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3985
api.lua_testspawn
3985
api.lua_testspawn
File diff suppressed because it is too large
Load Diff
158
api.txt
158
api.txt
@ -31,12 +31,15 @@ functions needed for the mob to work properly which contains the following:
|
||||
'hp_max' has the maximum health value the mob can spawn with.
|
||||
'armor' holds strength of mob, 100 is normal, lower is more powerful
|
||||
and needs more hits and better weapons to kill.
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'passive' when true allows animals to defend themselves when hit,
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'passive' when false allows animals to defend themselves when hit,
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otherwise they amble onwards.
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'walk_velocity' is the speed that your mob can walk around.
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'run_velocity' is the speed your mob can run with, usually when attacking.
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'stand_chance' has a 0-100 chance value your mob will stand from walking.
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'walk_chance' has a 0-100 chance value your mob will walk from standing,
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set to 0 for jumping mobs only.
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'randomly_turn' if set to false then mob will not turn to face player or
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randomly turn while walking or standing.
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'jump' when true allows your mob to jump updwards.
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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'stepheight' height of a block that your mob can easily walk up onto,
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@ -44,6 +47,10 @@ functions needed for the mob to work properly which contains the following:
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'fly' when true allows your mob to fly around instead of walking.
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'fly_in' holds the node name that the mob flies (or swims) around
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in e.g. "air" or "default:water_source".
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'keep_flying' when true mobs like birds no longer stop and stand.
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'stay_near' when set allows mobs the chance to stay around certain nodes.
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'nodes' string or table of nodes to stay nearby e.g. "farming:straw"
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'chance' chance of searching for above node(s), default is 10.
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'runaway' if true causes animals to turn and run away when hit.
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'pushable' when true mobs can be pushed by player or other mobs.
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'view_range' how many nodes in distance the mob can see a player.
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@ -63,7 +70,8 @@ functions needed for the mob to work properly which contains the following:
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level is between the min and max values below
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||||
'light_damage_min' minimum light value when mob is affected (default: 14)
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'light_damage_max' maximum light value when mob is affected (default: 15)
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'suffocation' when true causes mobs to suffocate inside solid blocks.
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'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
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hurt by the value given every second (0 to disable).
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'floats' when set to 1 mob will float in water, 0 has them sink.
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'follow' mobs follow player when holding any of the items which appear
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on this table, the same items can be fed to a mob to tame or
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@ -83,6 +91,9 @@ functions needed for the mob to work properly which contains the following:
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
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offender.
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'group_helper' string containing mob name that attacks alongside
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current mob when group attacking.
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mob is attacking in groups.
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'attack_type' tells the api what a mob does when attacking the player
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or another mob:
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'dogfight' is a melee attack when player is within mob reach.
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@ -126,7 +137,8 @@ functions needed for the mob to work properly which contains the following:
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'pathfinding' set to 1 for mobs to use pathfinder feature to locate
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player, set to 2 so they can build/break also (only
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works with dogfight attack and when 'mobs_griefing'
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in minetest.conf is not false).
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in minetest.conf is not false). Adding {unbreakable=1}
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to node groups stops them being broken by mobs.
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'immune_to' is a table that holds specific damage when being hit by
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certain items e.g.
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{"default:sword_wood", 0} -- causes no damage.
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@ -153,6 +165,11 @@ functions needed for the mob to work properly which contains the following:
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'min' minimum number of items dropped, set to 0 for rare drops.
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'max' maximum number of items dropped.
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Note: If weapon has {fire=1} damage group set then cooked items will drop.
