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311 Commits

Author SHA1 Message Date
f4db7d0fb1 add a global .luacheckrc 2022-03-29 07:58:15 +02:00
3ba59dc2d5 fix almost all warning spam (#26) 2022-03-29 07:44:05 +02:00
2f0e52f978 add skinsdb hand support for wardrobe skins (#24)
* add skinsdb hand support for wardrobe skins

* add compatibility to previous skinsdb version
2022-03-06 12:20:18 -05:00
694bfe5fe7 namespace plasmascreen and inbox (#22) 2022-02-14 17:54:32 -05:00
769e14fd11 refactor doors code (#21) 2022-02-11 15:44:45 -05:00
16bcc35ba2 remove legacy files 2022-02-10 20:26:41 -05:00
0c2271fa46 fixes warning spam (#20)
* fix fake fire warnings

* fix hd 3d extras warnings

* fix hd climate control warnings

* fix hd clocks warnings

* fix hd cobweb warnings

* fix hd doors/gates warnings

* fix hd exterior warnings

* fix hd fences warnings

* fix hd gastronomy warnings

* fix hd kitchen missing dependency

* fix hd office warnings

* fix hd roofing warnings

* fix hd table warnings

* fix hd trash cans warnings

* fix hd wardrobe warnings

* remove legacy hack
2022-02-07 08:18:17 -05:00
d68e90f017 add hopper support (#18) 2022-02-03 18:40:38 -05:00
a8fceb249d Merge pull request #16 from mt-mods/stairs
drop stairs api support and fix use_texture_alpha for stairs
2021-11-28 00:22:31 -05:00
21ae9f8c17 drop stairs api support and fix use_texture_alpha for stairs 2021-11-27 23:43:59 -05:00
63ad77e242 make beds sleepable https://github.com/mt-mods/homedecor_modpack/issues/13 2021-11-27 20:51:47 -05:00
32a32fa003 fix health expliot https://github.com/mt-mods/homedecor_modpack/issues/14 2021-11-27 20:43:25 -05:00
d9c42344ab fix removing item with inv contents https://github.com/mt-mods/homedecor_modpack/issues/3 2021-11-27 20:32:13 -05:00
f6f6f3a3c3 fix depreciated setyaw call https://github.com/mt-mods/homedecor_modpack/issues/7 2021-11-27 19:56:36 -05:00
f1dc68ab21 Merge branch 'master' into 'master'
Fix broken kitchen cabinet recipes

Closes #39

See merge request VanessaE/homedecor_modpack!22
2021-05-18 06:58:39 +00:00
240c735225 fix broken kitchen cabinet recipes 2021-05-18 16:47:44 +10:00
b6c64c6314 fix broken LBM reference for locked kitchen cabinets 2021-04-15 06:47:47 -04:00
790c03213d fix not-locked drawers not showing up in creative inv
(well not showing up in Unified Inventory anyway :-P )
2021-03-30 21:18:45 -04:00
81e0d4ea7e fix faucets/taps not working on kitchen sinks anymore 2021-03-30 20:55:34 -04:00
9ffe2b7d69 move some alises to their proper places. 2021-03-26 23:29:20 -04:00
0268767ac9 remove unused recipes from furniture mod
some deleted altogether as redundant,
others moved to the proper mods.
2021-03-26 23:27:13 -04:00
950210a6e3 move old 3dforniture-style table into the proper mod 2021-03-26 23:17:21 -04:00
c70fb1a1ed auto-combine tabletops with legs
If the player places table legs, and then places a tabletop while
pointing at the legs (from any side), the table and legs will
automatically be combined into a single node that can then have
something placed on top like usual.

This also gets rid of those redundant "utility" table nodes, since
these have always basically just been a set of legs, and a copy
of the small square wood table.  Now they're merged into the above
feature, and aliased as appropriate.

Tecccccccccchhnically, wood legs should only have been allowed to
combine with wooden tabletops...  then I googled around a bit,
and found a number of glass tables with wooden legs that were
surprisingly similar to the in-game versions.
2021-03-26 23:08:06 -04:00
40cd59aa24 get rid of old table conversion abms 2021-03-26 17:02:25 -04:00
da1f2b1430 use swap_node(), not set_node() 2021-03-26 09:44:02 -04:00
e7995ce981 Add kitchen cabinet with drawers
and redesign the other kitchen cabinet textures
to coordinate with it.
2021-03-26 06:43:05 -04:00
0fdc8557b3 use inventorycube images for wield/inv
because the engine doesn't allow a mod to rotate/flip
the actual rendered item/model.
2021-03-26 05:53:34 -04:00
40cfabb38a Keep the "colored" nodes out of creative inv
(redundant)
2021-03-26 05:40:59 -04:00
44542cb6a9 allow colorization of homedecor kitchen cabinets
uses "fake" wallmounted mode, 32 colors.
2021-03-26 02:15:10 -04:00
eeec27f60b adjust ovens' formspecs to match the layout of default furnace 2021-03-04 15:14:52 -05:00
bef62eef1e move workbench/tool cabinet, beer tap and mug, and soda machine to home_workshop_modpack 2021-03-02 06:33:55 -05:00
18ac518389 move computers mod out of homedecor
and into home_workshop_modpack

You can find that modpack here:
https://gitlab.com/VanessaE/home_workshop_modpack
2021-03-02 03:25:02 -05:00
0e4687e236 move the regular printer into computers.lua 2021-03-02 03:15:04 -05:00
0e8a213185 move all of the gaming-specific items into their own file 2021-03-02 03:09:13 -05:00
3b5b6adfda delete some unused images 2021-03-02 03:04:19 -05:00
9cc6f90778 rename computer mod to "computers"
and fix all the image and model filenames that didn't conform before.
aliases are provided for the old nodes
2021-03-02 03:03:12 -05:00
90da464add added a CoreXY-style 3d printer
minor tweaks to the bedflinger to accommodate altered base image
2021-03-01 20:20:11 -05:00
cc0887cfb4 fix crash when sand is dropped on a book 2021-02-25 02:33:33 -05:00
968d706e9b Don't allow engine to add the implicit "Proceed" button
(on lights anyway;
this change makes it possible to theme the formspec)
2021-02-25 02:13:21 -05:00
bc55cde65c Merge branch 'master' into 'master'
Fix digging of locked inventory nodes

Closes #34 and #33

See merge request VanessaE/homedecor_modpack!21
2021-01-30 13:45:35 +00:00
e049380408 fix digging of locked inventory nodes 2021-01-31 00:02:17 +11:00
e57c4a55e6 Merge branch 'littlefix' into 'master'
homedecor_exterior locale fix and homedecor_books mod.conf

See merge request VanessaE/homedecor_modpack!20
2021-01-26 12:55:28 +00:00
e73b4affe7 homedecor books can work without unifieddyes 2021-01-26 09:34:23 +00:00
62cdcc5795 ES locale fix 2021-01-26 09:33:32 +00:00
fd596ea83b Merge branch 'CompressPlasma' into 'master'
# Compress Plasma Animations

See merge request VanessaE/homedecor_modpack!19
2021-01-23 16:36:29 +00:00
9ab3cb361f # Compress Plasma Animations
Reduced the plasma animations from 64x64 to 48x48 each. Updated the aspect ratios in the .lua files referencing them.

Total Reduction:
2021-01-23 10:05:24 -05:00
4b05c86486 Merge branch 'Compression' into 'master'
# Compression Commit

See merge request VanessaE/homedecor_modpack!18
2021-01-23 12:33:53 +00:00
f9ca183f2a # Compression Commit
This commit performs both lossless and lossy compression on every .obj and .png in homedecor. The .png files were all 100% losslessly compressed using ect.exe and optipng.exe (more details below) at maximum settings. The .obj files were lossy-compressed so that comments were removed, trailing 000's were removed and all numbers rounded to 3 decimal places max. Blender exports at 6 decimal places but for minetest, 3 decimal places is the absolute maximum a person with anything under a 256K screen will ever need.

## Results
```
Original entire modpack size: 6343.5 KB
New entire modpack size:      5312.2 KB
Total Reduction:              1031.3 KB  (16.3% less)
```
Please note that actual media size is likely more like 4,500 KB so media reduction is more around 20-25%.

## Details / What actions were actually performed

Used these programs:

https://github.com/ExeVirus/Compress-Obj

https://sourceforge.net/projects/optipng/

https://github.com/fhanau/Efficient-Compression-Tool

Ran this command on every .obj: (fast)

```
luajit.exe compress.lua -f <file> -precision 3
```

Ran these commands on every .png: (slow)
```
ect.exe  -9 -strip --allfilters-b <file>
optipng.exe -o7 -strip all -clobber <file>
```

Note that for future compression, I recommend only using optipng.exe instead of both. ECT can get better results but it takes a LOT longer and only ever saves another 1-2% of the file size. Not worth an extra 10-20 seconds per texture file in my opinion.

## Time spent

Roughly 2 Hours from start to finish + commit + PR
2021-01-23 07:28:20 -05:00
a57723df7d Merge branch 'fix-recipies-groups' into 'master'
Update recipies to contain groups

See merge request VanessaE/homedecor_modpack!17
2020-12-01 23:45:49 +00:00
af808c7586 update recipies to contain groups instead of concrete items: wardrobe, filing_cabinet, desk, table, woodglass, fakegrass 2020-12-02 00:32:16 +01:00
99d5d96113 Merge branch 'master' into 'master'
add connection to direct top node (0;1;0) in rules_alldir of homedecor_lightning/init.lua

See merge request VanessaE/homedecor_modpack!16
2020-11-19 20:29:59 +00:00
93bf5d76ae reorder rules_alldir in homedecor_lightning/init.lua so it can read by y-axis and then line by line of 2d coordinates
if you express the connections in ascii where N is the Node 1 is connected and 0 is not connected:
```
y+0: 010
     1N1
     010

y+1: 010
     111
     010

y-1: 010
     111
     010
```
This code structure is more easy to read / a very close representation of the sketched layers.
2020-11-19 16:41:12 +00:00
ec06010320 add connection to direct top node (0;1;0) in rules_alldir of homedecor_lightning/init.lua
This allows the rope_light_on_ceiling node to be connected with mesecon in a natural manner.
2020-11-19 16:17:28 +00:00
96a0862833 fixed doorbell recipe
fixes #32
2020-11-18 11:41:19 -05:00
77bb9636bc Merge branch 'showItemDescription' into 'master'
improve info with fallback

See merge request VanessaE/homedecor_modpack!15
2020-10-14 10:22:12 +00:00
77af2295ae add description of item in frame / on pedestal
lets players brag about their tools and is useful
for better overview.
2020-10-14 10:22:12 +00:00
f2cd1fbd49 Merge branch 'master' into 'master'
Display item's description in infotext.

See merge request VanessaE/homedecor_modpack!14
2020-10-12 08:27:09 +00:00
43de5b79ae Display item's description in infotext.
allows players to brag about their tool stats and is useful for better overview.
2020-10-12 06:23:01 +00:00
0678ecdafc Merge branch 'update_german_locale' into 'master'
Update german locale

See merge request VanessaE/homedecor_modpack!13
2020-10-09 04:57:41 +00:00
ec1be77d7e Update german locale 2020-10-09 04:57:41 +00:00
1ecde7e278 fix #29 2020-09-15 09:20:08 -04:00
47a029923c opt depend on screwdriver in _common 2020-08-17 09:18:51 -04:00
c2122a634a Merge branch 'locale' into 'master'
MT5 translation

