forked from mtcontrib/Minetest-WorldEdit
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216
ChatCommands.md
216
ChatCommands.md
@ -17,32 +17,38 @@ Many commands also have shorter names that can be typed faster. For example, if
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| `//s` | `//set` |
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| `//r` | `//replace` |
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| `//ri` | `//replaceinverse` |
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| `//hcube` | `//hollowcube` |
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| `//hspr` | `//hollowsphere` |
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| `//spr` | `//sphere` |
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| `//hdo` | `//hollowdome` |
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| `//do` | `//dome` |
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| `//hcyl` | `//hollowcylinder` |
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| `//cyl` | `//cylinder` |
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| `//hpyr` | `//hollowpyramid` |
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| `//pyr` | `//pyramid` |
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### `//about`
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Get information about the mod.
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Get information about the WorldEdit mod.
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//about
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### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
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### `//help [all/<cmd>]`
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Get help for WorldEdit commands. `all` shows all WorldEdit commands, `<cmd>`
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the help text for the given command.
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//help
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//help all
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//help hollowpyramid
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### `//inspect [on/off/1/0/true/false/yes/no/enable/disable]`
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Enable or disable node inspection.
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//inspect on
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//inspect off
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//inspect 1
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//inspect 0
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//inspect true
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//inspect false
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//inspect yes
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//inspect no
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//inspect enable
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//inspect disable
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//inspect
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### `//reset`
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@ -77,18 +83,19 @@ Set WorldEdit region position 2 to the player's location.
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### `//p set/set1/set2/get`
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Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
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Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by
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punching nodes, or print the current WorldEdit region.
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//p set
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//p set1
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//p set2
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//p get
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### `//fixedpos set1 x y z`
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### `//fixedpos set1/set2 <x> <y> <z>`
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Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).
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Set the WorldEdit region position 1 or 2 to the position (`<x>`, `<y>`, `<z>`).
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//fixedpos set1 0 0 0
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//fixedpos set1 0 0 0
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//fixedpos set1 -30 5 28
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//fixedpos set2 1004 -200 432
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@ -98,6 +105,12 @@ Display the volume of the current WorldEdit region.
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//volume
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### `//deleteblocks`
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Delete the MapBlocks (16x16x16 units) that contain the selected region. This means that mapgen will be invoked for that area. As only whole MapBlocks get removed, the deleted area is usually larger than the selected one. Also, mapgen can trigger mechanisms like mud reflow or cavegen, which affects nodes (up to 112 nodes away) outside the MapBlock, so dont use this near buildings. Note that active entities are not part of a MapBlock and do not get deleted.
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//deleteblocks
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### `//set <node>`
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Set the current WorldEdit region to `<node>`.
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@ -107,14 +120,23 @@ Set the current WorldEdit region to `<node>`.
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//set Blue Lightstone
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//set dirt with grass
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### `//mix <node1> ...`
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### `//param2 <param2>`
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Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
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Set the param2 value of all nodes in the current WorldEdit region to `<param2>`.
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//param2 8
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### `//mix <node1> [count1] <node2> [count2] ...`
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Fill the current WorldEdit region with a random mix of `<node1>`, `<node2>`, `...`.
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Weightings can be optionally specified via the `[count1]`, `[count2]`, `...` parameters after a node name.
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//mix air
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//mix cactus stone glass sandstone
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//mix Bronze
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//mix default:cobble air
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//mix stone 3 dirt 2
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//mix cobblestone 8 stoneblock 2 stonebrick
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### `//replace <search node> <replace node>`
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@ -134,6 +156,21 @@ Replace all nodes other than `<search node>` with `<replace node>` in the curren
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//replaceinverse dirt Bronze Block
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//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
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### `//hollowcube <width> <height> <length> <node>`
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Adds a hollow cube with its ground level centered at WorldEdit position 1 with
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dimensions `<width>` x `<height>` x `<length>`, composed of `<node>`.
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//hollowcube 6 5 6 Diamond Block
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### `//cube <width> <height> <length> <node>`
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Adds a cube with its ground level centered at WorldEdit position 1 with
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dimensions `<width>` x `<height>` x `<length>`, composed of `<node>`.
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//cube 6 5 6 Diamond Block
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//cube 7 2 1 default:cobble
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### `//hollowsphere <radius> <node>`
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Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
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@ -166,27 +203,50 @@ Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<
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//dome -12 glass
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//dome 17 mesecons:wire_00000000_off
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### `//hollowcylinder x/y/z/? <length> <radius> <node>`
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### `//hollowcylinder x/y/z/? <length> <radius1> [radius2] <node>`
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
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Add hollow cylinder at WorldEdit position 1 along the given axis with length `<length>`,
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base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.
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Despite its name this command allows you to create cones (`radius2` = 0) as well as any shapes inbetween (0 < `radius2` < `radius1`).
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Swapping `radius1` and `radius2` will create the same object but upside-down.
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//hollowcylinder x +5 8 Bronze Block
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//hollowcylinder y 28 10 glass
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//hollowcylinder z -12 3 mesecons:wire_00000000_off
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//hollowcylinder ? 2 4 default:stone
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### `//cylinder x/y/z/? <length> <radius> <node>`
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//hollowcylinder y 10 10 0 walls:cobble
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//hollowcylinder x 6 0 5 Dirt
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//hollowcylinder z 20 10 20 default:desert_stone
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
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### `//cylinder x/y/z/? <length> <radius1> [radius2] <node>`
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Add cylinder at WorldEdit position 1 along the given axis with length `<length>`,
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base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.
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Can also create shapes other than cylinders, e.g. cones (see documentation above).
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//cylinder x +5 8 Bronze Block
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//cylinder y 28 10 glass
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder ? 2 4 default:stone
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### `//pyramid x/y/z? <height> <node>`
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Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
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//cylinder y 10 10 0 walls:cobble
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//cylinder x 6 0 5 Dirt
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//cylinder z 20 10 20 default:desert_stone
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### `//hollowpyramid x/y/z/? <height> <node>`
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Add hollow pyramid centered at WorldEdit position 1 along the given axis with height `<height>` composed of `<node>`.
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//hollowpyramid x 8 Diamond Block
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//hollowpyramid y -5 glass
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//hollowpyramid z 2 mesecons:wire_00000000_off
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//hollowpyramid ? 12 mesecons:wire_00000000_off
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### `//pyramid x/y/z/? <height> <node>`
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Add pyramid centered at WorldEdit position 1 along the given axis with height `<height>` composed of `<node>`.
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//pyramid x 8 Diamond Block
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//pyramid y -5 glass
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@ -195,7 +255,8 @@ Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height
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### `//spiral <length> <height> <spacer> <node>`
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Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.
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Add spiral centered at WorldEdit position 1 with side length `<length>`,
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height `<height>`, space between walls `<spacer>`, composed of `<node>`.
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//spiral 20 5 3 Diamond Block
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//spiral 5 2 1 glass
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@ -203,7 +264,7 @@ Add spiral centered at WorldEdit position 1 with side length `<length>`, height
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### `//copy x/y/z/? <amount>`
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Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
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Copy the current WorldEdit region along the given axis by `<amount>` nodes.
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//copy x 15
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//copy y -7
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@ -212,7 +273,7 @@ Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
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### `//move x/y/z/? <amount>`
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Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.
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Move the current WorldEdit positions and region along the given axis by `<amount>` nodes.
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//move x 15
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//move y -7
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@ -221,7 +282,7 @@ Move the current WorldEdit positions and region along the x/y/z/? axis by `<amou
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### `//stack x/y/z/? <count>`
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Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
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Stack the current WorldEdit region along the given axis `<count>` times.
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//stack x 3
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//stack y -1
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@ -235,35 +296,34 @@ Stack the current WorldEdit region `<count>` times by offset `<x>`, `<y>`, `<z>`
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//stack2 5 3 8 2
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//stack2 1 -1 -1 -1
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### `//scale <factor>`
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### `//stretch <stretchx> <stretchy> <stretchz>`
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Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
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Scale the current WorldEdit positions and region by a factor of
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`<stretchx>`, `<stretchy>`, `<stretchz>` along the X, Y, and Z axes,
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respectively, with position 1 as the origin.
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//scale 2
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//scale 1
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//scale 10
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//stretch 2 2 2
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//stretch 1 2 1
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//stretch 10 20 1
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### `//transpose x/y/z/? x/y/z/?`
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Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
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Transpose the current WorldEdit positions and region along given axes.
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//transpose x y
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//transpose x z
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//transpose y z
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//transpose ? y
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### `//flip x/y/z/?`
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Flip the current WorldEdit region along the x/y/z/? axis.
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Flip the current WorldEdit region along the given axis.
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//flip x
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//flip y
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//flip z
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//flip ?
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### `//rotate x/y/z/? <angle>`
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Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).
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Rotate the current WorldEdit positions and region along the given axis by angle `<angle>` (90 degree increment).
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//rotate x 90
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//rotate y 180
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@ -285,6 +345,19 @@ Fixes the lighting in the current WorldEdit region.
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//fixlight
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### `//drain`
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Removes any fluid node within the current WorldEdit region.
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//drain
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### `//clearcut`
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Removes any plant, tree or foilage-like nodes in the selected region.
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The idea is to remove anything that isn't part of the terrain, leaving a "natural" empty space ready for building.
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//clearcut
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### `//hide`
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Hide all nodes in the current WorldEdit region non-destructively.
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@ -293,7 +366,7 @@ Hide all nodes in the current WorldEdit region non-destructively.
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### `//suppress <node>`
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Suppress all <node> in the current WorldEdit region non-destructively.
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Suppress all `<node>` in the current WorldEdit region non-destructively.
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//suppress Diamond Block
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//suppress glass
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@ -301,7 +374,7 @@ Suppress all <node> in the current WorldEdit region non-destructively.
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### `//highlight <node>`
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||||
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||||
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
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Highlight `<node>` in the current WorldEdit region by hiding everything else non-destructively.
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//highlight Diamond Block
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//highlight glass
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@ -345,8 +418,8 @@ Executes `<code>` as a Lua chunk in the global namespace.
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||||
Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
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//luatransform minetest.add_node(pos, {name="default:stone"})
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//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
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||||
//luatransform minetest.swap_node(pos, {name="default:stone"})
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||||
//luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"}) end
|
||||
|
||||
### `//mtschemcreate <file>`
|
||||
|
||||
@ -374,3 +447,62 @@ This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will disp
|
||||
Clears all objects within the WorldEdit region.
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||||
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||||
//clearobjects
|
||||
|
||||
### `//shift x/y/z/?/up/down/left/right/front/back [+/-]<amount>`
|
||||
|
||||
Shifts the selection area by `[+|-]<amount>` without moving its contents.
|
||||
The shifting axis can be absolute (`x/y/z`) or relative (`up/down/left/right/front/back`).
|
||||
|
||||
//shift left 5
|
||||
|
||||
### `//expand [+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]`
|
||||
|
||||
Expands the selection by `<amount>` in the selected absolute or relative axis.
|
||||
If specified, the selection can be expanded in the opposite direction over the same axis by `[reverse amount]`.
|
||||
|
||||
//expand right 7 5
|
||||
|
||||
### `//contract [+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]`
|
||||
|
||||
Contracts the selection by `<amount>` in the selected absolute or relative axis.
|
||||
If specified, the selection can be contracted in the opposite direction over the same axis by `[reverse amount]`.
|
||||
|
||||
//expand right 7 5
|
||||
|
||||
### `//outset [h/v] <amount>`
|
||||
|
||||
Expands the selection in all directions by `<amount>`. If specified,
|
||||
the selection can be expanded horizontally in the x and z axes using `h`
|
||||
or vertically in the y axis using `v`.
|
||||
|
||||
//outset v 5
|
||||
|
||||
### `//inset [h/v] <amount>`
|
||||
|
||||
Contracts the selection in all directions by `<amount>`. If specified,
|
||||
the selection can be contracted horizontally in the x and z axes using `h`
|
||||
or vertically in the y axis using `v`.
|
||||
|
||||
//inset h 5
|
||||
|
||||
### `//brush none/(<command> [parameters])`
|
||||
|
||||
Assigns the given `<command>` to the currently held brush item, it will be ran with the first pointed solid node (as determined via raycast) as
|
||||
WorldEdit position 1 when using that specific brush item.
|
||||
Passing `none` instead clears the command assigned to the currently held brush item.
|
||||
Note that this functionality requires the `worldedit_brush` mod enabled.
|
||||
|
||||
//brush cube 8 8 8 Cobblestone
|
||||
//brush spr 12 glass
|
||||
//brush none
|
||||
|
||||
### `//cubeapply <size>/(<sizex> <sizey> <sizez>) <command> [parameters]`
|
||||
|
||||
Selects a cube with side length of `<size>` around the WorldEdit position 1 and runs the given `<command>` on the newly selected region.
|
||||
If `<sizex>`, `<sizey>` and `<sizez>` are given, they instead specify the length of the cuboid in X, Y, Z direction.
|
||||
This is mostly useful for brushes since it allows commands such as `//replace` to be ran, but it can also be used standalone.
|
||||
|
||||
//cubeapply 10 replaceinverse air default:water_source
|
||||
//brush cubeapply 15 drain
|
||||
//brush cubeapply 12 3 12 drain
|
||||
//brush cubeapply 1 deleteblocks
|
||||
|
108
README.md
108
README.md
@ -1,5 +1,5 @@
|
||||
WorldEdit v1.1 for Minetest 0.4.8+
|
||||
==================================
|
||||
WorldEdit v1.3
|
||||
==============
|
||||
The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
|
||||
|
||||
For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) at the Minetest forums.
|
||||
@ -11,61 +11,64 @@ For more information, see the [forum topic](https://forum.minetest.net/viewtopic
|
||||
Installing
|
||||
----------
|
||||
|
||||
If you are using Windows, consider installing this mod using [MODSTER](https://forum.minetest.net/viewtopic.php?id=6497), a super simple mod installer that will take care of everything for you. If you are using MODSTER, skip directly to step 6 in the instructions below.
|
||||
|
||||
There is a nice installation guide over at the [Minetest Wiki](http://wiki.minetest.com/wiki/Installing_mods). Here is a short summary:
|
||||
|
||||
1. Download the mod from the [official releases page](https://github.com/Uberi/Minetest-WorldEdit/releases). The download links are labelled "Source Code". If you are using Windows, you will probably want to download the ZIP version.
|
||||
2. You should have a file named `SOMETHING.zip` or `SOMETHING.tar.gz`.
|
||||
1. Download the mod from the [official releases page](https://github.com/Uberi/Minetest-WorldEdit/releases). The download links are labelled "Source Code". If you are using Windows, you'll want to download the ZIP version.
|
||||
2. You should have a file named `Minetest-WorldEdit-x.x.zip`.
|
||||
3. Extract this file using your archiver of choice. If you are using Windows, open the ZIP file and move the folder inside to a safe place outside of the ZIP file.
|
||||
4. Make sure that you now have a folder with a file named README.md inside it. If you just have another folder inside this folder, use this nested folder instead.
|
||||
4. Make sure that you now have a folder with a file named README.md inside it. If you just have another folder inside this folder, use the nested folder instead.
|
||||
5. Move this folder into the `MINETEST_FOLDER/mods` folder, where `MINETEST_FOLDER` is the folder Minetest is located in.
|
||||
6. Open Minetest to a world selection screen.
|
||||
7. Select a world you want to use WorldEdit in by left clicking on it once, and press the **Configure** button.
|
||||
8. You should have a mod selection screen. Select the one named something like `Minetest-WorldEdit` by left clicking once and press the **Enable MP** button.
|
||||
7. Select a world you want to use WorldEdit in by left clicking on it once and press the **Configure** button.
|
||||
8. You should have a mod selection screen. Select the one named something like `Minetest-WorldEdit` by left clicking once and press the **Enable Modpack** button.
|
||||
9. Press the **Save** button. You can now use WorldEdit in that world. Repeat steps 7 to 9 to enable WorldEdit for other worlds too.
|
||||
|
||||
If you are having trouble, try asking for help in the [IRC channel](http://webchat.freenode.net/?channels=#minetest) (faster but may not always have helpers online) or ask on the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) (slower but more likely to get help).
|
||||
If you are having trouble, try asking for help in the [IRC channel](https://webchat.freenode.net/?channels=#minetest) (faster but may not always have helpers online)
|
||||
or ask on the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) (slower but more likely to get help).
|
||||
|
||||
Usage
|
||||
-----
|
||||
WorldEdit works primarily through the WorldEdit GUI and chat commands. Depending on your key bindings, you can invoke chat entry with the "t" key, and open the chat console with the "F10" key.
|
||||
WorldEdit works primarily through the WorldEdit GUI and chat commands. Depending on your key bindings, you can invoke chat entry with the "T" key and open the chat console with the "F10" key.
|
||||
|
||||
WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the `worldedit` privelege. This is available by default in single player, but in multiplayer the permission must be explicitly given by someone with the right credentials, using the follwoing chat command: `/grant <player name> worldedit`. This privelege can later be removed using the following chat command: `/revoke <player name> worldedit`.
|
||||
WorldEdit has a huge potential for abuse by untrusted players. Therefore, users will not be able to use WorldEdit unless they have the `worldedit` privilege.
|
||||
This is available by default in singleplayer, but in multiplayer the permission must be explicitly given by someone with the right credentials,
|
||||
using the following chat command: `/grant <player name> worldedit`. This privilege can later be removed using the following chat command: `/revoke <player name> worldedit`.
|
||||
|
||||
Certain functions/commands such as WorldEdit GUI's "Run Lua" function (equivalent to the `//lua` and `//luatransform` chat command) additionally require the `server` privilege. This is because it is extremely dangerous to give access to these commands to untrusted players, since they essentially are able to control the computer the server is running on. Give this privilege only to people you trust with your computer.
|
||||
Certain functions/commands such as WorldEdit `//lua` and `//luatransform` chat commands additionally require the `server` privilege.
|
||||
This is because it is extremely dangerous to give access to these commands to untrusted players, since they essentially are able to control the computer the server is running on.
|
||||
Give this privilege only to people you trust with your computer.
|
||||
|
||||
For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
|
||||
For in-game information about these commands, type `//help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `//help copy` to display information relevant to copying a region.
|
||||
|
||||
Interface
|
||||
---------
|
||||
WorldEdit is accessed in-game in two main ways.
|
||||
|
||||
The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) and the [Chat Commands Reference](ChatCommands.md) may be helpful in learning to use it.
