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2
.gitignore
vendored
@ -5,3 +5,5 @@
|
|||||||
tags
|
tags
|
||||||
*.vim
|
*.vim
|
||||||
|
|
||||||
|
## Files related to minetest development cycle
|
||||||
|
*.patch
|
||||||
|
30
README.txt
@ -1,23 +1,24 @@
|
|||||||
The main game for the Minetest game engine [minetest_game]
|
Minetest Game [minetest_game]
|
||||||
==========================================================
|
=============================
|
||||||
|
The main subgame for the Minetest engine
|
||||||
|
========================================
|
||||||
|
|
||||||
To build the wholeness of the Minetest project, insert this repository as
|
To use this subgame with the Minetest engine, insert this repository as
|
||||||
/games/minetest_game
|
/games/minetest_game
|
||||||
in the Minetest Engine.
|
|
||||||
|
|
||||||
The Minetest Engine can be found in:
|
The Minetest engine can be found in:
|
||||||
https://github.com/minetest/minetest/
|
https://github.com/minetest/minetest/
|
||||||
|
|
||||||
Compatibility
|
Compatibility
|
||||||
--------------
|
--------------
|
||||||
The minetest_game github master HEAD is generally compatible with the github
|
The Minetest Game github master HEAD is generally compatible with the github
|
||||||
master HEAD of minetest.
|
master HEAD of the Minetest engine.
|
||||||
|
|
||||||
Additionally, when the minetest engine is tagged to be a certain version (eg.
|
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||||
0.4.dev-20120326), minetest_game is tagged with the version too.
|
0.4.10), Minetest Game is tagged with the version too.
|
||||||
|
|
||||||
When stable releases are made, minetest_game is packaged and made available in
|
When stable releases are made, Minetest Game is packaged and made available in
|
||||||
http://minetest.net/download.php
|
http://minetest.net/download
|
||||||
and in case the repository has grown too much, it may be reset. In that sense,
|
and in case the repository has grown too much, it may be reset. In that sense,
|
||||||
this is not a "real" git repository. (Package maintainers please note!)
|
this is not a "real" git repository. (Package maintainers please note!)
|
||||||
|
|
||||||
@ -49,5 +50,4 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
|
||||||
License of menu/header.png
|
License of menu/header.png
|
||||||
Copyright (C) 2013 BlockMen CC BY-3.0
|
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||||
|
|
||||||
|
593
game_api.txt
Normal file
@ -0,0 +1,593 @@
|
|||||||
|
Minetest Game API
|
||||||
|
=================
|
||||||
|
GitHub Repo: https://github.com/minetest/minetest_game
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
------------
|
||||||
|
|
||||||
|
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||||
|
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||||
|
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||||
|
Please note:
|
||||||
|
|
||||||
|
* [XYZ] refers to a section the Minetest API
|
||||||
|
* [#ABC] refers to a section in this document
|
||||||
|
|
||||||
|
Bucket API
|
||||||
|
----------
|
||||||
|
|
||||||
|
The bucket API allows registering new types of buckets for non-default liquids.
|
||||||
|
|
||||||
|
|
||||||
|
bucket.register_liquid(
|
||||||
|
"default:lava_source", -- name of the source node
|
||||||
|
"default:lava_flowing", -- name of the flowing node
|
||||||
|
"bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable)
|
||||||
|
"bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil)
|
||||||
|
"Lava Bucket", -- text description of the bucket item
|
||||||
|
{lava_bucket = 1} -- groups of the bucket item, OPTIONAL
|
||||||
|
)
|
||||||
|
|
||||||
|
Beds API
|
||||||
|
--------
|
||||||
|
|
||||||
|
beds.register_bed(
|
||||||
|
"beds:bed", -- Bed name
|
||||||
|
def -- See [#Bed definition]
|
||||||
|
)
|
||||||
|
|
||||||
|
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||||
|
* `beds.kick_players()` Forces all players to leave bed
|
||||||
|
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||||
|
|
||||||
|
### Bed definition
|
||||||
|
|
||||||
|
{
|
||||||
|
description = "Simple Bed",
|
||||||
|
inventory_image = "beds_bed.png",
|
||||||
|
wield_image = "beds_bed.png",
|
||||||
|
tiles = {
|
||||||
|
bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed.
|
||||||
|
top = {Tile definition} -- the tiles of the bottom part of the bed.
|
||||||
|
},
|
||||||
|
nodebox = {
|
||||||
|
bottom = 'regular nodebox', -- bottom part of bed (see [Node boxes])
|
||||||
|
top = 'regular nodebox', -- top part of bed (see [Node boxes])
|
||||||
|
},
|
||||||
|
selectionbox = 'regular nodebox', -- for both nodeboxes (see [Node boxes])
|
||||||
|
recipe = { -- Craft recipe
|
||||||
|
{"group:wool", "group:wool", "group:wool"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Doors API
|
||||||
|
---------
|
||||||
|
|
||||||
|
The doors mod allows modders to register custom doors and trapdoors.
|
||||||
|
|
||||||
|
`doors.register_door(name, def)`
|
||||||
|
|
||||||
|
* Registers new door
|
||||||
|
* `name` Name for door
|
||||||
|
* `def` See [#Door definition]
|
||||||
|
|
||||||
|
`doors.register_trapdoor(name, def)`
|
||||||
|
|
||||||
|
* Registers new trapdoor
|
||||||
|
* `name` Name for trapdoor
|
||||||
|
* `def` See [#Trapdoor definition]
|
||||||
|
|
||||||
|
`doors.register_fencegate(name, def)`
|
||||||
|
|
||||||
|
* Registers new fence gate
|
||||||
|
* `name` Name for fence gate
|
||||||
|
* `def` See [#Fence gate definition]
|
||||||
|
|
||||||
|
`doors.get(pos)`
|
||||||
|
|
||||||
|
* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
* Returns an ObjectRef to a door, or nil if the position does not contain a door
|
||||||
|
|
||||||
|
### Methods
|
||||||
|
|
||||||
|
:open(player) -- Open the door object, returns if door was opened
|
||||||
|
:close(player) -- Close the door object, returns if door was closed
|
||||||
|
:toggle(player) -- Toggle the door state, returns if state was toggled
|
||||||
|
:state() -- returns the door state, true = open, false = closed
|
||||||
|
|
||||||
|
the "player" parameter can be omitted in all methods. If passed then
|
||||||
|
the usual permission checks will be performed to make sure the player
|
||||||
|
has the permissions needed to open this door. If omitted then no
|
||||||
|
permission checks are performed.
|
||||||
|
|
||||||
|
### Door definition
|
||||||
|
|
||||||
|
description = "Door description",
|
||||||
|
inventory_image = "mod_door_inv.png",
|
||||||
|
groups = {choppy = 2},
|
||||||
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
|
recipe = craftrecipe,
|
||||||
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
|
sound_open = sound play for open door, -- optional
|
||||||
|
sound_close = sound play for close door, -- optional
|
||||||
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
|
|
||||||
|
### Trapdoor definition
|
||||||
|
|
||||||
|
description = "Trapdoor description",
|
||||||
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
|
groups = {choppy = 2},
|
||||||
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
|
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
||||||
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
|
sound_open = sound play for open door, -- optional
|
||||||
|
sound_close = sound play for close door, -- optional
|
||||||
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
|
|
||||||
|
### Fence gate definition
|
||||||
|
|
||||||
|
description = "Wooden Fence Gate",
|
||||||
|
texture = "default_wood.png",
|
||||||
|
material = "default:wood",
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
|
|
||||||
|
Fence API
|
||||||
|
---------
|
||||||
|
|
||||||
|
Allows creation of new fences with "fencelike" drawtype.
|
||||||
|
|
||||||
|
`default.register_fence(name, item definition)`
|
||||||
|
|
||||||
|
Registers a new fence. Custom fields texture and material are required, as
|
||||||
|
are name and description. The rest is optional. You can pass most normal
|
||||||
|
nodedef fields here except drawtype. The fence group will always be added
|
||||||
|
for this node.
|
||||||
|
|
||||||
|
### fence definition
|
||||||
|
|
||||||
|
name = "default:fence_wood",
|
||||||
|
description = "Wooden Fence",
|
||||||
|
texture = "default_wood.png",
|
||||||
|
material = "default:wood",
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
|
||||||
|
Walls API
|
||||||
|
---------
|
||||||
|
|
||||||
|
The walls API allows easy addition of stone auto-connecting wall nodes.
|
||||||
|
|
||||||
|
walls.register(name, desc, texture, mat, sounds)
|
||||||
|
^ name = "walls:stone_wall". Node name.
|
||||||
|
^ desc = "A Stone wall"
|
||||||
|
^ texture = "default_stone.png"
|
||||||
|
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||||
|
^ sounds = sounds: see [#Default sounds]
|
||||||
|
|
||||||
|
Farming API
|
||||||
|
-----------
|
||||||
|
|
||||||
|
The farming API allows you to easily register plants and hoes.
|
||||||
|
|
||||||
|
`farming.register_hoe(name, hoe definition)`
|
||||||
|
* Register a new hoe, see [#hoe definition]
|
||||||
|
|
||||||
|
`farming.register_plant(name, Plant definition)`
|
||||||
|
* Register a new growing plant, see [#Plant definition]
|
||||||
|
|
||||||
|
### Hoe Definition
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
description = "", -- Description for tooltip
|
||||||
|
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
|
||||||
|
max_uses = 30, -- Uses until destroyed
|
||||||
|
material = "", -- Material for recipes
|
||||||
|
recipe = { -- Craft recipe, if material isn't used
|
||||||
|
{"air", "air", "air"},
|
||||||
|
{"", "group:stick"},
|
||||||
|
{"", "group:stick"},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
### Plant definition
|
||||||
|
|
||||||
|
{
|
||||||
|
description = "", -- Description of seed item
|
||||||
|
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||||
|
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||||
|
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||||
|
minlight = 13, -- Minimum light to grow
|
||||||
|
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||||
|
}
|
||||||
|
|
||||||
|
Fire API
|
||||||
|
--------
|
||||||
|
|
||||||
|
New node def property:
|
||||||
|
|
||||||
|
`on_burn(pos)`
|
||||||
|
|
||||||
|
* Called when fire attempts to remove a burning node.
|
||||||
|
* `pos` Position of the burning node.
|
||||||
|
|
||||||
|
Give Initial Stuff API
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
`give_initial_stuff.give(player)`
|
||||||
|
|
||||||
|
^ Give initial stuff to "player"
|
||||||
|
|
||||||
|
`give_initial_stuff.add(stack)`
|
||||||
|
|
||||||
|
^ Add item to the initial stuff
|
||||||
|
^ Stack can be an ItemStack or a item name eg: "default:dirt 99"
|
||||||
|
^ Can be called after the game has loaded
|
||||||
|
|
||||||
|
`give_initial_stuff.clear()`
|
||||||
|
|
||||||
|
^ Removes all items from the initial stuff
|
||||||
|
^ Can be called after the game has loaded
|
||||||
|
|
||||||
|
`give_initial_stuff.get_list()`
|
||||||
|
|
||||||
|
^ returns list of item stacks
|
||||||
|
|
||||||
|
`give_initial_stuff.set_list(list)`
|
||||||
|
|
||||||
|
^ List of initial items with numeric indices.
|
||||||
|
|
||||||
|
`give_initial_stuff.add_from_csv(str)`
|
||||||
|
|
||||||
|
^ str is a comma separated list of initial stuff
|
||||||
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
|
|
||||||
|
TNT API
|
||||||
|
----------
|
||||||
|
|
||||||
|
`tnt.register_tnt(definition)`
|
||||||
|
|
||||||
|
^ Register a new type of tnt.
|
||||||
|
|
||||||
|
* `name` The name of the node. If no prefix is given `tnt` is used.
|
||||||
|
* `description` A description for your TNT.
|
||||||
|
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||||
|
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||||
|
* `disable_drops` Disable drops. By default it is set to false.
|
||||||
|
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||||
|
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||||
|
* `tiles` Textures for node
|
||||||
|
* `side` Side tiles. By default the name of the tnt with a suffix of `_side.png`.
|
||||||
|
* `top` Top tile. By default the name of the tnt with a suffix of `_top.png`.
|
||||||
|
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
||||||
|
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
||||||
|
|
||||||
|
`tnt.boom(position, definition)`
|
||||||
|
|
||||||
|
^ Create an explosion.
|
||||||
|
|
||||||
|
* `position` The center of explosion.
|
||||||
|
* `definition` The TNT definion as passed to `tnt.register`
|
||||||
|
|
||||||
|
`tnt.burn(position)`
|
||||||
|
|
||||||
|
^ Ignite TNT at position
|
||||||
|
|
||||||
|
|
||||||
|
To make dropping items from node inventories easier, you can use the
|
||||||
|
following helper function from 'default':
|
||||||
|
|
||||||
|
default.get_inventory_drops(pos, inventory, drops)
|
||||||
|
|
||||||
|
^ Return drops from node inventory "inventory" in drops.
|
||||||
|
|
||||||
|
* `pos` - the node position
|
||||||
|
* `inventory` - the name of the inventory (string)
|
||||||
|
* `drops` - an initialized list
|
||||||
|
|
||||||
|
The function returns no values. The drops are returned in the `drops`
|
||||||
|
parameter, and drops is not reinitialized so you can call it several
|
||||||
|
times in a row to add more inventory items to it.
|
||||||
|
|
||||||
|
|
||||||
|
`on_blast` callbacks:
|
||||||
|
|
||||||
|
Both nodedefs and entitydefs can provide an `on_blast()` callback
|
||||||
|
|
||||||
|
`nodedef.on_blast(pos, intensity)`
|
||||||
|
^ Allow drop and node removal overriding
|
||||||
|
* `pos` - node position
|
||||||
|
* `intensity` - TNT explosion measure. larger or equal to 1.0
|
||||||
|
^ Should return a list of drops (e.g. {"default:stone"})
|
||||||
|
^ Should perform node removal itself. If callback exists in the nodedef
|
||||||
|
^ then the TNT code will not destroy this node.
|
||||||
|
|
||||||
|
`entitydef.on_blast(luaobj, damage)`
|
||||||
|
^ Allow TNT effects on entities to be overridden
|
||||||
|
* `luaobj` - LuaEntityRef of the entity
|
||||||
|
* `damage` - suggested HP damage value
|
||||||
|
^ Should return a list of (bool do_damage, bool do_knockback, table drops)
|
||||||
|
* `do_damage` - if true then TNT mod wil damage the entity
|
||||||
|
* `do_knockback` - if true then TNT mod will knock the entity away
|
||||||
|
* `drops` - a list of drops, e.g. {"wool:red"}
|
||||||
|
|
||||||
|
|
||||||
|
Screwdriver API
|
||||||
|
---------------
|
||||||
|
|
||||||
|
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
||||||
|
To use it, add the `on_screwdriver` function to the node definition.
|
||||||
|
|
||||||
|
`on_rotate(pos, node, user, mode, new_param2)`
|
||||||
|
|
||||||
|
* `pos` Position of the node that the screwdriver is being used on
|
||||||
|
* `node` that node
|
||||||
|
* `user` The player who used the screwdriver
|
||||||
|
* `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
|
||||||
|
* `new_param2` the new value of param2 that would have been set if on_rotate wasn't there
|
||||||
|
* return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
||||||
|
it but to indicate that changed have already been made (so the screwdriver will wear out)
|
||||||
|
* use `on_rotate = screwdriver.disallow` to always disallow rotation
|
||||||
|
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
|
||||||
|
|
||||||
|
Stairs API
|
||||||
|
----------
|
||||||
|
|
||||||
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||||
|
|
||||||
|
* Registers a stair.
|
||||||
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||||
|
* `groups`: see [Known damage and digging time defining groups]
|
||||||
|
* `images`: see [Tile definition]
|
||||||
|
* `description`: used for the description field in the stair's definition
|
||||||
|
* `sounds`: see [#Default sounds]
|
||||||
|
|
||||||
|
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||||
|
|
||||||
|
* Registers a slabs
|
||||||
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||||
|
* `groups`: see [Known damage and digging time defining groups]
|
||||||
|
* `images`: see [Tile definition]
|
||||||
|
* `description`: used for the description field in the stair's definition
|
||||||
|
* `sounds`: see [#Default sounds]
|
||||||
|
|
||||||
|
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||||
|
|
||||||
|
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||||
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
|
* `desc_stair`: Description for stair node
|
||||||
|
* `desc_slab`: Description for slab node
|
||||||
|
|
||||||
|
Xpanes API
|
||||||
|
----------
|
||||||
|
|
||||||
|
Creates panes that automatically connect to each other
|
||||||
|
|
||||||
|
`xpanes.register_pane(subname, def)`
|
||||||
|
|
||||||
|
* `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||||
|
* `def`: See [#Pane definition]
|
||||||
|
|
||||||
|
### Pane definition
|
||||||
|
|
||||||
|
{
|
||||||
|
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, -- More tiles aren't supported
|
||||||
|
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||||
|
sounds = SoundSpec, -- See [#Default sounds]
|
||||||
|
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||||
|
}
|
||||||
|
|
||||||
|
Raillike definitions
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||||
|
raillike nodes within this group and the same group value.
|
||||||
|
Use `minetest.raillike_group(<Name>)` to get the group value.
|
||||||
|
|
||||||
|
| Node type | Raillike group name
|
||||||
|
|-----------------------|---------------------
|
||||||
|
| default:rail | "rail"
|
||||||
|
| tnt:gunpowder | "gunpowder"
|
||||||
|
| tnt:gunpowder_burning | "gunpowder"
|
||||||
|
|
||||||
|
Example:
|
||||||
|
If you want to add a new rail type and want it to connect with default:rail,
|
||||||
|
add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table
|
||||||
|
of your node.
|
||||||
|
|
||||||
|
|
||||||
|
Default sounds
|
||||||
|
--------------
|
||||||
|
|
||||||
|
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||||
|
|
||||||
|
* `default.node_sound_defaults()`
|
||||||
|
* `default.node_sound_stone_defaults()`
|
||||||
|
* `default.node_sound_dirt_defaults()`
|
||||||
|
* `default.node_sound_sand_defaults()`
|
||||||
|
* `default.node_sound_wood_defaults()`
|
||||||
|
* `default.node_sound_leaves_defaults()`
|
||||||
|
* `default.node_sound_glass_defaults()`
|
||||||
|
|
||||||
|
Default constants
|
||||||
|
-----------------
|
||||||
|
|
||||||
|
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||||
|
|
||||||
|
Player API
|
||||||
|
----------
|
||||||
|
|
||||||
|
The player API can register player models and update the player's appearence
|
||||||
|
|
||||||
|
`default.player_register_model(name, def)`
|
||||||
|
|
||||||
|
* Register a new model to be used by players.
|
||||||
|
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||||
|
* def: See [#Model definition]
|
||||||
|
|
||||||
|
`default.registered_player_models[name]`
|
||||||
|
|
||||||
|
* Get a model's definition
|
||||||
|
* see [#Model definition]
|
||||||
|
|
||||||
|
`default.player_set_model(player, model_name)`
|
||||||
|
|
||||||
|
* Change a player's model
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `model_name`: model registered with player_register_model()
|
||||||
|
|
||||||
|
`default.player_set_animation(player, anim_name [, speed])`
|
||||||
|
|
||||||
|
* Applies an animation to a player
|
||||||
|
* anim_name: name of the animation.
|
||||||
|
* speed: frames per second. If nil, default from the model is used
|
||||||
|
|
||||||
|
`default.player_set_textures(player, textures)`
|
||||||
|
|
||||||
|
* Sets player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
||||||
|
|
||||||
|
default.player_get_animation(player)
|
||||||
|
|
||||||
|
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||||
|
* Any of the fields of the returned table may be nil.
|
||||||
|
* player: PlayerRef
|
||||||
|
|
||||||
|
### Model Definition
|
||||||
|
|
||||||
|
{
|
||||||
|
animation_speed = 30, -- Default animation speed, in FPS.
|
||||||
|
textures = {"character.png", }, -- Default array of textures.
|
||||||
|
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||||
|
animations = {
|
||||||
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
|
foo = {x = 0, y = 19},
|
||||||
|
bar = {x = 20, y = 39},
|
||||||
|
-- ...
