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729 Commits
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.gitignore
vendored
@ -1,7 +1,22 @@
|
||||
## Generic ignorable patterns and files
|
||||
*~
|
||||
.*.swp
|
||||
*bak*
|
||||
tags
|
||||
*.vim
|
||||
## Files related to minetest development cycle
|
||||
/*.patch
|
||||
# GNU Patch reject file
|
||||
*.rej
|
||||
|
||||
## Editors and Development environments
|
||||
*~
|
||||
*.swp
|
||||
*.bak*
|
||||
*.orig
|
||||
# Vim
|
||||
*.vim
|
||||
# Kate
|
||||
.*.kate-swp
|
||||
.swp.*
|
||||
# Eclipse (LDT)
|
||||
.project
|
||||
.settings/
|
||||
.buildpath
|
||||
.metadata
|
||||
# Idea IDE
|
||||
.idea/*
|
||||
|
17
.luacheckrc
Normal file
@ -0,0 +1,17 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest", "core",
|
||||
"dump",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "ItemStack",
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||
|
||||
-- Don't report on legacy definitions of globals.
|
||||
files["mods/default/legacy.lua"].global = false
|
12
.travis.yml
Normal file
@ -0,0 +1,12 @@
|
||||
language: generic
|
||||
sudo: false
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||
notifications:
|
||||
email: false
|
30
README.txt
@ -1,23 +1,24 @@
|
||||
The main game for the Minetest game engine [minetest_game]
|
||||
==========================================================
|
||||
Minetest Game [minetest_game]
|
||||
=============================
|
||||
The main subgame for the Minetest engine
|
||||
========================================
|
||||
|
||||
To build the wholeness of the Minetest project, insert this repository as
|
||||
/games/minetest_game
|
||||
in the Minetest Engine.
|
||||
To use this subgame with the Minetest engine, insert this repository as
|
||||
/games/minetest_game
|
||||
|
||||
The Minetest Engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
The Minetest engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
|
||||
Compatibility
|
||||
--------------
|
||||
The minetest_game github master HEAD is generally compatible with the github
|
||||
master HEAD of minetest.
|
||||
The Minetest Game github master HEAD is generally compatible with the github
|
||||
master HEAD of the Minetest engine.
|
||||
|
||||
Additionally, when the minetest engine is tagged to be a certain version (eg.
|
||||
0.4.dev-20120326), minetest_game is tagged with the version too.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, minetest_game is packaged and made available in
|
||||
http://minetest.net/download.php
|
||||
When stable releases are made, Minetest Game is packaged and made available in
|
||||
http://minetest.net/download
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
@ -49,5 +50,4 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2013 BlockMen CC BY-3.0
|
||||
|
||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||
|
836
game_api.txt
Normal file
@ -0,0 +1,836 @@
|
||||
Minetest Game API
|
||||
=================
|
||||
GitHub Repo: https://github.com/minetest/minetest_game
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
|
||||
* [XYZ] refers to a section the Minetest API
|
||||
* [#ABC] refers to a section in this document
|
||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||
|
||||
Bucket API
|
||||
----------
|
||||
|
||||
The bucket API allows registering new types of buckets for non-default liquids.
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source", -- name of the source node
|
||||
"default:lava_flowing", -- name of the flowing node
|
||||
"bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable)
|
||||
"bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil)
|
||||
"Lava Bucket", -- text description of the bucket item
|
||||
{lava_bucket = 1}, -- groups of the bucket item, OPTIONAL
|
||||
false -- force-renew, OPTIONAL. Force the liquid source to renew if it has
|
||||
-- a source neighbour, even if defined as 'liquid_renewable = false'.
|
||||
-- Needed to avoid creating holes in sloping rivers.
|
||||
)
|
||||
|
||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||
|
||||
Beds API
|
||||
--------
|
||||
|
||||
beds.register_bed(
|
||||
"beds:bed", -- Bed name
|
||||
def -- See [#Bed definition]
|
||||
)
|
||||
|
||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||
* `beds.kick_players()` Forces all players to leave bed
|
||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||
|
||||
### Bed definition
|
||||
|
||||
{
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed.
|
||||
top = {Tile definition} -- the tiles of the bottom part of the bed.
|
||||
},
|
||||
nodebox = {
|
||||
bottom = 'regular nodebox', -- bottom part of bed (see [Node boxes])
|
||||
top = 'regular nodebox', -- top part of bed (see [Node boxes])
|
||||
},
|
||||
selectionbox = 'regular nodebox', -- for both nodeboxes (see [Node boxes])
|
||||
recipe = { -- Craft recipe
|
||||
{"group:wool", "group:wool", "group:wool"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
}
|
||||
|
||||
Creative API
|
||||
------------
|
||||
|
||||
Use `creative.register_tab(name, title, items)` to add a tab with filtered items.
|
||||
For example,
|
||||
|
||||
creative.register_tab("tools", "Tools", minetest.registered_tools)
|
||||
|
||||
is used to show all tools. Name is used in the sfinv page name, title is the
|
||||
human readable title.
|
||||
|
||||
The contents of `creative.formspec_add` is appended to every creative inventory
|
||||
page. Mods can use it to add additional formspec elements onto the default
|
||||
creative inventory formspec to be drawn after each update.
|
||||
|
||||
Doors API
|
||||
---------
|
||||
|
||||
The doors mod allows modders to register custom doors and trapdoors.
|
||||
|
||||
`doors.register_door(name, def)`
|
||||
|
||||
* Registers new door
|
||||
* `name` Name for door
|
||||
* `def` See [#Door definition]
|
||||
|
||||
`doors.register_trapdoor(name, def)`
|
||||
|
||||
* Registers new trapdoor
|
||||
* `name` Name for trapdoor
|
||||
* `def` See [#Trapdoor definition]
|
||||
|
||||
`doors.register_fencegate(name, def)`
|
||||
|
||||
* Registers new fence gate
|
||||
* `name` Name for fence gate
|
||||
* `def` See [#Fence gate definition]
|
||||
|
||||
`doors.get(pos)`
|
||||
|
||||
* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
|
||||
* Returns an ObjectRef to a door, or nil if the position does not contain a door
|
||||
|
||||
### Methods
|
||||
|
||||
:open(player) -- Open the door object, returns if door was opened
|
||||
:close(player) -- Close the door object, returns if door was closed
|
||||
:toggle(player) -- Toggle the door state, returns if state was toggled
|
||||
:state() -- returns the door state, true = open, false = closed
|
||||
|
||||
the "player" parameter can be omitted in all methods. If passed then
|
||||
the usual permission checks will be performed to make sure the player
|
||||
has the permissions needed to open this door. If omitted then no
|
||||
permission checks are performed.
|
||||
|
||||
### Door definition
|
||||
|
||||
description = "Door description",
|
||||
inventory_image = "mod_door_inv.png",
|
||||
groups = {choppy = 2},
|
||||
tiles = {"mod_door.png"}, -- UV map.
|
||||
recipe = craftrecipe,
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
|
||||
### Trapdoor definition
|
||||
|
||||
description = "Trapdoor description",
|
||||
inventory_image = "mod_trapdoor_inv.png",
|
||||
groups = {choppy = 2},
|
||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
|
||||
### Fence gate definition
|
||||
|
||||
description = "Wooden Fence Gate",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
|
||||
Fence API
|
||||
---------
|
||||
|
||||
Allows creation of new fences with "fencelike" drawtype.
|
||||
|
||||
`default.register_fence(name, item definition)`
|
||||
|
||||
Registers a new fence. Custom fields texture and material are required, as
|
||||
are name and description. The rest is optional. You can pass most normal
|
||||
nodedef fields here except drawtype. The fence group will always be added
|
||||
for this node.
|
||||
|
||||
### fence definition
|
||||
|
||||
name = "default:fence_wood",
|
||||
description = "Wooden Fence",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
Walls API
|
||||
---------
|
||||
|
||||
The walls API allows easy addition of stone auto-connecting wall nodes.
|
||||
|
||||
walls.register(name, desc, texture, mat, sounds)
|
||||
^ name = "walls:stone_wall". Node name.
|
||||
^ desc = "A Stone wall"
|
||||
^ texture = "default_stone.png"
|
||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||
^ sounds = sounds: see [#Default sounds]
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
|
||||
The farming API allows you to easily register plants and hoes.
|
||||
|
||||
`farming.register_hoe(name, hoe definition)`
|
||||
* Register a new hoe, see [#hoe definition]
|
||||
|
||||
`farming.register_plant(name, Plant definition)`
|
||||
* Register a new growing plant, see [#Plant definition]
|
||||
|
||||
`farming.registered_plants[name] = definition`
|
||||
* Table of registered plants, indexed by plant name
|
||||
|
||||
### Hoe Definition
|
||||
|
||||
|
||||
{
|
||||
description = "", -- Description for tooltip
|
||||
inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
|
||||
max_uses = 30, -- Uses until destroyed
|
||||
material = "", -- Material for recipes
|
||||
recipe = { -- Craft recipe, if material isn't used
|
||||
{"air", "air", "air"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
}
|
||||
|
||||
### Plant definition
|
||||
|
||||
{
|
||||
description = "", -- Description of seed item
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
|
||||
|
||||
Fire API
|
||||
--------
|
||||
|
||||
New node def property:
|
||||
|
||||
`on_burn(pos)`
|
||||
|
||||
* Called when fire attempts to remove a burning node.
|
||||
* `pos` Position of the burning node.
|
||||
|
||||
`on_ignite(pos, igniter)`
|
||||
|
||||
* Called when Flint and steel (or a mod defined ignitor) is used on a node.
|
||||
Defining it may prevent the default action (spawning flames) from triggering.
|
||||
* `pos` Position of the ignited node.
|
||||
* `igniter` Player that used the tool, when available.
|
||||
|
||||
|
||||
Give Initial Stuff API
|
||||
----------------------
|
||||
|
||||
`give_initial_stuff.give(player)`
|
||||
|
||||
^ Give initial stuff to "player"
|
||||
|
||||
`give_initial_stuff.add(stack)`
|
||||
|
||||
^ Add item to the initial stuff
|
||||
^ Stack can be an ItemStack or a item name eg: "default:dirt 99"
|
||||
^ Can be called after the game has loaded
|
||||
|
||||
`give_initial_stuff.clear()`
|
||||
|
||||
^ Removes all items from the initial stuff
|
||||
^ Can be called after the game has loaded
|
||||
|
||||
`give_initial_stuff.get_list()`
|
||||
|
||||
^ returns list of item stacks
|
||||
|
||||
`give_initial_stuff.set_list(list)`
|
||||
|
||||
^ List of initial items with numeric indices.
|
||||
|
||||
`give_initial_stuff.add_from_csv(str)`
|
||||
|
||||
^ str is a comma separated list of initial stuff
|
||||
^ Adds items to the list of items to be given
|
||||
|
||||
Nyancat API
|
||||
-----------
|
||||
|
||||
`nyancat.place(pos, facedir, length)`
|
||||
|
||||
^ Place a cat at `pos` facing `facedir` with tail length `length`
|
||||
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
|
||||
|
||||
`nyancat.generate(minp, maxp, seed)`
|
||||
|
||||
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
|
||||
you can redefine nyancat.generate() to be an empty function
|
||||
|
||||
TNT API
|
||||
----------
|
||||
|
||||
`tnt.register_tnt(definition)`
|
||||
|
||||
^ Register a new type of tnt.
|
||||
|
||||
* `name` The name of the node. If no prefix is given `tnt` is used.
|
||||
* `description` A description for your TNT.
|
||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||
* `disable_drops` Disable drops. By default it is set to false.
|
||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||
* `tiles` Textures for node
|
||||
* `side` Side tiles. By default the name of the tnt with a suffix of `_side.png`.
|
||||
* `top` Top tile. By default the name of the tnt with a suffix of `_top.png`.
|
||||
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
||||
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
||||
|
||||
`tnt.boom(position, definition)`
|
||||
|
||||
^ Create an explosion.
|
||||
|
||||
* `position` The center of explosion.
|
||||
* `definition` The TNT definion as passed to `tnt.register`
|
||||
|
||||
`tnt.burn(position, [nodename])`
|
||||
|
||||
^ Ignite TNT at position, nodename isn't required unless already known.
|
||||
|
||||
|
||||
To make dropping items from node inventories easier, you can use the
|
||||
following helper function from 'default':
|
||||
|
||||
default.get_inventory_drops(pos, inventory, drops)
|
||||
|
||||
^ Return drops from node inventory "inventory" in drops.
|
||||
|
||||
* `pos` - the node position
|
||||
* `inventory` - the name of the inventory (string)
|
||||
* `drops` - an initialized list
|
||||
|
||||
The function returns no values. The drops are returned in the `drops`
|
||||
parameter, and drops is not reinitialized so you can call it several
|
||||
times in a row to add more inventory items to it.
|
||||
|
||||
|
||||
`on_blast` callbacks:
|
||||
|
||||
Both nodedefs and entitydefs can provide an `on_blast()` callback
|
||||
|
||||
`nodedef.on_blast(pos, intensity)`
|
||||
^ Allow drop and node removal overriding
|
||||
* `pos` - node position
|
||||
* `intensity` - TNT explosion measure. larger or equal to 1.0
|
||||
^ Should return a list of drops (e.g. {"default:stone"})
|
||||
^ Should perform node removal itself. If callback exists in the nodedef
|
||||
^ then the TNT code will not destroy this node.
|
||||
|
||||
`entitydef.on_blast(luaobj, damage)`
|
||||
^ Allow TNT effects on entities to be overridden
|
||||
* `luaobj` - LuaEntityRef of the entity
|
||||
* `damage` - suggested HP damage value
|
||||
^ Should return a list of (bool do_damage, bool do_knockback, table drops)
|
||||
* `do_damage` - if true then TNT mod wil damage the entity
|
||||
* `do_knockback` - if true then TNT mod will knock the entity away
|
||||
* `drops` - a list of drops, e.g. {"wool:red"}
|
||||
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
|
||||
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
||||
To use it, add the `on_screwdriver` function to the node definition.
|
||||
|
||||
`on_rotate(pos, node, user, mode, new_param2)`
|
||||
|
||||
* `pos` Position of the node that the screwdriver is being used on
|
||||
* `node` that node
|
||||
* `user` The player who used the screwdriver
|
||||
* `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
|
||||
* `new_param2` the new value of param2 that would have been set if on_rotate wasn't there
|
||||
* return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
||||
it but to indicate that changed have already been made (so the screwdriver will wear out)
|
||||
* use `on_rotate = false` to always disallow rotation
|
||||
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
|
||||
|
||||
|
||||
Sethome API
|
||||
-----------
|
||||
|
||||
The sethome API adds three global functions to allow mods to read a players home position,
|
||||
set a players home position and teleport a player to home position.
|
||||
|
||||
`sethome.get(name)`
|
||||
|
||||
* `name` Player who's home position you wish to get
|
||||
* return value: false if no player home coords exist, position table if true
|
||||
|
||||
`sethome.set(name, pos)`
|
||||
|
||||
* `name` Player who's home position you wish to set
|
||||
* `pos` Position table containing coords of home position
|
||||
* return value: false if unable to set and save new home position, otherwise true
|
||||
|
||||
`sethome.go(name)`
|
||||
|
||||
* `name` Player you wish to teleport to their home position
|
||||
* return value: false if player cannot be sent home, otherwise true
|
||||
|
||||
|
||||
Sfinv API
|
||||
---------
|
||||
|
||||
### sfinv Methods
|
||||
|
||||
* sfinv.set_player_inventory_formspec(player, context) - builds page formspec
|
||||
and calls set_inventory_formspec().
|
||||
If context is nil, it is either found or created.
|
||||
* sfinv.get_formspec(player, context) - builds current page's formspec
|
||||
* sfinv.get_nav_fs(player, context, nav, current_idx) - see above
|
||||
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
||||
* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
|
||||
* show_inv, defaults to false. Whether to show the player's main inventory
|
||||
* size, defaults to `size[8,8.6]` if not specified
|
||||
* sfinv.register_page(name, def) - register a page, see section below
|
||||
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
||||
* Note: Page must already be defined, (opt)depend on the mod defining it.
|
||||
|
||||
### sfinv Members
|
||||
|
||||
* pages - table of pages[pagename] = def
|
||||
* pages_unordered - array table of pages in order of addition (used to build navigation tabs).
|
||||
* contexts - contexts[playername] = player_context
|
||||
* enabled - set to false to disable. Good for inventory rehaul mods like unified inventory
|
||||
|
||||
### Context
|
||||
|
||||
A table with these keys:
|
||||
|
||||
* page - current page name
|
||||
* nav - a list of page names
|
||||
* nav_titles - a list of page titles
|
||||
* nav_idx - current nav index (in nav and nav_titles)
|
||||
* any thing you want to store
|
||||
* sfinv will clear the stored data on log out / log in
|
||||
|
||||
### sfinv.register_page
|
||||
|
||||
sfinv.register_page(name, def)
|
||||
|
||||
def is a table containing:
|
||||
|
||||
* `title` - human readable page name (required)
|
||||
* `get(self, player, context)` - returns a formspec string. See formspec variables. (required)
|
||||
* `is_in_nav(self, player, context)` - return true to show in the navigation (the tab header, by default)
|
||||
* `on_player_receive_fields(self, player, context, fields)` - on formspec submit.
|
||||
* `on_enter(self, player, context)` - called when the player changes pages, usually using the tabs.
|
||||
* `on_leave(self, player, context)` - when leaving this page to go to another, called before other's on_enter
|
||||
|
||||
### get formspec
|
||||
|
||||
Use sfinv.make_formspec to apply a layout:
|
||||
|
||||
return sfinv.make_formspec(player, context, [[
|
||||
list[current_player;craft;1.75,0.5;3,3;]
|
||||
list[current_player;craftpreview;5.75,1.5;1,1;]
|
||||
image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
listring[current_player;main]
|
||||
listring[current_player;craft]
|
||||
image[0,4.25;1,1;gui_hb_bg.png]
|
||||
image[1,4.25;1,1;gui_hb_bg.png]
|
||||
image[2,4.25;1,1;gui_hb_bg.png]
|
||||
image[3,4.25;1,1;gui_hb_bg.png]
|
||||
image[4,4.25;1,1;gui_hb_bg.png]
|
||||
image[5,4.25;1,1;gui_hb_bg.png]
|
||||
image[6,4.25;1,1;gui_hb_bg.png]
|
||||
image[7,4.25;1,1;gui_hb_bg.png]
|
||||
]], true)
|
||||
|
||||
See above (methods section) for more options.
|
||||
|
||||
### Customising themes
|
||||
|
||||
Simply override this function to change the navigation:
|
||||
|
||||
function sfinv.get_nav_fs(player, context, nav, current_idx)
|
||||
return "navformspec"
|
||||
end
|
||||
|
||||
And override this function to change the layout:
|
||||
|
||||
function sfinv.make_formspec(player, context, content, show_inv, size)
|
||||
local tmp = {
|
||||
size or "size[8,8.6]",
|
||||
theme_main,
|
||||
sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
|
||||
content
|
||||
}
|
||||
if show_inv then
|
||||
tmp[4] = theme_inv
|
||||
end
|
||||
return table.concat(tmp, "")
|
||||
end
|
||||
|
||||
Stairs API
|
||||
----------
|
||||
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||
|
||||
* Registers a stair.
