * `player`: PlayerRef | ||||
|  * `model_name`: model registered with player_register_model() | ||||
|  * Deprecated, remove from mods. | ||||
|  | ||||
| `default.player_set_animation(player, anim_name [, speed])` | ||||
| `default.gui_slots` | ||||
|  | ||||
|  * Applies an animation to a player | ||||
|  * anim_name: name of the animation. | ||||
|  * speed: frames per second. If nil, default from the model is used | ||||
|  * Deprecated, remove from mods. | ||||
|  | ||||
| `default.player_set_textures(player, textures)` | ||||
| `default.gui_survival_form` | ||||
|  | ||||
|  * Sets player textures | ||||
|  * `player`: PlayerRef | ||||
|  * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used | ||||
|  * Entire formspec for the survival inventory | ||||
|  | ||||
| default.player_get_animation(player) | ||||
| `default.get_furnace_active_formspec(fuel_percent, item_percent)` | ||||
|  | ||||
|  * Returns a table containing fields `model`, `textures` and `animation`. | ||||
|  * Any of the fields of the returned table may be nil. | ||||
|  * player: PlayerRef | ||||
|  * Get the active furnace formspec using the defined GUI elements | ||||
|  * fuel_percent: Percent of how much the fuel is used | ||||
|  * item_percent: Percent of how much the item is cooked | ||||
|  | ||||
| ### Model Definition | ||||
| `default.get_furnace_inactive_formspec()` | ||||
|  | ||||
|  * Get the inactive furnace formspec using the defined GUI elements | ||||
|  | ||||
| 	{ | ||||
| 		animation_speed = 30,            -- Default animation speed, in FPS. | ||||
| 		textures = {"character.png", },  -- Default array of textures. | ||||
| 		visual_size = {x = 1, y = 1},    -- Used to scale the model. | ||||
| 		animations = { | ||||
| 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||
| 			foo = {x = 0, y = 19}, | ||||
| 			bar = {x = 20, y = 39}, | ||||
| 		-- ... | ||||
| 		}, | ||||
| 	} | ||||
|  | ||||
| Leafdecay | ||||
| --------- | ||||
|  | ||||
| To enable leaf decay for a node, add it to the `leafdecay` group. | ||||
| To enable leaf decay for leaves when a tree is cut down by a player, | ||||
| register the tree with the default.register_leafdecay(leafdecaydef) | ||||
| function. | ||||
|  | ||||
| The rating of the group determines how far from a node in the group `tree` | ||||
| the node can be without decaying. | ||||
| If `param2` of any registered node is ~= 0, the node will always be | ||||
| preserved. Thus, if the player places a node of that kind, you will | ||||
| want to set `param2 = 1` or so. | ||||
|  | ||||
| If `param2` of the node is ~= 0, the node will always be preserved. Thus, if | ||||
| the player places a node of that kind, you will want to set `param2 = 1` or so. | ||||
| The function `default.after_place_leaves` can be set as | ||||
| `after_place_node of a node` to set param2 to 1 if the player places | ||||
| the node (should not be used for nodes that use param2 otherwise | ||||
| (e.g. facedir)). | ||||
|  | ||||
| The function `default.after_place_leaves` can be set as `after_place_node of a node` | ||||
| to set param2 to 1 if the player places the node (should not be used for nodes | ||||
| that use param2 otherwise (e.g. facedir)). | ||||
| If the node is in the `leafdecay_drop` group then it will always be | ||||
| dropped as an item. | ||||
|  | ||||
| `default.register_leafdecay(leafdecaydef)` | ||||
|  | ||||
| `leafdecaydef` is a table, with following members: | ||||
| 	{ | ||||
| 		trunks = {"default:tree"}, -- nodes considered trunks | ||||
| 		leaves = {"default:leaves", "default:apple"}, | ||||
| 			-- nodes considered for removal | ||||
| 		radius = 3, -- radius to consider for searching | ||||
| 	} | ||||
|  | ||||
| Note: all the listed nodes in `trunks` have their `on_after_destruct` | ||||
| callback overridden. All the nodes listed in `leaves` have their | ||||
| `on_timer` callback overridden. | ||||
|  | ||||
| If the node is in the `leafdecay_drop` group then it will always be dropped as an | ||||
| item. | ||||
|  | ||||
| Dyes | ||||
| ---- | ||||
|  | ||||
| To make recipes that will work with any dye ever made by anybody, define | ||||
| them based on groups. You can select any group of groups, based on your need for | ||||
| amount of colors. | ||||
| Minetest Game dyes are registered with: | ||||
|  | ||||
| ### Color groups | ||||
|     groups = {dye = 1, color_<color> = 1}, | ||||
|  | ||||
| Base color groups: | ||||
| To make recipes that will work with dyes from many mods, define them using the | ||||
| dye group and the color groups. | ||||
|  | ||||
|  * `basecolor_white` | ||||
|  * `basecolor_grey` | ||||
|  * `basecolor_black` | ||||
|  * `basecolor_red` | ||||
|  * `basecolor_yellow` | ||||
|  * `basecolor_green` | ||||
|  * `basecolor_cyan` | ||||
|  * `basecolor_blue` | ||||
|  * `basecolor_magenta` | ||||
| Dye color groups: | ||||
|  | ||||
| Extended color groups ( * means also base color ) | ||||
|  * `color_white` | ||||
|  * `color_grey` | ||||
|  * `color_dark_grey` | ||||
|  * `color_black` | ||||
|  * `color_red` | ||||
|  * `color_pink` | ||||
|  * `color_orange` | ||||
|  * `color_brown` | ||||
|  * `color_yellow` | ||||
|  * `color_green` | ||||
|  * `color_dark_green` | ||||
|  * `color_blue` | ||||
|  * `color_cyan` | ||||
|  * `color_violet` | ||||
|  * `color_magenta` | ||||
|  | ||||
|  * `excolor_white` * | ||||
|  * `excolor_lightgrey` | ||||
|  * `excolor_grey` * | ||||
|  * `excolor_darkgrey` | ||||
|  * `excolor_black` * | ||||
|  * `excolor_red` * | ||||
|  * `excolor_orange` | ||||
|  * `excolor_yellow` * | ||||
|  * `excolor_lime` | ||||
|  * `excolor_green` * | ||||
|  * `excolor_aqua` | ||||
|  * `excolor_cyan` * | ||||
|  * `excolor_sky_blue` | ||||
|  * `excolor_blue` * | ||||
|  * `excolor_violet` | ||||
|  * `excolor_magenta` * | ||||
|  * `excolor_red_violet` | ||||
|  | ||||
| The whole unifieddyes palette as groups: | ||||
|  | ||||
|  * `unicolor_<excolor>` | ||||
|  | ||||
| For the following, no white/grey/black is allowed: | ||||
|  | ||||
|  * `unicolor_medium_<excolor>` | ||||
|  * `unicolor_dark_<excolor>` | ||||
|  * `unicolor_light_<excolor>` | ||||
|  * `unicolor_<excolor>_s50` | ||||
|  * `unicolor_medium_<excolor>_s50` | ||||
|  * `unicolor_dark_<excolor>_s50` | ||||
|  | ||||
| Example of one shapeless recipe using a color group: | ||||
| Example of one shapeless recipe using the dye group and a color group: | ||||
|  | ||||
| 	minetest.register_craft({ | ||||
| 		type = "shapeless", | ||||
| 		output = '<mod>:item_yellow', | ||||
| 		recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'}, | ||||
| 		output = "<mod>:item_yellow", | ||||
| 		recipe = {"<mod>:item_no_color", "group:dye,color_yellow"}, | ||||
| 	}) | ||||
|  | ||||
| ### Color lists | ||||
|  | ||||
|  * `dye.basecolors` are an array containing the names of available base colors | ||||
|  | ||||
|  * `dye.excolors` are an array containing the names of the available extended colors | ||||
|  | ||||
| Trees | ||||
| ----- | ||||
| @@ -746,14 +959,27 @@ Trees | ||||
|  * `default.grow_new_pine_tree(pos)` | ||||
|   * Grows a new design pine tree at pos | ||||
|  | ||||
|  * `default.grow_new_snowy_pine_tree(pos)` | ||||
|   * Grows a new design snowy pine tree at pos | ||||
|  | ||||
|  * `default.grow_new_acacia_tree(pos)` | ||||
|   * Grows a new design acacia tree at pos | ||||
|  | ||||
|  * `default.grow_new_aspen_tree(pos)` | ||||
|   * Grows a new design aspen tree at pos | ||||
|  | ||||
|  * `default.grow_new_snowy_pine_tree(pos)` | ||||
|   * Grows a new design snowy pine tree at pos | ||||
|  * `default.grow_bush(pos)` | ||||
|   * Grows a bush at pos | ||||
|  | ||||
|  * `default.grow_acacia_bush(pos)` | ||||
|   * Grows an acaia bush at pos | ||||
|  | ||||
|  * `default.grow_pine_bush(pos)` | ||||
|   * Grows a pine bush at pos | ||||
|  | ||||
|  * `default.grow_blueberry_bush(pos)` | ||||
|   * Grows a blueberry bush at pos | ||||
|  | ||||
|  | ||||
| Carts | ||||
| ----- | ||||
| @@ -777,6 +1003,7 @@ Carts | ||||
| 	likely be called many times per second, so the function needs | ||||
| 	to make sure that the event is handled properly. | ||||
|  | ||||
|  | ||||
| Key API | ||||
| ------- | ||||
|  | ||||
| @@ -834,3 +1061,11 @@ for the wielded skeleton key. | ||||
|  | ||||
| if `nil` is returned, it is assumed that the wielder did not have | ||||
| permissions to create a key for this node, and no key is created. | ||||
|  | ||||
| `default.register_craft_metadata_copy(ingredient, result)` | ||||
| ---------------------------------------------------------- | ||||
|  | ||||
| This function registers a shapeless recipe that takes `ingredient` | ||||
| and `result` as input and outputs `result`. | ||||
|  | ||||
| The metadata of the input `result` is copied to the output `result`. | ||||
|   | ||||
| @@ -1,18 +1,21 @@ | ||||
| # This file contains settings of Minetest Game that can be changed in minetest.conf | ||||
| # This file contains settings of Minetest Game that can be changed in | ||||
| # minetest.conf. | ||||
| # By default, all the settings are commented and not functional. | ||||
| # Uncomment settings by removing the preceding #. | ||||
|  | ||||
| # Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled | ||||
| # Whether creative mode (fast digging of all blocks, unlimited resources) should | ||||
| # be enabled. | ||||
| #creative_mode = false | ||||
|  | ||||
| # Sets the behaviour of the inventory items when a player dies. | ||||
| #  "bones": Store all items inside a bone node but drop items if inside protected area | ||||
| #  "drop": Drop all items on the ground | ||||
| #  "keep": Player keeps all items | ||||
| #bones_mode = "bones" | ||||
| #   bones: Store items in a bone node but drop items if inside protected area. | ||||
| #   drop: Drop items on the ground. | ||||
| #   keep: Player keeps items. | ||||
| #bones_mode = bones | ||||
|  | ||||
| # The time in seconds after which the bones of a dead player can be looted by everyone | ||||
| # 0 to disable | ||||
| # The time in seconds after which the bones of a dead player can be looted by | ||||
| # everyone. | ||||
| # 0 to disable. | ||||
| #share_bones_time = 1200 | ||||
|  | ||||
| # How much earlier the bones of a dead player can be looted by | ||||
| @@ -20,31 +23,55 @@ | ||||
| # 0 to disable. By default it is "share_bones_time" divide by four. | ||||
| #share_bones_time_early = 300 | ||||
|  | ||||
| # Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear. | ||||
| # 'permanent flame' nodes will remain with either setting. | ||||
| # Inform player of condition and location of new bones. | ||||
| #bones_position_message = false | ||||
|  | ||||
| # Whether fire should be enabled. If disabled, 'basic_flame' nodes will | ||||
| # disappear. | ||||
| # 'permanent_flame' nodes will remain with either setting. | ||||
| #enable_fire = true | ||||
|  | ||||
| # Enable flame sound. | ||||
| #flame_sound = true | ||||
|  | ||||
| # Whether the stuff in initial_stuff should be given to new players | ||||
| #give_initial_stuff = false | ||||
| #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 | ||||
| # Whether lavacooling should be enabled. | ||||
| #enable_lavacooling = true | ||||
|  | ||||
| # Whether the TNT mod should be enabled | ||||
| # Whether the stuff in initial_stuff should be given to new players. | ||||
| #give_initial_stuff = false | ||||
| #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel, | ||||
| default:torch 99,default:cobble 99 | ||||
|  | ||||
| # Whether the TNT mod should be enabled. | ||||
| #enable_tnt = <true in singleplayer, false in multiplayer> | ||||
|  | ||||
| # The radius of a TNT explosion | ||||
| # The radius of a TNT explosion. | ||||
| #tnt_radius = 3 | ||||
|  | ||||
| # Enable the stairs mod ABM that replaces the old 'upside down' | ||||
| # stair and slab nodes in old maps with the new param2 versions. | ||||
| #enable_stairs_replace_abm = false | ||||
|  | ||||
| # Whether you allow respawning in beds | ||||
| # Default value is true | ||||
| # Whether to allow respawning in beds. | ||||
| # Default value is true. | ||||
| #enable_bed_respawn = true | ||||
|  | ||||
| # Whether players can skip night by sleeping | ||||
| # Default value is true | ||||
| # Whether players can skip night by sleeping. | ||||
| # Default value is true. | ||||
| #enable_bed_night_skip = true | ||||
|  | ||||
| # If enabled, fences and walls cannot be jumped over. | ||||
| #enable_fence_tall = false | ||||
|  | ||||
| # Whether the engine's spawn search, which does not check for a suitable | ||||
| # starting biome, is used. | ||||
| # Default value is false. | ||||
| #engine_spawn = false | ||||
|  | ||||
| # Whether river water source nodes create flowing sounds. | ||||
| # Helps rivers create more sound, especially on level sections. | ||||
| #river_source_sounds = false | ||||
|  | ||||
| # Enable cloud variation by the 'weather' mod. | ||||
| # Non-functional in V6 or Singlenode mapgens. | ||||
| #enable_weather = true | ||||
|   | ||||
| @@ -10,12 +10,16 @@ Various Minetest developers and contributors (MIT) | ||||
| Authors of media (textures) | ||||
| --------------------------- | ||||
| BlockMen (CC BY-SA 3.0) | ||||
|  All textures unless otherwise noted | ||||
|  | ||||
| This mod adds a bed to Minetest which allows to skip the night. | ||||
| To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped | ||||
| TumeniNodes (CC BY-SA 3.0) | ||||
|  beds_bed_under.png | ||||
|  | ||||
| This mod adds a bed to Minetest which allows players to skip the night. | ||||
| To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped | ||||
| immediately. If playing multiplayer you get shown how many other players are in bed too, | ||||
| if all players are sleeping the night gets skipped. The night skip can be forced if more | ||||
| than 50% of the players are lying in bed and use this option. | ||||
| than half of the players are lying in bed and use this option. | ||||
|  | ||||
| Another feature is a controlled respawning. If you have slept in bed (not just lying in | ||||
| it) your respawn point is set to the beds location and you will respawn there after | ||||
|   | ||||
| @@ -17,6 +17,8 @@ local function destruct_bed(pos, n) | ||||
| 		reverse = not reverse | ||||
| 		minetest.remove_node(other) | ||||
| 		minetest.check_for_falling(other) | ||||
| 		beds.remove_spawns_at(pos) | ||||
| 		beds.remove_spawns_at(other) | ||||
| 	else | ||||
| 		reverse = not reverse | ||||
| 	end | ||||
| @@ -34,7 +36,7 @@ function beds.register_bed(name, def) | ||||
| 		is_ground_content = false, | ||||
| 		stack_max = 1, | ||||
| 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, | ||||
| 		sounds = default.node_sound_wood_defaults(), | ||||
| 		sounds = def.sounds or default.node_sound_wood_defaults(), | ||||
| 		node_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = def.nodebox.bottom, | ||||
| @@ -46,16 +48,27 @@ function beds.register_bed(name, def) | ||||
|  | ||||
| 		on_place = function(itemstack, placer, pointed_thing) | ||||
| 			local under = pointed_thing.under | ||||
| 			local node = minetest.get_node(under) | ||||
| 			local udef = minetest.registered_nodes[node.name] | ||||
| 			if udef and udef.on_rightclick and | ||||
| 					not (placer and placer:is_player() and | ||||
| 					placer:get_player_control().sneak) then | ||||
| 				return udef.on_rightclick(under, node, placer, itemstack, | ||||
| 					pointed_thing) or itemstack | ||||
| 			end | ||||
|  | ||||
| 			local pos | ||||
| 			if minetest.registered_items[minetest.get_node(under).name].buildable_to then | ||||
| 			if udef and udef.buildable_to then | ||||
| 				pos = under | ||||
| 			else | ||||
| 				pos = pointed_thing.above | ||||
| 			end | ||||
|  | ||||
| 			if minetest.is_protected(pos, placer:get_player_name()) and | ||||
| 					not minetest.check_player_privs(placer, "protection_bypass") then | ||||
| 				minetest.record_protection_violation(pos, placer:get_player_name()) | ||||
| 			local player_name = placer and placer:get_player_name() or "" | ||||
|  | ||||
| 			if minetest.is_protected(pos, player_name) and | ||||