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
Leafdecay
|
||||||
|
---------
|
||||||
|
|
||||||
|
To enable leaf decay for a node, add it to the `leafdecay` group.
|
||||||
|
|
||||||
|
The rating of the group determines how far from a node in the group `tree`
|
||||||
|
the node can be without decaying.
|
||||||
|
|
||||||
|
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
|
||||||
|
the player places a node of that kind, you will want to set `param2 = 1` or so.
|
||||||
|
|
||||||
|
The function `default.after_place_leaves` can be set as `after_place_node of a node`
|
||||||
|
to set param2 to 1 if the player places the node (should not be used for nodes
|
||||||
|
that use param2 otherwise (e.g. facedir)).
|
||||||
|
|
||||||
|
If the node is in the `leafdecay_drop` group then it will always be dropped as an
|
||||||
|
item.
|
||||||
|
|
||||||
|
Dyes
|
||||||
|
----
|
||||||
|
|
||||||
|
To make recipes that will work with any dye ever made by anybody, define
|
||||||
|
them based on groups. You can select any group of groups, based on your need for
|
||||||
|
amount of colors.
|
||||||
|
|
||||||
|
### Color groups
|
||||||
|
|
||||||
|
Base color groups:
|
||||||
|
|
||||||
|
* `basecolor_white`
|
||||||
|
* `basecolor_grey`
|
||||||
|
* `basecolor_black`
|
||||||
|
* `basecolor_red`
|
||||||
|
* `basecolor_yellow`
|
||||||
|
* `basecolor_green`
|
||||||
|
* `basecolor_cyan`
|
||||||
|
* `basecolor_blue`
|
||||||
|
* `basecolor_magenta`
|
||||||
|
|
||||||
|
Extended color groups ( * means also base color )
|
||||||
|
|
||||||
|
* `excolor_white` *
|
||||||
|
* `excolor_lightgrey`
|
||||||
|
* `excolor_grey` *
|
||||||
|
* `excolor_darkgrey`
|
||||||
|
* `excolor_black` *
|
||||||
|
* `excolor_red` *
|
||||||
|
* `excolor_orange`
|
||||||
|
* `excolor_yellow` *
|
||||||
|
* `excolor_lime`
|
||||||
|
* `excolor_green` *
|
||||||
|
* `excolor_aqua`
|
||||||
|
* `excolor_cyan` *
|
||||||
|
* `excolor_sky_blue`
|
||||||
|
* `excolor_blue` *
|
||||||
|
* `excolor_violet`
|
||||||
|
* `excolor_magenta` *
|
||||||
|
* `excolor_red_violet`
|
||||||
|
|
||||||
|
The whole unifieddyes palette as groups:
|
||||||
|
|
||||||
|
* `unicolor_<excolor>`
|
||||||
|
|
||||||
|
For the following, no white/grey/black is allowed:
|
||||||
|
|
||||||
|
* `unicolor_medium_<excolor>`
|
||||||
|
* `unicolor_dark_<excolor>`
|
||||||
|
* `unicolor_light_<excolor>`
|
||||||
|
* `unicolor_<excolor>_s50`
|
||||||
|
* `unicolor_medium_<excolor>_s50`
|
||||||
|
* `unicolor_dark_<excolor>_s50`
|
||||||
|
|
||||||
|
Example of one shapeless recipe using a color group:
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = '<mod>:item_yellow',
|
||||||
|
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||||
|
})
|
||||||
|
|
||||||
|
### Color lists
|
||||||
|
|
||||||
|
* `dye.basecolors` are an array containing the names of available base colors
|
||||||
|
|
||||||
|
* `dye.excolors` are an array containing the names of the available extended colors
|
||||||
|
|
||||||
|
Trees
|
||||||
|
-----
|
||||||
|
|
||||||
|
* `default.grow_tree(pos, is_apple_tree)`
|
||||||
|
* Grows a mgv6 tree or apple tree at pos
|
||||||
|
|
||||||
|
* `default.grow_jungle_tree(pos)`
|
||||||
|
* Grows a mgv6 jungletree at pos
|
||||||
|
|
||||||
|
* `default.grow_pine_tree(pos)`
|
||||||
|
* Grows a mgv6 pinetree at pos
|
||||||
|
|
||||||
|
* `default.grow_new_apple_tree(pos)`
|
||||||
|
* Grows a new design apple tree at pos
|
||||||
|
|
||||||
|
* `default.grow_new_jungle_tree(pos)`
|
||||||
|
* Grows a new design jungle tree at pos
|
||||||
|
|
||||||
|
* `default.grow_new_pine_tree(pos)`
|
||||||
|
* Grows a new design pine tree at pos
|
||||||
|
|
||||||
|
* `default.grow_new_acacia_tree(pos)`
|
||||||
|
* Grows a new design acacia tree at pos
|
||||||
|
|
||||||
|
* `default.grow_new_aspen_tree(pos)`
|
||||||
|
* Grows a new design aspen tree at pos
|
||||||
|
|
||||||
|
* `default.grow_new_snowy_pine_tree(pos)`
|
||||||
|
* Grows a new design snowy pine tree at pos
|
BIN
menu/header.png
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.9 KiB |
0
minetest.conf
Normal file
41
minetest.conf.example
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||||
|
# By default, all the settings are commented and not functional.
|
||||||
|
# Uncomment settings by removing the preceding #.
|
||||||
|
|
||||||
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||||
|
#creative_mode = false
|
||||||
|
|
||||||
|
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||||
|
# 0 to disable
|
||||||
|
#share_bones_time = 1200
|
||||||
|
|
||||||
|
# How much earlier the bones of a dead player can be looted by
|
||||||
|
# everyone if the player dies in a protected area they don't own.
|
||||||
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
|
#share_bones_time_early = 300
|
||||||
|
|
||||||
|
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
|
||||||
|
# 'permanent flame' nodes will remain with either setting
|
||||||
|
#disable_fire = false
|
||||||
|
|
||||||
|
# Whether the stuff in initial_stuff should be given to new players
|
||||||
|
#give_initial_stuff = false
|
||||||
|
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
||||||
|
|
||||||
|
# Whether the TNT mod should be enabled
|
||||||
|
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||||
|
|
||||||
|
# The radius of a TNT explosion
|
||||||
|
#tnt_radius = 3
|
||||||
|
|
||||||
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||||
|
# stair and slab nodes in old maps with the new param2 versions.
|
||||||
|
#enable_stairs_replace_abm = false
|
||||||
|
|
||||||
|
# Whether you allow respawning in beds
|
||||||
|
# Default value is true
|
||||||
|
#enable_bed_respawn = true
|
||||||
|
|
||||||
|
# Whether players can skip night by sleeping
|
||||||
|
# Default value is true
|
||||||
|
#enable_bed_night_skip = true
|
30
mods/beds/README.txt
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
Minetest Game mod: beds
|
||||||
|
=======================
|
||||||
|
by BlockMen (c) 2014-2015
|
||||||
|
|
||||||
|
Version: 1.1.1
|
||||||
|
|
||||||
|
About
|
||||||
|
~~~~~
|
||||||
|
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||||
|
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||||
|
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||||
|
if more than 50% of the players are lying in bed and use this option.
|
||||||
|
|
||||||
|
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||||
|
is set to the beds location and you will respawn there after death.
|
||||||
|
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
||||||
|
You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
|
||||||
|
the /set command ingame.
|
||||||
|
|
||||||
|
|
||||||
|
License of source code, textures: WTFPL
|
||||||
|
---------------------------------------
|
||||||
|
(c) Copyright BlockMen (2014-2015)
|
||||||
|
|
||||||
|
|
||||||
|
This program is free software. It comes without any warranty, to
|
||||||
|
the extent permitted by applicable law. You can redistribute it
|
||||||
|
and/or modify it under the terms of the Do What The Fuck You Want
|
||||||
|
To Public License, Version 2, as published by Sam Hocevar. See
|
||||||
|
http://sam.zoy.org/wtfpl/COPYING for more details.
|
157
mods/beds/api.lua
Normal file
@ -0,0 +1,157 @@
|
|||||||
|
|
||||||
|
local reverse = true
|
||||||
|
|
||||||
|
local function destruct_bed(pos, n)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local other
|
||||||
|
|
||||||
|
if n == 2 then
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
other = vector.subtract(pos, dir)
|
||||||
|
elseif n == 1 then
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
other = vector.add(pos, dir)
|
||||||
|
end
|
||||||
|
|
||||||
|
if reverse then
|
||||||
|
reverse = not reverse
|
||||||
|
minetest.remove_node(other)
|
||||||
|
nodeupdate(other)
|
||||||
|
else
|
||||||
|
reverse = not reverse
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.register_bed(name, def)
|
||||||
|
minetest.register_node(name .. "_bottom", {
|
||||||
|
description = def.description,
|
||||||
|
inventory_image = def.inventory_image,
|
||||||
|
wield_image = def.wield_image,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = def.tiles.bottom,
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
stack_max = 1,
|
||||||
|
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.nodebox.bottom,
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.selectionbox,
|
||||||
|
},
|
||||||
|
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local under = pointed_thing.under
|
||||||
|
local pos
|
||||||
|
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
||||||
|
pos = under
|
||||||
|
else
|
||||||
|
pos = pointed_thing.above
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.is_protected(pos, placer:get_player_name()) and
|
||||||
|
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||||
|
if not def or not def.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||||
|
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||||
|
|
||||||
|
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||||
|
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||||
|
if not botdef or not botdef.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_destruct = function(pos)
|
||||||
|
destruct_bed(pos, 1)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rightclick = function(pos, node, clicker)
|
||||||
|
beds.on_rightclick(pos, clicker)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_rotate = function(pos, node, user, mode, new_param2)
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
local p = vector.add(pos, dir)
|
||||||
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
|
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||||
|
not node.param2 == node2.param2 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if minetest.is_protected(p, user:get_player_name()) then
|
||||||
|
minetest.record_protection_violation(p, user:get_player_name())
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if mode ~= screwdriver.ROTATE_FACE then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
|
local node3 = minetest.get_node_or_nil(newp)
|
||||||
|
local def = node3 and minetest.registered_nodes[node3.name]
|
||||||
|
if not def or not def.buildable_to then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if minetest.is_protected(newp, user:get_player_name()) then
|
||||||
|
minetest.record_protection_violation(newp, user:get_player_name())
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
node.param2 = new_param2
|
||||||
|
-- do not remove_node here - it will trigger destroy_bed()
|
||||||
|
minetest.set_node(p, {name = "air"})
|
||||||
|
minetest.set_node(pos, node)
|
||||||
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node(name .. "_top", {
|
||||||
|
drawtype = "nodebox",
|
||||||
|
tiles = def.tiles.top,
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
is_ground_content = false,
|
||||||
|
pointable = false,
|
||||||
|
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
drop = name .. "_bottom",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.nodebox.top,
|
||||||
|
},
|
||||||
|
on_destruct = function(pos)
|
||||||
|
destruct_bed(pos, 2)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = name,
|
||||||
|
recipe = def.recipe
|
||||||
|
})
|
||||||
|
end
|
90
mods/beds/beds.lua
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
-- Fancy shaped bed
|
||||||
|
|
||||||
|
beds.register_bed("beds:fancy_bed", {
|
||||||
|
description = "Fancy Bed",
|
||||||
|
inventory_image = "beds_bed_fancy.png",
|
||||||
|
wield_image = "beds_bed_fancy.png",
|
||||||
|
tiles = {
|
||||||
|
bottom = {
|
||||||
|
"beds_bed_top1.png",
|
||||||
|
"default_wood.png",
|
||||||
|
"beds_bed_side1.png",
|
||||||
|
"beds_bed_side1.png^[transformFX",
|
||||||
|
"default_wood.png",
|
||||||
|
"beds_bed_foot.png",
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
"beds_bed_top2.png",
|
||||||
|
"default_wood.png",
|
||||||
|
"beds_bed_side2.png",
|
||||||
|
"beds_bed_side2.png^[transformFX",
|
||||||
|
"beds_bed_head.png",
|
||||||
|
"default_wood.png",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
nodebox = {
|
||||||
|
bottom = {
|
||||||
|
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||||
|
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||||
|
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||||
|
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||||
|
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||||
|
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||||
|
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||||
|
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||||
|
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||||
|
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||||
|
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||||
|
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"", "", "group:stick"},
|
||||||
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Simple shaped bed
|
||||||
|
|
||||||
|
beds.register_bed("beds:bed", {
|
||||||
|
description = "Simple Bed",
|
||||||
|
inventory_image = "beds_bed.png",
|
||||||
|
wield_image = "beds_bed.png",
|
||||||
|
tiles = {
|
||||||
|
bottom = {
|
||||||
|
"beds_bed_top_bottom.png^[transformR90",
|
||||||
|
"default_wood.png",
|
||||||
|
"beds_bed_side_bottom_r.png",
|
||||||
|
"beds_bed_side_bottom_r.png^[transformfx",
|
||||||
|
"beds_transparent.png",
|
||||||
|
"beds_bed_side_bottom.png"
|
||||||
|
},
|
||||||
|
top = {
|
||||||
|
"beds_bed_top_top.png^[transformR90",
|
||||||
|
"default_wood.png",
|
||||||
|
"beds_bed_side_top_r.png",
|
||||||
|
"beds_bed_side_top_r.png^[transformfx",
|
||||||
|
"beds_bed_side_top.png",
|
||||||
|
"beds_transparent.png",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
nodebox = {
|
||||||
|
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
|
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
|
},
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
-- Aliases for PilzAdam's beds mod
|
||||||
|
|
||||||
|
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||||
|
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
2
mods/beds/depends.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
default
|
||||||
|
wool
|
225
mods/beds/functions.lua
Normal file
@ -0,0 +1,225 @@
|
|||||||
|
local pi = math.pi
|
||||||
|
local player_in_bed = 0
|
||||||
|
local is_sp = minetest.is_singleplayer()
|
||||||
|
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||||
|
if enable_respawn == nil then
|
||||||
|
enable_respawn = true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Helper functions
|
||||||
|
|
||||||
|
local function get_look_yaw(pos)
|
||||||
|
local n = minetest.get_node(pos)
|
||||||
|
if n.param2 == 1 then
|
||||||
|
return pi / 2, n.param2
|
||||||
|
elseif n.param2 == 3 then
|
||||||
|
return -pi / 2, n.param2
|
||||||
|
elseif n.param2 == 0 then
|
||||||
|
return pi, n.param2
|
||||||
|
else
|
||||||
|
return 0, n.param2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function is_night_skip_enabled()
|
||||||
|
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
||||||
|
if enable_night_skip == nil then
|
||||||
|
enable_night_skip = true
|
||||||
|
end
|
||||||
|
return enable_night_skip
|
||||||
|
end
|
||||||
|
|
||||||
|
local function check_in_beds(players)
|
||||||
|
local in_bed = beds.player
|
||||||
|
if not players then
|
||||||
|
players = minetest.get_connected_players()
|
||||||
|
end
|
||||||
|
|
||||||
|
for n, player in ipairs(players) do
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if not in_bed[name] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return #players > 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local hud_flags = player:hud_get_flags()
|
||||||
|
|
||||||
|
if not player or not name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- stand up
|
||||||
|
if state ~= nil and not state then
|
||||||
|
local p = beds.pos[name] or nil
|
||||||
|
if beds.player[name] ~= nil then
|
||||||
|
beds.player[name] = nil
|
||||||
|
player_in_bed = player_in_bed - 1
|
||||||
|
end
|
||||||
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
|
if skip then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if p then
|
||||||
|
player:setpos(p)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- physics, eye_offset, etc
|
||||||
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
|
player:set_look_yaw(math.random(1, 180) / 100)
|
||||||
|
default.player_attached[name] = false
|
||||||
|
player:set_physics_override(1, 1, 1)
|
||||||
|
hud_flags.wielditem = true
|
||||||
|
default.player_set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
|
-- lay down
|
||||||
|
else
|
||||||
|
beds.player[name] = 1
|
||||||
|
beds.pos[name] = pos
|
||||||
|
player_in_bed = player_in_bed + 1
|
||||||
|
|
||||||
|
-- physics, eye_offset, etc
|
||||||
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
|
player:set_look_yaw(yaw)
|
||||||
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
|
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||||
|
player:set_physics_override(0, 0, 0)
|
||||||
|
player:setpos(p)
|
||||||
|
default.player_attached[name] = true
|
||||||
|
hud_flags.wielditem = false
|
||||||
|
default.player_set_animation(player, "lay" , 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
player:hud_set_flags(hud_flags)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function update_formspecs(finished)
|
||||||
|
local ges = #minetest.get_connected_players()
|
||||||
|
local form_n = ""
|
||||||
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
|
if finished then
|
||||||
|
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||||
|
else
|
||||||
|
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||||
|
" of " .. tostring(ges) .. " players are in bed]"
|
||||||
|
if is_majority and is_night_skip_enabled() then
|
||||||
|
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
minetest.show_formspec(name, "beds_form", form_n)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Public functions
|
||||||
|
|
||||||
|
function beds.kick_players()
|
||||||
|
for name, _ in pairs(beds.player) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.skip_night()
|
||||||
|
minetest.set_timeofday(0.23)
|
||||||
|
beds.set_spawns()
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.on_rightclick(pos, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local ppos = player:getpos()
|
||||||
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
|
if tod > 0.2 and tod < 0.805 then
|
||||||
|
if beds.player[name] then
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- move to bed
|
||||||
|
if not beds.player[name] then
|
||||||
|
lay_down(player, ppos, pos)
|
||||||
|
else
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not is_sp then
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- skip the night and let all players stand up
|
||||||
|
if check_in_beds() then
|
||||||
|
minetest.after(2, function()
|
||||||
|
if not is_sp then
|
||||||
|
update_formspecs(is_night_skip_enabled())
|
||||||
|
end
|
||||||
|
if is_night_skip_enabled() then
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Callbacks
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
beds.read_spawns()
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- respawn player at bed if enabled and valid position is found
|
||||||
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
if not enable_respawn then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local pos = beds.spawn[name] or nil
|
||||||
|
if pos then
|
||||||
|
player:setpos(pos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
lay_down(player, nil, nil, false, true)
|
||||||
|
beds.player[name] = nil
|
||||||
|
if check_in_beds() then
|
||||||
|
minetest.after(2, function()
|
||||||
|
update_formspecs(is_night_skip_enabled())
|
||||||
|
if is_night_skip_enabled() then
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
if formname ~= "beds_form" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if fields.quit or fields.leave then
|
||||||
|
lay_down(player, nil, nil, false)
|
||||||
|
update_formspecs(false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if fields.force then
|
||||||
|
update_formspecs(is_night_skip_enabled())
|
||||||
|
if is_night_skip_enabled() then
|
||||||
|
beds.skip_night()
|
||||||
|
beds.kick_players()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
17
mods/beds/init.lua
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
beds = {}
|
||||||
|
beds.player = {}
|
||||||
|
beds.pos = {}
|
||||||
|
beds.spawn = {}
|
||||||
|
|
||||||
|
beds.formspec = "size[8,15;true]" ..
|
||||||
|
"bgcolor[#080808BB; true]" ..