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||
|
||||
* Registers a slabs
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||
|
||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||
* Uses almost the same arguments as stairs.register_stair
|
||||
* `desc_stair`: Description for stair node
|
||||
* `desc_slab`: Description for slab node
|
||||
|
||||
Xpanes API
|
||||
----------
|
||||
|
||||
Creates panes that automatically connect to each other
|
||||
|
||||
`xpanes.register_pane(subname, def)`
|
||||
|
||||
* `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||
* `def`: See [#Pane definition]
|
||||
|
||||
### Pane definition
|
||||
|
||||
{
|
||||
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec, -- See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||
}
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
|
||||
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||
raillike nodes within this group and the same group value.
|
||||
Use `minetest.raillike_group(<Name>)` to get the group value.
|
||||
|
||||
| Node type | Raillike group name
|
||||
|-----------------------|---------------------
|
||||
| default:rail | "rail"
|
||||
| tnt:gunpowder | "gunpowder"
|
||||
| tnt:gunpowder_burning | "gunpowder"
|
||||
|
||||
Example:
|
||||
If you want to add a new rail type and want it to connect with default:rail,
|
||||
add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table
|
||||
of your node.
|
||||
|
||||
|
||||
Default sounds
|
||||
--------------
|
||||
|
||||
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||
|
||||
* `default.node_sound_defaults()`
|
||||
* `default.node_sound_stone_defaults()`
|
||||
* `default.node_sound_dirt_defaults()`
|
||||
* `default.node_sound_sand_defaults()`
|
||||
* `default.node_sound_wood_defaults()`
|
||||
* `default.node_sound_leaves_defaults()`
|
||||
* `default.node_sound_glass_defaults()`
|
||||
* `default.node_sound_metal_defaults()`
|
||||
|
||||
Default constants
|
||||
-----------------
|
||||
|
||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||
|
||||
Player API
|
||||
----------
|
||||
|
||||
The player API can register player models and update the player's appearence
|
||||
|
||||
`default.player_register_model(name, def)`
|
||||
|
||||
* Register a new model to be used by players.
|
||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||
* def: See [#Model definition]
|
||||
|
||||
`default.registered_player_models[name]`
|
||||
|
||||
* Get a model's definition
|
||||
* see [#Model definition]
|
||||
|
||||
`default.player_set_model(player, model_name)`
|
||||
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_register_model()
|
||||
|
||||
`default.player_set_animation(player, anim_name [, speed])`
|
||||
|
||||
* Applies an animation to a player
|
||||
* anim_name: name of the animation.
|
||||
* speed: frames per second. If nil, default from the model is used
|
||||
|
||||
`default.player_set_textures(player, textures)`
|
||||
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
|
||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||
* Any of the fields of the returned table may be nil.
|
||||
* player: PlayerRef
|
||||
|
||||
### Model Definition
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
|
||||
To enable leaf decay for a node, add it to the `leafdecay` group.
|
||||
|
||||
The rating of the group determines how far from a node in the group `tree`
|
||||
the node can be without decaying.
|
||||
|
||||
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set `param2 = 1` or so.
|
||||
|
||||
The function `default.after_place_leaves` can be set as `after_place_node of a node`
|
||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
||||
that use param2 otherwise (e.g. facedir)).
|
||||
|
||||
If the node is in the `leafdecay_drop` group then it will always be dropped as an
|
||||
item.
|
||||
|
||||
Dyes
|
||||
----
|
||||
|
||||
To make recipes that will work with any dye ever made by anybody, define
|
||||
them based on groups. You can select any group of groups, based on your need for
|
||||
amount of colors.
|
||||
|
||||
### Color groups
|
||||
|
||||
Base color groups:
|
||||
|
||||
* `basecolor_white`
|
||||
* `basecolor_grey`
|
||||
* `basecolor_black`
|
||||
* `basecolor_red`
|
||||
* `basecolor_yellow`
|
||||
* `basecolor_green`
|
||||
* `basecolor_cyan`
|
||||
* `basecolor_blue`
|
||||
* `basecolor_magenta`
|
||||
|
||||
Extended color groups ( * means also base color )
|
||||
|
||||
* `excolor_white` *
|
||||
* `excolor_lightgrey`
|
||||
* `excolor_grey` *
|
||||
* `excolor_darkgrey`
|
||||
* `excolor_black` *
|
||||
* `excolor_red` *
|
||||
* `excolor_orange`
|
||||
* `excolor_yellow` *
|
||||
* `excolor_lime`
|
||||
* `excolor_green` *
|
||||
* `excolor_aqua`
|
||||
* `excolor_cyan` *
|
||||
* `excolor_sky_blue`
|
||||
* `excolor_blue` *
|
||||
* `excolor_violet`
|
||||
* `excolor_magenta` *
|
||||
* `excolor_red_violet`
|
||||
|
||||
The whole unifieddyes palette as groups:
|
||||
|
||||
* `unicolor_<excolor>`
|
||||
|
||||
For the following, no white/grey/black is allowed:
|
||||
|
||||
* `unicolor_medium_<excolor>`
|
||||
* `unicolor_dark_<excolor>`
|
||||
* `unicolor_light_<excolor>`
|
||||
* `unicolor_<excolor>_s50`
|
||||
* `unicolor_medium_<excolor>_s50`
|
||||
* `unicolor_dark_<excolor>_s50`
|
||||
|
||||
Example of one shapeless recipe using a color group:
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
### Color lists
|
||||
|
||||
* `dye.basecolors` are an array containing the names of available base colors
|
||||
|
||||
* `dye.excolors` are an array containing the names of the available extended colors
|
||||
|
||||
Trees
|
||||
-----
|
||||
|
||||
* `default.grow_tree(pos, is_apple_tree)`
|
||||
* Grows a mgv6 tree or apple tree at pos
|
||||
|
||||
* `default.grow_jungle_tree(pos)`
|
||||
* Grows a mgv6 jungletree at pos
|
||||
|
||||
* `default.grow_pine_tree(pos)`
|
||||
* Grows a mgv6 pinetree at pos
|
||||
|
||||
* `default.grow_new_apple_tree(pos)`
|
||||
* Grows a new design apple tree at pos
|
||||
|
||||
* `default.grow_new_jungle_tree(pos)`
|
||||
* Grows a new design jungle tree at pos
|
||||
|
||||
* `default.grow_new_pine_tree(pos)`
|
||||
* Grows a new design pine tree at pos
|
||||
|
||||
* `default.grow_new_acacia_tree(pos)`
|
||||
* Grows a new design acacia tree at pos
|
||||
|
||||
* `default.grow_new_aspen_tree(pos)`
|
||||
* Grows a new design aspen tree at pos
|
||||
|
||||
* `default.grow_new_snowy_pine_tree(pos)`
|
||||
* Grows a new design snowy pine tree at pos
|
||||
|
||||
Carts
|
||||
-----
|
||||
|
||||
carts.register_rail(
|
||||
"mycarts:myrail", -- Rail name
|
||||
nodedef, -- standard nodedef
|
||||
railparams -- rail parameter struct (optional)
|
||||
)
|
||||
|
||||
railparams = {
|
||||
on_step(obj, dtime), -- Event handler called when
|
||||
-- cart is on rail
|
||||
acceleration, -- integer acceleration factor (negative
|
||||
-- values to brake)
|
||||
}
|
||||
|
||||
The event handler is called after all default calculations
|
||||
are made, so the custom on_step handler can override things
|
||||
like speed, acceleration, player attachment. The handler will
|
||||
likely be called many times per second, so the function needs
|
||||
to make sure that the event is handled properly.
|
||||
|
||||
Key API
|
||||
-------
|
||||
|
||||
The key API allows mods to add key functionality to nodes that have
|
||||
ownership or specific permissions. Using the API will make it so
|
||||
that a node owner can use skeleton keys on their nodes to create keys
|
||||
for that node in that location, and give that key to other players,
|
||||
allowing them some sort of access that they otherwise would not have
|
||||
due to node protection.
|
||||
|
||||
To make your new nodes work with the key API, you need to register
|
||||
two callback functions in each nodedef:
|
||||
|
||||
|
||||
`on_key_use(pos, player)`
|
||||
* Is called when a player right-clicks (uses) a normal key on your
|
||||
* node.
|
||||
* `pos` - position of the node
|
||||
* `player` - PlayerRef
|
||||
* return value: none, ignored
|
||||
|
||||
The `on_key_use` callback should validate that the player is wielding
|
||||
a key item with the right key meta secret. If needed the code should
|
||||
deny access to the node functionality.
|
||||
|
||||
If formspecs are used, the formspec callbacks should duplicate these
|
||||
checks in the metadata callback functions.
|
||||
|
||||
|
||||
`on_skeleton_key_use(pos, player, newsecret)`
|
||||
|
||||
* Is called when a player right-clicks (uses) a skeleton key on your
|
||||
* node.
|
||||
* `pos` - position of the node
|
||||
* `player` - PlayerRef
|
||||
* `newsecret` - a secret value(string)
|
||||
* return values:
|
||||
* `secret` - `nil` or the secret value that unlocks the door
|
||||
* `name` - a string description of the node ("a locked chest")
|
||||
* `owner` - name of the node owner
|
||||
|
||||
The `on_skeleton_key_use` function should validate that the player has
|
||||
the right permissions to make a new key for the item. The newsecret
|
||||
value is useful if the node has no secret value. The function should
|
||||
store this secret value somewhere so that in the future it may compare
|
||||
key secrets and match them to allow access. If a node already has a
|
||||
secret value, the function should return that secret value instead
|
||||
of the newsecret value. The secret value stored for the node should
|
||||
not be overwritten, as this would invalidate existing keys.
|
||||
|
||||
Aside from the secret value, the function should retun a descriptive
|
||||
name for the node and the owner name. The return values are all
|
||||
encoded in the key that will be given to the player in replacement
|
||||
for the wielded skeleton key.
|
||||
|
||||
if `nil` is returned, it is assumed that the wielder did not have
|
||||
permissions to create a key for this node, and no key is created.
|
BIN
menu/header.png
Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.9 KiB |
0
minetest.conf
Normal file
50
minetest.conf.example
Normal file
@ -0,0 +1,50 @@
|
||||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||
#creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# "bones": Store all items inside a bone node but drop items if inside protected area
|
||||
# "drop": Drop all items on the ground
|
||||
# "keep": Player keeps all items
|
||||
#bones_mode = "bones"
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||
# 0 to disable
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
||||
# 'permanent flame' nodes will remain with either setting.
|
||||
#enable_fire = true
|
||||
|
||||
# Enable flame sound.
|
||||
#flame_sound = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
||||
|
||||
# Whether the TNT mod should be enabled
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether you allow respawning in beds
|
||||
# Default value is true
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping
|
||||
# Default value is true
|
||||
#enable_bed_night_skip = true
|
26
mods/beds/README.txt
Normal file
@ -0,0 +1,26 @@
|
||||
Minetest Game mod: beds
|
||||
=======================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
BlockMen (CC BY-SA 3.0)
|
||||
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||
minetest.conf.
|
||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||
minetest.conf or by using the /set command in-game.
