Commit Graph

  • 829f9eef73 Merge pull request #32 from ShadowNinja/admin-only-lua Anthony 2014-01-21 18:42:16 -0800
  • f8d3614a32 Make /lua and /luatransform administrator-only #32 ShadowNinja 2014-01-19 12:22:07 -0500
  • 86d35e97bf Fix for player signing off before WorldEdit GUI has finished loading. Uberi 2014-01-19 00:12:34 -0500
  • 277b57a82a Merge pull request #28 from cheapie/master Anthony 2014-01-02 21:58:30 -0800
  • d2635544c6 Added compatibility with my version of creative_inventory. #28 Carter Kolwey 2014-01-02 22:17:25 -0600
  • 2ac049c823 Oops, broke the back button with that last commit. Uberi 2014-01-02 18:17:28 -0500
  • d73b93d8dd Fix the creative inventory being borked if neither Unified Inventory or Inventory++ is installed (thanks cheapie!). Uberi 2014-01-02 18:03:52 -0500
  • 8c0b61194c The WorldEdit GUI now has no hard dependencies. Uberi 2013-12-30 14:27:47 -0500
  • 2e41f0076d Mark the region with an entity cube. Uberi 2013-12-24 14:07:42 -0500
  • 2fcea5a3c0 Add a screenshot to the README. Uberi 2013-12-22 13:51:50 -0500
  • df6ab06e74 Update worldedit_gui to work with latest unified_inventory (thanks LazyJ!). Uberi 2013-12-22 13:46:59 -0500
  • 4e78ced693 Merge pull request #26 from kaeza/wut Anthony 2013-12-22 09:52:17 -0800
  • ad299cacc5 Fix crashes in GUI button. #26 kaeza 2013-12-21 03:06:32 -0200
  • 06cb2934b1 Full unified_inventory and inventory_plus support! Uberi 2013-12-20 19:50:13 -0500
  • c48cf3c051 All commands in WorldEdit are now accessible through WorldEdit GUI, except the MT Schematics stuff. Uberi 2013-12-20 18:42:47 -0500
  • 674d6473e4 Improve node inspector to show player axis, replace //scale with //stretch, which supports per-axis stretching (full backwards compatibility retained), and secure schematic file loading functions. Uberi 2013-12-20 18:41:13 -0500
  • 3767ea84d2 Include WorldEdit GUI in the documentation, improve privilege handling, simplify main dialog. Uberi 2013-12-18 15:56:50 -0500
  • 36424e3dec Improve worldedit.spiral and the WorldEdit GUI, Uberi 2013-12-16 18:55:56 -0500
  • 3cffae4948 Implement copy/move in the WorldEdit GUI. Uberi 2013-12-15 16:56:37 -0500
  • a4881225a4 Merge fixedpos and position dialogs in worldedit_gui, add cylinder dialog. Uberi 2013-12-15 16:33:39 -0500
  • 0797c47afb Fix worldedit.hollow_cylinder. Uberi 2013-12-15 16:33:31 -0500
  • 89d4548595 More improvements to worldedit_gui Uberi 2013-12-12 16:28:00 -0500
  • 6c03ab9c4a Refine GUI. Uberi 2013-12-12 15:34:05 -0500
  • dbc2348014 Better installation instructions. Uberi 2013-12-11 15:58:58 -0500
  • 3fa9dfd19c Improve worldedit_gui. Uberi 2013-12-10 17:07:10 -0500
  • d4b39cba9b WorldEdit GUI is now live! Currently under construction. Uberi 2013-12-10 01:58:53 -0500
  • ac7430e02f Version information is now available via the API. Uberi 2013-12-10 01:47:32 -0500
  • b3ba6f2433 Revert "Change compatibility notices." because we have 0.4.8 now Sfan5 2013-11-24 14:18:04 +0100
  • d5ec1bcefc Change compatibility notices. Uberi 2013-10-01 16:57:55 -0400
  • 203c3da2af Add //about. Uberi 2013-08-28 20:28:49 -0400
  • 272541c9da Changes to support the latest schematic probability specification. Uberi 2013-08-16 16:57:35 -0400
  • 9ab52df56a Add worldedit_limited. Uberi 2013-08-16 16:56:38 -0400
  • 4c43bf3600 Add initial code for worldedit_infinity. Anthony Zhang 2013-08-06 16:29:00 -0400
  • 03327a767d Add version checker since so many people are confused about which version to use. 1.0 Anthony Zhang 2013-08-06 16:28:05 -0400