|
||||||
|
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||||
|
|
||||||
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
-- Load files
|
||||||
|
|
||||||
|
dofile(modpath .. "/functions.lua")
|
||||||
|
dofile(modpath .. "/api.lua")
|
||||||
|
dofile(modpath .. "/beds.lua")
|
||||||
|
dofile(modpath .. "/spawns.lua")
|
63
mods/beds/spawns.lua
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
local world_path = minetest.get_worldpath()
|
||||||
|
local org_file = world_path .. "/beds_spawns"
|
||||||
|
local file = world_path .. "/beds_spawns"
|
||||||
|
local bkwd = false
|
||||||
|
|
||||||
|
-- check for PA's beds mod spawns
|
||||||
|
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||||
|
if cf ~= nil then
|
||||||
|
io.close(cf)
|
||||||
|
file = world_path .. "/beds_player_spawns"
|
||||||
|
bkwd = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.read_spawns()
|
||||||
|
local spawns = beds.spawn
|
||||||
|
local input = io.open(file, "r")
|
||||||
|
if input and not bkwd then
|
||||||
|
repeat
|
||||||
|
local x = input:read("*n")
|
||||||
|
if x == nil then
|
||||||
|
break
|
||||||
|
end
|
||||||
|
local y = input:read("*n")
|
||||||
|
local z = input:read("*n")
|
||||||
|
local name = input:read("*l")
|
||||||
|
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||||
|
until input:read(0) == nil
|
||||||
|
io.close(input)
|
||||||
|
elseif input and bkwd then
|
||||||
|
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||||
|
input:close()
|
||||||
|
beds.save_spawns()
|
||||||
|
os.rename(file, file .. ".backup")
|
||||||
|
file = org_file
|
||||||
|
else
|
||||||
|
spawns = {}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.save_spawns()
|
||||||
|
if not beds.spawn then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local data = {}
|
||||||
|
local output = io.open(org_file, "w")
|
||||||
|
for k, v in pairs(beds.spawn) do
|
||||||
|
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||||
|
end
|
||||||
|
output:write(table.concat(data))
|
||||||
|
io.close(output)
|
||||||
|
end
|
||||||
|
|
||||||
|
function beds.set_spawns()
|
||||||
|
for name,_ in pairs(beds.player) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
local p = player:getpos()
|
||||||
|
-- but don't change spawn location if borrowing a bed
|
||||||
|
if not minetest.is_protected(p, name) then
|
||||||
|
beds.spawn[name] = p
|
||||||
|
end
|
||||||
|
end
|
||||||
|
beds.save_spawns()
|
||||||
|
end
|
BIN
mods/beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 540 B |
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
mods/beds/textures/beds_bed_head.png
Normal file
After Width: | Height: | Size: 387 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 296 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 561 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 611 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 596 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 583 B |
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
After Width: | Height: | Size: 616 B |
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 495 B |
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
mods/beds/textures/beds_transparent.png
Normal file
After Width: | Height: | Size: 143 B |
16
mods/boats/README.txt
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
Minetest Game mod: boats
|
||||||
|
========================
|
||||||
|
by PilzAdam
|
||||||
|
|
||||||
|
License of source code:
|
||||||
|
-----------------------
|
||||||
|
WTFPL
|
||||||
|
|
||||||
|
License of media (textures and sounds):
|
||||||
|
---------------------------------------
|
||||||
|
WTFPL
|
||||||
|
|
||||||
|
Authors of media files:
|
||||||
|
-----------------------
|
||||||
|
textures: Zeg9
|
||||||
|
model: thetoon and Zeg9, modified by PavelS(SokolovPavel)
|
@ -1,2 +1 @@
|
|||||||
default
|
default
|
||||||
|
|
247
mods/boats/init.lua
Normal file
@ -0,0 +1,247 @@
|
|||||||
|
--
|
||||||
|
-- Helper functions
|
||||||
|
--
|
||||||
|
|
||||||
|
local function is_water(pos)
|
||||||
|
local nn = minetest.get_node(pos).name
|
||||||
|
return minetest.get_item_group(nn, "water") ~= 0
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function get_sign(i)
|
||||||
|
if i == 0 then
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return i / math.abs(i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function get_velocity(v, yaw, y)
|
||||||
|
local x = -math.sin(yaw) * v
|
||||||
|
local z = math.cos(yaw) * v
|
||||||
|
return {x = x, y = y, z = z}
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function get_v(v)
|
||||||
|
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Boat entity
|
||||||
|
--
|
||||||
|
|
||||||
|
local boat = {
|
||||||
|
physical = true,
|
||||||
|
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "boats_boat.obj",
|
||||||
|
textures = {"default_wood.png"},
|
||||||
|
|
||||||
|
driver = nil,
|
||||||
|
v = 0,
|
||||||
|
last_v = 0,
|
||||||
|
removed = false
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function boat.on_rightclick(self, clicker)
|
||||||
|
if not clicker or not clicker:is_player() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local name = clicker:get_player_name()
|
||||||
|
if self.driver and clicker == self.driver then
|
||||||
|
self.driver = nil
|
||||||
|
clicker:set_detach()
|
||||||
|
default.player_attached[name] = false
|
||||||
|
default.player_set_animation(clicker, "stand" , 30)
|
||||||
|
local pos = clicker:getpos()
|
||||||
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
|
minetest.after(0.1, function()
|
||||||
|
clicker:setpos(pos)
|
||||||
|
end)
|
||||||
|
elseif not self.driver then
|
||||||
|
local attach = clicker:get_attach()
|
||||||
|
if attach and attach:get_luaentity() then
|
||||||
|
local luaentity = attach:get_luaentity()
|
||||||
|
if luaentity.driver then
|
||||||
|
luaentity.driver = nil
|
||||||
|
end
|
||||||
|
clicker:set_detach()
|
||||||
|
end
|
||||||
|
self.driver = clicker
|
||||||
|
clicker:set_attach(self.object, "",
|
||||||
|
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
|
default.player_attached[name] = true
|
||||||
|
minetest.after(0.2, function()
|
||||||
|
default.player_set_animation(clicker, "sit" , 30)
|
||||||
|
end)
|
||||||
|
self.object:setyaw(clicker:get_look_yaw() - math.pi / 2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function boat.on_activate(self, staticdata, dtime_s)
|
||||||
|
self.object:set_armor_groups({immortal = 1})
|
||||||
|
if staticdata then
|
||||||
|
self.v = tonumber(staticdata)
|
||||||
|
end
|
||||||
|
self.last_v = self.v
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function boat.get_staticdata(self)
|
||||||
|
return tostring(self.v)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function boat.on_punch(self, puncher)
|
||||||
|
if not puncher or not puncher:is_player() or self.removed then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if self.driver and puncher == self.driver then
|
||||||
|
self.driver = nil
|
||||||
|
puncher:set_detach()
|
||||||
|
default.player_attached[puncher:get_player_name()] = false
|
||||||
|
end
|
||||||
|
if not self.driver then
|
||||||
|
self.removed = true
|
||||||
|
-- delay remove to ensure player is detached
|
||||||
|
minetest.after(0.1, function()
|
||||||
|
self.object:remove()
|
||||||
|
end)
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
local inv = puncher:get_inventory()
|
||||||
|
if inv:room_for_item("main", "boats:boat") then
|
||||||
|
inv:add_item("main", "boats:boat")
|
||||||
|
else
|
||||||
|
minetest.add_item(self.object:getpos(), "boats:boat")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function boat.on_step(self, dtime)
|
||||||
|
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||||
|
if self.driver then
|
||||||
|
local ctrl = self.driver:get_player_control()
|
||||||
|
local yaw = self.object:getyaw()
|
||||||
|
if ctrl.up then
|
||||||
|
self.v = self.v + 0.1
|
||||||
|
elseif ctrl.down then
|
||||||
|
self.v = self.v - 0.1
|
||||||
|
end
|
||||||
|
if ctrl.left then
|
||||||
|
if self.v < 0 then
|
||||||
|
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||||
|
else
|
||||||
|
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||||
|
end
|
||||||
|
elseif ctrl.right then
|
||||||
|
if self.v < 0 then
|
||||||
|
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||||
|
else
|
||||||
|
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local velo = self.object:getvelocity()
|
||||||
|
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
|
self.object:setpos(self.object:getpos())
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local s = get_sign(self.v)
|
||||||
|
self.v = self.v - 0.02 * s
|
||||||
|
if s ~= get_sign(self.v) then
|
||||||
|
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||||
|
self.v = 0
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if math.abs(self.v) > 5 then
|
||||||
|
self.v = 5 * get_sign(self.v)
|
||||||
|
end
|
||||||
|
|
||||||
|
local p = self.object:getpos()
|
||||||
|
p.y = p.y - 0.5
|
||||||
|
local new_velo = {x = 0, y = 0, z = 0}
|
||||||
|
local new_acce = {x = 0, y = 0, z = 0}
|
||||||
|
if not is_water(p) then
|
||||||
|
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||||
|
if (not nodedef) or nodedef.walkable then
|
||||||
|
self.v = 0
|
||||||
|
new_acce = {x = 0, y = 1, z = 0}
|
||||||
|
else
|
||||||
|
new_acce = {x = 0, y = -9.8, z = 0}
|
||||||
|
end
|
||||||
|
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||||
|
self.object:getvelocity().y)
|
||||||
|
self.object:setpos(self.object:getpos())
|
||||||
|
else
|
||||||
|
p.y = p.y + 1
|
||||||
|
if is_water(p) then
|
||||||
|
local y = self.object:getvelocity().y
|
||||||
|
if y >= 5 then
|
||||||
|
y = 5
|
||||||
|
elseif y < 0 then
|
||||||
|
new_acce = {x = 0, y = 20, z = 0}
|
||||||
|
else
|
||||||
|
new_acce = {x = 0, y = 5, z = 0}
|
||||||
|
end
|
||||||
|
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
||||||
|
self.object:setpos(self.object:getpos())
|
||||||
|
else
|
||||||
|
new_acce = {x = 0, y = 0, z = 0}
|
||||||
|
if math.abs(self.object:getvelocity().y) < 1 then
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
pos.y = math.floor(pos.y) + 0.5
|
||||||
|
self.object:setpos(pos)
|
||||||
|
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
||||||
|
else
|
||||||
|
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||||
|
self.object:getvelocity().y)
|
||||||
|
self.object:setpos(self.object:getpos())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.object:setvelocity(new_velo)
|
||||||
|
self.object:setacceleration(new_acce)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_entity("boats:boat", boat)
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craftitem("boats:boat", {
|
||||||
|
description = "Boat",
|
||||||
|
inventory_image = "boats_inventory.png",
|
||||||
|
wield_image = "boats_wield.png",
|
||||||
|
wield_scale = {x = 2, y = 2, z = 1},
|
||||||
|
liquids_pointable = true,
|
||||||
|
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
if pointed_thing.type ~= "node" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not is_water(pointed_thing.under) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||||
|
minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "boats:boat",
|
||||||
|
recipe = {
|
||||||
|
{"", "", "" },
|
||||||
|
{"group:wood", "", "group:wood"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
|
},
|
||||||
|
})
|
358
mods/boats/models/boats_boat.obj
Normal file
@ -0,0 +1,358 @@
|
|||||||
|
# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
|
||||||
|
# www.blender.org
|
||||||
|
mtllib boat.mtl
|
||||||
|
o boats_boat
|
||||||
|
v -6.786140 -3.033999 -9.415440
|
||||||
|
v -6.786140 -1.967150 -9.415440
|
||||||
|
v -6.786140 -1.967150 8.793510
|
||||||
|
v -6.786140 -3.033999 8.793510
|
||||||
|
v 5.732520 -1.967150 -9.415440
|
||||||
|
v 5.732520 -3.033999 -9.415440
|
||||||
|
v 5.732520 -3.033999 8.793510
|
||||||
|
v 5.732520 -1.967150 8.793510
|
||||||
|
v -2.233900 -3.033999 -9.415440
|
||||||
|
v -2.233900 -1.967150 -9.415440
|
||||||
|
v -2.233900 -1.967150 8.793510
|
||||||
|
v -2.233900 -3.033999 8.793510
|
||||||
|
v 2.318340 -3.033999 -9.415440
|
||||||
|
v 2.318340 -1.967150 -9.415440
|
||||||
|
v 2.318340 -1.967150 8.793510
|
||||||
|
v 2.318340 -3.033999 8.793510
|
||||||
|
v -3.371960 -3.033999 8.793510
|
||||||
|
v -3.371960 -1.967150 8.793510
|
||||||
|
v -3.371960 -1.967150 -9.415440
|
||||||
|
v -3.371960 -3.033999 -9.415440
|
||||||
|
v 2.318340 0.276645 8.793510
|
||||||
|
v 1.180280 -1.967150 8.793510
|
||||||
|
v 5.732520 0.276645 8.793510
|
||||||
|
v 5.732520 1.039180 8.793510
|
||||||
|
v 6.870580 0.276645 8.793510
|
||||||
|
v 6.870580 -1.967150 8.793510
|
||||||
|
v 2.318340 1.039180 8.793510
|
||||||
|
v 1.180280 0.276645 8.793510
|
||||||
|
v 1.180280 1.039180 8.793510
|
||||||
|
v 1.180280 -3.033999 8.793510
|
||||||
|
v -2.233900 0.276645 8.793510
|
||||||
|
v -3.371960 0.276645 8.793510
|
||||||
|
v -2.233900 1.039180 8.793510
|
||||||
|
v -3.371960 1.039180 8.793510
|
||||||
|
v -6.786140 0.276645 8.793510
|
||||||
|
v -7.786200 0.276645 8.793510
|
||||||
|
v -7.786200 -1.967150 8.793510
|
||||||
|
v -6.786140 1.039180 8.793510
|
||||||
|
v 1.180280 -1.967150 -9.415440
|
||||||
|
v 1.180280 -3.033999 -9.415440
|
||||||
|
v 2.318340 0.276645 -9.415440
|
||||||
|
v 1.180280 0.276645 -9.415440
|
||||||
|
v 2.318340 1.039180 -9.415440
|
||||||
|
v 5.732520 0.276645 -9.415440
|
||||||
|
v 6.870580 -1.967150 -9.415440
|
||||||
|
v 5.732520 1.039180 -9.415440
|
||||||
|
v 6.870580 0.276645 -9.415440
|
||||||
|
v 0.042220 1.039180 -9.415440
|
||||||
|
v 1.180280 1.039180 -9.415440
|
||||||
|
v 0.042220 -1.967150 -9.415440
|
||||||
|
v -1.095840 -1.967150 -9.415440
|
||||||
|
v -2.233900 0.276645 -9.415440
|
||||||
|
v -3.371960 0.276645 -9.415440
|
||||||
|
v -2.233900 1.039180 -9.415440
|
||||||
|
v -1.095840 1.039180 -9.415440
|
||||||
|
v -3.371960 1.039180 -9.415440
|
||||||
|
v -6.786140 0.276645 -9.415440
|
||||||
|
v -6.786140 1.039180 -9.415440
|
||||||
|
v -7.786200 -1.967150 -9.415440
|
||||||
|
v -7.786200 0.276645 -9.415440
|
||||||
|
v -1.095840 0.156645 -12.044100
|
||||||
|
v -1.095840 -4.601110 -9.415440
|
||||||
|
v -1.095840 1.039181 -10.802900
|
||||||
|
v -1.095840 2.868579 -10.802900
|
||||||
|
v -1.095840 2.868580 -7.883420
|
||||||
|
v -1.095840 3.746069 -12.034100
|
||||||
|
v -1.095840 3.746070 -7.883420
|
||||||
|
v -1.095840 0.156645 -14.294900
|
||||||
|
v -1.095840 -4.601110 -14.284900
|
||||||
|
v 0.042220 -4.601110 -14.284900
|
||||||
|
v 0.042220 -4.601110 -9.415440
|
||||||
|
v 0.042220 1.039181 -10.802900
|
||||||
|
v 0.042220 0.156645 -12.044100
|
||||||
|
v 0.042220 2.868579 -10.802900
|
||||||
|
v 0.042220 0.156645 -14.294900
|
||||||
|
v 0.042220 3.746069 -12.034100
|
||||||
|
v 0.042220 3.746070 -7.883420
|
||||||
|
v 0.042220 2.868580 -7.883420
|
||||||
|
v -1.096322 -3.033999 -9.415440
|
||||||
|
v 0.044046 -3.035397 -9.415440
|
||||||
|
vt 1.000000 0.187500
|
||||||
|
vt -1.000000 0.312500
|
||||||
|
vt 1.000000 0.312500
|
||||||
|
vt 0.687500 1.000000
|
||||||
|
vt 0.500000 0.875000
|
||||||
|
vt 0.500000 0.625000
|
||||||
|
vt -1.000000 0.062500
|
||||||
|
vt 1.000000 0.062500
|
||||||
|
vt 1.000000 -0.000000
|
||||||
|
vt -1.000000 0.125000
|
||||||
|
vt 1.000000 0.125000
|
||||||
|
vt 0.437500 0.125000
|
||||||
|
vt 0.312500 0.500000
|
||||||
|
vt 0.312500 0.125000
|
||||||
|
vt 1.000000 0.625000
|
||||||
|
vt -1.000000 0.500000
|
||||||
|
vt 1.000000 0.500000
|
||||||
|
vt 0.187500 0.687500
|
||||||
|
vt -0.187500 0.687500
|
||||||
|
vt -0.187500 0.312500
|
||||||
|
vt 1.000000 0.812500
|
||||||
|
vt -1.000000 0.937500
|
||||||
|
vt -1.000000 0.812500
|
||||||
|
vt 0.812500 0.687500
|
||||||
|
vt 1.187500 0.687500
|
||||||
|
vt 0.812500 0.312500
|
||||||
|
vt 1.000000 0.562500
|
||||||
|
vt 0.312500 0.437500
|
||||||
|
vt 1.000000 0.437500
|
||||||
|
vt 1.000000 0.750000
|
||||||
|
vt -1.000000 0.875000
|
||||||
|
vt -1.000000 0.750000
|
||||||
|
vt -1.000000 1.000000
|
||||||
|
vt 1.000000 1.000000
|
||||||
|
vt 0.437500 0.625000
|
||||||
|
vt 0.562500 0.437500
|
||||||
|
vt 0.562500 0.625000
|
||||||
|
vt -1.000000 0.437500
|
||||||
|
vt -1.000000 0.000000
|
||||||
|
vt 0.500000 0.062500
|
||||||
|
vt 0.375000 0.750000
|
||||||
|
vt 0.500000 0.750000
|
||||||
|
vt -1.000000 0.250000
|
||||||
|
vt -1.000000 0.687500
|
||||||
|
vt 1.000000 0.687500
|
||||||
|
vt 0.625000 0.375000
|
||||||
|
vt 1.000000 0.375000
|
||||||
|
vt 1.000000 0.250000
|
||||||
|
vt 1.000000 0.937500
|
||||||
|
vt 0.437500 0.812500
|
||||||
|
vt 0.312500 0.312500
|
||||||
|
vt 0.312500 0.812500
|
||||||
|
vt 0.437500 0.312500
|
||||||
|
vt 0.437500 0.437500
|
||||||
|
vt 0.687500 0.812500
|
||||||
|
vt 0.000000 0.687500
|
||||||
|
vt 0.000000 0.812500
|
||||||
|
vt -1.000000 0.562500
|
||||||
|
vt 0.875000 0.812500
|
||||||
|
vt 0.875000 0.687500
|
||||||
|
vt 0.250000 0.312500
|
||||||
|
vt 0.562500 0.187500
|
||||||
|
vt 0.250000 0.187500
|
||||||
|
vt -1.000000 0.187500
|
||||||
|
vt 0.312500 0.625000
|
||||||
|
vt 0.312500 0.187500
|
||||||
|
vt 0.312500 -0.187500
|
||||||
|
vt 1.000000 -0.187500
|
||||||
|
vt 0.687500 0.500000
|
||||||
|
vt -0.000000 1.000000
|
||||||
|
vt 0.000000 0.875000
|
||||||
|
vt 0.437500 0.500000
|
||||||
|
vt -1.000000 0.625000
|
||||||
|
vt 0.812500 0.187500
|
||||||
|
vt 1.187500 0.187500
|
||||||
|
vt 1.187500 0.312500
|
||||||
|
vt 1.312500 0.312500
|
||||||
|
vt 1.312500 0.687500
|
||||||
|
vt 0.687500 0.187500
|
||||||
|
vt 0.687500 0.312500
|
||||||
|
vt 1.187500 0.812500
|
||||||
|
vt 0.812500 0.812500
|
||||||
|
vt 0.187500 0.312500
|
||||||
|
vt 0.312500 0.687500
|
||||||
|
vt 0.687500 0.687500
|
||||||
|
vt -0.187500 0.187500
|
||||||
|
vt 0.187500 0.187500
|
||||||
|
vt -0.312500 0.687500
|
||||||
|
vt -0.312500 0.312500
|
||||||
|
vt 0.187500 0.812500
|
||||||
|
vt -0.187500 0.812500
|
||||||
|
vt 0.437500 0.687500
|
||||||
|
vt 0.437500 0.187500
|
||||||
|
vt 0.562500 0.812500
|
||||||
|
vt 0.562500 0.687500
|
||||||
|
vt 0.312500 0.562500
|
||||||
|
vt 1.000000 0.875000
|
||||||
|
vt 0.375000 0.062500
|
||||||
|
vt -1.000000 0.375000
|
||||||
|
vt 0.625000 0.500000
|
||||||
|
vt 0.875000 0.562500
|
||||||
|
vt 0.937500 0.812500
|
||||||
|
vt 0.937500 0.687500
|
||||||
|
vt 0.875000 0.937500
|
||||||
|
vt 0.562500 0.312500
|
||||||
|
vn -1.000000 0.000000 0.000000
|
||||||
|
vn 1.000000 0.000000 0.000000
|
||||||
|
vn 0.000000 0.000000 1.000000
|
||||||
|
vn 0.000000 0.000000 -1.000000
|
||||||
|
vn 0.000000 -1.000000 0.000000
|
||||||
|
vn 0.000000 1.000000 0.000000
|
||||||
|
vn 0.000000 -0.002100 -1.000000
|
||||||
|
vn 0.001200 -1.000000 0.000000
|
||||||
|
vn 0.000000 0.002800 -1.000000
|
||||||
|
vn -0.001200 -1.000000 0.000200
|
||||||
|
g boats_boat_boats_boat_None
|
||||||
|
usemtl None
|
||||||
|
s off
|
||||||
|
f 41/1/1 27/2/1 43/3/1
|
||||||
|
f 76/4/2 74/5/2 72/6/2
|
||||||
|
f 8/7/2 6/1/2 5/8/2
|
||||||
|
f 15/9/1 13/10/1 16/11/1
|
||||||
|
f 51/12/3 71/13/3 50/14/3
|
||||||
|
f 56/15/2 32/16/2 53/17/2
|
||||||
|
f 15/18/3 8/19/3 23/20/3
|
||||||
|
f 22/21/2 40/22/2 39/23/2
|
||||||
|
f 19/24/4 2/25/4 53/26/4
|
||||||
|
f 70/27/5 62/28/5 69/29/5
|
||||||
|
f 11/30/5 19/31/5 10/32/5
|
||||||
|
f 4/15/5 20/33/5 17/34/5
|
||||||
|
f 72/35/3 64/36/3 63/37/3
|
||||||
|
f 13/8/5 7/38/5 16/7/5
|
||||||
|
f 23/39/6 47/11/6 44/9/6
|
||||||
|
f 68/40/7 70/41/7 69/42/7
|
||||||
|
f 80/43/8 40/10/8 30/11/8
|
||||||
|
f 3/15/1 1/32/1 4/30/1
|
||||||
|
f 20/44/2 18/27/2 17/45/2
|
||||||
|
f 74/17/5 65/46/5 64/47/5
|
||||||
|
f 31/43/1 54/47/1 52/48/1
|
||||||
|
f 22/47/5 14/43/5 15/48/5
|
||||||
|
f 46/1/2 23/7/2 44/8/2
|
||||||
|
f 57/21/1 38/22/1 58/49/1
|
||||||
|
f 61/50/9 76/51/9 73/52/9
|
||||||
|
f 37/45/5 2/23/5 3/21/5
|
||||||
|
f 78/28/3 67/53/3 65/54/3
|
||||||
|
f 64/5/1 66/4/1 63/6/1
|
||||||
|
f 76/55/6 67/56/6 77/57/6
|
||||||
|
f 47/17/2 26/10/2 45/11/2
|
||||||
|
f 5/16/5 26/47/5 8/17/5
|
||||||
|
f 33/58/6 48/59/6 55/60/6
|
||||||
|
f 29/38/2 42/3/2 49/29/2
|
||||||
|
f 32/44/6 52/21/6 53/45/6
|
||||||
|
f 58/15/6 34/33/6 56/34/6
|
||||||
|
f 27/7/6 46/29/6 43/8/6
|
||||||
|
f 73/61/6 68/62/6 61/63/6
|
||||||
|
f 21/58/6 42/29/6 28/38/6
|
||||||
|
f 11/29/1 9/58/1 12/27/1
|
||||||
|
f 59/45/1 36/2/1 60/3/1
|
||||||
|
f 60/9/6 35/10/6 57/11/6
|
||||||
|
f 41/1/1 21/64/1 27/2/1
|
||||||
|
f 72/6/2 48/65/2 50/66/2
|
||||||
|
f 50/66/2 71/67/2 70/68/2
|
||||||
|
f 70/68/2 75/17/2 73/69/2
|
||||||
|
f 76/4/2 77/70/2 74/5/2
|
||||||
|
f 77/70/2 78/71/2 74/5/2
|
||||||
|
f 50/66/2 70/68/2 73/69/2
|
||||||
|
f 73/69/2 76/4/2 72/6/2
|
||||||
|
f 72/6/2 50/66/2 73/69/2
|
||||||
|
f 8/7/2 7/64/2 6/1/2
|
||||||
|
f 15/9/1 14/39/1 13/10/1
|
||||||
|
f 51/12/3 62/72/3 71/13/3
|
||||||
|
f 56/15/2 34/73/2 32/16/2
|
||||||
|
f 32/26/3 34/74/3 38/75/3
|
||||||
|
f 35/76/3 36/77/3 37/78/3
|
||||||
|
f 32/26/3 38/75/3 35/76/3
|
||||||
|
f 29/66/3 33/79/3 31/80/3
|
||||||
|
f 32/26/3 35/76/3 3/25/3
|
||||||
|
f 28/51/3 29/66/3 31/80/3
|
||||||
|
f 31/80/3 32/26/3 18/24/3
|
||||||
|
f 3/25/3 4/81/3 17/82/3
|
||||||
|
f 35/76/3 37/78/3 3/25/3
|
||||||
|
f 21/83/3 28/51/3 22/84/3
|
||||||
|
f 3/25/3 17/82/3 18/24/3
|
||||||
|
f 11/85/3 12/55/3 30/52/3
|
||||||
|
f 32/26/3 3/25/3 18/24/3
|
||||||
|
f 11/85/3 30/52/3 22/84/3
|
||||||
|
f 31/80/3 18/24/3 11/85/3
|
||||||
|
f 24/86/3 27/87/3 21/83/3
|
||||||
|
f 28/51/3 31/80/3 11/85/3
|
||||||
|
f 11/85/3 22/84/3 28/51/3
|
||||||
|
f 24/86/3 21/83/3 23/20/3
|
||||||
|
f 26/88/3 25/89/3 23/20/3
|
||||||
|
f 23/20/3 21/83/3 15/18/3
|
||||||
|
f 15/18/3 16/90/3 7/91/3
|
||||||
|
f 21/83/3 22/84/3 15/18/3
