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521
LICENSE
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521
LICENSE
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@ -0,0 +1,521 @@
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License of source code under old team.
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------------ Begin ------------
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License WTFPL
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Copyright (C) 2013-2016 Sapier, agrecascino, shamoanjac
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------------ End ------------
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License of media.
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------------ Begin ------------
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following Textures created by Coder12a (CC BY-SA 3.0):
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factions_display.png
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------------ End ------------
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License of source code under new team.
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------------ Begin ------------
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Copyright (C) 2018 Coder12a
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GNU LESSER GENERAL PUBLIC LICENSE
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Version 2.1, February 1999
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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Everyone is permitted to copy and distribute verbatim copies
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[This is the first released version of the Lesser GPL. It also counts
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||||||
|
This option is useful when you wish to copy part of the code of
|
||||||
|
the Library into a program that is not a library.
|
||||||
|
|
||||||
|
4. You may copy and distribute the Library (or a portion or
|
||||||
|
derivative of it, under Section 2) in object code or executable form
|
||||||
|
under the terms of Sections 1 and 2 above provided that you accompany
|
||||||
|
it with the complete corresponding machine-readable source code, which
|
||||||
|
must be distributed under the terms of Sections 1 and 2 above on a
|
||||||
|
medium customarily used for software interchange.
|
||||||
|
|
||||||
|
If distribution of object code is made by offering access to copy
|
||||||
|
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|
||||||
|
source code from the same place satisfies the requirement to
|
||||||
|
distribute the source code, even though third parties are not
|
||||||
|
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|
||||||
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|
||||||
|
5. A program that contains no derivative of any portion of the
|
||||||
|
Library, but is designed to work with the Library by being compiled or
|
||||||
|
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|
||||||
|
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|
||||||
|
therefore falls outside the scope of this License.
|
||||||
|
|
||||||
|
However, linking a "work that uses the Library" with the Library
|
||||||
|
creates an executable that is a derivative of the Library (because it
|
||||||
|
contains portions of the Library), rather than a "work that uses the
|
||||||
|
library". The executable is therefore covered by this License.
|
||||||
|
Section 6 states terms for distribution of such executables.
|
||||||
|
|
||||||
|
When a "work that uses the Library" uses material from a header file
|
||||||
|
that is part of the Library, the object code for the work may be a
|
||||||
|
derivative work of the Library even though the source code is not.
|
||||||
|
Whether this is true is especially significant if the work can be
|
||||||
|
linked without the Library, or if the work is itself a library. The
|
||||||
|
threshold for this to be true is not precisely defined by law.
|
||||||
|
|
||||||
|
If such an object file uses only numerical parameters, data
|
||||||
|
structure layouts and accessors, and small macros and small inline
|
||||||
|
functions (ten lines or less in length), then the use of the object
|
||||||
|
file is unrestricted, regardless of whether it is legally a derivative
|
||||||
|
work. (Executables containing this object code plus portions of the
|
||||||
|
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|
||||||
|
|
||||||
|
Otherwise, if the work is a derivative of the Library, you may
|
||||||
|
distribute the object code for the work under the terms of Section 6.
|
||||||
|
Any executables containing that work also fall under Section 6,
|
||||||
|
whether or not they are linked directly with the Library itself.
|
||||||
|
|
||||||
|
6. As an exception to the Sections above, you may also combine or
|
||||||
|
link a "work that uses the Library" with the Library to produce a
|
||||||
|
work containing portions of the Library, and distribute that work
|
||||||
|
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|
||||||
|
modification of the work for the customer's own use and reverse
|
||||||
|
engineering for debugging such modifications.
|
||||||
|
|
||||||
|
You must give prominent notice with each copy of the work that the
|
||||||
|
Library is used in it and that the Library and its use are covered by
|
||||||
|
this License. You must supply a copy of this License. If the work
|
||||||
|
during execution displays copyright notices, you must include the
|
||||||
|
copyright notice for the Library among them, as well as a reference
|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
a) Accompany the work with the complete corresponding
|
||||||
|
machine-readable source code for the Library including whatever
|
||||||
|
changes were used in the work (which must be distributed under
|
||||||
|
Sections 1 and 2 above); and, if the work is an executable linked
|
||||||
|
with the Library, with the complete machine-readable "work that
|
||||||
|
uses the Library", as object code and/or source code, so that the
|
||||||
|
user can modify the Library and then relink to produce a modified
|
||||||
|
executable containing the modified Library. (It is understood
|
||||||
|
that the user who changes the contents of definitions files in the
|
||||||
|
Library will not necessarily be able to recompile the application
|
||||||
|
to use the modified definitions.)
|
||||||
|
|
||||||
|
b) Use a suitable shared library mechanism for linking with the
|
||||||
|
Library. A suitable mechanism is one that (1) uses at run time a
|
||||||
|
copy of the library already present on the user's computer system,
|
||||||
|
rather than copying library functions into the executable, and (2)
|
||||||
|
will operate properly with a modified version of the library, if
|
||||||
|
the user installs one, as long as the modified version is
|
||||||
|
interface-compatible with the version that the work was made with.
|
||||||
|
|
||||||
|
c) Accompany the work with a written offer, valid for at
|
||||||
|
least three years, to give the same user the materials
|
||||||
|
specified in Subsection 6a, above, for a charge no more
|
||||||
|
than the cost of performing this distribution.
|
||||||
|
|
||||||
|
d) If distribution of the work is made by offering access to copy
|
||||||
|
from a designated place, offer equivalent access to copy the above
|
||||||
|
specified materials from the same place.
|
||||||
|
|
||||||
|
e) Verify that the user has already received a copy of these
|
||||||
|
materials or that you have already sent this user a copy.
|
||||||
|
|
||||||
|
For an executable, the required form of the "work that uses the
|
||||||
|
Library" must include any data and utility programs needed for
|
||||||
|
reproducing the executable from it. However, as a special exception,
|
||||||
|
the materials to be distributed need not include anything that is
|
||||||
|
normally distributed (in either source or binary form) with the major
|
||||||
|
components (compiler, kernel, and so on) of the operating system on
|
||||||
|
which the executable runs, unless that component itself accompanies
|
||||||
|
the executable.
|
||||||
|
|
||||||
|
It may happen that this requirement contradicts the license
|
||||||
|
restrictions of other proprietary libraries that do not normally
|
||||||
|
accompany the operating system. Such a contradiction means you cannot
|
||||||
|
use both them and the Library together in an executable that you
|
||||||
|
distribute.
|
||||||
|
|
||||||
|
7. You may place library facilities that are a work based on the
|
||||||
|
Library side-by-side in a single library together with other library
|
||||||
|
facilities not covered by this License, and distribute such a combined
|
||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
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|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
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|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||||
|
USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random
|
||||||
|
Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
||||||
|
------------ End ------------
|
4
README.md
Normal file
4
README.md
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# factions
|
||||||
|
mod for minetest
|
||||||
|
|
||||||
|
Mod for handling in game factions.
