mirror of
				https://codeberg.org/tenplus1/mobs_redo.git
				synced 2025-11-04 09:15:32 +01:00 
			
		
		
		
	Compare commits
	
		
			54 Commits
		
	
	
		
			10e4dd92a0
			...
			ca34cc2274
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 
						 | 
					ca34cc2274 | ||
| 
						 | 
					168014b86f | ||
| 
						 | 
					6f8b6fe3f5 | ||
| 
						 | 
					dd16d63e8e | ||
| 
						 | 
					7bb5e2b382 | ||
| 
						 | 
					7b429df9e9 | ||
| 
						 | 
					0e72f0ca81 | ||
| 
						 | 
					fb42be6b28 | ||
| 
						 | 
					f54c3da9d7 | ||
| 
						 | 
					65e369e5fc | ||
| 
						 | 
					9f74408792 | ||
| 
						 | 
					18c7f0a422 | ||
| 
						 | 
					2fb7bf2c66 | ||
| 
						 | 
					f01e8a61d0 | ||
| 
						 | 
					b756aa50f5 | ||
| 
						 | 
					e83620553d | ||
| 
						 | 
					e5d1958e16 | ||
| 
						 | 
					6a4a02f3fb | ||
| 
						 | 
					5d88766b74 | ||
| 
						 | 
					d31da2d069 | ||
| 
						 | 
					00db86c924 | ||
| 
						 | 
					26ec61ee29 | ||
| 
						 | 
					a8ca00dc56 | ||
| 
						 | 
					4c80a55c04 | ||
| 
						 | 
					deee28fc59 | ||
| 
						 | 
					ab44080ff8 | ||
| 
						 | 
					9f46182bb4 | ||
| 
						 | 
					2535b5636e | ||
| 
						 | 
					2d014a75c4 | ||
| 
						 | 
					db3831dccf | ||
| 
						 | 
					29b2204f7c | ||
| 
						 | 
					7fbfd9d59c | ||
| 
						 | 
					e50d04a6aa | ||
| 
						 | 
					33589ebda0 | ||
| 
						 | 
					6670938c3d | ||
| 
						 | 
					f131806008 | ||
| 
						 | 
					49325c9c8d | ||
| 
						 | 
					8012250258 | ||
| 
						 | 
					ec44aa91c4 | ||
| 
						 | 
					f58841ab3e | ||
| 
						 | 
					350fc3647c | ||
| 
						 | 
					70c68f6ebc | ||
| 
						 | 
					c023ecc36f | ||
| 
						 | 
					9be934ec25 | ||
| 
						 | 
					f6e16a5503 | ||
| 
						 | 
					c06d071220 | ||
| 
						 | 
					ccbfe93f12 | ||
| 
						 | 
					6750d176ee | ||
| 
						 | 
					246b2769f7 | ||
| 
						 | 
					34b06df758 | ||
| 
						 | 
					0f1f3b4fb3 | ||
| 
						 | 
					774ce6671f | ||
| 
						 | 
					11e1d52cfb | ||
| 
						 | 
					c158e84e28 | 
							
								
								
									
										26
									
								
								api.txt
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								api.txt
									
									
									
									
									
								
							@@ -56,6 +56,8 @@ functions needed for the mob to work properly which contains the following:
 | 
				
			|||||||
   'view_range'    how many nodes in distance the mob can see a player.
 | 
					   'view_range'    how many nodes in distance the mob can see a player.
 | 
				
			||||||
   'damage'        how many health points the mob does to a player or another
 | 
					   'damage'        how many health points the mob does to a player or another
 | 
				
			||||||
                   mob when melee attacking.
 | 
					                   mob when melee attacking.
 | 
				
			||||||
 | 
					   'damage_group'  group in which damage is dealt, dedaults to "fleshy".
 | 
				
			||||||
 | 
					   'damage_texture_modifier' applies texture modifier on hit e.g "^[brighten"
 | 
				
			||||||
   'knock_back'    when true has mobs falling backwards when hit, the greater
 | 
					   'knock_back'    when true has mobs falling backwards when hit, the greater
 | 
				
			||||||
                   the damage the more they move back.
 | 
					                   the damage the more they move back.
 | 
				
			||||||
   'fear_height'   is how high a cliff or edge has to be before the mob stops
 | 
					   'fear_height'   is how high a cliff or edge has to be before the mob stops
 | 
				
			||||||
@@ -66,7 +68,10 @@ functions needed for the mob to work properly which contains the following:
 | 
				
			|||||||
                   water.
 | 
					                   water.
 | 
				
			||||||
   'air_damage'    holds damage per second inflicted to mob when standing in air.
 | 
					   'air_damage'    holds damage per second inflicted to mob when standing in air.
 | 
				
			||||||
   'lava_damage'   holds the damage per second inflicted to mobs when standing
 | 
					   'lava_damage'   holds the damage per second inflicted to mobs when standing
 | 
				
			||||||
                   in lava or fire or an ignition source.
 | 
					                   in lava.
 | 
				
			||||||
 | 
					   'fire_damage'   holds the damage per second inflicted to mobs when standing
 | 
				
			||||||
 | 
					                   in fire.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
   'light_damage'  holds the damage per second inflicted to mobs when light
 | 
					   'light_damage'  holds the damage per second inflicted to mobs when light
 | 
				
			||||||
                   level is between the min and max values below
 | 
					                   level is between the min and max values below
 | 
				
			||||||
   'light_damage_min' minimum light value when mob is affected (default: 14)
 | 
					   'light_damage_min' minimum light value when mob is affected (default: 14)
 | 
				