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Note2: A function can now be passed which can also return drops table, e.g.
|
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drops = function(pos)
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-- do something
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return { {name = "farming:bread"}, {name = "default:dirt", chance = 2} }
|
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end
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||||
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||||
'visual' holds the look of the mob you wish to create:
|
||||
'cube' looks like a normal node
|
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@ -170,12 +187,15 @@ functions needed for the mob to work properly which contains the following:
|
||||
'child_texture' holds the texture table for when baby mobs are used.
|
||||
'gotten_texture' holds the texture table for when self.gotten value is
|
||||
true, used for milking cows or shearing sheep.
|
||||
'texture_mods' holds a string which overlays a texture on top of the
|
||||
mob texture e.g. "^saddle.png"
|
||||
'mesh' holds the name of the external object used for mob model
|
||||
e.g. "mobs_cow.b3d"
|
||||
'gotten_mesh" holds the name of the external object used for when
|
||||
self.gotten is true for mobs.
|
||||
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
|
||||
270 = other side.
|
||||
'glow' has mob glow without light source, 0 to 15 or nil to disable
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||||
'double_melee_attack' when true has the api choose between 'punch' and
|
||||
'punch2' animations. [DEPRECATED]
|
||||
|
||||
@ -244,7 +264,7 @@ eating.
|
||||
If false is returned, the mob will not replace the node.
|
||||
|
||||
By default, replacing sets self.gotten to true and resets the object
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||||
properties.
|
||||
properties. (DEPRECATED, use on_replace to make changes).
|
||||
|
||||
|
||||
Custom Definition Functions
|
||||
@ -273,8 +293,10 @@ enhance mob functionality and have them do many interesting things:
|
||||
time_from_last_punch, tool_capabilities, direction), return
|
||||
false to stop punch damage and knockback from taking place.
|
||||
'custom_attack' when set this function is called instead of the normal mob
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||||
melee attack, parameters are (self, to_attack).
|
||||
'on_die' a function that is called when mob is killed (self, pos)
|
||||
melee attack, parameters are (self, to_attack) and if true
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||||
is returned normal attack function continued.
|
||||
'on_die' a function that is called when mob is killed (self, pos), also
|
||||
has access to self.cause_of_death table.
|
||||
'do_custom' a custom function that is called every tick while mob is
|
||||
active and which has access to all of the self.* variables
|
||||
e.g. (self.health for health or self.standing_in for node
|
||||
@ -308,46 +330,62 @@ for each mob.
|
||||
'self.nametag' contains the name of the mob which it can show above
|
||||
|
||||
|
||||
Adding Mobs in World
|
||||
--------------------
|
||||
|
||||
mobs:add_mob(pos, {
|
||||
name = "mobs_animal:chicken",
|
||||
child = true,
|
||||
owner = "singleplayer",
|
||||
nametag = "Bessy",
|
||||
ignore_count = true -- ignores mob count per map area
|
||||
})
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||||
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||||
Returns false if mob could not be added, returns mob object if spawned ok.
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||||
|
||||
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||||
Spawning Mobs in World
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||||
----------------------
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:tree_monster",
|
||||
nodes = {"group:leaves"},
|
||||
max_light = 7,
|
||||
})
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||||
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||||
Spawn functions require the following settings, some of which already have a
|
||||
default setting and can be omitted:
|
||||
|
||||
'name' is the name of the animal/monster
|
||||
'nodes' is a list of nodenames on that the animal/monster can
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||||
spawn on top of (defaults to {"group:dirt", "group:stone"}
|
||||
'neighbors' is a list of nodenames on that the animal/monster will
|
||||
spawn beside (default is {"air"})
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||||
'interval' is same as in register_abm() (default is 30)
|
||||
'chance' is same as in register_abm() (default is 5000)
|
||||
'min_light' is the minimum light level (default is 0)
|
||||
'max_light' is the maximum light (default is 15)
|
||||
'min_height' is the minimum height a mob can spawn (default: -31000)
|
||||
'max_height' is the maximum height a mob can spawn (default is 31000)
|
||||
'active_object_count' number of this type of mob to spawn at one time inside
|
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map area (default is 1)
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'day_toggle' true for day spawning, false for night or nil for
|
||||
anytime
|
||||
'on_spawn' is a custom function which runs after mob has spawned
|
||||
and gives self and pos values.
|
||||
|
||||
The older spawn functions are still active and working but have no defaults like
|
||||
the mobs:spawn, so it is recommended to use the above instead.
