Hector Franqui
d92b729e19
Fixed bugs related to door positioning, opening/closing, and finding
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positions in general.
2017-09-23 10:43:51 -04:00
Hector Franqui
43c69ffee4
Spawner: Add search radius and height to manual spawn egg.
2017-09-21 20:03:01 -04:00
Hector Franqui
164e09bed5
Farmer: Add trading list.
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Add 6 cotton seeds as initial inventory.
2017-09-21 18:55:29 -04:00
Hector Franqui
5a79b9a119
Trade: Fix name for stone hoe.
2017-09-21 18:55:02 -04:00
Hector Franqui
d55ffd06fc
Schedules: Allow to set trade list as a schedule property.
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Trade: Trading list now supports setting maximum sell count, buy count and how much to keep (in case of sell).
Add price for empty bucket.
2017-09-21 18:53:43 -04:00
Hector Franqui
c94edbc649
Log cleanup.
2017-09-21 13:45:34 -04:00
Hector Franqui
cb218fc9f9
Actions: Fix bug with not finding walkable positions around bed.
2017-09-21 13:45:09 -04:00
Hector Franqui
c37c4dd868
Default occupation: Perform casual trading during afternoon, none during
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the rest of the day.
2017-09-21 09:02:41 -04:00
Hector Franqui
cf77ab5299
Farmer: Add other schedule entries for commonplace tasks.
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Priest: Fixed missing dialogue issue.
Miner: Fixed indentation.
2017-09-18 01:13:20 -04:00
Hector Franqui
175d07476d
Remove workspace.xml
2017-09-18 00:33:24 -04:00
NewbProgrammer101
ee38dfe46b
Update init.lua
2017-09-17 12:42:55 -04:00
NewbProgrammer101
7f9fedba9d
Update default_miner.lua
2017-09-17 12:42:41 -04:00
NewbProgrammer101
5fed6e3a90
Update default_miner.lua
2017-09-17 12:42:24 -04:00
NewbProgrammer101
c3d5a995a6
Create default_miner.lua
2017-09-17 12:41:30 -04:00
NewbProgrammer101
a527bcd746
Update default_farmer.lua
2017-09-17 12:40:40 -04:00
NewbProgrammer101
e1a7efe9ab
Update default_priest.lua
2017-09-17 12:31:31 -04:00
Hector Franqui
2a979ef1fe
Actions: Add sounds to dig/place actions.
2017-09-17 12:11:31 -04:00
Hector Franqui
580792284d
Spawner: Fix undefined node
2017-09-15 18:29:38 -04:00
Hector Franqui
561b11f8fe
Spawner: Fix typo
2017-09-15 18:17:19 -04:00
Hector Franqui
db415dee97
Occupations: Change building type format to be more flexible.
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Spawner: Huge rework on logic to determine occupations. Warning! Completely incomprehensible code.
Schedule: Improve schedule check enqueue and execution.
Optimize walk_to_pos if used on distances < 3
Huge amounts of log cleanup.
Places: Improve adding shared places.
Improve orthogonal node scanning by using walkables and not one single node.
2017-09-15 14:51:37 -04:00
Hector Franqui
b02a78de6d
Default Farmer (WIP):
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Improve schedule entries, schedule check.
Change to new building type format.
2017-09-15 14:47:04 -04:00
Hector Franqui
8cf1e932bc
Default Priest:
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Change building type definitions to new format.
2017-09-15 14:46:08 -04:00
Hector Franqui
bcd6327a13
Merge branch 'master' of https://github.com/hkzorman/advanced_npc
2017-09-15 14:44:45 -04:00
Hector Franqui
866b25c63c
Pathfinder: Fix indentation.
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Improve path decorator to avoid jumping NPCs (in Minetest 0.5-dev)
2017-09-13 09:09:08 -04:00
Hector Franqui
70fd62825c
Actions: Fix bugs in dig and place actions.
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Fix bug in get_pos_argument() function.
Optimize walk_to_pos task and improve usage of access node.
Improve get_direction() by using vector.direction() and vector.round()
2017-09-13 09:06:58 -04:00
Hector Franqui
770125fae9
Log cleanup.
2017-09-12 09:09:15 -04:00
Hector Franqui
70c7a3c96f
Actions: Add mine animation to dig/place actions.
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Fix bug enabling wandering after dig action.
Improved "random" dir functionality for walk_step to avoid getting NPC stuck.
