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642 Commits
0.4.15
...
nalc-1.4.0
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14
.luacheckrc
@ -3,15 +3,25 @@ allow_defined_top = true
|
|||||||
|
|
||||||
read_globals = {
|
read_globals = {
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||||||
"DIR_DELIM",
|
"DIR_DELIM",
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||||||
"minetest", "core",
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"minetest",
|
||||||
"dump",
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"dump",
|
||||||
"vector",
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"vector",
|
||||||
"VoxelManip", "VoxelArea",
|
"VoxelManip", "VoxelArea",
|
||||||
"PseudoRandom", "ItemStack",
|
"PseudoRandom", "PcgRandom",
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||||||
|
"ItemStack",
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||||||
|
"Settings",
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||||||
|
"unpack",
|
||||||
|
-- Silence errors about custom table methods.
|
||||||
|
table = { fields = { "copy", "indexof" } },
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||||||
|
-- Silence warnings about accessing undefined fields of global 'math'
|
||||||
|
math = { fields = { "sign" } }
|
||||||
}
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}
|
||||||
|
|
||||||
-- Overwrites minetest.handle_node_drops
|
-- Overwrites minetest.handle_node_drops
|
||||||
files["mods/creative/init.lua"].globals = { "minetest" }
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files["mods/creative/init.lua"].globals = { "minetest" }
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||||||
|
|
||||||
|
-- Overwrites minetest.calculate_knockback
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files["mods/player_api/api.lua"].globals = { "minetest" }
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||||||
|
|
||||||
-- Don't report on legacy definitions of globals.
|
-- Don't report on legacy definitions of globals.
|
||||||
files["mods/default/legacy.lua"].global = false
|
files["mods/default/legacy.lua"].global = false
|
||||||
|
@ -1,12 +1,11 @@
|
|||||||
language: generic
|
language: generic
|
||||||
sudo: false
|
|
||||||
addons:
|
addons:
|
||||||
apt:
|
apt:
|
||||||
packages:
|
packages:
|
||||||
- luarocks
|
- luarocks
|
||||||
before_install:
|
before_install:
|
||||||
- luarocks install --local luacheck
|
- luarocks install --local luacheck
|
||||||
script:
|
script:
|
||||||
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
- $HOME/.luarocks/bin/luacheck ./mods
|
||||||
notifications:
|
notifications:
|
||||||
email: false
|
email: false
|
||||||
|
519
LICENSE.txt
Normal file
@ -0,0 +1,519 @@
|
|||||||
|
License of media (textures and sounds)
|
||||||
|
--------------------------------------
|
||||||
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
See README.txt in each mod directory for information about other authors.
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
|
||||||
|
License of menu/header.png
|
||||||
|
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||||
|
|
||||||
|
|
||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
See README.txt in each mod directory for information about other authors.
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
|
|
||||||
|
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
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|
||||||
|
|
||||||
|
[This is the first released version of the Lesser GPL. It also counts
|
||||||
|
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|
||||||
|
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|
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|
|
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
35
README.md
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
# Minetest Game
|
||||||
|
|
||||||
|
The default game bundled in the Minetest engine.
|
||||||
|
|
||||||
|
For further information, check
|
||||||
|
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||||
|
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
||||||
|
for more information.
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
- Unzip the archive, rename the folder to minetest_game and
|
||||||
|
place it in .. minetest/games/
|
||||||
|
|
||||||
|
- GNU/Linux: If you use a system-wide installation place
|
||||||
|
it in ~/.minetest/games/.
|
||||||
|
|
||||||
|
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||||
|
|
||||||
|
For further information or help, see:
|
||||||
|
https://wiki.minetest.net/Installing_Mods
|
||||||
|
|
||||||
|
## Compatibility
|
||||||
|
|
||||||
|
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||||
|
master HEAD of the Minetest engine.
|
||||||
|
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||||
|
0.4.10), Minetest Game is tagged with the version too.
|
||||||
|
|
||||||
|
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||||
|
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||||
|
|
||||||
|
## Licensing
|
||||||
|
|
||||||
|
See `LICENSE.txt`
|
53
README.txt
@ -1,53 +0,0 @@
|
|||||||
Minetest Game [minetest_game]
|
|
||||||
=============================
|
|
||||||
The main subgame for the Minetest engine
|
|
||||||
========================================
|
|
||||||
|
|
||||||
To use this subgame with the Minetest engine, insert this repository as
|
|
||||||
/games/minetest_game
|
|
||||||
|
|
||||||
The Minetest engine can be found in:
|
|
||||||
https://github.com/minetest/minetest/
|
|
||||||
|
|
||||||
Compatibility
|
|
||||||
--------------
|
|
||||||
The Minetest Game github master HEAD is generally compatible with the github
|
|
||||||
master HEAD of the Minetest engine.
|
|
||||||
|
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
|
||||||
0.4.10), Minetest Game is tagged with the version too.
|
|
||||||
|
|
||||||
When stable releases are made, Minetest Game is packaged and made available in
|
|
||||||
http://minetest.net/download
|
|
||||||
and in case the repository has grown too much, it may be reset. In that sense,
|
|
||||||
this is not a "real" git repository. (Package maintainers please note!)
|
|
||||||
|
|
||||||
License of source code
|
|
||||||
----------------------
|
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
See README.txt in each mod directory for information about other authors.
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Lesser General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2.1 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
|
|
||||||
License of media (textures and sounds)
|
|
||||||
--------------------------------------
|
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
See README.txt in each mod directory for information about other authors.
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
||||||
License of menu/header.png
|
|
||||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
|
@ -1 +1,3 @@
|
|||||||
name = Minetest Game
|
name = Notre Ami Le Cube 1.2
|
||||||
|
author = Minetest and Sys4
|
||||||
|
description = Minetest game slightly modified by Sys4
|
||||||
|
538
game_api.txt
@ -2,10 +2,11 @@ Minetest Game API
|
|||||||
=================
|
=================
|
||||||
GitHub Repo: https://github.com/minetest/minetest_game
|
GitHub Repo: https://github.com/minetest/minetest_game
|
||||||
|
|
||||||
|
|
||||||
Introduction
|
Introduction
|
||||||
------------
|
------------
|
||||||
|
|
||||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||||
Please note:
|
Please note:
|
||||||
@ -14,6 +15,7 @@ Please note:
|
|||||||
* [#ABC] refers to a section in this document
|
* [#ABC] refers to a section in this document
|
||||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||||
|
|
||||||
|
|
||||||
Bucket API
|
Bucket API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
@ -34,6 +36,7 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
|||||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||||
|
|
||||||
|
|
||||||
Beds API
|
Beds API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
@ -42,6 +45,7 @@ Beds API
|
|||||||
def -- See [#Bed definition]
|
def -- See [#Bed definition]
|
||||||
)
|
)
|
||||||
|
|
||||||
|
* `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug
|
||||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||||
* `beds.kick_players()` Forces all players to leave bed
|
* `beds.kick_players()` Forces all players to leave bed
|
||||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||||
@ -67,6 +71,17 @@ Beds API
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Bones API
|
||||||
|
---------
|
||||||
|
|
||||||
|
An ordered list of listnames (default: "main", "craft") of the player inventory,
|
||||||
|
that will be placed into bones or dropped on player death can be looked up or changed
|
||||||
|
in `bones.player_inventory_lists`.
|
||||||
|
|
||||||
|
e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
||||||
|
|
||||||
|
|
||||||
Creative API
|
Creative API
|
||||||
------------
|
------------
|
||||||
|
|
||||||
@ -78,15 +93,84 @@ For example,
|
|||||||
is used to show all tools. Name is used in the sfinv page name, title is the
|
is used to show all tools. Name is used in the sfinv page name, title is the
|
||||||
human readable title.
|
human readable title.
|
||||||
|
|
||||||
|
Creative provides `creative.is_enabled_for(name)`, which is identical in
|
||||||
|
functionality to the engine's `minetest.creative_is_enabled(name)`.
|
||||||
|
Its use is deprecated and it should also not be overriden.
|
||||||
|
|
||||||
The contents of `creative.formspec_add` is appended to every creative inventory
|
The contents of `creative.formspec_add` is appended to every creative inventory
|
||||||
page. Mods can use it to add additional formspec elements onto the default
|
page. Mods can use it to add additional formspec elements onto the default
|
||||||
creative inventory formspec to be drawn after each update.
|
creative inventory formspec to be drawn after each update.
|
||||||
|
|
||||||
|
Group overrides can be used for any registered item, node or tool. Use one of
|
||||||
|
the groups stated below to pick which category it will appear in.
|
||||||
|
|
||||||
|
node = 1 -- Appears in the Nodes category
|
||||||
|
tool = 1 -- Appears in the Tools category
|
||||||
|
craftitem = 1 -- Appears in the Items category
|
||||||
|
|
||||||
|
|
||||||
|
Chests API
|
||||||
|
----------
|
||||||
|
|
||||||
|
The chests API allows the creation of chests, which have their own inventories for holding items.
|
||||||
|
|
||||||
|
`default.chest.get_chest_formspec(pos)`
|
||||||
|
|
||||||
|
* Returns a formspec for a specific chest.
|
||||||
|
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
|
||||||
|
`default.chest.chest_lid_obstructed(pos)`
|
||||||
|
|
||||||
|
* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
|
||||||
|
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
|
||||||
|
`default.chest.chest_lid_close(pn)`
|
||||||
|
|
||||||
|
* Closes the chest that a player is currently looking in.
|
||||||
|
* `pn` The name of the player whose chest is going to be closed
|
||||||
|
|
||||||
|
`default.chest.open_chests`
|
||||||
|
|
||||||
|
* A table indexed by player name to keep track of who opened what chest.
|
||||||
|
* Key: The name of the player.
|
||||||
|
* Value: A table containing information about the chest the player is looking at.
|
||||||
|
e.g `{ pos = {1, 1, 1}, sound = null, swap = "default:chest" }`
|
||||||
|
|
||||||
|
`default.chest.register_chest(name, def)`
|
||||||
|
|
||||||
|
* Registers new chest
|
||||||
|
* `name` Name for chest e.g. "default:chest"
|
||||||
|
* `def` See [#Chest Definition]
|
||||||
|
|
||||||
|
### Chest Definition
|
||||||
|
|
||||||
|
description = "Chest",
|
||||||
|
tiles = {
|
||||||
|
"default_chest_top.png",
|
||||||
|
"default_chest_top.png",
|
||||||
|
"default_chest_side.png",
|
||||||
|
"default_chest_side.png",
|
||||||
|
"default_chest_front.png",
|
||||||
|
"default_chest_inside.png"
|
||||||
|
}, -- Textures which are applied to the chest model.
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
sound_open = "default_chest_open",
|
||||||
|
sound_close = "default_chest_close",
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||||
|
protected = false, -- If true, only placer can modify chest.
|
||||||
|
|
||||||
|
|
||||||
Doors API
|
Doors API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
The doors mod allows modders to register custom doors and trapdoors.
|
The doors mod allows modders to register custom doors and trapdoors.
|
||||||
|
|
||||||
|
`doors.registered_doors[name] = Door definition`
|
||||||
|
* Table of registered doors, indexed by door name
|
||||||
|
|
||||||
|
`doors.registered_trapdoors[name] = Trapdoor definition`
|
||||||
|
* Table of registered trap doors, indexed by trap door name
|
||||||
|
|
||||||
`doors.register_door(name, def)`
|
`doors.register_door(name, def)`
|
||||||
|
|
||||||
* Registers new door
|
* Registers new door
|
||||||
@ -122,17 +206,28 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
has the permissions needed to open this door. If omitted then no
|
has the permissions needed to open this door. If omitted then no
|
||||||
permission checks are performed.
|
permission checks are performed.
|
||||||
|
|
||||||
|
`doors.door_toggle(pos, node, clicker)`
|
||||||
|
|
||||||
|
* Toggle door open or shut
|
||||||
|
* `pos` Position of the door
|
||||||
|
* `node` Node definition
|
||||||
|
* `clicker` Player definition for the player that clicked on the door
|
||||||
|
|
||||||
### Door definition
|
### Door definition
|
||||||
|
|
||||||
description = "Door description",
|
description = "Door description",
|
||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tiles = {"mod_door.png"}, -- UV map.
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
|
-- The front and back of the door must be identical in appearence as they swap on
|
||||||
|
-- open/close.
|
||||||
recipe = craftrecipe,
|
recipe = craftrecipe,
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
@ -140,19 +235,66 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
inventory_image = "mod_trapdoor_inv.png",
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
tile_side = "doors_trapdoor_side.png",
|
||||||
|
-- The texture for the four sides of the trapdoor.
|
||||||
|
-- The texture should have the trapdoor side drawn twice, in the lowest and highest
|
||||||
|
-- 1/8ths of the texture, both upright. The area between is not used.
|
||||||
|
-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
|
||||||
|
-- for the open trapdoor.
