Commit Graph

205 Commits

Author SHA1 Message Date
bri cassa 6a64c3219f Remove craftguide and mods update
**** CHANGES & ADDITIONS ****
* 3d_armor
  - Refactor armors to be mods rather than hardcoded into API (#78)
  - Update LDoc helper scripts for separating armor into mods (#80)
  - Added Esperanto translation
  - more exhaustive attempt to display a wielded item w/
  wieldview (#84)
  - Update README.md (#94)
  - Swedish translation (+refresh translations and remove outdated
  meta) (#97)
  - Update LICENSE.md
  - add animations for use w/ the emote mod (#98)
  - Change Fire Protection Function (#100)
* ambience
  - player can set sound and music volumes which are saved
  - update license file
  - replace non-commercial sounds
  - resize screenshot to meet contentdb size limit
  - add license.txt
  - replace icecrack sound with free one
  - amend load msg's
* awards
  - Use client-side translation instead of intllib
  - Remove intllib from dependencies
  - Use GitLab CI instead of Travis
  - Save data at a regular interval
* bakedclay
  - add info to license.txt
  - update license.txt
  - remove technic_cnc dependency, register cnc nodes using
  minetest.after
  - remove 0.4.x support for better 5.x mod compatibility
  - add 'stairsplus_clay_compatibility' setting
  - remove stack_max limit of 99 for [game] to handle instead.
* basic_materials
  - Add aluminum bar, strip and wire, gold strip and stainless steel
  bar and strip. (#16)
  - add first class support for repixture (#19)
  - add techage support (#20)
* bonemeal
  - added farming's asparagus, spinach, eggplant
  - add ginger
  - add helper function and new screenshot
  - update license.txt
  - add moretrees' poplar small sapling
  - add 'bonemeal.disable_deathbones_recipe' setting
  - can bonemeal barley, hemp, rye, oat, mint, sunflower seeds
  - add rice seed
  - add Everness support (thx imre84)
* chesttools
  - added mod.conf
  - prepared for colored chests (8 colors)
  - added colorwallmounted variant of chest
  - added right textures when pipeworks is installed
  - allow players who can access the chest to dig it
  - set infotext after swapping node
* climate_api: v1.2.0
  - make humidity timescale configurable via variable
  - Implement support for lighting_monoid
* digilines: Add ES locale and update the template (#77)
* farming
  - tweak crop levels on map, add strawberry if ethereal mod not
  active
  - add strawberry rarity to farming.conf_example
  - change golden carrot recipe (carrot + gold lump)
  - added spinach; eggplant; asparagus; Chili Powder; new
  Onigiri (thanks Atlante for new textures), mapgen now inside own
  crop file, added new lucky blocks
  - update readme
  - add items to readme craftable list
  - change melon textures, complaints they looked too similar to
  minecraft
  - add ginger (thanks Atlante for textures)
  - remove some borrowed textures for new ones
  - add Esperanto translation (thx Jolesh)
  - add sugar cube
  - new sugar cube texture
  - change barley textures, increase steps to 8
  - new melon textures and license (thanks alerikaisattera)
  - new coffee crop textures by XSSheep
  - new popcorn texture by smoke_th
  - new pumpkin & jack o' lantern textures (thanks alerikaisattera)
  - add new pie textures
  - recipe for yellow dye using onion
  - update pie textures
  - add new burger texture (thanks Shadall)
* mesecons
  - Add recipe to straighten wire (#629)
  - Add Esperanto translation (#625)
  - Add option to disable printing inside a luacontroller (#633)
  - Add pitch variations for most noteblock sounds (#535)
* mobs
  - replace meatblock textures with own, add raw meatblock
* mobs_animal: add hairball item
* moreblocks: Add portuguese Brazilian language (#193)
