Commit Graph

117 Commits

Author SHA1 Message Date
ShadowNinja e383e8ce00 Fix runtime error checking with lua* commands 2014-07-23 18:21:21 -04:00
Uberi 82ef580fae Add `sort_pos` to make code module independent. 2014-07-22 18:42:15 -04:00
Uberi d8aa7e72a7 Oops, fix //set. 2014-07-14 00:11:33 -04:00
Uberi 58d7a7134e Coding style updates. 2014-07-12 16:35:59 -04:00
Cy f5b67c5bc2 CPS-ifying stack
Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second.
2014-07-09 23:50:41 -07:00
Cy 6084db9335 Slight optimization to //set
Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command.
2014-07-09 23:34:27 -07:00
Uberi b70fd16da4 Oops, fix `//set`. 2014-07-07 14:06:33 -04:00
Uberi 9616c7d944 Update `stack2` API documentation. 2014-07-06 19:59:56 -04:00
Uberi 175ac211ca Documentation for `//stack2`, code style fixes, add author section to README. 2014-07-06 19:42:02 -04:00
Cy c22b556511 Improved stacking
This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy 174416b010 Randomized set
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi 2e41f0076d Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
Uberi 674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
Uberi 36424e3dec Improve worldedit.spiral and the WorldEdit GUI, 2013-12-16 18:55:56 -05:00
Uberi 0797c47afb Fix worldedit.hollow_cylinder. 2013-12-15 16:33:31 -05:00
Uberi ac7430e02f Version information is now available via the API. 2013-12-10 01:47:32 -05:00
Sfan5 b3ba6f2433 Revert "Change compatibility notices." because we have 0.4.8 now
This reverts commit d5ec1bcefc.
2013-11-24 14:18:04 +01:00
Uberi d5ec1bcefc Change compatibility notices. 2013-10-01 16:57:55 -04:00
Uberi 203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
Uberi 272541c9da Changes to support the latest schematic probability specification. 2013-08-16 16:57:35 -04:00
Anthony Zhang 03327a767d Add version checker since so many people are confused about which version to use. 2013-08-06 16:28:05 -04:00
Anthony Zhang 8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
Anthony Zhang 040282bbe6 New module loader properly halts when load-time error occurs in module. 2013-07-31 22:15:52 -04:00
Anthony Zhang b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
Anthony Zhang 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
Anthony Zhang 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
Anthony Zhang c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 2013-07-28 18:15:46 -04:00
Anthony Zhang b252df2166 Slight optimizations, and make //pyramid work properly again. 2013-07-28 17:08:12 -04:00
Anthony Zhang faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 2013-07-27 21:34:42 -04:00
Anthony Zhang 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
Anthony Zhang ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 2013-07-12 14:22:30 -04:00
Anthony Zhang b6bc841c39 Fix volume of spheres, domes, and their hollow variants. 2013-06-24 18:22:01 -04:00
Anthony Zhang 9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. 2013-06-23 12:46:59 -04:00
Anthony Zhang 1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. 2013-06-22 23:08:51 -04:00
Anthony Zhang 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 2013-06-22 23:05:34 -04:00
Anthony Zhang 7070f81c59 Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more. 2013-06-22 20:59:23 -04:00
Anthony Zhang d4187866db Add `//scale <factor>` command (suggested by Jordach), fix transposition description in docs. 2013-06-18 15:05:49 -04:00
Anthony Zhang 0664cde287 Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). 2013-05-30 20:38:56 -04:00
Anthony Zhang f952ee4740 Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight. 2013-05-30 19:13:21 -04:00
Anthony Zhang d7ae19b7b8 Fix the //move command (WorldEdit API is unaffected). 2013-05-18 19:00:12 -04:00
Anthony Zhang 18bc4e6815 Fix deserialization for real this time. 2013-04-29 19:52:00 -04:00
Anthony Zhang 98c5bc5c5f Fix loading of schematics containing chests that had empty slots. 2013-04-28 19:01:24 -04:00
Sfan5 5e5c1dc6c3 Add Block Queue 2013-04-28 19:08:09 +02:00
Anthony Zhang 71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. 2013-04-27 18:28:20 -04:00
Anthony Zhang f5145d6ba1 Horrible, vile, disgusting hack. But it works. 2013-04-20 20:28:21 -04:00
Anthony Zhang 0317deb101 Metadata fix for serialization. 2013-03-27 18:07:52 -04:00
Anthony Zhang 65c218c3e2 Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included. 2013-03-20 17:31:00 -04:00
Anthony Zhang d1828affff Oops, forgot to load the compatibility module. 2013-03-20 17:18:21 -04:00
Anthony Zhang 9209d81d20 //metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. 2013-03-20 17:12:48 -04:00
Anthony Zhang 7eb102181b Fixed bug where unmodified axis used pos1 coords instead of pos2 coords. 2013-02-17 14:11:55 -05:00
Anthony Zhang 7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. 2013-01-12 18:29:57 -05:00
Anthony Zhang e2f1c4ef17 Add //homogenize, //lua, and //luatransform commands, as well as their documentation. 2013-01-12 18:20:41 -05:00
Anthony Zhang c27ab877f1 New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle. 2013-01-12 16:46:40 -05:00
Anthony Zhang 7cb2df24b8 Change all references of //dig to //fixlight, document the changes, fix a small typo. 2013-01-12 16:02:23 -05:00
sfan5 0003770ffb Fix my Code again (I've use Python too much) 2013-01-12 08:19:24 +01:00
sfan5 9f35891996 Fix Code again 2013-01-12 08:17:14 +01:00
sfan5 6f3127f32e Fix Code 2013-01-12 08:14:20 +01:00
sfan5 5f1fb56b8b Rename //dig to //fixlight 2013-01-12 08:10:19 +01:00
sfan5 89e18d6108 Only dig air Nodes 2013-01-12 07:59:41 +01:00
Anthony Zhang e5331d39ae Many thanks to Smitje for providing a working example of roations.
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
Anthony Zhang f087c3ef71 Fix the missing command //suppress <node>. 2012-11-27 19:29:10 -05:00
Anthony Zhang 426dfb0bc3 Quick and dirty fix for metasave not saving ItemStack instances in node metadata inventories. 2012-10-23 23:21:02 -04:00
Anthony Zhang fdca506505 Fix //load and //allocate for old WorldEdit files. 2012-10-22 23:17:37 -04:00
Anthony Zhang aa4a70d237 Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures. 2012-10-21 17:49:43 -04:00
Kyle a76ee00391 worldedit.hollow_sphere returns non-nil count 2012-10-17 16:18:19 -07:00
Anthony Zhang 1c31bd7f0d Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented. 2012-10-13 21:45:50 -04:00
Anthony Zhang 12dfbd198d Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files. 2012-10-01 16:20:20 -04:00