See merge request VanessaE/homedecor_modpack!12
2020-08-06 19:38:13 +00:00
98b281aade Fix minetest warnings from homedecor_lighting
```
Undeclared global variable "mesecon" accessed at ...etest/mods/homedecor_modpack/homedecor_lighting/init.lua:852
Undeclared global variable "mesecon" accessed at ...etest/mods/homedecor_modpack/homedecor_lighting/init.lua:898
```
2020-08-05 16:10:33 +02:00
1090c9139c .luacheckrc on each mod 2020-08-05 16:01:47 +02:00
1c7ceb2e90 MT5 translation for homedecor_common
- Remove intllib support
- Fix luacheck warnings (except for 1 I don't know what to do)
- Removes homedecor_common/mt_game_beds_functions.lua (we can get the
function directly from `beds` mod instead of using an obsolete copie; I
have not re-enabled bed-sleeping, but it should work)
2020-08-05 16:01:47 +02:00
f0ab7a6c78 MT5 translation for plasmascreen 2020-08-05 16:01:47 +02:00
0800810530 MT5 translation for lavalamp 2020-08-05 16:01:47 +02:00
b88d76d07f MT5 translation for itemframes
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
3bc711b9e3 MT5 translation for inbox 2020-08-05 16:01:47 +02:00
4a72054c78 MT5 translation for homedecor_windows_and_treatments 2020-08-05 16:01:47 +02:00
204beaaaac MT5 translation for homedecor_wardrobe
- Add screwdriver to optional_depends
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
f7412c6191 MT5 translation for homedecor_trash_cans 2020-08-05 16:01:47 +02:00
0e52553b8a MT5 translation for homedecor_tables
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
a9809998bf MT5 translation for homedecor_seating
- Add screwdriver to optional_depends
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
ea6e75fa6a MT5 translation for homedecor_roofing
- Fix luacheck warnings
2020-08-05 16:01:47 +02:00
661636bb5c MT5 translation for homedecor_pictures_and_paintings 2020-08-05 16:01:47 +02:00
77df83e161 MT5 translation for homedecor_office 2020-08-05 16:01:47 +02:00
92649fad62 MT5 translation for homedecor_misc
- Add screwdriver to optional_depends
- Fix luacheck warnings
- Fix indentation
2020-08-05 16:01:47 +02:00
e3ec030468 MT5 translation for homedecor_lighting
- Add screwdriver to optional_depends
- Fix luacheck warnings (mostly removing unused/legacy stuff)
Note: sm_light used to be a light_source value for lattice small lantern,
but when this was changed, only half of the lines were deleted
(including the declaration). The other half has been preserved because
it was part of an if-arm that "seems" unrelated (but it only seems).
- Improve french translation
2020-08-05 16:01:39 +02:00
4f23eeec3e MT5 translation for homedecor_laundry
- Add french translation
2020-08-05 16:01:39 +02:00
efba9e0648 MT5 translation for homedecor_kitchen
- Add screwdriver in optional_depends
- Fix luacheck warnings
2020-08-05 16:01:39 +02:00
eae0f6cb3c MT5 translation for homedecor_gastronomy
- Add screwdriver in optional_depends
- Fix luacheck warning
- Improve french translation
2020-08-05 16:01:39 +02:00
57d51e4596 MT5 translation for homedecor_furniture_medieval 2020-08-05 16:01:39 +02:00
6f383c66b0 MT5 translation for homedecor_furniture 2020-08-05 16:01:39 +02:00
9d28edc3ff MT5 translation for homedecor_foyer
- Add screwdriver in optional_depends
2020-08-05 16:01:39 +02:00
22e4e0c42b MT5 translation for homedecor_fences
- Update .luacheckrc to allow signs_lib in globals since the current API
doesn't allow to have it read only (added a FIXME, needs a addition to
signs_lib, ping @VanessaE)
2020-08-05 16:01:39 +02:00
1675a93fec MT5 translation for homedecor_exterior
- add screwdriver in optional_depends
- fixes luacheck warnings
- french translation
2020-08-05 16:01:32 +02:00
facee91684 MT5 translaton for homedecor_electronics
- Fix indentation
- Remove duplicated craft
2020-08-05 16:01:32 +02:00
07e42fb2f5 MT5 translation for homedecor_electrical
- fixes luacheck warnings
2020-08-05 16:01:32 +02:00
512ae9ec67 MT5 translation for homedecor_doors_and_gates
- add screwdriver optional_depends
- fix luacheck warnings
- french translation
2020-08-05 16:01:18 +02:00
4d6458b684 MT5 translation for homedecor_cobweb
- luacheck warnings fix
`homedecor_cobweb/init.lua:104:10: setting read-only field rotate_cobweb of global homedecor`
2020-08-05 16:01:18 +02:00
6b18347fb0 MT5 translation for homedecor_clocks
- add screwdriver in optional_depends
- improve french translation
2020-08-05 16:01:18 +02:00
c1d9cc1de2 MT5 translation for homedecor_climate_control
- Add screwdriver in optional_depends
- Add screwdriver in .luacheckrc
2020-08-05 16:01:18 +02:00
fc28c4385a MT5 translaton for homedecor_books
Separate translation of colors because it depends of context for some
languages (eg. french); improved translation of colors in french.
2020-08-05 16:01:10 +02:00
c6e35a4e5c MT5 translation for homedecor_bedroom
- add screwdriver in optional_depends
- Fix luacheck warnings
2020-08-05 15:35:36 +02:00
ea73ff6f6e MT5 translation for homedecor_bathroom
- add screwdriver in optional_depends
- Fixes luacheck warnings
2020-08-05 15:35:36 +02:00
1faa55a89e mod.conf for homedecor_3d_extras 2020-08-05 15:35:36 +02:00
2b7905e12d MT5 translation for fake_fire
- remove homedecor_common from depends since not required anymore
- remove screwdriver line
- luacheck warnings fixes
```
    init.lua:27:8: variable id was previously defined on line 7
    init.lua:47:8: variable id was previously defined on line 27
    init.lua:201:9: unused variable meta
```
2020-08-05 15:35:36 +02:00
55e1714cac MT5 translation for computer mod
- remove homedecor_common from depends since no longer required
- luacheck line length fix
- add screwdriver in optional_depends
2020-08-05 15:35:36 +02:00
9a814da186 MT5 translation for building_blocks mod
- update .luacheckrc because stairs is used
- remove dependency to homedecor_common (not needed anymore)
- improve french translation
2020-08-05 15:35:22 +02:00
b72c15076e Merge branch 'keys_api' into 'master'
Keys api

See merge request VanessaE/homedecor_modpack!11
2020-08-04 14:36:38 +00:00
18744ee66d Fix lines length related issues in homedecor_common 2020-08-04 16:16:36 +02:00
7f67f4a035 Add on_key_use and on_skeleton_key_use api for locked nodes 2020-08-04 16:00:23 +02:00
8417cddf71 Add mod.conf for homedecor_common 2020-08-04 16:00:00 +02:00
117bcddab9 Merge branch 'undefined' into 'master'
Add Chinese Translation

See merge request VanessaE/homedecor_modpack!10
2020-08-03 06:14:05 +00:00
377fb58c38 Upload New File 2020-07-19 03:11:52 +00:00
5aecf5f2c7 move some "japanese" files to their proper sub-mods
fixes #24
2020-06-04 12:32:10 -04:00
9be79ec6d0 add minimum minetest version key for contentdb 2020-06-03 13:00:19 -04:00
4c0f068909 use LBM to restore fancy fire particlespawners 2020-06-03 00:20:03 -04:00
ce3c77564c import model, textures, and some properties from googol's new_campfire mod
to freshen-up the look of "fancy fire"

(no, you still can't cook with this fire :P )
2020-06-03 00:13:01 -04:00
43333687bd use basic_materials steel bar instead or wrought iron pole
where it makes sense:

chairs, benches, barbecue, and sport bench will now use the steel bar.

wrought iron doors and fences, banister, spiral staircase, curtainrod,
and window/jail bars will keep the wrought iron pole.
2020-02-28 11:39:35 -05:00
9ec3eab6f4 Merge branch 'master' into 'master'
Add nil checks in tetris step function

Closes #22

See merge request VanessaE/homedecor_modpack!9
2020-02-26 14:13:16 +00:00
9f5cc15e62 add nil checks in tetris step function 2020-02-26 10:43:11 +00:00
ed41161554 Merge branch 'master' into 'master'
Fix door recipes

See merge request VanessaE/homedecor_modpack!8
2019-12-30 07:47:06 +00:00
77933d9dc3 fix recipes for mahogany closet and basic panel doors 2019-12-30 18:17:13 +11:00
c118b43711 use signs_lib's custom pole check callback feature
requires signs_lib from commit dcdee22 or later, if present
2019-09-22 03:23:50 -04:00
f6da0f7329 fix the 'fix' 2019-09-19 20:55:56 -04:00
e84a184946 only try to process a light message if it's a string 2019-09-19 19:24:42 -04:00
0c9d883f28 Merge branch 'patch-1' into 'master'
Fix fg/bg texture setting in register_furnace

See merge request VanessaE/homedecor_modpack!7
2019-09-19 18:06:48 +00:00
97e7a31830 Fix fg/bg texture setting in register_furnace
If a custom fire_bg texture had been provided (not currently done
within the modpack itself), fire_fg would have been set to that instead
of the provided fire_fg or default.
2019-09-19 12:50:01 +00:00
d897e6d97c update to use new signs_lib API -- requires signs_lib commit 4ff54c9a and above 2019-09-11 12:29:32 -04:00
8532dee8ed Merge branch 'cobweb_typo' into 'master'
Fix a typo in homedecor_cobweb/init.lua

See merge request VanessaE/homedecor_modpack!6
2019-08-27 12:38:49 +00:00
356f872327 Fix a typo in homedecor_cobweb/init.lua
This typo made the server crash when placing a centered cobweb
2019-08-27 14:33:21 +02:00
6c07a31857 fix #20 (undeclared globals) 2019-08-21 17:44:58 -04:00
daef49a255 Merge branch 'beer-fix' into 'master'
Use API to replace beer mug

Closes #18

See merge request VanessaE/homedecor_modpack!5
2019-08-21 21:33:30 +00:00
1072598701 use Unified Dyes colorwallmounted mode
so that the spool of filament can be colorized.
2019-08-21 08:30:23 -04:00
60be4a6320 Add 3d printer (Prussa i3/"bedflinger" style) 2019-08-21 07:19:28 -04:00
67f2065408 split printer into separate file 2019-08-21 06:36:19 -04:00
f90834ff06 make "computer" mod depend on basic_materials 2019-08-21 06:34:37 -04:00
c871e0d388 Use API to replace beer mug
Mods overriding minetest.do_item_eat can ensure that an empty glass
is given only if the item was actually used.

Fixes #18.
2019-08-17 22:23:13 -04:00
d17ec1d978 fix recipes for mahogany and white french doors 2019-08-14 14:16:09 -04:00
9dcc6c2b4d use Unified Dyes on_dig where needed - requires Unified Dyes commit 9ff40a7f or later 2019-07-18 02:16:46 -04:00
80352d69e1 prevent crash if receiving a null message string or channel 2019-07-16 06:45:04 -04:00
1d59c2258d depends fixes
make sure player_api and 3d_armor load before wardrobe
2019-06-25 16:06:49 -04:00
11e6b5d92a fix door recipes
(all still pointed to old node names)
2019-06-20 17:15:38 -04:00
7e7b2bcabb use table.copy instead of own clone node 2019-06-18 15:04:08 -04:00
b28f1314da add aliases for rope lights (on/14, off/0)
make right-click handler work properly for plain "on"/"off" items
2019-06-15 06:52:58 -04:00
17ea2040e2 fix groups on "floor" rope lights
if mesecons, put "off" rope lights in creative inv, and drop them as "off" as
well.  else, put "on" in creative inv and drop "on"

allow right-click on rope lights only if no mesecons

also cache minetest.get_modpath("mesecons")
2019-06-15 06:45:41 -04:00
ed9fb6a34d allow player to open/close curtains without a curtainrod
also remove "closed" curtain from creative inv
change recipe to give the "open" one
2019-06-07 05:41:16 -04:00
13862c1a48 missing chandelier alias 2019-06-07 00:50:06 -04:00
e289e79aea add intllib as optdepend in homedecor_common
should fix #17 ?
2019-06-07 00:36:05 -04:00
80ab12710b add "light" to a couple of descriptions, for easier searching 2019-06-06 04:38:13 -04:00
1b94c940d7 fix wrong light value on standing lamps 2019-06-06 04:37:26 -04:00
df44dd3dad remove some bogus aliases, fix plasma ball 2019-06-06 01:48:44 -04:00
bff90189fc fixed french door conversions, for real now. :P
bumped LBM version
2019-06-06 01:17:43 -04:00
b407f06dc4 fix wall lantern aliases, for real this time :P 2019-06-06 01:03:57 -04:00
e6dc2c5508 bump doors LBM name to force it to run again 2019-06-05 06:16:33 -04:00
bde2bf2bf6 fix some missing door LBM entries 2019-06-05 04:26:22 -04:00
ea160a6519 simplify mesecons/digilines rules
replaced all "xz" and "toponly" with "alldir"
made on-floor rope lights use "alldir"
2019-06-04 01:37:02 -04:00
631813bb2d make all dimmable lights fully dimmable to any level 0-14
for backward compat, they'll resond to the usual strings, too:

"off" -> 0
"min" -> 3
"med" -> 7
"hi"  -> 11
"max"/"on" -> 14

all dimmable nodes have been renamed to bear the light value in their
names, and aliased.

the non-dimmable lights still respond as before
("off" or n < 4; "on" or n > 3)
2019-06-04 00:56:00 -04:00
f33636d473 move wall lamp and torch models to the correct dir 2019-06-03 07:17:12 -04:00
cbb41f7d98 give most doors more meaningful, distinct node names
to avoid confusion

doors:wood_glass_{oak,white,mahogany}_{a,b} --> doors:homedecor_french_{oak,white,mahogany}_{a,b}
doors:woodglass2_{a,b}                      --> doors:homedecor_carolina_{a,b}
doors:bedroom_{a,b}                         --> doors:homedecor_basic_panel_{a,b}

All others:
doors:$foo_{a,b}                            --> doors:homedecor_$foo_{a,b}
2019-06-03 03:42:06 -04:00
c98ec41ba7 move some images to the right places :P 2019-06-02 08:24:13 -04:00
84c3933fd4 fix wrong textures on a couple of lamps 2019-06-02 03:16:00 -04:00
968cdfd549 rope lights are not dimmable 2019-06-02 03:13:46 -04:00
c457874d03 fix bad not-in-creative-inventory flags on wall lamp and plasma ball 2019-06-02 02:51:41 -04:00
67acbd6d59 fix not being able to right-click table and standing lamps 2019-06-02 02:47:46 -04:00
fdb37bdaf5 fix wrong colorization table usage in table, standing, and desk lamps 2019-06-02 02:45:01 -04:00
ab8bf5586f move "medieval" wall lamp and torch to homedecor_lighting
make them mesecon/digiline controllable (on/off only, alldir rules)

also fix a couple of old texture references
2019-06-02 02:37:02 -04:00
2f3c12eb2a rename and move generic light source textures 2019-06-02 02:23:10 -04:00
4174737a1a make most presently non-dimmable lights dimmable
merge table and standing lamps into the new code

of all the relevant lights, the plasma ball is the only one that remains
on/off-only, since dimmable doesn't make sense there.

