**** CHANGES & ADDITIONS ****
* 3d_armor
- Refactor armors to be mods rather than hardcoded into API (#78)
- Update LDoc helper scripts for separating armor into mods (#80)
- Added Esperanto translation
- more exhaustive attempt to display a wielded item w/
wieldview (#84)
- Update README.md (#94)
- Swedish translation (+refresh translations and remove outdated
meta) (#97)
- Update LICENSE.md
- add animations for use w/ the emote mod (#98)
- Change Fire Protection Function (#100)
* ambience
- player can set sound and music volumes which are saved
- update license file
- replace non-commercial sounds
- resize screenshot to meet contentdb size limit
- add license.txt
- replace icecrack sound with free one
- amend load msg's
* awards
- Use client-side translation instead of intllib
- Remove intllib from dependencies
- Use GitLab CI instead of Travis
- Save data at a regular interval
* bakedclay
- add info to license.txt
- update license.txt
- remove technic_cnc dependency, register cnc nodes using
minetest.after
- remove 0.4.x support for better 5.x mod compatibility
- add 'stairsplus_clay_compatibility' setting
- remove stack_max limit of 99 for [game] to handle instead.
* basic_materials
- Add aluminum bar, strip and wire, gold strip and stainless steel
bar and strip. (#16)
- add first class support for repixture (#19)
- add techage support (#20)
* bonemeal
- added farming's asparagus, spinach, eggplant
- add ginger
- add helper function and new screenshot
- update license.txt
- add moretrees' poplar small sapling
- add 'bonemeal.disable_deathbones_recipe' setting
- can bonemeal barley, hemp, rye, oat, mint, sunflower seeds
- add rice seed
- add Everness support (thx imre84)
* chesttools
- added mod.conf
- prepared for colored chests (8 colors)
- added colorwallmounted variant of chest
- added right textures when pipeworks is installed
- allow players who can access the chest to dig it
- set infotext after swapping node
* climate_api: v1.2.0
- make humidity timescale configurable via variable
- Implement support for lighting_monoid
* digilines: Add ES locale and update the template (#77)
* farming
- tweak crop levels on map, add strawberry if ethereal mod not
active
- add strawberry rarity to farming.conf_example
- change golden carrot recipe (carrot + gold lump)
- added spinach; eggplant; asparagus; Chili Powder; new
Onigiri (thanks Atlante for new textures), mapgen now inside own
crop file, added new lucky blocks
- update readme
- add items to readme craftable list
- change melon textures, complaints they looked too similar to
minecraft
- add ginger (thanks Atlante for textures)
- remove some borrowed textures for new ones
- add Esperanto translation (thx Jolesh)
- add sugar cube
- new sugar cube texture
- change barley textures, increase steps to 8
- new melon textures and license (thanks alerikaisattera)
- new coffee crop textures by XSSheep
- new popcorn texture by smoke_th
- new pumpkin & jack o' lantern textures (thanks alerikaisattera)
- add new pie textures
- recipe for yellow dye using onion
- update pie textures
- add new burger texture (thanks Shadall)
* mesecons
- Add recipe to straighten wire (#629)
- Add Esperanto translation (#625)
- Add option to disable printing inside a luacontroller (#633)
- Add pitch variations for most noteblock sounds (#535)
* mobs
- replace meatblock textures with own, add raw meatblock
* mobs_animal: add hairball item
* moreblocks: Add portuguese Brazilian language (#193)
* nether: v3.4 Add giant crystal geodes (#35)