			||||||
@@ -76,7 +81,7 @@ functions needed for the mob to work properly which contains the following:
 | 
				
			|||||||
   'floats'        when set to 1 mob will float in water, 0 has them sink.
 | 
					   'floats'        when set to 1 mob will float in water, 0 has them sink.
 | 
				
			||||||
   'follow'        mobs follow player when holding any of the items which appear
 | 
					   'follow'        mobs follow player when holding any of the items which appear
 | 
				
			||||||
                   on this table, the same items can be fed to a mob to tame or
 | 
					                   on this table, the same items can be fed to a mob to tame or
 | 
				
			||||||
                   breed e.g. {"farming:wheat", "default:apple"}
 | 
					                   breed e.g. {"farming:wheat", "default:apple", "group:fish"}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
   'reach'               is how far the mob can attack player when standing
 | 
					   'reach'               is how far the mob can attack player when standing
 | 
				
			||||||
                         nearby, default is 3 nodes.
 | 
					                         nearby, default is 3 nodes.
 | 
				
			||||||
@@ -118,6 +123,8 @@ functions needed for the mob to work properly which contains the following:
 | 
				
			|||||||
                         continue chasing.
 | 
					                         continue chasing.
 | 
				
			||||||
   'arrow'               holds the pre-defined arrow object to shoot when
 | 
					   'arrow'               holds the pre-defined arrow object to shoot when
 | 
				
			||||||
                         attacking.
 | 
					                         attacking.
 | 
				
			||||||
 | 
					   'arrow_override'      function that allows tweaking of arrow entity from
 | 
				
			||||||
 | 
					                         inside mob definition (self) passed to function.
 | 
				
			||||||
   'dogshoot_switch'     allows switching between attack types by using timers
 | 
					   'dogshoot_switch'     allows switching between attack types by using timers
 | 
				
			||||||
                         (1 for shoot, 2 for dogfight)
 | 
					                         (1 for shoot, 2 for dogfight)
 | 
				
			||||||
   'dogshoot_count_max'  contains how many seconds before switching from
 | 
					   'dogshoot_count_max'  contains how many seconds before switching from
 | 
				
			||||||
@@ -131,6 +138,8 @@ functions needed for the mob to work properly which contains the following:
 | 
				
			|||||||
                         e.g. {"player", "mobs_animal:chicken"}.
 | 
					                         e.g. {"player", "mobs_animal:chicken"}.
 | 
				
			||||||
   'runaway_from'        contains a table with mob names to run away from, add
 | 
					   'runaway_from'        contains a table with mob names to run away from, add
 | 
				
			||||||
                         "player" to list to runaway from player also.
 | 
					                         "player" to list to runaway from player also.
 | 
				
			||||||
 | 
					   'ignore_invisibility' When true mob will still be able to see and attack
 | 
				
			||||||
 | 
					                         player even if invisible (invisibility mod only).
 | 
				
			||||||
   'blood_amount'        contains the number of blood droplets to appear when
 | 
					   'blood_amount'        contains the number of blood droplets to appear when
 | 
				
			||||||
                         mob is hit.
 | 
					                         mob is hit.
 | 
				
			||||||
   'blood_texture'       has the texture name to use for droplets e.g.
 | 
					   'blood_texture'       has the texture name to use for droplets e.g.
 | 
				
			||||||
@@ -406,7 +415,7 @@ the mobs:spawn, so it is recommended to use the above instead.
 | 
				
			|||||||
mobs:register_spawn(name, nodes, max_light, min_light, chance,
 | 
					mobs:register_spawn(name, nodes, max_light, min_light, chance,
 | 
				
			||||||
   active_object_count, max_height, day_toggle)
 | 
					   active_object_count, max_height, day_toggle)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
 | 
					mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
 | 
				
			||||||
   chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
 | 
					   chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
 | 
					A simpler way to handle mob spawns has been added with the mobs:spawn(def)
 | 
				
			||||||
@@ -460,6 +469,8 @@ This function registers a arrow for mobs with the attack type shoot.
 | 
				
			|||||||
       'visual'       same is in minetest.register_entity()
 | 
					       'visual'       same is in minetest.register_entity()
 | 
				
			||||||
       'visual_size'  same is in minetest.register_entity()
 | 
					       'visual_size'  same is in minetest.register_entity()
 | 
				
			||||||
       'textures'     same is in minetest.register_entity()
 | 
					       'textures'     same is in minetest.register_entity()
 | 
				
			||||||
 | 
					       'physical'     same is in minetest.register_entity() [default: false]
 | 
				
			||||||
 | 
					       'collide_with_objects'       same as above
 | 
				
			||||||
       'velocity'     the velocity of the arrow
 | 
					       'velocity'     the velocity of the arrow
 | 
				
			||||||
       'drop'         if set to true any arrows hitting a node will drop as item
 | 
					       'drop'         if set to true any arrows hitting a node will drop as item
 | 
				
			||||||
       'hit_player'   a function that is called when the arrow hits a player;
 | 
					       'hit_player'   a function that is called when the arrow hits a player;
 | 
				
			||||||
@@ -680,6 +691,12 @@ space to spawn mob [name], if so then a new position is returned for use,
 | 
				
			|||||||
otherwise nil is returned.
 | 
					otherwise nil is returned.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mobs:is_node_dangerous(mob_object, nodename)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					This function returns true if the node name given is harmful to the mob (mob_object),
 | 
				
