2e41f0076d
Mark the region with an entity cube.
2013-12-24 14:07:42 -05:00
674d6473e4
Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
2013-12-20 18:41:13 -05:00
36424e3dec
Improve worldedit.spiral and the WorldEdit GUI,
2013-12-16 18:55:56 -05:00
0797c47afb
Fix worldedit.hollow_cylinder.
2013-12-15 16:33:31 -05:00
ac7430e02f
Version information is now available via the API.
2013-12-10 01:47:32 -05:00
b3ba6f2433
Revert "Change compatibility notices." because we have 0.4.8 now
...
This reverts commit d5ec1bcefc
.
2013-11-24 14:18:04 +01:00
d5ec1bcefc
Change compatibility notices.
2013-10-01 16:57:55 -04:00
203c3da2af
Add //about.
2013-08-28 20:28:49 -04:00
272541c9da
Changes to support the latest schematic probability specification.
2013-08-16 16:57:35 -04:00
03327a767d
Add version checker since so many people are confused about which version to use.
2013-08-06 16:28:05 -04:00
8bd5db51b2
Final changes and version number bump.
2013-08-01 23:53:38 -04:00
040282bbe6
New module loader properly halts when load-time error occurs in module.
2013-07-31 22:15:52 -04:00
b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-31 00:02:37 -04:00
49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
2013-07-28 18:15:46 -04:00
b252df2166
Slight optimizations, and make //pyramid work properly again.
2013-07-28 17:08:12 -04:00
faa4a7b065
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
2013-07-27 21:34:42 -04:00
8ebf9d3c2a
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
2013-07-21 16:54:25 -04:00
ac5e801834
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
2013-07-12 14:22:30 -04:00
b6bc841c39
Fix volume of spheres, domes, and their hollow variants.
2013-06-24 18:22:01 -04:00
9db6192eba
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
2013-06-23 12:46:59 -04:00
1e5f623cbb
Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
2013-06-22 23:08:51 -04:00
58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
2013-06-22 23:05:34 -04:00
7070f81c59
Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more.
2013-06-22 20:59:23 -04:00
d4187866db
Add //scale <factor>
command (suggested by Jordach), fix transposition description in docs.
2013-06-18 15:05:49 -04:00
0664cde287
Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
2013-05-30 20:38:56 -04:00
f952ee4740
Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight.
2013-05-30 19:13:21 -04:00
d7ae19b7b8
Fix the //move command (WorldEdit API is unaffected).
2013-05-18 19:00:12 -04:00
18bc4e6815
Fix deserialization for real this time.
2013-04-29 19:52:00 -04:00
98c5bc5c5f
Fix loading of schematics containing chests that had empty slots.
2013-04-28 19:01:24 -04:00
5e5c1dc6c3
Add Block Queue
2013-04-28 19:08:09 +02:00
71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27 18:28:20 -04:00
f5145d6ba1
Horrible, vile, disgusting hack. But it works.
2013-04-20 20:28:21 -04:00
0317deb101
Metadata fix for serialization.
2013-03-27 18:07:52 -04:00
65c218c3e2
Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included.
2013-03-20 17:31:00 -04:00
d1828affff
Oops, forgot to load the compatibility module.
2013-03-20 17:18:21 -04:00
9209d81d20
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-03-20 17:12:48 -04:00
7eb102181b
Fixed bug where unmodified axis used pos1 coords instead of pos2 coords.
2013-02-17 14:11:55 -05:00
7cf84045d4
Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it.
2013-01-12 18:29:57 -05:00
e2f1c4ef17
Add //homogenize, //lua, and //luatransform commands, as well as their documentation.
2013-01-12 18:20:41 -05:00
c27ab877f1
New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle.
2013-01-12 16:46:40 -05:00
7cb2df24b8
Change all references of //dig to //fixlight, document the changes, fix a small typo.
2013-01-12 16:02:23 -05:00
0003770ffb
Fix my Code again (I've use Python too much)
2013-01-12 08:19:24 +01:00
9f35891996
Fix Code again
2013-01-12 08:17:14 +01:00
6f3127f32e
Fix Code
2013-01-12 08:14:20 +01:00
5f1fb56b8b
Rename //dig to //fixlight
2013-01-12 08:10:19 +01:00
89e18d6108
Only dig air Nodes
2013-01-12 07:59:41 +01:00
e5331d39ae
Many thanks to Smitje for providing a working example of roations.
...
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
f087c3ef71
Fix the missing command //suppress <node>.
2012-11-27 19:29:10 -05:00