ShadowNinja
e383e8ce00
Fix runtime error checking with lua* commands
2014-07-23 18:21:21 -04:00
Uberi
82ef580fae
Add sort_pos
to make code module independent.
2014-07-22 18:42:15 -04:00
Uberi
d8aa7e72a7
Oops, fix //set.
2014-07-14 00:11:33 -04:00
Uberi
58d7a7134e
Coding style updates.
2014-07-12 16:35:59 -04:00
Cy
f5b67c5bc2
CPS-ifying stack
...
Continuation Passing Style lets me use minetest.after, so the server
gets a chance to not hang in between every stack iteration. Could even
set minetest.after(1000,nextone) if you want to see it extend once every
second.
2014-07-09 23:50:41 -07:00
Cy
6084db9335
Slight optimization to //set
...
Just noticed I box the one type version in a list, to avoid testing
whether it's the one type version, but have to test for that to decide
whether to box it or not. Should shave like a whole 3ms from each //set
command.
2014-07-09 23:34:27 -07:00
Uberi
b70fd16da4
Oops, fix //set
.
2014-07-07 14:06:33 -04:00
Uberi
9616c7d944
Update stack2
API documentation.
2014-07-06 19:59:56 -04:00
Uberi
175ac211ca
Documentation for //stack2
, code style fixes, add author section to README.
2014-07-06 19:42:02 -04:00
Cy
c22b556511
Improved stacking
...
This stack / copy uses a direction vector, so it's not limited to only
along the X/Y/Z axis, and can go diagonally. This enables things like
building staircases.
2014-06-30 16:14:14 -07:00
Cy
174416b010
Randomized set
...
Can /set node node2 node3 and it will randomly choose between those
three.
2014-06-30 16:13:44 -07:00
Uberi
2e41f0076d
Mark the region with an entity cube.
2013-12-24 14:07:42 -05:00
Uberi
674d6473e4
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-20 18:41:13 -05:00
Uberi
36424e3dec
Improve worldedit.spiral and the WorldEdit GUI,
2013-12-16 18:55:56 -05:00
Uberi
0797c47afb
Fix worldedit.hollow_cylinder.
2013-12-15 16:33:31 -05:00
Uberi
ac7430e02f
Version information is now available via the API.
2013-12-10 01:47:32 -05:00
Sfan5
b3ba6f2433
Revert "Change compatibility notices." because we have 0.4.8 now
...
This reverts commit d5ec1bcefc
.
2013-11-24 14:18:04 +01:00
Uberi
d5ec1bcefc
Change compatibility notices.
2013-10-01 16:57:55 -04:00
Uberi
203c3da2af
Add //about.
2013-08-28 20:28:49 -04:00
Uberi
272541c9da
Changes to support the latest schematic probability specification.
2013-08-16 16:57:35 -04:00
Anthony Zhang
03327a767d
Add version checker since so many people are confused about which version to use.
2013-08-06 16:28:05 -04:00
Anthony Zhang
8bd5db51b2
Final changes and version number bump.
2013-08-01 23:53:38 -04:00
Anthony Zhang
040282bbe6
New module loader properly halts when load-time error occurs in module.
2013-07-31 22:15:52 -04:00
Anthony Zhang
b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
Anthony Zhang
3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-31 00:02:37 -04:00
Anthony Zhang
49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
Anthony Zhang
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
2013-07-28 18:15:46 -04:00
Anthony Zhang
b252df2166
Slight optimizations, and make //pyramid work properly again.
2013-07-28 17:08:12 -04:00
Anthony Zhang
faa4a7b065
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
2013-07-27 21:34:42 -04:00
Anthony Zhang
8ebf9d3c2a
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
2013-07-21 16:54:25 -04:00
Anthony Zhang
ac5e801834
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
2013-07-12 14:22:30 -04:00
Anthony Zhang
b6bc841c39
Fix volume of spheres, domes, and their hollow variants.
2013-06-24 18:22:01 -04:00
Anthony Zhang
9db6192eba
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
2013-06-23 12:46:59 -04:00
Anthony Zhang
1e5f623cbb
Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
2013-06-22 23:08:51 -04:00
Anthony Zhang
58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
2013-06-22 23:05:34 -04:00
Anthony Zhang
7070f81c59
Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more.
2013-06-22 20:59:23 -04:00
Anthony Zhang
d4187866db
Add //scale <factor>
command (suggested by Jordach), fix transposition description in docs.
2013-06-18 15:05:49 -04:00
Anthony Zhang
0664cde287
Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
2013-05-30 20:38:56 -04:00
Anthony Zhang
f952ee4740
Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight.
2013-05-30 19:13:21 -04:00
Anthony Zhang
d7ae19b7b8
Fix the //move command (WorldEdit API is unaffected).
2013-05-18 19:00:12 -04:00
Anthony Zhang
18bc4e6815
Fix deserialization for real this time.
2013-04-29 19:52:00 -04:00
Anthony Zhang
98c5bc5c5f
Fix loading of schematics containing chests that had empty slots.
2013-04-28 19:01:24 -04:00
Sfan5
5e5c1dc6c3
Add Block Queue
2013-04-28 19:08:09 +02:00
Anthony Zhang
71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27 18:28:20 -04:00
Anthony Zhang
f5145d6ba1
Horrible, vile, disgusting hack. But it works.
2013-04-20 20:28:21 -04:00
Anthony Zhang
0317deb101
Metadata fix for serialization.
2013-03-27 18:07:52 -04:00
Anthony Zhang
65c218c3e2
Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included.
2013-03-20 17:31:00 -04:00
Anthony Zhang
d1828affff
Oops, forgot to load the compatibility module.
2013-03-20 17:18:21 -04:00
Anthony Zhang
9209d81d20
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-03-20 17:12:48 -04:00
Anthony Zhang
7eb102181b
Fixed bug where unmodified axis used pos1 coords instead of pos2 coords.
2013-02-17 14:11:55 -05:00