|
||||
The GUI adds a screen to each player's inventory that gives access to various WorldEdit functions. The [tutorial](Tutorial.md) may be helpful in learning to use it.
|
||||
|
||||
The chat interface adds many chat commands that perform various WorldEdit powered tasks. It is documented in the [Chat Commands Reference](ChatCommands.md).
|
||||
|
||||
Compatibility
|
||||
-------------
|
||||
This mod supports Minetest versions 0.4.8 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported.
|
||||
This mod supports Minetest versions 5.0 and newer. Older versions of WorldEdit may work with older versions of Minetest, but are not recommended or supported.
|
||||
|
||||
WorldEdit works quite well with other mods, and does not have any known mod conflicts.
|
||||
WorldEdit works quite well with other mods and does not have any known mod conflicts.
|
||||
|
||||
WorldEdit GUI works with [Unified Inventory](https://forum.minetest.net/viewtopic.php?id=3933) and [Inventory++](https://forum.minetest.net/viewtopic.php?id=6204), but these are not required to use the mod.
|
||||
WorldEdit GUI requires one of [sfinv](https://github.com/minetest/minetest_game/tree/master/mods/sfinv) (included in minetest_game),
|
||||
[Unified Inventory](https://forum.minetest.net/viewtopic.php?t=12767),
|
||||
[Inventory++](https://forum.minetest.net/viewtopic.php?id=6204) or [Smart Inventory](https://forum.minetest.net/viewtopic.php?t=16597).
|
||||
|
||||
If you use any other inventory manager mods, note that they may conflict with the WorldEdit GUI. If this is the case, it may be necessary to disable them.
|
||||
|
||||
WorldEdit API
|
||||
-------------
|
||||
WorldEdit exposes all significant functionality in a simple Lua interface. Adding WorldEdit to the file "depends.txt" in your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces, and map creation.
|
||||
WorldEdit exposes all significant functionality in a simple Lua interface.
|
||||
|
||||
If you don't add WorldEdit to your "depends.txt" file, each file in the WorldEdit mod is also independent. For example, one may import the WorldEdit primitives API using the following code:
|
||||
Adding WorldEdit as a dependency to your mod gives you access to all of the `worldedit` functions. The API is useful for tasks such as high-performance node manipulation, alternative interfaces and map creation.
|
||||
|
||||
dofile(minetest.get_modpath("worldedit").."/primitives.lua")
|
||||
AGPLv3 compatible mods may further include WorldEdit files in their own mods. This can be useful if a modder wishes to completely avoid any dependency on WorldEdit. Note that it is required to give credit to the authors in this case.
|
||||
|
||||
AGPLv3 compatible mods may further include WorldEdit files in their own mods. This may be useful if a modder wishes to completely avoid any dependencies on WorldEdit. Note that it is required to give credit to the authors.
|
||||
|
||||
This API is documented in the [WorldEdit API Reference](WorldEdit API.md).
|
||||
This API is documented in the [WorldEdit API Reference](WorldEdit%20API.md).
|
||||
|
||||
Axes
|
||||
----
|
||||
@ -81,13 +84,16 @@ Nodes
|
||||
-----
|
||||
Node names are required for many types of commands that identify or modify specific types of nodes. They can be specified in a number of ways.
|
||||
|
||||
First, by description - the tooltip that appears when hovering over the item in an inventory. This is case insensitive and includes values such as "Cobblestone" and "bronze block". Note that certain commands (namely, `//replace` and `//replaceinverse`) do not support descriptions that contain spaces in the `<searchnode>` field.
|
||||
First, by description - the tooltip that appears when hovering over the item in an inventory. This is case insensitive and includes values such as "Cobblestone" and "bronze block".
|
||||
Note that certain commands (namely, `//replace` and `//replaceinverse`) do not support descriptions that contain spaces in the `<searchnode>` field.
|
||||
|
||||
Second, by name - the node name that is defined by code, but without the mod name prefix. This is case sensitive and includes values such as "piston_normal_off" and "cactus". Nodes defined in the `default` mod always take precedence over other nodes when searching for the correct one, and if there are multiple possible nodes (such as "a:celery" and "b:celery"), one is chosen in no particular order.
|
||||
Second, by name - the node name that is defined by code, but without the mod name prefix. This is case sensitive and includes values such as "piston_normal_off" and "cactus".
|
||||
If there are multiple possible nodes (such as "a:celery" and "b:celery"), one is chosen in no particular order.
|
||||
|
||||
Finally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off".
|
||||
|
||||
The node name "air" can be used anywhere a normal node name can, and acts as a blank node. This is useful for clearing or removing nodes. For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground.
|
||||
The node name "air" can be used anywhere a normal node name can and acts as a blank node. This is useful for clearing or removing nodes.
|
||||
For example, `//set air` would remove all the nodes in the current WorldEdit region. Similarly, `//sphere 10 air`, when WorldEdit position 1 underground, would dig a large sphere out of the ground.
|
||||
|
||||
Regions
|
||||
-------
|
||||
@ -95,11 +101,11 @@ Most WorldEdit commands operate on regions. Regions are a set of two positions t
|
||||
|
||||
Each positions together define two opposing corners of the cube. With two opposing corners it is possible to determine both the location and dimensions of the region.
|
||||
|
||||
Regions are not saved between server restarts. They start off as empty regions, and cannot be used with most WorldEdit commands until they are set to valid values.
|
||||
Regions are not saved between server restarts. They start off as empty regions and cannot be used with most WorldEdit commands until they are set to valid values.
|
||||
|
||||
Markers
|
||||
-------
|
||||
Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2, and represent position 1 and 2 of the WorldEdit region, respectively.
|
||||
Entities are used to mark the location of the WorldEdit regions. They appear as boxes containing the number 1 or 2 and represent the first and second position of the WorldEdit region, respectively.
|
||||
|
||||
To remove the entities, simply punch them. This does not reset the positions themselves.
|
||||
|
||||
@ -107,9 +113,11 @@ Schematics
|
||||
----------
|
||||
WorldEdit supports two different types of schematics.
|
||||
|
||||
The first is the WorldEdit Schematic format, with the file extension ".we", and in some older versions, ".wem". There have been several previous versions of the WorldEdit Schematic format, but WorldEdit is capable of loading any past versions, and will always support them - there is no need to worry about schematics becoming obselete.
|
||||
The first is the WorldEdit Schematic format, with the file extension ".we", and in some older versions, ".wem".
|
||||
There have been several previous versions of the WorldEdit Schematic format, but WorldEdit is capable of loading any past versions, and will always support them - there is no need to worry about schematics becoming obsolete.
|
||||
|
||||
As of version 5, WorldEdit schematics include a header. The header is seperated from the content by a colon (`:`). It contains fields seperated by commas (`,`). Currently only one field is used, which contains the version in ASCII decimal.
|
||||
As of version 5, WorldEdit schematics include a header. The header is seperated from the content by a colon (`:`). It may contain fields seperated by commas (`,`).
|
||||
Currently only one field is used, which contains the version as an ASCII decimal.
|
||||
|
||||
The current version of the WorldEdit Schematic format is essentially an array of node data tables in Lua 5.1 table syntax preceded by a header.
|
||||
Specifically it looks like this:
|
||||
@ -132,29 +140,53 @@ The ordering of the values and minor aspects of the syntax, such as trailing com
|
||||
|
||||
The WorldEdit Schematic format is accessed via the WorldEdit API, or WorldEdit serialization chat commands such as `//serialize` and `//deserialize`.
|
||||
|
||||
The second is the Minetest Schematic format (MTS). The details of this format may be found in the Minetest documentation and are out of the scope of this document. Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`.
|
||||
The second is the Minetest Schematic format (MTS). The details of this format may be found in the Minetest documentation and are out of the scope of this document.
|
||||
Access to this format is done via specialized MTS commands such as `//mtschemcreate` and `//mtschemplace`.
|
||||
|
||||
Authors
|
||||
-------
|
||||
WorldEdit would not be possible without the contributions of many developers and designers. Below, they are listed alphabetically:
|
||||
|
||||
cheapie
|
||||
Alexander Weber
|
||||
ANAND
|
||||
beyondlimits
|
||||
Carter Kolwey
|
||||
cornernote
|
||||
cyisfor
|
||||
Cy
|
||||
Daniel Sosa
|
||||
electricface
|
||||
est31
|
||||
Eugen Wesseloh
|
||||
h3ndrik
|
||||
HybridDog
|
||||
Isidor Zeuner
|
||||
Jean-Patrick Guerrero
|
||||
Joseph Pickard
|
||||
kaeza
|
||||
khonkhortisan
|
||||
kilbith
|
||||
KodexKy
|
||||
Kyle
|
||||
MT-Modder
|
||||
Niwla23
|
||||
Panquesito7
|
||||
Pedro Gimeno
|
||||
Rui
|
||||
Sebastien Ponce
|
||||
sfan5
|
||||
ShadowNinja
|
||||
shivajiva101
|
||||
spillz
|
||||
Starbeamrainbowlabs
|
||||
TalkLounge
|
||||
tenplus1
|
||||
Uberi/Temperest
|
||||
Wuzzy
|
||||
|
||||
License
|
||||
-------
|
||||
Copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
|
||||
Copyright (c) 2012 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
|
||||
|
||||
This mod is licensed under the [GNU Affero General Public License](http://www.gnu.org/licenses/agpl-3.0.html).
|
||||
This mod is licensed under the [GNU Affero General Public License](https://www.gnu.org/licenses/agpl-3.0.html).
|
||||
|
||||
Basically, this means everyone is free to use, modify, and distribute the files, as long as these modifications are also licensed the same way.
|
||||
|
||||
Most importantly, the Affero variant of the GPL requires you to publish your modifications in source form, even if the mod is run only on the server, and not distributed.
|
||||
|
12
Tutorial.md
12
Tutorial.md
@ -1,13 +1,11 @@
|
||||
WorldEdit Tutorial
|
||||
==================
|
||||
This is a step-by-step tutorial outlining the basic usage of WorldEdit. For more information, see the [README](README.md).
|
||||
This is a step-by-step tutorial outlining the basic usage of WorldEdit.
|
||||
|
||||
Let's start with a few assumptions:
|
||||
|
||||
* You have a compatible version of Minetest working.
|
||||
* See the [README](README.md) for compatibility information.
|
||||
* You have a compatible version of Minetest working, that is 5.0 or later.
|
||||
* You have WorldEdit installed as a mod.
|
||||
* If using Windows, [MODSTER](https://forum.minetest.net/viewtopic.php?pid=101463) makes installing mods totally painless.
|
||||
* Simply download the file, extract the archive, and move it to the correct mod folder for Minetest.
|
||||
* See the installation instructions in [README](README.md) if you need more details.
|
||||
* You are familiar with the basics of the game.
|
||||
@ -59,7 +57,7 @@ Look at the place between the two markers: it is now filled with MESE blocks!
|
||||
|
||||
The `//set <node>` command fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
|
||||
|
||||
Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water`.
|
||||
Now, try a few different variations, such as `//set torch`, `//set cobble`, and `//set water source`.
|
||||
|
||||
### WorldEdit GUI
|
||||
|
||||
@ -75,7 +73,7 @@ Look at the place between the two markers: it is now filled with MESE blocks!
|
||||
|
||||
The "Set Nodes" function fills the region with whatever node you want. It is a region-oriented command, which means it works inside the WorldEdit region only.
|
||||
|
||||
Now, try a few different variations on the node name, such as "torch", "cobble", and "water".
|
||||
Now, try a few different variations on the node name, such as "torch", "cobble", and "water source".
|
||||
|
||||
Step 3: Position commands
|
||||
-------------------------
|
||||
@ -117,4 +115,4 @@ A very useful command to check out is the `//save <schematic>` command, which ca
|
||||
|
||||
This only scratches the surface of what WorldEdit is capable of. Most of the functions in the WorldEdit GUI correspond to chat commands, and so the [Chat Commands Reference](ChatCommands.md) may be useful if you get stuck.
|
||||
|
||||
It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
|
||||
It is helpful to explore the various buttons in the interface and check out what they do. Learning the chat command interface is also useful if you use WorldEdit intensively - an experienced chat command user can usually work faster than an experienced WorldEdit GUI user.
|
||||
|
@ -24,6 +24,13 @@ Contained in manipulations.lua, this module allows several node operations to be
|
||||
### count = worldedit.set(pos1, pos2, node_name)
|
||||
|
||||
Sets a region defined by positions `pos1` and `pos2` to `node_name`. To clear a region, use "air" as the value of `node_name`.
|
||||
If `node_name` is a list of nodes, each set node is randomly picked from it.
|
||||
|
||||
Returns the number of nodes set.
|
||||
|
||||
### `count = worldedit.set_param2(pos1, pos2, param2)`
|
||||
|
||||
Sets the param2 values of all nodes in a region defined by positions `pos1` and `pos2` to `param2`.
|
||||
|
||||
Returns the number of nodes set.
|
||||
|
||||
@ -45,6 +52,13 @@ Copies the region defined by positions `pos1` and `pos2` along the `axis` axis (
|
||||
|
||||
Returns the number of nodes copied.
|
||||
|
||||
### count = worldedit.copy2(pos1, pos2, off)
|
||||
|
||||
Copies the region defined by positions `pos1` and `pos2` by the offset vector `off`.
|
||||
Note that the offset needs to be big enough that there is no overlap.
|
||||
|
||||
Returns the number of nodes copied.
|
||||
|
||||
### count = worldedit.move(pos1, pos2, axis, amount)
|
||||
|
||||
Moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes.
|
||||
@ -60,6 +74,7 @@ Returns the number of nodes stacked.
|
||||
### count = worldedit.stack2(pos1, pos2, direction, amount)
|
||||
|
||||
Duplicates the region defined by positions `pos1` and `pos2` `amount` times with offset vector `direction`.
|
||||
Note that the offset vector needs to be big enough that there is no overlap.
|
||||
|
||||
Returns the number of nodes stacked.
|
||||
|
||||
@ -109,6 +124,12 @@ Primitives
|
||||
----------
|
||||
Contained in primitives.lua, this module allows the creation of several geometric primitives.
|
||||
|
||||
### count = worldedit.cube(pos, width, height, length, node_name, hollow)
|
||||
|
||||
Adds a cube with its ground level centered at `pos`, the dimensions `width` x `height` x `length`, composed of `node_name`.
|
||||
|
||||
Returns the number of nodes added.
|
||||
|
||||
### count = worldedit.sphere(pos, radius, node_name, hollow)
|
||||
|
||||
Adds a sphere centered at `pos` with radius `radius`, composed of `node_name`.
|
||||
@ -121,15 +142,15 @@ Adds a dome centered at `pos` with radius `radius`, composed of `node_name`.
|
||||
|
||||
Returns the number of nodes added.
|
||||
|
||||
### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
|
||||
### count = worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)
|
||||
|
||||
Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.
|
||||
Adds a cylinder-like at `pos` along the `axis` axis ("x" or "y" or "z") with length `length`, base radius `radius1` and top radius `radius2`, composed of `node_name`.
|
||||
|
||||
Returns the number of nodes added.
|
||||
|
||||
### count = worldedit.pyramid(pos, axis, height, node_name)
|
||||
### count = worldedit.pyramid(pos, axis, height, node_name, hollow)
|
||||
|
||||
Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
|
||||
Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`, composed of `node_name`.
|
||||
|
||||
Returns the number of nodes added.
|
||||
|
||||
@ -175,7 +196,7 @@ Returns the number of nodes restored.
|
||||
|
||||
Serialization
|
||||
-------------
|
||||
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside MineTest.
|
||||
Contained in serialization.lua, this module allows regions of nodes to be serialized and deserialized to formats suitable for use outside Minetest.
|
||||
|
||||
### version, extra_fields, content = worldedit.read_header(value)
|
||||
|
||||
|
2
modpack.conf
Normal file
2
modpack.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = Minetest-WorldEdit
|
||||
description = WorldEdit is an in-game world editor. Use it to repair griefing, or just create awesome buildings in seconds.
|
@ -46,6 +46,9 @@ end
|
||||
|
||||
|
||||
function worldedit.keep_loaded(pos1, pos2)
|
||||
-- Create a vmanip and read the area from map, this
|
||||
-- causes all MapBlocks to be loaded into memory.
|
||||
-- This doesn't actually *keep* them loaded, unlike the name implies.
