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mirror of https://github.com/Uberi/Minetest-WorldEdit.git synced 2025-06-28 14:16:18 +02:00
Commit Graph

56 Commits

Author SHA1 Message Date
2e41f0076d Mark the region with an entity cube. 2013-12-24 14:07:42 -05:00
674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. 2013-12-20 18:41:13 -05:00
36424e3dec Improve worldedit.spiral and the WorldEdit GUI, 2013-12-16 18:55:56 -05:00
0797c47afb Fix worldedit.hollow_cylinder. 2013-12-15 16:33:31 -05:00
ac7430e02f Version information is now available via the API. 2013-12-10 01:47:32 -05:00
b3ba6f2433 Revert "Change compatibility notices." because we have 0.4.8 now
This reverts commit d5ec1bcefc.
2013-11-24 14:18:04 +01:00
d5ec1bcefc Change compatibility notices. 2013-10-01 16:57:55 -04:00
203c3da2af Add //about. 2013-08-28 20:28:49 -04:00
272541c9da Changes to support the latest schematic probability specification. 2013-08-16 16:57:35 -04:00
03327a767d Add version checker since so many people are confused about which version to use. 2013-08-06 16:28:05 -04:00
8bd5db51b2 Final changes and version number bump. 2013-08-01 23:53:38 -04:00
040282bbe6 New module loader properly halts when load-time error occurs in module. 2013-07-31 22:15:52 -04:00
b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. 2013-07-31 22:15:08 -04:00
3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. 2013-07-31 00:02:37 -04:00
49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. 2013-07-29 12:43:24 -04:00
c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. 2013-07-28 18:15:46 -04:00
b252df2166 Slight optimizations, and make //pyramid work properly again. 2013-07-28 17:08:12 -04:00
faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. 2013-07-27 21:34:42 -04:00
8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. 2013-07-21 16:54:25 -04:00
ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. 2013-07-12 14:22:30 -04:00
b6bc841c39 Fix volume of spheres, domes, and their hollow variants. 2013-06-24 18:22:01 -04:00
9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. 2013-06-23 12:46:59 -04:00
1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. 2013-06-22 23:08:51 -04:00
58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. 2013-06-22 23:05:34 -04:00
7070f81c59 Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more. 2013-06-22 20:59:23 -04:00
d4187866db Add //scale <factor> command (suggested by Jordach), fix transposition description in docs. 2013-06-18 15:05:49 -04:00
0664cde287 Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). 2013-05-30 20:38:56 -04:00
f952ee4740 Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight. 2013-05-30 19:13:21 -04:00
d7ae19b7b8 Fix the //move command (WorldEdit API is unaffected). 2013-05-18 19:00:12 -04:00
18bc4e6815 Fix deserialization for real this time. 2013-04-29 19:52:00 -04:00
98c5bc5c5f Fix loading of schematics containing chests that had empty slots. 2013-04-28 19:01:24 -04:00
5e5c1dc6c3 Add Block Queue 2013-04-28 19:08:09 +02:00
71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. 2013-04-27 18:28:20 -04:00
f5145d6ba1 Horrible, vile, disgusting hack. But it works. 2013-04-20 20:28:21 -04:00
0317deb101 Metadata fix for serialization. 2013-03-27 18:07:52 -04:00
65c218c3e2 Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included. 2013-03-20 17:31:00 -04:00
d1828affff Oops, forgot to load the compatibility module. 2013-03-20 17:18:21 -04:00
9209d81d20 //metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. 2013-03-20 17:12:48 -04:00
7eb102181b Fixed bug where unmodified axis used pos1 coords instead of pos2 coords. 2013-02-17 14:11:55 -05:00
7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. 2013-01-12 18:29:57 -05:00
e2f1c4ef17 Add //homogenize, //lua, and //luatransform commands, as well as their documentation. 2013-01-12 18:20:41 -05:00
c27ab877f1 New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle. 2013-01-12 16:46:40 -05:00
7cb2df24b8 Change all references of //dig to //fixlight, document the changes, fix a small typo. 2013-01-12 16:02:23 -05:00
0003770ffb Fix my Code again (I've use Python too much) 2013-01-12 08:19:24 +01:00
9f35891996 Fix Code again 2013-01-12 08:17:14 +01:00
6f3127f32e Fix Code 2013-01-12 08:14:20 +01:00
5f1fb56b8b Rename //dig to //fixlight 2013-01-12 08:10:19 +01:00
89e18d6108 Only dig air Nodes 2013-01-12 07:59:41 +01:00
e5331d39ae Many thanks to Smitje for providing a working example of roations.
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
f087c3ef71 Fix the missing command //suppress <node>. 2012-11-27 19:29:10 -05:00