That one, and any future lights that get the on/off-only treatment, will
use the previous on/off behavior, i.e. turn off with the messages "off"
or "low" or a number < 4, and turn on with "med", "hi", "max", "on" or
a number > 3

This alters the behavior of table/standing lamps - they will no longer
cycle brightnesses by right-click.  Like all other controllable lights,
they'll just toggle on/off.  If there's enough demand for it, I'll add
that feature back in at a later date.
2019-06-02 02:11:15 -04:00
11771e12cb allow numeric messages for dimmable lamps
allow non-dimmables to respond to "off", "low", "med", "hi", "max", "on"

number messages for dimmables:
0 turns the light off
1-3 sets it to "low"
4-7 sets it to "med"
8-11 sets it to "hi"
12+ sets it to "max" (i.e. full-on)

non-dimmables:
a number > 3 or the strings "med", "hi", "max", or "on" turn the light on
a number < 4 or the strings "off" and "low" turn the light off
2019-06-01 23:13:02 -04:00
b3337921a1 fix crash (bad variable ref) 2019-05-31 08:00:46 -04:00
301ae2ee1d Rearrange mesecons, diglines, dimmable functions and related, tweak
digiline stuff to be more generic, and add various digilines connections
rules to complement mesecons rules.

Mesecons must be present to get the "wallmounted" rules for digilines nodes.
Without mesecons, nodes that want wall rules will get alldir rules instead.

Add mesecons support to table and standing lamps (off -> max -> off).

Add digilines support to all other lights that now support mesecons,
except rope lights, since they're a mesecon conductor.

(will approach that last one later)
2019-05-29 22:01:27 -04:00
9b77ba1c28 move door 3d models to "3d extras" mod
by extension, require its presence to cause doors to be 3d

for consistency with the appearance/style of mtg doors in worlds that
wouldn't normally use the 3d extras mod

minor rework of closet door textures to make them work decently in both modes
2019-05-28 07:59:23 -04:00
bb1a2c9314 follow proper naming conventions (or at least, make it better than it was :P ) 2019-05-28 06:38:18 -04:00
6181f9c400 3d-ify default doors and trapdoors 2019-05-28 06:26:50 -04:00
c13c3a1c8c make sure doors component works without mesecons :P 2019-05-27 05:09:42 -04:00
a129cf177f fix broken door recipes
also got rid of some old dirt+coal+door recipes
2019-05-27 03:09:48 -04:00
7be5e15263 use custom models for most doors
all are derived from homedecor's pre-mtg-doors models, with minimal changes,
so doors should look virtually identical to what they used to.

uses the old clone_node() technique to force-dereference the door defs

reworked a few textures for quality and to fix stuff I broke but didn't
notice right away, pulling from pre-mtg-doors when needed.

also fixes the broken alpha on doors that use it.
2019-05-27 02:41:20 -04:00
0f2c4f94de fix missing rules for gates 2019-05-26 22:13:15 -04:00
c28df63aae add mesecons support to doors 2019-05-26 21:52:42 -04:00
e767b08011 add missing alias 2019-05-26 20:11:50 -04:00
c645964dd5 Refactor tables and seating
move lrfurn tables to homedecor_tables

create new mod: homedecor_seating

move lrfurn chair, sofas, and all types of homedecor
chairs, benches, etc. that I could think of,
whether intended for exterior or interior use,
to that new mod.

(except tree swing :P )

lrfurn was left empty after this, so deleted.
2019-05-26 20:02:29 -04:00
603eeba810 make table- and standing lamps respond to diglines messages
"off", "low", "med", "hi", "max".  Any other message is ignored

shift-punch to set the digiline channel

only connects from X/Z directions

right-click still cycles brightness as before

also adds protection check for right-click brightness changing
2019-05-26 19:05:11 -04:00
960f4c4200 fix bad player ref (sneder -> clicker) 2019-05-26 17:13:32 -04:00
7cdfc3b49c move wall switch up a bit (almost centered now) 2019-05-26 02:17:21 -04:00
bf7e47342f remove "on" switch from creative inv
add proper "receiver" group
remove color from switch buttons
2019-05-26 01:59:14 -04:00
b85278fbaa make wall switch work (mesecons) 2019-05-26 01:33:22 -04:00
cacf04e2d1 Add mesecons support for the rest of the other relevant lights
Each light connects only according to what sides make sense.

For example:

* a plasma lamp cube or large lattice lamp will connect from all 6 sides
* a ground lantern will only connect from its NSEW sides, not its top or
  bottom
* a glowlight slab, glowlight cube, or lattice cube uses the same rules as
  mesecons lamps, so its four edges and it back/bottom, whatever its
  orientation, but not its top/front.
* a (kitchen) ceiling lamp, and a (hanging, exterior) ceiling lantern will
  only connect from the top.

Rope lights are defined as a conductor, just like a mesecons wire,
so if mesecons is present, they will default to off unless powered by
a mesecons wire/switch/etc.

You can still right-click-toggle individual segments on/off.

Ceiling rope light connection rules are a little funky, but they work
(I wanted them to only connect from the top, but I couldn't get it
just right).  Floor-orientation connections are straightforward.
2019-05-26 00:44:37 -04:00
07141bff47 fill-out mesecons support for first few lights,
also removed debug prints

Lights are forced-on when placed, and remain so
until they receive a mesecons "off" signal.

Lights can be toggled on/off independent of the
mesecon signal state by right click, which will
persist until the next signal transition,
which will change the light to follow.
2019-05-25 22:51:49 -04:00
542f688c09 fix global warnings 2019-05-25 21:46:08 -04:00
fee09943e3 mesecons support, wip 2019-05-25 21:35:38 -04:00
bed4d1e6f8 make table- and standing-lamps return "hi"
brightness version, instead of "off".  do
the same for their crafts.
2019-05-25 20:59:19 -04:00
798ff29b0a add drops 2019-05-25 20:50:30 -04:00
7491fd4aa8 Allow most light sources to be toggled on/off
with right-click.

Rework glowlight slab and cube textures, simplify,
use overlays and compositing, so that the bulk
of the light can switch between a dark, matte surface,
and a bright surface with central glare gradient, and
so that the surface and eging respond to param2 color.

Tweak all other relevant nodes so that their light
source changes to a darkened (or even translucent
texture) when off.

On/off switching doesn't affect things like oil lamps,
candles, chandeliers, etc.  Just basically the stuff
that would be electric-powered in real life.

If in a protected area, only that area's owner can
turn the light on/off.
2019-05-25 19:35:14 -04:00
7ab149275b Add "rope" lighting 2019-05-25 02:34:50 -04:00
c6ef999591 re-add fan blades
(lost during The Big Split)
2019-05-25 01:10:29 -04:00
a9cfef8fba give bathtub some rough collision info
allow showerhead to be turned on when placed 2m above the tub
(must be on the same end as the taps)
2019-05-25 00:59:51 -04:00
9d64af85ca convert doors over to use minetest_game doors API
simplify gates code a bit
2019-05-25 00:11:54 -04:00
712ca909ca Multiple related changes:
remove duplicate dishwasher recipe
more kitchen depends fixes
fix wrong brass taps recipe (ref technic brass, need basic_materials brass)
re-add missing bathroom items recipes
re-add missing stading- and table-lamp recipes
add alternate dishwasher recipe
add recipes for "half-doors"
change light bath tiles recipe (don't need white dye for base node, now)
move japanese wall parts to homedecor_misc, make _doors opt depend on that
2019-05-24 20:40:44 -04:00
32fc5dc49b bad modpath check (leftover from The Big Split); fixes #12
also added optdepend on kitchen stuff (for the recipe)
2019-05-04 13:10:03 -04:00
854e96d4c0 add "light" to lava lamp desc. 2019-05-03 12:06:43 -04:00
6e61cc4ad8 move sounds to their correct folders 2019-05-02 18:40:25 -04:00
2ee1cd6887 Make sure all "lanterns" and "lamps" have "light" in their descriptions also
(for easier searching in sfinv and unified inv)
2019-05-02 18:36:36 -04:00
0cd8bd7780 remove homedecor_i18n and merged into homedecor_common, fixed meseon global error 2019-04-21 16:25:21 +01:00
8b78caf7c6 wardrobe now uses homedecor api 2019-04-21 15:22:27 +01:00
18d74e2f09 fix a couple of wrong depends 2019-04-21 07:47:09 -04:00
b94139c9df lighter, softer building_blocks marble texture 2019-04-20 17:02:48 -04:00
bb808a944c fix wrong "kitchen" chair selection box 2019-04-20 17:02:48 -04:00
b08c0905c0 Split the big "homedecor" mod into multiple sub-mods
Any of these new submods can be run without any other
components that were once part of the big "homedecor"
mod, other than homedecor_common and homedecor_i18n

Reduced dependencies where possible, but each submod still
has its various dependencies more or less the same as before,
i.e. some need basic_materials, others need unifieddyes,
some need building_blocks, and so on.

All of the stuff that used to be under homedecor/handlers
got moved to homedecor_common, as did any models and/or textures
that are used by more than one other homedecor component.

All the miscellaneous items that didn't warrant their own
mod ended up in homedecor_misc, which can also be thought
of as the remains of the original "homedecor" mod, renamed.
2019-04-20 17:02:42 -04:00
95590f23c5 Separate-out the wardrobe into its own mod
Standalone -- can be used without the rest of home decor
2019-04-20 10:01:42 -04:00
554ec8028d use basic_materials motor 2019-03-31 19:37:39 -04:00
0ab1040760 Merge branch 'pg-fix-tap-particles' into 'master'
Fix the tap particles spilling out of the sink

See merge request VanessaE/homedecor_modpack!4
2019-03-24 21:07:58 +00:00
52375443ed Fix the tap particles spilling out of the sink 2019-03-24 18:57:58 +01:00
ac71c0f189 Merge branch 'master' into 'master'
bugfix wardrobe save/restore skins for skinsdb

See merge request VanessaE/homedecor_modpack!2
2018-12-16 20:42:15 +00:00
37c6b99ac1 make currency opt depend 2018-11-12 08:23:19 -05:00
bcf9238e47 use currency mod's 25-cent Minegeld coin for soda machine 2018-11-09 20:23:42 -05:00
e291a45d99 license fixups: use LGPL 3.0 for code,
CC-by-SA 4.0 for media and everything else
2018-11-08 18:58:34 -05:00
12bdbd6684 use basic_materials padlock instead of steel ingot
for lockable items.
2018-10-31 12:16:50 -04:00
13a35d12a0 use basic_materials mod where possible 2018-10-30 20:46:10 -04:00
c5393f1462 use empty bucket in shower tray recipe 2018-10-25 13:15:24 -04:00
93351aecda use three marble + bucket to make bathroom sink 2018-10-25 13:14:14 -04:00
bf79c7d430 if both gloopblocks and moreblocks present, don't register "gravel spread"
alias it to gloopblocks:slab_gravel_1
2018-10-25 13:03:25 -04:00
f7ff5ae3f4 allow crafting coffee table from two endtables 2018-10-25 12:44:18 -04:00
c64dabfa28 use "default:wood" explicitly in homedecor:table recipe
("group:wood" conflicts with lrfurn coffee table,
probably an issue with moreblocks)
2018-10-25 12:40:13 -04:00
d4e85cbab2 disable sleeping in beds 2018-10-25 12:34:33 -04:00
3791311422 get rid of glass office doors
alias them to default glass doors
2018-10-25 12:30:21 -04:00
ec0e332918 get rid of phone ringing sound effect 2018-10-25 12:18:15 -04:00
6dec410d29 better recipes for the spools
(now the end cost is 0.5 ingot and 2.333 plastic per spool of wire)
2018-10-24 19:27:14 -04:00
0c58327df7 add empty spool (craft from 7 plastic sheet)
make steel and copper wire use it.
reworked existing spool images
2018-10-24 19:04:25 -04:00
fba875f474 allow turning 8 small lattice lamps into one large. 2018-10-18 07:20:36 -04:00
f983710899 reduce light output of small lattice cube lantern
(especially if it comes from a darkage:lamp)
2018-10-18 07:17:32 -04:00
6a3c009276 if darkage is also installed,
don't register large homedecor lattice lamp or the recipes to
create it or to split it into 8 small lamps. instead, add an
alias to darkage:lamp and a recipe to split that.
2018-10-18 06:54:26 -04:00
69e87419ea add alternate recipe for green welcome mat
(workaround for a moreblocks bug)
2018-10-16 15:06:07 -04:00
25fef974e3 add palette to wood banister 2018-09-13 22:32:46 -04:00
4980844320 use airbrush_replacement_node instead of ud_replacement_node in shutter 2018-09-13 10:31:29 -04:00
fc781daca0 get rid of old 89->256 color LBMs 2018-09-12 23:03:41 -04:00
5b631142aa take colored banisted "pseudo nodes" out of creative inv 2018-09-12 22:43:05 -04:00
eb6089a03e make wooden banister colorable via Unified Dyes 2018-09-12 20:34:11 -04:00
41455647a2 lrfurn i18n fix 2018-09-11 06:19:31 -04:00
55fea4f6ca make doors and gates respond to vertical mesecon two nodes below
using pressure plate rules
2018-08-28 23:26:08 -04:00
a8729575ab switch to colored itemstacks
with full crafting recipes
(requires Unified Dyes commit 2a816534 or later)

known issues:

standing lamp bypasses vertical stack check
bed expansion changes the color of the first-placed bed
to match the second when creating a king bed.
2018-08-22 05:09:55 -04:00
04cb59401b bugfix wardrobe save/restore skins for skinsdb 2018-06-25 16:12:09 +02:00
9e69a6db73 more set_int fixes 2018-06-11 14:06:37 -04:00
54ce73b616 fix the fix ;) 2018-06-07 10:57:19 -04:00
8a5bc0e038 fix #2 2018-06-07 10:22:52 -04:00
d6ff137657 Add moreblocks:slab_wood for table_lamp (#418) 2018-05-20 00:49:02 -04:00
a4ca53cc05 fix players in bed count for multiplayer (#404) 2018-05-14 13:28:36 -04:00
017326dbed replace print with verbose logging (#409)
* remove debug log
2018-05-14 00:00:29 -04:00
31bf6b8c40 add translation for log message 2018-05-13 23:59:22 -04:00
b526ec1714 add disabled coin crafting logging 2018-05-13 23:59:22 -04:00
7e98534179 add prefix to settings key 2018-05-13 23:59:22 -04:00
8132cfc6f8 add setting disable_coin_crafting to make coins not available for crafting 2018-05-13 23:59:22 -04:00
Foz
39984c356b Resolve itemframe entity duplication Fixes #405.
The ABM that replaces deleted entities in itemframes and pedestals can sometimes add multiple copies of each entity due to a race condition in which the ABM runs either before the server loads the entities or after they have been removed due to the map block being unloaded.  Due to limitations in determining when all entities have been loaded, this race condition cannot be fully avoided.  This commit converts the ABM, which ran every fifteen seconds, into and LBM that runs on every load and adds a check to the entities when they are loaded such that only the first loaded entity will be kept and any additional copies delete themselves during the loading process.
2018-05-13 09:34:18 -04:00
eb2b3d7980 add optional support for skinsdb in wardrobe
- All skins are registered in skinsdb, including skins format
- But the skins are not in inventory skins list, still available trough wardrobe only
- If selected, the skins metadata and preview is shown in inventory
- Use skinsdb method to set the skin
- Note: skinsdb manages the 3d_armor if both mods found
2018-05-13 09:31:27 -04:00
08bbd0f592 Computer Remove local 2018-05-11 09:20:44 -04:00
3597c2c1aa Proper handle stairs groups
fix #410
2018-05-11 09:09:25 -04:00
5db791deb4 refactor code 2018-05-11 09:02:45 -04:00
8ccbe6abc4 add skin_updates table (somehow got lost) 2018-05-11 09:02:45 -04:00
cafba3bc53 load skin when player has joined the game 2018-05-11 09:02:45 -04:00
ac10702849 prepare code to be reused later 2018-05-11 09:02:45 -04:00
fe2acaaa1e replace player_set_textures with new API (fallback to old API) 2018-05-11 09:02:45 -04:00
bfda7c49fd fix ceiling lamp recipes (#403)
There is no homedecor:glowlight_small, homedecor:glowlight_small_cube only
2018-02-13 13:31:01 -05:00
4d9c4c2410 Update init.lua (#400)
tweak sizes of chain selection boxes and adjust light levels of chandeliers.
2017-12-21 01:45:30 -05:00
1471a0cba9 depend on mt_game 'creative' mod
as some of its functions are used to check if players have creative mode
2017-12-15 20:10:42 -05:00
eabd237252 Luacheck: make this a bit more useful by adding common symbols. 2017-12-06 21:16:40 -08:00
9d4ac9bd9a Fix books: enforce book ownership, strict access checking.
Fixes #399
2017-12-06 21:15:58 -08:00
5efa9af1b7 Building_blocks Alias (#398)
Alias for old node Tar cut by moreblocks.
2017-11-20 12:26:57 -05:00
7d40724d39 Update Malay translation (#396)
* Update Malay translation
2017-11-13 22:22:45 -05:00
5e6307ea3a Change sounds for the "Itemframe" and "Pedestal (#395) 2017-09-29 23:39:15 -04:00
8882ab8e19 Building blocks add glass for stairplus (#394)
* Building Blocks Add all glass for stairsplus

-Smoothglass
-WoodGlass

(plus some style fixes)
2017-09-29 11:58:55 -04:00
3021248538 Building Blocks add sound (#393)
- Grate
- Firefplace
- Roofing
2017-09-29 01:05:53 -04:00
4eaf265e65 allow sleeping in beds!
fixed by using some code from mt_game, with changes
2017-09-29 01:03:05 -04:00
228e25e123 get rid of inventorycube() calls
they're obsolete and annoying in combo with current inventory hover animations
2017-09-28 06:22:53 -04:00
ddcb08fe62 Building Blocks node_stairs layout
- Glasslike
- RailLike
- Nodebox
- Node
And fix one tabulation with fakegrass.
2017-09-27 18:47:58 +02:00
972d30dd38 Building Blocks layout all file 2017-09-27 17:05:20 +02:00
cc9276841e Building Blocks Delete return to the line 2017-09-27 16:26:44 +02:00
f2f49a3aac Building Blocks Create file recipes 2017-09-27 16:02:54 +02:00
b92c9e065b Building Blocks Create file others 2017-09-27 15:58:04 +02:00
ea77ac32ea Building Blocks Create file node_stairs 2017-09-27 15:44:33 +02:00
14697ef71b Building Blocks create file alias 2017-09-27 15:29:20 +02:00
9921efeeef Building Blocks Revert capital lettre
45-48 and 352-353 : Marble and Tar not use capital lettre for stairs.
Alias and node name revert.
2017-09-27 14:14:40 +02:00
87e3c9f9ce Building Blocks add alias for moreblocks 2017-09-26 17:19:51 +02:00
095e34ad7f Building Blocks Add Alias for bbstairs 2017-09-26 16:48:20 +02:00
6c9da755f3 Building Blocks moreblocks and stairs
Simplify integration moreblocks
Replace bb stairs by Stairs
2017-09-26 15:43:47 +02:00
c786e3ae05 Building Blocks simplify name for stairs 2017-09-26 15:17:16 +02:00
48be7ddef1 brain-o in banister placement. fixes #388
there was no reason to explicitly check whether to place a horizontal
next to another horizontal after all the other checks were done.
2017-09-25 23:53:18 -04:00
2c5be0735a Russian locale (#386)
* Russian locale

* Russian locale. Plurals fix
2017-08-21 16:57:43 -04:00
36e5e319e3 add description for "Ice Fire" (#385) 2017-08-20 11:52:45 -04:00
57b988c185 clarify desc for "large" shrubbery 2017-08-13 14:33:45 -04:00
d6f660b72a clarify desc for "striped" deck chair 2017-08-13 14:33:45 -04:00
7b4db2fc5a clarify desc for "open" curtains 2017-08-13 14:33:45 -04:00
b45ace825d Update German translation (#378) 2017-08-13 14:27:43 -04:00
9d2704c0c2 rework a bit to work better with minetest_game 0.4.16
eliminates flint and steel (aliased to mt_game fire:flint_and_steel)
eliminates fake_fire:fake_fire (aliased to mt_game fire:permanent_flame)

mt_game already provides a "fake" fire in the form of a "permanent flame", strike a coal block with flint/steel to get it.

modifies default ice block so that it can be "ignited" (ice fire on top) with mt_game flint/steel

Fire mod must be enabled. However, fire damage is NOT required.
2017-08-12 18:21:50 -04:00
d7a4054dda fix take-coin handling for soda machine 2017-08-12 18:00:09 -04:00
f03e71397a get rid of last vestages of "infinite stacks" special handling
just checks for creative mode/priv directly instead, as needed.
2017-08-12 17:52:29 -04:00
6349c53824 update recipes for stained glass 2017-08-12 17:07:51 -04:00
c60607aa0d use a nodebox for building_blocks BWtile 2017-08-12 16:52:31 -04:00
78ec2119f6 give unique (if generic) descriptions to picture frames 2017-08-12 16:43:42 -04:00
c247318dd8 Update french, german, portuguese (and pt_BR) translations (#380)
* add some translatable strings

* updated translations
add option --sort-by-file to updatepo.sh

* Updated de, pt, pt_BR translations
from pull requests #378 (Wuzzy) & #379 (afmachado)

pt.po and pt_BR.po are the same but pt.po is usable by any portuguese speaking people, not only brazilian ones

* improved french translation
2017-08-12 16:30:46 -04:00
9693d9dd46 Disable sleeping in beds (again) 2017-06-25 03:12:23 -04:00
23d1365939 fix wrongly-colored plasma ball base 2017-06-25 03:12:18 -04:00
f391bc59b0 use texture overlays on lava lamps
(water is now blue like it used to be)
2017-06-25 03:12:13 -04:00
790557f6ce Make the white glowlight overlays more subtle
(they're too bright against the darker colors e.g. green)
2017-06-25 03:12:08 -04:00
c9c4214bff use static hardware coloring for books,
use soft overlays for cover trim,
2017-06-25 03:12:03 -04:00
914aee41fe fix book models
(get rid of redundant overlay polys)
2017-06-25 03:11:58 -04:00
ec83040d10 use soft overlays for bathroom tiles instead of the two-layer mesh node 2017-06-25 03:11:52 -04:00
9bb4222aa5 use soft overlays to re-create the subtle white glow that glowlights used to have
before param2 coloring went in.
2017-06-25 03:11:46 -04:00
67ddc87d2c Re-enable sleeping in beds 2017-06-25 03:11:41 -04:00
970636571e missed an alias for open books 2017-06-25 03:11:37 -04:00
4ee5b6b87f revert a599b041d4 (param2 colorization of books)
The intention of this is to fix books in peoples' inventories that are
now inaccessible.  They can be placed, viewed, edited like normal now.

Side effect: all books that were already in-world and that have already
been converted to the param2 colorization before will be grey now, and
most will end up turned some wierd direction, but that can be fixed with
the screwdriver.

If you need to re-color one of the now-grey books, you'll need to craft
one of the desired color, place it, and copy and paste your text from
the grey book.

Newly-placed colored books will behave normally.
2017-06-25 03:11:31 -04:00
1f2676b8f6 use mesh node for cubical plasma lamp 2017-06-25 03:11:25 -04:00
ad4790f74c verify inbox owner when taking items 2017-06-25 03:11:19 -04:00
7925897748 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-06-25 03:11:12 -04:00
459c02548e don't crash if placing bed on top of bed when not in auto-color mode. 2017-06-25 03:11:05 -04:00
1eb1e87f08 use unified dyes auto-colorization feature
also fixed some bugs in bed handling
also got rid of the old, obsolete "placeholder" node, aliased it to air.
2017-06-25 03:10:59 -04:00
27eae09d93 use unified dyes on_construct handler
to set 256-color palette meta key on place
for those nodes that use it
2017-06-25 03:10:53 -04:00
761b18c17e don't reference lrfurn chair colors in homedecor chair LBM
use a local copy instead
2017-06-25 02:29:53 -04:00
763bcb2e95 Make Wrought Iron Fence 2 recipe more generous
And remove double craft definition
2017-03-11 19:39:16 +01:00
2061 changed files with 119743 additions and 126960 deletions

11
.github/workflows/luacheck.yml vendored Normal file
View File

@ -0,0 +1,11 @@
name: luacheck
on: [push, pull_request]
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- uses: Roang-zero1/factorio-mod-luacheck@master
with:
luacheckrc_url: ""

View File

@ -1,25 +1,38 @@
unused_args = false
allow_defined_top = true
read_globals = {
"DIR_DELIM",
"minetest", "core",
"dump",
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"intllib",
"default",
"stairsplus",
"signs_lib",
"beds",
"technic",
"mesecon",
"unifieddyes",
"creative",
}
globals = {
"armor",
"homedecor",
"homedecor_lighting",
"homedecor_windows_and_treatments",
"homedecor_roofing",
"homedecor_misc",
"homedecor_exterior",
"homedecor_electrical",
"lavalamp",
"lrfurn",
"signs_lib",
-- mod-deps
"armor"
}
read_globals = {
"minetest", "core",
"vector", "ItemStack",
-- Stdlib
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn"}},
-- mod-deps
"default",
"unifieddyes",
"player_api",
"screwdriver",
"hopper",
"mesecon",
"skins",
"homedecor_doors_and_gates",
"stairsplus",
"creative"
}

450
LICENSE
View File

@ -1,17 +1,15 @@
For the Lua code: LGPL 3.0 or higher
For all models, all textures, and all sounds: CC-by-SA 3.0 or higher
For everything else: WTFPL
License for code: LGPL 3.0
License for media and all other assets: CC-by-SA 4.0
Exceptions to the above:
These licenses apply to all modules and components in this modpack,
unless otherwise stated.
Fancy mesh fire model and texture by NathanS (CC-0).
===============================================================================
###############################################################################
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
@ -174,26 +172,432 @@ apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
===============================================================================
###############################################################################
This work is licensed under the Creative Commons Attribution-ShareAlike
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/ or send a letter to
Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
Attribution-ShareAlike 4.0 International
===============================================================================
=======================================================================
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View File

@ -1,19 +0,0 @@
{
"name": "homedecor_modpack",
"description": "This mod adds a whole bunch of new items to Minetest suitable for decorating inside and outside a home.",
"keywords": [
"building",
"cosmetic",
"homedecor modpack",
"homedecor_modpack"
],
"homepage": "http://daconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html",
"project": "https://github.com/minetest-mods/homedecor_modpack",
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=2041",
"screenshots": [
"http://daconcepts.com/vanessa/hobbies/minetest/screenshots/homedecor1.png"
],
"authors": [
"VanessaE"
]
}

View File

@ -0,0 +1,21 @@
unused_args = false
allow_defined_top = true
max_comment_line_length = 999
read_globals = {
"DIR_DELIM",
"minetest", "core",
"unpack",
"dump",
table = { fields = { "copy", "getn" } },
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"stairsplus",
"default",
"stairs",
}
globals = {
}

61
building_blocks/alias.lua Normal file
View File

@ -0,0 +1,61 @@
local S = minetest.get_translator("building_blocks")
if minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs") then
minetest.register_alias("building_blocks:slab_tar", "stairs:slab_Tar")
minetest.register_alias("building_blocks:stair_tar", "stairs:stair_Tar")
minetest.register_alias("building_blocks:slab_marble", "stairs:slab_Marble")
minetest.register_alias("building_blocks:stair_marble", "stairs:stair_Marble")
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_alias_all("building_blocks", "tar", "building_blocks", "Tar")
stairsplus:register_alias_all("building_blocks", "marble", "building_blocks", "Marble")
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_alias_all("moreblocks", "tar", "building_blocks", "Tar")
if minetest.get_modpath("gloopblocks") then
minetest.register_alias("building_blocks:gravel_spread", "gloopblocks:slab_gravel_1")
end
end
minetest.register_alias("adobe", "building_blocks:Adobe")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("tar_knife", "building_blocks:knife")
minetest.register_alias("marble", "building_blocks:Marble")
minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("tar", "building_blocks:Tar")
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description=S("Granite"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
end
end

View File

@ -1,3 +0,0 @@
default
homedecor_i18n
moreblocks?

