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										42
									
								
								api.txt
									
									
									
									
									
								
							
							
						
						
									
										42
									
								
								api.txt
									
									
									
									
									
								
							@@ -56,6 +56,8 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
   'view_range'    how many nodes in distance the mob can see a player.
 | 
			
		||||
   'damage'        how many health points the mob does to a player or another
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		||||
                   mob when melee attacking.
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		||||
   'damage_group'  group in which damage is dealt, dedaults to "fleshy".
 | 
			
		||||
   'damage_texture_modifier' applies texture modifier on hit e.g "^[brighten"
 | 
			
		||||
   'knock_back'    when true has mobs falling backwards when hit, the greater
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		||||
                   the damage the more they move back.
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		||||
   'fear_height'   is how high a cliff or edge has to be before the mob stops
 | 
			
		||||
@@ -64,8 +66,12 @@ functions needed for the mob to work properly which contains the following:
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		||||
   'fall_damage'   when true causes falling to inflict damage.
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		||||
   'water_damage'  holds the damage per second infliced to mobs when standing in
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                   water.
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		||||
   'air_damage'    holds damage per second inflicted to mob when standing in air.
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		||||
   'lava_damage'   holds the damage per second inflicted to mobs when standing
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                   in lava or fire or an ignition source.
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                   in lava.
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   'fire_damage'   holds the damage per second inflicted to mobs when standing
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		||||
                   in fire.
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		||||
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		||||
   'light_damage'  holds the damage per second inflicted to mobs when light
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		||||
                   level is between the min and max values below
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		||||
   'light_damage_min' minimum light value when mob is affected (default: 14)
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		||||
@@ -75,7 +81,7 @@ functions needed for the mob to work properly which contains the following:
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		||||
   'floats'        when set to 1 mob will float in water, 0 has them sink.
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		||||
   'follow'        mobs follow player when holding any of the items which appear
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		||||
                   on this table, the same items can be fed to a mob to tame or
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		||||
                   breed e.g. {"farming:wheat", "default:apple"}
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		||||
                   breed e.g. {"farming:wheat", "default:apple", "group:fish"}
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		||||
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   'reach'               is how far the mob can attack player when standing
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		||||
                         nearby, default is 3 nodes.
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		||||
@@ -117,6 +123,8 @@ functions needed for the mob to work properly which contains the following:
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		||||
                         continue chasing.
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		||||
   'arrow'               holds the pre-defined arrow object to shoot when
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		||||
                         attacking.
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   'arrow_override'      function that allows tweaking of arrow entity from
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		||||
                         inside mob definition (self) passed to function.
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		||||
   'dogshoot_switch'     allows switching between attack types by using timers
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		||||
                         (1 for shoot, 2 for dogfight)
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		||||
   'dogshoot_count_max'  contains how many seconds before switching from
 | 
			
		||||
@@ -130,6 +138,8 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
                         e.g. {"player", "mobs_animal:chicken"}.
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		||||
   'runaway_from'        contains a table with mob names to run away from, add
 | 
			
		||||
                         "player" to list to runaway from player also.
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		||||
   'ignore_invisibility' When true mob will still be able to see and attack
 | 
			
		||||
                         player even if invisible (invisibility mod only).
 | 
			
		||||
   'blood_amount'        contains the number of blood droplets to appear when
 | 
			
		||||
                         mob is hit.
 | 
			
		||||
   'blood_texture'       has the texture name to use for droplets e.g.
 | 
			
		||||
@@ -226,6 +236,7 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
      'die_end'
 | 
			
		||||
      'die_speed'
 | 
			
		||||
      'die_loop'     when set to false stops the animation looping.
 | 
			
		||||
      'die_rotate'   if true mob spins during death animation.
 | 
			
		||||
 | 
			
		||||
      Using '_loop = false' setting will stop any of the above animations from
 | 
			
		||||
      looping.
 | 
			
		||||
@@ -298,6 +309,9 @@ enhance mob functionality and have them do many interesting things:
 | 
			
		||||
                    is returned normal attack function continued.
 | 
			
		||||
   'on_die'         a function that is called when mob is killed (self, pos), also
 | 
			
		||||
                    has access to self.cause_of_death table.
 | 
			
		||||
   'on_flop'        function called when flying or swimmimng mob is no longer in
 | 
			
		||||
                    air/water, (self) paramater and return true to skip the built
 | 
			
		||||
                    in api flop feature.
 | 
			
		||||
   'do_custom'      a custom function that is called every tick while mob is
 | 
			
		||||
                    active and which has access to all of the self.* variables
 | 
			
		||||
                    e.g. (self.health for health or self.standing_in for node
 | 
			
		||||
@@ -329,6 +343,14 @@ for each mob.
 | 
			
		||||
   'self.order'         set to "follow" or "stand" so that npc will follow owner
 | 
			
		||||
                        or stand it's ground
 | 
			
		||||
   'self.nametag'       contains the name of the mob which it can show above
 | 
			