* pipeworks: Add digilines to teleport tube and refactor code (#49)
* plantlife_modpack
- Add German translation (#29)
- Added Esperanto translation (#36)
* regional_weather: v1.2.0
- v1.1.0 Enable shadows
- v1.1.1 Add additional constraints
- v1.2.0 Decrease strength of lighting effects
* scifi_nodes: add forcefield node (#75)
* skinsdb
- Add uv wrapped 1.8 hand model (#74)
- Add portuguese Brazilian language (#76)
- Add compatibility w/ animations of the emote mod (#82)
- Add hand_monoid support (#81)
* spears: Version 2.4 - Add pigiron
* technic
- Add LV led and lamp
- add recipes to grind all sand types into stone dust
- Chainsaw: Add certain dftrees "fruit"-like nodes
- Add Japanese translation (#613)
* tsm_pyramids: Version 1.0.4 - Respawn spawner entity on punch/load
* unified_inventory
- Craft guide: Add support for colored items (#213)
- Make bags support lite mode
- Waypoints: Add teleportation button
**** BUG FIX & IMPROVEMENTS ****
* 3d_armor
- Preserve fall_damage_add_percent when setting player armor (#81)
- Add and fix Brazillian Portuguese translation (#85)
- add fake player check (#86)
- remove reference to smartshop image (#88)
- remove pointless dependency on bakedclay (#90)
- typo correct (#92)
- don't trigger armor:punch when max_hp decreases
* WorldEdit: Harden //mtschemprob against incorrect input
* areas: Fix chat command typo (#64)
* awards
- Fix lumberjack award only working for default tree
- Fix "On the Way" being added with no rails
* bakedclay
- fix flowerpot order
* basic_meterials: make nodes digable in mcl* survival mode
* bonemeal
- update rhubarb and strawberry growth
- tidy helper function
- change barley steps to 8
- fix bonemeal take item on every use
- code tidy
- readme updated, thanks eschan145
- only take item when used on bonemeal node
* chesttools
- fixed crash
- fix crash (fixes#2)
- trigger pipeworks visual connection when placing a shared chest
next to a pipe
* climate_api: v1.2.1
- Optimize code and modernize API calls
- v1.1.0 Enable shadow registration, improve indoor check
- Fix bad mod.conf
- lib/trigger: remove unrequired tests
- Do nothing when no player online
- Lower GSCYCLE: more cycles to skip
- Try to disable MTG weather, reconfigure global cycle length,
reformatting
- Rework humidity system, fix bug regarding global influences not
registering
- v1.1.1 tweak humidity to consider biome even more
- Add missing warning translation
- Fix broken translation call
- v1.2.1 Fix incorrect call to player_monoids
* darkage: fix unified_dyes integration (#14)
* digilines
- Fix LCD Z-fighting in distant places, large coordinates
- Don't record a protection violation when players aren't allowed to
modify a node (#78)
* farming
- add random seed for each registered decoration, tidy code
- increase selection box to show crop has matured, fix strawberry
plant issue, add step to rhubarb growth
- fix strawberry issue
- code consistency
- tweak mint and pineapple spawning
- fix translations to toolrank hoe's
- localize math.random for cocoa generation
- fix rhubarb_drops (thx Adam0207) and jaffa cake recipe (thx
SFence)
- fix ginger final select
- remove ginger growing
- fix onigiri typo (thx fluxionary)
- add missing recipe
- fix translation (thx fluxionary)
- Add ABM labels
- reduce onion colours to fix blur
- capatalize spinach and asparagus descriptions
- fix pea textures (thx fluxionary)
- check for old wheat/cotton seeds and grow to stage_1 via abm
- seeds made with register_plant function are placed in world and
germinate into stage_1 of crop.
