forked from mtcontrib/awards
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v0.5.0
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14
.luacheckrc
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14
.luacheckrc
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@ -0,0 +1,14 @@
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|||||||
|
unused_args = false
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|
allow_defined_top = true
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||||||
|
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||||||
|
globals = {
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||||||
|
"minetest", "awards",
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||||||
|
}
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||||||
|
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||||||
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read_globals = {
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||||||
|
string = {fields = {"split"}},
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||||||
|
table = {fields = {"copy", "getn"}},
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||||||
|
"vector", "default", "ItemStack",
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||||||
|
"dump", "sfinv", "intllib",
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||||||
|
"unified_inventory",
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||||||
|
}
|
12
.travis.yml
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12
.travis.yml
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|||||||
|
language: generic
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||||||
|
sudo: false
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||||||
|
addons:
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||||||
|
apt:
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||||||
|
packages:
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||||||
|
- luarocks
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||||||
|
before_install:
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||||||
|
- luarocks install --local luacheck
|
||||||
|
script:
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||||||
|
- $HOME/.luarocks/bin/luacheck --no-color .
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||||||
|
notifications:
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||||||
|
email: false
|
19
LICENSE.txt
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19
LICENSE.txt
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|
Copyright (c) 2013-8 rubenwardy
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||||||
|
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||||||
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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||||||
|
this software and associated documentation files (the "Software"), to deal in
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|
the Software without restriction, including without limitation the rights to
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||||||
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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||||||
|
of the Software, and to permit persons to whom the Software is furnished to do
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||||||
|
so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
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||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
328
README.md
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328
README.md
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|
# Awards
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||||||
|
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||||||
|
Adds awards/achievements to Minetest (plus a very good API).
|
||||||
|
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||||||
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by [rubenwardy](https://rubenwardy.com), licensed under MIT.
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||||||
|
With thanks to Wuzzy, kaeza, and MrIbby.
|
||||||
|
|
||||||
|
Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
|
||||||
|
|
||||||
|
|
||||||
|
# Introduction
|
||||||
|
|
||||||
|
## Awards and Triggers
|
||||||
|
|
||||||
|
An award is a single unlockable unit, registered like so:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
awards.register_award("mymod:award", {
|
||||||
|
description = "My Example Award",
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
Awards are unlocked either using `awards.unlock()` or by a trigger being
|
||||||
|
fullfilled. A trigger is a condition which unlocks an award. Triggers are
|
||||||
|
registered at the same time as an award is registered:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
awards.register_award("mymod:award", {
|
||||||
|
description = "My Example Award",
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:stone",
|
||||||
|
target = 10,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
The above trigger type is an example of a counted_key trigger:
|
||||||
|
rather than a single counter there's a counter per key - in this
|
||||||
|
case the key is the value of the `node` field.
|
||||||
|
|
||||||
|
If you leave out the key in a `counted_key` trigger, then the total will be used
|
||||||
|
instead. For example, here is an award which unlocks after you've placed 10
|
||||||
|
nodes of any type:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
awards.register_award("mymod:award", {
|
||||||
|
description = "Place 10 nodes!",
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
target = 10,
|
||||||
|
},
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
You can also register an *Unlock Function*, which can return the name of an
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||||||
|
award to unlock it:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
awards.register_award("mymod:award", {
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||||||
|
title = "Lava Miner",
|
||||||
|
description = "Mine any block while being very close to lava.",
|
||||||
|
})
|
||||||
|
|
||||||
|
awards.register_on_dig(function(player, data)
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||||||
|
local pos = player:get_pos()
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||||||
|
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or
|
||||||
|
minetest.find_node_near(pos, 1, "default:lava_flowing")) then
|
||||||
|
return "mymod:award"
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end)
|
||||||
|
```
|
||||||
|
|
||||||
|
The above is a bad example as you don't actually need the stats data given.
|
||||||
|
It would be better to register a `dignode` callback and call `awards.unlock()`
|
||||||
|
if the condition is met.
|
||||||
|
|
||||||
|
## Trigger Types
|
||||||
|
|
||||||
|
The trigger type is used to determine which event will cause the trigger will be
|
||||||
|
fulfilled. The awards mod comes with a number of predefined types, documented
|
||||||
|
in [Builtin Trigger Types](#builtin-trigger-types).
|
||||||
|
|
||||||
|
Trigger types are registered like so:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
awards.register_trigger("chat", {
|
||||||
|
type = "counted",
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||||||
|
progress = "@1/@2 chat messages",
|
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|
auto_description = { "Send a chat message", "Chat @1 times" },
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_on_chat_message(function(name, message)
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||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if not player or string.find(message, "/") then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
awards.notify_chat(player)
|
||||||
|
end)
|
||||||
|
```
|
||||||
|
|
||||||
|
A trigger type has a type as well, which determines how the data is stored and
|
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|
also how the trigger is fulfilled.
|
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|
|
||||||
|
**Trigger Type Types:**
|
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|
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||||||
|
* **custom** requires you handle the calling of awards.unlock() yourself. You also
|
||||||
|
need to implement on_register() yourself. You'll also probably want to implement
|
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|
`on_register()` to catch awards registered with your trigger type.
|
||||||
|
* **counted** stores a single counter for each player which is incremented by calling
|
||||||
|
`trigger:notify(player)`. Good for homogenous actions like number of chat messages,
|
||||||
|
joins, and the like.
|
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|
* **counted_key** stores a table of counters each indexed by a key. There is also
|
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|
a total field (`__total`) which stores the sum of all counters. A counter is
|
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|
incremented by calling `trigger:notify(player, key)`. This is good for things like
|
||||||
|
placing nodes or crafting items, where the key will be the item or node name.
|
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|
If `key` is an item, then you should also add `key_is_item = true` to the
|
||||||
|
trigger type definition.
|
||||||
|
|
||||||
|
As said, you could use a custom trigger if none of the other ones match your needs.
|
||||||
|
Here's an example.
|
||||||
|
|
||||||
|
```lua
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||||||
|
awards.register_trigger("foo", {
|
||||||
|
type = "custom",
|
||||||
|
progress = "@1/@2 foos",
|
||||||
|
auto_description = { "Do a foo", "Foo @1 times" },
|
||||||
|
|
||||||
|
on_register = function(self, award)
|
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|
print(award.name .. " was registered with foo trigger type")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_on_foo(function()
|
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|
for _, trigger in pairs(awards.on.foo) do
|
||||||
|
-- trigger is either a trigger tables or
|
||||||
|
-- or an unlock function.
|
||||||
|
|
||||||
|
-- some complex logic
|
||||||
|
if condition then
|
||||||
|
awards.unlock(trigger)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
## Award Difficulty
|
||||||
|
|
||||||
|
Difficulty is used to determine how awards are sorted in awards lists.
|
||||||
|
|
||||||
|
If the award trigger is counted, ie: the trigger requires a `target` property,
|
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|
then the difficulty multipler is timesd by `target` to get the overall difficulty.
|
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|
If the award isn't a counted type then the difficulty multiplier is used as the
|
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|
overal difficulty. Award difficulty affects how awards are sorted in a list -
|
||||||
|
more difficult awards are further down the list.
|
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|
|
||||||
|
In real terms, `difficulty` is a relative difficulty to do one unit of the trigger
|
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|
if its counted, otherwise it's the relative difficulty of completely doing the
|
||||||
|
award (if not-counted). For the `dig` trigger type, 1 unit would be 1 node dug.
|
||||||
|
|
||||||
|
|
||||||
|
Actual code used to calculate award difficulty:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
local difficulty = def.difficulty or 1
|
||||||
|
if def.trigger and def.trigger.target then
|
||||||
|
difficulty = difficulty * def.trigger.target
|
||||||
|
end
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
# API
|
||||||
|
|
||||||
|
## Awards
|
||||||
|
|
||||||
|
* `awards.register_award(name, def)`, the def table has the following fields:
|
||||||
|
* `title` - title of the award (defaults to name)
|
||||||
|
* `description` - longer description of the award, displayed in Awards tab
|
||||||
|
* `difficulty` - see [Award Difficulty](#award-difficulty).
|
||||||
|
* `requires` - list of awards that need to be unlocked before this one
|
||||||
|
is visible.
|
||||||
|
* `prizes` - list of items to give when you earn the award
|
||||||
|
* `secret` - boolean if this award is secret (i.e. showed on awards list)
|
||||||
|
* `sound` - `SimpleSoundSpec` table to play on unlock.
|
||||||
|
`false` to disable unlock sound.
|
||||||
|
* `icon` - the icon image. Defaults to `awards_unknown.png`.
|
||||||
|
* `hud_background` - the background image used in the HUD to contain the text and icon.
|
||||||
|
Defaults to `awards_bg_default.png`.
|
||||||
|
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
|
||||||
|
* `on_unlock(name, def)` - callback on unlock.
|
||||||
|
* `awards.registered_awards` - table of award name to definition.
|
||||||
|
* `awards.register_on_unlock(func(name, def))`
|
||||||
|
* `name` is the player name
|
||||||
|
* `def` is the award def.
|
||||||
|
* return true to cancel HUD from appearing.
|
||||||
|
* `awards.unlock(player_name, award_name)`
|
||||||
|
* gives an award to a player
|
||||||
|
* `awards.get_award_states(player_name)`
|
||||||
|
* Returns list of tables, sorted by `score`, each having the fields:
|
||||||
|
|
||||||
|
```lua
|
||||||
|
{
|
||||||
|
name = "mymod:awardname",
|
||||||
|
def = {}, -- Award definition
|
||||||
|
unlocked = true, -- Whether award has been unlocked
|
||||||
|
started = true, -- Whether any progress has been made
|
||||||
|
score = 0, -- Score used in sorting
|
||||||
|
|
||||||
|
-- Either a table or nil
|
||||||
|
-- Will be nil if progress is indeterminable or
|
||||||
|
-- if the award is unlocked
|
||||||
|
progress = {
|
||||||
|
current = 5,
|
||||||
|
target = 10,
|
||||||
|
label = "label", -- Label to show over progress bar
|
||||||
|
}
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Triggers
|
||||||
|
|
||||||
|
* `awards.register_trigger(name, def)`, the def table has the following fields:
|
||||||
|
* `type` - see trigger type types in [Trigger Types](#trigger-types).
|
||||||
|
* `progress` - used to format progress, defaults to "%1/%2".
|
||||||
|
* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
|
||||||
|
* `on_register(self, award_def)` - called when an award registers with this type.
|
||||||
|
* "counted_key" only:
|
||||||
|
* `auto_description_total` - Used if the trigger is for the total.
|
||||||
|
* `get_key(self, def)` - get key for particular award, return nil for a total.
|
||||||
|
* `key_is_item` - true if the key is an item name. On notify(),
|
||||||
|
any watched groups will also be notified as `group:groupname` keys.
|
||||||
|
* `awards.registered_triggers` - table of trigger name to definition.
|
||||||
|
|
||||||
|
## Builtin Trigger Types
|
||||||
|
|
||||||
|
Callbacks (register a function to be run)
|
||||||
|
|
||||||
|
* dig type: Dig a node.
|
||||||
|
* node: the dug node type. If nil, all dug nodes are counted
|
||||||
|
* place type: Place a node.
|
||||||
|
* node: the placed node type. If nil, all placed nodes are counted
|
||||||
|
* craft type: Craft something.
|
||||||
|
* item: the crafted item type. If nil, all crafted items are counted
|
||||||
|
* death type: Die.
|
||||||
|
* reason: the death reason, one of the types in PlayerHPChangeReason (see lua_api.txt)
|
||||||
|
or nil for total deaths.
|
||||||
|
* chat type: Write a chat message.
|
||||||
|
* join type: Join the server.
|
||||||
|
* eat type: Eat an item.
|
||||||
|
* item: the eaten item type. If nil, all eaten items are counted
|
||||||
|
|
||||||
|
(for all types) target - how many times to dig/place/craft/etc.
|
||||||
|
|
||||||
|
Each type has a register function like so:
|
||||||
|
|
||||||
|
* awards.register_on_TRIGGERTYPE(func(player, data))
|
||||||
|
* data is the player stats data
|
||||||
|
* return award name or null
|
||||||
|
|
||||||
|
### dig
|
||||||
|
|
||||||
|
```lua
|
||||||
|
trigger = {
|
||||||
|
type = "dig",
|
||||||
|
node = "default:dirt", -- item, alias, or group
|
||||||
|
target = 50,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### place
|
||||||
|
|
||||||
|
```lua
|
||||||
|
trigger = {
|
||||||
|
type = "place",
|
||||||
|
node = "default:dirt", -- item, alias, or group
|
||||||
|
target = 50,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### craft
|
||||||
|
|
||||||
|
```lua
|
||||||
|
trigger = {
|
||||||
|
type = "craft",
|
||||||
|
item = "default:dirt", -- item, alias, or group
|
||||||
|
target = 50,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### death
|
||||||
|
|
||||||
|
```lua
|
||||||
|
trigger = {
|
||||||
|
type = "death",
|
||||||
|
reason = "fall",
|
||||||
|
target = 5,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### chat
|
||||||
|
|
||||||
|
```lua
|
||||||
|
trigger = {
|
||||||
|
type = "chat",
|
||||||
|
target = 100,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### join
|
||||||
|
|
||||||
|
```lua
|
||||||
|
trigger = {
|
||||||
|
type = "join",
|
||||||
|
target = 100,
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
### eat
|
||||||
|
|
||||||
|
```lua
|
||||||
|
trigger = {
|
||||||
|
type = "eat",
|
||||||
|
item = "default:apple",
|
||||||
|
target = 100,
|
||||||
|
}
|
||||||
|
```
|
505
api.lua
505
api.lua
@ -1,505 +0,0 @@
|
|||||||
-- AWARDS
|
|
||||||
-- by Rubenwardy
|
|
||||||
-------------------------------------------------------
|
|
||||||
-- this is api function file
|
|
||||||
-------------------------------------------------------
|
|
||||||
|
|
||||||
-- The global award namespace
|
|
||||||
awards = {
|
|
||||||
show_mode = "hud"
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Table Save Load Functions
|
|
||||||
function awards.save()
|
|
||||||
local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
|
|
||||||
if file then
|
|
||||||
file:write(minetest.serialize(awards.players))
|
|
||||||
file:close()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function awards.load()
|
|
||||||
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
|
|
||||||
if file then
|
|
||||||
local table = minetest.deserialize(file:read("*all"))
|
|
||||||
if type(table) == "table" then
|
|
||||||
return table
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return {}
|
|
||||||
end
|
|
||||||
|
|
||||||
awards.players = awards.load()
|
|
||||||
function awards.player(name)
|
|
||||||
return awards.players[name]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- A table of award definitions
|
|
||||||
awards.def = {}
|
|
||||||
|
|
||||||
function awards.tbv(tb,value,default)
|
|
||||||
if not default then
|
|
||||||
default = {}
|
|
||||||
end
|
|
||||||
if not tb or type(tb) ~= "table" then
|
|
||||||
if not value then
|
|
||||||
value = "[NULL]"
|
|
||||||
end
|
|
||||||
minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not value then
|
|
||||||
error("[ERROR] awards.tbv was not used correctly!\n"..
|
|
||||||
"Value: '"..dump(value).."'\n"..
|
|
||||||
"Dump:"..dump(tb))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not tb[value] then
|
|
||||||
tb[value] = default
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function awards.assertPlayer(playern)
|
|
||||||
awards.tbv(awards.players, playern)
|
|
||||||
awards.tbv(awards.players[playern], "name", playern)
|
|
||||||
awards.tbv(awards.players[playern], "unlocked")
|
|
||||||
awards.tbv(awards.players[playern], "place")
|
|
||||||
awards.tbv(awards.players[playern], "count")
|
|
||||||
awards.tbv(awards.players[playern], "craft")
|
|
||||||
awards.tbv(awards.players[playern], "deaths", 0)
|
|
||||||
awards.tbv(awards.players[playern], "joins", 0)
|
|
||||||
awards.tbv(awards.players[playern], "chats", 0)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Load files
|
|
||||||
dofile(minetest.get_modpath("awards").."/triggers.lua")
|
|
||||||
|
|
||||||
-- API Functions
|
|
||||||
function awards._additional_triggers(name, data_table)
|
|
||||||
-- To add triggers in another mod, you should override this function
|
|
||||||
-- If the code can't handle the trigger passed, then call the last value of _additional_triggers
|
|
||||||
--[[
|
|
||||||
local add_trig = awards._additional_triggers
|
|
||||||
awards._additional_triggers = function(name, data_table)
|
|
||||||
if data_table.trigger.type == "trigger" then
|
|
||||||
local tmp = {
|
|
||||||
award = name,
|
|
||||||
node = data_table.trigger.node,
|
|
||||||
target = data_table.trigger.target,
|
|
||||||
}
|
|
||||||
table.insert(awards.onTrigger,tmp)
|
|
||||||
elseif data_table.trigger.type == "trigger2" then
|
|
||||||
local tmp = {
|
|
||||||
award = name,
|
|
||||||
node = data_table.trigger.node,
|
|
||||||
target = data_table.trigger.target,
|
|
||||||
}
|
|
||||||
table.insert(awards.onTrigger2,tmp)
|
|
||||||
else
|
|
||||||
add_trig(name, data_table)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
]]--
|
|
||||||
end
|
|
||||||
function awards.register_achievement(name,data_table)
|
|
||||||
-- see if a trigger is defined in the achievement definition
|
|
||||||
if data_table.trigger and data_table.trigger.type then
|
|
||||||
if data_table.trigger.type == "dig" then
|
|
||||||
local tmp = {
|
|
||||||
award = name,
|
|
||||||
node = data_table.trigger.node,
|
|
||||||
target = data_table.trigger.target,
|
|
||||||
}
|
|
||||||
table.insert(awards.onDig,tmp)
|
|
||||||
elseif data_table.trigger.type == "place" then
|
|
||||||
local tmp = {
|
|
||||||
award = name,
|
|
||||||
node = data_table.trigger.node,
|
|
||||||
target = data_table.trigger.target,
|
|
||||||
}
|
|
||||||
table.insert(awards.onPlace,tmp)
|
|
||||||
elseif data_table.trigger.type == "craft" then
|
|
||||||
local tmp = {
|
|
||||||
award = name,
|
|
||||||
item = data_table.trigger.item,
|
|
||||||
target = data_table.trigger.target,
|
|
||||||
}
|
|
||||||
table.insert(awards.onCraft,tmp)
|
|
||||||
elseif data_table.trigger.type == "death" then
|
|
||||||
local tmp = {
|
|
||||||
award = name,
|
|
||||||
target = data_table.trigger.target,
|
|
||||||
}
|
|
||||||
table.insert(awards.onDeath,tmp)
|
|
||||||
elseif data_table.trigger.type == "chat" then
|
|
||||||
local tmp = {
|
|
||||||
award = name,
|
|
||||||
target = data_table.trigger.target,
|
|
||||||
}
|
|
||||||
table.insert(awards.onChat,tmp)
|
|
||||||
elseif data_table.trigger.type == "join" then
|
|
||||||
local tmp = {
|
|
||||||
award = name,
|
|
||||||
target = data_table.trigger.target,
|
|
||||||
}
|
|
||||||
table.insert(awards.onJoin,tmp)
|
|
||||||
else
|
|
||||||
awards._additional_triggers(name, data_table)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- check icon, background and custom_announce data
|
|
||||||
if data_table.icon == nil or data_table.icon == "" then
|
|
||||||
data_table.icon = "unknown.png"
|
|
||||||
end
|
|
||||||
if data_table.background == nil or data_table.background == "" then
|
|
||||||
data_table.background = "bg_default.png"
|
|
||||||
end
|
|
||||||
if data_table.custom_announce == nil or data_table.custom_announce == "" then
|
|
||||||
data_table.custom_announce = "Achievement Unlocked:"
|
|
||||||
end
|
|
||||||
|
|
||||||
-- add the achievement to the definition table
|
|
||||||
data_table.name = name
|
|
||||||
awards.def[name] = data_table
|
|
||||||
end
|
|
||||||
|
|
||||||
-- run a function when a node is dug
|
|
||||||
function awards.register_onDig(func)
|
|
||||||
table.insert(awards.onDig,func)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- run a function when a node is placed
|
|
||||||
function awards.register_onPlace(func)
|
|
||||||
table.insert(awards.onPlace,func)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- run a function when a player dies
|
|
||||||
function awards.register_onDeath(func)
|
|
||||||
table.insert(awards.onDeath,func)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- run a function when a player chats
|
|
||||||
function awards.register_onChat(func)
|
|
||||||
table.insert(awards.onChat,func)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- run a function when a player joins
|
|
||||||
function awards.register_onJoin(func)
|
|
||||||
table.insert(awards.onJoin,func)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- run a function when an item is crafted
|
|
||||||
function awards.register_onCraft(func)
|
|
||||||
table.insert(awards.onCraft,func)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- This function is called whenever a target condition is met.