| 					not minetest.check_player_privs(player_name, "protection_bypass") then | ||||
| 				minetest.record_protection_violation(pos, player_name) | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| @@ -64,12 +77,13 @@ function beds.register_bed(name, def) | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			local dir = minetest.dir_to_facedir(placer:get_look_dir()) | ||||
| 			local dir = placer and placer:get_look_dir() and | ||||
| 				minetest.dir_to_facedir(placer:get_look_dir()) or 0 | ||||
| 			local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) | ||||
|  | ||||
| 			if minetest.is_protected(botpos, placer:get_player_name()) and | ||||
| 					not minetest.check_player_privs(placer, "protection_bypass") then | ||||
| 				minetest.record_protection_violation(botpos, placer:get_player_name()) | ||||
| 			if minetest.is_protected(botpos, player_name) and | ||||
| 					not minetest.check_player_privs(player_name, "protection_bypass") then | ||||
| 				minetest.record_protection_violation(botpos, player_name) | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| @@ -81,7 +95,8 @@ function beds.register_bed(name, def) | ||||
| 			minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) | ||||
| 			minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) | ||||
|  | ||||
| 			if not minetest.setting_getbool("creative_mode") then | ||||
| 			if not (creative and creative.is_enabled_for | ||||
| 					and creative.is_enabled_for(player_name)) then | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| @@ -96,7 +111,7 @@ function beds.register_bed(name, def) | ||||
| 			return itemstack | ||||
| 		end, | ||||
|  | ||||
| 		on_rotate = function(pos, node, user, mode, new_param2) | ||||
| 		on_rotate = function(pos, node, user, _, new_param2) | ||||
| 			local dir = minetest.facedir_to_dir(node.param2) | ||||
| 			local p = vector.add(pos, dir) | ||||
| 			local node2 = minetest.get_node_or_nil(p) | ||||
| @@ -108,7 +123,7 @@ function beds.register_bed(name, def) | ||||
| 				minetest.record_protection_violation(p, user:get_player_name()) | ||||
| 				return false | ||||
| 			end | ||||
| 			if mode ~= screwdriver.ROTATE_FACE then | ||||
| 			if new_param2 % 32 > 3 then | ||||
| 				return false | ||||
| 			end | ||||
| 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) | ||||
| @@ -128,6 +143,9 @@ function beds.register_bed(name, def) | ||||
| 			minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) | ||||
| 			return true | ||||
| 		end, | ||||
| 		can_dig = function(pos, player) | ||||
| 			return beds.can_dig(pos) | ||||
| 		end, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node(name .. "_top", { | ||||
| @@ -138,7 +156,7 @@ function beds.register_bed(name, def) | ||||
| 		is_ground_content = false, | ||||
| 		pointable = false, | ||||
| 		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, | ||||
| 		sounds = default.node_sound_wood_defaults(), | ||||
| 		sounds = def.sounds or default.node_sound_wood_defaults(), | ||||
| 		drop = name .. "_bottom", | ||||
| 		node_box = { | ||||
| 			type = "fixed", | ||||
| @@ -147,6 +165,12 @@ function beds.register_bed(name, def) | ||||
| 		on_destruct = function(pos) | ||||
| 			destruct_bed(pos, 2) | ||||
| 		end, | ||||
| 		can_dig = function(pos, player) | ||||
| 			local node = minetest.get_node(pos) | ||||
| 			local dir = minetest.facedir_to_dir(node.param2) | ||||
| 			local p = vector.add(pos, dir) | ||||
| 			return beds.can_dig(p) | ||||
| 		end, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_alias(name, name .. "_bottom") | ||||
|   | ||||
| @@ -1,25 +1,30 @@ | ||||
| -- beds/beds.lua | ||||
|  | ||||
| -- support for MT game translation. | ||||
| local S = beds.get_translator | ||||
|  | ||||
| -- Fancy shaped bed | ||||
|  | ||||
| beds.register_bed("beds:fancy_bed", { | ||||
| 	description = "Fancy Bed", | ||||
| 	description = S("Fancy Bed"), | ||||
| 	inventory_image = "beds_bed_fancy.png", | ||||
| 	wield_image = "beds_bed_fancy.png", | ||||
| 	tiles = { | ||||
| 		bottom = { | ||||
| 			"beds_bed_top1.png", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_under.png", | ||||
| 			"beds_bed_side1.png", | ||||
| 			"beds_bed_side1.png^[transformFX", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_foot.png", | ||||
| 			"beds_bed_foot.png", | ||||
| 		}, | ||||
| 		top = { | ||||
| 			"beds_bed_top2.png", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_under.png", | ||||
| 			"beds_bed_side2.png", | ||||
| 			"beds_bed_side2.png^[transformFX", | ||||
| 			"beds_bed_head.png", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_head.png", | ||||
| 		} | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| @@ -44,7 +49,7 @@ beds.register_bed("beds:fancy_bed", { | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"", "", "group:stick"}, | ||||
| 		{"wool:red", "wool:red", "wool:white"}, | ||||
| 		{"wool:white", "wool:white", "wool:white"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"}, | ||||
| 	}, | ||||
| }) | ||||
| @@ -52,13 +57,13 @@ beds.register_bed("beds:fancy_bed", { | ||||
| -- Simple shaped bed | ||||
|  | ||||
| beds.register_bed("beds:bed", { | ||||
| 	description = "Simple Bed", | ||||
| 	description = S("Simple Bed"), | ||||
| 	inventory_image = "beds_bed.png", | ||||
| 	wield_image = "beds_bed.png", | ||||
| 	tiles = { | ||||
| 		bottom = { | ||||
| 			"beds_bed_top_bottom.png^[transformR90", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_under.png", | ||||
| 			"beds_bed_side_bottom_r.png", | ||||
| 			"beds_bed_side_bottom_r.png^[transformfx", | ||||
| 			"beds_transparent.png", | ||||
| @@ -66,7 +71,7 @@ beds.register_bed("beds:bed", { | ||||
| 		}, | ||||
| 		top = { | ||||
| 			"beds_bed_top_top.png^[transformR90", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_under.png", | ||||
| 			"beds_bed_side_top_r.png", | ||||
| 			"beds_bed_side_top_r.png^[transformfx", | ||||
| 			"beds_bed_side_top.png", | ||||
| @@ -74,12 +79,12 @@ beds.register_bed("beds:bed", { | ||||
| 		} | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| 		bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||
| 		top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||
| 		bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, | ||||
| 		top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, | ||||
| 	}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"wool:red", "wool:red", "wool:white"}, | ||||
| 		{"wool:white", "wool:white", "wool:white"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"} | ||||
| 	}, | ||||
| }) | ||||
|   | ||||
| @@ -1,2 +0,0 @@ | ||||
| default | ||||
| wool | ||||
| @@ -1,28 +1,33 @@ | ||||
| local pi = math.pi | ||||
| local player_in_bed = 0 | ||||
| local is_sp = minetest.is_singleplayer() | ||||
| local enable_respawn = minetest.setting_getbool("enable_bed_respawn") | ||||
| local enable_respawn = minetest.settings:get_bool("enable_bed_respawn") | ||||
| if enable_respawn == nil then | ||||
| 	enable_respawn = true | ||||
| end | ||||
|  | ||||
| -- support for MT game translation. | ||||
| local S = beds.get_translator | ||||
|  | ||||
| -- Helper functions | ||||
|  | ||||
| local function get_look_yaw(pos) | ||||
| 	local n = minetest.get_node(pos) | ||||
| 	if n.param2 == 1 then | ||||
| 		return pi / 2, n.param2 | ||||
| 	elseif n.param2 == 3 then | ||||
| 		return -pi / 2, n.param2 | ||||
| 	elseif n.param2 == 0 then | ||||
| 		return pi, n.param2 | ||||
| 	local rotation = minetest.get_node(pos).param2 | ||||
| 	if rotation > 3 then | ||||
| 		rotation = rotation % 4 -- Mask colorfacedir values | ||||
| 	end | ||||
| 	if rotation == 1 then | ||||
| 		return pi / 2, rotation | ||||
| 	elseif rotation == 3 then | ||||
| 		return -pi / 2, rotation | ||||
| 	elseif rotation == 0 then | ||||
| 		return pi, rotation | ||||
| 	else | ||||
| 		return 0, n.param2 | ||||
| 		return 0, rotation | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local function is_night_skip_enabled() | ||||
| 	local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") | ||||
| 	local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip") | ||||
| 	if enable_night_skip == nil then | ||||
| 		enable_night_skip = true | ||||
| 	end | ||||
| @@ -56,16 +61,14 @@ local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 	-- stand up | ||||
| 	if state ~= nil and not state then | ||||
| 		local p = beds.pos[name] or nil | ||||
| 		if beds.player[name] ~= nil then | ||||
| 			beds.player[name] = nil | ||||
| 			player_in_bed = player_in_bed - 1 | ||||
| 		end | ||||
| 		beds.player[name] = nil | ||||
| 		beds.bed_position[name] = nil | ||||
| 		-- skip here to prevent sending player specific changes (used for leaving players) | ||||
| 		if skip then | ||||
| 			return | ||||
| 		end | ||||
| 		if p then | ||||
| 			player:setpos(p) | ||||
| 			player:set_pos(p) | ||||
| 		end | ||||
|  | ||||
| 		-- physics, eye_offset, etc | ||||
| @@ -78,18 +81,24 @@ local function lay_down(player, pos, bed_pos, state, skip) | ||||
|  | ||||
| 	-- lay down | ||||
| 	else | ||||
| 		beds.player[name] = 1 | ||||
| 		beds.pos[name] = pos | ||||
| 		player_in_bed = player_in_bed + 1 | ||||
| 		beds.bed_position[name] = bed_pos | ||||
| 		beds.player[name] = 1 | ||||
|  | ||||
| 		-- physics, eye_offset, etc | ||||
| 		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) | ||||
| 		local yaw, param2 = get_look_yaw(bed_pos) | ||||
| 		player:set_look_horizontal(yaw) | ||||
| 		local dir = minetest.facedir_to_dir(param2) | ||||
| 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | ||||
| 		-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed), | ||||
| 		-- to avoid sinking down through the bed. | ||||
| 		local p = { | ||||
| 			x = bed_pos.x + dir.x / 2, | ||||
| 			y = bed_pos.y + 0.07, | ||||
| 			z = bed_pos.z + dir.z / 2 | ||||
| 		} | ||||
| 		player:set_physics_override(0, 0, 0) | ||||
| 		player:setpos(p) | ||||
| 		player:set_pos(p) | ||||
| 		default.player_attached[name] = true | ||||
| 		hud_flags.wielditem = false | ||||
| 		default.player_set_animation(player, "lay" , 0) | ||||
| @@ -98,18 +107,29 @@ local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 	player:hud_set_flags(hud_flags) | ||||
| end | ||||
|  | ||||
| local function get_player_in_bed_count() | ||||
| 	local c = 0 | ||||
| 	for _, _ in pairs(beds.player) do | ||||
| 		c = c + 1 | ||||
| 	end | ||||
| 	return c | ||||
| end | ||||
|  | ||||
| local function update_formspecs(finished) | ||||
| 	local ges = #minetest.get_connected_players() | ||||
| 	local form_n | ||||
| 	local player_in_bed = get_player_in_bed_count() | ||||
| 	local is_majority = (ges / 2) < player_in_bed | ||||
|  | ||||
| 	local form_n | ||||
| 	local esc = minetest.formspec_escape | ||||
| 	if finished then | ||||
| 		form_n = beds.formspec .. "label[2.7,11; Good morning.]" | ||||
| 		form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]" | ||||
| 	else | ||||
| 		form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. | ||||
| 			" of " .. tostring(ges) .. " players are in bed]" | ||||
| 		form_n = beds.formspec .. "label[2.2,9;" .. | ||||
| 			esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]" | ||||
| 		if is_majority and is_night_skip_enabled() then | ||||
| 			form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" | ||||
| 			form_n = form_n .. "button_exit[2,6;4,0.75;force;" .. | ||||
| 				esc(S("Force night skip")) .. "]" | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| @@ -134,14 +154,14 @@ end | ||||
|  | ||||
| function beds.on_rightclick(pos, player) | ||||
| 	local name = player:get_player_name() | ||||
| 	local ppos = player:getpos() | ||||
| 	local ppos = player:get_pos() | ||||
| 	local tod = minetest.get_timeofday() | ||||
|  | ||||
| 	if tod > 0.2 and tod < 0.805 then | ||||
| 		if beds.player[name] then | ||||
| 			lay_down(player, nil, nil, false) | ||||
| 		end | ||||
| 		minetest.chat_send_player(name, "You can only sleep at night.") | ||||
| 		minetest.chat_send_player(name, S("You can only sleep at night.")) | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| @@ -171,6 +191,15 @@ function beds.on_rightclick(pos, player) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function beds.can_dig(bed_pos) | ||||
| 	-- Check all players in bed which one is at the expected position | ||||
| 	for _, player_bed_pos in pairs(beds.bed_position) do | ||||
| 		if vector.equals(bed_pos, player_bed_pos) then | ||||
| 			return false | ||||
| 		end | ||||
| 	end | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| -- Callbacks | ||||
| -- Only register respawn callback if respawn enabled | ||||
| @@ -180,7 +209,7 @@ if enable_respawn then | ||||
| 		local name = player:get_player_name() | ||||
| 		local pos = beds.spawn[name] | ||||
| 		if pos then | ||||
| 			player:setpos(pos) | ||||
| 			player:set_pos(pos) | ||||
| 			return true | ||||
| 		end | ||||
| 	end) | ||||
| @@ -205,16 +234,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if formname ~= "beds_form" then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	-- Because "Force night skip" button is a button_exit, it will set fields.quit | ||||
| 	-- and lay_down call will change value of player_in_bed, so it must be taken | ||||
| 	-- earlier. | ||||
| 	local last_player_in_bed = get_player_in_bed_count() | ||||
|  | ||||
| 	if fields.quit or fields.leave then | ||||
| 		lay_down(player, nil, nil, false) | ||||
| 		update_formspecs(false) | ||||
| 	end | ||||
|  | ||||
| 	if fields.force then | ||||
| 		update_formspecs(is_night_skip_enabled()) | ||||
| 		if is_night_skip_enabled() then | ||||
| 		local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed | ||||
| 		if is_majority and is_night_skip_enabled() then | ||||
| 			update_formspecs(true) | ||||
| 			beds.skip_night() | ||||
| 			beds.kick_players() | ||||
| 		else | ||||
| 			update_formspecs(false) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
|   | ||||
| @@ -1,11 +1,20 @@ | ||||
| -- beds/init.lua | ||||
|  | ||||
| -- Load support for MT game translation. | ||||
| local S = minetest.get_translator("beds") | ||||
| local esc = minetest.formspec_escape | ||||
|  | ||||
| beds = {} | ||||
| beds.player = {} | ||||
| beds.bed_position = {} | ||||
| beds.pos = {} | ||||
| beds.spawn = {} | ||||
| beds.get_translator = S | ||||
|  | ||||
| beds.formspec = "size[8,15;true]" .. | ||||
| 	"bgcolor[#080808BB; true]" .. | ||||
| 	"button_exit[2,12;4,0.75;leave;Leave Bed]" | ||||
| beds.formspec = "size[8,11;true]" .. | ||||
| 	"no_prepend[]" .. | ||||
| 	"bgcolor[#080808BB;true]" .. | ||||
| 	"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" | ||||
|  | ||||
| local modpath = minetest.get_modpath("beds") | ||||
|  | ||||
|   | ||||
| @@ -30,6 +30,7 @@ Licenses of media (textures) | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| Copyright (C) 2014-2016 BlockMen | ||||
| Copyright (C) 2018 TumeniNodes | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
|   | ||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.de.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=Schickes Bett | ||||
| Simple Bed=Schlichtes Bett | ||||
| Leave Bed=Bett verlassen | ||||
| Good morning.=Guten Morgen. | ||||
| @1 of @2 players are in bed=@1 von @2 Spielern sind im Bett | ||||
| Force night skip=Überspringen der Nacht erzwingen | ||||
| You can only sleep at night.=Sie können nur nachts schlafen. | ||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.es.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=Cama de lujo | ||||
| Simple Bed=Cama sencilla | ||||
| Leave Bed=Abandonar cama | ||||
| Good morning.=Buenos días. | ||||
| @1 of @2 players are in bed=@1 de @2 jugadores están en cama | ||||
| Force night skip=Forzar evitar noche | ||||
| You can only sleep at night.=Sólo puedes dormir por la noche. | ||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.fr.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=Lit chic | ||||
| Simple Bed=Lit simple | ||||
| Leave Bed=Se lever du lit | ||||
| Good morning.=Bonjour. | ||||
| @1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit | ||||
| Force night skip=Forcer le passage de la nuit | ||||
| You can only sleep at night.=Vous ne pouvez dormir que la nuit. | ||||
							