		||||
   'self.state'         Current mob state.
 | 
			
		||||
                        "stand": no movement (except turning around)
 | 
			
		||||
                        "walk": walk or move around aimlessly
 | 
			
		||||
                        "attack": chase and attack enemy
 | 
			
		||||
                        "runaway": flee from target
 | 
			
		||||
                        "flop": bounce around aimlessly
 | 
			
		||||
                                (for swimming mobs that have stranded)
 | 
			
		||||
                        "die": during death
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Adding Mobs in World
 | 
			
		||||
@@ -393,7 +415,7 @@ the mobs:spawn, so it is recommended to use the above instead.
 | 
			
		||||
mobs:register_spawn(name, nodes, max_light, min_light, chance,
 | 
			
		||||
   active_object_count, max_height, day_toggle)
 | 
			
		||||
 | 
			
		||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
 | 
			
		||||
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
 | 
			
		||||
   chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
 | 
			
		||||
 | 
			
		||||
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
 | 
			
		||||
@@ -447,6 +469,8 @@ This function registers a arrow for mobs with the attack type shoot.
 | 
			
		||||
       'visual'       same is in minetest.register_entity()
 | 
			
		||||
       'visual_size'  same is in minetest.register_entity()
 | 
			
		||||
       'textures'     same is in minetest.register_entity()
 | 
			
		||||
       'physical'     same is in minetest.register_entity() [default: false]
 | 
			
		||||
       'collide_with_objects'       same as above
 | 
			
		||||
       'velocity'     the velocity of the arrow
 | 
			
		||||
       'drop'         if set to true any arrows hitting a node will drop as item
 | 
			
		||||
       'hit_player'   a function that is called when the arrow hits a player;
 | 
			
		||||
@@ -667,6 +691,12 @@ space to spawn mob [name], if so then a new position is returned for use,
 | 
			
		||||
otherwise nil is returned.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
mobs:is_node_dangerous(mob_object, nodename)
 | 
			
		||||
 | 
			
		||||
This function returns true if the node name given is harmful to the mob (mob_object),
 | 
			
		||||
it is mainly used when a mob is near a node it has to avoid.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
External Settings for "minetest.conf"
 | 
			
		||||
------------------------------------
 | 
			
		||||
 | 
			
		||||
@@ -677,6 +707,8 @@ External Settings for "minetest.conf"
 | 
			
		||||
                            is false)
 | 
			
		||||
   'mobs_spawn_protected'   if set to false then mobs will not spawn in protected
 | 
			
		||||
                            areas (default is true)
 | 
			
		||||
   'mobs_spawn_monster_protected'   if set to false then monsters will not spawn in
 | 
			
		||||
                            protected areas (default is true)
 | 
			
		||||
   'remove_far_mobs'        if true then untamed mobs that are outside players
 | 
			
		||||
                             visual range will be removed (default is true)
 | 
			
		||||
   'mobname'                can change specific mob chance rate (0 to disable) and
 | 
			
		||||
@@ -697,6 +729,10 @@ External Settings for "minetest.conf"
 | 
			
		||||
                            function.
 | 
			
		||||
   'mob_nospawn_range'      Minimum range a mob can spawn near player (def: 12)
 | 
			
		||||
   'mob_active_limit'       Number of active mobs in game, 0 for unlimited
 | 
			
		||||
   'mob_area_spawn'         When true will check surrounding area the size of the
 | 
			
		||||
                            mob for obstructions before spawning, otherwise it
 | 
			
		||||
                            defaults to checking the height of the mob only.
 | 
			
		||||
   'mob_smooth_rotate'      Enables smooth rotation when mobs turn by default.
 | 
			
		||||
 | 
			
		||||
Players can override the spawn chance for each mob registered by adding a line
 | 
			
		||||
to their minetest.conf file with a new value, the lower the value the more each
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										52
									
								
								crafts.lua
									
									
									
									
									
								
							
							
						
						
									
										52
									
								
								crafts.lua
									
									
									
									
									
								
							@@ -5,14 +5,13 @@ local S = mobs.intllib
 | 
			
		||||
minetest.register_craftitem("mobs:nametag", {
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		||||
	description = S("Name Tag"),
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	inventory_image = "mobs_nametag.png",
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		||||
	groups = {flammable = 2}
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		||||
	groups = {flammable = 2, nametag = 1}
 | 
			
		||||
})
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		||||
 | 
			
		||||
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
		type = "shapeless",
 | 
			
		||||
		output = "mobs:nametag",
 | 
			
		||||
		recipe = {"default:paper", "dye:black", "farming:string"}
 | 
			
		||||
		recipe = {{"default:paper", "dye:black", "farming:string"}}
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -20,7 +19,7 @@ end
 | 
			