|
|
||||||
-- It checks if a player already has that achievement, and if they do not,
|
|
||||||
-- it gives it to them
|
|
||||||
----------------------------------------------
|
|
||||||
--awards.give_achievement(name,award)
|
|
||||||
-- name - the name of the player
|
|
||||||
-- award - the name of the award to give
|
|
||||||
function awards.give_achievement(name, award)
|
|
||||||
-- Access Player Data
|
|
||||||
local data = awards.players[name]
|
|
||||||
|
|
||||||
-- Perform checks
|
|
||||||
if not data then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not awards.def[award] then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
awards.tbv(data,"unlocked")
|
|
||||||
|
|
||||||
-- check to see if the player does not already have that achievement
|
|
||||||
if not data.unlocked[award] or data.unlocked[award]~=award then
|
|
||||||
-- Set award flag
|
|
||||||
data.unlocked[award]=award
|
|
||||||
|
|
||||||
-- Give Prizes
|
|
||||||
if awards.def[award] and awards.def[award].prizes then
|
|
||||||
for i = 1, #awards.def[award].prizes do
|
|
||||||
local itemstack = ItemStack(awards.def[award].prizes[i])
|
|
||||||
if itemstack:is_empty() or not itemstack:is_known() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local receiverref = core.get_player_by_name(name)
|
|
||||||
if receiverref == nil then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
receiverref:get_inventory():add_item("main", itemstack)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get data from definition tables
|
|
||||||
local title = award
|
|
||||||
local desc = ""
|
|
||||||
local background = ""
|
|
||||||
local icon = ""
|
|
||||||
local custom_announce = ""
|
|
||||||
if awards.def[award].title then
|
|
||||||
title = awards.def[award].title
|
|
||||||
end
|
|
||||||
if awards.def[award].custom_announce then
|
|
||||||
custom_announce = awards.def[award].custom_announce
|
|
||||||
end
|
|
||||||
if awards.def[award].background then
|
|
||||||
background = awards.def[award].background
|
|
||||||
end
|
|
||||||
if awards.def[award].icon then
|
|
||||||
icon = awards.def[award].icon
|
|
||||||
end
|
|
||||||
if awards.def[award] and awards.def[award].description then
|
|
||||||
desc = awards.def[award].description
|
|
||||||
end
|
|
||||||
|
|
||||||
-- send the won award message to the player
|
|
||||||
if awards.show_mode == "formspec" then
|
|
||||||
-- use a formspec to send it
|
|
||||||
minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
|
|
||||||
"image_button_exit[0,0;4,2;"..background..";close1; ]"..
|
|
||||||
"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
|
|
||||||
"label[1.1,1;"..title.."]"..
|
|
||||||
"label[0.3,0.1;"..custom_announce.."]")
|
|
||||||
elseif awards.show_mode == "chat" then
|
|
||||||
-- use the chat console to send it
|
|
||||||
minetest.chat_send_player(name, "Achievement Unlocked: "..title)
|
|
||||||
if desc~="" then
|
|
||||||
minetest.chat_send_player(name, desc)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
local player = minetest.get_player_by_name(name)
|
|
||||||
local one = player:hud_add({
|
|
||||||
hud_elem_type = "image",
|
|
||||||
name = "award_bg",
|
|
||||||
scale = {x = 1, y = 1},
|
|
||||||
text = background,
|
|
||||||
position = {x = 0.5, y = 0},
|
|
||||||
offset = {x = 0, y = 138},
|
|
||||||
alignment = {x = 0, y = -1}
|
|
||||||
})
|
|
||||||
local two = player:hud_add({
|
|
||||||
hud_elem_type = "text",
|
|
||||||
name = "award_au",
|
|
||||||
number = 0xFFFFFF,
|
|
||||||
scale = {x = 100, y = 20},
|
|
||||||
text = "Achievement Unlocked!",
|
|
||||||
position = {x = 0.5, y = 0},
|
|
||||||
offset = {x = 0, y = 40},
|
|
||||||
alignment = {x = 0, y = -1}
|
|
||||||
})
|
|
||||||
local three = player:hud_add({
|
|
||||||
hud_elem_type = "text",
|
|
||||||
name = "award_title",
|
|
||||||
number = 0xFFFFFF,
|
|
||||||
scale = {x = 100, y = 20},
|
|
||||||
text = title,
|
|
||||||
position = {x = 0.5, y = 0},
|
|
||||||
offset = {x = 30, y = 100},
|
|
||||||
alignment = {x = 0, y = -1}
|
|
||||||
})
|
|
||||||
local four = player:hud_add({
|
|
||||||
hud_elem_type = "image",
|
|
||||||
name = "award_icon",
|
|
||||||
scale = {x = 4, y = 4},
|
|
||||||
text = icon,
|
|
||||||
position = {x = 0.5, y = 0},
|
|
||||||
offset = {x = -81.5, y = 126},
|
|
||||||
alignment = {x = 0, y = -1}
|
|
||||||
})
|
|
||||||
minetest.after(3, function()
|
|
||||||
player:hud_remove(one)
|
|
||||||
player:hud_remove(two)
|
|
||||||
player:hud_remove(three)
|
|
||||||
player:hud_remove(four)
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- record this in the log
|
|
||||||
minetest.log("action", name.." has unlocked award "..title)
|
|
||||||
|
|
||||||
-- save playertable
|
|
||||||
awards.save()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- List a player's achievements
|
|
||||||
minetest.register_chatcommand("list_awards", {
|
|
||||||
params = "obsolete",
|
|
||||||
description = "list_awards: obsolete. Use /awards",
|
|
||||||
func = function(name, param)
|
|
||||||
minetest.chat_send_player(name, "This command has been made obsolete. Use /awards instead.")
|
|
||||||
awards.showto(name, name, nil, false)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
minetest.register_chatcommand("awards", {
|
|
||||||
params = "",
|
|
||||||
description = "awards: list awards",
|
|
||||||
func = function(name, param)
|
|
||||||
awards.showto(name, name, nil, false)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
minetest.register_chatcommand("cawards", {
|
|
||||||
params = "",
|
|
||||||
description = "awards: list awards in chat",
|
|
||||||
func = function(name, param)
|
|
||||||
awards.showto(name, name, nil, true)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
minetest.register_chatcommand("awd", {
|
|
||||||
params = "award name",
|
|
||||||
description = "awd: Details of awd gotten",
|
|
||||||
func = function(name, param)
|
|
||||||
local def = awards.def[param]
|
|
||||||
if def then
|
|
||||||
minetest.chat_send_player(name,def.title..": "..def.description)
|
|
||||||
else
|
|
||||||
minetest.chat_send_player(name,"Award not found.")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
--[[minetest.register_chatcommand("gawd", {
|
|
||||||
params = "award name",
|
|
||||||
description = "gawd: give award to self",
|
|
||||||
func = function(name, param)
|
|
||||||
awards.give_achievement(name,param)
|
|
||||||
end
|
|
||||||
})]]--
|
|
||||||
|
|
||||||
function awards._order_awards(name)
|
|
||||||
local done = {}
|
|
||||||
local retval = {}
|
|
||||||
local player = awards.player(name)
|
|
||||||
if player and player.unlocked then
|
|
||||||
for _,got in pairs(player.unlocked) do
|
|
||||||
if awards.def[got] then
|
|
||||||
done[got] = true
|
|
||||||
table.insert(retval,{name=got,got=true})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for _,def in pairs(awards.def) do
|
|
||||||
if not done[def.name] then
|
|
||||||
table.insert(retval,{name=def.name,got=false})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return retval
|
|
||||||
end
|
|
||||||
|
|
||||||
function awards.showto(name, to, sid, text)
|
|
||||||
if name == "" or name == nil then
|
|
||||||
name = to
|
|
||||||
end
|
|
||||||
if text then
|
|
||||||
if not awards.players[name] or not awards.players[name].unlocked then
|
|
||||||
minetest.chat_send_player(to, "You have not unlocked any awards")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
minetest.chat_send_player(to, name.."'s awards:")
|
|
||||||
|
|
||||||
for _, str in pairs(awards.players[name].unlocked) do
|
|
||||||
local def = awards.def[str]
|
|
||||||
if def then
|
|
||||||
if def.title then
|
|
||||||
if def.description then
|
|
||||||
minetest.chat_send_player(to, def.title..": "..def.description)
|
|
||||||
else
|
|
||||||
minetest.chat_send_player(to, def.title)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
minetest.chat_send_player(to, str)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if sid == nil or sid < 1 then
|
|
||||||
sid = 1
|
|
||||||
end
|
|
||||||
local formspec = "size[11,5]"
|
|
||||||
local listofawards = awards._order_awards(name)
|
|
||||||
|
|
||||||
-- Sidebar
|
|
||||||
if sid then
|
|
||||||
local item = listofawards[sid+0]
|
|
||||||
local def = awards.def[item.name]
|
|
||||||
if def and def.secret and not item.got then
|
|
||||||
formspec = formspec .. "label[1,2.75;Secret Award]"..
|
|
||||||
"image[1,0;3,3;unknown.png]"
|
|
||||||
if def and def.description then
|
|
||||||
formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
|
|
||||||
end
|
|
||||||
else
|
|
||||||
local title = item.name
|
|
||||||
if def and def.title then
|
|
||||||
title = def.title
|
|
||||||
end
|
|
||||||
local status = ""
|
|
||||||
if item.got then
|
|
||||||
status = " (got)"
|
|
||||||
end
|
|
||||||
local icon = ""
|
|
||||||
if def and def.icon then
|
|
||||||
icon = def.icon
|
|
||||||
end
|
|
||||||
formspec = formspec .. "label[1,2.75;"..title..status.."]"..
|
|
||||||
"image[1,0;3,3;"..icon.."]"
|
|
||||||
if def and def.description then
|
|
||||||
formspec = formspec .. "label[0,3.25;"..def.description.."]"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Create list box
|
|
||||||
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
|
|
||||||
local first = true
|
|
||||||
for _,award in pairs(listofawards) do
|
|
||||||
local def = awards.def[award.name]
|
|
||||||
if def then
|
|
||||||
if not first then
|
|
||||||
formspec = formspec .. ","
|
|
||||||
end
|
|
||||||
first = false
|
|
||||||
|
|
||||||
if def.secret and not award.got then
|
|
||||||
formspec = formspec .. "#ACACACSecret Award"
|
|
||||||
else
|
|
||||||
local title = award.name
|
|
||||||
if def and def.title then
|
|
||||||
title = def.title
|
|
||||||
end
|
|
||||||
if award.got then
|
|
||||||
formspec = formspec .. minetest.formspec_escape(title)
|
|
||||||
else
|
|
||||||
formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
formspec = formspec .. ";"..sid.."]"
|
|
||||||
|
|
||||||
-- Show formspec to user
|
|
||||||
minetest.show_formspec(to,"awards:awards",formspec)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
||||||
if formname~="awards:awards" then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if fields.quit then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if fields.awards then
|
|
||||||
local event = minetest.explode_textlist_event(fields.awards)
|
|
||||||
if event.type == "CHG" then
|
|
||||||
awards.showto(name,name,event.index,false)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return true
|
|
||||||
end)
|
|
||||||
|
|
@ -1 +0,0 @@
|
|||||||
intllib?
|
|
@ -1 +0,0 @@
|
|||||||
Adds achievements to Minetest, and an API to register new ones.
|
|
408
init.lua
408
init.lua
@ -1,373 +1,45 @@
|
|||||||
-- AWARDS
|
-- Copyright (c) 2013-18 rubenwardy. MIT.
|
||||||
-- by Rubenwardy
|
|
||||||
-------------------------------------------------------
|
|
||||||
-- this is the init file for the award mod
|
|
||||||
-------------------------------------------------------
|
|
||||||
|
|
||||||
local S
|
-- The global award namespace
|
||||||
if (intllib) then
|
awards = {
|
||||||
dofile(minetest.get_modpath("intllib").."/intllib.lua")
|
show_mode = "hud",
|
||||||
S = intllib.Getter(minetest.get_current_modname())
|
registered_awards = {},
|
||||||
else
|
registered_triggers = {},
|
||||||
S = function ( s ) return s end
|
on_unlock = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Internationalization support.
|
||||||
|
awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/src/intllib.lua")
|
||||||
|
|
||||||
|
local S = minetest.get_translator("awards")
|
||||||
|
awards.get_translator = S
|
||||||
|
|
||||||
|
-- Load files
|
||||||
|
dofile(minetest.get_modpath("awards").."/src/data.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/src/api_awards.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/src/api_triggers.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/src/chat_commands.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/src/gui.lua")
|
||||||
|
dofile(minetest.get_modpath("awards").."/src/triggers.lua")
|
||||||
|
|
||||||
|
-- Optionally add default awards.
|
||||||
|
if minetest.settings:get_bool("awards.add_defaults", true) then
|
||||||
|
dofile(minetest.get_modpath("awards").."/src/awards.lua")
|
||||||
end
|
end
|
||||||
|
|
||||||
dofile(minetest.get_modpath("awards").."/api.lua")
|
awards.load()
|
||||||
|
minetest.register_on_shutdown(awards.save)
|
||||||
-- Light it up
|
|
||||||
awards.register_achievement("award_lightitup",{
|
|
||||||
title = S("Light It Up"),
|
|
||||||
description = S("Place 100 torches."),
|
|
||||||
icon = "novicebuilder.png",
|
|
||||||
trigger = {
|
|
||||||
type = "place",
|
|
||||||
node = "default:torch",
|
|
||||||
target = 100
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Light ALL the things!
|
|
||||||
awards.register_achievement("award_light_all_the_things",{
|
|
||||||
title = S("Light ALL The Things!"),
|
|
||||||
description = S("Place 1,000 torches."),
|
|
||||||
icon = "novicebuilder.png",
|
|
||||||
trigger = {
|
|
||||||
type = "place",
|
|
||||||
node = "default:torch",
|
|
||||||
target = 1000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
-- Saint-Maclou
|
-- Backwards compatibility
|
||||||
if minetest.get_modpath("moreblocks") then
|
awards.give_achievement = awards.unlock
|
||||||
awards.register_achievement("award_saint_maclou",{
|
awards.getFormspec = awards.get_formspec
|
||||||
title = S("Saint-Maclou"),
|
awards.showto = awards.show_to
|
||||||
description = S("Place 20 coal checkers."),
|
awards.register_onDig = awards.register_on_dig
|
||||||
icon = "novicebuilder.png",
|
awards.register_onPlace = awards.register_on_place
|
||||||
trigger = {
|
awards.register_onDeath = awards.register_on_death
|
||||||
type = "place",
|
awards.register_onChat = awards.register_on_chat
|
||||||
node = "moreblocks:coal_checker",
|
awards.register_onJoin = awards.register_on_join
|
||||||
target = 20
|
awards.register_onCraft = awards.register_on_craft
|
||||||
}
|
awards.def = awards.registered_awards
|
||||||
})
|
awards.register_achievement = awards.register_award
|
||||||
|
|
||||||
-- Castorama
|
|
||||||
awards.register_achievement("award_castorama",{
|
|
||||||
title = S("Castorama"),
|
|
||||||
description = S("Place 20 iron checkers."),
|
|
||||||
icon = "novicebuilder.png",
|
|
||||||
trigger = {
|
|
||||||
type = "place",
|
|
||||||
node = "moreblocks:iron_checker",
|
|
||||||
target = 20
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Sam the Trapper
|
|
||||||
awards.register_achievement("award_sam_the_trapper",{
|
|
||||||
title = S("Sam the Trapper"),
|
|
||||||
description = S("Place 2 trap stones."),
|
|
||||||
icon = "novicebuilder.png",
|
|
||||||
trigger = {
|
|
||||||
type = "place",
|
|
||||||
node = "moreblocks:trap_stone",
|
|
||||||
target = 2
|
|
||||||
}
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Obsessed with Obsidian
|
|
||||||
awards.register_achievement("award_obsessed_with_obsidian",{
|
|
||||||
title = S("Obsessed with Obsidian"),
|
|
||||||
description = S("Mine 50 obsidian."),
|
|
||||||
icon = "miniminer.png",
|
|
||||||
background = "bg_mining.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:obsidian",
|
|
||||||
target = 50
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- On the way
|
|
||||||
awards.register_achievement("award_on_the_way",{
|
|
||||||
title = S("On The Way"),
|
|
||||||
description = S("Place 100 rails."),
|
|
||||||
icon = "novicebuilder.png",
|
|
||||||
trigger = {
|
|
||||||
type = "place",
|
|
||||||
node = "default:rail",
|
|
||||||
target = 100
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Lumberjack
|
|
||||||
awards.register_achievement("award_lumberjack",{
|
|
||||||
title = S("Lumberjack"),
|
|
||||||
description = S("Dig 100 tree blocks."),
|
|
||||||
icon = "default_tree.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:tree",
|
|
||||||
target = 100
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Semi-pro Lumberjack
|
|
||||||
awards.register_achievement("award_lumberjack_semipro",{
|
|
||||||
title = S("Semi-pro Lumberjack"),
|
|
||||||
description = S("Dig 1,000 tree blocks."),
|
|
||||||
icon = "default_tree.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:tree",
|
|
||||||
target = 1000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Professional Lumberjack
|
|
||||||
awards.register_achievement("award_lumberjack_professional",{
|
|
||||||
title = S("Professional Lumberjack"),
|
|
||||||
description = S("Dig 10,000 tree blocks."),
|
|
||||||
icon = "default_tree.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:tree",
|
|
||||||
target = 10000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- L33T Lumberjack
|
|
||||||
awards.register_achievement("award_lumberjack_leet",{
|
|
||||||
title = S("L33T Lumberjack"),
|
|
||||||
description = S("Dig 100,000 tree blocks."),
|
|
||||||
icon = "default_tree.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:tree",
|
|
||||||
target = 100000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Junglebaby
|
|
||||||
awards.register_achievement("award_junglebaby",{
|
|
||||||
title = S("Junglebaby"),
|
|
||||||
description = S("Dig 100 jungle tree blocks."),
|
|
||||||
icon = "default_jungletree.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:jungletree",
|
|
||||||
target = 100
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Jungleman
|
|
||||||
awards.register_achievement("award_jungleman",{
|
|
||||||
title = S("Jungleman"),
|
|
||||||
description = S("Dig 1,000 jungle tree blocks."),
|
|
||||||
icon = "default_jungletree.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:jungletree",
|
|
||||||
target = 1000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Found some Mese!
|
|
||||||
awards.register_achievement("award_mesefind",{
|
|
||||||
title = S("First Mese Find"),
|
|
||||||
description = S("Find some Mese."),
|
|
||||||
icon = "default_mese_block.png",
|
|
||||||
background = "bg_mining.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:stone_with_mese",
|
|
||||||
target = 1
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- You're a copper
|
|
||||||
awards.register_achievement("award_youre_a_copper",{
|
|
||||||
title = S("You're a copper"),
|
|
||||||
description = S("Dig 1,000 copper ores."),
|
|
||||||
icon = "miniminer.png",
|
|
||||||
background = "bg_mining.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:stone_with_copper",
|
|
||||||
target = 1000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- You're winner
|
|
||||||
awards.register_achievement("award_youre_winner",{
|
|
||||||
title = S("YOU'RE A WINNER!"),
|
|
||||||
description = S("Dig 1 mossy cobblestone."),
|
|
||||||
icon = "miniminer.png",
|
|
||||||
background = "bg_mining.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:mossycobble",
|
|
||||||
target = 1
|
|
||||||
},
|
|
||||||
secret = true,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Found a Nyan cat!
