**** CHANGES & ADDITIONS **** * 3d_armor - Refactor armors to be mods rather than hardcoded into API (#78) - Update LDoc helper scripts for separating armor into mods (#80) - Added Esperanto translation - more exhaustive attempt to display a wielded item w/ wieldview (#84) - Update README.md (#94) - Swedish translation (+refresh translations and remove outdated meta) (#97) - Update LICENSE.md - add animations for use w/ the emote mod (#98) - Change Fire Protection Function (#100) * ambience - player can set sound and music volumes which are saved - update license file - replace non-commercial sounds - resize screenshot to meet contentdb size limit - add license.txt - replace icecrack sound with free one - amend load msg's * awards - Use client-side translation instead of intllib - Remove intllib from dependencies - Use GitLab CI instead of Travis - Save data at a regular interval * bakedclay - add info to license.txt - update license.txt - remove technic_cnc dependency, register cnc nodes using minetest.after - remove 0.4.x support for better 5.x mod compatibility - add 'stairsplus_clay_compatibility' setting - remove stack_max limit of 99 for [game] to handle instead. * basic_materials - Add aluminum bar, strip and wire, gold strip and stainless steel bar and strip. (#16) - add first class support for repixture (#19) - add techage support (#20) * bonemeal - added farming's asparagus, spinach, eggplant - add ginger - add helper function and new screenshot - update license.txt - add moretrees' poplar small sapling - add 'bonemeal.disable_deathbones_recipe' setting - can bonemeal barley, hemp, rye, oat, mint, sunflower seeds - add rice seed - add Everness support (thx imre84) * chesttools - added mod.conf - prepared for colored chests (8 colors) - added colorwallmounted variant of chest - added right textures when pipeworks is installed - allow players who can access the chest to dig it - set infotext after swapping node * climate_api: v1.2.0 - make humidity timescale configurable via variable - Implement support for lighting_monoid * digilines: Add ES locale and update the template (#77) * farming - tweak crop levels on map, add strawberry if ethereal mod not active - add strawberry rarity to farming.conf_example - change golden carrot recipe (carrot + gold lump) - added spinach; eggplant; asparagus; Chili Powder; new Onigiri (thanks Atlante for new textures), mapgen now inside own crop file, added new lucky blocks - update readme - add items to readme craftable list - change melon textures, complaints they looked too similar to minecraft - add ginger (thanks Atlante for textures) - remove some borrowed textures for new ones - add Esperanto translation (thx Jolesh) - add sugar cube - new sugar cube texture - change barley textures, increase steps to 8 - new melon textures and license (thanks alerikaisattera) - new coffee crop textures by XSSheep - new popcorn texture by smoke_th - new pumpkin & jack o' lantern textures (thanks alerikaisattera) - add new pie textures - recipe for yellow dye using onion - update pie textures - add new burger texture (thanks Shadall) * mesecons - Add recipe to straighten wire (#629) - Add Esperanto translation (#625) - Add option to disable printing inside a luacontroller (#633) - Add pitch variations for most noteblock sounds (#535) * mobs - replace meatblock textures with own, add raw meatblock * mobs_animal: add hairball item * moreblocks: Add portuguese Brazilian language (#193) * nether: v3.4 Add giant crystal geodes (#35) * pipeworks: Add digilines to teleport tube and refactor code (#49) * plantlife_modpack - Add German translation (#29) - Added Esperanto translation (#36) * regional_weather: v1.2.0 - v1.1.0 Enable shadows - v1.1.1 Add additional constraints - v1.2.0 Decrease strength of lighting effects * scifi_nodes: add forcefield node (#75) * skinsdb - Add uv wrapped 1.8 hand model (#74) - Add portuguese Brazilian language (#76) - Add compatibility w/ animations of the emote mod (#82) - Add hand_monoid support (#81) * spears: Version 2.4 - Add pigiron * technic - Add LV led and lamp - add recipes to grind all sand types into stone dust - Chainsaw: Add certain dftrees "fruit"-like nodes - Add Japanese translation (#613) * tsm_pyramids: Version 1.0.4 - Respawn spawner entity on punch/load * unified_inventory - Craft guide: Add support for colored items (#213) - Make bags support lite mode - Waypoints: Add teleportation button **** BUG FIX & IMPROVEMENTS **** * 3d_armor - Preserve fall_damage_add_percent when setting player armor (#81) - Add and fix Brazillian Portuguese translation (#85) - add fake player check (#86) - remove reference to smartshop image (#88) - remove pointless dependency on bakedclay (#90) - typo correct (#92) - don't trigger armor:punch when max_hp decreases * WorldEdit: Harden //mtschemprob against incorrect input * areas: Fix chat command typo (#64) * awards - Fix lumberjack award only working for default tree - Fix "On the Way" being added with no rails * bakedclay - fix flowerpot order * basic_meterials: make nodes digable in mcl* survival mode * bonemeal - update rhubarb and strawberry growth - tidy helper function - change barley steps to 8 - fix bonemeal take item on every use - code tidy - readme updated, thanks eschan145 - only take item when used on bonemeal node * chesttools - fixed crash - fix crash (fixes #2) - trigger pipeworks visual connection when placing a shared chest next to a pipe * climate_api: v1.2.1 - Optimize code and modernize API calls - v1.1.0 Enable shadow registration, improve indoor check - Fix bad mod.conf - lib/trigger: remove unrequired tests - Do nothing when no player online - Lower GSCYCLE: more cycles to skip - Try to disable MTG weather, reconfigure global cycle length, reformatting - Rework humidity system, fix bug regarding global influences not registering - v1.1.1 tweak humidity to consider biome even more - Add missing warning translation - Fix broken translation call - v1.2.1 Fix incorrect call to player_monoids * darkage: fix unified_dyes integration (#14) * digilines - Fix LCD Z-fighting in distant places, large coordinates - Don't record a protection violation when players aren't allowed to modify a node (#78) * farming - add random seed for each registered decoration, tidy code - increase selection box to show crop has matured, fix strawberry plant issue, add step to rhubarb growth - fix strawberry issue - code consistency - tweak mint and pineapple spawning - fix translations to toolrank hoe's - localize math.random for cocoa generation - fix rhubarb_drops (thx Adam0207) and jaffa cake recipe (thx SFence) - fix ginger final select - remove ginger growing - fix onigiri typo (thx fluxionary) - add missing recipe - fix translation (thx fluxionary) - Add ABM labels - reduce onion colours to fix blur - capatalize spinach and asparagus descriptions - fix pea textures (thx fluxionary) - check for old wheat/cotton seeds and grow to stage_1 via abm - seeds made with register_plant function are placed in world and germinate into stage_1 of crop. - use farming seed placer function - return to default wet soil behaviour (within 3 nodes all axis) - tweak soil dry abm - placable mint and sunflower seeds, added waving to most crops - re-add rice seeds and recipe to dry into edible rice - rice crop has chance of giving more - junglegrass drops rice seed instead of rice food - fix turkish delight recipe (thx kiedtl) * hangglider - [WIP] cleanup, remove old 0.4 code (#6) - fix fly upwards (#7) - Make areas warning time configurable (#8) - Fix mixed spaces+tabs * hbsprint: Add LuaCheck and GitHub workflow (#32) * home_workshop_modpack: fix crash due nil itemstack (#13) * homedecor_modpack - add not in creative inventory group to bed extended since it is made by placing a bed over top of another - fix https://github.com/mt-mods/dreambuilder_game/issues/20 - quote on quote improper dor rotation which turned out to be badly applied model work around - restart smoke particle effects on reload (#48) - fix https://github.com/mt-mods/homedecor_modpack/issues/49 - fix all or edge cases for https://github.com/mt-mods/homedecor_modpack/issues/49 not caught by the last commit - fix https://github.com/mt-mods/homedecor_modpack/issues/50/ - swap l to 1 in translations - Fix ugly looking fakegrass (#51) - Fix uncraftable items (#53) - fix burnable wood large table top (#54) - Fix lockable items having the same craft as the normal version (#55) * item_drop: Fix error when picking up a node with deprecated tile definition (#40) * locks: add missing mod.conf * maptools - Fix alpha texture warnings (#34) - Fix nodenames in the docs (#35) * markers - replaced deprecated getpos function - Add dependency - Merge pull request #8 from nanepiwo/patch-1 - Fix mod.conf * mesecons - Handle invalid param2 in presets.lua (#623) - Fix typo in hydroturbine recipe (#624) - Add automated tests for some mods (#605) - Fix mvps receptor_off issue (#627) - Avoid deprecated item metadata accessors (#630) - Do not print the mesecons OK message * mob_horse - code tidy - fix driver eye level - amend loaded msg * mobs - check pos/def for nil value in add_mob function - tweak mod following to work better - have mobs jump slightly when grown to avoid