			||||||
 | 
					it is mainly used when a mob is near a node it has to avoid.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
External Settings for "minetest.conf"
 | 
					External Settings for "minetest.conf"
 | 
				
			||||||
------------------------------------
 | 
					------------------------------------
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -690,6 +707,8 @@ External Settings for "minetest.conf"
 | 
				
			|||||||
                            is false)
 | 
					                            is false)
 | 
				
			||||||
   'mobs_spawn_protected'   if set to false then mobs will not spawn in protected
 | 
					   'mobs_spawn_protected'   if set to false then mobs will not spawn in protected
 | 
				
			||||||
                            areas (default is true)
 | 
					                            areas (default is true)
 | 
				
			||||||
 | 
					   'mobs_spawn_monster_protected'   if set to false then monsters will not spawn in
 | 
				
			||||||
 | 
					                            protected areas (default is true)
 | 
				
			||||||
   'remove_far_mobs'        if true then untamed mobs that are outside players
 | 
					   'remove_far_mobs'        if true then untamed mobs that are outside players
 | 
				
			||||||
                             visual range will be removed (default is true)
 | 
					                             visual range will be removed (default is true)
 | 
				
			||||||
   'mobname'                can change specific mob chance rate (0 to disable) and
 | 
					   'mobname'                can change specific mob chance rate (0 to disable) and
 | 
				
			||||||
@@ -713,6 +732,7 @@ External Settings for "minetest.conf"
 | 
				
			|||||||
   'mob_area_spawn'         When true will check surrounding area the size of the
 | 
					   'mob_area_spawn'         When true will check surrounding area the size of the
 | 
				
			||||||
                            mob for obstructions before spawning, otherwise it
 | 
					                            mob for obstructions before spawning, otherwise it
 | 
				
			||||||
                            defaults to checking the height of the mob only.
 | 
					                            defaults to checking the height of the mob only.
 | 
				
			||||||
 | 
					   'mob_smooth_rotate'      Enables smooth rotation when mobs turn by default.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Players can override the spawn chance for each mob registered by adding a line
 | 
					Players can override the spawn chance for each mob registered by adding a line
 | 
				
			||||||
to their minetest.conf file with a new value, the lower the value the more each
 | 
					to their minetest.conf file with a new value, the lower the value the more each
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										46
									
								
								crafts.lua
									
									
									
									
									
								
							
							
						
						
									
										46
									
								
								crafts.lua
									
									
									
									
									
								
							@@ -10,9 +10,8 @@ minetest.register_craftitem("mobs:nametag", {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
 | 
					if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
 | 
				
			||||||
	minetest.register_craft({
 | 
						minetest.register_craft({
 | 
				
			||||||
		type = "shapeless",
 | 
					 | 
				
			||||||
		output = "mobs:nametag",
 | 
							output = "mobs:nametag",
 | 
				
			||||||
		recipe = {"default:paper", "dye:black", "farming:string"}
 | 
							recipe = {{"default:paper", "dye:black", "farming:string"}}
 | 
				
			||||||
	})
 | 
						})
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -115,6 +114,22 @@ minetest.register_craft({
 | 
				
			|||||||
	}
 | 
						}
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- level 2 protection rune
 | 
				
			||||||
 | 
					minetest.register_craftitem("mobs:protector2", {
 | 
				
			||||||
 | 
						description = S("Mob Protection Rune (Level 2)"),
 | 
				
			||||||
 | 
						inventory_image = "mobs_protector2.png",
 | 
				
			||||||
 | 
						groups = {flammable = 2}
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					minetest.register_craft({
 | 
				
			||||||
 | 
						output = "mobs:protector2",
 | 
				
			||||||
 | 
						recipe = {
 | 
				
			||||||
 | 
							{"mobs:protector", "default:mese_crystal", "mobs:protector"},
 | 
				
			||||||
 | 
							{"default:mese_crystal", "default:diamondblock", "default:mese_crystal"},
 | 
				
			||||||
 | 
							{"mobs:protector", "default:mese_crystal", "mobs:protector"}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- saddle
 | 
					-- saddle
 | 
				
			||||||
minetest.register_craftitem("mobs:saddle", {
 | 
					minetest.register_craftitem("mobs:saddle", {
 | 
				
			||||||
	description = S("Saddle"),
 | 
						description = S("Saddle"),
 | 
				
			||||||
@@ -133,7 +148,7 @@ minetest.register_craft({
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- make sure we can register fences
 | 
					-- make sure we can register fences
 | 
				
			||||||
if default.register_fence then
 | 
					if minetest.get_modpath("default") and default.register_fence then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- mob fence (looks like normal fence but collision is 2 high)
 | 
					-- mob fence (looks like normal fence but collision is 2 high)
 | 
				
			||||||
default.register_fence("mobs:fence_wood", {
 | 
					default.register_fence("mobs:fence_wood", {
 | 
				
			||||||
@@ -149,6 +164,7 @@ default.register_fence("mobs:fence_wood", {
 | 
				
			|||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
 | 
					-- mob fence top (has enlarged collisionbox to stop mobs getting over)
 | 
				
			||||||
minetest.register_node("mobs:fence_top", {
 | 
					minetest.register_node("mobs:fence_top", {
 | 
				
			||||||
@@ -181,8 +197,6 @@ minetest.register_craft({
 | 
				
			|||||||
	}
 | 
						}
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- items that can be used as fuel
 | 
					-- items that can be used as fuel
 | 
				