View File

@ -1,633 +1,6 @@
local modpath = minetest.get_modpath("building_blocks")
local S = homedecor_i18n.gettext
minetest.register_node("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = S("Roof block"),
groups = {snappy=3},
})
minetest.register_craft({
output = 'building_blocks:terrycloth_towel 2',
recipe = {
{"farming:string", "farming:string", "farming:string"},
}
})
minetest.register_craft({
output = 'building_blocks:Tarmac_spread 4',
recipe = {
{"group:tar_block", "group:tar_block"},
}
})
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:Roofing 10',
recipe = {
{"building_blocks:Adobe", "building_blocks:Adobe"},
{"building_blocks:Adobe", "building_blocks:Adobe"},
}
})
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"default:wood"},
{"default:glass"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'building_blocks:sticks 2',
recipe = {
{'group:stick', '' , 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
else
minetest.register_craft({
output = 'building_blocks:sticks',
recipe = {
{'group:stick', 'group:stick'},
{'group:stick', 'group:stick'},
}
})
end
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'building_blocks:sticks'},
}
})
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'default:leaves'},
{"default:dirt"},
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
})
minetest.register_node("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
inventory_image = minetest.inventorycube("building_blocks_grate.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=1},
})
minetest.register_node("building_blocks:Fireplace", {
description = S("Fireplace"),
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron_fireplace.png"
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
})
minetest.register_node("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = S("Terrycloth towel"),
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = S("Tarmac Spread"),
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "raillike",
description = S("Chess board tiling"),
tiles = {"building_blocks_BWtile.png"},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
-- Translate however you see fit.
description = S("Brobble Spread"),
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
minetest.register_node("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = S("Hardwood"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
"building_blocks",
"marble",
"building_blocks:Marble",
{
description = "Marble",
tiles = {"building_blocks_marble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"hardwood",
"building_blocks:hardwood",
{
description = "Hardwood",
tiles = {"building_blocks_hardwood.png"},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"fakegrass",
"building_blocks:fakegrass",
{
description = "Grass",
tiles = {"default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
}
)
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_all(
"building_blocks",
"tar",
"building_blocks:Tar",
{
description = "Tar",
tiles = {"building_blocks_tar.png"},
groups = {crumbly=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"grate",
"building_blocks:grate",
{
description = "Grate",
tiles = {"building_blocks_grate.png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Adobe",
"building_blocks:Adobe",
{
description = "Adobe",
tiles = {"building_blocks_Adobe.png"},
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"Roofing",
"building_blocks:Roofing",
{
description = "Roofing",
tiles = {"building_blocks_Roofing.png"},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
}
)
else
bb_stairs = {}
-- Node will be called stairs:stair_<subname>
function bb_stairs.register_stair(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
})
minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'building_blocks:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Node will be called stairs:slab_<subname>
function bb_stairs.register_slab(subname, recipeitem, groups, images, description)
minetest.register_node("building_blocks:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
is_ground_content = true,
groups = groups,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
})
minetest.register_craft({
output = 'building_blocks:slab_' .. subname .. ' 3',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function bb_stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab)
bb_stairs.register_stair(subname, recipeitem, groups, images, desc_stair)
bb_stairs.register_slab(subname, recipeitem, groups, images, desc_slab)
end
bb_stairs.register_stair_and_slab("marble","building_blocks:Marble",
{cracky=3},
{"building_blocks_marble.png"},
S("Marble stair"),
S("Marble slab")
)
bb_stairs.register_stair_and_slab("hardwood","building_blocks:hardwood",
{choppy=1,flammable=1},
{"building_blocks_hardwood.png"},
S("Hardwood stair"),
S("Hardwood slab")
)
bb_stairs.register_stair_and_slab("fakegrass","building_blocks:fakegrass",
{crumbly=3},
{"default_grass.png"},
S("Grass stair"),
S("Grass slab")
)
bb_stairs.register_stair_and_slab("tar","building_blocks:Tar",
{crumbly=1},
{"building_blocks_tar.png"},
S("Tar stair"),
S("Tar slab")
)
bb_stairs.register_stair_and_slab("grate","building_blocks:grate",
{cracky=1},
{"building_blocks_grate.png"},
S("Grate Stair"),
S("Grate Slab")
)
bb_stairs.register_stair_and_slab("Adobe", "building_blocks:Adobe",
{crumbly=3},
{"building_blocks_Adobe.png"},
S("Adobe stair"),
S("Adobe slab")
)
bb_stairs.register_stair_and_slab("Roofing", "building_blocks:Roofing",
{snappy=3},
{"building_blocks_Roofing.png"},
S("Roofing stair"),
S("Roofing slab")
)
end
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:hardwood",
burntime = 28,
})
minetest.register_node("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = S("Fake Grass"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("building_blocks:tar_base", {
description = S("Tar base"),
image = "building_blocks_tar_base.png",
})
--Tar
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})
minetest.register_alias("tar", "building_blocks:Tar")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("tar_knife", "building_blocks:knife")
minetest.register_alias("adobe", "building_blocks:Adobe")
minetest.register_alias("building_blocks_roofing", "building_blocks:Roofing")
minetest.register_alias("hardwood", "building_blocks:hardwood")
minetest.register_alias("sticks", "building_blocks:sticks")
minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("marble", "building_blocks:Marble")
minetest.register_node("building_blocks:Tar", {
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:Tar",
burntime = 40,
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:Tar",
recipe = "building_blocks:tar_base",
})
minetest.register_tool("building_blocks:knife", {
description = S("Tar Knife"),
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, uses=100, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
}
},
})
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "technic:granite 9",
recipe = {
{ "group:tar_block", "group:marble", "group:tar_block" },
{ "group:marble", "group:tar_block", "group:marble" },
{ "group:tar_block", "group:marble", "group:tar_block" }
},
})
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description=S("Granite"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})
end
end
dofile(modpath.."/alias.lua")
dofile(modpath.."/node_stairs.lua")
dofile(modpath.."/others.lua")
dofile(modpath.."/recipes.lua")

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# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Adobe
Adobe Slab=Adobestufe
Adobe Stair=Adobetreppe
Brobble Spread=Ziesterboden
Chess board tiling=Schachbrettkacheln
Fake Grass=Falsches Gras
Fake Grass Slab=Falsches-Gras-Stufe
Fake Grass Stair=Falsches-Gras-Treppe
Fireplace=Kamin
Grate=Rost
Grate Slab=Roststufe
Grate Stair=Rosttreppe
Gravel Spread=Kiesboden
Hardwood=Hartholz
Hardwood Slab=Hartholzstufe
Hardwood Stair=Hartholztreppe
Marble=Marmor
Marble Slab=Marmorstufe
Marble Stair=Marmortreppe
Roof block=Dachblock
Roof block Slab=Dachblockstufe
Roof block Stair=Dachblocktreppe
Streak Free Glass=Schlierenfreies Glas
Streak Free Glass Slab=Schlierenfreies-Glas-Stufe
Streak Free Glass Stair=Schlierenfreies-Glas-Treppe
Tar=Teer
Tar Slab=Teerstufe
Tar Stair=Teertreppe
Tarmac Spread=Asphaltboden
Terrycloth towel=Frottiertuch
Wood Framed Glass=Holzrahmenglas
Wood Framed Glass Slab=Holzrahmenglasstufe
Wood Framed Glass Stair=Holzrahmenglastreppe
### others.lua ###
Small bundle of sticks=Kleines Bündel Stöcke
Tar Knife=Teermesser
Tar base=Teerbase

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# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Adobe
Adobe Slab=Losa de adobe
Adobe Stair=Escaleras de adobe
Brobble Spread=Mezcla de Ladroquines
Chess board tiling=Azulejos de ajedrez
Fake Grass=Hierba falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Chimenea
Grate=Reja
Grate Slab=Losa de rejas
Grate Stair=Escaleras de rejas
Gravel Spread=Mezcla de gravilla
Hardwood=Madera dura
Hardwood Slab=Losa de madera dura
Hardwood Stair=Escaleras de madera dura
Marble=Mármol
Marble Slab=Losa de mármol
Marble Stair=Escaleras de mármol
Roof block=Bloque de techo
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vídrio sin rayas
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alquitrán
Tar Slab=Losa de alquitrán
Tar Stair=Escaleras de alquitrán
Tarmac Spread=Mezcla de asfalto
Terrycloth towel=Toalla
Wood Framed Glass=Vídrio enmarcado en madera
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Manojo de palitos
Tar Knife=Cuchillo de alquitrán
Tar base=Base de alquitrán

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# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Pisé
Adobe Slab=Dalle en pisé
Adobe Stair=Escalier en pisé
Brobble Spread=Tapis rouge
Chess board tiling=Pavage en échiquier
Fake Grass=Herbe synthétique
Fake Grass Slab=Dalle en herbe synthétique
Fake Grass Stair=Escalier en herbe synthétique
Fireplace=Cheminée
Grate=Grille
Grate Slab=Dalle en métal déployé
Grate Stair=Escalier en métal déployé
Gravel Spread=Tapis de gravier
Hardwood=Bois dur (feuillu)
Hardwood Slab=Dalle en bois dur (feuillu)
Hardwood Stair=Escalier en bois dur (feuillu)
Marble=Marbre
Marble Slab=Dalle en marbre
Marble Stair=Marche en marbre
Roof block=Bloc de toit
Roof block Slab=Dalle en bloc de toit
Roof block Stair=Escalier en bloc de toit
Streak Free Glass=Verre anti-rayures
Streak Free Glass Slab=Dalle en verre anti-rayures
Streak Free Glass Stair=Escalier en verre anti-rayures
Tar=Goudron
Tar Slab=Dalle en goudron
Tar Stair=Marche en goudron
Tarmac Spread=Tapis de goudron
Terrycloth towel=Serviette éponge
Wood Framed Glass=Verre encadré de bois
Wood Framed Glass Slab=Dalle en verre encadré de bois
Wood Framed Glass Stair=Escalier en verre encadré de bois
### others.lua ###
Small bundle of sticks=Petit fagot de brindilles
Tar Knife=Couteau à goudron
Tar base=Pâte de goudron

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# textdomain: building_blocks
### alias.lua ###
Granite=Granit
### node_stairs.lua ###
Adobe=Adob
Adobe Slab=Bidur Adob
Adobe Stair=Tangga Adob
Brobble Spread=Sebaran Batu Merah
Chess board tiling=Jubin Papan Catur
Fake Grass=Rumput Tiruan
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Pendiangan
Grate=Jeriji
Grate Slab=Bidur Jeriji
Grate Stair=Tangga Jeriji
Gravel Spread=Sebaran Kelikir
Hardwood=Kayu Keras
Hardwood Slab=Bidur Kayu Keras
Hardwood Stair=Tangga Kayu Keras
Marble=Marmar
Marble Slab=Bidur Marmar
Marble Stair=Tangga Marmar
Roof block=Blok Bumbung
Roof block Slab=
Roof block Stair=
Streak Free Glass=Kaca Bebas Calar
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Tar
Tar Slab=Bidur Tar
Tar Stair=Tangga Tar
Tarmac Spread=Sebaran Tar
Terrycloth towel=Kain Tuala
Wood Framed Glass=Kaca Berbingkai Kayu
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Seberkas Kecil Serpihan Kayu
Tar Knife=Pisau Tar
Tar base=Campuran Tar

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# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Argila
Adobe Slab=Placa de argila
Adobe Stair=Escada de Argila
Brobble Spread=Calçado
Chess board tiling=Revestimento de xadrez
Fake Grass=Grama Falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Lareira
Grate=Grelha
Grate Slab=Placa de Grelha
Grate Stair=Escade de Grelha
Gravel Spread=Espalhamento de Cascalho
Hardwood=Madeira
Hardwood Slab=Placa de madeira
Hardwood Stair=Escada de madeira
Marble=Mármore
Marble Slab=Placa de Mármore
Marble Stair=Escada de mármore
Roof block=Bloco de telhado
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vidro Sem Riscos
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alcatrão
Tar Slab=Placa de alcatrão
Tar Stair=Escada de alcatrão
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Wood Framed Glass=Vidro com Bordas de Madeira
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Pequeno amontoado de gravetos
Tar Knife=Faca de Alcatrão
Tar base=Base para alcatrão