								
								
									
										4
									
								
								mods/beds/locale/beds.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/beds/locale/beds.it.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=Letto decorato | ||||
| Simple Bed=Letto semplice | ||||
| Leave Bed=Alzati dal letto | ||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.ms.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.ms.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=Katil Beragam | ||||
| Simple Bed=Katil Biasa | ||||
| Leave Bed=Bangun | ||||
| Good morning.=Selamat pagi. | ||||
| @1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur | ||||
| Force night skip=Paksa langkau malam | ||||
| You can only sleep at night.=Anda hanya boleh tidur pada waktu malam. | ||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.ru.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=Детализированная Кровать | ||||
| Simple Bed=Обычная Кровать | ||||
| Leave Bed=Встать с кровати | ||||
| Good morning.=Доброе утро. | ||||
| @1 of @2 players are in bed=@1 из @2 игроков в кровати | ||||
| Force night skip=Пропустить ночь | ||||
| You can only sleep at night.=Вы можете спать только ночью. | ||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.se.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.se.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=Fin säng | ||||
| Simple Bed=Enkel Säng | ||||
| Leave Bed=Lämna Säng | ||||
| Good morning.= God morgon. | ||||
| @1 of @2 players are in bed=@1 av @2 spelar försöker sover. | ||||
| Force night skip=Tvinga över natten | ||||
| You can only sleep at night.=Du kan bara sova på natten. | ||||
							
								
								
									
										8
									
								
								mods/beds/locale/beds.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/beds.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=花式床 | ||||
| Simple Bed=简易床 | ||||
| Leave Bed=离开床 | ||||
| Good morning.=早安! | ||||
| @1 of @2 players are in bed=@2位玩家中的@1位在床上 | ||||
| Force night skip=强制跳过夜晚 | ||||
| You can only sleep at night.=你只能在晚上睡觉。 | ||||
							
