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										111
									
								
								api.txt
									
									
									
									
									
								
							
							
						
						
									
										111
									
								
								api.txt
									
									
									
									
									
								
							@@ -31,13 +31,15 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
   'hp_max'        has the maximum health value the mob can spawn with.
 | 
			
		||||
   'armor'         holds strength of mob, 100 is normal, lower is more powerful
 | 
			
		||||
                   and needs more hits and better weapons to kill.
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		||||
   'passive'       when true allows animals to defend themselves when hit,
 | 
			
		||||
   'passive'       when false allows animals to defend themselves when hit,
 | 
			
		||||
                   otherwise they amble onwards.
 | 
			
		||||
   'walk_velocity' is the speed that your mob can walk around.
 | 
			
		||||
   'run_velocity'  is the speed your mob can run with, usually when attacking.
 | 
			
		||||
   'stand_chance'  has a 0-100 chance value your mob will stand from walking.
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		||||
   'walk_chance'   has a 0-100 chance value your mob will walk from standing,
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		||||
                   set to 0 for jumping mobs only.
 | 
			
		||||
   'randomly_turn' if set to false then mob will not turn to face player or
 | 
			
		||||
                   randomly turn while walking or standing.
 | 
			
		||||
   'jump'          when true allows your mob to jump updwards.
 | 
			
		||||
   'jump_height'   holds the height your mob can jump, 0 to disable jumping.
 | 
			
		||||
   'stepheight'    height of a block that your mob can easily walk up onto,
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		||||
@@ -54,6 +56,8 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
   'view_range'    how many nodes in distance the mob can see a player.
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		||||
   'damage'        how many health points the mob does to a player or another
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		||||
                   mob when melee attacking.
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		||||
   'damage_group'  group in which damage is dealt, dedaults to "fleshy".
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		||||
   'damage_texture_modifier' applies texture modifier on hit e.g "^[brighten"
 | 
			
		||||
   'knock_back'    when true has mobs falling backwards when hit, the greater
 | 
			
		||||
                   the damage the more they move back.
 | 
			
		||||
   'fear_height'   is how high a cliff or edge has to be before the mob stops
 | 
			
		||||
@@ -62,8 +66,12 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
   'fall_damage'   when true causes falling to inflict damage.
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		||||
   'water_damage'  holds the damage per second infliced to mobs when standing in
 | 
			
		||||
                   water.
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		||||
   'air_damage'    holds damage per second inflicted to mob when standing in air.
 | 
			
		||||
   'lava_damage'   holds the damage per second inflicted to mobs when standing
 | 
			
		||||
                   in lava or fire or an ignition source.
 | 
			
		||||
                   in lava.
 | 
			
		||||
   'fire_damage'   holds the damage per second inflicted to mobs when standing
 | 
			
		||||
                   in fire.
 | 
			
		||||
 | 
			
		||||
   'light_damage'  holds the damage per second inflicted to mobs when light
 | 
			
		||||
                   level is between the min and max values below
 | 
			
		||||
   'light_damage_min' minimum light value when mob is affected (default: 14)
 | 
			
		||||
@@ -73,7 +81,7 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
   'floats'        when set to 1 mob will float in water, 0 has them sink.
 | 
			
		||||
   'follow'        mobs follow player when holding any of the items which appear
 | 
			
		||||
                   on this table, the same items can be fed to a mob to tame or
 | 
			
		||||
                   breed e.g. {"farming:wheat", "default:apple"}
 | 
			
		||||
                   breed e.g. {"farming:wheat", "default:apple", "group:fish"}
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		||||
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		||||
   'reach'               is how far the mob can attack player when standing
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		||||
                         nearby, default is 3 nodes.
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		||||
@@ -115,6 +123,8 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
                         continue chasing.
 | 
			
		||||
   'arrow'               holds the pre-defined arrow object to shoot when
 | 
			
		||||
                         attacking.
 | 
			
		||||
   'arrow_override'      function that allows tweaking of arrow entity from
 | 
			
		||||
                         inside mob definition (self) passed to function.
 | 
			
		||||
   'dogshoot_switch'     allows switching between attack types by using timers
 | 
			
		||||
                         (1 for shoot, 2 for dogfight)
 | 
			
		||||
   'dogshoot_count_max'  contains how many seconds before switching from
 | 
			
		||||
@@ -128,6 +138,8 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
                         e.g. {"player", "mobs_animal:chicken"}.
 | 
			
		||||
   'runaway_from'        contains a table with mob names to run away from, add
 | 
			
		||||
                         "player" to list to runaway from player also.
 | 
			
		||||
   'ignore_invisibility' When true mob will still be able to see and attack
 | 
			
		||||
                         player even if invisible (invisibility mod only).
 | 
			
		||||
   'blood_amount'        contains the number of blood droplets to appear when
 | 
			
		||||
                         mob is hit.
 | 
			
		||||
   'blood_texture'       has the texture name to use for droplets e.g.
 | 
			
		||||
@@ -197,7 +209,8 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
   'double_melee_attack' when true has the api choose between 'punch' and
 | 
			
		||||
                      'punch2' animations. [DEPRECATED]
 | 
			
		||||
 | 
			
		||||
   'animation'       holds a table containing animation names and settings for use with mesh models:
 | 
			
		||||
   'animation'       holds a table containing animation names and settings for use with
 | 
			
		||||
                     mesh models:
 | 
			
		||||
      'stand_start'  start frame for when mob stands still.
 | 
			
		||||
      'stand_end'    end frame of stand animation.
 | 
			
		||||
      'stand_speed'  speed of animation in frames per second.
 | 
			
		||||
@@ -223,6 +236,7 @@ functions needed for the mob to work properly which contains the following:
 | 
			
		||||
      'die_end'
 | 
			
		||||
      'die_speed'
 | 
			
		||||
      'die_loop'     when set to false stops the animation looping.
 | 
			
		||||
      'die_rotate'   if true mob spins during death animation.
 | 
			
		||||
 | 
			
		||||
      Using '_loop = false' setting will stop any of the above animations from
 | 
			
		||||
      looping.
 | 
			
		||||
@@ -293,7 +307,11 @@ enhance mob functionality and have them do many interesting things:
 | 
			
		||||
   'custom_attack'  when set this function is called instead of the normal mob
 | 
			
		||||
                    melee attack, parameters are (self, to_attack) and if true
 | 
			
		||||
                    is returned normal attack function continued.
 | 
			
		||||
   'on_die'         a function that is called when mob is killed (self, pos)
 | 
			
		||||
   'on_die'         a function that is called when mob is killed (self, pos), also
 | 
			
		||||
                    has access to self.cause_of_death table.
 | 
			
		||||
   'on_flop'        function called when flying or swimmimng mob is no longer in
 | 
			
		||||
                    air/water, (self) paramater and return true to skip the built
 | 
			
		||||
                    in api flop feature.
 | 
			
		||||
   'do_custom'      a custom function that is called every tick while mob is
 | 
			
		||||
                    active and which has access to all of the self.* variables
 | 
			
		||||
                    e.g. (self.health for health or self.standing_in for node
 | 
			
		||||
@@ -325,6 +343,37 @@ for each mob.
 | 
			
		||||
   'self.order'         set to "follow" or "stand" so that npc will follow owner
 | 
			
		||||
                        or stand it's ground
 | 
			
		||||
   'self.nametag'       contains the name of the mob which it can show above
 | 
			
		||||
   'self.state'         Current mob state.
 | 
			
		||||
                        "stand": no movement (except turning around)
 | 
			
		||||
                        "walk": walk or move around aimlessly
 | 
			
		||||
                        "attack": chase and attack enemy
 | 
			
		||||
                        "runaway": flee from target
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		||||
                        "flop": bounce around aimlessly
 | 
			
		||||
                                (for swimming mobs that have stranded)
 | 
			
		||||
                        "die": during death
 | 
			
		||||
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		||||
 | 
			
		||||
Adding Mobs in World
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
	mobs:add_mob(pos, {
 | 
			
		||||
		name = "mobs_animal:chicken",
 | 
			
		||||
		child = true,
 | 
			
		||||
		owner = "singleplayer",
 | 
			
		||||
		nametag = "Bessy",
 | 
			
		||||
		ignore_count = true -- ignores mob count per map area
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
Returns false if mob could not be added, returns mob object if spawned ok.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Removing Mob from World
 | 
			
		||||
-----------------------
 | 
			
		||||
 | 
			
		||||
	mobs:remove(self, decrease)
 | 
			
		||||
 | 
			
		||||
Removes mob 'self' from the world and if 'decrease' is true then the mob counter
 | 
			
