Most significant changes:
[3d_armor]
- Make all admin armor to protect from drowning
- Fix armor radiation values were not not summed up
[WorldEdit]
- Add tooltip to WorldEdit GUI button
- Make //clearobjects remove unknown objects
- Colorize command references in chat output
- Allow rotation with //mtschemplace
[areas]
- Short summary print in /list_areas for admins
- Allow relative coordinates in /area_pos[12]
- Use smallest area at given position
[basic_materials]
- Fix silicon not appearing in recipe book
[bonemeal]
- add coniferous litter deco
[claycrafter]
- Update recipes to use groups
[digilines]
- Disallow LCD messages that aren't strings or numbers
[farming]
- Enable strawberry
- all grass have the chance of dropping seeds
- seed drops from short grass more rare (thx skaapdev)
- re-add bronze hoe recipe
- hoes can deal damage to mobs and players
- add vegan butter and jerusalem artichokes.
- new popcorn, potato salad texture
[hangglider]
- Preserve colour on repair by crafting
[homedecor_modpack]
- show players sitting in seats
[mesecons]
- Changes to torch and delayer appearance
[mobs]
- stop swimming mobs going above water surface
- added infotext and mob follows improvements (thx Kazooo)
- add mob hearing feature
[mobs_animal]
- have chance of chicken dropping a feather
- better butter
[mobs_monster]
- add particle effect and sound when lava pick cooks node
[moremesecons]
- Make mesechest more reliable
[nether]
- Toolranks support
[pipeworks]
- fix nodebreaker not ejecting replacement items
[plantlife_modpack]
- make pebbles and their desert variant break with fist
[scaffolding]
- changed wooden scaffolding to group:wood
[scifi_nodes]
- add recipe for `screen3`
- add some missing crafts
- add transparent vent and mesh
[serverguide]
- Rewrite of custom informations for NALC
[skinsdb]
- Clean up skin listing
[technic]
- Add granite brick node
- Add compressor recipes for nether brick and lump
- Add grinding recipe for nether lump + refactor grinder recipes
- Add compressor recipes for nether racks
[unified_inventory]
- Option to hide uncraftable items
**** CHANGES & ADDITIONS ****
* 3d_armor
- Refactor armors to be mods rather than hardcoded into API (#78)
- Update LDoc helper scripts for separating armor into mods (#80)
- Added Esperanto translation
- more exhaustive attempt to display a wielded item w/
wieldview (#84)
- Update README.md (#94)
- Swedish translation (+refresh translations and remove outdated
meta) (#97)
- Update LICENSE.md
- add animations for use w/ the emote mod (#98)
- Change Fire Protection Function (#100)
* ambience
- player can set sound and music volumes which are saved
- update license file
- replace non-commercial sounds
- resize screenshot to meet contentdb size limit
- add license.txt
- replace icecrack sound with free one
- amend load msg's
* awards
- Use client-side translation instead of intllib
- Remove intllib from dependencies
- Use GitLab CI instead of Travis
- Save data at a regular interval
* bakedclay
- add info to license.txt
- update license.txt
- remove technic_cnc dependency, register cnc nodes using
minetest.after
- remove 0.4.x support for better 5.x mod compatibility
- add 'stairsplus_clay_compatibility' setting
- remove stack_max limit of 99 for [game] to handle instead.
* basic_materials
- Add aluminum bar, strip and wire, gold strip and stainless steel
bar and strip. (#16)
- add first class support for repixture (#19)
- add techage support (#20)
* bonemeal
- added farming's asparagus, spinach, eggplant
- add ginger
- add helper function and new screenshot
- update license.txt
- add moretrees' poplar small sapling
- add 'bonemeal.disable_deathbones_recipe' setting
- can bonemeal barley, hemp, rye, oat, mint, sunflower seeds
- add rice seed
- add Everness support (thx imre84)
* chesttools
- added mod.conf
- prepared for colored chests (8 colors)
- added colorwallmounted variant of chest
- added right textures when pipeworks is installed
- allow players who can access the chest to dig it
- set infotext after swapping node
* climate_api: v1.2.0
- make humidity timescale configurable via variable
- Implement support for lighting_monoid
* digilines: Add ES locale and update the template (#77)
* farming
- tweak crop levels on map, add strawberry if ethereal mod not
active
- add strawberry rarity to farming.conf_example
- change golden carrot recipe (carrot + gold lump)
- added spinach; eggplant; asparagus; Chili Powder; new
Onigiri (thanks Atlante for new textures), mapgen now inside own
crop file, added new lucky blocks
- update readme