- use farming seed placer function
- return to default wet soil behaviour (within 3 nodes all axis)
- tweak soil dry abm
- placable mint and sunflower seeds, added waving to most crops
- re-add rice seeds and recipe to dry into edible rice
- rice crop has chance of giving more
- junglegrass drops rice seed instead of rice food
- fix turkish delight recipe (thx kiedtl)
* hangglider
- [WIP] cleanup, remove old 0.4 code (#6)
- fix fly upwards (#7)
- Make areas warning time configurable (#8)
- Fix mixed spaces+tabs
* hbsprint: Add LuaCheck and GitHub workflow (#32)
* home_workshop_modpack: fix crash due nil itemstack (#13)
* homedecor_modpack
- add not in creative inventory group to bed extended since it is
made by placing a bed over top of another
- fix https://github.com/mt-mods/dreambuilder_game/issues/20 - quote
on quote improper dor rotation which turned out to be badly applied
model work around
- restart smoke particle effects on reload (#48)
- fix https://github.com/mt-mods/homedecor_modpack/issues/49
- fix all or edge cases for
https://github.com/mt-mods/homedecor_modpack/issues/49 not caught by
the last commit
- fix https://github.com/mt-mods/homedecor_modpack/issues/50/ - swap
l to 1 in translations
- Fix ugly looking fakegrass (#51)
- Fix uncraftable items (#53)
- fix burnable wood large table top (#54)
- Fix lockable items having the same craft as the normal
version (#55)
* item_drop: Fix error when picking up a node with deprecated tile
definition (#40)
* locks: add missing mod.conf
* maptools
- Fix alpha texture warnings (#34)
- Fix nodenames in the docs (#35)
* markers
- replaced deprecated getpos function
- Add dependency
- Merge pull request #8 from nanepiwo/patch-1
- Fix mod.conf
* mesecons
- Handle invalid param2 in presets.lua (#623)
- Fix typo in hydroturbine recipe (#624)
- Add automated tests for some mods (#605)
- Fix mvps receptor_off issue (#627)
- Avoid deprecated item metadata accessors (#630)
- Do not print the mesecons OK message
* mob_horse
- code tidy
- fix driver eye level
- amend loaded msg
* mobs
- check pos/def for nil value in add_mob function
- tweak mod following to work better
- have mobs jump slightly when grown to avoid being caught in floor
- add damage_radius and texture to mobs:boom()
- tidy code
- fix node position
- revert node position (git gui test)
- api.txt updated with mapgen_dirt entry
- code tidy and default sounds fix
- mobs_class made global (be careful anyone changing this)
- fix smooth rotation jitters
- localise math.deg
- fix peaceful player check
- add .uacheckrc file (thanks Niklp)
- tidy some luacheckrc warnings
- update .luacheckrc
- add ignore to .luacheckrc
- update settingtypes.txt
- add ability to read 'looting_level' from tool definition and meta for extra drops
- update punch sound to cc0 version
- update license.txt
- remove yaw clamping, causes mob jitters
- check staticdata for egg capture
- clean aliased mob staticdata
- fix variable error (thx Niklp)
- better water avoidance and escape
- remove duplicate on_die info (thx Bastrabun)
- update api.txt
- update pathfinding defaults to add settings (thx Bla)
- turn/animate mob on knockback, code tidy
- add return true to on punch
- add animation nil check
- add mob_height_fix setting so it can be disabled.
- add mob_hit_effect switch so mob highlights when punched
- fix env timer issue
- add check for 'injured' animation
- fix type and update readme
- code tidy, updated readme (thx eschan145)
- add friendly_fire mob setting for arrows (thx eschan145)
- fix friendly fire bug and add provide moveresult information to
do_custom
- fix nil check for on_spawn
- fix flying mobs sinking into water
- reset parent movement after baby born
- add staticdata clean function, update api.txt
- 2nd attempt at clamping yaw to stop spinny mobs
- simplify yaw clamping
- fix group attack anim reset, tidy code
- mobs ordered to "stand", fix knockback
- pause timer reset
- better way to reset pause_timer with "stand" order
- if min/max light set to 15, only kill mob with natural light
- update api.txt
- if max_light_damage is 16 then use natural light value to damage
mob
- when attacking dont call unecessary functions every step
- tweak do_jump for better blockage checks
- have separate get_nodes function for nodes around mob, update
api.txt
- add 'mob_node_timer_interval' and 'mob_main_timer_interval'
settings to handle function timings
- updated readme
- fix jumping when on need to
- added 'mobs_attack_creatura' setting for monsters to attack
Creatura mob mobs
- monsters will always attack creatura mobs, anything else will
defend it's owner if attacked.