|
|
||||||
awards.register_achievement("award_nyanfind",{
|
|
||||||
title = S("OMG, Nyan Cat!"),
|
|
||||||
description = S("Find a nyan cat."),
|
|
||||||
icon = "default_nc_rb.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:nyancat",
|
|
||||||
target = 1
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Mini Miner
|
|
||||||
awards.register_achievement("award_mine2",{
|
|
||||||
title = S("Mini Miner"),
|
|
||||||
description = S("Dig 100 stone blocks."),
|
|
||||||
icon = "miniminer.png",
|
|
||||||
background = "bg_mining.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:stone",
|
|
||||||
target = 100
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Hardened Miner
|
|
||||||
awards.register_achievement("award_mine3",{
|
|
||||||
title = S("Hardened Miner"),
|
|
||||||
description = S("Dig 1,000 stone blocks"),
|
|
||||||
icon = "miniminer.png",
|
|
||||||
background = "bg_mining.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:stone",
|
|
||||||
target = 1000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Master Miner
|
|
||||||
awards.register_achievement("award_mine4",{
|
|
||||||
title = S("Master Miner"),
|
|
||||||
description = S("Dig 10,000 stone blocks."),
|
|
||||||
icon = "miniminer.png",
|
|
||||||
background = "bg_mining.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:stone",
|
|
||||||
target = 10000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Marchand de sable
|
|
||||||
awards.register_achievement("award_marchand_de_sable",{
|
|
||||||
title = S("Marchand De Sable"),
|
|
||||||
description = S("Dig 1,000 sand."),
|
|
||||||
background = "bg_mining.png",
|
|
||||||
trigger = {
|
|
||||||
type = "dig",
|
|
||||||
node = "default:sand",
|
|
||||||
target = 1000
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Join
|
|
||||||
awards.register_achievement("award_join2",{
|
|
||||||
title = S("Frequent Visitor"),
|
|
||||||
description = S("Connect to the server 50 times."),
|
|
||||||
trigger = {
|
|
||||||
type = "join",
|
|
||||||
target = 50
|
|
||||||
},
|
|
||||||
secret = true
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Dying Spree
|
|
||||||
awards.register_achievement("award_dying_spree",{
|
|
||||||
title = S("Dying Spree"),
|
|
||||||
description = S("Die 5 times."),
|
|
||||||
trigger = {
|
|
||||||
type = "death",
|
|
||||||
target = 5
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Bot-like
|
|
||||||
awards.register_achievement("award_bot_like",{
|
|
||||||
title = S("Bot-like"),
|
|
||||||
description = S("Die 10 times."),
|
|
||||||
trigger = {
|
|
||||||
type = "death",
|
|
||||||
target = 10
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- You Suck!
|
|
||||||
awards.register_achievement("award_you_suck",{
|
|
||||||
title = S("You Suck!"),
|
|
||||||
description = S("Die 100 times."),
|
|
||||||
trigger = {
|
|
||||||
type = "death",
|
|
||||||
target = 100
|
|
||||||
},
|
|
||||||
secret = true
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Burned to death
|
|
||||||
awards.register_achievement("award_burn",{
|
|
||||||
title = S("You're a witch!"),
|
|
||||||
description = S("Burn to death in a fire.")
|
|
||||||
})
|
|
||||||
awards.register_onDeath(function(player,data)
|
|
||||||
local pos = player:getpos()
|
|
||||||
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
|
|
||||||
return "award_burn"
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Died in flowing lava
|
|
||||||
awards.register_achievement("award_in_the_flow",{
|
|
||||||
title = S("In the Flow"),
|
|
||||||
description = S("Die in flowing lava.")
|
|
||||||
})
|
|
||||||
awards.register_onDeath(function(player,data)
|
|
||||||
local pos = player:getpos()
|
|
||||||
if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
|
|
||||||
return "award_in_the_flow"
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Die near diamond ore
|
|
||||||
awards.register_achievement("award_this_is_sad",{
|
|
||||||
title = S("This is Sad"),
|
|
||||||
description = S("Die near diamond ore.")
|
|
||||||
})
|
|
||||||
awards.register_onDeath(function(player,data)
|
|
||||||
local pos = player:getpos()
|
|
||||||
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
|
|
||||||
return "award_this_is_sad"
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Die near diamond ore
|
|
||||||
awards.register_achievement("award_the_stack",{
|
|
||||||
title = S("The Stack"),
|
|
||||||
description = S("Die near bones.")
|
|
||||||
})
|
|
||||||
awards.register_onDeath(function(player,data)
|
|
||||||
local pos = player:getpos()
|
|
||||||
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
|
|
||||||
return "award_the_stack"
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
254
locale/awards.de.tr
Normal file
254
locale/awards.de.tr
Normal file
@ -0,0 +1,254 @@
|
|||||||
|
# textdomain: awards
|
||||||
|
|
||||||
|
### api_awards.lua ###
|
||||||
|
|
||||||
|
|
||||||
|
Secret Award Unlocked: @1=
|
||||||
|
Award Unlocked: @1=
|
||||||
|
Secret Award Unlocked!=
|
||||||
|
Award Unlocked!=
|
||||||
|
|
||||||
|
|
||||||
|
### awards.lua ###
|
||||||
|
|
||||||
|
Saint-Maclou=Saint-Maclou
|
||||||
|
Place 20 coal checkers.=Platzieren Sie 20 Kohlenschachbrettmuster.
|
||||||
|
Castorama=Gießmeister
|
||||||
|
Place 20 iron checkers.=Platzieren Sie 20 Eisenschachbrettmuster.
|
||||||
|
Sam the Trapper=Sam der Fallensteller
|
||||||
|
Place 2 trap stones.=Platzieren Sie 2 Fallensteine.
|
||||||
|
Backpacker=Rucksacktourist
|
||||||
|
Craft 4 large bags.=Fertigen Sie 4 große Taschen.
|
||||||
|
Pyromaniac=Pyromane
|
||||||
|
Craft 8 times flint and steel.=Fertigen Sie 8 mal einen Feuerstein und Stahl an.
|
||||||
|
Firefighter=Feuerwehr
|
||||||
|
Put out 1000 fires.=Löschen Sie 1000 Flammen.
|
||||||
|
You're a witch!=
|
||||||
|
Burn to death in a fire.=
|
||||||
|
You Suck!=
|
||||||
|
Die 100 times.=
|
||||||
|
Death in the Deeps=
|
||||||
|
Die below -10000=
|
||||||
|
In space, no one can hear you scream=
|
||||||
|
Die above 10000=
|
||||||
|
Light It Up=Licht an!
|
||||||
|
Place 100 torches.=Platzieren Sie 100 Fackeln.
|
||||||
|
Well Lit=Gut ausgeleuchtet
|
||||||
|
Place 1,000 torches.=Platzieren Sie 1000 Fackeln.
|
||||||
|
Really Well Lit=Sehr gute Beleuchtung
|
||||||
|
Craft 10 mese lamps.=Fertigen Sie 10 Meselampen.
|
||||||
|
Outpost=Außenposten
|
||||||
|
Craft 200 stone bricks.=Fertigen Sie 200 Steinziegel.
|
||||||
|
Watchtower=Wachturm
|
||||||
|
Craft 800 stone bricks.=Fertigen Sie 800 Steinziegel an.
|
||||||
|
Fortress=Burg
|
||||||
|
Craft 3,200 stone bricks.=Fertigen Sie 3200 Steinziegel.
|
||||||
|
Desert Dweller=Wüstenbewohner
|
||||||
|
Craft 400 desert stone bricks.=Fertigen Sie 400 Wüstensteinziegel.
|
||||||
|
Pharaoh=Pharao
|
||||||
|
Craft 100 sandstone bricks.=Fertigen Sie 100 Sandsteinziegel.
|
||||||
|
Little Library=Kleine Bücherei
|
||||||
|
Craft 7 bookshelves.=Fertigen Sie 7 Bücherregale.
|
||||||
|
Lava and Water=Lava und Wasser
|
||||||
|
Mine your first obsidian.=Bauen Sie Ihr erstes Obsidian ab.
|
||||||
|
Obsessed with Obsidian=Von Obsidian besessen
|
||||||
|
Mine 50 obsidian.=Bauen Sie 50 Obsidian ab.
|
||||||
|
Lava Miner=Lavagräber
|
||||||
|
Mine any block while being very close to lava.=
|
||||||
|
On The Way=Auf dem Weg
|
||||||
|
Place 100 rails.=Platzieren Sie 100 Gleise.
|
||||||
|
First Day in the Woods=Erster Tag im Wald
|
||||||
|
Dig 6 tree blocks.=Bauen Sie 6 Baumblöcke ab.
|
||||||
|
Lumberjack=Holzfäller
|
||||||
|
Dig 36 tree blocks.=Bauen Sie 36 Baumblöcke ab.
|
||||||
|
Semi-pro Lumberjack=Fortgeschrittener Holzfäller
|
||||||
|
Dig 216 tree blocks.=Bauen Sie 216 Baumblöcke ab.
|
||||||
|
Professional Lumberjack=Profiholzfäller
|
||||||
|
Dig 1,296 tree blocks.=Bauen Sie 1296 Baumblöcke ab.
|
||||||
|
Junglebaby=Dschungelbaby
|
||||||
|
Dig 100 jungle tree blocks.=Bauen Sie 100 Dschungelbaumblöcke ab.
|
||||||
|
Jungleman=Dschungelmann
|
||||||
|
Dig 1,000 jungle tree blocks.=Bauen Sie 1000 Dschungelbaumblöcke ab.
|
||||||
|
First Mese Find=Erster Mesefund
|
||||||
|
Mine your first mese ore.=Bauen Sie Ihr erstes Meseerz ab.
|
||||||
|
Mese Mastery=Mesemeister
|
||||||
|
Mine a mese block.=Bauen Sie einen Meseblock ab.
|
||||||
|
You’re a copper=Du Kupfer!
|
||||||
|
Dig 1,000 copper ores.=Bauen Sie 1000 Kupfererze ab.
|
||||||
|
Mini Miner=Berganfänger
|
||||||
|
Dig 100 stone blocks.=Bauen Sie 100 Steinblöcke ab.
|
||||||
|
Hardened Miner=Abhehärteter Bergarbeiter
|
||||||
|
Dig 1,000 stone blocks.=Bauen Sie 1000 Steine ab.
|
||||||
|
Master Miner=Profibergarbeiter
|
||||||
|
Dig 10,000 stone blocks.=Bauen Sie 10000 Steine ab.
|
||||||
|
SandMan=
|
||||||
|
Dig 1,000 sand.=Bauen Sie 1000 Sand ab.
|
||||||
|
Crafter of Sticks=Stockmacher
|
||||||
|
Craft 100 sticks.=Fertigen Sie 100 Stöcke.
|
||||||
|
Jungle Discoverer=Dschungelerkunder
|
||||||
|
Mine your first jungle grass.=Bauen Sie Ihr erstes Dschungelgras ab.
|
||||||
|
Grasslands Discoverer=Prärieerkunder
|
||||||
|
Mine some grass.=Bauen Sie etwas Gras ab.
|
||||||
|
Savannah Discoverer=Savannenerkunder
|
||||||
|
Mine some dry grass.=Bauen Sie etwas trockenes Gras ab.
|
||||||
|
Desert Discoverer=Wüstenerkunder
|
||||||
|
Mine your first cactus.=Bauen Sie Ihren ersten Kaktus ab.
|
||||||
|
Far Lands=Ferne Lande
|
||||||
|
Mine your first dry shrub.=Bauen Sie Ihren ersten vertrockneten Strauch ab.
|
||||||
|
Glacier Discoverer=Gletschererkunder
|
||||||
|
Mine your first ice.=Bauen Sie Ihr erstes Eis ab.
|
||||||
|
Very Simple Snow Man=Sehr simpler Schneemann
|
||||||
|
Place two snow blocks.=Platzieren Sie zwei Schneeblöcke.
|
||||||
|
First Gold Find=Erster Goldfund
|
||||||
|
Mine your first gold ore.=Bauen Sie Ihr erstes Golderz ab.
|
||||||
|
Gold Rush=Goldrausch
|
||||||
|
Mine 45 gold ores.=Bauen Sie 18 Diamanterze ab.
|
||||||
|
Wow, I am Diamonds!=Wow, ich bin Diamanten!
|
||||||
|
Mine your first diamond ore.=Bauen Sie Ihr erstes Diamanterz ab.
|
||||||
|
Girl's Best Friend=Bester Freund der Mädchen
|
||||||
|
Mine 18 diamond ores.=Bauen Sie 18 Diamanterze ab.
|
||||||
|
Hardest Block on Earth=Härtester Block der Welt
|
||||||
|
Craft a diamond block.=Fertigen Sie einen Diamantblock an.
|
||||||
|
In the Dungeon=Im Verlies
|
||||||
|
Mine a mossy cobblestone.=Bauen Sie ein bemoostes Kopfsteinpflaster ab.
|
||||||
|
Smelter=Schmelzer
|
||||||
|
Craft 10 furnaces.=Fertigen Sie 10 Öfen.
|
||||||
|
Treasurer=Schatzmeister
|
||||||
|
Craft 15 chests.=Fertigen Sie 15 Truhen.
|
||||||
|
Banker=
|
||||||
|
Craft 30 locked chests.=Fertigen Sie 30 abgeschlossene Truhen.
|
||||||
|
Bricker=Ziegler
|
||||||
|
Craft 200 brick blocks.=Fertigen Sie 200 Ziegelblöcke.
|
||||||
|
House of Obsidian=Haus aus Obsidian
|
||||||
|
Craft 100 obsidian bricks.=Fertigen Sie 100 Obsidianziegel.
|
||||||
|
Build a Cave=Höhlenbauer
|
||||||
|
Place 100 stone.=Platzieren Sie 100 Steine.
|
||||||
|
Long Ladder=Lange Leiter
|
||||||
|
Place 400 wooden ladders.=Platzieren Sie 400 Holzleitern.
|
||||||
|
Industrial Age=Industriezeitalter
|
||||||
|
Place 40 steel ladders.=Platzieren Sie 40 Stahlleitern.
|
||||||
|
Yummy!=Lecker!
|
||||||
|
Eat 80 apples.=Essen Sie 80 Äpfel.
|
||||||
|
In the Flow=
|
||||||
|
Die in flowing lava.=
|
||||||
|
This is Sad=
|
||||||
|
Die near diamond ore.=
|
||||||
|
Graveyard=
|
||||||
|
Die near bones.=
|
||||||
|
Glasser=Glasmacher
|
||||||
|
Craft 14 vessels shelves.=Fertigen Sie 14 Gefäßregale.
|
||||||
|
Farming Skills Acquired=Landwirtschaft erlernt
|
||||||
|
Harvest a fully grown wheat plant.=Ernten Sie eine voll ausgewachsene Getreidepflanze.
|
||||||
|
Field Worker=Feldarbeiter
|
||||||
|
Harvest 25 fully grown wheat plants.=Ernten Sie 25 voll ausgewachsene Getreidepflanzen.
|
||||||
|
Aspiring Farmer=Aufstrebender Bauer
|
||||||
|
Harvest 125 fully grown wheat plants.=Ernten Sie 125 voll ausgewachsene Getreidepflanzen.
|
||||||
|
Wheat Magnate=Getreidemagnat
|
||||||
|
Harvest 625 fully grown wheat plants.=Ernten Sie 625 voll ausgewachsene Getreidepflanzen.
|
||||||
|
Baker=Bäcker
|
||||||
|
Eat 10 loaves of bread.=Essen Sie 10 Brote.
|
||||||
|
Wool Over Your Eyes=Wollige Augen
|
||||||
|
Craft 250 white wool.=Fertigen Sie 250 weiße Wolle.
|
||||||
|
Hotelier=Hotelier
|
||||||
|
Craft 15 fancy beds.=Fertigen Sie 15 schicke Betten.
|
||||||
|
Filthy Rich=Stinkreich
|
||||||
|
Craft 24 gold block stairs.=Fertigen Sie 24 Goldblockstufen.
|
||||||
|
Roses Are Red=Rosen sind rot
|
||||||
|
Craft 400 red dyes.=Fertigen Sie 400 rote Farbstoffe.
|
||||||
|
Dandelions are Yellow=Löwenzahn ist gelb
|
||||||
|
Craft 400 yellow dyes.=Fertigen Sie 400 gelbe Farbstoffe.
|
||||||
|
Geraniums are Blue=Geranien sind blau
|
||||||
|
Craft 400 blue dyes.=Fertigen Sie 400 blaue Farbstoffe.
|
||||||
|
White Color Stock=Weißer Farbstoffvorrat
|
||||||
|
Craft 100 white dyes.=Fertigen Sie 100 weiße Farbstoffe.
|
||||||
|
Tasty Mushrooms=Leckere Pilze
|
||||||
|
Eat 3 brown mushrooms.=Essen Sie 3 braune Pilze.
|
||||||
|
Mushroom Lover=Pilzfreund
|
||||||
|
Eat 33 brown mushrooms.=Essen Sie 33 braune Pilze.
|
||||||
|
Underground Mushroom Farmer=Unterirdischer Pilzbauer
|
||||||
|
Eat 333 brown mushrooms.=Essen Sie 333 braune Pilze.
|
||||||
|
Builder=Bauarbeiter
|
||||||
|
Engineer=
|
||||||
|
Architect=Architekt
|
||||||
|
Master Architect=Meisterarchitekt
|
||||||
|
A Cat in a Pop-Tart?!=Eine Katze im Pop-Tart?!
|
||||||
|
Mine a nyan cat.=Bauen Sie eine Nyan Cat ab.
|
||||||
|
Item transporter=
|
||||||
|
Place 10000 tubes.=
|
||||||
|
Factory=
|
||||||
|
Place 5 autocrafters.=
|
||||||
|
Electical Engineer=
|
||||||
|
Place 500 mesecon wires.=
|
||||||
|
Oil Typhoon=
|
||||||
|
Craft 500 times oil extract.=
|
||||||
|
|
||||||
|
|
||||||
|
### chat_commands.lua ###
|
||||||
|
|
||||||
|
Can manage awards of given player=
|
||||||
|
Show, clear, disable or enable player's awards=
|
||||||
|
You need awards_admin privilege!=
|
||||||
|
All your awards and statistics have been cleared. You can now start again.=
|
||||||
|
All awards and statistics of @1 have been cleared.=
|
||||||
|
Your awards are disabled.=
|
||||||
|
You have disabled awards of @1.=
|
||||||
|
Your awards are enabled.=
|
||||||
|
You have enabled awards of @1.=
|
||||||
|
<award ID>=
|
||||||
|
Show details of an award=
|
||||||
|
Award not found.=
|
||||||
|
<name>=<Name>
|
||||||
|
Get the awards statistics for the given player or yourself=
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
### gui.lua ###
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Error: No achivements available.=
|
||||||
|
OK=OK
|
||||||
|
(Secret Award)=(Geheime Auszeichnung)
|
||||||
|
Unlock this award to find out what it is.=Verdienen Sie sich diese Auszeichnung, um herauszufinden, was sie ist.
|
||||||
|
(unlocked)=
|
||||||
|
You've disabled awards. Type /awards enable to reenable.=
|
||||||
|
Error: No award available.=
|
||||||
|
You have not unlocked any awards.=Sie haben noch keine Auszeichnungen.
|
||||||
|
@1’s awards:=
|
||||||
|
Awards=Auszeichnungen
|
||||||
|
|
||||||
|
|
||||||
|
### triggers.lua ###
|
||||||
|
|
||||||
|
@1/@2 chat messages=@1/@2 Chatnachrichten
|
||||||
|
Send a chat message=
|
||||||
|
Chat @1 times=
|
||||||
|
@1/@2 joins=
|
||||||
|
Join once=
|
||||||
|
Join @1 times=
|
||||||
|
@1/@2 deaths=@1/@2 Tode
|
||||||
|
Die once of @2=
|
||||||
|
Die @1 times of @2=
|
||||||
|
Die @1 time.=Sterben Sie @1 mal.
|
||||||
|
Die @1 times.=Sterben Sie @1 mal.
|
||||||
|
@1/@2 dug=@1/@2 abgebaut
|
||||||
|
Mine: @2=Bauen Sie einen Block ab: @2
|
||||||
|
Mine: @1×@2=Bauen Sie Blöcke ab: @1×@2
|
||||||
|
Mine @1 block.=Bauen Sie einen @1 Block ab.
|
||||||
|
Mine @1 blocks.=Bauen Sie @1 Blöcke ab.
|
||||||
|
@1/@2 placed=@1/@2 platziert
|
||||||
|
Place: @2=Platzieren Sie einen Block: @2
|
||||||
|
Place: @1×@2=Platzieren Sie Blöcke: @1×@2
|
||||||
|
Place @1 block.=
|
||||||
|
Place @1 blocks.=Platzieren Sie @1 Blöcke.
|
||||||
|
@1/@2 crafted=@1/@2 gefertigt
|
||||||
|
Craft: @2=Fertigen Sie an: @2
|
||||||
|
Craft: @1×@2=Fertigen Sie an: @1×@2
|
||||||
|
Craft @1 item.=
|
||||||
|
Craft @1 items.=
|
||||||
|
@1/@2 eaten=@1/@2 gegessen
|
||||||
|
Eat @2=
|
||||||
|
Eat @1×@2=
|
||||||
|
Eat @1 item.=
|
||||||
|
Eat @1 items.=
|
249
locale/awards.es.tr
Normal file
249
locale/awards.es.tr
Normal file
@ -0,0 +1,249 @@
|
|||||||
|
# textdomain: awards
|
||||||
|
|
||||||
|
### api_awards.lua ###
|
||||||
|
|
||||||
|
Secret Award Unlocked: @1=
|
||||||
|
Award Unlocked: @1=
|
||||||
|
Secret Award Unlocked!=
|
||||||
|
Award Unlocked!=
|
||||||
|
|
||||||
|
|
||||||
|
### awards.lua ###
|
||||||
|
|
||||||
|
Saint-Maclou=Saint-Maclou
|
||||||
|
Place 20 coal checkers.=Colocar 20 baldosas de ajedrez de carbón.