* nether: v3.4 Add giant crystal geodes (#35)
* pipeworks: Add digilines to teleport tube and refactor code (#49)
* plantlife_modpack
  - Add German translation (#29)
  - Added Esperanto translation (#36)
* regional_weather: v1.2.0
  - v1.1.0 Enable shadows
  - v1.1.1 Add additional constraints
  - v1.2.0 Decrease strength of lighting effects
* scifi_nodes: add forcefield node (#75)
* skinsdb
  - Add uv wrapped 1.8 hand model (#74)
  - Add portuguese Brazilian language (#76)
  - Add compatibility w/ animations of the emote mod (#82)
  - Add hand_monoid support (#81)
* spears: Version 2.4 - Add pigiron
* technic
  - Add LV led and lamp
  - add recipes to grind all sand types into stone dust
  - Chainsaw: Add certain dftrees "fruit"-like nodes
  - Add Japanese translation (#613)
* tsm_pyramids: Version 1.0.4 - Respawn spawner entity on punch/load
* unified_inventory
  - Craft guide: Add support for colored items (#213)
  - Make bags support lite mode
  - Waypoints: Add teleportation button

**** BUG FIX & IMPROVEMENTS ****
* 3d_armor
  - Preserve fall_damage_add_percent when setting player armor (#81)
  - Add and fix Brazillian Portuguese translation (#85)
  - add fake player check (#86)
  - remove reference to smartshop image (#88)
  - remove pointless dependency on bakedclay (#90)
  - typo correct (#92)
  - don't trigger armor:punch when max_hp decreases
* WorldEdit: Harden //mtschemprob against incorrect input
* areas: Fix chat command typo (#64)
* awards
  - Fix lumberjack award only working for default tree
  - Fix "On the Way" being added with no rails
* bakedclay
  - fix flowerpot order
* basic_meterials: make nodes digable in mcl* survival mode
* bonemeal
  - update rhubarb and strawberry growth
  - tidy helper function
  - change barley steps to 8
  - fix bonemeal take item on every use
  - code tidy
  - readme updated, thanks eschan145
  - only take item when used on bonemeal node
* chesttools
  - fixed crash
  - fix crash (fixes #2)
  - trigger pipeworks visual connection when placing a shared chest
  next to a pipe
* climate_api: v1.2.1
  - Optimize code and modernize API calls
  - v1.1.0 Enable shadow registration, improve indoor check
  - Fix bad mod.conf
  - lib/trigger: remove unrequired tests
  - Do nothing when no player online
  - Lower GSCYCLE: more cycles to skip
  - Try to disable MTG weather, reconfigure global cycle length,
  reformatting
  - Rework humidity system, fix bug regarding global influences not
  registering
  - v1.1.1 tweak humidity to consider biome even more
  - Add missing warning translation
  - Fix broken translation call
  - v1.2.1 Fix incorrect call to player_monoids
* darkage: fix unified_dyes integration (#14)
* digilines
  - Fix LCD Z-fighting in distant places, large coordinates
  - Don't record a protection violation when players aren't allowed to
  modify a node (#78)
* farming
  - add random seed for each registered decoration, tidy code
  - increase selection box to show crop has matured, fix strawberry
  plant issue, add step to rhubarb growth
  - fix strawberry issue
  - code consistency
  - tweak mint and pineapple spawning
  - fix translations to toolrank hoe's
  - localize math.random for cocoa generation
  - fix rhubarb_drops (thx Adam0207) and jaffa cake recipe (thx
  SFence)
  - fix ginger final select
  - remove ginger growing
  - fix onigiri typo (thx fluxionary)
  - add missing recipe
  - fix translation (thx fluxionary)
  - Add ABM labels
  - reduce onion colours to fix blur
  - capatalize spinach and asparagus descriptions
  - fix pea textures (thx fluxionary)
  - check for old wheat/cotton seeds and grow to stage_1 via abm
  - seeds made with register_plant function are placed in world and
  germinate into stage_1 of crop.