|
||||||
|
f 8/19/3 26/88/3 23/20/3
|
||||||
|
f 15/18/3 7/91/3 8/19/3
|
||||||
|
f 22/21/2 30/49/2 40/22/2
|
||||||
|
f 47/89/4 45/88/4 5/19/4
|
||||||
|
f 5/19/4 6/91/4 13/90/4
|
||||||
|
f 5/19/4 13/90/4 14/18/4
|
||||||
|
f 44/20/4 47/89/4 5/19/4
|
||||||
|
f 43/87/4 46/86/4 44/20/4
|
||||||
|
f 41/83/4 43/87/4 44/20/4
|
||||||
|
f 44/20/4 5/19/4 14/18/4
|
||||||
|
f 39/84/4 40/52/4 80/50/4
|
||||||
|
f 44/20/4 14/18/4 41/83/4
|
||||||
|
f 42/51/4 41/83/4 39/84/4
|
||||||
|
f 39/84/4 80/50/4 50/92/4
|
||||||
|
f 41/83/4 14/18/4 39/84/4
|
||||||
|
f 48/93/4 49/66/4 42/51/4
|
||||||
|
f 50/92/4 48/93/4 42/51/4
|
||||||
|
f 80/50/4 79/94/4 50/92/4
|
||||||
|
f 50/92/4 42/51/4 39/84/4
|
||||||
|
f 54/79/4 55/62/4 52/80/4
|
||||||
|
f 50/92/4 79/94/4 51/95/4
|
||||||
|
f 52/80/4 55/62/4 51/95/4
|
||||||
|
f 51/95/4 79/94/4 10/85/4
|
||||||
|
f 79/94/4 9/55/4 10/85/4
|
||||||
|
f 53/26/4 52/80/4 10/85/4
|
||||||
|
f 58/75/4 56/74/4 53/26/4
|
||||||
|
f 59/78/4 60/77/4 57/76/4
|
||||||
|
f 57/76/4 58/75/4 53/26/4
|
||||||
|
f 52/80/4 51/95/4 10/85/4
|
||||||
|
f 19/24/4 20/82/4 1/81/4
|
||||||
|
f 53/26/4 10/85/4 19/24/4
|
||||||
|
f 59/78/4 57/76/4 2/25/4
|
||||||
|
f 19/24/4 1/81/4 2/25/4
|
||||||
|
f 2/25/4 57/76/4 53/26/4
|
||||||
|
f 70/27/5 71/96/5 62/28/5
|
||||||
|
f 11/30/5 18/97/5 19/31/5
|
||||||
|
f 4/15/5 1/73/5 20/33/5
|
||||||
|
f 72/35/3 74/54/3 64/36/3
|
||||||
|
f 13/8/5 6/29/5 7/38/5
|
||||||
|
f 23/39/6 25/10/6 47/11/6
|
||||||
|
f 68/40/7 75/98/7 70/41/7
|
||||||
|
f 30/11/5 12/17/5 79/99/5
|
||||||
|
f 79/99/10 80/43/10 30/11/10
|
||||||
|
f 12/17/5 9/16/5 79/99/5
|
||||||
|
f 3/15/1 2/73/1 1/32/1
|
||||||
|
f 20/44/2 19/58/2 18/27/2
|
||||||
|
f 74/17/5 78/100/5 65/46/5
|
||||||
|
f 31/43/1 33/99/1 54/47/1
|
||||||
|
f 22/47/5 39/99/5 14/43/5
|
||||||
|
f 46/1/2 24/64/2 23/7/2
|
||||||
|
f 57/21/1 35/23/1 38/22/1
|
||||||
|
f 61/50/9 66/53/9 76/51/9
|
||||||
|
f 37/45/5 59/44/5 2/23/5
|
||||||
|
f 78/28/3 77/51/3 67/53/3
|
||||||
|
f 62/67/1 51/66/1 69/68/1
|
||||||
|
f 51/66/1 55/65/1 63/6/1
|
||||||
|
f 68/17/1 69/68/1 61/69/1
|
||||||
|
f 61/69/1 69/68/1 51/66/1
|
||||||
|
f 61/69/1 51/66/1 63/6/1
|
||||||
|
f 65/71/1 67/70/1 64/5/1
|
||||||
|
f 61/69/1 63/6/1 66/4/1
|
||||||
|
f 64/5/1 67/70/1 66/4/1
|
||||||
|
f 76/55/6 66/85/6 67/56/6
|
||||||
|
f 47/17/2 25/16/2 26/10/2
|
||||||
|
f 5/16/5 45/99/5 26/47/5
|
||||||
|
f 55/60/6 54/101/6 33/58/6
|
||||||
|
f 33/58/6 29/22/6 48/59/6
|
||||||
|
f 48/59/6 72/102/6 63/103/6
|
||||||
|
f 29/22/6 49/104/6 48/59/6
|
||||||
|
f 48/59/6 63/103/6 55/60/6
|
||||||
|
f 29/38/2 28/2/2 42/3/2
|
||||||
|
f 32/44/6 31/23/6 52/21/6
|
||||||
|
f 58/15/6 38/73/6 34/33/6
|
||||||
|
f 27/7/6 24/38/6 46/29/6
|
||||||
|
f 73/61/6 75/105/6 68/62/6
|
||||||
|
f 21/58/6 41/27/6 42/29/6
|
||||||
|
f 11/29/1 10/38/1 9/58/1
|
||||||
|
f 59/45/1 37/44/1 36/2/1
|
||||||
|
f 60/9/6 36/39/6 35/10/6
|
BIN
mods/boats/textures/boats_inventory.png
Normal file
After Width: | Height: | Size: 851 B |
BIN
mods/boats/textures/boats_wield.png
Normal file
After Width: | Height: | Size: 546 B |
@ -1,5 +1,5 @@
|
|||||||
Minetest 0.4 mod: bones
|
Minetest Game mod: bones
|
||||||
=======================
|
========================
|
||||||
|
|
||||||
License of source code:
|
License of source code:
|
||||||
-----------------------
|
-----------------------
|
||||||
|
@ -1,14 +1,31 @@
|
|||||||
-- Minetest 0.4 mod: bones
|
-- Minetest 0.4 mod: bones
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
|
bones = {}
|
||||||
|
|
||||||
local function is_owner(pos, name)
|
local function is_owner(pos, name)
|
||||||
local owner = minetest.get_meta(pos):get_string("owner")
|
local owner = minetest.get_meta(pos):get_string("owner")
|
||||||
if owner == "" or owner == name then
|
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
bones.bones_formspec =
|
||||||
|
"size[8,9]" ..
|
||||||
|
default.gui_bg ..
|
||||||
|
default.gui_bg_img ..
|
||||||
|
default.gui_slots ..
|
||||||
|
"list[current_name;main;0,0.3;8,4;]" ..
|
||||||
|
"list[current_player;main;0,4.85;8,1;]" ..
|
||||||
|
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||||
|
"listring[current_name;main]" ..
|
||||||
|
"listring[current_player;main]" ..
|
||||||
|
default.get_hotbar_bg(0,4.85)
|
||||||
|
|
||||||
|
local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200
|
||||||
|
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4
|
||||||
|
|
||||||
minetest.register_node("bones:bones", {
|
minetest.register_node("bones:bones", {
|
||||||
description = "Bones",
|
description = "Bones",
|
||||||
tiles = {
|
tiles = {
|
||||||
@ -28,7 +45,11 @@ minetest.register_node("bones:bones", {
|
|||||||
|
|
||||||
can_dig = function(pos, player)
|
can_dig = function(pos, player)
|
||||||
local inv = minetest.get_meta(pos):get_inventory()
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
|
local name = ""
|
||||||
|
if player then
|
||||||
|
name = player:get_player_name()
|
||||||
|
end
|
||||||
|
return is_owner(pos, name) and inv:is_empty("main")
|
||||||
end,
|
end,
|
||||||
|
|
||||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
@ -51,81 +72,165 @@ minetest.register_node("bones:bones", {
|
|||||||
|
|
||||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then
|
if meta:get_inventory():is_empty("main") then
|
||||||
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
minetest.remove_node(pos)
|
||||||
meta:set_string("formspec", "")
|
end
|
||||||
meta:set_string("owner", "")
|
end,
|
||||||
|
|
||||||
|
on_punch = function(pos, node, player)
|
||||||
|
if(not is_owner(pos, player:get_player_name())) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if(minetest.get_meta(pos):get_string("infotext") == "") then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
|
local player_inv = player:get_inventory()
|
||||||
|
local has_space = true
|
||||||
|
|
||||||
|
for i=1,inv:get_size("main") do
|
||||||
|
local stk = inv:get_stack("main", i)
|
||||||
|
if player_inv:room_for_item("main", stk) then
|
||||||
|
inv:set_stack("main", i, nil)
|
||||||
|
player_inv:add_item("main", stk)
|
||||||
|
else
|
||||||
|
has_space = false
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- remove bones if player emptied them
|
||||||
|
if has_space then
|
||||||
|
if player_inv:room_for_item("main", {name = "bones:bones"}) then
|
||||||
|
player_inv:add_item("main", {name = "bones:bones"})
|
||||||
|
else
|
||||||
|
minetest.add_item(pos,"bones:bones")
|
||||||
|
end
|
||||||
|
minetest.remove_node(pos)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_timer = function(pos, elapsed)
|
on_timer = function(pos, elapsed)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local time = meta:get_int("time")+elapsed
|
local time = meta:get_int("time") + elapsed
|
||||||
local publish = 1200
|
if time >= share_bones_time then
|
||||||
if tonumber(minetest.setting_get("share_bones_time")) then
|
|
||||||
publish = tonumber(minetest.setting_get("share_bones_time"))
|
|
||||||
end
|
|
||||||
if publish == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if time >= publish then
|
|
||||||
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
||||||
meta:set_string("owner", "")
|
meta:set_string("owner", "")
|
||||||
else
|
else
|
||||||
|
meta:set_int("time", time)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
on_blast = function(pos)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
local function may_replace(pos, player)
|
||||||
|
local node_name = minetest.get_node(pos).name
|
||||||
|
local node_definition = minetest.registered_nodes[node_name]
|
||||||
|
|
||||||
|
-- if the node is unknown, we let the protection mod decide
|
||||||
|
-- this is consistent with when a player could dig or not dig it
|
||||||
|
-- unknown decoration would often be removed
|
||||||
|
-- while unknown building materials in use would usually be left
|
||||||
|
if not node_definition then
|
||||||
|
-- only replace nodes that are not protected
|
||||||
|
return not minetest.is_protected(pos, player:get_player_name())
|
||||||
|
end
|
||||||
|
|
||||||
|
-- allow replacing air and liquids
|
||||||
|
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- don't replace filled chests and other nodes that don't allow it
|
||||||
|
local can_dig_func = node_definition.can_dig
|
||||||
|
if can_dig_func and not can_dig_func(pos, player) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||||
|
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||||
|
-- exception are of course any protected buildable_to
|
||||||
|
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
minetest.register_on_dieplayer(function(player)
|
||||||
if minetest.setting_getbool("creative_mode") then
|
if minetest.setting_getbool("creative_mode") then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local player_inv = player:get_inventory()
|
||||||
|
if player_inv:is_empty("main") and
|
||||||
|
player_inv:is_empty("craft") then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local pos = player:getpos()
|
local pos = player:getpos()
|
||||||
pos.x = math.floor(pos.x+0.5)
|
pos.x = math.floor(pos.x+0.5)
|
||||||
pos.y = math.floor(pos.y+0.5)
|
pos.y = math.floor(pos.y+0.5)
|
||||||
pos.z = math.floor(pos.z+0.5)
|
pos.z = math.floor(pos.z+0.5)
|
||||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||||
|
local player_name = player:get_player_name()
|
||||||
local nn = minetest.get_node(pos).name
|
local player_inv = player:get_inventory()
|
||||||
if minetest.registered_nodes[nn].can_dig and
|
|
||||||
not minetest.registered_nodes[nn].can_dig(pos, player) then
|
|
||||||
local player_inv = player:get_inventory()
|
|
||||||
|
|
||||||
for i=1,player_inv:get_size("main") do
|
if (not may_replace(pos, player)) then
|
||||||
player_inv:set_stack("main", i, nil)
|
if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
|
||||||
|
-- drop one node above if there's space
|
||||||
|
-- this should solve most cases of protection related deaths in which players dig straight down
|
||||||
|
-- yet keeps the bones reachable
|
||||||
|
pos.y = pos.y+1
|
||||||
|
else
|
||||||
|
-- drop items instead of delete
|
||||||
|
for i=1,player_inv:get_size("main") do
|
||||||
|
minetest.add_item(pos, player_inv:get_stack("main", i))
|
||||||
|
end
|
||||||
|
for i=1,player_inv:get_size("craft") do
|
||||||
|
minetest.add_item(pos, player_inv:get_stack("craft", i))
|
||||||
|
end
|
||||||
|
-- empty lists main and craft
|
||||||
|
player_inv:set_list("main", {})
|
||||||
|
player_inv:set_list("craft", {})
|
||||||
|
return
|
||||||
end
|
end
|
||||||
for i=1,player_inv:get_size("craft") do
|
|
||||||
player_inv:set_stack("craft", i, nil)
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.dig_node(pos)
|
minetest.set_node(pos, {name="bones:bones", param2=param2})
|
||||||
minetest.add_node(pos, {name="bones:bones", param2=param2})
|
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
local player_inv = player:get_inventory()
|
|
||||||
inv:set_size("main", 8*4)
|
inv:set_size("main", 8*4)
|
||||||
|
|
||||||
local empty_list = inv:get_list("main")
|
|
||||||
inv:set_list("main", player_inv:get_list("main"))
|
inv:set_list("main", player_inv:get_list("main"))
|
||||||
player_inv:set_list("main", empty_list)
|
|
||||||
|
|
||||||
for i=1,player_inv:get_size("craft") do
|
for i=1,player_inv:get_size("craft") do
|
||||||
inv:add_item("main", player_inv:get_stack("craft", i))
|
local stack = player_inv:get_stack("craft", i)
|
||||||
player_inv:set_stack("craft", i, nil)
|
if inv:room_for_item("main", stack) then
|
||||||
|
inv:add_item("main", stack)
|
||||||
|
else
|
||||||
|
--drop if no space left
|
||||||
|
minetest.add_item(pos, stack)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
meta:set_string("formspec", "size[8,9;]"..
|
player_inv:set_list("main", {})
|
||||||
"list[current_name;main;0,0;8,4;]"..
|
player_inv:set_list("craft", {})
|
||||||
"list[current_player;main;0,5;8,4;]")
|
|
||||||
meta:set_string("infotext", player:get_player_name().."'s fresh bones")
|
|
||||||
meta:set_string("owner", player:get_player_name())
|
|
||||||
meta:set_int("time", 0)
|
|
||||||
|
|
||||||
local timer = minetest.get_node_timer(pos)
|
meta:set_string("formspec", bones.bones_formspec)
|
||||||
timer:start(10)
|
meta:set_string("owner", player_name)
|
||||||
|
|
||||||
|
if share_bones_time ~= 0 then
|
||||||
|
meta:set_string("infotext", player_name.."'s fresh bones")
|
||||||
|
|
||||||
|
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||||
|
meta:set_int("time", 0)
|
||||||
|
else
|
||||||
|
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.get_node_timer(pos):start(10)
|
||||||
|
else
|
||||||
|
meta:set_string("infotext", player_name.."'s bones")
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
|
Before Width: | Height: | Size: 284 B After Width: | Height: | Size: 181 B |
Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 183 B |
Before Width: | Height: | Size: 306 B After Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 289 B After Width: | Height: | Size: 188 B |
Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 182 B |
@ -1,4 +1,4 @@
|
|||||||
Minetest 0.4 mod: bucket
|
Minetest Game mod: bucket
|
||||||
=========================
|
=========================
|
||||||
|
|
||||||
License of source code:
|
License of source code:
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
-- Minetest 0.4 mod: bucket
|
-- Minetest 0.4 mod: bucket
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
|
|
||||||
|
|
||||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||||
@ -32,12 +30,14 @@ local function check_protection(pos, name, text)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Register a new liquid
|
-- Register a new liquid
|
||||||
-- source = name of the source node
|
-- source = name of the source node
|
||||||
-- flowing = name of the flowing node
|
-- flowing = name of the flowing node
|
||||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||||
|
-- name = text description of the bucket item
|
||||||
|
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
||||||
-- This function can be called from any mod (that depends on bucket).
|
-- This function can be called from any mod (that depends on bucket).
|
||||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
|
function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups)
|
||||||
bucket.liquids[source] = {
|
bucket.liquids[source] = {
|
||||||
source = source,
|
source = source,
|
||||||
flowing = flowing,
|
flowing = flowing,
|
||||||
@ -51,7 +51,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||||||
inventory_image = inventory_image,
|
inventory_image = inventory_image,
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
liquids_pointable = true,
|
liquids_pointable = true,
|
||||||
groups = {not_in_creative_inventory=1},
|
groups = groups,
|
||||||
on_place = function(itemstack, user, pointed_thing)
|
on_place = function(itemstack, user, pointed_thing)
|
||||||
-- Must be pointing to node
|
-- Must be pointing to node
|
||||||
if pointed_thing.type ~= "node" then
|
if pointed_thing.type ~= "node" then
|
||||||
@ -72,40 +72,20 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||||||
itemstack) or itemstack
|
itemstack) or itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local place_liquid = function(pos, node, source, flowing, fullness)
|
local place_liquid = function(pos, node, source, flowing)
|
||||||
if check_protection(pos,
|
if check_protection(pos,
|
||||||
user and user:get_player_name() or "",
|
user and user:get_player_name() or "",
|
||||||
"place "..source) then
|
"place "..source) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if math.floor(fullness/128) == 1 or
|
minetest.add_node(pos, {name=source})
|
||||||
not minetest.setting_getbool("liquid_finite") then
|
|
||||||
minetest.add_node(pos, {name=source,
|
|
||||||
param2=fullness})
|
|
||||||
return
|
|
||||||
elseif node.name == flowing then
|
|
||||||
fullness = fullness + node.param2
|
|
||||||
elseif node.name == source then
|
|
||||||
fullness = LIQUID_MAX
|
|
||||||
end
|
|
||||||
|
|
||||||
if fullness >= LIQUID_MAX then
|
|
||||||
minetest.add_node(pos, {name=source,
|
|
||||||
param2=LIQUID_MAX})
|
|
||||||
else
|
|
||||||
minetest.add_node(pos, {name=flowing,
|
|
||||||
param2=fullness})
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Check if pointing to a buildable node
|
-- Check if pointing to a buildable node
|
||||||
local fullness = tonumber(itemstack:get_metadata())
|
|
||||||
if not fullness then fullness = LIQUID_MAX end
|
|
||||||
|
|
||||||
if ndef and ndef.buildable_to then
|
if ndef and ndef.buildable_to then
|
||||||
-- buildable; replace the node
|
-- buildable; replace the node
|
||||||
place_liquid(pointed_thing.under, node,
|
place_liquid(pointed_thing.under, node,
|
||||||
source, flowing, fullness)
|
source, flowing)
|
||||||
else
|
else
|
||||||
-- not buildable to; place the liquid above
|
-- not buildable to; place the liquid above
|
||||||
-- check if the node above can be replaced
|
-- check if the node above can be replaced
|
||||||
@ -113,7 +93,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||||||
if node and minetest.registered_nodes[node.name].buildable_to then
|
if node and minetest.registered_nodes[node.name].buildable_to then
|
||||||
place_liquid(pointed_thing.above,
|
place_liquid(pointed_thing.above,
|
||||||
node, source,
|
node, source,
|
||||||
flowing, fullness)
|
flowing)
|
||||||
else
|
else
|
||||||
-- do not remove the bucket with the liquid
|
-- do not remove the bucket with the liquid
|
||||||
return
|
return
|
||||||
@ -128,7 +108,7 @@ end
|
|||||||
minetest.register_craftitem("bucket:bucket_empty", {
|
minetest.register_craftitem("bucket:bucket_empty", {
|
||||||
description = "Empty Bucket",
|
description = "Empty Bucket",
|
||||||
inventory_image = "bucket.png",
|
inventory_image = "bucket.png",
|
||||||
stack_max = 1,
|
stack_max = 99,
|
||||||
liquids_pointable = true,
|
liquids_pointable = true,
|
||||||
on_use = function(itemstack, user, pointed_thing)
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
-- Must be pointing to node
|
-- Must be pointing to node
|
||||||
@ -136,25 +116,43 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
-- Check if pointing to a liquid source
|
-- Check if pointing to a liquid source
|
||||||
node = minetest.get_node(pointed_thing.under)
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
liquiddef = bucket.liquids[node.name]
|
local liquiddef = bucket.liquids[node.name]
|
||||||
if liquiddef ~= nil and liquiddef.itemname ~= nil and
|
local item_count = user:get_wielded_item():get_count()
|
||||||
(node.name == liquiddef.source or
|
|
||||||
(node.name == liquiddef.flowing and
|
if liquiddef ~= nil
|
||||||
minetest.setting_getbool("liquid_finite"))) then
|
and liquiddef.itemname ~= nil
|
||||||
|
and node.name == liquiddef.source then
|
||||||
if check_protection(pointed_thing.under,
|
if check_protection(pointed_thing.under,
|
||||||
user:get_player_name(),
|
user:get_player_name(),
|
||||||
"take ".. node.name) then
|
"take ".. node.name) then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- default set to return filled bucket
|
||||||
|
local giving_back = liquiddef.itemname
|
||||||
|
|
||||||
|
-- check if holding more than 1 empty bucket
|
||||||
|
if item_count > 1 then
|
||||||
|
|
||||||
|
-- if space in inventory add filled bucked, otherwise drop as item
|
||||||
|
local inv = user:get_inventory()
|
||||||
|
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||||
|
inv:add_item("main", liquiddef.itemname)
|
||||||
|
else
|
||||||
|
local pos = user:getpos()
|
||||||
|
pos.y = math.floor(pos.y + 0.5)
|
||||||
|
core.add_item(pos, liquiddef.itemname)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- set to return empty buckets minus 1
|
||||||
|
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
minetest.add_node(pointed_thing.under, {name="air"})
|
minetest.add_node(pointed_thing.under, {name="air"})
|
||||||
|
|
||||||
if node.name == liquiddef.source then
|
return ItemStack(giving_back)
|
||||||
node.param2 = LIQUID_MAX
|
|
||||||
end
|
|
||||||
return ItemStack({name = liquiddef.itemname,
|
|
||||||
metadata = tostring(node.param2)})
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -164,7 +162,17 @@ bucket.register_liquid(
|
|||||||
"default:water_flowing",
|
"default:water_flowing",
|
||||||
"bucket:bucket_water",
|
"bucket:bucket_water",
|
||||||
"bucket_water.png",
|
"bucket_water.png",
|
||||||
"Water Bucket"
|
"Water Bucket",
|
||||||
|
{water_bucket = 1}
|
||||||
|
)
|
||||||
|
|
||||||
|
bucket.register_liquid(
|
||||||
|
"default:river_water_source",
|
||||||
|
"default:river_water_flowing",
|
||||||
|
"bucket:bucket_river_water",
|
||||||
|
"bucket_river_water.png",
|
||||||
|
"River Water Bucket",
|
||||||
|
{water_bucket = 1}
|
||||||
)
|
)
|
||||||
|
|
||||||
bucket.register_liquid(
|
bucket.register_liquid(
|
||||||
@ -181,3 +189,4 @@ minetest.register_craft({
|
|||||||
burntime = 60,
|
burntime = 60,
|
||||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
BIN
mods/bucket/textures/bucket.png
Normal file → Executable file
Before Width: | Height: | Size: 278 B After Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 287 B After Width: | Height: | Size: 221 B |
BIN
mods/bucket/textures/bucket_river_water.png
Normal file
After Width: | Height: | Size: 221 B |
Before Width: | Height: | Size: 288 B After Width: | Height: | Size: 221 B |
@ -1,5 +1,5 @@
|
|||||||
Minetest 0.4 mod: creative
|
Minetest Game mod: creative
|
||||||
==========================
|
===========================
|
||||||
|
|
||||||
Implements creative mode.