- added check to be sure creatura mod enabled
- tweak child textures when growing
- add mtobjid mod to optional dependencies, stop mob count going
below 0
- remove htimer, tweak update_tag()
* mobs_animal
- sheeps wont drop wool when killed if sheared (thx Mazes)
- code tidy
- have sheep spawn in mixed herds
- add herd node check
- fix dye'd sheep protection (thx Niklp)
- update license.txt (need some licenses filled)
- fix evil bunny
- fix crash when no default
- new sheep models by Sirrobzeroone to fix dark entity glitch when
shaders enabled
- fix bunny model with shader issues (thanks sirrobzeroone)
- set very low water_damage so bunny,cow,kitten,panda,sheep,warthog
avoids water
- new sheep model, textures and code changes by sirrobzeroone (many
thanks)
- add low water damage level so sheep fear water
- fix sheep dye bugs (nametag missing, double dye usage, dye'ing
same colour sheep)
- increase sheep spawn chance when ethereal active
- re-add sheep spawn neighbor of "group:grass"
- cows can be milked using both wooden bucket mods
- tidy code, add special kitten spawn
- proper positioning of grown sheep
- fix evil bunny
- tidy bunny code
- remove test line
* mobs_monster
- code tidy
- change tree monster textures (mc issues)
- change cobweb texture (mc issue)
- update screenshot
- fix lava_pick outputs (thanks fluxionary)
- update license.txt
- fix crash when no default
- remove any older model mese monsters that haven't already
despawned.
- sand and stone monster models updated along with textures (thanks
Sirrobzeroone)
- disable friendly_fire for dungeon master (they can take a
fireball)
- readme updated (thanks eschan145)
- remember mese monster type
- new fireball texture
* moon_phases: v2.1.1 Fix bad mod.conf
* moremesecons
- Fix comma typos (#27)
- Fix error in command blocks (#30)
* moreores
- Pass material to hoe registration (#48)
- Add tool groups for use by various mods (#50)
- Replace Travis CI with GitHub Actions (#51)
* moretrees
- Divorce biome lib and cleanup code (#11)
- fix https://github.com/mt-mods/moretrees/issues/17 resolves old
legacy code for small varients that was missed when removing biome
lib
- manual merge https://github.com/mt-mods/moretrees/pull/19 and
resolve conflicts
- Ensure ethereal is a compatible version if loaded (#21)
- Player placed fruits have param2 set to 1 (#24)
- Improve and add missing Spanish strings (#27)
- fix gennotify ids table being corrupted when clear decorations is
called (#28)
- Fix some typos in tree names in the biome decoration defs
* names_per_ip: Fix call to deprecated function warning (#9)
* nether
- Use Minetest_game fences API if it's available (#57)
- Add gravel sounds to lava crust (#58)
- fumaroles: don't extinguish fires outside of the nether (#60)
- fix the sky in the nether caverns when using climate_api (#61)
- A fix for Netherrack slab being called Deep Netherrack slab (#63)
- Update localization files
- add some French translations
- restore string key in template
- Hide unknown nodes under the nether bug (#72)
* pipeworks
- check if target is protected before trying to break/place a node,
so as not to trigger protection violations (#42)
- check if machine is protected before trying to break/place a
node (#43)
- fix https://github.com/mt-mods/pipeworks/issues/44
- Store teleport tube DB more compactly (#45)
- Prevent vacuum tubes breaking themselves and refactor code (#51)
- make minor bugfixes to restore compat with mineclone2
- make all nodes diggable in mcl* survival mode
- Fix deprecated call to `player:get_look_pitch()`
- Use sane default i3 inventory settings when missing (#57)
- log when items teleport through tubes (#66)
- cache teleport tube logging setting
- Support setting teleport tube `can_receive` by digilines (#68)
* plantlife_modpack
- add bush leaves to leaves group (#31)
- restrict tree fern growth (#32)
- limit bush duping (#33)
- add node dig/placement predictions (#34)
- fix upside-down vines ends (#37)
- fix https://github.com/mt-mods/plantlife_modpack/issues/38 - add
use_texture_alpa param to nodes that have textures with alpa
* quartz: Update to mt5 translation system (#12)
* regional_weather