		||||
minetest.register_craftitem("mobs:leather", {
 | 
			
		||||
	description = S("Leather"),
 | 
			
		||||
	inventory_image = "mobs_leather.png",
 | 
			
		||||
	groups = {flammable = 2}
 | 
			
		||||
	groups = {flammable = 2, leather = 1}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- raw meat
 | 
			
		||||
@@ -115,11 +114,27 @@ minetest.register_craft({
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- level 2 protection rune
 | 
			
		||||
minetest.register_craftitem("mobs:protector2", {
 | 
			
		||||
	description = S("Mob Protection Rune (Level 2)"),
 | 
			
		||||
	inventory_image = "mobs_protector2.png",
 | 
			
		||||
	groups = {flammable = 2}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "mobs:protector2",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"mobs:protector", "default:mese_crystal", "mobs:protector"},
 | 
			
		||||
		{"default:mese_crystal", "default:diamondblock", "default:mese_crystal"},
 | 
			
		||||
		{"mobs:protector", "default:mese_crystal", "mobs:protector"}
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- saddle
 | 
			
		||||
minetest.register_craftitem("mobs:saddle", {
 | 
			
		||||
	description = S("Saddle"),
 | 
			
		||||
	inventory_image = "mobs_saddle.png",
 | 
			
		||||
	groups = {flammable = 2}
 | 
			
		||||
	groups = {flammable = 2, saddle = 1}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
@@ -133,7 +148,7 @@ minetest.register_craft({
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- make sure we can register fences
 | 
			
		||||
if default.register_fence then
 | 
			
		||||
if minetest.get_modpath("default") and default.register_fence then
 | 
			
		||||
 | 
			
		||||
-- mob fence (looks like normal fence but collision is 2 high)
 | 
			
		||||
default.register_fence("mobs:fence_wood", {
 | 
			
		||||
@@ -149,6 +164,7 @@ default.register_fence("mobs:fence_wood", {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
 | 
			
		||||
minetest.register_node("mobs:fence_top", {
 | 
			
		||||
@@ -181,8 +197,6 @@ minetest.register_craft({
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- items that can be used as fuel
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
@@ -283,12 +297,18 @@ minetest.register_tool(":mobs:mob_reset_stick", {
 | 
			
		||||
 | 
			
		||||
			tex_obj = obj
 | 
			
		||||
 | 
			
		||||
			-- get base texture
 | 
			
		||||
			local bt = tex_obj:get_luaentity().base_texture[1]
 | 
			
		||||
 | 
			
		||||
			if type(bt) ~= "string" then
 | 
			
		||||
				bt = ""
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local name = user:get_player_name()
 | 
			
		||||
			local tex = ""
 | 
			
		||||
 | 
			
		||||
			minetest.show_formspec(name, "mobs_texture", "size[8,4]"
 | 
			
		||||
			.. "field[0.5,1;7.5,0;name;"
 | 
			
		||||
			.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
 | 
			
		||||
			.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. bt .. "]"
 | 
			
		||||
			.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
 | 
			
		||||
			.. minetest.formspec_escape(S("Change")) .. "]")
 | 
			
		||||
		end
 | 
			
		||||
@@ -339,17 +359,17 @@ minetest.register_node("mobs:meatblock", {
 | 
			
		||||
	tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
 | 
			
		||||
	sounds = default.node_sound_leaves_defaults(),
 | 
			
		||||
	sounds = default and default.node_sound_leaves_defaults(),
 | 
			
		||||
	on_place = minetest.rotate_node,
 | 
			
		||||
	on_use = minetest.item_eat(20),
 | 
			
		||||
	on_use = minetest.item_eat(20)
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "mobs:meatblock",
 | 
			
		||||
	type = "shapeless",
 | 
			
		||||
--	type = "shapeless",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		"group:food_meat", "group:food_meat", "group:food_meat",
 | 
			
		||||
		"group:food_meat", "group:food_meat", "group:food_meat",
 | 
			
		||||
		"group:food_meat", "group:food_meat", "group:food_meat"
 | 
			
		||||
		{"group:food_meat", "group:food_meat", "group:food_meat"},
 | 
			
		||||
		{"group:food_meat", "group:food_meat", "group:food_meat"},
 | 
			
		||||
		{"group:food_meat", "group:food_meat", "group:food_meat"}
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
default
 | 
			
		||||
default?
 | 
			
		||||
tnt?
 | 
			
		||||
dye?
 | 
			
		||||
farming?
 | 
			
		||||
@@ -7,3 +7,5 @@ intllib?
 | 
			
		||||
lucky_block?
 | 
			
		||||
cmi?
 | 
			
		||||
toolranks?
 | 
			
		||||
pathfinder?
 | 
			
		||||
player_api?
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										8
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										8
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,6 +1,12 @@
 | 
			
		||||
 | 
			
		||||
local path = minetest.get_modpath("mobs")
 | 
			
		||||
 | 
			
		||||
-- Peaceful player privilege
 | 
			
		||||
minetest.register_privilege("peaceful_player", {
 | 
			
		||||
	description = "Prevents Mobs Redo mobs from attacking player",
 | 
			
		||||
	give_to_singleplayer = false
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- Mob API
 | 
			