|
Implements creative mode.
|
||||||
|
|
||||||
@ -13,6 +13,7 @@ are added to the creative inventory.
|
|||||||
License of source code and media files:
|
License of source code and media files:
|
||||||
---------------------------------------
|
---------------------------------------
|
||||||
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||||
|
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||||
|
|
||||||
This program is free software. It comes without any warranty, to
|
This program is free software. It comes without any warranty, to
|
||||||
the extent permitted by applicable law. You can redistribute it
|
the extent permitted by applicable law. You can redistribute it
|
||||||
|
@ -1,13 +1,21 @@
|
|||||||
-- minetest/creative/init.lua
|
-- minetest/creative/init.lua
|
||||||
|
|
||||||
creative_inventory = {}
|
creative = {}
|
||||||
creative_inventory.creative_inventory_size = 0
|
local player_inventory = {}
|
||||||
|
local creative_mode = minetest.setting_getbool("creative_mode")
|
||||||
|
|
||||||
-- Create detached creative inventory after loading all mods
|
-- Create detached creative inventory after loading all mods
|
||||||
minetest.after(0, function()
|
creative.init_creative_inventory = function(player)
|
||||||
local inv = minetest.create_detached_inventory("creative", {
|
local player_name = player:get_player_name()
|
||||||
|
player_inventory[player_name] = {}
|
||||||
|
player_inventory[player_name].size = 0
|
||||||
|
player_inventory[player_name].filter = ""
|
||||||
|
player_inventory[player_name].start_i = 1
|
||||||
|
player_inventory[player_name].tab_id = 2
|
||||||
|
|
||||||
|
minetest.create_detached_inventory("creative_" .. player_name, {
|
||||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||||
if minetest.setting_getbool("creative_mode") then
|
if creative_mode and not to_list == "main" then
|
||||||
return count
|
return count
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
@ -17,7 +25,7 @@ minetest.after(0, function()
|
|||||||
return 0
|
return 0
|
||||||
end,
|
end,
|
||||||
allow_take = function(inv, listname, index, stack, player)
|
allow_take = function(inv, listname, index, stack, player)
|
||||||
if minetest.setting_getbool("creative_mode") then
|
if creative_mode then
|
||||||
return -1
|
return -1
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
@ -28,132 +36,221 @@ minetest.after(0, function()
|
|||||||
on_put = function(inv, listname, index, stack, player)
|
on_put = function(inv, listname, index, stack, player)
|
||||||
end,
|
end,
|
||||||
on_take = function(inv, listname, index, stack, player)
|
on_take = function(inv, listname, index, stack, player)
|
||||||
--print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
|
local player_name, stack_name = player:get_player_name(), stack:get_name()
|
||||||
|
--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table()))
|
||||||
if stack then
|
if stack then
|
||||||
minetest.log("action", player:get_player_name().." takes "..dump(stack:get_name()).." from creative inventory")
|
minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory")
|
||||||
--print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
|
--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count())
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
creative.update_creative_inventory(player_name)
|
||||||
|
--print("creative inventory size: " .. player_inventory[player_name].size)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function tab_category(tab_id)
|
||||||
|
local id_category = {
|
||||||
|
nil, -- Reserved for crafting tab.
|
||||||
|
minetest.registered_items,
|
||||||
|
minetest.registered_nodes,
|
||||||
|
minetest.registered_tools,
|
||||||
|
minetest.registered_craftitems
|
||||||
|
}
|
||||||
|
|
||||||
|
-- If index out of range, show default ("All") page.
|
||||||
|
return id_category[tab_id] or id_category[2]
|
||||||
|
end
|
||||||
|
|
||||||
|
function creative.update_creative_inventory(player_name)
|
||||||
local creative_list = {}
|
local creative_list = {}
|
||||||
for name,def in pairs(minetest.registered_items) do
|
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
|
||||||
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
|
local inv = player_inventory[player_name]
|
||||||
and def.description and def.description ~= "" then
|
|
||||||
table.insert(creative_list, name)
|
for name, def in pairs(tab_category(inv.tab_id)) do
|
||||||
|
if not (def.groups.not_in_creative_inventory == 1) and
|
||||||
|
def.description and def.description ~= "" and
|
||||||
|
(def.name:find(inv.filter, 1, true) or
|
||||||
|
def.description:lower():find(inv.filter, 1, true)) then
|
||||||
|
creative_list[#creative_list+1] = name
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
table.sort(creative_list)
|
table.sort(creative_list)
|
||||||
inv:set_size("main", #creative_list)
|
player_inv:set_size("main", #creative_list)
|
||||||
for _,itemstring in ipairs(creative_list) do
|
player_inv:set_list("main", creative_list)
|
||||||
inv:add_item("main", ItemStack(itemstring))
|
inv.size = #creative_list
|
||||||
end
|
end
|
||||||
creative_inventory.creative_inventory_size = #creative_list
|
|
||||||
--print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Create the trash field
|
-- Create the trash field
|
||||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
local trash = minetest.create_detached_inventory("creative_trash", {
|
||||||
-- Allow the stack to be placed and remove it in on_put()
|
-- Allow the stack to be placed and remove it in on_put()
|
||||||
-- This allows the creative inventory to restore the stack
|
-- This allows the creative inventory to restore the stack
|
||||||
allow_put = function(inv, listname, index, stack, player)
|
allow_put = function(inv, listname, index, stack, player)
|
||||||
if minetest.setting_getbool("creative_mode") then
|
if creative_mode then
|
||||||
return stack:get_count()
|
return stack:get_count()
|
||||||
else
|
else
|
||||||
return 0
|
return 0
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_put = function(inv, listname, index, stack, player)
|
on_put = function(inv, listname)
|
||||||
inv:set_stack(listname, index, "")
|
inv:set_list(listname, {})
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
trash:set_size("main", 1)
|
trash:set_size("main", 1)
|
||||||
|
|
||||||
|
creative.formspec_add = ""
|
||||||
|
|
||||||
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
|
creative.set_creative_formspec = function(player, start_i)
|
||||||
pagenum = math.floor(pagenum)
|
local player_name = player:get_player_name()
|
||||||
local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
|
local inv = player_inventory[player_name]
|
||||||
player:set_inventory_formspec("size[13,7.5]"..
|
local pagenum = math.floor(start_i / (3*8) + 1)
|
||||||
--"image[6,0.6;1,2;player.png]"..
|
local pagemax = math.ceil(inv.size / (3*8))
|
||||||
"list[current_player;main;5,3.5;8,4;]"..
|
|
||||||
"list[current_player;craft;8,0;3,3;]"..
|
player:set_inventory_formspec([[
|
||||||
"list[current_player;craftpreview;12,1;1,1;]"..
|
size[8,8.6]
|
||||||
"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
|
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
|
||||||
"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
|
list[current_player;main;0,4.7;8,1;]
|
||||||
"button[0.3,6.5;1.6,1;creative_prev;<<]"..
|
list[current_player;main;0,5.85;8,3;8]
|
||||||
"button[2.7,6.5;1.6,1;creative_next;>>]"..
|
list[detached:creative_trash;main;4,3.3;1,1;]
|
||||||
"label[5,1.5;Trash:]"..
|
listring[]
|
||||||
"list[detached:creative_trash;main;5,2;1,1;]")
|
tablecolumns[color;text;color;text]
|
||||||
|
tableoptions[background=#00000000;highlight=#00000000;border=false]
|
||||||
|
button[5.4,3.2;0.8,0.9;creative_prev;<]
|
||||||
|
button[7.25,3.2;0.8,0.9;creative_next;>]
|
||||||
|
button[2.1,3.4;0.8,0.5;creative_search;?]
|
||||||
|
button[2.75,3.4;0.8,0.5;creative_clear;X]
|
||||||
|
tooltip[creative_search;Search]
|
||||||
|
tooltip[creative_clear;Reset]
|
||||||
|
listring[current_player;main]
|
||||||
|
]] ..
|
||||||
|
"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" ..
|
||||||
|
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||||
|
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" ..
|
||||||
|
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
|
||||||
|
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" ..
|
||||||
|
default.get_hotbar_bg(0,4.7) ..
|
||||||
|
default.gui_bg .. default.gui_bg_img .. default.gui_slots
|
||||||
|
.. creative.formspec_add
|
||||||
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
creative.set_crafting_formspec = function(player)
|
||||||
|
player:set_inventory_formspec([[
|
||||||
|
size[8,8.6]
|
||||||
|
list[current_player;craft;2,0.75;3,3;]
|
||||||
|
list[current_player;craftpreview;6,1.75;1,1;]
|
||||||
|
list[current_player;main;0,4.7;8,1;]
|
||||||
|
list[current_player;main;0,5.85;8,3;8]
|
||||||
|
list[detached:creative_trash;main;0,2.75;1,1;]
|
||||||
|
image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
|
||||||
|
image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||||
|
tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
|
||||||
|
listring[current_player;main]
|
||||||
|
listring[current_player;craft]
|
||||||
|
]] ..
|
||||||
|
default.get_hotbar_bg(0,4.7) ..
|
||||||
|
default.gui_bg .. default.gui_bg_img .. default.gui_slots
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
-- If in creative mode, modify player's inventory forms
|
-- If in creative mode, modify player's inventory forms
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if not creative_mode then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
creative_inventory.set_creative_formspec(player, 0, 1)
|
creative.init_creative_inventory(player)
|
||||||
|
creative.set_creative_formspec(player, 0)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if formname ~= "" or not creative_mode then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
-- Figure out current page from formspec
|
|
||||||
local current_page = 0
|
|
||||||
local formspec = player:get_inventory_formspec()
|
|
||||||
local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
|
|
||||||
start_i = tonumber(start_i) or 0
|
|
||||||
|
|
||||||
if fields.creative_prev then
|
local player_name = player:get_player_name()
|
||||||
start_i = start_i - 4*6
|
local inv = player_inventory[player_name]
|
||||||
end
|
|
||||||
if fields.creative_next then
|
|
||||||
start_i = start_i + 4*6
|
|
||||||
end
|
|
||||||
|
|
||||||
if start_i < 0 then
|
if fields.quit then
|
||||||
start_i = start_i + 4*6
|
if inv.tab_id == 1 then
|
||||||
end
|
creative.set_crafting_formspec(player)
|
||||||
if start_i >= creative_inventory.creative_inventory_size then
|
end
|
||||||
start_i = start_i - 4*6
|
elseif fields.creative_tabs then
|
||||||
end
|
local tab = tonumber(fields.creative_tabs)
|
||||||
|
inv.tab_id = tab
|
||||||
if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
|
|
||||||
start_i = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
|
if tab == 1 then
|
||||||
|
creative.set_crafting_formspec(player)
|
||||||
|
else
|
||||||
|
creative.update_creative_inventory(player_name)
|
||||||
|
creative.set_creative_formspec(player, 0)
|
||||||
|
end
|
||||||
|
elseif fields.creative_clear then
|
||||||
|
inv.filter = ""
|
||||||
|
creative.update_creative_inventory(player_name)
|
||||||
|
creative.set_creative_formspec(player, 0)
|
||||||
|
elseif fields.creative_search then
|
||||||
|
inv.filter = fields.creative_filter:lower()
|
||||||
|
creative.update_creative_inventory(player_name)
|
||||||
|
creative.set_creative_formspec(player, 0)
|
||||||
|
else
|
||||||
|
local formspec = player:get_inventory_formspec()
|
||||||
|
local start_i = player_inventory[player_name].start_i or 0
|
||||||
|
|
||||||
|
if fields.creative_prev then
|
||||||
|
start_i = start_i - 3*8
|
||||||
|
if start_i < 0 then
|
||||||
|
start_i = inv.size - (inv.size % (3*8))
|
||||||
|
if inv.size == start_i then
|
||||||
|
start_i = math.max(0, inv.size - (3*8))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif fields.creative_next then
|
||||||
|
start_i = start_i + 3*8
|
||||||
|
if start_i >= inv.size then
|
||||||
|
start_i = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
player_inventory[player_name].start_i = start_i
|
||||||
|
creative.set_creative_formspec(player, start_i)
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
if minetest.setting_getbool("creative_mode") then
|
if creative_mode then
|
||||||
local digtime = 0.5
|
local digtime = 0.5
|
||||||
|
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3}
|
||||||
|
|
||||||
minetest.register_item(":", {
|
minetest.register_item(":", {
|
||||||
type = "none",
|
type = "none",
|
||||||
wield_image = "wieldhand.png",
|
wield_image = "wieldhand.png",
|
||||||
wield_scale = {x=1,y=1,z=2.5},
|
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||||
range = 10,
|
range = 10,
|
||||||
tool_capabilities = {
|
tool_capabilities = {
|
||||||
full_punch_interval = 0.5,
|
full_punch_interval = 0.5,
|
||||||
max_drop_level = 3,
|
max_drop_level = 3,
|
||||||
groupcaps = {
|
groupcaps = {
|
||||||
crumbly = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
crumbly = caps,
|
||||||
cracky = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
cracky = caps,
|
||||||
snappy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
snappy = caps,
|
||||||
choppy = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
choppy = caps,
|
||||||
oddly_breakable_by_hand = {times={[1]=digtime, [2]=digtime, [3]=digtime}, uses=0, maxlevel=3},
|
oddly_breakable_by_hand = caps,
|
||||||
},
|
},
|
||||||
damage_groups = {fleshy = 10},
|
damage_groups = {fleshy = 10},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||||
return true
|
return true
|
||||||
end)
|
end)
|
||||||
|
|
||||||
function minetest.handle_node_drops(pos, drops, digger)
|
function minetest.handle_node_drops(pos, drops, digger)
|
||||||
if not digger or not digger:is_player() then
|
if not digger or not digger:is_player() then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local inv = digger:get_inventory()
|
local inv = digger:get_inventory()
|
||||||
if inv then
|
if inv then
|
||||||
for _,item in ipairs(drops) do
|
for _, item in ipairs(drops) do
|
||||||
item = ItemStack(item):get_name()
|
item = ItemStack(item):get_name()
|
||||||
if not inv:contains_item("main", item) then
|
if not inv:contains_item("main", item) then
|
||||||
inv:add_item("main", item)
|
inv:add_item("main", item)
|
||||||
@ -161,5 +258,4 @@ if minetest.setting_getbool("creative_mode") then
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
BIN
mods/creative/textures/creative_trash_icon.png
Normal file
After Width: | Height: | Size: 179 B |
@ -1,4 +1,4 @@
|
|||||||
Minetest 0.4 mod: default
|
Minetest Game mod: default
|
||||||
==========================
|
==========================
|
||||||
|
|
||||||
License of source code:
|
License of source code:
|
||||||
@ -23,38 +23,22 @@ Everything not listed in here:
|
|||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
|
||||||
Cisoun's WTFPL texture pack:
|
Cisoun's WTFPL texture pack:
|
||||||
default_chest_front.png
|
|
||||||
default_chest_lock.png
|
|
||||||
default_chest_side.png
|
|
||||||
default_chest_top.png
|
|
||||||
default_stone_brick.png
|
|
||||||
default_dirt.png
|
|
||||||
default_grass.png
|
|
||||||
default_grass_side.png
|
|
||||||
default_jungletree.png
|
default_jungletree.png
|
||||||
default_jungletree_top.png
|
|
||||||
default_lava.png
|
default_lava.png
|
||||||
default_leaves.png
|
default_leaves.png
|
||||||
default_sapling.png
|
default_sapling.png
|
||||||
default_sign_wall.png
|
|
||||||
default_stone.png
|
default_stone.png
|
||||||
default_tool_mesepick.png
|
|
||||||
default_tool_steelpick.png
|
|
||||||
default_tool_steelshovel.png
|
|
||||||
default_tool_stonepick.png
|
|
||||||
default_tool_stoneshovel.png
|
|
||||||
default_tool_woodpick.png
|
|
||||||
default_tool_woodshovel.png
|
|
||||||
default_tree.png
|
default_tree.png
|
||||||
default_tree_top.png
|
default_tree_top.png
|
||||||
default_water.png
|
default_water.png
|
||||||
|
|
||||||
|
Cisoun's conifers mod (WTFPL):
|
||||||
|
default_pine_needles.png
|
||||||
|
|
||||||
Originating from G4JC's Almost MC Texture Pack:
|
Originating from G4JC's Almost MC Texture Pack:
|
||||||
default_wood.png
|
|
||||||
default_torch.png
|
default_torch.png
|
||||||
default_torch_on_ceiling.png
|
default_torch_on_ceiling.png
|
||||||
default_torch_on_floor.png
|
default_torch_on_floor.png
|
||||||
default_cobble.png
|
|
||||||
|
|
||||||
VanessaE's animated torches (WTFPL):
|
VanessaE's animated torches (WTFPL):
|
||||||
default_torch_animated.png
|
default_torch_animated.png
|
||||||
@ -71,22 +55,15 @@ VanessaE (WTFPL):
|
|||||||
default_nc_front.png
|
default_nc_front.png
|
||||||
default_nc_rb.png
|
default_nc_rb.png
|
||||||
default_nc_side.png
|
default_nc_side.png
|
||||||
default_grass_*.png
|
|
||||||
default_desert_sand.png
|
default_desert_sand.png
|
||||||
default_desert_stone.png
|
default_desert_stone.png
|
||||||
default_desert_stone_brick.png
|
|
||||||
default_sand.png
|
default_sand.png
|
||||||
default_sandstone_brick.png
|
|
||||||
|
|
||||||
Calinou (CC BY-SA):
|
Calinou (CC BY-SA):
|
||||||
default_brick.png
|
default_brick.png
|
||||||
default_clay_brick.png
|
|
||||||
default_papyrus.png
|
default_papyrus.png
|
||||||
default_tool_steelsword.png
|
|
||||||
default_bronze_ingot.png
|
|
||||||
default_copper_ingot.png
|
|
||||||
default_copper_lump.png
|
|
||||||
default_mineral_copper.png
|
default_mineral_copper.png
|
||||||
|
default_glass_detail.png
|
||||||
|
|
||||||
MirceaKitsune (WTFPL):
|
MirceaKitsune (WTFPL):
|
||||||
character.x
|
character.x
|
||||||
@ -97,25 +74,9 @@ Jordach (CC BY-SA 3.0):
|
|||||||
PilzAdam (WTFPL):
|
PilzAdam (WTFPL):
|
||||||
default_jungleleaves.png
|
default_jungleleaves.png
|
||||||
default_junglesapling.png
|
default_junglesapling.png
|
||||||
default_junglewood.png
|
|
||||||
default_obsidian_glass.png
|
default_obsidian_glass.png
|
||||||
default_obsidian_shard.png
|
default_obsidian_shard.png
|
||||||
default_mossycobble.png
|
|
||||||
default_gold_ingot.png
|
|
||||||
default_gold_lump.png
|
|
||||||
default_mineral_gold.png
|
default_mineral_gold.png
|
||||||
default_diamond.png
|
|
||||||
default_tool_diamondpick.png
|
|
||||||
default_tool_diamondsword.png
|
|
||||||
default_tool_diamondshovel.png
|
|
||||||
default_tool_diamondaxe.png
|
|
||||||
default_tool_meseaxe.png
|
|
||||||
default_tool_meseshovel.png
|
|
||||||
default_tool_mesesword.png
|
|
||||||
default_tool_bronzeaxe.png
|
|
||||||
default_tool_bronzepick.png
|
|
||||||
default_tool_bronzeshovel.png
|
|
||||||
default_tool_bronzesword.png
