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9
.editorconfig
Normal file
@ -0,0 +1,9 @@
|
||||
[*]
|
||||
end_of_line = lf
|
||||
|
||||
[*.{lua,txt,md,json}]
|
||||
charset = utf8
|
||||
indent_size = 8
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
24
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@ -0,0 +1,24 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
Steps to reproduce the behavior.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Additional context**
|
||||
- Mod version? Release or git?
|
||||
- Engine version?
|
||||
- LuaJIT enabled?
|
||||
- Operating system?
|
||||
- Did you try to disable other mods except i3?
|
21
.github/workflows/luacheck.yml
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
name: Luacheck
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
|
||||
luacheck:
|
||||
runs-on: ubuntu-20.04
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v2
|
||||
- name: Setup ‘lua’
|
||||
uses: leafo/gh-actions-lua@v8
|
||||
with:
|
||||
luaVersion: 5.1
|
||||
- name: Setup ‘luarocks’
|
||||
uses: leafo/gh-actions-luarocks@v4
|
||||
- name: Setup ‘luacheck’
|
||||
run: luarocks install luacheck
|
||||
- name: Run ‘luacheck’ linter
|
||||
run: cd util; lua luacheck.lua
|
18
.luacheckrc
@ -1,22 +1,38 @@
|
||||
allow_defined_top = true
|
||||
|
||||
ignore = {
|
||||
"631", -- Line is too long.
|
||||
"get_debug_grid",
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"minetest",
|
||||
"default",
|
||||
"armor",
|
||||
"skins",
|
||||
"awards",
|
||||
"hb",
|
||||
"vector",
|
||||
"string",
|
||||
"table",
|
||||
"ItemStack",
|
||||
"VoxelArea",
|
||||
"VoxelManip",
|
||||
}
|
||||
|
||||
globals = {
|
||||
"i3",
|
||||
"core",
|
||||
"sfinv",
|
||||
"unified_inventory",
|
||||
}
|
||||
|
||||
exclude_files = {
|
||||
"tests/test_compression.lua",
|
||||
"tests/test_custom_recipes.lua",
|
||||
"tests/test_operators.lua",
|
||||
"tests/test_tabs.lua",
|
||||
"tests/test_waypoints.lua",
|
||||
|
||||
".install",
|
||||
".luarocks",
|
||||
}
|
||||
|
322
API.md
@ -1,77 +1,104 @@
|
||||
## API
|
||||
# API :screwdriver:
|
||||
|
||||
### Custom tabs
|
||||
### Table of Contents
|
||||
1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
|
||||
2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
|
||||
3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
|
||||
4. [**Recipe filters**](https://github.com/minetest-mods/i3/blob/main/API.md#recipe-filters)
|
||||
5. [**Search filters**](https://github.com/minetest-mods/i3/blob/main/API.md#search-filters)
|
||||
6. [**Sorting methods**](https://github.com/minetest-mods/i3/blob/main/API.md#sorting-methods)
|
||||
7. [**Item list compression**](https://github.com/minetest-mods/i3/blob/main/API.md#item-list-compression)
|
||||
8. [**Waypoints**](https://github.com/minetest-mods/i3/blob/main/API.md#waypoints)
|
||||
9. [**Miscellaneous**](https://github.com/minetest-mods/i3/blob/main/API.md#miscellaneous)
|
||||
|
||||
#### `i3.new_tab(def)`
|
||||
---
|
||||
|
||||
### Tabs
|
||||
|
||||
#### `i3.new_tab(name, def)`
|
||||
|
||||
- `name` is the tab name.
|
||||
- `def` is the tab definition.
|
||||
|
||||
Custom tabs can be added to the `i3` inventory as follow (example):
|
||||
|
||||
```Lua
|
||||
i3.new_tab {
|
||||
name = "stuff",
|
||||
i3.new_tab("stuff", {
|
||||
description = "Stuff",
|
||||
image = "image.png", -- Optional, adds an image next to the tab description
|
||||
image = "image.png", -- Optional, add an image next to the tab description
|
||||
slots = true -- Optional, whether the inventory slots are shown or not. Disabled by default.
|
||||
|
||||
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
|
||||
--
|
||||
-- The functions below are all optional
|
||||
--
|
||||
|
||||
-- Determine if the tab is visible by a player, return false to hide the tab
|
||||
access = function(player, data)
|
||||
local name = player:get_player_name()
|
||||
if name == "singleplayer" then
|
||||
return false
|
||||
end
|
||||
return name == "singleplayer"
|
||||
end,
|
||||
|
||||
-- Build the formspec
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;This is just a test]")
|
||||
fs("label", 3, 1, "Just a test")
|
||||
fs"label[3,2;Lorem Ipsum]"
|
||||
-- No need to return anything
|
||||
end,
|
||||
|
||||
-- Events handling happens here
|
||||
fields = function(player, data, fields)
|
||||
|
||||
end,
|
||||
if fields.mybutton then
|
||||
-- Do things
|
||||
end
|
||||
|
||||
-- Determine if the recipe panels must be hidden or not (must return a boolean)
|
||||
hide_panels = function(player, data)
|
||||
local name = player:get_player_name()
|
||||
return core.is_creative_enabled(name)
|
||||
-- To prevent a formspec update, return false.
|
||||
-- Otherwise: no need to return anything, it's automatic.
|
||||
end,
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
- `player` is an `ObjectRef` to the user.
|
||||
- `data` are the user data.
|
||||
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
|
||||
- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
|
||||
|
||||
#### `i3.set_fs(player[, extra_formspec])`
|
||||
#### `i3.set_fs(player)`
|
||||
|
||||
Updates the current formspec. `extra_formspec` adds an additional formspec string.
|
||||
Update the current formspec.
|
||||
|
||||
#### `i3.delete_tab(tabname)`
|
||||
#### `i3.remove_tab(tabname)`
|
||||
|
||||
Deletes a tab by name.
|
||||
Delete a tab by name.
|
||||
|
||||
#### `i3.get_current_tab(player)`
|
||||
|
||||
Return the current player tab. `player` is an `ObjectRef` to the user.
|
||||
|
||||
#### `i3.set_tab(player[, tabname])`
|
||||
|
||||
Sets the current tab by name. `player` is an `ObjectRef` to the user.
|
||||
Set the current tab by name. `player` is an `ObjectRef` to the user.
|
||||
`tabname` can be omitted to get an empty tab.
|
||||
|
||||
#### `i3.override_tab(tabname, def)`
|
||||
|
||||
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
|
||||
Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
|
||||
|
||||
#### `i3.get_tabs()`
|
||||
#### `i3.tabs`
|
||||
|
||||
Returns the list of registered tabs.
|
||||
A list of registered tabs.
|
||||
|
||||
---
|
||||
|
||||
### Custom recipes
|
||||
### Recipes
|
||||
|
||||
Custom recipes are nonconventional crafts outside the main crafting grid.
|
||||
They can be registered in-game dynamically and have a size beyond 3x3 items.
|
||||
|
||||
**Note:** the registration format differs from the default registration format in everything.
|
||||
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
|
||||
The width is automatically calculated depending where you place the commas.
|
||||
|
||||
#### Registering a custom crafting type (example)
|
||||
Examples:
|
||||
|
||||
#### Registering a custom crafting type
|
||||
|
||||
```Lua
|
||||
i3.register_craft_type("digging", {
|
||||
@ -80,31 +107,31 @@ i3.register_craft_type("digging", {
|
||||
})
|
||||
```
|
||||
|
||||
#### Registering a custom crafting recipe (examples)
|
||||
#### Registering a custom crafting recipe
|
||||
|
||||
```Lua
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
type = "digging",
|
||||
result = "default:cobble 2",
|
||||
items = {"default:stone"},
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
```Lua
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
result = "default:cobble 16",
|
||||
items = {
|
||||
"default:stone, default:stone, default:stone",
|
||||
"default:stone, , default:stone",
|
||||
"default:stone, default:stone, default:stone",
|
||||
}
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
Recipes can be registered in a Minecraft-like way:
|
||||
|
||||
```Lua
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
@ -116,13 +143,13 @@ i3.register_craft({
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
Multiples recipes can also be registered:
|
||||
Multiple recipes can also be registered at once:
|
||||
|
||||
```Lua
|
||||
i3.register_craft({
|
||||
i3.register_craft {
|
||||
{
|
||||
result = "default:mese",
|
||||
items = {
|
||||
@ -140,19 +167,66 @@ i3.register_craft({
|
||||
"default:mese_crystal, default:mese_crystal",
|
||||
}
|
||||
},
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
|
||||
|
||||
```Lua
|
||||
i3.register_craft({
|
||||
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/test_online_recipe.json"
|
||||
})
|
||||
i3.register_craft {
|
||||
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Minitabs
|
||||
|
||||
Manage the tabs on the right panel of the inventory.
|
||||
Allow to make a sensible list sorted by specific groups of items.
|
||||
|
||||
#### `i3.new_minitab(name, def)`
|
||||
|
||||
Add a new minitab (limited to 6).
|
||||
|
||||
- `name` is the tab name.
|
||||
- `def` is the definition table.
|
||||
|
||||
Example:
|
||||
|
||||
```Lua
|
||||
i3.new_minitab("test", {
|
||||
description = "Test",
|
||||
|
||||
-- Whether this tab is visible or not. Optional.
|
||||
access = function(player, data)
|
||||
return player:get_player_name() == "singleplayer"
|
||||
end,
|
||||
|
||||
-- Whether a specific item is shown in the list or not.
|
||||
sorter = function(item, data)
|
||||
return item:find"wood"
|
||||
end
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
- `player` is an `ObjectRef` to the user.
|
||||
- `data` are the user data.
|
||||
- `item` is an item name string.
|
||||
|
||||
#### `i3.remove_minitab(name)`
|
||||
|
||||
Remove a minitab by name.
|
||||
|
||||
- `name` is the name of the tab to remove.
|
||||
|
||||
#### `i3.minitabs`
|
||||
|
||||
A list of registered minitabs.
|
||||
|
||||
---
|
||||
|
||||
### Recipe filters
|
||||
|
||||
Recipe filters can be used to filter the recipes shown to players. Progressive
|
||||
@ -160,7 +234,7 @@ mode is implemented as a recipe filter.
|
||||
|
||||
#### `i3.add_recipe_filter(name, function(recipes, player))`
|
||||
|
||||
Adds a recipe filter with the given `name`. The filter function returns the
|
||||
Add a recipe filter with the given `name`. The filter function returns the
|
||||
recipes to be displayed, given the available recipes and an `ObjectRef` to the
|
||||
user. Each recipe is a table of the form returned by
|
||||
`minetest.get_craft_recipe`.
|
||||
@ -182,39 +256,38 @@ end)
|
||||
|
||||
#### `i3.set_recipe_filter(name, function(recipe, player))`
|
||||
|
||||
Removes all recipe filters and adds a new one.
|
||||
Remove all recipe filters and add a new one.
|
||||
|
||||
#### `i3.delete_recipe_filter(name)`
|
||||
#### `i3.recipe_filters`
|
||||
|
||||
Removes the recipe filter with the given `name`.
|
||||
|
||||
#### `i3.get_recipe_filters()`
|
||||
|
||||
Returns a map of recipe filters, indexed by name.
|
||||
A map of recipe filters, indexed by name.
|
||||
|
||||
---
|
||||
|
||||
### Search filters
|
||||
|
||||
Search filters are used to perform specific searches inside the search field.
|
||||
These filters are cumulative to perform a specific search.
|
||||
They can be used like so: `<optional_name> +<filter name>=<value1>,<value2>,<...>`
|
||||
Search filters are used to perform specific searches from the search field.
|
||||
The filters can be cumulated to perform a specific search.
|
||||
They are used like so: `<optional_name> +<filter name>=<value1>,<value2>,<...>`
|
||||
|
||||
Example usages:
|
||||
|
||||
- `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items.
|
||||
- `wood +groups=flammable +types=node`: search for group `flammable` amongst items which contain
|
||||
`wood` in their names AND have a `node` drawtype.
|
||||
- `+groups=cracky,crumbly` -> search for groups `cracky` and `crumbly` in all items.
|
||||
- `wood +groups=flammable` -> search for group `flammable` amongst items which contain
|
||||
`wood` in their names.
|
||||
|
||||
Notes:
|
||||
- If `optional_name` is omitted, the search filter will apply to all items, without pre-filtering.
|
||||
- The `+groups` and `+types` filters are currently implemented by default.
|
||||
- The `+groups` filter is currently implemented by default.
|
||||
|
||||
#### `i3.add_search_filter(name, function(item, values))`
|
||||
|
||||
Adds a search filter with the given `name`. `values` is a table of all possible values.
|
||||
Add a search filter.
|
||||
The search function must return a boolean value (whether the given item should be listed or not).
|
||||
|
||||
- `name` is the filter name.
|
||||
- `values` is a table of all possible values.
|
||||
|
||||
Example function sorting items by drawtype:
|
||||
|
||||
```lua
|
||||
@ -231,32 +304,141 @@ i3.add_search_filter("types", function(item, drawtypes)
|
||||
end)
|
||||
```
|
||||
|
||||
#### `i3.remove_search_filter(name)`
|
||||
#### `i3.search_filters`
|
||||
|
||||
Removes the search filter with the given `name`.
|
||||
A map of search filters, indexed by name.
|
||||
|
||||
#### `i3.get_search_filters()`
|
||||
---
|
||||
|
||||
Returns a map of search filters, indexed by name.
|
||||
### Sorting methods
|
||||
|
||||
Sorting methods are used to filter the player's main inventory.
|
||||
|
||||
#### `i3.add_sorting_method(name, def)`
|
||||
|
||||
Add a player inventory sorting method.
|
||||
|
||||
- `name` is the method name.
|
||||
- `def` is the method definition.
|
||||
|
||||
Example:
|
||||
|
||||
```Lua
|
||||
i3.add_sorting_method("test", {
|
||||
description = "Cool sorting method",
|
||||
func = function(list, data)
|
||||
-- `list`: inventory list
|
||||
-- `data`: player data
|
||||
|
||||
table.sort(list)
|
||||
|
||||
-- A list must be returned
|
||||
return list
|
||||
end,
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
#### `i3.sorting_methods`
|
||||
|
||||
A table containing all sorting methods.
|
||||
|
||||
---
|
||||
|
||||
### Item list compression
|
||||
|
||||
`i3` can reduce the item list size by compressing a group of items.
|
||||
|
||||
#### `i3.compress(item, def)`
|
||||
|
||||
Add a new group of items to compress.
|
||||
|
||||
- `item` is the item which represent the group of compressed items.
|
||||
- `def` is a table specifying the substring replace patterns to be used.
|
||||
|
||||
Example:
|
||||
|
||||
```Lua
|
||||
i3.compress("default:diamondblock", {
|
||||
replace = "diamond",
|
||||
by = {"bronze", "copper", "gold", "steel", "tin"}
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
#### `i3.compress_groups`
|
||||
|
||||
A map of all compressed item groups, indexed by stereotypes.
|
||||
|
||||
---
|
||||
|
||||
### Waypoints
|
||||
|
||||
`i3` allows you to manage the waypoints of a specific player.
|
||||
|
||||
#### `i3.add_waypoint(player_name, def)`
|
||||
|
||||
Add a waypoint to specific player.
|
||||
|
||||
- `player_name` is the player name.
|
||||
- `def` is the waypoint definition table.
|
||||
|
||||
Example:
|
||||
|
||||
```Lua
|
||||
i3.add_waypoint("Test", {
|
||||
player = "singleplayer",
|
||||
pos = {x = 0, y = 2, z = 0},
|
||||
color = 0xffff00,
|
||||
-- image = "heart.png" (optional)
|
||||
})
|
||||
```
|
||||
|
||||
#### `i3.remove_waypoint(player_name, waypoint_name)`
|
||||
|
||||
Remove a waypoint for specific player.
|
||||
|
||||
- `player_name` is the player name.
|
||||
- `waypoint_name` is the waypoint name.
|
||||
|
||||
Example:
|
||||
|
||||
```Lua
|
||||
i3.remove_waypoint("singleplayer", "Test")
|
||||
```
|
||||
|
||||
#### `i3.get_waypoints(player_name)`
|
||||
|
||||
Return a table of all waypoints of a specific player.
|
||||
|
||||
- `player_name` is the player name.
|
||||
|
||||
---
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
#### `i3.group_stereotypes`
|
||||
#### `i3.hud_notif(name, msg[, img])`
|
||||
|
||||
This is the table indexing the item groups by stereotypes.
|
||||
You can add a stereotype like so:
|
||||
Show a Steam-like HUD notification on the bottom-left corner of the screen.
|
||||
|
||||
```Lua
|
||||
i3.group_stereotypes.radioactive = "mod:item"
|
||||
```
|
||||
- `name` is the player name.
|
||||
- `msg` is the HUD message to show.
|
||||
- `img` (optional) is the HUD image to show (preferably 16x16 px).
|
||||
|
||||
#### `i3.get_recipes(item)`
|
||||
|
||||
Return a table of recipes and usages of `item`.
|
||||
|
||||
#### `i3.export_url`
|
||||
|
||||
If set, the mod will export all the cached recipes and usages in a JSON format
|
||||
to the given URL (HTTP support is required¹).
|
||||
|
||||
#### `groups = {bag = <1-4>}`
|
||||
|
||||
The `bag` group in the item definition allows to extend the player inventory size
|
||||
given a number between 1 and 4.
|
||||
|
||||
---
|
||||
|
||||
**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
|
||||
**[1]** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
|
||||
|
12
LICENSE
@ -3,7 +3,7 @@ License of source code
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2020-2021 Jean-Patrick Guerrero and contributors.
|
||||
Copyright (c) 2020-2023 Jean-Patrick Guerrero and contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@ -23,6 +23,16 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Licenses of media (sounds)
|
||||
--------------------------
|
||||
|
||||
Lone_Wolf (CC0):
|
||||
i3_tab.ogg
|
||||
i3_click.ogg
|
||||
i3_cannot.ogg
|
||||
|
||||
MadPanCake (CC0):
|
||||
i3_craft.ogg (https://freesound.org/people/MadPanCake/sounds/567849/)
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
40
README.md
@ -1,28 +1,30 @@
|
||||
# i3
|
||||

|
||||
|
||||
[](https://content.minetest.net/packages/jp/i3/) [](https://content.minetest.net/packages/jp/i3/)
|
||||
[]()  [](https://content.minetest.net/packages/jp/i3/) [](https://www.paypal.me/jpg84240)
|
||||
|
||||
#### **`i3`** is a next-generation inventory for Minetest.
|
||||
|
||||
This inventory offers a slick, modern UI made with the latest technologies of the Minetest engine.
|
||||
This mod features a modern, powerful inventory menu with a good user experience.
|
||||
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
|
||||
|
||||
This mod requires **Minetest 5.4+**
|
||||
This mod requires **Minetest 5.6+**
|
||||
|
||||
#### List of features:
|
||||
- Crafting Guide (only in survival mode)
|
||||
- Crafting Guide (survival mode only)
|
||||
- Progressive Mode¹
|
||||
- Quick Crafting
|
||||
- Backpacks
|
||||
- 3D Player Model Preview
|
||||
- Inventory Sorting (alphabetical + item stack compression)
|
||||
- 3D Player Model Real-Time Preview
|
||||
- Isometric Map Preview
|
||||
- Inventory Sorting (+ options: compression, reverse mode, automation, etc.)