								
								
									
										9
									
								
								mods/beds/locale/beds.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								mods/beds/locale/beds.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,9 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed=花式床 | ||||
| Simple Bed=簡易床 | ||||
| Leave Bed=離開床 | ||||
| Good morning.=早安! | ||||
| @1 of @2 players are in bed=@2位玩家中的@1位在床上 | ||||
| Force night skip=強制跳過夜晚 | ||||
| You can only sleep at night.=你只能在晚上睡覺。 | ||||
|  | ||||
							
								
								
									
										8
									
								
								mods/beds/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								mods/beds/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: beds | ||||
| Fancy Bed= | ||||
| Simple Bed= | ||||
| Leave Bed= | ||||
| Good morning.= | ||||
| @1 of @2 players are in bed= | ||||
| Force night skip= | ||||
| You can only sleep at night.= | ||||
							
								
								
									
										3
									
								
								mods/beds/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/beds/mod.conf
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| name = beds | ||||
| description = Minetest Game mod: beds | ||||
| depends = default, wool | ||||
| @@ -53,7 +53,7 @@ end | ||||
| function beds.set_spawns() | ||||
| 	for name,_ in pairs(beds.player) do | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		local p = player:getpos() | ||||
| 		local p = player:get_pos() | ||||
| 		-- but don't change spawn location if borrowing a bed | ||||
| 		if not minetest.is_protected(p, name) then | ||||
| 			beds.spawn[name] = p | ||||
| @@ -61,3 +61,12 @@ function beds.set_spawns() | ||||
| 	end | ||||
| 	beds.save_spawns() | ||||
| end | ||||
|  | ||||
| function beds.remove_spawns_at(pos) | ||||
| 	for name, p in pairs(beds.spawn) do | ||||
| 		if vector.equals(vector.round(p), pos) then | ||||
| 			beds.spawn[name] = nil | ||||
| 		end | ||||
| 	end | ||||
| 	beds.save_spawns() | ||||
| end | ||||
|   | ||||
							
								
								
									
										
											BIN
										
									
								
								mods/beds/textures/beds_bed_under.png
									
									
									
									
									
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											BIN
										
									
								
								mods/beds/textures/beds_bed_under.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| After Width: | Height: | Size: 304 B | 
							
								
								
									
										37
									
								
								mods/binoculars/README.txt
									
									
									
									
									
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										37
									
								
								mods/binoculars/README.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,37 @@ | ||||
| Minetest Game mod: binoculars | ||||
| ============================= | ||||
| See license.txt for license information. | ||||
|  | ||||
| Authors of source code | ||||
| ---------------------- | ||||
| paramat (MIT) | ||||
|  | ||||
| Authors of media (textures) | ||||
| --------------------------- | ||||
| paramat (CC BY-SA 3.0): | ||||
|   binoculars_binoculars.png | ||||
|  | ||||
| Crafting | ||||
| -------- | ||||
| binoculars:binoculars | ||||
|  | ||||
| default:obsidian_glass O | ||||
| default:bronze_ingot B | ||||
|  | ||||
| O_O | ||||
| BBB | ||||
| O_O | ||||
|  | ||||
| Usage | ||||
| ----- | ||||
| In survival mode, use of zoom requires the binoculars item in your inventory, | ||||
| they will allow a 10 degree field of view. | ||||
| It can take up to 5 seconds for adding to or removal from inventory to have an | ||||
| effect, however to instantly allow the use of this zoom 'use' (leftclick) the | ||||
| item. | ||||
|  | ||||
| Zoom with a field of view of 15 degrees is automatically allowed in creative | ||||
| mode and for any player with the 'creative' privilege. | ||||
|  | ||||
| The 'binoculars.update_player_property()' function is global so can be | ||||
| redefined by a mod for alternative behaviour. | ||||
							
								
								
									
										81
									
								
								mods/binoculars/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								mods/binoculars/init.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,81 @@ | ||||
| -- binoculars/init.lua | ||||
|  | ||||
| -- Mod global namespace | ||||
|  | ||||
| binoculars = {} | ||||
|  | ||||
| -- Load support for MT game translation. | ||||
| local S = minetest.get_translator("binoculars") | ||||
|  | ||||
|  | ||||
| -- Detect creative mod | ||||
| local creative_mod = minetest.get_modpath("creative") | ||||
| -- Cache creative mode setting as fallback if creative mod not present | ||||
| local creative_mode_cache = minetest.settings:get_bool("creative_mode") | ||||
|  | ||||
|  | ||||
| -- Update player property | ||||
| -- Global to allow overriding | ||||
|  | ||||
| function binoculars.update_player_property(player) | ||||
| 	local creative_enabled = | ||||
| 		(creative_mod and creative.is_enabled_for(player:get_player_name())) or | ||||
| 		creative_mode_cache | ||||
| 	local new_zoom_fov = 0 | ||||
|  | ||||
| 	if player:get_inventory():contains_item( | ||||
| 			"main", "binoculars:binoculars") then | ||||
| 		new_zoom_fov = 10 | ||||
| 	elseif creative_enabled then | ||||
| 		new_zoom_fov = 15 | ||||
| 	end | ||||
|  | ||||
| 	-- Only set property if necessary to avoid player mesh reload | ||||
| 	if player:get_properties().zoom_fov ~= new_zoom_fov then | ||||
| 		player:set_properties({zoom_fov = new_zoom_fov}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- Set player property 'on joinplayer' | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	binoculars.update_player_property(player) | ||||
| end) | ||||
|  | ||||
|  | ||||
| -- Cyclic update of player property | ||||
|  | ||||
| local function cyclic_update() | ||||
| 	for _, player in ipairs(minetest.get_connected_players()) do | ||||
| 		binoculars.update_player_property(player) | ||||
| 	end | ||||
| 	minetest.after(4.7, cyclic_update) | ||||
| end | ||||
|  | ||||
| minetest.after(4.7, cyclic_update) | ||||
|  | ||||
|  | ||||
| -- Binoculars item | ||||
|  | ||||
| minetest.register_craftitem("binoculars:binoculars", { | ||||
| 	description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"), | ||||
| 	inventory_image = "binoculars_binoculars.png", | ||||
| 	stack_max = 1, | ||||
|  | ||||
| 	on_use = function(itemstack, user, pointed_thing) | ||||
| 		binoculars.update_player_property(user) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- Crafting | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "binoculars:binoculars", | ||||
| 	recipe = { | ||||
| 		{"default:obsidian_glass", "", "default:obsidian_glass"}, | ||||
| 		{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, | ||||
| 		{"default:obsidian_glass", "", "default:obsidian_glass"}, | ||||
| 	} | ||||
| }) | ||||
							
								
								
									
										59
									
								
								mods/binoculars/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										59
									
								
								mods/binoculars/license.txt
									
									
									
									
									
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							| @@ -0,0 +1,59 @@ | ||||
| License of source code | ||||
| ---------------------- | ||||
|  | ||||
| The MIT License (MIT) | ||||
| Copyright (C) 2017 paramat | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||
| software and associated documentation files (the "Software"), to deal in the Software | ||||
| without restriction, including without limitation the rights to use, copy, modify, merge, | ||||
| publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||
| persons to whom the Software is furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all copies or | ||||
| substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||
| INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||
| PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||
| FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||
| OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||
| DEALINGS IN THE SOFTWARE. | ||||
|  | ||||
| For more details: | ||||
| https://opensource.org/licenses/MIT | ||||
|  | ||||
|  | ||||
| Licenses of media (textures) | ||||
| ---------------------------- | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| Copyright (C) 2017 paramat | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
| Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||
| The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||
|  | ||||
| Under the following terms: | ||||
|  | ||||
| Attribution — You must give appropriate credit, provide a link to the license, and | ||||
| indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||
| that suggests the licensor endorses you or your use. | ||||
|  | ||||
| ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||
| your contributions under the same license as the original. | ||||
|  | ||||
| No additional restrictions — You may not apply legal terms or technological measures that | ||||
| legally restrict others from doing anything the license permits. | ||||
|  | ||||
| Notices: | ||||
|  | ||||
| You do not have to comply with the license for elements of the material in the public | ||||
| domain or where your use is permitted by an applicable exception or limitation. | ||||
| No warranties are given. The license may not give you all of the permissions necessary | ||||
| for your intended use. For example, other rights such as publicity, privacy, or moral | ||||
| rights may limit how you use the material. | ||||
|  | ||||
| For more details: | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.de.tr
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=Fernglas | ||||
| Use with 'Zoom' key=Mit „Zoom“-Taste benutzen | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.es.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=Prismáticos | ||||
| Use with 'Zoom' key=Usar con la tecla 'Zoom' | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.fr.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=Jumelles | ||||
| Use with 'Zoom' key=Utiliser avec le bouton « Zoom » | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.it.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=Binocolo | ||||
| Use with 'Zoom' key=Usalo col tasto 'Ingrandimento' | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.ms.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.ms.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=Binokular | ||||
| Use with 'Zoom' key=Guna dengan kekunci 'Zum' | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.ru.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=Бинокль | ||||
| Use with 'Zoom' key=Используется с привилегией 'Zoom' | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.se.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.se.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=Kikare | ||||
| Use with 'Zoom' key=Används med 'Zoom' knappen | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=望远镜 | ||||
| Use with 'Zoom' key=与“缩放”键一起使用 | ||||
							
								
								
									
										3
									
								
								mods/binoculars/locale/binoculars.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								mods/binoculars/locale/binoculars.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars=望遠鏡 | ||||
| Use with 'Zoom' key=與“縮放”鍵一起使用 | ||||
							
								
								
									
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								mods/binoculars/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | ||||
| # textdomain: binoculars | ||||
| Binoculars= | ||||
| Use with 'Zoom' key= | ||||
							
								
								
									
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								mods/binoculars/mod.conf
									
									
									
									
									
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								mods/binoculars/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| name = binoculars | ||||
| description = Minetest Game mod: binoculars | ||||
| depends = default | ||||
| optional_depends = creative | ||||
							
								
								
									
										
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								mods/binoculars/textures/binoculars_binoculars.png
									
									
									
									
									
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								mods/binoculars/textures/binoculars_binoculars.png
									
									
									
									
									