|
158
mods/beds/api.lua
Normal file
@ -0,0 +1,158 @@
|
||||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local pos
|
||||
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
||||
pos = under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 1)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
104
mods/beds/beds.lua
Normal file
@ -0,0 +1,104 @@
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
})
|
||||
|
||||
-- Aliases for PilzAdam's beds mod
|
||||
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||
|
||||
-- Fuel
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:fancy_bed_bottom",
|
||||
burntime = 13,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed_bottom",
|
||||
burntime = 12,
|
||||
})
|
2
mods/beds/depends.txt
Normal file
@ -0,0 +1,2 @@
|
||||
default
|
||||
wool
|
220
mods/beds/functions.lua
Normal file
@ -0,0 +1,220 @@
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi / 2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi / 2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
else
|
||||
return 0, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name, _ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
beds.set_spawns() -- save respawn positions when entering bed
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end
|
||||
end)
|
17
mods/beds/init.lua
Normal file
@ -0,0 +1,17 @@
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
60
mods/beds/license.txt
Normal file
@ -0,0 +1,60 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
63
mods/beds/spawns.lua
Normal file
@ -0,0 +1,63 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
end
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
BIN
mods/beds/textures/beds_bed.png
Normal file
After Width: | Height: | Size: 540 B |
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
mods/beds/textures/beds_bed_head.png
Normal file
After Width: | Height: | Size: 387 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 296 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 316 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 561 B |
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
After Width: | Height: | Size: 537 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
After Width: | Height: | Size: 611 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 596 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 583 B |
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
After Width: | Height: | Size: 616 B |
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
After Width: | Height: | Size: 495 B |
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
After Width: | Height: | Size: 556 B |
BIN
mods/beds/textures/beds_transparent.png
Normal file
After Width: | Height: | Size: 143 B |
15
mods/boats/README.txt
Normal file
@ -0,0 +1,15 @@
|
||||
Minetest Game mod: boats
|
||||
========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures and model)
|
||||
-------------------------------------
|
||||
Textures: Zeg9 (CC BY-SA 3.0)
|
||||
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||
modified by sofar (CC BY-SA 3.0)
|
260
mods/boats/init.lua
Normal file
@ -0,0 +1,260 @@
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local function is_water(pos)
|
||||
local nn = minetest.get_node(pos).name
|
||||
return minetest.get_item_group(nn, "water") ~= 0
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / math.abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
|
||||
--
|
||||
-- Boat entity
|
||||
--
|
||||
|
||||
local boat = {
|
||||
physical = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boats_boat.obj",
|
||||
textures = {"default_wood.png"},
|
||||
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false
|
||||
}
|
||||
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:getpos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:setpos(pos)
|
||||
end)
|
||||
elseif not self.driver then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
local luaentity = attach:get_luaentity()
|
||||
if luaentity.driver then
|
||||
luaentity.driver = nil
|
||||
end
|
||||
clicker:set_detach()
|
||||
end
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
default.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
end)
|
||||
clicker:set_look_horizontal(self.object:getyaw())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
self.last_v = self.v
|
||||
end
|
||||
|
||||
|
||||
function boat.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
|
||||
function boat.on_punch(self, puncher)
|
||||
if not puncher or not puncher:is_player() or self.removed then
|
||||
return
|
||||
end
|
||||
if self.driver and puncher == self.driver then
|
||||
self.driver = nil
|
||||
puncher:set_detach()
|
||||
default.player_attached[puncher:get_player_name()] = false
|
||||
end
|
||||
if not self.driver then
|
||||
self.removed = true
|
||||
local inv = puncher:get_inventory()
|
||||
if not minetest.setting_getbool("creative_mode")
|
||||
or not inv:contains_item("main", "boats:boat") then
|
||||
local leftover = inv:add_item("main", "boats:boat")
|
||||
-- if no room in inventory add a replacement boat to the world
|
||||
if not leftover:is_empty() then
|
||||
minetest.add_item(self.object:getpos(), leftover)
|
||||
end
|
||||
end
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
local yaw = self.object:getyaw()
|
||||
if ctrl.up then
|
||||
self.v = self.v + 0.1
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - 0.1
|
||||
end
|
||||
if ctrl.left then
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
end
|
||||
end
|
||||
end
|
||||
local velo = self.object:getvelocity()
|
||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:setpos(self.object:getpos())
|
||||
return
|
||||
end
|
||||
local s = get_sign(self.v)
|
||||
self.v = self.v - 0.02 * s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if math.abs(self.v) > 5 then
|
||||
self.v = 5 * get_sign(self.v)
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
p.y = p.y - 0.5
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not is_water(p) then
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
if (not nodedef) or nodedef.walkable then
|
||||
self.v = 0
|
||||
new_acce = {x = 0, y = 1, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_water(p) then
|
||||
local y = self.object:getvelocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:getvelocity().y) < 1 then
|
||||
local pos = self.object:getpos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
self.object:setpos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:setvelocity(new_velo)
|
||||
self.object:setacceleration(new_acce)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_entity("boats:boat", boat)
|
||||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = "Boat",
|
||||
inventory_image = "boats_inventory.png",
|
||||
wield_image = "boats_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
liquids_pointable = true,
|
||||
groups = {flammable = 2},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
if not is_water(pointed_thing.under) then
|
||||
return itemstack
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||
if boat then
|
||||
boat:setyaw(placer:get_look_horizontal())
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:boat",
|
||||
recipe = {
|
||||
{"", "", "" },
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "boats:boat",
|
||||
burntime = 20,
|
||||
})
|
63
mods/boats/license.txt
Normal file
@ -0,0 +1,63 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures and model)
|
||||
--------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2012-2016 Zeg9
|
||||
Copyright (C) 2012-2016 thetoon
|
||||
Copyright (C) 2012-2016 PavelS(SokolovPavel)
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
358
mods/boats/models/boats_boat.obj
Normal file
@ -0,0 +1,358 @@
|
||||
# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
|
||||
# www.blender.org
|
||||
mtllib boat.mtl
|
||||
o boats_boat
|
||||
v -6.786140 -3.033999 -9.415440
|
||||
v -6.786140 -1.967150 -9.415440
|
||||
v -6.786140 -1.967150 8.793510
|
||||
v -6.786140 -3.033999 8.793510
|
||||
v 5.732520 -1.967150 -9.415440
|
||||
v 5.732520 -3.033999 -9.415440
|
||||
v 5.732520 -3.033999 8.793510
|
||||
v 5.732520 -1.967150 8.793510
|
||||
v -2.233900 -3.033999 -9.415440
|
||||
v -2.233900 -1.967150 -9.415440
|
||||
v -2.233900 -1.967150 8.793510
|
||||
v -2.233900 -3.033999 8.793510
|
||||
v 2.318340 -3.033999 -9.415440
|
||||
v 2.318340 -1.967150 -9.415440
|
||||
v 2.318340 -1.967150 8.793510
|
||||
v 2.318340 -3.033999 8.793510
|
||||
v -3.371960 -3.033999 8.793510
|
||||
v -3.371960 -1.967150 8.793510
|
||||
v -3.371960 -1.967150 -9.415440
|
||||
v -3.371960 -3.033999 -9.415440
|
||||
v 2.318340 0.276645 8.793510
|
||||
v 1.180280 -1.967150 8.793510
|
||||
v 5.732520 0.276645 8.793510
|
||||
v 5.732520 1.039180 8.793510
|
||||
v 6.870580 0.276645 8.793510
|
||||
v 6.870580 -1.967150 8.793510
|
||||
v 2.318340 1.039180 8.793510
|
||||
v 1.180280 0.276645 8.793510
|
||||
v 1.180280 1.039180 8.793510
|
||||
v 1.180280 -3.033999 8.793510
|
||||
v -2.233900 0.276645 8.793510
|
||||
v -3.371960 0.276645 8.793510
|
||||
v -2.233900 1.039180 8.793510
|
||||
v -3.371960 1.039180 8.793510
|
||||
v -6.786140 0.276645 8.793510
|
||||
v -7.786200 0.276645 8.793510
|
||||
v -7.786200 -1.967150 8.793510
|
||||
v -6.786140 1.039180 8.793510
|
||||
v 1.180280 -1.967150 -9.415440
|
||||
v 1.180280 -3.033999 -9.415440
|
||||
v 2.318340 0.276645 -9.415440
|
||||
v 1.180280 0.276645 -9.415440
|
||||
v 2.318340 1.039180 -9.415440
|
||||
v 5.732520 0.276645 -9.415440
|
||||
v 6.870580 -1.967150 -9.415440
|
||||
v 5.732520 1.039180 -9.415440
|
||||
v 6.870580 0.276645 -9.415440
|
||||
v 0.042220 1.039180 -9.415440
|
||||
v 1.180280 1.039180 -9.415440
|
||||
v 0.042220 -1.967150 -9.415440
|
||||
v -1.095840 -1.967150 -9.415440
|
||||
v -2.233900 0.276645 -9.415440
|
||||
v -3.371960 0.276645 -9.415440
|
||||
v -2.233900 1.039180 -9.415440
|
||||
v -1.095840 1.039180 -9.415440
|
||||
v -3.371960 1.039180 -9.415440
|
||||
v -6.786140 0.276645 -9.415440
|
||||
v -6.786140 1.039180 -9.415440
|
||||
v -7.786200 -1.967150 -9.415440
|
||||
v -7.786200 0.276645 -9.415440
|
||||
v -1.095840 0.156645 -12.044100
|
||||
v -1.095840 -4.601110 -9.415440
|
||||
v -1.095840 1.039181 -10.802900
|
||||
v -1.095840 2.868579 -10.802900
|
||||
v -1.095840 2.868580 -7.883420
|
||||
v -1.095840 3.746069 -12.034100
|
||||
v -1.095840 3.746070 -7.883420
|
||||
v -1.095840 0.156645 -14.294900
|
||||
v -1.095840 -4.601110 -14.284900
|
||||
v 0.042220 -4.601110 -14.284900
|
||||
v 0.042220 -4.601110 -9.415440
|
||||
v 0.042220 1.039181 -10.802900
|
||||
v 0.042220 0.156645 -12.044100
|
||||
v 0.042220 2.868579 -10.802900
|
||||
v 0.042220 0.156645 -14.294900
|
||||
v 0.042220 3.746069 -12.034100
|
||||
v 0.042220 3.746070 -7.883420
|
||||
v 0.042220 2.868580 -7.883420
|
||||
v -1.096322 -3.033999 -9.415440
|
||||
v 0.044046 -3.035397 -9.415440
|
||||
vt 1.000000 0.187500
|
||||
vt -1.000000 0.312500
|
||||
vt 1.000000 0.312500
|
||||
vt 0.687500 1.000000
|
||||
vt 0.500000 0.875000
|
||||
vt 0.500000 0.625000
|
||||
vt -1.000000 0.062500
|
||||
vt 1.000000 0.062500
|
||||
vt 1.000000 -0.000000
|
||||
vt -1.000000 0.125000
|
||||
vt 1.000000 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.312500 0.125000
|
||||
vt 1.000000 0.625000
|
||||
vt -1.000000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.187500 0.687500
|
||||
vt -0.187500 0.687500
|
||||
vt -0.187500 0.312500
|
||||
vt 1.000000 0.812500
|
||||
vt -1.000000 0.937500
|
||||
vt -1.000000 0.812500
|
||||
vt 0.812500 0.687500
|
||||
vt 1.187500 0.687500
|
||||
vt 0.812500 0.312500
|
||||
vt 1.000000 0.562500
|
||||
vt 0.312500 0.437500
|
||||
vt 1.000000 0.437500
|
||||
vt 1.000000 0.750000
|
||||
vt -1.000000 0.875000
|
||||
vt -1.000000 0.750000
|
||||
vt -1.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.562500 0.437500
|
||||
vt 0.562500 0.625000
|
||||
vt -1.000000 0.437500
|
||||
vt -1.000000 0.000000
|
||||
vt 0.500000 0.062500
|
||||
vt 0.375000 0.750000
|
||||
vt 0.500000 0.750000
|
||||
vt -1.000000 0.250000
|
||||
vt -1.000000 0.687500
|
||||
vt 1.000000 0.687500
|
||||
vt 0.625000 0.375000
|
||||
vt 1.000000 0.375000
|
||||
vt 1.000000 0.250000
|
||||
vt 1.000000 0.937500
|
||||
vt 0.437500 0.812500
|
||||
vt 0.312500 0.312500
|
||||
vt 0.312500 0.812500
|
||||
vt 0.437500 0.312500
|
||||
vt 0.437500 0.437500
|
||||
vt 0.687500 0.812500
|
||||
vt 0.000000 0.687500
|
||||
vt 0.000000 0.812500
|
||||
vt -1.000000 0.562500
|
||||
vt 0.875000 0.812500
|
||||
vt 0.875000 0.687500
|
||||
vt 0.250000 0.312500
|
||||
vt 0.562500 0.187500
|
||||
vt 0.250000 0.187500
|
||||
vt -1.000000 0.187500
|
||||
vt 0.312500 0.625000
|
||||
vt 0.312500 0.187500
|
||||
vt 0.312500 -0.187500
|
||||
vt 1.000000 -0.187500
|
||||
vt 0.687500 0.500000
|
||||
vt -0.000000 1.000000
|
||||
vt 0.000000 0.875000
|
||||
vt 0.437500 0.500000
|
||||
vt -1.000000 0.625000
|
||||
vt 0.812500 0.187500
|
||||
vt 1.187500 0.187500
|
||||
vt 1.187500 0.312500
|
||||
vt 1.312500 0.312500
|
||||
vt 1.312500 0.687500
|
||||
vt 0.687500 0.187500
|
||||
vt 0.687500 0.312500
|
||||
vt 1.187500 0.812500
|
||||
vt 0.812500 0.812500
|
||||
vt 0.187500 0.312500
|
||||
vt 0.312500 0.687500
|
||||
vt 0.687500 0.687500
|
||||
vt -0.187500 0.187500
|
||||
vt 0.187500 0.187500
|
||||
vt -0.312500 0.687500
|
||||
vt -0.312500 0.312500
|
||||
vt 0.187500 0.812500
|
||||
vt -0.187500 0.812500
|
||||
vt 0.437500 0.687500
|
||||
vt 0.437500 0.187500
|
||||
vt 0.562500 0.812500
|
||||
vt 0.562500 0.687500
|
||||
vt 0.312500 0.562500
|
||||
vt 1.000000 0.875000
|
||||
vt 0.375000 0.062500
|
||||
vt -1.000000 0.375000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.875000 0.562500
|
||||
vt 0.937500 0.812500
|
||||
vt 0.937500 0.687500
|
||||
vt 0.875000 0.937500
|
||||
vt 0.562500 0.312500
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 -0.002100 -1.000000
|
||||
vn 0.001200 -1.000000 0.000000
|
||||
vn 0.000000 0.002800 -1.000000
|
||||
vn -0.001200 -1.000000 0.000200
|
||||
g boats_boat_boats_boat_None
|
||||
usemtl None
|
||||
s off
|
||||
f 41/1/1 27/2/1 43/3/1
|
||||
f 76/4/2 74/5/2 72/6/2
|
||||
f 8/7/2 6/1/2 5/8/2
|
||||
f 15/9/1 13/10/1 16/11/1
|
||||
f 51/12/3 71/13/3 50/14/3
|
||||
f 56/15/2 32/16/2 53/17/2
|
||||
f 15/18/3 8/19/3 23/20/3
|
||||
f 22/21/2 40/22/2 39/23/2
|
||||
f 19/24/4 2/25/4 53/26/4
|
||||
f 70/27/5 62/28/5 69/29/5
|
||||
f 11/30/5 19/31/5 10/32/5
|
||||
f 4/15/5 20/33/5 17/34/5
|
||||
f 72/35/3 64/36/3 63/37/3
|
||||
f 13/8/5 7/38/5 16/7/5
|
||||
f 23/39/6 47/11/6 44/9/6
|
||||
f 68/40/7 70/41/7 69/42/7
|
||||
f 80/43/8 40/10/8 30/11/8
|
||||
f 3/15/1 1/32/1 4/30/1
|
||||
f 20/44/2 18/27/2 17/45/2
|
||||
f 74/17/5 65/46/5 64/47/5
|
||||
f 31/43/1 54/47/1 52/48/1
|
||||
f 22/47/5 14/43/5 15/48/5
|
||||
f 46/1/2 23/7/2 44/8/2
|
||||
f 57/21/1 38/22/1 58/49/1
|
||||
f 61/50/9 76/51/9 73/52/9
|
||||
f 37/45/5 2/23/5 3/21/5
|
||||
f 78/28/3 67/53/3 65/54/3
|
||||
f 64/5/1 66/4/1 63/6/1
|
||||
f 76/55/6 67/56/6 77/57/6
|
||||
f 47/17/2 26/10/2 45/11/2
|
||||
f 5/16/5 26/47/5 8/17/5
|
||||
f 33/58/6 48/59/6 55/60/6
|
||||
f 29/38/2 42/3/2 49/29/2
|
||||
f 32/44/6 52/21/6 53/45/6
|
||||
f 58/15/6 34/33/6 56/34/6
|
||||
f 27/7/6 46/29/6 43/8/6
|
||||
f 73/61/6 68/62/6 61/63/6
|
||||
f 21/58/6 42/29/6 28/38/6
|
||||
f 11/29/1 9/58/1 12/27/1
|
||||
f 59/45/1 36/2/1 60/3/1
|
||||
f 60/9/6 35/10/6 57/11/6
|
||||
f 41/1/1 21/64/1 27/2/1
|
||||
f 72/6/2 48/65/2 50/66/2
|
||||
f 50/66/2 71/67/2 70/68/2
|
||||
f 70/68/2 75/17/2 73/69/2
|
||||
f 76/4/2 77/70/2 74/5/2
|
||||
f 77/70/2 78/71/2 74/5/2
|
||||
f 50/66/2 70/68/2 73/69/2
|
||||
f 73/69/2 76/4/2 72/6/2
|
||||
f 72/6/2 50/66/2 73/69/2
|
||||
f 8/7/2 7/64/2 6/1/2
|
||||
f 15/9/1 14/39/1 13/10/1
|
||||
f 51/12/3 62/72/3 71/13/3
|
||||
f 56/15/2 34/73/2 32/16/2
|
||||
f 32/26/3 34/74/3 38/75/3
|
||||
f 35/76/3 36/77/3 37/78/3
|
||||
f 32/26/3 38/75/3 35/76/3
|
||||
f 29/66/3 33/79/3 31/80/3
|
||||
f 32/26/3 35/76/3 3/25/3
|
||||
f 28/51/3 29/66/3 31/80/3
|
||||
f 31/80/3 32/26/3 18/24/3
|
||||
f 3/25/3 4/81/3 17/82/3
|
||||
f 35/76/3 37/78/3 3/25/3
|
||||
f 21/83/3 28/51/3 22/84/3
|
||||
f 3/25/3 17/82/3 18/24/3
|
||||
f 11/85/3 12/55/3 30/52/3
|
||||
f 32/26/3 3/25/3 18/24/3
|
||||
f 11/85/3 30/52/3 22/84/3
|
||||
f 31/80/3 18/24/3 11/85/3
|
||||
f 24/86/3 27/87/3 21/83/3
|
||||
f 28/51/3 31/80/3 11/85/3
|
||||
f 11/85/3 22/84/3 28/51/3
|
||||
f 24/86/3 21/83/3 23/20/3
|
||||
f 26/88/3 25/89/3 23/20/3
|
||||
f 23/20/3 21/83/3 15/18/3
|
||||
f 15/18/3 16/90/3 7/91/3
|
||||
f 21/83/3 22/84/3 15/18/3
|
||||
f 8/19/3 26/88/3 23/20/3
|
||||
f 15/18/3 7/91/3 8/19/3
|
||||
f 22/21/2 30/49/2 40/22/2
|
||||
f 47/89/4 45/88/4 5/19/4
|
||||
f 5/19/4 6/91/4 13/90/4
|
||||
f 5/19/4 13/90/4 14/18/4
|
||||
f 44/20/4 47/89/4 5/19/4
|
||||
f 43/87/4 46/86/4 44/20/4
|
||||
f 41/83/4 43/87/4 44/20/4
|
||||
f 44/20/4 5/19/4 14/18/4
|
||||
f 39/84/4 40/52/4 80/50/4
|
||||
f 44/20/4 14/18/4 41/83/4
|
||||
f 42/51/4 41/83/4 39/84/4
|
||||
f 39/84/4 80/50/4 50/92/4
|
||||
f 41/83/4 14/18/4 39/84/4
|
||||
f 48/93/4 49/66/4 42/51/4
|
||||
f 50/92/4 48/93/4 42/51/4
|
||||
f 80/50/4 79/94/4 50/92/4
|
||||
f 50/92/4 42/51/4 39/84/4
|
||||
f 54/79/4 55/62/4 52/80/4
|
||||
f 50/92/4 79/94/4 51/95/4
|
||||
f 52/80/4 55/62/4 51/95/4
|
||||
f 51/95/4 79/94/4 10/85/4
|
||||
f 79/94/4 9/55/4 10/85/4
|
||||
f 53/26/4 52/80/4 10/85/4
|
||||
f 58/75/4 56/74/4 53/26/4
|
||||
f 59/78/4 60/77/4 57/76/4
|
||||
f 57/76/4 58/75/4 53/26/4
|
||||
f 52/80/4 51/95/4 10/85/4
|
||||
f 19/24/4 20/82/4 1/81/4
|
||||
f 53/26/4 10/85/4 19/24/4
|
||||
f 59/78/4 57/76/4 2/25/4
|
||||
f 19/24/4 1/81/4 2/25/4
|
||||
f 2/25/4 57/76/4 53/26/4
|
||||
f 70/27/5 71/96/5 62/28/5
|
||||
f 11/30/5 18/97/5 19/31/5
|
||||
f 4/15/5 1/73/5 20/33/5
|
||||
f 72/35/3 74/54/3 64/36/3
|
||||
f 13/8/5 6/29/5 7/38/5
|
||||
f 23/39/6 25/10/6 47/11/6
|
||||
f 68/40/7 75/98/7 70/41/7
|
||||
f 30/11/5 12/17/5 79/99/5
|
||||
f 79/99/10 80/43/10 30/11/10
|
||||
f 12/17/5 9/16/5 79/99/5
|
||||
f 3/15/1 2/73/1 1/32/1
|
||||
f 20/44/2 19/58/2 18/27/2
|
||||
f 74/17/5 78/100/5 65/46/5
|
||||
f 31/43/1 33/99/1 54/47/1
|
||||
f 22/47/5 39/99/5 14/43/5
|
||||
f 46/1/2 24/64/2 23/7/2
|
||||
f 57/21/1 35/23/1 38/22/1
|
||||
f 61/50/9 66/53/9 76/51/9
|
||||
f 37/45/5 59/44/5 2/23/5
|
||||
f 78/28/3 77/51/3 67/53/3
|
||||
f 62/67/1 51/66/1 69/68/1
|
||||
f 51/66/1 55/65/1 63/6/1
|
||||
f 68/17/1 69/68/1 61/69/1
|
||||
f 61/69/1 69/68/1 51/66/1
|
||||
f 61/69/1 51/66/1 63/6/1
|
||||
f 65/71/1 67/70/1 64/5/1
|
||||
f 61/69/1 63/6/1 66/4/1
|
||||
f 64/5/1 67/70/1 66/4/1
|
||||
f 76/55/6 66/85/6 67/56/6
|
||||
f 47/17/2 25/16/2 26/10/2
|
||||
f 5/16/5 45/99/5 26/47/5
|
||||
f 55/60/6 54/101/6 33/58/6
|
||||
f 33/58/6 29/22/6 48/59/6
|
||||
f 48/59/6 72/102/6 63/103/6
|
||||
f 29/22/6 49/104/6 48/59/6
|
||||
f 48/59/6 63/103/6 55/60/6
|
||||
f 29/38/2 28/2/2 42/3/2
|
||||
f 32/44/6 31/23/6 52/21/6
|
||||
f 58/15/6 38/73/6 34/33/6
|
||||
f 27/7/6 24/38/6 46/29/6
|
||||
f 73/61/6 75/105/6 68/62/6
|
||||
f 21/58/6 41/27/6 42/29/6
|
||||
f 11/29/1 10/38/1 9/58/1
|
||||
f 59/45/1 37/44/1 36/2/1
|
||||
f 60/9/6 36/39/6 35/10/6
|
BIN
mods/boats/textures/boats_inventory.png
Normal file
After Width: | Height: | Size: 851 B |
BIN
mods/boats/textures/boats_wield.png
Normal file
After Width: | Height: | Size: 546 B |
@ -1,17 +1,12 @@
|
||||
Minetest 0.4 mod: bones
|
||||
=======================
|
||||
Minetest Game mod: bones
|
||||
========================
|
||||
See license.txt for license information.