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
end
|
||||
@ -107,7 +110,9 @@ end
|
||||
|
||||
function mh.finish(manip, data)
|
||||
-- Update map
|
||||
manip:set_data(data)
|
||||
if data ~= nil then
|
||||
manip:set_data(data)
|
||||
end
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
end
|
||||
|
243
worldedit/cuboid.lua
Normal file
243
worldedit/cuboid.lua
Normal file
@ -0,0 +1,243 @@
|
||||
-- Expands or contracts the cuboid in all axes by amount (positive or negative)
|
||||
worldedit.cuboid_volumetric_expand = function(name, amount)
|
||||
local pos1 = worldedit.pos1[name]
|
||||
local pos2 = worldedit.pos2[name]
|
||||
|
||||
if pos1 == nil or pos2 == nil then
|
||||
return false, "Undefined cuboid"
|
||||
end
|
||||
|
||||
local delta1 = vector.new()
|
||||
local delta2 = vector.new()
|
||||
local delta_dir1
|
||||
local delta_dir2
|
||||
|
||||
delta1 = vector.add(delta1, amount)
|
||||
delta2 = vector.add(delta2, amount)
|
||||
delta_dir1, delta_dir2 = worldedit.get_expansion_directions(pos1, pos2)
|
||||
delta1 = vector.multiply(delta1, delta_dir1)
|
||||
delta2 = vector.multiply(delta2, delta_dir2)
|
||||
worldedit.pos1[name] = vector.add(pos1, delta1)
|
||||
worldedit.pos2[name] = vector.add(pos2, delta2)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Expands or contracts the cuboid in a single axis by amount (positive or negative)
|
||||
worldedit.cuboid_linear_expand = function(name, axis, direction, amount)
|
||||
local pos1 = worldedit.pos1[name]
|
||||
local pos2 = worldedit.pos2[name]
|
||||
|
||||
if pos1 == nil or pos2 == nil then
|
||||
return false, "undefined cuboid"
|
||||
end
|
||||
|
||||
if direction ~= 1 and direction ~= -1 then
|
||||
return false, "invalid marker"
|
||||
end
|
||||
|
||||
local marker = worldedit.marker_get_closest_to_axis(name, axis, direction)
|
||||
local deltavect = vector.new()
|
||||
|
||||
if axis == 'x' then
|
||||
deltavect.x = amount * direction
|
||||
elseif axis == 'y' then
|
||||
deltavect.y = amount * direction
|
||||
elseif axis == 'z' then
|
||||
deltavect.z = amount * direction
|
||||
else
|
||||
return false, "invalid axis"
|
||||
end
|
||||
|
||||
worldedit.marker_move(name, marker, deltavect)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Shifts the cuboid by '+-amount' in axis 'axis'
|
||||
worldedit.cuboid_shift = function(name, axis, amount)
|
||||
local pos1 = worldedit.pos1[name]
|
||||
local pos2 = worldedit.pos2[name]
|
||||
|
||||
if pos1 == nil or pos2 == nil then
|
||||
return false, "undefined cuboid"
|
||||
end
|
||||
|
||||
if axis == 'x' then
|
||||
worldedit.pos1[name].x = pos1.x + amount
|
||||
worldedit.pos2[name].x = pos2.x + amount
|
||||
elseif axis == 'y' then
|
||||
worldedit.pos1[name].y = pos1.y + amount
|
||||
worldedit.pos2[name].y = pos2.y + amount
|
||||
elseif axis == 'z' then
|
||||
worldedit.pos1[name].z = pos1.z + amount
|
||||
worldedit.pos2[name].z = pos2.z + amount
|
||||
else
|
||||
return false, "invalid axis"
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Moves the location of a single marker by adding deltavector
|
||||
worldedit.marker_move = function(name, marker, deltavector)
|
||||
if marker ~= 1 and marker ~= 2 then
|
||||
return false
|
||||
end
|
||||
|
||||
if marker == 1 then
|
||||
local pos = worldedit.pos1[name]
|
||||
worldedit.pos1[name] = vector.add(deltavector, pos)
|
||||
else
|
||||
local pos = worldedit.pos2[name]
|
||||
worldedit.pos2[name] = vector.add(deltavector, pos)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Returns two vectors with the directions for volumetric expansion
|
||||
worldedit.get_expansion_directions = function(mark1, mark2)
|
||||
if mark1 == nil or mark2 == nil then
|
||||
return
|
||||
end
|
||||
local dir1 = vector.new()
|
||||
local dir2 = vector.new()
|
||||
|
||||
if mark1.x < mark2.x then
|
||||
dir1.x = -1
|
||||
dir2.x = 1
|
||||
else
|
||||
dir1.x = 1
|
||||
dir2.x = -1
|
||||
end
|
||||
if mark1.y < mark2.y then
|
||||
dir1.y = -1
|
||||
dir2.y = 1
|
||||
else
|
||||
dir1.y = 1
|
||||
dir2.y = -1
|
||||
end
|
||||
if mark1.z < mark2.z then
|
||||
dir1.z = -1
|
||||
dir2.z = 1
|
||||
else
|
||||
dir1.z = 1
|
||||
dir2.z = -1
|
||||
end
|
||||
return dir1, dir2
|
||||
end
|
||||
|
||||
|
||||
-- Return the marker that is closest to the player
|
||||
worldedit.marker_get_closest_to_player = function(name)
|
||||
local playerpos = minetest.get_player_by_name(name):get_pos()
|
||||
local dist1 = vector.distance(playerpos, worldedit.pos1[name])
|
||||
local dist2 = vector.distance(playerpos, worldedit.pos2[name])
|
||||
|
||||
if dist1 < dist2 then
|
||||
return 1
|
||||
else
|
||||
return 2
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Returns the closest marker to the specified axis and direction
|
||||
worldedit.marker_get_closest_to_axis = function(name, axis, direction)
|
||||
local pos1 = vector.new()
|
||||
local pos2 = vector.new()
|
||||
|
||||
if direction ~= 1 and direction ~= -1 then
|
||||
return nil
|
||||
end
|
||||
|
||||
if axis == 'x' then
|
||||
pos1.x = worldedit.pos1[name].x * direction
|
||||
pos2.x = worldedit.pos2[name].x * direction
|
||||
if pos1.x > pos2.x then
|
||||
return 1
|
||||
else
|
||||
return 2
|
||||
end
|
||||
elseif axis == 'y' then
|
||||
pos1.y = worldedit.pos1[name].y * direction
|
||||
pos2.y = worldedit.pos2[name].y * direction
|
||||
if pos1.y > pos2.y then
|
||||
return 1
|
||||
else
|
||||
return 2
|
||||
end
|
||||
elseif axis == 'z' then
|
||||
pos1.z = worldedit.pos1[name].z * direction
|
||||
pos2.z = worldedit.pos2[name].z * direction
|
||||
if pos1.z > pos2.z then
|
||||
return 1
|
||||
else
|
||||
return 2
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Translates up, down, left, right, front, back to their corresponding axes and
|
||||
-- directions according to faced direction
|
||||
worldedit.translate_direction = function(name, direction)
|
||||
local axis, dir = worldedit.player_axis(name)
|
||||
local resaxis, resdir
|
||||
|
||||
if direction == "up" then
|
||||
return 'y', 1
|
||||
end
|
||||
|
||||
if direction == "down" then
|
||||
return 'y', -1
|
||||
end
|
||||
|
||||
if direction == "front" then
|
||||
if axis == "y" then
|
||||
resaxis = nil
|
||||
resdir = nil
|
||||
else
|
||||
resaxis = axis
|
||||
resdir = dir
|
||||
end
|
||||
end
|
||||
|
||||
if direction == "back" then
|
||||
if axis == "y" then
|
||||
resaxis = nil
|
||||
resdir = nil
|
||||
else
|
||||
resaxis = axis
|
||||
resdir = -dir
|
||||
end
|
||||
end
|
||||
|
||||
if direction == "left" then
|
||||
if axis == 'x' then
|
||||
resaxis = 'z'
|
||||
resdir = dir
|
||||
elseif axis == 'z' then
|
||||
resaxis = 'x'
|
||||
resdir = -dir
|
||||
end
|
||||
end
|
||||
|
||||
if direction == "right" then
|
||||
if axis == 'x' then
|
||||
resaxis = 'z'
|
||||
resdir = -dir
|
||||
elseif axis == 'z' then
|
||||
resaxis = 'x'
|
||||
resdir = dir
|
||||
end
|
||||
end
|
||||
|
||||
return resaxis, resdir
|
||||
end
|
@ -1,29 +1,24 @@
|
||||
--- Worldedit.
|
||||
--- WorldEdit mod for the Minetest engine
|
||||
-- @module worldedit
|
||||
-- @release 1.1
|
||||
-- @copyright 2013 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote).
|
||||
-- @release 1.3
|
||||
-- @copyright 2012 sfan5, Anthony Zhang (Uberi/Temperest), and Brett O'Donnell (cornernote)
|
||||
-- @license GNU Affero General Public License version 3 (AGPLv3)
|
||||
-- @author sfan5
|
||||
-- @author Anthony Zang (Uberi/Temperest)
|
||||
-- @author Bret O'Donnel (cornernote)
|
||||
-- @author ShadowNinja
|
||||
|
||||
worldedit = {}
|
||||
worldedit.version = {1, 1, major=1, minor=1}
|
||||
worldedit.version_string = table.concat(worldedit.version, ".")
|
||||
|
||||
if not minetest.get_voxel_manip then
|
||||
local err_msg = "This version of WorldEdit requires Minetest 0.4.8 or later! You have an old version."
|
||||
minetest.log("error", string.rep("#", 128))
|
||||
minetest.log("error", err_msg)
|
||||
minetest.log("error", string.rep("#", 128))
|
||||
error(err_msg)
|
||||
end
|
||||
worldedit = {}
|
||||
|
||||
local ver = {major=1, minor=3}
|
||||
worldedit.version = ver
|
||||
worldedit.version_string = string.format("%d.%d", ver.major, ver.minor)
|
||||
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
local function load_module(path)
|
||||
local file = io.open(path)
|
||||
local file = io.open(path, "r")
|
||||
if not file then return end
|
||||
file:close()
|
||||
return dofile(path)
|
||||
@ -36,9 +31,10 @@ load_module(path .. "/visualization.lua")
|
||||
load_module(path .. "/serialization.lua")
|
||||
load_module(path .. "/code.lua")
|
||||
load_module(path .. "/compatibility.lua")
|
||||
load_module(path .. "/cuboid.lua")
|
||||
|
||||
|
||||
if minetest.setting_getbool("log_mods") then
|
||||
if minetest.settings:get_bool("log_mods") then
|
||||
print("[WorldEdit] Loaded!")
|
||||
end
|
||||
|
||||
|
@ -38,6 +38,29 @@ function worldedit.set(pos1, pos2, node_names)
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--- Sets param2 of a region.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param param2 Value of param2 to set
|
||||
-- @return The number of nodes set.
|
||||
function worldedit.set_param2(pos1, pos2, param2)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local manip, area = mh.init(pos1, pos2)
|
||||
local param2_data = manip:get_param2_data()
|
||||
|
||||
-- Set param2 for every node
|
||||
for i in area:iterp(pos1, pos2) do
|
||||
param2_data[i] = param2
|
||||
end
|
||||
|
||||
-- Update map
|
||||
manip:set_param2_data(param2_data)
|
||||
manip:write_to_map()
|
||||
manip:update_map()
|
||||
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--- Replaces all instances of `search_node` with `replace_node` in a region.
|
||||
-- When `inverse` is `true`, replaces all instances that are NOT `search_node`.
|
||||
@ -53,9 +76,6 @@ function worldedit.replace(pos1, pos2, search_node, replace_node, inverse)
|
||||
|
||||
local count = 0
|
||||
|
||||
--- TODO: This could be shortened by checking `inverse` in the loop,
|
||||
-- but that would have a speed penalty. Is the penalty big enough
|
||||
-- to matter?
|
||||
if not inverse then
|
||||
for i in area:iterp(pos1, pos2) do
|
||||
if data[i] == search_id then
|
||||
@ -78,27 +98,47 @@ function worldedit.replace(pos1, pos2, search_node, replace_node, inverse)
|
||||
end
|
||||
|
||||
|
||||
local function deferred_execution(next_one, finished)
|
||||
-- Allocate 100% of server step for execution (might lag a little)
|
||||
local allocated_usecs =
|
||||
tonumber(minetest.settings:get("dedicated_server_step")) * 1000000
|
||||
local function f()
|
||||
local deadline = minetest.get_us_time() + allocated_usecs
|
||||
repeat
|
||||
local is_done = next_one()
|
||||
if is_done then
|
||||
if finished then
|
||||
finished()
|
||||
end
|
||||
return
|
||||
end
|
||||
until minetest.get_us_time() >= deadline
|
||||
minetest.after(0, f)
|
||||
end
|
||||
f()
|
||||
end
|
||||
|
||||
--- Duplicates a region `amount` times with offset vector `direction`.
|
||||
-- Stacking is spread across server steps, one copy per step.
|
||||
-- Stacking is spread across server steps.
|
||||
-- @return The number of nodes stacked.
|
||||
function worldedit.stack2(pos1, pos2, direction, amount, finished)
|
||||
-- Protect arguments from external changes during execution
|
||||
pos1 = table.copy(pos1)
|
||||
pos2 = table.copy(pos2)
|
||||
direction = table.copy(direction)
|
||||
|
||||
local i = 0
|
||||
local translated = {x=0, y=0, z=0}
|
||||
local function next_one()
|
||||
if i < amount then
|
||||
i = i + 1
|
||||
translated.x = translated.x + direction.x
|
||||
translated.y = translated.y + direction.y
|
||||
translated.z = translated.z + direction.z
|
||||
worldedit.copy2(pos1, pos2, translated, volume)
|
||||
minetest.after(0, next_one)
|
||||
else
|
||||
if finished then
|
||||
finished()
|
||||
end
|
||||
end
|
||||
local function step()
|
||||
translated.x = translated.x + direction.x
|
||||
translated.y = translated.y + direction.y
|
||||
translated.z = translated.z + direction.z
|
||||
worldedit.copy2(pos1, pos2, translated)
|
||||
i = i + 1
|
||||
return i >= amount
|
||||
end
|
||||
next_one()
|
||||
deferred_execution(step, finished)
|
||||
|
||||
return worldedit.volume(pos1, pos2) * amount
|
||||
end
|
||||
|
||||
@ -112,149 +152,187 @@ end
|
||||
function worldedit.copy(pos1, pos2, axis, amount)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
-- Decide if we need to copy stuff backwards (only applies to metadata)
|
||||
local backwards = amount > 0 and amount < (pos2[axis] - pos1[axis] + 1)
|
||||
|
||||
local get_node, get_meta, set_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.set_node
|
||||
-- Copy things backwards when negative to avoid corruption.
|
||||
-- FIXME: Lots of code duplication here.
|
||||
if amount < 0 then
|
||||
local pos = {}
|
||||
pos.x = pos1.x
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos) -- Obtain current node
|
||||
local meta = get_meta(pos):to_table() -- Get meta of current node
|
||||
local value = pos[axis] -- Store current position
|
||||
pos[axis] = value + amount -- Move along axis
|
||||
set_node(pos, node) -- Copy node to new position
|
||||
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||
pos[axis] = value -- Restore old position
|
||||
pos.z = pos.z + 1
|
||||
local off = {x=0, y=0, z=0}
|
||||
off[axis] = amount
|
||||
return worldedit.copy2(pos1, pos2, off, backwards)
|
||||
end
|
||||
|
||||
--- Copies a region by offset vector `off`.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param off
|
||||
-- @param meta_backwards (not officially part of API)
|
||||
-- @return The number of nodes copied.
|
||||
function worldedit.copy2(pos1, pos2, off, meta_backwards)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local src_manip, src_area = mh.init(pos1, pos2)
|
||||
local src_stride = {x=1, y=src_area.ystride, z=src_area.zstride}
|
||||
local src_offset = vector.subtract(pos1, src_area.MinEdge)
|
||||
|
||||
local dpos1 = vector.add(pos1, off)
|
||||
local dpos2 = vector.add(pos2, off)
|
||||
local dim = vector.add(vector.subtract(pos2, pos1), 1)
|
||||
|
||||
local dst_manip, dst_area = mh.init(dpos1, dpos2)
|
||||
local dst_stride = {x=1, y=dst_area.ystride, z=dst_area.zstride}
|
||||
local dst_offset = vector.subtract(dpos1, dst_area.MinEdge)
|
||||
|
||||
local function do_copy(src_data, dst_data)
|
||||
for z = 0, dim.z-1 do
|
||||
local src_index_z = (src_offset.z + z) * src_stride.z + 1 -- +1 for 1-based indexing
|
||||
local dst_index_z = (dst_offset.z + z) * dst_stride.z + 1
|
||||
for y = 0, dim.y-1 do
|
||||
local src_index_y = src_index_z + (src_offset.y + y) * src_stride.y
|
||||
local dst_index_y = dst_index_z + (dst_offset.y + y) * dst_stride.y
|
||||
-- Copy entire row at once
|
||||
local src_index_x = src_index_y + src_offset.x
|
||||
local dst_index_x = dst_index_y + dst_offset.x
|
||||
for x = 0, dim.x-1 do
|
||||
dst_data[dst_index_x + x] = src_data[src_index_x + x]
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
else
|
||||
local pos = {}
|
||||
pos.x = pos2.x
|
||||
while pos.x >= pos1.x do
|
||||
pos.y = pos2.y
|
||||
while pos.y >= pos1.y do
|
||||
pos.z = pos2.z
|
||||
while pos.z >= pos1.z do
|
||||
local node = get_node(pos) -- Obtain current node
|
||||
local meta = get_meta(pos):to_table() -- Get meta of current node
|
||||
local value = pos[axis] -- Store current position
|
||||
pos[axis] = value + amount -- Move along axis
|
||||
set_node(pos, node) -- Copy node to new position
|
||||
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||
pos[axis] = value -- Restore old position
|
||||
pos.z = pos.z - 1
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
end
|
||||
pos.x = pos.x - 1
|
||||
end
|
||||
end
|
||||
|
||||
-- Copy node data
|
||||
local src_data = src_manip:get_data()
|
||||
local dst_data = dst_manip:get_data()
|
||||
do_copy(src_data, dst_data)
|
||||
dst_manip:set_data(dst_data)
|
||||
|
||||
-- Copy param1
|
||||
src_manip:get_light_data(src_data)
|
||||
dst_manip:get_light_data(dst_data)
|
||||
do_copy(src_data, dst_data)
|
||||
dst_manip:set_light_data(dst_data)
|
||||
|
||||
-- Copy param2
|
||||
src_manip:get_param2_data(src_data)
|
||||
dst_manip:get_param2_data(dst_data)
|
||||
do_copy(src_data, dst_data)
|
||||
dst_manip:set_param2_data(dst_data)
|
||||
|
||||
mh.finish(dst_manip)
|
||||
src_data = nil
|
||||
dst_data = nil
|
||||
|
||||
-- Copy metadata
|
||||
local get_meta = minetest.get_meta
|
||||
if meta_backwards then
|
||||
for z = dim.z-1, 0, -1 do
|
||||
for y = dim.y-1, 0, -1 do
|
||||
for x = dim.x-1, 0, -1 do
|
||||
local pos = {x=pos1.x+x, y=pos1.y+y, z=pos1.z+z}
|
||||
local meta = get_meta(pos):to_table()
|
||||
pos = vector.add(pos, off)
|
||||
get_meta(pos):from_table(meta)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for z = 0, dim.z-1 do
|
||||
for y = 0, dim.y-1 do
|
||||
for x = 0, dim.x-1 do
|
||||
local pos = {x=pos1.x+x, y=pos1.y+y, z=pos1.z+z}
|
||||
local meta = get_meta(pos):to_table()
|
||||
pos = vector.add(pos, off)
|
||||
get_meta(pos):from_table(meta)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
--- Deletes all node metadata in the region
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @return The number of nodes that had their meta deleted.
|
||||
function worldedit.delete_meta(pos1, pos2)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local meta_positions = minetest.find_nodes_with_meta(pos1, pos2)
|
||||
local get_meta = minetest.get_meta
|
||||
for _, pos in ipairs(meta_positions) do
|
||||
get_meta(pos):from_table(nil)
|
||||
end
|
||||
|
||||
return #meta_positions
|
||||
end
|
||||
|
||||
--- Moves a region along `axis` by `amount` nodes.