|
||||
|
||||
mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
||||
active_object_count, max_height, day_toggle)
|
||||
|
||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
|
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chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
|
||||
These functions register a spawn algorithm for the mob. Without this function
|
||||
the call the mobs won't spawn.
|
||||
|
||||
'name' is the name of the animal/monster
|
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'nodes' is a list of nodenames on that the animal/monster can
|
||||
spawn on top of
|
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'neighbors' is a list of nodenames on that the animal/monster will
|
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spawn beside (default is {"air"} for
|
||||
mobs:register_spawn)
|
||||
'max_light' is the maximum of light
|
||||
'min_light' is the minimum of light
|
||||
'interval' is same as in register_abm() (default is 30 for
|
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mobs:register_spawn)
|
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'chance' is same as in register_abm()
|
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'active_object_count' number of this type of mob to spawn at one time inside
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map area
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'min_height' is the minimum height the mob can spawn
|
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'max_height' is the maximum height the mob can spawn
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'day_toggle' true for day spawning, false for night or nil for
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anytime
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'on_spawn' is a custom function which runs after mob has spawned
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and gives self and pos values.
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|
||||
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
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command which uses above names to make settings clearer:
|
||||
|
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mobs:spawn({name = "mobs_monster:tree_monster",
|
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nodes = {"group:leaves"},
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||||
max_light = 7,
|
||||
})
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||||
|
||||
|
||||
For each mob that spawns with this function is a field in mobs.spawning_mobs.
|
||||
It tells if the mob should spawn or not. Default is true. So other mods can
|
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@ -366,6 +404,24 @@ true the mob will not spawn.
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'name' is the name of the animal/monster
|
||||
|
||||
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||||
Particle Effects
|
||||
----------------
|
||||
|
||||
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
|
||||
|
||||
This function provides a quick way to spawn particles as an effect.
|
||||
|
||||
'pos' center position of particle effect.
|
||||
'amount' how many particles.
|
||||
'texture' texture filename to use for effect.
|
||||
'min_size' smallest particle size.
|
||||
'max_size' largest particle size.
|
||||
'radius' how far particles spread outward from center.
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||||
'gravity' gravity applied to particles once they spawn.
|
||||
'glow' number between 1 and 15 for glowing particles.
|
||||
'fall' when true particles fall, false has them rising, nil has them scatter.
|
||||
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||||
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||||
Making Arrows
|
||||
-------------
|
||||
|
||||
@ -386,6 +442,8 @@ This function registers a arrow for mobs with the attack type shoot.
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'hit_mob' a function that is called when the arrow hits a mob;
|
||||
this function should hurt the mob, the parameters are
|
||||
(self, player)
|
||||
'hit_object' a function that is called when the arrow hits an object;
|
||||
this function parameters are (self, player)
|
||||
'hit_node' a function that is called when the arrow hits a node, the
|
||||
parameters are (self, pos, node)
|
||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
@ -399,7 +457,9 @@ This function registers a arrow for mobs with the attack type shoot.
|
||||
'on_step' is a custom function when arrow is active, nil for
|
||||
default.
|
||||
'on_punch' is a custom function when arrow is punched, nil by default
|
||||
'collisionbox' is hitbox table for arrow, {0,0,0,0,0,0} by default.
|
||||
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
|
||||
'lifetime' contains float value for how many seconds arrow exists in
|
||||
world before being removed (default is 4.5 seconds).
|
||||
|
||||
|
||||
Spawn Eggs
|
||||
@ -407,7 +467,8 @@ Spawn Eggs
|
||||
|
||||
mobs:register_egg(name, description, background, addegg, no_creative)
|
||||
|
||||
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
|
||||
This function registers a spawn egg which can be used to properly spawn in a mob.
|
||||
Animals are spawned as tamed unless sneak/shift is held while spawning.
|
||||
|
||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
||||
@ -454,6 +515,11 @@ replace with another item entirely.
|
||||
'replacewith' once captured replace mob with this item instead (overrides
|
||||
new mob eggs with saved information)
|
||||
|
||||
mobs:force_capture(self, clicker)
|
||||
|
||||
Same as above but does no checks, it simply captures any and all mobs and places
|
||||
inside a spawn egg containing all of the mob information.
