Commit Graph

235 Commits

Author SHA1 Message Date
40b8468b88 bypass dependency indirection for df_farming. 2022-08-07 21:30:13 -06:00
67bde482e1 split mapgen compatibility code into its own file 2022-08-07 18:21:47 -06:00
a1e837f9c0 mapgen torchspine wasn't having its timer set 2022-08-07 17:52:55 -06:00
cdaeb36b14 make hunters avoid repaired ancient lanterns 2022-08-07 14:43:08 -06:00
bc07e123ce 'splosions! 2022-08-07 14:27:29 -06:00
b1cbe64c7a buckets of oil and syrup should work in mineclone now 2022-08-07 12:34:59 -06:00
3df518fc16 add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. 2022-08-07 00:33:22 -06:00
c297978d50 add mcl fences 2022-08-06 20:12:42 -06:00
9f9389c9d5 stair dependencies 2022-08-06 19:54:14 -06:00
aec23c703d get rid of meselamp dependency, bring in ancient lanterns from deep roads 2022-08-06 16:11:39 -06:00
79e185f9cf Update subterrane 2022-08-04 11:45:37 -06:00
f15864319c mineclone 5 settings 2022-08-04 11:16:22 -06:00
799160836f hide flowing pit plasma from creative inventory 2022-08-03 21:17:29 -06:00
b1a1fe182b it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. 2022-08-03 21:07:25 -06:00
457b79b48d getting close to actually being able to run mineclone with this 2022-08-03 20:43:31 -06:00
bb6cb4efa1 add some mapgen stuff 2022-08-03 19:22:41 -06:00
69aac15eb3 reorganize 2022-08-03 11:38:40 -06:00
f5ff609a3c mine gas dependencies 2022-08-02 04:20:51 -06:00
c5fd4917b4 start getting some MCL equivalents set up 2022-08-02 04:09:18 -06:00
8f713d6fa4 beds 2022-08-01 22:05:31 -06:00
896c142473 more default dependencies 2022-08-01 21:51:53 -06:00
9cc10c52e0 fix some typos 2022-08-01 21:40:43 -06:00
57792c07f8 distilling out more dependencies 2022-08-01 21:38:01 -06:00
b6c4dedcfb Getting started on moving all default dependencies to a single root mod 2022-08-01 17:37:41 -06:00
e5ceed23b8 Merge branch 'master' into mineclone_compatibility 2022-08-01 14:58:39 -06:00
dbc5dd38a3 Squashed commit of the following:
commit 0a61781b99
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 14:50:07 2022 -0600

    add an additional check to ensure old timers don't cause inappropriate growth

commit 1d7b6010c3
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 13:21:29 2022 -0600

    stop timers when seeds are picked up

commit c8fa25ccd7
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 13:05:24 2022 -0600

    fix replacements for dwarven syrup taffy recipe

commit 4de45bb6d7
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 11:09:48 2022 -0600

    account for some additional mod dependencies

commit 83ea06bbaa
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Mon Aug 1 11:09:14 2022 -0600

    update cooking recipes to be more specific.

commit 302da3ec51
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Fri Jul 29 17:12:59 2022 -0600

    add location logging for debugging purposes

commit 11667e184e
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Sun Jul 24 16:54:21 2022 -0600

    add checks for submods being present

    the df_trees and df_farming checks are likely redundant, but if primordial layers are disabled someone might not have df_primordial_items installed.

commit 5906308d87
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Sun Jul 24 16:49:23 2022 -0600

    add config settings for biome restrictions, vastly reduce copy and paste in code

commit e52820c282
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Sat Jul 23 20:45:26 2022 -0600

    add initial stab at growing conditions - biome restrictions for trees

commit 7b99556df9
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Sat Jul 23 12:08:41 2022 -0600

    adding biome API. Not yet tested.

