Commit Graph

150 Commits

Author SHA1 Message Date
Treer b6e2a3335a provide Portal API 2020-02-15 10:55:37 +01:00
Treer 3126d067a1 Dynamic/hardware portal colouring
Currently proof of concept: Removes wormhole colour from .png texture and specifies it through MT API instead. The post_effect_color may call for registering a separate node per portal colour.
Palette 0 will have to be the traditional portal magenta (instead of 0 being black) for map compatibility with mod when colour was in the texture and not param2.
2020-02-15 10:55:37 +01:00
Treer 83c9ad574f Allow two or more portal types to be made with the same frame material
(provided they are different sized portals)
Removes direct references to the registered_portals table
2020-02-15 10:55:37 +01:00
Treer f38211e55d Prevent portals from sharing frame nodes with other portals
While it's rather cute having portals that share parts of their frame with other portals, the way the nether mod implemented portals means a node being part of more than one portal enables a family of bugs.

Igniting a portal now extinguishes any portal that was using nodes now taken by the newly ignited portal.
2020-02-15 10:55:37 +01:00
Treer 2113d332f8 Spawn portals on the surface, when possible 2020-02-15 10:55:37 +01:00
Treer 9a4c7ed875 Fix call to node timer stop()
Part of e5a5db907, fixes an issue where node timers weren't stopped by extinguish_portal().
And tweaks some comments
2020-02-15 10:55:37 +01:00
Treer 59275bb242 tidy up some code 2020-02-15 10:55:37 +01:00
Treer c7d83eceb7 Prevent concurrent mapgen from removing freshly placed portals 2020-02-15 10:55:37 +01:00
Treer edf961907e Allow reignition of portals in player-built areas
e.g. allow remote ignition to a portal in a "portal room"
2020-02-15 10:55:37 +01:00
Treer 7a4d9ebf01 Issue #6 Replace ABM with single node timer
https://github.com/minetest-mods/nether/issues/6
2020-02-15 10:55:37 +01:00
Treer a085e194fa Add mesecons support
Portals can be switched on and off with mesecons
(from a tech-tree perspective, mese is still required for portal ignition)
2020-02-15 10:55:37 +01:00
Treer 614a3f91a7 Separate portal shape code from portal behavior code, and refactor
Allows dev and testing/debugging to focus on one (shape or behavior) without getting mixed up in the other, will also enable different portal shapes later on. Other adjustments:
* Reuse/reignite an existing portal or portal frame if there is one at the remote destination, rather than the area being overwritten by a slightly offset portal schematic.
* Create remote portals in a matching orientation to the local portal.
* Preserve player position & facing relative to portal when traveling through wormhole (even if portals are at 90°)
* Players no longer bounce several times after teleporting
* Player is not teleported until after the portal at the other end is confirmed/built
2020-02-15 10:55:37 +01:00
ㄗㄠˋ ㄑㄧˊ b49f4ce73d Fix error caused by teleporting offline players (#12) 2020-01-08 18:56:49 +01:00
SmallJoker 6551f5c120 Convert UTF-8 + BOM to UTF-8. Fixes crash on some systems 2019-08-01 18:25:25 +02:00
Treer b8dab52e41 Unroll 32affba6 (stairs) (#9)
32affba6 re-registered stairs which have already been registered 20 lines earlier in the code, and registered them as "brick" causing the netherbrick stairs to replace Minetest's default:brick stairs. The rest of 32affba6 was already unrolled in 7a0e52da, but the stairs bug remained.
2019-07-20 08:56:32 +02:00
Treer bf145d4c11 Fix portal particle spawners
Issue introduced in 0b6925f4b1. Fix tested in 4.17.1 and 5.1-dev
2019-06-26 19:04:02 -07:00
Auke Kok 2d94d74d97 Fix #1. 2017-12-20 20:52:57 -08:00
Auke Kok 57b2d30b9e Override mese crystal fragment, use new settings API.
Thanks to Julien Puydt
2017-12-19 21:39:29 -08:00
Auke Kok 0b6925f4b1 Fixes old bug id #21 2017-12-19 21:35:05 -08:00
Auke Kok 7a0e52da46 Luacheck cleanups. 2017-12-19 21:31:53 -08:00
Auke Kok 509cfefd69 This code is not trivial, and really needs a .luacheckrc. 2017-12-19 21:31:34 -08:00
Auke Kok 8008b8cbdc Fix sound passing for stairs. 2017-12-19 21:17:14 -08:00
Auke Kok 3f2c30ec2e Relicense to ISC. 2017-12-19 21:03:58 -08:00
Auke Kok 483cbe916d Remove debug code. 2017-12-19 21:00:16 -08:00
Auke Kok 32affba608 Add slabs and stairs for nether bricks, using "stairs" mod. 2017-12-19 20:51:45 -08:00
paramat bc2ccfbaea Use voxelmanip data buffer memory optimisation
Reuse a single table for content ids to reduce memory use.
Add DEBUG parameter to control printing of mapchunk generation time,
set to false as default.
Add missing noise parameters (parameters are default and unchanged).
2017-01-04 09:30:27 -08:00
Auke Kok 7cf89b2889 Make textures brighter, retaining contrast. (#20)
Goal: make caves a lot brighter, accentuating glowstone and lava
accents, making walking around without torches possible.  The old
light level was barely enough to walk and see edges. This level
feels adequate.