|
||||||
|
Castorama=Castorama
|
||||||
|
Place 20 iron checkers.=Colocar 20 baldosas de ajedrez de hierro.
|
||||||
|
Sam the Trapper=Sam el Atrapador
|
||||||
|
Place 2 trap stones.=Colocar 2 piedras trampa.
|
||||||
|
Backpacker=Mochilero
|
||||||
|
Craft 4 large bags.=Elaborar 4 bolsas grandes.
|
||||||
|
Pyromaniac=Piromaníaco
|
||||||
|
Craft 8 times flint and steel.=Elaborar pedernal y hierro 8 veces.
|
||||||
|
Firefighter=Bombero
|
||||||
|
Put out 1000 fires.=Apagar 1000 incendios.
|
||||||
|
You're a witch!=
|
||||||
|
Burn to death in a fire.=
|
||||||
|
You Suck!=
|
||||||
|
Die 100 times.=
|
||||||
|
Death in the Deeps=
|
||||||
|
Die below -10000=
|
||||||
|
In space, no one can hear you scream=
|
||||||
|
Die above 10000=
|
||||||
|
Light It Up=Ilumínalo
|
||||||
|
Place 100 torches.=Colocar 100 antorchas.
|
||||||
|
Well Lit=Bien Iluminado
|
||||||
|
Place 1,000 torches.=Colocar 1.000 antorchas.
|
||||||
|
Really Well Lit=Realmente Bien Iluminado
|
||||||
|
Craft 10 mese lamps.=Elaborar 10 lámparas de MESE.
|
||||||
|
Outpost=Puesto de avanzada
|
||||||
|
Craft 200 stone bricks.=Elaborar 200 ladrillos de piedra.
|
||||||
|
Watchtower=Torre del vigía
|
||||||
|
Craft 800 stone bricks.=Elaborar 800 ladrillos de piedra.
|
||||||
|
Fortress=Fortaleza
|
||||||
|
Craft 3,200 stone bricks.=Elaborar 3.200 ladrillos de piedra.
|
||||||
|
Desert Dweller=Morador Desértico
|
||||||
|
Craft 400 desert stone bricks.=Elaborar 400 ladrillos de piedra desértica.
|
||||||
|
Pharaoh=Faraón
|
||||||
|
Craft 100 sandstone bricks.=Elaborar 200 ladrillos de arenisca.
|
||||||
|
Little Library=Pequeña Biblioteca
|
||||||
|
Craft 7 bookshelves.=Elaborar 7 libreros.
|
||||||
|
Lava and Water=Lava y Agua
|
||||||
|
Mine your first obsidian.=Excavar tu primera obsidiana.
|
||||||
|
Obsessed with Obsidian=Obsesionado con la Obsidiana
|
||||||
|
Mine 50 obsidian.=Excavar 50 obsidianas.
|
||||||
|
Lava Miner=Minero de Lava
|
||||||
|
Mine any block while being very close to lava.=Excavar un bloque cerca de lava.
|
||||||
|
On The Way=En Camino
|
||||||
|
Place 100 rails.=Colocar 100 rieles.
|
||||||
|
First Day in the Woods=Primer Día en el Bosque
|
||||||
|
Dig 6 tree blocks.=Cortar 6 árboles.
|
||||||
|
Lumberjack=Leñador
|
||||||
|
Dig 36 tree blocks.=Cortar 36 árboles.
|
||||||
|
Semi-pro Lumberjack=Leñador semi-profesional
|
||||||
|
Dig 216 tree blocks.=Cortar 216 árboles.
|
||||||
|
Professional Lumberjack=Leñador profesional
|
||||||
|
Dig 1,296 tree blocks.=Cortar 1.296 árboles.
|
||||||
|
Junglebaby=Bebé de la Selva
|
||||||
|
Dig 100 jungle tree blocks.=Cortar 100 árboles selváticos.
|
||||||
|
Jungleman=Hombre de la Selva
|
||||||
|
Dig 1,000 jungle tree blocks.=Cortar 1.000 árboles selváticos.
|
||||||
|
First Mese Find=Primer Encuentro de MESE
|
||||||
|
Mine your first mese ore.=Excava tu primer mineral de MESE.
|
||||||
|
Mese Mastery=Maestría de MESE
|
||||||
|
Mine a mese block.=Excava tu primer bloque de MESE.
|
||||||
|
You’re a copper=Eres un cobre
|
||||||
|
Dig 1,000 copper ores.=Excavar 1.000 minerales de cobre
|
||||||
|
Mini Miner=Mini Minero
|
||||||
|
Dig 100 stone blocks.=Excavar 100 bloques de piedra.
|
||||||
|
Hardened Miner=Minero Curtido
|
||||||
|
Dig 1,000 stone blocks.=Excavar 1.000 bloques de piedra.
|
||||||
|
Master Miner=Minero Maestro
|
||||||
|
Dig 10,000 stone blocks.=Excavar 10.000 bloques de piedra.
|
||||||
|
SandMan=Marchand De Sable
|
||||||
|
Dig 1,000 sand.=Cavar 1.000 bloques de arena.
|
||||||
|
Crafter of Sticks=Elaborador de Varitas
|
||||||
|
Craft 100 sticks.=Elaborar 100 varitas.
|
||||||
|
Jungle Discoverer=Descubridor de Selva
|
||||||
|
Mine your first jungle grass.=Cortar tu primer pasto de selva.
|
||||||
|
Grasslands Discoverer=Descubridor de Praderas
|
||||||
|
Mine some grass.=Cortar un poco de pasto.
|
||||||
|
Savannah Discoverer=Descubridor de Savana
|
||||||
|
Mine some dry grass.=Cortar un poco de pasto seco.
|
||||||
|
Desert Discoverer=Descubridor del Desierto
|
||||||
|
Mine your first cactus.=Cortar tu primer cácto.
|
||||||
|
Far Lands=Tierras Lejanas
|
||||||
|
Mine your first dry shrub.=Cortar tu primer arbusto seco
|
||||||
|
Glacier Discoverer=Descubridor del Glaciar
|
||||||
|
Mine your first ice.=Romper tu primer bloque de hielo.
|
||||||
|
Very Simple Snow Man=Muñeco de Nieve Muy Simple
|
||||||
|
Place two snow blocks.=Colocar dos bloques de nieve.
|
||||||
|
First Gold Find=Primer Encuentro de Oro
|
||||||
|
Mine your first gold ore.=Excavar tu primer pepita de oro.
|
||||||
|
Gold Rush=Fiebre del Oro
|
||||||
|
Mine 45 gold ores.=Excavar 45 pepitas de oro.
|
||||||
|
Wow, I am Diamonds!=¡Guau, Soy Diamantes!
|
||||||
|
Mine your first diamond ore.=Excava tu primer diamante.
|
||||||
|
Girl's Best Friend=El Mejor Amigo de Las Mujeres
|
||||||
|
Mine 18 diamond ores.=Excava 10 diamantes.
|
||||||
|
Hardest Block on Earth=El Bloque Más Duro Sobre La Tierra
|
||||||
|
Craft a diamond block.=Elaborar un bloque de diamante.
|
||||||
|
In the Dungeon=En Las Mazmorras
|
||||||
|
Mine a mossy cobblestone.=Excavar unos adoquines musgosos.
|
||||||
|
Smelter=Fundidor
|
||||||
|
Craft 10 furnaces.=Elaborar 10 hornos.
|
||||||
|
Treasurer=Tesorero
|
||||||
|
Craft 15 chests.=Elaborar 15 cofres.
|
||||||
|
Banker=
|
||||||
|
Craft 30 locked chests.=Elaborar 30 bloques cerrados.
|
||||||
|
Bricker=Ladrillero
|
||||||
|
Craft 200 brick blocks.=Elaborar 200 bloques de ladrillo.
|
||||||
|
House of Obsidian=Casa de Obsidiana
|
||||||
|
Craft 100 obsidian bricks.=Elaborar 100 ladrillos de obsidiana.
|
||||||
|
Build a Cave=Construye Una Cueva
|
||||||
|
Place 100 stone.=Coloca 100 piedras.
|
||||||
|
Long Ladder=Escalerilla Larga
|
||||||
|
Place 400 wooden ladders.=Coloca 400 escalerillas de madera.
|
||||||
|
Industrial Age=Era Industrial
|
||||||
|
Place 40 steel ladders.=Coloca 40 escalerillas de acero.
|
||||||
|
Yummy!=¡Qué Rico!
|
||||||
|
Eat 80 apples.=Come 80 manzanas.
|
||||||
|
In the Flow=
|
||||||
|
Die in flowing lava.=
|
||||||
|
This is Sad=
|
||||||
|
Die near diamond ore.=
|
||||||
|
Graveyard=
|
||||||
|
Die near bones.=
|
||||||
|
Glasser=Vidriero
|
||||||
|
Craft 14 vessels shelves.=Elabora 14 estanterías para botellas.
|
||||||
|
Farming Skills Acquired=Habilidades de Granja Adquiridas
|
||||||
|
Harvest a fully grown wheat plant.=Cosecha una plantas de trigo madura.
|
||||||
|
Field Worker=Trabajador de Campo
|
||||||
|
Harvest 25 fully grown wheat plants.=Cosecha 25 plantas de trigo maduras.
|
||||||
|
Aspiring Farmer=Aspirante a Granjero
|
||||||
|
Harvest 125 fully grown wheat plants.=Cosecha 125 plantas de trigo maduras.
|
||||||
|
Wheat Magnate=Magnate del Maíz
|
||||||
|
Harvest 625 fully grown wheat plants.=Cosecha 625 plantas de trigo maduras.
|
||||||
|
Baker=Panadero
|
||||||
|
Eat 10 loaves of bread.=Come 10 rebanadas de pan.
|
||||||
|
Wool Over Your Eyes=Lana Sobre Tus Ojos
|
||||||
|
Craft 250 white wool.=Elabora 250 bloques de lana blanca.
|
||||||
|
Hotelier=Hotelero
|
||||||
|
Craft 15 fancy beds.=Elabora 15 camas de lujo.
|
||||||
|
Filthy Rich=Sucio Rico
|
||||||
|
Craft 24 gold block stairs.=Elabora 24 escaleras de bloque de oro.
|
||||||
|
Roses Are Red=Las Rosas Son Rojas
|
||||||
|
Craft 400 red dyes.=Elabora 400 colorantes rojos.
|
||||||
|
Dandelions are Yellow=Los Dientes de León Son Amarillos
|
||||||
|
Craft 400 yellow dyes.=Elabora 400 colorantes amarillos.
|
||||||
|
Geraniums are Blue=Los Geranios Son Azules
|
||||||
|
Craft 400 blue dyes.=Elabora 400 colorantes azules.
|
||||||
|
White Color Stock=Reserva de Color Blanco
|
||||||
|
Craft 100 white dyes.=Elabora 100 colorantes blancos.
|
||||||
|
Tasty Mushrooms=Ricos Hongos
|
||||||
|
Eat 3 brown mushrooms.=Come 3 hongos marrones.
|
||||||
|
Mushroom Lover=Amante de los Hongos
|
||||||
|
Eat 33 brown mushrooms.=Come 33 hongos marrones.
|
||||||
|
Underground Mushroom Farmer=Granjero de Hongos Subterráneo
|
||||||
|
Eat 333 brown mushrooms.=Come 333 hongos marrones.
|
||||||
|
Builder=Hacedor
|
||||||
|
Engineer=
|
||||||
|
Architect=Arquitecto
|
||||||
|
Master Architect=Maestro Arquitecto
|
||||||
|
A Cat in a Pop-Tart?!=¡¿Un Gato en un Pop-Tart?!
|
||||||
|
Mine a nyan cat.=Excavar un Gato Nyan.
|
||||||
|
Item transporter=
|
||||||
|
Place 10000 tubes.=
|
||||||
|
Factory=
|
||||||
|
Place 5 autocrafters.=
|
||||||
|
Electical Engineer=
|
||||||
|
Place 500 mesecon wires.=
|
||||||
|
Oil Typhoon=
|
||||||
|
Craft 500 times oil extract.=
|
||||||
|
|
||||||
|
|
||||||
|
### chat_commands.lua ###
|
||||||
|
|
||||||
|
Can manage awards of given player=
|
||||||
|
Show, clear, disable or enable player's awards=
|
||||||
|
You need awards_admin privilege!=
|
||||||
|
All your awards and statistics have been cleared. You can now start again.=
|
||||||
|
All awards and statistics of @1 have been cleared.=
|
||||||
|
Your awards are disabled.=
|
||||||
|
You have disabled awards of @1.=
|
||||||
|
Your awards are enabled.=
|
||||||
|
You have enabled awards of @1.=
|
||||||
|
<award ID>=
|
||||||
|
Show details of an award=
|
||||||
|
Award not found.=
|
||||||
|
<name>=<nombre>
|
||||||
|
Get the awards statistics for the given player or yourself=
|
||||||
|
|
||||||
|
|
||||||
|
### gui.lua ###
|
||||||
|
|
||||||
|
Error: No achivements available.=
|
||||||
|
OK=Aceptar
|
||||||
|
(Secret Award)=(Logro secreto)
|
||||||
|
Unlock this award to find out what it is.=Desbloquea éste logro para saber qué es.
|
||||||
|
(unlocked)=
|
||||||
|
You've disabled awards. Type /awards enable to reenable.=
|
||||||
|
Error: No award available.=
|
||||||
|
You have not unlocked any awards.=No has desbloqueado ningún logro.
|
||||||
|
@1’s awards:=
|
||||||
|
Awards=Logros
|
||||||
|
|
||||||
|
|
||||||
|
### triggers.lua ###
|
||||||
|
|
||||||
|
@1/@2 chat messages=@1/@2 conversaciones
|
||||||
|
Send a chat message=
|
||||||
|
Chat @1 times=
|
||||||
|
@1/@2 joins=
|
||||||
|
Join once=
|
||||||
|
Join @1 times=
|
||||||
|
@1/@2 deaths=@1/@2 muertes
|
||||||
|
Die once of @2=
|
||||||
|
Die @1 times of @2=
|
||||||
|
Die @1 time.=Morir @1 vez.
|
||||||
|
Die @1 times.=Morir @1 veces.
|
||||||
|
@1/@2 dug=@1/@2 excavados
|
||||||
|
Mine: @2=Excavar: @2
|
||||||
|
Mine: @1×@2=Excavar: @1×@2
|
||||||
|
Mine @1 block.=Excavar un bloque.
|
||||||
|
Mine @1 blocks.=Excavar @1 bloques.
|
||||||
|
@1/@2 placed=@1/@2 colocados
|
||||||
|
Place: @2=Colocar: @2
|
||||||
|
Place: @1×@2=Colocar: @1×@2
|
||||||
|
Place @1 block.=
|
||||||
|
Place @1 blocks.=Colocar @1 bloques.
|
||||||
|
@1/@2 crafted=@1/@2 elaborado
|
||||||
|
Craft: @2=Elaborar: @2
|
||||||
|
Craft: @1×@2=Elaborar: @1×@2
|
||||||
|
Craft @1 item.=
|
||||||
|
Craft @1 items.=Elaborar @1 objetos.
|
||||||
|
@1/@2 eaten=@1/@2 comidos
|
||||||
|
Eat @2=
|
||||||
|
Eat @1×@2=
|
||||||
|
Eat @1 item.=
|
||||||
|
Eat @1 items.=Comer @1 objetos.
|
248
locale/awards.fr.tr
Normal file
248
locale/awards.fr.tr
Normal file
@ -0,0 +1,248 @@
|
|||||||
|
# textdomain: awards
|
||||||
|
|
||||||
|
### api_awards.lua ###
|
||||||
|
|
||||||
|
Secret Award Unlocked: @1=Succès secret débloqué: @1
|
||||||
|
Award Unlocked: @1=Succès débloqué: @1
|
||||||
|
Secret Award Unlocked!=Succès Secrète Débloqué!
|
||||||
|
Award Unlocked!=Succès Débloqué!
|
||||||
|
|
||||||
|
|
||||||
|
### awards.lua ###
|
||||||
|
|
||||||
|
Saint-Maclou=Saint-Maclou
|
||||||
|
Place 20 coal checkers.=Place 20 damiers de charbon.
|
||||||
|
Castorama=Castorama
|
||||||
|
Place 20 iron checkers.=Place 20 damiers de fer.
|
||||||
|
Sam the Trapper=Sam le Trappeur
|
||||||
|
Place 2 trap stones.=Place 2 pièges de pierre.
|
||||||
|
Backpacker=Randonneu·r·se
|
||||||
|
Craft 4 large bags.=Confectionne 4 grands sacs
|
||||||
|
Pyromaniac=Pyromane
|
||||||
|
Craft 8 times flint and steel.=Fabrique 8 silex et aciers.
|
||||||
|
Firefighter=Pompier
|
||||||
|
Put out 1000 fires.=Éteint 1000 feux.
|
||||||
|
You're a witch!=Vous êtes un·e sorci·er·ère!
|
||||||
|
Burn to death in a fire.=Brûler à mort dans un feu.
|
||||||
|
You Suck!=Tu crains!
|
||||||
|
Die 100 times.=Mourir 100 fois.
|
||||||
|
Death in the Deeps=Mort dans les profondeurs
|
||||||
|
Die below -10000=Mourir en dessous de -10000
|
||||||
|
In space, no one can hear you scream=Dans l'espace, personne ne peut t'entendre crier
|
||||||
|
Die above 10000=Mourir au dessus de 10000
|
||||||
|
Light It Up=Eclairé·e
|
||||||
|
Place 100 torches.=Place 100 torches.
|
||||||
|
Well Lit=Bien Éclairé
|
||||||
|
Place 1,000 torches.=Place 1000 torches.
|
||||||
|
Really Well Lit=Vraiment Bien Éclairé
|
||||||
|
Craft 10 mese lamps.=Fabrique 10 lampes de mese.
|
||||||
|
Outpost=Poste Avancé
|
||||||
|
Craft 200 stone bricks.=Confectionne 200 briques de pierre.
|
||||||
|
Watchtower=Tour de Garde
|
||||||
|
Craft 800 stone bricks.=Confectionne 800 briques de pierre.
|
||||||
|
Fortress=Forteresse
|
||||||
|
Craft 3,200 stone bricks.=Confectionne 3200 briques de pierre.
|
||||||
|
Desert Dweller=Habitant·e du Désert
|
||||||
|
Craft 400 desert stone bricks.=Confectionne 400 briques de pierre du désert.
|
||||||
|
Pharaoh=Pharaon
|
||||||
|
Craft 100 sandstone bricks.=Confectionne 100 briques de roche de sable.
|
||||||
|
Little Library=Petite Bibliothèque
|
||||||
|
Craft 7 bookshelves.=Fabrique 7 bibliothèques.
|
||||||
|
Lava and Water=La Lave et l'Eau
|
||||||
|
Mine your first obsidian.=Mine ton premier bloc d'obsidienne.
|
||||||
|
Obsessed with Obsidian=Obsédé·e par l'obsidienne
|
||||||
|
Mine 50 obsidian.=Mine 50 pierres d'obsidienne.
|
||||||
|
Lava Miner=Mineu·r·se de lave
|
||||||
|
Mine any block while being very close to lava.=Mine n'importe quel bloc à proximité de la lave.
|
||||||
|
On The Way=Sur La Voie
|
||||||
|
Place 100 rails.=Place 100 rails.
|
||||||
|
First Day in the Woods=Premier Jour dans les Bois
|
||||||
|
Dig 6 tree blocks.=Creuse 6 blocs d'arbre.
|
||||||
|
Lumberjack=Bûcheron·ne
|
||||||
|
Dig 36 tree blocks.=Creuse 36 blocs d'arbre.
|
||||||
|
Semi-pro Lumberjack=Bûcheron.ne. Semi-Professionnel.le.
|
||||||
|
Dig 216 tree blocks.=Creuse 216 blocs d'arbre.
|
||||||
|
Professional Lumberjack=Bûcheron·ne Professionnel·le
|
||||||
|
Dig 1,296 tree blocks.=Creuse 1296 blocs d'arbre.
|
||||||
|
Junglebaby=Enfant de la Jungle
|
||||||
|
Dig 100 jungle tree blocks.=Creuse 100 blocs d'arbres de jungle.
|
||||||
|
Jungleman=Personne de la Jungle
|
||||||
|
Dig 1,000 jungle tree blocks.=Creuse 1000 blocs d'arbre de jungle.
|
||||||
|
First Mese Find=Première Pépite : Mese
|
||||||
|
Mine your first mese ore.=Mine ton premier minerai de mese.
|
||||||
|
Mese Mastery=Maîtrise de Mese
|
||||||
|
Mine a mese block.=Mine un bloc de mese.