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2012 PilzAdam
|
||||
|
||||
WTFPL
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
Authors of source code
|
||||
----------------------
|
||||
Bad_Command_
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
All textures: paramat (CC BY-SA 3.0)
|
||||
|
@ -1,18 +1,33 @@
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name then
|
||||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
|
||||
local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = "Bones",
|
||||
tiles = {
|
||||
"bones_top.png",
|
||||
"bones_top.png^[transform2",
|
||||
"bones_bottom.png",
|
||||
"bones_side.png",
|
||||
"bones_side.png",
|
||||
@ -20,111 +35,214 @@ minetest.register_node("bones:bones", {
|
||||
"bones_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate=2},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_gravel_footstep", gain=0.45},
|
||||
}),
|
||||
|
||||
groups = {dig_immediate = 2},
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
|
||||
can_dig = function(pos, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
|
||||
local name = ""
|
||||
if player then
|
||||
name = player:get_player_name()
|
||||
end
|
||||
return is_owner(pos, name) and inv:is_empty("main")
|
||||
end,
|
||||
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
if is_owner(pos, player:get_player_name()) then
|
||||
return count
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if is_owner(pos, player:get_player_name()) then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_string("owner") ~= "" and meta:get_inventory():is_empty("main") then
|
||||
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
||||
meta:set_string("formspec", "")
|
||||
meta:set_string("owner", "")
|
||||
if meta:get_inventory():is_empty("main") then
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time")+elapsed
|
||||
local publish = 1200
|
||||
if tonumber(minetest.setting_get("share_bones_time")) then
|
||||
publish = tonumber(minetest.setting_get("share_bones_time"))
|
||||
end
|
||||
if publish == 0 then
|
||||
|
||||
on_punch = function(pos, node, player)
|
||||
if not is_owner(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
if time >= publish then
|
||||
meta:set_string("infotext", meta:get_string("owner").."'s old bones")
|
||||
|
||||
if minetest.get_meta(pos):get_string("infotext") == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local player_inv = player:get_inventory()
|
||||
local has_space = true
|
||||
|
||||
for i = 1, inv:get_size("main") do
|
||||
local stk = inv:get_stack("main", i)
|
||||
if player_inv:room_for_item("main", stk) then
|
||||
inv:set_stack("main", i, nil)
|
||||
player_inv:add_item("main", stk)
|
||||
else
|
||||
has_space = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- remove bones if player emptied them
|
||||
if has_space then
|
||||
if player_inv:room_for_item("main", {name = "bones:bones"}) then
|
||||
player_inv:add_item("main", {name = "bones:bones"})
|
||||
else
|
||||
minetest.add_item(pos,"bones:bones")
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.x = math.floor(pos.x+0.5)
|
||||
pos.y = math.floor(pos.y+0.5)
|
||||
pos.z = math.floor(pos.z+0.5)
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
|
||||
local nn = minetest.get_node(pos).name
|
||||
if minetest.registered_nodes[nn].can_dig and
|
||||
not minetest.registered_nodes[nn].can_dig(pos, player) then
|
||||
local player_inv = player:get_inventory()
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
local node_definition = minetest.registered_nodes[node_name]
|
||||
|
||||
for i=1,player_inv:get_size("main") do
|
||||
player_inv:set_stack("main", i, nil)
|
||||
end
|
||||
for i=1,player_inv:get_size("craft") do
|
||||
player_inv:set_stack("craft", i, nil)
|
||||
end
|
||||
-- if the node is unknown, we return false
|
||||
if not node_definition then
|
||||
return false
|
||||
end
|
||||
|
||||
-- allow replacing air and liquids
|
||||
if node_name == "air" or node_definition.liquidtype ~= "none" then
|
||||
return true
|
||||
end
|
||||
|
||||
-- don't replace filled chests and other nodes that don't allow it
|
||||
local can_dig_func = node_definition.can_dig
|
||||
if can_dig_func and not can_dig_func(pos, player) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||
-- exception are of course any protected buildable_to
|
||||
return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
|
||||
end
|
||||
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:setvelocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
|
||||
local bones_mode = minetest.setting_get("bones_mode") or "bones"
|
||||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
||||
bones_mode = "bones"
|
||||
end
|
||||
|
||||
-- return if keep inventory set or in creative mode
|
||||
if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.dig_node(pos)
|
||||
minetest.add_node(pos, {name="bones:bones", param2=param2})
|
||||
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv:is_empty("main") and
|
||||
player_inv:is_empty("craft") then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = vector.round(player:getpos())
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
pos = air
|
||||
else
|
||||
bones_mode = "drop"
|
||||
end
|
||||
end
|
||||
|
||||
if bones_mode == "drop" then
|
||||
|
||||
-- drop inventory items
|
||||
for i = 1, player_inv:get_size("main") do
|
||||
drop(pos, player_inv:get_stack("main", i))
|
||||
end
|
||||
player_inv:set_list("main", {})
|
||||
|
||||
-- drop crafting grid items
|
||||
for i = 1, player_inv:get_size("craft") do
|
||||
drop(pos, player_inv:get_stack("craft", i))
|
||||
end
|
||||
player_inv:set_list("craft", {})
|
||||
|
||||
drop(pos, ItemStack("bones:bones"))
|
||||
return
|
||||
end
|
||||
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local player_inv = player:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
|
||||
local empty_list = inv:get_list("main")
|
||||
inv:set_size("main", 8 * 4)
|
||||
inv:set_list("main", player_inv:get_list("main"))
|
||||
player_inv:set_list("main", empty_list)
|
||||
|
||||
for i=1,player_inv:get_size("craft") do
|
||||
inv:add_item("main", player_inv:get_stack("craft", i))
|
||||
player_inv:set_stack("craft", i, nil)
|
||||
|
||||
for i = 1, player_inv:get_size("craft") do
|
||||
local stack = player_inv:get_stack("craft", i)
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
--drop if no space left
|
||||
drop(pos, stack)
|
||||
end
|
||||
end
|
||||
|
||||
player_inv:set_list("main", {})
|
||||
player_inv:set_list("craft", {})
|
||||
|
||||
meta:set_string("formspec", bones_formspec)
|
||||
meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", player_name .. "'s fresh bones")
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
else
|
||||
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
end
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", player_name.."'s bones")
|
||||
end
|
||||
|
||||
meta:set_string("formspec", "size[8,9;]"..
|
||||
"list[current_name;main;0,0;8,4;]"..
|
||||
"list[current_player;main;0,5;8,4;]")
|
||||
meta:set_string("infotext", player:get_player_name().."'s fresh bones")
|
||||
meta:set_string("owner", player:get_player_name())
|
||||
meta:set_int("time", 0)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(10)
|
||||
end)
|
||||
|
58
mods/bones/license.txt
Normal file
@ -0,0 +1,58 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2016 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
Before Width: | Height: | Size: 284 B After Width: | Height: | Size: 740 B |
Before Width: | Height: | Size: 300 B After Width: | Height: | Size: 656 B |
Before Width: | Height: | Size: 306 B After Width: | Height: | Size: 637 B |
Before Width: | Height: | Size: 289 B After Width: | Height: | Size: 700 B |
Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 662 B |
@ -1,26 +1,13 @@
|
||||
Minetest 0.4 mod: bucket
|
||||
Minetest Game mod: bucket
|
||||
=========================
|
||||
See license.txt for license information.
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Kahrl <kahrl@gmx.net> (LGPL 2.1)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
|
||||
Various Minetest developers and contributors (LGPL 2.1)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
ElementW (CC BY-SA 3.0)
|
||||
|
@ -1,8 +1,6 @@
|
||||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
@ -18,17 +16,37 @@ minetest.register_craft({
|
||||
bucket = {}
|
||||
bucket.liquids = {}
|
||||
|
||||
local function check_protection(pos, name, text)
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " tried to " .. text
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(pos)
|
||||
.. " with a bucket")
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- name = text description of the bucket item
|
||||
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
||||
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
|
||||
-- source neighbour, even if defined as 'liquid_renewable = false'.
|
||||
-- Needed to avoid creating holes in sloping rivers.
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name)
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
|
||||
groups, force_renew)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
itemname = itemname,
|
||||
force_renew = force_renew,
|
||||
}
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
@ -38,50 +56,54 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
groups = groups,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local place_liquid = function(pos, node, source, flowing, fullness)
|
||||
if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then
|
||||
minetest.add_node(pos, {name=source, param2=fullness})
|
||||
return
|
||||
elseif node.name == flowing then
|
||||
fullness = fullness + node.param2
|
||||
elseif node.name == source then
|
||||
fullness = LIQUID_MAX
|
||||
end
|
||||
local node = minetest.get_node_or_nil(pointed_thing.under)
|
||||
local ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
if fullness >= LIQUID_MAX then
|
||||
minetest.add_node(pos, {name=source, param2=LIQUID_MAX})
|
||||
else
|
||||
minetest.add_node(pos, {name=flowing, param2=fullness})
|
||||
end
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if ndef and ndef.on_rightclick and
|
||||
user and not user:get_player_control().sneak then
|
||||
return ndef.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack)
|
||||
end
|
||||
|
||||
-- Check if pointing to a buildable node
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local fullness = tonumber(itemstack:get_metadata())
|
||||
if not fullness then fullness = LIQUID_MAX end
|
||||
local lpos
|
||||
|
||||
if minetest.registered_nodes[node.name].buildable_to then
|
||||
-- Check if pointing to a buildable node
|
||||
if ndef and ndef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
place_liquid(pointed_thing.under, node, source, flowing, fullness)
|
||||
lpos = pointed_thing.under
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
local node = minetest.get_node(pointed_thing.above)
|
||||
if minetest.registered_nodes[node.name].buildable_to then
|
||||
place_liquid(pointed_thing.above, node, source, flowing, fullness)
|
||||
else
|
||||
|
||||
lpos = pointed_thing.above
|
||||
node = minetest.get_node_or_nil(lpos)
|
||||
local above_ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
if not above_ndef or not above_ndef.buildable_to then
|
||||
-- do not remove the bucket with the liquid
|
||||
return
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
return {name="bucket:bucket_empty"}
|
||||
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
end
|
||||
@ -90,23 +112,69 @@ end
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = "Empty Bucket",
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 1,
|
||||
stack_max = 99,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
if pointed_thing.type == "object" then
|
||||
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
|
||||
return user:get_wielded_item()
|
||||
elseif pointed_thing.type ~= "node" then
|
||||
-- do nothing if it's neither object nor node
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
node = minetest.get_node(pointed_thing.under)
|
||||
liquiddef = bucket.liquids[node.name]
|
||||
if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or
|
||||
(node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
minetest.add_node(pointed_thing.under, {name="air"})
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
if node.name == liquiddef.source then node.param2 = LIQUID_MAX end
|
||||
return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)})
|
||||
-- default set to return filled bucket
|
||||
local giving_back = liquiddef.itemname
|
||||
|
||||
-- check if holding more than 1 empty bucket
|
||||
if item_count > 1 then
|
||||
|
||||
-- if space in inventory add filled bucked, otherwise drop as item
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:getpos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
giving_back = "bucket:bucket_empty "..tostring(item_count-1)
|
||||
|
||||
end
|
||||
|
||||
-- force_renew requires a source neighbour
|
||||
local source_neighbor = false
|
||||
if liquiddef.force_renew then
|
||||
source_neighbor =
|
||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
||||
end
|
||||
if not (source_neighbor and liquiddef.force_renew) then
|
||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
||||
end
|
||||
|
||||
return ItemStack(giving_back)
|
||||
else
|
||||
-- non-liquid nodes will have their on_punch triggered
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def then
|
||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
||||
end
|
||||
return user:get_wielded_item()
|
||||
end
|
||||
end,
|
||||
})
|
||||
@ -116,7 +184,18 @@ bucket.register_liquid(
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
"Water Bucket"
|
||||
"Water Bucket",
|
||||
{water_bucket = 1}
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:river_water_source",
|
||||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
"River Water Bucket",
|
||||
{water_bucket = 1},
|
||||
true
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
@ -133,3 +212,4 @@ minetest.register_craft({
|
||||
burntime = 60,
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
|
51
mods/bucket/license.txt
Normal file
@ -0,0 +1,51 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2015-2016 ElementW
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
BIN
mods/bucket/textures/bucket.png
Normal file → Executable file
Before Width: | Height: | Size: 278 B After Width: | Height: | Size: 205 B |
Before Width: | Height: | Size: 287 B After Width: | Height: | Size: 221 B |
BIN
mods/bucket/textures/bucket_river_water.png
Normal file
After Width: | Height: | Size: 221 B |
Before Width: | Height: | Size: 288 B After Width: | Height: | Size: 221 B |
22
mods/carts/README.txt
Normal file
@ -0,0 +1,22 @@
|
||||
Carts (formerly boost_cart)
|
||||
==========================
|
||||
|
||||
Carts, based almost entirely on the mod boost_cart [1], which
|
||||
itself is based on (and fully compatible with) the carts mod [2].
|
||||
|
||||
The model was originally designed by stujones11 [3] (CC-0).
|
||||
|
||||
Cart textures are based on original work from PixelBOX (WTFPL).
|
||||
|
||||
|
||||
[1] https://github.com/SmallJoker/boost_cart/
|
||||
[2] https://github.com/PilzAdam/carts/
|
||||
[3] https://github.com/stujones11/railcart/
|
||||
|
||||
|
||||
Features
|
||||
----------
|
||||
- A fast cart for your railway or roller coaster (up to 7 m/s!)