|
||||
-- @return The number of nodes moved.
|
||||
function worldedit.move(pos1, pos2, axis, amount)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
local dim = vector.add(vector.subtract(pos2, pos1), 1)
|
||||
local overlap = math.abs(amount) < dim[axis]
|
||||
-- Decide if we need to copy metadata backwards
|
||||
local backwards = overlap and amount > 0
|
||||
|
||||
--- TODO: Move slice by slice using schematic method in the move axis
|
||||
-- and transfer metadata in separate loop (and if the amount is
|
||||
-- greater than the length in the axis, copy whole thing at a time and
|
||||
-- erase original after, using schematic method).
|
||||
local get_node, get_meta, set_node, remove_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.set_node, minetest.remove_node
|
||||
-- Copy things backwards when negative to avoid corruption.
|
||||
--- FIXME: Lots of code duplication here.
|
||||
if amount < 0 then
|
||||
local pos = {}
|
||||
pos.x = pos1.x
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local node = get_node(pos) -- Obtain current node
|
||||
local meta = get_meta(pos):to_table() -- Get metadata of current node
|
||||
remove_node(pos) -- Remove current node
|
||||
local value = pos[axis] -- Store current position
|
||||
pos[axis] = value + amount -- Move along axis
|
||||
set_node(pos, node) -- Move node to new position
|
||||
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||
pos[axis] = value -- Restore old position
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
local function nuke_area(my_off, my_dim)
|
||||
if my_dim.x == 0 or my_dim.y == 0 or my_dim.z == 0 then
|
||||
return
|
||||
end
|
||||
local my_pos1 = vector.add(pos1, my_off)
|
||||
local my_pos2 = vector.subtract(vector.add(my_pos1, my_dim), 1)
|
||||
worldedit.set(my_pos1, my_pos2, "air")
|
||||
worldedit.delete_meta(my_pos1, my_pos2)
|
||||
end
|
||||
|
||||
-- Copy stuff to new location
|
||||
local off = {x=0, y=0, z=0}
|
||||
off[axis] = amount
|
||||
worldedit.copy2(pos1, pos2, off, backwards)
|
||||
-- Nuke old area
|
||||
if not overlap then
|
||||
nuke_area({x=0, y=0, z=0}, dim)
|
||||
else
|
||||
local pos = {}
|
||||
pos.x = pos2.x
|
||||
while pos.x >= pos1.x do
|
||||
pos.y = pos2.y
|
||||
while pos.y >= pos1.y do
|
||||
pos.z = pos2.z
|
||||
while pos.z >= pos1.z do
|
||||
local node = get_node(pos) -- Obtain current node
|
||||
local meta = get_meta(pos):to_table() -- Get metadata of current node
|
||||
remove_node(pos) -- Remove current node
|
||||
local value = pos[axis] -- Store current position
|
||||
pos[axis] = value + amount -- Move along axis
|
||||
set_node(pos, node) -- Move node to new position
|
||||
get_meta(pos):from_table(meta) -- Set metadata of new node
|
||||
pos[axis] = value -- Restore old position
|
||||
pos.z = pos.z - 1
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
end
|
||||
pos.x = pos.x - 1
|
||||
-- Source and destination region are overlapping, which means we can't
|
||||
-- blindly delete the [pos1, pos2] area
|
||||
local leftover = vector.new(dim) -- size of the leftover slice
|
||||
leftover[axis] = math.abs(amount)
|
||||
if amount > 0 then
|
||||
nuke_area({x=0, y=0, z=0}, leftover)
|
||||
else
|
||||
local top = {x=0, y=0, z=0} -- offset of the leftover slice from pos1
|
||||
top[axis] = dim[axis] - math.abs(amount)
|
||||
nuke_area(top, leftover)
|
||||
end
|
||||
end
|
||||
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
|
||||
--- Duplicates a region along `axis` `amount` times.
|
||||
-- Stacking is spread across server steps, one copy per step.
|
||||
-- Stacking is spread across server steps.
|
||||
-- @param pos1
|
||||
-- @param pos2
|
||||
-- @param axis Axis direction, "x", "y", or "z".
|
||||
-- @param count
|
||||
-- @return The number of nodes stacked.
|
||||
function worldedit.stack(pos1, pos2, axis, count)
|
||||
function worldedit.stack(pos1, pos2, axis, count, finished)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local length = pos2[axis] - pos1[axis] + 1
|
||||
if count < 0 then
|
||||
count = -count
|
||||
length = -length
|
||||
end
|
||||
local amount = 0
|
||||
local copy = worldedit.copy
|
||||
local i = 1
|
||||
function next_one()
|
||||
if i <= count then
|
||||
i = i + 1
|
||||
amount = amount + length
|
||||
copy(pos1, pos2, axis, amount)
|
||||
minetest.after(0, next_one)
|
||||
end
|
||||
|
||||
local i, distance = 0, 0
|
||||
local function step()
|
||||
distance = distance + length
|
||||
worldedit.copy(pos1, pos2, axis, distance)
|
||||
i = i + 1
|
||||
return i >= count
|
||||
end
|
||||
next_one()
|
||||
deferred_execution(step, finished)
|
||||
|
||||
return worldedit.volume(pos1, pos2) * count
|
||||
end
|
||||
|
||||
@ -474,20 +552,22 @@ end
|
||||
-- @param pos2
|
||||
-- @param angle Angle in degrees (90 degree increments only).
|
||||
-- @return The number of nodes oriented.
|
||||
-- TODO: Support 6D facedir rotation along arbitrary axis.
|
||||
function worldedit.orient(pos1, pos2, angle)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
|
||||
local wallmounted = {
|
||||
[90] = {[0]=0, 1, 5, 4, 2, 3},
|
||||
[180] = {[0]=0, 1, 3, 2, 5, 4},
|
||||
[270] = {[0]=0, 1, 4, 5, 3, 2}
|
||||
[90] = {0, 1, 5, 4, 2, 3, 0, 0},
|
||||
[180] = {0, 1, 3, 2, 5, 4, 0, 0},
|
||||
[270] = {0, 1, 4, 5, 3, 2, 0, 0}
|
||||
}
|
||||
local facedir = {
|
||||
[90] = {[0]=1, 2, 3, 0},
|
||||
[180] = {[0]=2, 3, 0, 1},
|
||||
[270] = {[0]=3, 0, 1, 2}
|
||||
[90] = { 1, 2, 3, 0, 13, 14, 15, 12, 17, 18, 19, 16,
|
||||
9, 10, 11, 8, 5, 6, 7, 4, 23, 20, 21, 22},
|
||||
[180] = { 2, 3, 0, 1, 10, 11, 8, 9, 6, 7, 4, 5,
|
||||
18, 19, 16, 17, 14, 15, 12, 13, 22, 23, 20, 21},
|
||||
[270] = { 3, 0, 1, 2, 19, 16, 17, 18, 15, 12, 13, 14,
|
||||
7, 4, 5, 6, 11, 8, 9, 10, 21, 22, 23, 20}
|
||||
}
|
||||
|
||||
angle = angle % 360
|
||||
@ -503,8 +583,7 @@ function worldedit.orient(pos1, pos2, angle)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local count = 0
|
||||
local get_node, get_meta, swap_node = minetest.get_node,
|
||||
minetest.get_meta, minetest.swap_node
|
||||
local get_node, swap_node = minetest.get_node, minetest.swap_node
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
@ -514,17 +593,20 @@ function worldedit.orient(pos1, pos2, angle)
|
||||
local node = get_node(pos)
|
||||
local def = registered_nodes[node.name]
|
||||
if def then
|
||||
if def.paramtype2 == "wallmounted" then
|
||||
node.param2 = wallmounted_substitution[node.param2]
|
||||
local meta = get_meta(pos):to_table()
|
||||
set_node(pos, node)
|
||||
get_meta(pos):from_table(meta)
|
||||
local paramtype2 = def.paramtype2
|
||||
if paramtype2 == "wallmounted" or
|
||||
paramtype2 == "colorwallmounted" then
|
||||
local orient = node.param2 % 8
|
||||
node.param2 = node.param2 - orient +
|
||||
wallmounted_substitution[orient + 1]
|
||||
swap_node(pos, node)
|
||||
count = count + 1
|
||||
elseif def.paramtype2 == "facedir" then
|
||||
node.param2 = facedir_substitution[node.param2]
|
||||
local meta = get_meta(pos):to_table()
|
||||
set_node(pos, node)
|
||||
get_meta(pos):from_table(meta)
|
||||
elseif paramtype2 == "facedir" or
|
||||
paramtype2 == "colorfacedir" then
|
||||
local orient = node.param2 % 32
|
||||
node.param2 = node.param2 - orient +
|
||||
facedir_substitution[orient + 1]
|
||||
swap_node(pos, node)
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
@ -543,14 +625,11 @@ end
|
||||
function worldedit.fixlight(pos1, pos2)
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
local vmanip = minetest.get_voxel_manip(pos1, pos2)
|
||||
vmanip:write_to_map()
|
||||
vmanip:update_map() -- this updates the lighting
|
||||
|
||||
local nodes = minetest.find_nodes_in_area(pos1, pos2, "air")
|
||||
local dig_node = minetest.dig_node
|
||||
for _, pos in ipairs(nodes) do
|
||||
dig_node(pos)
|
||||
end
|
||||
return #nodes
|
||||
return worldedit.volume(pos1, pos2)
|
||||
end
|
||||
|
||||
|
||||
@ -561,10 +640,34 @@ function worldedit.clear_objects(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local function should_delete(obj)
|
||||
-- Avoid players and WorldEdit entities
|
||||
if obj:is_player() then
|
||||
return false
|
||||
end
|
||||
local entity = obj:get_luaentity()
|
||||
return not entity or not entity.name:find("^worldedit:")
|
||||
end
|
||||
|
||||
-- Offset positions to include full nodes (positions are in the center of nodes)
|
||||
local pos1x, pos1y, pos1z = pos1.x - 0.5, pos1.y - 0.5, pos1.z - 0.5
|
||||
local pos2x, pos2y, pos2z = pos2.x + 0.5, pos2.y + 0.5, pos2.z + 0.5
|
||||
|
||||
local count = 0
|
||||
if minetest.get_objects_in_area then
|
||||
local objects = minetest.get_objects_in_area({x=pos1x, y=pos1y, z=pos1z},
|
||||
{x=pos2x, y=pos2y, z=pos2z})
|
||||
|
||||
for _, obj in pairs(objects) do
|
||||
if should_delete(obj) then
|
||||
obj:remove()
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- Fallback implementation via get_objects_inside_radius
|
||||
-- Center of region
|
||||
local center = {
|
||||
x = pos1x + ((pos2x - pos1x) / 2),
|
||||
@ -576,13 +679,9 @@ function worldedit.clear_objects(pos1, pos2)
|
||||
(center.x - pos1x) ^ 2 +
|
||||
(center.y - pos1y) ^ 2 +
|
||||
(center.z - pos1z) ^ 2)
|
||||
local count = 0
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
|
||||
local entity = obj:get_luaentity()
|
||||
-- Avoid players and WorldEdit entities
|
||||
if not obj:is_player() and (not entity or
|
||||
not entity.name:find("^worldedit:")) then
|
||||
local pos = obj:getpos()
|
||||
if should_delete(obj) then
|
||||
local pos = obj:get_pos()
|
||||
if pos.x >= pos1x and pos.x <= pos2x and
|
||||
pos.y >= pos1y and pos.y <= pos2y and
|
||||
pos.z >= pos1z and pos.z <= pos2z then
|
||||
|
2
worldedit/mod.conf
Normal file
2
worldedit/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = worldedit
|
||||
description = WorldEdit main functionality & API
|
@ -4,6 +4,47 @@
|
||||
local mh = worldedit.manip_helpers
|
||||
|
||||
|
||||
--- Adds a cube
|
||||
-- @param pos Position of ground level center of cube
|
||||
-- @param width Cube width. (x)
|
||||
-- @param height Cube height. (y)
|
||||
-- @param length Cube length. (z)
|
||||
-- @param node_name Name of node to make cube of.
|
||||
-- @param hollow Whether the cube should be hollow.
|
||||
-- @return The number of nodes added.
|
||||
function worldedit.cube(pos, width, height, length, node_name, hollow)
|
||||
-- Set up voxel manipulator
|
||||
local basepos = vector.subtract(pos, {x=math.floor(width/2), y=0, z=math.floor(length/2)})
|
||||
local manip, area = mh.init(basepos, vector.add(basepos, {x=width, y=height, z=length}))
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
-- Add cube
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offset = vector.subtract(basepos, area.MinEdge)
|
||||
local count = 0
|
||||
|
||||
for z = 0, length-1 do
|
||||
local index_z = (offset.z + z) * stride.z + 1 -- +1 for 1-based indexing
|
||||
for y = 0, height-1 do
|
||||
local index_y = index_z + (offset.y + y) * stride.y
|
||||
for x = 0, width-1 do
|
||||
local is_wall = z == 0 or z == length-1
|
||||
or y == 0 or y == height-1
|
||||
or x == 0 or x == width-1
|
||||
if not hollow or is_wall then
|
||||
local i = index_y + (offset.x + x)
|
||||
data[i] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mh.finish(manip, data)
|
||||
return count
|
||||
end
|
||||
|
||||
--- Adds a sphere of `node_name` centered at `pos`.
|
||||
-- @param pos Position to center sphere at.
|
||||
-- @param radius Sphere radius.
|
||||
@ -92,49 +133,60 @@ end
|
||||
-- @param pos Position to center base of cylinder at.
|
||||
-- @param axis Axis ("x", "y", or "z")
|
||||
-- @param length Cylinder length.
|
||||
-- @param radius Cylinder radius.
|
||||
-- @param radius1 Cylinder base radius.
|
||||
-- @param radius2 Cylinder top radius.
|
||||
-- @param node_name Name of node to make cylinder of.
|
||||
-- @param hollow Whether the cylinder should be hollow.
|
||||
-- @return The number of nodes added.
|
||||
function worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
|
||||
function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)
|
||||
local other1, other2 = worldedit.get_axis_others(axis)
|
||||
|
||||
-- Backwards compatibility
|
||||
if type(radius2) == "string" then
|
||||
hollow = node_name
|
||||
node_name = radius2
|
||||
radius2 = radius1 -- straight cylinder
|
||||
end
|
||||
|
||||
-- Handle negative lengths
|
||||
local current_pos = {x=pos.x, y=pos.y, z=pos.z}
|
||||
if length < 0 then
|
||||
length = -length
|
||||
current_pos[axis] = current_pos[axis] - length
|
||||
radius1, radius2 = radius2, radius1
|
||||
end
|
||||
|
||||
-- Set up voxel manipulator
|
||||
local manip, area = mh.init_axis_radius_length(current_pos, axis, radius, length)
|
||||
local manip, area = mh.init_axis_radius_length(current_pos, axis, math.max(radius1, radius2), length)
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
-- Add cylinder
|
||||
-- Add desired shape (anything inbetween cylinder & cone)
|
||||
local node_id = minetest.get_content_id(node_name)
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
local stride = {x=1, y=area.ystride, z=area.zstride}
|
||||
local offset = {
|
||||
x = current_pos.x - area.MinEdge.x,
|
||||
y = current_pos.y - area.MinEdge.y,
|
||||
z = current_pos.z - area.MinEdge.z,
|
||||
}
|
||||
local min_slice, max_slice = offset[axis], offset[axis] + length - 1
|
||||
local count = 0
|
||||
for index2 = -radius, radius do
|
||||
-- Offset contributed by other axis 1 plus 1 to make it 1-indexed
|
||||
local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
|
||||
for index3 = -radius, radius do
|
||||
local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
|
||||
local squared = index2 * index2 + index3 * index3
|
||||
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||
-- Position is in cylinder
|
||||
-- Add column along axis
|
||||
for index1 = min_slice, max_slice do
|
||||
local vi = new_index3 + index1 * stride[axis]
|
||||
for i = 0, length - 1 do
|
||||
-- Calulate radius for this "height" in the cylinder
|
||||
local radius = radius1 + (radius2 - radius1) * (i + 1) / length
|
||||
radius = math.floor(radius + 0.5) -- round
|
||||
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
|
||||
|
||||
for index2 = -radius, radius do
|
||||
-- Offset contributed by other axis 1 plus 1 to make it 1-indexed
|
||||
local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
|
||||
for index3 = -radius, radius do
|
||||
local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
|
||||
local squared = index2 * index2 + index3 * index3
|
||||
if squared <= max_radius and (not hollow or squared >= min_radius) then
|
||||
-- Position is in cylinder, add node here
|
||||
local vi = new_index3 + (offset[axis] + i) * stride[axis]
|
||||
data[vi] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
count = count + length
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -150,17 +202,19 @@ end
|
||||
-- @param axis Axis ("x", "y", or "z")
|
||||
-- @param height Pyramid height.
|
||||
-- @param node_name Name of node to make pyramid of.
|
||||
-- @param hollow Whether the pyramid should be hollow.
|
||||
-- @return The number of nodes added.
|
||||
function worldedit.pyramid(pos, axis, height, node_name)
|
||||
function worldedit.pyramid(pos, axis, height, node_name, hollow)
|
||||
local other1, other2 = worldedit.get_axis_others(axis)
|
||||
|
||||
-- Set up voxel manipulator
|
||||
local manip, area = mh.init_axis_radius(pos, axis,
|
||||
height >= 0 and height or -height)
|
||||
local data = mh.get_empty_data()
|
||||
-- FIXME: passing negative <radius> causes mis-sorted pos to be passed
|
||||
-- into mh.init() which is technically not allowed but works
|
||||
local manip, area = mh.init_axis_radius(pos, axis, height)
|
||||
local data = mh.get_empty_data(area)
|
||||
|
||||
-- Handle inverted pyramids
|
||||
local start_axis, end_axis, step
|
||||
local step
|
||||
if height > 0 then
|
||||
height = height - 1
|
||||
step = 1
|
||||
@ -177,7 +231,7 @@ function worldedit.pyramid(pos, axis, height, node_name)
|
||||
y = pos.y - area.MinEdge.y,
|
||||
z = pos.z - area.MinEdge.z,
|
||||
}
|
||||
local size = height * step
|
||||
local size = math.abs(height * step)
|
||||
local count = 0
|
||||
-- For each level of the pyramid
|
||||
for index1 = 0, height, step do
|
||||
@ -187,10 +241,12 @@ function worldedit.pyramid(pos, axis, height, node_name)
|
||||
local new_index2 = new_index1 + (index2 + offset[other1]) * stride[other1]
|
||||
for index3 = -size, size do
|
||||
local i = new_index2 + (index3 + offset[other2]) * stride[other2]
|
||||
data[i] = node_id
|
||||
if (not hollow or size - math.abs(index2) < 2 or size - math.abs(index3) < 2) then
|
||||
data[i] = node_id
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
count = count + (size * 2 + 1) ^ 2
|
||||
size = size - 1
|
||||
end
|
||||
|
||||
|
@ -1,9 +1,7 @@
|
||||
--- Schematic serialization and deserialiation.
