232 Commits

Author SHA1 Message Date
aa03ef9ddb Merge branch 'master' into nalc 2019-02-08 18:27:56 +01:00
464d68e6d9 Fix: factions crashes on tick 2019-02-05 14:46:55 -06:00
dd88c61009 Bug: you can promote someone in another faction 2019-01-26 13:15:28 -06:00
4e21583536 Fix: name missing from broadcast 2019-01-26 11:03:09 -06:00
87a31a1abb Use: colddb 2019-01-26 00:21:05 -06:00
accba69a15 Bug: join command will not delete your old team 2019-01-22 16:20:35 -06:00
c65bde260e Use: safe_file_write 2019-01-22 16:16:56 -06:00
3e63a1c657 Fix: door texture getting messed up 2019-01-22 16:13:48 -06:00
b764324546 Corrige erreur de syntaxe 2019-01-19 21:22:46 +01:00
424ef678e7 Bug: doors had a error on open 2019-01-19 09:14:22 -06:00
fd6bf07064 Fix: chat cmd typo 2019-01-14 17:16:28 -06:00
cc50d94817 Combind diplomacy rank into one 2019-01-04 18:31:30 -06:00
421786121b Make: parcel positions more accurate 2018-12-27 01:22:46 -06:00
916060f34f If no diplomacy then make war by default 2018-12-27 01:16:11 -06:00
6c3d35c9b2 Combind some privs 2018-12-27 01:09:41 -06:00
269690d279 Fix: line 978 had a typo
new factions are neutral with everyone.
2018-12-26 21:26:27 -06:00
535f9819c5 Ajoute message de chargement du mod dans le journal "action" 2018-12-25 15:37:47 +01:00
73b3fb300d Power-per-player bug fix.
It was not checking ips.
2018-11-02 13:37:51 -05:00
6765f66c6d Add bulk_save
Wait 5 seconds before saving. Just to take it easy on the harddisk. When the last player leaves it saves instantly.
2018-11-01 11:09:29 -05:00
c47102ca8a Update stats command. 2018-11-01 00:22:39 -05:00
186bcfd6ed Power hud display update 2018-10-31 23:55:42 -05:00
bc20ea080e Make the power command explain info better 2018-10-31 23:51:42 -05:00
4a037c538c Rename title to player_title 2018-10-31 23:25:13 -05:00
11b174f8e3 Bug fix.
Not a bad one but it needed to be fixed.
2018-10-31 16:55:53 -05:00
72e1475482 Set right power var 2018-10-31 16:17:24 -05:00
a419cd6c17 Major update 2 2018-10-31 16:15:08 -05:00
9dd577e699 Bug fix rankless.
Forgot to save.
2018-10-31 09:41:34 -05:00
3da45376c2 Safe fail. 2018-10-30 19:17:28 -05:00
235d91368f Add comments to config.lua 2018-10-30 18:44:44 -05:00
4a15fb3646 Add new cmd change_def_rank 2018-10-29 19:36:46 -05:00
e2f9cdb9f2 Add rankless 2018-10-29 19:16:39 -05:00
2d63b64cd3 Wait for the factions file to fully load. 2018-10-28 22:48:29 -05:00
79d38d4210 Store config data
Will help with the converter in the future.
2018-10-28 22:39:29 -05:00
bc54df4925 Fix data converter
I used a old factions version and created two teams with land claims and ranks. It converted fine. Make sure you pick the same parcel size as the old save file because if they are not they don't show up in the same spot or not at all.
2018-10-28 22:03:55 -05:00
c069828a28 Save current version 2018-10-28 00:06:44 -05:00
48e70baa50 Misc mod data
Made for auto converter.
2018-10-27 23:49:28 -05:00
d75c6a24ad Fix ip file not found. 2018-10-27 23:20:53 -05:00
f902419d25 Give is_admin purpose.
If a faction is set as an admin faction it will never be disbanded.
2018-10-27 23:14:52 -05:00
615c9464cc Delay for 5 seconds on all hud. 2018-10-27 22:37:49 -05:00
146df88de2 faction description bug fix.
The first words before a space was not displayed in the description.
2018-10-27 22:29:02 -05:00
6455736ad8 Free some admin commands.
Idea taken from sparky's server.
2018-10-27 22:19:59 -05:00
a9d8b58223 Make faction_user priv off by default 2018-10-27 20:57:15 -05:00
82a96ccea7 Delay creation of parcel hud.
For 5 seconds.
2018-10-27 20:20:01 -05:00
ee23ba96f8 Hud update. 2018-10-27 20:06:48 -05:00
ae678e83ef Add small delay for hud 2018-10-27 15:40:17 -05:00
a7c9d15282 Claim error message fix.