- add items to readme craftable list
- change melon textures, complaints they looked too similar to
minecraft
- add ginger (thanks Atlante for textures)
- remove some borrowed textures for new ones
- add Esperanto translation (thx Jolesh)
- add sugar cube
- new sugar cube texture
- change barley textures, increase steps to 8
- new melon textures and license (thanks alerikaisattera)
- new coffee crop textures by XSSheep
- new popcorn texture by smoke_th
- new pumpkin & jack o' lantern textures (thanks alerikaisattera)
- add new pie textures
- recipe for yellow dye using onion
- update pie textures
- add new burger texture (thanks Shadall)
* mesecons
- Add recipe to straighten wire (#629)
- Add Esperanto translation (#625)
- Add option to disable printing inside a luacontroller (#633)
- Add pitch variations for most noteblock sounds (#535)
* mobs
- replace meatblock textures with own, add raw meatblock
* mobs_animal: add hairball item
* moreblocks: Add portuguese Brazilian language (#193)
* nether: v3.4 Add giant crystal geodes (#35)
* pipeworks: Add digilines to teleport tube and refactor code (#49)
* plantlife_modpack
- Add German translation (#29)
- Added Esperanto translation (#36)
* regional_weather: v1.2.0
- v1.1.0 Enable shadows
- v1.1.1 Add additional constraints
- v1.2.0 Decrease strength of lighting effects
* scifi_nodes: add forcefield node (#75)
* skinsdb
- Add uv wrapped 1.8 hand model (#74)
- Add portuguese Brazilian language (#76)
- Add compatibility w/ animations of the emote mod (#82)
- Add hand_monoid support (#81)
* spears: Version 2.4 - Add pigiron
* technic
- Add LV led and lamp
- add recipes to grind all sand types into stone dust
- Chainsaw: Add certain dftrees "fruit"-like nodes
- Add Japanese translation (#613)
* tsm_pyramids: Version 1.0.4 - Respawn spawner entity on punch/load
* unified_inventory
- Craft guide: Add support for colored items (#213)
- Make bags support lite mode
- Waypoints: Add teleportation button
**** BUG FIX & IMPROVEMENTS ****
* 3d_armor
- Preserve fall_damage_add_percent when setting player armor (#81)
- Add and fix Brazillian Portuguese translation (#85)
- add fake player check (#86)
- remove reference to smartshop image (#88)
- remove pointless dependency on bakedclay (#90)
- typo correct (#92)
- don't trigger armor:punch when max_hp decreases
* WorldEdit: Harden //mtschemprob against incorrect input
* areas: Fix chat command typo (#64)
* awards
- Fix lumberjack award only working for default tree
- Fix "On the Way" being added with no rails
* bakedclay
- fix flowerpot order
* basic_meterials: make nodes digable in mcl* survival mode
* bonemeal
- update rhubarb and strawberry growth
- tidy helper function
- change barley steps to 8
- fix bonemeal take item on every use
- code tidy
- readme updated, thanks eschan145
- only take item when used on bonemeal node
* chesttools
- fixed crash
- fix crash (fixes#2)
- trigger pipeworks visual connection when placing a shared chest
next to a pipe
* climate_api: v1.2.1
- Optimize code and modernize API calls
- v1.1.0 Enable shadow registration, improve indoor check
- Fix bad mod.conf
- lib/trigger: remove unrequired tests
- Do nothing when no player online
- Lower GSCYCLE: more cycles to skip
- Try to disable MTG weather, reconfigure global cycle length,
reformatting
- Rework humidity system, fix bug regarding global influences not
registering
- v1.1.1 tweak humidity to consider biome even more
- Add missing warning translation
- Fix broken translation call
- v1.2.1 Fix incorrect call to player_monoids
* darkage: fix unified_dyes integration (#14)
* digilines
- Fix LCD Z-fighting in distant places, large coordinates
- Don't record a protection violation when players aren't allowed to
modify a node (#78)
* farming
- add random seed for each registered decoration, tidy code
- increase selection box to show crop has matured, fix strawberry
plant issue, add step to rhubarb growth
- fix strawberry issue
- code consistency
- tweak mint and pineapple spawning
- fix translations to toolrank hoe's
- localize math.random for cocoa generation
- fix rhubarb_drops (thx Adam0207) and jaffa cake recipe (thx
SFence)
- fix ginger final select
- remove ginger growing
- fix onigiri typo (thx fluxionary)
- add missing recipe
- fix translation (thx fluxionary)
- Add ABM labels
- reduce onion colours to fix blur
- capatalize spinach and asparagus descriptions
- fix pea textures (thx fluxionary)
- check for old wheat/cotton seeds and grow to stage_1 via abm
- seeds made with register_plant function are placed in world and
germinate into stage_1 of crop.