being caught in floor - add damage_radius and texture to mobs:boom() - tidy code - fix node position - revert node position (git gui test) - api.txt updated with mapgen_dirt entry - code tidy and default sounds fix - mobs_class made global (be careful anyone changing this) - fix smooth rotation jitters - localise math.deg - fix peaceful player check - add .uacheckrc file (thanks Niklp) - tidy some luacheckrc warnings - update .luacheckrc - add ignore to .luacheckrc - update settingtypes.txt - add ability to read 'looting_level' from tool definition and meta for extra drops - update punch sound to cc0 version - update license.txt - remove yaw clamping, causes mob jitters - check staticdata for egg capture - clean aliased mob staticdata - fix variable error (thx Niklp) - better water avoidance and escape - remove duplicate on_die info (thx Bastrabun) - update api.txt - update pathfinding defaults to add settings (thx Bla) - turn/animate mob on knockback, code tidy - add return true to on punch - add animation nil check - add mob_height_fix setting so it can be disabled. - add mob_hit_effect switch so mob highlights when punched - fix env timer issue - add check for 'injured' animation - fix type and update readme - code tidy, updated readme (thx eschan145) - add friendly_fire mob setting for arrows (thx eschan145) - fix friendly fire bug and add provide moveresult information to do_custom - fix nil check for on_spawn - fix flying mobs sinking into water - reset parent movement after baby born - add staticdata clean function, update api.txt - 2nd attempt at clamping yaw to stop spinny mobs - simplify yaw clamping - fix group attack anim reset, tidy code - mobs ordered to "stand", fix knockback - pause timer reset - better way to reset pause_timer with "stand" order - if min/max light set to 15, only kill mob with natural light - update api.txt - if max_light_damage is 16 then use natural light value to damage mob - when attacking dont call unecessary functions every step - tweak do_jump for better blockage checks - have separate get_nodes function for nodes around mob, update api.txt - add 'mob_node_timer_interval' and 'mob_main_timer_interval' settings to handle function timings - updated readme - fix jumping when on need to - added 'mobs_attack_creatura' setting for monsters to attack Creatura mob mobs - monsters will always attack creatura mobs, anything else will defend it's owner if attacked. - added check to be sure creatura mod enabled - tweak child textures when growing - add mtobjid mod to optional dependencies, stop mob count going below 0 - remove htimer, tweak update_tag() * mobs_animal - sheeps wont drop wool when killed if sheared (thx Mazes) - code tidy - have sheep spawn in mixed herds - add herd node check - fix dye'd sheep protection (thx Niklp) - update license.txt (need some licenses filled) - fix evil bunny - fix crash when no default - new sheep models by Sirrobzeroone to fix dark entity glitch when shaders enabled - fix bunny model with shader issues (thanks sirrobzeroone) - set very low water_damage so bunny,cow,kitten,panda,sheep,warthog avoids water - new sheep model, textures and code changes by sirrobzeroone (many thanks) - add low water damage level so sheep fear water - fix sheep dye bugs (nametag missing, double dye usage, dye'ing same colour sheep) - increase sheep spawn chance when ethereal active - re-add sheep spawn neighbor of "group:grass" - cows can be milked using both wooden bucket mods - tidy code, add special kitten spawn - proper positioning of grown sheep - fix evil bunny - tidy bunny code - remove test line * mobs_monster - code tidy - change tree monster textures (mc issues) - change cobweb texture (mc issue) - update screenshot - fix lava_pick outputs (thanks fluxionary) - update license.txt - fix crash when no default - remove any older model mese monsters that haven't already despawned. - sand and stone monster models updated along with textures (thanks Sirrobzeroone) - disable friendly_fire for dungeon master (they can take a fireball) - readme updated (thanks eschan145) - remember mese monster type - new fireball texture * moon_phases: v2.1.1 Fix bad mod.conf * moremesecons - Fix comma typos (#27) - Fix error in command blocks (#30) * moreores - Pass material to hoe registration (#48) - Add tool groups for use by various mods (#50) - Replace Travis CI with GitHub Actions (#51) * moretrees - Divorce biome lib and cleanup code (#11) - fix https://github.com/mt-mods/moretrees/issues/17 resolves old legacy code for small varients that was missed when removing biome lib - manual merge https://github.com/mt-mods/moretrees/pull/19 