Used to say "Not enough power." for everything.
2018-10-27 14:11:13 -05:00
3bbf84896c Permission bug fix
If a player does not have a rank this function will crash the game.
2018-10-27 14:01:49 -05:00
f75a2ea008 Bug fix delrank
When you delete a rank like member the faction will still give new players that rank and cause errors because the rank is deleted.
2018-10-27 13:40:37 -05:00
e7fff79b78 Player leave bugfix. 2018-10-27 10:51:39 -05:00
33b9d59fa7 Chest bug fix. 2018-10-26 19:43:34 -05:00
80001c9a15 Faction chest bug fix
Faction chests can be dug up even tho they have stuff in them.
2018-10-26 18:42:10 -05:00
932645b5a0 Add set_message_of_the_day command 2018-10-25 00:21:42 -05:00
9f8db0615c New claim error message. 2018-10-22 23:03:11 -05:00
e2e868b802 Bug fix nag text. 2018-10-22 22:55:19 -05:00
338686bcbb Auto-convert old factions file.
And make diplomacy on by def.
2018-10-22 22:21:32 -05:00
2d89de5927 Disband bug fix.
Disband function was clearing out a shared player list.
2018-10-22 18:58:41 -05:00
76edf920fa Remove possible power exploit.
Players could join and leave a faction to regen power.
2018-10-22 16:22:22 -05:00
f5c050e240 Power system redo. 2018-10-22 14:34:12 -05:00
d481a8fa7a Bug fix. 2018-10-22 14:30:11 -05:00
1fa1cdcb0f Update LICENSE 2018-10-18 14:22:43 -05:00
0adf2808e4 Update todo list. 2018-10-18 14:19:26 -05:00
90ef6c54f3 License change. 2018-10-18 13:35:10 -05:00
9131bb4b22 Remove all banner code. 2018-10-18 00:36:28 -05:00
5e3de4e0af Grammer fix. 2018-10-18 00:32:26 -05:00
01e16d70e3 Add diplomacy inbox nag message. 2018-10-18 00:20:05 -05:00
eb6907d405 Change peace to neutral. 2018-10-18 00:15:26 -05:00
091bc27e3a Add default to the depends file. 2018-10-17 23:43:09 -05:00
84c195628b Update readme. 2018-10-17 23:25:05 -05:00
eedb441e9b Remove un-used code line. 2018-10-17 23:20:30 -05:00
047a0a2a2e Fix protection style description. 2018-10-17 23:13:48 -05:00
ed9c0c53ac No_parcel bug fix. 2018-10-17 21:55:06 -05:00
ad2aa093aa Showparcel bug fix. 2018-10-17 21:52:27 -05:00
67494969a3 Better args for protection style. 2018-10-17 21:40:00 -05:00
279d51037b Use onlineplayers table instead. 2018-10-17 21:36:07 -05:00
8d8346939e No-parcel nag message. 2018-10-17 21:31:07 -05:00
663ad93e81 Code clean up and bug fix. 2018-10-17 21:04:46 -05:00
b52f1c6760 Move players to offline onload. 2018-10-17 11:47:53 -05:00
3bf0f99aa4 Remove save func from player j/l. 2018-10-17 11:31:24 -05:00
bec629beb7 Update 1 2018-10-16 21:58:15 -05:00
f73505fe87 Delete doc folder 2018-10-16 21:39:13 -05:00
4353b6a050 Major update. 2018-10-15 10:24:58 -05:00
15f674da93 Bug fix. 2018-10-12 18:28:16 -05:00
1b7f89c0d9 Small update. 2018-10-12 15:27:05 -05:00
3cb5f83959 Remove old register_globalstep timer. 2018-10-12 14:32:03 -05:00
4113d5bab4 Grant new player faction user priv. 2018-10-12 14:30:58 -05:00
b29bdd35f0 Add spaces between sentences. 2018-10-12 13:05:13 -05:00
fff1455137 Add readme and license files. 2018-10-12 13:03:32 -05:00
238e5de342 Remove log file.
Why was this in there?
2018-10-12 12:44:04 -05:00
0cfba002dc Upload from hard disk.
This upload contains many bug fixes.