- use farming seed placer function
- return to default wet soil behaviour (within 3 nodes all axis)
- tweak soil dry abm
- placable mint and sunflower seeds, added waving to most crops
- re-add rice seeds and recipe to dry into edible rice
- rice crop has chance of giving more
- junglegrass drops rice seed instead of rice food
- fix turkish delight recipe (thx kiedtl)
* hangglider
- [WIP] cleanup, remove old 0.4 code (#6)
- fix fly upwards (#7)
- Make areas warning time configurable (#8)
- Fix mixed spaces+tabs
* hbsprint: Add LuaCheck and GitHub workflow (#32)
* home_workshop_modpack: fix crash due nil itemstack (#13)
* homedecor_modpack
- add not in creative inventory group to bed extended since it is
made by placing a bed over top of another
- fix https://github.com/mt-mods/dreambuilder_game/issues/20 - quote
on quote improper dor rotation which turned out to be badly applied
model work around
- restart smoke particle effects on reload (#48)
- fix https://github.com/mt-mods/homedecor_modpack/issues/49
- fix all or edge cases for
https://github.com/mt-mods/homedecor_modpack/issues/49 not caught by
the last commit
- fix https://github.com/mt-mods/homedecor_modpack/issues/50/ - swap
l to 1 in translations
- Fix ugly looking fakegrass (#51)
- Fix uncraftable items (#53)
- fix burnable wood large table top (#54)
- Fix lockable items having the same craft as the normal
version (#55)
* item_drop: Fix error when picking up a node with deprecated tile
definition (#40)
* locks: add missing mod.conf
* maptools
- Fix alpha texture warnings (#34)
- Fix nodenames in the docs (#35)
* markers
- replaced deprecated getpos function
- Add dependency
- Merge pull request #8 from nanepiwo/patch-1
- Fix mod.conf
* mesecons
- Handle invalid param2 in presets.lua (#623)
- Fix typo in hydroturbine recipe (#624)
- Add automated tests for some mods (#605)
- Fix mvps receptor_off issue (#627)
- Avoid deprecated item metadata accessors (#630)
- Do not print the mesecons OK message
* mob_horse
- code tidy
- fix driver eye level
- amend loaded msg
* mobs
- check pos/def for nil value in add_mob function
- tweak mod following to work better
- have mobs jump slightly when grown to avoid being caught in floor
- add damage_radius and texture to mobs:boom()
- tidy code
- fix node position
- revert node position (git gui test)
- api.txt updated with mapgen_dirt entry
- code tidy and default sounds fix
- mobs_class made global (be careful anyone changing this)
- fix smooth rotation jitters
- localise math.deg
- fix peaceful player check
- add .uacheckrc file (thanks Niklp)
- tidy some luacheckrc warnings
- update .luacheckrc
- add ignore to .luacheckrc
- update settingtypes.txt
- add ability to read 'looting_level' from tool definition and meta for extra drops
- update punch sound to cc0 version
- update license.txt
- remove yaw clamping, causes mob jitters
- check staticdata for egg capture
- clean aliased mob staticdata
- fix variable error (thx Niklp)
- better water avoidance and escape
- remove duplicate on_die info (thx Bastrabun)
- update api.txt
- update pathfinding defaults to add settings (thx Bla)
- turn/animate mob on knockback, code tidy
- add return true to on punch
- add animation nil check
- add mob_height_fix setting so it can be disabled.
- add mob_hit_effect switch so mob highlights when punched
- fix env timer issue
- add check for 'injured' animation
- fix type and update readme
- code tidy, updated readme (thx eschan145)
- add friendly_fire mob setting for arrows (thx eschan145)
- fix friendly fire bug and add provide moveresult information to
do_custom
- fix nil check for on_spawn
- fix flying mobs sinking into water
- reset parent movement after baby born
- add staticdata clean function, update api.txt
- 2nd attempt at clamping yaw to stop spinny mobs
- simplify yaw clamping
- fix group attack anim reset, tidy code
- mobs ordered to "stand", fix knockback
- pause timer reset
- better way to reset pause_timer with "stand" order
- if min/max light set to 15, only kill mob with natural light
- update api.txt
- if max_light_damage is 16 then use natural light value to damage
mob
- when attacking dont call unecessary functions every step
- tweak do_jump for better blockage checks
- have separate get_nodes function for nodes around mob, update
api.txt
- add 'mob_node_timer_interval' and 'mob_main_timer_interval'
settings to handle function timings
- updated readme
- fix jumping when on need to
- added 'mobs_attack_creatura' setting for monsters to attack
Creatura mob mobs
- monsters will always attack creatura mobs, anything else will
defend it's owner if attacked.
- added check to be sure creatura mod enabled
- tweak child textures when growing
- add mtobjid mod to optional dependencies, stop mob count going
below 0
- remove htimer, tweak update_tag()
* mobs_animal
- sheeps wont drop wool when killed if sheared (thx Mazes)
- code tidy
- have sheep spawn in mixed herds
- add herd node check
- fix dye'd sheep protection (thx Niklp)
- update license.txt (need some licenses filled)
- fix evil bunny
- fix crash when no default
- new sheep models by Sirrobzeroone to fix dark entity glitch when
shaders enabled
- fix bunny model with shader issues (thanks sirrobzeroone)
- set very low water_damage so bunny,cow,kitten,panda,sheep,warthog
avoids water
- new sheep model, textures and code changes by sirrobzeroone (many
thanks)
- add low water damage level so sheep fear water
- fix sheep dye bugs (nametag missing, double dye usage, dye'ing
same colour sheep)
- increase sheep spawn chance when ethereal active
- re-add sheep spawn neighbor of "group:grass"
- cows can be milked using both wooden bucket mods
- tidy code, add special kitten spawn
- proper positioning of grown sheep
- fix evil bunny
- tidy bunny code
- remove test line
* mobs_monster
- code tidy
- change tree monster textures (mc issues)
- change cobweb texture (mc issue)
- update screenshot
- fix lava_pick outputs (thanks fluxionary)
- update license.txt
- fix crash when no default
- remove any older model mese monsters that haven't already
despawned.
