Commit Graph

  • 60eb37b3af mobs with self.order = "stand" will no longer move, even when attacking monsters TenPlus1 2018-05-17 09:20:44 +0100
  • 33551a1441 fix runaway function TenPlus1 2018-05-05 15:49:28 +0100
  • a089d27db8 tweak attack functions to use line of sight better TenPlus1 2018-05-05 15:40:32 +0100
  • bdfce20c28 update changelog TenPlus1 2018-05-04 09:24:10 +0100
  • 52b6a377f6 add pathfinding addition by Elkien3 (with changes) TenPlus1 2018-05-04 09:20:00 +0100
  • 1a8f503e06 tweaked jump TenPlus1 2018-04-28 17:26:16 +0100
  • e4a2706bd6 fix jumping up 1 block TenPlus1 2018-04-27 20:22:55 +0100
  • f96852775f added settingtypes.txt TenPlus1 2018-04-27 10:09:32 +0100
  • 22cf9b880a fix replace function running too often when mob attacks TenPlus1 2018-04-19 15:45:03 +0100
  • 00f46f66d5 fix variable bug TenPlus1 2018-04-14 21:07:27 +0100
  • 044d8f8169 default explode radius when mob in water is 1 instead of 0 TenPlus1 2018-04-08 12:27:33 +0100
  • d05bf9b489 added simple smooth rotation (thanks ThomasMonroe) TenPlus1 2018-04-08 12:25:06 +0100
  • 5889886f3c disable random up.down movement for flying/swimming mobs (for now) TenPlus1 2018-04-08 11:15:55 +0100
  • 0849727ee9 knock_back defaults to true TenPlus1 2018-04-06 09:51:11 +0100
  • 2f1ef11fa3 fix self.knock_back true error TenPlus1 2018-04-06 09:48:24 +0100
  • 2418e2af21 add default collisionbox TenPlus1 2018-04-02 21:24:41 +0100
  • 7bb3cd8d85 exploding mobs diffuse range is set using 'reach' TenPlus1 2018-03-31 09:21:58 +0100
  • 28dc0d8be5 add nametag check when renaming TenPlus1 2018-03-28 18:39:48 +0100
  • a654a02505 animals will not runaway from it's owner (chickens) TenPlus1 2018-03-24 16:48:12 +0000
  • 2f493c07bb update russian locale (thanks codexp) TenPlus1 2018-03-24 09:00:13 +0000
  • 1bb95d742c add mobs:spawn_abm_check() function TenPlus1 2018-03-22 09:32:17 +0000
  • 763fbee36d fix merge errors TenPlus1 2018-03-13 20:33:29 +0000
  • d7874dce50 add food groups for better recipe crafting TenPlus1 2018-03-12 17:07:08 +0000
  • 006f18c5c1 change vars always resulting in true TenPlus1 2018-03-12 11:42:35 +0000
  • 609d52100c added new explosion mob functionality (thanks to Yukitty) TenPlus1 2018-03-12 11:32:21 +0000
  • 2109814805 use war_cry sound in pathfinding when path found (thanks Yukitty) TenPlus1 2018-03-12 11:05:02 +0000
  • 8c34c63b15 updated french locale (thanks alexerate) TenPlus1 2018-02-19 10:00:34 +0000
  • 59fee9aea7 add items as fuel TenPlus1 2018-02-06 20:59:11 +0000
  • e0eae71b48 added malayan translation (thanks MuhdNurHidayat) TenPlus1 2018-02-06 12:26:13 +0000
  • 94e576c8ef tweak runaway from timer TenPlus1 2018-01-27 15:39:21 +0000
  • f6e43fc571 updated api.txt (thanks alexerate) TenPlus1 2018-01-27 15:29:15 +0000
  • fc40d8d7e0 add runaway_from list for shy mobs TenPlus1 2018-01-26 15:34:06 +0000
  • 2e9ebcced3 added mobs_spawn mobs_griefing and mobs_drop_items settings TenPlus1 2018-01-26 11:13:59 +0000