|
||||
|
||||
|
||||
Feeding and Taming/Breeding
|
||||
---------------------------
|
||||
@ -566,7 +632,7 @@ Certain variables need to be set before using the above functions:
|
||||
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
|
||||
|
||||
|
||||
mobs:line_of_sight(self, pos1, pos2, stepsize)
|
||||
mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED]
|
||||
|
||||
This function is for use within the mobs definition for special use cases and
|
||||
returns true if a mob can see the player or victim.
|
||||
@ -576,6 +642,10 @@ returns true if a mob can see the player or victim.
|
||||
'pos2' position of vistim or player
|
||||
'stepsize' usually set to 1
|
||||
|
||||
Use this instead:
|
||||
|
||||
mob_class:line_of_sight(pos1, pos2, stepsize)
|
||||
|
||||
|
||||
External Settings for "minetest.conf"
|
||||
------------------------------------
|
||||
@ -605,13 +675,21 @@ External Settings for "minetest.conf"
|
||||
'mobs_griefing' when false mobs cannot break blocks when using either
|
||||
pathfinding level 2, replace functions or mobs:boom
|
||||
function.
|
||||
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
|
||||
'mob_active_limit' Number of active mobs in game, 0 for unlimited
|
||||
|
||||
Players can override the spawn chance for each mob registered by adding a line
|
||||
to their minetest.conf file with a new value, the lower the value the more each
|
||||
mob will spawn e.g.
|
||||
|
||||
mobs_animal:sheep_chance 11000
|
||||
mobs_monster:sand_monster_chance 100
|
||||
mobs_animal:sheep 11000
|
||||
mobs_monster:sand_monster 100
|
||||
|
||||
...you can also change how many of a certain mob appear in an active mapblock by
|
||||
adding a comma and then a new value e.g.
|
||||
|
||||
mobs_animal:cow 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
|
||||
mobs_monster:dirt_monster ,20 <-- 20 dirt monsters per mapblock
|
||||
|
||||
|
||||
Rideable Horse Example Mob
|
||||
@ -722,7 +800,7 @@ mobs:register_mob("mob_horse:horse", {
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||||
minetest.add_item(clicker.get_pos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
|
178
crafts.lua
178
crafts.lua
@ -5,14 +5,14 @@ local S = mobs.intllib
|
||||
minetest.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag"),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mobs:nametag",
|
||||
recipe = {"default:paper", "dye:black", "farming:string"},
|
||||
recipe = {"default:paper", "dye:black", "farming:string"}
|
||||
})
|
||||
end
|
||||
|
||||
@ -20,7 +20,7 @@ end
|
||||
minetest.register_craftitem("mobs:leather", {
|
||||
description = S("Leather"),
|
||||
inventory_image = "mobs_leather.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
-- raw meat
|
||||
@ -28,7 +28,7 @@ minetest.register_craftitem("mobs:meat_raw", {
|
||||
description = S("Raw Meat"),
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
groups = {food_meat_raw = 1, flammable = 2},
|
||||
groups = {food_meat_raw = 1, flammable = 2}
|
||||
})
|
||||
|
||||
-- cooked meat
|
||||
@ -36,21 +36,21 @@ minetest.register_craftitem("mobs:meat", {
|
||||
description = S("Meat"),
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
groups = {food_meat = 1, flammable = 2},
|
||||
groups = {food_meat = 1, flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meat",
|
||||
recipe = "mobs:meat_raw",
|
||||
cooktime = 5,
|
||||
cooktime = 5
|
||||
})
|
||||
|
||||
-- lasso
|
||||
minetest.register_tool("mobs:lasso", {
|
||||
description = S("Lasso (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
@ -59,7 +59,7 @@ if minetest.get_modpath("farming") then
|
||||
recipe = {
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"", "default:diamond", ""},
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"farming:string", "", "farming:string"}
|
||||
}
|
||||
})
|
||||
end
|
||||
@ -70,7 +70,7 @@ minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
|
||||
minetest.register_tool("mobs:net", {
|
||||
description = S("Net (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_net.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
@ -79,7 +79,7 @@ if minetest.get_modpath("farming") then
|
||||
recipe = {
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"farming:string", "group:stick", "farming:string"},
|
||||
{"farming:string", "group:stick", "farming:string"}
|
||||
}
|
||||
})
|
||||
end
|
||||
@ -88,14 +88,14 @@ end
|
||||
minetest.register_tool("mobs:shears", {
|
||||
description = S("Steel Shears (right-click to shear)"),
|
||||
inventory_image = "mobs_shears.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mobs:shears',
