ShadowNinja 
							
						 
					 
					
						
						
							
						
						e383e8ce00 
					 
					
						
						
							
							Fix runtime error checking with lua* commands  
						
						
						
						
					 
					
						2014-07-23 18:21:21 -04:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						82ef580fae 
					 
					
						
						
							
							Add sort_pos to make code module independent.  
						
						
						
						
					 
					
						2014-07-22 18:42:15 -04:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						d8aa7e72a7 
					 
					
						
						
							
							Oops, fix //set.  
						
						
						
						
					 
					
						2014-07-14 00:11:33 -04:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						58d7a7134e 
					 
					
						
						
							
							Coding style updates.  
						
						
						
						
					 
					
						2014-07-12 16:35:59 -04:00 
						 
				 
			
				
					
						
							
							
								Cy 
							
						 
					 
					
						
						
							
						
						f5b67c5bc2 
					 
					
						
						
							
							CPS-ifying stack  
						
						... 
						
						
						
						Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second. 
						
						
					 
					
						2014-07-09 23:50:41 -07:00 
						 
				 
			
				
					
						
							
							
								Cy 
							
						 
					 
					
						
						
							
						
						6084db9335 
					 
					
						
						
							
							Slight optimization to //set  
						
						... 
						
						
						
						Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command. 
						
						
					 
					
						2014-07-09 23:34:27 -07:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						b70fd16da4 
					 
					
						
						
							
							Oops, fix //set.  
						
						
						
						
					 
					
						2014-07-07 14:06:33 -04:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						9616c7d944 
					 
					
						
						
							
							Update stack2 API documentation.  
						
						
						
						
					 
					
						2014-07-06 19:59:56 -04:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						175ac211ca 
					 
					
						
						
							
							Documentation for //stack2, code style fixes, add author section to README.  
						
						
						
						
					 
					
						2014-07-06 19:42:02 -04:00 
						 
				 
			
				
					
						
							
							
								Cy 
							
						 
					 
					
						
						
							
						
						c22b556511 
					 
					
						
						
							
							Improved stacking  
						
						... 
						
						
						
						This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases. 
						
						
					 
					
						2014-06-30 16:14:14 -07:00 
						 
				 
			
				
					
						
							
							
								Cy 
							
						 
					 
					
						
						
							
						
						174416b010 
					 
					
						
						
							
							Randomized set  
						
						... 
						
						
						
						Can /set node node2 node3 and it will randomly choose between those
three. 
						
						
					 
					
						2014-06-30 16:13:44 -07:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						2e41f0076d 
					 
					
						
						
							
							Mark the region with an entity cube.  
						
						
						
						
					 
					
						2013-12-24 14:07:42 -05:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						674d6473e4 
					 
					
						
						
							
							Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.  
						
						
						
						
					 
					
						2013-12-20 18:41:13 -05:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						36424e3dec 
					 
					
						
						
							
							Improve worldedit.spiral and the WorldEdit GUI,  
						
						
						
						
					 
					
						2013-12-16 18:55:56 -05:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						0797c47afb 
					 
					
						
						
							
							Fix worldedit.hollow_cylinder.  
						
						
						
						
					 
					
						2013-12-15 16:33:31 -05:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						ac7430e02f 
					 
					
						
						
							
							Version information is now available via the API.  
						
						
						
						
					 
					
						2013-12-10 01:47:32 -05:00 
						 
				 
			
				
					
						
							
							
								Sfan5 
							
						 
					 
					
						
						
							
						
						b3ba6f2433 
					 
					
						
						
							
							Revert "Change compatibility notices." because we have 0.4.8 now  
						
						... 
						
						
						
						This reverts commit d5ec1bcefc 
						
						
					 
					
						2013-11-24 14:18:04 +01:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						d5ec1bcefc 
					 
					
						
						
							
							Change compatibility notices.  
						
						
						
						
					 
					
						2013-10-01 16:57:55 -04:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						203c3da2af 
					 
					
						
						
							
							Add //about.  
						
						
						
						
					 
					
						2013-08-28 20:28:49 -04:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						272541c9da 
					 
					
						
						
							
							Changes to support the latest schematic probability specification.  
						
						
						
						
					 
					
						2013-08-16 16:57:35 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						03327a767d 
					 
					
						
						
							
							Add version checker since so many people are confused about which version to use.  
						
						
						
						
					 
					
						2013-08-06 16:28:05 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						8bd5db51b2 
					 
					
						
						
							
							Final changes and version number bump.  
						