		||||
will also be decreased by one.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Spawning Mobs in World
 | 
			
		||||
@@ -356,6 +405,9 @@ default setting and can be omitted:
 | 
			
		||||
                          anytime
 | 
			
		||||
    'on_spawn'            is a custom function which runs after mob has spawned
 | 
			
		||||
                          and gives self and pos values.
 | 
			
		||||
    'on_map_load'         when true mobs will have a chance of spawning only
 | 
			
		||||
                          when new areas of map are loaded, interval will not be
 | 
			
		||||
                          used.
 | 
			
		||||
 | 
			
		||||
The older spawn functions are still active and working but have no defaults like
 | 
			
		||||
the mobs:spawn, so it is recommended to use the above instead.
 | 
			
		||||
@@ -363,7 +415,7 @@ the mobs:spawn, so it is recommended to use the above instead.
 | 
			
		||||
mobs:register_spawn(name, nodes, max_light, min_light, chance,
 | 
			
		||||
   active_object_count, max_height, day_toggle)
 | 
			
		||||
 | 
			
		||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
 | 
			
		||||
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
 | 
			
		||||
   chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
 | 
			
		||||
 | 
			
		||||
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
 | 
			
		||||
@@ -387,6 +439,24 @@ true the mob will not spawn.
 | 
			
		||||
    'name'   is the name of the animal/monster
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Particle Effects
 | 
			
		||||
----------------
 | 
			
		||||
 | 
			
		||||
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
 | 
			
		||||
 | 
			
		||||
This function provides a quick way to spawn particles as an effect.
 | 
			
		||||
 | 
			
		||||
    'pos'       center position of particle effect.
 | 
			
		||||
    'amount'    how many particles.
 | 
			
		||||
    'texture'   texture filename to use for effect.
 | 
			
		||||
    'min_size'  smallest particle size.
 | 
			
		||||
    'max_size'  largest particle size.
 | 
			
		||||
    'radius'    how far particles spread outward from center.
 | 
			
		||||
    'gravity'   gravity applied to particles once they spawn.
 | 
			
		||||
    'glow'      number between 1 and 15 for glowing particles.
 | 
			
		||||
    'fall'      when true particles fall, false has them rising, nil has them scatter.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Making Arrows
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
@@ -399,6 +469,8 @@ This function registers a arrow for mobs with the attack type shoot.
 | 
			
		||||
       'visual'       same is in minetest.register_entity()
 | 
			
		||||
       'visual_size'  same is in minetest.register_entity()
 | 
			
		||||
       'textures'     same is in minetest.register_entity()
 | 
			
		||||
       'physical'     same is in minetest.register_entity() [default: false]
 | 
			
		||||
       'collide_with_objects'       same as above
 | 
			
		||||
       'velocity'     the velocity of the arrow
 | 
			
		||||
       'drop'         if set to true any arrows hitting a node will drop as item
 | 
			
		||||
       'hit_player'   a function that is called when the arrow hits a player;
 | 
			
		||||
@@ -422,7 +494,9 @@ This function registers a arrow for mobs with the attack type shoot.
 | 
			
		||||
       'on_step'      is a custom function when arrow is active, nil for
 | 
			
		||||
                      default.
 | 
			
		||||
       'on_punch'     is a custom function when arrow is punched, nil by default
 | 
			
		||||
       'collisionbox' is hitbox table for arrow, {0,0,0,0,0,0} by default.
 | 
			
		||||
       'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
 | 
			
		||||
       'lifetime'     contains float value for how many seconds arrow exists in
 | 
			
		||||
                      world before being removed (default is 4.5 seconds).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Spawn Eggs
 | 
			
		||||
@@ -610,6 +684,19 @@ Use this instead:
 | 
			
		||||
    mob_class:line_of_sight(pos1, pos2, stepsize)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
mobs:can_spawn(pos, name)
 | 
			
		||||
 | 
			
		||||
This function checks the surrounding area at [pos] to see if there is enough empty
 | 
			
		||||
space to spawn mob [name], if so then a new position is returned for use,
 | 
			
		||||
otherwise nil is returned.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
mobs:is_node_dangerous(mob_object, nodename)
 | 
			
		||||
 | 
			
		||||
This function returns true if the node name given is harmful to the mob (mob_object),
 | 
			
		||||
it is mainly used when a mob is near a node it has to avoid.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
External Settings for "minetest.conf"
 | 
			
		||||
------------------------------------
 | 
			
		||||
 | 
			
		||||
@@ -620,6 +707,8 @@ External Settings for "minetest.conf"
 | 
			
		||||
                            is false)
 | 
			
		||||
   'mobs_spawn_protected'   if set to false then mobs will not spawn in protected
 | 
			
		||||
                            areas (default is true)
 | 
			
		||||
   'mobs_spawn_monster_protected'   if set to false then monsters will not spawn in
 | 
			
		||||
                            protected areas (default is true)
 | 
			
		||||
   'remove_far_mobs'        if true then untamed mobs that are outside players
 | 
			
		||||
                             visual range will be removed (default is true)
 | 
			
		||||
   'mobname'                can change specific mob chance rate (0 to disable) and
 | 
			
		||||
@@ -640,6 +729,10 @@ External Settings for "minetest.conf"
 | 
			
		||||
                            function.
 | 
			
		||||
   'mob_nospawn_range'      Minimum range a mob can spawn near player (def: 12)
 | 
			
		||||
   'mob_active_limit'       Number of active mobs in game, 0 for unlimited
 | 
			
		||||
   'mob_area_spawn'         When true will check surrounding area the size of the
 | 
			
		||||
                            mob for obstructions before spawning, otherwise it
 | 
			
		||||
                            defaults to checking the height of the mob only.
 | 
			
		||||
   'mob_smooth_rotate'      Enables smooth rotation when mobs turn by default.
 | 
			
		||||
 | 
			
		||||
Players can override the spawn chance for each mob registered by adding a line
 | 
			
		||||
to their minetest.conf file with a new value, the lower the value the more each
 | 
			
		||||
@@ -651,8 +744,8 @@ mobs_monster:sand_monster 100
 | 
			
		||||
...you can also change how many of a certain mob appear in an active mapblock by
 | 
			
		||||
adding a comma and then a new value e.g.
 | 
			
		||||
 | 
			
		||||
mobs_animal:cow 8000,4            <-- 4 cows per mapblock at 8000 spawn chance
 | 
			
		||||
mobs_monster:dirt_monster ,20     <-- 20 dirt monsters per mapblock
 | 
			
		||||
mobs_animal:cow = 8000,4            <-- 4 cows per mapblock at 8000 spawn chance
 | 
			
		||||
mobs_monster:dirt_monster = ,20     <-- 20 dirt monsters per mapblock
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Rideable Horse Example Mob
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										62
									
								
								crafts.lua
									
									
									
									
									
								
							
							
						
						
									
										62
									
								
								crafts.lua
									
									
									
									
									
								
							@@ -5,14 +5,13 @@ local S = mobs.intllib
 | 
			
		||||
minetest.register_craftitem("mobs:nametag", {
 | 
			
		||||
	description = S("Name Tag"),
 | 
			
		||||
	inventory_image = "mobs_nametag.png",
 | 
			
		||||
	groups = {flammable = 2}
 | 
			
		||||
	groups = {flammable = 2, nametag = 1}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
 | 
			
		||||
	minetest.register_craft({
 | 
			
		||||
		type = "shapeless",
 | 
			
		||||
		output = "mobs:nametag",
 | 
			
		||||
		recipe = {"default:paper", "dye:black", "farming:string"}
 | 
			
		||||
		recipe = {{"default:paper", "dye:black", "farming:string"}}
 | 
			
		||||
	})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
@@ -20,7 +19,7 @@ end
 | 
			
		||||
minetest.register_craftitem("mobs:leather", {
 | 
			
		||||
	description = S("Leather"),
 | 
			
		||||
	inventory_image = "mobs_leather.png",
 | 
			
		||||
	groups = {flammable = 2}
 | 
			
		||||
	groups = {flammable = 2, leather = 1}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- raw meat
 | 
			
		||||
@@ -115,11 +114,27 @@ minetest.register_craft({
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- level 2 protection rune
 | 
			
		||||
minetest.register_craftitem("mobs:protector2", {
 | 
			
		||||
	description = S("Mob Protection Rune (Level 2)"),
 | 
			
		||||
	inventory_image = "mobs_protector2.png",
 | 
			
		||||
	groups = {flammable = 2}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "mobs:protector2",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"mobs:protector", "default:mese_crystal", "mobs:protector"},
 | 
			