|
||||
- Item List Compression (**`moreblocks`** is supported)
|
||||
- Item Bookmarks
|
||||
- Waypoints
|
||||
- Bags
|
||||
- Home
|
||||
|
||||
**¹** *This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory.
|
||||
To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
|
||||
|
||||
|
||||
#### This mod officially supports the following mods:
|
||||
- [**`3d_armor`**](https://content.minetest.net/packages/stu/3d_armor/)
|
||||
- [**`skinsdb`**](https://content.minetest.net/packages/bell07/skinsdb/)
|
||||
@ -30,22 +32,26 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
|
||||
|
||||
#### Recommendations
|
||||
|
||||
To use this mod in the best conditions, it's recommended to follow these recommendations:
|
||||
To use this mod in the best conditions:
|
||||
|
||||
- Use LuaJIT
|
||||
- Use a HiDPI widescreen display
|
||||
- Use the default Freetype font style
|
||||
|
||||
#### Troubleshooting
|
||||
|
||||
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
|
||||
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
|
||||
|
||||
You can also use the font size slider in the inventory, settings window.
|
||||
|
||||
#### Notes
|
||||
|
||||
`i3` uses a larger inventory than the usual inventories in Minetest games.
|
||||
Thus, most chests will be unadapted to this inventory size.
|
||||
The `i3` inventory is 9 slots wide by default (without backpack), such as in Minecraft.
|
||||
The `i3` inventory is 9 slots wide by default, such as Minecraft.
|
||||
|
||||
Report any bug on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues).
|
||||
Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues).
|
||||
|
||||
Love this mod? Donations are appreciated: https://www.paypal.me/jpg84240
|
||||
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
|
||||
|
||||
Demo video (outdated): https://www.youtube.com/watch?v=25nCAaqeacU
|
||||
|
||||

|
||||

|
||||
|
3
mod.conf
@ -1,3 +1,4 @@
|
||||
name = i3
|
||||
description = Tiling inventory for Minetest
|
||||
description = Next-generation inventory
|
||||
optional_depends = 3d_armor, skinsdb, awards
|
||||
min_minetest_version = 5.6
|
||||
|
BIN
sounds/i3_achievement.ogg
Normal file
BIN
sounds/i3_cannot.ogg
Normal file
BIN
sounds/i3_click.ogg
Executable file → Normal file
BIN
sounds/i3_craft.ogg
Executable file → Normal file
BIN
sounds/i3_heavy_armor.ogg
Normal file
BIN
sounds/i3_heavy_boots.ogg
Normal file
BIN
sounds/i3_heavy_helmet.ogg
Normal file
BIN
sounds/i3_heavy_leggings.ogg
Normal file
BIN
sounds/i3_heavy_shield.ogg
Normal file
BIN
sounds/i3_light_armor.ogg
Normal file
BIN
sounds/i3_light_boots.ogg
Normal file
BIN
sounds/i3_light_helmet.ogg
Normal file
BIN
sounds/i3_light_leggings.ogg
Normal file
BIN
sounds/i3_light_shield.ogg
Normal file
BIN
sounds/i3_skin_change.ogg
Normal file
BIN
sounds/i3_tab.ogg
Executable file → Normal file
BIN
sounds/i3_teleport.ogg
Normal file
BIN
sounds/i3_trash.ogg
Normal file
499
src/api.lua
Normal file
@ -0,0 +1,499 @@
|
||||
local http = ...
|
||||
local make_fs, get_inventory_fs = i3.files.gui()
|
||||
|
||||
IMPORT("sorter", "sort_inventory", "play_sound")
|
||||
IMPORT("sort", "concat", "copy", "insert", "remove")
|
||||
IMPORT("get_player_by_name", "add_hud_waypoint", "init_hud_notif")
|
||||
IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
|
||||
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
|
||||
|
||||
function i3.register_craft_type(name, def)
|
||||
if not true_str(name) then
|
||||
return err "i3.register_craft_type: name missing"
|
||||
elseif not true_table(def) then
|
||||
return err "i3.register_craft_type: definition missing"
|
||||
elseif not is_str(def.description) then
|
||||
def.description = ""
|
||||
end
|
||||
|
||||
i3.craft_types[name] = def
|
||||
end
|
||||
|
||||
function i3.register_craft(def)
|
||||
local width, c = 0, 0
|
||||
|
||||
if http and true_str(def.url) then
|
||||
http.fetch({url = def.url}, function(result)
|
||||
if result.succeeded then
|
||||
local t = core.parse_json(result.data)
|
||||
if is_table(t) then
|
||||
return i3.register_craft(t)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if not true_table(def) then
|
||||
return err "i3.register_craft: craft definition missing"
|
||||
end
|
||||
|
||||
if #def > 1 then
|
||||
for _, v in pairs(def) do
|
||||
i3.register_craft(v)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if def.result then
|
||||
def.output = def.result -- Backward compatibility
|
||||
def.result = nil
|
||||
end
|
||||
|
||||
if not true_str(def.output) and not def.url then
|
||||
return err "i3.register_craft: output missing"
|
||||
end
|
||||
|
||||
if not is_table(def.items) then
|
||||
def.items = {}
|
||||
end
|
||||
|
||||
if def.grid then
|
||||
if not is_table(def.grid) then
|
||||
def.grid = {}
|
||||
end
|
||||
|
||||
if not is_table(def.key) then
|
||||
def.key = {}
|
||||
end
|
||||
|
||||
local cp = copy(def.grid)
|
||||
sort(cp, function(a, b) return #a > #b end)
|
||||
|
||||
width = #cp[1]
|
||||
|
||||
for i = 1, #def.grid do
|
||||
while #def.grid[i] < width do
|
||||
def.grid[i] = def.grid[i] .. " "
|
||||
end
|
||||
end
|
||||
|
||||
for symbol in gmatch(concat(def.grid), ".") do
|
||||
c++
|
||||
def.items[c] = def.key[symbol]
|
||||
end
|
||||
else
|
||||
local items = copy(def.items)
|
||||
local lines = {}
|
||||
def.items = {}
|
||||
|
||||
for i = 1, #items do
|
||||
lines[i] = split(items[i], ",", true)
|
||||
|
||||
if #lines[i] > width then
|
||||
width = #lines[i]
|
||||
end
|
||||
end
|
||||
|
||||
for i = 1, #items do
|
||||
while #lines[i] < width do
|
||||
insert(lines[i], items[i])
|
||||
end
|
||||
end
|
||||
|
||||
for _, line in ipairs(lines) do
|
||||
for _, v in ipairs(line) do
|
||||
c++
|
||||
def.items[c] = clean_name(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local item = ItemStack(def.output):get_name()
|
||||
i3.recipes_cache[item] = i3.recipes_cache[item] or {}
|
||||
|
||||
def.custom = true
|
||||
def.width = width
|
||||
|
||||
insert(i3.recipes_cache[item], def)
|
||||
end
|
||||
|
||||
function i3.add_recipe_filter(name, f)
|
||||
if not true_str(name) then
|
||||
return err "i3.add_recipe_filter: name missing"
|
||||
elseif not is_func(f) then
|
||||
return err "i3.add_recipe_filter: function missing"
|
||||
end
|
||||
|
||||
i3.recipe_filters[name] = f
|
||||
end
|
||||
|
||||
function i3.set_recipe_filter(name, f)
|
||||
if not is_str(name) then
|
||||
return err "i3.set_recipe_filter: name missing"
|
||||
elseif not is_func(f) then
|
||||
return err "i3.set_recipe_filter: function missing"
|
||||
end
|
||||
|
||||
i3.recipe_filters = {[name] = f}
|
||||
end
|
||||
|
||||
function i3.add_search_filter(name, f)
|
||||
if not true_str(name) then
|
||||
return err "i3.add_search_filter: name missing"
|
||||
elseif not is_func(f) then
|
||||
return err "i3.add_search_filter: function missing"
|
||||
end
|
||||
|
||||
i3.search_filters[name] = f
|
||||
end
|
||||
|
||||
function i3.get_recipes(item)
|
||||
item = core.registered_aliases[item] or item
|
||||
local recipes = i3.recipes_cache[item]
|
||||
local usages = i3.usages_cache[item]
|
||||
|
||||
return {recipes = recipes, usages = usages}
|
||||
end
|
||||
|
||||
function i3.set_fs(player)
|
||||
if not player or player.is_fake_player then return end
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
if data.auto_sorting then
|
||||
sort_inventory(player, data)
|
||||
end
|
||||
|
||||
for i, tab in ipairs(i3.tabs) do
|
||||
if data.tab == i and tab.access and not tab.access(player, data) then
|
||||
data.tab = 1
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local fs = make_fs(player, data)
|
||||
player:set_inventory_formspec(fs)
|
||||
end
|
||||
|
||||
function i3.new_tab(name, def)
|
||||
if not true_str(name) then
|
||||
return err "i3.new_tab: tab name missing"
|
||||
elseif not true_table(def) then
|
||||
return err "i3.new_tab: tab definition missing"
|
||||
elseif not true_str(def.description) then
|
||||
return err "i3.new_tab: description missing"
|
||||
elseif #i3.tabs == 6 then
|
||||
return err(fmt("i3.new_tab: cannot add '%s' tab. Limit reached (6).", def.name))
|
||||
end
|
||||
|
||||
def.name = name
|
||||
insert(i3.tabs, def)
|
||||
end
|
||||
|
||||
i3.new_tab("inventory", {
|
||||
description = S"Inventory",
|
||||
formspec = get_inventory_fs,
|
||||
slots = true,
|
||||
})
|
||||
|
||||
function i3.remove_tab(name)
|
||||
if not true_str(name) then
|
||||
return err "i3.remove_tab: tab name missing"
|
||||
end
|
||||
|
||||
for i = #i3.tabs, 2, -1 do
|
||||
local def = i3.tabs[i]
|
||||
if def and name == def.name then
|
||||
remove(i3.tabs, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function i3.get_current_tab(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
return data.tab
|
||||
end
|
||||
|
||||
function i3.set_tab(player, tabname)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
if not tabname or tabname == "" then
|
||||
data.tab = 0
|
||||
return
|
||||
end
|
||||
|
||||
for i, tab in ipairs(i3.tabs) do
|
||||
if tab.name == tabname then
|
||||
data.tab = i
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
err(fmt("i3.set_tab: tab name '%s' does not exist", tabname))
|
||||
end
|
||||
|
||||
function i3.override_tab(name, newdef)
|
||||
if not true_str(name) then
|
||||
return err "i3.override_tab: tab name missing"
|
||||
elseif not true_table(newdef) then
|
||||
return err "i3.override_tab: tab definition missing"
|
||||
elseif not true_str(newdef.description) then
|
||||
return err "i3.override_tab: description missing"
|
||||
end
|
||||
|
||||
newdef.name = name
|
||||
|
||||
for i, def in ipairs(i3.tabs) do
|
||||
if def.name == name then
|
||||
i3.tabs[i] = newdef
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
i3.register_craft_type("digging", {
|
||||
description = S"Digging",
|
||||
icon = "i3_steelpick.png",
|
||||
})
|
||||
|
||||
i3.register_craft_type("digging_chance", {
|
||||
description = S"Digging (by chance)",
|
||||
icon = "i3_mesepick.png",
|
||||
})
|
||||
|
||||
i3.add_search_filter("groups", function(item, groups)
|
||||
local def = reg_items[item]
|
||||
local has_groups = true
|
||||
|
||||
for _, group in ipairs(groups) do
|
||||
if not def.groups[group] then
|
||||
has_groups = nil
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return has_groups
|
||||
end)
|
||||
|
||||
function i3.compress(item, def)
|
||||
if not true_str(item) then
|
||||
return err "i3.compress: item name missing"
|
||||
elseif not true_table(def) then
|
||||
return err "i3.compress: replace definition missing"
|
||||
elseif not true_str(def.replace) then
|
||||
return err "i3.compress: replace string missing"
|
||||
elseif not is_table(def.by) then
|
||||
return err "i3.compress: replace substrings missing"
|
||||
elseif i3.compressed[item] then
|
||||
return err(fmt("i3.compress: item '%s' is already compressed", item))
|
||||
end
|
||||
|
||||
local t = {}
|
||||
i3.compress_groups[item] = i3.compress_groups[item] or {}
|
||||
|
||||
for _, str in ipairs(def.by) do
|
||||
local it = item:gsub(def.replace, str)
|
||||
|
||||
insert(t, it)
|
||||
insert(i3.compress_groups[item], it)
|
||||
|
||||
i3.compressed[it] = true
|
||||
end
|
||||
end
|
||||
|
||||
function i3.hud_notif(name, msg, img)
|
||||
if not true_str(name) then
|
||||
return err "i3.hud_notif: player name missing"
|
||||
elseif not true_str(msg) then
|
||||
return err "i3.hud_notif: message missing"
|
||||
end
|
||||
|
||||
local data = i3.data[name]
|
||||
if not data then
|
||||
return err "i3.hud_notif: no player data initialized"
|
||||
end
|
||||
|
||||
local player = get_player_by_name(name)
|
||||
if not player then return end
|
||||
local max_y = -125
|
||||
|
||||
local def = {
|
||||
show = true,
|
||||
max = {x = -330, y = max_y},
|
||||
hud_msg = msg,
|
||||
hud_img = img and fmt("%s^[resize:64x64", img) or nil,
|
||||
hud_timer = 0,
|
||||
elems = init_hud_notif(player),
|
||||
}
|
||||
|
||||
insert(data.hud.notifs, def)
|
||||
play_sound(name, "i3_achievement", 1.0)
|
||||
|
||||
local nb_notifs = #data.hud.notifs
|
||||
for i = 1, nb_notifs - 1 do
|
||||
local notif = data.hud.notifs[i]
|
||||
if notif then
|
||||
notif.show = true
|
||||
notif.max.y = ((nb_notifs - i) + 1) * max_y
|
||||
notif.hud_timer = 0.5 * (nb_notifs - i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function i3.add_sorting_method(name, def)
|
||||
if not true_str(name) then
|
||||
return err "i3.add_sorting_method: name missing"
|
||||
elseif not true_table(def) then
|
||||
return err "i3.add_sorting_method: definition missing"
|
||||
elseif not is_func(def.func) then
|
||||
return err "i3.add_sorting_method: function missing"
|
||||
end
|
||||
|
||||
def.name = name
|
||||
insert(i3.sorting_methods, def)
|
||||
end
|
||||
|
||||
i3.add_sorting_method("alphabetical", {
|
||||
description = S"Sort items by name (A-Z)",
|
||||
func = function(list, data)
|
||||
sorter(list, data, 1)
|
||||
return list
|
||||
end
|
||||
})
|
||||
|
||||
i3.add_sorting_method("numerical", {
|
||||
description = S"Sort items by number of items per stack",
|
||||
func = function(list, data)
|
||||
sorter(list, data, 2)
|
||||
return list
|
||||
end,
|
||||
})
|
||||
|
||||
function i3.add_waypoint(name, def)
|
||||
if not true_str(name) then
|
||||
return err "i3.add_waypoint: name missing"
|
||||
elseif not true_table(def) then
|
||||
return err "i3.add_waypoint: definition missing"
|
||||
elseif not true_str(def.player) then
|
||||
return err "i3.add_waypoint: player name missing"
|
||||
end
|
||||
|
||||
local data = i3.data[def.player]
|
||||
if not data then
|
||||
return err "i3.add_waypoint: no player data initialized"
|
||||
end
|
||||
|
||||
local player = get_player_by_name(def.player)
|
||||
local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
|
||||
|
||||
insert(data.waypoints, {
|
||||
name = name,
|
||||
pos = pos_to_str(def.pos, 1),
|
||||
color = def.color,
|
||||
image = def.image,
|
||||
id = id,
|
||||
})
|
||||
|
||||
if data.subcat == 5 then
|
||||
data.scrbar_inv += 1000
|
||||
end
|
||||
|
||||
i3.set_fs(player)
|
||||
end
|
||||
|
||||
function i3.remove_waypoint(player_name, name)
|
||||
if not true_str(player_name) then
|
||||
return err "i3.remove_waypoint: player name missing"
|
||||
elseif not true_str(name) then
|
||||
return err "i3.remove_waypoint: waypoint name missing"
|
||||
end
|
||||
|
||||
local data = i3.data[player_name]
|
||||
if not data then
|
||||
return err "i3.remove_waypoint: no player data initialized"
|
||||
end
|
||||
|
||||
local player = get_player_by_name(player_name)
|
||||
|
||||
for i = #data.waypoints, 1, -1 do
|
||||
local waypoint = data.waypoints[i]
|
||||
if waypoint and name == waypoint.name then
|
||||
if player then
|
||||
player:hud_remove(waypoint.id)
|
||||
end
|
||||
|
||||
remove(data.waypoints, i)
|
||||
end
|
||||
end
|
||||
|
||||
i3.set_fs(player)
|
||||
end
|
||||
|
||||
function i3.get_waypoints(player_name)
|
||||
if not true_str(player_name) then
|
||||
return err "i3.get_waypoints: player name missing"
|
||||
end
|
||||
|
||||
local data = i3.data[player_name]
|
||||
if not data then
|
||||
return err "i3.get_waypoints: no player data initialized"
|
||||
end
|
||||
|
||||
return data.waypoints
|
||||
end
|
||||
|
||||
function i3.new_minitab(name, def)
|
||||
if #i3.minitabs == 6 then
|
||||
return err "i3.new_minitab: limit reached (6)"
|
||||
elseif not true_str(name) then
|
||||
return err "i3.new_minitab: name missing"
|
||||
elseif not true_table(def) then
|
||||
return err "i3.new_minitab: definition missing"
|
||||
end
|
||||
|
||||
def.name = name
|
||||
insert(i3.minitabs, def)
|
||||
end
|
||||
|
||||
function i3.remove_minitab(name)
|
||||
if not true_str(name) then
|
||||
return err "i3.remove_minitab: name missing"
|
||||
end
|
||||
|
||||
for i = #i3.minitabs, 2, -1 do
|
||||
local v = i3.minitabs[i]
|
||||
if v and v.name == name then
|
||||
remove(i3.minitabs, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
i3.new_minitab("all", {
|
||||
description = "All",
|
||||
|
||||
sorter = function()
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
i3.new_minitab("nodes", {
|
||||
description = "Nodes",
|
||||
|
||||
sorter = function(item)
|
||||
return core.registered_nodes[item]
|
||||
end
|
||||
})
|
||||
|
||||
i3.new_minitab("items", {
|
||||
description = "Items",
|
||||
|
||||
sorter = function(item)
|
||||
return core.registered_craftitems[item] or core.registered_tools[item]
|
||||
end
|
||||
})
|
173
src/bags.lua
Normal file
@ -0,0 +1,173 @@
|
||||
local set_fs = i3.set_fs
|
||||
|
||||
IMPORT("get_bag_description", "ItemStack")
|
||||
IMPORT("S", "ES", "fmt", "msg", "slz", "dslz")
|
||||
IMPORT("get_group", "play_sound", "get_detached_inv", "create_inventory")
|
||||
|
||||
local function get_content(content)
|
||||
local t = {}
|
||||
|
||||
for i, v in pairs(content) do
|
||||
t[i] = ItemStack(v)
|
||||
end
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
local function init_bags(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
local bag = create_inventory(fmt("i3_bag_%s", name), {
|
||||
allow_put = function(inv, _, _, stack)
|
||||
local empty = inv:is_empty"main"
|
||||
local item_group = get_group(stack:get_name(), "bag")
|
||||
|
||||
if empty and item_group > 0 and item_group <= 4 then
|
||||
return 1
|
||||
end
|
||||
|
||||
if not empty then
|
||||
msg(name, S"There is already a bag")
|
||||
else
|
||||
msg(name, S"This is not a bag")
|
||||
end
|
||||
|
||||
return 0, play_sound(name, "i3_cannot", 0.8)
|
||||
end,
|
||||
|
||||
on_put = function(_, _, _, stack)
|
||||
data.bag = stack:to_string()
|
||||
|
||||
local meta = stack:get_meta()
|
||||
local content = dslz(meta:get_string"content")
|
||||
|
||||
if content then
|
||||
local inv = get_detached_inv("bag_content", name)
|
||||
inv:set_list("main", get_content(content))
|
||||
end
|
||||
|
||||
set_fs(player)
|
||||
end,
|
||||
|
||||
on_take = function()
|
||||
data.bag = nil
|
||||
data.bag_rename = nil
|
||||
|
||||
local content = get_detached_inv("bag_content", name)
|
||||
content:set_list("main", {})
|
||||
|
||||
set_fs(player)
|
||||
end,
|
||||
}, name)
|
||||
|
||||
bag:set_size("main", 1)
|
||||
|
||||
if data.bag then
|
||||
bag:set_list("main", get_content{data.bag})
|
||||
end
|
||||
|
||||
local function save_content(inv)
|
||||
local bagstack = bag:get_stack("main", 1)
|
||||
local meta = bagstack:get_meta()
|
||||
local desc = get_bag_description(data, bagstack)
|
||||
|
||||
if inv:is_empty"main" then
|
||||
meta:set_string("description", desc)
|
||||
meta:set_string("content", "")
|
||||
else
|
||||
local list = inv:get_list"main"
|
||||
local t, c = {}, 0
|
||||
|
||||
for i = 1, #list do
|
||||
local stack = list[i]
|
||||
|
||||
if not stack:is_empty() then
|
||||
c++
|
||||
t[i] = stack:to_string()
|
||||
end
|
||||
end
|
||||
|
||||
local bag_size = get_group(bagstack:get_name(), "bag")
|
||||
local percent = fmt("%d", (c * 100) / (bag_size * 4))
|
||||
|
||||
meta:set_string("description", ES("@1 (@2% full)", desc, percent))
|
||||
meta:set_string("content", slz(t))
|
||||
end
|
||||
|
||||
bag:set_stack("main", 1, bagstack)
|
||||
data.bag = bagstack:to_string()
|
||||
|
||||
set_fs(player)
|
||||
end
|
||||
|
||||
local bag_content = create_inventory(fmt("i3_bag_content_%s", name), {
|
||||
on_move = save_content,
|
||||
on_put = save_content,
|
||||
on_take = save_content,
|
||||
|
||||
allow_put = function(_, _, _, stack)
|
||||
local meta = stack:get_meta()
|
||||
local content = dslz(meta:get_string"content")
|
||||
|
||||
if content then
|
||||
msg(name, "You cannot put a bag in another bag")
|
||||
return 0, play_sound(name, "i3_cannot", 0.8)
|
||||
end
|
||||
|
||||
return stack:get_count()
|
||||
end,
|
||||
}, name)
|
||||
|
||||
bag_content:set_size("main", 4*4)
|
||||
|
||||
if data.bag then
|
||||
local meta = bag:get_stack("main", 1):get_meta()
|
||||
local content = dslz(meta:get_string"content")
|
||||
|
||||
if content then
|
||||
bag_content:set_list("main", get_content(content))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local bag_recipes = {
|
||||
small = {
|
||||
rcp = {
|
||||
{"", "farming:string", ""},
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
},
|
||||
size = 2,
|
||||
},
|
||||
medium = {
|
||||
rcp = {
|
||||
{"farming:string", "i3:bag_small", "farming:string"},
|
||||
{"farming:string", "i3:bag_small", "farming:string"},
|
||||
},
|
||||
size = 3,
|
||||
},
|
||||
large = {
|
||||
rcp = {
|
||||
{"farming:string", "i3:bag_medium", "farming:string"},
|
||||
{"farming:string", "i3:bag_medium", "farming:string"},
|
||||
},
|
||||
size = 4,
|
||||
},
|
||||
}
|
||||
|
||||
for size, item in pairs(bag_recipes) do
|
||||
local bagname = fmt("i3:bag_%s", size)
|
||||
|
||||
core.register_craftitem(bagname, {
|
||||
description = fmt("%s Backpack", size:gsub("^%l", string.upper)),
|
||||
inventory_image = fmt("i3_bag_%s.png", size),
|
||||
groups = {bag = item.size},
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
core.register_craft{output = bagname, recipe = item.rcp}
|
||||
core.register_craft{type = "fuel", recipe = bagname, burntime = 3}
|
||||
end
|
||||
|
||||
return init_bags
|
339
src/caches.lua
Normal file
@ -0,0 +1,339 @@
|
||||
local replacements = {fuel = {}}
|
||||
local http = ...
