Commit Graph

102 Commits

Author SHA1 Message Date
Niwla23 40b49ee9bc Make placeholders not pointable 2019-07-17 01:22:12 +02:00
sfan5 4f2c7b18cc Fix //allocate with 0 nodes 2019-07-17 01:20:40 +02:00
TalkLounge b2e086f9ec Fix //load with 0 nodes (#177) 2019-06-15 16:46:12 +02:00
HybridDog d1cbd420bb serialize: Fix detecting empty metadata (#176) 2019-04-24 22:51:18 +02:00
Pedro Gimeno 0aeee79af6 Implement full facedir and color* in //orient
Thanks to entuland for the Rhotator facedir to matrix and matrix to facedir code, which helped creating the tables.
2019-04-05 00:12:02 +02:00
Isidor Zeuner f8e57559ec replace deprecated function call 2018-11-25 13:46:27 +01:00
sfan5 3322ef90c4 Fix negative height pyramids (fixes #152) 2018-01-04 01:03:51 +01:00
sfan5 415000e797 Fix a few assignments to undeclared globals 2017-11-07 14:19:57 +01:00
sfan5 59dc2d34d9 WorldEdit 1.2 2017-09-12 14:56:01 +02:00
Wuzzy 3c61759bae Allow to bulk-set param2 of regions (#144) 2017-09-05 14:40:46 +02:00
sfan5 2f4eb19a3a Fix one-node high cylinders
closes #146
2017-09-03 20:12:38 +02:00
sfan5 e680d8087e Fix small logic error in worldedit.cylinder 2017-08-31 20:10:08 +02:00
sfan5 870873ad15 Add //hollowcube and //cube
closes #143
2017-08-31 19:08:10 +02:00
Kyle bf8e2a8233 Dual-based cylinder 2017-08-31 16:25:22 +02:00
sfan5 92fe95fab7 Make //fixlight work again
The dig-air-nodes method seems to have stopped working a few Minetest version ago
2017-01-02 19:03:21 +01:00
sfan5 f9311b2b15 Move wand.lua to worldedit_commands 2016-12-10 21:54:51 +01:00
sfan5 15f0cea72e Disable wand tool on entities 2016-12-10 21:39:44 +01:00
sfan5 6e2e2385e9 Merge remote-tracking branch 'tmp/hollowpyramid' 2016-10-13 17:51:01 +02:00
sfan5 5afea424ba Move cuboidapi.lua to correct place 2016-07-04 19:57:48 +02:00
ShadowNinja f2f714c19e Fix crash when loading version 3 schematics 2016-01-23 16:57:27 -05:00
Joseph Pickard 47712844a3 Added a WorldEdit wand item that can be used to select areas with worldedit. 2016-01-22 22:24:17 +01:00
Sebastien Ponce 2e2fcfdfa2 Fixed Issue #83 : upsidedown pyramid not working well 2016-01-05 14:11:04 +01:00
sfan5 e0a2661700 Fix //stack2 not working (closes #94) 2016-01-05 13:57:48 +01:00
Anthony Zhang 48f9c6c23f Fix #93 (thanks @za267!) 2015-11-01 16:50:36 -05:00
Sebastien Ponce 5f9efb1205 Added hollow pyramids 2015-09-13 22:08:04 +02:00
ShadowNinja 5c115e282c Fix existence check trying to open files for writing 2015-05-16 19:27:27 -04:00
sfan5 ab47385f7b Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node' (a nil value)) 2015-05-04 18:48:27 +02:00
est31 09de34aabf Load first node too with LuaJIT
Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded.
2015-03-12 02:40:19 +01:00
ShadowNinja bb8456b711 Cleanup and fixup
Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.

Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
ShadowNinja 1f277147ca Fix Lua function 2014-12-30 00:11:49 -05:00
Anthony Zhang 04fdf92aca Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!). 2014-12-29 18:26:37 -05:00
Anthony Zhang 7f580611f5 Fix some warnings. 2014-12-29 18:16:36 -05:00
KodexKy 5b03c83f6b Fix stack2 param
Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5 e4d007199f Fix bug with loading old .we file formats, thanks to @Sokomine 2014-12-13 21:13:11 +01:00
ShadowNinja 796aa3870d Clean up serialization
* Adds a header to serialized data (to make version checking sane).
  * Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
  * Optimizes `worldedit.deserialize` by only deserializing the data once.
  * Makes some fields optional.
  * Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja e383e8ce00 Fix runtime error checking with lua* commands 2014-07-23 18:21:21 -04:00
Uberi 82ef580fae Add `sort_pos` to make code module independent. 2014-07-22 18:42:15 -04:00
Uberi d8aa7e72a7 Oops, fix //set. 2014-07-14 00:11:33 -04:00
Uberi 58d7a7134e Coding style updates. 2014-07-12 16:35:59 -04:00
Cy f5b67c5bc2 CPS-ifying stack
Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second.
2014-07-09 23:50:41 -07:00
Cy 6084db9335 Slight optimization to //set
Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command.
2014-07-09 23:34:27 -07:00
Uberi b70fd16da4 Oops, fix `//set`. 2014-07-07 14:06:33 -04:00
Uberi 9616c7d944 Update `stack2` API documentation. 2014-07-06 19:59:56 -04:00
Uberi 175ac211ca Documentation for `//stack2`, code style fixes, add author section to README. 2014-07-06 19:42:02 -04:00
Cy c22b556511 Improved stacking
This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy 174416b010 Randomized set
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi 2e41f0076d Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
Uberi 674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi 36424e3dec Improve worldedit.spiral and the WorldEdit GUI, 2013-12-16 18:55:56 -05:00
Uberi 0797c47afb Fix worldedit.hollow_cylinder. 2013-12-15 16:33:31 -05:00