  - use farming seed placer function
  - return to default wet soil behaviour (within 3 nodes all axis)
  - tweak soil dry abm
  - placable mint and sunflower seeds, added waving to most crops
  - re-add rice seeds and recipe to dry into edible rice
  - rice crop has chance of giving more
  - junglegrass drops rice seed instead of rice food
  - fix turkish delight recipe (thx kiedtl)
* hangglider
  - [WIP] cleanup, remove old 0.4 code (#6)
  - fix fly upwards (#7)
  - Make areas warning time configurable (#8)
  - Fix mixed spaces+tabs
* hbsprint: Add LuaCheck and GitHub workflow (#32)
* home_workshop_modpack: fix crash due nil itemstack (#13)
* homedecor_modpack
  - add not in creative inventory group to bed extended since it is
  made by placing a bed over top of another
  - fix https://github.com/mt-mods/dreambuilder_game/issues/20 - quote
  on quote improper dor rotation which turned out to be badly applied
  model work around
  - restart smoke particle effects on reload (#48)
  - fix https://github.com/mt-mods/homedecor_modpack/issues/49
  - fix all or edge cases for
  https://github.com/mt-mods/homedecor_modpack/issues/49 not caught by
  the last commit
  - fix https://github.com/mt-mods/homedecor_modpack/issues/50/ - swap
  l to 1 in translations
  - Fix ugly looking fakegrass (#51)
  - Fix uncraftable items (#53)
  - fix burnable wood large table top (#54)
  - Fix lockable items having the same craft as the normal
  version (#55)
* item_drop: Fix error when picking up a node with deprecated tile
definition (#40)
* locks: add missing mod.conf
* maptools
  - Fix alpha texture warnings (#34)
  - Fix nodenames in the docs (#35)
* markers
  - replaced deprecated getpos function
  - Add dependency
  - Merge pull request #8 from nanepiwo/patch-1
  - Fix mod.conf
* mesecons
  - Handle invalid param2 in presets.lua (#623)
  - Fix typo in hydroturbine recipe (#624)
  - Add automated tests for some mods (#605)
  - Fix mvps receptor_off issue (#627)
  - Avoid deprecated item metadata accessors (#630)
  - Do not print the mesecons OK message
* mob_horse
  - code tidy
  - fix driver eye level
  - amend loaded msg
* mobs
  - check pos/def for nil value in add_mob function
  - tweak mod following to work better
  - have mobs jump slightly when grown to avoid being caught in floor
  - add damage_radius and texture to mobs:boom()
  - tidy code
  - fix node position
  - revert node position (git gui test)
  - api.txt updated with mapgen_dirt entry
  - code tidy and default sounds fix
  - mobs_class made global (be careful anyone changing this)
  - fix smooth rotation jitters
  - localise math.deg
  - fix peaceful player check
  - add .uacheckrc file (thanks Niklp)
  - tidy some luacheckrc warnings
  - update .luacheckrc
  - add ignore to .luacheckrc
  - update settingtypes.txt
  - add ability to read 'looting_level' from tool definition and meta for extra drops
  - update punch sound to cc0 version
  - update license.txt
  - remove yaw clamping, causes mob jitters
  - check staticdata for egg capture
  - clean aliased mob staticdata
  - fix variable error (thx Niklp)
  - better water avoidance and escape
  - remove duplicate on_die info (thx Bastrabun)
  - update api.txt
  - update pathfinding defaults to add settings (thx Bla)
  - turn/animate mob on knockback, code tidy
  - add return true to on punch
  - add animation nil check
  - add mob_height_fix setting so it can be disabled.
  - add mob_hit_effect switch so mob highlights when punched
  - fix env timer issue
  - add check for 'injured' animation
  - fix type and update readme
  - code tidy, updated readme (thx eschan145)
  - add friendly_fire mob setting for arrows (thx eschan145)
  - fix friendly fire bug and add provide moveresult information to
  do_custom
  - fix nil check for on_spawn
  - fix flying mobs sinking into water
  - reset parent movement after baby born
  - add staticdata clean function, update api.txt
  - 2nd attempt at clamping yaw to stop spinny mobs
  - simplify yaw clamping
  - fix group attack anim reset, tidy code
  - mobs ordered to "stand", fix knockback
  - pause timer reset
  - better way to reset pause_timer with "stand" order
  - if min/max light set to 15, only kill mob with natural light
  - update api.txt
  - if max_light_damage is 16 then use natural light value to damage
  mob
  - when attacking dont call unecessary functions every step
  - tweak do_jump for better blockage checks
  - have separate get_nodes function for nodes around mob, update
  api.txt
  - add 'mob_node_timer_interval' and 'mob_main_timer_interval'
  settings to handle function timings
  - updated readme
  - fix jumping when on need to
  - added 'mobs_attack_creatura' setting for monsters to attack
  Creatura mob mobs
  - monsters will always attack creatura mobs, anything else will
  defend it's owner if attacked.
