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5447526852
Version MFF.
mff
sys4-fr
2018-09-08 23:25:25 +0200
9ed70192aa
Use data buffer memory optimisation. Correct noise buffer memory optimisation. Change source code license to LGPL. Improve license docs
master
paramat
2017-04-15 00:26:46 +0100
c65ce34226
Move spawnplayer function to init.lua. 'set lighting = 0' if not in singlenode mode
paramat
2016-06-28 05:37:00 +0100
2c41bf50d4
Noise buffer memory optimisation. Remove inventorycube. Remove 'hot' group from lava. Add floodable to cloud/fog. Code cleanup
paramat
2016-06-28 03:39:29 +0100
7ecd043206
Re-add z=1 for 2D perlinmap size to fix crashes
paramat
2015-01-06 06:46:28 +0000
c9a2401fd4
flags='nolight' replaces set_lighting. add paramtype='light' to light sources. remove dummy luxore and light spread ABM
paramat
2015-01-05 08:34:06 +0000
6b675f18fd
Correct /regen chat command privs format, fixes warnings of undeclared variables
paramat
2014-12-21 05:38:09 +0000
59c558d193
2D Noise parameter's spread.z does not need to be 1, return to 3 identical numbers
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2014-12-18 07:13:41 +0000
a5e58a4e7c
Update spawnplayer function
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2014-12-15 04:19:05 +0000
a2de0ee125
Fix 'over 60 upvalues'
paramat
2014-12-15 02:22:11 +0000
2d786b8318
Set 2d noise spread z = 1, chulensxz z = 1. Create noise objects once on first mapchunk generation
paramat
2014-12-15 02:01:02 +0000
7f28c5b849
Update liquids for river flow. Liquid range 2. Double biome size. More volcanos. Regeneration by chat command
paramat
2014-08-21 00:58:55 +0100
c0802ab89b
Faster mapgen: use voxelmanip for ungen check and scanning chunk below. Use sidelen not 80
Mat
2014-07-26 20:07:42 +0100
0a51271786
Register acacia/pine wood stairs and slabs
Mat
2014-06-16 02:59:02 +0100
fe1e55fb17
Added sapling textures
Mat
2014-06-11 05:08:05 +0100
fe89e76758
All 4 saplngs, grown by LVM. nodeupdate(pos) to spread luxore light. Wider ore seams
Mat
2014-06-10 01:26:45 +0100
cc4e445d5b
No luxore abm. Terblen exponent returns. Bugfix: enable xlscale. Grass, flowers return to forest, grassland
paramat
2014-05-07 18:48:59 +0100
b804a06c64
Bugfix spawn player function
paramat
2014-05-06 03:23:17 +0100
37bc4d25b2
New rivergen tuned. Independant vertical ore scale
paramat
2014-05-05 11:27:50 +0100
a871585a5e
Less grasses, shrubs. Stone waterseal around streams. Fog in humod valleys
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2014-05-02 16:37:22 +0100
e3d448a3ec
New river generation from riverdev mod
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2014-05-01 12:44:35 +0100
dfb5a5660f
Remove unnecessary smooth 3D noises. Squash 3D noise vertical scales. Flatter lowlands
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2014-04-30 07:32:01 +0100
123ab76e4f
Craft 8 lights at once. Mid colour blend water. Flatter lowlands: terblen exponent, vary canexp, canamp. Grassy sides on mod grass
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2014-04-22 14:21:21 +0100
c6acea60cb
Y = 47 bugfix: add snowblocks in chunk above during overgen
paramat
2014-04-20 08:13:14 +0100
410f1b39d1
Snowy berg if humid. Harmonic noise returns. Flatter lowlands. New node icydirt: tundra surface
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2014-04-19 19:52:33 +0100
ba596b269f
Bugfix spawn function. 2 iron ore layers per 512n
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2014-04-17 14:16:51 +0100
d2d8c88571
Terrain, biome noises tuned. More floatlands. Bugfix: set under table to 0
paramat
2014-04-16 12:31:00 +0100
aab16376e6
Icesheet/bergs with fissures, snowblocks. Bugix: initialise under table
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2014-04-16 08:33:08 +0100
9e4bc49b28
Acacia and pine wood. Varying sandline, dunes, dune grass. Lavacooling abm. New appletree
paramat
2014-04-15 08:03:32 +0100
903acd2ae0
acaciatree, pinetree nodes. bugix spawn function. biome blend
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2014-04-14 06:01:05 +0100
b1f138c74c
Thicker redstone, ice thickens with cold, papyrus on riverbanks not beaches
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2014-04-13 10:03:51 +0100
e3d4a03b96
Remove faults/cliffs and 2 noises, fresh ice in tundra
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2014-04-12 10:29:02 +0100
241379f792
Voxelmanip lighting bugfix
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2014-04-11 06:43:57 +0100
5470dd045d