- sand and stone monster models updated along with textures (thanks
Sirrobzeroone)
- disable friendly_fire for dungeon master (they can take a
fireball)
- readme updated (thanks eschan145)
- remember mese monster type
- new fireball texture
* moon_phases: v2.1.1 Fix bad mod.conf
* moremesecons
- Fix comma typos (#27)
- Fix error in command blocks (#30)
* moreores
- Pass material to hoe registration (#48)
- Add tool groups for use by various mods (#50)
- Replace Travis CI with GitHub Actions (#51)
* moretrees
- Divorce biome lib and cleanup code (#11)
- fix https://github.com/mt-mods/moretrees/issues/17 resolves old
legacy code for small varients that was missed when removing biome
lib
- manual merge https://github.com/mt-mods/moretrees/pull/19 and
resolve conflicts
- Ensure ethereal is a compatible version if loaded (#21)
- Player placed fruits have param2 set to 1 (#24)
- Improve and add missing Spanish strings (#27)
- fix gennotify ids table being corrupted when clear decorations is
called (#28)
- Fix some typos in tree names in the biome decoration defs
* names_per_ip: Fix call to deprecated function warning (#9)
* nether
- Use Minetest_game fences API if it's available (#57)
- Add gravel sounds to lava crust (#58)
- fumaroles: don't extinguish fires outside of the nether (#60)
- fix the sky in the nether caverns when using climate_api (#61)
- A fix for Netherrack slab being called Deep Netherrack slab (#63)
- Update localization files
- add some French translations
- restore string key in template
- Hide unknown nodes under the nether bug (#72)
* pipeworks
- check if target is protected before trying to break/place a node,
so as not to trigger protection violations (#42)
- check if machine is protected before trying to break/place a
node (#43)
- fix https://github.com/mt-mods/pipeworks/issues/44
- Store teleport tube DB more compactly (#45)
- Prevent vacuum tubes breaking themselves and refactor code (#51)
- make minor bugfixes to restore compat with mineclone2
- make all nodes diggable in mcl* survival mode
- Fix deprecated call to `player:get_look_pitch()`
- Use sane default i3 inventory settings when missing (#57)
- log when items teleport through tubes (#66)
- cache teleport tube logging setting
- Support setting teleport tube `can_receive` by digilines (#68)
* plantlife_modpack
- add bush leaves to leaves group (#31)
- restrict tree fern growth (#32)
- limit bush duping (#33)
- add node dig/placement predictions (#34)
- fix upside-down vines ends (#37)
- fix https://github.com/mt-mods/plantlife_modpack/issues/38 - add
use_texture_alpa param to nodes that have textures with alpa
* quartz: Update to mt5 translation system (#12)
* regional_weather
- Modernize API calls
- increase puddle transparency, tweak player speed buffs
- Move check for MTG weather to Climate API instead
- Reconfigure fog to only show up in the morning and always heavy,
remove puddle sound
- Remove unused translation
* scifi_nodes
- Set more fitting node sounds (#74)
- increase line length for luacheck
- register some nodes to the `letters` mod (#76)
- add `facedir` param2type to lightbars and liquidpipes (#77)
- use `colorwallmounted` with a single letter registration (has 32
colors)
- fix deprecated `minetest.env` calls
* signs_lib
- add setting for custom edit priv (#15)
- handle interactions w/ explosions (#14)
- fix unconditional access to `default` global (#16)
- don't emit translation strings to the log (#17)
* skinsdb
- Remove mesh hand node when player exits (#84)
- Filename seperator setting to fix#54 (#83)
* technic
- Document lead and sulfur
- Supply converter: demany only the needed power (#577)
- Unify and simplify LED/Lamp node definition
- Chainsaw: Partial rewrite, various improvements (#607)
- Export technic_music_player_top.png to PNG, run optipng
- Chests: Use prepend styling and re-order elements (#608)
- Batteries: Workaround to fix discharge (#609)
- Supply converter: Charge batteries again
- Add register_cable_tier API function (#612)
- Fix battery box charging on Windows
- Fix battery box charging issues caused by out of sync functions
- Document a few derived textures
- Wrench: Fix node registration from other mods
* technic_armor: Use the correct branch name
* toolranks
- Create LICENCE
- Update README.md
* tsm_pyramids
- Fix crash if mummy dies in fire
- Remove useless .gitattributes
- Remove giant useless .gitignore
- Add .mailmap for Wuzzy
- Rename one of the engraving stones (Man→Human)
- Add min_minetest_version
* unified_inventory
- Update German translation (#211)
- Elaborate the use of NS()
- Bags: Disallow moving bags into themselves
- Tidy and comment filtering functions
- API doc: use Minetest style
- Add setting to hide disabled buttons (#217)
- Remove dependency on farming (#219)
- Improve scroll height calculation (#220)
- Centre page number label and move refill/trash labels (#221)
- Improve group matching for 'copy to craft'
- Purge recipes with invalid ingredients
- Document and replace sounds
- Fix search not working after page flip
* unifieddyes
- Airbrush: Fix dye selection by not relying on internal behaviour
of minetest.serialize (#10)
- fix
https://github.com/mt-mods/unifieddyes/issues/11#issuecomment-1469934442
- syntac formating for translation files(remove whitespace) - make
wuzzy happy
* 3d_armor_classes: Translate mod client-side. Remove depends.txt.