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
description = "Wooden Fence Gate",
|
description = "Wooden Fence Gate",
|
||||||
texture = "default_wood.png",
|
texture = "default_wood.png", -- `backface_culling` will automatically be
|
||||||
|
-- set to `true` if not specified.
|
||||||
material = "default:wood",
|
material = "default:wood",
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
|
||||||
|
|
||||||
|
Dungeon Loot API
|
||||||
|
----------------
|
||||||
|
|
||||||
|
The mod that places chests with loot in dungeons provides an API to register additional loot.
|
||||||
|
|
||||||
|
`dungeon_loot.register(def)`
|
||||||
|
|
||||||
|
* Registers one or more loot items
|
||||||
|
* `def` Can be a single [#Loot definition] or a list of them
|
||||||
|
|
||||||
|
`dungeon_loot.registered_loot`
|
||||||
|
|
||||||
|
* Table of all registered loot, not to be modified manually
|
||||||
|
|
||||||
|
### Loot definition
|
||||||
|
|
||||||
|
name = "item:name",
|
||||||
|
chance = 0.5,
|
||||||
|
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||||
|
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||||
|
-- on average every second chest will have this item
|
||||||
|
count = {1, 4},
|
||||||
|
-- ^ table with minimum and maximum amounts of this item
|
||||||
|
-- optional, defaults to always single item
|
||||||
|
y = {-32768, -512},
|
||||||
|
-- ^ table with minimum and maximum heights this item can be found at
|
||||||
|
-- optional, defaults to no height restrictions
|
||||||
|
types = {"desert"},
|
||||||
|
-- ^ table with types of dungeons this item can be found in
|
||||||
|
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
||||||
|
-- "desert" and "ice"
|
||||||
|
-- optional, defaults to no type restrictions
|
||||||
|
|
||||||
|
|
||||||
Fence API
|
Fence API
|
||||||
---------
|
---------
|
||||||
@ -175,6 +317,7 @@ Allows creation of new fences with "fencelike" drawtype.
|
|||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
|
||||||
|
|
||||||
Walls API
|
Walls API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
@ -187,6 +330,7 @@ walls.register(name, desc, texture, mat, sounds)
|
|||||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||||
^ sounds = sounds: see [#Default sounds]
|
^ sounds = sounds: see [#Default sounds]
|
||||||
|
|
||||||
|
|
||||||
Farming API
|
Farming API
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
@ -220,6 +364,8 @@ The farming API allows you to easily register plants and hoes.
|
|||||||
|
|
||||||
{
|
{
|
||||||
description = "", -- Description of seed item
|
description = "", -- Description of seed item
|
||||||
|
harvest_description = "", -- Description of harvest item
|
||||||
|
-- (optional, derived automatically if not provided)
|
||||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||||
@ -227,9 +373,12 @@ The farming API allows you to easily register plants and hoes.
|
|||||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Fire API
|
Fire API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
|
Add group flammable when registering a node to make fire seek for it.
|
||||||
|
Add it to an item to make it burn up when dropped in lava or fire.
|
||||||
New node def property:
|
New node def property:
|
||||||
|
|
||||||
`on_burn(pos)`
|
`on_burn(pos)`
|
||||||
@ -276,21 +425,71 @@ Give Initial Stuff API
|
|||||||
^ str is a comma separated list of initial stuff
|
^ str is a comma separated list of initial stuff
|
||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
Nyancat API
|
|
||||||
-----------
|
|
||||||
|
|
||||||
`nyancat.place(pos, facedir, length)`
|
Player API
|
||||||
|
----------
|
||||||
|
|
||||||
^ Place a cat at `pos` facing `facedir` with tail length `length`
|
The player API can register player models and update the player's appearance.
|
||||||
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
|
|
||||||
|
|
||||||
`nyancat.generate(minp, maxp, seed)`
|
* `player_api.register_model(name, def)`
|
||||||
|
* Register a new model to be used by players
|
||||||
|
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
||||||
|
* `def`: see [#Model definition]
|
||||||
|
* Saved to player_api.registered_models
|
||||||
|
|
||||||
|
* `player_api.registered_models[name]`
|
||||||
|
* Get a model's definition
|
||||||
|
* `name`: model filename
|
||||||
|
* See [#Model definition]
|
||||||
|
|
||||||
|
* `player_api.set_model(player, model_name)`
|
||||||
|
* Change a player's model
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `model_name`: model registered with player_api.register_model()
|
||||||
|
|
||||||
|
* `player_api.set_animation(player, anim_name, speed)`
|
||||||
|
* Applies an animation to a player
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `anim_name`: name of the animation
|
||||||
|
* `speed`: frames per second. If nil, the default from the model def is used
|
||||||
|
|
||||||
|
* `player_api.set_textures(player, textures)`
|
||||||
|
* Sets player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `textures`: array of textures. If nil, the default from the model def is used
|
||||||
|
|
||||||
|
* `player_api.get_animation(player)`
|
||||||
|
* Returns a table containing fields `model`, `textures` and `animation`
|
||||||
|
* Any of the fields of the returned table may be nil
|
||||||
|
* `player`: PlayerRef
|
||||||
|
|
||||||
|
* `player_api.player_attached`
|
||||||
|
* A table that maps a player name to a boolean
|
||||||
|
* If the value for a given player is set to true, the default player animations
|
||||||
|
(walking, digging, ...) will no longer be updated, and knockback from damage is
|
||||||
|
prevented for that player
|
||||||
|
* Example of usage: A mod sets a player's value to true when attached to a vehicle
|
||||||
|
|
||||||
|
### Model Definition
|
||||||
|
|
||||||
|
{
|
||||||
|
animation_speed = 30, -- Default animation speed, in FPS
|
||||||
|
textures = {"character.png", }, -- Default array of textures
|
||||||
|
visual_size = {x = 1, y = 1}, -- Used to scale the model
|
||||||
|
animations = {
|
||||||
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
|
foo = {x = 0, y = 19},
|
||||||
|
bar = {x = 20, y = 39},
|
||||||
|
-- ...
|
||||||
|
},
|
||||||
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||||
|
stepheight = 0.6, -- In nodes
|
||||||
|
eye_height = 1.47, -- In nodes above feet position
|
||||||
|
}
|
||||||
|
|
||||||
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
|
|
||||||
you can redefine nyancat.generate() to be an empty function
|
|
||||||
|
|
||||||
TNT API
|
TNT API
|
||||||
----------
|
-------
|
||||||
|
|
||||||
`tnt.register_tnt(definition)`
|
`tnt.register_tnt(definition)`
|
||||||
|
|
||||||
@ -300,6 +499,7 @@ TNT API
|
|||||||
* `description` A description for your TNT.
|
* `description` A description for your TNT.
|
||||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||||
|
* `sound` The sound played when explosion occurs. By default it is `tnt_explode`.
|
||||||
* `disable_drops` Disable drops. By default it is set to false.
|
* `disable_drops` Disable drops. By default it is set to false.
|
||||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||||
@ -309,17 +509,20 @@ TNT API
|
|||||||
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
||||||
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
||||||
|
|
||||||
`tnt.boom(position, definition)`
|
`tnt.boom(position[, definition])`
|
||||||
|
|
||||||
^ Create an explosion.
|
^ Create an explosion.
|
||||||
|
|
||||||
* `position` The center of explosion.
|
* `position` The center of explosion.
|
||||||
* `definition` The TNT definion as passed to `tnt.register`
|
* `definition` The TNT definion as passed to `tnt.register` with the following addition:
|
||||||
|
* `explode_center` false by default which removes TNT node on blast, when true will explode center node.
|
||||||
|
|
||||||
`tnt.burn(position, [nodename])`
|
`tnt.burn(position, [nodename])`
|
||||||
|
|
||||||
^ Ignite TNT at position, nodename isn't required unless already known.
|
^ Ignite node at position, triggering its `on_ignite` callback (see fire mod).
|
||||||
|
If no such callback exists, fallback to turn tnt group nodes to their
|
||||||
|
"_burning" variant.
|
||||||
|
nodename isn't required unless already known.
|
||||||
|
|
||||||
To make dropping items from node inventories easier, you can use the
|
To make dropping items from node inventories easier, you can use the
|
||||||
following helper function from 'default':
|
following helper function from 'default':
|
||||||
@ -404,20 +607,34 @@ set a players home position and teleport a player to home position.
|
|||||||
Sfinv API
|
Sfinv API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
|
It is recommended that you read this link for a good introduction to the
|
||||||
|
sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html
|
||||||
|
|
||||||
### sfinv Methods
|
### sfinv Methods
|
||||||
|
|
||||||
* sfinv.set_player_inventory_formspec(player, context) - builds page formspec
|
**Pages**
|
||||||
and calls set_inventory_formspec().
|
|
||||||
If context is nil, it is either found or created.
|
* sfinv.set_page(player, pagename) - changes the page
|
||||||
* sfinv.get_formspec(player, context) - builds current page's formspec
|
* sfinv.get_page(player) - get the current page name. Will never return nil
|
||||||
* sfinv.get_nav_fs(player, context, nav, current_idx) - see above
|
|
||||||
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
||||||
* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
|
|
||||||
* show_inv, defaults to false. Whether to show the player's main inventory
|
|
||||||
* size, defaults to `size[8,8.6]` if not specified
|
|
||||||
* sfinv.register_page(name, def) - register a page, see section below
|
* sfinv.register_page(name, def) - register a page, see section below
|
||||||
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
||||||
* Note: Page must already be defined, (opt)depend on the mod defining it.
|
* Note: Page must already be defined, (opt)depend on the mod defining it.
|
||||||
|
* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec
|
||||||
|
and calls set_inventory_formspec().
|
||||||
|
* sfinv.get_formspec(player, context) - builds current page's formspec
|
||||||
|
|
||||||
|
**Contexts**
|
||||||
|
|
||||||
|
* sfinv.get_or_create_context(player) - gets the player's context
|
||||||
|
* sfinv.set_context(player, context)
|
||||||
|
|
||||||
|
**Theming**
|
||||||
|
|
||||||
|
* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
|
||||||
|
* show_inv, defaults to false. Whether to show the player's main inventory
|
||||||
|
* size, defaults to `size[8,8.6]` if not specified
|
||||||
|
* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or ""
|
||||||
|
|
||||||
### sfinv Members
|
### sfinv Members
|
||||||
|
|
||||||
@ -495,38 +712,72 @@ And override this function to change the layout:
|
|||||||
return table.concat(tmp, "")
|
return table.concat(tmp, "")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
Stairs API
|
Stairs API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a stair.
|
* Registers a stair
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: see [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: see [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: used for the description field in the stair's definition
|
* `description`: Used for the description field in the stair's definition
|
||||||
* `sounds`: see [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a slabs
|
* Registers a slab
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||||
* `groups`: see [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: see [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: used for the description field in the stair's definition
|
* `description`: Used for the description field in the slab's definition
|
||||||
* `sounds`: see [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
* Registers an inner corner stair
|
||||||
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||||
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
|
* `images`: See [Tile definition]
|
||||||
|
* `description`: Used for the description field in the stair's definition with "Inner" prepended
|
||||||
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
|
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||||
|
|
||||||
|
* Registers an outer corner stair
|
||||||
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||||
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
|
* `images`: See [Tile definition]
|
||||||
|
* `description`: Used for the description field in the stair's definition with "Outer" prepended
|
||||||
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
|
```
|
||||||
|
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab,
|
||||||
|
sounds, worldaligntex, desc_stair_inner, desc_stair_outer)
|
||||||
|
```
|
||||||
|
|
||||||
|
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair node
|
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed unless
|
||||||
|
`desc_stair_inner` or `desc_stair_outer` are specified, which are used instead.