|
||||||
|
You’re a copper=Faîtes Jouer les Cuivres
|
||||||
|
Dig 1,000 copper ores.=Creuse 1000 minerais de cuivre.
|
||||||
|
Mini Miner=Mini Mineu·r·se
|
||||||
|
Dig 100 stone blocks.=Creuse 100 blocs de pierre.
|
||||||
|
Hardened Miner=Mineu·r·se Endurci·e
|
||||||
|
Dig 1,000 stone blocks.=Creuse 1000 blocs de pierre.
|
||||||
|
Master Miner=Maître·sse Mineu·r·se
|
||||||
|
Dig 10,000 stone blocks.=Creuse 10000 blocs de pierre.
|
||||||
|
SandMan=Marchand·e de Sable
|
||||||
|
Dig 1,000 sand.=Creuse 1000 blocs de sable.
|
||||||
|
Crafter of Sticks=Fabriquant·e de Bâtons.
|
||||||
|
Craft 100 sticks.=Confectionne 100 bâtons.
|
||||||
|
Jungle Discoverer=Explorat·eur·rice de la Jungle
|
||||||
|
Mine your first jungle grass.=Ramasse ta première herbe de jungle.
|
||||||
|
Grasslands Discoverer=Découvreu·r·se de prairies
|
||||||
|
Mine some grass.=Ramasse de l'herbe.
|
||||||
|
Savannah Discoverer=Explorat·eur·rice de la Savanne
|
||||||
|
Mine some dry grass.=Ramasse de l'herbe sèche.
|
||||||
|
Desert Discoverer=Expolrat·eur·rice du Désert.
|
||||||
|
Mine your first cactus.=Mine ton premier catus.
|
||||||
|
Far Lands=Terres Lointaines
|
||||||
|
Mine your first dry shrub.=Coupe ton premier arbuste sec.
|
||||||
|
Glacier Discoverer=Découvreu·r·se de glacier
|
||||||
|
Mine your first ice.=Creuse ton premier bloc de glace.
|
||||||
|
Very Simple Snow Man=Bonhomme de Neige Rudimentaire
|
||||||
|
Place two snow blocks.=Place deux blocs de neige.
|
||||||
|
First Gold Find=Première Pépite : Or
|
||||||
|
Mine your first gold ore.=Mine ton premier minerai d'or.
|
||||||
|
Gold Rush=Ruée vers l'Or
|
||||||
|
Mine 45 gold ores.=Mine 45 minerais d'or.
|
||||||
|
Wow, I am Diamonds!=Wow, Je suis Diamants!
|
||||||
|
Mine your first diamond ore.=Mine ton premier diamant.
|
||||||
|
Girl's Best Friend=Girl's Best Friend
|
||||||
|
Mine 18 diamond ores.=Mine 18 diamants.
|
||||||
|
Hardest Block on Earth=Le Bloc le Plus Dur du Monde
|
||||||
|
Craft a diamond block.=Confectionne un bloc de diamant.
|
||||||
|
In the Dungeon=Dans le Donjon
|
||||||
|
Mine a mossy cobblestone.=Mine un bloc de pavés moussus.
|
||||||
|
Smelter=Fondeu·r·se
|
||||||
|
Craft 10 furnaces.=Construis 10 fours.
|
||||||
|
Treasurer=Trésori·er·ère
|
||||||
|
Craft 15 chests.=Fabrique 15 coffres.
|
||||||
|
Banker=Banqui·er·ère
|
||||||
|
Craft 30 locked chests.=Fabrique 30 coffres Verrouillés.
|
||||||
|
Bricker=Briqueu·r·se
|
||||||
|
Craft 200 brick blocks.=Confectionne 200 blocs de brique.
|
||||||
|
House of Obsidian=La Maison de L'Obsidienne
|
||||||
|
Craft 100 obsidian bricks.=Confectionne 100 briques d'obsidienne.
|
||||||
|
Build a Cave=Construis une grotte
|
||||||
|
Place 100 stone.=Place 100 pierres.
|
||||||
|
Long Ladder=Longue Echelle
|
||||||
|
Place 400 wooden ladders.=Place 400 échelles en bois.
|
||||||
|
Industrial Age=Âge Industriel
|
||||||
|
Place 40 steel ladders.=Place 40 échelles métalliques.
|
||||||
|
Yummy!=Miam !
|
||||||
|
Eat 80 apples.=Mange 80 pommes.
|
||||||
|
In the Flow=Dans le flux
|
||||||
|
Die in flowing lava.=Mourir dans la lave qui coule.
|
||||||
|
This is Sad=C'est triste
|
||||||
|
Die near diamond ore.=Mourir près du minerai de diamant.
|
||||||
|
Graveyard=Cimetière
|
||||||
|
Die near bones.=Mourir près des os.
|
||||||
|
Glasser=Verri·er·ère
|
||||||
|
Craft 14 vessels shelves.=Fabrique 14 vaisseliers.
|
||||||
|
Farming Skills Acquired=Compétences Paysannes Acquises
|
||||||
|
Harvest a fully grown wheat plant.=Récolte un plant de blé à maturité.
|
||||||
|
Field Worker=Travailleu·r·se Agricole
|
||||||
|
Harvest 25 fully grown wheat plants.=Récolte 25 plants de blé à maturité.
|
||||||
|
Aspiring Farmer=Apprenti·e Fermi·er·ère
|
||||||
|
Harvest 125 fully grown wheat plants.=Récolte 125 plants de blé à maturité.
|
||||||
|
Wheat Magnate=Magnat·e du Blé
|
||||||
|
Harvest 625 fully grown wheat plants.=Récolte 625 plants de blé à maturité.
|
||||||
|
Baker=Boulang·er·ère
|
||||||
|
Eat 10 loaves of bread.=Mange 10 miches de pain.
|
||||||
|
Wool Over Your Eyes=De la Laines dans Tes Yeux
|
||||||
|
Craft 250 white wool.=Confectionne 250 blocs de laine blanche.
|
||||||
|
Hotelier=Hoteli·er·ère
|
||||||
|
Craft 15 fancy beds.=Construis 15 lits chics.
|
||||||
|
Filthy Rich=Richissime
|
||||||
|
Craft 24 gold block stairs.=Construis 24 escaliers en or.
|
||||||
|
Roses Are Red=Les Roses Sont Rouges
|
||||||
|
Craft 400 red dyes.=Prépare 400 teintures rouges.
|
||||||
|
Dandelions are Yellow=Les Pissenlits sont Jaunes.
|
||||||
|
Craft 400 yellow dyes.=Prépare 400 teintures jaunes.
|
||||||
|
Geraniums are Blue=Les Geraniums Sont Bleus
|
||||||
|
Craft 400 blue dyes.=Prépare 400 teintures bleues.
|
||||||
|
White Color Stock=Chaussettes Blanches
|
||||||
|
Craft 100 white dyes.=Prépare 100 teintures blanches.
|
||||||
|
Tasty Mushrooms=Délicieux Champignons
|
||||||
|
Eat 3 brown mushrooms.=Mange 3 champignons marrons.
|
||||||
|
Mushroom Lover=Adorat·eur·rice de Champignons
|
||||||
|
Eat 33 brown mushrooms.=Mange 33 champignons marrons.
|
||||||
|
Underground Mushroom Farmer=Culture de Champignons en Cave
|
||||||
|
Eat 333 brown mushrooms.=Mange 333 champignons marrons.
|
||||||
|
Builder=Bâtisseu·r·se
|
||||||
|
Engineer=Ingénieur·e
|
||||||
|
Architect=Architecte
|
||||||
|
Master Architect=Maître·sse Architecte
|
||||||
|
A Cat in a Pop-Tart?!=Un Chat dans un Pop-Tart ?!
|
||||||
|
Mine a nyan cat.=Mine un nyan cat.
|
||||||
|
Item transporter=Transporteur d'objets
|
||||||
|
Place 10000 tubes.=Placez 10000 tubes.
|
||||||
|
Factory=Usine
|
||||||
|
Place 5 autocrafters.=Placez 5 autocrafters.
|
||||||
|
Electical Engineer=Ingénieur éléctricien
|
||||||
|
Place 500 mesecon wires.=Placez 500 mesecon wires.
|
||||||
|
Oil Typhoon=Typhon pétrolier
|
||||||
|
Craft 500 times oil extract.=Fabriquez 500 fois l'extrait d'huile.
|
||||||
|
|
||||||
|
|
||||||
|
### chat_commands.lua ###
|
||||||
|
|
||||||
|
Can manage awards of given player=Peut gérer les récompenses d'un joueur donné
|
||||||
|
Show, clear, disable or enable player's awards=Afficher, effacer, désactiver ou activer les récompenses des joueurs
|
||||||
|
You need awards_admin privilege!=Vous avez besoin du privilège awards_admin!
|
||||||
|
All your awards and statistics have been cleared. You can now start again.=Tous vos succès et statistiques ont été réinitialisés. Vous pouvez recommencer à nouveau.
|
||||||
|
All awards and statistics of @1 have been cleared.=Toutes les récompenses et statistiques de @1 ont été effacées.
|
||||||
|
Your awards are disabled.=Vos succès sont désactivés.
|
||||||
|
You have disabled awards of @1.=Vous avez déactivé les succès de @1.
|
||||||
|
Your awards are enabled.=Vos succès sont activés.
|
||||||
|
You have enabled awards of @1.=Vous avez activé les succès de @1.
|
||||||
|
<award ID>=<succès ID>
|
||||||
|
Show details of an award=Afficher les détails d'une succès
|
||||||
|
Award not found.=Succès non trouvée.
|
||||||
|
<name>=<nom>
|
||||||
|
Get the awards statistics for the given player or yourself=Obtenez les statistiques des succèss d'un joueur donné ou de vous-même
|
||||||
|
|
||||||
|
### gui.lua ###
|
||||||
|
|
||||||
|
Error: No achivements available.=Erreur : Aucun succès disponible.
|
||||||
|
OK=OK
|
||||||
|
(Secret Award)=(Succès Secret)
|
||||||
|
Unlock this award to find out what it is.=Débloque ce succès pour découvrir ce que c'est.
|
||||||
|
(unlocked)=(débloqué)
|
||||||
|
You've disabled awards. Type /awards enable to reenable.=Vous avez désactivé les succès. Tapez '/awards enable' pour les réactiver.
|
||||||
|
Error: No award available.=Erreur : Aucun succès disponible.
|
||||||
|
You have not unlocked any awards.=Vous n'avez encore débloqué aucun succès.
|
||||||
|
@1’s awards:=Succès de @1:
|
||||||
|
Awards=Succès
|
||||||
|
|
||||||
|
|
||||||
|
### triggers.lua ###
|
||||||
|
|
||||||
|
@1/@2 chat messages=@1/@2 messages de chat
|
||||||
|
Send a chat message=Envoyer un message de chat
|
||||||
|
Chat @1 times=Discuter @1 fois
|
||||||
|
@1/@2 joins=@1/@2 connections
|
||||||
|
Join once=Connecte toi une fois
|
||||||
|
Join @1 times=Connecte toi @1 fois
|
||||||
|
@1/@2 deaths=@1/@2 morts
|
||||||
|
Die once of @2=Mourir une fois sur @2
|
||||||
|
Die @1 times of @2=Mort·e @1 fois sur @2
|
||||||
|
Die @1 time.=Mort·e @1 fois.
|
||||||
|
Die @1 times.=Mort·e @1 fois.
|
||||||
|
@1/@2 dug=@1/@2 creusés
|
||||||
|
Mine: @2=Mine : @2
|
||||||
|
Mine: @1×@2=Mine : @1×@2
|
||||||
|
Mine @1 block.=Creuse @1 bloc.
|
||||||
|
Mine @1 blocks.=Creuse @1 blocs.
|
||||||
|
@1/@2 placed=@1/@2 placés
|
||||||
|
Place: @2=Place : @2
|
||||||
|
Place: @1×@2=Place : @1×@2
|
||||||
|
Place @1 block.=Place @1 bloc.
|
||||||
|
Place @1 blocks.=Place @1 blocs.
|
||||||
|
@1/@2 crafted=@1/@2 craftés
|
||||||
|
Craft: @2=Fabrique : @2
|
||||||
|
Craft: @1×@2=Fabrique : @1×@2
|
||||||
|
Craft @1 item.=Confectionne @1 objet
|
||||||
|
Craft @1 items.=Confectionne @1 objets.
|
||||||
|
@1/@2 eaten=@1/@2 Mangés
|
||||||
|
Eat @2=Mange @2
|
||||||
|
Eat @1×@2=Mange @1×@2
|
||||||
|
Eat @1 item.=Mange @1 aliment.
|
||||||
|
Eat @1 items.=Mange @1 aliments.
|
249
locale/awards.pt.tr
Normal file
249
locale/awards.pt.tr
Normal file
@ -0,0 +1,249 @@
|
|||||||
|
# textdomain: awards
|
||||||
|
|
||||||
|
### api_awards.lua ###
|
||||||
|
|
||||||
|
Secret Award Unlocked: @1=
|
||||||
|
Award Unlocked: @1=
|
||||||
|
Secret Award Unlocked!=
|
||||||
|
Award Unlocked!=
|
||||||
|
|
||||||
|
|
||||||
|
### awards.lua ###
|
||||||
|
|
||||||
|
Saint-Maclou=Saint-Maclou
|
||||||
|
Place 20 coal checkers.=
|
||||||
|
Castorama=
|
||||||
|
Place 20 iron checkers.=
|
||||||
|
Sam the Trapper=
|
||||||
|
Place 2 trap stones.=
|
||||||
|
Backpacker=
|
||||||
|
Craft 4 large bags.=
|
||||||
|
Pyromaniac=Piromaníaco
|
||||||
|
Craft 8 times flint and steel.=Montar acendedor de Ferro e Pederneira 8 vezes.
|
||||||
|
Firefighter=Bombeiro
|
||||||
|
Put out 1000 fires.=Apagar fogo 1000 vezes.
|
||||||
|
You're a witch!=
|
||||||
|
Burn to death in a fire.=
|
||||||
|
You Suck!=
|
||||||
|
Die 100 times.=
|
||||||
|
Death in the Deeps=
|
||||||
|
Die below -10000=
|
||||||
|
In space, no one can hear you scream=
|
||||||
|
Die above 10000=
|
||||||
|
Light It Up=Ilumine Isso
|
||||||
|
Place 100 torches.=Colocar 100 tochas.
|
||||||
|
Well Lit=Bem Iluminado
|
||||||
|
Place 1,000 torches.=Colocar 1.000 tochas.
|
||||||
|
Really Well Lit=Realmente Bem Iluminado
|
||||||
|
Craft 10 mese lamps.=Fazer 10 lâmpadas de mese.
|
||||||
|
Outpost=Posto Avançado
|
||||||
|
Craft 200 stone bricks.=Fazer 200 tijolos de pedra.
|
||||||
|
Watchtower=Sentinela
|
||||||
|
Craft 800 stone bricks.=Fazer 800 tijolos de pedra.
|
||||||
|
Fortress=Fortaleza
|
||||||
|
Craft 3,200 stone bricks.=Fazer 3.200 tijolos de pedra.
|
||||||
|
Desert Dweller=Morador do Deserto
|
||||||
|
Craft 400 desert stone bricks.=Fazer 400 Tijolos de pedra do deserto.
|
||||||
|
Pharaoh=Faraó
|
||||||
|
Craft 100 sandstone bricks.=Fazer 100 tijolos de arenito.
|
||||||
|
Little Library=Pequena Biblioteca
|
||||||
|
Craft 7 bookshelves.=Fazer 7 estantes de livros.
|
||||||
|
Lava and Water=Lava e Água
|
||||||
|
Mine your first obsidian.=Cavar sua primeira obsidiana.
|
||||||
|
Obsessed with Obsidian=Obcecado por Obsidiana
|
||||||
|
Mine 50 obsidian.=Minerar 50 obsidianas.
|
||||||
|
Lava Miner=Minerador de Lava
|
||||||
|
Mine any block while being very close to lava.=Minerar qualquer bloco enquanto estiver mergulhado em lava.
|
||||||
|
On The Way=No Caminho
|
||||||
|
Place 100 rails.=Colocar 100 trilhos.
|
||||||
|
First Day in the Woods=Primeiro dia na Floresta
|
||||||
|
Dig 6 tree blocks.=Cortar 6 blocos de árvore.
|
||||||
|
Lumberjack=Lenhador
|
||||||
|
Dig 36 tree blocks.=Cortar 36 blocos de árvore.
|
||||||
|
Semi-pro Lumberjack=Lenhador Semi-Profissional
|
||||||
|
Dig 216 tree blocks.=Cortar 216 blocos de árvore.
|
||||||
|
Professional Lumberjack=Lenhador Profissional
|
||||||
|
Dig 1,296 tree blocks.=Cortar 1.296 blocos de árvore.
|
||||||
|
Junglebaby=Bebê Selvagem
|
||||||
|
Dig 100 jungle tree blocks.=Cortar 100 blocos de árvore selvagem.
|
||||||
|
Jungleman=Homem Selvagem
|
||||||
|
Dig 1,000 jungle tree blocks.=Cortar 1.000 blocos de árvore selvagem.
|
||||||
|
First Mese Find=Primeiro Mese
|
||||||
|
Mine your first mese ore.=Cavar seu primeiro mese.
|
||||||
|
Mese Mastery=Mestre do Mese
|
||||||
|
Mine a mese block.=Cavar um bloco de mese.
|
||||||
|
You’re a copper=Sou um Cobre
|
||||||
|
Dig 1,000 copper ores.=Minerar 1.000 cobres.
|
||||||
|
Mini Miner=Mini Minerador
|
||||||
|
Dig 100 stone blocks.=Minerar 100 blocos de pedra.
|
||||||
|
Hardened Miner=Minerador Avançado
|
||||||
|
Dig 1,000 stone blocks.=Minerar 1.000 blocos de pedra.
|
||||||
|
Master Miner=Minerador Mestre
|
||||||
|
Dig 10,000 stone blocks.=Minerar 10.000 blocos de pedra.
|
||||||
|
SandMan=Vendedor de Areia
|
||||||
|
Dig 1,000 sand.=Cavar 1.000 blocos de areia.
|
||||||
|
Crafter of Sticks=Rachador de Lenha
|
||||||
|
Craft 100 sticks.=Lenhar 100 gravetos.
|
||||||
|
Jungle Discoverer=Desbravador Selvagem
|
||||||
|
Mine your first jungle grass.=Cortar seu primeiro mato selvagem.
|
||||||
|
Grasslands Discoverer=Descobridor do Gramado
|
||||||
|
Mine some grass.=Minerar algum mato
|
||||||
|
Savannah Discoverer=Descobridor da Savana
|
||||||
|
Mine some dry grass.=Minerar algum mato seco.
|
||||||
|
Desert Discoverer=Descobridor do Deserto
|
||||||
|
Mine your first cactus.=Cortar seu primeiro cacto.
|
||||||
|
Far Lands=Terras Distantes
|
||||||
|
Mine your first dry shrub.=Minerar seu primeiro arbusto seco.
|
||||||
|
Glacier Discoverer=Descobridor Glacial
|
||||||
|
Mine your first ice.=Quebrar seu primeiro bloco de gelo.
|
||||||
|
Very Simple Snow Man=Homem de Neve Muito Simples
|
||||||
|
Place two snow blocks.=Colocar 2 blocos de neve.
|
||||||
|
First Gold Find=Achei Ouro
|
||||||
|
Mine your first gold ore.=Minerar sua primeira de ouro.
|
||||||
|
Gold Rush=Corriga do Ouro
|
||||||
|
Mine 45 gold ores.=Minerar 45 de ouro.
|
||||||
|
Wow, I am Diamonds!=Uau, Diamante!
|
||||||
|
Mine your first diamond ore.=Minerar seu primeiro diamante.
|
||||||
|
Girl's Best Friend=Melhor Amigo da Menina
|
||||||
|
Mine 18 diamond ores.=Minere 18 diamantes.
|
||||||
|
Hardest Block on Earth=O Bloco mais Duro da Terra
|
||||||
|
Craft a diamond block.=Montar um bloco de diamante.
|
||||||
|
In the Dungeon=Na Masmorra
|
||||||
|
Mine a mossy cobblestone.=Minerar um pedregulho com musgo.
|
||||||
|
Smelter=Fundidor
|
||||||
|
Craft 10 furnaces.=Montar 10 fornos.
|
||||||
|
Treasurer=Tesoureiro
|
||||||
|
Craft 15 chests.=Montar 10 baús.
|
||||||
|
Banker=
|
||||||
|
Craft 30 locked chests.=Montar 30 baús trancados.
|
||||||
|
Bricker=Tijoleiro
|
||||||
|
Craft 200 brick blocks.=Fazer 200 blocos de tijolo.
|
||||||
|
House of Obsidian=Casa de Obsidiana
|
||||||
|
Craft 100 obsidian bricks.=Montar 100 tijolos de obsidiana.