  • 7d0a91936a jump sound only played when mob is moving, not when stuck TenPlus1 2018-01-22 21:18:28 +0000
  • 5e238b168c added fallback to nil min/max for drops TenPlus1 2018-01-18 09:41:51 +0000
  • 331c4e96d2 fix selectionbox error when var missing TenPlus1 2018-01-13 20:11:07 +0000
  • 4bf4d42b07 added multiple blood textures TenPlus1 2018-01-12 19:18:48 +0000
  • 5751d98ab0 add mobs:safe_boom and some nil checks TenPlus1 2018-01-12 14:56:26 +0000
  • 0f480942b5 check height clearance before spawning mob TenPlus1 2018-01-04 11:13:08 +0000
  • 07bb12acac added selectionbox to mob definition (dev only for now) TenPlus1 2018-01-04 10:16:21 +0000
  • 9d653f894c min to max TenPlus1 2018-01-01 17:41:49 +0000
  • 93ca01de00 changed 'mob_spawn_amend' to 'mob_chance_multiplier' TenPlus1 2017-12-30 19:39:42 +0000
  • e5baaa5e13 added mob_spawn_amend settings for minetest.conf TenPlus1 2017-12-30 16:41:20 +0000
  • a0d975510e add mob fence to keep in unruly mobs (2 high collisionbox) TenPlus1 2017-12-30 14:58:59 +0000
  • da4ea0d5e3 only show mob HP when punched TenPlus1 2017-12-22 14:41:27 +0000
  • cf6b529627 tweaked pathfinding TenPlus1 2017-12-11 18:20:31 +0000
  • ec4ba73bab added custom after_activate function check TenPlus1 2017-10-18 19:56:04 +0100
  • f6f3b58ac6 change lasso item name TenPlus1 2017-10-18 13:43:53 +0100
  • 5cedfcaae2 code tidy TenPlus1 2017-10-18 13:41:29 +0100
  • 8dd6622855 added explosion timer, explosion counts until out of view range TenPlus1 2017-10-13 14:57:55 +0100
  • 7c10fb7e27 getpos to get_pos TenPlus1 2017-10-09 15:24:40 +0100
  • 3146b0754b updated readme TenPlus1 2017-10-09 12:00:24 +0100
  • 2ffd942c2a updated to newer 0.4.16 functions TenPlus1 2017-10-09 11:59:01 +0100
  • 27fe687f8a fixed flying mobs getting stuck in stairs and plants TenPlus1 2017-10-04 11:13:23 +0100
  • 070f02126b add new_api.txt documentation TenPlus1 2017-09-25 13:48:16 +0100
  • 65f8c2c280 add shoot_anim _end _sheep to api.txt TenPlus1 2017-09-22 20:35:19 +0100
  • 8517f4d946 fix abm's on_spawn TenPlus1 2017-09-21 17:15:12 +0100
  • 7c4dc07acd getyaw() to get_yaw() TenPlus1 2017-09-21 09:24:18 +0100
  • 84672a07ce knockback can also use 'knockback' value inside tool groups if found TenPlus1 2017-09-20 20:06:53 +0100
  • f1a30679aa disable mob suffocation until stepheight glitch in engine fixed. TenPlus1 2017-09-18 20:41:05 +0100
  • 6816158e87 tweak knockback TenPlus1 2017-09-17 21:11:50 +0100
  • 5b7348b869 updated readme TenPlus1 2017-09-15 16:08:04 +0100
  • 4785c37f18 added on_breed on_grown and do_punch custom functions TenPlus1 2017-09-15 16:06:35 +0100
  • 7b0a1cf233 added spawner entity check TenPlus1 2017-09-08 09:41:36 +0100
  • e90369ee21 better entity checking, few fixes TenPlus1 2017-09-08 09:37:30 +0100
  • 80cf1ddb1c added nametag setting to mob registry TenPlus1 2017-09-05 16:32:46 +0100