|
1908
chatcommands.lua
1908
chatcommands.lua
File diff suppressed because it is too large
Load Diff
422
claim_events.lua
Normal file
422
claim_events.lua
Normal file
@ -0,0 +1,422 @@
|
|||||||
|
--! @param parcelpos position of the wanted parcel
|
||||||
|
--! @return whether this faction can claim a parcelpos
|
||||||
|
function factions.can_claim_parcel(name, parcelpos)
|
||||||
|
local fn = factions.parcels.get(parcelpos)
|
||||||
|
|
||||||
|
if fn == nil then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
if fn then
|
||||||
|
local fac = factions.factions.get(fn)
|
||||||
|
|
||||||
|
if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
elseif faction.power < factions_config.power_per_parcel then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
--! @brief claim a parcel, update power and update global parcels table
|
||||||
|
function factions.claim_parcel(name, parcelpos)
|
||||||
|
-- check if claiming over other faction's territory
|
||||||
|
local otherfac = factions.parcels.get(parcelpos)
|
||||||
|
if otherfac then
|
||||||
|
factions.unclaim_parcel(otherfac, parcelpos)
|
||||||
|
factions.parcelless_check(otherfac)
|
||||||
|
end
|
||||||
|
factions.parcels.set(parcelpos, name)
|
||||||
|
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.land[parcelpos] = true
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
|
||||||
|
factions.decrease_power(name, factions_config.power_per_parcel)
|
||||||
|
factions.increase_usedpower(name, factions_config.power_per_parcel)
|
||||||
|
factions.on_claim_parcel(name, parcelpos)
|
||||||
|
factions.parcelless_check(name)
|
||||||
|
end
|
||||||
|
|
||||||
|
--! @brief claim a parcel, update power and update global parcels table
|
||||||
|
function factions.unclaim_parcel(name, parcelpos)
|
||||||
|
factions.parcels.remove(parcelpos)
|
||||||
|
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.land[parcelpos] = nil
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
|
||||||
|
factions.increase_power(name, factions_config.power_per_parcel)
|
||||||
|
factions.decrease_usedpower(name, factions_config.power_per_parcel)
|
||||||
|
factions.on_unclaim_parcel(name, parcelpos)
|
||||||
|
factions.parcelless_check(name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.parcelless_check(name)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
if faction.land then
|
||||||
|
local count = 0
|
||||||
|
for index, value in pairs(faction.land) do
|
||||||
|
count = count + 1
|
||||||
|
break
|
||||||
|
end
|
||||||
|
if count > 0 then
|
||||||
|
if faction.no_parcel ~= -1 then
|
||||||
|
factions.broadcast(name, "Faction " .. name .. " will not be disbanded because it now has parcels.")
|
||||||
|
end
|
||||||
|
faction.no_parcel = -1
|
||||||
|
else
|
||||||
|
faction.no_parcel = os.time()
|
||||||
|
factions.on_no_parcel(name)
|
||||||
|
end
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.get_parcel_faction(parcelpos)
|
||||||
|
local facname = factions.parcels.get(parcelpos)
|
||||||
|
if facname then
|
||||||
|
local faction = factions.factions.get(facname)
|
||||||
|
return faction, facname
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function claim_helper(player, faction, parcelpos, no_msgs)
|
||||||
|
faction = factions.factions.get(faction.name)
|
||||||
|
if not faction then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if faction.power < factions_config.power_per_parcel then
|
||||||
|
if not no_msgs then
|
||||||
|
minetest.chat_send_player(player, "Not enough power.")
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local p = parcelpos
|
||||||
|
local can_claim = factions.can_claim_parcel(faction.name, p)
|
||||||
|
|
||||||
|
if can_claim then
|
||||||
|
minetest.chat_send_player(player, "Claming parcel " .. p)
|
||||||
|
factions.claim_parcel(faction.name, p)
|
||||||
|
return true
|
||||||
|
else
|
||||||
|
local parcel_faction = factions.get_parcel_faction(p)
|
||||||
|
if parcel_faction and parcel_faction.name == faction.name then
|
||||||
|
if not no_msgs then
|
||||||
|
minetest.chat_send_player(player, "This parcel already belongs to your faction")
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
elseif parcel_faction and parcel_faction.name ~= faction.name then
|
||||||
|
if not no_msgs then
|
||||||
|
minetest.chat_send_player(player, "This parcel belongs to another faction")
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
if not no_msgs then
|
||||||
|
minetest.chat_send_player(player, "Your faction cannot claim any (more) parcel(s).")
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function unclaim_helper(player, faction, parcelpos, no_msgs)
|
||||||
|
faction = factions.factions.get(faction.name)
|
||||||
|
if not faction then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
||||||
|
if not parcel_faction then
|
||||||
|
if not no_msgs then
|
||||||
|
minetest.chat_send_player(player, "This parcel does not exist.")
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
if parcel_faction.name ~= faction.name then
|
||||||
|
if not no_msgs then
|
||||||
|
minetest.chat_send_player(player, "This parcel does not belong to you.")
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
factions.unclaim_parcel(faction.name, parcelpos)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local parcel_size = factions_config.parcel_size
|
||||||
|
|
||||||
|
function factions.claim_square(player, faction, r)
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local pos = vector.round(rplayer:get_pos())
|
||||||
|
|
||||||
|
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||||
|
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||||
|
|
||||||
|
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
|
||||||
|
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
|
||||||
|
|
||||||
|
local timer = 0
|
||||||
|
|
||||||
|
for i = 1, r do
|
||||||
|
for l = 1, r do
|
||||||
|
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
|
||||||
|
minetest.after(timer, claim_helper, player, faction, factions.get_parcel_pos(p), true)
|
||||||
|
|
||||||
|
timer = timer + 0.1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local auto_list = {}
|
||||||
|
|
||||||
|
local function _claim_auto(player, faction)
|
||||||
|
if auto_list[player] then
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local parcelpos = vector.round(rplayer:get_pos())
|
||||||
|
claim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
|
||||||
|
minetest.after(0.1, _claim_auto, player, faction)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.claim_auto(player, faction)
|
||||||
|
if auto_list[player] then
|
||||||
|
auto_list[player] = nil
|
||||||
|
minetest.chat_send_player(player, "Auto claim disabled.")
|
||||||
|
else
|
||||||
|
auto_list[player] = true
|
||||||
|
minetest.chat_send_player(player, "Auto claim enabled.")
|
||||||
|
_claim_auto(player, faction)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _claim_fill(player, faction, pos)
|
||||||
|
if claim_helper(player, faction, factions.get_parcel_pos(pos), true) then
|
||||||
|
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos1)
|
||||||
|
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos2)
|
||||||
|
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos3)
|
||||||
|
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos4)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.claim_fill(player, faction)
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local pos = vector.round(rplayer:get_pos())
|
||||||
|
|
||||||
|
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||||
|
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||||
|
|
||||||
|
_claim_fill(player, faction, pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
local parcel_size_center = parcel_size / 2
|
||||||
|
|
||||||
|
function factions.claim_circle(player, faction, r)
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local pos = vector.round(rplayer:get_pos())
|
||||||
|
|
||||||
|
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
|
||||||
|
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
|
||||||
|
|
||||||
|
for i = 1, 360 do
|
||||||
|
minetest.after(0.05 * i, function(player, faction, r, pos)
|
||||||
|
|
||||||
|
local angle = i * math.pi / 180
|
||||||
|
|
||||||
|
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
||||||
|
|
||||||
|
claim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
||||||
|
|
||||||
|
end, player, faction, r, pos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _claim_all(player, faction, pos)
|
||||||
|
if faction.power >= factions_config.power_per_parcel then
|
||||||
|
claim_helper(player, faction, factions.get_parcel_pos(pos), true)
|
||||||
|
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos1)
|
||||||
|
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos2)
|
||||||
|
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos3)
|
||||||
|
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos4)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.claim_all(player, faction)
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local pos = vector.round(rplayer:get_pos())
|
||||||
|
|
||||||
|
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||||
|
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||||
|
|
||||||
|
_claim_all(player, faction, pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.claim_help(player, func)
|
||||||
|
local text = "<o,one, a,auto, f,fill, s,square, c,circle, all, h,help>, <none, number>"
|
||||||
|
|
||||||
|
if func == "o" or func == "one" then
|
||||||
|
text = "/f claim o\n/f claim one\n Claim one parcel."
|
||||||
|
elseif func == "a" or func == "auto" then
|
||||||
|
text = "/f claim a\n/f claim auto\nClaim as you walk around."
|
||||||
|
elseif func == "f" or func == "fill" then
|
||||||
|
text = "/f claim f\n/f claim fill\nClaim by filling."
|
||||||
|
elseif func == "s" or func == "square" then
|
||||||
|
text = "/f claim s <number>\n/f claim square <number>\nClaim by square and radius."
|
||||||
|
elseif func == "c" or func == "circle" then
|
||||||
|
text = "/f claim c <number>\n/f claim circle <number>\nClaim by circle and radius."
|
||||||
|
elseif func == "all" then
|
||||||
|
text = "/f claim all\nClaim all faction land."