commit bf82b3b3fe
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Fri Jul 22 21:22:37 2022 -0600

    added stubs for growth permission for farming plants

commit 46765df3ef
Author: FaceDeer <derksenmobile@gmail.com>
Date:   Fri Jul 22 18:36:45 2022 -0600

    initial work for restricted plant growth. split out growth conditions for trees, and reworked torchspine to not use ABMs while I was at it.
2022-08-01 14:55:46 -06:00
d7af0261f3 call it "minetest_game" compatibility instead of "default" compatibility 2022-08-01 12:40:08 -06:00
1d8cb46272 initial work 2022-08-01 11:51:14 -06:00
47a63a1f09 latest versions of mapgen_helper and subterrane 2022-08-01 11:51:01 -06:00
f23d4115bd default fences using dfcaverns wood
also adding flora group to all plants, making spongestone drop dirt, and adding fuel recipes for primordial wood types
2022-07-22 02:27:57 -06:00
1b402a2403 copy/paste error in config description 2022-07-15 19:16:23 -06:00
18d2f190e8 make various primordial vegetation floodable. It grows back anyway. 2022-07-15 19:13:15 -06:00
beb89c5a64 remove another ABM 2022-07-15 18:57:01 -06:00
d1620a6f39 replace bloodthorn ABM with node timers, much more efficient. 2022-07-15 16:58:54 -06:00
edae8c1104 update subterrane version to include giant mushroom buildability fix
https://github.com/FaceDeer/dfcaverns/issues/27
https://github.com/FaceDeer/dfcaverns/issues/21
2022-07-15 15:07:41 -06:00
a243b613a3 fix typo in grow time, this was using cave wheat's delay multiplier
https://github.com/FaceDeer/dfcaverns/issues/18
2022-07-14 19:11:15 -06:00
64063bda36 add changes suggested by TurkeyMcMac to improve efficiency and lighting of surface tunnels
Suggested in https://github.com/FaceDeer/dfcaverns/issues/22
2022-07-14 18:48:32 -06:00
1f1b7efb95 add sugar group to sweet pod sugar 2022-07-14 18:40:35 -06:00
4884f1e51a add spawn functions to some trees that didn't have them 2022-07-13 22:01:50 -06:00
c3e3ea0d5d add sapling group to the primordial jungle mushroom 2022-07-13 20:06:39 -06:00
d4f12d19ec add stairs for primordial wood types. Also bump mycelial soil light sensitivity to 13 2022-07-11 22:13:25 -06:00
dbd12b2237 making mycelial dirt light-sensitive, fixing various drops 2022-07-11 20:30:49 -06:00
ca483a6f29 add a "sterile" harvested version of dimplecup to prevent endless spawn production 2022-07-11 18:30:34 -06:00
416fbb4e45 prevent spindlestem caps from producing endless spawn
Note that recipes will no longer work for players that already have these caps in their inventory. They'll need to place them and then re-harvest them to convert them to the new "sterile" cap node that drops on harvest.
2022-07-11 01:16:57 -06:00
289c353bb6 Pit caves (#20)
* A simple pit cave mod, based off of code from the volcano pipes in my magma_conduits mod

* option to seal off ocean pits

* reuse chasm's ignore list

* documentation

* rename findpits to prevent confusion with underworld glowing pits
v.2.3.0
2021-05-07 22:59:30 -06:00
79fd356477 update subterrane 2021-04-11 17:21:12 -06:00
b3525c98d5 add an api to chasms to let other mods build bridges without them being chopped up 2021-04-04 22:59:17 -06:00
3d7c2b43a4 fiddling with the prevalence of cave webs a bit 2021-03-29 11:48:10 -06:00
1dbea13f67 fix undeclared local v2.2 2021-03-28 15:38:30 -06:00
9b7e71c675 Chasms (#19)
* initial chasms mod

* tweak default chasm settings

* prevent chasms from breaching oil and magma seas, make veinstone actually do something

* overgenerate caverns to eliminate floating stalactites

* make veinstone punchable instead of right-clickable

* ensure dfcaverns get carved before chasms

this has an unfortunate tradeoff. Chasms will no longer have floating giant columns in them, but will also no longer have smaller stalactites and stalagmites. Also will carve chasms through lake water. Not sure if this is ideal.

* add rare big webs to the chasms, to give them a unique feature

* reverse the dependencies for df_caverns and chasms, let chasms go first.

* fix web generator

* add webs to level 3 tunnels, fix sunless sea chasms

* fix up tunnel webs

* make webs snappy

* make webs slightly more prevalent

* add chasms to the guide

* final touch-ups before merging

* allow anchoring against unloaded blocks
2021-03-28 15:20:52 -06:00