  • d28c410095 added on_spawn function to mobs registry TenPlus1 2017-09-01 12:27:31 +0100
  • f19960e5db updated mod version TenPlus1 2017-09-01 10:59:50 +0100
  • 8d3e6897bc any light damage > 12 harms light sensative mobs TenPlus1 2017-09-01 10:58:20 +0100
  • 01ad44d3b3 Italian translation added by H4mlet TenPlus1 2017-08-18 17:41:18 +0100
  • 69e2e5b5e5 russian translation added thanks to Oleg720 TenPlus1 2017-08-13 15:13:19 +0100
  • 38d7a214b1 add explode_center flag to mobs:boom function TenPlus1 2017-08-12 18:20:01 +0100
  • 4d80e58a2c added fence check to stop mobs walking forwards TenPlus1 2017-08-11 10:46:03 +0100
  • ba167a3451 added flight nil check TenPlus1 2017-08-07 10:53:51 +0100
  • bc13ef7410 quick fix for pathfinding glitch TenPlus1 2017-08-04 09:15:48 +0100
  • 20d1eeec64 added french translation (thanks to fat115) TenPlus1 2017-08-04 08:56:26 +0100
  • b95ca521ed show message when peaceful mode active TenPlus1 2017-08-04 08:53:54 +0100
  • d31010216a pathfinding level 2 liquid drop fixed TenPlus1 2017-08-03 19:41:22 +0100
  • 2312319fe3 revert node_ok fallback return TenPlus1 2017-08-03 19:24:18 +0100
  • ea4f85980d remove api.lua_ TenPlus1 2017-08-03 19:19:53 +0100
  • 6bf601f29f fix local TenPlus1 2017-08-03 19:19:25 +0100
  • 3e458e1e49 remove print statement TenPlus1 2017-07-29 19:58:26 +0100
  • 83600fbba8 mobs turn in small rotations TenPlus1 2017-07-29 19:57:55 +0100
  • 276c2fc0ce update death animation timers TenPlus1 2017-07-29 15:45:19 +0100
  • 8ad63d35d0 if no run animation use walk instead TenPlus1 2017-07-26 18:13:39 +0100
  • c0e07d819b giced mobs:set_animation function TenPlus1 2017-07-26 10:03:37 +0100
  • 88e7181a02 spanish translated added by AleksSyntek TenPlus1 2017-07-20 19:54:04 +0100
  • ff13cd4e6f fixed mobs:boom sounds TenPlus1 2017-07-14 10:29:59 +0100
  • c6cdb74577 update api.txt TenPlus1 2017-07-13 14:42:08 +0100
  • fc1960f5c9 change mobs_spawn_protected to bool (true by default) TenPlus1 2017-07-13 14:36:50 +0100
  • 7fba32b8d9 added mobs:boom functin to replace mobs:explosion TenPlus1 2017-07-13 10:16:24 +0100
  • f985d00b61 added forgotton mobs:explosion global function for backwards compatibility TenPlus1 2017-07-11 21:22:58 +0100
  • 8dbea868ec update api.txt TenPlus1 2017-07-09 12:59:38 +0100
  • e4ca054be3 if no tnt add entity damage/effects/sound TenPlus1 2017-07-09 08:57:37 +0100
  • 7b02fef7a5 explosions use tnt.boom() when TNT mod found, otherwise only entity damage TenPlus1 2017-07-08 21:24:30 +0100
  • 7e09281760 use tnt.boom() function instead of mobs:explosion TenPlus1 2017-07-08 21:11:22 +0100
  • 7dc2d22ef6 remove hardcoded unbreakable nodes from explosions TenPlus1 2017-07-08 16:16:03 +0100
  • 1f800ff583 code tweaks and new settings TenPlus1 2017-07-08 09:08:23 +0100
  • 27390b2e36 if order change TenPlus1 2017-07-07 20:10:27 +0100
  • 3965b237f1 mob arrows only affect player/node/mobs redo mob TenPlus1 2017-07-07 20:07:06 +0100