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							| After Width: | Height: | Size: 219 B | 
| @@ -13,3 +13,19 @@ Textures: Zeg9 (CC BY-SA 3.0) | ||||
| Model: thetoon and Zeg9 (CC BY-SA 3.0), | ||||
|   modified by PavelS(SokolovPavel) (CC BY-SA 3.0), | ||||
|   modified by sofar (CC BY-SA 3.0) | ||||
|  | ||||
| Controls | ||||
| -------- | ||||
| Right mouse button = Enter or exit boat when pointing at boat. | ||||
| Forward            = Speed up. | ||||
|                      Slow down when moving backwards. | ||||
| Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward | ||||
|                      speed and remain at that speed without needing to hold the | ||||
|                      forward key. | ||||
| Backward           = Slow down. | ||||
|                      Speed up when moving backwards. | ||||
|                      Disable cruise mode. | ||||
| Left               = Turn to the left. | ||||
|                      Turn to the right when moving backwards. | ||||
| Right              = Turn to the right. | ||||
|                      Turn to the left when moving backwards. | ||||
|   | ||||
| @@ -1 +0,0 @@ | ||||
| default | ||||
| @@ -1,3 +1,8 @@ | ||||
| -- boats/init.lua | ||||
|  | ||||
| -- Load support for MT game translation. | ||||
| local S = minetest.get_translator("boats") | ||||
|  | ||||
| -- | ||||
| -- Helper functions | ||||
| -- | ||||
| @@ -8,15 +13,6 @@ local function is_water(pos) | ||||
| end | ||||
|  | ||||
|  | ||||
| local function get_sign(i) | ||||
| 	if i == 0 then | ||||
| 		return 0 | ||||
| 	else | ||||
| 		return i / math.abs(i) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| local function get_velocity(v, yaw, y) | ||||
| 	local x = -math.sin(yaw) * v | ||||
| 	local z =  math.cos(yaw) * v | ||||
| @@ -33,18 +29,21 @@ end | ||||
| -- | ||||
|  | ||||
| local boat = { | ||||
| 	physical = true, | ||||
| 	-- Warning: Do not change the position of the collisionbox top surface, | ||||
| 	-- lowering it causes the boat to fall through the world if underwater | ||||
| 	collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, | ||||
| 	visual = "mesh", | ||||
| 	mesh = "boats_boat.obj", | ||||
| 	textures = {"default_wood.png"}, | ||||
| 	initial_properties = { | ||||
| 		physical = true, | ||||
| 		-- Warning: Do not change the position of the collisionbox top surface, | ||||
| 		-- lowering it causes the boat to fall through the world if underwater | ||||
| 		collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, | ||||
| 		visual = "mesh", | ||||
| 		mesh = "boats_boat.obj", | ||||
| 		textures = {"default_wood.png"}, | ||||
| 	}, | ||||
|  | ||||
| 	driver = nil, | ||||
| 	v = 0, | ||||
| 	last_v = 0, | ||||
| 	removed = false | ||||
| 	removed = false, | ||||
| 	auto = false | ||||
| } | ||||
|  | ||||
|  | ||||
| @@ -53,15 +52,16 @@ function boat.on_rightclick(self, clicker) | ||||
| 		return | ||||
| 	end | ||||
| 	local name = clicker:get_player_name() | ||||
| 	if self.driver and clicker == self.driver then | ||||
| 	if self.driver and name == self.driver then | ||||
| 		self.driver = nil | ||||
| 		self.auto = false | ||||
| 		clicker:set_detach() | ||||
| 		default.player_attached[name] = false | ||||
| 		default.player_set_animation(clicker, "stand" , 30) | ||||
| 		local pos = clicker:getpos() | ||||
| 		player_api.player_attached[name] = false | ||||
| 		player_api.set_animation(clicker, "stand" , 30) | ||||
| 		local pos = clicker:get_pos() | ||||
| 		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} | ||||
| 		minetest.after(0.1, function() | ||||
| 			clicker:setpos(pos) | ||||
| 			clicker:set_pos(pos) | ||||
| 		end) | ||||
| 	elseif not self.driver then | ||||
| 		local attach = clicker:get_attach() | ||||
| @@ -72,18 +72,25 @@ function boat.on_rightclick(self, clicker) | ||||
| 			end | ||||
| 			clicker:set_detach() | ||||
| 		end | ||||
| 		self.driver = clicker | ||||
| 		self.driver = name | ||||
| 		clicker:set_attach(self.object, "", | ||||
| 			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) | ||||
| 		default.player_attached[name] = true | ||||
| 			{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0}) | ||||
| 		player_api.player_attached[name] = true | ||||
| 		minetest.after(0.2, function() | ||||
| 			default.player_set_animation(clicker, "sit" , 30) | ||||
| 			player_api.set_animation(clicker, "sit" , 30) | ||||
| 		end) | ||||
| 		clicker:set_look_horizontal(self.object:getyaw()) | ||||
| 		clicker:set_look_horizontal(self.object:get_yaw()) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- If driver leaves server while driving boat | ||||
| function boat.on_detach_child(self, child) | ||||
| 	self.driver = nil | ||||
| 	self.auto = false | ||||
| end | ||||
|  | ||||
|  | ||||
| function boat.on_activate(self, staticdata, dtime_s) | ||||
| 	self.object:set_armor_groups({immortal = 1}) | ||||
| 	if staticdata then | ||||
| @@ -102,20 +109,23 @@ function boat.on_punch(self, puncher) | ||||
| 	if not puncher or not puncher:is_player() or self.removed then | ||||
| 		return | ||||
| 	end | ||||
| 	if self.driver and puncher == self.driver then | ||||
|  | ||||
| 	local name = puncher:get_player_name() | ||||
| 	if self.driver and name == self.driver then | ||||
| 		self.driver = nil | ||||
| 		puncher:set_detach() | ||||
| 		default.player_attached[puncher:get_player_name()] = false | ||||
| 		player_api.player_attached[name] = false | ||||
| 	end | ||||
| 	if not self.driver then | ||||
| 		self.removed = true | ||||
| 		local inv = puncher:get_inventory() | ||||
| 		if not minetest.setting_getbool("creative_mode") | ||||
| 		if not (creative and creative.is_enabled_for | ||||
| 				and creative.is_enabled_for(name)) | ||||
| 				or not inv:contains_item("main", "boats:boat") then | ||||
| 			local leftover = inv:add_item("main", "boats:boat") | ||||
| 			-- if no room in inventory add a replacement boat to the world | ||||
| 			if not leftover:is_empty() then | ||||
| 				minetest.add_item(self.object:getpos(), leftover) | ||||
| 				minetest.add_item(self.object:get_pos(), leftover) | ||||
| 			end | ||||
| 		end | ||||
| 		-- delay remove to ensure player is detached | ||||
| @@ -127,46 +137,56 @@ end | ||||
|  | ||||
|  | ||||
| function boat.on_step(self, dtime) | ||||
| 	self.v = get_v(self.object:getvelocity()) * get_sign(self.v) | ||||
| 	self.v = get_v(self.object:get_velocity()) * math.sign(self.v) | ||||
| 	if self.driver then | ||||
| 		local ctrl = self.driver:get_player_control() | ||||
| 		local yaw = self.object:getyaw() | ||||
| 		if ctrl.up then | ||||
| 			self.v = self.v + 0.1 | ||||
| 		elseif ctrl.down then | ||||
| 			self.v = self.v - 0.1 | ||||
| 		end | ||||
| 		if ctrl.left then | ||||
| 			if self.v < 0 then | ||||
| 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | ||||
| 			else | ||||
| 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | ||||
| 		local driver_objref = minetest.get_player_by_name(self.driver) | ||||
| 		if driver_objref then | ||||
| 			local ctrl = driver_objref:get_player_control() | ||||
| 			if ctrl.up and ctrl.down then | ||||
| 				if not self.auto then | ||||
| 					self.auto = true | ||||
| 					minetest.chat_send_player(self.driver, S("Boat cruise mode on")) | ||||
| 				end | ||||
| 			elseif ctrl.down then | ||||
| 				self.v = self.v - dtime * 2.0 | ||||
| 				if self.auto then | ||||
| 					self.auto = false | ||||
| 					minetest.chat_send_player(self.driver, S("Boat cruise mode off")) | ||||
| 				end | ||||
| 			elseif ctrl.up or self.auto then | ||||
| 				self.v = self.v + dtime * 2.0 | ||||
| 			end | ||||
| 		elseif ctrl.right then | ||||
| 			if self.v < 0 then | ||||
| 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | ||||
| 			else | ||||
| 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | ||||
| 			if ctrl.left then | ||||
| 				if self.v < -0.001 then | ||||
| 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) | ||||
| 				else | ||||
| 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) | ||||
| 				end | ||||
| 			elseif ctrl.right then | ||||
| 				if self.v < -0.001 then | ||||
| 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9) | ||||
| 				else | ||||
| 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9) | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	local velo = self.object:getvelocity() | ||||
| 	local velo = self.object:get_velocity() | ||||
| 	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then | ||||
| 		self.object:setpos(self.object:getpos()) | ||||
| 		self.object:set_pos(self.object:get_pos()) | ||||
| 		return | ||||
| 	end | ||||
| 	local s = get_sign(self.v) | ||||
| 	self.v = self.v - 0.02 * s | ||||
| 	if s ~= get_sign(self.v) then | ||||
| 		self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 	-- We need to preserve velocity sign to properly apply drag force | ||||
| 	-- while moving backward | ||||
| 	local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v) | ||||
| 	-- If drag is larger than velocity, then stop horizontal movement | ||||
| 	if math.abs(self.v) <= math.abs(drag) then | ||||
| 		self.v = 0 | ||||
| 		return | ||||
| 	end | ||||
| 	if math.abs(self.v) > 5 then | ||||
| 		self.v = 5 * get_sign(self.v) | ||||
| 	else | ||||
| 		self.v = self.v - drag | ||||
| 	end | ||||
|  | ||||
| 	local p = self.object:getpos() | ||||
| 	local p = self.object:get_pos() | ||||
| 	p.y = p.y - 0.5 | ||||
| 	local new_velo | ||||
| 	local new_acce = {x = 0, y = 0, z = 0} | ||||
| @@ -178,13 +198,13 @@ function boat.on_step(self, dtime) | ||||
| 		else | ||||
| 			new_acce = {x = 0, y = -9.8, z = 0} | ||||
| 		end | ||||
| 		new_velo = get_velocity(self.v, self.object:getyaw(), | ||||
| 			self.object:getvelocity().y) | ||||
| 		self.object:setpos(self.object:getpos()) | ||||
| 		new_velo = get_velocity(self.v, self.object:get_yaw(), | ||||
| 			self.object:get_velocity().y) | ||||
| 		self.object:set_pos(self.object:get_pos()) | ||||
| 	else | ||||
| 		p.y = p.y + 1 | ||||
| 		if is_water(p) then | ||||
| 			local y = self.object:getvelocity().y | ||||
| 			local y = self.object:get_velocity().y | ||||
| 			if y >= 5 then | ||||
| 				y = 5 | ||||
| 			elseif y < 0 then | ||||
| @@ -192,24 +212,24 @@ function boat.on_step(self, dtime) | ||||
| 			else | ||||
| 				new_acce = {x = 0, y = 5, z = 0} | ||||
| 			end | ||||
| 			new_velo = get_velocity(self.v, self.object:getyaw(), y) | ||||
| 			self.object:setpos(self.object:getpos()) | ||||
| 			new_velo = get_velocity(self.v, self.object:get_yaw(), y) | ||||
| 			self.object:set_pos(self.object:get_pos()) | ||||
| 		else | ||||
| 			new_acce = {x = 0, y = 0, z = 0} | ||||
| 			if math.abs(self.object:getvelocity().y) < 1 then | ||||
| 				local pos = self.object:getpos() | ||||
| 			if math.abs(self.object:get_velocity().y) < 1 then | ||||
| 				local pos = self.object:get_pos() | ||||
| 				pos.y = math.floor(pos.y) + 0.5 | ||||
| 				self.object:setpos(pos) | ||||
| 				new_velo = get_velocity(self.v, self.object:getyaw(), 0) | ||||
| 				self.object:set_pos(pos) | ||||
| 				new_velo = get_velocity(self.v, self.object:get_yaw(), 0) | ||||
| 			else | ||||
| 				new_velo = get_velocity(self.v, self.object:getyaw(), | ||||
| 					self.object:getvelocity().y) | ||||
| 				self.object:setpos(self.object:getpos()) | ||||
| 				new_velo = get_velocity(self.v, self.object:get_yaw(), | ||||
| 					self.object:get_velocity().y) | ||||
| 				self.object:set_pos(self.object:get_pos()) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	self.object:setvelocity(new_velo) | ||||
| 	self.object:setacceleration(new_acce) | ||||
| 	self.object:set_velocity(new_velo) | ||||
| 	self.object:set_acceleration(new_acce) | ||||
| end | ||||
|  | ||||
|  | ||||
| @@ -217,7 +237,7 @@ minetest.register_entity("boats:boat", boat) | ||||
|  | ||||
|  | ||||
| minetest.register_craftitem("boats:boat", { | ||||
| 	description = "Boat", | ||||
| 	description = S("Boat"), | ||||
| 	inventory_image = "boats_inventory.png", | ||||
| 	wield_image = "boats_wield.png", | ||||
| 	wield_scale = {x = 2, y = 2, z = 1}, | ||||
| @@ -225,6 +245,16 @@ minetest.register_craftitem("boats:boat", { | ||||
| 	groups = {flammable = 2}, | ||||
|  | ||||
| 	on_place = function(itemstack, placer, pointed_thing) | ||||
| 		local under = pointed_thing.under | ||||
| 		local node = minetest.get_node(under) | ||||
| 		local udef = minetest.registered_nodes[node.name] | ||||
| 		if udef and udef.on_rightclick and | ||||
| 				not (placer and placer:is_player() and | ||||
| 				placer:get_player_control().sneak) then | ||||
| 			return udef.on_rightclick(under, node, placer, itemstack, | ||||
| 				pointed_thing) or itemstack | ||||
| 		end | ||||
|  | ||||
| 		if pointed_thing.type ~= "node" then | ||||
| 			return itemstack | ||||
| 		end | ||||
| @@ -234,8 +264,12 @@ minetest.register_craftitem("boats:boat", { | ||||
| 		pointed_thing.under.y = pointed_thing.under.y + 0.5 | ||||
| 		boat = minetest.add_entity(pointed_thing.under, "boats:boat") | ||||
| 		if boat then | ||||
| 			boat:setyaw(placer:get_look_horizontal()) | ||||
| 			if not minetest.setting_getbool("creative_mode") then | ||||
| 			if placer then | ||||
| 				boat:set_yaw(placer:get_look_horizontal()) | ||||
| 			end | ||||
| 			local player_name = placer and placer:get_player_name() or "" | ||||
| 			if not (creative and creative.is_enabled_for and | ||||
| 					creative.is_enabled_for(player_name)) then | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 		end | ||||
|   | ||||
							