|
|
||||||
default_snowball.png
|
default_snowball.png
|
||||||
|
|
||||||
jojoa1997 (WTFPL):
|
jojoa1997 (WTFPL):
|
||||||
@ -126,8 +87,7 @@ InfinityProject (WTFPL):
|
|||||||
|
|
||||||
Splizard (CC BY-SA 3.0):
|
Splizard (CC BY-SA 3.0):
|
||||||
default_snow.png
|
default_snow.png
|
||||||
default_snow_side.png
|
default_pine_sapling.png
|
||||||
default_ice.png
|
|
||||||
|
|
||||||
Zeg9 (CC BY-SA 3.0):
|
Zeg9 (CC BY-SA 3.0):
|
||||||
default_coal_block.png
|
default_coal_block.png
|
||||||
@ -135,10 +95,95 @@ Zeg9 (CC BY-SA 3.0):
|
|||||||
default_copper_block.png
|
default_copper_block.png
|
||||||
default_bronze_block.png
|
default_bronze_block.png
|
||||||
default_gold_block.png
|
default_gold_block.png
|
||||||
default_diamond_block.png
|
|
||||||
|
|
||||||
kaeza (WTFPL):
|
paramat (CC BY-SA 3.0):
|
||||||
|
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
|
||||||
|
default_pinetree.png
|
||||||
|
default_pinetree_top.png
|
||||||
|
default_pinewood.png
|
||||||
|
default_acacia_leaves.png
|
||||||
|
default_acacia_sapling.png
|
||||||
|
default_acacia_tree.png
|
||||||
|
default_acacia_tree_top.png
|
||||||
|
default_acacia_wood.png
|
||||||
|
default_junglewood.png
|
||||||
|
default_jungletree_top.png
|
||||||
|
default_sandstone_brick.png
|
||||||
|
default_obsidian_brick.png
|
||||||
|
default_stone_brick.png
|
||||||
|
default_desert_stone_brick.png
|
||||||
|
default_river_water.png
|
||||||
|
default_river_water_source_animated.png
|
||||||
|
default_river_water_flowing_animated.png
|
||||||
|
default_dry_grass.png
|
||||||
|
default_dry_grass_side.png
|
||||||
|
default_dry_grass_*.png
|
||||||
|
default_grass.png
|
||||||
|
default_grass_side.png
|
||||||
|
default_snow_side.png
|
||||||
|
|
||||||
|
brunob.santos (CC BY-SA 4.0):
|
||||||
|
default_desert_cobble.png
|
||||||
|
|
||||||
|
BlockMen (CC BY-SA 3.0):
|
||||||
|
default_wood.png
|
||||||
|
default_clay_brick.png
|
||||||
|
default_iron_ingot.png
|
||||||
|
default_gold_ingot.png
|
||||||
|
default_tool_steelsword.png
|
||||||
|
default_diamond.png
|
||||||
|
default_book.png
|
||||||
|
default_tool_*.png
|
||||||
|
default_lava_source_animated.png
|
||||||
|
default_lava_flowing_animated.png
|
||||||
|
default_stick.png
|
||||||
|
default_chest_front.png
|
||||||
|
default_chest_lock.png
|
||||||
|
default_chest_side.png
|
||||||
|
default_chest_top.png
|
||||||
|
default_mineral_mese.png
|
||||||
|
default_meselamp.png
|
||||||
bubble.png
|
bubble.png
|
||||||
|
gui_*.png
|
||||||
|
|
||||||
|
sofar (CC BY-SA 3.0):
|
||||||
|
default_book_written.png, based on default_book.png
|
||||||
|
default_aspen_sapling
|
||||||
|
default_aspen_leaves
|
||||||
|
default_aspen_tree
|
||||||
|
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
|
||||||
|
default_aspen_wood, derived from default_pine_wood (by paramat)
|
||||||
|
|
||||||
|
sofar (WTFPL):
|
||||||
|
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
|
||||||
|
|
||||||
|
Neuromancer (CC BY-SA 2.0):
|
||||||
|
default_cobble.png, based on texture by Brane praefect
|
||||||
|
default_mossycobble.png, based on texture by Brane praefect
|
||||||
|
Neuromancer (CC BY-SA 3.0):
|
||||||
|
default_dirt.png
|
||||||
|
default_furnace_*.png
|
||||||
|
|
||||||
|
Gambit (WTFPL):
|
||||||
|
default_bronze_ingot.png
|
||||||
|
default_copper_ingot.png
|
||||||
|
default_copper_lump.png
|
||||||
|
default_iron_lump.png
|
||||||
|
default_gold_lump.png
|
||||||
|
default_clay_lump.png
|
||||||
|
default_coal.png
|
||||||
|
default_grass_*.png
|
||||||
|
default_paper.png
|
||||||
|
default_diamond_block.png
|
||||||
|
default_ladder_steel.png
|
||||||
|
default_sign_wall_wood.png
|
||||||
|
default_flint.png
|
||||||
|
|
||||||
|
asl97 (WTFPL):
|
||||||
|
default_ice.png
|
||||||
|
|
||||||
|
KevDoy (CC BY-SA 3.0)
|
||||||
|
heart.png
|
||||||
|
|
||||||
Glass breaking sounds (CC BY 3.0):
|
Glass breaking sounds (CC BY 3.0):
|
||||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||||
|
@ -1,10 +1,7 @@
|
|||||||
-- legacy (Minetest 0.4 mod)
|
-- mods/default/aliases.lua
|
||||||
-- Provides as much backwards-compatibility as feasible
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Aliases to support loading 0.3 and old 0.4 worlds and inventories
|
|
||||||
--
|
|
||||||
|
|
||||||
|
-- Aliases to support loading worlds using nodes following the old naming convention
|
||||||
|
-- These can also be helpful when using chat commands, for example /giveme
|
||||||
minetest.register_alias("stone", "default:stone")
|
minetest.register_alias("stone", "default:stone")
|
||||||
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
|
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
|
||||||
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
|
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
|
||||||
@ -26,7 +23,7 @@ minetest.register_alias("bookshelf", "default:bookshelf")
|
|||||||
minetest.register_alias("glass", "default:glass")
|
minetest.register_alias("glass", "default:glass")
|
||||||
minetest.register_alias("wooden_fence", "default:fence_wood")
|
minetest.register_alias("wooden_fence", "default:fence_wood")
|
||||||
minetest.register_alias("rail", "default:rail")
|
minetest.register_alias("rail", "default:rail")
|
||||||
minetest.register_alias("ladder", "default:ladder")
|
minetest.register_alias("ladder", "default:ladder_wood")
|
||||||
minetest.register_alias("wood", "default:wood")
|
minetest.register_alias("wood", "default:wood")
|
||||||
minetest.register_alias("mese", "default:mese")
|
minetest.register_alias("mese", "default:mese")
|
||||||
minetest.register_alias("cloud", "default:cloud")
|
minetest.register_alias("cloud", "default:cloud")
|
||||||
@ -35,7 +32,7 @@ minetest.register_alias("water_source", "default:water_source")
|
|||||||
minetest.register_alias("lava_flowing", "default:lava_flowing")
|
minetest.register_alias("lava_flowing", "default:lava_flowing")
|
||||||
minetest.register_alias("lava_source", "default:lava_source")
|
minetest.register_alias("lava_source", "default:lava_source")
|
||||||
minetest.register_alias("torch", "default:torch")
|
minetest.register_alias("torch", "default:torch")
|
||||||
minetest.register_alias("sign_wall", "default:sign_wall")
|
minetest.register_alias("sign_wall", "default:sign_wall_wood")
|
||||||
minetest.register_alias("furnace", "default:furnace")
|
minetest.register_alias("furnace", "default:furnace")
|
||||||
minetest.register_alias("chest", "default:chest")
|
minetest.register_alias("chest", "default:chest")
|
||||||
minetest.register_alias("locked_chest", "default:chest_locked")
|
minetest.register_alias("locked_chest", "default:chest_locked")
|
||||||
@ -69,39 +66,15 @@ minetest.register_alias("lump_of_iron", "default:iron_lump")
|
|||||||
minetest.register_alias("lump_of_clay", "default:clay_lump")
|
minetest.register_alias("lump_of_clay", "default:clay_lump")
|
||||||
minetest.register_alias("steel_ingot", "default:steel_ingot")
|
minetest.register_alias("steel_ingot", "default:steel_ingot")
|
||||||
minetest.register_alias("clay_brick", "default:clay_brick")
|
minetest.register_alias("clay_brick", "default:clay_brick")
|
||||||
minetest.register_alias("scorched_stuff", "default:scorched_stuff")
|
minetest.register_alias("snow", "default:snow")
|
||||||
|
|
||||||
--
|
-- 'mese_block' was used for a while for the block form of mese
|
||||||
-- Old items
|
minetest.register_alias("default:mese_block", "default:mese")
|
||||||
--
|
|
||||||
|
|
||||||
minetest.register_craftitem(":rat", {
|
-- Aliases for corrected pine node names
|
||||||
description = "Rat",
|
minetest.register_alias("default:pinetree", "default:pine_tree")
|
||||||
inventory_image = "rat.png",
|
minetest.register_alias("default:pinewood", "default:pine_wood")
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craftitem(":cooked_rat", {
|
minetest.register_alias("default:ladder", "default:ladder_wood")
|
||||||
description = "Cooked rat",
|
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
|
||||||
inventory_image = "cooked_rat.png",
|
|
||||||
on_use = minetest.item_eat(6),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craftitem(":firefly", {
|
|
||||||
description = "Firefly",
|
|
||||||
inventory_image = "firefly.png",
|
|
||||||
groups = {not_in_creative_inventory=1},
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "cooked_rat",
|
|
||||||
recipe = "rat",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "scorched_stuff",
|
|
||||||
recipe = "cooked_rat",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- END
|
|
@ -14,6 +14,27 @@ minetest.register_craft({
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:pine_wood 4',
|
||||||
|
recipe = {
|
||||||
|
{'default:pine_tree'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:acacia_wood 4',
|
||||||
|
recipe = {
|
||||||
|
{'default:acacia_tree'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:aspen_wood 4',
|
||||||
|
recipe = {
|
||||||
|
{'default:aspen_tree'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:stick 4',
|
output = 'default:stick 4',
|
||||||
recipe = {
|
recipe = {
|
||||||
@ -22,15 +43,16 @@ minetest.register_craft({
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:fence_wood 2',
|
output = 'default:sign_wall_steel 3',
|
||||||
recipe = {
|
recipe = {
|
||||||
{'group:stick', 'group:stick', 'group:stick'},
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||||
{'group:stick', 'group:stick', 'group:stick'},
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||||
|
{'', 'group:stick', ''},
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:sign_wall',
|
output = 'default:sign_wall_wood 3',
|
||||||
recipe = {
|
recipe = {
|
||||||
{'group:wood', 'group:wood', 'group:wood'},
|
{'group:wood', 'group:wood', 'group:wood'},
|
||||||
{'group:wood', 'group:wood', 'group:wood'},
|
{'group:wood', 'group:wood', 'group:wood'},
|
||||||
@ -208,6 +230,60 @@ minetest.register_craft({
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:axe_wood',
|
||||||
|
recipe = {
|
||||||
|
{'group:wood', 'group:wood'},
|
||||||
|
{'group:stick', 'group:wood'},
|
||||||
|
{'group:stick',''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:axe_stone',
|
||||||
|
recipe = {
|
||||||
|
{'group:stone', 'group:stone'},
|
||||||
|
{'group:stick', 'group:stone'},
|
||||||
|
{'group:stick', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:axe_steel',
|
||||||
|
recipe = {
|
||||||
|
{'default:steel_ingot', 'default:steel_ingot'},
|
||||||
|
{'group:stick', 'default:steel_ingot'},
|
||||||
|
{'group:stick', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:axe_bronze',
|
||||||
|
recipe = {
|
||||||
|
{'default:bronze_ingot', 'default:bronze_ingot'},
|
||||||
|
{'group:stick', 'default:bronze_ingot'},
|
||||||
|
{'group:stick', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:axe_mese',
|
||||||
|
recipe = {
|
||||||
|
{'default:mese_crystal', 'default:mese_crystal'},
|
||||||
|
{'group:stick', 'default:mese_crystal'},
|
||||||
|
{'group:stick', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:axe_diamond',
|
||||||
|
recipe = {
|
||||||
|
{'default:diamond', 'default:diamond'},
|
||||||
|
{'group:stick', 'default:diamond'},
|
||||||
|
{'group:stick', ''},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:sword_wood',
|
output = 'default:sword_wood',
|
||||||
recipe = {
|
recipe = {
|
||||||
@ -263,7 +339,7 @@ minetest.register_craft({
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:rail 15',
|
output = 'default:rail 24',
|
||||||
recipe = {
|
recipe = {
|
||||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||||
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
|
{'default:steel_ingot', 'group:stick', 'default:steel_ingot'},
|
||||||
@ -416,7 +492,7 @@ minetest.register_craft({
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:sandstonebrick',
|
output = 'default:sandstonebrick 4',
|
||||||
recipe = {
|
recipe = {
|
||||||
{'default:sandstone', 'default:sandstone'},
|
{'default:sandstone', 'default:sandstone'},
|
||||||
{'default:sandstone', 'default:sandstone'},
|
{'default:sandstone', 'default:sandstone'},
|
||||||
@ -431,6 +507,13 @@ minetest.register_craft({
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:clay_lump 4',
|
||||||
|
recipe = {
|
||||||
|
{'default:clay'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:brick',
|
output = 'default:brick',
|
||||||
recipe = {
|
recipe = {
|
||||||
@ -472,7 +555,7 @@ minetest.register_craft({
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:ladder',
|
output = 'default:ladder_wood 3',
|
||||||
recipe = {
|
recipe = {
|
||||||
{'group:stick', '', 'group:stick'},
|
{'group:stick', '', 'group:stick'},
|
||||||
{'group:stick', 'group:stick', 'group:stick'},
|
{'group:stick', 'group:stick', 'group:stick'},
|
||||||
@ -480,6 +563,15 @@ minetest.register_craft({
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:ladder_steel 15',
|
||||||
|
recipe = {
|
||||||
|
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||||
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||||
|
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:mese',
|
output = 'default:mese',
|
||||||
recipe = {
|
recipe = {
|
||||||
@ -503,6 +595,14 @@ minetest.register_craft({
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:meselamp 1',
|
||||||
|
recipe = {
|
||||||
|
{'', 'default:mese_crystal',''},
|
||||||
|
{'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:obsidian_shard 9',
|
output = 'default:obsidian_shard 9',
|
||||||
recipe = {
|
recipe = {
|
||||||
@ -520,7 +620,15 @@ minetest.register_craft({
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:stonebrick',
|
output = 'default:obsidianbrick 4',
|
||||||
|
recipe = {
|
||||||
|
{'default:obsidian', 'default:obsidian'},
|
||||||
|
{'default:obsidian', 'default:obsidian'}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = 'default:stonebrick 4',
|
||||||
recipe = {
|
recipe = {
|
||||||
{'default:stone', 'default:stone'},
|
{'default:stone', 'default:stone'},
|
||||||
{'default:stone', 'default:stone'},
|
{'default:stone', 'default:stone'},
|
||||||
@ -528,7 +636,7 @@ minetest.register_craft({
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'default:desert_stonebrick',
|
output = 'default:desert_stonebrick 4',
|
||||||
recipe = {
|
recipe = {
|
||||||
{'default:desert_stone', 'default:desert_stone'},
|
{'default:desert_stone', 'default:desert_stone'},
|
||||||
{'default:desert_stone', 'default:desert_stone'},
|
{'default:desert_stone', 'default:desert_stone'},
|
||||||
@ -581,6 +689,18 @@ minetest.register_craft({
|
|||||||
recipe = "default:cobble",
|
recipe = "default:cobble",
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "cooking",
|
||||||
|
output = "default:stone",
|
||||||
|
recipe = "default:mossycobble",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "cooking",
|
||||||
|
output = "default:desert_stone",
|
||||||
|
recipe = "default:desert_cobble",
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "cooking",
|
type = "cooking",
|
||||||
output = "default:steel_ingot",
|
output = "default:steel_ingot",
|
||||||
@ -653,7 +773,31 @@ minetest.register_craft({
|
|||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "default:ladder",
|
recipe = "default:fence_acacia_wood",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "default:fence_junglewood",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "default:fence_pine_wood",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "default:fence_aspen_wood",
|
||||||
|
burntime = 15,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "default:ladder_wood",
|
||||||
burntime = 5,
|
burntime = 5,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -677,7 +821,7 @@ minetest.register_craft({
|
|||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "default:sign_wall",
|
recipe = "default:sign_wall_wood",
|
||||||
burntime = 10,
|
burntime = 10,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -707,7 +851,7 @@ minetest.register_craft({
|
|||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "default:sapling",
|
recipe = "group:sapling",
|
||||||
burntime = 10,
|
burntime = 10,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -731,12 +875,13 @@ minetest.register_craft({
|
|||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "default:junglesapling",
|
recipe = "default:grass_1",
|
||||||
burntime = 10,
|
burntime = 2,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "default:grass_1",
|
recipe = "default:dry_grass_1",
|
||||||
burntime = 2,
|
burntime = 2,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
minetest.register_craftitem("default:stick", {
|
minetest.register_craftitem("default:stick", {
|
||||||
description = "Stick",
|
description = "Stick",
|
||||||
inventory_image = "default_stick.png",
|
inventory_image = "default_stick.png",
|
||||||
groups = {stick=1},
|
groups = {stick = 1},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craftitem("default:paper", {
|
minetest.register_craftitem("default:paper", {
|
||||||
@ -11,14 +11,170 @@ minetest.register_craftitem("default:paper", {
|
|||||||
inventory_image = "default_paper.png",
|
inventory_image = "default_paper.png",
|
||||||
})
|
})
|
||||||
|
|
||||||
|
local lpp = 14 -- Lines per book's page
|
||||||
|
local function book_on_use(itemstack, user)
|
||||||
|
local player_name = user:get_player_name()
|
||||||
|
local data = minetest.deserialize(itemstack:get_metadata())
|
||||||
|
local formspec, title, text, owner = "", "", "", player_name
|
||||||
|
local page, page_max, lines, string = 1, 1, {}, ""
|
||||||
|
|
||||||
|
if data then
|
||||||
|
title = data.title
|
||||||
|
text = data.text
|
||||||
|
owner = data.owner
|
||||||
|
|
||||||
|
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||||
|
lines[#lines+1] = str
|
||||||
|
end
|
||||||
|
|
||||||
|
if data.page then
|
||||||
|
page = data.page
|
||||||
|
page_max = data.page_max
|
||||||
|
|
||||||
|
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||||
|
if not lines[i] then break end
|
||||||
|
string = string .. lines[i] .. "\n"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if owner == player_name then
|
||||||
|
formspec = "size[8,8]" .. default.gui_bg ..
|
||||||
|
default.gui_bg_img ..
|
||||||
|
"field[0.5,1;7.5,0;title;Title:;" ..
|
||||||
|
minetest.formspec_escape(title) .. "]" ..
|
||||||
|
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
|
||||||
|
minetest.formspec_escape(text) .. "]" ..
|
||||||
|
"button_exit[2.5,7.5;3,1;save;Save]"
|
||||||
|
else
|
||||||
|
formspec = "size[8,8]" .. default.gui_bg ..
|
||||||
|
default.gui_bg_img ..
|
||||||
|
"label[0.5,0.5;by " .. owner .. "]" ..
|
||||||
|
"tablecolumns[color;text]" ..
|
||||||
|
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||||
|
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
|
||||||
|
"textarea[0.5,1.5;7.5,7;;" ..