  • 8bd5db51b2 Final changes and version number bump. Anthony Zhang 2013-08-01 23:53:38 -0400
  • 416ffb3709 Fix //pyramid examples. Anthony Zhang 2013-07-31 22:29:01 -0400
  • 040282bbe6 New module loader properly halts when load-time error occurs in module. Anthony Zhang 2013-07-31 22:15:52 -0400
  • b0bf52e9b6 Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged. Anthony Zhang 2013-07-31 22:15:08 -0400
  • 3c51ec8c4a //pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers. Anthony Zhang 2013-07-31 00:02:37 -0400
  • 49b683f27f Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player. Anthony Zhang 2013-07-29 12:43:24 -0400
  • c1f3cfc1e4 Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight. Anthony Zhang 2013-07-28 18:15:46 -0400
  • b252df2166 Slight optimizations, and make //pyramid work properly again. Anthony Zhang 2013-07-28 17:08:12 -0400
  • 7e1be63344 Add //fixedpos command and document it. Anthony Zhang 2013-07-28 17:07:47 -0400
  • faa4a7b065 More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume. Anthony Zhang 2013-07-27 21:34:42 -0400
  • 8b9054a1cc Add tutorial for new users, and a note about compatibility. Anthony Zhang 2013-07-25 16:09:00 -0400
  • dfcf02bbc2 Add a few notes on air. Anthony Zhang 2013-07-22 11:04:03 -0400
  • 0fddd17f23 Add the node inspector, a tool for finding information about nodes. Configurable via the //inspect command. Anthony Zhang 2013-07-21 17:16:29 -0400
  • e550604747 Add a section about the different types of schematics. Anthony Zhang 2013-07-21 17:15:04 -0400
  • 8ebf9d3c2a Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics. Anthony Zhang 2013-07-21 16:54:25 -0400
  • ac5e801834 Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still. Anthony Zhang 2013-07-12 14:22:30 -0400
  • b6bc841c39 Fix volume of spheres, domes, and their hollow variants. Anthony Zhang 2013-06-24 18:21:48 -0400
  • 48009b6c62 Support aliases in node name resolution. For example, `//set mapgen_dirt`. Technique outlined by kharl in IRC. Anthony Zhang 2013-06-24 17:13:10 -0400
  • 9db6192eba Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs. Anthony Zhang 2013-06-23 12:46:59 -0400
  • 1e5f623cbb Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress. Anthony Zhang 2013-06-22 23:08:51 -0400
  • 58970e7fab Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1. Anthony Zhang 2013-06-22 23:05:34 -0400
  • 7070f81c59 Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more. Anthony Zhang 2013-06-22 20:59:23 -0400
  • a192d51a58 Add initial support for Minetest schematic API Thanks to kwolekr for the code Sfan5 2013-06-22 08:24:54 +0200
  • 8f15bda6bb Merge 28e33da852 into d4187866db #24 kwolekr 2013-06-21 22:41:46 -0700
  • 28e33da852 Add initial support for Minetest schematic API #24 kwolekr 2013-06-22 01:26:57 -0400
  • d4187866db Add `//scale <factor>` command (suggested by Jordach), fix transposition description in docs. Anthony Zhang 2013-06-18 15:05:49 -0400
  • 74018dab99 Support descriptions and partial node names in chat commands (e.g., `//set blue lightstone`, `//replace piston_normal_off bronze block`). Anthony Zhang 2013-06-12 19:59:13 -0400
  • f1cfc47189 Fix //rotate for real this time. Anthony Zhang 2013-06-02 17:50:14 -0400
  • 0664cde287 Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue). Anthony Zhang 2013-05-30 20:38:56 -0400
  • f952ee4740 Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight. Anthony Zhang 2013-05-30 19:05:45 -0400
  • a1dcc43210 Fix //move again Sfan5 2013-05-20 20:48:12 +0200
