Commit Graph

37 Commits

Author SHA1 Message Date
Hector Franqui
175d07476d Remove workspace.xml 2017-09-18 00:33:24 -04:00
Hector Franqui
580792284d Spawner: Fix undefined node 2017-09-15 18:29:38 -04:00
Hector Franqui
561b11f8fe Spawner: Fix typo 2017-09-15 18:17:19 -04:00
Hector Franqui
db415dee97 Occupations: Change building type format to be more flexible.
Spawner: Huge rework on logic to determine occupations. Warning! Completely incomprehensible code.
Schedule: Improve schedule check enqueue and execution.
Optimize walk_to_pos if used on distances < 3
Huge amounts of log cleanup.
Places: Improve adding shared places.
Improve orthogonal node scanning by using walkables and not one single node.
2017-09-15 14:51:37 -04:00
Hector Franqui
8e5d6d03f4 Spawner: Fix issue when "npcs" table is not present in restore_plotmarkers. 2017-09-01 18:27:17 -04:00
Hector Franqui
939181284b Spawner: Add workplaces properly to the usable nodes. 2017-09-01 14:14:35 -04:00
Hector Franqui
c9eb3b0ef4 Spawner: Workplaces are properly assigned to NPC.
If a workplace is assigned to a NPC, it is not used by any other NPC.
"/restore_plotmarkers" command also restores the workplace so it can
be used by other NPCs.
Occupations: Dialogues are registered on occupation registration.
2017-08-31 09:11:43 -04:00
Hector Franqui
df56e44bbd Add workplaces support.
Places:
Workplaces are now usable nodes.
Plotmarkers around a building can be scanned and their information stored into current plotmarker.
Slightly optimize plotmarker search.
Occupations:
Add test "priest" occupation definition.
Fix lots of bugs in initialization code.
Spawner:
Add ability to determine occupation name out of surrounding workplaces.
Assign occupation to spawned NPC using simple algorithm.
Others:
Reduce log noise a bit.
Fix some warnings.
2017-08-29 14:54:57 -04:00
Hector Franqui
59bb430e62 Spawner: Nearby plotmarkers are now scanned for all mg_villages:plotmarkers.
Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.
2017-08-28 15:43:57 -04:00
Hector Franqui
0ddb30c0f9 Finish implementation to find nearby plotmarkers. 2017-08-27 14:46:48 -04:00
Hector Franqui
19c5ca1d0c Add plotmarker search to adapt_mg_villages_plotmarker (WIP)
Small code cleanup.
2017-08-27 12:50:53 -04:00
Hector Franqui
4c102a70a4 Spawner: Large code refactor to remove dependency on plotmarkers.
Most spawner functions can now be called without giving a plotmarker.
Move scanning functions to places.lua.
Places: Cleanup and add more area-scanning functions.
Schedules: Bugfix where schedules weren't being executed due to wrong
"end" order in the do_custom() function.
Data: Moved random data to "data" folder.
Textures: Add 14 male textures and 10 female textures.
Occupations: Small tweaks to "default_basic" occupation.
2017-08-25 09:31:45 -04:00
Hector Franqui
5a93800e77 Occupations: Add schedule check function, allow enqueuing of schedule check 2017-08-11 12:03:45 -04:00
Hector Franqui
e70888c3e5 Fix bug with 'ignore' nodes when some map areas are not fully loaded but NPC try to perform actions on them. 2017-06-27 18:38:28 -04:00
Hector Franqui
cc56446206 NPC: (WIP) Schedule properties support adding one or multiple items to NPC inventory, and support taking one item from NPC inventory.
Attempt to fix child textures issue (2).
2017-06-21 21:07:36 -04:00
Hector Franqui
7110c49b42 Spawner: Avoid multiple spawning by not replacing the mg_villages:plotmarker, but just override its definition.
NPC: (WIP) Support change properties on schedules.
2017-06-21 07:16:11 -04:00
Hector Franqui
3df43ab580 Spawner: Assign sits, furnaces and storage nodes to spawned NPCs.
Small basic schedule change: NPCs now sit from 12-1 on whatever sit they 'own'.
Fixed /restore_plotmarkers not clearing all metadata.
