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26
api.txt
26
api.txt
@ -56,6 +56,8 @@ functions needed for the mob to work properly which contains the following:
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||||
'view_range' how many nodes in distance the mob can see a player.
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||||
'damage' how many health points the mob does to a player or another
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mob when melee attacking.
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'damage_group' group in which damage is dealt, dedaults to "fleshy".
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'damage_texture_modifier' applies texture modifier on hit e.g "^[brighten"
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'knock_back' when true has mobs falling backwards when hit, the greater
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the damage the more they move back.
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'fear_height' is how high a cliff or edge has to be before the mob stops
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@ -66,7 +68,10 @@ functions needed for the mob to work properly which contains the following:
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water.
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'air_damage' holds damage per second inflicted to mob when standing in air.
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'lava_damage' holds the damage per second inflicted to mobs when standing
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in lava or fire or an ignition source.
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in lava.
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'fire_damage' holds the damage per second inflicted to mobs when standing
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in fire.
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'light_damage' holds the damage per second inflicted to mobs when light
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level is between the min and max values below
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'light_damage_min' minimum light value when mob is affected (default: 14)
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@ -76,7 +81,7 @@ functions needed for the mob to work properly which contains the following:
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'floats' when set to 1 mob will float in water, 0 has them sink.
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'follow' mobs follow player when holding any of the items which appear
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on this table, the same items can be fed to a mob to tame or
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breed e.g. {"farming:wheat", "default:apple"}
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breed e.g. {"farming:wheat", "default:apple", "group:fish"}
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'reach' is how far the mob can attack player when standing
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nearby, default is 3 nodes.
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@ -118,6 +123,8 @@ functions needed for the mob to work properly which contains the following:
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continue chasing.
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'arrow' holds the pre-defined arrow object to shoot when
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attacking.
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'arrow_override' function that allows tweaking of arrow entity from
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inside mob definition (self) passed to function.
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'dogshoot_switch' allows switching between attack types by using timers
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(1 for shoot, 2 for dogfight)
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'dogshoot_count_max' contains how many seconds before switching from
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@ -131,6 +138,8 @@ functions needed for the mob to work properly which contains the following:
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e.g. {"player", "mobs_animal:chicken"}.
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'runaway_from' contains a table with mob names to run away from, add
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"player" to list to runaway from player also.
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'ignore_invisibility' When true mob will still be able to see and attack
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player even if invisible (invisibility mod only).
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'blood_amount' contains the number of blood droplets to appear when
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mob is hit.
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'blood_texture' has the texture name to use for droplets e.g.
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@ -406,7 +415,7 @@ the mobs:spawn, so it is recommended to use the above instead.
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mobs:register_spawn(name, nodes, max_light, min_light, chance,
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active_object_count, max_height, day_toggle)
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mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
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mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
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chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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A simpler way to handle mob spawns has been added with the mobs:spawn(def)
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@ -460,6 +469,8 @@ This function registers a arrow for mobs with the attack type shoot.
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'visual' same is in minetest.register_entity()
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'visual_size' same is in minetest.register_entity()
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'textures' same is in minetest.register_entity()
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'physical' same is in minetest.register_entity() [default: false]
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'collide_with_objects' same as above
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'velocity' the velocity of the arrow
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'drop' if set to true any arrows hitting a node will drop as item
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'hit_player' a function that is called when the arrow hits a player;
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@ -680,6 +691,12 @@ space to spawn mob [name], if so then a new position is returned for use,
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otherwise nil is returned.
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mobs:is_node_dangerous(mob_object, nodename)
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This function returns true if the node name given is harmful to the mob (mob_object),
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it is mainly used when a mob is near a node it has to avoid.