			||||||
minetest.register_craft({
 | 
					minetest.register_craft({
 | 
				
			||||||
@@ -283,12 +297,18 @@ minetest.register_tool(":mobs:mob_reset_stick", {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
			tex_obj = obj
 | 
								tex_obj = obj
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								-- get base texture
 | 
				
			||||||
 | 
								local bt = tex_obj:get_luaentity().base_texture[1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if type(bt) ~= "string" then
 | 
				
			||||||
 | 
									bt = ""
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			local name = user:get_player_name()
 | 
								local name = user:get_player_name()
 | 
				
			||||||
			local tex = ""
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
			minetest.show_formspec(name, "mobs_texture", "size[8,4]"
 | 
								minetest.show_formspec(name, "mobs_texture", "size[8,4]"
 | 
				
			||||||
			.. "field[0.5,1;7.5,0;name;"
 | 
								.. "field[0.5,1;7.5,0;name;"
 | 
				
			||||||
			.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
 | 
								.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. bt .. "]"
 | 
				
			||||||
			.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
 | 
								.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
 | 
				
			||||||
			.. minetest.formspec_escape(S("Change")) .. "]")
 | 
								.. minetest.formspec_escape(S("Change")) .. "]")
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
@@ -339,17 +359,17 @@ minetest.register_node("mobs:meatblock", {
 | 
				
			|||||||
	tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
 | 
						tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
 | 
				
			||||||
	paramtype2 = "facedir",
 | 
						paramtype2 = "facedir",
 | 
				
			||||||
	groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
 | 
						groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
 | 
				
			||||||
	sounds = default.node_sound_leaves_defaults(),
 | 
						sounds = default and default.node_sound_leaves_defaults(),
 | 
				
			||||||
	on_place = minetest.rotate_node,
 | 
						on_place = minetest.rotate_node,
 | 
				
			||||||
	on_use = minetest.item_eat(20),
 | 
						on_use = minetest.item_eat(20)
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
minetest.register_craft({
 | 
					minetest.register_craft({
 | 
				
			||||||
	output = "mobs:meatblock",
 | 
						output = "mobs:meatblock",
 | 
				
			||||||
	type = "shapeless",
 | 
					--	type = "shapeless",
 | 
				
			||||||
	recipe = {
 | 
						recipe = {
 | 
				
			||||||
		"group:food_meat", "group:food_meat", "group:food_meat",
 | 
							{"group:food_meat", "group:food_meat", "group:food_meat"},
 | 
				
			||||||
		"group:food_meat", "group:food_meat", "group:food_meat",
 | 
							{"group:food_meat", "group:food_meat", "group:food_meat"},
 | 
				
			||||||
		"group:food_meat", "group:food_meat", "group:food_meat"
 | 
							{"group:food_meat", "group:food_meat", "group:food_meat"}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
})
 | 
					})
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,4 +1,4 @@
 | 
				
			|||||||
default
 | 
					default?
 | 
				
			||||||
tnt?
 | 
					tnt?
 | 
				
			||||||
dye?
 | 
					dye?
 | 
				
			||||||
farming?
 | 
					farming?
 | 
				
			||||||
@@ -7,3 +7,5 @@ intllib?
 | 
				
			|||||||
lucky_block?
 | 
					lucky_block?
 | 
				
			||||||
cmi?
 | 
					cmi?
 | 
				
			||||||
toolranks?
 | 
					toolranks?
 | 
				
			||||||
 | 
					pathfinder?
 | 
				
			||||||
 | 
					player_api?
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										2
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								init.lua
									
									
									
									
									
								
							@@ -22,4 +22,4 @@ dofile(path .. "/spawner.lua")
 | 
				
			|||||||
-- Lucky Blocks
 | 
					-- Lucky Blocks
 | 
				
			||||||
dofile(path .. "/lucky_block.lua")
 | 
					dofile(path .. "/lucky_block.lua")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
minetest.log("action", "[MOD] Mobs Redo loaded")
 | 
					print("[MOD] Mobs Redo loaded")
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,3 +0,0 @@
 | 
				
			|||||||
-- Support for the old multi-load method
 | 
					 | 
				
			||||||
dofile(minetest.get_modpath("intllib").."/init.lua")
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
@@ -11,7 +11,7 @@ msgstr ""
 | 
				
			|||||||
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
 | 
					"PO-Revision-Date: 2017-07-02 14:27+0200\n"
 | 
				
			||||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
 | 
					"Last-Translator: Wuzzy <almikes@aol.com>\n"
 | 
				
			||||||
"Language-Team: \n"
 | 
					"Language-Team: \n"
 | 
				
			||||||
"Language: de_DE\n"
 | 
					"Language: de\n"
 | 
				
			||||||
"MIME-Version: 1.0\n"
 | 
					"MIME-Version: 1.0\n"
 | 
				
			||||||
"Content-Type: text/plain; charset=UTF-8\n"
 | 
					"Content-Type: text/plain; charset=UTF-8\n"
 | 
				
			||||||
"Content-Transfer-Encoding: 8bit\n"
 | 
					"Content-Transfer-Encoding: 8bit\n"
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										4
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								mod.conf
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
 | 
				
			|||||||
name = mobs
 | 
					name = mobs
 | 
				
			||||||
depends = default
 | 
					depends =
 | 
				
			||||||
optional_depends = tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks
 | 
					optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder, player_api
 | 
				
			||||||
description = Adds a mob api for mods to add animals or monsters etc.
 | 
					description = Adds a mob api for mods to add animals or monsters etc.
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										129
									
								
								mount.lua
									
									
									