NPC: Attempted to add a fix for the children growing on their own (due to mobs_redo).
2017-06-19 20:54:26 -04:00
Hector Franqui
c19ea70242 Spawner: Add clearing of 'replaced' string to /restore_plotmarkers 2017-06-18 11:19:33 -04:00
Hector Franqui
a3b428fe14 Fix README.txt and restore correct spawning frequency. 2017-06-17 13:21:24 -04:00
Hector Franqui
2530918fe9 Fix various bugs 2017-06-17 12:55:50 -04:00
Hector Franqui
a91160ecc6 NPC: Cleaned up debugging logs.
Standarized logs to have different levels.
Show by default only INFO, ERROR log messages.
Dialogues: Standarized function for NPC chat messages.
Removed trader.lua and trader_test.lua which are part of old 'mobs_npc' mod.
2017-06-17 09:44:25 -04:00
Hector Franqui
bf0f643e3e NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag.
NPC names aren't visible anymore.
Spawner: Added NPC statistics to plotmarkers.
Add statistics-based spawning for a more balanced, family-type spawning of NPCs.
2017-06-17 09:08:29 -04:00
Hector Franqui
adeeecd43e Pathfinding (WIP): Use MarkBu's pathfinder mod as the new pathfinder.
Actions: Modify walk_to_pos to use new pathfinding code.
Allow support for giving positions as strings or tables referring to specific places on Places Map.
Spawner: Assign beds to NPCs.
Increase amount of NPCs now being spawned as they are able to reach top floor beds.
Places: Slight overhaul and changes. Add more info to places.
NPC: Hide nametag.
2017-06-14 18:42:36 -04:00
Hector Franqui
d4e8744cfb Spawner: Assign entrance door to every NPC spawned.
Increased ABM chance to make NPC spawning less laggy.
Improved building scanning, finally now has correct data for scanning nodes.
Places: Finding entrances is limited now to MTG doors.
2017-05-19 14:36:11 -04:00
Hector Franqui
1d1a56592b Actions: Rewrite API to use executor function + constants of commands.
Re-write NPC add action/task functions, do_custom() to use new actions API.
Spawner: Find building entrances (WIP)
Places: Fix numerous bugs with add/get places functions.
Actions: Fix bugs with sittable task.
2017-05-13 13:17:45 -04:00
Hector Franqui
9b3d458872 Spawner: Part 1: Add initial code to find doors front/behind position.
Detect first floor nodes.
2017-05-05 18:34:16 -04:00
Hector Franqui
f4c374314a Actions: Enhance walking reliability by adding a moveto() at the end of every step and just before the next step.
Increase walking speed constants to more normal values.
2017-05-05 09:13:30 -04:00
Zorman2000
55c6146e94 Spawning: Find entrance doors to building. 2017-04-10 22:42:21 -04:00
Zorman2000
a667f538f8 Spawner: Find entrance doors (WIP) 2017-04-08 10:21:51 -04:00
Zorman2000
afe8dc8f6e Places: Detect building entrances (WIP) 2017-03-27 20:05:18 -04:00
Zorman2000
d375762d11 NPCs: Add random female and male names.
Spawner: Start adding metadata to spawner, places to NPCs. (WIP)
2017-03-27 14:47:31 -04:00
Zorman2000
509bf571b1 Spawner: Fixed spawning. (WIP) 2017-03-27 11:08:18 -04:00
Zorman2000
626ca68eb5 Spawner: Working node spawning. 2017-03-23 10:20:08 -04:00
Zorman2000
e937cc4ce4 Spawner: Moved all spawning code to spawner.lua.
Started progress on node timer-based NPC spawning (WIP)
2017-03-22 22:08:41 -04:00
Zorman2000
3649d5bc6a Spawner: Adds ABM for replacement for when LBM fails. 2017-03-18 12:58:36 -04:00
Zorman2000
f5fbda142e Spawner: Adds LBM to replace mg_villages:plotmarker with advanced_npc:auto_spawner (WIP).
Adds initial scan code (WIP).
2017-03-18 10:32:37 -04:00
Zorman2000
2e2815b559 Spawner: Add initial specification 2017-03-17 19:35:19 -04:00