|
||||||
|
Build a Cave=Montar uma Caverna
|
||||||
|
Place 100 stone.=Colocar 100 pedras.
|
||||||
|
Long Ladder=Longa Escadaria
|
||||||
|
Place 400 wooden ladders.=Colocar 400 escadas de madeira.
|
||||||
|
Industrial Age=Era Industrial
|
||||||
|
Place 40 steel ladders.=Colocar 40 escadas de ferro.
|
||||||
|
Yummy!=Humm!
|
||||||
|
Eat 80 apples.=Comer 80 maçãs.
|
||||||
|
In the Flow=
|
||||||
|
Die in flowing lava.=
|
||||||
|
This is Sad=
|
||||||
|
Die near diamond ore.=
|
||||||
|
Graveyard=
|
||||||
|
Die near bones.=
|
||||||
|
Glasser=Vidraceiro
|
||||||
|
Craft 14 vessels shelves.=Montar 14 estantes de frascos.
|
||||||
|
Farming Skills Acquired=Conhecimento de Cultivo Adquirido
|
||||||
|
Harvest a fully grown wheat plant.=Colher um trigo totalmente crescido.
|
||||||
|
Field Worker=Trabalhador do Campo
|
||||||
|
Harvest 25 fully grown wheat plants.=Colher 25 plantas trigos totalmente crescidos.
|
||||||
|
Aspiring Farmer=Fazendeiro Aspirante
|
||||||
|
Harvest 125 fully grown wheat plants.=Colher 125 plantas trigos totalmente crescidos.
|
||||||
|
Wheat Magnate=Magnata do Trigo
|
||||||
|
Harvest 625 fully grown wheat plants.=Colher 625 plantas trigos totalmente crescidos.
|
||||||
|
Baker=Padeiro
|
||||||
|
Eat 10 loaves of bread.=Comer 10 pães.
|
||||||
|
Wool Over Your Eyes=Lã Sobre Meus Olhos
|
||||||
|
Craft 250 white wool.=Tecer 250 lãs branca.
|
||||||
|
Hotelier=Hoteleiro
|
||||||
|
Craft 15 fancy beds.=Montar 15 camas chiques.
|
||||||
|
Filthy Rich=Muito Rico
|
||||||
|
Craft 24 gold block stairs.=Montar 24 escadas de bloco de ouro.
|
||||||
|
Roses Are Red=Rosas São Vermelhas
|
||||||
|
Craft 400 red dyes.=Fazer 400 tintas vermelhas.
|
||||||
|
Dandelions are Yellow=Dentes-de-Leões são Amarelos
|
||||||
|
Craft 400 yellow dyes.=Fazer 400 tintas amarelas.
|
||||||
|
Geraniums are Blue=Gerânios são Azuis
|
||||||
|
Craft 400 blue dyes.=Fazer 400 tintas azuis.
|
||||||
|
White Color Stock=Estoque de Cor Branca
|
||||||
|
Craft 100 white dyes.=Fazer 100 tintas brancas.
|
||||||
|
Tasty Mushrooms=Cogumelos Deliciosos
|
||||||
|
Eat 3 brown mushrooms.=Comer 3 cogumelos marrons.
|
||||||
|
Mushroom Lover=Amante de Cogumelo
|
||||||
|
Eat 33 brown mushrooms.=Comer 33 cogumelos marrons.
|
||||||
|
Underground Mushroom Farmer=Fazendeiro Subterrâneo de Cogumelos
|
||||||
|
Eat 333 brown mushrooms.=Comer 333 cogumelos marrons.
|
||||||
|
Builder=Construtor
|
||||||
|
Engineer=
|
||||||
|
Architect=Arquiteto
|
||||||
|
Master Architect=Arquiteto Mestre
|
||||||
|
A Cat in a Pop-Tart?!=Um Gato em um Pop-Tart?!
|
||||||
|
Mine a nyan cat.=Capturar um gato nyan.
|
||||||
|
Item transporter=
|
||||||
|
Place 10000 tubes.=
|
||||||
|
Factory=
|
||||||
|
Place 5 autocrafters.=
|
||||||
|
Electical Engineer=
|
||||||
|
Place 500 mesecon wires.=
|
||||||
|
Oil Typhoon=
|
||||||
|
Craft 500 times oil extract.=
|
||||||
|
|
||||||
|
|
||||||
|
### chat_commands.lua ###
|
||||||
|
|
||||||
|
Can manage awards of given player=
|
||||||
|
Show, clear, disable or enable player's awards=
|
||||||
|
You need awards_admin privilege!=
|
||||||
|
All your awards and statistics have been cleared. You can now start again.=Todas as suas conquistas e estatísticas foram limpas. Agora podes iniciar novamente.
|
||||||
|
All awards and statistics of @1 have been cleared.=
|
||||||
|
Your awards are disabled.=
|
||||||
|
You have disabled awards of @1.=
|
||||||
|
Your awards are enabled.=
|
||||||
|
You have enabled awards of @1.=
|
||||||
|
<award ID>=
|
||||||
|
Show details of an award=
|
||||||
|
Award not found.=
|
||||||
|
<name>=<jogador>
|
||||||
|
Get the awards statistics for the given player or yourself=
|
||||||
|
|
||||||
|
|
||||||
|
### gui.lua ###
|
||||||
|
|
||||||
|
Error: No achivements available.=
|
||||||
|
OK=OK
|
||||||
|
(Secret Award)=(Conquista Secreta)
|
||||||
|
Unlock this award to find out what it is.=Desbloqueie essa conquista para descobrir o que significa.
|
||||||
|
(unlocked)=
|
||||||
|
You've disabled awards. Type /awards enable to reenable.=Desabilitaste as conquistas. Digite /awards enable para reabilitar.
|
||||||
|
Error: No award available.=
|
||||||
|
You have not unlocked any awards.=Nenhuma conquista desbloqueada ainda.
|
||||||
|
@1’s awards:=
|
||||||
|
Awards=Conquistas
|
||||||
|
|
||||||
|
|
||||||
|
### triggers.lua ###
|
||||||
|
|
||||||
|
@1/@2 chat messages=@1 de @2
|
||||||
|
Send a chat message=
|
||||||
|
Chat @1 times=
|
||||||
|
@1/@2 joins=
|
||||||
|
Join once=
|
||||||
|
Join @1 times=
|
||||||
|
@1/@2 deaths=@1 de @2 mortes
|
||||||
|
Die once of @2=
|
||||||
|
Die @1 times of @2=
|
||||||
|
Die @1 time.=Morrer 1 vez.
|
||||||
|
Die @1 times.=Morrer @1 vezes.
|
||||||
|
@1/@2 dug=@1 de @2 obtidos
|
||||||
|
Mine: @2=Cavar: @2
|
||||||
|
Mine: @1×@2=Minar: @1×@2
|
||||||
|
Mine @1 block.=Cavar um bloco.
|
||||||
|
Mine @1 blocks.=Cavar @1 blocos.
|
||||||
|
@1/@2 placed=@1 de @2 colocados
|
||||||
|
Place: @2=Colocar: @2
|
||||||
|
Place: @1×@2=Place: @1×@2
|
||||||
|
Place @1 block.=
|
||||||
|
Place @1 blocks.=Colocar @1 blocos.
|
||||||
|
@1/@2 crafted=@1 de @2 feitos
|
||||||
|
Craft: @2=Fazer @2
|
||||||
|
Craft: @1×@2=Montar @2 @1 vezes
|
||||||
|
Craft @1 item.=
|
||||||
|
Craft @1 items.=Fazer @1 itens.
|
||||||
|
@1/@2 eaten=@1 de @2 consumidos
|
||||||
|
Eat @2=
|
||||||
|
Eat @1×@2=
|
||||||
|
Eat @1 item.=
|
||||||
|
Eat @1 items.=Consumir @1 itens.
|
248
locale/template.txt
Normal file
248
locale/template.txt
Normal file
@ -0,0 +1,248 @@
|
|||||||
|
# textdomain: awards
|
||||||
|
|
||||||
|
### api_awards.lua ###
|
||||||
|
|
||||||
|
Secret Award Unlocked: @1=
|
||||||
|
Award Unlocked: @1=
|
||||||
|
Secret Award Unlocked!=
|
||||||
|
Award Unlocked!=
|
||||||
|
|
||||||
|
|
||||||
|
### awards.lua ###
|
||||||
|
|
||||||
|
Saint-Maclou=
|
||||||
|
Place 20 coal checkers.=
|
||||||
|
Castorama=
|
||||||
|
Place 20 iron checkers.=
|
||||||
|
Sam the Trapper=
|
||||||
|
Place 2 trap stones.=
|
||||||
|
Backpacker=
|
||||||
|
Craft 4 large bags.=
|
||||||
|
Pyromaniac=
|
||||||
|
Craft 8 times flint and steel.=
|
||||||
|
Firefighter=
|
||||||
|
Put out 1000 fires.=
|
||||||
|
You're a witch!=
|
||||||
|
Burn to death in a fire.=
|
||||||
|
You Suck!=
|
||||||
|
Die 100 times.=
|
||||||
|
Death in the Deeps=
|
||||||
|
Die below -10000=
|
||||||
|
In space, no one can hear you scream=
|
||||||
|
Die above 10000=
|
||||||
|
Light It Up=
|
||||||
|
Place 100 torches.=
|
||||||
|
Well Lit=
|
||||||
|
Place 1,000 torches.=
|
||||||
|
Really Well Lit=
|
||||||
|
Craft 10 mese lamps.=
|
||||||
|
Outpost=
|
||||||
|
Craft 200 stone bricks.=
|
||||||
|
Watchtower=
|
||||||
|
Craft 800 stone bricks.=
|
||||||
|
Fortress=
|
||||||
|
Craft 3,200 stone bricks.=
|
||||||
|
Desert Dweller=
|
||||||
|
Craft 400 desert stone bricks.=
|
||||||
|
Pharaoh=
|
||||||
|
Craft 100 sandstone bricks.=
|
||||||
|
Little Library=
|
||||||
|
Craft 7 bookshelves.=
|
||||||
|
Lava and Water=
|
||||||
|
Mine your first obsidian.=
|
||||||
|
Obsessed with Obsidian=
|
||||||
|
Mine 50 obsidian.=
|
||||||
|
Lava Miner=
|
||||||
|
Mine any block while being very close to lava.=
|
||||||
|
On The Way=
|
||||||
|
Place 100 rails.=
|
||||||
|
First Day in the Woods=
|
||||||
|
Dig 6 tree blocks.=
|
||||||
|
Lumberjack=
|
||||||
|
Dig 36 tree blocks.=
|
||||||
|
Semi-pro Lumberjack=
|
||||||
|
Dig 216 tree blocks.=
|
||||||
|
Professional Lumberjack=
|
||||||
|
Dig 1,296 tree blocks.=
|
||||||
|
Junglebaby=
|
||||||
|
Dig 100 jungle tree blocks.=
|
||||||
|
Jungleman=
|
||||||
|
Dig 1,000 jungle tree blocks.=
|
||||||
|
First Mese Find=
|
||||||
|
Mine your first mese ore.=
|
||||||
|
Mese Mastery=
|
||||||
|
Mine a mese block.=
|
||||||
|
You’re a copper=
|
||||||
|
Dig 1,000 copper ores.=
|
||||||
|
Mini Miner=
|
||||||
|
Dig 100 stone blocks.=
|
||||||
|
Hardened Miner=
|
||||||
|
Dig 1,000 stone blocks.=
|
||||||
|
Master Miner=
|
||||||
|
Dig 10,000 stone blocks.=
|
||||||
|
SandMan=
|
||||||
|
Dig 1,000 sand.=
|
||||||
|
Crafter of Sticks=
|
||||||
|
Craft 100 sticks.=
|
||||||
|
Jungle Discoverer=
|
||||||
|
Mine your first jungle grass.=
|
||||||
|
Grasslands Discoverer=
|
||||||
|
Mine some grass.=
|
||||||
|
Savannah Discoverer=
|
||||||
|
Mine some dry grass.=
|
||||||
|
Desert Discoverer=
|
||||||
|
Mine your first cactus.=
|
||||||
|
Far Lands=
|
||||||
|
Mine your first dry shrub.=
|
||||||
|
Glacier Discoverer=
|
||||||
|
Mine your first ice.=
|
||||||
|
Very Simple Snow Man=
|
||||||
|
Place two snow blocks.=
|
||||||
|
First Gold Find=
|
||||||
|
Mine your first gold ore.=
|
||||||
|
Gold Rush=
|
||||||
|
Mine 45 gold ores.=
|
||||||
|
Wow, I am Diamonds!=
|
||||||
|
Mine your first diamond ore.=
|
||||||
|
Girl's Best Friend=
|
||||||
|
Mine 18 diamond ores.=
|
||||||
|
Hardest Block on Earth=
|
||||||
|
Craft a diamond block.=
|
||||||
|
In the Dungeon=
|
||||||
|
Mine a mossy cobblestone.=
|
||||||
|
Smelter=
|
||||||
|
Craft 10 furnaces.=
|
||||||
|
Treasurer=
|
||||||
|
Craft 15 chests.=
|
||||||
|
Banker=
|
||||||
|
Craft 30 locked chests.=
|
||||||
|
Bricker=
|
||||||
|
Craft 200 brick blocks.=
|
||||||
|
House of Obsidian=
|
||||||
|
Craft 100 obsidian bricks.=
|
||||||
|
Build a Cave=
|
||||||
|
Place 100 stone.=
|
||||||
|
Long Ladder=
|
||||||
|
Place 400 wooden ladders.=
|
||||||
|
Industrial Age=
|
||||||
|
Place 40 steel ladders.=
|
||||||
|
Yummy!=
|
||||||
|
Eat 80 apples.=
|
||||||
|
In the Flow=
|
||||||
|
Die in flowing lava.=
|
||||||
|
This is Sad=
|
||||||
|
Die near diamond ore.=
|
||||||
|
Graveyard=
|
||||||
|
Die near bones.=
|
||||||
|
Glasser=
|
||||||
|
Craft 14 vessels shelves.=
|
||||||
|
Farming Skills Acquired=
|
||||||
|
Harvest a fully grown wheat plant.=
|
||||||
|
Field Worker=
|
||||||
|
Harvest 25 fully grown wheat plants.=
|
||||||
|
Aspiring Farmer=
|
||||||
|
Harvest 125 fully grown wheat plants.=
|
||||||
|
Wheat Magnate=
|
||||||
|
Harvest 625 fully grown wheat plants.=
|
||||||
|
Baker=
|
||||||
|
Eat 10 loaves of bread.=
|
||||||
|
Wool Over Your Eyes=
|
||||||
|
Craft 250 white wool.=
|
||||||
|
Hotelier=
|
||||||
|
Craft 15 fancy beds.=
|
||||||
|
Filthy Rich=
|
||||||
|
Craft 24 gold block stairs.=
|
||||||
|
Roses Are Red=
|
||||||
|
Craft 400 red dyes.=
|
||||||
|
Dandelions are Yellow=
|
||||||
|
Craft 400 yellow dyes.=
|
||||||
|
Geraniums are Blue=
|
||||||
|
Craft 400 blue dyes.=
|
||||||
|
White Color Stock=
|
||||||
|
Craft 100 white dyes.=
|
||||||
|
Tasty Mushrooms=
|
||||||
|
Eat 3 brown mushrooms.=
|
||||||
|
Mushroom Lover=
|
||||||
|
Eat 33 brown mushrooms.=
|
||||||
|
Underground Mushroom Farmer=
|
||||||
|
Eat 333 brown mushrooms.=
|
||||||
|
Builder=
|
||||||
|
Engineer=
|
||||||
|
Architect=
|
||||||
|
Master Architect=
|
||||||
|
A Cat in a Pop-Tart?!=
|
||||||
|
Mine a nyan cat.=
|
||||||
|
Item transporter=
|
||||||
|
Place 10000 tubes.=
|
||||||
|
Factory=
|
||||||
|
Place 5 autocrafters.=
|
||||||
|
Electical Engineer=
|
||||||
|
Place 500 mesecon wires.=
|
||||||
|
Oil Typhoon=
|
||||||
|
Craft 500 times oil extract.=
|
||||||
|
|
||||||
|
### chat_commands.lua ###
|
||||||
|
|
||||||
|
Can manage awards of given player=
|
||||||
|
Show, clear, disable or enable player's awards=
|
||||||
|
You need awards_admin privilege!=
|
||||||
|
All your awards and statistics have been cleared. You can now start again.=
|
||||||
|
All awards and statistics of @1 have been cleared.=
|
||||||
|
Your awards are disabled.=
|
||||||
|
You have disabled awards of @1.=
|
||||||
|
Your awards are enabled.=
|
||||||
|
You have enabled awards of @1.=
|
||||||
|
<award ID>=
|
||||||
|
Show details of an award=
|
||||||
|
Award not found.=
|
||||||
|
<name>=
|
||||||
|
Get the awards statistics for the given player or yourself=
|
||||||
|
|
||||||
|
|
||||||
|
### gui.lua ###
|
||||||
|
|
||||||
|
Error: No achivements available.=
|
||||||
|
OK=
|
||||||
|
(Secret Award)=
|
||||||
|
Unlock this award to find out what it is.=
|
||||||
|
(unlocked)=
|
||||||
|
You've disabled awards. Type /awards enable to reenable.=
|
||||||
|
Error: No award available.=
|
||||||
|
You have not unlocked any awards.=
|
||||||
|
@1’s awards:=
|
||||||
|
Awards=
|
||||||
|
|
||||||
|
|
||||||
|
### triggers.lua ###
|
||||||
|
|
||||||
|
@1/@2 chat messages=
|
||||||
|
Send a chat message=
|
||||||
|
Chat @1 times=
|
||||||
|
@1/@2 joins=
|
||||||
|
Join once=
|
||||||
|
Join @1 times=
|
||||||
|
@1/@2 deaths=
|
||||||
|
Die once of @2=
|
||||||
|
Die @1 times of @2=
|
||||||
|
Die @1 time.=
|
||||||
|
Die @1 times.=
|
||||||
|
@1/@2 dug=
|
||||||
|
Mine: @2=
|
||||||
|
Mine: @1×@2=
|
||||||
|
Mine @1 block.=
|
||||||
|
Mine @1 blocks.=
|
||||||
|
@1/@2 placed=
|
||||||
|
Place: @2=
|
||||||
|
Place: @1×@2=
|
||||||
|
Place @1 block.=
|
||||||
|
Place @1 blocks.=
|
||||||
|
@1/@2 crafted=
|
||||||
|
Craft: @2=
|
||||||
|
Craft: @1×@2=
|
||||||
|
Craft @1 item.=
|
||||||
|
Craft @1 items.=
|
||||||
|
@1/@2 eaten=
|
||||||
|
Eat @2=
|
||||||
|
Eat @1×@2=
|
||||||
|
Eat @1 item.=
|
||||||
|
Eat @1 items.=
|
9
mod.conf
9
mod.conf
@ -1,7 +1,8 @@
|
|||||||
name = awards
|
name = awards
|
||||||
title = Achievements
|
title = Awards
|
||||||
author = rubenwardy
|
author = rubenwardy
|
||||||
description = Adds achievements to Minetest, and an API to register new ones.
|
description = Adds awards to Minetest, and an API to register new ones.
|
||||||
license = LGPL 2.1 or later
|
optional_depends = intllib,sfinv,unified_inventory,default,stairs,farming,dye,beds,wool,vessels,moreblocks,fire,flowers,nyancat
|
||||||
|
license = MIT
|
||||||
forum = https://forum.minetest.net/viewtopic.php?t=4870
|
forum = https://forum.minetest.net/viewtopic.php?t=4870
|
||||||
version = 0.5
|
version = 3.0.0
|
||||||
|
61
readme.md
61
readme.md
@ -1,61 +0,0 @@
|
|||||||
Awards
|
|
||||||
------
|
|
||||||
|
|
||||||
by Andrew "Rubenwardy" Ward, LGPL 2.1 or later.
|
|
||||||
|
|
||||||
This mod adds achievements to Minetest.
|
|
||||||
|
|
||||||
Majority of awards are back ported from Calinou's
|
|
||||||
old fork in Carbone, under same license.
|
|
||||||
|
|
||||||
|
|
||||||
Code Reference
|
|
||||||
--------------
|
|
||||||
|
|
||||||
The API
|
|
||||||
=======
|
|
||||||
* awards.register_achievement(name,data_table)
|
|
||||||
* name
|
|
||||||
* desciption
|
|
||||||
* sound [optional]
|
|
||||||
* image [optional]
|
|
||||||
* trigger [optional] [table]
|
|
||||||
* type - "dig", "place", "craft", "death", "chat" or "join"
|
|
||||||
* (for dig/place type) node - the nodes name
|
|
||||||
* (for craft type) item - the items name
|
|
||||||
* (for all types) target - how many to dig / place
|
|
||||||
* secret [optional] - if true, then player needs to unlock to find out what it is.
|
|
||||||
* awards.give_achievement(name,award)
|
|
||||||
* -- gives an award to a player
|
|
||||||
* awards.register_onDig(func(player,data))
|
|
||||||
* -- return award name or null
|
|
||||||
* awards.register_onPlace(func(player,data))
|
|
||||||
* -- return award name or null
|
|
||||||
* awards.register_onDeath(func(player,data))
|
|
||||||
* -- return award name or null
|
|
||||||
* awards.register_onChat(func(player,data))
|
|
||||||
* -- return award name or null
|
|
||||||
* awards.register_onJoin(func(player,data))
|
|
||||||
* -- return award name or null
|
|
||||||
* awards.register_onCraft(func(player,data))
|
|
||||||
* -- return award name or null
|
|
||||||
|
|
||||||
|
|
||||||
Player Data
|
|
||||||
===========
|
|
||||||
|
|
||||||
A list of data referenced/hashed by the player's name.
|
|
||||||
* player name
|
|
||||||
* name [string]
|
|
||||||
* count [table] - dig counter
|
|
||||||
* modname [table]
|
|
||||||
* itemname [int]
|
|
||||||
* place [table] - place counter
|
|
||||||
* modname [table]
|
|
||||||
* itemname [int]
|
|
||||||
* craft [table] - craft counter
|
|
||||||
* modname [table]
|
|
||||||
* itemname [int]
|
|
||||||
* deaths
|
|
||||||
* chats
|
|
||||||
* joins
|
|
2
settingtypes.txt
Normal file
2
settingtypes.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
# Add default achievements from the awards mod
|
||||||
|
awards.add_defaults (Add Default Achievements) bool true
|
BIN
sounds/awards_got_generic.ogg
Normal file
BIN
sounds/awards_got_generic.ogg
Normal file
Binary file not shown.