									
									
								
							
							
						
						
									
										129
									
								
								mount.lua
									
									
									
									
									
								
							@@ -1,14 +1,16 @@
 | 
				
			|||||||
-- lib_mount by Blert2112 (edited by TenPlus1)
 | 
					-- lib_mount by Blert2112 (edited by TenPlus1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					local is_50 = minetest.get_modpath("player_api") -- 5.x compatibility
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local abs, cos, floor, sin, sqrt, pi =
 | 
					local abs, cos, floor, sin, sqrt, pi =
 | 
				
			||||||
		math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
 | 
							math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
 | 
				
			||||||
------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
--
 | 
					--
 | 
				
			||||||
-- Helper functions
 | 
					-- Helper functions
 | 
				
			||||||
--
 | 
					--
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local node_ok = function(pos, fallback)
 | 
					local node_ok = function(pos, fallback)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	fallback = fallback or mobs.fallback_node
 | 
						fallback = fallback or mobs.fallback_node
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local node = minetest.get_node_or_nil(pos)
 | 
						local node = minetest.get_node_or_nil(pos)
 | 
				
			||||||
@@ -22,6 +24,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function node_is(pos)
 | 
					local function node_is(pos)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local node = node_ok(pos)
 | 
						local node = node_ok(pos)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if node.name == "air" then
 | 
						if node.name == "air" then
 | 
				
			||||||
@@ -45,6 +48,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function get_sign(i)
 | 
					local function get_sign(i)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	i = i or 0
 | 
						i = i or 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if i == 0 then
 | 
						if i == 0 then
 | 
				
			||||||
@@ -56,6 +60,7 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function get_velocity(v, yaw, y)
 | 
					local function get_velocity(v, yaw, y)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local x = -sin(yaw) * v
 | 
						local x = -sin(yaw) * v
 | 
				
			||||||
	local z =  cos(yaw) * v
 | 
						local z =  cos(yaw) * v
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -69,6 +74,9 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
local function force_detach(player)
 | 
					local function force_detach(player)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if not player then return end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local attached_to = player:get_attach()
 | 
						local attached_to = player:get_attach()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if not attached_to then
 | 
						if not attached_to then
 | 
				
			||||||
@@ -83,35 +91,46 @@ local function force_detach(player)
 | 
				
			|||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	player:set_detach()
 | 
						player:set_detach()
 | 
				
			||||||
	player_api.player_attached[player:get_player_name()] = false
 | 
					 | 
				
			||||||
	player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
 | 
					 | 
				
			||||||
	player_api.set_animation(player, "stand", 30)
 | 
					 | 
				
			||||||
	player:set_properties({visual_size = {x = 1, y = 1}})
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						local name = player:get_player_name()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if is_50 then
 | 
				
			||||||
 | 
							player_api.player_attached[name] = false
 | 
				
			||||||
 | 
							player_api.set_animation(player, "stand", 30)
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							default.player_attached[name] = false
 | 
				
			||||||
 | 
							default.player_set_animation(player, "stand", 30)
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
 | 
				
			||||||
 | 
						player:set_properties({visual_size = {x = 1, y = 1}})
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
minetest.register_on_leaveplayer(function(player)
 | 
					minetest.register_on_leaveplayer(function(player)
 | 
				
			||||||
	force_detach(player)
 | 
						force_detach(player)
 | 
				
			||||||
end)
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
minetest.register_on_shutdown(function()
 | 
					minetest.register_on_shutdown(function()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local players = minetest.get_connected_players()
 | 
						local players = minetest.get_connected_players()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for i = 1, #players do
 | 
						for i = 1, #players do
 | 
				
			||||||
		force_detach(players[i])
 | 
							force_detach(players[i])
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
end)
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
minetest.register_on_dieplayer(function(player)
 | 
					minetest.register_on_dieplayer(function(player)
 | 
				
			||||||
	force_detach(player)
 | 
						force_detach(player)
 | 
				
			||||||
	return true
 | 
						return true
 | 
				
			||||||
end)
 | 
					end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Just for correct detaching
 | 
					-- Just for correct detaching
 | 
				
			||||||
local function find_free_pos(pos)
 | 
					local function find_free_pos(pos)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local check = {
 | 
						local check = {
 | 
				
			||||||
		{x = 1,  y = 0, z =  0},
 | 
							{x = 1,  y = 0, z =  0},
 | 
				
			||||||
		{x = 1,  y = 1, z =  0},
 | 
							{x = 1,  y = 1, z =  0},
 | 
				
			||||||
@@ -124,10 +143,14 @@ local function find_free_pos(pos)
 | 
				
			|||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	for _, c in pairs(check) do
 | 
						for _, c in pairs(check) do
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
 | 
							local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
 | 
				
			||||||
		local node = minetest.get_node_or_nil(npos)
 | 
							local node = minetest.get_node_or_nil(npos)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if node and node.name then
 | 
							if node and node.name then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			local def = minetest.registered_nodes[node.name]
 | 
								local def = minetest.registered_nodes[node.name]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if def and not def.walkable and
 | 
								if def and not def.walkable and
 | 
				
			||||||
					def.liquidtype == "none" then
 | 
										def.liquidtype == "none" then
 | 
				
			||||||
				return npos
 | 
									return npos
 | 
				
			||||||
@@ -138,9 +161,9 @@ local function find_free_pos(pos)
 | 
				
			|||||||
	return pos
 | 
						return pos
 | 
				
			||||||
end
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-------------------------------------------------------------------------------
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
function mobs.attach(entity, player)
 | 
					function mobs.attach(entity, player)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
 | 
						entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
 | 
				