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# textdomain: building_blocks
### alias.lua ###
Granite=Granito
### node_stairs.lua ###
Adobe=Argila
Adobe Slab=Placa de argila
Adobe Stair=Escada de Argila
Brobble Spread=Calçado
Chess board tiling=Revestimento de xadrez
Fake Grass=Grama Falsa
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Lareira
Grate=Grelha
Grate Slab=Placa de Grelha
Grate Stair=Escade de Grelha
Gravel Spread=Espalhamento de Cascalho
Hardwood=Madeira
Hardwood Slab=Placa de madeira
Hardwood Stair=Escada de madeira
Marble=Mármore
Marble Slab=Placa de Mármore
Marble Stair=Escada de mármore
Roof block=Bloco de telhado
Roof block Slab=
Roof block Stair=
Streak Free Glass=Vidro Sem Riscos
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Alcatrão
Tar Slab=Placa de alcatrão
Tar Stair=Escada de alcatrão
Tarmac Spread=Espalhamento das Estradas
Terrycloth towel=Toalha de Roupinha
Wood Framed Glass=Vidro com Bordas de Madeira
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Pequeno amontoado de gravetos
Tar Knife=Faca de Alcatrão
Tar base=Base para alcatrão

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# textdomain: building_blocks
### alias.lua ###
Granite=Гранит
### node_stairs.lua ###
Adobe=Саман
Adobe Slab=Саманная плита
Adobe Stair=Саманная ступенька
Brobble Spread=Настил кирпичного булыжника
Chess board tiling=Шахматная плитка
Fake Grass=Псевдо трава
Fake Grass Slab=
Fake Grass Stair=
Fireplace=Камин
Grate=Каминная решётка
Grate Slab=Решётчатая плита
Grate Stair=Решётчатая ступенька
Gravel Spread=Настил гравия
Hardwood=Твёрдая древесина
Hardwood Slab=Плита из твёрдой древесины
Hardwood Stair=Ступенька из твёрдой древесины
Marble=Мрамор
Marble Slab=Мраморная блита
Marble Stair=Мраморная ступенька
Roof block=Кровельный блок
Roof block Slab=
Roof block Stair=
Streak Free Glass=Стекло без стыков
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=Смола
Tar Slab=Плита из смолы
Tar Stair=Ступенька из смолы
Tarmac Spread=Покрытие гудронной смолой
Terrycloth towel=Махровое полотенце
Wood Framed Glass=Деревянное окно
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=Небольшая связка палок
Tar Knife=Смоляной нож
Tar base=Смоляная основа

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# textdomain: building_blocks
### alias.lua ###
Granite=花岗岩
### node_stairs.lua ###
Adobe=土砖
Adobe Slab=
Adobe Stair=
Brobble Spread=石砖路面
Chess board tiling=棋盘铺贴
Fake Grass=塑料草
Fake Grass Slab=
Fake Grass Stair=
Fireplace=壁炉
Grate=磨碎
Grate Slab=
Grate Stair=
Gravel Spread=碎石路面
Hardwood=硬木
Hardwood Slab=
Hardwood Stair=
Marble=大理石
Marble Slab=
Marble Stair=
Roof block=天台
Roof block Slab=
Roof block Stair=
Streak Free Glass=无条纹玻璃
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=焦油
Tar Slab=
Tar Stair=
Tarmac Spread=柏油路面
Terrycloth towel=毛巾
Wood Framed Glass=木框玻璃
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=小捆棍子
Tar Knife=焦油刀
Tar base=焦油基

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# textdomain: building_blocks
### alias.lua ###
Granite=
### node_stairs.lua ###
Adobe=
Adobe Slab=
Adobe Stair=
Brobble Spread=
Chess board tiling=
Fake Grass=
Fake Grass Slab=
Fake Grass Stair=
Fireplace=
Grate=
Grate Slab=
Grate Stair=
Gravel Spread=
Hardwood=
Hardwood Slab=
Hardwood Stair=
Marble=
Marble Slab=
Marble Stair=
Roof block=
Roof block Slab=
Roof block Stair=
Streak Free Glass=
Streak Free Glass Slab=
Streak Free Glass Stair=
Tar=
Tar Slab=
Tar Stair=
Tarmac Spread=
Terrycloth towel=
Wood Framed Glass=
Wood Framed Glass Slab=
Wood Framed Glass Stair=
### others.lua ###
Small bundle of sticks=
Tar Knife=
Tar base=

3
building_blocks/mod.conf Normal file
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name = building_blocks
depends = default
optional_depends = moreblocks, gloopblocks, stairs

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local S = minetest.get_translator("building_blocks")
local function building_blocks_stairs(nodename, def)
minetest.register_node(nodename, def)
if minetest.get_modpath("moreblocks") then
local mod, name = nodename:match("(.*):(.*)")
stairsplus:register_all(mod, name, nodename, def)
minetest.register_alias("stairs:slab_" .. name, mod .. ":slab_" .. name)
minetest.register_alias("stairs:stair_" .. name, mod .. ":stair_" .. name)
minetest.register_alias("stairs:stair_inner_" .. name, mod .. ":stair_" .. name .. "_inner")
minetest.register_alias("stairs:stair_outer_" .. name, mod .. ":stair_" .. name .. "_outer")
end
end
building_blocks_stairs("building_blocks:grate", {
drawtype = "glasslike",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
use_texture_alpha = "clip",
groups = {cracky=1},
sounds = default.node_sound_metal_defaults(),
})
building_blocks_stairs("building_blocks:smoothglass", {
drawtype = "glasslike",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
use_texture_alpha = "clip",
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:woodglass", {
drawtype = "glasslike",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
use_texture_alpha = "clip",
groups = {snappy=3,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
building_blocks_stairs("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = S("Adobe"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = S("Fake Grass"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
building_blocks_stairs("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = S("Hardwood"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})
building_blocks_stairs("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = S("Roof block"),
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:Tar", {
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
building_blocks_stairs("building_blocks:Marble", {
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
-- Translate however you see fit.
description = S("Brobble Spread"),
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=2},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_gravel_footstep", gain=0.5},
dug = {name="default_gravel_footstep", gain=1.0},
}),
})
end
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = S("Tarmac Spread"),
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = S("Terrycloth towel"),
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "nodebox",
description = S("Chess board tiling"),
tiles = {
"building_blocks_BWtile.png",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png",
"building_blocks_BWtile.png"
},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
node_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
groups = {crumbly=3},
})
minetest.register_node("building_blocks:Fireplace", {
description = S("Fireplace"),
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
"building_blocks_cast_iron_fireplace.png"
},
paramtype = "light",
paramtype2 = "facedir",
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_stone_defaults(),
})

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local S = minetest.get_translator("building_blocks")
minetest.register_craftitem("building_blocks:sticks", {
description = S("Small bundle of sticks"),
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("building_blocks:tar_base", {
description = S("Tar base"),
image = "building_blocks_tar_base.png",
})
minetest.register_tool("building_blocks:knife", {
description = S("Tar Knife"),
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, uses=100, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
}
},
})

172
building_blocks/recipes.lua Normal file
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if minetest.get_modpath("moreblocks") then
minetest.register_craft({
output = 'building_blocks:sticks 2',
recipe = {
{'group:stick', '' , 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
{'group:stick', 'group:stick', 'group:stick'},
}
})
else
minetest.register_craft({
output = 'building_blocks:sticks',
recipe = {
{'group:stick', 'group:stick'},
{'group:stick', 'group:stick'},
}
})
end
minetest.register_craft({
output = 'building_blocks:Adobe 3',
recipe = {
{"default:sand"},
{"default:clay"},
{"group:stick"},
}
})
minetest.register_craft({
output = 'building_blocks:brobble_spread 4',
recipe = {
{"default:brick", "default:cobble", "default:brick"},
}
})
minetest.register_craft({
output = 'building_blocks:BWtile 10',
recipe = {
{"group:marble", "group:tar_block"},
{"group:tar_block", "group:marble"},
}
})
minetest.register_craft({
output = 'building_blocks:fakegrass 2',
recipe = {
{'group:leaves'},
{"default:dirt"},
}
})
minetest.register_craft({
output = 'building_blocks:Fireplace 1',
recipe = {
{"default:steel_ingot", "building_blocks:sticks", "default:steel_ingot"},
}
})
minetest.register_craft({
output = 'building_blocks:grate 1',
recipe = {
{"default:steel_ingot", "default:steel_ingot"},
{"default:glass", "default:glass"},
}
})
if not minetest.get_modpath("moreblocks") or not minetest.get_modpath("gloopblocks") then
minetest.register_craft({
output = 'building_blocks:gravel_spread 4',
recipe = {
{"default:gravel", "default:gravel", "default:gravel"},
}
})
end
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:wood", "default:junglewood"},
{"default:junglewood", "default:wood"},
}
})
minetest.register_craft({
output = 'building_blocks:hardwood 2',
recipe = {
{"default:junglewood", "default:wood"},
{"default:wood", "default:junglewood"},
}
})
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})
minetest.register_craft({
output = "building_blocks:Marble 9",
recipe = {
{"default:clay", "group:tar_block", "default:clay"},
{"group:tar_block","default:clay", "group:tar_block"},
{"default:clay", "group:tar_block","default:clay"},
}
})
minetest.register_craft({
output = 'building_blocks:Roofing 10',
recipe = {
{"building_blocks:Adobe", "building_blocks:Adobe"},
{"building_blocks:Adobe", "building_blocks:Adobe"},
}
})
minetest.register_craft({
output = 'default:stick 4',
recipe = {
{'building_blocks:sticks'},
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
}
})
minetest.register_craft({
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
}
})
minetest.register_craft({
output = 'building_blocks:Tarmac_spread 4',
recipe = {
{"group:tar_block", "group:tar_block"},
}
})
minetest.register_craft({
output = 'building_blocks:terrycloth_towel 2',
recipe = {
{"farming:string", "farming:string", "farming:string"},
}
})
minetest.register_craft({
output = 'building_blocks:woodglass 1',
recipe = {
{"group:wood"},
{"default:glass"},
}
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:smoothglass",
recipe = "default:glass"
})
minetest.register_craft({
type = "cooking",
output = "building_blocks:Tar",
recipe = "building_blocks:tar_base",
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:hardwood",
burntime = 28,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:sticks",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "building_blocks:Tar",
burntime = 40,
})

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default
homedecor

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@ -1,179 +0,0 @@
local S = homedecor_i18n.gettext
local chains_sbox = {
type = "fixed",
fixed = { -0.1, -0.625, -0.1, 0.1, 0.5, 0.1 }
}
local topchains_sbox = {
type = "fixed",
fixed = {
{ -0.25, 0.35, -0.25, 0.25, 0.5, 0.25 },
{ -0.1, -0.625, -0.1, 0.1, 0.4, 0.1 }
}
}
minetest.register_node("chains:chain", {
description = S("Hanging chain (wrought iron)"),
drawtype = "mesh",
mesh = "chains.obj",
tiles = {"chains_wrought_iron.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "chain_wrought_iron_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("chains:chain_brass", {
description = S("Hanging chain (brass)"),
drawtype = "mesh",
mesh = "chains.obj",
tiles = {"chains_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "chain_brass_inv.png",
groups = {cracky=3},
selection_box = chains_sbox,
})
minetest.register_node("chains:chain_top", {
description = S("Hanging chain (ceiling mount, wrought iron)"),
drawtype = "mesh",
mesh = "top_chains.obj",
tiles = {"chains_wrought_iron.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "top_chain_wrought_iron_inv.png",
groups = {cracky=3},
selection_box = topchains_sbox,
})
minetest.register_node("chains:chain_top_brass", {
description = S("Hanging chain (ceiling mount, brass)"),
drawtype = "mesh",
mesh = "top_chains.obj",
tiles = {"chains_brass.png"},
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
inventory_image = "top_chain_brass_inv.png",
groups = {cracky=3},
selection_box = topchains_sbox,
})
minetest.register_node("chains:chandelier", {
description = S("Chandelier (wrought iron)"),
paramtype = "light",
light_source = default.LIGHT_MAX-2,
walkable = false,
climbable = true,
sunlight_propagates = true,
tiles = {
"chains_wrought_iron.png",
"chains_candle.png",
{
name="chains_candle_flame.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=3.0
}
}
},
drawtype = "mesh",
mesh = "chains_chandelier.obj",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("chains:chandelier_brass", {
description = S("Chandelier (brass)"),
paramtype = "light",
light_source = default.LIGHT_MAX-2,
walkable = false,
climbable = true,
sunlight_propagates = true,
tiles = {
"chains_brass.png",
"chains_candle.png",
{
name="chains_candle_flame.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=3.0
}
}
},
drawtype = "mesh",
mesh = "chains_chandelier.obj",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
-- crafts
minetest.register_craft({
output = 'chains:chain 2',
recipe = {
{'glooptest:chainlink'},
{'glooptest:chainlink'},
{'glooptest:chainlink'},
}
})
minetest.register_craft({
output = 'chains:chain_top',
recipe = {
{'default:steel_ingot'},
{'glooptest:chainlink'},
},
})
minetest.register_craft({
output = 'chains:chandelier',
recipe = {
{'', 'glooptest:chainlink', ''},
{'default:torch', 'glooptest:chainlink', 'default:torch'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
}
})
-- brass versions
minetest.register_craft({
output = 'chains:chain_brass 2',
recipe = {
{'homedecor:chainlink_brass'},
{'homedecor:chainlink_brass'},
{'homedecor:chainlink_brass'},
}
})
minetest.register_craft({
output = 'chains:chain_top_brass',
recipe = {
{'technic:brass_ingot'},
{'homedecor:chainlink_brass'},
},
})
minetest.register_craft({
output = 'chains:chandelier_brass',
recipe = {
{'', 'homedecor:chainlink_brass', ''},
{'default:torch', 'homedecor:chainlink_brass', 'default:torch'},
{'technic:brass_ingot', 'technic:brass_ingot', 'technic:brass_ingot'},
}
})

View File

@ -1,881 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'chains.blend'
# www.blender.org
o Torus.016_Torus
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@ -1,943 +0,0 @@
# Blender v2.73 (sub 0) OBJ File: 'chains-top.blend'
# www.blender.org
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@ -1,38 +0,0 @@
version 0.2.3:
- Added animated router front
- Added all crafts for new items
version 0.2.2:
- Added printer
- Added server
version 0.2.1:
- Added modern tower pc
- Added wifi router
- Added flatscreen LCD and keyboard
Version 0.2.0:
- Added recipes.
- Partly re-written.
- Removed original baby tower (seemed out of place).
- You can now turn devices on and off by right-clicking.
- Mod is now on github.
Version 0.1.4:
- Added Admiral 64 & 128 (Commodore 64 & 128 lookalikes)
Version 0.1.3:
- Added SX Spectre (Sinclair ZX Spectrum lookalike)
- Added Pony SlayStation 2 (Sony PlayStation lookalike)
- Minor fixes to textures.
Version 0.1.2:
- Nodes now use the node box as selection box.
- Added Pony SlayStation (Sony PlayStation lookalike)
- Added Pony Vanio (Sony VAIO lookalike...err...just a generic laptop)
Version 0.1.1:
- Added SheFriend SOO (Amiga 500 lookalike)
Version 0.1.0:
- Initial Version only a baby tower.