		||||
		{"default:mese_crystal", "default:diamondblock", "default:mese_crystal"},
 | 
			
		||||
		{"mobs:protector", "default:mese_crystal", "mobs:protector"}
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- saddle
 | 
			
		||||
minetest.register_craftitem("mobs:saddle", {
 | 
			
		||||
	description = S("Saddle"),
 | 
			
		||||
	inventory_image = "mobs_saddle.png",
 | 
			
		||||
	groups = {flammable = 2}
 | 
			
		||||
	groups = {flammable = 2, saddle = 1}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
@@ -133,7 +148,7 @@ minetest.register_craft({
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- make sure we can register fences
 | 
			
		||||
if default.register_fence then
 | 
			
		||||
if minetest.get_modpath("default") and default.register_fence then
 | 
			
		||||
 | 
			
		||||
-- mob fence (looks like normal fence but collision is 2 high)
 | 
			
		||||
default.register_fence("mobs:fence_wood", {
 | 
			
		||||
@@ -149,6 +164,7 @@ default.register_fence("mobs:fence_wood", {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
 | 
			
		||||
minetest.register_node("mobs:fence_top", {
 | 
			
		||||
@@ -181,8 +197,6 @@ minetest.register_craft({
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- items that can be used as fuel
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
@@ -283,12 +297,18 @@ minetest.register_tool(":mobs:mob_reset_stick", {
 | 
			
		||||
 | 
			
		||||
			tex_obj = obj
 | 
			
		||||
 | 
			
		||||
			-- get base texture
 | 
			
		||||
			local bt = tex_obj:get_luaentity().base_texture[1]
 | 
			
		||||
 | 
			
		||||
			if type(bt) ~= "string" then
 | 
			
		||||
				bt = ""
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			local name = user:get_player_name()
 | 
			
		||||
			local tex = ""
 | 
			
		||||
 | 
			
		||||
			minetest.show_formspec(name, "mobs_texture", "size[8,4]"
 | 
			
		||||
			.. "field[0.5,1;7.5,0;name;"
 | 
			
		||||
			.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
 | 
			
		||||
			.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. bt .. "]"
 | 
			
		||||
			.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
 | 
			
		||||
			.. minetest.formspec_escape(S("Change")) .. "]")
 | 
			
		||||
		end
 | 
			
		||||
@@ -331,3 +351,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
			
		||||
		tex_obj = nil
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Meat Block (thanks to painterlypack.net for allowing me to use these textures)
 | 
			
		||||
minetest.register_node("mobs:meatblock", {
 | 
			
		||||
	description = S("Meat Block"),
 | 
			
		||||
	tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
 | 
			
		||||
	paramtype2 = "facedir",
 | 
			
		||||
	groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
 | 
			
		||||
	sounds = default and default.node_sound_leaves_defaults(),
 | 
			
		||||
	on_place = minetest.rotate_node,
 | 
			
		||||
	on_use = minetest.item_eat(20)
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
minetest.register_craft({
 | 
			
		||||
	output = "mobs:meatblock",
 | 
			
		||||
--	type = "shapeless",
 | 
			
		||||
	recipe = {
 | 
			
		||||
		{"group:food_meat", "group:food_meat", "group:food_meat"},
 | 
			
		||||
		{"group:food_meat", "group:food_meat", "group:food_meat"},
 | 
			
		||||
		{"group:food_meat", "group:food_meat", "group:food_meat"}
 | 
			
		||||
	}
 | 
			
		||||
})
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,4 @@
 | 
			
		||||
default
 | 
			
		||||
default?
 | 
			
		||||
tnt?
 | 
			
		||||
dye?
 | 
			
		||||
farming?
 | 
			
		||||
@@ -7,3 +7,5 @@ intllib?
 | 
			
		||||
lucky_block?
 | 
			
		||||
cmi?
 | 
			
		||||
toolranks?
 | 
			
		||||
pathfinder?
 | 
			
		||||
player_api?
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										8
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										8
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,6 +1,12 @@
 | 
			
		||||
 | 
			
		||||
local path = minetest.get_modpath("mobs")
 | 
			
		||||
 | 
			
		||||
-- Peaceful player privilege
 | 
			
		||||
minetest.register_privilege("peaceful_player", {
 | 
			
		||||
	description = "Prevents Mobs Redo mobs from attacking player",
 | 
			
		||||
	give_to_singleplayer = false
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
-- Mob API
 | 
			
		||||
dofile(path .. "/api.lua")
 | 
			
		||||
 | 
			
		||||
@@ -16,4 +22,4 @@ dofile(path .. "/spawner.lua")
 | 
			
		||||
-- Lucky Blocks
 | 
			
		||||
dofile(path .. "/lucky_block.lua")
 | 
			
		||||
 | 
			
		||||
minetest.log("action", "[MOD] Mobs Redo loaded")
 | 
			
		||||
print("[MOD] Mobs Redo loaded")
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										45
									
								
								intllib.lua
									
									
									
									
									
								
							
							
						
						
									
										45
									
								
								intllib.lua
									
									
									
									
									
								
							@@ -1,45 +0,0 @@
 | 
			
		||||
 | 
			
		||||
-- Fallback functions for when `intllib` is not installed.
 | 
			
		||||
-- Code released under Unlicense <http://unlicense.org>.
 | 
			
		||||
 | 
			
		||||
-- Get the latest version of this file at:
 | 
			
		||||
--   https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
 | 
			
		||||
 | 
			
		||||
local function format(str, ...)
 | 
			
		||||
	local args = { ... }
 | 
			
		||||
	local function repl(escape, open, num, close)
 | 
			
		||||
		if escape == "" then
 | 
			
		||||
			local replacement = tostring(args[tonumber(num)])
 | 
			
		||||
			if open == "" then
 | 
			
		||||
				replacement = replacement..close
 | 
			
		||||
			end
 | 
			
		||||
			return replacement
 | 
			
		||||
		else
 | 
			
		||||
			return "@"..open..num..close
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
	return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local gettext, ngettext
 | 
			
		||||
if minetest.get_modpath("intllib") then
 | 
			
		||||
	if intllib.make_gettext_pair then
 | 
			
		||||
		-- New method using gettext.
 | 
			
		||||
		gettext, ngettext = intllib.make_gettext_pair()
 | 
			
		||||
	else
 | 
			
		||||
		-- Old method using text files.
 | 
			
		||||
		gettext = intllib.Getter()
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Fill in missing functions.
 | 
			
		||||
 | 
			
		||||
gettext = gettext or function(msgid, ...)
 | 
			
		||||
	return format(msgid, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
 | 
			
		||||
	return format(n==1 and msgid or msgid_plural, ...)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
return gettext, ngettext
 | 
			
		||||
@@ -11,7 +11,7 @@ msgstr ""
 | 
			
		||||
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
 | 
			
		||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
 | 
			
		||||
"Language-Team: \n"
 | 
			
		||||
"Language: de_DE\n"
 | 
			
		||||
"Language: de\n"
 | 
			
		||||
"MIME-Version: 1.0\n"
 | 
			
		||||
"Content-Type: text/plain; charset=UTF-8\n"
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										23
									
								
								locale/fr.po
									
									
									
									
									
								
							
							
						
						
									
										23
									
								
								locale/fr.po
									
									
									
									
									