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(player, text)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.unclaim_square(player, faction, r)
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local pos = vector.round(rplayer:get_pos())
|
||||||
|
|
||||||
|
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||||
|
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||||
|
|
||||||
|
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
|
||||||
|
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
|
||||||
|
|
||||||
|
local timer = 0
|
||||||
|
|
||||||
|
for i = 1, r do
|
||||||
|
for l = 1, r do
|
||||||
|
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
|
||||||
|
minetest.after(timer, unclaim_helper, player, faction, factions.get_parcel_pos(p), true)
|
||||||
|
|
||||||
|
timer = timer + 0.1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _unclaim_auto(player, faction)
|
||||||
|
if auto_list[player] then
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local parcelpos = vector.round(rplayer:get_pos())
|
||||||
|
unclaim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
|
||||||
|
minetest.after(0.1, _unclaim_auto, player, faction)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.unclaim_auto(player, faction)
|
||||||
|
if auto_list[player] then
|
||||||
|
auto_list[player] = nil
|
||||||
|
minetest.chat_send_player(player, "Auto unclaim disabled.")
|
||||||
|
else
|
||||||
|
auto_list[player] = true
|
||||||
|
minetest.chat_send_player(player, "Auto unclaim enabled.")
|
||||||
|
_unclaim_auto(player, faction)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _unclaim_fill(player, faction, pos)
|
||||||
|
if unclaim_helper(player, faction, factions.get_parcel_pos(pos), true) then
|
||||||
|
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos1)
|
||||||
|
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos2)
|
||||||
|
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos3)
|
||||||
|
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
||||||
|
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos4)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.unclaim_fill(player, faction)
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local pos = vector.round(rplayer:get_pos())
|
||||||
|
|
||||||
|
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||||
|
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||||
|
|
||||||
|
_unclaim_fill(player, faction, pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
local parcel_size_center = parcel_size / 2
|
||||||
|
|
||||||
|
function factions.unclaim_circle(player, faction, r)
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local pos = vector.round(rplayer:get_pos())
|
||||||
|
|
||||||
|
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
|
||||||
|
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
|
||||||
|
|
||||||
|
for i = 1, 360 do
|
||||||
|
minetest.after(0.05 * i, function(player, faction, r, pos)
|
||||||
|
|
||||||
|
local angle = i * math.pi / 180
|
||||||
|
|
||||||
|
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
||||||
|
|
||||||
|
unclaim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
||||||
|
|
||||||
|
end, player, faction, r, pos)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function _unclaim_all(player, faction)
|
||||||
|
local timer = 0
|
||||||
|
for i in pairs(faction.land) do
|
||||||
|
minetest.after(timer, factions.unclaim_parcel, faction.name, i)
|
||||||
|
timer = timer + 0.1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.unclaim_all(player, faction)
|
||||||
|
local rplayer = minetest.get_player_by_name(player)
|
||||||
|
local pos = vector.round(rplayer:get_pos())
|
||||||
|
|
||||||
|
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
||||||
|
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
||||||
|
|
||||||
|
_unclaim_all(player, faction, pos)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.unclaim_help(player, func)
|
||||||
|
local text = "<o,one, a,auto, f,fill, s,square, c,circle, all, h,help>, <none, number>"
|
||||||
|
|
||||||
|
if func == "o" or func == "one" then
|
||||||
|
text = "/f unclaim o\n/f unclaim one\n Unclaim one parcel."
|
||||||
|
elseif func == "a" or func == "auto" then
|
||||||
|
text = "/f unclaim a\n/f unclaim auto\nUnclaim as you walk around."
|
||||||
|
elseif func == "f" or func == "fill" then
|
||||||
|
text = "/f unclaim f\n/f unclaim fill\nUnclaim by filling."
|
||||||
|
elseif func == "s" or func == "square" then
|
||||||
|
text = "/f unclaim s <number>\n/f unclaim square <number>\nUnclaim by square and radius."
|
||||||
|
elseif func == "c" or func == "circle" then
|
||||||
|
text = "/f unclaim c <number>\n/f unclaim circle <number>\nUnclaim by circle and radius."
|
||||||
|
elseif func == "all" then
|
||||||
|
text = "/f unclaim all\nUnclaim all faction land."
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.chat_send_player(player, text)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(
|
||||||
|
function(player)
|
||||||
|
auto_list[player:get_player_name()] = nil
|
||||||
|
end
|
||||||
|
)
|
54
config.lua
Normal file
54
config.lua
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
factions_config = {}
|
||||||
|
-- If you want to hardcode the config settings just delete settingstypes.txt, and the line up to END. And then uncomment the hardcoded settings below and change it to whatever you want.