|
||||
- Boost and brake rails
|
||||
- Rail junction switching with the 'right-left' walking keys
|
||||
- Handbrake with the 'back' key
|
392
mods/carts/cart_entity.lua
Normal file
@ -0,0 +1,392 @@
|
||||
local cart_entity = {
|
||||
physical = false, -- otherwise going uphill breaks
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "carts_cart.b3d",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"carts_cart.png"},
|
||||
|
||||
driver = nil,
|
||||
punched = false, -- used to re-send velocity and position
|
||||
velocity = {x=0, y=0, z=0}, -- only used on punch
|
||||
old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
|
||||
old_pos = nil,
|
||||
old_switch = 0,
|
||||
railtype = nil,
|
||||
attached_items = {}
|
||||
}
|
||||
|
||||
function cart_entity:on_rightclick(clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local player_name = clicker:get_player_name()
|
||||
if self.driver and player_name == self.driver then
|
||||
self.driver = nil
|
||||
carts:manage_attachment(clicker, nil)
|
||||
elseif not self.driver then
|
||||
self.driver = player_name
|
||||
carts:manage_attachment(clicker, self.object)
|
||||
end
|
||||
end
|
||||
|
||||
function cart_entity:on_activate(staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
if string.sub(staticdata, 1, string.len("return")) ~= "return" then
|
||||
return
|
||||
end
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if not data or type(data) ~= "table" then
|
||||
return
|
||||
end
|
||||
self.railtype = data.railtype
|
||||
if data.old_dir then
|
||||
self.old_dir = data.old_dir
|
||||
end
|
||||
if data.old_vel then
|
||||
self.old_vel = data.old_vel
|
||||
end
|
||||
end
|
||||
|
||||
function cart_entity:get_staticdata()
|
||||
return minetest.serialize({
|
||||
railtype = self.railtype,
|
||||
old_dir = self.old_dir,
|
||||
old_vel = self.old_vel
|
||||
})
|
||||
end
|
||||
|
||||
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
local pos = self.object:getpos()
|
||||
if not self.railtype then
|
||||
local node = minetest.get_node(pos).name
|
||||
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
|
||||
end
|
||||
-- Punched by non-player
|
||||
if not puncher or not puncher:is_player() then
|
||||
local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
|
||||
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
self.velocity = vector.multiply(cart_dir, 2)
|
||||
self.punched = true
|
||||
return
|
||||
end
|
||||
-- Player digs cart by sneak-punch
|
||||
if puncher:get_player_control().sneak then
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
end
|
||||
-- Detach driver and items
|
||||
if self.driver then
|
||||
if self.old_pos then
|
||||
self.object:setpos(self.old_pos)
|
||||
end
|
||||
local player = minetest.get_player_by_name(self.driver)
|
||||
carts:manage_attachment(player, nil)
|
||||
end
|
||||
for _,obj_ in ipairs(self.attached_items) do
|
||||
if obj_ then
|
||||
obj_:set_detach()
|
||||
end
|
||||
end
|
||||
-- Pick up cart
|
||||
local inv = puncher:get_inventory()
|
||||
if not minetest.setting_getbool("creative_mode")
|
||||
or not inv:contains_item("main", "carts:cart") then
|
||||
local leftover = inv:add_item("main", "carts:cart")
|
||||
-- If no room in inventory add a replacement cart to the world
|
||||
if not leftover:is_empty() then
|
||||
minetest.add_item(self.object:getpos(), leftover)
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
-- Player punches cart to alter velocity
|
||||
local vel = self.object:getvelocity()
|
||||
if puncher:get_player_name() == self.driver then
|
||||
if math.abs(vel.x + vel.z) > carts.punch_speed_max then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
|
||||
punch_dir.y = 0
|
||||
local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
|
||||
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
|
||||
local punch_interval = 1
|
||||
if tool_capabilities and tool_capabilities.full_punch_interval then
|
||||
punch_interval = tool_capabilities.full_punch_interval
|
||||
end
|
||||
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
||||
local f = 2 * (time_from_last_punch / punch_interval)
|
||||
|
||||
self.velocity = vector.multiply(cart_dir, f)
|
||||
self.old_dir = cart_dir
|
||||
self.punched = true
|
||||
end
|
||||
|
||||
local function rail_on_step_event(handler, obj, dtime)
|
||||
if handler then
|
||||
handler(obj, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
-- sound refresh interval = 1.0sec
|
||||
local function rail_sound(self, dtime)
|
||||
if not self.sound_ttl then
|
||||
self.sound_ttl = 1.0
|
||||
return
|
||||
elseif self.sound_ttl > 0 then
|
||||
self.sound_ttl = self.sound_ttl - dtime
|
||||
return
|
||||
end
|
||||
self.sound_ttl = 1.0
|
||||
if self.sound_handle then
|
||||
local handle = self.sound_handle
|
||||
self.sound_handle = nil
|
||||
minetest.after(0.2, minetest.sound_stop, handle)
|
||||
end
|
||||
local vel = self.object:getvelocity()
|
||||
local speed = vector.length(vel)
|
||||
if speed > 0 then
|
||||
self.sound_handle = minetest.sound_play(
|
||||
"carts_cart_moving", {
|
||||
object = self.object,
|
||||
gain = (speed / carts.speed_max) / 2,
|
||||
loop = true,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function get_railparams(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
return carts.railparams[node.name] or {}
|
||||
end
|
||||
|
||||
local function rail_on_step(self, dtime)
|
||||
local vel = self.object:getvelocity()
|
||||
if self.punched then
|
||||
vel = vector.add(vel, self.velocity)
|
||||
self.object:setvelocity(vel)
|
||||
self.old_dir.y = 0
|
||||
elseif vector.equals(vel, {x=0, y=0, z=0}) then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = self.object:getpos()
|
||||
local update = {}
|
||||
|
||||
-- stop cart if velocity vector flips
|
||||
if self.old_vel and self.old_vel.y == 0 and
|
||||
(self.old_vel.x * vel.x < 0 or self.old_vel.z * vel.z < 0) then
|
||||
self.old_vel = {x = 0, y = 0, z = 0}
|
||||
self.old_pos = pos
|
||||
self.object:setvelocity(vector.new())
|
||||
self.object:setacceleration(vector.new())
|
||||
rail_on_step_event(get_railparams(pos).on_step, self, dtime)
|
||||
return
|
||||
end
|
||||
self.old_vel = vector.new(vel)
|
||||
|
||||
if self.old_pos and not self.punched then
|
||||
local flo_pos = vector.round(pos)
|
||||
local flo_old = vector.round(self.old_pos)
|
||||
if vector.equals(flo_pos, flo_old) then
|
||||
-- Do not check one node multiple times
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local ctrl, player
|
||||
|
||||
-- Get player controls
|
||||
if self.driver then
|
||||
player = minetest.get_player_by_name(self.driver)
|
||||
if player then
|
||||
ctrl = player:get_player_control()
|
||||
end
|
||||
end
|
||||
|
||||
if self.old_pos then
|
||||
-- Detection for "skipping" nodes
|
||||
local found_path = carts:pathfinder(
|
||||
pos, self.old_pos, self.old_dir, ctrl, self.old_switch, self.railtype
|
||||
)
|
||||
|
||||
if not found_path then
|
||||
-- No rail found: reset back to the expected position
|
||||
pos = vector.new(self.old_pos)
|
||||
update.pos = true
|
||||
end
|
||||
end
|
||||
|
||||
local cart_dir = carts:velocity_to_dir(vel)
|
||||
local railparams
|
||||
|
||||
-- dir: New moving direction of the cart
|
||||
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
||||
local dir, switch_keys = carts:get_rail_direction(
|
||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
||||
)
|
||||
|
||||
local new_acc = {x=0, y=0, z=0}
|
||||
if vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
vel = {x = 0, y = 0, z = 0}
|
||||
pos = vector.round(pos)
|
||||
update.pos = true
|
||||
update.vel = true
|
||||
else
|
||||
-- Direction change detected
|
||||
if not vector.equals(dir, self.old_dir) then
|
||||
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
|
||||
update.vel = true
|
||||
if dir.y ~= self.old_dir.y then
|
||||
pos = vector.round(pos)
|
||||
update.pos = true
|
||||
end
|
||||
end
|
||||
-- Center on the rail
|
||||
if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
|
||||
pos.x = math.floor(pos.x + 0.5)
|
||||
update.pos = true
|
||||
end
|
||||
if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
|
||||
pos.z = math.floor(pos.z + 0.5)
|
||||
update.pos = true
|
||||
end
|
||||
|
||||
-- Slow down or speed up..
|
||||
local acc = dir.y * -4.0
|
||||
|
||||
-- Get rail for corrected position
|
||||
railparams = get_railparams(pos)
|
||||
|
||||
-- no need to check for railparams == nil since we always make it exist.
|
||||
local speed_mod = railparams.acceleration
|
||||
if speed_mod and speed_mod ~= 0 then
|
||||
-- Try to make it similar to the original carts mod
|
||||
acc = acc + speed_mod
|
||||
else
|
||||
-- Handbrake or coast
|
||||
if ctrl and ctrl.down then
|
||||
acc = acc - 3
|
||||
else
|
||||
acc = acc - 0.4
|
||||
end
|
||||
end
|
||||
|
||||
new_acc = vector.multiply(dir, acc)
|
||||
end
|
||||
|
||||
-- Limits
|
||||
local max_vel = carts.speed_max
|
||||
for _, v in pairs({"x","y","z"}) do
|
||||
if math.abs(vel[v]) > max_vel then
|
||||
vel[v] = carts:get_sign(vel[v]) * max_vel
|
||||
new_acc[v] = 0
|
||||
update.vel = true
|
||||
end
|
||||
end
|
||||
|
||||
self.object:setacceleration(new_acc)
|
||||
self.old_pos = vector.new(pos)
|
||||
if not vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
self.old_dir = vector.new(dir)
|
||||
end
|
||||
self.old_switch = switch_keys
|
||||
|
||||
if self.punched then
|
||||
-- Collect dropped items
|
||||
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj_:is_player() and
|
||||
obj_:get_luaentity() and
|
||||
not obj_:get_luaentity().physical_state and
|
||||
obj_:get_luaentity().name == "__builtin:item" then
|
||||
|
||||
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||
self.attached_items[#self.attached_items + 1] = obj_
|
||||
end
|
||||
end
|
||||
self.punched = false
|
||||
update.vel = true
|
||||
end
|
||||
|
||||
railparams = railparams or get_railparams(pos)
|
||||
|
||||
if not (update.vel or update.pos) then
|
||||
rail_on_step_event(railparams.on_step, self, dtime)
|
||||
return
|
||||
end
|
||||
|
||||
local yaw = 0
|
||||
if self.old_dir.x < 0 then
|
||||
yaw = 0.5
|
||||
elseif self.old_dir.x > 0 then
|
||||
yaw = 1.5
|
||||
elseif self.old_dir.z < 0 then
|
||||
yaw = 1
|
||||
end
|
||||
self.object:setyaw(yaw * math.pi)
|
||||
|
||||
local anim = {x=0, y=0}
|
||||
if dir.y == -1 then
|
||||
anim = {x=1, y=1}
|
||||
elseif dir.y == 1 then
|
||||
anim = {x=2, y=2}
|
||||
end
|
||||
self.object:set_animation(anim, 1, 0)
|
||||
|
||||
self.object:setvelocity(vel)
|
||||
if update.pos then
|
||||
self.object:setpos(pos)
|
||||
end
|
||||
|
||||
-- call event handler
|
||||
rail_on_step_event(railparams.on_step, self, dtime)
|
||||
end
|
||||
|
||||
function cart_entity:on_step(dtime)
|
||||
rail_on_step(self, dtime)
|
||||
rail_sound(self, dtime)
|
||||
end
|
||||
|
||||
minetest.register_entity("carts:cart", cart_entity)
|
||||
|
||||
minetest.register_craftitem("carts:cart", {
|
||||
description = "Cart (Sneak+Click to pick up)",
|
||||
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
|
||||
wield_image = "carts_cart_side.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not pointed_thing.type == "node" then
|
||||
return
|
||||
end
|
||||
if carts:is_rail(pointed_thing.under) then
|
||||
minetest.add_entity(pointed_thing.under, "carts:cart")
|
||||
elseif carts:is_rail(pointed_thing.above) then
|
||||
minetest.add_entity(pointed_thing.above, "carts:cart")
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||
{pos = pointed_thing.above})
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:cart",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
},
|
||||
})
|
@ -1,2 +1 @@
|
||||
default
|
||||
|
221
mods/carts/functions.lua
Normal file
@ -0,0 +1,221 @@
|
||||
function carts:get_sign(z)
|
||||
if z == 0 then
|
||||
return 0
|
||||
else
|
||||
return z / math.abs(z)
|
||||
end
|
||||
end
|
||||
|
||||
function carts:manage_attachment(player, obj)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
local status = obj ~= nil
|
||||
local player_name = player:get_player_name()
|
||||
if default.player_attached[player_name] == status then
|
||||
return
|
||||
end
|
||||
default.player_attached[player_name] = status
|
||||
|
||||
if status then
|
||||
player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
|
||||
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
||||
else
|
||||
player:set_detach()
|
||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
function carts:velocity_to_dir(v)
|
||||
if math.abs(v.x) > math.abs(v.z) then
|
||||
return {x=carts:get_sign(v.x), y=carts:get_sign(v.y), z=0}
|
||||
else
|
||||
return {x=0, y=carts:get_sign(v.y), z=carts:get_sign(v.z)}
|
||||
end
|
||||
end
|
||||
|
||||
function carts:is_rail(pos, railtype)
|
||||
local node = minetest.get_node(pos).name
|
||||
if node == "ignore" then
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map(pos, pos)
|
||||
local area = VoxelArea:new{
|
||||
MinEdge = emin,
|
||||
MaxEdge = emax,
|
||||
}
|
||||
local data = vm:get_data()
|
||||
local vi = area:indexp(pos)
|
||||
node = minetest.get_name_from_content_id(data[vi])
|
||||
end
|
||||
if minetest.get_item_group(node, "rail") == 0 then
|
||||
return false
|
||||
end
|
||||
if not railtype then
|
||||
return true
|
||||
end
|
||||
return minetest.get_item_group(node, "connect_to_raillike") == railtype
|
||||
end
|
||||
|
||||
function carts:check_front_up_down(pos, dir_, check_up, railtype)
|
||||
local dir = vector.new(dir_)
|
||||
local cur
|
||||
|
||||
-- Front
|
||||
dir.y = 0
|
||||
cur = vector.add(pos, dir)
|
||||
if carts:is_rail(cur, railtype) then
|
||||
return dir
|
||||
end
|
||||
-- Up
|
||||
if check_up then
|
||||
dir.y = 1
|
||||
cur = vector.add(pos, dir)
|
||||
if carts:is_rail(cur, railtype) then
|
||||
return dir
|
||||
end
|
||||
end
|
||||
-- Down
|
||||
dir.y = -1
|
||||
cur = vector.add(pos, dir)
|
||||
if carts:is_rail(cur, railtype) then
|
||||
return dir
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function carts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
|
||||
local pos = vector.round(pos_)
|
||||
local cur
|
||||
local left_check, right_check = true, true
|
||||
|
||||
-- Check left and right
|
||||
local left = {x=0, y=0, z=0}
|
||||
local right = {x=0, y=0, z=0}
|
||||
if dir.z ~= 0 and dir.x == 0 then
|
||||
left.x = -dir.z
|
||||
right.x = dir.z
|
||||
elseif dir.x ~= 0 and dir.z == 0 then
|
||||
left.z = dir.x
|
||||
right.z = -dir.x
|
||||
end
|
||||
|
||||
if ctrl then
|
||||
if old_switch == 1 then
|
||||
left_check = false
|
||||
elseif old_switch == 2 then
|
||||
right_check = false
|
||||
end
|
||||
if ctrl.left and left_check then
|
||||
cur = carts:check_front_up_down(pos, left, false, railtype)
|
||||
if cur then
|
||||
return cur, 1
|
||||
end
|
||||
left_check = false
|
||||
end
|
||||
if ctrl.right and right_check then
|
||||
cur = carts:check_front_up_down(pos, right, false, railtype)
|
||||
if cur then
|
||||
return cur, 2
|
||||
end
|
||||
right_check = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Normal
|
||||
cur = carts:check_front_up_down(pos, dir, true, railtype)
|
||||
if cur then
|
||||
return cur
|
||||
end
|
||||
|
||||
-- Left, if not already checked
|
||||
if left_check then
|
||||
cur = carts:check_front_up_down(pos, left, false, railtype)
|
||||
if cur then
|
||||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
-- Right, if not already checked
|
||||
if right_check then
|
||||
cur = carts:check_front_up_down(pos, right, false, railtype)
|
||||
if cur then
|
||||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
-- Backwards
|
||||
if not old_switch then
|
||||
cur = carts:check_front_up_down(pos, {
|
||||
x = -dir.x,
|
||||
y = dir.y,
|
||||
z = -dir.z
|
||||
}, true, railtype)
|
||||
if cur then
|
||||
return cur
|
||||
end
|
||||
end
|
||||
|
||||
return {x=0, y=0, z=0}
|
||||
end
|
||||
|
||||
function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype)
|
||||
local pos = vector.round(pos_)
|
||||
local pf_pos = vector.round(old_pos)
|
||||
local pf_dir = vector.new(old_dir)
|
||||
|
||||
for i = 1, 3 do
|
||||
if vector.equals(pf_pos, pos) then
|
||||
-- Success! Cart moved on correctly
|
||||
return true
|
||||
end
|
||||
|
||||
pf_dir, pf_switch = carts:get_rail_direction(pf_pos, pf_dir, ctrl, pf_switch, railtype)
|
||||
if vector.equals(pf_dir, {x=0, y=0, z=0}) then
|
||||
-- No way forwards
|
||||
return false
|
||||
end
|
||||
|
||||
pf_pos = vector.add(pf_pos, pf_dir)
|
||||
end
|
||||
-- Cart not found
|
||||
return false
|
||||
end
|
||||
|
||||
function carts:register_rail(name, def, railparams)
|
||||
local def_default = {
|
||||
drawtype = "raillike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
},
|
||||
sounds = default.node_sound_metal_defaults()
|
||||
}
|
||||
for k, v in pairs(def_default) do
|
||||
def[k] = v
|
||||
end
|
||||
if not def.inventory_image then
|
||||
def.wield_image = def.tiles[1]
|
||||
def.inventory_image = def.tiles[1]
|
||||
end
|
||||
|
||||
if railparams then
|
||||
carts.railparams[name] = table.copy(railparams)
|
||||
end
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
function carts:get_rail_groups(additional_groups)
|
||||
-- Get the default rail groups and add more when a table is given
|
||||
local groups = {dig_immediate = 2, attached_node = 1, rail = 1, connect_to_raillike = 1}
|
||||
if type(additional_groups) == "table" then
|
||||
for k, v in pairs(additional_groups) do
|
||||
groups[k] = v
|
||||
end
|
||||
end
|
||||
return groups
|
||||
end
|
20
mods/carts/init.lua
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
carts = {}
|
||||
carts.modpath = minetest.get_modpath("carts")
|
||||
carts.railparams = {}
|
||||
|
||||
-- Maximal speed of the cart in m/s (min = -1)
|
||||
carts.speed_max = 7
|
||||
-- Set to -1 to disable punching the cart from inside (min = -1)
|
||||
carts.punch_speed_max = 5
|
||||
|
||||
|
||||
dofile(carts.modpath.."/functions.lua")
|
||||
dofile(carts.modpath.."/rails.lua")
|
||||
|
||||
-- Support for non-default games
|
||||
if not default.player_attached then
|
||||
default.player_attached = {}
|
||||
end
|
||||
|
||||
dofile(carts.modpath.."/cart_entity.lua")
|
54
mods/carts/license.txt
Normal file
@ -0,0 +1,54 @@
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 SmallJoker
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
sell copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media
|
||||
-----------------
|
||||
|
||||
CC-0, see: https://creativecommons.org/share-your-work/public-domain/cc0/, except
|
||||
if other license is mentioned.