			||||||
	entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
 | 
						entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
 | 
				
			||||||
	entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
 | 
						entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
 | 
				
			||||||
@@ -154,12 +177,18 @@ function mobs.attach(entity, player)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	local attach_at = entity.driver_attach_at
 | 
						local attach_at = entity.driver_attach_at
 | 
				
			||||||
	local eye_offset = entity.driver_eye_offset
 | 
						local eye_offset = entity.driver_eye_offset
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	entity.driver = player
 | 
						entity.driver = player
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	force_detach(player)
 | 
						force_detach(player)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	player:set_attach(entity.object, "", attach_at, entity.player_rotation)
 | 
						if is_50 then
 | 
				
			||||||
		player_api.player_attached[player:get_player_name()] = true
 | 
							player_api.player_attached[player:get_player_name()] = true
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
							default.player_attached[player:get_player_name()] = true
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						player:set_attach(entity.object, "", attach_at, entity.player_rotation)
 | 
				
			||||||
	player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
 | 
						player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	player:set_properties({
 | 
						player:set_properties({
 | 
				
			||||||
@@ -170,8 +199,14 @@ function mobs.attach(entity, player)
 | 
				
			|||||||
	})
 | 
						})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	minetest.after(0.2, function()
 | 
						minetest.after(0.2, function()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if player and player:is_player() then
 | 
							if player and player:is_player() then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if is_50 then
 | 
				
			||||||
				player_api.set_animation(player, "sit", 30)
 | 
									player_api.set_animation(player, "sit", 30)
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
									default.player_set_animation(player, "sit", 30)
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
	end)
 | 
						end)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -180,12 +215,17 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function mobs.detach(player)
 | 
					function mobs.detach(player)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	force_detach(player)
 | 
						force_detach(player)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	minetest.after(0.1, function()
 | 
						minetest.after(0.1, function()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if player and player:is_player() then
 | 
							if player and player:is_player() then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			local pos = find_free_pos(player:get_pos())
 | 
								local pos = find_free_pos(player:get_pos())
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			pos.y = pos.y + 0.5
 | 
								pos.y = pos.y + 0.5
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			player:set_pos(pos)
 | 
								player:set_pos(pos)
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
	end)
 | 
						end)
 | 
				
			||||||
@@ -193,8 +233,8 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
					function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			||||||
	local yaw = entity.object:get_yaw() or 0
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						local yaw = entity.object:get_yaw() or 0
 | 
				
			||||||
	local rot_view = 0
 | 
						local rot_view = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if entity.player_rotation.y == 90 then
 | 
						if entity.player_rotation.y == 90 then
 | 
				
			||||||
@@ -202,30 +242,35 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			|||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local acce_y = 0
 | 
						local acce_y = 0
 | 
				
			||||||
	local velo = entity.object:get_velocity()
 | 
						local velo = entity.object:get_velocity() ; if not velo then return end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	entity.v = get_v(velo) * get_sign(entity.v)
 | 
						entity.v = get_v(velo) * get_sign(entity.v)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- process controls
 | 
						-- process controls
 | 
				
			||||||
	if entity.driver then
 | 
						if entity.driver then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local ctrl = entity.driver:get_player_control()
 | 
							local ctrl = entity.driver:get_player_control()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		-- move forwards
 | 
							-- move forwards
 | 
				
			||||||
		if ctrl.up then
 | 
							if ctrl.up then
 | 
				
			||||||
			entity.v = entity.v + entity.accel / 10
 | 
					
 | 
				
			||||||
 | 
								entity.v = entity.v + entity.accel * dtime
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		-- move backwards
 | 
							-- move backwards
 | 
				
			||||||
		elseif ctrl.down then
 | 
							elseif ctrl.down then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if entity.max_speed_reverse == 0 and entity.v == 0 then
 | 
								if entity.max_speed_reverse == 0 and entity.v == 0 then
 | 
				
			||||||
				return
 | 
									return
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			entity.v = entity.v - entity.accel / 10
 | 
								entity.v = entity.v - entity.accel * dtime
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		-- mob rotation
 | 
							-- mob rotation
 | 
				
			||||||
		local horz
 | 
							local horz
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if entity.alt_turn == true then
 | 
							if entity.alt_turn == true then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			horz = yaw
 | 
								horz = yaw
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if ctrl.left then
 | 
								if ctrl.left then
 | 
				
			||||||
@@ -241,23 +286,32 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			|||||||
		entity.object:set_yaw(horz - entity.rotate)
 | 
							entity.object:set_yaw(horz - entity.rotate)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if can_fly then
 | 
							if can_fly then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			-- fly up
 | 
								-- fly up
 | 
				
			||||||
			if ctrl.jump then
 | 
								if ctrl.jump then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				velo.y = velo.y + 1
 | 
									velo.y = velo.y + 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if velo.y > entity.accel then velo.y = entity.accel end
 | 
									if velo.y > entity.accel then velo.y = entity.accel end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			elseif velo.y > 0 then
 | 
								elseif velo.y > 0 then
 | 
				
			||||||
				velo.y = velo.y - 0.1
 | 
					
 | 
				
			||||||
 | 
									velo.y = velo.y - dtime
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if velo.y < 0 then velo.y = 0 end
 | 
									if velo.y < 0 then velo.y = 0 end
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			-- fly down
 | 
								-- fly down
 | 
				