|
||||
|
||||
IMPORT("copy", "insert", "sort", "match", "sub")
|
||||
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
|
||||
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
|
||||
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
|
||||
|
||||
local function get_burntime(item)
|
||||
return core.get_craft_result{method = "fuel", items = {item}}.time
|
||||
end
|
||||
|
||||
local function cache_fuel(item)
|
||||
local burntime = get_burntime(item)
|
||||
if burntime > 0 then
|
||||
i3.fuel_cache[item] = {
|
||||
type = "fuel",
|
||||
items = {item},
|
||||
burntime = burntime,
|
||||
replacements = replacements.fuel[item],
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local function cache_groups(group, groups)
|
||||
i3.groups[group] = {}
|
||||
i3.groups[group].groups = groups
|
||||
i3.groups[group].items = groups_to_items(groups)
|
||||
|
||||
if #groups == 1 then
|
||||
i3.groups[group].stereotype = get_group_stereotype(groups[1])
|
||||
end
|
||||
|
||||
local items = i3.groups[group].items
|
||||
if #items <= 1 then return end
|
||||
|
||||
local px, lim, c = 64, 10, 0
|
||||
local sprite = "[combine:WxH"
|
||||
|
||||
for _, item in ipairs(items) do
|
||||
local def = reg_items[item]
|
||||
local tiles = def.tiles or def.tile_images
|
||||
local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
|
||||
|
||||
if def.drawtype and is_cube(def.drawtype) then
|
||||
texture = get_cube(tiles)
|
||||
end
|
||||
|
||||
if texture then
|
||||
texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. fmt("\\^[resize\\:%ux%u", px, px)
|
||||
sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
|
||||
c++
|
||||
if c == lim then break end
|
||||
end
|
||||
end
|
||||
|
||||
if c > 1 then
|
||||
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
|
||||
i3.groups[group].sprite = sprite
|
||||
i3.groups[group].count = c
|
||||
end
|
||||
end
|
||||
|
||||
local function get_item_usages(item, recipe, added)
|
||||
if is_group(item) then
|
||||
local group = item:sub(7)
|
||||
local group_cache = i3.groups[group]
|
||||
local groups = group_cache and group_cache.groups or extract_groups(item)
|
||||
|
||||
if not group_cache then
|
||||
cache_groups(group, groups)
|
||||
end
|
||||
|
||||
for name, def in pairs(reg_items) do
|
||||
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
|
||||
local usage = copy(recipe)
|
||||
table_replace(usage.items, item, name)
|
||||
|
||||
i3.usages_cache[name] = i3.usages_cache[name] or {}
|
||||
insert(i3.usages_cache[name], 1, usage)
|
||||
|
||||
added[name] = true
|
||||
end
|
||||
end
|
||||
elseif valid_item(reg_items[item]) then
|
||||
i3.usages_cache[item] = i3.usages_cache[item] or {}
|
||||
insert(i3.usages_cache[item], 1, recipe)
|
||||
end
|
||||
end
|
||||
|
||||
local function get_usages(recipe)
|
||||
local added = {}
|
||||
|
||||
for _, item in pairs(recipe.items) do
|
||||
item = reg_aliases[item] or item
|
||||
|
||||
if not added[item] then
|
||||
get_item_usages(item, recipe, added)
|
||||
added[item] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function cache_usages(item)
|
||||
local recipes = i3.recipes_cache[item] or {}
|
||||
|
||||
for i = 1, #recipes do
|
||||
get_usages(recipes[i])
|
||||
end
|
||||
|
||||
if i3.fuel_cache[item] then
|
||||
i3.usages_cache[item] = table_merge(i3.usages_cache[item] or {}, {i3.fuel_cache[item]})
|
||||
end
|
||||
end
|
||||
|
||||
local function drop_table(name, drop)
|
||||
local count_sure = 0
|
||||
local drop_items = drop.items or {}
|
||||
local max_items = drop.max_items
|
||||
|
||||
for i = 1, #drop_items do
|
||||
local di = drop_items[i]
|
||||
local valid_rarity = di.rarity and di.rarity > 1
|
||||
|
||||
if di.rarity or not max_items or
|
||||
(max_items and not di.rarity and count_sure < max_items) then
|
||||
for j = 1, #di.items do
|
||||
local dstack = ItemStack(di.items[j])
|
||||
local dname = dstack:get_name()
|
||||
local dcount = dstack:get_count()
|
||||
local empty = dstack:is_empty()
|
||||
|
||||
if not empty and (dname ~= name or (dname == name and dcount > 1)) then
|
||||
local rarity = valid_rarity and di.rarity
|
||||
|
||||
i3.register_craft {
|
||||
type = rarity and "digging_chance" or "digging",
|
||||
items = {name},
|
||||
output = fmt("%s %u", dname, dcount),
|
||||
rarity = rarity,
|
||||
tools = di.tools,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not di.rarity then
|
||||
count_sure++
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function cache_drops(name, drop)
|
||||
if true_str(drop) then
|
||||
local dstack = ItemStack(drop)
|
||||
local dname = dstack:get_name()
|
||||
local empty = dstack:is_empty()
|
||||
|
||||
if not empty and dname ~= name then
|
||||
i3.register_craft {
|
||||
type = "digging",
|
||||
items = {name},
|
||||
output = drop,
|
||||
}
|
||||
end
|
||||
elseif is_table(drop) then
|
||||
drop_table(name, drop)
|
||||
end
|
||||
end
|
||||
|
||||
local function cache_recipes(item)
|
||||
local recipes = core.get_all_craft_recipes(item)
|
||||
|
||||
if replacements[item] then
|
||||
local _recipes = {}
|
||||
|
||||
for k, v in ipairs(recipes or {}) do
|
||||
_recipes[#recipes + 1 - k] = v
|
||||
end
|
||||
|
||||
for k, v in pairs(replacements[item]) do
|
||||
if _recipes[k] then
|
||||
_recipes[k].replacements = v
|
||||
end
|
||||
end
|
||||
|
||||
recipes = _recipes
|
||||
end
|
||||
|
||||
if recipes then
|
||||
i3.recipes_cache[item] = table_merge(recipes, i3.recipes_cache[item] or {})
|
||||
end
|
||||
end
|
||||
|
||||
--[[ As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not
|
||||
return the fuel, replacements and toolrepair recipes, we have to
|
||||
override `core.register_craft` and do some reverse engineering.
|
||||
See engine's issues #4901, #5745 and #8920. ]]
|
||||
|
||||
local old_register_craft = core.register_craft
|
||||
local rcp_num = {}
|
||||
|
||||
core.register_craft = function(def)
|
||||
old_register_craft(def)
|
||||
|
||||
if def.type == "toolrepair" then
|
||||
i3.toolrepair = def.additional_wear * -100
|
||||
end
|
||||
|
||||
local output = def.output or (true_str(def.recipe) and def.recipe) or nil
|
||||
if not output then return end
|
||||
output = {match(output, "%S+")}
|
||||
|
||||
local groups
|
||||
|
||||
if is_group(output[1]) then
|
||||
groups = extract_groups(output[1])
|
||||
output = groups_to_items(groups)
|
||||
end
|
||||
|
||||
for i = 1, #output do
|
||||
local item = output[i]
|
||||
rcp_num[item] = (rcp_num[item] or 0) + 1
|
||||
|
||||
if def.replacements then
|
||||
if def.type == "fuel" then
|
||||
replacements.fuel[item] = def.replacements
|
||||
else
|
||||
replacements[item] = replacements[item] or {}
|
||||
replacements[item][rcp_num[item]] = def.replacements
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local old_clear_craft = core.clear_craft
|
||||
|
||||
core.clear_craft = function(def)
|
||||
old_clear_craft(def)
|
||||
|
||||
-- TODO: hide in crafting guide
|
||||
end
|
||||
|
||||
local function resolve_aliases(hash)
|
||||
for oldname, newname in pairs(reg_aliases) do
|
||||
cache_recipes(oldname)
|
||||
local recipes = i3.recipes_cache[oldname]
|
||||
|
||||
if recipes then
|
||||
if not i3.recipes_cache[newname] then
|
||||
i3.recipes_cache[newname] = {}
|
||||
end
|
||||
|
||||
local similar
|
||||
|
||||
for i = 1, #i3.recipes_cache[oldname] do
|
||||
local rcp_old = i3.recipes_cache[oldname][i]
|
||||
|
||||
for j = 1, #i3.recipes_cache[newname] do
|
||||
local rcp_new = copy(i3.recipes_cache[newname][j])
|
||||
rcp_new.output = oldname
|
||||
|
||||
if table_eq(rcp_old, rcp_new) then
|
||||
similar = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not similar then
|
||||
insert(i3.recipes_cache[newname], rcp_old)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then
|
||||
insert(i3.init_items, newname)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function init_recipes()
|
||||
local _select, _preselect = {}, {}
|
||||
|
||||
for name, def in pairs(reg_items) do
|
||||
if name ~= "" and valid_item(def) then
|
||||
cache_drops(name, def.drop)
|
||||
cache_fuel(name)
|
||||
cache_recipes(name)
|
||||
|
||||
_preselect[name] = true
|
||||
end
|
||||
end
|
||||
|
||||
for name in pairs(_preselect) do
|
||||
cache_usages(name)
|
||||
|
||||
insert(i3.init_items, name)
|
||||
_select[name] = true
|
||||
end
|
||||
|
||||
resolve_aliases(_select)
|
||||
sort(i3.init_items)
|
||||
|
||||
if http and true_str(i3.export_url) then
|
||||
local post_data = {
|
||||
recipes = i3.recipes_cache,
|
||||
usages = i3.usages_cache,
|
||||
}
|
||||
|
||||
http.fetch_async {
|
||||
url = i3.export_url,
|
||||
post_data = core.write_json(post_data),
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local function init_cubes()
|
||||
for name, def in pairs(reg_nodes) do
|
||||
if def then
|
||||
local id = core.get_content_id(name)
|
||||
local tiles = def.tiles or def.tile_images
|
||||
|
||||
if is_cube(def.drawtype) then
|
||||
i3.cubes[id] = get_cube(tiles)
|
||||
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
|
||||
local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
|
||||
|
||||
if texture then
|
||||
i3.plants[id] = texture
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return function()
|
||||
init_recipes()
|
||||
init_cubes()
|
||||
end
|
279
src/callbacks.lua
Normal file
@ -0,0 +1,279 @@
|
||||
local http, storage = ...
|
||||
local init_bags = i3.files.bags()
|
||||
local fill_caches = i3.files.caches(http)
|
||||
local init_hud = i3.files.hud()
|
||||
local set_fs = i3.set_fs
|
||||
|
||||
IMPORT("slz", "min", "insert", "copy", "ItemStack")
|
||||
IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
|
||||
|
||||
core.register_on_player_hpchange(function(player, hpchange)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
local hp_max = player:get_properties().hp_max
|
||||
data.hp = min(hp_max, player:get_hp() + hpchange)
|
||||
|
||||
set_fs(player)
|
||||
end)
|
||||
|
||||
core.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
if i3.settings.drop_bag_on_die then
|
||||
local bagstack = ItemStack(data.bag)
|
||||
spawn_item(player, bagstack)
|
||||
end
|
||||
|
||||
data.bag = nil
|
||||
local bag = get_detached_inv("bag", name)
|
||||
local content = get_detached_inv("bag_content", name)
|
||||
|
||||
bag:set_list("main", {})
|
||||
content:set_list("main", {})
|
||||
|
||||
set_fs(player)
|
||||
end)
|
||||
|
||||
core.register_on_chatcommand(function(name)
|
||||
local player = core.get_player_by_name(name)
|
||||
core.after(0, set_fs, player)
|
||||
end)
|
||||
|
||||
core.register_on_priv_grant(function(name, _, priv)
|
||||
if priv == "creative" or priv == "all" then
|
||||
local data = i3.data[name]
|
||||
reset_data(data)
|
||||
data.favs = {}
|
||||
|
||||
local player = core.get_player_by_name(name)
|
||||
core.after(0, set_fs, player)
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_on_player_inventory_action(function(player, _, _, info)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if not core.is_creative_enabled(name) and
|
||||
((info.from_list == "main" and info.to_list == "craft") or
|
||||
(info.from_list == "craft" and info.to_list == "main") or
|
||||
(info.from_list == "craftresult" and info.to_list == "main")) then
|
||||
set_fs(player)
|
||||
end
|
||||
end)
|
||||
|
||||
if core.global_exists"armor" then
|
||||
i3.modules.armor = true
|
||||
|
||||
local group_indexes = {
|
||||
{"armor_head", "i3_heavy_helmet"},
|
||||
{"armor_torso", "i3_heavy_armor"},
|
||||
{"armor_legs", "i3_heavy_leggings"},
|
||||
{"armor_feet", "i3_heavy_boots"},
|
||||
{"armor_shield", "i3_heavy_shield"},
|
||||
}
|
||||
|
||||
local function check_group(def, group)
|
||||
return def.groups[group] and def.groups[group] > 0
|
||||
end
|
||||
|
||||
armor:register_on_equip(function(player, idx, stack)
|
||||
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
|
||||
local def = stack:get_definition()
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
for i, v in ipairs(group_indexes) do
|
||||
local group, sound = unpack(v)
|
||||
local stackname = stack:get_name()
|
||||
|
||||
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
|
||||
sound = sound:gsub("heavy", "light")
|
||||
end
|
||||
|
||||
if i == idx and check_group(def, group) then
|
||||
data.armor_allow = sound
|
||||
return armor:register_on_update(set_fs)
|
||||
end
|
||||
end
|
||||
|
||||
data.armor_disallow = true
|
||||
armor_inv:remove_item("armor", stack)
|
||||
end)
|
||||
|
||||
armor:register_on_update(function(player)
|
||||
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
|
||||
if not armor_inv then return end
|
||||
|
||||
for i = 1, 5 do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
local def = stack:get_definition()
|
||||
|
||||
for j, v in ipairs(group_indexes) do
|
||||
local group = v[1]
|
||||
|
||||
if check_group(def, group) and i ~= j then
|
||||
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
|
||||
armor_inv:set_stack("armor", j, stack)
|
||||
|
||||
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_on_player_inventory_action(function(player, action, _, info)
|
||||
if action ~= "take" then return end
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
if data.armor_disallow then
|
||||
local inv = player:get_inventory()
|
||||
inv:set_stack("main", info.index, info.stack)
|
||||
data.armor_disallow = nil
|
||||
play_sound(name, "i3_cannot", 0.8)
|
||||
|
||||
elseif data.armor_allow then
|
||||
play_sound(name, data.armor_allow, 0.8)
|
||||
data.armor_allow = nil
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
if core.global_exists"skins" then
|
||||
i3.modules.skins = true
|
||||
end
|
||||
|
||||
if core.global_exists"awards" then
|
||||
i3.modules.awards = true
|
||||
|
||||
core.register_on_craft(function(_, player)
|
||||
set_fs(player)
|
||||
end)
|
||||
|
||||
core.register_on_dignode(function(_, _, player)
|
||||
set_fs(player)
|
||||
end)
|
||||
|
||||
core.register_on_placenode(function(_, _, player)
|
||||
set_fs(player)
|
||||
end)
|
||||
|
||||
core.register_on_chat_message(function(name)
|
||||
local player = core.get_player_by_name(name)
|
||||
set_fs(player)
|
||||
end)
|
||||
end
|
||||
|
||||
local function disable_inventories()
|
||||
if rawget(_G, "sfinv") then
|
||||
function sfinv.set_player_inventory_formspec() return end
|
||||
sfinv.enabled = false
|
||||
end
|
||||
|
||||
if rawget(_G, "unified_inventory") then
|
||||
function unified_inventory.set_inventory_formspec() return end
|
||||
end
|
||||
end
|
||||
|
||||
core.register_on_mods_loaded(function()
|
||||
fill_caches()
|
||||
disable_inventories()
|
||||
end)
|
||||
|
||||
local function get_lang_code(info)
|
||||
return info and info.lang_code
|
||||
end
|
||||
|
||||
local function get_formspec_version(info)
|
||||
return info and info.formspec_version or 1
|
||||
end
|
||||
|
||||
local function outdated(name)
|
||||
core.show_formspec(name, "i3_outdated",
|
||||
("size[6.5,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format(
|
||||
"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game."))