								
							@@ -3,20 +3,19 @@
 | 
			
		||||
# This file is distributed under the same license as the PACKAGE package.
 | 
			
		||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
 | 
			
		||||
#
 | 
			
		||||
#, fuzzy
 | 
			
		||||
msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: \n"
 | 
			
		||||
"Report-Msgid-Bugs-To: \n"
 | 
			
		||||
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
 | 
			
		||||
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
 | 
			
		||||
"PO-Revision-Date: 2020-08-13 21:20+0500\n"
 | 
			
		||||
"Last-Translator: Olivier Dragon <odragon@protonmail.com>\n"
 | 
			
		||||
"Language-Team: \n"
 | 
			
		||||
"Language: fr\n"
 | 
			
		||||
"MIME-Version: 1.0\n"
 | 
			
		||||
"Content-Type: text/plain; charset=UTF-8\n"
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"X-Generator: Poedit 1.8.12\n"
 | 
			
		||||
"Last-Translator: fat115 <fat115@framasoft.org>\n"
 | 
			
		||||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
 | 
			
		||||
"Language: fr\n"
 | 
			
		||||
 | 
			
		||||
#: api.lua
 | 
			
		||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
 | 
			
		||||
@@ -64,7 +63,7 @@ msgstr "Renommer"
 | 
			
		||||
 | 
			
		||||
#: crafts.lua
 | 
			
		||||
msgid "Name Tag"
 | 
			
		||||
msgstr "Étiquette pour collier"
 | 
			
		||||
msgstr "Étiquette de collier"
 | 
			
		||||
 | 
			
		||||
#: crafts.lua
 | 
			
		||||
msgid "Leather"
 | 
			
		||||
@@ -102,18 +101,26 @@ msgstr "Selle"
 | 
			
		||||
msgid "Mob Fence"
 | 
			
		||||
msgstr "Clôture à animaux"
 | 
			
		||||
 | 
			
		||||
#: crafts.lua
 | 
			
		||||
msgid "Mob Fence Top"
 | 
			
		||||
msgstr "Haut de clôture à animaux"
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Mob Spawner"
 | 
			
		||||
msgstr "Générateur de mob"
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
 | 
			
		||||
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
 | 
			
		||||
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
 | 
			
		||||
msgstr "(Nom) (MinLumière) (MaxLumière) (Quantité) (Distance du Joueur) (Décalage en Y)"
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Spawner Not Active (enter settings)"
 | 
			
		||||
msgstr "Générateur non actif (entrez les paramètres)"
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Command:"
 | 
			
		||||
msgstr "Commande:"
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Spawner Active (@1)"
 | 
			
		||||
msgstr "Générateur actif (@1)"
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.de.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.de.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
#** Peaceful Mode Active - No Monsters Will Spawn=
 | 
			
		||||
@1 (Tamed)=@1 (Gezähmt)
 | 
			
		||||
@1 at full health (@2)=@1 bei voller Gesundheit (@2)
 | 
			
		||||
@1 has been tamed!=@1 wurde gezähmt!
 | 
			
		||||
@1 is owner!=@1 ist der Besitzer!
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
Already protected!=Bereits geschützt!
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=Namen eingeben:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
 | 
			
		||||
Leather=Leder
 | 
			
		||||
Meat=Fleisch
 | 
			
		||||
Missed!=Daneben!
 | 
			
		||||
Mob Fence=Kreaturen Zaun
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
Mob Protection Rune=Kreaturschutzrune
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
 | 
			
		||||
Mob has been protected!=Kreatur wurde geschützt!
 | 
			
		||||
Name Tag=Namensschild
 | 
			
		||||
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
 | 
			
		||||
Not tamed!=Nicht gezähmt!
 | 
			
		||||
Raw Meat=Rohes Fleisch
 | 
			
		||||
Rename=Umbenennen
 | 
			
		||||
Saddle=Sattel
 | 
			
		||||
Spawner Active (@1)=Spawner aktiv (@1)
 | 
			
		||||
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
 | 
			
		||||
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.en.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.en.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
#** Peaceful Mode Active - No Monsters Will Spawn=
 | 
			
		||||
#@1 (Tamed)=
 | 
			
		||||
#@1 at full health (@2)=
 | 
			
		||||
#@1 has been tamed!=
 | 
			
		||||
#@1 is owner!=
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
#Already protected!=
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
#Enter name:=
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
#Lasso (right-click animal to put in inventory)=
 | 
			
		||||
#Leather=
 | 
			
		||||
#Meat=
 | 
			
		||||
#Missed!=
 | 
			
		||||
#Mob Fence=
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
#Mob Protection Rune=
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
#Mob Spawner settings failed!=
 | 
			
		||||
#Mob has been protected!=
 | 
			
		||||
#Name Tag=
 | 
			
		||||
#Net (right-click animal to put in inventory)=
 | 
			
		||||
#Not tamed!=
 | 
			
		||||
#Raw Meat=
 | 
			
		||||
#Rename=
 | 
			
		||||
#Saddle=
 | 
			
		||||
#Spawner Active (@1)=
 | 
			
		||||
#Spawner Not Active (enter settings)=
 | 
			
		||||
#Steel Shears (right-click to shear)=
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.es.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
#** Peaceful Mode Active - No Monsters Will Spawn=
 | 
			
		||||
@1 (Tamed)=@1 (Domesticado)
 | 
			
		||||
@1 at full health (@2)=@1 con salud llena (@2)
 | 
			
		||||
@1 has been tamed!=@1 ha sido domesticado!
 | 
			
		||||
@1 is owner!=@1 es el dueño!
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
Already protected!=Ya está protegido!
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=Ingrese nombre:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
 | 
			
		||||
Leather=Cuero
 | 
			
		||||
Meat=Carne
 | 
			
		||||
Missed!=Perdido!
 | 
			
		||||
#Mob Fence=
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
Mob Protection Rune=Runa de protección de Mob
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
 | 
			
		||||
Mob has been protected!=El mob ha sido protegido!
 | 
			
		||||
Name Tag=Nombrar etiqueta
 | 
			
		||||
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
 | 
			
		||||
Not tamed!=No domesticado!
 | 
			
		||||
Raw Meat=Carne cruda
 | 
			
		||||
Rename=Renombrar
 | 
			
		||||
Saddle=Montura
 | 
			
		||||
Spawner Active (@1)=Generador activo (@1)
 | 
			
		||||
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
 | 
			
		||||
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.fr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.fr.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
 | 
			
		||||
@1 (Tamed)=@1 (apprivoisé)
 | 
			
		||||
@1 at full health (@2)=@1 est en pleine forme (@2) 
 | 
			
		||||
@1 has been tamed!=@1 a été apprivoisé ! 
 | 
			
		||||
@1 is owner!=Appartient à @1 !
 | 
			
		||||
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
 | 
			
		||||
Already protected!=Déjà protégé !
 | 
			
		||||
Change=Changer
 | 
			
		||||
Command:=Commande :
 | 
			
		||||
Enter name:=Saisissez un nom :
 | 
			
		||||
Enter texture:=Saisissez une texture :
 | 
			
		||||
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
 | 
			
		||||
Leather=Cuir
 | 
			
		||||
Meat=Viande
 | 
			
		||||
Missed!=Raté !
 | 
			
		||||
Mob Fence= Clôture à animaux
 | 
			
		||||
Mob Fence Top=Haut de clôture à animaux
 | 
			
		||||
Mob Protection Rune=Rune de protection des animaux
 | 
			
		||||
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
 | 
			
		||||
Mob Spawner=Créateur d'êtres vivants
 | 
			
		||||
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
 | 
			
		||||
Mob has been protected!=L'animal a été protégé !
 | 
			
		||||
Name Tag=Étiquette de collier
 | 
			
		||||
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
 | 
			
		||||
Not tamed!=Non-apprivoisé !
 | 
			
		||||
Raw Meat=Viande crue
 | 
			
		||||
Rename=Renommer
 | 
			
		||||
Saddle=Selle
 | 
			
		||||
Spawner Active (@1)=Créateur actif (@1)
 | 
			
		||||
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
 | 
			
		||||
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
 | 
			
		||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
 | 
			
		||||
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.it.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.it.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
 | 
			
		||||
@1 (Tamed)=@1 (Addomesticato)
 | 
			
		||||
@1 at full health (@2)=@1 in piena salute (@2)
 | 
			
		||||
@1 has been tamed!=@1 è stato addomesticato!
 | 
			
		||||
@1 is owner!=Il padrone è @1!
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
Already protected!=Già protetto!
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=Inserire il nome:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
 | 
			
		||||
Leather=Pelle
 | 
			
		||||
Meat=Carne
 | 
			
		||||
Missed!=Mancato!
 | 
			
		||||
Mob Fence=Recinzione per mob
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
Mob Protection Rune=Runa di protezione per mob
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
 | 
			
		||||
Mob has been protected!=Il mob è stato protetto!
 | 
			
		||||
Name Tag=Targhetta
 | 
			
		||||
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
 | 
			
		||||
Not tamed!=Non addomesticato!
 | 
			
		||||
Raw Meat=Carne cruda
 | 
			
		||||
Rename=Rinomina
 | 
			
		||||
Saddle=Sella
 | 
			
		||||
Spawner Active (@1)=Generatore attivo (@1)
 | 
			
		||||
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
 | 
			
		||||
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.ms.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.ms.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
 | 
			
		||||
@1 (Tamed)=@1 (Jinak)
 | 
			
		||||
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
 | 
			
		||||
@1 has been tamed!=@1 telah dijinakkan!
 | 
			
		||||
@1 is owner!=Ini hak milik @1!
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
Already protected!=Telah dilindungi!
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=Masukkan nama:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
 | 
			