			||||||
			if ctrl.sneak then
 | 
								if ctrl.sneak then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				velo.y = velo.y - 1
 | 
									velo.y = velo.y - 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if velo.y < -entity.accel then velo.y = -entity.accel end
 | 
									if velo.y < -entity.accel then velo.y = -entity.accel end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			elseif velo.y < 0 then
 | 
								elseif velo.y < 0 then
 | 
				
			||||||
				velo.y = velo.y + 0.1
 | 
					
 | 
				
			||||||
 | 
									velo.y = velo.y + dtime
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if velo.y > 0 then velo.y = 0 end
 | 
									if velo.y > 0 then velo.y = 0 end
 | 
				
			||||||
			end
 | 
								end
 | 
				
			||||||
		else
 | 
							else
 | 
				
			||||||
@@ -274,6 +328,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	-- if not moving then set animation and return
 | 
						-- if not moving then set animation and return
 | 
				
			||||||
	if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
 | 
						if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if stand_anim then
 | 
							if stand_anim then
 | 
				
			||||||
			mobs:set_animation(entity, stand_anim)
 | 
								mobs:set_animation(entity, stand_anim)
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
@@ -292,27 +347,26 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			|||||||
	entity.v = entity.v - 0.02 * s
 | 
						entity.v = entity.v - 0.02 * s
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if s ~= get_sign(entity.v) then
 | 
						if s ~= get_sign(entity.v) then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		entity.object:set_velocity({x = 0, y = 0, z = 0})
 | 
							entity.object:set_velocity({x = 0, y = 0, z = 0})
 | 
				
			||||||
		entity.v = 0
 | 
							entity.v = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		return
 | 
							return
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- enforce speed limit forward and reverse
 | 
						-- enforce speed limit forward and reverse
 | 
				
			||||||
	local max_spd = entity.max_speed_reverse
 | 
						if entity.v > entity.max_speed_forward then
 | 
				
			||||||
 | 
							entity.v = entity.max_speed_forward
 | 
				
			||||||
	if get_sign(entity.v) >= 0 then
 | 
						elseif entity.v < -entity.max_speed_reverse then
 | 
				
			||||||
		max_spd = entity.max_speed_forward
 | 
							entity.v = -entity.max_speed_reverse
 | 
				
			||||||
	end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	if abs(entity.v) > max_spd then
 | 
					 | 
				
			||||||
		entity.v = entity.v - get_sign(entity.v)
 | 
					 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	-- Set position, velocity and acceleration
 | 
						-- Set position, velocity and acceleration
 | 
				
			||||||
	local p = entity.object:get_pos()
 | 
						local p = entity.object:get_pos()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if not p then return end
 | 
						if not p then return end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local new_acce = {x = 0, y = -9.81, z = 0}
 | 
						local new_acce = {x = 0, y = entity.fall_speed, z = 0}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	p.y = p.y - 0.5
 | 
						p.y = p.y - 0.5
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -320,18 +374,23 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			|||||||
	local v = entity.v
 | 
						local v = entity.v
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if ni == "air" then
 | 
						if ni == "air" then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if can_fly == true then
 | 
							if can_fly == true then
 | 
				
			||||||
			new_acce.y = 0
 | 
								new_acce.y = 0
 | 
				
			||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	elseif ni == "liquid" or ni == "lava" then
 | 
						elseif ni == "liquid" or ni == "lava" then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if ni == "lava" and entity.lava_damage ~= 0 then
 | 
							if ni == "lava" and entity.lava_damage ~= 0 then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			entity.lava_counter = (entity.lava_counter or 0) + dtime
 | 
								entity.lava_counter = (entity.lava_counter or 0) + dtime
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if entity.lava_counter > 1 then
 | 
								if entity.lava_counter > 1 then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				minetest.sound_play("default_punch", {
 | 
									minetest.sound_play("default_punch", {
 | 
				
			||||||
					object = entity.object,
 | 
										object = entity.object,
 | 
				
			||||||
					max_hear_distance = 5
 | 
										max_hear_distance = 5
 | 
				
			||||||
				})
 | 
									}, true)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				entity.object:punch(entity.object, 1.0, {
 | 
									entity.object:punch(entity.object, 1.0, {
 | 
				
			||||||
					full_punch_interval = 1.0,
 | 
										full_punch_interval = 1.0,
 | 
				
			||||||
@@ -343,11 +402,14 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			|||||||
		end
 | 
							end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local terrain_type = entity.terrain_type
 | 
							local terrain_type = entity.terrain_type
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if terrain_type == 2 or terrain_type == 3 then
 | 
							if terrain_type == 2 or terrain_type == 3 then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			new_acce.y = 0
 | 
								new_acce.y = 0
 | 
				
			||||||
			p.y = p.y + 1
 | 
								p.y = p.y + 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			if node_is(p) == "liquid" then
 | 
								if node_is(p) == "liquid" then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				if velo.y >= 5 then
 | 
									if velo.y >= 5 then
 | 
				
			||||||
					velo.y = 5
 | 
										velo.y = 5
 | 
				
			||||||
				elseif velo.y < 0 then
 | 
									elseif velo.y < 0 then
 | 
				
			||||||
@@ -357,7 +419,9 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			|||||||
				end
 | 
									end
 | 
				
			||||||
			else
 | 
								else
 | 
				
			||||||
				if abs(velo.y) < 1 then
 | 
									if abs(velo.y) < 1 then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
					local pos = entity.object:get_pos()
 | 
										local pos = entity.object:get_pos()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
					if not pos then return end
 | 
										if not pos then return end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
					pos.y = floor(pos.y) + 0.5
 | 
										pos.y = floor(pos.y) + 0.5
 | 
				