2018-10-12 12:41:55 -05:00
aaaa3886a1 Merge pull request #33 from shamoanjac/master
Fixes
2016-08-30 09:50:41 -04:00
87c5649bce Fixed global privileges not blocking use of commands 2016-08-30 11:38:52 +02:00
85a50688b9 Fixed /f kick and /f close 2016-08-29 01:41:23 +02:00
9d0920b3d0 Merge pull request #32 from shamoanjac/master
Fixed /f spawn + more admin commands
2016-08-28 16:52:37 -04:00
4165082354 Added /f seen 2016-08-28 12:19:58 +02:00
1e1cb6d65f Fixed /f spawn 2016-08-28 12:07:44 +02:00
79e270c38d Added /f stats 2016-08-28 12:03:12 +02:00
71d95c3ad8 Added /f whoin 2016-08-28 11:59:51 +02:00
853bf88210 Added /f obliterate and /f getspawn 2016-08-28 11:55:16 +02:00
ce8fec854f Added /f resetpower 2016-08-28 11:37:14 +02:00
468ef6c394 Merge pull request #31 from shamoanjac/master
fixes and addons
2016-08-27 18:11:28 -04:00
da37376d20 Added /f setadmin 2016-08-27 23:16:11 +02:00
3ffc31f8f2 Added /f setleader 2016-08-27 22:34:09 +02:00
80be027f88 Added /f which to get a player's faction 2016-08-27 22:10:25 +02:00
919666c7f7 Fixed auto-deletion not working 2016-08-27 19:09:54 +02:00
134ef287af Disabled war 2016-08-27 16:22:44 +02:00
b2aa1e8fa2 Merge pull request #28 from shamoanjac/master
fix + faction chests
2016-08-25 16:55:34 -04:00
b882008c91 Fixed /f invite 2016-08-25 18:31:02 +02:00
d1c4a3e40f Added faction chests 2016-08-24 15:32:08 +02:00
7a54c2e1db Merge pull request #27 from shamoanjac/master
Fix
2016-08-20 19:17:01 -04:00
6525a31260 Avoided apocalypse 2016-08-21 01:15:41 +02:00
d927bfb9bd Added chests 2016-08-21 01:08:45 +02:00
880a3fec96 Merge pull request #26 from shamoanjac/master
Fixed /f invite
2016-08-20 19:04:51 -04:00
529ad8bf4a Fixed /f invite 2016-08-20 09:34:09 +02:00
42505ab744 Update chatcommands.lua 2016-08-19 22:50:39 -04:00
fca049d379 Update factions.lua 2016-08-19 22:48:52 -04:00
c75e6baf5d Merge branch 'shamoanjac-master'
Test
2016-08-19 22:42:42 -04:00
9a38f54caa Merge branch 'master' of https://github.com/shamoanjac/factions into shamoanjac-master
Test
2016-08-19 22:41:53 -04:00
4d53e4cc40 Update code to use new API functions 2016-08-20 00:47:35 +02:00
a4f09c7d8e Added possibility to explain a faction disband 2016-08-20 00:15:45 +02:00
417bbeee60 Factions will now get disbanded after a week 2016-08-20 00:12:40 +02:00
296aeb5cc3 Power required to attack is now 10 2016-08-19 23:10:34 +02:00
7c98a705a8 Yet another protection fix 2016-08-19 23:10:01 +02:00
4f40f1779c Merge pull request #24 from shamoanjac/master
Fixed protection
2016-08-19 10:04:17 -04:00
367879cd4e Merge branch 'master' of https://github.com/shamoanjac/factions 2016-08-19 10:02:57 +02:00
3e3a4c9755 Fixed protection 2016-08-19 10:02:12 +02:00
a46b1323d3 Fixed protection 2016-08-19 10:00:09 +02:00
45590f1d0d Update factions.lua 2016-08-18 21:37:37 -04:00
0d78830d5b Fix kicking 2016-08-18 21:12:31 -04:00
863e7040a0 Static typing == cancer 2016-08-18 21:05:44 -04:00
4049c1aed7 Merge pull request #22 from shamoanjac/master
benis
2016-08-18 19:31:41 -04:00
e8c9fb3f7e Fixed /f kick 2016-08-18 21:38:10 +02:00
0a47417e77 Prevented extra long rank names 2016-08-18 15:29:43 +02:00
c552a58b63 Maximum length to faction names 2016-08-18 15:26:19 +02:00
565608876b Fixed protection to use newer API 2016-08-18 15:21:59 +02:00
4c72e388e8 Updated on_dieplayer and HUD update to newer API 2016-08-18 12:46:21 +02:00
685855e681 Added wrappers for getting factions 2016-08-17 22:28:12 +02:00
6052e0d541 Merge pull request #21 from shamoanjac/master
Fixed broken protection
2016-08-17 15:46:35 -04:00
756e489a7f Fixed broken protection 2016-08-17 08:15:18 +02:00
22c063b949 Merge pull request #20 from shamoanjac/master
Fixed not converting and adding usedpower