  - added check to be sure creatura mod enabled
  - tweak child textures when growing
  - add mtobjid mod to optional dependencies, stop mob count going
  below 0
  - remove htimer, tweak update_tag()
* mobs_animal
  - sheeps wont drop wool when killed if sheared (thx Mazes)
  - code tidy
  - have sheep spawn in mixed herds
  - add herd node check
  - fix dye'd sheep protection (thx Niklp)
  - update license.txt (need some licenses filled)
  - fix evil bunny
  - fix crash when no default
  - new sheep models by Sirrobzeroone to fix dark entity glitch when
  shaders enabled
  - fix bunny model with shader issues (thanks sirrobzeroone)
  - set very low water_damage so bunny,cow,kitten,panda,sheep,warthog
  avoids water
  - new sheep model, textures and code changes by sirrobzeroone (many
  thanks)
  - add low water damage level so sheep fear water
  - fix sheep dye bugs (nametag missing, double dye usage, dye'ing
  same colour sheep)
  - increase sheep spawn chance when ethereal active
  - re-add sheep spawn neighbor of "group:grass"
  - cows can be milked using both wooden bucket mods
  - tidy code, add special kitten spawn
  - proper positioning of grown sheep
  - fix evil bunny
  - tidy bunny code
  - remove test line
* mobs_monster
  - code tidy
  - change tree monster textures (mc issues)
  - change cobweb texture (mc issue)
  - update screenshot
  - fix lava_pick outputs (thanks fluxionary)
  - update license.txt
  - fix crash when no default
  - remove any older model mese monsters that haven't already
  despawned.
  - sand and stone monster models updated along with textures (thanks
  Sirrobzeroone)
  - disable friendly_fire for dungeon master (they can take a
  fireball)
  - readme updated (thanks eschan145)
  - remember mese monster type
  - new fireball texture
* moon_phases: v2.1.1 Fix bad mod.conf
* moremesecons
  - Fix comma typos (#27)
  - Fix error in command blocks (#30)
* moreores
  - Pass material to hoe registration (#48)
  - Add tool groups for use by various mods (#50)
  - Replace Travis CI with GitHub Actions (#51)
* moretrees
  - Divorce biome lib and cleanup code (#11)
  - fix https://github.com/mt-mods/moretrees/issues/17 resolves old
  legacy code for small varients that was missed when removing biome
  lib
  - manual merge https://github.com/mt-mods/moretrees/pull/19 and
  resolve conflicts
  - Ensure ethereal is a compatible version if loaded (#21)
  - Player placed fruits have param2 set to 1 (#24)
  - Improve and add missing Spanish strings (#27)
  - fix gennotify ids table being corrupted when clear decorations is
  called (#28)
  - Fix some typos in tree names in the biome decoration defs
* names_per_ip: Fix call to deprecated function warning (#9)
* nether
  - Use Minetest_game fences API if it's available (#57)
  - Add gravel sounds to lava crust (#58)
  - fumaroles: don't extinguish fires outside of the nether (#60)
  - fix the sky in the nether caverns when using climate_api (#61)
  - A fix for Netherrack slab being called Deep Netherrack slab (#63)
  - Update localization files
  - add some French translations
  - restore string key in template
  - Hide unknown nodes under the nether bug (#72)
* pipeworks
  - check if target is protected before trying to break/place a node,
  so as not to trigger protection violations (#42)
  - check if machine is protected before trying to break/place a
  node (#43)
  - fix https://github.com/mt-mods/pipeworks/issues/44
  - Store teleport tube DB more compactly (#45)
  - Prevent vacuum tubes breaking themselves and refactor code (#51)
  - make minor bugfixes to restore compat with mineclone2
  - make all nodes diggable in mcl* survival mode
  - Fix deprecated call to `player:get_look_pitch()`
  - Use sane default i3 inventory settings when missing (#57)
  - log when items teleport through tubes (#66)
  - cache teleport tube logging setting