|
||||||
|
-- settingstypes
|
||||||
|
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
|
||||||
|
factions_config.protection_max_depth = -flip
|
||||||
|
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
|
||||||
|
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
|
||||||
|
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
|
||||||
|
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
|
||||||
|
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
|
||||||
|
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
|
||||||
|
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
|
||||||
|
factions_config.rank_name_max_length = tonumber(minetest.settings:get("rank_name_max_length")) or 25
|
||||||
|
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("maximum_faction_inactivity")) or 604800
|
||||||
|
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
|
||||||
|
factions_config.power = tonumber(minetest.settings:get("power")) or 12
|
||||||
|
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
|
||||||
|
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
|
||||||
|
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
|
||||||
|
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
|
||||||
|
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
|
||||||
|
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
|
||||||
|
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
|
||||||
|
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
|
||||||
|
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
|
||||||
|
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
|
||||||
|
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
|
||||||
|
-- END
|
||||||
|
--[[
|
||||||
|
-- hardcoded config settings
|
||||||
|
factions_config.protection_max_depth = -512
|
||||||
|
factions_config.protection_max_height = 10000
|
||||||
|
factions_config.power_per_parcel = 1
|
||||||
|
factions_config.power_per_death = 1
|
||||||
|
factions_config.power_per_tick = 2
|
||||||
|
factions_config.tick_time = 60
|
||||||
|
factions_config.power_per_attack = 10
|
||||||
|
factions_config.faction_name_max_length = 50
|
||||||
|
factions_config.rank_name_max_length = 25
|
||||||
|
factions_config.maximum_faction_inactivity = 604800
|
||||||
|
factions_config.maximum_parcelless_faction_time = 10800
|
||||||
|
factions_config.power = 12
|
||||||
|
factions_config.maxpower = 0
|
||||||
|
factions_config.power_per_player = 1
|
||||||
|
factions_config.powermax_per_player = 12
|
||||||
|
factions_config.parcel_size = 16
|
||||||
|
factions_config.protection_depth_height_limit = true
|
||||||
|
factions_config.enable_power_per_player = true
|
||||||
|
factions_config.attack_parcel = false
|
||||||
|
factions_config.faction_diplomacy = true
|
||||||
|
factions_config.spawn_teleport = false
|
||||||
|
factions_config.protection_style = "2d"
|
||||||
|
factions_config.faction_user_priv = false
|
||||||
|
--]]
|
45
convert.lua
Normal file
45
convert.lua
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
function ip_convert()
|
||||||
|
local path = minetest.get_worldpath() .. "/factions_iplist.txt"
|
||||||
|
local file, error = io.open(path, "r")
|
||||||
|
|
||||||
|
if file ~= nil then
|
||||||
|
local raw_data = file:read("*a")
|
||||||
|
local ips = minetest.deserialize(raw_data)
|
||||||
|
file:close()
|
||||||
|
|
||||||
|
for i, k in pairs(ips) do
|
||||||
|
factions.player_ips.set(i, k)
|
||||||
|
end
|
||||||
|
|
||||||
|
os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function faction_convert()
|
||||||
|
local path = minetest.get_worldpath() .. "/factions.conf"
|
||||||
|
local file, error = io.open(path, "r")
|
||||||
|
|
||||||
|
if file ~= nil then
|
||||||
|
local raw_data = file:read("*a")
|
||||||
|
local tabledata = minetest.deserialize(raw_data)
|
||||||
|
file:close()
|
||||||
|
|
||||||
|
if tabledata then
|
||||||
|
for facname, faction in pairs(tabledata) do
|
||||||
|
factions.factions.set(facname, faction)
|
||||||
|
|
||||||
|
for player, rank in pairs(faction.players) do
|
||||||
|
factions.players.set(player, facname)
|
||||||
|
end
|
||||||
|
|
||||||
|
for parcelpos, val in pairs(faction.land) do
|
||||||
|
factions.parcels.set(parcelpos, facname)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
os.rename(path, minetest.get_worldpath() .. "/factions_old.conf")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
ip_convert()
|
||||||
|
faction_convert()
|
12
databases.lua
Normal file
12
databases.lua
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
--! @class factions
|
||||||
|
--! @brief main class for factions
|
||||||
|
factions = {}
|
||||||
|
|
||||||
|
-- Create cold databases.
|
||||||
|
factions.factions = colddb.Colddb(minetest.get_worldpath() .. "/factions/factions")
|
||||||
|
factions.parcels = colddb.Colddb(minetest.get_worldpath() .. "/factions/parcels")
|
||||||
|
factions.players = colddb.Colddb(minetest.get_worldpath() .. "/factions/players")
|
||||||
|
factions.player_ips = colddb.Colddb(minetest.get_worldpath() .. "/factions/ips")
|
||||||
|
|
||||||
|
-- Memory only storage.
|
||||||
|
factions.onlineplayers = {}
|
5
depends.txt
Normal file
5
depends.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
default?
|
||||||
|
doors?
|
||||||
|
xdecor?
|
||||||
|
colddb
|
||||||
|
ts_doors?
|
@ -1,5 +1 @@
|
|||||||
Version 1.1.5
|
Mod for handling in game factions and reputation.
|
||||||
|
|
||||||
Mod for handling in game factions and reputation
|
|
||||||
|
|
||||||
|
|
89
diplomacy_events.lua
Normal file
89
diplomacy_events.lua
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
function factions.start_diplomacy(name, faction)
|
||||||
|
for l, i in pairs(factions.get_faction_list()) do
|
||||||
|
local fac = factions.factions.get(i)
|
||||||
|
if i ~= name and not (faction.neutral[i] or faction.allies[i] or faction.enemies[i]) then
|
||||||
|
if factions_config.faction_diplomacy == true then
|
||||||
|
factions.new_neutral(name, i)
|
||||||
|
factions.new_neutral(i, name)
|
||||||
|
else
|
||||||
|
factions.new_enemy(name, i)
|
||||||
|
factions.new_enemy(i, name)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.new_alliance(name, faction)
|
||||||
|
local bfaction = factions.factions.get(name)
|
||||||
|
|
||||||
|
bfaction.allies[faction] = true
|
||||||
|
factions.on_new_alliance(name, faction)
|
||||||
|
if bfaction.enemies[faction] then
|
||||||
|
factions.end_enemy(name, faction)
|
||||||
|
end
|
||||||
|
if bfaction.neutral[faction] then
|
||||||
|
factions.end_neutral(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, bfaction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.end_alliance(name, faction)
|
||||||
|
local bfaction = factions.factions.get(name)
|
||||||
|
|
||||||
|
bfaction.allies[faction] = nil
|
||||||
|
factions.on_end_alliance(name, faction)
|
||||||
|
|
||||||
|
factions.factions.set(name, bfaction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.new_neutral(name, faction)
|
||||||
|
local bfaction = factions.factions.get(name)
|
||||||
|
|
||||||
|
bfaction.neutral[faction] = true
|
||||||
|
|
||||||
|
factions.on_new_neutral(name, faction)
|
||||||
|
if bfaction.allies[faction] then
|
||||||
|
factions.end_alliance(name, faction)
|
||||||
|
end
|
||||||
|
if bfaction.enemies[faction] then
|
||||||
|
factions.end_enemy(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, bfaction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.end_neutral(name, faction)
|
||||||
|
local bfaction = factions.factions.get(name)
|
||||||
|
|
||||||
|
bfaction.neutral[faction] = nil
|
||||||
|
factions.on_end_neutral(name, faction)
|
||||||
|
|
||||||
|
factions.factions.set(name, bfaction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.new_enemy(name, faction)
|
||||||
|
local bfaction = factions.factions.get(name)
|
||||||
|
|
||||||
|
bfaction.enemies[faction] = true
|
||||||
|
factions.on_new_enemy(name, faction)
|
||||||
|
|
||||||
|
if bfaction.allies[faction] then
|
||||||
|
factions.end_alliance(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
if bfaction.neutral[faction] then
|
||||||
|
factions.end_neutral(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, bfaction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.end_enemy(name, faction)
|
||||||
|
local bfaction = factions.factions.get(name)
|
||||||
|
|
||||||
|
bfaction.enemies[faction] = nil
|
||||||
|
factions.on_end_enemy(name, faction)
|
||||||
|
|
||||||
|
factions.factions.set(name, bfaction)
|
||||||
|
end
|
1774
doc/Doxyfile
1774
doc/Doxyfile
File diff suppressed because it is too large
Load Diff
136
eventcallbacks.lua
Normal file
136
eventcallbacks.lua
Normal file
@ -0,0 +1,136 @@
|
|||||||
|
function factions.on_create(name) --! @brief called when the faction is added to the global faction list
|
||||||
|
minetest.chat_send_all("Faction " .. name .. " has been created.")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_set_name(name, oldname)
|
||||||
|
minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_no_parcel(name)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
local now = os.time() - faction.no_parcel
|
||||||
|
local l = factions_config.maximum_parcelless_faction_time
|
||||||
|
|
||||||
|
factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_player_leave(name, player)
|
||||||
|
factions.broadcast(name, player .. " has left this faction")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_player_join(name, player)
|
||||||
|
factions.broadcast(name, player .. " has joined this faction")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_claim_parcel(name, pos)
|
||||||
|
factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_unclaim_parcel(name, pos)
|
||||||
|
factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_disband(name, reason)
|
||||||
|
local msg = "Faction " .. name .. " has been disbanded."