- Modernize API calls
- increase puddle transparency, tweak player speed buffs
- Move check for MTG weather to Climate API instead
- Reconfigure fog to only show up in the morning and always heavy,
remove puddle sound
- Remove unused translation
* scifi_nodes
- Set more fitting node sounds (#74)
- increase line length for luacheck
- register some nodes to the `letters` mod (#76)
- add `facedir` param2type to lightbars and liquidpipes (#77)
- use `colorwallmounted` with a single letter registration (has 32
colors)
- fix deprecated `minetest.env` calls
* signs_lib
- add setting for custom edit priv (#15)
- handle interactions w/ explosions (#14)
- fix unconditional access to `default` global (#16)
- don't emit translation strings to the log (#17)
* skinsdb
- Remove mesh hand node when player exits (#84)
- Filename seperator setting to fix#54 (#83)
* technic
- Document lead and sulfur
- Supply converter: demany only the needed power (#577)
- Unify and simplify LED/Lamp node definition
- Chainsaw: Partial rewrite, various improvements (#607)
- Export technic_music_player_top.png to PNG, run optipng
- Chests: Use prepend styling and re-order elements (#608)
- Batteries: Workaround to fix discharge (#609)
- Supply converter: Charge batteries again
- Add register_cable_tier API function (#612)
- Fix battery box charging on Windows
- Fix battery box charging issues caused by out of sync functions
- Document a few derived textures
- Wrench: Fix node registration from other mods
* technic_armor: Use the correct branch name
* toolranks
- Create LICENCE
- Update README.md
* tsm_pyramids
- Fix crash if mummy dies in fire
- Remove useless .gitattributes
- Remove giant useless .gitignore
- Add .mailmap for Wuzzy
- Rename one of the engraving stones (Man→Human)
- Add min_minetest_version
* unified_inventory
- Update German translation (#211)
- Elaborate the use of NS()
- Bags: Disallow moving bags into themselves
- Tidy and comment filtering functions
- API doc: use Minetest style
- Add setting to hide disabled buttons (#217)
- Remove dependency on farming (#219)
- Improve scroll height calculation (#220)
- Centre page number label and move refill/trash labels (#221)
- Improve group matching for 'copy to craft'
- Purge recipes with invalid ingredients
- Document and replace sounds
- Fix search not working after page flip
* unifieddyes
- Airbrush: Fix dye selection by not relying on internal behaviour
of minetest.serialize (#10)
- fix
https://github.com/mt-mods/unifieddyes/issues/11#issuecomment-1469934442
- syntac formating for translation files(remove whitespace) - make
wuzzy happy
* basic_materials
- Refactorisation du mod,
- Supprime dépendance du mod default et rend le mod indépendant,
- Ajoute README et documentation,
- Ajoute plus de crafts,
- Ajoute crafts plus diverses corrections de Hades Revisited.
* biome_lib
- Active la génération d'objets sur les côtés ou le dessous de nœuds
pendant la génération de la map,
- Supprime les traductions inutilisées de `intllib`,
- Corrige données de température/humidité,
- register_on_generate : essais et rarity_fertility,
- Corrige faute de frappe dans message de debug.
* hangglider : Change URL du mod vers fork de NALC
- Vérifie les zones uniquement pour flak,
- Corrections d'erreurs suite à l'ajout de luacheck,
- Ne pas abattre les propriétaires de la zone,
- Vérifie si "is_player()" dans "on_use",
- Corrige vérification des joueurs fakes.
* home_workshop_modpack
- Ajoute documentation,
- Corrections suite à l'ajout de luacheck pour le rendre heureux,
- Ajoute des distributeurs automatiques et nettoyage de code,
- Rend le mod inpépendant du mod 'default',
- Ajout de crafts pour distributeurs automatiques.
* homedecor_modpack : Espaces de noms pour écran plasma et boîte aux
lettres.
* pipeworks
- Corrige argument manquant lors de l'appel à `on_rightclick`,
- github luacheck workflow,
- Corrige blocage carburant du four,
- Met à jour le lien wiki,
- Corrige le basculement de l'autocrafter quand `digilines` n'est
pas installé,
- Expose set_tube sur l'API publique,
- Corrige le paramètre `pipeworks_enable_items_per_tube_limit`,
- Corrige les avertissements `use_texture_alpha` restants.