  - Support setting teleport tube `can_receive` by digilines (#68)
* plantlife_modpack
  - add bush leaves to leaves group (#31)
  - restrict tree fern growth (#32)
  - limit bush duping (#33)
  - add node dig/placement predictions (#34)
  - fix upside-down vines ends (#37)
  - fix https://github.com/mt-mods/plantlife_modpack/issues/38 - add
  use_texture_alpa param to nodes that have textures with alpa
* quartz: Update to mt5 translation system (#12)
* regional_weather
  - Modernize API calls
  - increase puddle transparency, tweak player speed buffs
  - Move check for MTG weather to Climate API instead
  - Reconfigure fog to only show up in the morning and always heavy,
  remove puddle sound
  - Remove unused translation
* scifi_nodes
  - Set more fitting node sounds (#74)
  - increase line length for luacheck
  - register some nodes to the `letters` mod (#76)
  - add `facedir` param2type to lightbars and liquidpipes (#77)
  - use `colorwallmounted` with a single letter registration (has 32
  colors)
  - fix deprecated `minetest.env` calls
* signs_lib
  - add setting for custom edit priv (#15)
  - handle interactions w/ explosions (#14)
  - fix unconditional access to `default` global (#16)
  - don't emit translation strings to the log (#17)
* skinsdb
  - Remove mesh hand node when player exits (#84)
  - Filename seperator setting to fix #54 (#83)
* technic
  - Document lead and sulfur
  - Supply converter: demany only the needed power (#577)
  - Unify and simplify LED/Lamp node definition
  - Chainsaw: Partial rewrite, various improvements (#607)
  - Export technic_music_player_top.png to PNG, run optipng
  - Chests: Use prepend styling and re-order elements (#608)
  - Batteries: Workaround to fix discharge (#609)
  - Supply converter: Charge batteries again
  - Add register_cable_tier API function (#612)
  - Fix battery box charging on Windows
  - Fix battery box charging issues caused by out of sync functions
  - Document a few derived textures
  - Wrench: Fix node registration from other mods
* technic_armor: Use the correct branch name
* toolranks
  - Create LICENCE
  - Update README.md
* tsm_pyramids
  - Fix crash if mummy dies in fire
  - Remove useless .gitattributes
  - Remove giant useless .gitignore
  - Add .mailmap for Wuzzy
  - Rename one of the engraving stones (Man→Human)
  - Add min_minetest_version
* unified_inventory
  - Update German translation (#211)
  - Elaborate the use of NS()
  - Bags: Disallow moving bags into themselves
  - Tidy and comment filtering functions
  - API doc: use Minetest style
  - Add setting to hide disabled buttons (#217)
  - Remove dependency on farming (#219)
  - Improve scroll height calculation (#220)
  - Centre page number label and move refill/trash labels (#221)
  - Improve group matching for 'copy to craft'
  - Purge recipes with invalid ingredients
  - Document and replace sounds
  - Fix search not working after page flip
* unifieddyes
  - Airbrush: Fix dye selection by not relying on internal behaviour
  of minetest.serialize (#10)
  - fix
  https://github.com/mt-mods/unifieddyes/issues/11#issuecomment-1469934442
  - syntac formating for translation files(remove whitespace) - make
  wuzzy happy
2023-06-09 22:29:57 +02:00
bri cassa c1e2583895 Refresh mods part.6 2022-07-07 22:07:14 +02:00
bri cassa 366bc229ef Mods refresh part.2 2022-07-01 18:06:39 +02:00
bri cassa b50f8c89f3 Mods refresh part. 1
This refresh means update mod.conf, remove obsoletes files as
description.txt etc…

Other updates/fix:
* metatools: Merged poikilos's fork
* jumping: Fix use_texture_alpha warnings
2022-06-27 08:25:30 +02:00
bri cassa 74e9d7b36d Mise à jour de mods
* basic_materials
  - Refactorisation du mod,
  - Supprime dépendance du mod default et rend le mod indépendant,
  - Ajoute README et documentation,
  - Ajoute plus de crafts,
  - Ajoute crafts plus diverses corrections de Hades Revisited.