2016-08-16 16:13:54 -04:00
b2638a0b78 Fixed not converting and adding usedpower 2016-08-16 22:08:29 +02:00
8ffa199f3f Merge pull request #19 from shamoanjac/master
ebin war fixes
2016-08-16 15:54:21 -04:00
006c032952 Added error message to /f delrank 2016-08-16 21:08:44 +02:00
6deb78483e Fixed delrank checking 2016-08-16 21:05:41 +02:00
82ff53a133 Fixed power exploit, added usedpower, cannot attack parcels with negative power 2016-08-16 15:44:19 +02:00
b763015f3d Fixed members of the attacked faction not being able to edit their chunk 2016-08-15 23:52:12 +02:00
8fcaff614d Merge pull request #18 from shamoanjac/master
Made compatible with mobs mod
2016-08-15 16:05:27 -04:00
7492c88e1d Made compatible with mobs mod 2016-08-15 22:03:22 +02:00
e6f850ce47 Merge pull request #17 from shamoanjac/master
Fixed powercap conversion
2016-08-15 15:47:34 -04:00
3e3b69178c Fixed powercap conversion 2016-08-15 18:31:11 +02:00
e1dbcbf473 Merge pull request #16 from shamoanjac/master
fixes + powercap
2016-08-15 12:12:40 -04:00
f44b059afc Fixed /f promote 2016-08-15 16:39:19 +02:00
7137f09b4c Prepared power and maxpower for model migration 2016-08-15 15:00:57 +02:00
19940d92ee Claiming chunks also lowers the power cap 2016-08-15 14:31:03 +02:00
ad985c681d Updated version 2016-08-15 12:07:32 +02:00
047ae6ae7c Added decrease_maxpower and increase_maxpower 2016-08-15 10:16:12 +02:00
ba012f1c0a Small enhancements and switched from power-only system to power/maxpower 2016-08-15 09:54:28 +02:00
62f3b01498 Merge pull request #15 from shamoanjac/master
Fixed /f setspawn
2016-08-14 19:51:19 -04:00
f5fd22c272 Fixed /f setspawn 2016-08-15 01:50:13 +02:00
bd3c2b4432 Merge pull request #14 from shamoanjac/master
Big fix
2016-08-14 18:57:09 -04:00
c5c540cd01 Fixed faction creation not being broadcasted 2016-08-15 00:47:31 +02:00
07c6968778 Fixed protection checking 2016-08-15 00:37:16 +02:00
95ab0e3bfd Added some extra checks for building permissions + fixed /f promote 2016-08-15 00:24:30 +02:00
c87e691a42 Fixed /f who showing only one person 2016-08-14 23:55:42 +02:00
0670497f94 Small semantic change 2016-08-14 23:27:51 +02:00
631a5b9808 Merge branch 'master' of https://github.com/shamoanjac/factions
Conflicts:
	chatcommands.lua
	factions.lua
2016-08-14 15:57:18 +02:00
4df6d0357b Replaced "chunk" with "parcel" 2016-08-14 15:53:40 +02:00
53e0398558 Replaced all references to "chunks" with the term "parcel" 2016-08-14 15:46:35 +02:00
a38c82a4e7 Fixed player_faction being used instead of faction 2016-08-14 15:43:53 +02:00
df97039e3f Merge pull request #13 from shamoanjac/master
Fixed brackets bug
2016-08-12 11:19:27 -04:00
4c3e5025d6 Fixed brackets bug 2016-08-12 17:18:09 +02:00
048e0a1d6d Merge pull request #12 from shamoanjac/master
Verbosity
2016-08-12 11:14:32 -04:00
2d7237692a Added faction name to /f who and to /f 2016-08-12 17:09:43 +02:00
abe814f195 Added /f chat command 2016-08-12 11:34:39 +02:00
9931060c71 Enhanced doxygen comments 2016-08-12 11:16:43 +02:00
da573828f7 Merge pull request #11 from shamoanjac/master
fixes
2016-08-09 20:49:32 -04:00
be791384bd Fixed add_player() and on_create 2016-08-10 02:46:54 +02:00
3ec12936d6 Fixed formatting on /f newrank callback 2016-08-10 02:43:31 +02:00
1f67d1ed01 Fixed newrank bug 2016-08-10 02:42:31 +02:00
167a245244 Fixed on_spawn bug 2016-08-10 02:13:40 +02:00
746573abec Merge pull request #10 from shamoanjac/master
Fixed /f where bug
2016-08-09 20:07:46 -04:00
0dc86e2076 Fixed /f where bug 2016-08-10 02:01:50 +02:00
1ff7e6069e Merge pull request #9 from shamoanjac/master
Fixed chunpos bug + faction broadcast name bug
2016-08-09 20:00:26 -04:00
e5baf22d52 Fixed chunpos bug + faction broadcast name bug 2016-08-10 01:54:18 +02:00