* plantlife_modpack
- Les lianes se génèrent dorénavant pendant la génération de la map
et se génèrent à une taille aléatoire,
- Ajout de paramètres pour désactiver des types de lianes et cordes
de lianes ainsi que pour ajuster la rareté des lianes.
- Quand une liane est détruite, on s'assure que la partie restante
de la liane se termine avec un nœud d'extrémité de liane.
- Suppression de attached_node des groupes de lianes, car il causait
la destruction de toute la liane instantanément,
- Corrige croissance des lianes. Elles grandissent d'un bloc toutes
les 3-6 minutes,
- Couper des lianes avec des cisailles donne maintenant au joueur
des extrémités de lianes, afin qu'ils puissent créer leurs propres
fermes à lianes,
- Ajoute option pour désactiver l'item vines:vines, depuis qu'il
semble inutile,
- Ajoute paramètre de vitesse de croissance de liane,
- Simplification de la logique de récolte des vignes,
- Légère simplification de on_dig. Également, correction mineure
pour générer des lianes d'une certaine longueur,
- Ajoute valeur de défaut aux paramètres de type booléens,
- Évite les lianes d'un seul nœud sur le dessus des arbres,
- Remplace les lianes par de l'air si elles ont été désactivées pour
compatibilité,
- Lianes : Corrige humidité et température. Également corrige
quelques soucis avec leur apparition : Les racines sont prévus pour
apparaître sous les blocks de terre, mais des lianes apparaissaient
aussi sur le côté de la neige,
- Suppression du mod flowers_plus,
- Trunks : Empêche crash quand des unknown nodes existes,
- Réglage rareté / fertilité pour divers mods,
- Corrige https://github.com/mt-mods/plantlife_modpack/issues/11,
- Vines : Corrige recettes et variables globales,
- Ajout du groupe 'sapling',
- Corrige la chute de `farns:fern_trunk_big`.
* signs_lib
- Prise en charge complète du jeu de caractères Unicode Plan
0 (63000+ caractères, seulement ~2Mo),
- Optimise toutes les textures,
- Ajoute luacheck,
- Supprime la dépendance à `default`.
* technic_armor
- Utilise traductions de 3d_armor,
- Divers changements et améliorations,
- Refonte du mod,
- Optimisation des textures,
- Supprime la valeur `wear` non nécessaire.
* unifieddyes
- Mise à jour du lien de l'api,
- Ajoute luacheck,
- Rend le mod inpédendant de tout jeux,
- Patche les couleurs cassées dans le pistolet à peinture et passe la
version minimale de compatibilité Minetest à 5.3.0.
* basic_signs, signs_lib, bobblocks : Corrige l'utilisation obsolète
de use_texture_alpha.
* fail, names_per_ip, tsm_mines : Corrige l'appel obsolète des
paramètres de Minetest.
* led_marquee :
- Corrige l'utilisation obsolète de use_texture_alpha,
- Change la texture des pixels par des versions carrés.
* mesecons : Supprime la variable globale non déclarée corner_nodebox.
* moreplants : Corrige l'utilisation de fonctions obsolètes pour
Minetest 5.4.
* nalc :
- [ambience] Supprime le son d'ambiance de la lave depuis que
Minetest 5.4 inclut le sien,
- [misc+ambience] Corrige les appels obsolètes des paramètres de
Minetest,
- [nalc_default] Ajoute 'use_texture_alpha' depuis que 'alpha' est
obsolète.
* seacoral : Rend la dependance de nalc_lib optionnelle.
Les briques de pierres peuvent être recolorées avec le pistolet à
peinture du mod unifieddyes. Pour cela, le mod colouredstonebricks a
été supprimé. En remplacement le mod unifiedbricks a été mis à jour et
amélioré pour prendre en compte les briques de pierres colorées ainsi
que le support de stairsplus du mod moreblocks.
[boost_cart] Change url du sous-module vers fork de NALC avec la
supprssion de redéfinitions
[moreores] Redéfinie le craft des rails de cuivre
[nalc] Supprime du code obsolète