* biome_lib
  - Active la génération d'objets sur les côtés ou le dessous de nœuds
  pendant la génération de la map,
  - Supprime les traductions inutilisées de `intllib`,
  - Corrige données de température/humidité,
  - register_on_generate : essais et rarity_fertility,
  - Corrige faute de frappe dans message de debug.
* hangglider : Change URL du mod vers fork de NALC
  - Vérifie les zones uniquement pour flak,
  - Corrections d'erreurs suite à l'ajout de luacheck,
  - Ne pas abattre les propriétaires de la zone,
  - Vérifie si "is_player()" dans "on_use",
  - Corrige vérification des joueurs fakes.
* home_workshop_modpack
  - Ajoute documentation,
  - Corrections suite à l'ajout de luacheck pour le rendre heureux,
  - Ajoute des distributeurs automatiques et nettoyage de code,
  - Rend le mod inpépendant du mod 'default',
  - Ajout de crafts pour distributeurs automatiques.
* homedecor_modpack : Espaces de noms pour écran plasma et boîte aux
lettres.
* pipeworks
  - Corrige argument manquant lors de l'appel à `on_rightclick`,
  - github luacheck workflow,
  - Corrige blocage carburant du four,
  - Met à jour le lien wiki,
  - Corrige le basculement de l'autocrafter quand `digilines` n'est
  pas installé,
  - Expose set_tube sur l'API publique,
  - Corrige le paramètre `pipeworks_enable_items_per_tube_limit`,
  - Corrige les avertissements `use_texture_alpha` restants.
* plantlife_modpack
  - Les lianes se génèrent dorénavant pendant la génération de la map
  et se génèrent à une taille aléatoire,
  - Ajout de paramètres pour désactiver des types de lianes et cordes
  de lianes ainsi que pour ajuster la rareté des lianes.
  - Quand une liane est détruite, on s'assure que la partie restante
  de la liane se termine avec un nœud d'extrémité de liane.
  - Suppression de attached_node des groupes de lianes, car il causait
  la destruction de toute la liane instantanément,
  - Corrige croissance des lianes. Elles grandissent d'un bloc toutes
  les 3-6 minutes,
  - Couper des lianes avec des cisailles donne maintenant au joueur
  des extrémités de lianes, afin qu'ils puissent créer leurs propres
  fermes à lianes,
  - Ajoute option pour désactiver l'item vines:vines, depuis qu'il
  semble inutile,
  - Ajoute paramètre de vitesse de croissance de liane,
  - Simplification de la logique de récolte des vignes,
  - Légère simplification de on_dig. Également, correction mineure
  pour générer des lianes d'une certaine longueur,
  - Ajoute valeur de défaut aux paramètres de type booléens,
  - Évite les lianes d'un seul nœud sur le dessus des arbres,
  - Remplace les lianes par de l'air si elles ont été désactivées pour
  compatibilité,
  - Lianes : Corrige humidité et température. Également corrige
  quelques soucis avec leur apparition : Les racines sont prévus pour
  apparaître sous les blocks de terre, mais des lianes apparaissaient
  aussi sur le côté de la neige,
  - Suppression du mod flowers_plus,
  - Trunks : Empêche crash quand des unknown nodes existes,
  - Réglage rareté / fertilité pour divers mods,
  - Corrige https://github.com/mt-mods/plantlife_modpack/issues/11,
  - Vines : Corrige recettes et variables globales,
  - Ajout du groupe 'sapling',
  - Corrige la chute de `farns:fern_trunk_big`.
* signs_lib
  - Prise en charge complète du jeu de caractères Unicode Plan
  0 (63000+ caractères, seulement ~2Mo),
  - Optimise toutes les textures,
  - Ajoute luacheck,
  - Supprime la dépendance à `default`.
* technic_armor
  - Utilise traductions de 3d_armor,
  - Divers changements et améliorations,
  - Refonte du mod,
  - Optimisation des textures,
  - Supprime la valeur `wear` non nécessaire.
* unifieddyes
  - Mise à jour du lien de l'api,
  - Ajoute luacheck,
  - Rend le mod inpédendant de tout jeux,
  - Patche les couleurs cassées dans le pistolet à peinture et passe la
  version minimale de compatibilité Minetest à 5.3.0.