		||||
Leather=Kulit
 | 
			
		||||
Meat=Daging Bakar
 | 
			
		||||
Missed!=Terlepas!
 | 
			
		||||
Mob Fence=Pagar Mob
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
Mob Protection Rune=Rune Perlindungan Mob
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
 | 
			
		||||
Mob has been protected!=Mob telah pun dilindungi!
 | 
			
		||||
Name Tag=Tanda Nama
 | 
			
		||||
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
 | 
			
		||||
Not tamed!=Belum dijinakkan!
 | 
			
		||||
Raw Meat=Daging Mentah
 | 
			
		||||
Rename=Namakan semula
 | 
			
		||||
Saddle=Pelana
 | 
			
		||||
Spawner Active (@1)=Pewujud Mob Aktif (@1)
 | 
			
		||||
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
 | 
			
		||||
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.pt.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.pt.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
#** Peaceful Mode Active - No Monsters Will Spawn=
 | 
			
		||||
#@1 (Tamed)=
 | 
			
		||||
@1 at full health (@2)=@1 em plena saude (@2)
 | 
			
		||||
@1 has been tamed!=@1 foi domesticado!
 | 
			
		||||
@1 is owner!=Dono @1!
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
#Already protected!=
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=Insira um nome:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
 | 
			
		||||
Leather=Couro
 | 
			
		||||
Meat=Carne
 | 
			
		||||
Missed!=Faltou!
 | 
			
		||||
#Mob Fence=
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
#Mob Protection Rune=
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
 | 
			
		||||
#Mob has been protected!=
 | 
			
		||||
Name Tag=Etiqueta
 | 
			
		||||
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
 | 
			
		||||
Not tamed!=Indomesticado!
 | 
			
		||||
Raw Meat=Carne crua
 | 
			
		||||
Rename=Renomear
 | 
			
		||||
#Saddle=
 | 
			
		||||
Spawner Active (@1)=Spawnador Ativo (@1)
 | 
			
		||||
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
 | 
			
		||||
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.ru.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.ru.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
 | 
			
		||||
@1 (Tamed)=@1 (Прирученный)
 | 
			
		||||
@1 at full health (@2)=@1 при полном здоровье (@2)
 | 
			
		||||
@1 has been tamed!=@1 приручен
 | 
			
		||||
@1 is owner!=@1 владелец
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
Already protected!=Уже защищен!
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=Введите имя:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
 | 
			
		||||
Leather=Кожа
 | 
			
		||||
Meat=Мясо
 | 
			
		||||
Missed!=Промазал!
 | 
			
		||||
Mob Fence=Забор от мобов
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
Mob Protection Rune=Защитная руна мобов
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Настройки спаунера моба провалились
 | 
			
		||||
Mob has been protected!=Моб защищен!
 | 
			
		||||
Name Tag=Новый тэг
 | 
			
		||||
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
 | 
			
		||||
Not tamed!=Не прирученный
 | 
			
		||||
Raw Meat=Сырое мясо
 | 
			
		||||
Rename=Переименовать
 | 
			
		||||
Saddle=Седло
 | 
			
		||||
Spawner Active (@1)=Активные спаунер (@1)
 | 
			
		||||
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
 | 
			
		||||
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.tr.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.tr.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
#** Peaceful Mode Active - No Monsters Will Spawn=
 | 
			
		||||
#@1 (Tamed)=
 | 
			
		||||
@1 at full health (@2)=@1 tam canında (@2)
 | 
			
		||||
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
 | 
			
		||||
@1 is owner!=Sahibi @1!
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
#Already protected!=
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=İsim gir:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
 | 
			
		||||
Leather=Deri
 | 
			
		||||
Meat=Et
 | 
			
		||||
Missed!=Kaçırdın!
 | 
			
		||||
Mob Fence=Canavar Yaratıcı
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
#Mob Protection Rune=
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
 | 
			
		||||
#Mob has been protected!=
 | 
			
		||||
Name Tag=İsim etiketi
 | 
			
		||||
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
 | 
			
		||||
Not tamed!=Evcil değil!
 | 
			
		||||
Raw Meat=Çiğ et
 | 
			
		||||
Rename=Yeniden adlandır
 | 
			
		||||
#Saddle=
 | 
			
		||||
Spawner Active (@1)=Yaratıcı aktif (@1)
 | 
			
		||||
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
 | 
			
		||||
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.zh_CN.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
 | 
			
		||||
@1 (Tamed)=@1(已驯服)
 | 
			
		||||
@1 at full health (@2)=@1已经满血(@2)
 | 
			
		||||
@1 has been tamed!=@1已经被驯服!
 | 
			
		||||
@1 is owner!=@1 是主人
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
Already protected!=已经被保护!
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=输入名称:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
 | 
			
		||||
Leather=皮革
 | 
			
		||||
Meat=肉
 | 
			
		||||
Missed!=没抓住!
 | 
			
		||||
Mob Fence=Mob 栅栏
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
Mob Protection Rune=Mob 保护符文
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Mob 孵化器设置失败!
 | 
			
		||||
Mob has been protected!=Mob 已经被保护了!
 | 
			
		||||
Name Tag=名称标签
 | 
			
		||||
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
 | 
			
		||||
Not tamed!=没有驯服!
 | 
			
		||||
Raw Meat=生肉
 | 
			
		||||
Rename=重新命名
 | 
			
		||||
Saddle=鞍
 | 
			
		||||
Spawner Active (@1)=孵化器正在运转(@1)
 | 
			
		||||
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
 | 
			
		||||
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
							
								
								
									
										34
									
								
								locale/mobs.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								locale/mobs.zh_TW.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,34 @@
 | 
			
		||||
# textdomain:mobs
 | 
			
		||||
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
 | 
			
		||||
@1 (Tamed)=@1(已馴服)
 | 
			
		||||
@1 at full health (@2)=@1已經滿血(@2)
 | 
			
		||||
@1 has been tamed!=@1已經被馴服!
 | 
			
		||||
@1 is owner!=@1 是主人
 | 
			
		||||
#Active Mob Limit Reached!=
 | 
			
		||||
Already protected!=已經被保護!
 | 
			
		||||
#Change=
 | 
			
		||||
#Command:=
 | 
			
		||||
Enter name:=輸入名稱:
 | 
			
		||||
#Enter texture:=
 | 
			
		||||
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
 | 
			
		||||
Leather=皮革
 | 
			
		||||
Meat=肉
 | 
			
		||||
Missed!=沒抓住!
 | 
			
		||||
Mob Fence=Mob 柵欄
 | 
			
		||||
#Mob Fence Top=
 | 
			
		||||
Mob Protection Rune=Mob 保護符文
 | 
			
		||||
#Mob Reset Stick=
 | 
			
		||||
#Mob Spawner=
 | 
			
		||||
Mob Spawner settings failed!=Mob 孵化器設置失敗!
 | 
			
		||||
Mob has been protected!=Mob 已經被保護了!
 | 
			
		||||
Name Tag=名稱標籤
 | 
			
		||||
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
 | 
			
		||||
Not tamed!=沒有馴服!
 | 
			
		||||
Raw Meat=生肉
 | 
			
		||||
Rename=重新命名
 | 
			
		||||
Saddle=鞍
 | 
			
		||||
Spawner Active (@1)=孵化器正在運轉(@1)
 | 
			
		||||
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
 | 
			
		||||
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
 | 
			
		||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
 | 
			
		||||
#lifetimer expired, removed @1=
 | 
			
		||||
@@ -101,18 +101,26 @@ msgstr ""
 | 
			
		||||
msgid "Mob Fence"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: crafts.lua
 | 
			
		||||
msgid "Mob Fence Top"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Mob Spawner"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
 | 
			
		||||
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Spawner Not Active (enter settings)"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#@ spawner.lua
 | 
			
		||||
msgid "Command:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: spawner.lua
 | 
			
		||||
msgid "Spawner Active (@1)"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								mod.conf
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								mod.conf
									
									
									
									
									
								
							@@ -1 +1,4 @@
 | 
			
		||||
name = mobs
 | 
			
		||||
depends =
 | 
			
		||||
optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder, player_api
 | 
			
		||||
description = Adds a mob api for mods to add animals or monsters etc.
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										252
									
								
								mount.lua
									
									
									
									
									
								
							
							
						
						
									
										252
									
								
								mount.lua
									
									
									
									
									