General formatting fixes.
2017-09-12 09:08:44 -04:00
NewbProgrammer101
245c2c32c2
My first pull request. ( #15 )
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* Delete occupations_data.lua
* Update default_priest.lua
* Update init.lua
2017-09-08 08:31:19 -04:00
Hector Franqui
ce47958144
Actions: Fix bugs and improve dig and place action commands.
2017-09-07 08:51:50 -04:00
Hector Franqui
2a0b0aa538
Occupations: Refactor all occupation defs into separate Lua files.
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Add WIP priest occupation.
Add WIP (very WIP) farmer occupation.
2017-09-05 22:47:03 -04:00
Hector Franqui
6c3988a731
Occupation: Add ability to set some of the NPCs properties.
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Currently, you can set:
- Trader status
- Whether to show or hide gift items hints
NPC: Add enable/disable gift item hints flag
Schedules: Allow to set the enable/disable gift item hints flag
Dialogues: Add ability to choose from normal dialogues if hint dialogues are disabled.
2017-09-05 19:02:50 -04:00
Hector Franqui
8e5d6d03f4
Spawner: Fix issue when "npcs" table is not present in restore_plotmarkers.
2017-09-01 18:27:17 -04:00
Hector Franqui
fe5a155177
Fix bug with dialogues being cleared for NPCs on occupation init.
2017-09-01 18:15:53 -04:00
Hector Franqui
cd8e3c09cb
Priest occupation (WIP)
2017-09-01 14:15:23 -04:00
Hector Franqui
48eb8078b3
Schedules: Add support to change flags in schedules.
2017-09-01 14:15:01 -04:00
Hector Franqui
939181284b
Spawner: Add workplaces properly to the usable nodes.
2017-09-01 14:14:35 -04:00
Hector Franqui
40ac2a55a1
Actions: Fix bug and add support for using access node.
2017-09-01 14:13:13 -04:00
Hector Franqui
ba6348663b
Dialogues: Fix bug when not having custom trade offers.
2017-08-31 17:59:46 -05:00
Hector Franqui
c9eb3b0ef4
Spawner: Workplaces are properly assigned to NPC.
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If a workplace is assigned to a NPC, it is not used by any other NPC.
"/restore_plotmarkers" command also restores the workplace so it can
be used by other NPCs.
Occupations: Dialogues are registered on occupation registration.
2017-08-31 09:11:43 -04:00
Hector Franqui
706a5cf188
Add occupation name to entity properties.
2017-08-29 18:16:48 -05:00
Hector Franqui
e85a8161c3
Change names to match convention.
2017-08-29 18:12:21 -05:00
Hector Franqui
337f8c46b7
Small bug fixes and log cleanups.
2017-08-29 14:55:38 -04:00
Hector Franqui
4ec8ad7f7f
Add priest texture (WIP)
2017-08-29 14:55:21 -04:00
Hector Franqui
df56e44bbd
Add workplaces support.
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Places:
Workplaces are now usable nodes.
Plotmarkers around a building can be scanned and their information stored into current plotmarker.
Slightly optimize plotmarker search.
Occupations:
Add test "priest" occupation definition.
Fix lots of bugs in initialization code.
Spawner:
Add ability to determine occupation name out of surrounding workplaces.
Assign occupation to spawned NPC using simple algorithm.
Others:
Reduce log noise a bit.
Fix some warnings.
2017-08-29 14:54:57 -04:00
Hector Franqui
59bb430e62
Spawner: Nearby plotmarkers are now scanned for all mg_villages:plotmarkers.
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Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.
2017-08-28 15:43:57 -04:00
Hector Franqui
0ddb30c0f9
Finish implementation to find nearby plotmarkers.
2017-08-27 14:46:48 -04:00
Hector Franqui
19c5ca1d0c
Add plotmarker search to adapt_mg_villages_plotmarker (WIP)
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Small code cleanup.
2017-08-27 12:50:53 -04:00
Hector Franqui
d347b6fad5
Finish implementation of npc.places.find_plotmarkers.
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Small code refactor.
2017-08-27 12:32:04 -04:00
Hector Franqui
ceae61f553
Add gitignore to IntelliJ folder
2017-08-27 11:41:35 -04:00
Hector Franqui
a4fd06d1c6
Add nearby plotmarkers search
2017-08-27 11:28:40 -04:00