|
||||
end
|
||||
|
||||
local function init_data(player, info)
|
||||
local name = player:get_player_name()
|
||||
i3.data[name] = i3.data[name] or {}
|
||||
local data = i3.data[name]
|
||||
|
||||
for k, v in pairs(i3.default_data) do
|
||||
local val = data[k]
|
||||
if val == nil then
|
||||
val = v
|
||||
end
|
||||
|
||||
data[k] = val
|
||||
end
|
||||
|
||||
data.player_name = name
|
||||
data.filter = ""
|
||||
data.pagenum = 1
|
||||
data.skin_pagenum = 1
|
||||
data.items = i3.init_items
|
||||
data.items_raw = i3.init_items
|
||||
data.favs = {}
|
||||
data.show_setting = "home"
|
||||
data.crafting_counts = {}
|
||||
data.tab = 1
|
||||
data.itab = 1
|
||||
data.subcat = 1
|
||||
data.scrbar_inv = 0
|
||||
data.lang_code = get_lang_code(info)
|
||||
data.fs_version = info.formspec_version
|
||||
|
||||
update_inv_size(player, data)
|
||||
|
||||
core.after(0, set_fs, player)
|
||||
end
|
||||
|
||||
local function save_data(player_name)
|
||||
local _data = copy(i3.data)
|
||||
|
||||
for name, v in pairs(_data) do
|
||||
for dat in pairs(v) do
|
||||
if not i3.saves[dat] then
|
||||
_data[name][dat] = nil
|
||||
|
||||
if player_name and i3.data[player_name] then
|
||||
i3.data[player_name][dat] = nil -- To free up some memory
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
storage:set_string("data", slz(_data))
|
||||
end
|
||||
|
||||
insert(core.registered_on_joinplayers, 1, function(player)
|
||||
local name = player:get_player_name()
|
||||
local info = core.get_player_information and core.get_player_information(name)
|
||||
|
||||
if not info or get_formspec_version(info) < i3.settings.min_fs_version then
|
||||
return outdated(name)
|
||||
end
|
||||
|
||||
init_data(player, info)
|
||||
init_bags(player)
|
||||
init_hud(player)
|
||||
end)
|
||||
|
||||
core.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
save_data(name)
|
||||
end)
|
||||
|
||||
core.register_on_shutdown(save_data)
|
||||
|
||||
local function routine()
|
||||
save_data()
|
||||
core.after(i3.settings.save_interval, routine)
|
||||
end
|
||||
|
||||
core.after(i3.settings.save_interval, routine)
|
841
src/common.lua
Normal file
@ -0,0 +1,841 @@
|
||||
local vec = vector.new
|
||||
local ItemStack = ItemStack
|
||||
local loadstring = loadstring
|
||||
local reg_items = core.registered_items
|
||||
local translate = core.get_translated_string
|
||||
local sort, concat, insert = table.sort, table.concat, table.insert
|
||||
local min, floor, ceil = math.min, math.floor, math.ceil
|
||||
local fmt, find, match, gmatch, sub, split, lower, upper =
|
||||
string.format, string.find, string.match, string.gmatch,
|
||||
string.sub, string.split, string.lower, string.upper
|
||||
|
||||
if not core.registered_privileges.creative then
|
||||
core.register_privilege("creative", {
|
||||
description = "Allow player to use creative inventory",
|
||||
give_to_singleplayer = false,
|
||||
give_to_admin = false,
|
||||
})
|
||||
end
|
||||
|
||||
local old_is_creative_enabled = core.is_creative_enabled
|
||||
|
||||
function core.is_creative_enabled(name)
|
||||
if name == "" then
|
||||
return old_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
return core.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
|
||||
end
|
||||
|
||||
local S = core.get_translator"i3"
|
||||
local ES = function(...) return core.formspec_escape(S(...)) end
|
||||
|
||||
local function is_num(x)
|
||||
return type(x) == "number"
|
||||
end
|
||||
|
||||
local function is_str(x)
|
||||
return type(x) == "string"
|
||||
end
|
||||
|
||||
local function is_table(x)
|
||||
return type(x) == "table"
|
||||
end
|
||||
|
||||
local function is_func(x)
|
||||
return type(x) == "function"
|
||||
end
|
||||
|
||||
local function true_str(str)
|
||||
return is_str(str) and str ~= ""
|
||||
end
|
||||
|
||||
local function true_table(x)
|
||||
return is_table(x) and next(x)
|
||||
end
|
||||
|
||||
local function reset_compression(data)
|
||||
data.alt_items = nil
|
||||
data.expand = ""
|
||||
end
|
||||
|
||||
local function msg(name, str)
|
||||
local prefix = "[i3]"
|
||||
return core.chat_send_player(name, fmt("%s %s", core.colorize("#ff0", prefix), str))
|
||||
end
|
||||
|
||||
local function err(str)
|
||||
return core.log("error", str)
|
||||
end
|
||||
|
||||
local function round(num, decimal)
|
||||
local mul = 10 ^ decimal
|
||||
return floor(num * mul + 0.5) / mul
|
||||
end
|
||||
|
||||
local function toupper(str)
|
||||
return str:gsub("%f[%w]%l", upper):gsub("_", " ")
|
||||
end
|
||||
|
||||
local function utf8_len(str)
|
||||
local c = 0
|
||||
|
||||
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
|
||||
c++
|
||||
end
|
||||
|
||||
return c
|
||||
end
|
||||
|
||||
local function get_bag_description(data, stack)
|
||||
local desc = translate(data.lang_code, stack:get_description())
|
||||
desc = split(desc, "(")[1] or desc
|
||||
desc = toupper(desc:trim())
|
||||
|
||||
return desc
|
||||
end
|
||||
|
||||
local function search(data)
|
||||
reset_compression(data)
|
||||
|
||||
local filter = data.filter
|
||||
local opt = "^(.-)%+([%w_]+)=([%w_,]+)"
|
||||
local search_filter = next(i3.search_filters) and match(filter, opt)
|
||||
local filters = {}
|
||||
|
||||
if search_filter then
|
||||
search_filter = search_filter:trim()
|
||||
|
||||
for filter_name, values in gmatch(filter, sub(opt, 6)) do
|
||||
if i3.search_filters[filter_name] then
|
||||
values = split(values, ",")
|
||||
filters[filter_name] = values
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local filtered_list, c = {}, 0
|
||||
|
||||
for i = 1, #data.items_raw do
|
||||
local item = data.items_raw[i]
|
||||
local def = reg_items[item]
|
||||
local desc = lower(translate(data.lang_code, def.description)) or ""
|
||||
local search_in = fmt("%s %s", item, desc)
|
||||
local temp, j, to_add = {}, 1
|
||||
|
||||
if search_filter then
|
||||
for filter_name, values in pairs(filters) do
|
||||
if values then
|
||||
local func = i3.search_filters[filter_name]
|
||||
to_add = (j > 1 and temp[item] or j == 1) and
|
||||
func(item, values) and (search_filter == "" or
|
||||
find(search_in, search_filter, 1, true))
|
||||
|
||||
if to_add then
|
||||
temp[item] = true
|
||||
end
|
||||
|
||||
j++
|
||||
end
|
||||
end
|
||||
else
|
||||
local ok = true
|
||||
|
||||
for keyword in gmatch(filter, "%S+") do
|
||||
if not find(search_in, keyword, 1, true) then
|
||||
ok = nil
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if ok then
|
||||
to_add = true
|
||||
end
|
||||
end
|
||||
|
||||
if to_add then
|
||||
c++
|
||||
filtered_list[c] = item
|
||||
end
|
||||
end
|
||||
|
||||
data.items = filtered_list
|
||||
end
|
||||
|
||||
local function table_replace(t, val, new)
|
||||
for k, v in pairs(t) do
|
||||
if v == val then
|
||||
t[k] = new
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function table_merge(t1, t2, hash)
|
||||
t1 = t1 or {}
|
||||
t2 = t2 or {}
|
||||
|
||||
if hash then
|
||||
for k, v in pairs(t2) do
|
||||
t1[k] = v
|
||||
end
|
||||
else
|
||||
local c = #t1
|
||||
|
||||
for i = 1, #t2 do
|
||||
c++
|
||||
t1[c] = t2[i]
|
||||
end
|
||||
end
|
||||
|
||||
return t1
|
||||
end
|
||||
|
||||
local function array_diff(t1, t2)
|
||||
local hash = {}
|
||||
|
||||
for i = 1, #t1 do
|
||||
local v = t1[i]
|
||||
hash[v] = true
|
||||
end
|
||||
|
||||
for i = 1, #t2 do
|
||||
local v = t2[i]
|
||||
hash[v] = nil
|
||||
end
|
||||
|
||||
local diff, c = {}, 0
|
||||
|
||||
for i = 1, #t1 do
|
||||
local v = t1[i]
|
||||
if hash[v] then
|
||||
c++
|
||||
diff[c] = v
|
||||
end
|
||||
end
|
||||
|
||||
return diff
|
||||
end
|
||||
|
||||
local function table_eq(t1, t2)
|
||||
local ty1, ty2 = type(t1), type(t2)
|
||||
if ty1 ~= ty2 then return end
|
||||
|
||||
if ty1 ~= "table" and ty2 ~= "table" then
|
||||
return t1 == t2
|
||||
end
|
||||
|
||||
for k, v in pairs(t1) do
|
||||
local v2 = t2[k]
|
||||
if v2 == nil or not table_eq(v, v2) then return end
|
||||
end
|
||||
|
||||
for k, v in pairs(t2) do
|
||||
local v1 = t1[k]
|
||||
if v1 == nil or not table_eq(v1, v) then return end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function clean_name(item)
|
||||
if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " or sub(item, 1, 1) == "_" then
|
||||
item = sub(item, 2)
|
||||
end
|
||||
|
||||
return item
|
||||
end
|
||||
|
||||
local function is_group(item)
|
||||
return sub(item, 1, 6) == "group:"
|
||||
end
|
||||
|
||||
local function extract_groups(str)
|
||||
return split(sub(str, 7), ",")
|
||||
end
|
||||
|
||||
local function item_has_groups(item_groups, groups)
|
||||
for i = 1, #groups do
|
||||
local group = groups[i]
|
||||
if (item_groups[group] or 0) == 0 then return end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function valid_item(def)
|
||||
return def and def.groups.not_in_creative_inventory ~= 1 and
|
||||
def.description and def.description ~= ""
|
||||
end
|
||||
|
||||
local function get_group_stereotype(group)
|
||||
local stereotype = i3.group_stereotypes[group]
|
||||
local def = reg_items[stereotype]
|
||||
|
||||
if valid_item(def) then
|
||||
return stereotype
|
||||
end
|
||||
end
|
||||
|
||||
local function groups_to_items(groups)
|
||||
local names = {}
|
||||
|
||||
for name, def in pairs(reg_items) do
|
||||
if valid_item(def) and item_has_groups(def.groups, groups) then
|
||||
insert(names, name)
|
||||
end
|
||||
end
|
||||
|
||||
sort(names)
|
||||
|
||||
return names
|
||||
end
|
||||
|
||||
local function is_cube(drawtype)
|
||||
return drawtype == "normal" or drawtype == "liquid" or
|
||||
sub(drawtype, 1, 9) == "glasslike" or
|
||||
sub(drawtype, 1, 8) == "allfaces"
|
||||
end
|
||||
|
||||
local function get_cube(tiles)
|
||||
if not true_table(tiles) then
|
||||
return "i3_blank.png"
|
||||
end
|
||||
|
||||
local top = tiles[1] or "i3_blank.png"
|
||||
if is_table(top) then
|
||||
top = top.name or top.image
|
||||
end
|
||||
|
||||
local left = tiles[3] or top or "i3_blank.png"
|
||||
if is_table(left) then
|
||||
left = left.name or left.image
|
||||
end
|
||||
|
||||
local right = tiles[5] or left or "i3_blank.png"
|
||||
if is_table(right) then
|
||||
right = right.name or right.image
|
||||
end
|
||||
|
||||
return core.inventorycube(top, left, right)
|
||||
end
|
||||
|
||||
local function apply_recipe_filters(recipes, player)
|
||||
for _, filter in pairs(i3.recipe_filters) do
|
||||
recipes = filter(recipes, player)
|
||||
end
|
||||
|
||||
return recipes
|
||||
end
|
||||
|
||||
local function recipe_filter_set()
|
||||
return next(i3.recipe_filters)
|
||||
end
|
||||
|
||||
local function compression_active(data)
|
||||
return data.collapse and not recipe_filter_set() and data.filter == ""
|
||||
end
|
||||
|
||||
local function compressible(item, data)
|
||||
return compression_active(data) and i3.compress_groups[item]
|
||||
end
|
||||
|
||||
local function is_fav(data)
|
||||
for i = 1, #data.favs do
|
||||
if data.favs[i] == data.query_item then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function sort_by_category(data)
|
||||
reset_compression(data)
|
||||
local items = data.items_raw
|
||||
|
||||
if data.filter ~= "" then
|
||||
search(data)
|
||||
items = data.items
|
||||
end
|
||||
|
||||
local new = {}
|
||||
|
||||
for i = 1, #items do
|
||||
local item = items[i]
|
||||
local tab = i3.minitabs[data.itab]
|
||||
local to_add = tab.sorter(item, data)
|
||||
|
||||
if to_add then
|
||||
insert(new, item)
|
||||
end
|
||||
end
|
||||
|
||||
data.items = new
|
||||
end
|
||||
|
||||
local function spawn_item(player, stack)
|
||||
local dir = player:get_look_dir()
|
||||
local ppos = player:get_pos()
|
||||
ppos.y = ppos.y + player:get_properties().eye_height
|
||||
local look_at = ppos + dir
|
||||
|
||||
core.add_item(look_at, stack)
|
||||
end
|
||||
|
||||
local function get_recipes(player, item)
|
||||
item = core.registered_aliases[item] or item
|
||||
local recipes = i3.recipes_cache[item]
|
||||
local usages = i3.usages_cache[item]
|
||||
|
||||
if recipes then
|
||||
recipes = apply_recipe_filters(recipes, player)
|
||||
end
|
||||
|
||||
local no_recipes = not recipes or #recipes == 0
|
||||
if no_recipes and not usages then return end
|
||||
usages = apply_recipe_filters(usages, player)
|
||||
local no_usages = not usages or #usages == 0
|
||||
|
||||
return not no_recipes and recipes or nil,
|
||||
not no_usages and usages or nil
|
||||
end
|
||||
|
||||
local function get_stack(player, stack)
|
||||
local inv = player:get_inventory()
|
||||
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
spawn_item(player, stack)
|
||||
end
|
||||
end
|
||||
|
||||
local function get_group_items(name)
|
||||
local groups = extract_groups(name)
|
||||
return i3.groups[name:sub(7)].items or groups_to_items(groups)
|
||||
end
|
||||
|
||||
local function craft_stack(player, data, craft_rcp)
|
||||
local inv = player:get_inventory()
|
||||
local rcp_usg = craft_rcp and "recipe" or "usage"
|
||||
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
|
||||
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
|
||||
output = ItemStack(output)
|
||||
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
|
||||
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
|
||||
|
||||
for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
|
||||
local items = {[name] = count}
|
||||
|
||||
if is_group(name) then
|
||||
items = {}
|
||||
local item_groups = get_group_items(name)
|
||||
local remaining = count
|
||||
|
||||
for _, item in ipairs(item_groups) do
|
||||
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
|
||||
if item == _name and remaining > 0 then
|
||||
local c = min(remaining, _count)
|
||||
items[item] = c
|
||||
remaining -= c
|
||||
end
|
||||
|
||||
if remaining == 0 then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for item, v in pairs(items) do
|
||||
for _ = 1, v * scrbar_val do
|
||||
inv:remove_item("main", item)
|
||||
|
||||
for _, pair in ipairs(rcp_def.replacements or {}) do
|
||||
local old_name, new_name = unpack(pair)
|
||||
|
||||
if is_group(old_name) then
|
||||
local item_groups = get_group_items(old_name)
|
||||
|
||||
for _, it in ipairs(item_groups) do
|
||||
if item == it then
|
||||
get_stack(player, ItemStack(new_name))
|
||||
end
|
||||
end
|
||||
elseif item == old_name then
|
||||
get_stack(player, ItemStack(new_name))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local count = stackcount * scrbar_val
|
||||
local iter = ceil(count / stackmax)
|
||||
local leftover = count
|
||||
|
||||
for _ = 1, iter do
|
||||
local c = min(stackmax, leftover)
|
||||
local stack = ItemStack(fmt("%s %s", stackname, c))
|
||||
get_stack(player, stack)
|
||||
leftover -= stackmax
|
||||
end
|
||||
end
|
||||
|
||||
local function play_sound(name, sound, volume)
|
||||
core.sound_play(sound, {to_player = name, gain = volume}, true)
|
||||
end
|
||||
|
||||
local function safe_teleport(player, pos)
|
||||
local name = player:get_player_name()
|
||||
play_sound(name, "i3_teleport", 0.8)
|
||||
|
||||
local vel = player:get_velocity()
|
||||
player:add_velocity(-vel)
|
||||
|
||||
local p = vec(pos)
|
||||
p.y += 0.25
|
||||
|
||||
player:set_pos(p)
|
||||
end
|
||||
|
||||
local function sorter(inv, data, mode)
|
||||
sort(inv, function(a, b)
|
||||
if mode == 1 then
|
||||
a = translate(data.lang_code, a:get_short_description())
|
||||
b = translate(data.lang_code, b:get_short_description())
|
||||
else
|
||||
a, b = a:get_count(), b:get_count()
|
||||
end
|
||||
|
||||
if data.reverse_sorting then
|
||||
return a > b
|
||||
end
|
||||
|
||||
return a < b
|
||||
end)
|
||||
end
|
||||
|
||||
local function pre_sorting(list, start_i)
|
||||
local new_inv, special = {}, {}
|
||||
|
||||
for i = start_i, #list do
|
||||
local stack = list[i]
|
||||
local empty = stack:is_empty()
|
||||
local meta = stack:get_meta():to_table()
|
||||
local wear = stack:get_wear() > 0
|
||||
|
||||
if not empty then
|
||||
if next(meta.fields) or wear then
|
||||
insert(special, stack)
|
||||
else
|
||||
insert(new_inv, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
new_inv = table_merge(new_inv, special)
|
||||
return new_inv
|
||||
end
|
||||
|
||||
local function compress_items(list, start_i)
|
||||
local hash, new_inv, special = {}, {}, {}
|
||||
|
||||
for i = start_i, #list do
|
||||
local stack = list[i]
|
||||
local name = stack:get_name()
|
||||
local count = stack:get_count()
|
||||
local stackmax = stack:get_stack_max()
|
||||
local empty = stack:is_empty()
|
||||
local meta = stack:get_meta():to_table()
|
||||
local wear = stack:get_wear() > 0
|
||||
|
||||
if not empty then
|
||||
if next(meta.fields) or wear or count >= stackmax then
|
||||
insert(special, stack)
|
||||
else
|
||||
hash[name] = hash[name] or 0
|
||||
hash[name] += count
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for name, count in pairs(hash) do
|
||||
local stackmax = ItemStack(name):get_stack_max()
|
||||
local iter = ceil(count / stackmax)
|
||||
local leftover = count
|
||||
|
||||
for _ = 1, iter do
|
||||
insert(new_inv, ItemStack(fmt("%s %u", name, min(stackmax, leftover))))
|
||||
leftover -= stackmax
|
||||
end
|
||||
end
|
||||
|
||||
new_inv = table_merge(new_inv, special)
|
||||
return new_inv
|
||||
end
|
||||
|
||||
local function sort_inventory(player, data)
|
||||
local inv = player:get_inventory()
|
||||
local list = inv:get_list"main"
|
||||
local size = inv:get_size"main"
|
||||