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
|
* `desc_stair_inner`: Description for inner stair node
|
||||||
|
* `desc_stair_outer`: Description for outer stair node
|
||||||
|
|
||||||
|
|
||||||
Xpanes API
|
Xpanes API
|
||||||
----------
|
----------
|
||||||
@ -541,12 +792,18 @@ Creates panes that automatically connect to each other
|
|||||||
### Pane definition
|
### Pane definition
|
||||||
|
|
||||||
{
|
{
|
||||||
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
textures = {
|
||||||
|
"texture for front and back",
|
||||||
|
(unused),
|
||||||
|
"texture for the 4 edges"
|
||||||
|
}, -- More tiles aren't supported
|
||||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||||
sounds = SoundSpec, -- See [#Default sounds]
|
sounds = SoundSpec, -- See [#Default sounds]
|
||||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||||
|
use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Raillike definitions
|
Raillike definitions
|
||||||
--------------------
|
--------------------
|
||||||
|
|
||||||
@ -580,150 +837,119 @@ Sounds inside the default table can be used within the sounds field of node defi
|
|||||||
* `default.node_sound_glass_defaults()`
|
* `default.node_sound_glass_defaults()`
|
||||||
* `default.node_sound_metal_defaults()`
|
* `default.node_sound_metal_defaults()`
|
||||||
|
|
||||||
|
|
||||||
Default constants
|
Default constants
|
||||||
-----------------
|
-----------------
|
||||||
|
|
||||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||||
|
|
||||||
Player API
|
|
||||||
----------
|
|
||||||
|
|
||||||
The player API can register player models and update the player's appearence
|
GUI and formspecs
|
||||||
|
-----------------
|
||||||
|
|
||||||
`default.player_register_model(name, def)`
|
`default.get_hotbar_bg(x, y)`
|
||||||
|
|
||||||
* Register a new model to be used by players.
|
* Get the hotbar background as string, containing the formspec elements
|
||||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
* x: Horizontal position in the formspec
|
||||||
* def: See [#Model definition]
|
* y: Vertical position in the formspec
|
||||||
|
|
||||||
`default.registered_player_models[name]`
|
`default.gui_bg`
|
||||||
|
|
||||||
* Get a model's definition
|
* Deprecated, remove from mods.
|
||||||
* see [#Model definition]
|
|
||||||
|
|
||||||
`default.player_set_model(player, model_name)`
|
`default.gui_bg_img`
|
||||||
|
|
||||||
* Change a player's model
|
* Deprecated, remove from mods.
|
||||||
* `player`: PlayerRef
|
|
||||||
* `model_name`: model registered with player_register_model()
|
|
||||||
|
|
||||||
`default.player_set_animation(player, anim_name [, speed])`
|
`default.gui_slots`
|
||||||
|
|
||||||
* Applies an animation to a player
|
* Deprecated, remove from mods.
|
||||||
* anim_name: name of the animation.
|
|
||||||
* speed: frames per second. If nil, default from the model is used
|
|
||||||
|
|
||||||
`default.player_set_textures(player, textures)`
|
`default.gui_survival_form`
|
||||||
|
|
||||||
* Sets player textures
|
* Entire formspec for the survival inventory
|
||||||
* `player`: PlayerRef
|
|
||||||
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
|
||||||
|
|
||||||
default.player_get_animation(player)
|
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
||||||
|
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
* Get the active furnace formspec using the defined GUI elements
|
||||||
* Any of the fields of the returned table may be nil.
|
* fuel_percent: Percent of how much the fuel is used
|
||||||
* player: PlayerRef
|
* item_percent: Percent of how much the item is cooked
|
||||||
|
|
||||||
### Model Definition
|
`default.get_furnace_inactive_formspec()`
|
||||||
|
|
||||||
|
* Get the inactive furnace formspec using the defined GUI elements
|
||||||
|
|
||||||
{
|
|
||||||
animation_speed = 30, -- Default animation speed, in FPS.
|
|
||||||
textures = {"character.png", }, -- Default array of textures.
|
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
|
||||||
animations = {
|
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
|
||||||
foo = {x = 0, y = 19},
|
|
||||||
bar = {x = 20, y = 39},
|
|
||||||
-- ...
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
Leafdecay
|
Leafdecay
|
||||||
---------
|
---------
|
||||||
|
|
||||||
To enable leaf decay for a node, add it to the `leafdecay` group.
|
To enable leaf decay for leaves when a tree is cut down by a player,
|
||||||
|
register the tree with the default.register_leafdecay(leafdecaydef)
|
||||||
|
function.
|
||||||
|
|
||||||
The rating of the group determines how far from a node in the group `tree`
|
If `param2` of any registered node is ~= 0, the node will always be
|
||||||
the node can be without decaying.
|
preserved. Thus, if the player places a node of that kind, you will
|
||||||
|
want to set `param2 = 1` or so.
|
||||||
|
|
||||||
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
|
The function `default.after_place_leaves` can be set as
|
||||||
the player places a node of that kind, you will want to set `param2 = 1` or so.
|
`after_place_node of a node` to set param2 to 1 if the player places
|
||||||
|
the node (should not be used for nodes that use param2 otherwise
|
||||||
|
(e.g. facedir)).
|
||||||
|
|
||||||
The function `default.after_place_leaves` can be set as `after_place_node of a node`
|
If the node is in the `leafdecay_drop` group then it will always be
|
||||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
dropped as an item.
|
||||||
that use param2 otherwise (e.g. facedir)).
|
|
||||||
|
`default.register_leafdecay(leafdecaydef)`
|
||||||
|
|
||||||
|
`leafdecaydef` is a table, with following members:
|
||||||
|
{
|
||||||
|
trunks = {"default:tree"}, -- nodes considered trunks
|
||||||
|
leaves = {"default:leaves", "default:apple"},
|
||||||
|
-- nodes considered for removal
|
||||||
|
radius = 3, -- radius to consider for searching
|
||||||
|
}
|
||||||
|
|
||||||
|
Note: all the listed nodes in `trunks` have their `on_after_destruct`
|
||||||
|
callback overridden. All the nodes listed in `leaves` have their
|
||||||
|
`on_timer` callback overridden.
|
||||||
|
|
||||||
If the node is in the `leafdecay_drop` group then it will always be dropped as an
|
|
||||||
item.
|
|
||||||
|
|
||||||
Dyes
|
Dyes
|
||||||
----
|
----
|
||||||
|
|
||||||
To make recipes that will work with any dye ever made by anybody, define
|
Minetest Game dyes are registered with:
|
||||||
them based on groups. You can select any group of groups, based on your need for
|
|
||||||
amount of colors.
|
|
||||||
|
|
||||||
### Color groups
|
groups = {dye = 1, color_<color> = 1},
|
||||||
|
|
||||||
Base color groups:
|
To make recipes that will work with dyes from many mods, define them using the
|
||||||
|
dye group and the color groups.
|
||||||
|
|
||||||
* `basecolor_white`
|
Dye color groups:
|
||||||
* `basecolor_grey`
|
|
||||||
* `basecolor_black`
|
|
||||||
* `basecolor_red`
|
|
||||||
* `basecolor_yellow`
|
|
||||||
* `basecolor_green`
|
|
||||||
* `basecolor_cyan`
|
|
||||||
* `basecolor_blue`
|
|
||||||
* `basecolor_magenta`
|
|
||||||
|
|
||||||
Extended color groups ( * means also base color )
|
* `color_white`
|
||||||
|
* `color_grey`
|
||||||
|
* `color_dark_grey`
|
||||||
|
* `color_black`
|
||||||
|
* `color_red`
|
||||||
|
* `color_pink`
|
||||||
|
* `color_orange`
|
||||||
|
* `color_brown`
|
||||||
|
* `color_yellow`
|
||||||
|
* `color_green`
|
||||||
|
* `color_dark_green`
|
||||||
|
* `color_blue`
|
||||||
|
* `color_cyan`
|
||||||
|
* `color_violet`
|
||||||
|
* `color_magenta`
|
||||||
|
|
||||||
* `excolor_white` *
|
Example of one shapeless recipe using the dye group and a color group:
|
||||||
* `excolor_lightgrey`
|
|
||||||
* `excolor_grey` *
|
|
||||||
* `excolor_darkgrey`
|
|
||||||
* `excolor_black` *
|
|
||||||
* `excolor_red` *
|
|
||||||
* `excolor_orange`
|
|
||||||
* `excolor_yellow` *
|
|
||||||
* `excolor_lime`
|
|
||||||
* `excolor_green` *
|
|
||||||
* `excolor_aqua`
|
|
||||||
* `excolor_cyan` *
|
|
||||||
* `excolor_sky_blue`
|
|
||||||
* `excolor_blue` *
|
|
||||||
* `excolor_violet`
|
|
||||||
* `excolor_magenta` *
|
|
||||||
* `excolor_red_violet`
|
|
||||||
|
|
||||||
The whole unifieddyes palette as groups:
|
|
||||||
|
|
||||||
* `unicolor_<excolor>`
|
|
||||||
|
|
||||||
For the following, no white/grey/black is allowed:
|
|
||||||
|
|
||||||
* `unicolor_medium_<excolor>`
|
|
||||||
* `unicolor_dark_<excolor>`
|
|
||||||
* `unicolor_light_<excolor>`
|
|
||||||
* `unicolor_<excolor>_s50`
|
|
||||||
* `unicolor_medium_<excolor>_s50`
|
|
||||||
* `unicolor_dark_<excolor>_s50`
|
|
||||||
|
|
||||||
Example of one shapeless recipe using a color group:
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = '<mod>:item_yellow',
|
output = "<mod>:item_yellow",
|
||||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
recipe = {"<mod>:item_no_color", "group:dye,color_yellow"},
|
||||||
})
|
})
|
||||||
|
|
||||||
### Color lists
|
|
||||||
|
|
||||||
* `dye.basecolors` are an array containing the names of available base colors
|
|
||||||
|
|
||||||
* `dye.excolors` are an array containing the names of the available extended colors
|
|
||||||
|
|
||||||
Trees
|
Trees
|
||||||
-----
|
-----
|
||||||
@ -746,14 +972,27 @@ Trees
|
|||||||
* `default.grow_new_pine_tree(pos)`
|
* `default.grow_new_pine_tree(pos)`
|
||||||
* Grows a new design pine tree at pos
|
* Grows a new design pine tree at pos
|
||||||
|
|
||||||
|
* `default.grow_new_snowy_pine_tree(pos)`
|
||||||
|
* Grows a new design snowy pine tree at pos
|
||||||
|
|
||||||
* `default.grow_new_acacia_tree(pos)`
|
* `default.grow_new_acacia_tree(pos)`
|
||||||
* Grows a new design acacia tree at pos
|
* Grows a new design acacia tree at pos
|
||||||
|
|
||||||
* `default.grow_new_aspen_tree(pos)`
|
* `default.grow_new_aspen_tree(pos)`
|
||||||
* Grows a new design aspen tree at pos
|
* Grows a new design aspen tree at pos
|
||||||
|
|
||||||
* `default.grow_new_snowy_pine_tree(pos)`
|
* `default.grow_bush(pos)`
|
||||||
* Grows a new design snowy pine tree at pos
|
* Grows a bush at pos
|
||||||
|
|
||||||
|
* `default.grow_acacia_bush(pos)`
|
||||||
|
* Grows an acaia bush at pos
|
||||||
|
|
||||||
|
* `default.grow_pine_bush(pos)`
|
||||||
|
* Grows a pine bush at pos
|
||||||
|
|
||||||
|
* `default.grow_blueberry_bush(pos)`
|
||||||
|
* Grows a blueberry bush at pos
|
||||||
|
|
||||||
|
|
||||||
Carts
|
Carts
|
||||||
-----
|
-----
|
||||||
@ -777,6 +1016,7 @@ Carts
|
|||||||
likely be called many times per second, so the function needs
|
likely be called many times per second, so the function needs
|
||||||
to make sure that the event is handled properly.
|
to make sure that the event is handled properly.
|
||||||
|
|
||||||
|
|
||||||
Key API
|
Key API
|
||||||
-------
|
-------
|
||||||
|
|
||||||
@ -834,3 +1074,11 @@ for the wielded skeleton key.
|
|||||||
|
|
||||||
if `nil` is returned, it is assumed that the wielder did not have
|
if `nil` is returned, it is assumed that the wielder did not have
|
||||||
permissions to create a key for this node, and no key is created.
|
permissions to create a key for this node, and no key is created.
|
||||||
|
|
||||||
|
`default.register_craft_metadata_copy(ingredient, result)`
|
||||||
|
----------------------------------------------------------
|
||||||
|
|
||||||
|
This function registers a shapeless recipe that takes `ingredient`
|
||||||
|
and `result` as input and outputs `result`.
|
||||||
|
|
||||||
|
The metadata of the input `result` is copied to the output `result`.