* awards
- translate client-side,
- fix typo,
- remove typo translation.
* food, food_sweet: Translate client-side mod, remove intllib support.
* h2omes
- Add translate client-side, 100% fr ok,
- Add hell home to support hell mod, and better support to
nether/hell coordinates,
- Forbids teleportation between 2 worlds,
- Add variable cooldown in minetest.conf.
* homedecor_modpack: Fix spears visual bug issue #103.
* mtfoods: Add translate client-side. Fix global var (code from
original mod)
* nalc
- Translate many nalc_* mods and use function to register toolranks,
- Update 3 nodes doors code with 2 nodes doors changes from default
doors,
- Replace function doors.door_toggle() with door_toggle() from
nalc_doors(double doors gestion).
- Replace function doors.on_skeleton_key_use() with new copied
function in nalc_doors.
* spears
- Fix itemframes issue #103,
- Fix deployer issue #104,
- Fix deprecated function,
- Fix bad/nonexistent collision detection on mobs/players, use
collision box for very good detection,
- Add translation client side.
* hell
- Add French translation and fix deprecated functions (thanks to
crabman77),
- Fix portal detection and coords with Minetest 5.5.x.
* nalc_hell: Redefine hell tools with new toolranks api and add hell
swords (thanks to crabman77).
* areas: Fixed a minor bug introduced when I created openfarming,
which skips the faction test if an area is openfarming. And not return
false if not a player(ie:mobs api) or unknown node, continue iterate
on others areas(minor bug, generaly if 1 area it's protected).
* awards: fix issue #109. Torch name change if placed on wall/ceiling
and break torch awards.
* death_messages #116: fix typo and translate messages server-side
before sending to irc(wrong formated due to translation expression
included in message).
* global_exchange: add search in translated string add translate
missing string.
* technic_armor: Fix issue #115. Deprecated declaration group.
* WorldEdit: Harden deserialize workaround against unexpected input
* basic_signs
- use MT5 translator
- use mod.conf instead of depends.txt
* boost_cart: Import two my MTG commits for better driving experience
* darkage: v1.4
- Fix some obvious tilling issues
- Add mod.conf
- Fix various texture issues
- add new basalt textures
- Update readme
* farming
- fix jaffa cake recipe to work with wooden buckets
- tweak recipe for wooden bucket, nil check for refile_plant inv
* hangglider: Replace deprecated functions
* mesecons
- Add missing nil check in hydroturbine code
- Consolidate horizontal rules getters
- Exit with error if vports do not exist for any reason
* mobs_animal: remove unneeded local S
* moretrees: remove floating date palm trunk and adjust decay
* pipeworks: Use on_repair when repairing tube
* plantlife_modpack
- wear too when breaking vines
- Fix typo in crafting recipes in trunks
- Texture update for vines to CC0
* scifi_nodes: remove `buildable_to` from plants
* signs_lib
- use MT5 translator
- use signs_lib.S
* skinsdb: Add Continuous Integration and LuaCheck
* technic
- Fix Mining Drill Mk1 not drilling
- Maintenance: Remove depends.txt and error on old MT versions
- Improve/trim the user manual further
- Switching station: Begin optimizations
- Further document the API
- CNC: Fix startup error and texture warnings
- Correct (almost) all luacheck warnings
- Add charge set/get callbacks
* unifieddyes: respect the shift click convention and fix unreachable
if else(if) tree
* 3d_armor
- use `player_api` to register player model
- add feather falling
* basic_materials
- add silver-spool recipes only if silver is present
- Fix item alias in Hades Revisited integration.