						
						
						
					 
					
						2013-08-01 23:53:38 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						040282bbe6 
					 
					
						
						
							
							New module loader properly halts when load-time error occurs in module.  
						
						
						
						
					 
					
						2013-07-31 22:15:52 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						b0bf52e9b6 
					 
					
						
						
							
							Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.  
						
						
						
						
					 
					
						2013-07-31 22:15:08 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						3c51ec8c4a 
					 
					
						
						
							
							//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.  
						
						
						
						
					 
					
						2013-07-31 00:02:37 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						49b683f27f 
					 
					
						
						
							
							Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.  
						
						
						
						
					 
					
						2013-07-29 12:43:24 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						c1f3cfc1e4 
					 
					
						
						
							
							Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.  
						
						
						
						
					 
					
						2013-07-28 18:15:46 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						b252df2166 
					 
					
						
						
							
							Slight optimizations, and make //pyramid work properly again.  
						
						
						
						
					 
					
						2013-07-28 17:08:12 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						faa4a7b065 
					 
					
						
						
							
							More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.  
						
						
						
						
					 
					
						2013-07-27 21:34:42 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						8ebf9d3c2a 
					 
					
						
						
							
							Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.  
						
						
						
						
					 
					
						2013-07-21 16:54:25 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						ac5e801834 
					 
					
						
						
							
							Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.  
						
						
						
						
					 
					
						2013-07-12 14:22:30 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						b6bc841c39 
					 
					
						
						
							
							Fix volume of spheres, domes, and their hollow variants.  
						
						
						
						
					 
					
						2013-06-24 18:22:01 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						9db6192eba 
					 
					
						
						
							
							Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.  
						
						
						
						
					 
					
						2013-06-23 12:46:59 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						1e5f623cbb 
					 
					
						
						
							
							Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.  
						
						
						
						
					 
					
						2013-06-22 23:08:51 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						58970e7fab 
					 
					
						
						
							
							Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.  
						
						
						
						
					 
					
						2013-06-22 23:05:34 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						7070f81c59 
					 
					
						
						
							
							Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more.  
						
						
						
						
					 
					
						2013-06-22 20:59:23 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						d4187866db 
					 
					
						
						
							
							Add //scale <factor> command (suggested by Jordach), fix transposition description in docs.  
						
						
						
						
					 
					
						2013-06-18 15:05:49 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						0664cde287 
					 
					
						
						
							
							Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).  
						
						
						
						
					 
					
						2013-05-30 20:38:56 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						f952ee4740 
					 
					
						
						
							
							Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight.  
						
						
						
						
					 
					
						2013-05-30 19:13:21 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						d7ae19b7b8 
					 
					
						
						
							
							Fix the //move command (WorldEdit API is unaffected).  
						
						
						
						
					 
					
						2013-05-18 19:00:12 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						18bc4e6815 
					 
					
						
						
							
							Fix deserialization for real this time.  
						
						
						
						
					 
					
						2013-04-29 19:52:00 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						98c5bc5c5f 
					 
					
						
						
							
							Fix loading of schematics containing chests that had empty slots.  
						
						
						
						
					 
					
						2013-04-28 19:01:24 -04:00 
						 
				 
			
				
					
						
							
							
								Sfan5 
							
						 
					 
					
						
						
							
						
						5e5c1dc6c3 
					 
					
						
						
							
							Add Block Queue  
						
						
						
						
					 
					
						2013-04-28 19:08:09 +02:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						71b6004b92 
					 
					
						
						
							
							New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.  
						
						
						
						
					 
					
						2013-04-27 18:28:20 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						f5145d6ba1 
					 
					
						
						
							
							Horrible, vile, disgusting hack. But it works.  
						
						
						
						
					 
					
						2013-04-20 20:28:21 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						0317deb101 
					 
					
						
						
							
							Metadata fix for serialization.  
						
						
						
						
					 
					
						2013-03-27 18:07:52 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						65c218c3e2 
					 
					
						
						
							
							Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included.  
						
						
						
						
					 
					
						2013-03-20 17:31:00 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						d1828affff 
					 
					
						
						
							
							Oops, forgot to load the compatibility module.  
						
						
						
						
					 
					
						2013-03-20 17:18:21 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						9209d81d20 
					 
					
						
						
							
							//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.  
						
						
						
						
					 
					
						2013-03-20 17:12:48 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						7eb102181b 
					 
					
						
						
							
							Fixed bug where unmodified axis used pos1 coords instead of pos2 coords.  
						
						
						
						
					 
					
						2013-02-17 14:11:55 -05:00