								
							@@ -1,10 +1,9 @@
 | 
			
		||||
 | 
			
		||||
-- lib_mount by Blert2112 (edited by TenPlus1)
 | 
			
		||||
 | 
			
		||||
local enable_crash = false
 | 
			
		||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
 | 
			
		||||
local is_50 = minetest.get_modpath("player_api") -- 5.x compatibility
 | 
			
		||||
 | 
			
		||||
------------------------------------------------------------------------------
 | 
			
		||||
local abs, cos, floor, sin, sqrt, pi =
 | 
			
		||||
		math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
-- Helper functions
 | 
			
		||||
@@ -55,27 +54,29 @@ local function get_sign(i)
 | 
			
		||||
	if i == 0 then
 | 
			
		||||
		return 0
 | 
			
		||||
	else
 | 
			
		||||
		return i / math.abs(i)
 | 
			
		||||
		return i / abs(i)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local function get_velocity(v, yaw, y)
 | 
			
		||||
 | 
			
		||||
	local x = -math.sin(yaw) * v
 | 
			
		||||
	local z =  math.cos(yaw) * v
 | 
			
		||||
	local x = -sin(yaw) * v
 | 
			
		||||
	local z =  cos(yaw) * v
 | 
			
		||||
 | 
			
		||||
	return {x = x, y = y, z = z}
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local function get_v(v)
 | 
			
		||||
	return math.sqrt(v.x * v.x + v.z * v.z)
 | 
			
		||||
	return sqrt(v.x * v.x + v.z * v.z)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
local function force_detach(player)
 | 
			
		||||
 | 
			
		||||
	if not player then return end
 | 
			
		||||
 | 
			
		||||
	local attached_to = player:get_attach()
 | 
			
		||||
 | 
			
		||||
	if not attached_to then
 | 
			
		||||
@@ -84,45 +85,85 @@ local function force_detach(player)
 | 
			
		||||
 | 
			
		||||
	local entity = attached_to:get_luaentity()
 | 
			
		||||
 | 
			
		||||
	if entity.driver
 | 
			
		||||
	if entity and entity.driver
 | 
			
		||||
	and entity.driver == player then
 | 
			
		||||
 | 
			
		||||
		entity.driver = nil
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	player:set_detach()
 | 
			
		||||
	default.player_attached[player:get_player_name()] = false
 | 
			
		||||
 | 
			
		||||
	local name = player:get_player_name()
 | 
			
		||||
 | 
			
		||||
	if is_50 then
 | 
			
		||||
		player_api.player_attached[name] = false
 | 
			
		||||
		player_api.set_animation(player, "stand", 30)
 | 
			
		||||
	else
 | 
			
		||||
		default.player_attached[name] = false
 | 
			
		||||
		default.player_set_animation(player, "stand", 30)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
 | 
			
		||||
	default.player_set_animation(player, "stand" , 30)
 | 
			
		||||
	player:set_properties({visual_size = {x = 1, y = 1} })
 | 
			
		||||
 | 
			
		||||
	player:set_properties({visual_size = {x = 1, y = 1}})
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_on_leaveplayer(function(player)
 | 
			
		||||
	force_detach(player)
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_on_shutdown(function()
 | 
			
		||||
 | 
			
		||||
	local players = minetest.get_connected_players()
 | 
			
		||||
 | 
			
		||||
	for i = 1, #players do
 | 
			
		||||
		force_detach(players[i])
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
minetest.register_on_dieplayer(function(player)
 | 
			
		||||
	force_detach(player)
 | 
			
		||||
	return true
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
-- Just for correct detaching
 | 
			
		||||
local function find_free_pos(pos)
 | 
			
		||||
 | 
			
		||||
	local check = {
 | 
			
		||||
		{x = 1,  y = 0, z =  0},
 | 
			
		||||
		{x = 1,  y = 1, z =  0},
 | 
			
		||||
		{x = -1, y = 0, z =  0},
 | 
			
		||||
		{x = -1, y = 1, z =  0},
 | 
			
		||||
		{x = 0,  y = 0, z =  1},
 | 
			
		||||
		{x = 0,  y = 1, z =  1},
 | 
			
		||||
		{x = 0,  y = 0, z = -1},
 | 
			
		||||
		{x = 0,  y = 1, z = -1}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	for _, c in pairs(check) do
 | 
			
		||||
 | 
			
		||||
		local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
 | 
			
		||||
		local node = minetest.get_node_or_nil(npos)
 | 
			
		||||
 | 
			
		||||
		if node and node.name then
 | 
			
		||||
 | 
			
		||||
			local def = minetest.registered_nodes[node.name]
 | 
			
		||||
 | 
			
		||||
			if def and not def.walkable and
 | 
			
		||||
					def.liquidtype == "none" then
 | 
			
		||||
				return npos
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return pos
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function mobs.attach(entity, player)
 | 
			
		||||
 | 
			
		||||
	local attach_at, eye_offset = {}, {}
 | 
			
		||||
 | 
			
		||||
	entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
 | 
			
		||||
	entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
 | 
			
		||||
	entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
 | 
			
		||||
@@ -131,17 +172,23 @@ function mobs.attach(entity, player)
 | 
			
		||||
	local rot_view = 0
 | 
			
		||||
 | 
			
		||||
	if entity.player_rotation.y == 90 then
 | 
			
		||||
		rot_view = math.pi / 2
 | 
			
		||||
		rot_view = pi / 2
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	attach_at = entity.driver_attach_at
 | 
			
		||||
	eye_offset = entity.driver_eye_offset
 | 
			
		||||
	local attach_at = entity.driver_attach_at
 | 
			
		||||
	local eye_offset = entity.driver_eye_offset
 | 
			
		||||
 | 
			
		||||
	entity.driver = player
 | 
			
		||||
 | 
			
		||||
	force_detach(player)
 | 
			
		||||
 | 
			
		||||
	if is_50 then
 | 
			
		||||
		player_api.player_attached[player:get_player_name()] = true
 | 
			
		||||
	else
 | 
			
		||||
		default.player_attached[player:get_player_name()] = true
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	player:set_attach(entity.object, "", attach_at, entity.player_rotation)
 | 
			
		||||
	default.player_attached[player:get_player_name()] = true
 | 
			
		||||
	player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
 | 
			
		||||
 | 
			
		||||
	player:set_properties({
 | 
			
		||||
@@ -151,64 +198,63 @@ function mobs.attach(entity, player)
 | 
			
		||||
		}
 | 
			
		||||
	})
 | 
			
		||||
 | 
			
		||||
	minetest.after(0.2, function(name)
 | 
			
		||||
		local player = minetest.get_player_by_name(name)
 | 
			
		||||
		if player then
 | 
			
		||||
			default.player_set_animation(player, "sit" , 30)
 | 
			
		||||
	minetest.after(0.2, function()
 | 
			
		||||
 | 
			
		||||
		if player and player:is_player() then
 | 
			
		||||
 | 
			
		||||
			if is_50 then
 | 
			
		||||
				player_api.set_animation(player, "sit", 30)
 | 
			
		||||
			else
 | 
			
		||||
				default.player_set_animation(player, "sit", 30)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end, player:get_player_name())
 | 
			
		||||
	end)
 | 
			
		||||
 | 
			
		||||
	player:set_look_horizontal(entity.object:get_yaw() - rot_view)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function mobs.detach(player, offset)
 | 
			
		||||
function mobs.detach(player)
 | 
			
		||||
 | 
			
		||||
	force_detach(player)
 | 
			
		||||
 | 
			
		||||
	default.player_set_animation(player, "stand" , 30)
 | 
			
		||||
	minetest.after(0.1, function()
 | 
			
		||||
 | 
			
		||||
	local pos = player:get_pos()
 | 
			
		||||
		if player and player:is_player() then
 | 
			
		||||
 | 
			
		||||
	pos = {
 | 
			
		||||
		x = pos.x + offset.x,
 | 
			
		||||
		y = pos.y + 0.2 + offset.y,
 | 
			
		||||
		z = pos.z + offset.z
 | 
			
		||||
	}
 | 
			
		||||
			local pos = find_free_pos(player:get_pos())
 | 
			
		||||
 | 
			
		||||
			pos.y = pos.y + 0.5
 | 
			
		||||
 | 
			
		||||
	minetest.after(0.1, function(name, pos)
 | 
			
		||||
		local player = minetest.get_player_by_name(name)
 | 
			
		||||
		if player then
 | 
			
		||||
			player:set_pos(pos)
 | 
			
		||||
		end
 | 
			
		||||
	end, player:get_player_name(), pos)
 | 
			
		||||
	end)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
 | 
			
		||||
	local rot_steer, rot_view = math.pi/2, 0
 | 
			
		||||
	local yaw = entity.object:get_yaw() or 0
 | 
			
		||||
	local rot_view = 0
 | 
			
		||||
 | 
			
		||||
	if entity.player_rotation.y == 90 then
 | 
			
		||||
		rot_steer, rot_view = 0, math.pi/2
 | 
			
		||||
		rot_view = pi / 2
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local acce_y = 0
 | 
			