c2cef304da Merge pull request #8 from shamoanjac/master
Fixes + verbose events
2016-08-09 19:28:22 -04:00
1326104d28 Implemented callbacks for faction events 2016-08-09 23:00:53 +02:00
8ee4238893 Merge pull request #7 from shamoanjac/master
Fixes
2016-08-09 06:08:09 -04:00
69ff206590 Underpowered factions' chunks can now be claimed 2016-08-09 04:39:40 +02:00
b41f7bda72 Added /f free for admins 2016-08-08 23:42:20 +02:00
719b39d99b Fixed infinite claiming bug 2016-08-08 23:36:56 +02:00
b28ee1a336 Merge pull request #6 from shamoanjac/master
Added /f promote and removed faction_user requirement
2016-08-08 17:30:13 -04:00
48139c5877 Added /f promote and removed faction_user requirement 2016-08-08 23:25:31 +02:00
a2d491d4f7 Merge pull request #5 from shamoanjac/master
Added convert function and command
2016-08-08 16:50:03 -04:00
3445066913 Added banners support 2016-08-08 21:09:10 +02:00
4568785238 Prepared for war 2016-08-08 19:23:39 +02:00
bacec849db Added convert function and command 2016-08-08 18:51:17 +02:00
d9a18d48ca Merge pull request #4 from shamoanjac/master
JustWerks(tm)
2016-08-08 11:45:21 -04:00
4d28033aa2 Added HUD which displays name of faction whose land you're in 2016-08-08 17:14:39 +02:00
169076e8fe Fixed moar bugs including spawn 2016-08-08 16:31:11 +02:00
c678fd55e2 Fixed tons of bugs 2016-08-08 13:46:42 +02:00
f67406cd65 Fixed disbanding factions not clearing players and chunks tables 2016-08-08 11:48:37 +02:00
b1b84740b1 Set version number to global and updated to 0.7.0 2016-08-08 11:44:25 +02:00
903abc15b6 Fixed unclaim bug, switched to metatables for factions 2016-08-08 03:30:29 +02:00
2ac24e091c Merge pull request #3 from shamoanjac/master
Enhanced commands system
2016-08-07 20:14:37 -04:00
55fe191cfd Fixed a shitton of bugs + added command "where" to check chunk ownership 2016-08-08 01:10:47 +02:00
a52fe6a6bf Fixed all syntax errors 2016-08-07 19:36:56 +02:00
37b948f1f6 Fixed dofile() 2016-08-07 19:32:27 +02:00
62b8f82c6a Renamed mod to "factions" 2016-08-07 19:31:11 +02:00
1145203353 Added commands to delete and add ranks, set spawn, and added check for wether a player is in a faction or not 2016-08-07 19:22:31 +02:00
418f67ff7e Enhanced commands system 2016-08-07 15:17:33 +02:00
9eba676c3b Merge pull request #2 from shamoanjac/master
Big ass rewrite
2016-08-06 20:27:17 -04:00
58c1724b8e Big ass rewrite 2016-08-07 02:11:17 +02:00
299f575e14 Bugfixes 2016-08-04 16:15:44 -04:00
c6872edd53 Closer. 2016-08-04 01:40:49 -04:00
e82a034462 v is not a thing 2016-08-04 01:31:36 -04:00
d3ac13793f Updates, and takeovers 2016-08-04 01:21:22 -04:00
e3068026a4 Finished most things 2016-07-31 11:43:04 -04:00
63254c55fc Claiming 2016-07-30 23:59:16 -04:00
8f773c0a73 Pushed updates. 2016-07-30 17:20:48 -04:00
be5c4b08a5 Fix 2016-07-30 17:05:47 -04:00
2abfd2de59 attempt at fixing claim 2016-07-30 17:00:10 -04:00
41c8a64394 Try on claiming 2016-07-30 16:33:10 -04:00
1b1465e1fb Attempt callback 2016-07-30 12:23:57 -04:00
be4bf2cd2a Loyalty. 2016-07-30 11:23:00 -04:00
d4b0240cd7 Fixed 2016-07-30 01:50:04 -04:00
64962da71f Now named factionsmod! 2016-07-30 01:38:52 -04:00
3145cdea9c Loyalty? 2016-07-30 01:09:07 -04:00
fc2b27abf1 Fixes 2016-07-30 00:50:36 -04:00
670787bee0 Attempted fix 2016-07-30 00:43:43 -04:00
5a7d08e75f : 2016-07-30 00:40:27 -04:00
e82a02e3c9 Fixed syntax errors 2016-07-30 00:22:28 -04:00
97a3bab635 Fixing bullshit 2016-07-30 00:11:04 -04:00
dba04e2e5a Anyone can create a faction, and when you create a faction, you join iy. 2016-07-29 23:21:23 -04:00
16 changed files with 3735 additions and 2918 deletions

521
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License of source code under old team.