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@ -1,61 +0,0 @@

Decorative Computers Mod for Minetest
by Diego Martínez <kaeza@users.sf.net>
How to install:
Unzip the archive an place it in minetest-base-directory/mods/minetest/
if you have a windows client or a linux run-in-place client. If you have
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
If you want to install this mod only in one world create the folder
worldmods/ in your worlddirectory.
For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods
How to use the mod:
For now just use creative mode or the `/give' or `/giveme' chat commands
to get the items.
These are the items currently defined by this mod:
computer:printer (printer scanner combo)
computer:server (rack server)
computer:tower (modern type)
computer:monitor (LCD with keyboard)
computer:router (wifi type)
computer:babytower
computer:shefriendSOO
computer:slaystation
computer:vanio
computer:spectre
computer:slaystation2
computer:admiral64
computer:admiral128
There's also a `computer:computer' alias to `computer:babytower'.
License:
Sourcecode: WTFPL (see below)
Graphics: WTFPL (see below)
Thanks to all the people in the forums and the #minetest IRC channel for
their support and suggestions; in no particular order:
OldCoder, Josh, tonyka, VanessaE, davidpace, Jordach, and all the other
sirs/madammes that I forgot to mention (sorry, please remind me if it
was you ;) ).
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2012 Diego Martínez <lkaezadl3@gmail.com>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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@ -1,29 +0,0 @@
TO-DO List:
- New Nodes:
- Computers:
- Mainframe (well me have a rackserver now)
- My Computer :P
- Peripherals:
- Scanner ( well we have a printer/scanner combo now)
- Consoles:
- NES
- SNES
- DC
- Handhelds
- GB/C
- GBA
- Calculator
- Smartphone
- Animated screens
- Implement some kind of games (take code from `tetris' mod?). [It would be
nice if Minetest provided a "canvas" GUI widget :)].
- Get more suggestions :)

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@ -1,358 +0,0 @@
local S = homedecor_i18n.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {
description = "SheFriendSOO",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 17, 32, 32, 12 }, -- Monitor Screen
{ 3, 3, 29, 26, 26, 3 }, -- Monitor Tube
{ 0, 0, 0, 32, 4, 17 } -- Keyboard
})
})
-- Some generic laptop
minetest.register_node("computer:vanio", {
drawtype = "mesh",
mesh = "computer_laptop.obj",
description = "Pony Vanio",
inventory_image = "computer_laptop_inv.png",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 4,
groups = {snappy=3},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.35, 0.35, 0.05, 0.35},
},
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio_off"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:vanio_off", {
drawtype = "mesh",
mesh = "computer_laptop_closed.obj",
tiles = {"computer_laptop.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3, not_in_creative_inventory=1},
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.35, -0.5, -0.35, 0.35, -0.4, 0.25},
},
drop = "computer:vanio",
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio"
minetest.set_node(pos, node)
return itemstack
end
})
-- Sony PlayStation lookalike
computer.register("computer:slaystation", {
description = "Pony SlayStation",
inventory_image = "computer_ps1_inv.png",
tiles_off = { top=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 11, 32, 6, 21 }, -- Console
{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
{ 5, 0, 4, 5, 2, 5 }, -- Controller 1 Center
{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
{ 22, 0, 4, 5, 2, 5 } -- Controller 2 Center
})
})
-- Sony PlayStation 2 lookalike
computer.register("computer:slaystation2", {
description = "Pony SlayStation 2",
inventory_image = "computer_ps2_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 2, 2, 11, 28, 3, 19 }, -- Console (Upper part)
{ 2, 0, 11, 26, 2, 19 }, -- Console (Lower part)
{ 1, 0, 1, 4, 2, 9 }, -- Controller 1 L Grip
{ 10, 0, 1, 4, 2, 9 }, -- Controller 1 R Grip
{ 5, 0, 1, 5, 2, 8 }, -- Controller 1 Center
{ 18, 0, 1, 4, 2, 9 }, -- Controller 2 L Grip
{ 27, 0, 1, 4, 2, 9 }, -- Controller 2 R Grip
{ 22, 0, 1, 5, 2, 8 } -- Controller 2 Center
})
})
-- Sinclair ZX Spectrum lookalike
computer.register("computer:specter", {
description = "SX Specter",
inventory_image = "computer_specter_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 3, 0, 0, 26, 4, 17 }, -- Keyboard
{ 18, 0, 18, 12, 6, 14 } -- Tape Player
})
})
-- Nintendo Wii lookalike
computer.register("computer:wee", {
description = "Nientiendo Wee",
inventory_image = "computer_wii_inv.png",
tiles_off = { front=true },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 11, 0, 3, 10, 6, 26 }, -- Base
{ 12, 6, 4, 8, 22, 24 } -- Top
})
})
-- Apple iPad lookalike
minetest.register_node("computer:piepad", {
description = "Snapple Piepad",
drawtype = "signlike",
tiles = {"computer_piepad_inv.png"},
inventory_image = "computer_piepad_inv.png",
wield_image = "computer_piepad_inv.png",
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 8,
walkable = false,
groups = {oddly_breakable_by_hand=2},
selection_box = {type = "wallmounted"},
sounds = default.node_sound_wood_defaults()
})
-- Commodore 64 lookalike
computer.register("computer:admiral64", {
description = "Admiral64",
inventory_image = "computer_ad64_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 0, 32, 4, 18 } -- Keyboard
})
})
-- Commodore 128 lookalike
computer.register("computer:admiral128", {
description = "Admiral128",
inventory_image = "computer_ad128_inv.png",
tiles_off = { },
node_box = computer.pixelnodebox(32, {
-- X Y Z W H L
{ 0, 0, 0, 32, 4, 27 } -- Keyboard
})
})
-- XBox lookalike
computer.register("computer:hueg_box", {
description = "HUEG Box",
tiles_off = { },
node_box = computer.pixelnodebox(16, {
-- X Y Z W H L
{ 0, 0, 7, 16, 6, 9 }, -- Console
{ 2, 0, 1, 11, 3, 6 }, -- Controller
{ 2, 0, 0, 2, 3, 1 },
{ 11, 0, 0, 2, 3, 1 },
})
})
-- Generic Flat Screen LCD (16x9) with keyboard
local mo_sbox = {
type = "fixed",
fixed = { -0.5, -0.5, -0.43, 0.5, 0.2, 0.25 }
}
minetest.register_node("computer:monitor", {
description = S("Monitor and keyboard"),
inventory_image = "computer_monitor_inv.png",
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"computer_black.png", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = {snappy=3},
selection_box = mo_sbox,
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor_on"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:monitor_on", {
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"monitor_display.png^[transformFX", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
paramtype = "light",
paramtype2 = "facedir",
light_source = 9,
walkable = false,
groups = {snappy=3, not_in_creative_inventory=1},
selection_box = mo_sbox,
drop = "computer:monitor",
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_alias("computer:monitor_bios", "computer:monitor")
minetest.register_alias("computer:monitor_loading", "computer:monitor")
minetest.register_alias("computer:monitor_login", "computer:monitor")
minetest.register_alias("computer:monitor_desktop", "computer:monitor")
--WIFI Router (linksys look-a-like)
minetest.register_node("computer:router", {
description = S("WIFI Router"),
inventory_image = "computer_router_inv.png",
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png",
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.0625, 0.25, -0.375, 0.3125},
{-0.1875, -0.4375, 0.3125, -0.125, -0.1875, 0.375},
{0.125, -0.4375, 0.3125, 0.1875, -0.1875, 0.375},
{-0.0625, -0.4375, 0.3125, 0.0625, -0.25, 0.375}
}
}
})
local pct_cbox = {
type = "fixed",
fixed = { -0.1875, -0.5, -0.36, 0.1875, 0.34, 0.46 }
}
--Modern PC Tower
minetest.register_node("computer:tower", {
description = S("Computer Tower"),
inventory_image = "computer_tower_inv.png",
drawtype = "mesh",
mesh = "computer_tower.obj",
tiles = {"computer_tower.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
selection_box = pct_cbox,
collision_box = pct_cbox
})
minetest.register_alias("computer:tower_on", "computer:tower")
-- Printer/scaner combo
minetest.register_node("computer:printer", {
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
paramtype = "light",
paramtype2 = "facedir",
walkable = true,
groups = {snappy=3},
sound = default.node_sound_wood_defaults(),
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.4375, -0.3125, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.125, 0.4375, -0.4375, 0.375},
{-0.4375, -0.5, -0.125, -0.25, -0.0625, 0.375},
{0.25, -0.5, -0.125, 0.4375, -0.0625, 0.375},
{-0.4375, -0.5, -0.0625, 0.4375, -0.0625, 0.375},
{-0.375, -0.4375, 0.25, 0.375, -0.0625, 0.4375},
{-0.25, -0.25, 0.4375, 0.25, 0.0625, 0.5},
{-0.25, -0.481132, -0.3125, 0.25, -0.4375, 0}
},
},
})
--Rack Server
minetest.register_node("computer:server", {
drawtype = "nodebox",
description = S("Rack Server"),
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_off.png'
},
inventory_image = "computer_server_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server_on"
minetest.set_node(pos, node)
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(),
S("Not enough vertical space to place a server!" ))
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
})
minetest.register_node("computer:server_on", {
drawtype = "nodebox",
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_on.png',
},
inventory_image = "computer_server_inv.png",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3,not_in_creative_inventory=1},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.25, 0.5, 1.125, 0.4375}
},
sounds = default.node_sound_wood_defaults(),
drop = 'computer:server',
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server"
minetest.set_node(pos, node)
return itemstack
end
})

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@ -1,2 +0,0 @@
default
homedecor_i18n

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@ -1,99 +0,0 @@
computer = {}
screwdriver = screwdriver or {}
computer.register = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_"
local ONSTATE = modname..":"..basename
local OFFSTATE = modname..":"..basename.."_off"
local cdef = table.copy(def)
minetest.register_node(ONSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
description = cdef.description,
inventory_image = cdef.inventory_image,
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
tiles = {
TEXPFX.."tp.png",
TEXPFX.."bt.png",
TEXPFX.."rt.png",
TEXPFX.."lt.png",
TEXPFX.."bk.png",
TEXPFX.."ft.png"
},
node_box = cdef.node_box,
selection_box = cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_off and cdef.on_turn_off(pos, node, clicker, itemstack) then
return itemstack
end
node.name = OFFSTATE
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node(OFFSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
tiles = {
(TEXPFX.."tp"..(cdef.tiles_off.top and "_off" or "")..".png"),
(TEXPFX.."bt"..(cdef.tiles_off.bottom and "_off" or "")..".png"),
(TEXPFX.."rt"..(cdef.tiles_off.right and "_off" or "")..".png"),
(TEXPFX.."lt"..(cdef.tiles_off.left and "_off" or "")..".png"),
(TEXPFX.."bk"..(cdef.tiles_off.back and "_off" or "")..".png"),
(TEXPFX.."ft"..(cdef.tiles_off.front and "_off" or "")..".png")
},
node_box = cdef.node_box_off or cdef.node_box,
selection_box = cdef.node_box_off or cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if cdef.on_turn_on and cdef.on_turn_on(pos, node, clicker, itemstack) then
return itemstack
end
node.name = ONSTATE
minetest.set_node(pos, node)
return itemstack
end,
drop = ONSTATE
})
end
computer.register_handheld = function (name, def)
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_inv"
local ONSTATE = modname..":"..basename
minetest.register_craftitem(ONSTATE, {
description = def.description,
inventory_image = TEXPFX..".png",
wield_image = TEXPFX..".png"
})
end
computer.pixelnodebox = function (size, boxes)
local fixed = { }
for _, box in ipairs(boxes) do
local x, y, z, w, h, l = unpack(box)
fixed[#fixed + 1] = {
(x / size) - 0.5,
(y / size) - 0.5,
(z / size) - 0.5,
((x + w) / size) - 0.5,
((y + h) / size) - 0.5,
((z + l) / size) - 0.5
}
end
return {
type = "fixed",
fixed = fixed
}
end
local MODPATH = minetest.get_modpath("computer")
dofile(MODPATH.."/computers.lua")
dofile(MODPATH.."/miscitems.lua")
dofile(MODPATH.."/recipes.lua")
dofile(MODPATH.."/tetris.lua")