Gimp settings: brightness + 40, contrast + 20.
2016-06-30 22:55:31 -07:00
Luka Vandervelden 589f305d08 StairsPlus support for nether bricks. (#19) 2016-06-11 16:52:48 -07:00
paramat e230813af8 Place portal as schematic. Avoid portal griefing 2016-06-11 16:48:46 -07:00
Paramat 47d39871d2 Caverns. Fix node defs/crafting. Smaller emerge. Find cavern floor (#17)
Large caverns using squashed 3D noise
Less lava, more glowstone, no air pockets
Preserve nether dungeons

Allow light to spread from glowstone and make brighter
Fix 'is ground content' settings, portals should not be
excavated by overgenerated caves
Rack drops itself as normal
Make brick, fence, stair, slab groups consistent
Use 'node sound gravel defaults' for sand
Make brick crafting consistent with default
Make fence recipe output number consistent with default

Make 'emerge area' volume mimimum required size

Add 'find nether target y' function to search for a cavern
floor with space above for nether portal spawn
2016-05-30 12:55:04 -07:00
Auke Kok c35f6a2d03 Clean up trailing whitespace.
Done using `cleanfile`.
2016-05-25 22:29:25 -07:00
paramat 20c0275ddd Init.lua: Organise, improve code style 2016-05-25 22:13:42 -07:00
paramat d6d388b1c7 Move luavoxelmanip generation to master branch 2016-05-24 22:37:16 -07:00
Auke Kok e748976f83 Add crafting recipes for bricks, fences. 2016-04-16 23:05:44 -07:00
Auke Kok b5a626e02a Force emerge the target area.
We can likely remove the teleport hacks after this, but
I'll leave them in to be sure for now. This method works
well for me in another mod.
2016-04-16 20:38:03 -07:00
Auke Kok 21bf447cd0 Add standard mod files. 2016-04-16 20:18:45 -07:00
Auke Kok a313b4201b Remove minetest.env:* usage. 2016-04-16 20:11:25 -07:00
Ryan b2e259e2df Update and rename README.txt to README.md 2016-04-16 20:09:53 -07:00
Auke Kok 53f4548684 Fix height_min/max usage. 2016-04-16 20:01:59 -07:00
Alexey Smirnoff 06b281c1ba Add nether brick fence 2016-04-16 20:01:59 -07:00
Auke Kok 9b4d1f8ff7 Add slabs and stairs for nether bricks, using "stairs" mod. 2016-04-16 20:01:59 -07:00
PilzAdam bad0d53bdb Hinder BlockMen from hacking again 2013-05-02 22:20:06 +02:00
PilzAdam 8ed9c444db Add BlockMen as texture author to the README 2013-04-30 16:23:25 +02:00
PilzAdam 86ed01e379 New netherrack texture; rename netherrack and -sand texture 2013-04-30 15:26:03 +02:00
PilzAdam 0ae4839912 Only drop netherrack with a chance of 1/3 2013-04-30 13:28:51 +02:00
PilzAdam faaf073794 Add air bubbles 2013-04-30 01:13:59 +02:00
PilzAdam 3c3be9b32c Add level=2 to brick 2013-04-30 00:18:07 +02:00
PilzAdam 1456ca9af5 Add netherbrick and nether dungeons; fix replace names for rack adn sand 2013-04-29 23:36:45 +02:00
PilzAdam da48d679f7 Fix dissappearing portals and stone; renamce nethersand and -rack 2013-04-29 23:26:12 +02:00
PilzAdam d054a4e58a Initial commit 2013-04-29 20:33:09 +02:00