255
src/api_awards.lua
Normal file
255
src/api_awards.lua
Normal file
@ -0,0 +1,255 @@
|
|||||||
|
-- Copyright (c) 2013-18 rubenwardy. MIT.
|
||||||
|
|
||||||
|
local S = awards.get_translator
|
||||||
|
|
||||||
|
function awards.register_award(name, def)
|
||||||
|
def.name = name
|
||||||
|
|
||||||
|
-- Add Triggers
|
||||||
|
if def.trigger and def.trigger.type then
|
||||||
|
local tdef = awards.registered_triggers[def.trigger.type]
|
||||||
|
assert(tdef, "Trigger not found: " .. def.trigger.type)
|
||||||
|
tdef:on_register(def)
|
||||||
|
end
|
||||||
|
|
||||||
|
function def:can_unlock(data)
|
||||||
|
if not self.requires then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
for i=1, #self.requires do
|
||||||
|
if not data.unlocked[self.requires[i]] then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add Award
|
||||||
|
awards.registered_awards[name] = def
|
||||||
|
|
||||||
|
local tdef = awards.registered_awards[name]
|
||||||
|
if def.description == nil and tdef.getDefaultDescription then
|
||||||
|
def.description = tdef:getDefaultDescription()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- This function is called whenever a target condition is met.
|
||||||
|
-- It checks if a player already has that award, and if they do not,
|
||||||
|
-- it gives it to them
|
||||||
|
----------------------------------------------
|
||||||
|
--awards.unlock(name, award)
|
||||||
|
-- name - the name of the player
|
||||||
|
-- award - the name of the award to give
|
||||||
|
function awards.unlock(name, award)
|
||||||
|
-- Ensure the player is online.
|
||||||
|
if not minetest.get_player_by_name(name) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Access Player Data
|
||||||
|
local data = awards.player(name)
|
||||||
|
local awdef = awards.registered_awards[award]
|
||||||
|
assert(awdef, "Unable to unlock an award which doesn't exist!")
|
||||||
|
|
||||||
|
if data.disabled or
|
||||||
|
(data.unlocked[award] and data.unlocked[award] == award) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not awdef:can_unlock(data) then
|
||||||
|
minetest.log("warning", "can_unlock returned false in unlock of " ..
|
||||||
|
award .. " for " .. name)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Unlock Award
|
||||||
|
minetest.log("action", name.." has unlocked award "..award)
|
||||||
|
data.unlocked[award] = award
|
||||||
|
awards.save()
|
||||||
|
|
||||||
|
-- Give Prizes
|
||||||
|
if awdef and awdef.prizes then
|
||||||
|
for i = 1, #awdef.prizes do
|
||||||
|
local itemstack = ItemStack(awdef.prizes[i])
|
||||||
|
if not itemstack:is_empty() then
|
||||||
|
local receiverref = minetest.get_player_by_name(name)
|
||||||
|
if receiverref then
|
||||||
|
receiverref:get_inventory():add_item("main", itemstack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Run callbacks
|
||||||
|
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for _, callback in pairs(awards.on_unlock) do
|
||||||
|
if callback(name, awdef) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Get Notification Settings
|
||||||
|
local title = awdef.title or award
|
||||||
|
local desc = awdef.description or ""
|
||||||
|
local background = awdef.hud_background or awdef.background or "awards_bg_default.png"
|
||||||
|
local icon = (awdef.icon or "awards_unknown.png") .. "^[resize:32x32"
|
||||||
|
local sound = awdef.sound
|
||||||
|
if sound == nil then
|
||||||
|
-- Explicit check for nil because sound could be `false` to disable it
|
||||||
|
sound = {name="awards_got_generic", gain=0.25}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Do Notification
|
||||||
|
if sound then
|
||||||
|
-- Enforce sound delay to prevent sound spamming
|
||||||
|
local lastsound = data.lastsound
|
||||||
|
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
|
||||||
|
minetest.sound_play(sound, {to_player=name})
|
||||||
|
data.lastsound = os.time()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if awards.show_mode == "chat" then
|
||||||
|
local chat_announce
|
||||||
|
if awdef.secret then
|
||||||
|
chat_announce = S("Secret Award Unlocked: @1", title)
|
||||||
|
else
|
||||||
|
chat_announce = S("Award Unlocked: @1", title)
|
||||||
|
end
|
||||||
|
-- use the chat console to send it
|
||||||
|
minetest.chat_send_player(name, chat_announce)
|
||||||
|
if desc~="" then
|
||||||
|
minetest.chat_send_player(name, desc)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if not (player and player.is_player and player:is_player()) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local one = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
name = "award_bg",
|
||||||
|
scale = {x = 2, y = 1},
|
||||||
|
text = background,
|
||||||
|
position = {x = 0.5, y = 0.05},
|
||||||
|
offset = {x = 0, y = 138},
|
||||||
|
alignment = {x = 0, y = -1}
|
||||||
|
})
|
||||||
|
local hud_announce
|
||||||
|
if awdef.secret then
|
||||||
|
hud_announce = S("Secret Award Unlocked!")
|
||||||
|
else
|
||||||
|
hud_announce = S("Award Unlocked!")
|
||||||
|
end
|
||||||
|
local two = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
name = "award_au",
|
||||||
|
number = 0xFFFFFF,
|
||||||
|
scale = {x = 100, y = 20},
|
||||||
|
text = hud_announce,
|
||||||
|
position = {x = 0.5, y = 0.05},
|
||||||
|
offset = {x = 0, y = 45},
|
||||||
|
alignment = {x = 0, y = -1}
|
||||||
|
})
|
||||||
|
local three = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
name = "award_title",
|
||||||
|
number = 0xFFFFFF,
|
||||||
|
scale = {x = 100, y = 20},
|
||||||
|
text = title,
|
||||||
|
position = {x = 0.5, y = 0.05},
|
||||||
|
offset = {x = 0, y = 100},
|
||||||
|
alignment = {x = 0, y = -1}
|
||||||
|
})
|
||||||
|
local four = player:hud_add({
|
||||||
|
hud_elem_type = "image",
|
||||||
|
name = "award_icon",
|
||||||
|
scale = {x = 2, y = 2}, -- adjusted for 32x32 from x/y = 4
|
||||||
|
text = icon,
|
||||||
|
position = {x = 0.5, y = 0.05},
|
||||||
|
offset = {x = -200.5, y = 126},
|
||||||
|
alignment = {x = 0, y = -1}
|
||||||
|
})
|
||||||
|
minetest.after(4, function()
|
||||||
|
local player2 = minetest.get_player_by_name(name)
|
||||||
|
if player2 then
|
||||||
|
player2:hud_remove(one)
|
||||||
|
player2:hud_remove(two)
|
||||||
|
player2:hud_remove(three)
|
||||||
|
player2:hud_remove(four)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.get_award_states(name)
|
||||||
|
local hash_is_unlocked = {}
|
||||||
|
local retval = {}
|
||||||
|
|
||||||
|
-- Add all unlocked awards
|
||||||
|
local data = awards.player(name)
|
||||||
|
if data and data.unlocked then
|
||||||
|
for awardname, _ in pairs(data.unlocked) do
|
||||||
|
local def = awards.registered_awards[awardname]
|
||||||
|
if def then
|
||||||
|
hash_is_unlocked[awardname] = true
|
||||||
|
local score = -100000
|
||||||
|
|
||||||
|
local difficulty = def.difficulty or 1
|
||||||
|
if def.trigger and def.trigger.target then
|
||||||
|
difficulty = difficulty * def.trigger.target
|
||||||
|
end
|
||||||
|
score = score + difficulty
|
||||||
|
|
||||||
|
retval[#retval + 1] = {
|
||||||
|
name = awardname,
|
||||||
|
def = def,
|
||||||
|
unlocked = true,
|
||||||
|
started = true,
|
||||||
|
score = score,
|
||||||
|
progress = nil,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Add all locked awards
|
||||||
|
for _, def in pairs(awards.registered_awards) do
|
||||||
|
if not hash_is_unlocked[def.name] and def:can_unlock(data) then
|
||||||
|
local progress = def.get_progress and def:get_progress(data)
|
||||||
|
local started = false
|
||||||
|
local score = def.difficulty or 1
|
||||||
|
if def.secret then
|
||||||
|
score = 1000000
|
||||||
|
elseif def.trigger and def.trigger.target and progress then
|
||||||
|
local perc = progress.current / progress.target
|
||||||
|
score = score * (1 - perc) * def.trigger.target
|
||||||
|
if perc < 0.001 then
|
||||||
|
score = score + 100
|
||||||
|
else
|
||||||
|
started = true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
score = 100
|
||||||
|
end
|
||||||
|
|
||||||
|
retval[#retval + 1] = {
|
||||||
|
name = def.name,
|
||||||
|
def = def,
|
||||||
|
unlocked = false,
|
||||||
|
started = started,
|
||||||
|
score = score,
|
||||||
|
progress = progress,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
table.sort(retval, function(a, b)
|
||||||
|
return a.score < b.score
|
||||||
|
end)
|
||||||
|
return retval
|
||||||
|
end
|
219
src/api_triggers.lua
Normal file
219
src/api_triggers.lua
Normal file
@ -0,0 +1,219 @@
|
|||||||
|
-- Copyright (c) 2013-18 rubenwardy. MIT.
|
||||||
|
|
||||||
|
local NS = awards.ngettext
|
||||||
|
local S = awards.get_translator
|
||||||
|
|
||||||
|
awards.on = {}
|
||||||
|
|
||||||
|
local default_def = {}
|
||||||
|
|
||||||
|
function default_def:run_callbacks(player, data, table_func)
|
||||||
|
for i = 1, #self.on do
|
||||||
|
local res = nil
|
||||||
|
local entry = self.on[i]
|
||||||
|
if type(entry) == "function" then
|
||||||
|
res = entry(player, data)
|
||||||
|
elseif type(entry) == "table" and entry.award then
|
||||||
|
res = table_func(entry)
|
||||||
|
end
|
||||||
|
|
||||||
|
if res then
|
||||||
|
awards.unlock(player:get_player_name(), res)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.register_trigger(tname, tdef)
|
||||||
|
assert(type(tdef) == "table",
|
||||||
|
"Passing a callback to register_trigger is not supported in 3.0")
|
||||||
|
|
||||||
|
tdef.name = tname
|
||||||
|
for key, value in pairs(default_def) do
|
||||||
|
tdef[key] = value
|
||||||
|
end
|
||||||
|
|
||||||
|
if tdef.type == "counted" then
|
||||||
|
local old_reg = tdef.on_register
|
||||||
|
|
||||||
|
function tdef:on_register(def)
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
tdef.register(tmp)
|
||||||
|
|
||||||
|
function def.get_progress(_, data)
|
||||||
|
local current = math.min(data[tname] or 0, tmp.target)
|
||||||
|
return {
|
||||||
|
current = current,
|
||||||
|
target = tmp.target,
|
||||||
|
label = S(tdef.progress, current, tmp.target),
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
function def.getDefaultDescription(_)
|
||||||
|
local n = def.trigger.target
|
||||||
|
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
|
||||||
|
end
|
||||||
|
|
||||||
|
if old_reg then
|
||||||
|
return old_reg(tdef, def)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function tdef.notify(player)
|
||||||
|
assert(player and player.is_player and player:is_player())
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local data = awards.player(name)
|
||||||
|
|
||||||
|
-- Increment counter
|
||||||
|
local currentVal = (data[tname] or 0) + 1
|
||||||
|
data[tname] = currentVal
|
||||||
|
|
||||||
|
tdef:run_callbacks(player, data, function(entry)
|
||||||
|
if entry.target and entry.award and currentVal and
|
||||||
|
currentVal >= entry.target then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
awards["notify_" .. tname] = tdef.notify
|
||||||
|
|
||||||
|
elseif tdef.type == "counted_key" then
|
||||||
|
if tdef.key_is_item then
|
||||||
|
tdef.watched_groups = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- On award register
|
||||||
|
local old_reg = tdef.on_register
|
||||||
|
function tdef:on_register(def)
|
||||||
|
-- Register trigger
|
||||||
|
local tmp = {
|
||||||
|
award = def.name,
|
||||||
|
key = tdef:get_key(def),
|
||||||
|
target = def.trigger.target,
|
||||||
|
}
|
||||||
|
tdef.register(tmp)
|
||||||
|
|
||||||
|
-- If group, add it to watch list
|
||||||
|
if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
|
||||||
|
tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Called to get progress values and labels
|
||||||
|
function def.get_progress(_, data)
|
||||||
|
data[tname] = data[tname] or {}
|
||||||
|
|
||||||
|
local done
|
||||||
|
if tmp.key then
|
||||||
|
done = data[tname][tmp.key] or 0
|
||||||
|
else
|
||||||
|
done = data[tname].__total or 0
|
||||||
|
end
|
||||||
|
done = math.min(done, tmp.target)
|
||||||
|
|
||||||
|
return {
|
||||||
|
current = done,
|
||||||
|
target = tmp.target,
|
||||||
|
label = S(tdef.progress, done, tmp.target),
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Build description if none is specificed by the award
|
||||||
|
function def.getDefaultDescription(_)
|
||||||
|
local n = def.trigger.target
|
||||||
|
if tmp.key then
|
||||||
|
local nname = tmp.key
|
||||||
|
return NS(tdef.auto_description[1],
|
||||||
|
tdef.auto_description[2], n, n, nname)
|
||||||
|
else
|
||||||
|
return NS(tdef.auto_description_total[1],
|
||||||
|
tdef.auto_description_total[2], n, n)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Call on_register in trigger type definition
|
||||||
|
if old_reg then
|
||||||
|
return old_reg(tdef, def)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function tdef.notify(player, key, n)
|
||||||
|
n = n or 1
|
||||||
|
|
||||||
|
if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
|
||||||
|
local itemdef = minetest.registered_items[key]
|
||||||
|
if itemdef then
|
||||||
|
for groupname,rating in pairs(itemdef.groups or {}) do
|
||||||
|
if rating ~= 0 and tdef.watched_groups[groupname] then
|
||||||
|
tdef.notify(player, "group:" .. groupname, n)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
assert(player and player.is_player and player:is_player() and key)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local data = awards.player(name)
|
||||||
|
|
||||||
|
-- Increment counter
|
||||||
|
data[tname] = data[tname] or {}
|
||||||
|
local currentVal = (data[tname][key] or 0) + n
|
||||||
|
data[tname][key] = currentVal
|
||||||
|
data[tname].__total = (data[tname].__total or 0)
|
||||||
|
if key:sub(1, 6) ~= "group:" then
|
||||||
|
data[tname].__total = data[tname].__total + n
|
||||||
|
end
|
||||||
|
|
||||||
|
tdef:run_callbacks(player, data, function(entry)
|
||||||
|
local current
|
||||||
|
if entry.key == key then
|
||||||
|
current = currentVal
|
||||||
|
elseif entry.key == nil then
|
||||||
|
current = data[tname].__total
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if current >= entry.target then
|
||||||
|
return entry.award
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
awards["notify_" .. tname] = tdef.notify
|
||||||
|
|
||||||
|
elseif tdef.type and tdef.type ~= "custom" then
|
||||||
|
error("Unrecognised trigger type " .. tdef.type)
|
||||||
|
end
|
||||||
|
|
||||||
|
awards.registered_triggers[tname] = tdef
|
||||||
|
|
||||||
|
tdef.on = {}
|
||||||
|
tdef.register = function(func)
|
||||||
|
table.insert(tdef.on, func)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Backwards compat
|
||||||
|
awards.on[tname] = tdef.on
|
||||||
|
awards['register_on_' .. tname] = tdef.register
|
||||||
|
return tdef
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.increment_item_counter(data, field, itemname, count)
|
||||||
|
itemname = minetest.registered_aliases[itemname] or itemname
|
||||||
|
data[field][itemname] = (data[field][itemname] or 0) + (count or 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.get_item_count(data, field, itemname)
|
||||||
|
itemname = minetest.registered_aliases[itemname] or itemname
|
||||||
|
return data[field][itemname] or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.get_total_keyed_count(data, field)
|
||||||
|
return data[field].__total or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.register_on_unlock(func)
|
||||||
|
table.insert(awards.on_unlock, func)
|
||||||
|
end
|
1110
src/awards.lua
Normal file
1110
src/awards.lua
Normal file
File diff suppressed because it is too large
Load Diff
73
src/chat_commands.lua
Normal file
73
src/chat_commands.lua
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
-- Copyright (c) 2013-18 rubenwardy. MIT.
|
||||||
|
|
||||||
|
|
||||||
|
local S = awards.get_translator
|
||||||
|
|
||||||
|
minetest.register_privilege("awards_admin", { description = S("Can manage awards of given player") })
|
||||||
|
|
||||||
|
minetest.register_chatcommand("awards", {
|
||||||
|
params = "[c|clear|disable|enable] [player_name]",
|
||||||
|
description = S("Show, clear, disable or enable player's awards"),
|
||||||
|
func = function(name, param)
|
||||||
|
if not minetest.check_player_privs(name, { awards_admin = true }) then
|
||||||
|
return false, S("You need awards_admin privilege!")
|
||||||
|
end
|
||||||
|
local action, playern = param:split(" ")[1], param:split(" ")[2] or name
|
||||||
|
if action == "clear" then
|
||||||
|
awards.clear_player(playern)
|
||||||
|
minetest.chat_send_player(playern,
|
||||||
|
S("All your awards and statistics have been cleared. You can now start again."))
|
||||||
|
minetest.chat_send_player(name, S("All awards and statistics of @1 have been cleared.", playern))
|
||||||
|
elseif action == "disable" then
|
||||||
|
awards.disable(playern)
|
||||||
|
minetest.chat_send_player(playern, S("Your awards are disabled."))
|
||||||
|
minetest.chat_send_player(name, S("You have disabled awards of @1.", playern))
|
||||||
|
elseif action == "enable" then
|
||||||
|
awards.enable(playern)
|
||||||
|
minetest.chat_send_player(playern, S("Your awards are enabled."))