|
||||
-- @module worldedit.serialization
|
||||
|
||||
worldedit.LATEST_SERIALIZATION_VERSION = 5
|
||||
local LATEST_SERIALIZATION_HEADER = worldedit.LATEST_SERIALIZATION_VERSION .. ":"
|
||||
|
||||
worldedit.LATEST_SERIALIZATION_VERSION = 6
|
||||
|
||||
--[[
|
||||
Serialization version history:
|
||||
@ -15,6 +13,7 @@ Serialization version history:
|
||||
`name`, `param1`, `param2`, and `meta` fields.
|
||||
5: Added header and made `param1`, `param2`, and `meta` fields optional.
|
||||
Header format: <Version>,<ExtraHeaderField1>,...:<Content>
|
||||
6: Much more complicated but also better format
|
||||
--]]
|
||||
|
||||
|
||||
@ -24,7 +23,7 @@ Serialization version history:
|
||||
-- @return Extra header fields as a list of strings, or nil if not supported.
|
||||
-- @return Content (data after header).
|
||||
function worldedit.read_header(value)
|
||||
if value:find("^[0-9]+[%-:]") then
|
||||
if value:find("^[0-9]+[,:]") then
|
||||
local header_end = value:find(":", 1, true)
|
||||
local header = value:sub(1, header_end - 1):split(",")
|
||||
local version = tonumber(header[1])
|
||||
@ -56,66 +55,232 @@ function worldedit.serialize(pos1, pos2)
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
local get_node, get_meta, hash_node_position =
|
||||
minetest.get_node, minetest.get_meta, minetest.hash_node_position
|
||||
|
||||
-- Find the positions which have metadata
|
||||
local has_meta = {}
|
||||
local meta_positions = minetest.find_nodes_with_meta(pos1, pos2)
|
||||
for i = 1, #meta_positions do
|
||||
has_meta[hash_node_position(meta_positions[i])] = true
|
||||
end
|
||||
|
||||
-- Decide axis of saved rows
|
||||
local dim = vector.add(vector.subtract(pos2, pos1), 1)
|
||||
local axis
|
||||
if dim.x * dim.y < math.min(dim.y * dim.z, dim.x * dim.z) then
|
||||
axis = "z"
|
||||
elseif dim.x * dim.z < math.min(dim.x * dim.y, dim.y * dim.z) then
|
||||
axis = "y"
|
||||
elseif dim.y * dim.z < math.min(dim.x * dim.y, dim.x * dim.z) then
|
||||
axis = "x"
|
||||
else
|
||||
axis = "x" -- X or Z are usually most efficient
|
||||
end
|
||||
local other1, other2 = worldedit.get_axis_others(axis)
|
||||
|
||||
-- Helper functions (1)
|
||||
local MATCH_DIST = 8
|
||||
local function match_init(array, first_value)
|
||||
array[1] = first_value
|
||||
return {first_value}
|
||||
end
|
||||
local function match_try(cache, prev_pushed, value)
|
||||
local i = #cache
|
||||
while i >= 1 do
|
||||
if cache[i] == value then
|
||||
local ret = -(#cache - i + 1)
|
||||
local was_value = type(prev_pushed) ~= "number" or prev_pushed >= 0
|
||||
return ret, (was_value and ret == -1) or prev_pushed == ret
|
||||
end
|
||||
i = i - 1
|
||||
end
|
||||
return nil, false
|
||||
end
|
||||
local function match_push(cache, match, value)
|
||||
if match ~= nil then -- don't advance cache
|
||||
return match
|
||||
end
|
||||
local idx = #cache + 1
|
||||
cache[idx] = value
|
||||
if idx > MATCH_DIST then
|
||||
table.remove(cache, 1)
|
||||
end
|
||||
return value
|
||||
end
|
||||
-- Helper functions (2)
|
||||
local function cur_new(pos, pos1)
|
||||
return {
|
||||
a = axis,
|
||||
p = {pos.x - pos1.x, pos.y - pos1.y, pos.z - pos1.z},
|
||||
c = 1,
|
||||
data = {},
|
||||
param1 = {},
|
||||
param2 = {},
|
||||
meta = {},
|
||||
}
|
||||
end
|
||||
local function is_emptyish(t)
|
||||
-- returns true if <t> contains only one element and that one element is == 0
|
||||
local seen = false
|
||||
for _, value in pairs(t) do
|
||||
if not seen then
|
||||
if value ~= 0 then
|
||||
return false
|
||||
end
|
||||
seen = true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
local function cur_finish(result, cur)
|
||||
if is_emptyish(cur.param1) then
|
||||
cur.param1 = nil
|
||||
end
|
||||
if is_emptyish(cur.param2) then
|
||||
cur.param2 = nil
|
||||
end
|
||||
if next(cur.meta) == nil then
|
||||
cur.meta = nil
|
||||
end
|
||||
result[#result + 1] = cur
|
||||
end
|
||||
|
||||
-- Serialize stuff
|
||||
local pos = {}
|
||||
local count = 0
|
||||
local result = {}
|
||||
local get_node, get_meta = minetest.get_node, minetest.get_meta
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local cur
|
||||
local cache_data, cache_param1, cache_param2
|
||||
local prev_data, prev_param1, prev_param2
|
||||
pos[other1] = pos1[other1]
|
||||
while pos[other1] <= pos2[other1] do
|
||||
pos[other2] = pos1[other2]
|
||||
while pos[other2] <= pos2[other2] do
|
||||
pos[axis] = pos1[axis]
|
||||
while pos[axis] <= pos2[axis] do
|
||||
|
||||
local node = get_node(pos)
|
||||
if node.name ~= "air" and node.name ~= "ignore" then
|
||||
|
||||
local meta
|
||||
if has_meta[hash_node_position(pos)] then
|
||||
meta = get_meta(pos):to_table()
|
||||
|
||||
-- Convert metadata item stacks to item strings
|
||||
for _, invlist in pairs(meta.inventory) do
|
||||
for index = 1, #invlist do
|
||||
local itemstack = invlist[index]
|
||||
if itemstack.to_string then
|
||||
invlist[index] = itemstack:to_string()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if cur == nil then -- Start a new row
|
||||
cur = cur_new(pos, pos1, axis, other1, other2)
|
||||
|
||||
cache_data = match_init(cur.data, node.name)
|
||||
cache_param1 = match_init(cur.param1, node.param1)
|
||||
cache_param2 = match_init(cur.param2, node.param2)
|
||||
prev_data = cur.data[1]
|
||||
prev_param1 = cur.param1[1]
|
||||
prev_param2 = cur.param2[1]
|
||||
|
||||
cur.meta[1] = meta
|
||||
else -- Append to existing row
|
||||
local next_c = cur.c + 1
|
||||
cur.c = next_c
|
||||
local value, m, can_omit
|
||||
|
||||
value = node.name
|
||||
m, can_omit = match_try(cache_data, prev_data, node.name)
|
||||
if not can_omit then
|
||||
prev_data = match_push(cache_data, m, value)
|
||||
cur.data[next_c] = prev_data
|
||||
end
|
||||
|
||||
value = node.param1
|
||||
m, can_omit = match_try(cache_param1, prev_param1, value)
|
||||
if not can_omit then
|
||||
prev_param1 = match_push(cache_param1, m, value)
|
||||
cur.param1[next_c] = prev_param1
|
||||
end
|
||||
|
||||
value = node.param2
|
||||
m, can_omit = match_try(cache_param2, prev_param2, value)
|
||||
if not can_omit then
|
||||
prev_param2 = match_push(cache_param2, m, value)
|
||||
cur.param2[next_c] = prev_param2
|
||||
end
|
||||
|
||||
cur.meta[next_c] = meta
|
||||
end
|
||||
count = count + 1
|
||||
local meta = get_meta(pos):to_table()
|
||||
|
||||
local meta_empty = true
|
||||
-- Convert metadata item stacks to item strings
|
||||
for name, inventory in pairs(meta.inventory) do
|
||||
for index, stack in ipairs(inventory) do
|
||||
meta_empty = false
|
||||
inventory[index] = stack.to_string and stack:to_string() or stack
|
||||
end
|
||||
else
|
||||
if cur ~= nil then -- Finish row
|
||||
cur_finish(result, cur)
|
||||
cur = nil
|
||||
end
|
||||
for k in pairs(meta) do
|
||||
if k ~= "inventory" then
|
||||
meta_empty = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
result[count] = {
|
||||
x = pos.x - pos1.x,
|
||||
y = pos.y - pos1.y,
|
||||
z = pos.z - pos1.z,
|
||||
name = node.name,
|
||||
param1 = node.param1 ~= 0 and node.param1 or nil,
|
||||
param2 = node.param2 ~= 0 and node.param2 or nil,
|
||||
meta = not meta_empty and meta or nil,
|
||||
}
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
pos[axis] = pos[axis] + 1
|
||||
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
if cur ~= nil then -- Finish leftover row
|
||||
cur_finish(result, cur)
|
||||
cur = nil
|
||||
end
|
||||
pos[other2] = pos[other2] + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
pos[other1] = pos[other1] + 1
|
||||
end
|
||||
|
||||
-- Serialize entries
|
||||
result = minetest.serialize(result)
|
||||
return LATEST_SERIALIZATION_HEADER .. result, count
|
||||
return tonumber(worldedit.LATEST_SERIALIZATION_VERSION) .. "," ..
|
||||
string.format("%d,%d,%d:", dim.x, dim.y, dim.z) .. result, count
|
||||
end
|
||||
|
||||
|
||||
--- Loads the schematic in `value` into a node list in the latest format.
|
||||
-- Contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile)
|
||||
-- by ChillCode, available under the MIT license.
|
||||
local function deserialize_workaround(content)
|
||||
local nodes
|
||||
if not minetest.global_exists("jit") then
|
||||
nodes = minetest.deserialize(content, true)
|
||||
else
|
||||
-- XXX: This is a filthy hack that works surprisingly well
|
||||
-- in LuaJIT, `minetest.deserialize` will fail due to the register limit
|
||||
nodes = {}
|
||||
content = content:gsub("^%s*return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data
|
||||
-- remove string contents strings while preserving their length
|
||||
local escaped = content:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1 = 1, 1
|
||||
local endpos
|
||||
while true do -- go through each individual node entry (except the last)
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = content:sub(startpos1, startpos)
|
||||
local entry = minetest.deserialize("return " .. current, true)
|
||||
table.insert(nodes, entry)
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
local entry = minetest.deserialize("return " .. content:sub(startpos1), true) -- process the last entry
|
||||
table.insert(nodes, entry)
|
||||
end
|
||||
return nodes
|
||||
end
|
||||
|
||||
--- Loads the schematic in `value` into a node list in the latest format.
|
||||
-- @return A node list in the latest format, or nil on failure.
|
||||
local function load_schematic(value)
|
||||
local version, header, content = worldedit.read_header(value)
|
||||
local function legacy_load_schematic(version, header, content)
|
||||
local nodes = {}
|
||||
if version == 1 or version == 2 then -- Original flat table format
|
||||
local tables = minetest.deserialize(content)
|
||||
local tables = minetest.deserialize(content, true)
|
||||
if not tables then return nil end
|
||||
|
||||
-- Transform the node table into an array of nodes
|
||||
@ -144,37 +309,18 @@ local function load_schematic(value)
|
||||
"([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
|
||||
param1, param2 = tonumber(param1), tonumber(param2)
|
||||
table.insert(nodes, {
|
||||
x = originx + tonumber(x),
|
||||
y = originy + tonumber(y),
|
||||
z = originz + tonumber(z),
|
||||
x = tonumber(x),
|
||||
y = tonumber(y),
|
||||
z = tonumber(z),
|
||||
name = name,
|
||||
param1 = param1 ~= 0 and param1 or nil,
|
||||
param2 = param2 ~= 0 and param2 or nil,
|
||||
})
|
||||
end
|
||||
elseif version == 4 or version == 5 then -- Nested table format
|
||||
if not jit then
|
||||
-- This is broken for larger tables in the current version of LuaJIT
|
||||
nodes = minetest.deserialize(content)
|
||||
else
|
||||
-- XXX: This is a filthy hack that works surprisingly well - in LuaJIT, `minetest.deserialize` will fail due to the register limit
|
||||
nodes = {}
|
||||
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1) -- remove the starting and ending values to leave only the node data
|
||||
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1, endpos = 1, 1
|
||||
while true do -- go through each individual node entry (except the last)
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = value:sub(startpos1, startpos)
|
||||
local entry = minetest.deserialize("return " .. current)
|
||||
table.insert(nodes, entry)
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
local entry = minetest.deserialize("return " .. value:sub(startpos1)) -- process the last entry
|
||||
table.insert(nodes, entry)
|
||||
end
|
||||
nodes = deserialize_workaround(content)
|
||||
elseif version >= 6 then
|
||||
error("legacy_load_schematic called for non-legacy schematic")
|
||||
else
|
||||
return nil
|
||||
end
|
||||
@ -187,14 +333,29 @@ end
|
||||
-- @return High corner position.
|
||||
-- @return The number of nodes.
|
||||
function worldedit.allocate(origin_pos, value)
|
||||
local nodes = load_schematic(value)
|
||||
if not nodes then return nil end
|
||||
return worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||
local version, header, content = worldedit.read_header(value)
|
||||
if version == 6 then
|
||||
local content = deserialize_workaround(content)
|
||||
local pos2 = {
|
||||
x = origin_pos.x + tonumber(header[1]) - 1,
|
||||
y = origin_pos.y + tonumber(header[2]) - 1,
|
||||
z = origin_pos.z + tonumber(header[3]) - 1,
|
||||
}
|
||||
local count = 0
|
||||
for _, row in ipairs(content) do
|
||||
count = count + row.c
|
||||
end
|
||||
return origin_pos, pos2, count
|
||||
else
|
||||
local nodes = legacy_load_schematic(version, header, content)
|
||||
if not nodes or #nodes == 0 then return nil end
|
||||
return worldedit.legacy_allocate_with_nodes(origin_pos, nodes)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Internal
|
||||
function worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||
function worldedit.legacy_allocate_with_nodes(origin_pos, nodes)
|
||||
local huge = math.huge
|
||||
local pos1x, pos1y, pos1z = huge, huge, huge
|
||||
local pos2x, pos2y, pos2z = -huge, -huge, -huge
|
||||
@ -217,23 +378,110 @@ end
|
||||
--- Loads the nodes represented by string `value` at position `origin_pos`.
|
||||
-- @return The number of nodes deserialized.
|
||||
function worldedit.deserialize(origin_pos, value)
|
||||
local nodes = load_schematic(value)
|
||||
if not nodes then return nil end
|
||||
local version, header, content = worldedit.read_header(value)
|
||||
if version == 6 then
|
||||
local content = deserialize_workaround(content)
|
||||
local pos2 = {
|
||||
x = origin_pos.x + tonumber(header[1]) - 1,
|
||||
y = origin_pos.y + tonumber(header[2]) - 1,
|
||||
z = origin_pos.z + tonumber(header[3]) - 1,
|
||||
}
|
||||
worldedit.keep_loaded(origin_pos, pos2)
|
||||
|
||||
local pos1, pos2 = worldedit.allocate_with_nodes(origin_pos, nodes)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
return worldedit.deserialize_with_content(origin_pos, content)
|
||||
else
|
||||
local nodes = legacy_load_schematic(version, header, content)
|
||||
if not nodes or #nodes == 0 then return nil end
|
||||
|
||||
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
|
||||
local count = 0
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
for i, entry in ipairs(nodes) do
|
||||
entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
|
||||
-- Entry acts as both position and node
|
||||
add_node(entry, entry)
|
||||
if entry.meta then
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
local pos1, pos2 = worldedit.legacy_allocate_with_nodes(origin_pos, nodes)
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local origin_x, origin_y, origin_z = origin_pos.x, origin_pos.y, origin_pos.z
|
||||
local count = 0
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
for i, entry in ipairs(nodes) do
|
||||
entry.x, entry.y, entry.z = origin_x + entry.x, origin_y + entry.y, origin_z + entry.z
|
||||
-- Entry acts as both position and node
|
||||
add_node(entry, entry)
|
||||
if entry.meta then
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
return #nodes
|
||||
end
|
||||
return #nodes
|
||||
end
|
||||
|
||||
-- Internal
|
||||
function worldedit.deserialize_with_content(origin_pos, content)
|
||||
-- Helper functions
|
||||
local function resolve_refs(array)
|
||||
-- find (and cache) highest index
|
||||
local max_i = 1
|
||||
for i, _ in pairs(array) do
|
||||
if i > max_i then max_i = i end
|
||||
end
|
||||
array.max_i = max_i
|
||||
-- resolve references
|
||||
local cache = {}
|
||||
for i = 1, max_i do
|
||||
local v = array[i]
|
||||
if v ~= nil then
|
||||
if type(v) == "number" and v < 0 then -- is a reference
|
||||
array[i] = cache[#cache + v + 1]
|
||||
else
|
||||
cache[#cache + 1] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function read_in_array(array, idx)
|
||||
if idx > array.max_i then
|
||||
return array[array.max_i]
|
||||
end
|
||||
-- go backwards until we find something
|
||||
repeat
|
||||
local v = array[idx]
|
||||
if v ~= nil then
|
||||
return v
|
||||
end
|
||||
idx = idx - 1
|
||||
until idx == 0
|
||||
assert(false)
|
||||
end
|
||||
|
||||
-- Actually deserialize
|
||||
local count = 0
|
||||
local entry = {}
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
for _, row in ipairs(content) do
|
||||
local axis = row.a
|
||||
local pos = {
|
||||
x = origin_pos.x + row.p[1],
|
||||
y = origin_pos.y + row.p[2],
|
||||
z = origin_pos.z + row.p[3],
|
||||
}
|
||||
if row.param1 == nil then row.param1 = {0} end
|
||||
if row.param2 == nil then row.param2 = {0} end
|
||||
if row.meta == nil then row.meta = {} end
|
||||
resolve_refs(row.data)
|
||||
resolve_refs(row.param1)
|
||||
resolve_refs(row.param2)
|
||||
|
||||
for i = 1, row.c do
|
||||
entry.name = read_in_array(row.data, i)
|
||||
entry.param1 = read_in_array(row.param1, i)
|
||||
entry.param2 = read_in_array(row.param2, i)
|
||||
add_node(pos, entry)
|
||||
|
||||
local meta = row.meta[i]
|
||||
if meta then
|
||||
get_meta(pos):from_table(meta)
|
||||
end
|
||||
|
||||
pos[axis] = pos[axis] + 1
|
||||
end
|
||||
|
||||
count = count + row.c
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
BIN
worldedit/textures/worldedit_wand.png
Normal file
BIN
worldedit/textures/worldedit_wand.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 442 B |
@ -6,6 +6,7 @@ minetest.register_node("worldedit:placeholder", {
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
diggable = false,
|
||||
pointable = false,
|
||||
walkable = false,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
125
worldedit_brush/init.lua
Normal file
125
worldedit_brush/init.lua
Normal file
@ -0,0 +1,125 @@
|
||||
if minetest.raycast == nil then
|
||||
error(
|
||||
"worldedit_brush requires at least Minetest 5.0"
|
||||
)
|
||||
end
|
||||
|
||||
local BRUSH_MAX_DIST = 150
|
||||
local brush_on_use = function(itemstack, placer)
|
||||
local meta = itemstack:get_meta()
|
||||
local name = placer:get_player_name()
|
||||
|
||||
local cmd = meta:get_string("command")
|
||||
if cmd == "" then
|
||||
worldedit.player_notify(name,
|
||||
"This brush is not bound, use //brush to bind a command to it.")