------------ Begin ------------
License WTFPL
Copyright (C) 2013-2016 Sapier, agrecascino, shamoanjac
------------ End ------------
License of media.
------------ Begin ------------
following Textures created by Coder12a (CC BY-SA 3.0):
factions_display.png
------------ End ------------
License of source code under new team.
------------ Begin ------------
Copyright (C) 2018 Coder12a
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
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freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
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can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
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To protect your rights, we need to make restrictions that forbid
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------------ End ------------

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# factions
mod for minetest
Mod for handling in game factions and reputation.
# TODO LIST
Redo the parcel attack system(Can be turned on in settings).
Add command to show or hide all parcel position locations as markers.
Add money.
Player money tax.
faction territory titles.
faction territories (Like a faction within a faction)
faction color.
Color tags based on faction color(add support for entity tag mods).
More claim and unclaim commands.
faction access manage command.
Maybe expand on diplomacy.
Write the forum topic better.
Code clean up and optimization.
Add short worded commands.
Parcels should show up at a more accurate position just like in mc factions.
Add-on mod mc style tnt.
Add-on mod lag-free fire(if thats possible).

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factions_config = {}
-- If you want to hardcode the config settings just delete settingstypes.txt, and the line up to END. And then uncomment the hardcoded settings below and change it to whatever you want.
-- settingstypes
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
factions_config.protection_max_depth = -flip
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
factions_config.rank_name_max_length = tonumber(minetest.settings:get("rank_name_max_length")) or 25
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("maximum_faction_inactivity")) or 604800
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
factions_config.power = tonumber(minetest.settings:get("power")) or 12
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
-- END
--[[
-- hardcoded config settings
factions_config.protection_max_depth = -512
factions_config.protection_max_height = 10000
factions_config.power_per_parcel = 1
factions_config.power_per_death = 1
factions_config.power_per_tick = 2
factions_config.tick_time = 60
factions_config.power_per_attack = 10
factions_config.faction_name_max_length = 50
factions_config.rank_name_max_length = 25
factions_config.maximum_faction_inactivity = 604800
factions_config.maximum_parcelless_faction_time = 10800
factions_config.power = 12
factions_config.maxpower = 0
factions_config.power_per_player = 1
factions_config.powermax_per_player = 12
factions_config.parcel_size = 16
factions_config.protection_depth_height_limit = true
factions_config.enable_power_per_player = true
factions_config.attack_parcel = false
factions_config.faction_diplomacy = true
factions_config.spawn_teleport = false
factions_config.protection_style = "2d"
factions_config.faction_user_priv = false
--]]

45
convert.lua Normal file
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function ip_convert()
local path = minetest.get_worldpath() .. "/factions_iplist.txt"
local file, error = io.open(path, "r")
if file ~= nil then
local raw_data = file:read("*a")
local ips = minetest.deserialize(raw_data)
file:close()
for i, k in pairs(ips) do
factions.player_ips.set(i, k)
end
os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
end
end
function faction_convert()
local path = minetest.get_worldpath() .. "/factions.conf"
local file, error = io.open(path, "r")
if file ~= nil then
local raw_data = file:read("*a")
local tabledata = minetest.deserialize(raw_data)
file:close()
if tabledata then
for facname, faction in pairs(tabledata) do
factions.factions.set(facname, faction)
for player, rank in pairs(faction.players) do
factions.players.set(player, facname)
end
for parcelpos, val in pairs(faction.land) do
factions.parcels.set(parcelpos, facname)
end
end
os.rename(path, minetest.get_worldpath() .. "/factions_old.conf")
end
end
end
ip_convert()
faction_convert()

4
depends.txt Normal file
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default?
doors?
xdecor?
colddb

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@ -1,5 +1 @@
Version 1.1.5
Mod for handling in game factions and reputation
Mod for handling in game factions and reputation.