		||||
dofile(path .. "/api.lua")
 | 
			
		||||
 | 
			
		||||
@@ -16,4 +22,4 @@ dofile(path .. "/spawner.lua")
 | 
			
		||||
-- Lucky Blocks
 | 
			
		||||
dofile(path .. "/lucky_block.lua")
 | 
			
		||||
 | 
			
		||||
minetest.log("action", "[MOD] Mobs Redo loaded")
 | 
			
		||||
print("[MOD] Mobs Redo loaded")
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +0,0 @@
 | 
			
		||||
-- Support for the old multi-load method
 | 
			
		||||
dofile(minetest.get_modpath("intllib").."/init.lua")
 | 
			
		||||
 | 
			
		||||
@@ -11,7 +11,7 @@ msgstr ""
 | 
			
		||||
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
 | 
			
		||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
 | 
			
		||||
"Language-Team: \n"
 | 
			
		||||
"Language: de_DE\n"
 | 
			
		||||
"Language: de\n"
 | 
			
		||||
"MIME-Version: 1.0\n"
 | 
			
		||||
"Content-Type: text/plain; charset=UTF-8\n"
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								mod.conf
									
									
									
									
									
								
							@@ -1 +1,4 @@
 | 
			
		||||
name = mobs
 | 
			
		||||
depends =
 | 
			
		||||
optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder, player_api
 | 
			
		||||
description = Adds a mob api for mods to add animals or monsters etc.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										250
									
								
								mount.lua
									
									
									
									
									
								
							
							
						
						
									
										250
									
								
								mount.lua
									
									
									
									
									
								
							@@ -1,10 +1,9 @@
 | 
			
		||||
 | 
			
		||||
-- lib_mount by Blert2112 (edited by TenPlus1)
 | 
			
		||||
 | 
			
		||||
local enable_crash = false
 | 
			
		||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
 | 
			
		||||
local is_50 = minetest.get_modpath("player_api") -- 5.x compatibility
 | 
			
		||||
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
local abs, cos, floor, sin, sqrt, pi =
 | 
			
		||||
		math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Helper functions
 | 
			
		||||
@@ -55,27 +54,29 @@ local function get_sign(i)
 | 
			
		||||
	if i == 0 then
 | 
			
		||||
		return 0
 | 
			
		||||
	else
 | 
			
		||||
		return i / math.abs(i)
 | 
			
		||||
		return i / abs(i)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local function get_velocity(v, yaw, y)
 | 
			
		||||
 | 
			
		||||
	local x = -math.sin(yaw) * v
 | 
			
		||||
	local z =  math.cos(yaw) * v
 | 
			
		||||
	local x = -sin(yaw) * v
 | 
			
		||||
	local z =  cos(yaw) * v
 | 
			
		||||
 | 
			
		||||
	return {x = x, y = y, z = z}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local function get_v(v)
 | 
			
		||||
	return math.sqrt(v.x * v.x + v.z * v.z)
 | 
			
		||||
	return sqrt(v.x * v.x + v.z * v.z)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local function force_detach(player)
 | 
			
		||||
 | 
			
		||||
	if not player then return end
 | 
			
		||||
 | 
			
		||||
	local attached_to = player:get_attach()
 | 
			
		||||
 | 
			
		||||
	if not attached_to then
 | 
			
		||||
@@ -86,43 +87,83 @@ local function force_detach(player)
 | 
			
		||||
 | 
			
		||||
	if entity and entity.driver
 | 
			
		||||
	and entity.driver == player then
 | 
			
		||||
 | 
			
		||||
		entity.driver = nil
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	player:set_detach()
 | 
			
		||||
	default.player_attached[player:get_player_name()] = false
 | 
			
		||||
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
 | 
			
		||||
	if is_50 then
 | 
			
		||||
		player_api.player_attached[name] = false
 | 
			
		||||
		player_api.set_animation(player, "stand", 30)
 | 
			
		||||
	else
 | 
			
		||||
		default.player_attached[name] = false
 | 
			
		||||
		default.player_set_animation(player, "stand", 30)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
 | 
			
		||||
	default.player_set_animation(player, "stand" , 30)
 | 
			
		||||
	player:set_properties({visual_size = {x = 1, y = 1} })
 | 
			
		||||
 | 
			
		||||
	player:set_properties({visual_size = {x = 1, y = 1}})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_on_leaveplayer(function(player)
 | 
			
		||||
	force_detach(player)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_on_shutdown(function()
 | 
			
		||||
 | 
			
		||||
	local players = minetest.get_connected_players()
 | 
			
		||||
 | 
			
		||||
	for i = 1, #players do
 | 
			
		||||
		force_detach(players[i])
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_on_dieplayer(function(player)
 | 
			