		||||
	local velo = entity.object:get_velocity()
 | 
			
		||||
	local velo = entity.object:get_velocity() ; if not velo then return end
 | 
			
		||||
 | 
			
		||||
	entity.v = get_v(velo) * get_sign(entity.v)
 | 
			
		||||
 | 
			
		||||
	-- process controls
 | 
			
		||||
	if entity.driver then
 | 
			
		||||
 | 
			
		||||
--print ("---velo", get_v(velo))
 | 
			
		||||
 | 
			
		||||
		local ctrl = entity.driver:get_player_control()
 | 
			
		||||
 | 
			
		||||
		-- move forwards
 | 
			
		||||
		if ctrl.up then
 | 
			
		||||
 | 
			
		||||
			entity.v = entity.v + entity.accel / 10
 | 
			
		||||
			entity.v = entity.v + entity.accel * dtime
 | 
			
		||||
 | 
			
		||||
		-- move backwards
 | 
			
		||||
		elseif ctrl.down then
 | 
			
		||||
@@ -217,37 +263,58 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
				return
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			entity.v = entity.v - entity.accel / 10
 | 
			
		||||
			entity.v = entity.v - entity.accel * dtime
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- mob rotation
 | 
			
		||||
		local horz
 | 
			
		||||
 | 
			
		||||
		if entity.alt_turn == true then
 | 
			
		||||
 | 
			
		||||
			horz = yaw
 | 
			
		||||
 | 
			
		||||
			if ctrl.left then
 | 
			
		||||
				horz = horz + 0.05
 | 
			
		||||
 | 
			
		||||
			elseif ctrl.right then
 | 
			
		||||
				horz = horz - 0.05
 | 
			
		||||
			end
 | 
			
		||||
		else
 | 
			
		||||
			horz = entity.driver:get_look_horizontal() or 0
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- fix mob rotation
 | 
			
		||||
		local horz = entity.driver:get_look_horizontal() or 0
 | 
			
		||||
		entity.object:set_yaw(horz - entity.rotate)
 | 
			
		||||
 | 
			
		||||
		if can_fly then
 | 
			
		||||
 | 
			
		||||
			-- fly up
 | 
			
		||||
			if ctrl.jump then
 | 
			
		||||
 | 
			
		||||
				velo.y = velo.y + 1
 | 
			
		||||
 | 
			
		||||
				if velo.y > entity.accel then velo.y = entity.accel end
 | 
			
		||||
 | 
			
		||||
			elseif velo.y > 0 then
 | 
			
		||||
				velo.y = velo.y - 0.1
 | 
			
		||||
 | 
			
		||||
				velo.y = velo.y - dtime
 | 
			
		||||
 | 
			
		||||
				if velo.y < 0 then velo.y = 0 end
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
			-- fly down
 | 
			
		||||
			if ctrl.sneak then
 | 
			
		||||
 | 
			
		||||
				velo.y = velo.y - 1
 | 
			
		||||
 | 
			
		||||
				if velo.y < -entity.accel then velo.y = -entity.accel end
 | 
			
		||||
 | 
			
		||||
			elseif velo.y < 0 then
 | 
			
		||||
				velo.y = velo.y + 0.1
 | 
			
		||||
 | 
			
		||||
				velo.y = velo.y + dtime
 | 
			
		||||
 | 
			
		||||
				if velo.y > 0 then velo.y = 0 end
 | 
			
		||||
			end
 | 
			
		||||
 | 
			
		||||
		else
 | 
			
		||||
 | 
			
		||||
			-- jump
 | 
			
		||||
			if ctrl.jump then
 | 
			
		||||
 | 
			
		||||
@@ -283,24 +350,23 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
 | 
			
		||||
		entity.object:set_velocity({x = 0, y = 0, z = 0})
 | 
			
		||||
		entity.v = 0
 | 
			
		||||
 | 
			
		||||
		return
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- enforce speed limit forward and reverse
 | 
			
		||||
	local max_spd = entity.max_speed_reverse
 | 
			
		||||
 | 
			
		||||
	if get_sign(entity.v) >= 0 then
 | 
			
		||||
		max_spd = entity.max_speed_forward
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	if math.abs(entity.v) > max_spd then
 | 
			
		||||
		entity.v = entity.v - get_sign(entity.v)
 | 
			
		||||
	if entity.v > entity.max_speed_forward then
 | 
			
		||||
		entity.v = entity.max_speed_forward
 | 
			
		||||
	elseif entity.v < -entity.max_speed_reverse then
 | 
			
		||||
		entity.v = -entity.max_speed_reverse
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	-- Set position, velocity and acceleration
 | 
			
		||||
	local p = entity.object:get_pos()
 | 
			
		||||
	local new_velo
 | 
			
		||||
	local new_acce = {x = 0, y = -9.8, z = 0}
 | 
			
		||||
 | 
			
		||||
	if not p then return end
 | 
			
		||||
 | 
			
		||||
	local new_acce = {x = 0, y = entity.fall_speed, z = 0}
 | 
			
		||||
 | 
			
		||||
	p.y = p.y - 0.5
 | 
			
		||||
 | 
			
		||||
@@ -335,8 +401,9 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		if entity.terrain_type == 2
 | 
			
		||||
		or entity.terrain_type == 3 then
 | 
			
		||||
		local terrain_type = entity.terrain_type
 | 
			
		||||
 | 
			
		||||
		if terrain_type == 2 or terrain_type == 3 then
 | 
			
		||||
 | 
			
		||||
			new_acce.y = 0
 | 
			
		||||
			p.y = p.y + 1
 | 
			
		||||
@@ -351,9 +418,13 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
					new_acce.y = 5
 | 
			
		||||
				end
 | 
			
		||||
			else
 | 
			
		||||
				if math.abs(velo.y) < 1 then
 | 
			
		||||
				if abs(velo.y) < 1 then
 | 
			
		||||
 | 
			
		||||
					local pos = entity.object:get_pos()
 | 
			
		||||
					pos.y = math.floor(pos.y) + 0.5
 | 
			
		||||
 | 
			
		||||
					if not pos then return end
 | 
			
		||||
 | 
			
		||||
					pos.y = floor(pos.y) + 0.5
 | 
			
		||||
					entity.object:set_pos(pos)
 | 
			
		||||
					velo.y = 0
 | 
			
		||||
				end
 | 
			
		||||
@@ -363,48 +434,29 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
 | 
			
		||||
	local new_velo = get_velocity(v, yaw - rot_view, velo.y)
 | 
			
		||||
 | 
			
		||||
	new_acce.y = new_acce.y + acce_y
 | 
			
		||||
 | 
			
		||||
	entity.object:set_velocity(new_velo)
 | 
			
		||||
	entity.object:set_acceleration(new_acce)
 | 
			
		||||
 | 
			
		||||
	-- CRASH!
 | 
			
		||||
	if enable_crash then
 | 
			
		||||
 | 
			
		||||
		local intensity = entity.v2 - v
 | 
			
		||||
 | 
			
		||||
		if intensity >= crash_threshold then
 | 
			
		||||
 | 
			
		||||
--print("----------- crash", intensity)
 | 
			
		||||
 | 
			
		||||
			entity.object:punch(entity.object, 1.0, {
 | 
			
		||||
				full_punch_interval = 1.0,
 | 
			
		||||
				damage_groups = {fleshy = intensity}
 | 
			
		||||
			}, nil)
 | 
			
		||||
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	entity.v2 = v
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- directional flying routine by D00Med (edited by TenPlus1)
 | 
			
		||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
 | 
			
		||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
 | 
			
		||||
	local ctrl = entity.driver:get_player_control()
 | 
			
		||||
	local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
 | 
			
		||||
	local velo = entity.object:get_velocity()
 | 
			
		||||
	local dir = entity.driver:get_look_dir()
 | 
			
		||||
	local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
 | 
			
		||||
	local rot_steer, rot_view = math.pi / 2, 0
 | 
			
		||||
	local yaw = entity.driver:get_look_horizontal() + 1.57
 | 
			
		||||
 | 
			
		||||
	if entity.player_rotation.y == 90 then
 | 
			
		||||
		rot_steer, rot_view = 0, math.pi / 2
 | 
			
		||||
	end
 | 
			
		||||
	if not ctrl or not velo then return end
 | 
			
		||||
 | 
			
		||||
	if ctrl.up then
 | 
			
		||||
 | 
			
		||||
		entity.object:set_velocity({
 | 
			
		||||
			x = dir.x * speed,
 | 
			
		||||
			y = dir.y * speed + 2,
 | 
			
		||||
@@ -412,9 +464,10 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
		})
 | 
			