|
||||||
|
BIN
menu/header.png
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 935 B |
@ -0,0 +1,76 @@
|
|||||||
|
# This file contains settings of Minetest Game that can be changed in
|
||||||
|
# minetest.conf.
|
||||||
|
# By default, all the settings are commented and not functional.
|
||||||
|
# Uncomment settings by removing the preceding #.
|
||||||
|
|
||||||
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||||
|
# be enabled.
|
||||||
|
creative_mode = false
|
||||||
|
|
||||||
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
|
# bones: Store items in a bone node but drop items if inside protected area.
|
||||||
|
# drop: Drop items on the ground.
|
||||||
|
# keep: Player keeps items.
|
||||||
|
bones_mode = bones
|
||||||
|
|
||||||
|
# The time in seconds after which the bones of a dead player can be looted by
|
||||||
|
# everyone.
|
||||||
|
# 0 to disable.
|
||||||
|
share_bones_time = 1200
|
||||||
|
|
||||||
|
# How much earlier the bones of a dead player can be looted by
|
||||||
|
# everyone if the player dies in a protected area they don't own.
|
||||||
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
|
share_bones_time_early = 300
|
||||||
|
|
||||||
|
# Inform player of condition and location of new bones.
|
||||||
|
bones_position_message = true
|
||||||
|
|
||||||
|
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||||
|
# disappear.
|
||||||
|
# 'permanent_flame' nodes will remain with either setting.
|
||||||
|
enable_fire = false
|
||||||
|
|
||||||
|
# Enable flame sound.
|
||||||
|
flame_sound = true
|
||||||
|
|
||||||
|
# Whether lavacooling should be enabled.
|
||||||
|
enable_lavacooling = true
|
||||||
|
|
||||||
|
# Whether the stuff in initial_stuff should be given to new players.
|
||||||
|
give_initial_stuff = true
|
||||||
|
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
|
||||||
|
|
||||||
|
# Whether the TNT mod should be enabled.
|
||||||
|
enable_tnt = true
|
||||||
|
|
||||||
|
# The radius of a TNT explosion.
|
||||||
|
tnt_radius = 3
|
||||||
|
|
||||||
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||||
|
# stair and slab nodes in old maps with the new param2 versions.
|
||||||
|
enable_stairs_replace_abm = false
|
||||||
|
|
||||||
|
# Whether to allow respawning in beds.
|
||||||
|
# Default value is true.
|
||||||
|
enable_bed_respawn = true
|
||||||
|
|
||||||
|
# Whether players can skip night by sleeping.
|
||||||
|
# Default value is true.
|
||||||
|
enable_bed_night_skip = true
|
||||||
|
|
||||||
|
# If enabled, fences and walls cannot be jumped over.
|
||||||
|
enable_fence_tall = true
|
||||||
|
|
||||||
|
# Whether the engine's spawn search, which does not check for a suitable
|
||||||
|
# starting biome, is used.
|
||||||
|
# Default value is false.
|
||||||
|
engine_spawn = false
|
||||||
|
|
||||||
|
# Whether river water source nodes create flowing sounds.
|
||||||
|
# Helps rivers create more sound, especially on level sections.
|
||||||
|
river_source_sounds = true
|
||||||
|
|
||||||
|
# Enable cloud variation by the 'weather' mod.
|
||||||
|
# Non-functional in V6 or Singlenode mapgens.
|
||||||
|
enable_weather = true
|
||||||
|
@ -1,18 +1,21 @@
|
|||||||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
# This file contains settings of Minetest Game that can be changed in
|
||||||
|
# minetest.conf.
|
||||||
# By default, all the settings are commented and not functional.
|
# By default, all the settings are commented and not functional.
|
||||||
# Uncomment settings by removing the preceding #.
|
# Uncomment settings by removing the preceding #.
|
||||||
|
|
||||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||||
|
# be enabled.
|
||||||
#creative_mode = false
|
#creative_mode = false
|
||||||
|
|
||||||
# Sets the behaviour of the inventory items when a player dies.
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
# "bones": Store all items inside a bone node but drop items if inside protected area
|
# bones: Store items in a bone node but drop items if inside protected area.
|
||||||
# "drop": Drop all items on the ground
|
# drop: Drop items on the ground.
|
||||||
# "keep": Player keeps all items
|
# keep: Player keeps items.
|
||||||
#bones_mode = "bones"
|
#bones_mode = bones
|
||||||
|
|
||||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
# The time in seconds after which the bones of a dead player can be looted by
|
||||||
# 0 to disable
|
# everyone.
|
||||||
|
# 0 to disable.
|
||||||
#share_bones_time = 1200
|
#share_bones_time = 1200
|
||||||
|
|
||||||
# How much earlier the bones of a dead player can be looted by
|
# How much earlier the bones of a dead player can be looted by
|
||||||
@ -20,31 +23,55 @@
|
|||||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
#share_bones_time_early = 300
|
#share_bones_time_early = 300
|
||||||
|
|
||||||
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
# Inform player of condition and location of new bones.
|
||||||
# 'permanent flame' nodes will remain with either setting.
|
#bones_position_message = false
|
||||||
|
|
||||||
|
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||||
|
# disappear.
|
||||||
|
# 'permanent_flame' nodes will remain with either setting.
|
||||||
#enable_fire = true
|
#enable_fire = true
|
||||||
|
|
||||||
# Enable flame sound.
|
# Enable flame sound.
|
||||||
#flame_sound = true
|
#flame_sound = true
|
||||||
|
|
||||||
# Whether the stuff in initial_stuff should be given to new players
|
# Whether lavacooling should be enabled.
|
||||||
#give_initial_stuff = false
|
#enable_lavacooling = true
|
||||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
|
||||||
|
|
||||||
# Whether the TNT mod should be enabled
|
# Whether the stuff in initial_stuff should be given to new players.
|
||||||
|
#give_initial_stuff = false
|
||||||
|
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||||
|
default:torch 99,default:cobble 99
|
||||||
|
|
||||||
|
# Whether the TNT mod should be enabled.
|
||||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||||
|
|
||||||
# The radius of a TNT explosion
|
# The radius of a TNT explosion.
|
||||||
#tnt_radius = 3
|
#tnt_radius = 3
|
||||||
|
|
||||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||||
# stair and slab nodes in old maps with the new param2 versions.
|
# stair and slab nodes in old maps with the new param2 versions.
|
||||||
#enable_stairs_replace_abm = false
|
#enable_stairs_replace_abm = false
|
||||||
|
|
||||||
# Whether you allow respawning in beds
|
# Whether to allow respawning in beds.
|
||||||
# Default value is true
|
# Default value is true.
|
||||||
#enable_bed_respawn = true
|
#enable_bed_respawn = true
|
||||||
|
|
||||||
# Whether players can skip night by sleeping
|
# Whether players can skip night by sleeping.
|
||||||
# Default value is true
|
# Default value is true.
|
||||||
#enable_bed_night_skip = true
|
#enable_bed_night_skip = true
|
||||||
|
|
||||||
|
# If enabled, fences and walls cannot be jumped over.
|
||||||
|
#enable_fence_tall = false
|
||||||
|
|
||||||
|
# Whether the engine's spawn search, which does not check for a suitable
|
||||||
|
# starting biome, is used.
|
||||||
|
# Default value is false.
|
||||||
|
#engine_spawn = false
|
||||||
|
|
||||||
|
# Whether river water source nodes create flowing sounds.
|
||||||
|
# Helps rivers create more sound, especially on level sections.
|
||||||
|
#river_source_sounds = false
|
||||||
|
|
||||||
|
# Enable cloud variation by the 'weather' mod.
|
||||||
|
# Non-functional in V6 or Singlenode mapgens.
|
||||||
|
#enable_weather = true
|
||||||
|
@ -10,12 +10,16 @@ Various Minetest developers and contributors (MIT)
|
|||||||
Authors of media (textures)
|
Authors of media (textures)
|
||||||
---------------------------
|
---------------------------
|
||||||
BlockMen (CC BY-SA 3.0)
|
BlockMen (CC BY-SA 3.0)
|
||||||
|
All textures unless otherwise noted
|
||||||
|
|
||||||
This mod adds a bed to Minetest which allows to skip the night.
|
TumeniNodes (CC BY-SA 3.0)
|
||||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
beds_bed_under.png
|
||||||
|
|
||||||
|
This mod adds a bed to Minetest which allows players to skip the night.
|
||||||
|
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||||
than 50% of the players are lying in bed and use this option.
|
than half of the players are lying in bed and use this option.
|
||||||
|
|
||||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||||
it) your respawn point is set to the beds location and you will respawn there after
|
it) your respawn point is set to the beds location and you will respawn there after
|
||||||
|
@ -17,6 +17,8 @@ local function destruct_bed(pos, n)
|
|||||||
reverse = not reverse
|
reverse = not reverse
|
||||||
minetest.remove_node(other)
|
minetest.remove_node(other)
|
||||||
minetest.check_for_falling(other)
|
minetest.check_for_falling(other)
|
||||||
|
beds.remove_spawns_at(pos)
|
||||||
|
beds.remove_spawns_at(other)
|
||||||
else
|
else
|
||||||
reverse = not reverse
|
reverse = not reverse
|
||||||
end
|
end
|
||||||
@ -29,12 +31,13 @@ function beds.register_bed(name, def)
|
|||||||
wield_image = def.wield_image,
|
wield_image = def.wield_image,
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.bottom,
|
tiles = def.tiles.bottom,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.nodebox.bottom,
|
fixed = def.nodebox.bottom,
|
||||||
@ -46,16 +49,27 @@ function beds.register_bed(name, def)
|
|||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
local under = pointed_thing.under
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local udef = minetest.registered_nodes[node.name]
|
||||||
|
if udef and udef.on_rightclick and
|
||||||
|
not (placer and placer:is_player() and
|
||||||
|
placer:get_player_control().sneak) then
|
||||||
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack
|
||||||
|
end
|
||||||
|
|
||||||
local pos
|
local pos
|
||||||
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
if udef and udef.buildable_to then
|
||||||
pos = under
|
pos = under
|
||||||
else
|
else
|
||||||
pos = pointed_thing.above
|
pos = pointed_thing.above
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.is_protected(pos, placer:get_player_name()) and
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
|
||||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
if minetest.is_protected(pos, player_name) and
|
||||||
|
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(pos, player_name)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -64,12 +78,13 @@ function beds.register_bed(name, def)
|
|||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
local dir = placer and placer:get_look_dir() and
|
||||||
|
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||||
|
|
||||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
if minetest.is_protected(botpos, player_name) and
|
||||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
minetest.record_protection_violation(botpos, player_name)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -81,7 +96,7 @@ function beds.register_bed(name, def)
|
|||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
@ -96,7 +111,7 @@ function beds.register_bed(name, def)
|
|||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
on_rotate = function(pos, node, user, _, new_param2)
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
local p = vector.add(pos, dir)
|
local p = vector.add(pos, dir)
|
||||||
local node2 = minetest.get_node_or_nil(p)
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
@ -108,7 +123,7 @@ function beds.register_bed(name, def)
|
|||||||
minetest.record_protection_violation(p, user:get_player_name())
|
minetest.record_protection_violation(p, user:get_player_name())
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if mode ~= screwdriver.ROTATE_FACE then
|
if new_param2 % 32 > 3 then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
@ -128,17 +143,22 @@ function beds.register_bed(name, def)
|
|||||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
return beds.can_dig(pos)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node(name .. "_top", {
|
minetest.register_node(name .. "_top", {
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
tiles = def.tiles.top,
|
tiles = def.tiles.top,
|
||||||
|
use_texture_alpha = "clip",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||||
sounds = default.node_sound_wood_defaults(),
|
not_in_creative_inventory = 1},
|
||||||
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
drop = name .. "_bottom",
|
drop = name .. "_bottom",
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
@ -147,6 +167,12 @@ function beds.register_bed(name, def)
|
|||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
destruct_bed(pos, 2)
|
destruct_bed(pos, 2)
|
||||||
end,
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
local p = vector.add(pos, dir)
|
||||||
|
return beds.can_dig(p)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias(name, name .. "_bottom")
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
@ -1,25 +1,30 @@
|
|||||||
|
-- beds/beds.lua
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
-- Fancy shaped bed
|
-- Fancy shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:fancy_bed", {
|
beds.register_bed("beds:fancy_bed", {
|
||||||
description = "Fancy Bed",
|
description = S("Fancy Bed"),
|
||||||
inventory_image = "beds_bed_fancy.png",
|
inventory_image = "beds_bed_fancy.png",
|
||||||
wield_image = "beds_bed_fancy.png",
|
wield_image = "beds_bed_fancy.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
bottom = {
|
bottom = {
|
||||||
"beds_bed_top1.png",
|
"beds_bed_top1.png",
|
||||||
"default_wood.png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side1.png",
|
"beds_bed_side1.png",
|
||||||
"beds_bed_side1.png^[transformFX",
|
"beds_bed_side1.png^[transformFX",
|
||||||
"default_wood.png",
|
"beds_bed_foot.png",
|
||||||
"beds_bed_foot.png",
|
"beds_bed_foot.png",
|
||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
"beds_bed_top2.png",
|
"beds_bed_top2.png",
|
||||||
"default_wood.png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side2.png",
|
"beds_bed_side2.png",
|
||||||
"beds_bed_side2.png^[transformFX",
|
"beds_bed_side2.png^[transformFX",
|
||||||
"beds_bed_head.png",
|
"beds_bed_head.png",
|
||||||
"default_wood.png",
|
"beds_bed_head.png",
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
nodebox = {
|
nodebox = {
|
||||||
@ -44,7 +49,7 @@ beds.register_bed("beds:fancy_bed", {
|
|||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "", "group:stick"},
|
{"", "", "group:stick"},
|
||||||
{"wool:red", "wool:red", "wool:white"},
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"},
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
@ -52,13 +57,13 @@ beds.register_bed("beds:fancy_bed", {
|
|||||||
-- Simple shaped bed
|
-- Simple shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:bed", {
|
beds.register_bed("beds:bed", {
|
||||||
description = "Simple Bed",
|
description = S("Simple Bed"),
|
||||||
inventory_image = "beds_bed.png",
|
inventory_image = "beds_bed.png",
|
||||||
wield_image = "beds_bed.png",
|
wield_image = "beds_bed.png",
|
||||||
tiles = {
|
tiles = {
|
||||||
bottom = {
|
bottom = {
|
||||||
"beds_bed_top_bottom.png^[transformR90",
|
"beds_bed_top_bottom.png^[transformR90",
|
||||||
"default_wood.png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side_bottom_r.png",
|
"beds_bed_side_bottom_r.png",
|
||||||
"beds_bed_side_bottom_r.png^[transformfx",
|
"beds_bed_side_bottom_r.png^[transformfx",
|
||||||
"beds_transparent.png",
|
"beds_transparent.png",
|
||||||
@ -66,7 +71,7 @@ beds.register_bed("beds:bed", {
|
|||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
"beds_bed_top_top.png^[transformR90",
|
"beds_bed_top_top.png^[transformR90",
|
||||||
"default_wood.png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side_top_r.png",
|
"beds_bed_side_top_r.png",
|
||||||
"beds_bed_side_top_r.png^[transformfx",
|
"beds_bed_side_top_r.png^[transformfx",
|
||||||
"beds_bed_side_top.png",
|
"beds_bed_side_top.png",
|
||||||
@ -74,12 +79,12 @@ beds.register_bed("beds:bed", {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
nodebox = {
|
nodebox = {
|
||||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||||
},
|
},
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"wool:red", "wool:red", "wool:white"},
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"}
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
@ -1,2 +0,0 @@
|
|||||||
default
|
|
||||||
wool
|
|
@ -1,28 +1,33 @@
|
|||||||
local pi = math.pi
|
local pi = math.pi
|
||||||
local player_in_bed = 0
|
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||||
if enable_respawn == nil then
|
if enable_respawn == nil then
|
||||||
enable_respawn = true
|
enable_respawn = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- support for MT game translation.