			||||||
@@ -371,6 +435,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
				
			|||||||
	end
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	local new_velo = get_velocity(v, yaw - rot_view, velo.y)
 | 
						local new_velo = get_velocity(v, yaw - rot_view, velo.y)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	new_acce.y = new_acce.y + acce_y
 | 
						new_acce.y = new_acce.y + acce_y
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	entity.object:set_velocity(new_velo)
 | 
						entity.object:set_velocity(new_velo)
 | 
				
			||||||
@@ -382,12 +447,16 @@ end
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
-- directional flying routine by D00Med (edited by TenPlus1)
 | 
					-- directional flying routine by D00Med (edited by TenPlus1)
 | 
				
			||||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
 | 
					function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
 | 
				
			||||||
	local ctrl = entity.driver:get_player_control()
 | 
					
 | 
				
			||||||
 | 
						local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
 | 
				
			||||||
	local velo = entity.object:get_velocity()
 | 
						local velo = entity.object:get_velocity()
 | 
				
			||||||
	local dir = entity.driver:get_look_dir()
 | 
						local dir = entity.driver:get_look_dir()
 | 
				
			||||||
	local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
 | 
						local yaw = entity.driver:get_look_horizontal() + 1.57
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if not ctrl or not velo then return end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if ctrl.up then
 | 
						if ctrl.up then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		entity.object:set_velocity({
 | 
							entity.object:set_velocity({
 | 
				
			||||||
			x = dir.x * speed,
 | 
								x = dir.x * speed,
 | 
				
			||||||
			y = dir.y * speed + 2,
 | 
								y = dir.y * speed + 2,
 | 
				
			||||||
@@ -395,6 +464,7 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
 | 
				
			|||||||
		})
 | 
							})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	elseif ctrl.down then
 | 
						elseif ctrl.down then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		entity.object:set_velocity({
 | 
							entity.object:set_velocity({
 | 
				
			||||||
			x = -dir.x * speed,
 | 
								x = -dir.x * speed,
 | 
				
			||||||
			y =  dir.y * speed + 2,
 | 
								y =  dir.y * speed + 2,
 | 
				
			||||||
@@ -409,6 +479,7 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	-- firing arrows
 | 
						-- firing arrows
 | 
				
			||||||
	if ctrl.LMB and ctrl.sneak and shoots then
 | 
						if ctrl.LMB and ctrl.sneak and shoots then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local pos = entity.object:get_pos()
 | 
							local pos = entity.object:get_pos()
 | 
				
			||||||
		local obj = minetest.add_entity({
 | 
							local obj = minetest.add_entity({
 | 
				
			||||||
			x = pos.x + 0 + dir.x * 2.5,
 | 
								x = pos.x + 0 + dir.x * 2.5,
 | 
				
			||||||
@@ -416,11 +487,15 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
 | 
				
			|||||||
			z = pos.z + 0 + dir.z * 2.5}, arrow)
 | 
								z = pos.z + 0 + dir.z * 2.5}, arrow)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		local ent = obj:get_luaentity()
 | 
							local ent = obj:get_luaentity()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if ent then
 | 
							if ent then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			ent.switch = 1 -- for mob specific arrows
 | 
								ent.switch = 1 -- for mob specific arrows
 | 
				
			||||||
			ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
 | 
								ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
 | 
				
			||||||
			local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
 | 
								local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			yaw = entity.driver:get_look_horizontal()
 | 
								yaw = entity.driver:get_look_horizontal()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			obj:set_yaw(yaw + pi / 2)
 | 
								obj:set_yaw(yaw + pi / 2)
 | 
				
			||||||
			obj:set_velocity(vec)
 | 
								obj:set_velocity(vec)
 | 
				
			||||||
		else
 | 
							else
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -23,7 +23,8 @@ Lucky Blocks: 9
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Changelog:
 | 
					Changelog:
 | 
				
			||||||
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence)
 | 
					- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
 | 
				
			||||||
 | 
					- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
 | 
				
			||||||
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
 | 
					- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
 | 
				
			||||||
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
 | 
					- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
 | 
				
			||||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
 | 
					- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -13,6 +13,9 @@ mobs_griefing (Griefing Mobs) bool true
 | 
				
			|||||||
#    If false then Mobs no longer spawn inside player protected areas
 | 
					#    If false then Mobs no longer spawn inside player protected areas
 | 
				
			||||||
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
 | 
					mobs_spawn_protected (Spawn Mobs in protected areas) bool true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#    If false then Monsters no longer spawn inside player protected areas
 | 
				
			||||||
 | 
					mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#    If true Mobs will be removed once a map chunk is out of view
 | 
					#    If true Mobs will be removed once a map chunk is out of view
 | 
				
			||||||
remove_far_mobs (Remove far Mobs) bool true
 | 
					remove_far_mobs (Remove far Mobs) bool true
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -39,3 +42,6 @@ mob_area_spawn (Mob Area Spawn) bool false
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#    Enable peaceful player attack prevention
 | 
					#    Enable peaceful player attack prevention
 | 
				
			||||||
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
 | 
					enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#    Enable mobs smooth rotation
 | 
				
			||||||
 | 
					mob_smooth_rotate (Smooth rotation for mobs) bool true
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										
											BIN
										
									
								
								textures/mobs_protector2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/mobs_protector2.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 164 B  | 
		Reference in New Issue
	
	Block a user