|
||||
|
||||
|
||||
Authors
|
||||
---------
|
||||
Originally from PixelBOX (Gambit):
|
||||
carts_cart_side.png
|
||||
carts_cart_top.png
|
||||
carts_cart_front.png*
|
||||
carts_cart.png*
|
||||
|
||||
sofar + stujones11:
|
||||
carts_cart.b3d and carts_cart.blend
|
||||
|
||||
hexafraction, modified by sofar
|
||||
carts_rail_*.png
|
||||
|
||||
http://www.freesound.org/people/YleArkisto/sounds/253159/ - YleArkisto - CC-BY-3.0
|
||||
carts_cart_moving.*.ogg
|
BIN
mods/carts/models/carts_cart.b3d
Normal file
BIN
mods/carts/models/carts_cart.blend
Normal file
59
mods/carts/rails.lua
Normal file
@ -0,0 +1,59 @@
|
||||
carts:register_rail("carts:rail", {
|
||||
description = "Rail",
|
||||
tiles = {
|
||||
"carts_rail_straight.png", "carts_rail_curved.png",
|
||||
"carts_rail_t_junction.png", "carts_rail_crossing.png"
|
||||
},
|
||||
inventory_image = "carts_rail_straight.png",
|
||||
wield_image = "carts_rail_straight.png",
|
||||
groups = carts:get_rail_groups(),
|
||||
}, {})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:rail 16",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_alias("default:rail", "carts:rail")
|
||||
|
||||
|
||||
carts:register_rail("carts:powerrail", {
|
||||
description = "Powered rail",
|
||||
tiles = {
|
||||
"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
|
||||
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
|
||||
},
|
||||
groups = carts:get_rail_groups(),
|
||||
}, {acceleration = 5})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:powerrail 8",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
carts:register_rail("carts:brakerail", {
|
||||
description = "Brake rail",
|
||||
tiles = {
|
||||
"carts_rail_straight_brk.png", "carts_rail_curved_brk.png",
|
||||
"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"
|
||||
},
|
||||
groups = carts:get_rail_groups(),
|
||||
}, {acceleration = -3})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "carts:brakerail 8",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "group:stick", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:coal_lump", "default:steel_ingot"},
|
||||
}
|
||||
})
|
BIN
mods/carts/sounds/carts_cart_moving.1.ogg
Normal file
BIN
mods/carts/sounds/carts_cart_moving.2.ogg
Normal file
BIN
mods/carts/sounds/carts_cart_moving.3.ogg
Normal file
BIN
mods/carts/textures/carts_cart.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/carts/textures/carts_cart_front.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
mods/carts/textures/carts_cart_side.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/carts/textures/carts_cart_top.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/carts/textures/carts_rail_crossing.png
Normal file
After Width: | Height: | Size: 612 B |
BIN
mods/carts/textures/carts_rail_crossing_brk.png
Normal file
After Width: | Height: | Size: 684 B |
BIN
mods/carts/textures/carts_rail_crossing_pwr.png
Normal file
After Width: | Height: | Size: 676 B |
BIN
mods/carts/textures/carts_rail_curved.png
Normal file
After Width: | Height: | Size: 580 B |
BIN
mods/carts/textures/carts_rail_curved_brk.png
Normal file
After Width: | Height: | Size: 618 B |
BIN
mods/carts/textures/carts_rail_curved_pwr.png
Normal file
After Width: | Height: | Size: 614 B |
BIN
mods/carts/textures/carts_rail_straight.png
Normal file
After Width: | Height: | Size: 602 B |
BIN
mods/carts/textures/carts_rail_straight_brk.png
Normal file
After Width: | Height: | Size: 660 B |
BIN
mods/carts/textures/carts_rail_straight_pwr.png
Normal file
After Width: | Height: | Size: 661 B |
BIN
mods/carts/textures/carts_rail_t_junction.png
Normal file
After Width: | Height: | Size: 707 B |
BIN
mods/carts/textures/carts_rail_t_junction_brk.png
Normal file
After Width: | Height: | Size: 698 B |
BIN
mods/carts/textures/carts_rail_t_junction_pwr.png
Normal file
After Width: | Height: | Size: 697 B |
@ -1,22 +1,12 @@
|
||||
Minetest 0.4 mod: creative
|
||||
==========================
|
||||
Minetest Game mod: creative
|
||||
===========================
|
||||
See license.txt for license information.
|
||||
|
||||
Implements creative mode.
|
||||
|
||||
Switch on by using the "creative_mode" setting.
|
||||
|
||||
Registered items that
|
||||
- have a description, and
|
||||
- do not have the group not_in_creative_inventory
|
||||
are added to the creative inventory.
|
||||
|
||||
License of source code and media files:
|
||||
---------------------------------------
|
||||
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
|
||||
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
|
||||
|
||||
Author of media (textures)
|
||||
--------------------------
|
||||
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0)
|
||||
|
@ -1 +1,2 @@
|
||||
default
|
||||
sfinv
|
||||
|
@ -1,157 +1,45 @@
|
||||
-- minetest/creative/init.lua
|
||||
|
||||
creative_inventory = {}
|
||||
creative_inventory.creative_inventory_size = 0
|
||||
|
||||
-- Create detached creative inventory after loading all mods
|
||||
minetest.after(0, function()
|
||||
local inv = minetest.create_detached_inventory("creative", {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return count
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return -1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
|
||||
if stack then
|
||||
print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
|
||||
end
|
||||
end,
|
||||
})
|
||||
local creative_list = {}
|
||||
for name,def in pairs(minetest.registered_items) do
|
||||
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
|
||||
and def.description and def.description ~= "" then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
end
|
||||
table.sort(creative_list)
|
||||
inv:set_size("main", #creative_list)
|
||||
for _,itemstring in ipairs(creative_list) do
|
||||
inv:add_item("main", ItemStack(itemstring))
|
||||
end
|
||||
creative_inventory.creative_inventory_size = #creative_list
|
||||
print("creative inventory size: "..dump(creative_inventory.creative_inventory_size))
|
||||
end)
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
-- This allows the creative inventory to restore the stack
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
inv:set_stack(listname, index, "")
|
||||
end,
|
||||
})
|
||||
trash:set_size("main", 1)
|
||||
|
||||
|
||||
creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
|
||||
pagenum = math.floor(pagenum)
|
||||
local pagemax = math.floor((creative_inventory.creative_inventory_size-1) / (6*4) + 1)
|
||||
player:set_inventory_formspec("size[13,7.5]"..
|
||||
--"image[6,0.6;1,2;player.png]"..
|
||||
"list[current_player;main;5,3.5;8,4;]"..
|
||||
"list[current_player;craft;8,0;3,3;]"..
|
||||
"list[current_player;craftpreview;12,1;1,1;]"..
|
||||
"list[detached:creative;main;0.3,0.5;4,6;"..tostring(start_i).."]"..
|
||||
"label[2.0,6.55;"..tostring(pagenum).."/"..tostring(pagemax).."]"..
|
||||
"button[0.3,6.5;1.6,1;creative_prev;<<]"..
|
||||
"button[2.7,6.5;1.6,1;creative_next;>>]"..
|
||||
"label[5,1.5;Trash:]"..
|
||||
"list[detached:creative_trash;main;5,2;1,1;]")
|
||||
end
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
-- If in creative mode, modify player's inventory forms
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
creative_inventory.set_creative_formspec(player, 0, 1)
|
||||
end)
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
-- Figure out current page from formspec
|
||||
local current_page = 0
|
||||
local formspec = player:get_inventory_formspec()
|
||||
local start_i = string.match(formspec, "list%[detached:creative;main;[%d.]+,[%d.]+;[%d.]+,[%d.]+;(%d+)%]")
|
||||
start_i = tonumber(start_i) or 0
|
||||
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 4*6
|
||||
end
|
||||
if fields.creative_next then
|
||||
start_i = start_i + 4*6
|
||||
end
|
||||
|
||||
if start_i < 0 then
|
||||
start_i = start_i + 4*6
|
||||
end
|
||||
if start_i >= creative_inventory.creative_inventory_size then
|
||||
start_i = start_i - 4*6
|
||||
end
|
||||
|
||||
if start_i < 0 or start_i >= creative_inventory.creative_inventory_size then
|
||||
start_i = 0
|
||||
end
|
||||
|
||||
creative_inventory.set_creative_formspec(player, start_i, start_i / (6*4) + 1)
|
||||
end)
|
||||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x=1,y=1,z=2.5},
|
||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
|
||||
cracky = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
|
||||
snappy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
|
||||
choppy = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
|
||||
oddly_breakable_by_hand = {times={[1]=0.5, [2]=0.5, [3]=0.5}, uses=0, maxlevel=3},
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
return true
|
||||
end)
|
||||
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger or not digger:is_player() then
|
||||
return
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _,item in ipairs(drops) do
|
||||
for _, item in ipairs(drops) do
|
||||
item = ItemStack(item):get_name()
|
||||
if not inv:contains_item("main", item) then
|
||||
inv:add_item("main", item)
|
||||
@ -159,5 +47,4 @@ if minetest.setting_getbool("creative_mode") then
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
180
mods/creative/inventory.lua
Normal file
@ -0,0 +1,180 @@
|
||||
creative = {}
|
||||
local player_inventory = {}
|
||||
|
||||
function creative.init_creative_inventory(player)
|
||||
local player_name = player:get_player_name()
|
||||
player_inventory[player_name] = {
|
||||
size = 0,
|
||||
filter = "",
|
||||
start_i = 0
|
||||
}
|
||||
|
||||
minetest.create_detached_inventory("creative_" .. player_name, {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||
if not to_list == "main" then
|
||||
return count
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player2)
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player2)
|
||||
return -1
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player2)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player2)
|
||||
if stack and stack:get_count() > 0 then
|
||||
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
|
||||
end
|
||||
end,
|
||||
}, player_name)
|
||||
|
||||
creative.update_creative_inventory(player_name, minetest.registered_items)
|
||||
end
|
||||
|
||||
function creative.update_creative_inventory(player_name, tab_content)
|
||||
local creative_list = {}
|
||||
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
|
||||
local inv = player_inventory[player_name]
|
||||
if not inv then
|
||||
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
|
||||
end
|
||||
|
||||
for name, def in pairs(tab_content) do
|
||||
if not (def.groups.not_in_creative_inventory == 1) and
|
||||
def.description and def.description ~= "" and
|
||||
(def.name:find(inv.filter, 1, true) or
|
||||
def.description:lower():find(inv.filter, 1, true)) then
|
||||
creative_list[#creative_list+1] = name
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(creative_list)
|
||||
player_inv:set_size("main", #creative_list)
|
||||
player_inv:set_list("main", creative_list)
|
||||
inv.size = #creative_list
|
||||
end
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
-- This allows the creative inventory to restore the stack
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end,
|
||||
on_put = function(inv, listname)
|
||||
inv:set_list(listname, {})
|
||||
end,
|
||||
})
|
||||
trash:set_size("main", 1)
|
||||
|
||||
creative.formspec_add = ""
|
||||
|
||||
function creative.register_tab(name, title, items)
|
||||
sfinv.register_page("creative:" .. name, {
|
||||
title = title,
|
||||
is_in_nav = function(self, player, context)
|
||||
return minetest.setting_getbool("creative_mode")
|
||||
end,
|
||||
get = function(self, player, context)
|
||||
local player_name = player:get_player_name()
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
local inv = player_inventory[player_name]
|
||||
local start_i = inv.start_i or 0
|
||||
local pagenum = math.floor(start_i / (3*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (3*8))
|
||||
return sfinv.make_formspec(player, context,
|
||||
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||
list[current_player;main;0,4.7;8,1;]
|
||||
list[current_player;main;0,5.85;8,3;8]
|
||||
list[detached:creative_trash;main;4,3.3;1,1;]
|
||||
listring[]
|
||||
button[5.4,3.2;0.8,0.9;creative_prev;<]
|
||||
button[7.25,3.2;0.8,0.9;creative_next;>]
|
||||
button[2.1,3.4;0.8,0.5;creative_search;?]
|
||||
button[2.75,3.4;0.8,0.5;creative_clear;X]
|
||||
tooltip[creative_search;Search]
|
||||
tooltip[creative_clear;Reset]
|
||||
listring[current_player;main]
|
||||
field_close_on_enter[creative_filter;false]
|
||||
]] ..
|
||||
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
|
||||
default.get_hotbar_bg(0,4.7) ..
|
||||
default.gui_bg .. default.gui_bg_img .. default.gui_slots
|
||||
.. creative.formspec_add, false)
|
||||
end,
|
||||
on_enter = function(self, player, context)
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
if inv then
|
||||
inv.start_i = 0
|
||||
end
|
||||
end,
|
||||
on_player_receive_fields = function(self, player, context, fields)
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player_inventory[player_name]
|
||||
assert(inv)
|
||||
|
||||
if fields.creative_clear then
|
||||
inv.start_i = 0
|
||||
inv.filter = ""
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter" then
|
||||
inv.start_i = 0
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
creative.update_creative_inventory(player_name, items)
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif not fields.quit then
|
||||
local start_i = inv.start_i or 0
|
||||
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 3*8
|
||||
if start_i < 0 then
|
||||
start_i = inv.size - (inv.size % (3*8))
|
||||
if inv.size == start_i then
|
||||
start_i = math.max(0, inv.size - (3*8))
|
||||
end
|
||||
end
|
||||
elseif fields.creative_next then
|
||||
start_i = start_i + 3*8
|
||||
if start_i >= inv.size then
|
||||
start_i = 0
|
||||
end
|
||||
end
|
||||
|
||||
inv.start_i = start_i
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
creative.init_creative_inventory(player)
|
||||
end)
|
||||
|
||||
creative.register_tab("all", "All", minetest.registered_items)
|
||||
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
|
||||
creative.register_tab("tools", "Tools", minetest.registered_tools)
|
||||
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
|
||||
|
||||
local old_homepage_name = sfinv.get_homepage_name
|
||||
function sfinv.get_homepage_name(player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return "creative:all"
|
||||
else
|
||||
return old_homepage_name(player)
|
||||
end
|
||||
end
|
60
mods/creative/license.txt
Normal file
@ -0,0 +1,60 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
BIN
mods/creative/textures/creative_trash_icon.png
Normal file
After Width: | Height: | Size: 179 B |
@ -1,137 +1,79 @@
|
||||
Minetest 0.4 mod: default
|
||||
Minetest Game mod: default
|
||||
==========================
|
||||
See license.txt for license information.
