829f9eef73Merge pull request #32 from ShadowNinja/admin-only-lua
Anthony
2014-01-21 18:42:16 -0800
f8d3614a32Make /lua and /luatransform administrator-only
#32
ShadowNinja
2014-01-19 12:22:07 -0500
86d35e97bfFix for player signing off before WorldEdit GUI has finished loading.
Uberi
2014-01-19 00:12:34 -0500
277b57a82aMerge pull request #28 from cheapie/master
Anthony
2014-01-02 21:58:30 -0800
d2635544c6Added compatibility with my version of creative_inventory.
#28
Carter Kolwey
2014-01-02 22:17:25 -0600
2ac049c823Oops, broke the back button with that last commit.
Uberi
2014-01-02 18:17:28 -0500
d73b93d8ddFix the creative inventory being borked if neither Unified Inventory or Inventory++ is installed (thanks cheapie!).
Uberi
2014-01-02 18:03:52 -0500
8c0b61194cThe WorldEdit GUI now has no hard dependencies.
Uberi
2013-12-30 14:27:47 -0500
2e41f0076dMark the region with an entity cube.
Uberi
2013-12-24 14:07:42 -0500
2fcea5a3c0Add a screenshot to the README.
Uberi
2013-12-22 13:51:50 -0500
df6ab06e74Update worldedit_gui to work with latest unified_inventory (thanks LazyJ!).
Uberi
2013-12-22 13:46:59 -0500
4e78ced693Merge pull request #26 from kaeza/wut
Anthony
2013-12-22 09:52:17 -0800
ad299cacc5Fix crashes in GUI button.
#26
kaeza
2013-12-21 03:06:32 -0200
06cb2934b1Full unified_inventory and inventory_plus support!
Uberi
2013-12-20 19:50:13 -0500
c48cf3c051All commands in WorldEdit are now accessible through WorldEdit GUI, except the MT Schematics stuff.
Uberi
2013-12-20 18:42:47 -0500
674d6473e4Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions.
Uberi
2013-12-20 18:41:13 -0500
3767ea84d2Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog.
Uberi
2013-12-18 15:56:50 -0500
36424e3decImprove worldedit.spiral and the WorldEdit GUI,
Uberi
2013-12-16 18:55:56 -0500
3cffae4948Implement copy/move in the WorldEdit GUI.
Uberi
2013-12-15 16:56:37 -0500
a4881225a4Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog.
Uberi
2013-12-15 16:33:39 -0500
4c43bf3600Add initial code for worldedit_infinity.
Anthony Zhang
2013-08-06 16:29:00 -0400
03327a767dAdd version checker since so many people are confused about which version to use.
1.0
Anthony Zhang
2013-08-06 16:28:05 -0400
8bd5db51b2Final changes and version number bump.
Anthony Zhang
2013-08-01 23:53:38 -0400
416ffb3709Fix //pyramid examples.
Anthony Zhang
2013-07-31 22:29:01 -0400
040282bbe6New module loader properly halts when load-time error occurs in module.
Anthony Zhang
2013-07-31 22:15:52 -0400
b0bf52e9b6Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
Anthony Zhang
2013-07-31 22:15:08 -0400
3c51ec8c4a//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
Anthony Zhang
2013-07-31 00:02:37 -0400
49b683f27fSupport negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
Anthony Zhang
2013-07-29 12:43:24 -0400
c1f3cfc1e4Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
Anthony Zhang
2013-07-28 18:15:46 -0400
b252df2166Slight optimizations, and make //pyramid work properly again.
Anthony Zhang
2013-07-28 17:08:12 -0400
7e1be63344Add //fixedpos command and document it.
Anthony Zhang
2013-07-28 17:07:47 -0400
faa4a7b065More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
Anthony Zhang
2013-07-27 21:34:42 -0400
8b9054a1ccAdd tutorial for new users, and a note about compatibility.
Anthony Zhang
2013-07-25 16:09:00 -0400
dfcf02bbc2Add a few notes on air.
Anthony Zhang
2013-07-22 11:04:03 -0400
0fddd17f23Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command.
Anthony Zhang
2013-07-21 17:16:29 -0400
e550604747Add a section about the different types of schematics.
Anthony Zhang
2013-07-21 17:15:04 -0400
8ebf9d3c2aSuper duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
Anthony Zhang
2013-07-21 16:54:25 -0400
ac5e801834Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
Anthony Zhang
2013-07-12 14:22:30 -0400
b6bc841c39Fix volume of spheres, domes, and their hollow variants.