|
||||
output = "mobs:shears",
|
||||
recipe = {
|
||||
{'', 'default:steel_ingot', ''},
|
||||
{'', 'group:stick', 'default:steel_ingot'},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"", "group:stick", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
@ -103,7 +103,7 @@ minetest.register_craft({
|
||||
minetest.register_craftitem("mobs:protector", {
|
||||
description = S("Mob Protection Rune"),
|
||||
inventory_image = "mobs_protector.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -111,7 +111,7 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:goldblock", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"}
|
||||
}
|
||||
})
|
||||
|
||||
@ -119,7 +119,7 @@ minetest.register_craft({
|
||||
minetest.register_craftitem("mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
inventory_image = "mobs_saddle.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -127,10 +127,14 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- make sure we can register fences
|
||||
if default.register_fence then
|
||||
|
||||
-- mob fence (looks like normal fence but collision is 2 high)
|
||||
default.register_fence("mobs:fence_wood", {
|
||||
description = S("Mob Fence"),
|
||||
@ -142,12 +146,12 @@ default.register_fence("mobs:fence_wood", {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
|
||||
minetest.register_node("mobs:fence_top", {
|
||||
minetest.register_node("mobs:fence_top", {
|
||||
description = S("Mob Fence Top"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_wood.png"},
|
||||
@ -157,65 +161,173 @@ default.register_fence("mobs:fence_wood", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2},
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
|
||||
},
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:fence_top 12",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "default:fence_wood", ""},
|
||||
{"", "default:fence_wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
||||
-- items that can be used as fuel
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:nametag",
|
||||
burntime = 3,
|
||||
burntime = 3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:lasso",
|
||||
burntime = 7,
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:net",
|
||||
burntime = 8,
|
||||
burntime = 8
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:leather",
|
||||
burntime = 4,
|
||||
burntime = 4
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:saddle",
|
||||
burntime = 7,
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_wood",
|
||||
burntime = 7,
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_top",
|
||||
burntime = 2,
|
||||
burntime = 2
|
||||
})
|
||||
|
||||
|
||||
-- this tool spawns same mob and adds owner, protected, nametag info
|
||||
-- then removes original entity, this is used for fixing any issues.
|
||||
|
||||
local tex_obj
|
||||
|
||||
minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
description = S("Mob Reset Stick"),
|
||||
inventory_image = "default_stick.png^[colorize:#ff000050",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "object" then
|
||||
return
|
||||
end
|
||||
|
||||
local obj = pointed_thing.ref
|
||||
|
||||
local control = user:get_player_control()
|
||||
local sneak = control and control.sneak
|
||||
|
||||
-- spawn same mob with saved stats, with random texture
|
||||
if obj and not sneak then
|
||||
|
||||
local self = obj:get_luaentity()
|
||||
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
|
||||
|
||||
if obj2 then
|
||||
|
||||
local ent2 = obj2:get_luaentity()
|
||||
|
||||
ent2.protected = self.protected
|
||||
ent2.owner = self.owner
|
||||
ent2.nametag = self.nametag
|
||||
ent2.gotten = self.gotten
|
||||
ent2.tamed = self.tamed
|
||||
ent2.health = self.health
|
||||
ent2.order = self.order
|
||||
|
||||
if self.child then
|
||||
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
|
||||
end
|
||||
|
||||
obj2:set_properties({nametag = self.nametag})
|
||||
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
||||
-- display form to enter texture name ending in .png
|
||||
if obj and sneak then
|
||||
|
||||
tex_obj = obj
|
||||
|
||||
local name = user:get_player_name()
|
||||
local tex = ""
|
||||
|
||||
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
|
||||
.. "field[0.5,1;7.5,0;name;"
|
||||
.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
|
||||
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
|
||||
.. minetest.formspec_escape(S("Change")) .. "]")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
-- right-clicked with nametag and name entered?