								
								
									
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								mods/boats/locale/boats.de.tr
									
									
									
									
									
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								mods/boats/locale/boats.de.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=Schneller Bootsmodus an | ||||
| Boat cruise mode off=Schneller Bootsmodus aus | ||||
| Boat=Boot | ||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.es.tr
									
									
									
									
									
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								mods/boats/locale/boats.es.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=Modo crucero en bote activado | ||||
| Boat cruise mode off=Modo crucero en bote desactivado | ||||
| Boat=Bote | ||||
							
								
								
									
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								mods/boats/locale/boats.fr.tr
									
									
									
									
									
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								mods/boats/locale/boats.fr.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=Bateau mode rapide activé | ||||
| Boat cruise mode off=Bateau mode rapide désactivé | ||||
| Boat=Bateau | ||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.it.tr
									
									
									
									
									
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										4
									
								
								mods/boats/locale/boats.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=Modalità movimento automatico barca attivata | ||||
| Boat cruise mode off=Modalità movimento automatico barca disattivata | ||||
| Boat=Barca | ||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.ms.tr
									
									
									
									
									
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										4
									
								
								mods/boats/locale/boats.ms.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=Mod bot layar makan angin dibolehkan | ||||
| Boat cruise mode off=Mod bot layar makan angin dilumpuhkan | ||||
| Boat=Bot | ||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.ru.tr
									
									
									
									
									
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										4
									
								
								mods/boats/locale/boats.ru.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=Режим путешествия на лодке включен | ||||
| Boat cruise mode off=Режим путешествия на лодке выключен | ||||
| Boat=Лодка | ||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.se.tr
									
									
									
									
									
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										4
									
								
								mods/boats/locale/boats.se.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=Båtkryssningsläge på | ||||
| Boat cruise mode off=Båtkryssningsläge av | ||||
| Boat=Båt | ||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/boats/locale/boats.zh_CN.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=巡航模式开启 | ||||
| Boat cruise mode off=巡航模式关闭 | ||||
| Boat=船 | ||||
							
								
								
									
										4
									
								
								mods/boats/locale/boats.zh_TW.tr
									
									
									
									
									
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										4
									
								
								mods/boats/locale/boats.zh_TW.tr
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on=巡航模式開啟 | ||||
| Boat cruise mode off=巡航模式關閉 | ||||
| Boat=船 | ||||
							
								
								
									
										4
									
								
								mods/boats/locale/template.txt
									
									
									
									
									
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										4
									
								
								mods/boats/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: boats | ||||
| Boat cruise mode on= | ||||
| Boat cruise mode off= | ||||
| Boat= | ||||
							
								
								
									
										3
									
								
								mods/boats/mod.conf
									
									
									
									
									
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										3
									
								
								mods/boats/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | ||||
| name = boats | ||||
| description = Minetest Game mod: boats | ||||
| depends = default, player_api | ||||
| @@ -1 +0,0 @@ | ||||
| default | ||||
| @@ -1,6 +1,13 @@ | ||||
| -- bones/init.lua | ||||
|  | ||||
| -- Minetest 0.4 mod: bones | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| -- Load support for MT game translation. | ||||
| local S = minetest.get_translator("bones") | ||||
|  | ||||
| bones = {} | ||||
|  | ||||
| local function is_owner(pos, name) | ||||
| 	local owner = minetest.get_meta(pos):get_string("owner") | ||||
| 	if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then | ||||
| @@ -11,9 +18,6 @@ end | ||||
|  | ||||
| local bones_formspec = | ||||
| 	"size[8,9]" .. | ||||
| 	default.gui_bg .. | ||||
| 	default.gui_bg_img .. | ||||
| 	default.gui_slots .. | ||||
| 	"list[current_name;main;0,0.3;8,4;]" .. | ||||
| 	"list[current_player;main;0,4.85;8,1;]" .. | ||||
| 	"list[current_player;main;0,6.08;8,3;8]" .. | ||||
| @@ -21,11 +25,11 @@ local bones_formspec = | ||||
| 	"listring[current_player;main]" .. | ||||
| 	default.get_hotbar_bg(0,4.85) | ||||
|  | ||||
| local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 | ||||
| local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 | ||||
| local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 | ||||
| local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 | ||||
|  | ||||
| minetest.register_node("bones:bones", { | ||||
| 	description = "Bones", | ||||
| 	description = S("Bones"), | ||||
| 	tiles = { | ||||
| 		"bones_top.png^[transform2", | ||||
| 		"bones_bottom.png", | ||||
| @@ -68,6 +72,12 @@ minetest.register_node("bones:bones", { | ||||
| 	on_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		if meta:get_inventory():is_empty("main") then | ||||
| 			local inv = player:get_inventory() | ||||
| 			if inv:room_for_item("main", {name = "bones:bones"}) then | ||||
| 				inv:add_item("main", {name = "bones:bones"}) | ||||
| 			else | ||||
| 				minetest.add_item(pos, "bones:bones") | ||||
| 			end | ||||
| 			minetest.remove_node(pos) | ||||
| 		end | ||||
| 	end, | ||||
| @@ -111,7 +121,7 @@ minetest.register_node("bones:bones", { | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		local time = meta:get_int("time") + elapsed | ||||
| 		if time >= share_bones_time then | ||||
| 			meta:set_string("infotext", meta:get_string("owner") .. "'s old bones") | ||||
| 			meta:set_string("infotext", S("@1's old bones", meta:get_string("owner"))) | ||||
| 			meta:set_string("owner", "") | ||||
| 		else | ||||
| 			meta:set_int("time", time) | ||||
| @@ -151,7 +161,7 @@ end | ||||
| local drop = function(pos, itemstack) | ||||
| 	local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count())) | ||||
| 	if obj then | ||||
| 		obj:setvelocity({ | ||||
| 		obj:set_velocity({ | ||||
| 			x = math.random(-10, 10) / 9, | ||||
| 			y = 5, | ||||
| 			z = math.random(-10, 10) / 9, | ||||
| @@ -159,27 +169,51 @@ local drop = function(pos, itemstack) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local player_inventory_lists = { "main", "craft" } | ||||
| bones.player_inventory_lists = player_inventory_lists | ||||
|  | ||||
| local function is_all_empty(player_inv) | ||||
| 	for _, list_name in ipairs(player_inventory_lists) do | ||||
| 		if not player_inv:is_empty(list_name) then | ||||
| 			return false | ||||
| 		end | ||||
| 	end | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| minetest.register_on_dieplayer(function(player) | ||||
|  | ||||
| 	local bones_mode = minetest.setting_get("bones_mode") or "bones" | ||||
| 	local bones_mode = minetest.settings:get("bones_mode") or "bones" | ||||
| 	if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then | ||||
| 		bones_mode = "bones" | ||||
| 	end | ||||
|  | ||||
| 	local bones_position_message = minetest.settings:get_bool("bones_position_message") == true | ||||
| 	local player_name = player:get_player_name() | ||||
| 	local pos = vector.round(player:get_pos()) | ||||
| 	local pos_string = minetest.pos_to_string(pos) | ||||
|  | ||||
| 	-- return if keep inventory set or in creative mode | ||||
| 	if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then | ||||
| 	if bones_mode == "keep" or (creative and creative.is_enabled_for | ||||
| 			and creative.is_enabled_for(player:get_player_name())) then | ||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||
| 			". No bones placed") | ||||
| 		if bones_position_message then | ||||
| 			minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) | ||||
| 		end | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local player_inv = player:get_inventory() | ||||
| 	if player_inv:is_empty("main") and | ||||
| 		player_inv:is_empty("craft") then | ||||
| 	if is_all_empty(player_inv) then | ||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||
| 			". No bones placed") | ||||
| 		if bones_position_message then | ||||
| 			minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string)) | ||||
| 		end | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local pos = vector.round(player:getpos()) | ||||
| 	local player_name = player:get_player_name() | ||||
|  | ||||
| 	-- check if it's possible to place bones, if not find space near player | ||||
| 	if bones_mode == "bones" and not may_replace(pos, player) then | ||||
| 		local air = minetest.find_node_near(pos, 1, {"air"}) | ||||
| @@ -191,49 +225,51 @@ minetest.register_on_dieplayer(function(player) | ||||
| 	end | ||||
|  | ||||
| 	if bones_mode == "drop" then | ||||
|  | ||||
| 		-- drop inventory items | ||||
| 		for i = 1, player_inv:get_size("main") do | ||||
| 			drop(pos, player_inv:get_stack("main", i)) | ||||
| 		for _, list_name in ipairs(player_inventory_lists) do | ||||
| 			for i = 1, player_inv:get_size(list_name) do | ||||
| 				drop(pos, player_inv:get_stack(list_name, i)) | ||||
| 			end | ||||
| 			player_inv:set_list(list_name, {}) | ||||
| 		end | ||||
| 		player_inv:set_list("main", {}) | ||||
|  | ||||
| 		-- drop crafting grid items | ||||
| 		for i = 1, player_inv:get_size("craft") do | ||||
| 			drop(pos, player_inv:get_stack("craft", i)) | ||||
| 		end | ||||
| 		player_inv:set_list("craft", {}) | ||||
|  | ||||
| 		drop(pos, ItemStack("bones:bones")) | ||||
| 		minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||
| 			". Inventory dropped") | ||||
| 		if bones_position_message then | ||||
| 			minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string)) | ||||
| 		end | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) | ||||
| 	minetest.set_node(pos, {name = "bones:bones", param2 = param2}) | ||||
|  | ||||
| 	minetest.log("action", player_name .. " dies at " .. pos_string .. | ||||
| 		". Bones placed") | ||||
| 	if bones_position_message then | ||||
| 		minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string)) | ||||
| 	end | ||||
|  | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local inv = meta:get_inventory() | ||||
| 	inv:set_size("main", 8 * 4) | ||||
| 	inv:set_list("main", player_inv:get_list("main")) | ||||
|  | ||||
| 	for i = 1, player_inv:get_size("craft") do | ||||
| 		local stack = player_inv:get_stack("craft", i) | ||||
| 		if inv:room_for_item("main", stack) then | ||||
| 			inv:add_item("main", stack) | ||||
| 		else | ||||
| 			--drop if no space left | ||||
| 			drop(pos, stack) | ||||
| 	for _, list_name in ipairs(player_inventory_lists) do | ||||
| 		for i = 1, player_inv:get_size(list_name) do | ||||
| 			local stack = player_inv:get_stack(list_name, i) | ||||
| 			if inv:room_for_item("main", stack) then | ||||
| 				inv:add_item("main", stack) | ||||
| 			else -- no space left | ||||
| 				drop(pos, stack) | ||||
| 			end | ||||
| 		end | ||||
| 		player_inv:set_list(list_name, {}) | ||||
| 	end | ||||
|  | ||||
| 	player_inv:set_list("main", {}) | ||||
| 	player_inv:set_list("craft", {}) | ||||
|  | ||||
| 	meta:set_string("formspec", bones_formspec) | ||||
| 	meta:set_string("owner", player_name) | ||||
|  | ||||
| 	if share_bones_time ~= 0 then | ||||
| 		meta:set_string("infotext", player_name .. "'s fresh bones") | ||||
| 		meta:set_string("infotext", S("@1's fresh bones", player_name)) | ||||
|  | ||||
| 		if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then | ||||
| 			meta:set_int("time", 0) | ||||
| @@ -243,6 +279,6 @@ minetest.register_on_dieplayer(function(player) | ||||
|  | ||||
| 		minetest.get_node_timer(pos):start(10) | ||||
| 	else | ||||
| 		meta:set_string("infotext", player_name.."'s bones") | ||||
| 		meta:set_string("infotext", S("@1's bones", player_name)) | ||||
| 	end | ||||
| end) | ||||
|   | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.de.tr
									