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
|
||||
Various Minetest developers and contributors (LGPL 2.1)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
Authors of media files
|
||||
-----------------------
|
||||
Authors of media (textures, models and sounds)
|
||||
----------------------------------------------
|
||||
Everything not listed in here:
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (CC BY-SA 3.0)
|
||||
|
||||
Originating from work by kddekadenz/Dogers:
|
||||
default_grass_footstep.{1,2,3}.ogg
|
||||
default_dig_crumbly.{1,2}.ogg
|
||||
|
||||
Cisoun's WTFPL texture pack:
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_stone_brick.png
|
||||
default_dirt.png
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
Cisoun's texture pack (CC BY-SA 3.0):
|
||||
default_jungletree.png
|
||||
default_jungletree_top.png
|
||||
default_lava.png
|
||||
default_leaves.png
|
||||
default_sapling.png
|
||||
default_sign_wall.png
|
||||
default_stone.png
|
||||
default_tool_mesepick.png
|
||||
default_tool_steelpick.png
|
||||
default_tool_steelshovel.png
|
||||
default_tool_stonepick.png
|
||||
default_tool_stoneshovel.png
|
||||
default_tool_woodpick.png
|
||||
default_tool_woodshovel.png
|
||||
default_tree.png
|
||||
default_tree_top.png
|
||||
default_water.png
|
||||
|
||||
Originating from G4JC's Almost MC Texture Pack:
|
||||
default_wood.png
|
||||
Cisoun's conifers mod (CC BY-SA 3.0):
|
||||
default_pine_needles.png
|
||||
|
||||
Originating from G4JC's Almost MC Texture Pack (CC BY-SA 3.0):
|
||||
default_torch.png
|
||||
default_torch_on_ceiling.png
|
||||
default_torch_on_floor.png
|
||||
default_cobble.png
|
||||
|
||||
VanessaE's animated torches (WTFPL):
|
||||
VanessaE's animated torches (CC BY-SA 3.0):
|
||||
default_torch_animated.png
|
||||
default_torch_on_ceiling_animated.png
|
||||
default_torch_on_floor_animated.png
|
||||
default_torch_on_floor.png
|
||||
|
||||
RealBadAngel's animated water (WTFPL):
|
||||
RealBadAngel's animated water (CC BY-SA 3.0):
|
||||
default_water_source_animated.png
|
||||
default_water_flowing_animated.png
|
||||
|
||||
VanessaE (WTFPL):
|
||||
default_nc_back.png
|
||||
default_nc_front.png
|
||||
default_nc_rb.png
|
||||
default_nc_side.png
|
||||
default_grass_*.png
|
||||
VanessaE (CC BY-SA 3.0):
|
||||
default_desert_sand.png
|
||||
default_desert_stone.png
|
||||
default_desert_stone_brick.png
|
||||
default_sand.png
|
||||
default_sandstone_brick.png
|
||||
default_mese_crystal.png
|
||||
default_mese_crystal_fragment.png
|
||||
|
||||
Calinou (CC BY-SA):
|
||||
Calinou (CC BY-SA 3.0):
|
||||
default_brick.png
|
||||
default_clay_brick.png
|
||||
default_papyrus.png
|
||||
default_tool_steelsword.png
|
||||
default_bronze_ingot.png
|
||||
default_copper_ingot.png
|
||||
default_copper_lump.png
|
||||
default_mineral_copper.png
|
||||
default_glass_detail.png
|
||||
|
||||
MirceaKitsune (WTFPL):
|
||||
MirceaKitsune (CC BY-SA 3.0):
|
||||
character.x
|
||||
|
||||
Jordach (CC BY-SA 3.0):
|
||||
character.png
|
||||
|
||||
PilzAdam (WTFPL):
|
||||
PilzAdam (CC BY-SA 3.0):
|
||||
default_jungleleaves.png
|
||||
default_junglesapling.png
|
||||
default_junglewood.png
|
||||
default_obsidian_glass.png
|
||||
default_obsidian_shard.png
|
||||
default_mossycobble.png
|
||||
default_gold_ingot.png
|
||||
default_gold_lump.png
|
||||
default_mineral_gold.png
|
||||
default_diamond.png
|
||||
default_tool_diamondpick.png
|
||||
default_tool_diamondsword.png
|
||||
default_tool_diamondshovel.png
|
||||
default_tool_diamondaxe.png
|
||||
default_tool_meseaxe.png
|
||||
default_tool_meseshovel.png
|
||||
default_tool_mesesword.png
|
||||
default_tool_bronzeaxe.png
|
||||
default_tool_bronzepick.png
|
||||
default_tool_bronzeshovel.png
|
||||
default_tool_bronzesword.png
|
||||
default_snowball.png
|
||||
|
||||
jojoa1997 (WTFPL):
|
||||
jojoa1997 (CC BY-SA 3.0):
|
||||
default_obsidian.png
|
||||
|
||||
InfinityProject (WTFPL):
|
||||
InfinityProject (CC BY-SA 3.0):
|
||||
default_mineral_diamond.png
|
||||
|
||||
Splizard (CC BY-SA 3.0):
|
||||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_ice.png
|
||||
default_pine_sapling.png
|
||||
|
||||
Zeg9 (CC BY-SA 3.0):
|
||||
default_coal_block.png
|
||||
@ -139,9 +81,184 @@ Zeg9 (CC BY-SA 3.0):
|
||||
default_copper_block.png
|
||||
default_bronze_block.png
|
||||
default_gold_block.png
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
|
||||
default_pinetree.png
|
||||
default_pinetree_top.png
|
||||
default_pinewood.png
|
||||
default_acacia_leaves.png
|
||||
default_acacia_leaves_simple.png
|
||||
default_acacia_sapling.png
|
||||
default_acacia_tree.png
|
||||
default_acacia_tree_top.png
|
||||
default_acacia_wood.png
|
||||
default_acacia_bush_stem.png
|
||||
default_bush_stem.png
|
||||
default_junglewood.png
|
||||
default_jungletree_top.png
|
||||
default_sandstone_brick.png
|
||||
default_obsidian_brick.png
|
||||
default_stone_brick.png
|
||||
default_desert_stone_brick.png
|
||||
default_sandstone_block.png
|
||||
default_obsidian_block.png
|
||||
default_stone_block.png
|
||||
default_desert_stone_block.png
|
||||
default_river_water.png
|
||||
default_river_water_source_animated.png
|
||||
default_river_water_flowing_animated.png
|
||||
default_dry_grass.png
|
||||
default_dry_grass_side.png
|
||||
default_dry_grass_*.png
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
default_mese_block.png
|
||||
default_silver_sand.png
|
||||
|
||||
brunob.santos (CC BY-SA 4.0):
|
||||
default_desert_cobble.png
|
||||
|
||||
BlockMen (CC BY-SA 3.0):
|
||||
default_wood.png
|
||||
default_clay_brick.png
|
||||
default_iron_ingot.png
|
||||
default_gold_ingot.png
|
||||
default_tool_steelsword.png
|
||||
default_diamond.png
|
||||
default_book.png
|
||||
default_tool_*.png
|
||||
default_lava_source_animated.png
|
||||
default_lava_flowing_animated.png
|
||||
default_stick.png
|
||||
default_chest_front.png
|
||||
default_chest_lock.png
|
||||
default_chest_side.png
|
||||
default_chest_top.png
|
||||
default_mineral_mese.png
|
||||
default_meselamp.png
|
||||
bubble.png
|
||||
gui_*.png
|
||||
|
||||
Wuzzy (CC BY-SA 3.0):
|
||||
default_bookshelf_slot.png (based on default_book.png)
|
||||
|
||||
sofar (CC BY-SA 3.0):
|
||||
default_book_written.png, based on default_book.png
|
||||
default_aspen_sapling
|
||||
default_aspen_leaves
|
||||
default_aspen_tree
|
||||
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
|
||||
default_aspen_wood, derived from default_pine_wood (by paramat)
|
||||
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
|
||||
|
||||
Neuromancer (CC BY-SA 2.0):
|
||||
default_cobble.png, based on texture by Brane praefect
|
||||
default_mossycobble.png, based on texture by Brane praefect
|
||||
|
||||
Neuromancer (CC BY-SA 3.0):
|
||||
default_dirt.png
|
||||
default_furnace_*.png
|
||||
|
||||
Gambit (CC BY-SA 3.0):
|
||||
default_bronze_ingot.png
|
||||
default_copper_ingot.png
|
||||
default_copper_lump.png
|
||||
default_iron_lump.png
|
||||
default_gold_lump.png
|
||||
default_clay_lump.png
|
||||
default_coal.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
||||
default_ladder_steel.png
|
||||
default_sign_wall_wood.png
|
||||
default_flint.png
|
||||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_snowball.png
|
||||
default_key.png
|
||||
default_key_skeleton.png
|
||||
|
||||
asl97 (CC BY-SA 3.0):
|
||||
default_ice.png
|
||||
|
||||
KevDoy (CC BY-SA 3.0)
|
||||
heart.png
|
||||
|
||||
Pithydon (CC BY-SA 3.0)
|
||||
default_coral_brown.png
|
||||
default_coral_orange.png
|
||||
default_coral_skeleton.png
|
||||
|
||||
Ferk (CC0 1.0)
|
||||
default_item_smoke.png
|
||||
default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart
|
||||
|
||||
Glass breaking sounds (CC BY 3.0):
|
||||
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
|
||||
2: http://www.freesound.org/people/Tomlija/sounds/97669/
|
||||
3: http://www.freesound.org/people/lsprice/sounds/88808/
|
||||
|
||||
sonictechtonic (CC BY 3.0):
|
||||
https://www.freesound.org/people/sonictechtonic/sounds/241872/
|
||||
player_damage.ogg
|
||||
|
||||
Mito551 (sounds) (CC BY-SA 3.0):
|
||||
default_dig_choppy.ogg
|
||||
default_dig_cracky.ogg
|
||||
default_dig_crumbly.1.ogg
|
||||
default_dig_crumbly.2.ogg
|
||||
default_dig_dig_immediate.ogg
|
||||
default_dig_oddly_breakable_by_hand.ogg
|
||||
default_dug_node.1.ogg
|
||||
default_dug_node.2.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_grass_footstep.2.ogg
|
||||
default_grass_footstep.3.ogg
|
||||
default_gravel_footstep.1.ogg
|
||||
default_gravel_footstep.2.ogg
|
||||
default_gravel_footstep.3.ogg
|
||||
default_gravel_footstep.4.ogg
|
||||
default_grass_footstep.1.ogg
|
||||
default_place_node.1.ogg
|
||||
default_place_node.2.ogg
|
||||
default_place_node.3.ogg
|
||||
default_place_node_hard.1.ogg
|
||||
default_place_node_hard.2.ogg
|
||||
default_snow_footstep.1.ogg
|
||||
default_snow_footstep.2.ogg
|
||||
default_hard_footstep.1.ogg
|
||||
default_hard_footstep.2.ogg
|
||||
default_hard_footstep.3.ogg
|
||||
default_sand_footstep.1.ogg
|
||||
default_sand_footstep.2.ogg
|
||||
default_wood_footstep.1.ogg
|
||||
default_wood_footstep.2.ogg
|
||||
default_dirt_footstep.1.ogg
|
||||
default_dirt_footstep.2.ogg
|
||||
default_glass_footstep.ogg
|
||||
|
||||
Metal sounds:
|
||||
default_dig_metal.ogg - yadronoff - CC-BY-3.0
|
||||
- https://www.freesound.org/people/yadronoff/sounds/320397/
|
||||
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
|
||||
- http://opengameart.org/users/qubodup
|
||||
default_metal_footstep.*.ogg - Ottomaani138 - CC0
|
||||
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
|
||||
default_place_node_metal.*.ogg - Ogrebane - CC0
|
||||
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
|
||||
|
||||
Tool breaking sounds added by sofar: CC-BY-3.0
|
||||
default_tool_breaks.* - http://www.freesound.org/people/HerbertBoland/sounds/33206/
|
||||
|
||||
AGFX (CC BY 3.0)
|
||||
https://www.freesound.org/people/AGFX/packs/1253/
|
||||
default_water_footstep.1.ogg
|
||||
default_water_footstep.2.ogg
|
||||
default_water_footstep.3.ogg
|
||||
(default_water_footstep.4.ogg is silent)
|
||||
|
||||
blukotek (CC0 1.0)
|
||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||
default_dig_snappy.ogg
|
||||
|
@ -1,10 +1,7 @@
|
||||
-- legacy (Minetest 0.4 mod)
|
||||
-- Provides as much backwards-compatibility as feasible
|
||||
|
||||
--
|
||||
-- Aliases to support loading 0.3 and old 0.4 worlds and inventories
|
||||
--
|
||||
-- mods/default/aliases.lua
|
||||
|
||||
-- Aliases to support loading worlds using nodes following the old naming convention
|
||||
-- These can also be helpful when using chat commands, for example /giveme
|
||||
minetest.register_alias("stone", "default:stone")
|
||||
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
|
||||
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
|
||||
@ -25,8 +22,8 @@ minetest.register_alias("papyrus", "default:papyrus")
|
||||
minetest.register_alias("bookshelf", "default:bookshelf")
|
||||
minetest.register_alias("glass", "default:glass")
|
||||
minetest.register_alias("wooden_fence", "default:fence_wood")
|
||||
minetest.register_alias("rail", "default:rail")
|
||||
minetest.register_alias("ladder", "default:ladder")
|
||||
minetest.register_alias("rail", "carts:rail")
|
||||
minetest.register_alias("ladder", "default:ladder_wood")
|
||||
minetest.register_alias("wood", "default:wood")
|
||||
minetest.register_alias("mese", "default:mese")
|
||||
minetest.register_alias("cloud", "default:cloud")
|
||||
@ -35,15 +32,13 @@ minetest.register_alias("water_source", "default:water_source")
|
||||
minetest.register_alias("lava_flowing", "default:lava_flowing")
|
||||
minetest.register_alias("lava_source", "default:lava_source")
|
||||
minetest.register_alias("torch", "default:torch")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall_wood")
|
||||
minetest.register_alias("furnace", "default:furnace")
|
||||
minetest.register_alias("chest", "default:chest")
|
||||
minetest.register_alias("locked_chest", "default:chest_locked")
|
||||
minetest.register_alias("cobble", "default:cobble")
|
||||
minetest.register_alias("mossycobble", "default:mossycobble")
|
||||
minetest.register_alias("steelblock", "default:steelblock")
|
||||
minetest.register_alias("nyancat", "default:nyancat")
|
||||
minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
|
||||
minetest.register_alias("sapling", "default:sapling")
|
||||
minetest.register_alias("apple", "default:apple")
|
||||
|
||||
@ -69,39 +64,14 @@ minetest.register_alias("lump_of_iron", "default:iron_lump")
|
||||
minetest.register_alias("lump_of_clay", "default:clay_lump")
|
||||
minetest.register_alias("steel_ingot", "default:steel_ingot")
|
||||
minetest.register_alias("clay_brick", "default:clay_brick")
|
||||
minetest.register_alias("scorched_stuff", "default:scorched_stuff")
|
||||
minetest.register_alias("snow", "default:snow")
|
||||
|
||||
--
|
||||
-- Old items
|
||||
--
|
||||
-- 'mese_block' was used for a while for the block form of mese
|
||||
minetest.register_alias("default:mese_block", "default:mese")
|
||||
|
||||
minetest.register_craftitem(":rat", {
|
||||
description = "Rat",
|
||||
inventory_image = "rat.png",
|
||||
})
|
||||
-- Aliases for corrected pine node names
|
||||
minetest.register_alias("default:pinetree", "default:pine_tree")
|
||||
minetest.register_alias("default:pinewood", "default:pine_wood")
|
||||
|
||||
minetest.register_craftitem(":cooked_rat", {
|
||||
description = "Cooked rat",
|
||||
inventory_image = "cooked_rat.png",
|
||||
on_use = minetest.item_eat(6),
|
||||
})
|
||||
|
||||
minetest.register_craftitem(":firefly", {
|
||||
description = "Firefly",
|
||||
inventory_image = "firefly.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "cooked_rat",
|
||||
recipe = "rat",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "scorched_stuff",
|
||||
recipe = "cooked_rat",
|
||||
})
|
||||
|
||||
-- END
|
||||
minetest.register_alias("default:ladder", "default:ladder_wood")
|
||||
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
|
@ -14,6 +14,41 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:pine_wood 4',
|
||||
recipe = {
|
||||
{'default:pine_tree'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:acacia_wood 4',
|
||||
recipe = {
|
||||
{'default:acacia_tree'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:aspen_wood 4',
|
||||
recipe = {
|
||||
{'default:aspen_tree'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:wood',
|
||||
recipe = {
|
||||
{'default:bush_stem'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:acacia_wood',
|
||||
recipe = {
|
||||
{'default:acacia_bush_stem'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:stick 4',
|
||||
recipe = {
|
||||
@ -22,19 +57,20 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:fence_wood 2',
|
||||
output = 'default:sign_wall_steel 3',
|
||||
recipe = {
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sign_wall',
|
||||
output = 'default:sign_wall_wood 3',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -42,7 +78,7 @@ minetest.register_craft({
|
||||
output = 'default:torch 4',
|
||||
recipe = {
|
||||
{'default:coal_lump'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -50,8 +86,8 @@ minetest.register_craft({
|
||||
output = 'default:pick_wood',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -59,8 +95,8 @@ minetest.register_craft({
|
||||
output = 'default:pick_stone',
|
||||
recipe = {
|
||||
{'group:stone', 'group:stone', 'group:stone'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -68,8 +104,8 @@ minetest.register_craft({
|
||||
output = 'default:pick_steel',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -77,8 +113,8 @@ minetest.register_craft({
|
||||
output = 'default:pick_bronze',
|
||||
recipe = {
|
||||
{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -86,8 +122,8 @@ minetest.register_craft({
|
||||
output = 'default:pick_mese',
|
||||
recipe = {
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -95,8 +131,8 @@ minetest.register_craft({
|
||||
output = 'default:pick_diamond',
|
||||
recipe = {
|
||||
{'default:diamond', 'default:diamond', 'default:diamond'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -104,8 +140,8 @@ minetest.register_craft({
|
||||
output = 'default:shovel_wood',
|
||||
recipe = {
|
||||
{'group:wood'},
|
||||
{'default:stick'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -113,8 +149,8 @@ minetest.register_craft({
|
||||
output = 'default:shovel_stone',
|
||||
recipe = {
|
||||
{'group:stone'},
|
||||
{'default:stick'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -122,8 +158,8 @@ minetest.register_craft({
|
||||
output = 'default:shovel_steel',
|
||||
recipe = {
|
||||
{'default:steel_ingot'},
|
||||
{'default:stick'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -131,8 +167,8 @@ minetest.register_craft({
|
||||
output = 'default:shovel_bronze',
|
||||
recipe = {
|
||||
{'default:bronze_ingot'},
|
||||
{'default:stick'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -140,8 +176,8 @@ minetest.register_craft({
|
||||
output = 'default:shovel_mese',
|
||||
recipe = {
|
||||
{'default:mese_crystal'},
|
||||
{'default:stick'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -149,8 +185,8 @@ minetest.register_craft({
|
||||
output = 'default:shovel_diamond',
|
||||
recipe = {
|
||||
{'default:diamond'},
|
||||
{'default:stick'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -158,8 +194,8 @@ minetest.register_craft({
|
||||
output = 'default:axe_wood',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood'},
|
||||
{'group:wood', 'default:stick'},
|
||||
{'', 'default:stick'},
|
||||
{'group:wood', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -167,8 +203,8 @@ minetest.register_craft({
|
||||
output = 'default:axe_stone',
|
||||
recipe = {
|
||||
{'group:stone', 'group:stone'},
|
||||
{'group:stone', 'default:stick'},
|
||||
{'', 'default:stick'},
|
||||
{'group:stone', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -176,8 +212,8 @@ minetest.register_craft({
|
||||
output = 'default:axe_steel',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:stick'},
|
||||
{'', 'default:stick'},
|
||||
{'default:steel_ingot', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -185,8 +221,8 @@ minetest.register_craft({
|
||||
output = 'default:axe_bronze',
|
||||
recipe = {
|
||||
{'default:bronze_ingot', 'default:bronze_ingot'},
|
||||
{'default:bronze_ingot', 'default:stick'},
|
||||
{'', 'default:stick'},
|
||||
{'default:bronze_ingot', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -194,8 +230,8 @@ minetest.register_craft({
|
||||
output = 'default:axe_mese',
|
||||
recipe = {
|
||||
{'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'default:mese_crystal', 'default:stick'},
|
||||
{'', 'default:stick'},
|
||||
{'default:mese_crystal', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -203,8 +239,62 @@ minetest.register_craft({
|
||||
output = 'default:axe_diamond',
|
||||
recipe = {
|
||||
{'default:diamond', 'default:diamond'},
|
||||
{'default:diamond', 'default:stick'},
|
||||
{'', 'default:stick'},
|
||||
{'default:diamond', 'group:stick'},
|
||||
{'', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_wood',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood'},
|
||||
{'group:stick', 'group:wood'},
|
||||
{'group:stick',''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_stone',
|
||||
recipe = {
|
||||
{'group:stone', 'group:stone'},
|
||||
{'group:stick', 'group:stone'},
|
||||
{'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_steel',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'group:stick', 'default:steel_ingot'},
|
||||
{'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_bronze',
|
||||
recipe = {
|
||||
{'default:bronze_ingot', 'default:bronze_ingot'},
|
||||
{'group:stick', 'default:bronze_ingot'},
|
||||
{'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_mese',
|
||||
recipe = {
|
||||
{'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'group:stick', 'default:mese_crystal'},
|
||||
{'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:axe_diamond',
|
||||
recipe = {
|
||||
{'default:diamond', 'default:diamond'},
|
||||
{'group:stick', 'default:diamond'},
|
||||
{'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
@ -213,7 +303,7 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{'group:wood'},
|
||||
{'group:wood'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -222,7 +312,7 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{'group:stone'},
|
||||
{'group:stone'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -231,7 +321,7 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{'default:steel_ingot'},