  • d7ae19b7b8 Fix the //move command (WorldEdit API is unaffected). Anthony Zhang 2013-05-18 19:00:12 -0400
  • 52c1379bce Make chat messages consistent. Anthony Zhang 2013-05-15 17:52:12 -0400
  • d52f3d649e Add //unmark chat command, fix position setting not being reset by //reset. Anthony Zhang 2013-05-15 17:03:26 -0400
  • cedecac3f8 Merge remote-tracking branch 'refs/remotes/origin/master' Anthony Zhang 2013-05-02 18:20:59 -0400
  • 18bc4e6815 Fix deserialization for real this time. Anthony Zhang 2013-04-29 19:52:00 -0400
  • 9e1c2614d3 Update Copyright Year sfan5 2013-04-29 14:34:55 +0300
  • 98c5bc5c5f Fix loading of schematics containing chests that had empty slots. Anthony Zhang 2013-04-28 19:01:24 -0400
  • 522edf1cd4 WorldEdit 0.6 0.6 Sfan5 2013-04-28 20:27:25 +0200
  • 5e5c1dc6c3 Add Block Queue Sfan5 2013-04-28 19:08:09 +0200
  • 71b6004b92 New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too. Anthony Zhang 2013-04-27 18:28:20 -0400
  • 20722389bd Avoid prepending "Server -!- " to WorldEdit messages. Anthony Zhang 2013-04-27 16:42:51 -0400
  • f5145d6ba1 Horrible, vile, disgusting hack. But it works. Anthony Zhang 2013-04-20 20:28:21 -0400
  • 0317deb101 Metadata fix for serialization. Anthony Zhang 2013-03-27 18:07:52 -0400
  • 65c218c3e2 Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included. Anthony Zhang 2013-03-20 17:31:00 -0400
  • d1828affff Oops, forgot to load the compatibility module. Anthony Zhang 2013-03-20 17:18:21 -0400
  • 9209d81d20 //metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format. Anthony Zhang 2013-03-20 17:12:48 -0400
  • 34c4475d06 Fix styling issues in Chat Commands.md sfan5 2013-02-23 09:35:16 +0100
  • 7eb102181b Fixed bug where unmodified axis used pos1 coords instead of pos2 coords. Anthony Zhang 2013-02-17 14:11:55 -0500
  • 4a98773025 Use rounding rather than flooring for more intuitive player position setting. Anthony Zhang 2013-02-16 21:14:44 -0500
  • cfaed1781a Require `server` priv for Lua commands. Anthony Zhang 2013-01-14 16:14:54 -0500
  • 7cf84045d4 Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it. Anthony Zhang 2013-01-12 18:29:57 -0500
  • e2f1c4ef17 Add //homogenize, //lua, and //luatransform commands, as well as their documentation. Anthony Zhang 2013-01-12 18:20:41 -0500
  • c27ab877f1 New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle. Anthony Zhang 2013-01-12 16:46:40 -0500
  • 7cb2df24b8 Change all references of //dig to //fixlight, document the changes, fix a small typo. Anthony Zhang 2013-01-12 16:02:23 -0500
  • 6fb039fb9d Finally fix anything sfan5 2013-01-12 08:24:04 +0100
  • 0003770ffb Fix my Code again (I've use Python too much) sfan5 2013-01-12 08:19:24 +0100
  • 9f35891996 Fix Code again sfan5 2013-01-12 08:17:14 +0100
  • 6f3127f32e Fix Code sfan5 2013-01-12 08:14:20 +0100
  • 5f1fb56b8b Rename //dig to //fixlight sfan5 2013-01-12 08:10:19 +0100
  • 89e18d6108 Only dig air Nodes sfan5 2013-01-12 07:59:41 +0100
  • e5331d39ae Many thanks to Smitje for providing a working example of roations. Anthony Zhang 2012-12-12 17:17:56 -0500
  • f087c3ef71 Fix the missing command //suppress <node>. Anthony Zhang 2012-11-27 19:29:10 -0500
  • ac009fcfa5 Merge dbbf91dd6e into 426dfb0bc3 #20 khonkhortisan 2012-10-24 12:47:52 -0700
  • 426dfb0bc3 Quick and dirty fix for metasave not saving ItemStack instances in node metadata inventories. Anthony Zhang 2012-10-23 23:21:02 -0400
  • fdca506505 Fix //load and //allocate for old WorldEdit files. Anthony Zhang 2012-10-22 23:17:37 -0400