|
||||||
|
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
||||||
|
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||||
|
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
|
||||||
|
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.show_formspec(player_name, "default:book", formspec)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
if formname ~= "default:book" then return end
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
local stack = player:get_wielded_item()
|
||||||
|
|
||||||
|
if fields.save and fields.title ~= "" and fields.text ~= "" then
|
||||||
|
local new_stack, data
|
||||||
|
if stack:get_name() ~= "default:book_written" then
|
||||||
|
local count = stack:get_count()
|
||||||
|
if count == 1 then
|
||||||
|
stack:set_name("default:book_written")
|
||||||
|
else
|
||||||
|
stack:set_count(count - 1)
|
||||||
|
new_stack = ItemStack("default:book_written")
|
||||||
|
end
|
||||||
|
else
|
||||||
|
data = minetest.deserialize(stack:get_metadata())
|
||||||
|
end
|
||||||
|
|
||||||
|
if not data then data = {} end
|
||||||
|
data.title = fields.title
|
||||||
|
data.text = fields.text
|
||||||
|
data.text_len = #data.text
|
||||||
|
data.page = 1
|
||||||
|
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
|
||||||
|
data.owner = player:get_player_name()
|
||||||
|
local data_str = minetest.serialize(data)
|
||||||
|
|
||||||
|
if new_stack then
|
||||||
|
new_stack:set_metadata(data_str)
|
||||||
|
if inv:room_for_item("main", new_stack) then
|
||||||
|
inv:add_item("main", new_stack)
|
||||||
|
else
|
||||||
|
minetest.add_item(player:getpos(), new_stack)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
stack:set_metadata(data_str)
|
||||||
|
end
|
||||||
|
|
||||||
|
elseif fields.book_next or fields.book_prev then
|
||||||
|
local data = minetest.deserialize(stack:get_metadata())
|
||||||
|
if not data.page then return end
|
||||||
|
|
||||||
|
if fields.book_next then
|
||||||
|
data.page = data.page + 1
|
||||||
|
if data.page > data.page_max then
|
||||||
|
data.page = 1
|
||||||
|
end
|
||||||
|
else
|
||||||
|
data.page = data.page - 1
|
||||||
|
if data.page == 0 then
|
||||||
|
data.page = data.page_max
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local data_str = minetest.serialize(data)
|
||||||
|
stack:set_metadata(data_str)
|
||||||
|
book_on_use(stack, player)
|
||||||
|
end
|
||||||
|
|
||||||
|
player:set_wielded_item(stack)
|
||||||
|
end)
|
||||||
|
|
||||||
minetest.register_craftitem("default:book", {
|
minetest.register_craftitem("default:book", {
|
||||||
description = "Book",
|
description = "Book",
|
||||||
inventory_image = "default_book.png",
|
inventory_image = "default_book.png",
|
||||||
|
groups = {book = 1},
|
||||||
|
on_use = book_on_use,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("default:book_written", {
|
||||||
|
description = "Book With Text",
|
||||||
|
inventory_image = "default_book_written.png",
|
||||||
|
groups = {book = 1, not_in_creative_inventory = 1},
|
||||||
|
stack_max = 1,
|
||||||
|
on_use = book_on_use,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = "default:book_written",
|
||||||
|
recipe = {"default:book", "default:book_written"}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
if itemstack:get_name() ~= "default:book_written" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local copy = ItemStack("default:book_written")
|
||||||
|
local original
|
||||||
|
local index
|
||||||
|
for i = 1, player:get_inventory():get_size("craft") do
|
||||||
|
if old_craft_grid[i]:get_name() == "default:book_written" then
|
||||||
|
original = old_craft_grid[i]
|
||||||
|
index = i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not original then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local copymeta = original:get_metadata()
|
||||||
|
-- copy of the book held by player's mouse cursor
|
||||||
|
itemstack:set_metadata(copymeta)
|
||||||
|
-- put the book with metadata back in the craft grid
|
||||||
|
craft_inv:set_stack("craft", index, original)
|
||||||
|
end)
|
||||||
|
|
||||||
minetest.register_craftitem("default:coal_lump", {
|
minetest.register_craftitem("default:coal_lump", {
|
||||||
description = "Coal Lump",
|
description = "Coal Lump",
|
||||||
inventory_image = "default_coal_lump.png",
|
inventory_image = "default_coal_lump.png",
|
||||||
|
groups = {coal = 1}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craftitem("default:iron_lump", {
|
minetest.register_craftitem("default:iron_lump", {
|
||||||
@ -81,12 +237,13 @@ minetest.register_craftitem("default:clay_brick", {
|
|||||||
inventory_image = "default_clay_brick.png",
|
inventory_image = "default_clay_brick.png",
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craftitem("default:scorched_stuff", {
|
|
||||||
description = "Scorched Stuff",
|
|
||||||
inventory_image = "default_scorched_stuff.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craftitem("default:obsidian_shard", {
|
minetest.register_craftitem("default:obsidian_shard", {
|
||||||
description = "Obsidian Shard",
|
description = "Obsidian Shard",
|
||||||
inventory_image = "default_obsidian_shard.png",
|
inventory_image = "default_obsidian_shard.png",
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craftitem("default:flint", {
|
||||||
|
description = "Flint",
|
||||||
|
inventory_image = "default_flint.png"
|
||||||
|
})
|
||||||
|
|
||||||
|
@ -7,20 +7,20 @@
|
|||||||
function default.node_sound_defaults(table)
|
function default.node_sound_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="", gain=1.0}
|
{name = "", gain = 1.0}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_dug_node", gain=0.25}
|
{name = "default_dug_node", gain = 0.25}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node_hard", gain=1.0}
|
{name = "default_place_node_hard", gain = 1.0}
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
|
||||||
function default.node_sound_stone_defaults(table)
|
function default.node_sound_stone_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_hard_footstep", gain=0.5}
|
{name = "default_hard_footstep", gain = 0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_hard_footstep", gain=1.0}
|
{name = "default_hard_footstep", gain = 1.0}
|
||||||
default.node_sound_defaults(table)
|
default.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
@ -28,11 +28,11 @@ end
|
|||||||
function default.node_sound_dirt_defaults(table)
|
function default.node_sound_dirt_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_dirt_footstep", gain=1.0}
|
{name = "default_dirt_footstep", gain = 1.0}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_dirt_footstep", gain=1.5}
|
{name = "default_dirt_footstep", gain = 1.5}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node", gain=1.0}
|
{name = "default_place_node", gain = 1.0}
|
||||||
default.node_sound_defaults(table)
|
default.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
@ -40,11 +40,23 @@ end
|
|||||||
function default.node_sound_sand_defaults(table)
|
function default.node_sound_sand_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_sand_footstep", gain=0.5}
|
{name = "default_sand_footstep", gain = 0.12}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_sand_footstep", gain=1.0}
|
{name = "default_sand_footstep", gain = 0.24}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node", gain=1.0}
|
{name = "default_place_node", gain = 1.0}
|
||||||
|
default.node_sound_defaults(table)
|
||||||
|
return table
|
||||||
|
end
|
||||||
|
|
||||||
|
function default.node_sound_gravel_defaults(table)
|
||||||
|
table = table or {}
|
||||||
|
table.footstep = table.footstep or
|
||||||
|
{name = "default_gravel_footstep", gain = 0.5}
|
||||||
|
table.dug = table.dug or
|
||||||
|
{name = "default_gravel_footstep", gain = 1.0}
|
||||||
|
table.place = table.place or
|
||||||
|
{name = "default_place_node", gain = 1.0}
|
||||||
default.node_sound_defaults(table)
|
default.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
@ -52,9 +64,9 @@ end
|
|||||||
function default.node_sound_wood_defaults(table)
|
function default.node_sound_wood_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_wood_footstep", gain=0.5}
|
{name = "default_wood_footstep", gain = 0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_wood_footstep", gain=1.0}
|
{name = "default_wood_footstep", gain = 1.0}
|
||||||
default.node_sound_defaults(table)
|
default.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
@ -62,13 +74,13 @@ end
|
|||||||
function default.node_sound_leaves_defaults(table)
|
function default.node_sound_leaves_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_grass_footstep", gain=0.35}
|
{name = "default_grass_footstep", gain = 0.35}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_grass_footstep", gain=0.85}
|
{name = "default_grass_footstep", gain = 0.7}
|
||||||
table.dig = table.dig or
|
table.dig = table.dig or
|
||||||
{name="default_dig_crumbly", gain=0.4}
|
{name = "default_dig_crumbly", gain = 0.4}
|
||||||
table.place = table.place or
|
table.place = table.place or
|
||||||
{name="default_place_node", gain=1.0}
|
{name = "default_place_node", gain = 1.0}
|
||||||
default.node_sound_defaults(table)
|
default.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
@ -76,211 +88,201 @@ end
|
|||||||
function default.node_sound_glass_defaults(table)
|
function default.node_sound_glass_defaults(table)
|
||||||
table = table or {}
|
table = table or {}
|
||||||
table.footstep = table.footstep or
|
table.footstep = table.footstep or
|
||||||
{name="default_glass_footstep", gain=0.5}
|
{name = "default_glass_footstep", gain = 0.5}
|
||||||
table.dug = table.dug or
|
table.dug = table.dug or
|
||||||
{name="default_break_glass", gain=1.0}
|
{name = "default_break_glass", gain = 1.0}
|
||||||
default.node_sound_defaults(table)
|
default.node_sound_defaults(table)
|
||||||
return table
|
return table
|
||||||
end
|
end
|
||||||
|
|
||||||
--
|
|
||||||
-- Legacy
|
|
||||||
--
|
|
||||||
|
|
||||||
function default.spawn_falling_node(p, nodename)
|
|
||||||
spawn_falling_node(p, nodename)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Horrible crap to support old code
|
|
||||||
-- Don't use this and never do what this does, it's completely wrong!
|
|
||||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
|
||||||
function default.register_falling_node(nodename, texture)
|
|
||||||
minetest.log("error", debug.traceback())
|
|
||||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
|
||||||
if minetest.registered_nodes[nodename] then
|
|
||||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Global callbacks
|
|
||||||
--
|
|
||||||
|
|
||||||
-- Global environment step function
|
|
||||||
function on_step(dtime)
|
|
||||||
-- print("on_step")
|
|
||||||
end
|
|
||||||
minetest.register_globalstep(on_step)
|
|
||||||
|
|
||||||
function on_placenode(p, node)
|
|
||||||
--print("on_placenode")
|
|
||||||
end
|
|
||||||
minetest.register_on_placenode(on_placenode)
|
|
||||||
|
|
||||||
function on_dignode(p, node)
|
|
||||||
--print("on_dignode")
|
|
||||||
end
|
|
||||||
minetest.register_on_dignode(on_dignode)
|
|
||||||
|
|
||||||
function on_punchnode(p, node)
|
|
||||||
end
|
|
||||||
minetest.register_on_punchnode(on_punchnode)
|
|
||||||
|
|
||||||
|
|
||||||
--
|
|
||||||
-- Grow trees
|
|
||||||
--
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = {"default:sapling"},
|
|
||||||
interval = 10,
|
|
||||||
chance = 50,
|
|
||||||
action = function(pos, node)
|
|
||||||
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
|
||||||
local is_soil = minetest.get_item_group(nu, "soil")
|
|
||||||
if is_soil == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.log("action", "A sapling grows into a tree at "..minetest.pos_to_string(pos))
|
|
||||||
local vm = minetest.get_voxel_manip()
|
|
||||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
|
||||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
|
||||||
local data = vm:get_data()
|
|
||||||
default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
|
|
||||||
vm:set_data(data)
|
|
||||||
vm:write_to_map(data)
|
|
||||||
vm:update_map()
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = {"default:junglesapling"},
|
|
||||||
interval = 10,
|
|
||||||
chance = 50,
|
|
||||||
action = function(pos, node)
|
|
||||||
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
|
|
||||||
local is_soil = minetest.get_item_group(nu, "soil")
|
|
||||||
if is_soil == 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.log("action", "A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
|
|
||||||
local vm = minetest.get_voxel_manip()
|
|
||||||
local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
|
|
||||||
local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
|
|
||||||
local data = vm:get_data()
|
|
||||||
default.grow_jungletree(data, a, pos, math.random(1,100000))
|
|
||||||
vm:set_data(data)
|
|
||||||
vm:write_to_map(data)
|
|
||||||
vm:update_map()
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Lavacooling
|
-- Lavacooling
|
||||||
--
|
--
|
||||||
|
|
||||||
default.cool_lava_source = function(pos)
|
default.cool_lava = function(pos, node)
|
||||||
minetest.set_node(pos, {name="default:obsidian"})
|
if node.name == "default:lava_source" then
|
||||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
minetest.set_node(pos, {name = "default:obsidian"})
|
||||||
end
|
else -- Lava flowing
|
||||||
|
minetest.set_node(pos, {name = "default:stone"})
|
||||||
default.cool_lava_flowing = function(pos)
|
end
|
||||||
minetest.set_node(pos, {name="default:stone"})
|
minetest.sound_play("default_cool_lava",
|
||||||
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
|
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
nodenames = {"default:lava_flowing"},
|
nodenames = {"default:lava_source", "default:lava_flowing"},
|
||||||
neighbors = {"group:water"},
|
neighbors = {"group:water"},
|
||||||
interval = 1,
|
interval = 1,
|
||||||
chance = 1,
|
chance = 1,
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
catch_up = false,
|
||||||
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
|
action = function(...)
|
||||||
|
default.cool_lava(...)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = {"default:lava_source"},
|
--
|
||||||
neighbors = {"group:water"},
|
-- optimized helper to put all items in an inventory into a drops list
|
||||||
interval = 1,
|
--
|
||||||
chance = 1,
|
function default.get_inventory_drops(pos, inventory, drops)
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
|
local n = #drops
|
||||||
end,
|
for i = 1, inv:get_size(inventory) do
|
||||||
})
|
local stack = inv:get_stack(inventory, i)
|
||||||
|
if stack:get_count() > 0 then
|
||||||
|
drops[n+1] = stack:to_table()
|
||||||
|
n = n + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Papyrus and cactus growing
|
-- Papyrus and cactus growing
|
||||||
--
|
--
|
||||||
|
|
||||||
|
-- wrapping the functions in abm action is necessary to make overriding them possible
|
||||||
|
|
||||||
|
function default.grow_cactus(pos, node)
|
||||||
|
if node.param2 >= 4 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
pos.y = pos.y - 1
|
||||||
|
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
pos.y = pos.y + 1
|
||||||
|
local height = 0
|
||||||
|
while node.name == "default:cactus" and height < 4 do
|
||||||
|
height = height + 1
|
||||||
|
pos.y = pos.y + 1
|
||||||
|
node = minetest.get_node(pos)
|
||||||
|
end
|
||||||
|
if height == 4 or node.name ~= "air" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
minetest.set_node(pos, {name = "default:cactus"})
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function default.grow_papyrus(pos, node)
|
||||||
|
pos.y = pos.y - 1
|
||||||
|
local name = minetest.get_node(pos).name
|
||||||
|
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
pos.y = pos.y + 1
|
||||||
|
local height = 0
|
||||||
|
while node.name == "default:papyrus" and height < 4 do
|
||||||
|
height = height + 1
|
||||||
|
pos.y = pos.y + 1
|
||||||
|
node = minetest.get_node(pos)
|
||||||
|
end
|
||||||
|
if height == 4 or node.name ~= "air" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
minetest.set_node(pos, {name = "default:papyrus"})
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
nodenames = {"default:cactus"},
|
nodenames = {"default:cactus"},
|
||||||
neighbors = {"group:sand"},
|
neighbors = {"group:sand"},
|
||||||
interval = 50,
|
interval = 12,
|
||||||
chance = 20,
|
chance = 83,
|
||||||
action = function(pos, node)
|
action = function(...)
|
||||||
pos.y = pos.y-1
|
default.grow_cactus(...)
|
||||||
local name = minetest.get_node(pos).name
|
end
|
||||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
|
||||||
pos.y = pos.y+1
|
|
||||||
local height = 0
|
|
||||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
|
||||||
height = height+1
|
|
||||||
pos.y = pos.y+1
|
|
||||||
end
|
|
||||||
if height < 4 then
|
|
||||||
if minetest.get_node(pos).name == "air" then
|
|
||||||
minetest.set_node(pos, {name="default:cactus"})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
nodenames = {"default:papyrus"},
|
nodenames = {"default:papyrus"},
|
||||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||||
interval = 50,
|
interval = 14,
|
||||||
chance = 20,
|
chance = 71,
|
||||||
action = function(pos, node)
|
action = function(...)
|
||||||
pos.y = pos.y-1
|
default.grow_papyrus(...)
|
||||||
local name = minetest.get_node(pos).name
|
end
|
||||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
|
||||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
pos.y = pos.y+1
|
|
||||||
local height = 0
|
|
||||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
|
||||||
height = height+1
|
|
||||||
pos.y = pos.y+1
|
|
||||||
end
|
|
||||||
if height < 4 then
|
|
||||||
if minetest.get_node(pos).name == "air" then
|
|
||||||
minetest.set_node(pos, {name="default:papyrus"})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
--
|
||||||
|
-- dig upwards
|
||||||
|
--
|
||||||
|
|
||||||
|
function default.dig_up(pos, node, digger)
|
||||||
|
if digger == nil then return end
|
||||||
|
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||||
|
local nn = minetest.get_node(np)
|
||||||
|
if nn.name == node.name then
|
||||||
|
minetest.node_dig(np, nn, digger)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Fence registration helper
|
||||||
|
--
|
||||||
|
function default.register_fence(name, def)
|
||||||
|
minetest.register_craft({
|
||||||
|
output = name .. " 4",
|
||||||
|
recipe = {
|
||||||
|
{ def.material, 'group:stick', def.material },
|
||||||
|
{ def.material, 'group:stick', def.material },
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||||
|
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||||
|
-- Allow almost everything to be overridden
|
||||||
|
local default_fields = {
|
||||||
|
paramtype = "light",
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "connected",
|
||||||
|
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
||||||
|
-- connect_top =
|
||||||
|
-- connect_bottom =
|
||||||
|
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
||||||
|
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
||||||
|
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
||||||
|
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
||||||
|
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
||||||
|
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
||||||
|
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
||||||
|
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
||||||
|
},
|
||||||
|
connects_to = {"group:fence", "group:wood", "group:tree"},
|
||||||
|
inventory_image = fence_texture,
|
||||||
|
wield_image = fence_texture,
|
||||||
|
tiles = {def.texture},
|
||||||
|
sunlight_propagates = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {},
|
||||||
|
}
|
||||||
|
for k, v in pairs(default_fields) do
|
||||||
|
if not def[k] then
|
||||||
|
def[k] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Always add to the fence group, even if no group provided
|
||||||
|
def.groups.fence = 1
|
||||||
|
|
||||||
|
def.texture = nil
|
||||||
|
def.material = nil
|
||||||
|
|
||||||
|
minetest.register_node(name, def)
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Leafdecay
|
-- Leafdecay
|
||||||
--
|
--
|
||||||
|
|
||||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
|
|
||||||
--
|
|
||||||
-- The rating of the group determines how far from a node in the group "tree"
|
|
||||||
-- the node can be without decaying.
|
|
||||||
--
|
|
||||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
|
||||||
-- the player places a node of that kind, you will want to set param2=1 or so.
|
|
||||||
--
|
|
||||||
-- If the node is in the leafdecay_drop group then the it will always be dropped
|
|
||||||
-- as an item
|
|
||||||
|
|
||||||
default.leafdecay_trunk_cache = {}
|
default.leafdecay_trunk_cache = {}
|
||||||
default.leafdecay_enable_cache = true
|
default.leafdecay_enable_cache = true
|
||||||
-- Spread the load of finding trunks
|
-- Spread the load of finding trunks
|
||||||
@ -292,6 +294,14 @@ minetest.register_globalstep(function(dtime)
|
|||||||
math.floor(dtime * finds_per_second)
|
math.floor(dtime * finds_per_second)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||||
|
if placer and not placer:get_player_control().sneak then
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
node.param2 = 1
|
||||||
|
minetest.set_node(pos, node)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
nodenames = {"group:leafdecay"},
|
nodenames = {"group:leafdecay"},
|
||||||
neighbors = {"air", "group:liquid"},
|
neighbors = {"air", "group:liquid"},
|
||||||
@ -319,8 +329,10 @@ minetest.register_abm({
|
|||||||
if trunkp then
|
if trunkp then
|
||||||
local n = minetest.get_node(trunkp)
|
local n = minetest.get_node(trunkp)
|
||||||
local reg = minetest.registered_nodes[n.name]
|
local reg = minetest.registered_nodes[n.name]
|
||||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
-- Assume ignore is a trunk, to make the thing
|
||||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
-- work at the border of the active area
|
||||||
|
if n.name == "ignore" or (reg and reg.groups.tree and
|
||||||
|
reg.groups.tree ~= 0) then
|
||||||
--print("cached trunk still exists")
|
--print("cached trunk still exists")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@ -334,7 +346,8 @@ minetest.register_abm({
|
|||||||
end
|
end
|
||||||
default.leafdecay_trunk_find_allow_accumulator =
|
default.leafdecay_trunk_find_allow_accumulator =
|
||||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
-- Assume ignore is a trunk, to make the thing
|
||||||
|
-- work at the border of the active area
|
||||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||||
if p1 then
|
if p1 then
|
||||||
do_preserve = true
|
do_preserve = true
|
||||||
@ -346,7 +359,7 @@ minetest.register_abm({
|
|||||||
end
|
end
|
||||||
if not do_preserve then
|
if not do_preserve then
|
||||||
-- Drop stuff other than the node itself
|
-- Drop stuff other than the node itself
|
||||||
itemstacks = minetest.get_node_drops(n0.name)
|
local itemstacks = minetest.get_node_drops(n0.name)
|
||||||
for _, itemname in ipairs(itemstacks) do
|
for _, itemname in ipairs(itemstacks) do
|
||||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||||
itemname ~= n0.name then
|
itemname ~= n0.name then
|
||||||
@ -365,3 +378,100 @@ minetest.register_abm({
|
|||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Convert dirt to something that fits the environment
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {"default:dirt"},
|
||||||
|
neighbors = {
|
||||||
|
"default:dirt_with_grass",
|
||||||
|
"default:dirt_with_dry_grass",
|
||||||
|
"default:dirt_with_snow",
|
||||||
|
"group:grass",
|
||||||
|
"group:dry_grass",
|
||||||
|
"default:snow",
|
||||||
|
},
|
||||||
|
interval = 6,
|
||||||
|
chance = 67,
|
||||||
|
catch_up = false,
|
||||||
|
action = function(pos, node)
|
||||||
|
-- Most likely case, half the time it's too dark for this.
|
||||||
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||||
|
if (minetest.get_node_light(above) or 0) < 13 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Look for likely neighbors.
|
||||||
|
local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
|
||||||
|
"default:dirt_with_dry_grass", "default:dirt_with_snow"})
|
||||||
|
if p2 then
|
||||||
|
-- But the node needs to be under air in this case.
|
||||||
|
local n2 = minetest.get_node(above)
|
||||||
|
if n2 and n2.name == "air" then
|
||||||
|
local n3 = minetest.get_node(p2)
|
||||||
|
minetest.set_node(pos, {name = n3.name})
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Anything on top?