|
||||||
|
if reason then
|
||||||
|
msg = msg .. " (" .. reason .. ")"
|
||||||
|
end
|
||||||
|
minetest.chat_send_all(msg)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_new_leader(name)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
factions.broadcast(name, faction.leader .. " is now the leader of this faction")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_change_description(name)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
factions.broadcast(name, "Faction description has been modified to: " .. faction.description)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_player_invited(name, player)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
minetest.chat_send_player(player, "You have been invited to faction " .. faction.name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_toggle_join_free(name, player)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
if faction.join_free then
|
||||||
|
factions.broadcast(name, "This faction is now invite-free.")
|
||||||
|
else
|
||||||
|
factions.broadcast(name, "This faction is no longer invite-free.")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_new_alliance(name, faction)
|
||||||
|
factions.broadcast(name, "This faction is now allied with " .. faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_end_alliance(name, faction)
|
||||||
|
factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_new_neutral(name, faction)
|
||||||
|
factions.broadcast(name, "This faction is now neutral with ".. faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_end_neutral(name, faction)
|
||||||
|
factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_new_enemy(name, faction)
|
||||||
|
factions.broadcast(name, "This faction is now at war with " .. faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_end_enemy(name, faction)
|
||||||
|
factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_set_spawn(name)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
factions.broadcast(name, "The faction spawn has been set to (" .. util.coords3D_string(faction.spawn) .. ").")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_add_rank(name, rank)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", "))
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_replace_privs(name, rank)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", "))
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_remove_privs(name, rank, privs)
|
||||||
|
factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", "))
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_add_privs(name, rank, privs)
|
||||||
|
factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", "))
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_set_rank_name(name, rank,newrank)
|
||||||
|
factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_delete_rank(name, rank, newrank)
|
||||||
|
factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_set_def_rank(name, rank)
|
||||||
|
factions.broadcast(name, "The default rank given to new players has been changed to " .. rank)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_reset_ranks(name)
|
||||||
|
factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.")
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_promote(name, member)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member])
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.on_revoke_invite(name, player)
|
||||||
|
minetest.chat_send_player(player, "You are no longer invited to faction " .. name)
|
||||||
|
end
|
1200
factions.lua
1200
factions.lua
File diff suppressed because it is too large
Load Diff
127
hud.lua
Normal file
127
hud.lua
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
hud_ids = {}
|
||||||
|
|
||||||
|
function createHudfactionLand(player)
|
||||||
|
if player then
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local id_name = name .. "factionLand"
|
||||||
|
|
||||||
|
if not hud_ids[id_name] then
|
||||||
|
hud_ids[id_name] = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
name = "factionLand",
|
||||||
|
number = 0xFFFFFF,
|
||||||
|
position = {x=0.1, y = .98},
|
||||||
|
text = "Parcel:",
|
||||||
|
scale = {x=1, y=1},
|
||||||
|
alignment = {x=0, y=0},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function createHudFactionName(player, factionname)
|
||||||
|
if player and factionname then
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local id_name = name .. "factionName"
|
||||||
|
|
||||||
|
if not hud_ids[id_name] then
|
||||||
|
hud_ids[id_name] = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
name = "factionName",
|
||||||
|
number = 0xFFFFFF,
|
||||||
|
position = {x=1, y = 0},
|
||||||
|
text = "Faction " .. factionname,
|
||||||
|
scale = {x=1, y=1},
|
||||||
|
alignment = {x=-1, y=0},
|
||||||
|
offset = {x = -20, y = 20}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function createHudPower(player, faction)
|
||||||
|
if player and faction then
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local id_name = name .. "powerWatch"
|
||||||
|
|
||||||
|
if not hud_ids[id_name] then
|
||||||
|
hud_ids[id_name] = player:hud_add({
|
||||||
|
hud_elem_type = "text",
|
||||||
|
name = "powerWatch",
|
||||||
|
number = 0xFFFFFF,
|
||||||
|
position = {x=0.9, y = .98},
|
||||||
|
text = "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower,
|
||||||
|
scale = {x=1, y=1},
|
||||||
|
alignment = {x=-1, y=0},
|
||||||
|
offset = {x = 0, y = 0}
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function removeHud(player, hudname)
|
||||||
|
local name = ""
|
||||||
|
local p = {}
|
||||||
|
|
||||||
|
if type(player) ~= "string" then
|
||||||
|
name = player:get_player_name()
|
||||||
|
p = player
|
||||||
|
else
|
||||||
|
name = player
|
||||||
|
p = minetest.get_player_by_name(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
local id_name = name .. hudname
|
||||||
|
|
||||||
|
if hud_ids[id_name] then
|
||||||
|
p:hud_remove(hud_ids[id_name])
|
||||||
|
hud_ids[id_name] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function updateHudPower(player, faction)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local id_name = name .. "powerWatch"
|
||||||
|
|
||||||
|
if hud_ids[id_name] then
|
||||||
|
player:hud_change(hud_ids[id_name], "text", "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function updateFactionName(player, factionname)
|
||||||
|
local name = ""
|
||||||
|
local p = {}
|
||||||
|
|
||||||
|
if type(player) ~= "string" then
|
||||||
|
name = player:get_player_name()
|
||||||
|
p = player
|
||||||
|
else
|
||||||
|
name = player
|
||||||
|
p = minetest.get_player_by_name(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
local id_name = name .. "factionName"
|
||||||
|
|
||||||
|
if hud_ids[id_name] then
|
||||||
|
p:hud_change(hud_ids[id_name], "text", "Faction " .. factionname)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function hudUpdateClaimInfo()
|
||||||
|
local playerslist = minetest.get_connected_players()
|
||||||
|
for i in pairs(playerslist) do
|
||||||
|
local player = playerslist[i]
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local faction, facname = factions.get_faction_at(player:getpos())
|
||||||
|
local id_name = name .. "factionLand"
|
||||||
|
|
||||||
|
if hud_ids[id_name] then
|
||||||
|
local display = "Parcel:"
|
||||||
|
if facname then
|
||||||
|
display = display .. facname
|
||||||
|
end
|
||||||
|
player:hud_change(hud_ids[id_name], "text", display)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.after(3, hudUpdateClaimInfo)
|
||||||
|
end
|
38
init.lua
38
init.lua
@ -1,29 +1,23 @@
|
|||||||
-------------------------------------------------------------------------------
|
|
||||||
-- factions Mod by Sapier
|
|
||||||
--
|
|
||||||
-- License WTFPL
|
|
||||||
--
|
|
||||||
--! @file init.lua
|
|
||||||
--! @brief factions mod to be used by other mods
|
|
||||||
--! @copyright Sapier
|
|
||||||
--! @author Sapier
|
|
||||||
--! @date 2013-05-08
|
|
||||||
--!
|
|
||||||
-- Contact sapier a t gmx net
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
local factions_version = "0.1.6"
|
|
||||||
|
|
||||||
core.log("action", "MOD: factions (by sapier) loading ...")