|
||||
return false
|
||||
end
|
||||
|
||||
local cmddef = worldedit.registered_commands[cmd]
|
||||
if cmddef == nil then return false end -- shouldn't happen as //brush checks this
|
||||
|
||||
local has_privs, missing_privs = minetest.check_player_privs(name, cmddef.privs)
|
||||
if not has_privs then
|
||||
worldedit.player_notify(name,
|
||||
"Missing privileges: " .. table.concat(missing_privs, ", "))
|
||||
return false
|
||||
end
|
||||
|
||||
local raybegin = vector.add(placer:get_pos(),
|
||||
{x=0, y=placer:get_properties().eye_height, z=0})
|
||||
local rayend = vector.add(raybegin, vector.multiply(placer:get_look_dir(), BRUSH_MAX_DIST))
|
||||
local ray = minetest.raycast(raybegin, rayend, false, true)
|
||||
local pointed_thing = ray:next()
|
||||
if pointed_thing == nil then
|
||||
worldedit.player_notify(name, "Too far away.")
|
||||
return false
|
||||
end
|
||||
|
||||
assert(pointed_thing.type == "node")
|
||||
worldedit.pos1[name] = pointed_thing.under
|
||||
worldedit.pos2[name] = nil
|
||||
worldedit.marker_update(name)
|
||||
|
||||
-- this isn't really clean...
|
||||
local player_notify_old = worldedit.player_notify
|
||||
worldedit.player_notify = function(name, msg)
|
||||
if string.match(msg, "^%d") then return end -- discard "1234 nodes added."
|
||||
return player_notify_old(name, msg)
|
||||
end
|
||||
|
||||
assert(cmddef.require_pos < 2)
|
||||
local parsed = {cmddef.parse(meta:get_string("params"))}
|
||||
if not table.remove(parsed, 1) then return false end -- shouldn't happen
|
||||
|
||||
minetest.log("action", string.format("%s uses WorldEdit brush (//%s) at %s",
|
||||
name, cmd, minetest.pos_to_string(pointed_thing.under)))
|
||||
cmddef.func(name, unpack(parsed))
|
||||
|
||||
worldedit.player_notify = player_notify_old
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_tool(":worldedit:brush", {
|
||||
description = "WorldEdit Brush",
|
||||
inventory_image = "worldedit_brush.png",
|
||||
stack_max = 1, -- no need to stack these (metadata prevents this anyway)
|
||||
range = 0,
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
brush_on_use(itemstack, placer)
|
||||
return itemstack -- nothing consumed, nothing changed
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("brush", {
|
||||
privs = {worldedit=true},
|
||||
params = "none/<cmd> [parameters]",
|
||||
description = "Assign command to WorldEdit brush item",
|
||||
parse = function(param)
|
||||
local found, _, cmd, params = param:find("^([^%s]+)%s+(.+)$")
|
||||
if not found then
|
||||
params = ""
|
||||
found, _, cmd = param:find("^(.+)$")
|
||||
end
|
||||
if not found then
|
||||
return false
|
||||
end
|
||||
return true, cmd, params
|
||||
end,
|
||||
func = function(name, cmd, params)
|
||||
local itemstack = minetest.get_player_by_name(name):get_wielded_item()
|
||||
if itemstack == nil or itemstack:get_name() ~= "worldedit:brush" then
|
||||
worldedit.player_notify(name, "Not holding brush item.")
|
||||
return
|
||||
end
|
||||
|
||||
cmd = cmd:lower()
|
||||
local meta = itemstack:get_meta()
|
||||
if cmd == "none" then
|
||||
meta:from_table(nil)
|
||||
worldedit.player_notify(name, "Brush assignment cleared.")
|
||||
else
|
||||
local cmddef = worldedit.registered_commands[cmd]
|
||||
if cmddef == nil or cmddef.require_pos ~= 1 then
|
||||
worldedit.player_notify(name, "//" .. cmd .. " cannot be used with brushes")
|
||||
return
|
||||
end
|
||||
|
||||
-- Try parsing command params so we can give the user feedback
|
||||
local ok, err = cmddef.parse(params)
|
||||
if not ok then
|
||||
err = err or "invalid usage"
|
||||
worldedit.player_notify(name, "Error with brush command: " .. err)
|
||||
return
|
||||
end
|
||||
|
||||
meta:set_string("command", cmd)
|
||||
meta:set_string("params", params)
|
||||
local fullcmd = "//" .. cmd .. " " .. params
|
||||
meta:set_string("description",
|
||||
minetest.registered_tools["worldedit:brush"].description .. ": " .. fullcmd)
|
||||
worldedit.player_notify(name, "Brush assigned to command: " .. fullcmd)
|
||||
end
|
||||
minetest.get_player_by_name(name):set_wielded_item(itemstack)
|
||||
end,
|
||||
})
|
3
worldedit_brush/mod.conf
Normal file
3
worldedit_brush/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = worldedit_brush
|
||||
description = WorldEdit brush
|
||||
depends = worldedit, worldedit_commands
|
BIN
worldedit_brush/textures/worldedit_brush.png
Normal file
BIN
worldedit_brush/textures/worldedit_brush.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 337 B |
1
worldedit_commands/.gitignore
vendored
Normal file
1
worldedit_commands/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
*~
|
266
worldedit_commands/cuboid.lua
Normal file
266
worldedit_commands/cuboid.lua
Normal file
@ -0,0 +1,266 @@
|
||||
worldedit.register_command("outset", {
|
||||
params = "[h/v] <amount>",
|
||||
description = "Outset the selected region.",
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
|
||||
if find == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
local hv_test = dir:find("[^hv]+")
|
||||
if hv_test ~= nil then
|
||||
return false, "Invalid direction."
|
||||
end
|
||||
|
||||
return true, dir, tonumber(amount)
|
||||
end,
|
||||
func = function(name, dir, amount)
|
||||
if dir == "" or dir == "hv" or dir == "vh" then
|
||||
assert(worldedit.cuboid_volumetric_expand(name, amount))
|
||||
elseif dir == "h" then
|
||||
assert(worldedit.cuboid_linear_expand(name, 'x', 1, amount))
|
||||
assert(worldedit.cuboid_linear_expand(name, 'x', -1, amount))
|
||||
assert(worldedit.cuboid_linear_expand(name, 'z', 1, amount))
|
||||
assert(worldedit.cuboid_linear_expand(name, 'z', -1, amount))
|
||||
elseif dir == "v" then
|
||||
assert(worldedit.cuboid_linear_expand(name, 'y', 1, amount))
|
||||
assert(worldedit.cuboid_linear_expand(name, 'y', -1, amount))
|
||||
else
|
||||
return false, "Invalid number of arguments"
|
||||
end
|
||||
|
||||
worldedit.marker_update(name)
|
||||
return true, "Region outset by " .. amount .. " blocks"
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
worldedit.register_command("inset", {
|
||||
params = "[h/v] <amount>",
|
||||
description = "Inset the selected region.",
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local find, _, dir, amount = param:find("(%a*)%s*([+-]?%d+)")
|
||||
if find == nil then
|
||||
return false
|
||||
end
|
||||
if dir:find("[^hv]") ~= nil then
|
||||
return false, "Invalid direction."
|
||||
end
|
||||
|
||||
return true, dir, tonumber(amount)
|
||||
end,
|
||||
func = function(name, dir, amount)
|
||||
if dir == "" or dir == "vh" or dir == "hv" then
|
||||
assert(worldedit.cuboid_volumetric_expand(name, -amount))
|
||||
elseif dir == "h" then
|
||||
assert(worldedit.cuboid_linear_expand(name, 'x', 1, -amount))
|
||||
assert(worldedit.cuboid_linear_expand(name, 'x', -1, -amount))
|
||||
assert(worldedit.cuboid_linear_expand(name, 'z', 1, -amount))
|
||||
assert(worldedit.cuboid_linear_expand(name, 'z', -1, -amount))
|
||||
elseif dir == "v" then
|
||||
assert(worldedit.cuboid_linear_expand(name, 'y', 1, -amount))
|
||||
assert(worldedit.cuboid_linear_expand(name, 'y', -1, -amount))
|
||||
else
|
||||
return false, "Invalid number of arguments"
|
||||
end
|
||||
|
||||
worldedit.marker_update(name)
|
||||
return true, "Region inset by " .. amount .. " blocks"
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
worldedit.register_command("shift", {
|
||||
params = "x/y/z/?/up/down/left/right/front/back [+/-]<amount>",
|
||||
description = "Shifts the selection area without moving its contents",
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local find, _, direction, amount = param:find("([%?%l]+)%s*([+-]?%d+)")
|
||||
if find == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
return true, direction, tonumber(amount)
|
||||
end,
|
||||
func = function(name, direction, amount)
|
||||
local axis, dir
|
||||
if direction == "x" or direction == "y" or direction == "z" then
|
||||
axis, dir = direction, 1
|
||||
elseif direction == "?" then
|
||||
axis, dir = worldedit.player_axis(name)
|
||||
else
|
||||
axis, dir = worldedit.translate_direction(name, direction)
|
||||
end
|
||||
|
||||
if axis == nil or dir == nil then
|
||||
return false, "Invalid if looking straight up or down"
|
||||
end
|
||||
|
||||
assert(worldedit.cuboid_shift(name, axis, amount * dir))
|
||||
worldedit.marker_update(name)
|
||||
|
||||
return true, "Region shifted by " .. amount .. " nodes"
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
worldedit.register_command("expand", {
|
||||
params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
|
||||
description = "Expands the selection in the selected absolute or relative axis",
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local find, _, sign, direction, amount,
|
||||
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
|
||||
if find == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
if rev_amount == "" then
|
||||
rev_amount = "0"
|
||||
end
|
||||
|
||||
return true, sign, direction, tonumber(amount), tonumber(rev_amount)
|
||||
end,
|
||||
func = function(name, sign, direction, amount, rev_amount)
|
||||
local absolute = direction:find("[xyz?]")
|
||||
local dir, axis
|
||||
|
||||
if absolute == nil then
|
||||
axis, dir = worldedit.translate_direction(name, direction)
|
||||
|
||||
if axis == nil or dir == nil then
|
||||
return false, "Invalid if looking straight up or down"
|
||||
end
|
||||
else
|
||||
if direction == "?" then
|
||||
axis, dir = worldedit.player_axis(name)
|
||||
else
|
||||
axis = direction
|
||||
dir = 1
|
||||
end
|
||||
end
|
||||
|
||||
if sign == "-" then
|
||||
dir = -dir
|
||||
end
|
||||
|
||||
worldedit.cuboid_linear_expand(name, axis, dir, amount)
|
||||
worldedit.cuboid_linear_expand(name, axis, -dir, rev_amount)
|
||||
worldedit.marker_update(name)
|
||||
return true, "Region expanded by " .. (amount + rev_amount) .. " nodes"
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
worldedit.register_command("contract", {
|
||||
params = "[+/-]x/y/z/?/up/down/left/right/front/back <amount> [reverse amount]",
|
||||
description = "Contracts the selection in the selected absolute or relative axis",
|
||||
privs = {worldedit=true},
|
||||
require_pos = 2,
|
||||
parse = function(param)
|
||||
local find, _, sign, direction, amount,
|
||||
rev_amount = param:find("([+-]?)([%?%l]+)%s*(%d+)%s*(%d*)")
|
||||
if find == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
if rev_amount == "" then
|
||||
rev_amount = "0"
|
||||
end
|
||||
|
||||
return true, sign, direction, tonumber(amount), tonumber(rev_amount)
|
||||
end,
|
||||
func = function(name, sign, direction, amount, rev_amount)
|
||||
local absolute = direction:find("[xyz?]")
|
||||
local dir, axis
|
||||
|
||||
if absolute == nil then
|
||||
axis, dir = worldedit.translate_direction(name, direction)
|
||||
|
||||
if axis == nil or dir == nil then
|
||||
return false, "Invalid if looking straight up or down"
|
||||
end
|
||||
else
|
||||
if direction == "?" then
|
||||
axis, dir = worldedit.player_axis(name)
|
||||
else
|
||||
axis = direction
|
||||
dir = 1
|
||||
end
|
||||
end
|
||||
|
||||
if sign == "-" then
|
||||
dir = -dir
|
||||
end
|
||||
|
||||
worldedit.cuboid_linear_expand(name, axis, dir, -amount)
|
||||
worldedit.cuboid_linear_expand(name, axis, -dir, -rev_amount)
|
||||
worldedit.marker_update(name)
|
||||
return true, "Region contracted by " .. (amount + rev_amount) .. " nodes"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_command("cubeapply", {
|
||||
params = "<size>/(<sizex> <sizey> <sizez>) <command> [parameters]",
|
||||
description = "Select a cube with side length <size> around position 1 and run <command> on region",
|
||||
privs = {worldedit=true},
|
||||
require_pos = 1,
|
||||
parse = function(param)
|
||||
local found, _, sidex, sidey, sidez, cmd, args =
|
||||
param:find("^(%d+)%s+(%d+)%s+(%d+)%s+([^%s]+)%s*(.*)$")
|
||||
if found == nil then
|
||||
found, _, sidex, cmd, args = param:find("^(%d+)%s+([^%s]+)%s*(.*)$")
|
||||
if found == nil then
|
||||
return false
|
||||
end
|
||||
sidey = sidex
|
||||
sidez = sidex
|
||||
end
|
||||
sidex = tonumber(sidex)
|
||||
sidey = tonumber(sidey)
|
||||
sidez = tonumber(sidez)
|
||||
if sidex < 1 or sidey < 1 or sidez < 1 then
|
||||
return false
|
||||
end
|
||||
local cmddef = worldedit.registered_commands[cmd]
|
||||
if cmddef == nil or cmddef.require_pos ~= 2 then
|
||||
return false, "invalid usage: //" .. cmd .. " cannot be used with cubeapply"
|
||||
end
|
||||
-- run parsing of target command
|
||||
local parsed = {cmddef.parse(args)}
|
||||
if not table.remove(parsed, 1) then
|
||||
return false, parsed[1]
|
||||
end
|
||||
return true, sidex, sidey, sidez, cmd, parsed
|
||||
end,
|
||||
nodes_needed = function(name, sidex, sidey, sidez, cmd, parsed)
|
||||
-- its not possible to defer to the target command at this point
|
||||
return sidex * sidey * sidez
|
||||
end,
|
||||
func = function(name, sidex, sidey, sidez, cmd, parsed)
|
||||
local cmddef = assert(worldedit.registered_commands[cmd])
|
||||
local success, missing_privs = minetest.check_player_privs(name, cmddef.privs)
|
||||
if not success then
|
||||
worldedit.player_notify(name, "Missing privileges: " ..