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
|
||||
|
||||
list = data.inv_compress and compress_items(list, start_i) or pre_sorting(list, start_i)
|
||||
|
||||
local new_inv = i3.sorting_methods[data.sort].func(list, data)
|
||||
if not new_inv then return end
|
||||
|
||||
if not data.ignore_hotbar then
|
||||
inv:set_list("main", new_inv)
|
||||
return
|
||||
end
|
||||
|
||||
for i = start_i, size do
|
||||
local index = i - start_i + 1
|
||||
inv:set_stack("main", i, new_inv[index] or "")
|
||||
end
|
||||
end
|
||||
|
||||
local function reset_data(data)
|
||||
data.filter = ""
|
||||
data.expand = ""
|
||||
data.pagenum = 1
|
||||
data.rnum = 1
|
||||
data.unum = 1
|
||||
data.scrbar_rcp = 1
|
||||
data.scrbar_usg = 1
|
||||
data.query_item = nil
|
||||
data.enable_search = nil
|
||||
data.goto_page = nil
|
||||
data.recipes = nil
|
||||
data.usages = nil
|
||||
data.crafting_rcp = nil
|
||||
data.crafting_usg = nil
|
||||
data.alt_items = nil
|
||||
data.confirm_trash = nil
|
||||
data.show_settings = nil
|
||||
data.show_setting = "home"
|
||||
data.items = data.items_raw
|
||||
|
||||
if data.itab > 1 then
|
||||
sort_by_category(data)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_hud_waypoint(player, name, pos, color, image)
|
||||
return player:hud_add {
|
||||
hud_elem_type = image and "image_waypoint" or "waypoint",
|
||||
name = name,
|
||||
text = image or "m",
|
||||
scale = {x = 5, y = 5},
|
||||
world_pos = pos,
|
||||
number = color,
|
||||
image = image,
|
||||
z_index = -300,
|
||||
}
|
||||
end
|
||||
|
||||
local function init_hud_notif(player)
|
||||
return {
|
||||
bg = player:hud_add {
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0, y = 1},
|
||||
offset = {x = 10, y = 0},
|
||||
alignment = {x = 1, y = 1},
|
||||
scale = {x = 0.6, y = 0.6},
|
||||
text = "i3_bg_notif.png",
|
||||
z_index = 0xDEAD,
|
||||
},
|
||||
|
||||
img = player:hud_add {
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0, y = 1},
|
||||
offset = {x = 20, y = 20},
|
||||
alignment = {x = 1, y = 1},
|
||||
scale = {x = 1, y = 1},
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
},
|
||||
|
||||
text = player:hud_add {
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0, y = 1},
|
||||
offset = {x = 100, y = 40},
|
||||
alignment = {x = 1, y = 1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
style = 1,
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local function get_detached_inv(name, player_name)
|
||||
return core.get_inventory {
|
||||
type = "detached",
|
||||
name = fmt("i3_%s_%s", name, player_name)
|
||||
}
|
||||
end
|
||||
|
||||
local function update_inv_size(player, data)
|
||||
data.hotbar_len = data.legacy_inventory and 8 or 9
|
||||
data.inv_size = 4 * data.hotbar_len
|
||||
|
||||
local inv = player:get_inventory()
|
||||
inv:set_size("main", data.inv_size)
|
||||
|
||||
player:hud_set_hotbar_itemcount(data.hotbar_len)
|
||||
|
||||
core.after(0, function()
|
||||
player:hud_set_hotbar_image(data.legacy_inventory and "gui_hotbar.png" or "i3_hotbar.png")
|
||||
end)
|
||||
end
|
||||
|
||||
-- Much faster implementation of `unpack`
|
||||
local function createunpack(n)
|
||||
local ret = {"local t = ... return "}
|
||||
|
||||
for k = 2, n do
|
||||
ret[2 + (k - 2) * 4] = "t["
|
||||
ret[3 + (k - 2) * 4] = k - 1
|
||||
ret[4 + (k - 2) * 4] = "]"
|
||||
|
||||
if k ~= n then
|
||||
ret[5 + (k - 2) * 4] = ","
|
||||
end
|
||||
end
|
||||
|
||||
return loadstring(concat(ret))
|
||||
end
|
||||
|
||||
local newunpack = createunpack(33)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local _ = {
|
||||
-- Groups
|
||||
is_group = is_group,
|
||||
extract_groups = extract_groups,
|
||||
item_has_groups = item_has_groups,
|
||||
groups_to_items = groups_to_items,
|
||||
get_group_stereotype = get_group_stereotype,
|
||||
|
||||
-- Compression
|
||||
compressible = compressible,
|
||||
compression_active = compression_active,
|
||||
|
||||
-- Sorting
|
||||
search = search,
|
||||
sorter = sorter,
|
||||
get_recipes = get_recipes,
|
||||
sort_inventory = sort_inventory,
|
||||
sort_by_category = sort_by_category,
|
||||
recipe_filter_set = recipe_filter_set,
|
||||
apply_recipe_filters = apply_recipe_filters,
|
||||
|
||||
-- Type checks
|
||||
is_fav = is_fav,
|
||||
is_str = is_str,
|
||||
is_num = is_num,
|
||||
is_func = is_func,
|
||||
true_str = true_str,
|
||||
true_table = true_table,
|
||||
|
||||
-- Console
|
||||
err = err,
|
||||
msg = msg,
|
||||
|
||||
-- Misc. functions
|
||||
is_cube = is_cube,
|
||||
get_cube = get_cube,
|
||||
ItemStack = ItemStack,
|
||||
valid_item = valid_item,
|
||||
spawn_item = spawn_item,
|
||||
clean_name = clean_name,
|
||||
play_sound = play_sound,
|
||||
reset_data = reset_data,
|
||||
safe_teleport = safe_teleport,
|
||||
init_hud_notif = init_hud_notif,
|
||||
add_hud_waypoint = add_hud_waypoint,
|
||||
|
||||
-- Core functions
|
||||
clr = core.colorize,
|
||||
slz = core.serialize,
|
||||
dslz = core.deserialize,
|
||||
ESC = core.formspec_escape,
|
||||
draw_cube = core.inventorycube,
|
||||
get_group = core.get_item_group,
|
||||
pos_to_str = core.pos_to_string,
|
||||
str_to_pos = core.string_to_pos,
|
||||
check_privs = core.check_player_privs,
|
||||
get_player_by_name = core.get_player_by_name,
|
||||
get_connected_players = core.get_connected_players,
|
||||
|
||||
-- Inventory
|
||||
get_stack = get_stack,
|
||||
craft_stack = craft_stack,
|
||||
update_inv_size = update_inv_size,
|
||||
get_detached_inv = get_detached_inv,
|
||||
get_bag_description = get_bag_description,
|
||||
create_inventory = core.create_detached_inventory,
|
||||
|
||||
-- Registered items
|
||||
reg_items = core.registered_items,
|
||||
reg_nodes = core.registered_nodes,
|
||||
reg_tools = core.registered_tools,
|
||||
reg_aliases = core.registered_aliases,
|
||||
reg_entities = core.registered_entities,
|
||||
reg_craftitems = core.registered_craftitems,
|
||||
|
||||
-- i18n
|
||||
S = S,
|
||||
ES = ES,
|
||||
translate = core.get_translated_string,
|
||||
|
||||
-- String
|
||||
sub = string.sub,
|
||||
find = string.find,
|
||||
fmt = string.format,
|
||||
upper = string.upper,
|
||||
lower = string.lower,
|
||||
split = string.split,
|
||||
match = string.match,
|
||||
gmatch = string.gmatch,
|
||||
toupper = toupper,
|
||||
utf8_len = utf8_len,
|
||||
|
||||
-- Table
|
||||
maxn = table.maxn,
|
||||
sort = table.sort,
|
||||
copy = table.copy,
|
||||
concat = table.concat,
|
||||
insert = table.insert,
|
||||
remove = table.remove,
|
||||
indexof = table.indexof,
|
||||
unpack = newunpack,
|
||||
is_table = is_table,
|
||||
table_merge = table_merge,
|
||||
table_replace = table_replace,
|
||||
table_eq = table_eq,
|
||||
array_diff = array_diff,
|
||||
|
||||
-- Math
|
||||
round = round,
|
||||
abs = math.abs,
|
||||
min = math.min,
|
||||
max = math.max,
|
||||
ceil = math.ceil,
|
||||
floor = math.floor,
|
||||
random = math.random,
|
||||
|
||||
-- Vectors
|
||||
vec = vector.new,
|
||||
vec_round = vector.round,
|
||||
}
|
||||
|
||||
function i3.get(...)
|
||||
local t = {}
|
||||
|
||||
for i, var in ipairs{...} do
|
||||
t[i] = _[var]
|
||||
end
|
||||
|
||||
return newunpack(t)
|
||||
end
|
313
src/compression.lua
Normal file
@ -0,0 +1,313 @@
|
||||
IMPORT("fmt", "copy", "insert")
|
||||
|
||||
local wood_types = {
|
||||
"acacia_wood", "aspen_wood", "junglewood", "pine_wood",
|
||||
}
|
||||
|
||||
local material_tools = {
|
||||
"bronze", "diamond", "mese", "stone", "wood",
|
||||
}
|
||||
|
||||
local material_stairs = {
|
||||
"acacia_wood", "aspen_wood", "brick", "bronzeblock", "cobble", "copperblock",
|
||||
"desert_cobble", "desert_sandstone", "desert_sandstone_block", "desert_sandstone_brick",
|
||||
"desert_stone", "desert_stone_block", "desert_stonebrick",
|
||||
"glass", "goldblock", "ice", "junglewood", "mossycobble", "obsidian",
|
||||
"obsidian_block", "obsidian_glass", "obsidianbrick", "pine_wood",
|
||||
"sandstone", "sandstone_block", "sandstonebrick",
|
||||
"silver_sandstone", "silver_sandstone_block", "silver_sandstone_brick",
|
||||
"snowblock", "steelblock", "stone", "stone_block", "stonebrick",
|
||||
"straw", "tinblock",
|
||||
}
|
||||
|
||||
local colors = {
|
||||
"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green",
|
||||
"grey", "magenta", "orange", "pink", "red", "violet", "yellow",
|
||||
}
|
||||
|
||||
local to_compress = {
|
||||
["default:wood"] = {
|
||||
replace = "wood",
|
||||
by = wood_types,
|
||||
},
|
||||
|
||||
["default:fence_wood"] = {
|
||||
replace = "wood",
|
||||
by = wood_types,
|
||||
},
|
||||
|
||||
["default:fence_rail_wood"] = {
|
||||
replace = "wood",
|
||||
by = wood_types,
|
||||
},
|
||||
|
||||
["default:mese_post_light"] = {
|
||||
replace = "mese_post_light",
|
||||
by = {
|
||||
"mese_post_light_acacia_wood",
|
||||
"mese_post_light_aspen_wood",
|
||||
"mese_post_light_junglewood",
|
||||
"mese_post_light_pine_wood",
|
||||
}
|
||||
},
|
||||
|
||||
["doors:gate_wood_closed"] = {
|
||||
replace = "wood",
|
||||
by = wood_types,
|
||||
},
|
||||
|
||||
["wool:white"] = {
|
||||
replace = "white",
|
||||
by = colors
|
||||
},
|
||||
|
||||
["dye:white"] = {
|
||||
replace = "white",
|
||||
by = colors
|
||||
},
|
||||
|
||||
["default:axe_steel"] = {
|
||||
replace = "steel",
|
||||
by = material_tools
|
||||
},
|
||||
|
||||
["default:pick_steel"] = {
|
||||
replace = "steel",
|
||||
by = material_tools
|
||||
},
|
||||
|
||||
["default:shovel_steel"] = {
|
||||
replace = "steel",
|
||||
by = material_tools
|
||||
},
|
||||
|
||||
["default:sword_steel"] = {
|
||||
replace = "steel",
|
||||
by = material_tools
|
||||
},
|
||||
|
||||
["farming:hoe_steel"] = {
|
||||
replace = "steel",
|
||||
by = {"wood", "stone"}
|
||||
},
|
||||
|
||||
["stairs:slab_wood"] = {
|
||||
replace = "wood",
|
||||
by = material_stairs
|
||||
},
|
||||
|
||||
["stairs:stair_wood"] = {
|
||||
replace = "wood",
|
||||
by = material_stairs
|
||||
},
|
||||
|
||||
["stairs:stair_inner_wood"] = {
|
||||
replace = "wood",
|
||||
by = material_stairs
|
||||
},
|
||||
|
||||
["stairs:stair_outer_wood"] = {
|
||||
replace = "wood",
|
||||
by = material_stairs
|
||||
},
|
||||
|
||||
["walls:cobble"] = {
|
||||
replace = "cobble",
|
||||
by = {"desertcobble", "mossycobble"}
|
||||
},
|
||||
}
|
||||
|
||||
local circular_saw_names = {
|
||||
{"micro", "_1"},
|
||||
{"panel", "_1"},
|
||||
{"micro", "_2"},
|
||||
{"panel", "_2"},
|
||||
{"micro", "_4"},
|
||||
{"panel", "_4"},
|
||||
{"micro", ""},
|
||||
{"panel", ""},
|
||||
|
||||
{"micro", "_12"},
|
||||
{"panel", "_12"},
|
||||
{"micro", "_14"},
|
||||
{"panel", "_14"},
|
||||
{"micro", "_15"},
|
||||
{"panel", "_15"},
|
||||
{"stair", "_outer"},
|
||||
{"stair", ""},
|
||||
|
||||
{"stair", "_inner"},
|
||||
{"slab", "_1"},
|
||||
{"slab", "_2"},
|
||||
{"slab", "_quarter"},
|
||||
{"slab", ""},
|
||||
{"slab", "_three_quarter"},
|
||||
{"slab", "_14"},
|
||||
{"slab", "_15"},
|
||||
|
||||
{"slab", "_two_sides"},
|
||||
{"slab", "_three_sides"},
|
||||
{"slab", "_three_sides_u"},
|
||||
{"stair", "_half"},
|
||||
{"stair", "_alt_1"},
|
||||
{"stair", "_alt_2"},
|
||||
{"stair", "_alt_4"},
|
||||
{"stair", "_alt"},
|
||||
{"stair", "_right_half"},
|
||||
|
||||
{"slope", ""},
|
||||
{"slope", "_half"},
|
||||
{"slope", "_half_raised"},
|
||||
{"slope", "_inner"},
|
||||
{"slope", "_inner_half"},
|
||||
{"slope", "_inner_half_raised"},
|
||||
{"slope", "_inner_cut"},
|
||||
{"slope", "_inner_cut_half"},
|
||||
|
||||
{"slope", "_inner_cut_half_raised"},
|
||||
{"slope", "_outer"},
|
||||
{"slope", "_outer_half"},
|
||||
{"slope", "_outer_half_raised"},
|
||||
{"slope", "_outer_cut"},
|
||||
{"slope", "_outer_cut_half"},
|
||||
{"slope", "_outer_cut_half_raised"},
|
||||
{"slope", "_cut"},
|
||||
}
|
||||
|
||||
local moreblocks_nodes = {
|
||||
"coal_stone",
|
||||
"wood_tile",
|
||||
"iron_checker",
|
||||
"circle_stone_bricks",
|
||||
"cobble_compressed",
|
||||
"plankstone",
|
||||
"clean_glass",
|
||||
"split_stone_tile",
|
||||
"all_faces_tree",
|
||||
"dirt_compressed",
|
||||
"coal_checker",
|
||||
"clean_glow_glass",
|
||||
"tar",
|
||||
"clean_super_glow_glass",
|
||||
"stone_tile",
|
||||
"cactus_brick",
|
||||
"super_glow_glass",
|
||||
"desert_cobble_compressed",
|
||||
"copperpatina",
|
||||
"coal_stone_bricks",
|
||||
"glow_glass",
|
||||
"cactus_checker",
|
||||
"all_faces_pine_tree",
|
||||
"all_faces_aspen_tree",
|
||||
"all_faces_acacia_tree",
|
||||
"all_faces_jungle_tree",
|
||||
"iron_stone",
|
||||
"grey_bricks",
|
||||
"wood_tile_left",
|
||||
"wood_tile_down",
|
||||
"wood_tile_center",
|
||||
"wood_tile_right",
|
||||
"wood_tile_full",
|
||||
"checker_stone_tile",
|
||||
"iron_glass",
|
||||
"iron_stone_bricks",
|
||||
"wood_tile_flipped",
|
||||
"wood_tile_offset",
|
||||
"coal_glass",
|
||||
|
||||
"straw",
|
||||
|
||||
"stone",
|
||||
"stone_block",
|
||||
"cobble",
|
||||
"mossycobble",
|
||||
"brick",
|
||||
"sandstone",
|
||||
"steelblock",
|
||||
"goldblock",
|
||||
"copperblock",
|
||||
"bronzeblock",
|
||||
"diamondblock",
|
||||
"tinblock",
|
||||
"desert_stone",
|
||||
"desert_stone_block",
|
||||
"desert_cobble",
|
||||
"meselamp",
|
||||
"glass",
|
||||
"tree",
|
||||
"wood",
|
||||
"jungletree",
|
||||
"junglewood",
|
||||
"pine_tree",
|
||||
"pine_wood",
|
||||
"acacia_tree",
|
||||
"acacia_wood",
|
||||
"aspen_tree",
|
||||
"aspen_wood",
|
||||
"obsidian",
|
||||
"obsidian_block",
|
||||
"obsidianbrick",
|
||||
"obsidian_glass",
|
||||
"stonebrick",
|
||||
"desert_stonebrick",
|
||||
"sandstonebrick",
|
||||
"silver_sandstone",
|
||||
"silver_sandstone_brick",
|
||||
"silver_sandstone_block",
|
||||
"desert_sandstone",
|
||||
"desert_sandstone_brick",
|
||||
"desert_sandstone_block",
|
||||
"sandstone_block",
|
||||
"coral_skeleton",
|
||||
"ice",
|
||||
}
|
||||
|
||||
local colors_moreblocks = copy(colors)
|
||||
insert(colors_moreblocks, "white")
|
||||
|
||||
local moreblocks_mods = {
|
||||
wool = colors_moreblocks,
|
||||
moreblocks = moreblocks_nodes,
|
||||
}
|
||||
|
||||
local t = {}
|
||||
|
||||
for mod, v in pairs(moreblocks_mods) do
|
||||
for _, nodename in ipairs(v) do
|
||||
t[nodename] = {}
|
||||
|
||||
for _, shape in ipairs(circular_saw_names) do
|
||||
if shape[1] ~= "slope" or shape[2] ~= "" then
|
||||
insert(t[nodename], fmt("%s_%s%s", shape[1], nodename, shape[2]))
|
||||
end
|
||||
end
|
||||
|
||||
local slope_name = fmt("slope_%s", nodename)
|
||||
|
||||
to_compress[fmt("%s:%s", mod, slope_name)] = {
|
||||
replace = slope_name,
|
||||
by = t[nodename],
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
local compressed = {}
|
||||
|
||||
for k, v in pairs(to_compress) do
|
||||
compressed[k] = compressed[k] or {}
|
||||
|
||||
for _, str in ipairs(v.by) do
|
||||
local it = k:gsub(v.replace, str)
|
||||
insert(compressed[k], it)
|
||||
end
|
||||
end
|
||||
|
||||
local _compressed = {}
|
||||
|
||||
for _, v in pairs(compressed) do
|
||||
for _, v2 in ipairs(v) do
|
||||
_compressed[v2] = true
|
||||
end
|
||||
end
|
||||
|
||||
i3.compress_groups, i3.compressed = compressed, _compressed
|
24
src/detached_inv.lua
Normal file
@ -0,0 +1,24 @@
|
||||
local set_fs = i3.set_fs
|
||||
IMPORT("play_sound", "create_inventory")
|
||||
|
||||
local trash = create_inventory("i3_trash", {
|
||||
allow_put = function(_, _, _, stack)
|
||||
return stack:get_count()
|
||||
end,
|
||||
|
||||
on_put = function(inv, listname, _, _, player)
|
||||
inv:set_list(listname, {})
|
||||
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
data.armor_allow = nil
|
||||
|
||||
play_sound(name, "i3_trash", 1.0)
|
||||
|
||||
if not core.is_creative_enabled(name) then
|
||||
set_fs(player)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
trash:set_size("main", 1)
|
476
src/fields.lua
Normal file
@ -0,0 +1,476 @@
|
||||
local set_fs = i3.set_fs
|
||||
|
||||
IMPORT("min", "max", "vec_round")
|
||||
IMPORT("reg_items", "reg_aliases")
|
||||
IMPORT("sort", "copy", "insert", "remove", "indexof")
|
||||
IMPORT("S", "random", "translate", "compressible", "ItemStack")
|
||||
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
|
||||
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
|
||||
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
|
||||
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
|
||||
|
||||
local function inv_fields(player, data, fields)
|
||||
local name = data.player_name
|
||||
local inv = player:get_inventory()
|
||||
|
||||
if fields.dd_sorting_method then
|
||||
data.sort = tonumber(fields.dd_sorting_method)
|
||||
elseif fields.sb_font_size then
|
||||
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
|
||||
end
|
||||
|
||||
for field in pairs(fields) do
|
||||
if sub(field, 1, 4) == "btn_" then
|
||||
data.subcat = indexof(i3.categories, sub(field, 5))
|
||||
break
|
||||
|
||||
elseif sub(field, 1, 3) == "cb_" then
|
||||
local str = sub(field, 4)
|
||||
data[str] = false
|
||||
|
||||
if fields[field] == "true" then
|
||||
data[str] = true
|
||||
end
|
||||
|
||||
if str == "legacy_inventory" then
|
||||
update_inv_size(player, data)
|
||||
elseif str == "collapse" then
|
||||
search(data)
|
||||
end
|
||||
|
||||
elseif sub(field, 1, 8) == "setting_" then
|
||||
data.show_setting = match(field, "_(%w+)$")
|
||||
|
||||
elseif sub(field, 1, 9) == "skin_btn_" then
|
||||
local id = tonumber(field:match("%d+"))
|
||||
local _skins = skins.get_skinlist_for_player(name)
|
||||
|
||||
play_sound(name, "i3_skin_change", 0.6)