									
									
									
									
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								mods/bones/locale/bones.de.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=Knochen | ||||
| @1's old bones=Alte Knochen von @1 | ||||
| @1 died at @2.=@1 starb bei @2. | ||||
| @1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen. | ||||
| @1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert. | ||||
| @1's fresh bones=Frische Knochen von @1 | ||||
| @1's bones=Knochen von @1 | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.es.tr
									
									
									
									
									
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								mods/bones/locale/bones.es.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=Huesos | ||||
| @1's old bones=Huesos antiguos de @1 | ||||
| @1 died at @2.=@1 murió en @2. | ||||
| @1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió. | ||||
| @1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados. | ||||
| @1's fresh bones=Huesos recientes de @1 | ||||
| @1's bones=Huesos de @1 | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.fr.tr
									
									
									
									
									
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								mods/bones/locale/bones.fr.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=Os | ||||
| @1's old bones=Vieux os de @1 | ||||
| @1 died at @2.=@1 est mort à @2. | ||||
| @1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire. | ||||
| @1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés. | ||||
| @1's fresh bones=Os frais de @1 | ||||
| @1's bones=Os de @1 | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.it.tr
									
									
									
									
									
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										8
									
								
								mods/bones/locale/bones.it.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=Ossa | ||||
| @1's old bones=Ossa vecchie di @1 | ||||
| @1 died at @2.=@1 è morto alla posizione @2. | ||||
| @1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario. | ||||
| @1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa. | ||||
| @1's fresh bones=Ossa fresche di @1 | ||||
| @1's bones=Ossa di @1 | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.ms.tr
									
									
									
									
									
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										8
									
								
								mods/bones/locale/bones.ms.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=Tulang | ||||
| @1's old bones=Tulang lama @1 | ||||
| @1 died at @2.=@1 mati di @2. | ||||
| @1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya. | ||||
| @1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan. | ||||
| @1's fresh bones=Tulang segar @1 | ||||
| @1's bones=Tulang @1 | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.ru.tr
									
									
									
									
									
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										8
									
								
								mods/bones/locale/bones.ru.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=Кости | ||||
| @1's old bones=Старые кости @1 | ||||
| @1 died at @2.=@1 умер в @2. | ||||
| @1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.  | ||||
| @1 died at @2, and bones were placed.=@1 умер в @2, помещены кости. | ||||
| @1's fresh bones=новые кости @1 | ||||
| @1's bones=кости @1 | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.se.tr
									
									
									
									
									
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										8
									
								
								mods/bones/locale/bones.se.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=Ben | ||||
| @1's old bones=@1s Gamla ben | ||||
| @1 died at @2.=@1 dog på @a. | ||||
| @1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. | ||||
| @1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. | ||||
| @1's fresh bones=@1s färska ben | ||||
| @1's bones=@1s ben | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.zh_CN.tr
									
									
									
									
									
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										8
									
								
								mods/bones/locale/bones.zh_CN.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=骨骸 | ||||
| @1's old bones=@1的旧骨骸 | ||||
| @1 died at @2.=@1在@2死亡。 | ||||
| @1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。 | ||||
| @1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。 | ||||
| @1's fresh bones=@1的新鲜骨骸 | ||||
| @1's bones=@1的骨骸 | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/bones.zh_TW.tr
									
									
									
									
									
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										8
									
								
								mods/bones/locale/bones.zh_TW.tr
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones=骨骸 | ||||
| @1's old bones=@1的舊骨骸 | ||||
| @1 died at @2.=@1在@2死亡。 | ||||
| @1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。 | ||||
| @1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。 | ||||
| @1's fresh bones=@1的新鮮骨骸 | ||||
| @1's bones=@1的骨骸 | ||||
							
								
								
									
										8
									
								
								mods/bones/locale/template.txt
									
									
									
									
									
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										8
									
								
								mods/bones/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| # textdomain: bones | ||||
| Bones= | ||||
| @1's old bones= | ||||
| @1 died at @2.= | ||||
| @1 died at @2, and dropped their inventory.= | ||||
| @1 died at @2, and bones were placed.= | ||||
| @1's fresh bones= | ||||
| @1's bones= | ||||
							
								
								
									
										3
									
								
								mods/bones/mod.conf
									
									
									
									
									
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										3
									
								
								mods/bones/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | ||||
| name = bones | ||||
| description = Minetest Game mod: bones | ||||
| depends = default | ||||
| @@ -4,9 +4,9 @@ See license.txt for license information. | ||||
|  | ||||
| Authors of source code | ||||
| ---------------------- | ||||
| Kahrl <kahrl@gmx.net> (LGPL 2.1) | ||||
| celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1) | ||||
| Various Minetest developers and contributors (LGPL 2.1) | ||||
| Kahrl <kahrl@gmx.net> (LGPLv2.1+) | ||||
| celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+) | ||||
| Various Minetest developers and contributors (LGPLv2.1+) | ||||
|  | ||||
| Authors of media (textures) | ||||
| --------------------------- | ||||
|   | ||||
| @@ -1,2 +0,0 @@ | ||||
| default | ||||
|  | ||||
| @@ -1,15 +1,19 @@ | ||||
| -- Minetest 0.4 mod: bucket | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| -- Load support for MT game translation. | ||||
| local S = minetest.get_translator("bucket") | ||||
|  | ||||
|  | ||||
| minetest.register_alias("bucket", "bucket:bucket_empty") | ||||
| minetest.register_alias("bucket_water", "bucket:bucket_water") | ||||
| minetest.register_alias("bucket_lava", "bucket:bucket_lava") | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'bucket:bucket_empty 1', | ||||
| 	output = "bucket:bucket_empty 1", | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', '', 'default:steel_ingot'}, | ||||
| 		{'', 'default:steel_ingot', ''}, | ||||
| 		{"default:steel_ingot", "", "default:steel_ingot"}, | ||||
| 		{"", "default:steel_ingot", ""}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| @@ -69,7 +73,8 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name | ||||
|  | ||||
| 				-- Call on_rightclick if the pointed node defines it | ||||
| 				if ndef and ndef.on_rightclick and | ||||
| 				   user and not user:get_player_control().sneak then | ||||
| 						not (user and user:is_player() and | ||||
| 						user:get_player_control().sneak) then | ||||
| 					return ndef.on_rightclick( | ||||
| 						pointed_thing.under, | ||||
| 						node, user, | ||||
| @@ -110,9 +115,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name | ||||
| end | ||||
|  | ||||
| minetest.register_craftitem("bucket:bucket_empty", { | ||||
| 	description = "Empty Bucket", | ||||
| 	description = S("Empty Bucket"), | ||||
| 	inventory_image = "bucket.png", | ||||
| 	stack_max = 99, | ||||
| 	groups = {tool = 1}, | ||||
| 	liquids_pointable = true, | ||||
| 	on_use = function(itemstack, user, pointed_thing) | ||||
| 		if pointed_thing.type == "object" then | ||||
| @@ -147,7 +152,7 @@ minetest.register_craftitem("bucket:bucket_empty", { | ||||
| 				if inv:room_for_item("main", {name=liquiddef.itemname}) then | ||||
| 					inv:add_item("main", liquiddef.itemname) | ||||
| 				else | ||||
| 					local pos = user:getpos() | ||||
| 					local pos = user:get_pos() | ||||
| 					pos.y = math.floor(pos.y + 0.5) | ||||
| 					minetest.add_item(pos, liquiddef.itemname) | ||||
| 				end | ||||
| @@ -184,17 +189,23 @@ bucket.register_liquid( | ||||
| 	"default:water_flowing", | ||||
| 	"bucket:bucket_water", | ||||
| 	"bucket_water.png", | ||||
| 	"Water Bucket", | ||||
| 	{water_bucket = 1} | ||||
| 	S("Water Bucket"), | ||||
| 	{tool = 1, water_bucket = 1} | ||||
| ) | ||||
|  | ||||
| -- River water source is 'liquid_renewable = false' to avoid horizontal spread | ||||
| -- of water sources in sloping rivers that can cause water to overflow | ||||
| -- riverbanks and cause floods. | ||||
| -- River water source is instead made renewable by the 'force renew' option | ||||
| -- used here. | ||||
|  | ||||
| bucket.register_liquid( | ||||
| 	"default:river_water_source", | ||||
| 	"default:river_water_flowing", | ||||
| 	"bucket:bucket_river_water", | ||||
| 	"bucket_river_water.png", | ||||
| 	"River Water Bucket", | ||||
| 	{water_bucket = 1}, | ||||
| 	S("River Water Bucket"), | ||||
| 	{tool = 1, water_bucket = 1}, | ||||
| 	true | ||||
| ) | ||||
|  | ||||
| @@ -203,7 +214,8 @@ bucket.register_liquid( | ||||
| 	"default:lava_flowing", | ||||
| 	"bucket:bucket_lava", | ||||
| 	"bucket_lava.png", | ||||
| 	"Lava Bucket" | ||||
| 	S("Lava Bucket"), | ||||
| 	{tool = 1} | ||||
| ) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| @@ -213,3 +225,16 @@ minetest.register_craft({ | ||||
| 	replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, | ||||
| }) | ||||
|  | ||||
| -- Register buckets as dungeon loot | ||||
| if minetest.global_exists("dungeon_loot") then | ||||
| 	dungeon_loot.register({ | ||||
| 		{name = "bucket:bucket_empty", chance = 0.55}, | ||||
| 		-- water in deserts/ice or above ground, lava otherwise | ||||
| 		{name = "bucket:bucket_water", chance = 0.45, | ||||
| 			types = {"sandstone", "desert", "ice"}}, | ||||
| 		{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768}, | ||||
| 			types = {"normal"}}, | ||||
| 		{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1}, | ||||
| 			types = {"normal"}}, | ||||
| 	}) | ||||
| end | ||||
|   | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.de.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=Leerer Eimer | ||||
| Water Bucket=Wassereimer | ||||
| River Water Bucket=Flusswassereimer | ||||
| Lava Bucket=Lavaeimer | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.es.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=Cubo vacío | ||||
| Water Bucket=Cubo con agua | ||||
| River Water Bucket=Cubo con agua de río | ||||
| Lava Bucket=Cubo con lava | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.fr.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=Seau vide | ||||
| Water Bucket=Seau d'eau | ||||
| River Water Bucket=Seau d'eau de rivière | ||||
| Lava Bucket=Seau de lave | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.it.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=Secchio vuoto | ||||
| Water Bucket=Secchio d'acqua | ||||
| River Water Bucket=Secchio d'acqua di fiume | ||||
| Lava Bucket=Secchio di lava | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.ms.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.ms.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=Baldi Kosong | ||||
| Water Bucket=Baldi Air | ||||
| River Water Bucket=Baldi Air Sungai | ||||
| Lava Bucket=Baldi Lava | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.ru.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=Пустое Ведро | ||||
| Water Bucket=Ведро с Водой | ||||
| River Water Bucket=Ведро с Речной Водой | ||||
| Lava Bucket=Ведро с Лавой | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.se.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.se.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=Tom hink | ||||
| Water Bucket=Vatten hink | ||||
| River Water Bucket=Flodvatten hink | ||||
| Lava Bucket=Lava hink | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=空桶 | ||||
| Water Bucket=水桶 | ||||
| River Water Bucket=河水桶 | ||||
| Lava Bucket=岩浆桶 | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/bucket.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/bucket.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket=空桶 | ||||
| Water Bucket=水桶 | ||||
| River Water Bucket=河水桶 | ||||
| Lava Bucket=岩漿桶 | ||||
							