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External Settings for "minetest.conf"
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------------------------------------
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@ -690,6 +707,8 @@ External Settings for "minetest.conf"
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is false)
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'mobs_spawn_protected' if set to false then mobs will not spawn in protected
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areas (default is true)
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'mobs_spawn_monster_protected' if set to false then monsters will not spawn in
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protected areas (default is true)
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'remove_far_mobs' if true then untamed mobs that are outside players
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visual range will be removed (default is true)
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'mobname' can change specific mob chance rate (0 to disable) and
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@ -713,6 +732,7 @@ External Settings for "minetest.conf"
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'mob_area_spawn' When true will check surrounding area the size of the
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mob for obstructions before spawning, otherwise it
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defaults to checking the height of the mob only.
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'mob_smooth_rotate' Enables smooth rotation when mobs turn by default.
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Players can override the spawn chance for each mob registered by adding a line
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to their minetest.conf file with a new value, the lower the value the more each
|
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|
46
crafts.lua
46
crafts.lua
@ -10,9 +10,8 @@ minetest.register_craftitem("mobs:nametag", {
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if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
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minetest.register_craft({
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type = "shapeless",
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output = "mobs:nametag",
|
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recipe = {"default:paper", "dye:black", "farming:string"}
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recipe = {{"default:paper", "dye:black", "farming:string"}}
|
||||
})
|
||||
end
|
||||
|
||||
@ -115,6 +114,22 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
-- level 2 protection rune
|
||||
minetest.register_craftitem("mobs:protector2", {
|
||||
description = S("Mob Protection Rune (Level 2)"),
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inventory_image = "mobs_protector2.png",
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groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
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output = "mobs:protector2",
|
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recipe = {
|
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{"mobs:protector", "default:mese_crystal", "mobs:protector"},
|
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{"default:mese_crystal", "default:diamondblock", "default:mese_crystal"},
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{"mobs:protector", "default:mese_crystal", "mobs:protector"}
|
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}
|
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})
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||||
-- saddle
|
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minetest.register_craftitem("mobs:saddle", {
|
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description = S("Saddle"),
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@ -133,7 +148,7 @@ minetest.register_craft({
|
||||
|
||||
|
||||
-- make sure we can register fences
|
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if default.register_fence then
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if minetest.get_modpath("default") and default.register_fence then
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-- mob fence (looks like normal fence but collision is 2 high)
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default.register_fence("mobs:fence_wood", {
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@ -149,6 +164,7 @@ default.register_fence("mobs:fence_wood", {
|
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}
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}
|
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})
|
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end
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-- mob fence top (has enlarged collisionbox to stop mobs getting over)
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minetest.register_node("mobs:fence_top", {
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@ -181,8 +197,6 @@ minetest.register_craft({
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}
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})
|
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|
||||
end
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||||
|
||||
|
||||
-- items that can be used as fuel
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minetest.register_craft({
|
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@ -283,12 +297,18 @@ minetest.register_tool(":mobs:mob_reset_stick", {
|
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|
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tex_obj = obj
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|
||||
-- get base texture
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local bt = tex_obj:get_luaentity().base_texture[1]
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if type(bt) ~= "string" then
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bt = ""
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end
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local name = user:get_player_name()
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local tex = ""
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minetest.show_formspec(name, "mobs_texture", "size[8,4]"
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.. "field[0.5,1;7.5,0;name;"
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.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
|
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.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. bt .. "]"
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.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
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.. minetest.formspec_escape(S("Change")) .. "]")
|
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end
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@ -339,17 +359,17 @@ minetest.register_node("mobs:meatblock", {
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tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
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paramtype2 = "facedir",
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groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
|
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sounds = default and default.node_sound_leaves_defaults(),
|
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on_place = minetest.rotate_node,
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on_use = minetest.item_eat(20),
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on_use = minetest.item_eat(20)
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})
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|
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minetest.register_craft({
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output = "mobs:meatblock",
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type = "shapeless",
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-- type = "shapeless",
|
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recipe = {
|
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"group:food_meat", "group:food_meat", "group:food_meat",
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"group:food_meat", "group:food_meat", "group:food_meat",
|
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"group:food_meat", "group:food_meat", "group:food_meat"
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{"group:food_meat", "group:food_meat", "group:food_meat"},
|
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{"group:food_meat", "group:food_meat", "group:food_meat"},
|
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{"group:food_meat", "group:food_meat", "group:food_meat"}
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}
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})
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|
@ -1,4 +1,4 @@
|
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default
|
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default?