|
||||
if formname == "mobs_texture"
|
||||
and fields.name
|
||||
and fields.name ~= "" then
|
||||
|
||||
-- does mob still exist?
|
||||
if not tex_obj
|
||||
or not tex_obj:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure nametag is being used to name mob
|
||||
local item = player:get_wielded_item()
|
||||
|
||||
if item:get_name() ~= "mobs:mob_reset_stick" then
|
||||
return
|
||||
end
|
||||
|
||||
-- limit name entered to 64 characters long
|
||||
if fields.name:len() > 64 then
|
||||
fields.name = fields.name:sub(1, 64)
|
||||
end
|
||||
|
||||
-- update texture
|
||||
local self = tex_obj:get_luaentity()
|
||||
|
||||
self.base_texture = {fields.name}
|
||||
|
||||
tex_obj:set_properties({textures = {fields.name}})
|
||||
|
||||
-- reset external variable
|
||||
tex_obj = nil
|
||||
end
|
||||
end)
|
||||
|
26
locale/it.po
26
locale/it.po
@ -8,19 +8,19 @@ msgstr ""
|
||||
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-08-18 12:18+0100\n"
|
||||
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
|
||||
"PO-Revision-Date: 2020-05-11 13:33+0200\n"
|
||||
"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: it\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.6.10\n"
|
||||
"X-Generator: Poedit 2.2.1\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
msgstr "** Modalità pacifica attiva - non comparirà nessun mostro"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
@ -28,23 +28,23 @@ msgstr "Il mob è stato protetto!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Addomesticat*)"
|
||||
msgstr "@1 (Addomesticato)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Non addomesticat*!"
|
||||
msgstr "Non addomesticato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Proprietari* @1!"
|
||||
msgstr "Il padrone è @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Mancat*!"
|
||||
msgstr "Mancato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Già protett*!"
|
||||
msgstr "Già protetto!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
@ -52,7 +52,7 @@ msgstr "@1 in piena salute (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 è stat* addomesticat*!"
|
||||
msgstr "@1 è stato addomesticato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
@ -60,7 +60,7 @@ msgstr "Inserire il nome:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Rinominare"
|
||||
msgstr "Rinomina"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
@ -100,7 +100,7 @@ msgstr "Sella"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
msgstr "Recinzione per mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
@ -128,4 +128,4 @@ msgid ""
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
|
||||
"disabilitare] distance[1-20] y_offset[-10 to 10]”"
|
||||
"disabilitare] distance[1-20] y_offset[-10 fino a 10]”"
|
||||
|
@ -106,13 +106,17 @@ msgid "Mob Spawner"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr ""
|
||||
|
||||
#@ spawner.lua
|
||||
msgid "Command:"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr ""
|
||||
|
130
locale/zh_CN.po
Normal file
130
locale/zh_CN.po
Normal file
@ -0,0 +1,130 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# IFRFSX<1079092922@qq.com>, 2020.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** 和平模式已激活——没有怪物会产生"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob 已经被保护了!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1(已驯服)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "没有驯服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 是主人"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "没抓住!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "已经被保护!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1已经满血(@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1已经被驯服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "输入名称:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "重新命名"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "名称标签"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "皮革"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "生肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "套索(右键单击动物以放入物品栏)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "网(右键单击动物以放入物品栏)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "钢剪(右键单击以剪切)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Mob 保护符文"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "鞍"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Mob 栅栏"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Mob 孵化器"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob/最小光量/最大光量/玩家距离"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "孵化器未使用(输入设置)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "孵化器正在运转(@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Mob 孵化器设置失败!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"语法: “物品名称 最小光亮[0-14] 最大光亮[0-14] 范围内的最大Mob数量[0 to disable] "