and resolve conflicts - Ensure ethereal is a compatible version if loaded (#21) - Player placed fruits have param2 set to 1 (#24) - Improve and add missing Spanish strings (#27) - fix gennotify ids table being corrupted when clear decorations is called (#28) - Fix some typos in tree names in the biome decoration defs * names_per_ip: Fix call to deprecated function warning (#9) * nether - Use Minetest_game fences API if it's available (#57) - Add gravel sounds to lava crust (#58) - fumaroles: don't extinguish fires outside of the nether (#60) - fix the sky in the nether caverns when using climate_api (#61) - A fix for Netherrack slab being called Deep Netherrack slab (#63) - Update localization files - add some French translations - restore string key in template - Hide unknown nodes under the nether bug (#72) * pipeworks - check if target is protected before trying to break/place a node, so as not to trigger protection violations (#42) - check if machine is protected before trying to break/place a node (#43) - fix https://github.com/mt-mods/pipeworks/issues/44 - Store teleport tube DB more compactly (#45) - Prevent vacuum tubes breaking themselves and refactor code (#51) - make minor bugfixes to restore compat with mineclone2 - make all nodes diggable in mcl* survival mode - Fix deprecated call to `player:get_look_pitch()` - Use sane default i3 inventory settings when missing (#57) - log when items teleport through tubes (#66) - cache teleport tube logging setting - Support setting teleport tube `can_receive` by digilines (#68) * plantlife_modpack - add bush leaves to leaves group (#31) - restrict tree fern growth (#32) - limit bush duping (#33) - add node dig/placement predictions (#34) - fix upside-down vines ends (#37) - fix https://github.com/mt-mods/plantlife_modpack/issues/38 - add use_texture_alpa param to nodes that have textures with alpa * quartz: Update to mt5 translation system (#12) * regional_weather - Modernize API calls - increase puddle transparency, tweak player speed buffs - Move check for MTG weather to Climate API instead - Reconfigure fog to only show up in the morning and always heavy, remove puddle sound - Remove unused translation * scifi_nodes - Set more fitting node sounds (#74) - increase line length for luacheck - register some nodes to the `letters` mod (#76) - add `facedir` param2type to lightbars and liquidpipes (#77) - use `colorwallmounted` with a single letter registration (has 32 colors) - fix deprecated `minetest.env` calls * signs_lib - add setting for custom edit priv (#15) - handle interactions w/ explosions (#14) - fix unconditional access to `default` global (#16) - don't emit translation strings to the log (#17) * skinsdb - Remove mesh hand node when player exits (#84) - Filename seperator setting to fix #54 (#83) * technic - Document lead and sulfur - Supply converter: demany only the needed power (#577) - Unify and simplify LED/Lamp node definition - Chainsaw: Partial rewrite, various improvements (#607) - Export technic_music_player_top.png to PNG, run optipng - Chests: Use prepend styling and re-order elements (#608) - Batteries: Workaround to fix discharge (#609) - Supply converter: Charge batteries again - Add register_cable_tier API function (#612) - Fix battery box charging on Windows - Fix battery box charging issues caused by out of sync functions - Document a few derived textures - Wrench: Fix node registration from other mods * technic_armor: Use the correct branch name * toolranks - Create LICENCE - Update README.md * tsm_pyramids - Fix crash if mummy dies in fire - Remove useless .gitattributes - Remove giant useless .gitignore - Add .mailmap for Wuzzy - Rename one of the engraving stones (Man→Human) - Add min_minetest_version * unified_inventory - Update German translation (#211) - Elaborate the use of NS() - Bags: Disallow moving bags into themselves - Tidy and comment filtering functions - API doc: use Minetest style - Add setting to hide disabled buttons (#217) - Remove dependency on farming (#219) - Improve scroll height calculation (#220) - Centre page number label and move refill/trash labels (#221) - Improve group matching for 'copy to craft' - Purge recipes with invalid ingredients - Document and replace sounds - Fix search not working after page flip * unifieddyes - Airbrush: Fix dye selection by not relying on internal behaviour of minetest.serialize (#10) - fix https://github.com/mt-mods/unifieddyes/issues/11#issuecomment-1469934442 - syntac formating for translation files(remove whitespace) - make wuzzy happy
nalc-server-mods
All mods used by nalc-server
Description