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tnt?
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dye?
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farming?
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@ -7,3 +7,5 @@ intllib?
|
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lucky_block?
|
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cmi?
|
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toolranks?
|
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pathfinder?
|
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player_api?
|
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|
2
init.lua
2
init.lua
@ -22,4 +22,4 @@ dofile(path .. "/spawner.lua")
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-- Lucky Blocks
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dofile(path .. "/lucky_block.lua")
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minetest.log("action", "[MOD] Mobs Redo loaded")
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print("[MOD] Mobs Redo loaded")
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|
@ -1,3 +0,0 @@
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-- Support for the old multi-load method
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dofile(minetest.get_modpath("intllib").."/init.lua")
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|
@ -11,7 +11,7 @@ msgstr ""
|
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"PO-Revision-Date: 2017-07-02 14:27+0200\n"
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"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: de_DE\n"
|
||||
"Language: de\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
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|
4
mod.conf
4
mod.conf
@ -1,4 +1,4 @@
|
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name = mobs
|
||||
depends = default
|
||||
optional_depends = tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks
|
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depends =
|
||||
optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder, player_api
|
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description = Adds a mob api for mods to add animals or monsters etc.
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|
131
mount.lua
131
mount.lua
@ -1,14 +1,16 @@
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local is_50 = minetest.get_modpath("player_api") -- 5.x compatibility
|
||||
|
||||
local abs, cos, floor, sin, sqrt, pi =
|
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math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
@ -22,6 +24,7 @@ end
|
||||
|
||||
|
||||
local function node_is(pos)
|
||||
|
||||
local node = node_ok(pos)
|
||||
|
||||
if node.name == "air" then
|
||||
@ -45,6 +48,7 @@ end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
|
||||
i = i or 0
|
||||
|
||||
if i == 0 then
|
||||
@ -56,6 +60,7 @@ end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
|
||||
local x = -sin(yaw) * v
|
||||
local z = cos(yaw) * v
|
||||
|
||||
@ -69,6 +74,9 @@ end
|
||||
|
||||
|
||||
local function force_detach(player)
|
||||
|
||||
if not player then return end
|
||||
|
||||
local attached_to = player:get_attach()
|
||||
|
||||
if not attached_to then
|
||||
@ -83,35 +91,46 @@ local function force_detach(player)
|
||||
end
|
||||
|
||||
player:set_detach()
|
||||
player_api.player_attached[player:get_player_name()] = false
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player_api.set_animation(player, "stand", 30)
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if is_50 then
|
||||
player_api.player_attached[name] = false
|
||||
player_api.set_animation(player, "stand", 30)
|
||||
else
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(player, "stand", 30)
|
||||
end
|
||||
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
force_detach(player)
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
|
||||
local players = minetest.get_connected_players()
|
||||
|
||||
for i = 1, #players do
|
||||
force_detach(players[i])
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
force_detach(player)
|
||||
return true
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Just for correct detaching
|
||||
local function find_free_pos(pos)
|
||||
|
||||
local check = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
@ -124,10 +143,14 @@ local function find_free_pos(pos)
|
||||
}
|
||||
|
||||
for _, c in pairs(check) do
|
||||
|
||||