|
||||
skins.set_player_skin(player, _skins[id])
|
||||
|
||||
elseif find(field, "waypoint_%d+") then
|
||||
local id, action = match(field, "_(%d+)_(%w+)$")
|
||||
id = tonumber(id)
|
||||
local waypoint = data.waypoints[id]
|
||||
if not waypoint then return end
|
||||
|
||||
if action == "see" then
|
||||
if data.waypoint_see and data.waypoint_see == id then
|
||||
data.waypoint_see = nil
|
||||
else
|
||||
data.waypoint_see = id
|
||||
end
|
||||
|
||||
elseif action == "delete" then
|
||||
player:hud_remove(waypoint.id)
|
||||
remove(data.waypoints, id)
|
||||
|
||||
elseif action == "teleport" then
|
||||
local pos = str_to_pos(waypoint.pos)
|
||||
safe_teleport(player, pos)
|
||||
msg(name, S("Teleported to: @1", waypoint.name))
|
||||
|
||||
elseif action == "refresh" then
|
||||
local color = random(0xffffff)
|
||||
waypoint.color = color
|
||||
player:hud_change(waypoint.id, "number", color)
|
||||
|
||||
elseif action == "hide" then
|
||||
if waypoint.hide then
|
||||
local new_id = add_hud_waypoint(
|
||||
player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
|
||||
|
||||
waypoint.id = new_id
|
||||
waypoint.hide = nil
|
||||
else
|
||||
player:hud_remove(waypoint.id)
|
||||
waypoint.hide = true
|
||||
end
|
||||
end
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if fields.quit then
|
||||
data.confirm_trash = nil
|
||||
data.show_settings = nil
|
||||
data.waypoint_see = nil
|
||||
data.bag_rename = nil
|
||||
data.goto_page = nil
|
||||
|
||||
if data.filter == "" then
|
||||
data.enable_search = nil
|
||||
end
|
||||
|
||||
elseif fields.trash then
|
||||
data.show_settings = nil
|
||||
data.confirm_trash = true
|
||||
|
||||
elseif fields.settings then
|
||||
if not data.show_settings then
|
||||
data.confirm_trash = nil
|
||||
data.show_settings = true
|
||||
else
|
||||
data.show_settings = nil
|
||||
end
|
||||
|
||||
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
|
||||
if fields.confirm_trash_yes then
|
||||
inv:set_list("main", {})
|
||||
inv:set_list("craft", {})
|
||||
end
|
||||
|
||||
data.confirm_trash = nil
|
||||
|
||||
elseif fields.close_settings then
|
||||
data.show_settings = nil
|
||||
|
||||
elseif fields.close_preview then
|
||||
data.waypoint_see = nil
|
||||
|
||||
elseif fields.sort then
|
||||
sort_inventory(player, data)
|
||||
|
||||
elseif fields.home then
|
||||
if not data.home then
|
||||
return msg(name, "No home set")
|
||||
elseif not check_privs(name, {home = true}) then
|
||||
return msg(name, "'home' privilege missing")
|
||||
end
|
||||
|
||||
safe_teleport(player, str_to_pos(data.home))
|
||||
msg(name, S"Welcome back home!")
|
||||
|
||||
elseif fields.set_home then
|
||||
data.home = pos_to_str(player:get_pos(), 1)
|
||||
|
||||
elseif fields.bag_rename then
|
||||
data.bag_rename = true
|
||||
|
||||
elseif fields.confirm_rename then
|
||||
local bag = get_detached_inv("bag", name)
|
||||
local bagstack = bag:get_stack("main", 1)
|
||||
local meta = bagstack:get_meta()
|
||||
local desc = translate(data.lang_code, bagstack:get_description())
|
||||
local fill = split(desc, "(")[2]
|
||||
local newname = fields.bag_newname:gsub("([%(%)])", "")
|
||||
newname = toupper(newname:trim())
|
||||
|
||||
if fill then
|
||||
newname = fmt("%s (%s", newname, fill)
|
||||
end
|
||||
|
||||
meta:set_string("description", newname)
|
||||
bag:set_stack("main", 1, bagstack)
|
||||
|
||||
data.bag = bagstack:to_string()
|
||||
data.bag_rename = nil
|
||||
|
||||
elseif fields.waypoint_add then
|
||||
local max_waypoints = i3.settings.max_waypoints
|
||||
|
||||
if #data.waypoints >= max_waypoints then
|
||||
play_sound(name, "i3_cannot", 0.8)
|
||||
return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
|
||||
end
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
||||
for _, v in ipairs(data.waypoints) do
|
||||
if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
|
||||
play_sound(name, "i3_cannot", 0.8)
|
||||
return msg(name, S"You already have set a waypoint at this position")
|
||||
end
|
||||
end
|
||||
|
||||
local waypoint = fields.waypoint_name
|
||||
|
||||
if fields.waypoint_name == "" then
|
||||
waypoint = "Waypoint"
|
||||
end
|
||||
|
||||
local color = random(0xffffff)
|
||||
local id = add_hud_waypoint(player, waypoint, pos, color)
|
||||
|
||||
insert(data.waypoints, {
|
||||
name = waypoint,
|
||||
pos = pos_to_str(pos, 1),
|
||||
color = color,
|
||||
id = id,
|
||||
})
|
||||
|
||||
data.scrbar_inv += 1000
|
||||
|
||||
elseif fields.hide_debug_grid then
|
||||
data.hide_debug_grid = not data.hide_debug_grid
|
||||
end
|
||||
end
|
||||
|
||||
local function select_item(player, data, fields)
|
||||
local item
|
||||
|
||||
for field in pairs(fields) do
|
||||
if find(field, ":") then
|
||||
item = field
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not item then return end
|
||||
|
||||
if compressible(item, data) then
|
||||
local idx
|
||||
|
||||
for i = 1, #data.items do
|
||||
local it = data.items[i]
|
||||
if it == item then
|
||||
idx = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if data.expand ~= "" then
|
||||
data.alt_items = nil
|
||||
|
||||
if item == data.expand then
|
||||
data.expand = nil
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if idx and item ~= data.expand then
|
||||
data.alt_items = copy(data.items)
|
||||
data.expand = item
|
||||
|
||||
if i3.compress_groups[item] then
|
||||
local items = copy(i3.compress_groups[item])
|
||||
insert(items, fmt("_%s", item))
|
||||
|
||||
sort(items, function(a, b)
|
||||
if a:sub(1, 1) == "_" then
|
||||
a = a:sub(2)
|
||||
end
|
||||
|
||||
return a < b
|
||||
end)
|
||||
|
||||
local i = 1
|
||||
|
||||
for _, v in ipairs(items) do
|
||||
if valid_item(reg_items[clean_name(v)]) then
|
||||
insert(data.alt_items, idx + i, v)
|
||||
i++
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if sub(item, 1, 1) == "_" then
|
||||
item = sub(item, 2)
|
||||
elseif sub(item, 1, 6) == "group!" then
|
||||
item = match(item, "([%w:_]+)$")
|
||||
end
|
||||
|
||||
item = reg_aliases[item] or item
|
||||
if not reg_items[item] then return end
|
||||
|
||||
if core.is_creative_enabled(data.player_name) then
|
||||
local stack = ItemStack(item)
|
||||
local stackmax = stack:get_stack_max()
|
||||
stack = fmt("%s %s", item, stackmax)
|
||||
|
||||
return get_stack(player, stack)
|
||||
end
|
||||
|
||||
if item == data.query_item then return end
|
||||
local recipes, usages = get_recipes(player, item)
|
||||
|
||||
data.query_item = item
|
||||
data.recipes = recipes
|
||||
data.usages = usages
|
||||
data.rnum = 1
|
||||
data.unum = 1
|
||||
data.scrbar_rcp = 1
|
||||
data.scrbar_usg = 1
|
||||
data.crafting_rcp = nil
|
||||
data.crafting_usg = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function rcp_fields(player, data, fields)
|
||||
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
|
||||
|
||||
if not data.hide_tabs and fields.filter and fields.filter == "" then
|
||||
data.enable_search = nil
|
||||
end
|
||||
|
||||
if fields.cancel then
|
||||
reset_data(data)
|
||||
|
||||
elseif fields.exit then
|
||||
data.query_item = nil
|
||||
|
||||
elseif fields.enable_search then
|
||||
if data.hide_tabs then
|
||||
data.enable_search = not data.enable_search
|
||||
else
|
||||
data.enable_search = true
|
||||
end
|
||||
|
||||
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
|
||||
if fields.filter == "" then
|
||||
reset_data(data)
|
||||
return set_fs(player)
|
||||
end
|
||||
|
||||
local str = lower(fields.filter)
|
||||
if data.filter == str then return end
|
||||
|
||||
data.filter = str
|
||||
data.pagenum = 1
|
||||
|
||||
search(data)
|
||||
|
||||
if data.itab > 1 then
|
||||
sort_by_category(data)
|
||||
end
|
||||
|
||||
elseif fields.pagenum then
|
||||
data.goto_page = not data.goto_page
|
||||
|
||||
elseif fields.goto_page then
|
||||
local pagenum = tonumber(fields.goto_page)
|
||||
data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
|
||||
data.goto_page = nil
|
||||
|
||||
elseif fields.prev_page or fields.next_page then
|
||||
if data.pagemax == 1 then return end
|
||||
data.pagenum -= (fields.prev_page and 1 or -1)
|
||||
|
||||
if data.pagenum > data.pagemax then
|
||||
data.pagenum = 1
|
||||
elseif data.pagenum == 0 then
|
||||
data.pagenum = data.pagemax
|
||||
end
|
||||
|
||||
elseif fields.prev_skin or fields.next_skin then
|
||||
if data.skin_pagemax == 1 then return end
|
||||
data.skin_pagenum -= (fields.prev_skin and 1 or -1)
|
||||
|
||||
if data.skin_pagenum > data.skin_pagemax then
|
||||
data.skin_pagenum = 1
|
||||
elseif data.skin_pagenum == 0 then
|
||||
data.skin_pagenum = data.skin_pagemax
|
||||
end
|
||||
|
||||
elseif fields.prev_recipe or fields.next_recipe then
|
||||
local num = data.rnum + (fields.prev_recipe and -1 or 1)
|
||||
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
|
||||
data.crafting_rcp = nil
|
||||
data.scrbar_rcp = 1
|
||||
|
||||
elseif fields.prev_usage or fields.next_usage then
|
||||
local num = data.unum + (fields.prev_usage and -1 or 1)
|
||||
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
|
||||
data.crafting_usg = nil
|
||||
data.scrbar_usg = 1
|
||||
|
||||
elseif fields.fav then
|
||||
local fav = is_fav(data)
|
||||
|
||||
if #data.favs < i3.settings.max_favs and not fav then
|
||||
insert(data.favs, data.query_item)
|
||||
elseif fav then
|
||||
remove(data.favs, fav)
|
||||
end
|
||||
|
||||
elseif fields.crafting_rcp or fields.crafting_usg then
|
||||
if fields.crafting_rcp then
|
||||
data.crafting_rcp = not data.crafting_rcp
|
||||
|
||||
if not data.crafting_rcp then
|
||||
data.scrbar_rcp = 1
|
||||
end
|
||||
else
|
||||
data.crafting_usg = not data.crafting_usg
|
||||
|
||||
if not data.crafting_usg then
|
||||
data.scrbar_usg = 1
|
||||
end
|
||||
end
|
||||
|
||||
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
|
||||
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
|
||||
data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
|
||||
|
||||
elseif fields.craft_rcp or fields.craft_usg then
|
||||
craft_stack(player, data, fields.craft_rcp)
|
||||
|
||||
if fields.craft_rcp then
|
||||
data.crafting_rcp = nil
|
||||
data.scrbar_rcp = 1
|
||||
else
|
||||
data.crafting_usg = nil
|
||||
data.scrbar_usg = 1
|
||||
end
|
||||
else
|
||||
select_item(player, data, fields)
|
||||
end
|
||||
end
|
||||
|
||||
core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if formname == "i3_outdated" then
|
||||
return false, core.kick_player(name, S"Your Minetest client needs updating (www.minetest.net)")
|
||||
elseif formname ~= "" then
|
||||
return false
|
||||
end
|
||||
|
||||
-- No-op buttons
|
||||
if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
|
||||
fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
|
||||
fields.quick_crafting then
|
||||
return false
|
||||
end
|
||||
|
||||
-- print(dump(fields))
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
local sb_inv = fields.scrbar_inv
|
||||
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
|
||||
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
|
||||
return
|
||||
end
|
||||
|
||||
for f in pairs(fields) do
|
||||
if sub(f, 1, 4) == "tab_" then
|
||||
local tabname = sub(f, 5)
|
||||
i3.set_tab(player, tabname)
|
||||
break
|
||||
elseif sub(f, 1, 5) == "itab_" then
|
||||
data.pagenum = 1
|
||||
data.itab = tonumber(f:sub(-1))
|
||||
sort_by_category(data)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
rcp_fields(player, data, fields)
|
||||
|
||||
local tab = i3.tabs[data.tab]
|
||||
if tab then
|
||||
if tab.slots then
|
||||
inv_fields(player, data, fields)
|
||||
end
|
||||
|
||||
if tab.fields then
|
||||
local ret = tab.fields(player, data, fields)
|
||||
if ret == false then return end
|
||||
end
|
||||
end
|
||||
|
||||
return true, set_fs(player)
|
||||
end)
|
62
src/groups.lua
Normal file
@ -0,0 +1,62 @@
|
||||
IMPORT("S")
|
||||
|
||||
i3.group_stereotypes = {
|
||||
dye = "dye:white",
|
||||
wool = "wool:white",
|
||||
wood = "default:wood",
|
||||
tree = "default:tree",
|
||||
sand = "default:sand",
|
||||
glass = "default:glass",
|
||||
stick = "default:stick",
|
||||
stone = "default:stone",
|
||||
leaves = "default:leaves",
|
||||
coal = "default:coal_lump",
|
||||
fence = "default:fence_wood",
|
||||
vessel = "vessels:glass_bottle",
|
||||
flower = "flowers:dandelion_yellow",
|
||||
water_bucket = "bucket:bucket_water",
|
||||
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
|
||||
}
|
||||
|
||||
i3.group_names = {
|
||||
dye = S"Any dye",
|
||||
coal = S"Any coal",
|
||||
sand = S"Any sand",
|
||||
tree = S"Any tree",
|
||||
wool = S"Any wool",
|
||||
glass = S"Any glass",
|
||||
stick = S"Any stick",
|
||||
stone = S"Any stone",
|
||||
fence = S"Any fence",
|
||||
carpet = S"Any carpet",
|
||||
flower = S"Any flower",
|
||||
leaves = S"Any leaves",
|
||||
vessel = S"Any vessel",
|
||||
wood = S"Any wood planks",
|
||||
mushroom = S"Any mushroom",
|
||||
|
||||
["color_red,flower"] = S"Any red flower",
|
||||
["color_blue,flower"] = S"Any blue flower",
|
||||
["color_black,flower"] = S"Any black flower",
|
||||
["color_white,flower"] = S"Any white flower",
|
||||
["color_green,flower"] = S"Any green flower",
|
||||
["color_orange,flower"] = S"Any orange flower",
|
||||
["color_yellow,flower"] = S"Any yellow flower",
|
||||
["color_violet,flower"] = S"Any violet flower",
|
||||
|
||||
["color_red,dye"] = S"Any red dye",
|
||||
["color_blue,dye"] = S"Any blue dye",
|
||||
["color_grey,dye"] = S"Any grey dye",
|
||||
["color_pink,dye"] = S"Any pink dye",
|
||||
["color_cyan,dye"] = S"Any cyan dye",
|
||||
["color_black,dye"] = S"Any black dye",
|
||||
["color_white,dye"] = S"Any white dye",
|
||||
["color_brown,dye"] = S"Any brown dye",
|
||||
["color_green,dye"] = S"Any green dye",
|
||||
["color_orange,dye"] = S"Any orange dye",
|
||||
["color_yellow,dye"] = S"Any yellow dye",
|
||||
["color_violet,dye"] = S"Any violet dye",
|
||||
["color_magenta,dye"] = S"Any magenta dye",
|
||||
["color_dark_grey,dye"] = S"Any dark grey dye",
|
||||
["color_dark_green,dye"] = S"Any dark green dye",
|
||||
}
|
1810
src/gui.lua
Normal file
147
src/hud.lua
Normal file
@ -0,0 +1,147 @@
|
||||
IMPORT("max", "ceil", "remove", "str_to_pos")
|
||||
IMPORT("get_connected_players", "add_hud_waypoint")
|
||||
|
||||
local function init_hud(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
local wdesc_y = -90
|
||||
|
||||
if core.global_exists"hb" then
|
||||
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
|
||||
elseif not i3.settings.damage_enabled then
|
||||
wdesc_y += 15
|
||||
end
|
||||
|
||||
data.hud = {
|
||||
notifs = {},
|
||||
|
||||
wielditem = player:hud_add {
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = 0, y = wdesc_y},
|
||||
alignment = {x = 0, y = -1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
style = 1,
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local function get_progress(offset, max_val)
|
||||
local progress = offset * (1 / (max_val - 5))
|
||||
return 1 - (progress ^ 4)
|
||||
end
|
||||
|
||||
local function show_hud(player, data, notif, idx, dt)
|
||||
local hud_info_bg = player:hud_get(notif.elems.bg)
|
||||
local offset = hud_info_bg.offset
|
||||
|
||||
if offset.y < notif.max.y then
|
||||
notif.show = false
|
||||
notif.hud_timer += dt
|
||||
end
|
||||
|
||||
player:hud_change(notif.elems.text, "text", notif.hud_msg)
|
||||
|
||||
if notif.hud_img then
|
||||
player:hud_change(notif.elems.img, "text", notif.hud_img)
|
||||
end
|
||||
|
||||
if notif.show then
|
||||
local speed = i3.settings.hud_speed * (100 * get_progress(offset.y, notif.max.y)) * dt
|
||||
|
||||
for _, def in pairs(notif.elems) do
|
||||
local hud_info = player:hud_get(def)
|
||||
|
||||
player:hud_change(def, "offset", {
|
||||
x = hud_info.offset.x,
|
||||
y = hud_info.offset.y - (speed * max(1, (#data.hud.notifs - idx + 1) / 1.45))
|
||||
})
|
||||
end
|
||||
elseif notif.show == false and notif.hud_timer >= i3.settings.hud_timer_max then
|
||||
local speed = (i3.settings.hud_speed * 2.6) * (100 * get_progress(offset.x, notif.max.x)) * dt
|
||||
|
||||
for _, def in pairs(notif.elems) do
|
||||
local hud_info = player:hud_get(def)
|
||||
|
||||
player:hud_change(def, "offset", {
|
||||
x = hud_info.offset.x - speed,
|
||||
y = hud_info.offset.y
|
||||
})
|
||||
|
||||
if hud_info.offset.x < notif.max.x then
|
||||
player:hud_remove(def)
|
||||
remove(data.hud.notifs, idx)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
core.register_globalstep(function(dt)
|
||||
local players = get_connected_players()
|
||||
players[0] = #players
|
||||
|
||||
for i = 1, players[0] do
|
||||
local player = players[i]
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
for idx, notif in ipairs(data.hud.notifs) do
|
||||
if notif.show ~= nil then
|
||||
show_hud(player, data, notif, idx, dt)
|
||||
end
|
||||
end
|
||||
|
||||
local has_text = player:hud_get(data.hud.wielditem).text ~= ""
|
||||
|
||||
if not data.wielditem_hud then
|
||||
if has_text then
|
||||
player:hud_change(data.hud.wielditem, "text", "")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
data.timer = (data.timer or 0) + dt
|
||||
local wieldidx = player:get_wield_index()
|
||||
|
||||
if wieldidx == data.old_wieldidx then
|
||||
if data.timer >= i3.settings.wielditem_fade_after and has_text then
|
||||
player:hud_change(data.hud.wielditem, "text", "")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