|
|
||||||
|
|
||||||
--!path of mod
|
--!path of mod
|
||||||
factions_modpath = minetest.get_modpath("factions")
|
factions_modpath = minetest.get_modpath("factions")
|
||||||
|
|
||||||
|
dofile (factions_modpath .. "/config.lua")
|
||||||
|
dofile (factions_modpath .. "/databases.lua")
|
||||||
|
dofile (factions_modpath .. "/eventcallbacks.lua")
|
||||||
|
dofile (factions_modpath .. "/diplomacy_events.lua")
|
||||||
|
dofile (factions_modpath .. "/invite_events.lua")
|
||||||
|
dofile (factions_modpath .. "/player_events.lua")
|
||||||
|
dofile (factions_modpath .. "/power_events.lua")
|
||||||
|
dofile (factions_modpath .. "/protection_override.lua")
|
||||||
|
dofile (factions_modpath .. "/rank_events.lua")
|
||||||
|
dofile (factions_modpath .. "/hud.lua")
|
||||||
|
dofile (factions_modpath .. "/claim_events.lua")
|
||||||
dofile (factions_modpath .. "/factions.lua")
|
dofile (factions_modpath .. "/factions.lua")
|
||||||
dofile (factions_modpath .. "/chatcommands.lua")
|
dofile (factions_modpath .. "/chatcommands.lua")
|
||||||
|
dofile (factions_modpath .. "/nodes.lua")
|
||||||
|
dofile (factions_modpath .. "/convert.lua")
|
||||||
|
|
||||||
factions.load()
|
minetest.after(1, hudUpdateClaimInfo)
|
||||||
factions_chat.init()
|
minetest.after(factions_config.tick_time, factionUpdate)
|
||||||
|
|
||||||
core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.")
|
minetest.log("action", "[factions] loaded.")
|
||||||
|
19
invite_events.lua
Normal file
19
invite_events.lua
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
--! @brief places player in invite list
|
||||||
|
function factions.invite_player(name, player)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.invited_players[player] = true
|
||||||
|
factions.on_player_invited(name, player)
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
--! @brief removes player from invite list (can no longer join via /f join)
|
||||||
|
function factions.revoke_invite(name, player)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.invited_players[player] = nil
|
||||||
|
factions.on_revoke_invite(name, player)
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
231
nodes.lua
Normal file
231
nodes.lua
Normal file
@ -0,0 +1,231 @@
|
|||||||
|
function factions.can_use_node(pos, player, permission)
|
||||||
|
if not player then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local parcel_faction = factions.get_faction_at(pos)
|
||||||
|
if not parcel_faction then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local player_faction, facname = factions.get_player_faction(player)
|
||||||
|
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Make default chest the faction chest.
|
||||||
|
if minetest.registered_nodes["default:chest"] then
|
||||||
|
minetest.register_lbm({
|
||||||
|
label = "Replace faction chest with default one.",
|
||||||
|
name = "factions:replace_factions_chest",
|
||||||
|
nodenames = {"factions:chest"},
|
||||||
|
action = function(pos, node)
|
||||||
|
minetest.swap_node(pos, {name = "default:chest"})
|
||||||
|
local parcel_faction = factions.get_faction_at(pos)
|
||||||
|
if parcel_faction then
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local name = parcel_faction.name
|
||||||
|
meta:set_string("faction", name)
|
||||||
|
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
||||||
|
name .. ")")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
local dc = minetest.registered_nodes["default:chest"]
|
||||||
|
local def_on_rightclick = dc.on_rightclick
|
||||||
|
|
||||||
|
local after_place_node = function(pos, placer)
|
||||||
|
local parcel_faction = factions.get_faction_at(pos)
|
||||||
|
if parcel_faction then
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local name = parcel_faction.name
|
||||||
|
meta:set_string("faction", name)
|
||||||
|
meta:set_string("infotext", "Faction Container (owned by faction " ..
|
||||||
|
name .. ")")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local can_dig = function(pos, player)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
return inv:is_empty("main") and
|
||||||
|
factions.can_use_node(pos, player:get_player_name(), "container")
|
||||||
|
end
|
||||||
|
local allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||||
|
to_list, to_index, count, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return count
|
||||||
|
end
|
||||||
|
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
end
|
||||||
|
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
||||||
|
can_dig = can_dig,
|
||||||
|
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||||
|
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||||
|
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||||
|
on_rightclick = on_rightclick})
|
||||||
|
end
|
||||||
|
|
||||||
|
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
|
||||||
|
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood",
|
||||||
|
"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood",
|
||||||
|
"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood",
|
||||||
|
"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock",
|
||||||
|
"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
|
||||||
|
|
||||||
|
local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
|
||||||
|
"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
|
||||||
|
"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
|
||||||
|
"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
|
||||||
|
"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
|
||||||
|
"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}
|
||||||
|
|
||||||
|
-- Edit default doors and trapdoors to make them require the door permission.
|
||||||
|
local doors = {}
|
||||||
|
|
||||||
|
local all_items = {}
|
||||||
|
|
||||||
|
local item_count = 1
|
||||||
|
|
||||||
|
local old_i = 0
|
||||||
|
|
||||||
|
for i, l in ipairs(door_items) do
|
||||||
|
doors[item_count] = l .. "_a"
|
||||||
|
doors[item_count + 1] = l .. "_b"
|
||||||
|
all_items[i] = l
|
||||||
|
item_count = item_count + 2
|
||||||
|
old_i = old_i + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, l in ipairs(trapdoor_items) do
|
||||||
|
doors[item_count] = l
|
||||||
|
doors[item_count + 1] = l .. "_open"
|
||||||
|
all_items[old_i + i] = l
|
||||||
|
item_count = item_count + 2
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, l in ipairs(doors) do
|
||||||
|
local dw = minetest.registered_nodes[l]
|
||||||
|
if dw then
|
||||||
|
local def_on_rightclick = dw.on_rightclick
|
||||||
|
local def_can_dig = dw.can_dig
|
||||||
|
|
||||||
|
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
if factions.can_use_node(pos, clicker:get_player_name(), "door") then
|
||||||
|
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local can_dig = nil
|
||||||
|
|
||||||
|
if def_can_dig then
|
||||||
|
can_dig = function(pos, digger)
|
||||||
|
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||||
|
return def_can_dig(pos, digger)
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
else
|
||||||
|
can_dig = function(pos, digger)
|
||||||
|
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.override_item(l, {on_rightclick = on_rightclick,
|
||||||
|
can_dig = can_dig})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, l in ipairs(all_items) do
|
||||||
|
local it = minetest.registered_items[l]
|
||||||
|
if it then
|
||||||
|
local def_on_place = it.on_place
|
||||||
|
if def_on_place ~= nil then
|
||||||
|
local on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local r = def_on_place(itemstack, placer, pointed_thing)
|
||||||
|
local pos = pointed_thing.above
|
||||||
|
local parcel_faction = factions.get_faction_at(pos)
|
||||||
|
if parcel_faction then
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local name = parcel_faction.name
|
||||||
|
meta:set_string("faction", name)
|
||||||
|
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
||||||
|
name .. ")")
|
||||||
|
end
|
||||||
|
return r
|
||||||
|
end
|
||||||
|
minetest.override_item(l, {on_place = on_place})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||||
|
|
||||||
|
local x = math.floor(factions_config.parcel_size / 2.1)
|
||||||
|
|
||||||
|
minetest.register_node("factions:display_node", {
|
||||||
|
tiles = {"factions_display.png"},
|
||||||
|
use_texture_alpha = true,
|
||||||
|
walkable = false,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
-- sides
|
||||||
|
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||||
|
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||||
|
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||||
|
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||||
|
-- top
|
||||||
|
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||||
|
-- bottom
|
||||||
|
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||||
|
-- middle (surround parcel)
|
||||||
|
{-.55,-.55,-.55, .55,.55,.55},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "regular",
|
||||||
|
},
|
||||||
|
paramtype = "light",
|