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127
hud.lua Normal file
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hud_ids = {}
function createHudfactionLand(player)
if player then
local name = player:get_player_name()
local id_name = name .. "factionLand"
if not hud_ids[id_name] then
hud_ids[id_name] = player:hud_add({
hud_elem_type = "text",
name = "factionLand",
number = 0xFFFFFF,
position = {x=0.1, y = .98},
text = "Parcel:",
scale = {x=1, y=1},
alignment = {x=0, y=0},
})
end
end
end
function createHudFactionName(player, factionname)
if player and factionname then
local name = player:get_player_name()
local id_name = name .. "factionName"
if not hud_ids[id_name] then
hud_ids[id_name] = player:hud_add({
hud_elem_type = "text",
name = "factionName",
number = 0xFFFFFF,
position = {x=1, y = 0},
text = "Faction " .. factionname,
scale = {x=1, y=1},
alignment = {x=-1, y=0},
offset = {x = -20, y = 20}
})
end
end
end
function createHudPower(player, faction)
if player and faction then
local name = player:get_player_name()
local id_name = name .. "powerWatch"
if not hud_ids[id_name] then
hud_ids[id_name] = player:hud_add({
hud_elem_type = "text",
name = "powerWatch",
number = 0xFFFFFF,
position = {x=0.9, y = .98},
text = "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower,
scale = {x=1, y=1},
alignment = {x=-1, y=0},
offset = {x = 0, y = 0}
})
end
end
end
function removeHud(player, hudname)
local name = ""
local p = {}
if type(player) ~= "string" then
name = player:get_player_name()
p = player
else
name = player
p = minetest.get_player_by_name(player)
end
local id_name = name .. hudname
if hud_ids[id_name] then
p:hud_remove(hud_ids[id_name])
hud_ids[id_name] = nil
end
end
function updateHudPower(player, faction)
local name = player:get_player_name()
local id_name = name .. "powerWatch"
if hud_ids[id_name] then
player:hud_change(hud_ids[id_name], "text", "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower)
end
end
function updateFactionName(player, factionname)
local name = ""
local p = {}
if type(player) ~= "string" then
name = player:get_player_name()
p = player
else
name = player
p = minetest.get_player_by_name(player)
end
local id_name = name .. "factionName"
if hud_ids[id_name] then
p:hud_change(hud_ids[id_name], "text", "Faction " .. factionname)
end
end
function hudUpdateClaimInfo()
local playerslist = minetest.get_connected_players()
for i in pairs(playerslist) do
local player = playerslist[i]
local name = player:get_player_name()
local faction, facname = factions.get_faction_at(player:getpos())
local id_name = name .. "factionLand"
if hud_ids[id_name] then
local display = "Parcel:"
if facname then
display = display .. facname
end
player:hud_change(hud_ids[id_name], "text", display)
end
end
minetest.after(3, hudUpdateClaimInfo)
end

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@ -1,29 +1,14 @@
-------------------------------------------------------------------------------
-- factions Mod by Sapier
--
-- License WTFPL
--
--! @file init.lua
--! @brief factions mod to be used by other mods
--! @copyright Sapier
--! @author Sapier
--! @date 2013-05-08
--!
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
local factions_version = "0.1.6"
core.log("action", "MOD: factions (by sapier) loading ...")
--!path of mod
factions_modpath = minetest.get_modpath("factions")
dofile (factions_modpath .. "/config.lua")
dofile (factions_modpath .. "/hud.lua")
dofile (factions_modpath .. "/factions.lua")
dofile (factions_modpath .. "/chatcommands.lua")
dofile (factions_modpath .. "/nodes.lua")
dofile (factions_modpath .. "/convert.lua")
factions.load()
factions_chat.init()
minetest.after(1, hudUpdateClaimInfo)
minetest.after(factions_config.tick_time, factionUpdate)
core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.")
minetest.log("action", "[factions] loaded.")

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name = factions

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nodes.lua Normal file
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function factions.can_use_node(pos, player, permission)
if not player then
return false
end
local parcel_faction = factions.get_faction_at(pos)
if not parcel_faction then
return true
end
local player_faction, facname = factions.get_player_faction(player)
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
return true
end
end
-- Make default chest the faction chest.
if minetest.registered_nodes["default:chest"] then
minetest.register_lbm({
label = "Replace faction chest with default one.",
name = "factions:replace_factions_chest",
nodenames = {"factions:chest"},
action = function(pos, node)
minetest.swap_node(pos, {name = "default:chest"})
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
local name = parcel_faction.name
meta:set_string("faction", name)
meta:set_string("infotext", "Faction Chest (owned by faction " ..
name .. ")")
end
end
})
local dc = minetest.registered_nodes["default:chest"]
local def_on_rightclick = dc.on_rightclick
local after_place_node = function(pos, placer)
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
local name = parcel_faction.name
meta:set_string("faction", name)
meta:set_string("infotext", "Faction Chest (owned by faction " ..
name .. ")")
end
end
local can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and
factions.can_use_node(pos, player:get_player_name(), "container")
end
local allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return count
end
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return stack:get_count()
end
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
if not factions.can_use_node(pos, player:get_player_name(), "container") then
return 0
end
return stack:get_count()
end
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
return itemstack
end
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
end
minetest.override_item("default:chest", {after_place_node = after_place_node,
can_dig = can_dig,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
on_rightclick = on_rightclick})
end
-- Edit default doors and trapdoors to make them require the door permission.