|
||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
|
|
||||||
local function get_look_yaw(pos)
|
local function get_look_yaw(pos)
|
||||||
local n = minetest.get_node(pos)
|
local rotation = minetest.get_node(pos).param2
|
||||||
if n.param2 == 1 then
|
if rotation > 3 then
|
||||||
return pi / 2, n.param2
|
rotation = rotation % 4 -- Mask colorfacedir values
|
||||||
elseif n.param2 == 3 then
|
end
|
||||||
return -pi / 2, n.param2
|
if rotation == 1 then
|
||||||
elseif n.param2 == 0 then
|
return pi / 2, rotation
|
||||||
return pi, n.param2
|
elseif rotation == 3 then
|
||||||
|
return -pi / 2, rotation
|
||||||
|
elseif rotation == 0 then
|
||||||
|
return pi, rotation
|
||||||
else
|
else
|
||||||
return 0, n.param2
|
return 0, rotation
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function is_night_skip_enabled()
|
local function is_night_skip_enabled()
|
||||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||||
if enable_night_skip == nil then
|
if enable_night_skip == nil then
|
||||||
enable_night_skip = true
|
enable_night_skip = true
|
||||||
end
|
end
|
||||||
@ -55,61 +60,102 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
|
|
||||||
-- stand up
|
-- stand up
|
||||||
if state ~= nil and not state then
|
if state ~= nil and not state then
|
||||||
local p = beds.pos[name] or nil
|
if not beds.player[name] then
|
||||||
if beds.player[name] ~= nil then
|
-- player not in bed, do nothing
|
||||||
beds.player[name] = nil
|
return false
|
||||||
player_in_bed = player_in_bed - 1
|
|
||||||
end
|
end
|
||||||
|
beds.bed_position[name] = nil
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if p then
|
player:set_pos(beds.pos[name])
|
||||||
player:setpos(p)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
|
local physics_override = beds.player[name].physics_override
|
||||||
|
beds.player[name] = nil
|
||||||
|
player:set_physics_override({
|
||||||
|
speed = physics_override.speed,
|
||||||
|
jump = physics_override.jump,
|
||||||
|
gravity = physics_override.gravity
|
||||||
|
})
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
default.player_attached[name] = false
|
player_api.player_attached[name] = false
|
||||||
player:set_physics_override(1, 1, 1)
|
|
||||||
hud_flags.wielditem = true
|
hud_flags.wielditem = true
|
||||||
default.player_set_animation(player, "stand" , 30)
|
player_api.set_animation(player, "stand" , 30)
|
||||||
|
|
||||||
-- lay down
|
-- lay down
|
||||||
else
|
else
|
||||||
beds.player[name] = 1
|
|
||||||
|
-- Check if bed is occupied
|
||||||
|
for _, other_pos in pairs(beds.bed_position) do
|
||||||
|
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||||
|
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is moving
|
||||||
|
if vector.length(player:get_velocity()) > 0.001 then
|
||||||
|
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if beds.player[name] then
|
||||||
|
-- player already in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
beds.pos[name] = pos
|
beds.pos[name] = pos
|
||||||
player_in_bed = player_in_bed + 1
|
beds.bed_position[name] = bed_pos
|
||||||
|
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
player:set_look_horizontal(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||||
player:set_physics_override(0, 0, 0)
|
-- to avoid sinking down through the bed.
|
||||||
player:setpos(p)
|
local p = {
|
||||||
default.player_attached[name] = true
|
x = bed_pos.x + dir.x / 2,
|
||||||
|
y = bed_pos.y + 0.07,
|
||||||
|
z = bed_pos.z + dir.z / 2
|
||||||
|
}
|
||||||
|
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||||
|
player:set_pos(p)
|
||||||
|
player_api.player_attached[name] = true
|
||||||
hud_flags.wielditem = false
|
hud_flags.wielditem = false
|
||||||
default.player_set_animation(player, "lay" , 0)
|
player_api.set_animation(player, "lay" , 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
player:hud_set_flags(hud_flags)
|
player:hud_set_flags(hud_flags)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function get_player_in_bed_count()
|
||||||
|
local c = 0
|
||||||
|
for _, _ in pairs(beds.player) do
|
||||||
|
c = c + 1
|
||||||
|
end
|
||||||
|
return c
|
||||||
|
end
|
||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
local ges = #minetest.get_connected_players()
|
local ges = #minetest.get_connected_players()
|
||||||
local form_n
|
local player_in_bed = get_player_in_bed_count()
|
||||||
local is_majority = (ges / 2) < player_in_bed
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
|
local form_n
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
if finished then
|
if finished then
|
||||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||||
else
|
else
|
||||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||||
" of " .. tostring(ges) .. " players are in bed]"
|
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||||
|
esc(S("Force night skip")) .. "]"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -134,14 +180,14 @@ end
|
|||||||
|
|
||||||
function beds.on_rightclick(pos, player)
|
function beds.on_rightclick(pos, player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local ppos = player:getpos()
|
local ppos = player:get_pos()
|
||||||
local tod = minetest.get_timeofday()
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
if tod > 0.2 and tod < 0.805 then
|
if tod > 0.2 and tod < 0.805 then
|
||||||
if beds.player[name] then
|
if beds.player[name] then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -171,6 +217,15 @@ function beds.on_rightclick(pos, player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function beds.can_dig(bed_pos)
|
||||||
|
-- Check all players in bed which one is at the expected position
|
||||||
|
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||||
|
if vector.equals(bed_pos, player_bed_pos) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
-- Callbacks
|
-- Callbacks
|
||||||
-- Only register respawn callback if respawn enabled
|
-- Only register respawn callback if respawn enabled
|
||||||
@ -180,7 +235,7 @@ if enable_respawn then
|
|||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local pos = beds.spawn[name]
|
local pos = beds.spawn[name]
|
||||||
if pos then
|
if pos then
|
||||||
player:setpos(pos)
|
player:set_pos(pos)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
@ -201,20 +256,42 @@ minetest.register_on_leaveplayer(function(player)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local in_bed = beds.player
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local yaw = get_look_yaw(pos)
|
||||||
|
|
||||||
|
if in_bed[name] then
|
||||||
|
lay_down(player, nil, pos, false)
|
||||||
|
player:set_look_horizontal(yaw)
|
||||||
|
player:set_pos(pos)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||||
|
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||||
|
-- earlier.
|
||||||
|
local last_player_in_bed = get_player_in_bed_count()
|
||||||
|
|
||||||
if fields.quit or fields.leave then
|
if fields.quit or fields.leave then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
update_formspecs(false)
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
if fields.force then
|
if fields.force then
|
||||||
update_formspecs(is_night_skip_enabled())
|
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
||||||
if is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
|
update_formspecs(true)
|
||||||
beds.skip_night()
|
beds.skip_night()
|
||||||
beds.kick_players()
|
beds.kick_players()
|
||||||
|
else
|
||||||
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
@ -1,11 +1,20 @@
|
|||||||
|
-- beds/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("beds")
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
|
|
||||||
beds = {}
|
beds = {}
|
||||||
beds.player = {}
|
beds.player = {}
|
||||||
|
beds.bed_position = {}
|
||||||
beds.pos = {}
|
beds.pos = {}
|
||||||
beds.spawn = {}
|
beds.spawn = {}
|
||||||
|
beds.get_translator = S
|
||||||
|
|
||||||
beds.formspec = "size[8,15;true]" ..
|
beds.formspec = "size[8,11;true]" ..
|
||||||
"bgcolor[#080808BB; true]" ..
|
"no_prepend[]" ..
|
||||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
"bgcolor[#080808BB;true]" ..
|
||||||
|
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||||
|
|
||||||
local modpath = minetest.get_modpath("beds")
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
@ -30,6 +30,7 @@ Licenses of media (textures)
|
|||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
Copyright (C) 2014-2016 BlockMen
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2018 TumeniNodes
|
||||||
|
|
||||||
You are free to:
|
You are free to:
|
||||||
Share — copy and redistribute the material in any medium or format.