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
|
||||
local node = minetest.get_node_or_nil(npos)
|
||||
|
||||
if node and node.name then
|
||||
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if def and not def.walkable and
|
||||
def.liquidtype == "none" then
|
||||
return npos
|
||||
@ -138,9 +161,9 @@ local function find_free_pos(pos)
|
||||
return pos
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
||||
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
||||
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
|
||||
@ -154,12 +177,18 @@ function mobs.attach(entity, player)
|
||||
|
||||
local attach_at = entity.driver_attach_at
|
||||
local eye_offset = entity.driver_eye_offset
|
||||
|
||||
entity.driver = player
|
||||
|
||||
force_detach(player)
|
||||
|
||||
if is_50 then
|
||||
player_api.player_attached[player:get_player_name()] = true
|
||||
else
|
||||
default.player_attached[player:get_player_name()] = true
|
||||
end
|
||||
|
||||
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
|
||||
player_api.player_attached[player:get_player_name()] = true
|
||||
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
||||
|
||||
player:set_properties({
|
||||
@ -170,8 +199,14 @@ function mobs.attach(entity, player)
|
||||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
|
||||
if player and player:is_player() then
|
||||
player_api.set_animation(player, "sit", 30)
|
||||
|
||||
if is_50 then
|
||||
player_api.set_animation(player, "sit", 30)
|
||||
else
|
||||
default.player_set_animation(player, "sit", 30)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
@ -180,12 +215,17 @@ end
|
||||
|
||||
|
||||
function mobs.detach(player)
|
||||
|
||||
force_detach(player)
|
||||
|
||||
minetest.after(0.1, function()
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
local pos = find_free_pos(player:get_pos())
|
||||
|
||||
pos.y = pos.y + 0.5
|
||||
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end)
|
||||
@ -193,8 +233,8 @@ end
|
||||
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
@ -202,30 +242,35 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
end
|
||||
|
||||
local acce_y = 0
|
||||
local velo = entity.object:get_velocity()
|
||||
local velo = entity.object:get_velocity() ; if not velo then return end
|
||||
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
||||
-- process controls
|
||||
if entity.driver then
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
|
||||
-- move forwards
|
||||
if ctrl.up then
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
|
||||
entity.v = entity.v + entity.accel * dtime
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
entity.v = entity.v - entity.accel / 10
|
||||
entity.v = entity.v - entity.accel * dtime
|
||||
end
|
||||
|
||||
-- mob rotation
|
||||
local horz
|
||||
|
||||
if entity.alt_turn == true then
|
||||
|
||||
horz = yaw
|
||||
|
||||
if ctrl.left then
|
||||
@ -241,23 +286,32 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
entity.object:set_yaw(horz - entity.rotate)
|
||||
|
||||
if can_fly then
|
||||
|
||||
-- fly up
|
||||
if ctrl.jump then
|
||||
|
||||
velo.y = velo.y + 1
|
||||
|
||||
if velo.y > entity.accel then velo.y = entity.accel end
|
||||
|
||||
elseif velo.y > 0 then
|
||||
velo.y = velo.y - 0.1
|
||||
|
||||
velo.y = velo.y - dtime
|
||||
|
||||
if velo.y < 0 then velo.y = 0 end
|
||||
end
|
||||
|
||||
-- fly down
|
||||
if ctrl.sneak then
|
||||
|
||||
velo.y = velo.y - 1
|
||||
|
||||
if velo.y < -entity.accel then velo.y = -entity.accel end
|
||||
|
||||
elseif velo.y < 0 then
|
||||
velo.y = velo.y + 0.1
|
||||
|
||||
velo.y = velo.y + dtime
|
||||
|
||||
if velo.y > 0 then velo.y = 0 end
|
||||
end
|
||||
else
|
||||
@ -274,6 +328,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
end
|
||||
@ -292,27 +347,26 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
entity.v = entity.v - 0.02 * s
|
||||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- enforce speed limit forward and reverse
|
||||
local max_spd = entity.max_speed_reverse
|
||||
|
||||
if get_sign(entity.v) >= 0 then
|
||||
max_spd = entity.max_speed_forward
|
||||
end
|
||||
|
||||
if abs(entity.v) > max_spd then
|
||||
entity.v = entity.v - get_sign(entity.v)
|
||||
if entity.v > entity.max_speed_forward then
|
||||
entity.v = entity.max_speed_forward
|
||||
elseif entity.v < -entity.max_speed_reverse then
|
||||
entity.v = -entity.max_speed_reverse
|
||||
end
|