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b",
"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
"doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a",
"doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"}
for i, l in ipairs(doors) do
local dw = minetest.registered_nodes[l]
if dw then
local def_on_rightclick = dw.on_rightclick
local def_can_dig = dw.can_dig
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if factions.can_use_node(pos, clicker:get_player_name(), "door") then
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
end
return itemstack
end
local can_dig = nil
if def_can_dig then
can_dig = function(pos, digger)
if factions.can_use_node(pos, digger:get_player_name(), "door") then
return def_can_dig(pos, digger)
end
return false
end
else
can_dig = function(pos, digger)
if factions.can_use_node(pos, digger:get_player_name(), "door") then
return true
end
return false
end
end
minetest.override_item(l, {on_rightclick = on_rightclick,
can_dig = can_dig})
end
end
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door",
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"}
for i, l in ipairs(door_items) do
local it = minetest.registered_items[l]
if it then
local def_on_place = it.on_place
if def_on_place ~= nil then
local on_place = function(itemstack, placer, pointed_thing)
local r = def_on_place(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local parcel_faction = factions.get_faction_at(pos)
if parcel_faction then
local meta = minetest.get_meta(pos)
local name = parcel_faction.name
meta:set_string("faction", name)
meta:set_string("infotext", "Faction Door (owned by faction " ..
name .. ")")
end
return r
end
minetest.override_item(l, {on_place = on_place})
end
end
end
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
local x = math.floor(factions_config.parcel_size / 2.1)
minetest.register_node("factions:display_node", {
tiles = {"factions_display.png"},
use_texture_alpha = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- sides
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
-- top
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
-- bottom
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
-- middle (surround parcel)
{-.55,-.55,-.55, .55,.55,.55},
},
},
selection_box = {
type = "regular",
},
paramtype = "light",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "",
})
minetest.register_entity("factions:display", {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "wielditem",
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
textures = {"factions:display_node"},
timer = 0,
on_step = function(self, dtime)
self.timer = self.timer + dtime
if self.timer > 6 then
self.object:remove()
end
end,
})
-- End

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settingtypes.txt Normal file
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[ValueSettings]
# The max depth of protection from a parcel.
protection_max_depth (Protection max depth) float 512
# The max height of protection from a parcel.
protection_max_height (Protection max height) float 10000
# Cost of power to claim a parcel of land.
power_per_parcel (Power-per-parcel) float 1
# Power lost on death.
power_per_death (Power-per-death) float 1
# Power regeneration rate.
power_per_tick (Power-per-tick) float 2
# Faction timer. This timer regenerates power.
tick_time (Faction timer) float 60
# Not in use.
power_per_attack (Power-per-attack) float 10
# Limit how long a faction name can be.
faction_name_max_length (Faction name max) int 50
# Limit how long a rank name can be.
rank_name_max_length (Rank name max length) int 25
# The maximum amount of inactivity before disbanning a faction.
maximum_faction_inactivity (Maximum faction inactivity) int 604800
# The maximum amount of time for a parcelless faction to disban.
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
# Power of a starting faction (needed for parcel claiming).
power (Starting power) float 12
# Maximum power of a starting faction.
maxpower (Starting Maximum power) float 0
# How much power the players make.
power_per_player (power-per-player) float 1
# How much max power is created per new player.
powermax_per_player (powermax-per-player) float 12
# parcel size
parcel_size (parcel-size) float 16
[BoolSettings]
# Enable or disabled power-per-player.
power_per_playerb (Enable power-per-player) bool true
# Enable or disabled factions_config.attack_parcel function.
factions_config.attack_parcel (Enable attack parcel) bool false
# Enable or disabled faction diplomacy.
faction_diplomacy (Enable faction diplomacy) bool true
# Enable or disabled the max depth and height limit for a parcel
protection_depth_height_limit (Enable protection depth height limit) bool true
# Enable or disabled faction spawn teleport
spawn_teleport (Enable spawn teleport) bool false
# Enable or disabled the need for faction_user priv
faction_user_priv (Enable faction user priv) bool false
[StringSettings]
# Set the way that the parcel protection works (2d,3d).
# 2d limits how far x and z can go but protection on the y goes up and down far.
# 3d limits all three axis.
protection_style (Protection style) string 2d

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following Textures created by Coder12a (CC BY-SA 3.0):
factions_display.png