* bonemeal
- change of jungle grass on rainforest litter
- fix large cactus seedling growth
* exchange_shop: Copy metadata of sold items
* farming
- lower refill time, add player check
- add sound to hemp block
* hangglider: add Z-Index
* homedecor_modpack
- fix recipes broken by 546cd711
- fix https://github.com/mt-mods/homedecor_modpack/issues/34
* irc: Fix error caused by ident check notice
* mesecons
- Avoid duplicating VManip data in Lua memory
- Fix error prone negation reported by luacheck
- v2022-04-01 Fix MTG doors not reacting correctly to Mesecon power
- Use FIFO queue for mvps
- Make modpack mostly independent from MTG
- Make some fixes to movement and rotation
- Fix mesecon cooking recipes
* mobs_redo
- add nil check
- nil checks
- tweak mobs.drive() speed
- tweak riding functions
- add "hover" animation
- revert hover
- select proper animation for flying mobs
- tidy api
- fix api typo
* mobs_animal
- add penguin hover animation
- revert penguin hover
- added support for wooden bucket and milking cow with recipes
- add missing butter recipe for wooden buckets
* pipeworks
- fix digiline formspec spacing
- Make tubes opaque when entities are not used
- Better Hades Revisited support
- fix https://github.com/mt-mods/pipeworks/issues/31
- Return early from on_step
- fix broken shift-clicking in wielder formspec
- Add configurable globalstep interval
* plantlife_modpack
- fix https://github.com/mt-mods/plantlife_modpack/issues/16
- fix typo in bushes mod.conf
* player_monoids: Don't save player ref after callback
* scifi_nodes
- fix https://github.com/D00Med/scifi_nodes/issues/68 and adding
additional game digging support
- remove deprecated `depends.txt`
* signs_lib
- hotfix fake player action
- remove sign entity if sign is gone (due to voxelmanip or such)
- force all signs into the sign group
* skinsdb
- implement skinned 1st person view hand
- adjustments from code review
- fix Undeclared global variable "unified_inventory" accessed
- fix hand node not respected the range
* unified_inventory
- Revert "Remove mod name from tooltips"
- Change background to rounded corners
- Fix error caused by slow starts and mod dependencies
- Obligatory screenshot update
- Fix reverse item lookup ("usage") broken by 5ac2558
* unifieddyes
- fix https://github.com/mt-mods/unifieddyes/issues/6
- fix luacheck error
- workaround patch for https://github.com/minetest-mods/i3/issues/68
closes https://github.com/mt-mods/unifieddyes/issues/7
- Revert "workaround for engine bug in crafting, placing, digging
items with a palette index of 0"
* warps: Delete depends.txt and description.txt and update mod.conf
* basic_materials
- Refactorisation du mod,
- Supprime dépendance du mod default et rend le mod indépendant,
- Ajoute README et documentation,
- Ajoute plus de crafts,
- Ajoute crafts plus diverses corrections de Hades Revisited.
* biome_lib
- Active la génération d'objets sur les côtés ou le dessous de nœuds
pendant la génération de la map,
- Supprime les traductions inutilisées de `intllib`,
- Corrige données de température/humidité,
- register_on_generate : essais et rarity_fertility,
- Corrige faute de frappe dans message de debug.
* hangglider : Change URL du mod vers fork de NALC
- Vérifie les zones uniquement pour flak,
- Corrections d'erreurs suite à l'ajout de luacheck,
- Ne pas abattre les propriétaires de la zone,
- Vérifie si "is_player()" dans "on_use",
- Corrige vérification des joueurs fakes.
* home_workshop_modpack
- Ajoute documentation,
- Corrections suite à l'ajout de luacheck pour le rendre heureux,
- Ajoute des distributeurs automatiques et nettoyage de code,
- Rend le mod inpépendant du mod 'default',
- Ajout de crafts pour distributeurs automatiques.
* homedecor_modpack : Espaces de noms pour écran plasma et boîte aux
lettres.
* pipeworks
- Corrige argument manquant lors de l'appel à `on_rightclick`,
- github luacheck workflow,
- Corrige blocage carburant du four,
- Met à jour le lien wiki,
- Corrige le basculement de l'autocrafter quand `digilines` n'est
pas installé,
- Expose set_tube sur l'API publique,
- Corrige le paramètre `pipeworks_enable_items_per_tube_limit`,
- Corrige les avertissements `use_texture_alpha` restants.
* plantlife_modpack
- Les lianes se génèrent dorénavant pendant la génération de la map
et se génèrent à une taille aléatoire,
- Ajout de paramètres pour désactiver des types de lianes et cordes
de lianes ainsi que pour ajuster la rareté des lianes.
- Quand une liane est détruite, on s'assure que la partie restante
de la liane se termine avec un nœud d'extrémité de liane.
- Suppression de attached_node des groupes de lianes, car il causait
la destruction de toute la liane instantanément,
- Corrige croissance des lianes. Elles grandissent d'un bloc toutes
les 3-6 minutes,
- Couper des lianes avec des cisailles donne maintenant au joueur
des extrémités de lianes, afin qu'ils puissent créer leurs propres
fermes à lianes,
- Ajoute option pour désactiver l'item vines:vines, depuis qu'il
semble inutile,
- Ajoute paramètre de vitesse de croissance de liane,
- Simplification de la logique de récolte des vignes,
- Légère simplification de on_dig. Également, correction mineure
pour générer des lianes d'une certaine longueur,
- Ajoute valeur de défaut aux paramètres de type booléens,
- Évite les lianes d'un seul nœud sur le dessus des arbres,
- Remplace les lianes par de l'air si elles ont été désactivées pour
compatibilité,
- Lianes : Corrige humidité et température. Également corrige
quelques soucis avec leur apparition : Les racines sont prévus pour
apparaître sous les blocks de terre, mais des lianes apparaissaient
aussi sur le côté de la neige,
- Suppression du mod flowers_plus,
- Trunks : Empêche crash quand des unknown nodes existes,
- Réglage rareté / fertilité pour divers mods,
- Corrige https://github.com/mt-mods/plantlife_modpack/issues/11,
- Vines : Corrige recettes et variables globales,
- Ajout du groupe 'sapling',
- Corrige la chute de `farns:fern_trunk_big`.