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@ -1,6 +0,0 @@
# Language: Español
# Author: Diego Martínez <lkaezadl3@gmail.com>
Plastic sheet = Placa de Plastico
Unprocessed Plastic base = Base de Plastico No Procesada

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@ -1,70 +0,0 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- License is WTFPL (see README.txt).
-- This file defines some items in order to not have to depend on other mods.
local S = homedecor_i18n.gettext
if (not minetest.get_modpath("homedecor")) then
minetest.register_craftitem(":homedecor:plastic_sheeting", {
description = S("Plastic sheet"),
inventory_image = "homedecor_plastic_sheeting.png",
})
minetest.register_craftitem(":homedecor:plastic_base", {
description = S("Unprocessed Plastic base"),
wield_image = "homedecor_plastic_base.png",
inventory_image = "homedecor_plastic_base_inv.png",
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 6',
recipe = { "default:junglegrass",
"default:junglegrass",
"default:junglegrass"
}
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 3',
recipe = { "default:dry_shrub",
"default:dry_shrub",
"default:dry_shrub"
},
})
minetest.register_craft({
type = "shapeless",
output = 'homedecor:plastic_base 4',
recipe = { "default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves",
"default:leaves"
}
})
minetest.register_craft({
type = "cooking",
output = "homedecor:plastic_sheeting",
recipe = "homedecor:plastic_base",
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_base',
burntime = 30,
})
minetest.register_craft({
type = 'fuel',
recipe = 'homedecor:plastic_sheeting',
burntime = 30,
})
end -- not homedecor

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@ -1,124 +0,0 @@
# Blender v2.69 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_laptop.mtl
o Cube.001
v -0.340277 0.022636 0.335290
v -0.340277 0.013075 0.362499
v 0.332320 0.022636 0.335292
v 0.332320 -0.432772 0.182772
v 0.332320 0.013075 0.362501
v -0.340276 -0.499994 -0.312651
v -0.340276 -0.432772 -0.312651
v 0.332321 -0.499994 -0.312650
v -0.340277 -0.499994 0.182771
v 0.332320 -0.499994 0.182772
v -0.340277 -0.432772 0.182771
v -0.340278 -0.432772 0.209979
v 0.332320 -0.432772 0.209981
v 0.332320 -0.499994 0.209981
v -0.340278 -0.499994 0.209979
v -0.319957 -0.417924 0.194820
v -0.319957 -0.001053 0.334433
v 0.312000 -0.417925 0.194821
v -0.340277 -0.432772 -0.159321
v 0.332321 -0.432772 -0.312650
v 0.311999 -0.001054 0.334434
v 0.332321 -0.432772 -0.159320
vt 0.682604 0.005242
vt 0.682603 0.021207
vt 0.310265 0.005245
vt 0.044426 0.009206
vt 0.310266 0.021211
vt 0.753340 0.119988
vt 0.810356 0.119988
vt 0.753340 0.597765
vt 0.856851 0.982221
vt 0.745750 0.982220
vt 0.856851 0.831387
vt 0.948453 0.009205
vt 0.878028 0.982221
vt 0.878028 0.831387
vt 0.983700 0.982221
vt 0.862953 0.831387
vt 0.862953 0.982221
vt 0.728292 0.490807
vt 0.728292 0.989869
vt 0.010900 0.490807
vt 0.831643 0.129995
vt 0.982007 0.129995
vt 0.831643 0.789586
vt 0.758249 0.754841
vt 0.758228 0.812823
vt 0.756060 0.752868
vt 0.798519 0.812617
vt 0.756052 0.814797
vt 0.798577 0.754909
vt 0.800285 0.814587
vt 0.707729 0.114386
vt 0.707729 0.471212
vt 0.006162 0.114385
vt 0.345650 0.099088
vt 0.497058 0.032709
vt 0.497058 0.099088
vt 0.990661 0.099453
vt 0.838275 0.032645
vt 0.990661 0.032645
vt 0.007709 0.008663
vt 0.012705 0.022873
vt 0.983559 0.009737
vt 0.943457 0.023414
vt 0.049421 0.023416
vt 0.810356 0.597766
vt 0.745750 0.831387
vt 0.983700 0.831387
vt 0.010900 0.989869
vt 0.982007 0.789586
vt 0.800332 0.752938
vt 0.006162 0.471212
vt 0.007844 0.099088
vt 0.007844 0.032709
vt 0.498289 0.099453
vt 0.498289 0.032646
vt 0.978563 0.023946
usemtl Material.001
s off
f 1/1 2/2 3/3
f 4/4 3/3 5/5
f 6/6 7/7 8/8
f 9/9 6/10 10/11
f 1/1 11/12 2/2
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f 2/2 5/5 3/3
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@ -1,138 +0,0 @@
# Blender v2.69 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_laptop_closed.mtl
o Cube.001
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usemtl Material.001
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# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
mtllib computer_tower.mtl
o Cube.001
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v 0.182508 -0.499998 -0.349946
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usemtl Material.001
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f 5/13 1/8 4/11 6/10

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@ -1,143 +0,0 @@
# Blender v2.66 (sub 1) OBJ File: ''
# www.blender.org
mtllib tetris_arcade.mtl
o Cube.001
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v 0.499998 -0.499998 0.499998
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v 0.499998 1.499994 -0.499998
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usemtl Material.001
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f 46/1 45/2 47/3 48/4
usemtl Material.001_tetris_arcade.png
f 6/5 7/6 3/7 2/8
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f 34/36 35/37 31/38 30/39
f 35/40 36/41 32/42 31/43
f 38/44 37/45 39/46 40/47
f 42/48 41/49 43/50 44/51
f 50/52 49/53 51/54 52/55
usemtl Material.001_NONE
f 21/56 22/57 23/58 24/59
f 25/60 26/61 27/10 28/62
f 22/63 28/64 27/65 23/66

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@ -1,143 +0,0 @@
-- Copyright (C) 2012-2013 Diego Martínez <kaeza@users.sf.net>
-- License is WTFPL (see README.txt).
minetest.register_craft({
output = "computer:shefriendSOO",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:glass", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "group:wood", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:slaystation",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "group:wood", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:vanio",
recipe = {
{ "homedecor:plastic_sheeting", "", "" },
{ "default:glass", "", "" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:specter",
recipe = {
{ "", "", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:slaystation2",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:admiral64",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "group:wood", "group:wood", "group:wood" }
}
})
minetest.register_craft({
output = "computer:admiral128",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" }
}
})
minetest.register_craft({
output = "computer:wee",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:copper_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:piepad",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:glass", "homedecor:plastic_sheeting" }
}
})
--new stuff
minetest.register_craft({
output = "computer:monitor",
recipe = {
{ "homedecor:plastic_sheeting", "default:glass","" },
{ "homedecor:plastic_sheeting", "default:glass","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal_fragment", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:router",
recipe = {
{ "default:steel_ingot","","" },
{ "default:steel_ingot" ,"homedecor:plastic_sheeting", "homedecor:plastic_sheeting" },
{ "default:mese_crystal_fragment","homedecor:plastic_sheeting", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:tower",
recipe = {
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:steel_ingot", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "homedecor:plastic_sheeting", "default:steel_ingot","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "default:coal_lump", "homedecor:plastic_sheeting" }
}
})
minetest.register_craft({
output = "computer:printer",
recipe = {
{ "homedecor:plastic_sheeting", "default:steel_ingot","" },
{ "homedecor:plastic_sheeting", "default:mese_crystal", "homedecor:plastic_sheeting" },
{ "homedecor:plastic_sheeting", "dye:black", "homedecor:plastic_sheeting", }
}
})
minetest.register_craft({
output = "computer:server",
recipe = {
{ "computer:tower", "computer:tower", "computer:tower", },
{ "computer:tower", "computer:tower", "computer:tower" },
{ "computer:tower", "computer:tower", "computer:tower" }
}
})
minetest.register_craft({
output = "computer:tetris_arcade",
recipe = {
{ "homedecor:plastic_sheeting", "homedecor:power_crystal", "homedecor:plastic_sheeting", },
{ "dye:black", "default:glass", "dye:black" },
{ "homedecor:plastic_sheeting", "homedecor:power_crystal", "homedecor:plastic_sheeting" }
}
})

View File

@ -1,291 +0,0 @@
local S = homedecor_i18n.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png",
"computer_blue.png", "computer_green.png", "computer_orange.png", "computer_yellow.png" }
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;L]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;R]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
local formsize = "size[5.9,5.7]"
local boardx, boardy = 0, 0
local sizex, sizey, size = 0.29, 0.29, 0.31
local comma = ","
local semi = ";"
local close = "]"
local concat = table.concat
local insert = table.insert
local draw_shape = function(id, x, y, rot, posx, posy)
local d = shapes[id][rot]
local scr = {}
local ins = #scr
for i=1,4 do
local tmp = { "image[",
(d.x[i]+x)*sizex+posx, comma,
(d.y[i]+y)*sizey+posy, semi,
size, comma, size, semi,
colors[id], close }
ins = ins + 1
scr[ins] = concat(tmp)
end
return concat(scr)
end
local function step(pos, fields)
local meta = minetest.get_meta(pos)
local t = minetest.deserialize(meta:get_string("tetris"))
local function new_game(p)
local nex = math.random(7)
t = {
board = {},
boardstring = "",
previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
score = 0,
cur = math.random(7),
nex = nex,
x=4, y=0, rot=1
}
local timer = minetest.get_node_timer(p)
timer:set(0.3, 0)
end
local function update_boardstring()
local scr = {}
local ins = #scr
for i, line in pairs(t.board) do
for _, tile in pairs(line) do
local tmp = { "image[",
tile[1]*sizex+boardx, comma,
i*sizey+boardy, semi,
size, comma, size, semi,
colors[tile[2]], close }
ins = ins + 1
scr[ins] = concat(tmp)
end
end
t.boardstring = concat(scr)
end
local function add()
local d = shapes[t.cur][t.rot]
for i=1,4 do
local l = d.y[i] + t.y
if not t.board[l] then t.board[l] = {} end
insert(t.board[l], {d.x[i] + t.x, t.cur})
end
end
local function scroll(l)
for i=l, 1, -1 do
t.board[i] = t.board[i-1] or {}
end
end
local function check_lines()
for i, line in pairs(t.board) do
if #line >= 10 then
scroll(i)
t.score = t.score + 20
end
end
end
local function check_position(x, y, rot)
local d = shapes[t.cur][rot]
for i=1,4 do
local cx, cy = d.x[i]+x, d.y[i]+y
if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
return false
end
for _, tile in pairs(t.board[ cy ] or {}) do
if tile[1] == cx then return false end
end
end
return true
end
local function stuck()
if check_position(t.x, t.y+1, t.rot) then return false end
return true
end
local function tick()
if stuck() then
if t.y <= 0 then
return false end
add()
check_lines()
update_boardstring()
t.cur, t.nex = t.nex, math.random(7)
t.x, t.y, t.rot = 4, 0, 1
t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
else
t.y = t.y + 1
end
return true
end
local function move(dx, dy)
local newx, newy = t.x+dx, t.y+dy
if not check_position(newx, newy, t.rot) then return end
t.x, t.y = newx, newy
end
local function rotate(dr)
local no = #(shapes[t.cur])
local newrot = (t.rot+dr) % no
if newrot<1 then newrot = newrot+no end
if not check_position(t.x, t.y, newrot) then return end
t.rot = newrot
end
local function key()
if fields.left then
move(-1, 0)
end
if fields.rotateleft then
rotate(-1)
end
if fields.down then
t.score = t.score + 1
move(0, 1)
end
if fields.drop then
while not stuck() do
t.score = t.score + 2
move(0, 1)
end
end
if fields.rotateright then
rotate(1)
end
if fields.right then
move(1, 0)
end
end
local run = true
if fields then
if fields.new then
new_game(pos)
else
key(fields)
end
else
run = tick()
end
if t then
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;Next...]label[3.8,2.7;Score: ",
t.score, close, buttons }
meta:set_string("formspec", concat(scr)
..default.gui_bg..default.gui_bg_img..default.gui_slots)
meta:set_string("tetris", minetest.serialize(t))
end
return run
end
minetest.register_node("computer:tetris_arcade", {
description=S("Tetris Arcade"),
drawtype = "mesh",
mesh = "tetris_arcade.obj",
tiles = {"tetris_arcade.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=3},
on_rotate = screwdriver.rotate_simple,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
collision_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formsize
.."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
..default.gui_bg..default.gui_bg_img..default.gui_slots)
end,
on_timer = function(pos)
return step(pos, nil)
end,
on_receive_fields = function(pos, formanme, fields, sender)
step(pos, fields)
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.is_protected(pos, placer:get_player_name()) or
minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
return itemstack
end
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
return itemstack
end
local dir = placer:get_look_dir()
local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)
itemstack:take_item()
return itemstack
end
})

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