		||||
	force_detach(player)
 | 
			
		||||
	return true
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Just for correct detaching
 | 
			
		||||
local function find_free_pos(pos)
 | 
			
		||||
 | 
			
		||||
	local check = {
 | 
			
		||||
		{x = 1,  y = 0, z =  0},
 | 
			
		||||
		{x = 1,  y = 1, z =  0},
 | 
			
		||||
		{x = -1, y = 0, z =  0},
 | 
			
		||||
		{x = -1, y = 1, z =  0},
 | 
			
		||||
		{x = 0,  y = 0, z =  1},
 | 
			
		||||
		{x = 0,  y = 1, z =  1},
 | 
			
		||||
		{x = 0,  y = 0, z = -1},
 | 
			
		||||
		{x = 0,  y = 1, z = -1}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for _, c in pairs(check) do
 | 
			
		||||
 | 
			
		||||
		local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
 | 
			
		||||
		local node = minetest.get_node_or_nil(npos)
 | 
			
		||||
 | 
			
		||||
		if node and node.name then
 | 
			
		||||
 | 
			
		||||
			local def = minetest.registered_nodes[node.name]
 | 
			
		||||
 | 
			
		||||
			if def and not def.walkable and
 | 
			
		||||
					def.liquidtype == "none" then
 | 
			
		||||
				return npos
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return pos
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function mobs.attach(entity, player)
 | 
			
		||||
 | 
			
		||||
	local attach_at, eye_offset = {}, {}
 | 
			
		||||
 | 
			
		||||
	entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
 | 
			
		||||
	entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
 | 
			
		||||
	entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
 | 
			
		||||
@@ -131,17 +172,23 @@ function mobs.attach(entity, player)
 | 
			
		||||
	local rot_view = 0
 | 
			
		||||
 | 
			
		||||
	if entity.player_rotation.y == 90 then
 | 
			
		||||
		rot_view = math.pi / 2
 | 
			
		||||
		rot_view = pi / 2
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	attach_at = entity.driver_attach_at
 | 
			
		||||
	eye_offset = entity.driver_eye_offset
 | 
			
		||||
	local attach_at = entity.driver_attach_at
 | 
			
		||||
	local eye_offset = entity.driver_eye_offset
 | 
			
		||||
 | 
			
		||||
	entity.driver = player
 | 
			
		||||
 | 
			
		||||
	force_detach(player)
 | 
			
		||||
 | 
			
		||||
	if is_50 then
 | 
			
		||||
		player_api.player_attached[player:get_player_name()] = true
 | 
			
		||||
	else
 | 
			
		||||
		default.player_attached[player:get_player_name()] = true
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	player:set_attach(entity.object, "", attach_at, entity.player_rotation)
 | 
			
		||||
	default.player_attached[player:get_player_name()] = true
 | 
			
		||||
	player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
 | 
			
		||||
 | 
			
		||||
	player:set_properties({
 | 
			
		||||
@@ -151,64 +198,63 @@ function mobs.attach(entity, player)
 | 
			
		||||
		}
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	minetest.after(0.2, function(name)
 | 
			
		||||
		local player = minetest.get_player_by_name(name)
 | 
			
		||||
		if player then
 | 
			
		||||
			default.player_set_animation(player, "sit" , 30)
 | 
			
		||||
	minetest.after(0.2, function()
 | 
			
		||||
 | 
			
		||||
		if player and player:is_player() then
 | 
			
		||||
 | 
			
		||||
			if is_50 then
 | 
			
		||||
				player_api.set_animation(player, "sit", 30)
 | 
			
		||||
			else
 | 
			
		||||
				default.player_set_animation(player, "sit", 30)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end, player:get_player_name())
 | 
			
		||||
	end)
 | 
			
		||||
 | 
			
		||||
	player:set_look_horizontal(entity.object:get_yaw() - rot_view)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function mobs.detach(player, offset)
 | 
			
		||||
function mobs.detach(player)
 | 
			
		||||
 | 
			
		||||
	force_detach(player)
 | 
			
		||||
 | 
			
		||||
	default.player_set_animation(player, "stand" , 30)
 | 
			
		||||
	minetest.after(0.1, function()
 | 
			
		||||
 | 
			
		||||
	local pos = player:get_pos()
 | 
			
		||||
		if player and player:is_player() then
 | 
			
		||||
 | 
			
		||||
	pos = {
 | 
			
		||||
		x = pos.x + offset.x,
 | 
			
		||||
		y = pos.y + 0.2 + offset.y,
 | 
			
		||||
		z = pos.z + offset.z
 | 
			
		||||
	}
 | 
			
		||||
			local pos = find_free_pos(player:get_pos())
 | 
			
		||||
 | 
			
		||||
			pos.y = pos.y + 0.5
 | 
			
		||||
 | 
			
		||||
	minetest.after(0.1, function(name, pos)
 | 
			
		||||
		local player = minetest.get_player_by_name(name)
 | 
			
		||||
		if player then
 | 
			
		||||
			player:set_pos(pos)
 | 
			
		||||
		end
 | 
			
		||||
	end, player:get_player_name(), pos)
 | 
			
		||||
	end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
 | 
			
		||||
	local rot_steer, rot_view = math.pi/2, 0
 | 
			
		||||
	local yaw = entity.object:get_yaw() or 0
 | 
			
		||||
	local rot_view = 0
 | 
			
		||||
 | 
			
		||||
	if entity.player_rotation.y == 90 then
 | 
			
		||||
		rot_steer, rot_view = 0, math.pi/2
 | 
			
		||||
		rot_view = pi / 2
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local acce_y = 0
 | 
			