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
10
mods/beds/locale/beds.de.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Schickes Bett
|
||||||
|
Simple Bed=Schlichtes Bett
|
||||||
|
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||||
|
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||||
|
Good morning.=Guten Morgen.
|
||||||
|
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||||
|
Force night skip=Überspringen der Nacht erzwingen
|
||||||
|
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||||
|
Leave Bed=Bett verlassen
|
10
mods/beds/locale/beds.es.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama de lujo
|
||||||
|
Simple Bed=Cama sencilla
|
||||||
|
This bed is already occupied!=Esta cama esta ocupada
|
||||||
|
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||||
|
Good morning.=Buenos días.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||||
|
Force night skip=Forzar hacer de dia
|
||||||
|
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||||
|
Leave Bed=Levantarse
|
10
mods/beds/locale/beds.fr.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Lit chic
|
||||||
|
Simple Bed=Lit simple
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Bonjour.
|
||||||
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
|
Force night skip=Forcer le passage de la nuit
|
||||||
|
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||||
|
Leave Bed=Se lever du lit
|
10
mods/beds/locale/beds.id.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Ranjang Mewah
|
||||||
|
Simple Bed=Ranjang Sederhana
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa lewati malam
|
||||||
|
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||||
|
Leave Bed=Tinggalkan Ranjang
|
10
mods/beds/locale/beds.it.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Letto decorato
|
||||||
|
Simple Bed=Letto semplice
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=Alzati dal letto
|
10
mods/beds/locale/beds.jbo.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=lo selja'i ckana
|
||||||
|
Simple Bed=lo sampu ckana
|
||||||
|
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||||
|
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||||
|
Good morning.=.i .uise'inai cerni
|
||||||
|
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||||
|
Force night skip=bapli le nu co'u nicte
|
||||||
|
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||||
|
Leave Bed=cliva lo ckana
|
10
mods/beds/locale/beds.ms.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Katil Beragam
|
||||||
|
Simple Bed=Katil Biasa
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa langkau malam
|
||||||
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
|
Leave Bed=Bangun
|
10
mods/beds/locale/beds.pt_BR.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama Bonita
|
||||||
|
Simple Bed=Cama Simples
|
||||||
|
This bed is already occupied!=Esta cama já está ocupada!
|
||||||
|
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||||
|
Good morning.=Bom dia.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||||
|
Force night skip=Forçar o amanhecer
|
||||||
|
You can only sleep at night.=Você só pode dormir à noite
|
||||||
|
Leave Bed=Sair da Cama
|
10
mods/beds/locale/beds.ru.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Детализированная Кровать
|
||||||
|
Simple Bed=Обычная Кровать
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Доброе утро.
|
||||||
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
|
Force night skip=Пропустить ночь
|
||||||
|
You can only sleep at night.=Вы можете спать только ночью.
|
||||||
|
Leave Bed=Встать с кровати
|
10
mods/beds/locale/beds.se.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fin säng
|
||||||
|
Simple Bed=Enkel Säng
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.= God morgon.
|
||||||
|
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||||
|
Force night skip=Tvinga över natten
|
||||||
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
|
Leave Bed=Lämna Säng
|
10
mods/beds/locale/beds.sk.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Pekná posteľ
|
||||||
|
Simple Bed=Jednoduchá posteľ
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Dobré ráno.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||||
|
Force night skip=Nútene preskočiť noc
|
||||||
|
You can only sleep at night.=Môžeš spať len v noci.
|
||||||
|
Leave Bed=Opusti posteľ
|
10
mods/beds/locale/beds.zh_CN.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=花式床
|
||||||
|
Simple Bed=简易床
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=早安!
|
||||||
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
|
Force night skip=强制跳过夜晚
|
||||||
|
You can only sleep at night.=你只能在晚上睡觉。
|
||||||
|
Leave Bed=离开床
|
10
mods/beds/locale/beds.zh_TW.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=花式床
|
||||||
|
Simple Bed=簡易床
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=早安!
|
||||||
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
|
Force night skip=強制跳過夜晚
|
||||||
|
You can only sleep at night.=你只能在晚上睡覺。
|
||||||
|
Leave Bed=離開床
|
10
mods/beds/locale/template.txt
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=
|
||||||
|
Simple Bed=
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=
|
3
mods/beds/mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = beds
|
||||||
|
description = Minetest Game mod: beds
|
||||||
|
depends = default, wool
|
@ -53,7 +53,7 @@ end
|
|||||||
function beds.set_spawns()
|
function beds.set_spawns()
|
||||||
for name,_ in pairs(beds.player) do
|
for name,_ in pairs(beds.player) do
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
local p = player:getpos()
|
local p = player:get_pos()
|
||||||
-- but don't change spawn location if borrowing a bed
|
-- but don't change spawn location if borrowing a bed
|
||||||
if not minetest.is_protected(p, name) then
|
if not minetest.is_protected(p, name) then
|
||||||
beds.spawn[name] = p
|
beds.spawn[name] = p
|
||||||
@ -61,3 +61,12 @@ function beds.set_spawns()
|
|||||||
end
|
end
|
||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function beds.remove_spawns_at(pos)
|
||||||
|
for name, p in pairs(beds.spawn) do
|
||||||
|
if vector.equals(vector.round(p), pos) then
|
||||||
|
beds.spawn[name] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
beds.save_spawns()
|
||||||
|
end
|
||||||
|
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 490 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 486 B |
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 340 B |
Before Width: | Height: | Size: 387 B After Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 316 B After Width: | Height: | Size: 265 B |
Before Width: | Height: | Size: 561 B After Width: | Height: | Size: 431 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 427 B |
Before Width: | Height: | Size: 611 B After Width: | Height: | Size: 464 B |
Before Width: | Height: | Size: 596 B After Width: | Height: | Size: 446 B |
Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 474 B |
Before Width: | Height: | Size: 616 B After Width: | Height: | Size: 547 B |
Before Width: | Height: | Size: 495 B After Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 490 B |
BIN
mods/beds/textures/beds_bed_under.png
Normal file
After Width: | Height: | Size: 251 B |
Before Width: | Height: | Size: 143 B After Width: | Height: | Size: 83 B |
37
mods/binoculars/README.txt
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
Minetest Game mod: binoculars
|
||||||
|
=============================
|
||||||
|
See license.txt for license information.
|
||||||
|
|
||||||
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
paramat (MIT)
|
||||||
|
|
||||||
|
Authors of media (textures)
|
||||||
|
---------------------------
|
||||||
|
paramat (CC BY-SA 3.0):
|
||||||
|
binoculars_binoculars.png
|
||||||
|
|
||||||
|
Crafting
|
||||||
|
--------
|
||||||
|
binoculars:binoculars
|
||||||
|
|
||||||
|
default:obsidian_glass O
|
||||||
|
default:bronze_ingot B
|
||||||
|
|
||||||
|
O_O
|
||||||
|
BBB
|
||||||
|
O_O
|
||||||
|
|
||||||
|
Usage
|
||||||
|
-----
|
||||||
|
In survival mode, use of zoom requires the binoculars item in your inventory,
|
||||||
|
they will allow a 10 degree field of view.
|
||||||
|
It can take up to 5 seconds for adding to or removal from inventory to have an
|
||||||
|
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
||||||
|
item.
|
||||||
|
|
||||||
|
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
||||||
|
mode and for any player with the 'creative' privilege.
|
||||||
|
|
||||||
|
The 'binoculars.update_player_property()' function is global so can be
|
||||||
|
redefined by a mod for alternative behaviour.
|
72
mods/binoculars/init.lua
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
-- binoculars/init.lua
|
||||||
|
|
||||||
|
-- Mod global namespace
|
||||||
|
|
||||||
|
binoculars = {}
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("binoculars")
|
||||||
|
|
||||||
|
|
||||||
|
-- Update player property
|
||||||
|
-- Global to allow overriding
|
||||||
|
|
||||||
|
function binoculars.update_player_property(player)
|
||||||
|
local new_zoom_fov = 0
|
||||||
|
|
||||||
|
if player:get_inventory():contains_item(
|
||||||
|
"main", "binoculars:binoculars") then
|
||||||
|
new_zoom_fov = 10
|
||||||
|
elseif minetest.is_creative_enabled(player:get_player_name()) then
|
||||||
|
new_zoom_fov = 15
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Only set property if necessary to avoid player mesh reload
|
||||||
|
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||||
|
player:set_properties({zoom_fov = new_zoom_fov})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Set player property 'on joinplayer'
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
binoculars.update_player_property(player)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
-- Cyclic update of player property
|
||||||
|
|
||||||
|
local function cyclic_update()
|
||||||
|
for _, player in ipairs(minetest.get_connected_players()) do
|
||||||
|
binoculars.update_player_property(player)
|
||||||
|
end
|
||||||
|
minetest.after(4.7, cyclic_update)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.after(4.7, cyclic_update)
|
||||||
|
|
||||||
|
|
||||||
|
-- Binoculars item
|
||||||
|
|
||||||
|
minetest.register_craftitem("binoculars:binoculars", {
|
||||||
|
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||||
|
inventory_image = "binoculars_binoculars.png",
|
||||||
|
stack_max = 1,
|
||||||
|
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
binoculars.update_player_property(user)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
-- Crafting
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "binoculars:binoculars",
|
||||||
|
recipe = {
|
||||||
|
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||||
|
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||||
|
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||||
|
}
|
||||||
|
})
|
59
mods/binoculars/license.txt
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
Copyright (C) 2017 paramat
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||||
|
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
|
Licenses of media (textures)
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
Copyright (C) 2017 paramat
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
|
||||||
|
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
|
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
|
that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
|
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
|
No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
|
|
||||||
|
Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
3
mods/binoculars/locale/binoculars.de.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Fernglas
|
||||||
|
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
3
mods/binoculars/locale/binoculars.es.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Prismáticos
|
||||||
|
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Jumelles
|
||||||
|
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
3
mods/binoculars/locale/binoculars.id.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Teropong
|
||||||
|
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
3
mods/binoculars/locale/binoculars.it.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binocolo
|
||||||
|
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
3
mods/binoculars/locale/binoculars.jbo.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=lo reldarvistci
|
||||||
|
Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno
|
3
mods/binoculars/locale/binoculars.ms.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binokular
|
||||||
|
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
3
mods/binoculars/locale/binoculars.pt_BR.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binóculos
|
||||||
|
Use with 'Zoom' key=Use com a tecla de 'Zoom'
|
3
mods/binoculars/locale/binoculars.ru.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Бинокль
|
||||||
|
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
3
mods/binoculars/locale/binoculars.se.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Kikare
|
||||||
|
Use with 'Zoom' key=Används med 'Zoom' knappen
|
3
mods/binoculars/locale/binoculars.sk.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Ďalekohľad
|
||||||
|
Use with 'Zoom' key=Použi s klávesou "Priblíž"
|
3
mods/binoculars/locale/binoculars.zh_CN.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=望远镜
|
||||||
|
Use with 'Zoom' key=与“缩放”键一起使用
|
3
mods/binoculars/locale/binoculars.zh_TW.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=望遠鏡
|
||||||
|
Use with 'Zoom' key=與“縮放”鍵一起使用
|
3
mods/binoculars/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=
|
||||||
|
Use with 'Zoom' key=
|
3
mods/binoculars/mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = binoculars
|
||||||
|
description = Minetest Game mod: binoculars
|
||||||
|
depends = default
|
BIN
mods/binoculars/textures/binoculars_binoculars.png
Normal file
After Width: | Height: | Size: 219 B |
@ -13,3 +13,19 @@ Textures: Zeg9 (CC BY-SA 3.0)
|
|||||||
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
||||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||||
modified by sofar (CC BY-SA 3.0)
|
modified by sofar (CC BY-SA 3.0)
|
||||||
|
|
||||||
|
Controls
|
||||||
|
--------
|
||||||
|
Right mouse button = Enter or exit boat when pointing at boat.
|
||||||
|
Forward = Speed up.
|
||||||
|
Slow down when moving backwards.
|
||||||
|
Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward
|
||||||
|
speed and remain at that speed without needing to hold the
|
||||||
|
forward key.
|
||||||
|
Backward = Slow down.
|
||||||
|
Speed up when moving backwards.
|
||||||
|
Disable cruise mode.
|
||||||
|
Left = Turn to the left.
|
||||||
|
Turn to the right when moving backwards.
|
||||||
|
Right = Turn to the right.
|
||||||
|
Turn to the left when moving backwards.
