ShadowNinja
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f8d3614a32
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Make /lua and /luatransform administrator-only
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2014-01-21 11:14:24 -05:00 |
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Uberi
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86d35e97bf
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Fix for player signing off before WorldEdit GUI has finished loading.
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2014-01-19 00:12:34 -05:00 |
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Anthony
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277b57a82a
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Merge pull request #28 from cheapie/master
Added compatibility with my version of creative_inventory.
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2014-01-02 21:58:30 -08:00 |
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Carter Kolwey
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d2635544c6
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Added compatibility with my version of creative_inventory.
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2014-01-02 22:17:25 -06:00 |
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Uberi
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2ac049c823
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Oops, broke the back button with that last commit.
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2014-01-02 18:17:28 -05:00 |
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Uberi
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d73b93d8dd
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Fix the creative inventory being borked if neither Unified Inventory or Inventory++ is installed (thanks cheapie!).
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2014-01-02 18:03:52 -05:00 |
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Uberi
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8c0b61194c
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The WorldEdit GUI now has no hard dependencies.
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2013-12-30 14:27:47 -05:00 |
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Uberi
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2e41f0076d
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Mark the region with an entity cube.
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2013-12-24 14:07:42 -05:00 |
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Uberi
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2fcea5a3c0
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Add a screenshot to the README.
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2013-12-22 13:51:50 -05:00 |
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Uberi
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df6ab06e74
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Update worldedit_gui to work with latest unified_inventory (thanks LazyJ!).
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2013-12-22 13:48:56 -05:00 |
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Anthony
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4e78ced693
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Merge pull request #26 from kaeza/wut
Fix crashes in GUI button.
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2013-12-22 09:52:17 -08:00 |
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kaeza
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ad299cacc5
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Fix crashes in GUI button.
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2013-12-21 03:06:32 -02:00 |
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Uberi
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06cb2934b1
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Full unified_inventory and inventory_plus support!
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2013-12-20 19:50:13 -05:00 |
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Uberi
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c48cf3c051
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All commands in WorldEdit are now accessible through WorldEdit GUI, except the MT Schematics stuff.
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2013-12-20 18:42:47 -05:00 |
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Uberi
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674d6473e4
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Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
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2013-12-20 18:41:13 -05:00 |
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Uberi
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3767ea84d2
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Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog.
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2013-12-18 15:56:50 -05:00 |
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Uberi
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36424e3dec
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Improve worldedit.spiral and the WorldEdit GUI,
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2013-12-16 18:55:56 -05:00 |
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Uberi
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3cffae4948
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Implement copy/move in the WorldEdit GUI.
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2013-12-15 16:56:37 -05:00 |
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Uberi
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a4881225a4
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Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog.
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2013-12-15 16:33:39 -05:00 |
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Uberi
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0797c47afb
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Fix worldedit.hollow_cylinder.
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2013-12-15 16:33:31 -05:00 |
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Uberi
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89d4548595
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More improvements to worldedit_gui
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2013-12-12 16:28:00 -05:00 |
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Uberi
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6c03ab9c4a
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Refine GUI.
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2013-12-12 15:34:05 -05:00 |
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Uberi
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dbc2348014
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Better installation instructions.
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2013-12-11 15:58:58 -05:00 |
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Uberi
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3fa9dfd19c
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Improve worldedit_gui.
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2013-12-10 17:07:10 -05:00 |
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Uberi
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d4b39cba9b
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WorldEdit GUI is now live! Currently under construction.
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2013-12-10 01:58:53 -05:00 |
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Uberi
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ac7430e02f
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Version information is now available via the API.
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2013-12-10 01:47:32 -05:00 |
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Sfan5
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b3ba6f2433
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Revert "Change compatibility notices." because we have 0.4.8 now
This reverts commit d5ec1bcefc .
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2013-11-24 14:18:04 +01:00 |
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Uberi
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d5ec1bcefc
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Change compatibility notices.
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2013-10-01 16:57:55 -04:00 |
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Uberi
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203c3da2af
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Add //about.
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2013-08-28 20:28:49 -04:00 |
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Uberi
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272541c9da
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Changes to support the latest schematic probability specification.
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2013-08-16 16:57:35 -04:00 |
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Uberi
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9ab52df56a
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Add worldedit_limited.
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2013-08-16 16:56:38 -04:00 |
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Anthony Zhang
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4c43bf3600
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Add initial code for worldedit_infinity.
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2013-08-06 16:29:00 -04:00 |
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Anthony Zhang
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03327a767d
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Add version checker since so many people are confused about which version to use.
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2013-08-06 16:28:05 -04:00 |
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Anthony Zhang
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8bd5db51b2
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Final changes and version number bump.
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2013-08-01 23:53:38 -04:00 |
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Anthony Zhang
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416ffb3709
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Fix //pyramid examples.
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2013-07-31 22:29:01 -04:00 |
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Anthony Zhang
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040282bbe6
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New module loader properly halts when load-time error occurs in module.
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2013-07-31 22:15:52 -04:00 |
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Anthony Zhang
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b0bf52e9b6
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Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
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2013-07-31 22:15:08 -04:00 |
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Anthony Zhang
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3c51ec8c4a
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//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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2013-07-31 00:02:37 -04:00 |
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Anthony Zhang
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49b683f27f
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Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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2013-07-29 12:43:24 -04:00 |
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Anthony Zhang
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c1f3cfc1e4
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Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
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2013-07-28 18:15:46 -04:00 |
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Anthony Zhang
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b252df2166
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Slight optimizations, and make //pyramid work properly again.
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2013-07-28 17:08:12 -04:00 |
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Anthony Zhang
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7e1be63344
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Add //fixedpos command and document it.
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2013-07-28 17:07:47 -04:00 |
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Anthony Zhang
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faa4a7b065
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More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
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2013-07-27 21:34:42 -04:00 |
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Anthony Zhang
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8b9054a1cc
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Add tutorial for new users, and a note about compatibility.
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2013-07-25 16:09:00 -04:00 |
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Anthony Zhang
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dfcf02bbc2
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Add a few notes on air.
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2013-07-22 11:04:03 -04:00 |
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Anthony Zhang
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0fddd17f23
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Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
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2013-07-21 17:16:29 -04:00 |
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Anthony Zhang
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e550604747
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Add a section about the different types of schematics.
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2013-07-21 17:15:04 -04:00 |
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Anthony Zhang
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8ebf9d3c2a
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Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
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2013-07-21 16:54:25 -04:00 |
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Anthony Zhang
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ac5e801834
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Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
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2013-07-12 14:22:30 -04:00 |
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Anthony Zhang
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b6bc841c39
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Fix volume of spheres, domes, and their hollow variants.
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2013-06-24 18:22:01 -04:00 |
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