* signs_lib
- Prise en charge complète du jeu de caractères Unicode Plan
0 (63000+ caractères, seulement ~2Mo),
- Optimise toutes les textures,
- Ajoute luacheck,
- Supprime la dépendance à `default`.
* technic_armor
- Utilise traductions de 3d_armor,
- Divers changements et améliorations,
- Refonte du mod,
- Optimisation des textures,
- Supprime la valeur `wear` non nécessaire.
* unifieddyes
- Mise à jour du lien de l'api,
- Ajoute luacheck,
- Rend le mod inpédendant de tout jeux,
- Patche les couleurs cassées dans le pistolet à peinture et passe la
version minimale de compatibilité Minetest à 5.3.0.
* 3d_armor : Améliore armure en mithril.
* farming
- Myrtilles peuvent faire du colorant bleue,
- Arrange types de sols pour mieux fonctionner avec les vieux
clients 0.4.x,
- Meilleur support de traductions,
- Corrige noms des plantations de poix et de soja,
- Corrige fautes de frappes,
- Ajoute traduction espagnole, ajoute paramètre de trellis à
registered_crops,
- Mise à jour et correction de traductions,
- Mise à jour readme.
* mesecons
- Corrige règles de torche,
- Corrige l'éclairage des conducteurs quand alias sont utilisés,
- Supprime les appels redondant de on_placenode après mouvement,
- Ajoute .luacheckrc et corrige les problèmes qu'il a découvert,
- Corrige problème de lumière de VM,
- Déplace la dépendance 'default' vers les mods individuels qui en
ont besoin,
- Met à jour liste stoppeurs MVPS,
- Résoud inconsistence d'information de licence,
- Empêche évènements extra pin avec les luacontrollers,
microcontrollers, et FPGAs.
* mob_horse
- Corrige faute de frappe,
- Les chevaux sont de bons nageurs, suppression des dégâts de l'eau.
* mobs
- Supprime l'infotext du propriétaire si aucun propriétaire n'est
présent,
- Ajoute compatibilité 0.4.x du mod quand on monte à cheval.
* nether : Met à jour modèles de locale.
* skinsdb
- Journalise les changements de skin du joueur,
- Ajoute traduction ukrainienne (uk),
- Ajoute traduction russe (ru),
- Corrige appel skins.set_player_skin avec le nom du skin en
paramètre, cela corrige la compatibilité avec homedecor_wardrobe,
- Corrige liste de skins sans trie par clé ou nom
* technic : Met à jour le lien wiki de pipeworks.
* tsm_pyramids : Version 1.0.3
- Corrige crash si on_punch était appelé avec dégât à nil.
* unified_inventory
- Met à jour formspec seulement lors de changements de filtres de
recherche,
- Corrige réinitialisation du filtre pour boites de recherche vides,
- Rend plus rapide le code de filtrage par groupe,
- N'est plus compatible Minetest 4.x,
- Ajoute barre de défilement pour les boutons d'onglets qui
dépasseraient la zone d'affichage disponible.
* bonemeal : Support des pousses de fougères du mod plantlife.
* maptools : Augmente `maxlevel` à 5 de la pioche Admin.
* mob_horse : Met à jour vérification des traductions.
* mobs
- Ajoute vérification nil pour monter des mobs,
- Ajoute la fonction globale mobs:is_node_dangerous(self, nodename),
- Corrige un crash,
- Renomme une variable,
- Met à jour api.txt pour un changement de mob_object,
- Met à jour vérification des traductions.
* mobs_animal
- Met à jour vérification des traductions,
- Ajoute la traduction espagnole.
* mobs_monster
- Met à jour vérification des traductions,
- Ajoute la traduction espagnole.
* moreores : Améliore la génération de minerai pour mieux coller aux
versions récentes de Minetest.
* riesenpilz
- Rend la TODO list du Readme plus facilement compréhensible,
- Change Licence.
* unified_inventory : Corrige deux erreurs de runtime occasionnelles.
* farming
- Arrangement du code, amélioration des recettes, simplification des
pois, soja, riz,
- Corrige les groupes de cornstarch.
* mesecons : Optimise les mises à jour d'éclairage quand on passe les
conducteurs à on et off.
* nether : Trésors
* 3d_armor
- Ajoute une armure du nether et un bouclier du nether,
- Corrige faute de frappe du package `nether`,
- Ajoute protection du feu à l'armure du nether.