		||||
	local velo = entity.object:get_velocity()
 | 
			
		||||
	local velo = entity.object:get_velocity() ; if not velo then return end
 | 
			
		||||
 | 
			
		||||
	entity.v = get_v(velo) * get_sign(entity.v)
 | 
			
		||||
 | 
			
		||||
	-- process controls
 | 
			
		||||
	if entity.driver then
 | 
			
		||||
 | 
			
		||||
--print ("---velo", get_v(velo))
 | 
			
		||||
 | 
			
		||||
		local ctrl = entity.driver:get_player_control()
 | 
			
		||||
 | 
			
		||||
		-- move forwards
 | 
			
		||||
		if ctrl.up then
 | 
			
		||||
 | 
			
		||||
			entity.v = entity.v + entity.accel / 10
 | 
			
		||||
			entity.v = entity.v + entity.accel * dtime
 | 
			
		||||
 | 
			
		||||
		-- move backwards
 | 
			
		||||
		elseif ctrl.down then
 | 
			
		||||
@@ -217,37 +263,58 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			entity.v = entity.v - entity.accel / 10
 | 
			
		||||
			entity.v = entity.v - entity.accel * dtime
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- mob rotation
 | 
			
		||||
		local horz
 | 
			
		||||
 | 
			
		||||
		if entity.alt_turn == true then
 | 
			
		||||
 | 
			
		||||
			horz = yaw
 | 
			
		||||
 | 
			
		||||
			if ctrl.left then
 | 
			
		||||
				horz = horz + 0.05
 | 
			
		||||
 | 
			
		||||
			elseif ctrl.right then
 | 
			
		||||
				horz = horz - 0.05
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			horz = entity.driver:get_look_horizontal() or 0
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- fix mob rotation
 | 
			
		||||
		local horz = entity.driver:get_look_horizontal() or 0
 | 
			
		||||
		entity.object:set_yaw(horz - entity.rotate)
 | 
			
		||||
 | 
			
		||||
		if can_fly then
 | 
			
		||||
 | 
			
		||||
			-- fly up
 | 
			
		||||
			if ctrl.jump then
 | 
			
		||||
 | 
			
		||||
				velo.y = velo.y + 1
 | 
			
		||||
 | 
			
		||||
				if velo.y > entity.accel then velo.y = entity.accel end
 | 
			
		||||
 | 
			
		||||
			elseif velo.y > 0 then
 | 
			
		||||
				velo.y = velo.y - 0.1
 | 
			
		||||
 | 
			
		||||
				velo.y = velo.y - dtime
 | 
			
		||||
 | 
			
		||||
				if velo.y < 0 then velo.y = 0 end
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			-- fly down
 | 
			
		||||
			if ctrl.sneak then
 | 
			
		||||
 | 
			
		||||
				velo.y = velo.y - 1
 | 
			
		||||
 | 
			
		||||
				if velo.y < -entity.accel then velo.y = -entity.accel end
 | 
			
		||||
 | 
			
		||||
			elseif velo.y < 0 then
 | 
			
		||||
				velo.y = velo.y + 0.1
 | 
			
		||||
 | 
			
		||||
				velo.y = velo.y + dtime
 | 
			
		||||
 | 
			
		||||
				if velo.y > 0 then velo.y = 0 end
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
		else
 | 
			
		||||
 | 
			
		||||
			-- jump
 | 
			
		||||
			if ctrl.jump then
 | 
			
		||||
 | 
			
		||||
@@ -283,24 +350,23 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
 | 
			
		||||
		entity.object:set_velocity({x = 0, y = 0, z = 0})
 | 
			
		||||
		entity.v = 0
 | 
			
		||||
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- enforce speed limit forward and reverse
 | 
			
		||||
	local max_spd = entity.max_speed_reverse
 | 
			
		||||
 | 
			
		||||
	if get_sign(entity.v) >= 0 then
 | 
			
		||||
		max_spd = entity.max_speed_forward
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if math.abs(entity.v) > max_spd then
 | 
			
		||||
		entity.v = entity.v - get_sign(entity.v)
 | 
			
		||||
	if entity.v > entity.max_speed_forward then
 | 
			
		||||
		entity.v = entity.max_speed_forward
 | 
			
		||||
	elseif entity.v < -entity.max_speed_reverse then
 | 
			
		||||
		entity.v = -entity.max_speed_reverse
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Set position, velocity and acceleration
 | 
			