data.timer = 0
|
||||
data.old_wieldidx = wieldidx
|
||||
|
||||
local wielditem = player:get_wielded_item()
|
||||
local meta = wielditem:get_meta()
|
||||
|
||||
local meta_desc = meta:get_string"short_description"
|
||||
meta_desc = meta_desc:gsub("\27", "")
|
||||
meta_desc = core.strip_colors(meta_desc)
|
||||
|
||||
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
|
||||
player:hud_change(data.hud.wielditem, "text", desc:trim())
|
||||
end
|
||||
end)
|
||||
|
||||
local function init_waypoints(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
data.waypoints = data.waypoints or {}
|
||||
|
||||
for _, v in ipairs(data.waypoints) do
|
||||
if not v.hide then
|
||||
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
|
||||
v.id = id
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return function(player)
|
||||
init_hud(player)
|
||||
init_waypoints(player)
|
||||
end
|
11
src/model_aliases.lua
Normal file
@ -0,0 +1,11 @@
|
||||
return {
|
||||
["boats:boat"] = {name = "boats:boat", drawtype = "entity"},
|
||||
["carts:cart"] = {name = "carts:cart", drawtype = "entity", frames = "0,0"},
|
||||
["default:chest"] = {name = "default:chest_open"},
|
||||
["default:chest_locked"] = {name = "default:chest_locked_open"},
|
||||
["doors:door_wood"] = {name = "doors:door_wood_a"},
|
||||
["doors:door_glass"] = {name = "doors:door_glass_a"},
|
||||
["doors:door_obsidian_glass"] = {name = "doors:door_obsidian_glass_a"},
|
||||
["doors:door_steel"] = {name = "doors:door_steel_a"},
|
||||
["xpanes:door_steel_bar"] = {name = "xpanes:door_steel_bar_a"},
|
||||
}
|
98
src/preprocessor.lua
Normal file
@ -0,0 +1,98 @@
|
||||
--[[ All source files have to be preprocessed before loading.
|
||||
This allows implementing custom operators like bitwise ones. ]]
|
||||
|
||||
local fmt, split = string.format, string.split
|
||||
local var = "[%w%.%[%]\"\'_]"
|
||||
local modpath = core.get_modpath"i3"
|
||||
local _,_, fs_elements = dofile(modpath .. "/src/styles.lua")
|
||||
|
||||
local operators = {
|
||||
["([%+%-%*%^/&|])="] = function(a, b, c)
|
||||
return fmt("%s = %s %s %s", a, a, b, c)
|
||||
end,
|
||||
|
||||
["+%+"] = function(a, b)
|
||||
return fmt("%s = %s + 1\n%s", a, a, b)
|
||||
end,
|
||||
|
||||
["&"] = function(a, b)
|
||||
return fmt("bit.band(%s, %s)", a, b)
|
||||
end,
|
||||
|
||||
["|"] = function(a, b)
|
||||
return fmt("bit.bor(%s, %s)", a, b)
|
||||
end,
|
||||
|
||||
["<<"] = function(a, b)
|
||||
return fmt("bit.lshift(%s, %s)", a, b)
|
||||
end,
|
||||
|
||||
[">>"] = function(a, b)
|
||||
return fmt("bit.rshift(%s, %s)", a, b)
|
||||
end,
|
||||
|
||||
["<<="] = function(a, b)
|
||||
return fmt("%s = bit.lshift(%s, %s)", a, a, b)
|
||||
end,
|
||||
|
||||
[">>="] = function(a, b)
|
||||
return fmt("%s = bit.rshift(%s, %s)", a, a, b)
|
||||
end,
|
||||
}
|
||||
|
||||
local function compile(data)
|
||||
data = data:gsub("IMPORT%((.-)%)", function(a)
|
||||
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
|
||||
end)
|
||||
|
||||
data = data:gsub("([%w_]+)%(", function(a)
|
||||
if fs_elements[a] then
|
||||
return fmt("fs('%s',", a)
|
||||
end
|
||||
end)
|
||||
|
||||
data = data:gsub("([%w_]+)-%-\n", function(a)
|
||||
return fmt("%s = %s - 1", a, a)
|
||||
end)
|
||||
|
||||
for op, func in pairs(operators) do
|
||||
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
|
||||
end
|
||||
|
||||
return data
|
||||
end
|
||||
|
||||
local function _load(path, line, data, t)
|
||||
if line then
|
||||
if not t then
|
||||
t = split(data, "\n")
|
||||
end
|
||||
t[line] = t[line]:gsub("(" .. var .. "+)%s?=%s?(" .. var .. "*)", "%2")
|
||||
data = table.concat(t, "\n")
|
||||
else
|
||||
local file = assert(io.open(path, "r"))
|
||||
data = file:read"*a"
|
||||
file:close()
|
||||
data = compile(data)
|
||||
end
|
||||
|
||||
local l, err = loadstring(data)
|
||||
|
||||
if not l then
|
||||
local err_line = tonumber(err:match(":(%d+):"))
|
||||
|
||||
if t then
|
||||
print("err_line", err_line, t[err_line])
|
||||
end
|
||||
|
||||
if line ~= err_line then
|
||||
return _load(path, err_line, data, t)
|
||||
end
|
||||
end
|
||||
|
||||
return l, err
|
||||
end
|
||||
|
||||
return function(path)
|
||||
return _load(path) or loadfile(path)
|
||||
end
|
178
src/progressive.lua
Normal file
@ -0,0 +1,178 @@
|
||||
local set_fs = i3.set_fs
|
||||
local hud_notif = i3.hud_notif
|
||||
local POLL_FREQ = 0.25
|
||||
|
||||
IMPORT("reg_items", "reg_nodes", "fmt", "table_merge", "array_diff")
|
||||
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
|
||||
|
||||
i3.remove_minitab"nodes"
|
||||
i3.remove_minitab"items"
|
||||
|
||||
i3.new_minitab("unlocked", {
|
||||
description = "Unlocked",
|
||||
|
||||
sorter = function(item, data)
|
||||
return data.items_progress[item]
|
||||
end
|
||||
})
|
||||
|
||||
local function get_filtered_items(player, data)
|
||||
local items, known = {}, 0
|
||||
|
||||
for i = 1, #i3.init_items do
|
||||
local item = i3.init_items[i]
|
||||
local recipes = i3.recipes_cache[item]
|
||||
local usages = i3.usages_cache[item]
|
||||
|
||||
recipes = #apply_recipe_filters(recipes or {}, player)
|
||||
usages = #apply_recipe_filters(usages or {}, player)
|
||||
|
||||
if recipes > 0 or usages > 0 then
|
||||
items[item] = true
|
||||
known += recipes + usages
|
||||
end
|
||||
end
|
||||
|
||||
data.known_recipes = known
|
||||
|
||||
return items
|
||||
end
|
||||
|
||||
local function item_in_inv(item, inv_items)
|
||||
local inv_items_size = #inv_items
|
||||
|
||||
if is_group(item) then
|
||||
local groupname = item:sub(7)
|
||||
local group_cache = i3.groups[groupname]
|
||||
local groups = group_cache and group_cache.groups or extract_groups(item)
|
||||
|
||||
for i = 1, inv_items_size do
|
||||
local def = core.registered_items[inv_items[i]]
|
||||
|
||||
if def then
|
||||
if item_has_groups(def.groups, groups) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i = 1, inv_items_size do
|
||||
if inv_items[i] == item then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function recipe_in_inv(rcp, inv_items)
|
||||
for _, item in pairs(rcp.items) do
|
||||
if not item_in_inv(item, inv_items) then return end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
local function progressive_filter(recipes, player)
|
||||
if not recipes then
|
||||
return {}
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
if #data.inv_items == 0 then
|
||||
return {}
|
||||
end
|
||||
|
||||
local filtered, c = {}, 0
|
||||
|
||||
for i = 1, #recipes do
|
||||
local recipe = recipes[i]
|
||||
if recipe_in_inv(recipe, data.inv_items) then
|
||||
c++
|
||||
filtered[c] = recipe
|
||||
end
|
||||
end
|
||||
|
||||
return filtered
|
||||
end
|
||||
|
||||
local item_lists = {"main", "craft", "craftpreview"}
|
||||
|
||||
local function get_inv_items(player)
|
||||
local inv = player:get_inventory()
|
||||
if not inv then
|
||||
return {}
|
||||
end
|
||||
|
||||
local stacks = {}
|
||||
|
||||
for i = 1, #item_lists do
|
||||
local list = inv:get_list(item_lists[i])
|
||||
table_merge(stacks, list)
|
||||
end
|
||||
|
||||
local inv_items, c = {}, 0
|
||||
|
||||
for i = 1, #stacks do
|
||||
local stack = stacks[i]
|
||||
|
||||
if not stack:is_empty() then
|
||||
local name = stack:get_name()
|
||||
if core.registered_items[name] then
|
||||
c++
|
||||
inv_items[c] = name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return inv_items
|
||||
end
|
||||
|
||||
-- Workaround. Need an engine call to detect when the contents of
|
||||
-- the player inventory changed, instead.
|
||||
local function poll_new_items(player, data, join)
|
||||
local inv_items = get_inv_items(player)
|
||||
local diff = array_diff(inv_items, data.inv_items)
|
||||
|
||||
if join or #diff > 0 then
|
||||
data.inv_items = table_merge(diff, data.inv_items)
|
||||
local oldknown = data.known_recipes or 0
|
||||
local items = get_filtered_items(player, data)
|
||||
data.discovered = data.known_recipes - oldknown
|
||||
|
||||
if data.discovered > 0 then
|
||||
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
|
||||
local last_discovered = diff[1]
|
||||
local img = reg_items[last_discovered].inventory_image
|
||||
|
||||
if reg_nodes[last_discovered] then
|
||||
local id = core.get_content_id(last_discovered)
|
||||
img = i3.cubes[id] or img
|
||||
end
|
||||
|
||||
hud_notif(data.player_name, msg, img)
|
||||
end
|
||||
|
||||
data.items_progress = items
|
||||
|
||||
sort_by_category(data)
|
||||
set_fs(player)
|
||||
end
|
||||
|
||||
core.after(POLL_FREQ, poll_new_items, player, data)
|
||||
end
|
||||
|
||||
i3.add_recipe_filter("Default progressive filter", progressive_filter)
|
||||
|
||||
core.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
data.inv_items = data.inv_items or {}
|
||||
data.known_recipes = data.known_recipes or 0
|
||||
data.discovered = data.discovered or 0
|
||||
|
||||
poll_new_items(player, data, true)
|
||||
end)
|
151
src/styles.lua
Normal file
@ -0,0 +1,151 @@
|
||||
local fmt = string.format
|
||||
|
||||
local PNG = {
|
||||
blank = "i3_blank.png",
|
||||
bg = "i3_bg.png",
|
||||
bg_full = "i3_bg_full.png",
|
||||
bg_goto = "i3_bg_goto.png",
|
||||
bg_content = "i3_bg_content.png",
|
||||
bar = "i3_bar.png",
|
||||
hotbar = "i3_hotbar.png",
|
||||
highlight = "i3_highlight.png",
|
||||
search = "i3_search.png",
|
||||
heart = "i3_heart.png",
|
||||
heart_half = "i3_heart_half.png",
|
||||
prev = "i3_next.png^\\[transformFX",
|
||||
next = "i3_next.png",
|
||||
arrow = "i3_arrow.png",
|
||||
arrow_content = "i3_arrow_content.png",
|
||||
trash = "i3_trash.png",
|
||||
sort = "i3_sort.png",
|
||||
settings = "i3_settings.png",
|
||||
compress = "i3_compress.png",
|
||||
fire = "i3_fire.png",
|
||||
fire_anim = "i3_fire_anim.png",
|
||||
book = "i3_book.png",
|
||||
sign = "i3_sign.png",
|
||||
cancel = "i3_cancel.png",
|
||||
crafting = "i3_crafting.png",
|
||||
slot = "i3_slot.png^\\[resize:128x128",
|
||||
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
|
||||
tab = "i3_tab.png",
|
||||
tab_small = "i3_tab_small.png",
|
||||
tab_top = "i3_tab.png^\\[transformFY",
|
||||
furnace_anim = "i3_furnace_anim.png",
|
||||
shapeless = "i3_shapeless.png",
|
||||
bag = "i3_bag.png",
|
||||
armor = "i3_armor.png",
|
||||
awards = "i3_award.png",
|
||||
skins = "i3_skin.png",
|
||||
waypoints = "i3_waypoint.png",
|
||||
add = "i3_add.png",
|
||||
refresh = "i3_refresh.png",
|
||||
visible = "i3_visible.png^\\[brighten",
|
||||
nonvisible = "i3_non_visible.png",
|
||||
exit = "i3_exit.png",
|
||||
home = "i3_home.png",
|
||||
flag = "i3_flag_anim.png",
|
||||
edit = "i3_edit.png",
|
||||
no_result = "i3_no_result.png",
|
||||
find_more = "i3_find_more.png",
|
||||
search_outline = "i3_search_outline.png",
|
||||
search_outline_trim = "i3_search_outline_trim.png",
|
||||
all = "i3_all.png",
|
||||
node = "i3_node.png",
|
||||
item = "i3_item.png",
|
||||
cube = "i3_cube.png",
|
||||
home_px = "i3_home_px.png",
|
||||
home_px_hover = "i3_home_px_hover.png",
|
||||
|
||||
cancel_hover = "i3_cancel.png^\\[brighten",
|
||||
search_hover = "i3_search.png^\\[brighten",
|
||||
crafting_hover = "i3_crafting.png^\\[brighten",
|
||||
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
|
||||
compress_hover = "i3_compress.png^\\[brighten",
|
||||
sort_hover = "i3_sort.png^\\[brighten",
|
||||
settings_hover = "i3_settings.png^\\[brighten",
|
||||
prev_hover = "i3_next_hover.png^\\[transformFX",
|
||||
next_hover = "i3_next_hover.png",
|
||||
tab_hover = "i3_tab_hover.png",
|
||||
tab_small_hover = "i3_tab_small_hover.png",
|
||||
tab_hover_top = "i3_tab_hover.png^\\[transformFY",
|
||||
bag_hover = "i3_bag_hover.png",
|
||||
armor_hover = "i3_armor_hover.png",
|
||||
awards_hover = "i3_award_hover.png",
|
||||
skins_hover = "i3_skin_hover.png",
|
||||
waypoints_hover = "i3_waypoint_hover.png",
|
||||
add_hover = "i3_add.png^\\[brighten",
|
||||
refresh_hover = "i3_refresh.png^\\[brighten",
|
||||
exit_hover = "i3_exit.png^\\[brighten",
|
||||
home_hover = "i3_home.png^\\[brighten",
|
||||
edit_hover = "i3_edit.png^\\[brighten",
|
||||
all_hover = "i3_all_on.png^\\[brighten",
|
||||
node_hover = "i3_node_on.png^\\[brighten",
|
||||
item_hover = "i3_item_on.png^\\[brighten",
|
||||
}
|
||||
|
||||
local styles = string.format([[
|
||||
listcolors[#bababa50;#bababa99]
|
||||
|
||||
style_type[list;size=1;spacing=0.15]
|
||||
style_type[field;border=false;bgcolor=transparent]
|
||||
style_type[label,field;font_size=16]
|
||||
style_type[button;border=false;content_offset=0]
|
||||
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
|
||||
style_type[item_image_button;bgimg_middle=9;padding=-9]
|
||||
style_type[item_image_button:hovered;bgimg=%s]
|
||||
|
||||
style[;sound=]
|
||||
style[nofav;sound=i3_cannot]
|
||||
style[search;content_offset=0]
|
||||
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
|
||||
style[enable_search:hovered;bgimg=%s]
|
||||
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
||||
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
||||
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
|
||||
style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
|
||||
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
||||
style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
||||
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
|
||||
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
|
||||
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
|
||||
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
|
||||
style[confirm_trash_yes,confirm_trash_no,set_home;noclip=true;font_size=16;
|
||||
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
|
||||
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
|
||||
style[confirm_trash_yes;sound=i3_trash]
|
||||
]],
|
||||
PNG.slot,
|
||||
PNG.search_outline,
|
||||
PNG.exit, PNG.exit_hover,
|
||||
PNG.cancel, PNG.cancel_hover,
|
||||
PNG.prev, PNG.prev_hover,
|
||||
PNG.next, PNG.next_hover,
|
||||
PNG.add, PNG.add_hover,
|
||||
PNG.edit, PNG.edit_hover)
|
||||
|
||||
local fs_elements = {
|
||||
label = "label[%f,%f;%s]",
|
||||
box = "box[%f,%f;%f,%f;%s]",
|
||||
image = "image[%f,%f;%f,%f;%s]",
|
||||
tooltip = "tooltip[%f,%f;%f,%f;%s;#32333899;#fff]",
|
||||
button = "button[%f,%f;%f,%f;%s;%s]",
|
||||
checkbox = "checkbox[%f,%f;%s;%s;%s]",
|
||||
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
|
||||
item_image = "item_image[%f,%f;%f,%f;%s]",
|
||||
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
|
||||
bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
|
||||
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
|
||||
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
|
||||
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
|
||||
animated_image = "animated_image[%f,%f;%f,%f;;%s;%u;%u]",
|
||||
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
|
||||
}
|
||||
|
||||
local colors = {
|
||||
yellow = "#ffd866",
|
||||
black = "#2d2a2e",
|
||||
blue = "#7bf",
|
||||
}
|
||||
|
||||
return PNG, styles, fs_elements, colors
|
@ -1,181 +0,0 @@
|
||||
local mt = ItemStack("default:wood")
|
||||
mt:get_meta():set_string("description", "test wood")
|
||||
mt:get_meta():set_string("color", "green")
|
||||
|
||||
local mt2 = ItemStack("dye:red")
|
||||
mt2:get_meta():set_string("description", "test red")
|
||||
mt2:get_meta():set_string("color", "#ff0")
|
||||
|
||||
minetest.register_craft({
|
||||
output = mt:to_string(),
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"default:wood",
|
||||
mt2:to_string(),
|
||||
},
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
result = "default:ladder_wood 2",
|
||||
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"X X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#X",
|
||||
"X X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##",
|
||||
" ## ",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X",
|
||||
" ## ",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X#",
|
||||
" ## ",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X#X",
|
||||
" ## ",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X#X",
|
||||
" ## ",
|
||||
"#X#X#",
|
||||
"#X#X#",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
||||
|
||||
i3.register_craft({
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X#X",
|
||||
" ## ",
|
||||
"#X#X#",
|
||||
"#X#X#",
|
||||
"X #",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
})
|
@ -1,49 +0,0 @@
|
||||
i3.new_tab {
|
||||
name = "test1",
|
||||
description = "Test 1 Test 1",
|
||||
image = "i3_heart.png",
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;Test 1]")
|
||||
end,
|
||||
}
|
||||
|
||||
i3.new_tab {
|
||||
name = "test2",
|
||||
description = "Test 2",
|
||||
image = "i3_mesepick.png",
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;Test 2]")
|
||||
end,
|
||||
}
|
||||
|
||||
i3.new_tab {
|
||||
name = "test3",
|
||||
description = "Test 3",
|
||||
|
||||
access = function(player, data)
|
||||
local name = player:get_player_name()
|
||||
if name == "singleplayer" then
|
||||
return true
|
||||
end
|
||||
end,
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;Test 3]")
|
||||
end,
|
||||
|
||||
fields = function(player, data, fields)
|
||||
i3.set_fs(player, "label[3,2;Test extra_fs]")
|
||||
end,
|
||||
}
|
||||
|
||||
i3.override_tab("test2", {
|
||||
name = "test2",
|
||||
description = "Test override",
|
||||
image = "i3_mesepick.png",
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;Override!]")