* WorldEdit : Mise à jour du lien IRC dans le README.
* ambience : Ajoute vérification nil de join/leave, utilise pairs pour
la boucle player.
* darkage
- Génération du Tuff dans la terre,
- Utilise palette étendue,
- Corrige un end manquant.
* farming
- Corrige manger du pain de tournesol,
- Ajoute pointed_thing aux variables de on_rightclick.
* mob_horse : Corrige le retour de intllib.
* mobs_redo
- Corrige le retour de intllib,
- Message du mod chargé,
- Ajoute pointed_thing aux variables de on_rightclick.
* mobs_animal : Corrige le retour de intllib.
* mobs_monster : Corrige le retour de intllib.
* moreblocks : Fusionne et met à jour des traductions.
* unified_inventory : Montre usure et description dans le guide de craft.
* gauges
- Ne pert pas la barre de santé en se téléportant,
- Mise à jour du changelog avec les récentes additions.
* jumping : Dédendances optionnelles vers les mods par défaut.
* moreblocks : Corrige faute de frappe dans une des recettes du damier
en cactus.
* ambience : Ajoute vérification nil pour le niveau des yeux.
* gauges : Fais en sorte que les barres de santé affichent un
pourcentage approximatif de max hp.
* mob_horse : Arrange le code, ajoute vérification personnalisé de
spawn.lua.
* mobs_animal : Simplifie la définition du bébé poule provenant de
l'œuf.
* nether : Bascule la Deep-netherbrick vers une texture avec licence
permettant l'adaptation et la redistribution (CC-BY-SA 4.0).
* replacer : Description des modes améliorée.
* riesenpilz
- Supprime la dépendance vector_extras,
- mapgen : Corrige transitions douces,
- Ajoute un .luacheckrc et quelques changements de style de code.
* scifi_nodes
- Corrige collision de recette,
- Enlève recette de craft dupliquée.
* unified_inventory
- Corrige l'ordre d'initialisation de waypoint,
- Ajoute u_i initialisation et callbacks d'enregistrement de craft.
* vector_extras : depends.txt -> mod.conf
* backedclay
- Ajoute des couleurs manquantes de terracotta émaillées par
firefox,
- Mise à jour de la capture d'écran.
* bonemeal : Ajoute le tournesol à la liste.
* farming
- Ajoute le tournesol,
- Ajoute l'example de configuration du tournesol manquant,
- Ajuste le nom des graines de tournesol.
* mobs : Permet d'attraper les animaux enfants au lasso.
* moreores
- Ajuste les niveaux de dégâts fleshy et des outils en mithril,
- Corrige `tool_capabilities` incorrecte.
* replacer
- La touche aux1 fonctionne comme la touche discrétion pour
enregistrer un pattern,
- La description du replacer affiche maintenant quel nœud est
mémorisé, et est plus lisible par un humain,
- Corrige avertissements de variables globales,
- Utilise buildable_to à la place des noms de nœuds pour déterminer
si le remplacement peut se faire même si la récolte du nœud ne
fonctionne pas,
- Ajoute de nouvelles lignes en description,
- Ajoute un historique et un formulaire pour sélectionner les
patterns mémorisés,
- Supprime fonctions obsolètes get_/set_metadata et renomme metadata
en pattern,
- Supprime de vielles lignes obsolètes qui étaient déjà commentées,
- Améliore la lisibilité,
- Permet de switcher de mode,
- Ajoute mod.conf,
- Corrige une faute de frappe.
* scifi_nodes
- Ajoute recette de craft pour le téléporteur,
- Ajoute setting pour le téléporteur,
- Mise à jour des contributeurs,
- Corrige la valeur du setting par défaut du mesecons-only pour le
fonctionnement des portes.
* WorldEdit
- Utilise minetest.global_exists pour vérification LuaJIT,
- Ajoute tests automatiques pour les fonctions de l'API de WorldEdit
qui s'exécutent sous CI,
- Renomme le dossier util,
- Rend l'erreur worldedit_gui non fatale.
* item_drop : Marque le son de ramassage comme éphémère.
* mobs : Corrige liste self.follow.
* mobs_monster : Ajoute des variations nether du dungean master.
* technic : Ajoute le rappel technic_on_disable.
* vector_extras : Rend vector.zero appelable.
* bonemeal : Ajoute support de la pousse giant redwood (Ethereal).
* farming : Change la texture des fèves de cacao.
* hbhunger : version 1.1.2
- Ajoute support des joueurs fictifs.
* mesecons : Ne sauter que les conducteurs avec des règles plates lors
de l'activation/désactivation.
* moreblocks
- Dépendance optionnelle du mod default,
- Corrige le bug de duplication d'item de la scie circulaire.
* scifi_nodes
- Dépendance optionnelle de tous les mods,
- Ajoute virgule oubliée dans mod.conf.
* unified_inventory
- Déplace les appels de dessin par défaut de l'inventaire dans des
fonctions séparées,
- Supprime des fonctions internes inutilisées.