		||||
	local p = entity.object:get_pos()
 | 
			
		||||
	local new_velo
 | 
			
		||||
	local new_acce = {x = 0, y = -9.8, z = 0}
 | 
			
		||||
 | 
			
		||||
	if not p then return end
 | 
			
		||||
 | 
			
		||||
	local new_acce = {x = 0, y = entity.fall_speed, z = 0}
 | 
			
		||||
 | 
			
		||||
	p.y = p.y - 0.5
 | 
			
		||||
 | 
			
		||||
@@ -335,8 +401,9 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if entity.terrain_type == 2
 | 
			
		||||
		or entity.terrain_type == 3 then
 | 
			
		||||
		local terrain_type = entity.terrain_type
 | 
			
		||||
 | 
			
		||||
		if terrain_type == 2 or terrain_type == 3 then
 | 
			
		||||
 | 
			
		||||
			new_acce.y = 0
 | 
			
		||||
			p.y = p.y + 1
 | 
			
		||||
@@ -351,9 +418,13 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
					new_acce.y = 5
 | 
			
		||||
				end
 | 
			
		||||
			else
 | 
			
		||||
				if math.abs(velo.y) < 1 then
 | 
			
		||||
				if abs(velo.y) < 1 then
 | 
			
		||||
 | 
			
		||||
					local pos = entity.object:get_pos()
 | 
			
		||||
					pos.y = math.floor(pos.y) + 0.5
 | 
			
		||||
 | 
			
		||||
					if not pos then return end
 | 
			
		||||
 | 
			
		||||
					pos.y = floor(pos.y) + 0.5
 | 
			
		||||
					entity.object:set_pos(pos)
 | 
			
		||||
					velo.y = 0
 | 
			
		||||
				end
 | 
			
		||||
@@ -363,48 +434,29 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
 | 
			
		||||
	local new_velo = get_velocity(v, yaw - rot_view, velo.y)
 | 
			
		||||
 | 
			
		||||
	new_acce.y = new_acce.y + acce_y
 | 
			
		||||
 | 
			
		||||
	entity.object:set_velocity(new_velo)
 | 
			
		||||
	entity.object:set_acceleration(new_acce)
 | 
			
		||||
 | 
			
		||||
	-- CRASH!
 | 
			
		||||
	if enable_crash then
 | 
			
		||||
 | 
			
		||||
		local intensity = entity.v2 - v
 | 
			
		||||
 | 
			
		||||
		if intensity >= crash_threshold then
 | 
			
		||||
 | 
			
		||||
--print("----------- crash", intensity)
 | 
			
		||||
 | 
			
		||||
			entity.object:punch(entity.object, 1.0, {
 | 
			
		||||
				full_punch_interval = 1.0,
 | 
			
		||||
				damage_groups = {fleshy = intensity}
 | 
			
		||||
			}, nil)
 | 
			
		||||
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	entity.v2 = v
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- directional flying routine by D00Med (edited by TenPlus1)
 | 
			
		||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
 | 
			
		||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
 | 
			
		||||
	local ctrl = entity.driver:get_player_control()
 | 
			
		||||
	local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
 | 
			
		||||
	local velo = entity.object:get_velocity()
 | 
			
		||||
	local dir = entity.driver:get_look_dir()
 | 
			
		||||
	local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
 | 
			
		||||
	local rot_steer, rot_view = math.pi / 2, 0
 | 
			
		||||
	local yaw = entity.driver:get_look_horizontal() + 1.57
 | 
			
		||||
 | 
			
		||||
	if entity.player_rotation.y == 90 then
 | 
			
		||||
		rot_steer, rot_view = 0, math.pi / 2
 | 
			
		||||
	end
 | 
			
		||||
	if not ctrl or not velo then return end
 | 
			
		||||
 | 
			
		||||
	if ctrl.up then
 | 
			
		||||
 | 
			
		||||
		entity.object:set_velocity({
 | 
			
		||||
			x = dir.x * speed,
 | 
			
		||||
			y = dir.y * speed + 2,
 | 
			
		||||
@@ -412,9 +464,10 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
		})
 | 
			
		||||
 | 
			
		||||
	elseif ctrl.down then
 | 
			
		||||
 | 
			
		||||
		entity.object:set_velocity({
 | 
			
		||||
			x = -dir.x * speed,
 | 
			
		||||
			y = dir.y * speed + 2,
 | 
			
		||||
			y =  dir.y * speed + 2,
 | 
			
		||||
			z = -dir.z * speed
 | 
			
		||||
		})
 | 
			
		||||
 | 
			
		||||
@@ -422,7 +475,7 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
		entity.object:set_velocity({x = 0, y = -2, z = 0})
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
 | 
			