								
								
									
										5
									
								
								mods/bucket/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mods/bucket/locale/template.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,5 @@ | ||||
| # textdomain: bucket | ||||
| Empty Bucket= | ||||
| Water Bucket= | ||||
| River Water Bucket= | ||||
| Lava Bucket= | ||||
							
								
								
									
										4
									
								
								mods/bucket/mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/bucket/mod.conf
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| name = bucket | ||||
| description = Minetest Game mod: bucket | ||||
| depends = default | ||||
| optional_depends = dungeon_loot | ||||
							
								
								
									
										0
									
								
								mods/bucket/textures/bucket.png
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							
							
						
						
									
										0
									
								
								mods/bucket/textures/bucket.png
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							| Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B | 
							
								
								
									
										14
									
								
								mods/butterflies/README.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										14
									
								
								mods/butterflies/README.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,14 @@ | ||||
| Minetest Game mod: Butterflies | ||||
| ============================== | ||||
| Adds butterflies to the world on mapgen, which can be caught in a net if the | ||||
| fireflies mod is also enabled. | ||||
|  | ||||
| Authors of source code | ||||
| ---------------------- | ||||
| Shara RedCat (MIT) | ||||
|  | ||||
| Authors of media (textures) | ||||
| --------------------------- | ||||
| Shara RedCat (CC BY-SA 3.0): | ||||
|   butterflies_butterfly_*.png | ||||
|   butterflies_butterfly_*_animated.png | ||||
							
								
								
									
										137
									
								
								mods/butterflies/init.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								mods/butterflies/init.lua
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,137 @@ | ||||
| -- butterflies/init.lua | ||||
|  | ||||
| -- Load support for MT game translation. | ||||
| local S = minetest.get_translator("butterflies") | ||||
|  | ||||
| -- register butterflies | ||||
| local butter_list = { | ||||
| 	{"white",  S("White Butterfly")}, | ||||
| 	{"red",    S("Red Butterfly")}, | ||||
| 	{"violet", S("Violet Butterfly")} | ||||
| } | ||||
|  | ||||
| for i in ipairs (butter_list) do | ||||
| 	local name = butter_list[i][1] | ||||
| 	local desc = butter_list[i][2] | ||||
|  | ||||
| 	minetest.register_node("butterflies:butterfly_"..name, { | ||||
| 		description = desc, | ||||
| 		drawtype = "plantlike", | ||||
| 		tiles = {{ | ||||
| 			name = "butterflies_butterfly_"..name.."_animated.png", | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 3 | ||||
| 			}, | ||||
| 		}}, | ||||
| 		inventory_image = "butterflies_butterfly_"..name..".png", | ||||
| 		wield_image =  "butterflies_butterfly_"..name..".png", | ||||
| 		waving = 1, | ||||
| 		paramtype = "light", | ||||
| 		sunlight_propagates = true, | ||||
| 		buildable_to = true, | ||||
| 		walkable = false, | ||||
| 		groups = {catchable = 1}, | ||||
| 		selection_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, | ||||
| 		}, | ||||
| 		floodable = true, | ||||
| 		on_place = function(itemstack, placer, pointed_thing) | ||||
| 			local player_name = placer:get_player_name() | ||||
| 			local pos = pointed_thing.above | ||||
|  | ||||
| 			if not minetest.is_protected(pos, player_name) and | ||||
| 					not minetest.is_protected(pointed_thing.under, player_name) and | ||||
| 					minetest.get_node(pos).name == "air" then | ||||
| 				minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) | ||||
| 				minetest.get_node_timer(pos):start(1) | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
| 		on_timer = function(pos, elapsed) | ||||
| 			if minetest.get_node_light(pos) < 11 then | ||||
| 				minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) | ||||
| 			end | ||||
| 			minetest.get_node_timer(pos):start(30) | ||||
| 		end | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node("butterflies:hidden_butterfly_"..name, { | ||||
| 		drawtype = "airlike", | ||||
| 		inventory_image = "butterflies_butterfly_"..name..".png", | ||||
| 		wield_image =  "butterflies_butterfly_"..name..".png", | ||||
| 		paramtype = "light", | ||||
| 		sunlight_propagates = true, | ||||
| 		walkable = false, | ||||
| 		pointable = false, | ||||
| 		diggable = false, | ||||
| 		drop = "", | ||||
| 		groups = {not_in_creative_inventory = 1}, | ||||
| 		floodable = true, | ||||
| 		on_place = function(itemstack, placer, pointed_thing) | ||||
| 			local player_name = placer:get_player_name() | ||||
| 			local pos = pointed_thing.above | ||||
|  | ||||
| 			if not minetest.is_protected(pos, player_name) and | ||||
| 					not minetest.is_protected(pointed_thing.under, player_name) and | ||||
| 					minetest.get_node(pos).name == "air" then | ||||
| 				minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name}) | ||||
| 				minetest.get_node_timer(pos):start(1) | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
| 		on_timer = function(pos, elapsed) | ||||
| 			if minetest.get_node_light(pos) >= 11 then | ||||
| 				minetest.set_node(pos, {name = "butterflies:butterfly_"..name}) | ||||
| 			end | ||||
| 			minetest.get_node_timer(pos):start(30) | ||||
| 		end | ||||
| 	}) | ||||
| end | ||||
|  | ||||
| -- register decoration | ||||
| minetest.register_decoration({ | ||||
| 	name = "butterflies:butterfly", | ||||
| 	deco_type = "simple", | ||||
| 	place_on = {"default:dirt_with_grass"}, | ||||
| 	place_offset_y = 2, | ||||
| 	sidelen = 80, | ||||
| 	fill_ratio = 0.005, | ||||
| 	biomes = {"grassland", "deciduous_forest"}, | ||||
| 	y_max = 31000, | ||||
| 	y_min = 1, | ||||
| 	decoration = { | ||||
| 		"butterflies:butterfly_white", | ||||
| 		"butterflies:butterfly_red", | ||||
| 		"butterflies:butterfly_violet" | ||||
| 	}, | ||||
| 	spawn_by = "group:flower", | ||||
| 	num_spawn_by = 1 | ||||
| }) | ||||
|  | ||||
| -- get decoration ID | ||||
| local butterflies = minetest.get_decoration_id("butterflies:butterfly") | ||||
| minetest.set_gen_notify({decoration = true}, {butterflies}) | ||||
|  | ||||
| -- start nodetimers | ||||
| minetest.register_on_generated(function(minp, maxp, blockseed) | ||||
| 	local gennotify = minetest.get_mapgen_object("gennotify") | ||||
| 	local poslist = {} | ||||
|  | ||||
| 	for _, pos in ipairs(gennotify["decoration#"..butterflies] or {}) do | ||||
| 		local deco_pos = {x = pos.x, y = pos.y + 3, z = pos.z} | ||||
| 		table.insert(poslist, deco_pos) | ||||
| 	end | ||||
|  | ||||
| 	if #poslist ~= 0 then | ||||
| 		for i = 1, #poslist do | ||||
| 			local pos = poslist[i] | ||||
| 			minetest.get_node_timer(pos):start(1) | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
							
								
								
									
										58
									
								
								mods/butterflies/license.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										58
									
								
								mods/butterflies/license.txt
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,58 @@ | ||||
| License of source code | ||||
| ---------------------- | ||||
|  | ||||
| The MIT License (MIT) | ||||
| Copyright (c) 2018 Shara RedCat | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of this | ||||
| software and associated documentation files (the "Software"), to deal in the Software | ||||
| without restriction, including without limitation the rights to use, copy, modify, merge, | ||||
| publish, distribute, sublicense, and/or sell copies of the Software, and to permit | ||||
| persons to whom the Software is furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all copies or | ||||
| substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, | ||||
| INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | ||||
| PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE | ||||
| FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | ||||
| OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||||
| DEALINGS IN THE SOFTWARE. | ||||
|  | ||||
| For more details: | ||||
| https://opensource.org/licenses/MIT | ||||
|  | ||||
| Licenses of media (textures) | ||||
| ---------------------------- | ||||
|  | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| Copyright (C) 2018 Shara RedCat | ||||
|  | ||||
| You are free to: | ||||
| Share — copy and redistribute the material in any medium or format. | ||||
| Adapt — remix, transform, and build upon the material for any purpose, even commercially. | ||||
| The licensor cannot revoke these freedoms as long as you follow the license terms. | ||||
|  | ||||
| Under the following terms: | ||||
|  | ||||
| Attribution — You must give appropriate credit, provide a link to the license, and | ||||
| indicate if changes were made. You may do so in any reasonable manner, but not in any way | ||||
| that suggests the licensor endorses you or your use. | ||||
|  | ||||
| ShareAlike — If you remix, transform, or build upon the material, you must distribute | ||||
| your contributions under the same license as the original. | ||||
|  | ||||
| No additional restrictions — You may not apply legal terms or technological measures that | ||||
| legally restrict others from doing anything the license permits. | ||||
|  | ||||
| Notices: | ||||
|  | ||||
| You do not have to comply with the license for elements of the material in the public | ||||
| domain or where your use is permitted by an applicable exception or limitation. | ||||
| No warranties are given. The license may not give you all of the permissions necessary | ||||
| for your intended use. For example, other rights such as publicity, privacy, or moral | ||||
| rights may limit how you use the material. | ||||
|  | ||||
| For more details: | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.de.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=Weißer Schmetterling | ||||
| Red Butterfly=Roter Schmetterling | ||||
| Violet Butterfly=Violetter Schmetterling | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.es.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=Mariposa blanca | ||||
| Red Butterfly=Mariposa roja | ||||
| Violet Butterfly=Mariposa violeta | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.fr.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=Papillon blanc | ||||
| Red Butterfly=Papillon rouge | ||||
| Violet Butterfly=Papillon violet | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.it.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=Farfalla bianca | ||||
| Red Butterfly=Farfalla rossa | ||||
| Violet Butterfly=Farfalla viola | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.ms.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.ms.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=Rama-Rama Putih | ||||
| Red Butterfly=Rama-Rama Merah | ||||
| Violet Butterfly=Rama-Rama Ungu | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.ru.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=Белая Бабочка | ||||
| Red Butterfly=Красная Бабочка | ||||
| Violet Butterfly=Фиолетовая Бабочка | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.se.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.se.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=Vit fjäril | ||||
| Red Butterfly=Röd fjäril | ||||
| Violet Butterfly=Violett fjäril | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=白蝴蝶 | ||||
| Red Butterfly=红蝴蝶 | ||||
| Violet Butterfly=紫蝴蝶 | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/butterflies.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										4
									
								
								mods/butterflies/locale/butterflies.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly=白蝴蝶 | ||||
| Red Butterfly=紅蝴蝶 | ||||
| Violet Butterfly=紫蝴蝶 | ||||
							
								
								
									
										4
									
								
								mods/butterflies/locale/template.txt
									
									
									
									
									
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										4
									
								
								mods/butterflies/locale/template.txt
									
									
									
									
									
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							| @@ -0,0 +1,4 @@ | ||||
| # textdomain: butterflies | ||||
| White Butterfly= | ||||
| Red Butterfly= | ||||
| Violet Butterfly= | ||||
							
								
								
									
										3
									
								
								mods/butterflies/mod.conf
									
									
									
									
									
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										3
									
								
								mods/butterflies/mod.conf
									
									
									
									
									
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							| @@ -0,0 +1,3 @@ | ||||
| name = butterflies | ||||
| description = Minetest Game mod: Butterflies | ||||
| depends = default, flowers | ||||
							
								
								
									
										
											BIN
										
									
								
								mods/butterflies/textures/butterflies_butterfly_red.png
									
									
									
									
									
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											BIN
										
									
								
								mods/butterflies/textures/butterflies_butterfly_red.png
									
									
									
									
									
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							| After Width: | Height: | Size: 110 B | 
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