commit 0a61781b99
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 14:50:07 2022 -0600
add an additional check to ensure old timers don't cause inappropriate growth
commit 1d7b6010c3
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 13:21:29 2022 -0600
stop timers when seeds are picked up
commit c8fa25ccd7
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 13:05:24 2022 -0600
fix replacements for dwarven syrup taffy recipe
commit 4de45bb6d7
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 11:09:48 2022 -0600
account for some additional mod dependencies
commit 83ea06bbaa
Author: FaceDeer <derksenmobile@gmail.com>
Date: Mon Aug 1 11:09:14 2022 -0600
update cooking recipes to be more specific.
commit 302da3ec51
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 29 17:12:59 2022 -0600
add location logging for debugging purposes
commit 11667e184e
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sun Jul 24 16:54:21 2022 -0600
add checks for submods being present
the df_trees and df_farming checks are likely redundant, but if primordial layers are disabled someone might not have df_primordial_items installed.
commit 5906308d87
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sun Jul 24 16:49:23 2022 -0600
add config settings for biome restrictions, vastly reduce copy and paste in code
commit e52820c282
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sat Jul 23 20:45:26 2022 -0600
add initial stab at growing conditions - biome restrictions for trees
commit 7b99556df9
Author: FaceDeer <derksenmobile@gmail.com>
Date: Sat Jul 23 12:08:41 2022 -0600
adding biome API. Not yet tested.
commit bf82b3b3fe
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 22 21:22:37 2022 -0600
added stubs for growth permission for farming plants
commit 46765df3ef
Author: FaceDeer <derksenmobile@gmail.com>
Date: Fri Jul 22 18:36:45 2022 -0600
initial work for restricted plant growth. split out growth conditions for trees, and reworked torchspine to not use ABMs while I was at it.
Note that recipes will no longer work for players that already have these caps in their inventory. They'll need to place them and then re-harvest them to convert them to the new "sterile" cap node that drops on harvest.
* A simple pit cave mod, based off of code from the volcano pipes in my magma_conduits mod
* option to seal off ocean pits
* reuse chasm's ignore list
* documentation
* rename findpits to prevent confusion with underworld glowing pits
* initial chasms mod
* tweak default chasm settings
* prevent chasms from breaching oil and magma seas, make veinstone actually do something
* overgenerate caverns to eliminate floating stalactites
* make veinstone punchable instead of right-clickable
* ensure dfcaverns get carved before chasms
this has an unfortunate tradeoff. Chasms will no longer have floating giant columns in them, but will also no longer have smaller stalactites and stalagmites. Also will carve chasms through lake water. Not sure if this is ideal.
* add rare big webs to the chasms, to give them a unique feature
* reverse the dependencies for df_caverns and chasms, let chasms go first.
* fix web generator
* add webs to level 3 tunnels, fix sunless sea chasms
* fix up tunnel webs
* make webs snappy
* make webs slightly more prevalent
* add chasms to the guide
* final touch-ups before merging
* allow anchoring against unloaded blocks