|
||||
"距离[1-20] y_offset[-10 to 10]”"
|
130
locale/zh_TW.po
Normal file
130
locale/zh_TW.po
Normal file
@ -0,0 +1,130 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# IFRFSX<1079092922@qq.com>, 2020.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** 和平模式已激活——沒有怪物會產生"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob 已經被保護了!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1(已馴服)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "沒有馴服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 是主人"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "沒抓住!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "已經被保護!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1已經滿血(@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1已經被馴服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "輸入名稱:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "重新命名"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "名稱標籤"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "皮革"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "生肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "套索(右鍵單擊動物以放入物品欄)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "網(右鍵單擊動物以放入物品欄)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "鋼剪(右鍵單擊以剪切)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Mob 保護符文"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "鞍"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Mob 柵欄"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Mob 孵化器"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob/最小光量/最大光量/玩家距離"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "孵化器未使用(輸入設置)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "孵化器正在運轉(@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Mob 孵化器設置失敗!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"語法: “物品名稱 最小光亮[0-14] 最大光亮[0-14] 範圍內的最大Mob數量[0 to disable] "
|
||||
"距離[1-20] y_offset[-10 to 10]”"
|
@ -13,6 +13,6 @@ if minetest.get_modpath("lucky_block") then
|
||||
{"dro", {"mobs:protector"}, 1},
|
||||
{"dro", {"mobs:fence_wood"}, 10},
|
||||
{"dro", {"mobs:fence_top"}, 12},
|
||||
{"lig"},
|
||||
{"lig"}
|
||||
})
|
||||
end
|
||||
|
33
mount.lua
33
mount.lua
@ -84,7 +84,7 @@ local function force_detach(player)
|
||||
|
||||
local entity = attached_to:get_luaentity()
|
||||
|
||||
if entity.driver
|
||||
if entity and entity.driver
|
||||
and entity.driver == player then
|
||||
|
||||
entity.driver = nil
|
||||
@ -131,7 +131,7 @@ function mobs.attach(entity, player)
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = math.pi/2
|
||||
rot_view = math.pi / 2
|
||||
end
|
||||
|
||||
attach_at = entity.driver_attach_at
|
||||
@ -151,11 +151,13 @@ function mobs.attach(entity, player)
|
||||
}
|
||||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
minetest.after(0.2, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
default.player_set_animation(player, "sit" , 30)
|
||||
end)
|
||||
end
|
||||
end, player:get_player_name())
|
||||
|
||||
--player:set_look_yaw(entity.object:get_yaw() - rot_view)
|
||||
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
||||
end
|
||||
|
||||
@ -168,11 +170,18 @@ function mobs.detach(player, offset)
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
||||
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
pos = {
|
||||
x = pos.x + offset.x,
|
||||
y = pos.y + 0.2 + offset.y,
|
||||
z = pos.z + offset.z
|
||||
}
|
||||
|
||||
minetest.after(0.1, function()
|
||||
minetest.after(0.1, function(name, pos)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:set_pos(pos)
|
||||
end)
|
||||
end
|
||||
end, player:get_player_name(), pos)
|
||||
end
|
||||
|
||||
|
||||
@ -212,7 +221,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
end
|
||||
|
||||
-- fix mob rotation
|
||||
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
|
||||
local horz = entity.driver:get_look_horizontal() or 0
|
||||
entity.object:set_yaw(horz - entity.rotate)
|
||||
|
||||
if can_fly then
|
||||
|
||||
@ -246,7 +256,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@ -290,7 +299,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:get_pos()
|
||||
local new_velo = {x = 0, y = 0, z = 0}
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = -9.8, z = 0}
|
||||
|
||||
p.y = p.y - 0.5
|
||||