||||||
|
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||||
|
drop = "",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_entity("factions:display", {
|
||||||
|
physical = false,
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||||
|
textures = {"factions:display_node"},
|
||||||
|
timer = 0,
|
||||||
|
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
|
||||||
|
if self.timer > 6 then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- End
|
105
player_events.lua
Normal file
105
player_events.lua
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
local on_death = {}
|
||||||
|
|
||||||
|
minetest.register_on_prejoinplayer(function(name, ip)
|
||||||
|
factions.player_ips.set(name, ip)
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(
|
||||||
|
function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
minetest.after(5, createHudfactionLand, player)
|
||||||
|
local faction, facname = factions.get_player_faction(name)
|
||||||
|
if faction then
|
||||||
|
if factions.onlineplayers[facname] == nil then
|
||||||
|
factions.onlineplayers[facname] = {}
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.onlineplayers[facname][name] = true
|
||||||
|
faction.last_logon = os.time()
|
||||||
|
|
||||||
|
factions.factions.set(facname, faction)
|
||||||
|
|
||||||
|
minetest.after(5, createHudFactionName, player, facname)
|
||||||
|
minetest.after(5, createHudPower, player, faction)
|
||||||
|
|
||||||
|
if faction.no_parcel ~= -1 then
|
||||||
|
local now = os.time() - faction.no_parcel
|
||||||
|
local l = factions_config.maximum_parcelless_faction_time
|
||||||
|
minetest.chat_send_player(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
||||||
|
end
|
||||||
|
|
||||||
|
if factions.has_permission(facname, name, "diplomacy") then
|
||||||
|
for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name, "You have diplomatic requests in the inbox.") break end
|
||||||
|
end
|
||||||
|
|
||||||
|
if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
|
||||||
|
minetest.chat_send_player(name, faction.message_of_the_day)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(
|
||||||
|
function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local faction, facname = factions.get_player_faction(name)
|
||||||
|
local id_name1 = name .. "factionLand"
|
||||||
|
|
||||||
|
if hud_ids[id_name1] then
|
||||||
|
hud_ids[id_name1] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
if faction then
|
||||||
|
factions.onlineplayers[facname][name] = nil
|
||||||
|
local id_name2 = name .. "factionName"
|
||||||
|
local id_name3 = name .. "powerWatch"
|
||||||
|
if hud_ids[id_name2] then
|
||||||
|
hud_ids[id_name2] = nil
|
||||||
|
end
|
||||||
|
if hud_ids[id_name3] then
|
||||||
|
hud_ids[id_name3] = nil
|
||||||
|
end
|
||||||
|
for k, v in pairs(factions.onlineplayers[facname]) do
|
||||||
|
return
|
||||||
|
end
|
||||||
|
factions.onlineplayers[facname] = nil
|
||||||
|
on_death[name] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
)
|
||||||
|
|
||||||
|
minetest.register_on_respawnplayer(
|
||||||
|
function(player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local faction, facname = factions.get_player_faction(name)
|
||||||
|
|
||||||
|
if not faction then
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
on_death[name] = nil
|
||||||
|
if not faction.spawn then
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
player:set_pos(faction.spawn)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
)
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(
|
||||||
|
function(player)
|
||||||
|
local pname = player:get_player_name()
|
||||||
|
if on_death[pname] then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local faction, name = factions.get_player_faction(pname)
|
||||||
|
if not faction then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
factions.decrease_power(name, factions_config.power_per_death)
|
||||||
|
on_death[pname] = true
|
||||||
|
return
|
||||||
|
end
|
||||||
|
)
|
81
power_events.lua
Normal file
81
power_events.lua
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
function factions.increase_power(name, power)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.power = faction.power + power
|
||||||
|
|
||||||
|
if faction.power > faction.maxpower - faction.usedpower then
|
||||||
|
faction.power = faction.maxpower - faction.usedpower
|
||||||
|
end
|
||||||
|
|
||||||
|
for i in pairs(factions.onlineplayers[name]) do
|
||||||
|
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.decrease_power(name, power)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.power = faction.power - power
|
||||||
|
|
||||||
|
for i in pairs(factions.onlineplayers[name]) do
|
||||||
|
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.increase_maxpower(name, power)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.maxpower = faction.maxpower + power
|
||||||
|
|
||||||
|
for i in pairs(factions.onlineplayers[name]) do
|
||||||
|
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.decrease_maxpower(name, power)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.maxpower = faction.maxpower - power
|
||||||
|
|
||||||
|
if faction.maxpower < 0. then -- should not happen
|
||||||
|
faction.maxpower = 0.
|
||||||
|
end
|
||||||
|
|
||||||
|
for i in pairs(factions.onlineplayers[name]) do
|
||||||
|
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.increase_usedpower(name, power)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.usedpower = faction.usedpower + power
|
||||||
|
|
||||||
|
for i in pairs(factions.onlineplayers[name]) do
|
||||||
|
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.decrease_usedpower(name, power)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.usedpower = faction.usedpower - power
|
||||||
|
if faction.usedpower < 0. then
|
||||||
|
faction.usedpower = 0.
|
||||||
|
end
|
||||||
|
for i in pairs(factions.onlineplayers[name]) do
|
||||||
|
updateHudPower(minetest.get_player_by_name(i), faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
36
protection_override.lua
Normal file
36
protection_override.lua
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
local default_is_protected = minetest.is_protected
|
||||||
|
|
||||||
|
minetest.is_protected = function(pos, player)
|
||||||
|
local y = pos.y
|
||||||
|
|
||||||
|
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local parcelpos = factions.get_parcel_pos(pos)
|
||||||
|
local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
|
||||||
|
local player_faction, player_fac_name = factions.get_player_faction(player)
|
||||||
|
|
||||||
|
-- no faction
|
||||||
|
if not parcel_faction then
|
||||||
|
return default_is_protected(pos, player)
|
||||||
|
elseif player_faction then
|
||||||
|
if parcel_faction.name == player_faction.name then
|
||||||
|
if factions.has_permission(parcel_fac_name, player, "pain_build") then
|
||||||
|
local p = minetest.get_player_by_name(player)
|
||||||
|
p:set_hp(p:get_hp() - 0.5)
|
||||||
|
end
|
||||||
|
return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build"))
|
||||||
|
elseif parcel_faction.allies[player_faction.name] then
|
||||||
|
if factions.has_permission(player_fac_name, player, "pain_build") then
|
||||||
|
local p = minetest.get_player_by_name(player)
|
||||||
|
p:set_hp(p:get_hp() - 0.5)
|
||||||
|
end
|
||||||
|
return not (factions.has_permission(player_fac_name, player, "build") or factions.has_permission(player_fac_name, player, "pain_build"))
|
||||||
|
else
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
168
rank_events.lua
Normal file
168
rank_events.lua
Normal file
@ -0,0 +1,168 @@
|
|||||||
|
--! @brief create a new rank with permissions
|
||||||
|
--! @param rank the name of the new rank
|
||||||
|
--! @param rank a list with the permissions of the new rank
|
||||||
|
function factions.add_rank(name, rank, perms)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.ranks[rank] = perms
|
||||||
|
factions.on_add_rank(name, rank)
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
--! @brief replace an rank's permissions
|
||||||
|
--! @param rank the name of the rank to edit
|
||||||
|
--! @param add or remove permissions to the rank
|
||||||
|
function factions.replace_privs(name, rank, perms)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.ranks[rank] = perms
|
||||||
|
factions.on_replace_privs(name, rank)
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.remove_privs(name, rank, perms)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
local revoked = false
|
||||||
|
local p = faction.ranks[rank]
|
||||||
|
|
||||||
|
for index, perm in pairs(p) do
|
||||||
|
if table_Contains(perms, perm) then
|
||||||
|
revoked = true
|
||||||
|
table.remove(p, index)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
faction.ranks[rank] = p
|
||||||
|
|
||||||
|
if revoked then
|
||||||
|
factions.on_remove_privs(name, rank, perms)
|
||||||
|
else
|
||||||
|
factions.broadcast(name, "No privilege was revoked from rank " .. rank .. ".")