|
||||||
|
@ -1 +0,0 @@
|
|||||||
default
|
|
@ -1,3 +1,8 @@
|
|||||||
|
-- boats/init.lua
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("boats")
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
--
|
--
|
||||||
@ -8,15 +13,6 @@ local function is_water(pos)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_sign(i)
|
|
||||||
if i == 0 then
|
|
||||||
return 0
|
|
||||||
else
|
|
||||||
return i / math.abs(i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
local function get_velocity(v, yaw, y)
|
||||||
local x = -math.sin(yaw) * v
|
local x = -math.sin(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
local z = math.cos(yaw) * v
|
||||||
@ -33,18 +29,21 @@ end
|
|||||||
--
|
--
|
||||||
|
|
||||||
local boat = {
|
local boat = {
|
||||||
physical = true,
|
initial_properties = {
|
||||||
-- Warning: Do not change the position of the collisionbox top surface,
|
physical = true,
|
||||||
-- lowering it causes the boat to fall through the world if underwater
|
-- Warning: Do not change the position of the collisionbox top surface,
|
||||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
-- lowering it causes the boat to fall through the world if underwater
|
||||||
visual = "mesh",
|
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||||
mesh = "boats_boat.obj",
|
visual = "mesh",
|
||||||
textures = {"default_wood.png"},
|
mesh = "boats_boat.obj",
|
||||||
|
textures = {"default_wood.png"},
|
||||||
|
},
|
||||||
|
|
||||||
driver = nil,
|
driver = nil,
|
||||||
v = 0,
|
v = 0,
|
||||||
last_v = 0,
|
last_v = 0,
|
||||||
removed = false
|
removed = false,
|
||||||
|
auto = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -53,15 +52,16 @@ function boat.on_rightclick(self, clicker)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and name == self.driver then
|
||||||
self.driver = nil
|
self.driver = nil
|
||||||
|
self.auto = false
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
default.player_attached[name] = false
|
player_api.player_attached[name] = false
|
||||||
default.player_set_animation(clicker, "stand" , 30)
|
player_api.set_animation(clicker, "stand" , 30)
|
||||||
local pos = clicker:getpos()
|
local pos = clicker:get_pos()
|
||||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
clicker:setpos(pos)
|
clicker:set_pos(pos)
|
||||||
end)
|
end)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
local attach = clicker:get_attach()
|
local attach = clicker:get_attach()
|
||||||
@ -72,18 +72,25 @@ function boat.on_rightclick(self, clicker)
|
|||||||
end
|
end
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
end
|
end
|
||||||
self.driver = clicker
|
self.driver = name
|
||||||
clicker:set_attach(self.object, "",
|
clicker:set_attach(self.object, "",
|
||||||
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
default.player_attached[name] = true
|
player_api.player_attached[name] = true
|
||||||
minetest.after(0.2, function()
|
minetest.after(0.2, function()
|
||||||
default.player_set_animation(clicker, "sit" , 30)
|
player_api.set_animation(clicker, "sit" , 30)
|
||||||
end)
|
end)
|
||||||
clicker:set_look_horizontal(self.object:getyaw())
|
clicker:set_look_horizontal(self.object:get_yaw())
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- If driver leaves server while driving boat
|
||||||
|
function boat.on_detach_child(self, child)
|
||||||
|
self.driver = nil
|
||||||
|
self.auto = false
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function boat.on_activate(self, staticdata, dtime_s)
|
function boat.on_activate(self, staticdata, dtime_s)
|
||||||
self.object:set_armor_groups({immortal = 1})
|
self.object:set_armor_groups({immortal = 1})
|
||||||
if staticdata then
|
if staticdata then
|
||||||
@ -102,20 +109,22 @@ function boat.on_punch(self, puncher)
|
|||||||
if not puncher or not puncher:is_player() or self.removed then
|
if not puncher or not puncher:is_player() or self.removed then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if self.driver and puncher == self.driver then
|
|
||||||
|
local name = puncher:get_player_name()
|
||||||
|
if self.driver and name == self.driver then
|
||||||
self.driver = nil
|
self.driver = nil
|
||||||
puncher:set_detach()
|
puncher:set_detach()
|
||||||
default.player_attached[puncher:get_player_name()] = false
|
player_api.player_attached[name] = false
|
||||||
end
|
end
|
||||||
if not self.driver then
|
if not self.driver then
|
||||||
self.removed = true
|
self.removed = true
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not minetest.setting_getbool("creative_mode")
|
if not minetest.is_creative_enabled(name)
|
||||||
or not inv:contains_item("main", "boats:boat") then
|
or not inv:contains_item("main", "boats:boat") then
|
||||||
local leftover = inv:add_item("main", "boats:boat")
|
local leftover = inv:add_item("main", "boats:boat")
|
||||||
-- if no room in inventory add a replacement boat to the world
|
-- if no room in inventory add a replacement boat to the world
|
||||||
if not leftover:is_empty() then
|
if not leftover:is_empty() then
|
||||||
minetest.add_item(self.object:getpos(), leftover)
|
minetest.add_item(self.object:get_pos(), leftover)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- delay remove to ensure player is detached
|
-- delay remove to ensure player is detached
|
||||||
@ -127,46 +136,57 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function boat.on_step(self, dtime)
|
function boat.on_step(self, dtime)
|
||||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
||||||
if self.driver then
|
if self.driver then
|
||||||
local ctrl = self.driver:get_player_control()
|
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||||
local yaw = self.object:getyaw()
|
if driver_objref then
|
||||||
if ctrl.up then
|
local ctrl = driver_objref:get_player_control()
|
||||||
self.v = self.v + 0.1
|
if ctrl.up and ctrl.down then
|
||||||
elseif ctrl.down then
|
if not self.auto then
|
||||||
self.v = self.v - 0.1
|
self.auto = true
|
||||||
end
|
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||||
if ctrl.left then
|
end
|
||||||
if self.v < 0 then
|
elseif ctrl.down then
|
||||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
self.v = self.v - dtime * 2.0
|
||||||
else
|
if self.auto then
|
||||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
self.auto = false
|
||||||
|
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||||
|
end
|
||||||
|
elseif ctrl.up or self.auto then
|
||||||
|
self.v = self.v + dtime * 2.0
|
||||||
end
|
end
|
||||||
elseif ctrl.right then
|
if ctrl.left then
|
||||||
if self.v < 0 then
|
if self.v < -0.001 then
|
||||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||||
else
|
else
|
||||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||||
|
end
|
||||||
|
elseif ctrl.right then
|
||||||
|
if self.v < -0.001 then
|
||||||
|
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||||
|
else
|
||||||
|
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local velo = self.object:getvelocity()
|
local velo = self.object:get_velocity()
|
||||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
if not self.driver and
|
||||||
self.object:setpos(self.object:getpos())
|
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
|
self.object:set_pos(self.object:get_pos())
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local s = get_sign(self.v)
|
-- We need to preserve velocity sign to properly apply drag force
|
||||||
self.v = self.v - 0.02 * s
|
-- while moving backward
|
||||||
if s ~= get_sign(self.v) then
|
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
||||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
-- If drag is larger than velocity, then stop horizontal movement
|
||||||
|
if math.abs(self.v) <= math.abs(drag) then
|
||||||
self.v = 0
|
self.v = 0
|
||||||
return
|
else
|
||||||
end
|
self.v = self.v - drag
|
||||||
if math.abs(self.v) > 5 then
|
|
||||||
self.v = 5 * get_sign(self.v)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local p = self.object:getpos()
|
local p = self.object:get_pos()
|
||||||
p.y = p.y - 0.5
|
p.y = p.y - 0.5
|
||||||
local new_velo
|
local new_velo
|
||||||
local new_acce = {x = 0, y = 0, z = 0}
|
local new_acce = {x = 0, y = 0, z = 0}
|
||||||
@ -178,13 +198,13 @@ function boat.on_step(self, dtime)
|
|||||||
else
|
else
|
||||||
new_acce = {x = 0, y = -9.8, z = 0}
|
new_acce = {x = 0, y = -9.8, z = 0}
|
||||||
end
|
end
|
||||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||||
self.object:getvelocity().y)
|
self.object:get_velocity().y)
|
||||||
self.object:setpos(self.object:getpos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
else
|
else
|
||||||
p.y = p.y + 1
|
p.y = p.y + 1
|
||||||
if is_water(p) then
|
if is_water(p) then
|
||||||
local y = self.object:getvelocity().y
|
local y = self.object:get_velocity().y
|
||||||
if y >= 5 then
|
if y >= 5 then
|
||||||
y = 5
|
y = 5
|
||||||
elseif y < 0 then
|
elseif y < 0 then
|
||||||
@ -192,24 +212,24 @@ function boat.on_step(self, dtime)
|
|||||||
else
|
else
|
||||||
new_acce = {x = 0, y = 5, z = 0}
|
new_acce = {x = 0, y = 5, z = 0}
|
||||||
end
|
end
|
||||||
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
|
||||||
self.object:setpos(self.object:getpos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
else
|
else
|
||||||
new_acce = {x = 0, y = 0, z = 0}
|
new_acce = {x = 0, y = 0, z = 0}
|
||||||
if math.abs(self.object:getvelocity().y) < 1 then
|
if math.abs(self.object:get_velocity().y) < 1 then
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = math.floor(pos.y) + 0.5
|
pos.y = math.floor(pos.y) + 0.5
|
||||||
self.object:setpos(pos)
|
self.object:set_pos(pos)
|
||||||
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
|
||||||
else
|
else
|
||||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||||
self.object:getvelocity().y)
|
self.object:get_velocity().y)
|
||||||
self.object:setpos(self.object:getpos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.object:setvelocity(new_velo)
|
self.object:set_velocity(new_velo)
|
||||||
self.object:setacceleration(new_acce)
|
self.object:set_acceleration(new_acce)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -217,7 +237,7 @@ minetest.register_entity("boats:boat", boat)
|
|||||||
|
|
||||||
|
|
||||||
minetest.register_craftitem("boats:boat", {
|
minetest.register_craftitem("boats:boat", {
|
||||||
description = "Boat",
|
description = S("Boat"),
|
||||||
inventory_image = "boats_inventory.png",
|
inventory_image = "boats_inventory.png",
|
||||||
wield_image = "boats_wield.png",
|
wield_image = "boats_wield.png",
|
||||||
wield_scale = {x = 2, y = 2, z = 1},
|
wield_scale = {x = 2, y = 2, z = 1},
|
||||||
@ -225,6 +245,16 @@ minetest.register_craftitem("boats:boat", {
|
|||||||
groups = {flammable = 2},
|
groups = {flammable = 2},
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local udef = minetest.registered_nodes[node.name]
|
||||||
|
if udef and udef.on_rightclick and
|
||||||
|
not (placer and placer:is_player() and
|
||||||
|
placer:get_player_control().sneak) then
|
||||||
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack
|
||||||
|
end
|
||||||
|
|
||||||
if pointed_thing.type ~= "node" then
|
if pointed_thing.type ~= "node" then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
@ -234,8 +264,11 @@ minetest.register_craftitem("boats:boat", {
|
|||||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||||
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||||
if boat then
|
if boat then
|
||||||
boat:setyaw(placer:get_look_horizontal())
|
if placer then
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
boat:set_yaw(placer:get_look_horizontal())
|
||||||
|
end
|
||||||
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
|
if not minetest.is_creative_enabled(player_name) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
4
mods/boats/locale/boats.de.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Schneller Bootsmodus an
|
||||||
|
Boat cruise mode off=Schneller Bootsmodus aus
|
||||||
|
Boat=Boot
|
4
mods/boats/locale/boats.es.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modo crucero en bote activado
|
||||||
|
Boat cruise mode off=Modo crucero en bote desactivado
|
||||||
|
Boat=Bote
|
4
mods/boats/locale/boats.fr.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Bateau mode rapide activé
|
||||||
|
Boat cruise mode off=Bateau mode rapide désactivé
|
||||||
|
Boat=Bateau
|
4
mods/boats/locale/boats.id.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Mode perahu jelajah nyala
|
||||||
|
Boat cruise mode off=Mode perahu jelajah mati
|
||||||
|
Boat=Perahu
|
4
mods/boats/locale/boats.it.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||||
|
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||||
|
Boat=Barca
|
4
mods/boats/locale/boats.jbo.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=.i lo bloti cu zmiku le ka klama
|
||||||
|
Boat cruise mode off=.i lo bloti cu macnu le ka klama
|
||||||
|
Boat=lo bloti
|
4
mods/boats/locale/boats.ms.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||||
|
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||||
|
Boat=Bot
|
4
mods/boats/locale/boats.pt_BR.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Modo de cruseiro do barco ligado
|
||||||
|
Boat cruise mode off=Modo de cruseiro do barco desligado
|
||||||
|
Boat=Barco
|
4
mods/boats/locale/boats.ru.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Режим путешествия на лодке включен
|
||||||
|
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||||
|
Boat=Лодка
|
4
mods/boats/locale/boats.se.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Båtkryssningsläge på
|
||||||
|
Boat cruise mode off=Båtkryssningsläge av
|
||||||
|
Boat=Båt
|
4
mods/boats/locale/boats.sk.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=Cestovný režim loďky zapnutý
|
||||||
|
Boat cruise mode off=Cestovný režim loďky vypnutý
|
||||||
|
Boat=Loďka
|
4
mods/boats/locale/boats.zh_CN.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=巡航模式开启
|
||||||
|
Boat cruise mode off=巡航模式关闭
|
||||||
|
Boat=船
|
4
mods/boats/locale/boats.zh_TW.tr
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=巡航模式開啟
|
||||||
|
Boat cruise mode off=巡航模式關閉
|
||||||
|
Boat=船
|
4
mods/boats/locale/template.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# textdomain: boats
|
||||||
|
Boat cruise mode on=
|
||||||
|
Boat cruise mode off=
|
||||||
|
Boat=
|
3
mods/boats/mod.conf
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
name = boats
|
||||||
|
description = Minetest Game mod: boats
|
||||||
|
depends = default, player_api
|
@ -1 +0,0 @@
|
|||||||
default
|
|
@ -1,6 +1,13 @@
|
|||||||
|
-- bones/init.lua
|
||||||
|
|
||||||
-- Minetest 0.4 mod: bones
|
-- Minetest 0.4 mod: bones
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("bones")
|
||||||
|
|
||||||
|
bones = {}
|
||||||
|
|
||||||
local function is_owner(pos, name)
|
local function is_owner(pos, name)
|
||||||
local owner = minetest.get_meta(pos):get_string("owner")
|
local owner = minetest.get_meta(pos):get_string("owner")
|
||||||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||||
@ -11,9 +18,6 @@ end
|
|||||||
|
|
||||||
local bones_formspec =
|
local bones_formspec =
|
||||||
"size[8,9]" ..