|
||||
table.concat(missing_privs, ", "))
|
||||
return
|
||||
end
|
||||
|
||||
-- update region to be the cuboid the user wanted
|
||||
local half = vector.divide(vector.new(sidex, sidey, sidez), 2)
|
||||
local sizea, sizeb = vector.apply(half, math.floor), vector.apply(half, math.ceil)
|
||||
local center = worldedit.pos1[name]
|
||||
worldedit.pos1[name] = vector.subtract(center, sizea)
|
||||
worldedit.pos2[name] = vector.add(center, vector.subtract(sizeb, 1))
|
||||
worldedit.marker_update(name)
|
||||
|
||||
-- actually run target command
|
||||
return cmddef.func(name, unpack(parsed))
|
||||
end,
|
||||
})
|
@ -1 +0,0 @@
|
||||
worldedit
|
File diff suppressed because it is too large
Load Diff
@ -2,64 +2,78 @@ worldedit.marker1 = {}
|
||||
worldedit.marker2 = {}
|
||||
worldedit.marker_region = {}
|
||||
|
||||
local init_sentinel = "new" .. tostring(math.random(99999))
|
||||
|
||||
--marks worldedit region position 1
|
||||
worldedit.mark_pos1 = function(name)
|
||||
worldedit.mark_pos1 = function(name, region_too)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
|
||||
if pos1 ~= nil then
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos1)
|
||||
end
|
||||
if worldedit.marker1[name] ~= nil then --marker already exists
|
||||
worldedit.marker1[name]:remove() --remove marker
|
||||
worldedit.marker1[name] = nil
|
||||
end
|
||||
if pos1 ~= nil then
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos1)
|
||||
|
||||
--add marker
|
||||
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1")
|
||||
worldedit.marker1[name] = minetest.add_entity(pos1, "worldedit:pos1", init_sentinel)
|
||||
if worldedit.marker1[name] ~= nil then
|
||||
worldedit.marker1[name]:get_luaentity().player_name = name
|
||||
end
|
||||
end
|
||||
worldedit.mark_region(name)
|
||||
if region_too == nil or region_too then
|
||||
worldedit.mark_region(name)
|
||||
end
|
||||
end
|
||||
|
||||
--marks worldedit region position 2
|
||||
worldedit.mark_pos2 = function(name)
|
||||
worldedit.mark_pos2 = function(name, region_too)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
|
||||
if pos2 ~= nil then
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos2, pos2)
|
||||
end
|
||||
if worldedit.marker2[name] ~= nil then --marker already exists
|
||||
worldedit.marker2[name]:remove() --remove marker
|
||||
worldedit.marker2[name] = nil
|
||||
end
|
||||
if pos2 ~= nil then
|
||||
--make area stay loaded
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos2, pos2)
|
||||
|
||||
--add marker
|
||||
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2")
|
||||
worldedit.marker2[name] = minetest.add_entity(pos2, "worldedit:pos2", init_sentinel)
|
||||
if worldedit.marker2[name] ~= nil then
|
||||
worldedit.marker2[name]:get_luaentity().player_name = name
|
||||
end
|
||||
end
|
||||
worldedit.mark_region(name)
|
||||
if region_too == nil or region_too then
|
||||
worldedit.mark_region(name)
|
||||
end
|
||||
end
|
||||
|
||||
worldedit.mark_region = function(name)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
|
||||
if worldedit.marker_region[name] ~= nil then --marker already exists
|
||||
--wip: make the area stay loaded somehow
|
||||
for _, entity in ipairs(worldedit.marker_region[name]) do
|
||||
entity:remove()
|
||||
end
|
||||
worldedit.marker_region[name] = nil
|
||||
end
|
||||
|
||||
if pos1 ~= nil and pos2 ~= nil then
|
||||
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local vec = vector.subtract(pos2, pos1)
|
||||
local maxside = math.max(vec.x, math.max(vec.y, vec.z))
|
||||
local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16
|
||||
if maxside > limit * 1.5 then
|
||||
-- The client likely won't be able to see the plane markers as intended anyway,
|
||||
-- thus don't place them and also don't load the area into memory
|
||||
return
|
||||
end
|
||||
|
||||
local thickness = 0.2
|
||||
local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
|
||||
|
||||
@ -71,31 +85,44 @@ worldedit.mark_region = function(name)
|
||||
|
||||
--XY plane markers
|
||||
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
|
||||
local marker = minetest.add_entity({x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}, "worldedit:region_cube")
|
||||
marker:set_properties({
|
||||
visual_size={x=sizex * 2, y=sizey * 2},
|
||||
collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
|
||||
})
|
||||
marker:get_luaentity().player_name = name
|
||||
table.insert(markers, marker)
|
||||
local entpos = {x=pos1.x + sizex - 0.5, y=pos1.y + sizey - 0.5, z=z}
|
||||
local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
|
||||
if marker ~= nil then
|
||||
marker:set_properties({
|
||||
visual_size={x=sizex * 2, y=sizey * 2},
|
||||
collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
|
||||
})
|
||||
marker:get_luaentity().player_name = name
|
||||
table.insert(markers, marker)
|
||||
end
|
||||
end
|
||||
|
||||
--YZ plane markers
|
||||
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
|
||||
local marker = minetest.add_entity({x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}, "worldedit:region_cube")
|
||||
marker:set_properties({
|
||||
visual_size={x=sizez * 2, y=sizey * 2},
|
||||
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
|
||||
})
|
||||
marker:setyaw(math.pi / 2)
|
||||
marker:get_luaentity().player_name = name
|
||||
table.insert(markers, marker)
|
||||
local entpos = {x=x, y=pos1.y + sizey - 0.5, z=pos1.z + sizez - 0.5}
|
||||
local marker = minetest.add_entity(entpos, "worldedit:region_cube", init_sentinel)
|
||||
if marker ~= nil then
|
||||
marker:set_properties({
|
||||
visual_size={x=sizez * 2, y=sizey * 2},
|
||||
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
|
||||
})
|
||||
marker:set_yaw(math.pi / 2)
|
||||
marker:get_luaentity().player_name = name
|
||||
table.insert(markers, marker)
|
||||
end
|
||||
end
|
||||
|
||||
worldedit.marker_region[name] = markers
|
||||
end
|
||||
end
|
||||
|
||||
--convenience function that calls everything
|
||||
worldedit.marker_update = function(name)
|
||||
worldedit.mark_pos1(name, false)
|
||||
worldedit.mark_pos2(name, false)
|
||||
worldedit.mark_region(name)
|
||||
end
|
||||
|
||||
minetest.register_entity(":worldedit:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
@ -105,9 +132,11 @@ minetest.register_entity(":worldedit:pos1", {
|
||||
"worldedit_pos1.png", "worldedit_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
physical = false,
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if worldedit.marker1[self.player_name] == nil then
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if staticdata ~= init_sentinel then
|
||||
-- we were loaded from before static_save = false was added
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
@ -115,6 +144,9 @@ minetest.register_entity(":worldedit:pos1", {
|
||||
self.object:remove()
|
||||
worldedit.marker1[self.player_name] = nil
|
||||
end,
|
||||
on_blast = function(self, damage)
|
||||
return false, false, {} -- don't damage or knockback
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity(":worldedit:pos2", {
|
||||
@ -126,9 +158,11 @@ minetest.register_entity(":worldedit:pos2", {
|
||||
"worldedit_pos2.png", "worldedit_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
physical = false,
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if worldedit.marker2[self.player_name] == nil then
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if staticdata ~= init_sentinel then
|
||||
-- we were loaded from before static_save = false was added
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
@ -136,27 +170,37 @@ minetest.register_entity(":worldedit:pos2", {
|
||||
self.object:remove()
|
||||
worldedit.marker2[self.player_name] = nil
|
||||
end,
|
||||
on_blast = function(self, damage)
|
||||
return false, false, {} -- don't damage or knockback
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity(":worldedit:region_cube", {
|
||||
initial_properties = {
|
||||
visual = "upright_sprite",
|
||||
visual_size = {x=1.1, y=1.1},
|
||||
textures = {"worldedit_cube.png"},
|
||||
visual_size = {x=10, y=10},
|
||||
physical = false,
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if worldedit.marker_region[self.player_name] == nil then
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if staticdata ~= init_sentinel then
|
||||
-- we were loaded from before static_save = false was added
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
for _, entity in ipairs(worldedit.marker_region[self.player_name]) do
|
||||
local markers = worldedit.marker_region[self.player_name]
|
||||
if not markers then
|
||||
return
|
||||
end
|
||||
for _, entity in ipairs(markers) do
|
||||
entity:remove()
|
||||
end
|
||||
worldedit.marker_region[self.player_name] = nil
|
||||
end,
|
||||
on_blast = function(self, damage)
|
||||
return false, false, {} -- don't damage or knockback
|
||||
end,
|
||||
})
|
||||
|
||||
|
3
worldedit_commands/mod.conf
Normal file
3
worldedit_commands/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = worldedit_commands
|
||||
description = WorldEdit chat commands
|
||||
depends = worldedit
|
@ -1,65 +1,48 @@
|
||||
local safe_region_callback = {}
|
||||
local safe_region_param = {}
|
||||
|
||||
check_region = function(name, param)
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions
|
||||
if pos1 == nil or pos2 == nil then
|
||||
worldedit.player_notify(name, "no region selected")
|
||||
return nil
|
||||
--`count` is the number of nodes that would possibly be modified
|
||||
--`callback` is a callback to run when the user confirms
|
||||
local function safe_region(name, count, callback)
|
||||
if count < 20000 then
|
||||
return callback()
|
||||
end
|
||||
return worldedit.volume(pos1, pos2)
|
||||
|
||||
--save callback to call later
|
||||
safe_region_callback[name] = callback
|
||||
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
|
||||
end
|
||||
|
||||
--`callback` is a callback to run when the user confirms
|
||||
--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed
|
||||
safe_region = function(callback, nodes_needed)
|
||||
--default node volume calculation
|
||||
nodes_needed = nodes_needed or check_region
|
||||
|
||||
return function(name, param)
|
||||
--check if the operation applies to a safe number of nodes
|
||||
local count = nodes_needed(name, param)
|
||||
if count == nil then return end --invalid command
|
||||
if count < 10000 then
|
||||
return callback(name, param)
|
||||
end
|
||||
|
||||
--save callback to call later
|
||||
safe_region_callback[name], safe_region_param[name] = callback, param
|
||||
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
|
||||
end
|
||||
local function reset_pending(name)
|
||||
safe_region_callback[name] = nil
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("/y", {
|
||||
params = "",
|
||||
description = "Confirm a pending operation",
|
||||
func = function(name)
|
||||
local callback, param = safe_region_callback[name], safe_region_param[name]
|
||||
local callback = safe_region_callback[name]
|
||||
if not callback then
|
||||
worldedit.player_notify(name, "no operation pending")
|
||||
return
|
||||
end
|
||||
|
||||
--obtain positions
|
||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||
if pos1 == nil or pos2 == nil then
|
||||
worldedit.player_notify(name, "no region selected")
|
||||
return
|
||||
end
|
||||
|
||||
safe_region_callback[name], safe_region_param[name] = nil, nil --reset pending operation
|
||||
callback(name, param, pos1, pos2)
|
||||
reset_pending(name)
|
||||
callback(name)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("/n", {
|
||||
params = "",
|
||||
description = "Confirm a pending operation",
|
||||
description = "Abort a pending operation",
|
||||
func = function(name)
|
||||
if not safe_region_callback[name] then
|
||||
worldedit.player_notify(name, "no operation pending")
|
||||
return
|
||||
end
|
||||
safe_region_callback[name], safe_region_param[name] = nil, nil
|
||||
|
||||
reset_pending(name)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
return safe_region, reset_pending
|
||||
|
65
worldedit_commands/wand.lua
Normal file
65
worldedit_commands/wand.lua
Normal file
@ -0,0 +1,65 @@
|
||||
local function above_or_under(placer, pointed_thing)
|
||||
if placer:get_player_control().sneak then
|
||||
return pointed_thing.above
|
||||
else
|
||||
return pointed_thing.under
|
||||
end
|
||||
end
|
||||
|
||||
local punched_air_time = {}
|
||||
|
||||
minetest.register_tool(":worldedit:wand", {
|
||||
description = "WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd",
|
||||
inventory_image = "worldedit_wand.png",
|
||||
stack_max = 1, -- there is no need to have more than one
|
||||
liquids_pointable = true, -- ground with only water on can be selected as well
|
||||
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
if placer == nil or pointed_thing == nil then return end
|
||||
local name = placer:get_player_name()
|
||||
if pointed_thing.type == "node" then
|
||||
-- set and mark pos1
|
||||
worldedit.pos1[name] = above_or_under(placer, pointed_thing)
|
||||
worldedit.mark_pos1(name)
|
||||
elseif pointed_thing.type == "nothing" then
|
||||
local now = minetest.get_us_time()
|
||||
if now - (punched_air_time[name] or 0) < 1000 * 1000 then
|
||||
-- reset markers
|
||||
worldedit.registered_commands["reset"].func(name)
|
||||
end
|
||||
punched_air_time[name] = now
|
||||
elseif pointed_thing.type == "object" then
|
||||
local entity = pointed_thing.ref:get_luaentity()
|
||||
if entity and entity.name == "worldedit:pos2" then
|
||||
-- set pos1 = pos2
|
||||
worldedit.pos1[name] = worldedit.pos2[name]
|
||||
worldedit.mark_pos1(name)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if placer == nil or (pointed_thing or {}).type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local name = placer:get_player_name()
|
||||
-- set and mark pos2
|
||||
worldedit.pos2[name] = above_or_under(placer, pointed_thing)
|
||||
worldedit.mark_pos2(name)
|
||||
return itemstack -- nothing consumed, nothing changed
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
if user == nil or (pointed_thing or {}).type ~= "object" then
|
||||
return itemstack
|
||||
end
|
||||
local name = user:get_player_name()
|
||||
local entity = pointed_thing.ref:get_luaentity()
|
||||
if entity and entity.name == "worldedit:pos1" then
|
||||
-- set pos2 = pos1
|
||||
worldedit.pos2[name] = worldedit.pos1[name]
|
||||
worldedit.mark_pos2(name)
|
||||
end
|
||||
return itemstack -- nothing consumed, nothing changed
|
||||
end,
|
||||
})
|
@ -1,5 +0,0 @@
|
||||
worldedit
|
||||
worldedit_commands
|
||||
unified_inventory?
|
||||
inventory_plus?
|
||||
creative?
|
File diff suppressed because it is too large
Load Diff
@ -14,7 +14,7 @@ Use `nil` for the `options` parameter to unregister the function associated with
|
||||
|
||||
Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
|
||||
|
||||
Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
|
||||
The `privs` field may not be `nil`.
|
||||
|
||||
If the identifier is already registered to another function, it will be replaced by the new one.
|
||||
|
||||
@ -24,6 +24,9 @@ The `on_select` function must not call `worldedit.show_page`
|
||||
worldedit.pages = {} --mapping of identifiers to options
|
||||
local identifiers = {} --ordered list of identifiers
|
||||
worldedit.register_gui_function = function(identifier, options)
|
||||
if options.privs == nil or next(options.privs) == nil then
|
||||
error("privs unset")
|
||||
end
|
||||
worldedit.pages[identifier] = options
|
||||
table.insert(identifiers, identifier)
|
||||
end
|
||||
@ -46,7 +49,7 @@ worldedit.register_gui_handler = function(identifier, handler)
|
||||
|
||||
--ensure the player has permission to perform the action
|
||||
local entry = worldedit.pages[identifier]
|
||||
if entry and minetest.check_player_privs(name, entry.privs or {}) then
|
||||
if entry and minetest.check_player_privs(name, entry.privs) then
|
||||
return handler(name, fields)
|
||||
end
|
||||
return false
|
||||
@ -67,7 +70,7 @@ local get_formspec = function(name, identifier)
|
||||
end
|
||||
|
||||
--implement worldedit.show_page(name, page) in different ways depending on the available APIs
|
||||
if unified_inventory then --unified inventory installed
|
||||
if minetest.global_exists("unified_inventory") then -- unified inventory installed
|
||||
local old_func = worldedit.register_gui_function
|
||||
worldedit.register_gui_function = function(identifier, options)
|
||||
old_func(identifier, options)
|
||||
@ -77,6 +80,9 @@ if unified_inventory then --unified inventory installed
|
||||
unified_inventory.register_button("worldedit_gui", {
|
||||
type = "image",
|
||||
image = "inventory_plus_worldedit_gui.png",
|
||||
condition = function(player)
|
||||
return minetest.check_player_privs(player:get_player_name(), {worldedit=true})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
@ -100,9 +106,12 @@ if unified_inventory then --unified inventory installed
|
||||
player:set_inventory_formspec(get_formspec(name, page))
|
||||
end
|
||||
end
|
||||
elseif inventory_plus then --inventory++ installed
|
||||
elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
|
||||
local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
|
||||
if can_worldedit then
|
||||
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
|
||||
end
|
||||
end)
|
||||
|
||||
--show the form when the button is pressed and hide it when done
|
||||
@ -115,7 +124,7 @@ elseif inventory_plus then --inventory++ installed
|
||||
return true
|
||||
elseif fields.worldedit_gui_exit then --return to original page
|
||||
if gui_player_formspecs[name] then
|
||||
inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
|
||||
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main"))
|
||||
end
|
||||
return true
|
||||
end
|
||||
@ -128,60 +137,76 @@ elseif inventory_plus then --inventory++ installed
|
||||
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
|
||||
end
|
||||
end
|
||||
else --fallback button
|
||||
local player_formspecs = {}
|
||||
|
||||
local update_main_formspec = function(name)
|
||||
local formspec = player_formspecs[name]
|
||||
if not formspec then
|
||||
return
|
||||
elseif minetest.global_exists("smart_inventory") then -- smart_inventory installed
|
||||
-- redefinition: Update the code element on inventory page to show the we-page
|
||||
function worldedit.show_page(name, page)
|
||||
local state = smart_inventory.get_page_state("worldedit_gui", name)
|
||||
if state then
|
||||
state:get("code"):set_we_formspec(page)
|
||||
state.location.rootState:show() -- update inventory page
|
||||
end
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then --this is in case the player signs off while the media is loading
|
||||
return
|
||||
end
|
||||
if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
|
||||
formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
|
||||
else
|
||||
formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
|
||||
end
|
||||
player:set_inventory_formspec(formspec)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
minetest.after(1, function()
|
||||
if minetest.get_player_by_name(name) then --ensure the player is still signed in
|
||||
player_formspecs[name] = player:get_inventory_formspec()
|
||||
minetest.after(0.01, function()
|
||||
update_main_formspec(name)
|
||||
end)
|
||||
-- smart_inventory page callback. Contains just a "custom code" element
|
||||
local function smart_worldedit_gui_callback(state)
|
||||
local codebox = state:element("code", { name = "code", code = "" })
|
||||
function codebox:set_we_formspec(we_page)
|
||||
local new_formspec = get_formspec(state.location.rootState.location.player, we_page)
|
||||
new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing
|
||||
self.data.code = "container[1,1]".. new_formspec .. "container_end[]"
|
||||
end
|
||||
codebox:set_we_formspec("worldedit_gui")
|
||||
|
||||
-- process input (the back button)
|
||||
state:onInput(function(state, fields, player)
|
||||
if fields.worldedit_gui then --main page
|
||||
state:get("code"):set_we_formspec("worldedit_gui")
|
||||
elseif fields.worldedit_gui_exit then --return to original page
|
||||
state:get("code"):set_we_formspec("worldedit_gui")
|
||||
state.location.parentState:get("crafting_button"):submit() -- switch to the crafting tab
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
player_formspecs[player:get_player_name()] = nil
|
||||
end)
|
||||
-- all handler should return false to force inventory UI update
|
||||
local orig_register_gui_handler = worldedit.register_gui_handler
|
||||
worldedit.register_gui_handler = function(identifier, handler)
|
||||
local wrapper = function(...)
|
||||
handler(...)