|
||||
end,
|
||||
})
|
4
tests/test_compression.lua
Normal file
@ -0,0 +1,4 @@
|
||||
i3.compress("default:diamondblock", {
|
||||
replace = "diamond",
|
||||
by = {"bronze", "copper", "gold", "steel", "tin"}
|
||||
})
|
338
tests/test_custom_recipes.lua
Normal file
@ -0,0 +1,338 @@
|
||||
local mt = ItemStack("default:wood")
|
||||
mt:get_meta():set_string("description", "test wood")
|
||||
mt:get_meta():set_string("color", "green")
|
||||
|
||||
local mt2 = ItemStack("dye:red")
|
||||
mt2:get_meta():set_string("description", "test red")
|
||||
mt2:get_meta():set_string("color", "#ff0")
|
||||
|
||||
local mt3 = ItemStack("default:pick_diamond")
|
||||
mt3:get_meta():set_string("description", "Worn Pick")
|
||||
mt3:get_meta():set_string("color", "yellow")
|
||||
mt3:set_wear(10000)
|
||||
|
||||
minetest.register_craft {
|
||||
output = mt:to_string(),
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"default:wood",
|
||||
mt2:to_string(),
|
||||
},
|
||||
}
|
||||
|
||||
minetest.register_craft {
|
||||
output = mt3:to_string(),
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"default:pick_mese",
|
||||
"default:diamond",
|
||||
},
|
||||
}
|
||||
|
||||
minetest.clear_craft {
|
||||
recipe = {
|
||||
{"default:sand", "default:sand"},
|
||||
{"default:sand", "default:sand"},
|
||||
},
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
result = "default:ladder_wood 2",
|
||||
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
result = "default:tree",
|
||||
items = {
|
||||
"default:wood",
|
||||
"",
|
||||
"default:wood"
|
||||
},
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
result = "default:cobble 16",
|
||||
items = {
|
||||
"default:stone, default:stone",
|
||||
"default:stone, , default:stone",
|
||||
", default:stone, default:stone",
|
||||
}
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X",
|
||||
"#",
|
||||
"X",
|
||||
"X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X",
|
||||
"#X",
|
||||
"X",
|
||||
"X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#XX",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#XX",
|
||||
"X#X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X#XX",
|
||||
"X#X",
|
||||
"#",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X##XX",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X##X#X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X##X#X",
|
||||
"",
|
||||
"X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"X X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass 2",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#X",
|
||||
"X X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##",
|
||||
" ## ",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X",
|
||||
" ## ",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X#",
|
||||
" ## ",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X#X",
|
||||
" ## ",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
||||
|
||||
i3.register_craft {
|
||||
grid = {
|
||||
"X #",
|
||||
" ## ",
|
||||
"X#X#",
|
||||
"#X#X#",
|
||||
"X X##X#X",
|
||||
" ## ",
|
||||
"#X#X#",
|
||||
"#X#X#",
|
||||
},
|
||||
key = {
|
||||
['#'] = "default:wood",
|
||||
['X'] = "default:glass",
|
||||
},
|
||||
result = "default:mese 3",
|
||||
}
|
26
tests/test_operators.lua
Normal file
@ -0,0 +1,26 @@
|
||||
local a, b, c = 0, 0, 0
|
||||
b+=1
|
||||
c++; local foo = "bar";
|
||||
local t = {
|
||||
a = a++,
|
||||
b = 2,
|
||||
c = c+=2,
|
||||
d = a&3,
|
||||
e = 1,
|
||||
}
|
||||
t["b"] <<= 4
|
||||
t.b >>= 2
|
||||
assert(t.b == 8)
|
||||
--print(dump(t))
|
||||
--c += 1
|
||||
c*=2
|
||||
local i = 16
|
||||
i += i<<4
|
||||
assert(i == 272)
|
||||
assert((a+=2) == 2)
|
||||
assert(c++ == 3)
|
||||
assert((a-=1) == -1)
|
||||
assert((c^=4) == 16)
|
||||
assert((a&b) == 0)
|
||||
assert((c|=a) == 2)
|
||||
assert((1<<8) == 256)
|
50
tests/test_tabs.lua
Normal file
@ -0,0 +1,50 @@
|
||||
local SWITCH
|
||||
|
||||
i3.new_tab("test1", {
|
||||
description = "Test 1 Test 1",
|
||||
image = "i3_heart.png",
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("button", 3, 4, 3, 0.8, "test", "Click here")
|
||||
fs("label", 3, 1, "Just a test")
|
||||
|
||||
|
||||
if SWITCH then
|
||||
fs"label[3,2;Button clicked]"
|
||||
else
|
||||
fs"label[3,2;Lorem Ipsum]"
|
||||
end
|
||||
end,
|
||||
|
||||
fields = function(player, data, fields)
|
||||
if fields.test then
|
||||
SWITCH = true
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
i3.new_tab("test2", {
|
||||
description = "Test 2",
|
||||
image = "i3_mesepick.png",
|
||||
slots = true,
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;Test 2]")
|
||||
end,
|
||||
})
|
||||
|
||||
i3.new_tab("test_creative", {
|
||||
description = "Test creative",
|
||||
|
||||
access = function(player, data)
|
||||
local name = player:get_player_name()
|
||||
return core.is_creative_enabled(name)
|
||||
end,
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;Creative enabled]")
|
||||
end,
|
||||
|
||||
fields = i3.set_fs,
|
||||
})
|
||||
|
12
tests/test_waypoints.lua
Normal file
@ -0,0 +1,12 @@
|
||||
core.after(5, function()
|
||||
i3.add_waypoint("Test", {
|
||||
player = "singleplayer",
|
||||
pos = {x = 0, y = 2, z = 0},
|
||||
color = 0xffff00,
|
||||
-- image = "heart.png",
|
||||
})
|
||||
|
||||
core.after(5, function()
|
||||
i3.remove_waypoint("singleplayer", "Test")
|
||||
end)
|
||||
end)
|
BIN
textures/i3_all.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
textures/i3_all_on.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
textures/i3_armor_1.png
Normal file
After Width: | Height: | Size: 186 B |
BIN
textures/i3_armor_2.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
textures/i3_armor_3.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
textures/i3_armor_4.png
Normal file
After Width: | Height: | Size: 167 B |
BIN
textures/i3_armor_5.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
textures/i3_arrow_content.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
textures/i3_bg_content.png
Normal file
After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 2.0 KiB |
BIN
textures/i3_bg_goto.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
textures/i3_bg_notif.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
textures/i3_blank.png
Normal file
After Width: | Height: | Size: 67 B |
Before Width: | Height: | Size: 262 B |
BIN
textures/i3_crafting.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
textures/i3_cube.png
Normal file
After Width: | Height: | Size: 404 B |
BIN
textures/i3_edit.png
Normal file
After Width: | Height: | Size: 749 B |
BIN
textures/i3_exit.png
Normal file
After Width: | Height: | Size: 528 B |
Before Width: | Height: | Size: 3.1 KiB |
BIN
textures/i3_find_more.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
textures/i3_flag_anim.png
Normal file
After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 147 B |
BIN
textures/i3_highlight.png
Normal file
After Width: | Height: | Size: 70 B |
BIN
textures/i3_home.png
Normal file
After Width: | Height: | Size: 802 B |
BIN
textures/i3_home_px.png
Normal file
After Width: | Height: | Size: 171 B |
BIN
textures/i3_home_px_hover.png
Normal file
After Width: | Height: | Size: 171 B |
BIN
textures/i3_item.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
textures/i3_item_on.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 570 B |
BIN
textures/i3_no_result.png
Normal file
After Width: | Height: | Size: 22 KiB |
BIN
textures/i3_node.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
textures/i3_node_on.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 2.3 KiB |
BIN
textures/i3_search_outline.png
Normal file
After Width: | Height: | Size: 507 B |
BIN
textures/i3_search_outline_trim.png
Normal file
After Width: | Height: | Size: 304 B |
BIN
textures/i3_settings.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 2.4 KiB |
BIN
textures/i3_sort.png
Normal file
After Width: | Height: | Size: 845 B |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.5 KiB |
BIN
textures/i3_tab_small.png
Normal file
After Width: | Height: | Size: 412 B |
BIN
textures/i3_tab_small_hover.png
Normal file
After Width: | Height: | Size: 9.0 KiB |
Before Width: | Height: | Size: 864 B |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 1.3 KiB |
141
util/luacheck.lua
Executable file
@ -0,0 +1,141 @@
|
||||
local exec = os.execute
|
||||
local fmt, find, sub = string.format, string.find, string.sub
|
||||
local var = "[%w%.%[%]\"\'_]"
|
||||
local _,_, fs_elements = dofile("../src/styles.lua")
|
||||
|
||||
exec "clear"
|
||||
|
||||
local function split(str, delim, include_empty, max_splits, sep_is_pattern)
|
||||
delim = delim or ","
|
||||
max_splits = max_splits or -2
|
||||
local items = {}
|
||||
local pos, len = 1, #str
|
||||
local plain = not sep_is_pattern
|
||||
max_splits = max_splits + 1
|
||||
repeat
|
||||
local np, npe = find(str, delim, pos, plain)
|
||||
np, npe = (np or (len+1)), (npe or (len+1))
|
||||
if (not np) or (max_splits == 1) then
|
||||
np = len + 1
|
||||
npe = np
|
||||
end
|
||||
local s = sub(str, pos, np - 1)
|
||||
if include_empty or (s ~= "") then
|
||||
max_splits = max_splits - 1
|
||||
items[#items + 1] = s
|
||||
end
|
||||
pos = npe + 1
|
||||
until (max_splits == 0) or (pos > (len + 1))
|
||||
return items
|
||||
end
|
||||
|
||||
local files = {
|
||||
"api",
|
||||
"bags",
|
||||
"caches",
|
||||
"callbacks",
|
||||
"common",
|
||||
"compression",
|
||||
"detached_inv",
|
||||
"fields",
|
||||
"groups",
|
||||
"gui",
|
||||
"hud",
|
||||
"model_aliases",
|
||||
"progressive",
|
||||
"styles",
|
||||
}
|
||||
|
||||
local operators = {
|
||||
["([%+%-%*%^/&|])="] = function(a, b, c)
|
||||
return fmt("%s = %s %s %s", a, a, b, c)
|
||||
end,
|
||||
|
||||
["+%+"] = function(a, b)
|
||||
return fmt("%s = %s + 1\n%s", a, a, b)
|
||||
end,
|
||||
|
||||
["&"] = function(a, b)
|
||||
return fmt("bit.band(%s, %s)", a, b)
|
||||
end,
|
||||
|
||||
["|"] = function(a, b)
|
||||
return fmt("bit.bor(%s, %s)", a, b)
|
||||
end,
|
||||
|
||||
["<<"] = function(a, b)
|
||||
return fmt("bit.lshift(%s, %s)", a, b)
|
||||
end,
|
||||
|
||||
[">>"] = function(a, b)
|
||||
return fmt("bit.rshift(%s, %s)", a, b)
|
||||
end,
|
||||
|
||||
["<<="] = function(a, b)
|
||||
return fmt("%s = bit.lshift(%s, %s)", a, a, b)
|
||||
end,
|
||||
|
||||
[">>="] = function(a, b)
|
||||
return fmt("%s = bit.rshift(%s, %s)", a, a, b)
|
||||
end,
|
||||
}
|
||||
|
||||
local function compile(data)
|
||||
data = data:gsub("IMPORT%((.-)%)", function(a)
|
||||
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
|
||||
end)
|
||||
|
||||
data = data:gsub("([%w_]+)%(", function(a)
|
||||
if fs_elements[a] then
|
||||
return fmt("fs('%s',", a)
|
||||
end
|
||||
end)
|
||||
|
||||
data = data:gsub("([%w_]+)-%-\n", function(a)
|
||||
return fmt("%s = %s - 1", a, a)
|
||||
end)
|
||||
|
||||
for op, func in pairs(operators) do
|
||||
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
|
||||
end
|
||||
|
||||
return data
|
||||
end
|
||||
|
||||
for _, p in ipairs(files) do
|
||||
local function _load(path, line, data, t)
|
||||
if line then
|
||||
if not t then
|
||||
t = split(data, "\n")
|
||||
end
|
||||
t[line] = t[line]:gsub("(" .. var .. "+)%s?=%s?(" .. var .. "*)", "%2")
|
||||
data = table.concat(t, "\n")
|
||||
else
|
||||
local file = assert(io.open(path, "r"))
|
||||
data = file:read"*a"
|
||||
file:close()
|
||||
data = compile(data)
|
||||
end
|
||||
|
||||
local l, err = loadstring(data)
|
||||
|
||||
if not l then
|
||||
local err_line = tonumber(err:match(":(%d+):"))
|
||||
|
||||
if line ~= err_line then
|
||||
return _load(path, err_line, data, t)
|
||||
end
|
||||
end
|
||||
|
||||
local _file = io.open(path:match("(.*)%.") .. ".lc", "w")
|
||||
_file:write(data)
|
||||
_file:close()
|
||||
end
|
||||
|
||||
_load("../src/" .. p .. ".lua")
|
||||
end
|
||||
|
||||
exec "luacheck ../init.lua"
|
||||
exec "luacheck ../src/preprocessor.lua"
|
||||
exec "luacheck ../src/*.lc"
|
||||
exec "rm ../src/*.lc"
|
7
util/optipng.sh
Normal file
@ -0,0 +1,7 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Colors with 0 alpha need to be preserved, because opaque leaves ignore alpha.
|
||||
# For that purpose, the use of indexed colors is disabled (-nc).
|
||||
|
||||
cd ../textures
|
||||
find -name '*.png' -print0 | xargs -0 optipng -o7 -zm1-9 -nc -strip all -clobber
|
23
util/servers.lua
Normal file
@ -0,0 +1,23 @@
|
||||
local JSON = require"JSON" -- luarocks install json-lua
|
||||
os.execute "clear"
|
||||
|
||||
local list = io.popen("curl -s -H 'Accept: text/html' http://servers.minetest.net/list"):read("*a")
|
||||
list = JSON:decode(list).list
|
||||
|
||||
local servers = {}
|
||||
|
||||
for _, server in ipairs(list) do
|
||||
if server.mods then
|
||||
for _, mod in ipairs(server.mods) do
|
||||
if mod == "i3" then
|
||||
table.insert(servers, server.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #servers > 0 then
|
||||
print(("=> %u/%u servers using [i3]:\n\t• %s"):format(#servers, #list, table.concat(servers, "\n\t• ")))
|
||||
else
|
||||
print"No server using [i3]"
|
||||
end
|