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.add_privs(name, rank, perms)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
local added = false
|
||||||
|
local p = faction.ranks[rank]
|
||||||
|
|
||||||
|
for index, perm in pairs(perms) do
|
||||||
|
if not table_Contains(p, perm) then
|
||||||
|
added = true
|
||||||
|
table.insert(p, perm)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
faction.ranks[rank] = p
|
||||||
|
|
||||||
|
if added then
|
||||||
|
factions.on_add_privs(name, rank, perms)
|
||||||
|
else
|
||||||
|
factions.broadcast(name, "The rank " .. rank .. " already has these privileges.")
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.set_rank_name(name, oldrank, newrank)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
local copyrank = faction.ranks[oldrank]
|
||||||
|
|
||||||
|
faction.ranks[newrank] = copyrank
|
||||||
|
faction.ranks[oldrank] = nil
|
||||||
|
|
||||||
|
for player, r in pairs(faction.players) do
|
||||||
|
if r == oldrank then
|
||||||
|
faction.players[player] = newrank
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if oldrank == faction.default_leader_rank then
|
||||||
|
faction.default_leader_rank = newrank
|
||||||
|
factions.broadcast(name, "The default leader rank has been set to " .. newrank)
|
||||||
|
end
|
||||||
|
|
||||||
|
if oldrank == faction.default_rank then
|
||||||
|
faction.default_rank = newrank
|
||||||
|
factions.broadcast(name, "The default rank given to new players is set to " .. newrank)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.on_set_rank_name(name, oldrank, newrank)
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.set_def_rank(name, rank)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
for player, r in pairs(faction.players) do
|
||||||
|
if r == rank or r == nil or not faction.ranks[r] then
|
||||||
|
faction.players[player] = rank
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
faction.default_rank = rank
|
||||||
|
factions.on_set_def_rank(name, rank)
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
function factions.reset_ranks(name)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.ranks = starting_ranks
|
||||||
|
faction.default_rank = "member"
|
||||||
|
faction.default_leader_rank_rank = "leader"
|
||||||
|
for player, r in pairs(faction.players) do
|
||||||
|
if not player == leader and (r == nil or not faction.ranks[r]) then
|
||||||
|
faction.players[player] = faction.default_rank
|
||||||
|
elseif player == leader then
|
||||||
|
faction.players[player] = faction.default_leader_rank_rank
|
||||||
|
end
|
||||||
|
end
|
||||||
|
factions.on_reset_ranks(name)
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
--! @brief delete a rank and replace it
|
||||||
|
--! @param rank the name of the rank to be deleted
|
||||||
|
--! @param newrank the rank given to players who were previously "rank"
|
||||||
|
function factions.delete_rank(name, rank, newrank)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
for player, r in pairs(faction.players) do
|
||||||
|
if r == rank then
|
||||||
|
faction.players[player] = newrank
|
||||||
|
end
|
||||||
|
end
|
||||||
|
faction.ranks[rank] = nil
|
||||||
|
factions.on_delete_rank(name, rank, newrank)
|
||||||
|
if rank == faction.default_leader_rank then
|
||||||
|
faction.default_leader_rank = newrank
|
||||||
|
factions.broadcast(name, "The default leader rank has been set to "..newrank)
|
||||||
|
end
|
||||||
|
if rank == faction.default_rank then
|
||||||
|
faction.default_rank = newrank
|
||||||
|
factions.broadcast(name, "The default rank given to new players is set to "..newrank)
|
||||||
|
end
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
||||||
|
|
||||||
|
--! @brief set a player's rank
|
||||||
|
function factions.promote(name, member, rank)
|
||||||
|
local faction = factions.factions.get(name)
|
||||||
|
|
||||||
|
faction.players[member] = rank
|
||||||
|
factions.on_promote(name, member)
|
||||||
|
|
||||||
|
factions.factions.set(name, faction)
|
||||||
|
end
|
55
settingtypes.txt
Normal file
55
settingtypes.txt
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
[ValueSettings]
|
||||||
|
|
||||||
|
# The max depth of protection from a parcel.
|
||||||
|
protection_max_depth (Protection max depth) float 512
|
||||||
|
# The max height of protection from a parcel.
|
||||||
|
protection_max_height (Protection max height) float 10000
|
||||||
|
# Cost of power to claim a parcel of land.
|
||||||
|
power_per_parcel (Power-per-parcel) float 1
|
||||||
|
# Power lost on death.
|
||||||
|
power_per_death (Power-per-death) float 1
|
||||||
|
# Power regeneration rate.
|
||||||
|
power_per_tick (Power-per-tick) float 2
|
||||||
|
# Faction timer. This timer regenerates power.
|
||||||
|
tick_time (Faction timer) float 60
|
||||||
|
# Not in use.
|
||||||
|
power_per_attack (Power-per-attack) float 10
|
||||||
|
# Limit how long a faction name can be.
|
||||||
|
faction_name_max_length (Faction name max) int 50
|
||||||
|
# Limit how long a rank name can be.
|
||||||
|
rank_name_max_length (Rank name max length) int 25
|
||||||
|
# The maximum amount of inactivity before disbanning a faction.
|
||||||
|
maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||||
|
# The maximum amount of time for a parcelless faction to disban.
|
||||||
|
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||||
|
# Power of a starting faction (needed for parcel claiming).
|
||||||
|
power (Starting power) float 12
|
||||||
|
# Maximum power of a starting faction.
|
||||||
|
maxpower (Starting Maximum power) float 0
|
||||||
|
# How much power the players make.
|
||||||
|
power_per_player (power-per-player) float 1
|
||||||
|
# How much max power is created per new player.
|
||||||
|
powermax_per_player (powermax-per-player) float 12
|
||||||
|
# parcel size
|
||||||
|
parcel_size (parcel-size) float 16
|
||||||
|
|
||||||
|
[BoolSettings]
|
||||||
|
|
||||||
|
# Enable or disabled power-per-player.
|
||||||
|
power_per_playerb (Enable power-per-player) bool true
|
||||||
|
# Enable or disabled factions_config.attack_parcel function.
|
||||||
|
factions_config.attack_parcel (Enable attack parcel) bool false
|
||||||
|
# Enable or disabled faction diplomacy.
|
||||||
|
faction_diplomacy (Enable faction diplomacy) bool true
|
||||||
|
# Enable or disabled the max depth and height limit for a parcel
|
||||||
|
protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||||
|
# Enable or disabled faction spawn teleport
|
||||||
|
spawn_teleport (Enable spawn teleport) bool false
|
||||||
|
# Enable or disabled the need for faction_user priv
|
||||||
|
faction_user_priv (Enable faction user priv) bool false
|
||||||
|
|
||||||
|
[StringSettings]
|
||||||
|
# Set the way that the parcel protection works (2d,3d).
|
||||||
|
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
||||||
|
# 3d limits all three axis.
|
||||||
|
protection_style (Protection style) string 2d
|
BIN
textures/factions_display.png
Normal file
BIN
textures/factions_display.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 235 B |
2
textures/license.txt
Normal file
2
textures/license.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
following Textures created by Coder12a (CC BY-SA 3.0):
|
||||||
|
factions_display.png
|
Reference in New Issue
Block a user