||||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:get_pos()
|
||||
|
||||
if not p then return end
|
||||
|
||||
local new_acce = {x = 0, y = -9.81, z = 0}
|
||||
local new_acce = {x = 0, y = entity.fall_speed, z = 0}
|
||||
|
||||
p.y = p.y - 0.5
|
||||
|
||||
@ -320,18 +374,23 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
local v = entity.v
|
||||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly == true then
|
||||
new_acce.y = 0
|
||||
end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
if ni == "lava" and entity.lava_damage ~= 0 then
|
||||
|
||||
entity.lava_counter = (entity.lava_counter or 0) + dtime
|
||||
|
||||
if entity.lava_counter > 1 then
|
||||
|
||||
minetest.sound_play("default_punch", {
|
||||
object = entity.object,
|
||||
max_hear_distance = 5
|
||||
})
|
||||
}, true)
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
@ -343,11 +402,14 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
end
|
||||
|
||||
local terrain_type = entity.terrain_type
|
||||
|
||||
if terrain_type == 2 or terrain_type == 3 then
|
||||
|
||||
new_acce.y = 0
|
||||
p.y = p.y + 1
|
||||
|
||||
if node_is(p) == "liquid" then
|
||||
|
||||
if velo.y >= 5 then
|
||||
velo.y = 5
|
||||
elseif velo.y < 0 then
|
||||
@ -357,7 +419,9 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
end
|
||||
else
|
||||
if abs(velo.y) < 1 then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
|
||||
if not pos then return end
|
||||
|
||||
pos.y = floor(pos.y) + 0.5
|
||||
@ -371,6 +435,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
end
|
||||
|
||||
local new_velo = get_velocity(v, yaw - rot_view, velo.y)
|
||||
|
||||
new_acce.y = new_acce.y + acce_y
|
||||
|
||||
entity.object:set_velocity(new_velo)
|
||||
@ -382,12 +447,16 @@ end
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
|
||||
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
|
||||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
|
||||
local yaw = entity.driver:get_look_horizontal() + 1.57
|
||||
|
||||
if not ctrl or not velo then return end
|
||||
|
||||
if ctrl.up then
|
||||
|
||||
entity.object:set_velocity({
|
||||
x = dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
@ -395,6 +464,7 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
})
|
||||
|
||||
elseif ctrl.down then
|
||||
|
||||
entity.object:set_velocity({
|
||||
x = -dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
@ -409,6 +479,7 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
-- firing arrows
|
||||
if ctrl.LMB and ctrl.sneak and shoots then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
local obj = minetest.add_entity({
|
||||
x = pos.x + 0 + dir.x * 2.5,
|
||||
@ -416,11 +487,15 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
z = pos.z + 0 + dir.z * 2.5}, arrow)
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
|
||||
if ent then
|
||||
|
||||
ent.switch = 1 -- for mob specific arrows
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
|
||||
yaw = entity.driver:get_look_horizontal()
|
||||
|
||||
obj:set_yaw(yaw + pi / 2)
|
||||
obj:set_velocity(vec)
|
||||
else
|
||||
|
@ -23,7 +23,8 @@ Lucky Blocks: 9
|
||||
|
||||
|
||||
Changelog:
|
||||
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence)
|
||||
- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
|
||||
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
|
||||
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
|
||||
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
|
||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
|
||||
|
@ -13,6 +13,9 @@ mobs_griefing (Griefing Mobs) bool true
|
||||
# If false then Mobs no longer spawn inside player protected areas
|
||||
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
|
||||
|
||||
# If false then Monsters no longer spawn inside player protected areas
|
||||
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
|
||||
|
||||
# If true Mobs will be removed once a map chunk is out of view
|
||||
remove_far_mobs (Remove far Mobs) bool true
|
||||
|
||||
@ -39,3 +42,6 @@ mob_area_spawn (Mob Area Spawn) bool false
|
||||
|
||||
# Enable peaceful player attack prevention
|
||||
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
|
||||
|
||||
# Enable mobs smooth rotation
|
||||
mob_smooth_rotate (Smooth rotation for mobs) bool true
|
||||
|
BIN
textures/mobs_protector2.png
Normal file
BIN
textures/mobs_protector2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 164 B |
Reference in New Issue
Block a user