|
||||||
|
local n2 = minetest.get_node(above)
|
||||||
|
if not n2 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local name = n2.name
|
||||||
|
-- Snow check is cheapest, so comes first.
|
||||||
|
if name == "default:snow" then
|
||||||
|
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||||
|
-- Most likely case first.
|
||||||
|
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||||
|
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||||
|
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||||
|
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Grass and dry grass removed in darkness
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {
|
||||||
|
"default:dirt_with_grass",
|
||||||
|
"default:dirt_with_dry_grass",
|
||||||
|
"default:dirt_with_snow",
|
||||||
|
},
|
||||||
|
interval = 8,
|
||||||
|
chance = 50,
|
||||||
|
catch_up = false,
|
||||||
|
action = function(pos, node)
|
||||||
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||||
|
local name = minetest.get_node(above).name
|
||||||
|
local nodedef = minetest.registered_nodes[name]
|
||||||
|
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||||
|
nodedef.paramtype == "light") and
|
||||||
|
nodedef.liquidtype == "none") then
|
||||||
|
minetest.set_node(pos, {name = "default:dirt"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Moss growth on cobble near water
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {"default:cobble"},
|
||||||
|
neighbors = {"group:water"},
|
||||||
|
interval = 16,
|
||||||
|
chance = 200,
|
||||||
|
catch_up = false,
|
||||||
|
action = function(pos, node)
|
||||||
|
minetest.set_node(pos, {name = "default:mossycobble"})
|
||||||
|
end
|
||||||
|
})
|
||||||
|
310
mods/default/furnace.lua
Normal file
@ -0,0 +1,310 @@
|
|||||||
|
|
||||||
|
--
|
||||||
|
-- Formspecs
|
||||||
|
--
|
||||||
|
|
||||||
|
local function active_formspec(fuel_percent, item_percent)
|
||||||
|
local formspec =
|
||||||
|
"size[8,8.5]"..
|
||||||
|
default.gui_bg..
|
||||||
|
default.gui_bg_img..
|
||||||
|
default.gui_slots..
|
||||||
|
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||||
|
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||||
|
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||||
|
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||||
|
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||||
|
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||||
|
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||||
|
"list[current_player;main;0,4.25;8,1;]"..
|
||||||
|
"list[current_player;main;0,5.5;8,3;8]"..
|
||||||
|
"listring[current_name;dst]"..
|
||||||
|
"listring[current_player;main]"..
|
||||||
|
"listring[current_name;src]"..
|
||||||
|
"listring[current_player;main]"..
|
||||||
|
default.get_hotbar_bg(0, 4.25)
|
||||||
|
return formspec
|
||||||
|
end
|
||||||
|
|
||||||
|
local inactive_formspec =
|
||||||
|
"size[8,8.5]"..
|
||||||
|
default.gui_bg..
|
||||||
|
default.gui_bg_img..
|
||||||
|
default.gui_slots..
|
||||||
|
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||||
|
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||||
|
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||||
|
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||||
|
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||||
|
"list[current_player;main;0,4.25;8,1;]"..
|
||||||
|
"list[current_player;main;0,5.5;8,3;8]"..
|
||||||
|
"listring[current_name;dst]"..
|
||||||
|
"listring[current_player;main]"..
|
||||||
|
"listring[current_name;src]"..
|
||||||
|
"listring[current_player;main]"..
|
||||||
|
default.get_hotbar_bg(0, 4.25)
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Node callback functions that are the same for active and inactive furnace
|
||||||
|
--
|
||||||
|
|
||||||
|
local function can_dig(pos, player)
|
||||||
|
local meta = minetest.get_meta(pos);
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
if listname == "fuel" then
|
||||||
|
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||||
|
if inv:is_empty("src") then
|
||||||
|
meta:set_string("infotext", "Furnace is empty")
|
||||||
|
end
|
||||||
|
return stack:get_count()
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
elseif listname == "src" then
|
||||||
|
return stack:get_count()
|
||||||
|
elseif listname == "dst" then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
local stack = inv:get_stack(from_list, from_index)
|
||||||
|
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
|
||||||
|
local function swap_node(pos, name)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
if node.name == name then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
node.name = name
|
||||||
|
minetest.swap_node(pos, node)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function furnace_node_timer(pos, elapsed)
|
||||||
|
--
|
||||||
|
-- Inizialize metadata
|
||||||
|
--
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local fuel_time = meta:get_float("fuel_time") or 0
|
||||||
|
local src_time = meta:get_float("src_time") or 0
|
||||||
|
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||||
|
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
local srclist = inv:get_list("src")
|
||||||
|
local fuellist = inv:get_list("fuel")
|
||||||
|
local dstlist = inv:get_list("dst")
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Cooking
|
||||||
|
--
|
||||||
|
|
||||||
|
-- Check if we have cookable content
|
||||||
|
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||||
|
local cookable = true
|
||||||
|
|
||||||
|
if cooked.time == 0 then
|
||||||
|
cookable = false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if we have enough fuel to burn
|
||||||
|
if fuel_time < fuel_totaltime then
|
||||||
|
-- The furnace is currently active and has enough fuel
|
||||||
|
fuel_time = fuel_time + 1
|
||||||
|
|
||||||
|
-- If there is a cookable item then check if it is ready yet
|
||||||
|
if cookable then
|
||||||
|
src_time = src_time + 1
|
||||||
|
if src_time >= cooked.time then
|
||||||
|
-- Place result in dst list if possible
|
||||||
|
if inv:room_for_item("dst", cooked.item) then
|
||||||
|
inv:add_item("dst", cooked.item)
|
||||||
|
inv:set_stack("src", 1, aftercooked.items[1])
|
||||||
|
src_time = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- Furnace ran out of fuel
|
||||||
|
if cookable then
|
||||||
|
-- We need to get new fuel
|
||||||
|
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||||
|
|
||||||
|
if fuel.time == 0 then
|
||||||
|
-- No valid fuel in fuel list
|
||||||
|
fuel_totaltime = 0
|
||||||
|
fuel_time = 0
|
||||||
|
src_time = 0
|
||||||
|
else
|
||||||
|
-- Take fuel from fuel list
|
||||||
|
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||||
|
|
||||||
|
fuel_totaltime = fuel.time
|
||||||
|
fuel_time = 0
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- We don't need to get new fuel since there is no cookable item
|
||||||
|
fuel_totaltime = 0
|
||||||
|
fuel_time = 0
|
||||||
|
src_time = 0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Update formspec, infotext and node
|
||||||
|
--
|
||||||
|
local formspec = inactive_formspec
|
||||||
|
local item_state = ""
|
||||||
|
local item_percent = 0
|
||||||
|
if cookable then
|
||||||
|
item_percent = math.floor(src_time / cooked.time * 100)
|
||||||
|
item_state = item_percent .. "%"
|
||||||
|
else
|
||||||
|
if srclist[1]:is_empty() then
|
||||||
|
item_state = "Empty"
|
||||||
|
else
|
||||||
|
item_state = "Not cookable"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local fuel_state = "Empty"
|
||||||
|
local active = "inactive "
|
||||||
|
local result = false
|
||||||
|
|
||||||
|
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||||
|
active = "active "
|
||||||
|
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||||
|
fuel_state = fuel_percent .. "%"
|
||||||
|
formspec = active_formspec(fuel_percent, item_percent)
|
||||||
|
swap_node(pos, "default:furnace_active")
|
||||||
|
-- make sure timer restarts automatically
|
||||||
|
result = true
|
||||||
|
else
|
||||||
|
if not fuellist[1]:is_empty() then
|
||||||
|
fuel_state = "0%"
|
||||||
|
end
|
||||||
|
swap_node(pos, "default:furnace")
|
||||||
|
-- stop timer on the inactive furnace
|
||||||
|
local timer = minetest.get_node_timer(pos)
|
||||||
|
timer:stop()
|
||||||
|
end
|
||||||
|
|
||||||
|
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Set meta values
|
||||||
|
--
|
||||||
|
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||||
|
meta:set_float("fuel_time", fuel_time)
|
||||||
|
meta:set_float("src_time", src_time)
|
||||||
|
meta:set_string("formspec", formspec)
|
||||||
|
meta:set_string("infotext", infotext)
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
--
|
||||||
|
-- Node definitions
|
||||||
|
--
|
||||||
|
|
||||||
|
minetest.register_node("default:furnace", {
|
||||||
|
description = "Furnace",
|
||||||
|
tiles = {
|
||||||
|
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||||
|
"default_furnace_side.png", "default_furnace_side.png",
|
||||||
|
"default_furnace_side.png", "default_furnace_front.png"
|
||||||
|
},
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
groups = {cracky=2},
|
||||||
|
legacy_facedir_simple = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
|
||||||
|
can_dig = can_dig,
|
||||||
|
|
||||||
|
on_timer = furnace_node_timer,
|
||||||
|
|
||||||
|
on_construct = function(pos)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
meta:set_string("formspec", inactive_formspec)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
inv:set_size('src', 1)
|
||||||
|
inv:set_size('fuel', 1)
|
||||||
|
inv:set_size('dst', 4)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_metadata_inventory_move = function(pos)
|
||||||
|
local timer = minetest.get_node_timer(pos)
|
||||||
|
timer:start(1.0)
|
||||||
|
end,
|
||||||
|
on_metadata_inventory_put = function(pos)
|
||||||
|
-- start timer function, it will sort out whether furnace can burn or not.
|
||||||
|
local timer = minetest.get_node_timer(pos)
|
||||||
|
timer:start(1.0)
|
||||||
|
end,
|
||||||
|
on_blast = function(pos)
|
||||||
|
local drops = {}
|
||||||
|
default.get_inventory_drops(pos, "src", drops)
|
||||||
|
default.get_inventory_drops(pos, "fuel", drops)
|
||||||
|
default.get_inventory_drops(pos, "dst", drops)
|
||||||
|
drops[#drops+1] = "default:furnace"
|
||||||
|
minetest.remove_node(pos)
|
||||||
|
return drops
|
||||||
|
end,
|
||||||
|
|
||||||
|
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||||
|
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||||
|
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_node("default:furnace_active", {
|
||||||
|
description = "Furnace",
|
||||||
|
tiles = {
|
||||||
|
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||||
|
"default_furnace_side.png", "default_furnace_side.png",
|
||||||
|
"default_furnace_side.png",
|
||||||
|
{
|
||||||
|
image = "default_furnace_front_active.png",
|
||||||
|
backface_culling = false,
|
||||||
|
animation = {
|
||||||
|
type = "vertical_frames",
|
||||||
|
aspect_w = 16,
|
||||||
|
aspect_h = 16,
|
||||||
|
length = 1.5
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
light_source = 8,
|
||||||
|
drop = "default:furnace",
|
||||||
|
groups = {cracky=2, not_in_creative_inventory=1},
|
||||||
|
legacy_facedir_simple = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
on_timer = furnace_node_timer,
|
||||||
|
|
||||||
|
can_dig = can_dig,
|
||||||
|
|
||||||
|
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||||
|
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||||
|
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||||
|
})
|
||||||
|
|
@ -1,22 +1,48 @@
|
|||||||
-- Minetest 0.4 mod: default
|
-- Minetest 0.4 mod: default
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
-- The API documentation in here was moved into doc/lua_api.txt
|
-- The API documentation in here was moved into game_api.txt
|
||||||
|
|
||||||
WATER_ALPHA = 160
|
|
||||||
WATER_VISC = 1
|
|
||||||
LAVA_VISC = 7
|
|
||||||
LIGHT_MAX = 14
|
|
||||||
|
|
||||||
-- Definitions made by this mod that other mods can use too
|
-- Definitions made by this mod that other mods can use too
|
||||||
default = {}
|
default = {}
|
||||||
|
|
||||||
|
default.LIGHT_MAX = 14
|
||||||
|
|
||||||
|
-- GUI related stuff
|
||||||
|
default.gui_bg = "bgcolor[#080808BB;true]"
|
||||||
|
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
|
||||||
|
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
|
||||||
|
|
||||||
|
function default.get_hotbar_bg(x,y)
|
||||||
|
local out = ""
|
||||||
|
for i=0,7,1 do
|
||||||
|
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
|
||||||
|
end
|
||||||
|
return out
|
||||||
|
end
|
||||||
|
|
||||||
|
default.gui_survival_form = "size[8,8.5]"..
|
||||||
|
default.gui_bg..
|
||||||
|
default.gui_bg_img..
|
||||||
|
default.gui_slots..
|
||||||
|
"list[current_player;main;0,4.25;8,1;]"..
|
||||||
|
"list[current_player;main;0,5.5;8,3;8]"..
|
||||||
|
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||||
|
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||||
|
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||||
|
"listring[current_player;main]"..
|
||||||
|
"listring[current_player;craft]"..
|
||||||
|
default.get_hotbar_bg(0,4.25)
|
||||||
|
|
||||||
-- Load files
|
-- Load files
|
||||||
dofile(minetest.get_modpath("default").."/functions.lua")
|
dofile(minetest.get_modpath("default").."/functions.lua")
|
||||||
dofile(minetest.get_modpath("default").."/nodes.lua")
|
dofile(minetest.get_modpath("default").."/nodes.lua")
|
||||||
|
dofile(minetest.get_modpath("default").."/furnace.lua")
|
||||||
dofile(minetest.get_modpath("default").."/tools.lua")
|
dofile(minetest.get_modpath("default").."/tools.lua")
|
||||||
dofile(minetest.get_modpath("default").."/craftitems.lua")
|
dofile(minetest.get_modpath("default").."/craftitems.lua")
|
||||||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||||
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||||
dofile(minetest.get_modpath("default").."/player.lua")
|
dofile(minetest.get_modpath("default").."/player.lua")
|
||||||
dofile(minetest.get_modpath("default").."/trees.lua")
|
dofile(minetest.get_modpath("default").."/trees.lua")
|
||||||
|
dofile(minetest.get_modpath("default").."/aliases.lua")
|
||||||
|
dofile(minetest.get_modpath("default").."/legacy.lua")
|
||||||
|
25
mods/default/legacy.lua
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
-- mods/default/legacy.lua
|
||||||
|
|
||||||
|
-- Horrible crap to support old code registering falling nodes
|
||||||
|
-- Don't use this and never do what this does, it's completely wrong!
|
||||||
|
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||||
|
function default.register_falling_node(nodename, texture)
|
||||||
|
minetest.log("error", debug.traceback())
|
||||||
|
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||||
|
if minetest.registered_nodes[nodename] then
|
||||||
|
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function default.spawn_falling_node(p, nodename)
|
||||||
|
spawn_falling_node(p, nodename)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Liquids
|
||||||
|
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
|
||||||
|
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
|
||||||
|
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
|
||||||
|
LIGHT_MAX = default.LIGHT_MAX
|
||||||
|
|
||||||
|
-- Formspecs
|
||||||
|
default.gui_suvival_form = default.gui_survival_form
|
BIN
mods/default/models/character.b3d
Normal file
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 2.7 KiB |
@ -1,55 +1,6 @@
|
|||||||
-- Minetest 0.4 mod: player
|
-- Minetest 0.4 mod: player
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
--[[
|
|
||||||
|
|
||||||
API
|
|
||||||
---
|
|
||||||
|
|
||||||
default.player_register_model(name, def)
|
|
||||||
^ Register a new model to be used by players.
|
|
||||||
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
|
|
||||||
^ See Model Definition below for format of <def>.
|
|
||||||
|
|
||||||
default.registered_player_models[name]
|
|
||||||
^ See Model Definition below for format.
|
|
||||||
|
|
||||||
default.player_set_model(player, model_name)
|
|
||||||
^ <player> is a PlayerRef.
|
|
||||||
^ <model_name> is a model registered with player_register_model.
|
|
||||||
|
|
||||||
default.player_set_animation(player, anim_name [, speed])
|
|
||||||
^ <player> is a PlayerRef.
|
|
||||||
^ <anim_name> is the name of the animation.
|
|
||||||
^ <speed> is in frames per second. If nil, default from the model is used
|
|
||||||
|
|
||||||
default.player_set_textures(player, textures)
|
|
||||||
^ <player> is a PlayerRef.
|
|
||||||
^ <textures> is an array of textures
|
|
||||||
^ If <textures> is nil, the default textures from the model def are used
|
|
||||||
|
|
||||||
default.player_get_animation(player)
|
|
||||||
^ <player> is a PlayerRef.
|
|
||||||
^ Returns a table containing fields "model", "textures" and "animation".
|
|
||||||
^ Any of the fields of the returned table may be nil.
|
|
||||||
|
|
||||||
Model Definition
|
|
||||||
----------------
|
|
||||||
|
|
||||||
model_def = {
|
|
||||||
animation_speed = 30, -- Default animation speed, in FPS.
|
|
||||||
textures = {"character.png", }, -- Default array of textures.
|
|
||||||
visual_size = {x=1, y=1,}, -- Used to scale the model.
|
|
||||||
animations = {
|
|
||||||
-- <anim_name> = { x=<start_frame>, y=<end_frame>, },
|
|
||||||
foo = { x= 0, y=19, },
|
|
||||||
bar = { x=20, y=39, },
|
|
||||||
-- ...
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
]]
|
|
||||||
|
|
||||||
-- Player animation blending
|
-- Player animation blending
|
||||||
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
|
||||||
local animation_blend = 0
|
local animation_blend = 0
|
||||||
@ -64,7 +15,7 @@ function default.player_register_model(name, def)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Default player appearance
|
-- Default player appearance
|
||||||
default.player_register_model("character.x", {
|
default.player_register_model("character.b3d", {
|
||||||
animation_speed = 30,
|
animation_speed = 30,
|
||||||
textures = {"character.png", },
|
textures = {"character.png", },
|
||||||
animations = {
|
animations = {
|
||||||
@ -84,6 +35,7 @@ local player_model = {}
|
|||||||
local player_textures = {}
|
local player_textures = {}
|
||||||
local player_anim = {}
|
local player_anim = {}
|
||||||
local player_sneak = {}
|
local player_sneak = {}
|
||||||
|
default.player_attached = {}
|
||||||
|
|
||||||
function default.player_get_animation(player)
|
function default.player_get_animation(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
@ -140,7 +92,16 @@ end
|
|||||||
|
|
||||||
-- Update appearance when the player joins
|
-- Update appearance when the player joins
|
||||||
minetest.register_on_joinplayer(function(player)
|
minetest.register_on_joinplayer(function(player)
|
||||||
default.player_set_model(player, "character.x")
|
default.player_attached[player:get_player_name()] = false
|
||||||
|
default.player_set_model(player, "character.b3d")
|
||||||
|
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||||
|
|
||||||
|
-- set GUI
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
player:set_inventory_formspec(default.gui_survival_form)
|
||||||
|
end
|
||||||
|
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||||
|
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
@ -152,6 +113,7 @@ end)
|
|||||||
|
|
||||||
-- Localize for better performance.
|
-- Localize for better performance.
|
||||||
local player_set_animation = default.player_set_animation
|
local player_set_animation = default.player_set_animation
|
||||||
|
local player_attached = default.player_attached
|
||||||
|
|
||||||
-- Check each player and apply animations
|
-- Check each player and apply animations
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
@ -159,7 +121,7 @@ minetest.register_globalstep(function(dtime)
|
|||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local model_name = player_model[name]
|
local model_name = player_model[name]
|
||||||
local model = model_name and models[model_name]
|
local model = model_name and models[model_name]
|
||||||
if model then
|
if model and not player_attached[name] then
|
||||||
local controls = player:get_player_control()
|
local controls = player:get_player_control()
|
||||||
local walking = false
|
local walking = false
|
||||||
local animation_speed_mod = model.animation_speed or 30
|
local animation_speed_mod = model.animation_speed or 30
|
||||||
|
BIN
mods/default/schematics/acacia_tree.mts
Normal file
BIN
mods/default/schematics/acacia_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/apple_tree.mts
Normal file
BIN
mods/default/schematics/apple_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/aspen_tree.mts
Normal file
BIN
mods/default/schematics/aspen_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/jungle_tree.mts
Normal file
BIN
mods/default/schematics/jungle_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/large_cactus.mts
Normal file
BIN
mods/default/schematics/papyrus.mts
Normal file
BIN
mods/default/schematics/pine_tree.mts
Normal file
BIN
mods/default/schematics/pine_tree_from_sapling.mts
Normal file
BIN
mods/default/schematics/snowy_pine_tree_from_sapling.mts
Normal file
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 459 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 348 B |
BIN
mods/default/textures/default_acacia_leaves.png
Normal file
After Width: | Height: | Size: 444 B |
BIN
mods/default/textures/default_acacia_sapling.png
Normal file
After Width: | Height: | Size: 359 B |
BIN
mods/default/textures/default_acacia_tree.png
Normal file
After Width: | Height: | Size: 682 B |
BIN
mods/default/textures/default_acacia_tree_top.png
Normal file
After Width: | Height: | Size: 731 B |
BIN
mods/default/textures/default_acacia_wood.png
Normal file
After Width: | Height: | Size: 261 B |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 251 B |
BIN
mods/default/textures/default_aspen_leaves.png
Normal file
After Width: | Height: | Size: 761 B |
BIN
mods/default/textures/default_aspen_sapling.png
Normal file
After Width: | Height: | Size: 320 B |
BIN
mods/default/textures/default_aspen_tree.png
Normal file
After Width: | Height: | Size: 695 B |
BIN
mods/default/textures/default_aspen_tree_top.png
Normal file
After Width: | Height: | Size: 656 B |
BIN
mods/default/textures/default_aspen_wood.png
Normal file
After Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 210 B After Width: | Height: | Size: 201 B |
BIN
mods/default/textures/default_book_written.png
Normal file
After Width: | Height: | Size: 228 B |
Before Width: | Height: | Size: 511 B After Width: | Height: | Size: 471 B |
Before Width: | Height: | Size: 480 B After Width: | Height: | Size: 351 B |
Before Width: | Height: | Size: 562 B After Width: | Height: | Size: 356 B |
Before Width: | Height: | Size: 257 B After Width: | Height: | Size: 224 B |