Anthony Zhang
2013-06-24 18:21:48 -0400
48009b6c62Support aliases in node name resolution. For example, `//set mapgen_dirt`. Technique outlined by kharl in IRC.
Anthony Zhang
2013-06-24 17:13:10 -0400
9db6192ebaAvoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
Anthony Zhang
2013-06-23 12:46:59 -0400
1e5f623cbbSuper-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
Anthony Zhang
2013-06-22 23:08:51 -0400
58970e7fabClarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
Anthony Zhang
2013-06-22 23:05:34 -0400
7070f81c59Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more.
Anthony Zhang
2013-06-22 20:59:23 -0400
a192d51a58Add initial support for Minetest schematic API Thanks to kwolekr for the code
Sfan5
2013-06-22 08:24:54 +0200
28e33da852Add initial support for Minetest schematic API
#24
kwolekr
2013-06-22 01:26:57 -0400
d4187866dbAdd `//scale <factor>` command (suggested by Jordach), fix transposition description in docs.
Anthony Zhang
2013-06-18 15:05:49 -0400
74018dab99Support descriptions and partial node names in chat commands (e.g., `//set blue lightstone`, `//replace piston_normal_off bronze block`).
Anthony Zhang
2013-06-12 19:59:13 -0400
f1cfc47189Fix //rotate for real this time.
Anthony Zhang
2013-06-02 17:50:14 -0400
0664cde287Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
Anthony Zhang
2013-05-30 20:38:56 -0400
f952ee4740Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight.
Anthony Zhang
2013-05-30 19:05:45 -0400
a1dcc43210Fix //move again
Sfan5
2013-05-20 20:48:12 +0200
d7ae19b7b8Fix the //move command (WorldEdit API is unaffected).
Anthony Zhang
2013-05-18 19:00:12 -0400
52c1379bceMake chat messages consistent.
Anthony Zhang
2013-05-15 17:52:12 -0400
d52f3d649eAdd //unmark chat command, fix position setting not being reset by //reset.
Anthony Zhang
2013-05-15 17:03:26 -0400
cedecac3f8Merge remote-tracking branch 'refs/remotes/origin/master'
Anthony Zhang
2013-05-02 18:20:59 -0400
18bc4e6815Fix deserialization for real this time.
Anthony Zhang
2013-04-29 19:52:00 -0400
9e1c2614d3Update Copyright Year
sfan5
2013-04-29 14:34:55 +0300
98c5bc5c5fFix loading of schematics containing chests that had empty slots.
Anthony Zhang
2013-04-28 19:01:24 -0400
71b6004b92New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
Anthony Zhang
2013-04-27 18:28:20 -0400
20722389bdAvoid prepending "Server -!- " to WorldEdit messages.
Anthony Zhang
2013-04-27 16:42:51 -0400
f5145d6ba1Horrible, vile, disgusting hack. But it works.
Anthony Zhang
2013-04-20 20:28:21 -0400
0317deb101Metadata fix for serialization.
Anthony Zhang
2013-03-27 18:07:52 -0400
65c218c3e2Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included.
Anthony Zhang
2013-03-20 17:31:00 -0400
d1828affffOops, forgot to load the compatibility module.
Anthony Zhang
2013-03-20 17:18:21 -0400
9209d81d20//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
Anthony Zhang
2013-03-20 17:12:48 -0400
34c4475d06Fix styling issues in Chat Commands.md
sfan5
2013-02-23 09:35:16 +0100
7eb102181bFixed bug where unmodified axis used pos1 coords instead of pos2 coords.
Anthony Zhang
2013-02-17 14:11:55 -0500
4a98773025Use rounding rather than flooring for more intuitive player position setting.
Anthony Zhang
2013-02-16 21:14:44 -0500
cfaed1781aRequire `server` priv for Lua commands.
Anthony Zhang
2013-01-14 16:14:54 -0500
7cf84045d4Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it.
Anthony Zhang
2013-01-12 18:29:57 -0500
e2f1c4ef17Add //homogenize, //lua, and //luatransform commands, as well as their documentation.
Anthony Zhang
2013-01-12 18:20:41 -0500
c27ab877f1New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle.
Anthony Zhang
2013-01-12 16:46:40 -0500
7cb2df24b8Change all references of //dig to //fixlight, document the changes, fix a small typo.
Anthony Zhang
2013-01-12 16:02:23 -0500