2022-03-06 17:18:37 +01:00
bri cassa 6653545ecc Supprime le mod gauge (barre de santé sur personnage) 2021-11-10 01:14:47 +01:00
bri cassa 63499ce2ca Supprime le mod weather_pack 2021-04-07 17:39:44 +02:00
bri cassa 75312766cd Ajoute les mods climate_api, regional_weather et moon_phases 2021-04-07 17:35:42 +02:00
bri cassa fd62b02925 Remplace le mod ambience par la version lite de TenPlus1 2021-04-06 15:59:36 +02:00
bri cassa 54df5edc63 Remplace méthodes obsolètes pour h2omes et maidroid
* h2omes change d'url de dépôt.
2021-04-04 16:43:56 +02:00
bri cassa 9475098d2f [claycrafter] Change url dépôt et corrige use_texture_alpha 2021-03-24 20:03:42 +01:00
bri cassa 4a360579c6 [stained_glass] Mise à jour de l'url du dépôt
Et suppression des avertissements liés à use_texture_alpha
2021-03-20 16:36:57 +01:00
bri cassa 177446b2c3 Mise à jour de homedecor_modpack et ajout de home_workshop_modpack 2021-03-02 23:26:58 +01:00
bri cassa 89781856fb Remplace le mod throwing par throwing_redo de la team Eurythmia 2021-03-02 22:03:07 +01:00
bri cassa b078bd36f2 Mise à jour de mods
* basic_signs, signs_lib, bobblocks : Corrige l'utilisation obsolète
  de use_texture_alpha.
* fail, names_per_ip, tsm_mines : Corrige l'appel obsolète des
  paramètres de Minetest.
* led_marquee :
  - Corrige l'utilisation obsolète de use_texture_alpha,
  - Change la texture des pixels par des versions carrés.
* mesecons : Supprime la variable globale non déclarée corner_nodebox.
* moreplants : Corrige l'utilisation de fonctions obsolètes pour
  Minetest 5.4.
* nalc :
  - [ambience] Supprime le son d'ambiance de la lave depuis que
  Minetest 5.4 inclut le sien,
  - [misc+ambience] Corrige les appels obsolètes des paramètres de
  Minetest,
  - [nalc_default] Ajoute 'use_texture_alpha' depuis que 'alpha' est
  obsolète.
* seacoral : Rend la dependance de nalc_lib optionnelle.
2021-03-02 21:33:13 +01:00
Sys Quatre 008b04c21b Maj de plusieurs mods
claycrafter (change url du dépôt), craftguide, maptools, scifi_nodes
2020-12-24 21:11:15 +01:00
Sys Quatre 1d5f8bcfe4 Supprime le mod bees 2020-11-07 22:48:04 +01:00
Sys Quatre a559cbb534 Ajoute le mod bees 2020-11-02 23:47:50 +01:00
Sys Quatre a29dd92339 Supprime le mod invtweak
Ce mod, à l'utilité jugé pas très pertinente, est supprimé car causait
une incompatibilité avec le mod replacer.
2020-09-27 15:31:21 +02:00
Sys Quatre 3309cc7aeb (#41)Les briques de pierres sont maintenant gérées par unifiedbricks
Les briques de pierres peuvent être recolorées avec le pistolet à
peinture du mod unifieddyes. Pour cela, le mod colouredstonebricks a
été supprimé. En remplacement le mod unifiedbricks a été mis à jour et
amélioré pour prendre en compte les briques de pierres colorées ainsi
que le support de stairsplus du mod moreblocks.
2020-09-07 00:22:10 +02:00
Sys Quatre e83a1f6b26 Supprime le mod creative_areas 2020-08-16 19:32:45 +02:00
Sys Quatre e0fc4ae4ad Ajoute le mod creative_areas 2020-08-16 13:34:32 +02:00
Sys Quatre 1706562ec9 Ajoute mod hangglider + maj mesecons et mobs 2020-08-16 10:17:22 +02:00
Sys Quatre 49a0c062de Supprime le mod maze 2020-08-04 19:22:05 +02:00
Sys Quatre a38583908b Supprime les mods cartographer et cartographer-mtg
Cause des lags dans la génération du terrain.