|
||||||
|
minetest.chat_send_player(name, S("You have enabled awards of @1.", playern))
|
||||||
|
elseif action == "c" then
|
||||||
|
awards.show_to(playern, name, nil, true)
|
||||||
|
elseif not action then
|
||||||
|
awards.show_to(name, name, nil, false)
|
||||||
|
else
|
||||||
|
awards.show_to(action, name, nil, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
if (action == "disable" or action == "enable") and minetest.global_exists("sfinv") and not minetest.get_modpath("unified_inventory") then
|
||||||
|
local player = minetest.get_player_by_name(playern)
|
||||||
|
if player then
|
||||||
|
sfinv.set_player_inventory_formspec(player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_chatcommand("awd", {
|
||||||
|
params = S("<award ID>"),
|
||||||
|
description = S("Show details of an award"),
|
||||||
|
func = function(name, param)
|
||||||
|
local def = awards.registered_awards[param]
|
||||||
|
if def then
|
||||||
|
minetest.chat_send_player(name, string.format("%s: %s", def.title, def.description))
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(name, S("Award not found."))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_chatcommand("awpl", {
|
||||||
|
privs = {
|
||||||
|
server = true
|
||||||
|
},
|
||||||
|
params = S("<name>"),
|
||||||
|
description = S("Get the awards statistics for the given player or yourself"),
|
||||||
|
func = function(name, param)
|
||||||
|
if not param or param == "" then
|
||||||
|
param = name
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(name, param)
|
||||||
|
local player = awards.player(param)
|
||||||
|
minetest.chat_send_player(name, dump(player))
|
||||||
|
end
|
||||||
|
})
|
112
src/data.lua
Normal file
112
src/data.lua
Normal file
@ -0,0 +1,112 @@
|
|||||||
|
|
||||||
|
local storage = minetest.get_mod_storage()
|
||||||
|
local __player_data
|
||||||
|
|
||||||
|
-- Table Save Load Functions
|
||||||
|
function awards.save()
|
||||||
|
storage:set_string("player_data", minetest.write_json(__player_data))
|
||||||
|
end
|
||||||
|
|
||||||
|
local function convert_data()
|
||||||
|
minetest.log("warning", "Importing awards data from previous version")
|
||||||
|
|
||||||
|
local old_players = __player_data
|
||||||
|
__player_data = {}
|
||||||
|
for name, data in pairs(old_players) do
|
||||||
|
while name.name do
|
||||||
|
name = name.name
|
||||||
|
end
|
||||||
|
data.name = name
|
||||||
|
print("Converting data for " .. name)
|
||||||
|
|
||||||
|
-- Just rename counted
|
||||||
|
local counted = {
|
||||||
|
chats = "chat",
|
||||||
|
deaths = "death",
|
||||||
|
joins = "join",
|
||||||
|
}
|
||||||
|
for from, to in pairs(counted) do
|
||||||
|
data[to] = data[from]
|
||||||
|
data[from] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
data.death = {
|
||||||
|
unknown = data.death,
|
||||||
|
__total = data.death,
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Convert item db to new format
|
||||||
|
local counted_items = {
|
||||||
|
count = "dig",
|
||||||
|
place = "place",
|
||||||
|
craft = "craft",
|
||||||
|
}
|
||||||
|
for from, to in pairs(counted_items) do
|
||||||
|
local ret = {}
|
||||||
|
|
||||||
|
local count = 0
|
||||||
|
if data[from] then
|
||||||
|
for modname, items in pairs(data[from]) do
|
||||||
|
for itemname, value in pairs(items) do
|
||||||
|
itemname = modname .. ":" .. itemname
|
||||||
|
local key = minetest.registered_aliases[itemname] or itemname
|
||||||
|
ret[key] = value
|
||||||
|
count = count + value
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
ret.__total = count
|
||||||
|
data[from] = nil
|
||||||
|
data[to] = ret
|
||||||
|
end
|
||||||
|
|
||||||
|
__player_data[name] = data
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.load()
|
||||||
|
local old_save_path = minetest.get_worldpath().."/awards.txt"
|
||||||
|
local file = io.open(old_save_path, "r")
|
||||||
|
if file then
|
||||||
|
local table = minetest.deserialize(file:read("*all"))
|
||||||
|
if type(table) == "table" then
|
||||||
|
__player_data = table
|
||||||
|
convert_data()
|
||||||
|
else
|
||||||
|
__player_data = {}
|
||||||
|
end
|
||||||
|
file:close()
|
||||||
|
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
|
||||||
|
awards.save()
|
||||||
|
else
|
||||||
|
local json = storage:get("player_data")
|
||||||
|
__player_data = json and minetest.parse_json(json) or {}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.player(name)
|
||||||
|
assert(type(name) == "string")
|
||||||
|
local data = __player_data[name] or {}
|
||||||
|
__player_data[name] = data
|
||||||
|
|
||||||
|
data.name = data.name or name
|
||||||
|
data.unlocked = data.unlocked or {}
|
||||||
|
return data
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.player_or_nil(name)
|
||||||
|
return __player_data[name]
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.enable(name)
|
||||||
|
awards.player(name).disabled = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.disable(name)
|
||||||
|
awards.player(name).disabled = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function awards.clear_player(name)
|
||||||
|
__player_data[name] = {}
|
||||||
|
end
|
218
src/gui.lua
Normal file
218
src/gui.lua
Normal file
@ -0,0 +1,218 @@
|
|||||||
|
-- Copyright (c) 2013-18 rubenwardy. MIT.
|
||||||
|
|
||||||
|
local S = awards.get_translator
|
||||||
|
|
||||||
|
function awards.get_formspec(name, to, sid)
|
||||||
|
local formspec = ""
|
||||||
|
local awards_list = awards.get_award_states(name)
|
||||||
|
|
||||||
|
if #awards_list == 0 then
|
||||||
|
formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No achivements available.")).."]"
|
||||||
|
formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
|
||||||
|
return formspec
|
||||||
|
end
|
||||||
|
sid = awards_list[sid] and sid or 1
|
||||||
|
|
||||||
|
-- Sidebar
|
||||||
|
local sitem = awards_list[sid]
|
||||||
|
local sdef = sitem.def
|
||||||
|
if sdef and sdef.secret and not sitem.unlocked then
|
||||||
|
formspec = formspec .. "label[1,2.75;"..
|
||||||
|
minetest.formspec_escape(S("(Secret Award)")).."]"..
|
||||||
|
"image[1,0;3,3;awards_unknown.png]"
|
||||||
|
if sdef and sdef.description then
|
||||||
|
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
|
||||||
|
minetest.formspec_escape(
|
||||||
|
S("Unlock this award to find out what it is."))..";]"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local title = sitem.name
|
||||||
|
if sdef and sdef.title then
|
||||||
|
title = sdef.title
|
||||||
|
end
|
||||||
|
local status = "%s"
|
||||||
|
if sitem.unlocked then
|
||||||
|
status = "%s ".. S("(unlocked)")
|
||||||
|
end
|
||||||
|
|
||||||
|
formspec = formspec .. "textarea[0.5,3.1;4.8,1.45;;" ..
|
||||||
|
string.format(status, minetest.formspec_escape(title)) ..
|
||||||
|
";]"
|
||||||
|
|
||||||
|
if sdef and sdef.icon then
|
||||||
|
formspec = formspec .. "image[0.45,0;3.5,3.5;" .. sdef.icon .. "]" -- adjusted values from 0.6,0;3,3
|
||||||
|
end
|
||||||
|
|
||||||
|
if sitem.progress then
|
||||||
|
local barwidth = 3.95
|
||||||
|
local perc = sitem.progress.current / sitem.progress.target
|
||||||
|
local label = sitem.progress.label
|
||||||
|
if perc > 1 then
|
||||||
|
perc = 1
|
||||||
|
end
|
||||||
|
formspec = formspec .. "background[0,8.24;" .. barwidth ..",0.4;awards_progress_gray.png;false]"
|
||||||
|
formspec = formspec .. "background[0,8.24;" .. (barwidth * perc) ..",0.4;awards_progress_green.png;false]"
|
||||||
|
if label then
|
||||||
|
formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if sdef and sdef.description then
|
||||||
|
formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
|
||||||
|
formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
|
||||||
|
minetest.formspec_escape(sdef.description) .. ";]"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Create list box
|
||||||
|
formspec = formspec .. "textlist[4,0;3.8,8.6;awards;"
|
||||||
|
local first = true
|
||||||
|
for _, award in pairs(awards_list) do
|
||||||
|
local def = award.def
|
||||||
|
if def then
|
||||||
|
if not first then
|
||||||
|
formspec = formspec .. ","
|
||||||
|
end
|
||||||
|
first = false
|
||||||
|
|
||||||
|
if def.secret and not award.unlocked then
|
||||||
|
formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
|
||||||
|
else
|
||||||
|
local title = award.name
|
||||||
|
if def and def.title then
|
||||||
|
title = def.title
|
||||||
|
end
|
||||||
|
-- title = title .. " [" .. award.score .. "]"
|
||||||
|
if award.unlocked then
|
||||||
|
formspec = formspec .. minetest.formspec_escape(title)
|
||||||
|
elseif award.started then
|
||||||
|
formspec = formspec .. "#c0c0c0".. minetest.formspec_escape(title)
|
||||||
|
else
|
||||||
|
formspec = formspec .. "#a0a0a0".. minetest.formspec_escape(title)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return formspec .. ";"..sid.."]"
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function awards.show_to(name, to, sid, text)
|
||||||
|
if name == "" or name == nil then
|
||||||
|
name = to
|
||||||
|
end
|
||||||
|
local data = awards.player(name)
|
||||||
|
if name == to and data.disabled then
|
||||||
|
minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if text then
|
||||||
|
local awards_list = awards.get_award_states(name)
|
||||||
|
if #awards_list == 0 then
|
||||||
|
minetest.chat_send_player(to, S("Error: No award available."))
|
||||||
|
return
|
||||||
|
elseif not data or not data.unlocked then
|
||||||
|
minetest.chat_send_player(to, S("You have not unlocked any awards."))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
minetest.chat_send_player(to, S("@1’s awards:", name))
|
||||||
|
|
||||||
|
for str, _ in pairs(data.unlocked) do
|
||||||
|
local def = awards.registered_awards[str]
|
||||||
|
if def then
|
||||||
|
if def.title then
|
||||||
|
if def.description then
|
||||||
|
minetest.chat_send_player(to, string.format("%s: %s", def.title, def.description))
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(to, def.title)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
minetest.chat_send_player(to, str)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
local deco = ""
|
||||||
|
if minetest.global_exists("default") then
|
||||||
|
deco = default.gui_bg .. default.gui_bg_img
|
||||||
|
end
|
||||||
|
-- Show formspec to user
|
||||||
|
minetest.show_formspec(to,"awards:awards",
|
||||||
|
"size[8,8.6]" .. deco ..
|
||||||
|
awards.get_formspec(name, to, sid))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
if formname ~= "awards:awards" then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if fields.quit then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if fields.awards then
|
||||||
|
local event = minetest.explode_textlist_event(fields.awards)
|
||||||
|
if event.type == "CHG" then
|
||||||
|
awards.show_to(name, name, event.index, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end)
|
||||||
|
|
||||||
|
if minetest.get_modpath("sfinv") then
|
||||||
|
sfinv.register_page("awards:awards", {
|
||||||
|
title = S("Awards"),
|
||||||
|
on_enter = function(self, player, context)
|
||||||
|
context.awards_idx = 1
|
||||||
|
end,
|
||||||
|
is_in_nav = function(self, player, context)
|
||||||
|
local data = awards.player(player:get_player_name())
|
||||||
|
return not data.disabled
|
||||||
|
end,
|
||||||
|
get = function(self, player, context)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
return sfinv.make_formspec(player, context,
|
||||||
|
awards.get_formspec(name, name, context.awards_idx),
|
||||||
|
false)
|
||||||
|
end,
|
||||||
|
on_player_receive_fields = function(self, player, context, fields)
|
||||||
|
if fields.awards then
|
||||||
|
local event = minetest.explode_textlist_event(fields.awards)
|
||||||
|
if event.type == "CHG" then
|
||||||
|
context.awards_idx = event.index
|
||||||
|
sfinv.set_player_inventory_formspec(player, context)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
local function check_and_reshow(name)
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if not player then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local context = sfinv.get_or_create_context(player)
|
||||||
|
if context.page ~= "awards:awards" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
sfinv.set_player_inventory_formspec(player, context)
|
||||||
|
end
|
||||||
|
|
||||||
|
awards.register_on_unlock(check_and_reshow)
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.get_modpath("unified_inventory") ~= nil then
|
||||||
|
unified_inventory.register_button("awards", {
|
||||||
|
type = "image",
|
||||||
|
image = "awards_ui_icon.png",
|
||||||
|
tooltip = S("Awards"),
|
||||||
|
action = function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
awards.show_to(name, name, nil, false)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|
45
src/intllib.lua
Normal file
45
src/intllib.lua
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
-- Fallback functions for when `intllib` is not installed.
|
||||||
|
-- Code released under Unlicense <http://unlicense.org>.
|
||||||
|
|
||||||
|
-- Get the latest version of this file at:
|
||||||
|
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||||
|
|
||||||
|
local function format(str, ...)
|
||||||
|
local args = { ... }
|
||||||
|
local function repl(escape, open, num, close)
|
||||||
|
if escape == "" then
|
||||||
|
local replacement = tostring(args[tonumber(num)])
|
||||||
|
if open == "" then
|
||||||
|
replacement = replacement..close
|
||||||
|
end
|
||||||
|
return replacement
|
||||||
|
else
|
||||||
|
return "@"..open..num..close
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||||
|
end
|
||||||
|
|
||||||
|
local gettext, ngettext
|
||||||
|
--[[
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
if intllib.make_gettext_pair then
|
||||||
|
-- New method using gettext.
|
||||||
|
gettext, ngettext = intllib.make_gettext_pair()
|
||||||
|
else
|
||||||
|
-- Old method using text files.
|
||||||
|
gettext = intllib.Getter()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--]]
|
||||||
|
-- Fill in missing functions.
|
||||||
|
|
||||||
|
gettext = gettext or function(msgid, ...)
|
||||||
|
return format(msgid, ...)
|
||||||
|
end
|
||||||
|
|
||||||
|
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||||
|
return format(n==1 and msgid or msgid_plural, ...)
|
||||||
|
end
|
||||||
|
|
||||||
|
return gettext, ngettext
|
149
src/triggers.lua
Normal file
149
src/triggers.lua
Normal file
@ -0,0 +1,149 @@
|
|||||||
|
-- AWARDS
|
||||||
|
--
|
||||||
|
-- Copyright (C) 2013-2015 rubenwardy
|
||||||
|
-- This program is free software; you can redistribute it and/or modify
|
||||||
|
-- it under the terms of the GNU Lesser General Public License as published by
|
||||||
|
-- the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
-- (at your option) any later version.
|
||||||
|
-- This program is distributed in the hope that it will be useful,
|
||||||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
-- GNU Lesser General Public License for more details.
|
||||||
|
-- You should have received a copy of the GNU Lesser General Public License along
|
||||||
|
-- with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||||
|
--
|
||||||
|
|
||||||
|
-- Check if a player object is valid for awards.
|
||||||
|
local function player_ok(player)
|
||||||
|
return player and player.is_player and player:is_player() and not player.is_fake_player
|
||||||
|
end
|
||||||
|
|
||||||
|
awards.register_trigger("chat", {
|
||||||
|
type = "counted",
|
||||||
|
progress = "@1/@2 chat messages",
|
||||||
|
auto_description = { "Send a chat message", "Chat @1 times" },
|
||||||
|
})
|
||||||
|
minetest.register_on_chat_message(function(name, message)
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if not player_ok(player) or string.find(message, "/") then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
awards.notify_chat(player)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
awards.register_trigger("join", {
|
||||||
|
type = "counted",
|
||||||
|
progress = "@1/@2 joins",
|
||||||
|
auto_description = { "Join once", "Join @1 times" },
|
||||||
|
})
|
||||||
|
minetest.register_on_joinplayer(awards.notify_join)
|
||||||
|
|
||||||
|
|
||||||
|
awards.register_trigger("death", {
|
||||||
|
type = "counted_key",
|
||||||
|
progress = "@1/@2 deaths",
|
||||||
|
auto_description = { "Die once of @2", "Die @1 times of @2" },
|
||||||
|
auto_description_total = { "Die @1 time.", "Die @1 times." },
|
||||||
|
get_key = function(self, def)
|
||||||
|
return def.trigger.reason
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
minetest.register_on_dieplayer(function(player, reason)
|
||||||
|
if reason then
|
||||||
|
reason = reason.type
|
||||||
|
else
|
||||||
|
reason = "unknown"
|
||||||
|
end
|
||||||
|
awards.notify_death(player, reason)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
awards.register_trigger("dig", {
|
||||||
|
type = "counted_key",
|
||||||
|
progress = "@1/@2 dug",
|
||||||
|
auto_description = { "Mine: @2", "Mine: @1×@2" },
|
||||||
|
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
|
||||||
|
get_key = function(self, def)
|
||||||
|
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
|
||||||
|
end,
|
||||||
|
key_is_item = true,
|
||||||
|
})
|
||||||
|
minetest.register_on_dignode(function(pos, node, player)
|
||||||
|
if not player_ok(player) or not pos or not node then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local node_name = node.name
|
||||||
|
node_name = minetest.registered_aliases[node_name] or node_name
|
||||||
|
awards.notify_dig(player, node_name)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
awards.register_trigger("place", {
|
||||||
|
type = "counted_key",
|
||||||
|
progress = "@1/@2 placed",
|
||||||
|
auto_description = { "Place: @2", "Place: @1×@2" },
|
||||||
|
auto_description_total = { "Place @1 block.", "Place @1 blocks." },
|
||||||
|
get_key = function(self, def)
|
||||||
|
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
|
||||||
|
end,
|
||||||
|
key_is_item = true,
|
||||||
|
})
|
||||||
|
minetest.register_on_placenode(function(pos, node, player)
|
||||||
|
if not player_ok(player) or not pos or not node then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local node_name = node.name
|
||||||
|
node_name = minetest.registered_aliases[node_name] or node_name
|
||||||
|
|
||||||
|
if string.match(node_name, "default:torch_") then -- NALC: fix torch name change on wall place
|
||||||
|
node_name = "default:torch"
|
||||||
|
end
|
||||||
|
awards.notify_place(player, node_name)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
awards.register_trigger("craft", {
|
||||||
|
type = "counted_key",
|
||||||
|
progress = "@1/@2 crafted",
|
||||||
|
auto_description = { "Craft: @2", "Craft: @1×@2" },
|
||||||
|
auto_description_total = { "Craft @1 item.", "Craft @1 items." },
|
||||||
|
get_key = function(self, def)
|
||||||
|
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
|
||||||
|
end,
|
||||||
|
key_is_item = true,
|
||||||
|
})
|
||||||
|
--minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||||
|
-- if not player_ok(player) or itemstack:is_empty() then
|
||||||
|
-- return
|
||||||
|
-- end
|
||||||
|
--
|
||||||
|
-- local itemname = itemstack:get_name()
|
||||||
|
-- itemname = minetest.registered_aliases[itemname] or itemname
|
||||||
|
-- awards.notify_craft(player, itemname, itemstack:get_count())
|
||||||
|
--end)
|
||||||
|
|
||||||
|
|
||||||
|
awards.register_trigger("eat", {
|
||||||
|
type = "counted_key",
|
||||||
|
progress = "@1/@2 eaten",
|
||||||
|
auto_description = { "Eat @2", "Eat @1×@2" },
|
||||||
|
auto_description_total = { "Eat @1 item.", "Eat @1 items." },
|
||||||
|
get_key = function(self, def)
|
||||||
|
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
|
||||||
|
end,
|
||||||
|
key_is_item = true,
|
||||||
|
})
|
||||||
|
minetest.register_on_item_eat(function(_, _, itemstack, player, _)
|
||||||
|
if not player_ok(player) or itemstack:is_empty() then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local itemname = itemstack:get_name()
|
||||||
|
itemname = minetest.registered_aliases[itemname] or itemname
|
||||||
|
awards.notify_eat(player, itemname)
|
||||||
|
end)
|
BIN
textures/_Gimp/awards_Pyromaniac.xcf
Normal file
BIN
textures/_Gimp/awards_Pyromaniac.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_a_cat_in_a_pop_tart.xcf
Normal file
BIN
textures/_Gimp/awards_a_cat_in_a_pop_tart.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_architect.xcf
Normal file
BIN
textures/_Gimp/awards_architect.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_aspiring_farmer.xcf
Normal file
BIN
textures/_Gimp/awards_aspiring_farmer.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_backpacker.xcf
Normal file
BIN
textures/_Gimp/awards_backpacker.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_baker.xcf
Normal file
BIN
textures/_Gimp/awards_baker.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_banker.xcf
Normal file
BIN
textures/_Gimp/awards_banker.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_bricker.xcf
Normal file
BIN
textures/_Gimp/awards_bricker.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_build_a_cave.xcf
Normal file
BIN
textures/_Gimp/awards_build_a_cave.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_builder.xcf
Normal file
BIN
textures/_Gimp/awards_builder.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_castorama.xcf
Normal file
BIN
textures/_Gimp/awards_castorama.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_crafter_of_sticks.xcf
Normal file
BIN
textures/_Gimp/awards_crafter_of_sticks.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_dandelions_are_yellow.xcf
Normal file
BIN
textures/_Gimp/awards_dandelions_are_yellow.xcf
Normal file
Binary file not shown.
BIN
textures/_Gimp/awards_desert_discoverer.xcf
Normal file
BIN
textures/_Gimp/awards_desert_discoverer.xcf
Normal file
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BIN
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