@ -315,7 +324,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
minetest.sound_play("default_punch", {
|
||||
object = entity.object,
|
||||
max_hear_distance = 5
|
||||
})
|
||||
}, true)
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
|
@ -23,6 +23,12 @@ Lucky Blocks: 9
|
||||
|
||||
|
||||
Changelog:
|
||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
|
||||
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
|
||||
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
|
||||
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
|
||||
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
|
||||
- 1.48- Add mobs:set_velocity(self, velocity) global function
|
||||
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
|
||||
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
|
||||
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
|
||||
|
@ -27,3 +27,9 @@ mob_chance_multiplier (Mob chance multiplier) float 1.0
|
||||
|
||||
# When false Mob no longer drop items when killed
|
||||
mobs_drop_items (Mob drops) bool true
|
||||
|
||||
# Sets minimum distance around player that mobs cannot spawn
|
||||
mob_nospawn_range (Mob no-spawn range) float 12.0
|
||||
|
||||
# Sets maximum number of active mobs in game (0 for unlimited)
|
||||
mob_active_limit (Mob Active Limit) float 0
|
||||
|
36
spawner.lua
36
spawner.lua
@ -1,11 +1,9 @@
|
||||
|
||||
-- intllib
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP .. "/intllib.lua")
|
||||
local S = mobs.intllib
|
||||
|
||||
-- mob spawner
|
||||
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0"
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
|
||||
|
||||
minetest.register_node("mobs:spawner", {
|
||||
tiles = {"mob_spawner.png"},
|
||||
@ -19,9 +17,17 @@ minetest.register_node("mobs:spawner", {
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
-- setup formspec
|
||||
local head = S("(mob name) (min light) (max light) (amount)"
|
||||
.. " (player distance) (Y offset)")
|
||||
|
||||
-- text entry formspec
|
||||
meta:set_string("formspec",
|
||||
"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
|
||||
"size[9,3.5]"
|
||||
.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
|
||||
.. "field[1,2.5;7.5,0.8;text;" .. S("Command:")
|
||||
.. ";${command}]")
|
||||
|
||||
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
|
||||
meta:set_string("command", spawner_default)
|
||||
end,
|
||||
@ -55,11 +61,11 @@ minetest.register_node("mobs:spawner", {
|
||||
local pla = tonumber(comm[5]) -- player distance (0 to disable)
|
||||
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
|
||||
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob]
|
||||
and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15
|
||||
and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >=0 and pla <= 20
|
||||
and pla and pla >= 0 and pla <= 20
|
||||
and yof and yof > -10 and yof < 10 then
|
||||
|
||||
meta:set_string("command", fields.text)
|
||||
@ -68,9 +74,9 @@ minetest.register_node("mobs:spawner", {
|
||||
else
|
||||
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
|
||||
minetest.chat_send_player(name,
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”"))
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
@ -117,10 +123,10 @@ minetest.register_abm({
|
||||
-- check objects inside 9x9 area around spawner
|
||||
local objs = minetest.get_objects_inside_radius(pos, 9)
|
||||
local count = 0
|
||||
local ent = nil
|
||||
local ent
|
||||
|
||||
-- count mob objects of same type in area
|
||||
for k, obj in ipairs(objs) do
|
||||
for _, obj in ipairs(objs) do
|
||||
|
||||
ent = obj:get_luaentity()
|
||||
|
||||
@ -138,9 +144,9 @@ minetest.register_abm({
|
||||
if pla > 0 then
|
||||
|
||||
local in_range = 0
|
||||
local objs = minetest.get_objects_inside_radius(pos, pla)
|
||||
local objsp = minetest.get_objects_inside_radius(pos, pla)
|
||||
|
||||
for _,oir in pairs(objs) do
|
||||
for _, oir in pairs(objsp) do
|
||||
|
||||
if oir:is_player() then
|
||||
|
||||
@ -159,8 +165,7 @@ minetest.register_abm({
|
||||
-- find air blocks within 5 nodes of spawner
|
||||
local air = minetest.find_nodes_in_area(
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
|
||||
{"air"})
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, {"air"})
|
||||
|
||||
-- spawn in random air block
|
||||
if air and #air > 0 then
|
||||
@ -176,6 +181,5 @@ minetest.register_abm({
|
||||
minetest.add_entity(pos2, mob)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
Reference in New Issue
Block a user