|
"size[8,9]" ..
|
||||||
default.gui_bg ..
|
|
||||||
default.gui_bg_img ..
|
|
||||||
default.gui_slots ..
|
|
||||||
"list[current_name;main;0,0.3;8,4;]" ..
|
"list[current_name;main;0,0.3;8,4;]" ..
|
||||||
"list[current_player;main;0,4.85;8,1;]" ..
|
"list[current_player;main;0,4.85;8,1;]" ..
|
||||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||||
@ -21,11 +25,11 @@ local bones_formspec =
|
|||||||
"listring[current_player;main]" ..
|
"listring[current_player;main]" ..
|
||||||
default.get_hotbar_bg(0,4.85)
|
default.get_hotbar_bg(0,4.85)
|
||||||
|
|
||||||
local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200
|
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||||
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4
|
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||||
|
|
||||||
minetest.register_node("bones:bones", {
|
minetest.register_node("bones:bones", {
|
||||||
description = "Bones",
|
description = S("Bones"),
|
||||||
tiles = {
|
tiles = {
|
||||||
"bones_top.png^[transform2",
|
"bones_top.png^[transform2",
|
||||||
"bones_bottom.png",
|
"bones_bottom.png",
|
||||||
@ -68,6 +72,12 @@ minetest.register_node("bones:bones", {
|
|||||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
if meta:get_inventory():is_empty("main") then
|
if meta:get_inventory():is_empty("main") then
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
if inv:room_for_item("main", {name = "bones:bones"}) then
|
||||||
|
inv:add_item("main", {name = "bones:bones"})
|
||||||
|
else
|
||||||
|
minetest.add_item(pos, "bones:bones")
|
||||||
|
end
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@ -111,7 +121,7 @@ minetest.register_node("bones:bones", {
|
|||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local time = meta:get_int("time") + elapsed
|
local time = meta:get_int("time") + elapsed
|
||||||
if time >= share_bones_time then
|
if time >= share_bones_time then
|
||||||
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
|
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||||
meta:set_string("owner", "")
|
meta:set_string("owner", "")
|
||||||
else
|
else
|
||||||
meta:set_int("time", time)
|
meta:set_int("time", time)
|
||||||
@ -131,8 +141,18 @@ local function may_replace(pos, player)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- allow replacing air and liquids
|
-- allow replacing air
|
||||||
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
if node_name == "air" then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- don't replace nodes inside protections
|
||||||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
-- allow replacing liquids
|
||||||
|
if node_definition.liquidtype ~= "none" then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -144,14 +164,13 @@ local function may_replace(pos, player)
|
|||||||
|
|
||||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||||
-- exception are of course any protected buildable_to
|
return node_definition.buildable_to
|
||||||
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local drop = function(pos, itemstack)
|
local drop = function(pos, itemstack)
|
||||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||||
if obj then
|
if obj then
|
||||||
obj:setvelocity({
|
obj:set_velocity({
|
||||||
x = math.random(-10, 10) / 9,
|
x = math.random(-10, 10) / 9,
|
||||||
y = 5,
|
y = 5,
|
||||||
z = math.random(-10, 10) / 9,
|
z = math.random(-10, 10) / 9,
|
||||||
@ -159,27 +178,49 @@ local drop = function(pos, itemstack)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
local player_inventory_lists = { "main", "craft" }
|
||||||
|
bones.player_inventory_lists = player_inventory_lists
|
||||||
|
|
||||||
local bones_mode = minetest.setting_get("bones_mode") or "bones"
|
local function is_all_empty(player_inv)
|
||||||
|
for _, list_name in ipairs(player_inventory_lists) do
|
||||||
|
if not player_inv:is_empty(list_name) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
||||||
bones_mode = "bones"
|
bones_mode = "bones"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
|
||||||
|
local player_name = player:get_player_name()
|
||||||
|
local pos = vector.round(player:get_pos())
|
||||||
|
local pos_string = minetest.pos_to_string(pos)
|
||||||
|
|
||||||
-- return if keep inventory set or in creative mode
|
-- return if keep inventory set or in creative mode
|
||||||
if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then
|
if bones_mode == "keep" or minetest.is_creative_enabled(player_name) then
|
||||||
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
|
". No bones placed")
|
||||||
|
if bones_position_message then
|
||||||
|
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_inv = player:get_inventory()
|
local player_inv = player:get_inventory()
|
||||||
if player_inv:is_empty("main") and
|
if is_all_empty(player_inv) then
|
||||||
player_inv:is_empty("craft") then
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
|
". No bones placed")
|
||||||
|
if bones_position_message then
|
||||||
|
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = vector.round(player:getpos())
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
|
|
||||||
-- check if it's possible to place bones, if not find space near player
|
-- check if it's possible to place bones, if not find space near player
|
||||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||||
@ -191,49 +232,51 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if bones_mode == "drop" then
|
if bones_mode == "drop" then
|
||||||
|
for _, list_name in ipairs(player_inventory_lists) do
|
||||||
-- drop inventory items
|
for i = 1, player_inv:get_size(list_name) do
|
||||||
for i = 1, player_inv:get_size("main") do
|
drop(pos, player_inv:get_stack(list_name, i))
|
||||||
drop(pos, player_inv:get_stack("main", i))
|
end
|
||||||
|
player_inv:set_list(list_name, {})
|
||||||
end
|
end
|
||||||
player_inv:set_list("main", {})
|
|
||||||
|
|
||||||
-- drop crafting grid items
|
|
||||||
for i = 1, player_inv:get_size("craft") do
|
|
||||||
drop(pos, player_inv:get_stack("craft", i))
|
|
||||||
end
|
|
||||||
player_inv:set_list("craft", {})
|
|
||||||
|
|
||||||
drop(pos, ItemStack("bones:bones"))
|
drop(pos, ItemStack("bones:bones"))
|
||||||
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
|
". Inventory dropped")
|
||||||
|
if bones_position_message then
|
||||||
|
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||||
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
||||||
|
|
||||||
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
|
". Bones placed")
|
||||||
|
if bones_position_message then
|
||||||
|
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||||
|
end
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
inv:set_size("main", 8 * 4)
|
inv:set_size("main", 8 * 4)
|
||||||
inv:set_list("main", player_inv:get_list("main"))
|
|
||||||
|
|
||||||
for i = 1, player_inv:get_size("craft") do
|
for _, list_name in ipairs(player_inventory_lists) do
|
||||||
local stack = player_inv:get_stack("craft", i)
|
for i = 1, player_inv:get_size(list_name) do
|
||||||
if inv:room_for_item("main", stack) then
|
local stack = player_inv:get_stack(list_name, i)
|
||||||
inv:add_item("main", stack)
|
if inv:room_for_item("main", stack) then
|
||||||
else
|
inv:add_item("main", stack)
|
||||||
--drop if no space left
|
else -- no space left
|
||||||
drop(pos, stack)
|
drop(pos, stack)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
player_inv:set_list(list_name, {})
|
||||||
end
|
end
|
||||||
|
|
||||||
player_inv:set_list("main", {})
|
|
||||||
player_inv:set_list("craft", {})
|
|
||||||
|
|
||||||
meta:set_string("formspec", bones_formspec)
|
meta:set_string("formspec", bones_formspec)
|
||||||
meta:set_string("owner", player_name)
|
meta:set_string("owner", player_name)
|
||||||
|
|
||||||
if share_bones_time ~= 0 then
|
if share_bones_time ~= 0 then
|
||||||
meta:set_string("infotext", player_name .. "'s fresh bones")
|
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||||
|
|
||||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||||
meta:set_int("time", 0)
|
meta:set_int("time", 0)
|
||||||
@ -243,6 +286,6 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
|
|
||||||
minetest.get_node_timer(pos):start(10)
|
minetest.get_node_timer(pos):start(10)
|
||||||
else
|
else
|
||||||
meta:set_string("infotext", player_name.."'s bones")
|
meta:set_string("infotext", S("@1's bones", player_name))
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
8
mods/bones/locale/bones.de.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Knochen
|
||||||
|
@1's old bones=Alte Knochen von @1
|
||||||
|
@1 died at @2.=@1 starb bei @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||||
|
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||||
|
@1's fresh bones=Frische Knochen von @1
|
||||||
|
@1's bones=Knochen von @1
|
8
mods/bones/locale/bones.es.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Huesos
|
||||||
|
@1's old bones=Huesos antiguos de @1
|
||||||
|
@1 died at @2.=@1 murió en @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||||
|
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||||
|
@1's fresh bones=Huesos recientes de @1
|
||||||
|
@1's bones=Huesos de @1
|
8
mods/bones/locale/bones.fr.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Os
|
||||||
|
@1's old bones=Vieux os de @1
|
||||||
|
@1 died at @2.=@1 est mort à @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||||
|
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||||
|
@1's fresh bones=Os frais de @1
|
||||||
|
@1's bones=Os de @1
|
8
mods/bones/locale/bones.id.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Tulang
|
||||||
|
@1's old bones=Tulang lama @1
|
||||||
|
@1 died at @2.=@1 mati di @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
|
||||||
|
@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
|
||||||
|
@1's fresh bones=Tulang segar @1
|
||||||
|
@1's bones=Tulang @1
|
8
mods/bones/locale/bones.it.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ossa
|
||||||
|
@1's old bones=Ossa vecchie di @1
|
||||||
|
@1 died at @2.=@1 è morto alla posizione @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||||
|
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||||
|
@1's fresh bones=Ossa fresche di @1
|
||||||
|
@1's bones=Ossa di @1
|
8
mods/bones/locale/bones.jbo.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=lo bongu gunma
|
||||||
|
@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||||
|
@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos.
|
||||||
|
@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly.
|
||||||
|
@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji
|
||||||
|
@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||||
|
@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i
|
8
mods/bones/locale/bones.ms.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Tulang
|
||||||
|
@1's old bones=Tulang lama @1
|
||||||
|
@1 died at @2.=@1 mati di @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||||
|
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||||
|
@1's fresh bones=Tulang segar @1
|
||||||
|
@1's bones=Tulang @1
|
8
mods/bones/locale/bones.pt_BR.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ossos
|
||||||
|
@1's old bones=Ossos antigos de @1
|
||||||
|
@1 died at @2.=@1 morreu em @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 morreu em @2, e seu inventário foi derrubado.
|
||||||
|
@1 died at @2, and bones were placed.=@1 morreu em @2, e os ossos foram colocados.
|
||||||
|
@1's fresh bones=Ossos recentes de @1
|
||||||
|
@1's bones=Ossos de @1
|
8
mods/bones/locale/bones.ru.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Кости
|
||||||
|
@1's old bones=Старые кости @1
|
||||||
|
@1 died at @2.=@1 умер в @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||||
|
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||||
|
@1's fresh bones=новые кости @1
|
||||||
|
@1's bones=кости @1
|
8
mods/bones/locale/bones.se.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ben
|
||||||
|
@1's old bones=@1s Gamla ben
|
||||||
|
@1 died at @2.=@1 dog på @a.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||||
|
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||||
|
@1's fresh bones=@1s färska ben
|
||||||
|
@1's bones=@1s ben
|
8
mods/bones/locale/bones.sk.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Kosti
|
||||||
|
@1's old bones=Staré kosti hráča @1
|
||||||
|
@1 died at @2.=@1 zomrel na pozícií @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár.
|
||||||
|
@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti.
|
||||||
|
@1's fresh bones=Čerstvé kosti hráča @1
|
||||||
|
@1's bones=Kosti hráča @1
|
8
mods/bones/locale/bones.zh_CN.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=骨骸
|
||||||
|
@1's old bones=@1的旧骨骸
|
||||||
|
@1 died at @2.=@1在@2死亡。
|
||||||
|
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||||
|
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||||
|
@1's fresh bones=@1的新鲜骨骸
|
||||||
|
@1's bones=@1的骨骸
|