Quadrupled coal seams. wider seams. lux ore as a seam. no jungletree roots. modulate cliffs with strata noise
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2014-04-11 05:57:49 +0100
eaffef96a5
Cook redcobble to desert stone, luxore in fissures, luxcrystals, lights, more ores
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2014-04-10 05:27:59 +0100
5341ddfcf9
Fresh ice, red cobble, redo clouds with existing noises
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2014-04-09 06:06:10 +0100
b463ff7aa5
Less obsidian mess
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2014-04-04 07:17:26 +0100
00453be530
Volcanos/lava level tuned, retune arctan grad, mod clouds return at y=256, no dark clouds
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2014-04-04 02:34:26 +0100
cb732b1577
Tune volcanos, lava flows again, no flagmask 0.4.9dev compatible
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2014-04-03 05:37:53 +0100
47c8204d4a
Rivers continuous over faults, new appletree, remove lavacooling abms, tune volcanos
paramat
2014-04-02 11:26:42 +0100
5ea4bd4918
Volcano taper wall, deeper rivers, more river sand
paramat
2014-04-02 02:44:33 +0100
6a49a77032
Obsidian volcanos, stacked realm/singlenode options, bugfixes
paramat
2014-04-01 10:12:30 +0100
d5097935cf
Add snowy plains biome to make grid of 9 biomes
paramat
2014-04-01 04:28:21 +0100
e7295638ed
Singlenode realm, water y = 1, auto spawn on low land, acacialeaf
paramat
2014-04-01 01:39:57 +0100
db9094fbe8
Turquoise freshwater. Magma rising under ridges. Lavacooling
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2014-03-31 09:33:38 +0100
1049f85e88
Register buckets. remove leafdecay, grass function. watershed:appleaf. tune temp/humid params
paramat
2014-03-31 05:16:20 +0100
0314e6f2ed
Magma rising at ridges, lavacooling, new pinetrees
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2014-03-30 07:34:18 +0100
35e3ac6b47
Bugfix missing tundra surface
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2014-03-29 06:32:07 +0000
72c1fab95d
Perlinmap overgen plus 'get node' scanning, lower sea level, remove soil table
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2014-03-29 00:57:57 +0000
608332334f
Fix/more sandstone strata, testing new mapgen params
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2014-03-25 04:08:40 +0000
6c11296eba
Fix water tiles, new jungletrees, set continent parameters
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2014-03-24 02:38:56 +0000
9f0b9d6137
Flower colour areas, faults/cliffs, desert stone as layer, climbable jungletrees
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2014-03-22 06:40:39 +0000
9c85ca40f9
Clay at mid temperature
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2014-03-12 01:01:46 +0000
7fd9ef3625
Sandstone strata and web of ore veins
paramat
2014-03-08 07:31:41 +0000
df47aa52e0
Refine ores hehe
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2014-03-06 14:27:08 +0000
532ca01bd1
Ores and sandstone as sloping veins and strata
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2014-03-05 10:41:34 +0000
907856ada4
Ores below surface, 3D temp/humid biome system, add tundra, develop grasslands, darkclouds return
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2014-02-25 18:14:54 +0000
d7152f18bd
Soil depth table > tree roots. Dirt/sand on floatlands. math.abs() 'planetlike' 3D biomes
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2014-02-24 11:56:37 +0000
9f6f937193
Clouds, cacti, papyrus, ice, dry shrubs, savanna, golden grass, dry grass. Arctan gradient for floatlands
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2014-02-20 12:24:02 +0000
047ed04978
16x16 clouds, cacti, papyrus, ice, dryshrubs
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2014-02-20 07:18:40 +0000
13e02268e7
Revert 4 noise canyongen. Fissures. Ores. Return to 0.2.0 parameters
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2014-02-19 22:28:36 +0000
1155082ec0
Golden ratio 4 noise canyon generation, bugfixes, continental scale height variation
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2014-02-19 08:19:17 +0000
e580ce7730
5 biomes, trees, grasses, flowers. tune params
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2014-02-19 01:16:19 +0000
6f8f13f4a7
3 biomes, tune parameters, range 3 water
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2014-02-17 14:43:35 +0000
b89e87e16f
First commit
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2014-02-15 09:50:29 +0000