|
||||
return false
|
||||
end
|
||||
orig_register_gui_handler(identifier, wrapper)
|
||||
end
|
||||
|
||||
local gui_player_formspecs = {}
|
||||
-- register the inventory button
|
||||
smart_inventory.register_page({
|
||||
name = "worldedit_gui",
|
||||
tooltip = "Edit your World!",
|
||||
icon = "inventory_plus_worldedit_gui.png",
|
||||
smartfs_callback = smart_worldedit_gui_callback,
|
||||
sequence = 99
|
||||
})
|
||||
elseif minetest.global_exists("sfinv") then -- sfinv installed
|
||||
assert(sfinv.enabled)
|
||||
local orig_get = sfinv.pages["sfinv:crafting"].get
|
||||
sfinv.override_page("sfinv:crafting", {
|
||||
get = function(self, player, context)
|
||||
local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
|
||||
local fs = orig_get(self, player, context)
|
||||
return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "")
|
||||
end
|
||||
})
|
||||
|
||||
--show the form when the button is pressed and hide it when done
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.worldedit_gui then --main page
|
||||
gui_player_formspecs[name] = player:get_inventory_formspec()
|
||||
worldedit.show_page(name, "worldedit_gui")
|
||||
worldedit.show_page(player:get_player_name(), "worldedit_gui")
|
||||
return true
|
||||
elseif fields.worldedit_gui_exit then --return to original page
|
||||
if gui_player_formspecs[name] then
|
||||
player:set_inventory_formspec(gui_player_formspecs[name])
|
||||
end
|
||||
sfinv.set_page(player, "sfinv:crafting")
|
||||
return true
|
||||
else --deal with creative_inventory setting the formspec on every single message
|
||||
minetest.after(0.01,function()
|
||||
update_main_formspec(name)
|
||||
end)
|
||||
return false --continue processing in creative inventory
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
worldedit.show_page = function(name, page)
|
||||
@ -190,10 +215,19 @@ else --fallback button
|
||||
player:set_inventory_formspec(get_formspec(name, page))
|
||||
end
|
||||
end
|
||||
else
|
||||
error(
|
||||
"worldedit_gui requires a supported gui management mod to be installed.\n"..
|
||||
"To use the it you need to either:\n"..
|
||||
"* use minetest_game or another sfinv-compatible subgame\n"..
|
||||
"* install Unified Inventory, Inventory++ or Smart Inventory\n"..
|
||||
"If you don't want to use worldedit_gui, disable it by editing world.mt or from the main menu."
|
||||
)
|
||||
end
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui", {
|
||||
name = "WorldEdit GUI",
|
||||
privs = {interact=true},
|
||||
get_formspec = function(name)
|
||||
--create a form with all the buttons arranged in a grid
|
||||
local buttons, x, y, index = {}, 0, 1, 0
|
||||
@ -226,7 +260,7 @@ worldedit.register_gui_handler("worldedit_gui", function(name, fields)
|
||||
for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
|
||||
if fields[identifier] and identifier ~= "worldedit_gui" then
|
||||
--ensure player has permission to perform action
|
||||
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
|
||||
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs)
|
||||
if not has_privs then
|
||||
worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
|
||||
return false
|
||||
|
4
worldedit_gui/mod.conf
Normal file
4
worldedit_gui/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = worldedit_gui
|
||||
description = WorldEdit GUI
|
||||
depends = worldedit, worldedit_commands
|
||||
optional_depends = unified_inventory, inventory_plus, sfinv, creative, smart_inventory
|
Binary file not shown.
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 21 KiB |
BIN
worldedit_gui/textures/worldedit_gui_unknown.png
Normal file
BIN
worldedit_gui/textures/worldedit_gui_unknown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 597 B |
@ -1,103 +0,0 @@
|
||||
worldedit = worldedit or {}
|
||||
local minetest = minetest --local copy of global
|
||||
|
||||
local get_pointed = function(pos, nearest, distance)
|
||||
if distance > 100 then
|
||||
return false
|
||||
end
|
||||
|
||||
--check for collision with node
|
||||
local nodename = minetest.get_node(pos).name
|
||||
if nodename ~= "air"
|
||||
and nodename ~= "default:water_source"
|
||||
and nodename ~= "default:water_flowing" then
|
||||
if nodename ~= "ignore" then
|
||||
return nearest
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "nothing" then --pointing at nothing
|
||||
local placepos = worldedit.raytrace(user:getpos(), user:get_look_dir(), get_pointed)
|
||||
if placepos then --extended reach
|
||||
pointed_thing.type = "node"
|
||||
pointed_thing.under = nil --wip
|
||||
pointed_thing.above = nil --wip
|
||||
end
|
||||
end
|
||||
return minetest.item_place_node(itemstack, user, pointed_thing)
|
||||
end
|
||||
--
|
||||
|
||||
worldedit.raytrace = function(pos, dir, callback)
|
||||
local base = {x=math.floor(pos.x), y=math.floor(pos.y), z=math.floor(pos.z)}
|
||||
local stepx, stepy, stepz = 0, 0, 0
|
||||
local componentx, componenty, componentz = 0, 0, 0
|
||||
local intersectx, intersecty, intersectz = 0, 0, 0
|
||||
|
||||
if dir.x == 0 then
|
||||
intersectx = math.huge
|
||||
elseif dir.x > 0 then
|
||||
stepx = 1
|
||||
componentx = 1 / dir.x
|
||||
intersectx = ((base.x - pos.x) + 1) * componentx
|
||||
else
|
||||
stepx = -1
|
||||
componentx = 1 / -dir.x
|
||||
intersectx = (pos.x - base.x) * componentx
|
||||
end
|
||||
if dir.y == 0 then
|
||||
intersecty = math.huge
|
||||
elseif dir.y > 0 then
|
||||
stepy = 1
|
||||
componenty = 1 / dir.y
|
||||
intersecty = ((base.y - pos.y) + 1) * componenty
|
||||
else
|
||||
stepy = -1
|
||||
componenty = 1 / -dir.y
|
||||
intersecty = (pos.y - base.y) * componenty
|
||||
end
|
||||
if dir.z == 0 then
|
||||
intersectz = math.huge
|
||||
elseif dir.z > 0 then
|
||||
stepz = 1
|
||||
componentz = 1 / dir.z
|
||||
intersectz = ((base.z - pos.z) + 1) * componentz
|
||||
else
|
||||
stepz = -1
|
||||
componentz = 1 / -dir.z
|
||||
intersectz = (pos.z - base.z) * componentz
|
||||
end
|
||||
|
||||
local distance = 0
|
||||
local nearest = {x=base.x, y=base.y, z=base.z}
|
||||
while true do
|
||||
local values = {callback(base, nearest, distance)}
|
||||
if #values > 0 then
|
||||
return unpack(values)
|
||||
end
|
||||
|
||||
nearest.x, nearest.y, nearest.z = base.x, base.y, base.z
|
||||
if intersectx < intersecty then
|
||||
if intersectx < intersectz then
|
||||
base.x = base.x + stepx
|
||||
distance = intersectx
|
||||
intersectx = intersectx + componentx
|
||||
else
|
||||
base.z = base.z + stepz
|
||||
distance = intersectz
|
||||
intersectz = intersectz + componentz
|
||||
end
|
||||
elseif intersecty < intersectz then
|
||||
base.y = base.y + stepy
|
||||
distance = intersecty
|
||||
intersecty = intersecty + componenty
|
||||
else
|
||||
base.z = base.z + stepz
|
||||
distance = intersectz
|
||||
intersectz = intersectz + componentz
|
||||
end
|
||||
end
|
||||
end
|
@ -1 +0,0 @@
|
||||
worldedit
|
@ -1,120 +0,0 @@
|
||||
do return end
|
||||
do
|
||||
local MAX_VOLUME = 30 * 30 * 30
|
||||
|
||||
local we = worldedit
|
||||
local volume = we.volume
|
||||
local safewrap = function(func)
|
||||
return function(pos1, pos2, ...)
|
||||
if validbox(pos1, pos2) then
|
||||
return func(pos1, pos2, ...)
|
||||
end
|
||||
return 0, pos1, pos2
|
||||
end
|
||||
end
|
||||
|
||||
local validbox = function(pos1, pos2)
|
||||
tpos1, tpos2 = we.sort_pos(pos1, pos2)
|
||||
|
||||
if volume(tpos1, tpos2) > MAX_VOLUME then
|
||||
return false
|
||||
end
|
||||
|
||||
--check for ownership of area if ownership mod is installed
|
||||
if owner_defs then
|
||||
local inside = false
|
||||
for _, def in pairs(owner_defs) do
|
||||
--sort positions
|
||||
local tdef = {x1=def.x1, x2 = def.x2, y1=def.y1, y2=def.y2, z1=def.z1, z2=def.z2}
|
||||
if tdef.x1 > tdef.x2 then
|
||||
tdef.x1, tdef.x2 = tdef.x2, tdef.x1
|
||||
end
|
||||
if tdef.y1 > tdef.y2 then
|
||||
tdef.y1, tdef.y2 = tdef.y2, tdef.y1
|
||||
end
|
||||
if tdef.z1 > tdef.z2 then
|
||||
tdef.z1, tdef.z2 = tdef.z2, tdef.z1
|
||||
end
|
||||
|
||||
--check ownership
|
||||
if tpos1.x >= tdef.x1 and tpos1.x <= tdef.x2
|
||||
and tpos2.x >= tdef.x1 and tpos2.x <= tdef.x2
|
||||
and tpos1.y >= tdef.y1 and tpos1.y <= tdef.y2
|
||||
and tpos2.y >= tdef.y1 and tpos2.y <= tdef.y2
|
||||
and tpos1.z >= tdef.z1 and tpos1.z <= tdef.z2
|
||||
and tpos2.z >= tdef.z1 and tpos2.z <= tdef.z2
|
||||
and name == def.owner then --wip: name isn't available here
|
||||
inside = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not inside then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
worldedit = {
|
||||
sort_pos = we.sort_pos,
|
||||
|
||||
set = safewrap(we.set),
|
||||
replace = safewrap(we.replace),
|
||||
replaceinverse = safewrap(we.replaceinverse),
|
||||
copy = function(pos1, pos2, axis, amount)
|
||||
tpos1, tpos2 = we.sort_pos(pos1, pos2)
|
||||
tpos1[axis] = tpos1[axis] + amount
|
||||
tpos2[axis] = tpos2[axis] + amount
|
||||
if validbox(pos1, pos2) and validbox(tpos1, tpos2) then
|
||||
we.copy(pos1, pos2, axis, amount)
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
move = function(pos1, pos2, axis, amount)
|
||||
tpos1, tpos2 = we.sort_pos(pos1, pos2)
|
||||
tpos1[axis] = tpos1[axis] + amount
|
||||
tpos2[axis] = tpos2[axis] + amount
|
||||
if validbox(pos1, pos2) and validbox(tpos1, tpos2) then
|
||||
we.move(pos1, pos2, axis, amount)
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
stack = function(pos1, pos2, axis, count)
|
||||
tpos1, tpos2 = we.sort_pos(pos1, pos2)
|
||||
local length = (tpos2[axis] - tpos1[axis] + 1) * count
|
||||
if count < 0 then
|
||||
tpos1[axis] = tpos1[axis] + length
|
||||
else
|
||||
tpos2[axis] = tpos2[axis] + length
|
||||
end
|
||||
if validbox(tpos1, tpos2) then
|
||||
we.stack(pos1, pos2, axis, amount)
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
--wip: add transpose, rotate safely
|
||||
flip = safewrap(we.flip),
|
||||
orient = safewrap(we.orient),
|
||||
fixlight = safewrap(we.fixlight),
|
||||
--wip: add primitives here
|
||||
volume = we.volume,
|
||||
hide = safewrap(we.hide),
|
||||
suppress = safewrap(we.suppress),
|
||||
highlight = safewrap(we.highlight),
|
||||
restore = safewrap(we.restore),
|
||||
serialize = safewrap(we.serialize),
|
||||
allocate = we.allocate,
|
||||
deserialize = function(originpos, value)
|
||||
local tpos1, tpos2 = we.allocate(originpos, value)
|
||||
if validbox(tpos1, tpos2) then
|
||||
we.deserialize(originpos, value)
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
@ -1 +0,0 @@
|
||||
worldedit_commands
|
@ -1,50 +1,52 @@
|
||||
--provides shorter names for the commands in `worldedit_commands`
|
||||
|
||||
--returns true if command could not be aliased, false otherwise
|
||||
worldedit.alias_chatcommand = function(alias, original_command)
|
||||
if not minetest.chatcommands[original_command] then
|
||||
minetest.log("error", "worldedit_shortcommands: original command " .. original_command .. " does not exist")
|
||||
return true
|
||||
worldedit.alias_command = function(alias, original)
|
||||
if not worldedit.registered_commands[original] then
|
||||
minetest.log("error", "worldedit_shortcommands: original " .. original .. " does not exist")
|
||||
return
|
||||
end
|
||||
if minetest.chatcommands[alias] then
|
||||
if minetest.chatcommands["/" .. alias] then
|
||||
minetest.log("error", "worldedit_shortcommands: alias " .. alias .. " already exists")
|
||||
return true
|
||||
return
|
||||
end
|
||||
minetest.register_chatcommand(alias, minetest.chatcommands[original_command])
|
||||
return false
|
||||
|
||||
minetest.register_chatcommand("/" .. alias, minetest.chatcommands["/" .. original])
|
||||
worldedit.registered_commands[alias] = worldedit.registered_commands[original]
|
||||
end
|
||||
|
||||
worldedit.alias_chatcommand("/i", "/inspect")
|
||||
worldedit.alias_chatcommand("/rst", "/reset")
|
||||
worldedit.alias_chatcommand("/mk", "/mark")
|
||||
worldedit.alias_chatcommand("/umk", "/unmark")
|
||||
worldedit.alias_chatcommand("/1", "/pos1")
|
||||
worldedit.alias_chatcommand("/2", "/pos2")
|
||||
worldedit.alias_chatcommand("/fp", "/fixedpos")
|
||||
worldedit.alias_chatcommand("/v", "/volume")
|
||||
worldedit.alias_chatcommand("/s", "/set")
|
||||
worldedit.alias_chatcommand("/r", "/replace")
|
||||
worldedit.alias_chatcommand("/ri", "/replaceinverse")
|
||||
worldedit.alias_chatcommand("/hspr", "/hollowsphere")
|
||||
worldedit.alias_chatcommand("/spr", "/sphere")
|
||||
worldedit.alias_chatcommand("/hdo", "/hollowdome")
|
||||
worldedit.alias_chatcommand("/do", "/dome")
|
||||
worldedit.alias_chatcommand("/hcyl", "/hollowcylinder")
|
||||
worldedit.alias_chatcommand("/cyl", "/cylinder")
|
||||
worldedit.alias_chatcommand("/pyr", "/pyramid")
|
||||
worldedit.alias_chatcommand("/spl", "/spiral")
|
||||
worldedit.alias_chatcommand("/m", "/move")
|
||||
worldedit.alias_chatcommand("/c", "/copy")
|
||||
worldedit.alias_chatcommand("/stk", "/stack")
|
||||
worldedit.alias_chatcommand("/sch", "/stretch")
|
||||
worldedit.alias_chatcommand("/tps", "/transpose")
|
||||
worldedit.alias_chatcommand("/fl", "/flip")
|
||||
worldedit.alias_chatcommand("/rot", "/rotate")
|
||||
worldedit.alias_chatcommand("/ort", "/orient")
|
||||
worldedit.alias_chatcommand("/hi", "/hide")
|
||||
worldedit.alias_chatcommand("/sup", "/suppress")
|
||||
worldedit.alias_chatcommand("/hlt", "/highlight")
|
||||
worldedit.alias_chatcommand("/rsr", "/restore")
|
||||
worldedit.alias_chatcommand("/l", "/lua")
|
||||
worldedit.alias_chatcommand("/lt", "/luatransform")
|
||||
worldedit.alias_chatcommand("/clro", "/clearobjects")
|
||||
worldedit.alias_command("i", "inspect")
|
||||
worldedit.alias_command("rst", "reset")
|
||||
worldedit.alias_command("mk", "mark")
|
||||
worldedit.alias_command("umk", "unmark")
|
||||
worldedit.alias_command("1", "pos1")
|
||||
worldedit.alias_command("2", "pos2")
|
||||
worldedit.alias_command("fp", "fixedpos")
|
||||
worldedit.alias_command("v", "volume")
|
||||
worldedit.alias_command("s", "set")
|
||||
worldedit.alias_command("r", "replace")
|
||||
worldedit.alias_command("ri", "replaceinverse")
|
||||
worldedit.alias_command("hcube", "hollowcube")
|
||||
worldedit.alias_command("hspr", "hollowsphere")
|
||||
worldedit.alias_command("spr", "sphere")
|
||||
worldedit.alias_command("hdo", "hollowdome")
|
||||
worldedit.alias_command("do", "dome")
|
||||
worldedit.alias_command("hcyl", "hollowcylinder")
|
||||
worldedit.alias_command("cyl", "cylinder")
|
||||
worldedit.alias_command("hpyr", "hollowpyramid")
|
||||
worldedit.alias_command("pyr", "pyramid")
|
||||
worldedit.alias_command("spl", "spiral")
|
||||
worldedit.alias_command("m", "move")
|
||||
worldedit.alias_command("c", "copy")
|
||||
worldedit.alias_command("stk", "stack")
|
||||
worldedit.alias_command("sch", "stretch")
|
||||
worldedit.alias_command("tps", "transpose")
|
||||
worldedit.alias_command("fl", "flip")
|
||||
worldedit.alias_command("rot", "rotate")
|
||||
worldedit.alias_command("ort", "orient")
|
||||
worldedit.alias_command("hi", "hide")
|
||||
worldedit.alias_command("sup", "suppress")
|
||||
worldedit.alias_command("hlt", "highlight")
|
||||
worldedit.alias_command("rsr", "restore")
|
||||
worldedit.alias_command("l", "lua")
|
||||
worldedit.alias_command("lt", "luatransform")
|
||||
worldedit.alias_command("clro", "clearobjects")
|
||||
|
3
worldedit_shortcommands/mod.conf
Normal file
3
worldedit_shortcommands/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = worldedit_shortcommands
|
||||
description = WorldEdit command short aliases
|
||||
depends = worldedit_commands
|
Reference in New Issue
Block a user