		||||
 | 
			
		||||
	elseif ctrl.down then
 | 
			
		||||
 | 
			
		||||
		entity.object:set_velocity({
 | 
			
		||||
			x = -dir.x * speed,
 | 
			
		||||
			y = dir.y * speed + 2,
 | 
			
		||||
			y =  dir.y * speed + 2,
 | 
			
		||||
			z = -dir.z * speed
 | 
			
		||||
		})
 | 
			
		||||
 | 
			
		||||
@@ -422,7 +475,7 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
		entity.object:set_velocity({x = 0, y = -2, z = 0})
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
 | 
			
		||||
	entity.object:set_yaw(yaw + pi + pi / 2 - entity.rotate)
 | 
			
		||||
 | 
			
		||||
	-- firing arrows
 | 
			
		||||
	if ctrl.LMB and ctrl.sneak and shoots then
 | 
			
		||||
@@ -434,12 +487,16 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
			z = pos.z + 0 + dir.z * 2.5}, arrow)
 | 
			
		||||
 | 
			
		||||
		local ent = obj:get_luaentity()
 | 
			
		||||
 | 
			
		||||
		if ent then
 | 
			
		||||
 | 
			
		||||
			ent.switch = 1 -- for mob specific arrows
 | 
			
		||||
			ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
 | 
			
		||||
			local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
 | 
			
		||||
			local yaw = entity.driver:get_look_horizontal()
 | 
			
		||||
			obj:set_yaw(yaw + math.pi / 2)
 | 
			
		||||
 | 
			
		||||
			yaw = entity.driver:get_look_horizontal()
 | 
			
		||||
 | 
			
		||||
			obj:set_yaw(yaw + pi / 2)
 | 
			
		||||
			obj:set_velocity(vec)
 | 
			
		||||
		else
 | 
			
		||||
			obj:remove()
 | 
			
		||||
@@ -448,7 +505,6 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
 | 
			
		||||
 | 
			
		||||
	-- change animation if stopped
 | 
			
		||||
	if velo.x == 0 and velo.y == 0 and velo.z == 0 then
 | 
			
		||||
 | 
			
		||||
		mobs:set_animation(entity, stand_anim)
 | 
			
		||||
	else
 | 
			
		||||
		-- moving animation
 | 
			
		||||
 
 | 
			
		||||
@@ -23,8 +23,12 @@ Lucky Blocks: 9
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Changelog:
 | 
			
		||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game 
 | 
			
		||||
(default is 0 for unlimited), removed {immortal} from mob armor
 | 
			
		||||
- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
 | 
			
		||||
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
 | 
			
		||||
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
 | 
			
		||||
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
 | 
			
		||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
 | 
			
		||||
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
 | 
			
		||||
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
 | 
			
		||||
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found,  (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
 | 
			
		||||
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
 | 
			
		||||
 
 | 
			
		||||
@@ -13,6 +13,9 @@ mobs_griefing (Griefing Mobs) bool true
 | 
			
		||||
#    If false then Mobs no longer spawn inside player protected areas
 | 
			
		||||
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
 | 
			
		||||
 | 
			
		||||
#    If false then Monsters no longer spawn inside player protected areas
 | 
			
		||||
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
 | 
			
		||||
 | 
			
		||||
#    If true Mobs will be removed once a map chunk is out of view
 | 
			
		||||
remove_far_mobs (Remove far Mobs) bool true
 | 
			
		||||
 | 
			
		||||
@@ -33,3 +36,12 @@ mob_nospawn_range (Mob no-spawn range) float 12.0
 | 
			
		||||
 | 
			
		||||
#    Sets maximum number of active mobs in game (0 for unlimited)
 | 
			
		||||
mob_active_limit (Mob Active Limit) float 0
 | 
			
		||||
 | 
			
		||||
#    Enables area check when spawning mobs
 | 
			
		||||
mob_area_spawn (Mob Area Spawn) bool false
 | 
			
		||||
 | 
			
		||||
#    Enable peaceful player attack prevention
 | 
			
		||||
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
 | 
			
		||||
 | 
			
		||||
#    Enable mobs smooth rotation
 | 
			
		||||
mob_smooth_rotate (Smooth rotation for mobs) bool true
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										26
									
								
								spawner.lua
									
									
									
									
									
								
							
							
						
						
									
										26
									
								
								spawner.lua
									
									
									
									
									
								
							@@ -3,7 +3,7 @@ local S = mobs.intllib
 | 
			
		||||
 | 
			
		||||
-- mob spawner
 | 
			
		||||
 | 
			
		||||
local spawner_default = "mobs_animal:pumba 10 15 0 0"
 | 
			
		||||
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
 | 
			
		||||
 | 
			
		||||
minetest.register_node("mobs:spawner", {
 | 
			
		||||
	tiles = {"mob_spawner.png"},
 | 
			
		||||
@@ -17,10 +17,17 @@ minetest.register_node("mobs:spawner", {
 | 
			
		||||
 | 
			
		||||
		local meta = minetest.get_meta(pos)
 | 
			
		||||
 | 
			
		||||
		-- setup formspec
 | 
			
		||||
		local head = S("(mob name) (min light) (max light) (amount)"
 | 
			
		||||
				.. " (player distance) (Y offset)")
 | 
			
		||||
 | 
			
		||||
		-- text entry formspec
 | 
			
		||||
		meta:set_string("formspec",
 | 
			
		||||
			"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist")
 | 
			
		||||
			"size[10,3.5]"
 | 
			
		||||
			.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
 | 
			
		||||
			.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
 | 
			
		||||
			.. ";${command}]")
 | 
			
		||||
 | 
			
		||||
		meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
 | 
			
		||||
		meta:set_string("command", spawner_default)
 | 
			
		||||
	end,
 | 
			
		||||
@@ -54,11 +61,11 @@ minetest.register_node("mobs:spawner", {
 | 
			
		||||
		local pla = tonumber(comm[5]) -- player distance (0 to disable)
 | 
			
		||||
		local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
 | 
			
		||||
 | 
			
		||||
		if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
 | 
			
		||||
		if mob and mob ~= "" and mobs.spawning_mobs[mob]
 | 
			
		||||
		and num and num >= 0 and num <= 10
 | 
			
		||||
		and mlig and mlig >= 0 and mlig <= 15
 | 
			
		||||
		and xlig and xlig >= 0 and xlig <= 15
 | 
			
		||||
		and pla and pla >=0 and pla <= 20
 | 
			
		||||
		and pla and pla >= 0 and pla <= 20
 | 
			
		||||
		and yof and yof > -10 and yof < 10 then
 | 
			
		||||
 | 
			
		||||
			meta:set_string("command", fields.text)
 | 
			
		||||
@@ -67,7 +74,7 @@ minetest.register_node("mobs:spawner", {
 | 
			
		||||
		else
 | 
			
		||||
			minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
 | 
			
		||||
			minetest.chat_send_player(name,
 | 
			
		||||
				S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”"))
 | 
			
		||||
				S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
})
 | 
			
		||||
@@ -155,10 +162,17 @@ minetest.register_abm({
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- set medium mob usually spawns in (defaults to air)
 | 
			
		||||
		local reg = minetest.registered_entities[mob].fly_in
 | 
			
		||||
 | 
			
		||||
		if not reg or type(reg) == "string" then
 | 
			
		||||
			reg = {(reg or "air")}
 | 
			
		||||
		end
 | 
			
		||||
 | 
			
		||||
		-- find air blocks within 5 nodes of spawner
 | 
			
		||||
		local air = minetest.find_nodes_in_area(
 | 
			
		||||
			{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
 | 
			
		||||
			{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, {"air"})
 | 
			
		||||
			{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
 | 
			
		||||
 | 
			
		||||
		-- spawn in random air block
 | 
			
		||||
		if air and #air > 0 then
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								textures/mobs_meat_bottom.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/mobs_meat_bottom.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 253 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/mobs_meat_side.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/mobs_meat_side.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 271 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/mobs_meat_top.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/mobs_meat_top.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 287 B  | 
							
								
								
									
										
											BIN
										
									
								
								textures/mobs_protector2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								textures/mobs_protector2.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 164 B  | 
		Reference in New Issue
	
	Block a user