2020-07-24 12:22:11 +02:00
Sys Quatre 25a4d612d5 Ajoute mod cartographer-mtg 2020-07-23 17:24:46 +02:00
Sys Quatre 1a5145c073 Ajoute plusieurs mods
display_modpack, font_oldwizard, font_botic, digiterms, led_marquee, cartographer
2020-07-23 16:04:57 +02:00
Sys Quatre bb49312ffb (#59) Remplace le mod playeranim par headanim 2020-07-21 12:09:51 +02:00
Sys Quatre 981c2a8370 Ajoute le mod "scifi_nodes" 2020-07-21 11:55:51 +02:00
Sys Quatre 4578f9af34 Ajoute mod "scaffolding" avec corrections 2020-07-20 02:22:21 +02:00
Sys Quatre 5549467cae Ajoute mod "replacer" avec quelques corrections 2020-07-20 01:04:20 +02:00
Sys Quatre 2c9de061cc (#23)Obtenir farine en grindant les graines (barley, oat, rye, rice)
Supprime le craft du wheat vers seed_wheat du mod fishing.
2020-07-13 15:48:27 +02:00
Sys Quatre 807ba69261 Supprime le mod worldedge 2020-07-04 19:27:53 +02:00
Sys Quatre 62c930c942 [warps] Corrige crash 2020-06-27 16:38:02 +02:00
Sys Quatre 2efbcbbc5c Ajoute le mod basic_signs 2020-06-25 21:27:08 +02:00
Sys Quatre 06e140d483 Mise à jour de plusieurs mods 2020-06-20 16:21:21 +02:00
Sys Quatre 95160e3199 (#51)[coloredwood] Corrige division stacks des items moreblocks
Un fork du mod coloredwood a été nécessaire impliquant un changement
d'url du submodule.
2020-06-18 00:27:09 +02:00
Sys Quatre e7fe02394a [technic] maj et change url submodule 2020-06-14 22:27:14 +02:00
Sys Quatre fab154432a [technic] Corrige le problème de spawn des rubber trees 2020-05-09 19:47:52 +02:00
Sys Quatre 586dc6df6f [craftguide] Maj 2020-05-09 13:54:39 +02:00
Sys Quatre e60f70d3f7 Retour au mod weather_pack et supprime mod weather 2020-05-09 00:17:13 +02:00
Sys Quatre 4abe43cefd Supprime le mod async non utilisé 2020-05-08 23:19:45 +02:00
Sys Quatre 94c0db948b [nether][hell] Nouvelle implémentation des différentes dimensions
* Le mod nether est remplacé par une autre variante
* L'ancien mod nether est conservé et renommé en Hell
2020-03-06 12:08:12 +01:00
Sys Quatre 0b3e4a3561 [nether] Maj 2020-03-01 23:43:46 +01:00
Sys Quatre 0733bd81d7 Supprime redéfinitions de craft des rails
[boost_cart] Change url du sous-module vers fork de NALC avec la
supprssion de redéfinitions
[moreores] Redéfinie le craft des rails de cuivre
[nalc] Supprime du code obsolète
2020-01-04 19:09:23 +01:00
Sys Quatre 98daeae09d Corrige drop pièce en cuivre de la terre et augmente sa rareté
et l'URL du sous-module bonemeal modifiée vers fork de NALC.
2020-01-04 17:04:41 +01:00
Sys Quatre 50887aa02d [bobblocks] Empêche perte de couleur à la récolte d'un bloc éteint 2020-01-04 15:09:18 +01:00
Sys Quatre e9ab2d53b1 Supprime le sous-module colddb
N'est plus nécessaire depuis le changement du mod factions
2020-01-04 03:22:57 +01:00
Sys Quatre 944b41ed58 [#31 bitchange] Rend convertible monnaie bitchange <-> maptools
depuis la grille de craft
2019-12-30 16:59:40 +01:00
Sys Quatre 01aa18345b [faction] Change l'url du sous-module 2019-12-30 00:52:23 +01:00