		||||
	entity.object:set_yaw(yaw + pi + pi / 2 - entity.rotate)
 | 
			
		||||
 | 
			
		||||
	-- firing arrows
 | 
			
		||||
	if ctrl.LMB and ctrl.sneak and shoots then
 | 
			
		||||
@@ -434,12 +487,16 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
			z = pos.z + 0 + dir.z * 2.5}, arrow)
 | 
			
		||||
 | 
			
		||||
		local ent = obj:get_luaentity()
 | 
			
		||||
 | 
			
		||||
		if ent then
 | 
			
		||||
 | 
			
		||||
			ent.switch = 1 -- for mob specific arrows
 | 
			
		||||
			ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
 | 
			
		||||
			local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
 | 
			
		||||
			local yaw = entity.driver:get_look_horizontal()
 | 
			
		||||
			obj:set_yaw(yaw + math.pi / 2)
 | 
			
		||||
 | 
			
		||||
			yaw = entity.driver:get_look_horizontal()
 | 
			
		||||
 | 
			
		||||
			obj:set_yaw(yaw + pi / 2)
 | 
			
		||||
			obj:set_velocity(vec)
 | 
			
		||||
		else
 | 
			
		||||
			obj:remove()
 | 
			
		||||
@@ -448,7 +505,6 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
 | 
			
		||||
	-- change animation if stopped
 | 
			
		||||
	if velo.x == 0 and velo.y == 0 and velo.z == 0 then
 | 
			
		||||
 | 
			
		||||
		mobs:set_animation(entity, stand_anim)
 | 
			
		||||
	else
 | 
			
		||||
		-- moving animation
 | 
			
		||||
 
 | 
			
		||||
@@ -23,6 +23,9 @@ Lucky Blocks: 9
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Changelog:
 | 
			
		||||
- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
 | 
			
		||||
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
 | 
			
		||||
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
 | 
			
		||||
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
 | 
			
		||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
 | 
			
		||||
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,9 @@ mobs_griefing (Griefing Mobs) bool true
 | 
			
		||||
#    If false then Mobs no longer spawn inside player protected areas
 | 
			
		||||
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
 | 
			
		||||
 | 
			
		||||
#    If false then Monsters no longer spawn inside player protected areas
 | 
			
		||||
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
 | 
			
		||||
 | 
			
		||||
#    If true Mobs will be removed once a map chunk is out of view
 | 
			
		||||
remove_far_mobs (Remove far Mobs) bool true
 | 
			
		||||
 | 
			
		||||
@@ -33,3 +36,12 @@ mob_nospawn_range (Mob no-spawn range) float 12.0
 | 
			
		||||
 | 
			
		||||
#    Sets maximum number of active mobs in game (0 for unlimited)
 | 
			
		||||
mob_active_limit (Mob Active Limit) float 0
 | 
			
		||||
 | 
			
		||||
#    Enables area check when spawning mobs
 | 
			
		||||
mob_area_spawn (Mob Area Spawn) bool false
 | 
			
		||||
 | 
			
		||||
#    Enable peaceful player attack prevention
 | 
			
		||||
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
 | 
			
		||||
 | 
			
		||||
#    Enable mobs smooth rotation
 | 
			
		||||
mob_smooth_rotate (Smooth rotation for mobs) bool true
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										13
									
								
								spawner.lua
									
									
									
									
									
								
							
							
						
						
									
										13
									
								
								spawner.lua
									
									
									
									
									
								
							@@ -23,9 +23,9 @@ minetest.register_node("mobs:spawner", {
 | 
			
		||||
 | 
			
		||||
		-- text entry formspec
 | 
			
		||||
		meta:set_string("formspec",
 | 
			
		||||
			"size[9,3.5]"
 | 
			
		||||
			"size[10,3.5]"
 | 
			
		||||
			.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
 | 
			
		||||
			.. "field[1,2.5;7.5,0.8;text;" .. S("Command:")
 | 
			
		||||
			.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
 | 
			
		||||
			.. ";${command}]")
 | 
			
		||||
 | 
			
		||||
		meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
 | 
			
		||||
@@ -162,10 +162,17 @@ minetest.register_abm({
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- set medium mob usually spawns in (defaults to air)
 | 
			
		||||
		local reg = minetest.registered_entities[mob].fly_in
 | 
			
		||||
 | 
			
		||||
		if not reg or type(reg) == "string" then
 | 
			
		||||
			reg = {(reg or "air")}
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- find air blocks within 5 nodes of spawner
 | 
			
		||||
		local air = minetest.find_nodes_in_area(
 | 
			
		||||
			{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
 | 
			
		||||
			{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, {"air"})
 | 
			
		||||
			{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
 | 
			
		||||
 | 
			
		||||
		-- spawn in random air block
 | 
			
		||||
		if air and #air > 0 then
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								textures/mobs_protector2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/mobs_protector2.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 164 B  | 
		Reference in New Issue
	
	Block a user