|
||||
{'default:steel_ingot'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -240,7 +330,7 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{'default:bronze_ingot'},
|
||||
{'default:bronze_ingot'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -249,7 +339,7 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{'default:mese_crystal'},
|
||||
{'default:mese_crystal'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -258,16 +348,14 @@ minetest.register_craft({
|
||||
recipe = {
|
||||
{'default:diamond'},
|
||||
{'default:diamond'},
|
||||
{'default:stick'},
|
||||
{'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:rail 15',
|
||||
output = 'default:skeleton_key',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:stick', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:gold_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -289,6 +377,12 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "shapeless",
|
||||
output = "default:chest_locked",
|
||||
recipe = {"default:chest", "default:steel_ingot"},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:furnace',
|
||||
recipe = {
|
||||
@ -416,13 +510,22 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sandstonebrick',
|
||||
output = 'default:sandstonebrick 4',
|
||||
recipe = {
|
||||
{'default:sandstone', 'default:sandstone'},
|
||||
{'default:sandstone', 'default:sandstone'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sandstone_block 9',
|
||||
recipe = {
|
||||
{'default:sandstone', 'default:sandstone', 'default:sandstone'},
|
||||
{'default:sandstone', 'default:sandstone', 'default:sandstone'},
|
||||
{'default:sandstone', 'default:sandstone', 'default:sandstone'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:clay',
|
||||
recipe = {
|
||||
@ -431,6 +534,13 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:clay_lump 4',
|
||||
recipe = {
|
||||
{'default:clay'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:brick',
|
||||
recipe = {
|
||||
@ -472,11 +582,20 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:ladder',
|
||||
output = 'default:ladder_wood 3',
|
||||
recipe = {
|
||||
{'default:stick', '', 'default:stick'},
|
||||
{'default:stick', 'default:stick', 'default:stick'},
|
||||
{'default:stick', '', 'default:stick'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
{'group:stick', 'group:stick', 'group:stick'},
|
||||
{'group:stick', '', 'group:stick'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:ladder_steel 15',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
@ -503,6 +622,23 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:mese_crystal",
|
||||
recipe = {
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:meselamp 1',
|
||||
recipe = {
|
||||
{'', 'default:mese_crystal',''},
|
||||
{'default:mese_crystal', 'default:glass', 'default:mese_crystal'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:obsidian_shard 9',
|
||||
recipe = {
|
||||
@ -520,7 +656,24 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:stonebrick',
|
||||
output = 'default:obsidianbrick 4',
|
||||
recipe = {
|
||||
{'default:obsidian', 'default:obsidian'},
|
||||
{'default:obsidian', 'default:obsidian'}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:obsidian_block 9',
|
||||
recipe = {
|
||||
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
|
||||
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
|
||||
{'default:obsidian', 'default:obsidian', 'default:obsidian'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:stonebrick 4',
|
||||
recipe = {
|
||||
{'default:stone', 'default:stone'},
|
||||
{'default:stone', 'default:stone'},
|
||||
@ -528,13 +681,31 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:desert_stonebrick',
|
||||
output = 'default:stone_block 9',
|
||||
recipe = {
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
{'default:stone', 'default:stone', 'default:stone'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:desert_stonebrick 4',
|
||||
recipe = {
|
||||
{'default:desert_stone', 'default:desert_stone'},
|
||||
{'default:desert_stone', 'default:desert_stone'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:desert_stone_block 9',
|
||||
recipe = {
|
||||
{'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
|
||||
{'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
|
||||
{'default:desert_stone', 'default:desert_stone', 'default:desert_stone'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:snowblock',
|
||||
recipe = {
|
||||
@ -581,6 +752,18 @@ minetest.register_craft({
|
||||
recipe = "default:cobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:stone",
|
||||
recipe = "default:mossycobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:desert_stone",
|
||||
recipe = "default:desert_cobble",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:steel_ingot",
|
||||
@ -605,16 +788,185 @@ minetest.register_craft({
|
||||
recipe = "default:clay_lump",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = 'cooking',
|
||||
output = 'default:gold_ingot',
|
||||
recipe = 'default:skeleton_key',
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = 'cooking',
|
||||
output = 'default:gold_ingot',
|
||||
recipe = 'default:key',
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
--
|
||||
-- Fuels
|
||||
--
|
||||
|
||||
-- Support use of group:tree
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:tree",
|
||||
burntime = 30,
|
||||
})
|
||||
|
||||
-- Burn time for all woods are in order of wood density,
|
||||
-- which is also the order of wood colour darkness:
|
||||
-- aspen, pine, apple, acacia, jungle
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:aspen_tree",
|
||||
burntime = 22,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_tree",
|
||||
burntime = 26,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:tree",
|
||||
burntime = 30,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_tree",
|
||||
burntime = 34,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:jungletree",
|
||||
burntime = 38,
|
||||
})
|
||||
|
||||
|
||||
-- Support use of group:wood
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:wood",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:aspen_wood",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_wood",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:wood",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_wood",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglewood",
|
||||
burntime = 9,
|
||||
})
|
||||
|
||||
|
||||
-- Support use of group:sapling
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:sapling",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:aspen_sapling",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pine_sapling",
|
||||
burntime = 9,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sapling",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_sapling",
|
||||
burntime = 11,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglesapling",
|
||||
burntime = 12,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_aspen_wood",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_pine_wood",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_wood",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_acacia_wood",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_junglewood",
|
||||
burntime = 9,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:bush_stem",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:acacia_bush_stem",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglegrass",
|
||||
@ -647,20 +999,8 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_wood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:ladder",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:wood",
|
||||
burntime = 7,
|
||||
recipe = "default:ladder_wood",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -677,7 +1017,7 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sign_wall",
|
||||
recipe = "default:sign_wall_wood",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
@ -693,24 +1033,6 @@ minetest.register_craft({
|
||||
burntime = 30,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:nyancat",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:nyancat_rainbow",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sapling",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:apple",
|
||||
@ -731,12 +1053,67 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:junglesapling",
|
||||
burntime = 10,
|
||||
recipe = "default:grass_1",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:grass_1",
|
||||
recipe = "default:dry_grass_1",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:paper",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:book",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:book_written",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:dry_shrub",
|
||||
burntime = 2,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:stick",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pick_wood",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:shovel_wood",
|
||||
burntime = 4,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:axe_wood",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sword_wood",
|
||||
burntime = 5,
|
||||
})
|
||||
|
@ -3,21 +3,181 @@
|
||||
minetest.register_craftitem("default:stick", {
|
||||
description = "Stick",
|
||||
inventory_image = "default_stick.png",
|
||||
groups = {stick = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
description = "Paper",
|
||||
inventory_image = "default_paper.png",
|
||||
groups = {flammable = 3},
|
||||
})
|
||||
|
||||
local lpp = 14 -- Lines per book's page
|
||||
local function book_on_use(itemstack, user)
|
||||
local player_name = user:get_player_name()
|
||||
local data = minetest.deserialize(itemstack:get_metadata())
|
||||
local title, text, owner = "", "", player_name
|
||||
local page, page_max, lines, string = 1, 1, {}, ""
|
||||
|
||||
if data then
|
||||
title = data.title
|
||||
text = data.text
|
||||
owner = data.owner
|
||||
|
||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||
lines[#lines+1] = str
|
||||
end
|
||||
|
||||
if data.page then
|
||||
page = data.page
|
||||
page_max = data.page_max
|
||||
|
||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||
if not lines[i] then break end
|
||||
string = string .. lines[i] .. "\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local formspec
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]" .. default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
"field[0.5,1;7.5,0;title;Title:;" ..
|
||||
minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
|
||||
minetest.formspec_escape(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;Save]"
|
||||
else
|
||||
formspec = "size[8,8]" .. default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
"label[0.5,0.5;by " .. owner .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
end
|
||||
|
||||
minetest.show_formspec(player_name, "default:book", formspec)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:book" then return end
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
|
||||
if fields.save and fields.title ~= "" and fields.text ~= "" then
|
||||
local new_stack, data
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
stack:set_name("default:book_written")
|
||||
else
|
||||
stack:set_count(count - 1)
|
||||
new_stack = ItemStack("default:book_written")
|
||||
end
|
||||
else
|
||||
data = minetest.deserialize(stack:get_metadata())
|
||||
end
|
||||
|
||||
if not data then data = {} end
|
||||
data.title = fields.title
|
||||
data.text = fields.text
|
||||
data.text_len = #data.text
|
||||
data.page = 1
|
||||
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
|
||||
data.owner = player:get_player_name()
|
||||
local data_str = minetest.serialize(data)
|
||||
|
||||
if new_stack then
|
||||
new_stack:set_metadata(data_str)
|
||||
if inv:room_for_item("main", new_stack) then
|
||||
inv:add_item("main", new_stack)
|
||||
else
|
||||
minetest.add_item(player:getpos(), new_stack)
|
||||
end
|
||||
else
|
||||
stack:set_metadata(data_str)
|
||||
end
|
||||
|
||||
elseif fields.book_next or fields.book_prev then
|
||||
local data = minetest.deserialize(stack:get_metadata())
|
||||
if not data or not data.page then
|
||||
return
|
||||
end
|
||||
|
||||
if fields.book_next then
|
||||
data.page = data.page + 1
|
||||
if data.page > data.page_max then
|
||||
data.page = 1
|
||||
end
|
||||
else
|
||||
data.page = data.page - 1
|
||||
if data.page == 0 then
|
||||
data.page = data.page_max
|
||||
end
|
||||
end
|
||||
|
||||
local data_str = minetest.serialize(data)
|
||||
stack:set_metadata(data_str)
|
||||
book_on_use(stack, player)
|
||||
end
|
||||
|
||||
player:set_wielded_item(stack)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book = 1, flammable = 3},
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book_written", {
|
||||
description = "Book With Text",
|
||||
inventory_image = "default_book_written.png",
|
||||
groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
|
||||
stack_max = 1,
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:book_written",
|
||||
recipe = {"default:book", "default:book_written"}
|
||||
})
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
if itemstack:get_name() ~= "default:book_written" then
|
||||
return
|
||||
end
|
||||
|
||||
local original
|
||||
local index
|
||||
for i = 1, player:get_inventory():get_size("craft") do
|
||||
if old_craft_grid[i]:get_name() == "default:book_written" then
|
||||
original = old_craft_grid[i]
|
||||
index = i
|
||||
end
|
||||
end
|
||||
if not original then
|
||||
return
|
||||
end
|
||||
local copymeta = original:get_metadata()
|
||||
-- copy of the book held by player's mouse cursor
|
||||
itemstack:set_metadata(copymeta)
|
||||
-- put the book with metadata back in the craft grid
|
||||
craft_inv:set_stack("craft", index, original)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:coal_lump", {
|
||||
description = "Coal Lump",
|
||||
inventory_image = "default_coal_lump.png",
|
||||
groups = {coal = 1, flammable = 1}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:iron_lump", {
|
||||
@ -80,12 +240,13 @@ minetest.register_craftitem("default:clay_brick", {
|
||||
inventory_image = "default_clay_brick.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:scorched_stuff", {
|
||||
description = "Scorched Stuff",
|
||||
inventory_image = "default_scorched_stuff.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:obsidian_shard", {
|
||||
description = "Obsidian Shard",
|
||||
inventory_image = "default_obsidian_shard.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:flint", {
|
||||
description = "Flint",
|
||||
inventory_image = "default_flint.png"
|
||||
})
|
||||
|
||||
|
@ -7,18 +7,20 @@
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="", gain=1.0}
|
||||
{name = "", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
{name="default_dug_node", gain=1.0}
|
||||
{name = "default_dug_node", gain = 0.25}
|
||||
table.place = table.place or
|
||||
{name="default_place_node", gain=0.5}
|
||||
{name = "default_place_node_hard", gain = 1.0}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.2}
|
||||
{name = "default_hard_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -26,9 +28,11 @@ end
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="", gain=0.5}
|
||||
--table.dug = table.dug or
|
||||
-- {name="default_dirt_break", gain=0.5}
|
||||
{name = "default_dirt_footstep", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -36,11 +40,23 @@ end
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_grass_footstep", gain=0.25}
|
||||
--table.dug = table.dug or
|
||||
-- {name="default_dirt_break", gain=0.25}
|
||||
{name = "default_sand_footstep", gain = 0.12}
|
||||
table.dug = table.dug or
|
||||
{name="", gain=0.25}
|
||||
{name = "default_sand_footstep", gain = 0.24}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_gravel_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -48,7 +64,9 @@ end
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.3}
|
||||
{name = "default_wood_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -56,11 +74,13 @@ end
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_grass_footstep", gain=0.25}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
{name = "default_grass_footstep", gain = 0.45}
|
||||
table.dug = table.dug or
|
||||
{name="", gain=1.0}
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_crumbly", gain = 0.4}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
@ -68,238 +88,427 @@ end
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.25}
|
||||
{name = "default_glass_footstep", gain = 0.3}
|
||||
table.dig = table.dig or
|
||||
{name = "default_glass_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name="default_break_glass", gain=1.0}
|
||||
{name = "default_break_glass", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.4}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_metal", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dug_metal", gain = 0.5}
|
||||
table.place = table.place or
|
||||
{name = "default_place_node_metal", gain = 0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_water_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_water_footstep", gain = 0.2}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
--
|
||||
-- Legacy
|
||||
--
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Horrible crap to support old code
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Global callbacks
|
||||
--
|
||||
|
||||
-- Global environment step function
|
||||
function on_step(dtime)
|
||||
-- print("on_step")
|
||||
end
|
||||
minetest.register_globalstep(on_step)
|
||||
|
||||
function on_placenode(p, node)
|
||||
--print("on_placenode")
|
||||
end
|
||||
minetest.register_on_placenode(on_placenode)
|
||||
|
||||
function on_dignode(p, node)
|
||||
--print("on_dignode")
|
||||
end
|
||||
minetest.register_on_dignode(on_dignode)
|
||||
|
||||
function on_punchnode(p, node)
|
||||
end
|
||||
minetest.register_on_punchnode(on_punchnode)
|
||||
|
||||
--
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.set_node(pos, {name="default:obsidian"})
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name="default:stone"})
|
||||
default.cool_lava = function(pos, node)
|
||||
if node.name == "default:lava_source" then
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
else -- Lava flowing
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_flowing"},
|
||||
neighbors = {"group:water"},
|
||||
label = "Lava cooling",
|
||||
nodenames = {"default:lava_source", "default:lava_flowing"},
|
||||
neighbors = {"group:cools_lava", "group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
|
||||
catch_up = false,
|
||||
action = function(...)
|
||||
default.cool_lava(...)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_source"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- optimized helper to put all items in an inventory into a drops list
|
||||
--
|
||||
|
||||
function default.get_inventory_drops(pos, inventory, drops)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local n = #drops
|
||||
for i = 1, inv:get_size(inventory) do
|
||||
local stack = inv:get_stack(inventory, i)
|
||||
if stack:get_count() > 0 then
|
||||
drops[n+1] = stack:to_table()
|
||||
n = n + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Papyrus and cactus growing
|
||||
--
|
||||
|
||||
-- wrapping the functions in abm action is necessary to make overriding them possible
|
||||
|
||||
function default.grow_cactus(pos, node)
|
||||
if node.param2 >= 4 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:cactus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:cactus"})
|
||||
return true
|
||||
end
|
||||
|
||||
function default.grow_papyrus(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
|
||||
return
|
||||
end
|
||||
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local height = 0
|
||||
while node.name == "default:papyrus" and height < 4 do
|
||||
height = height + 1
|
||||
pos.y = pos.y + 1
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if height == 4 or node.name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(pos, {name = "default:papyrus"})
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grow cactus",
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
interval = 12,
|
||||
chance = 83,
|
||||
action = function(...)
|
||||
default.grow_cactus(...)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grow papyrus",
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:papyrus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
interval = 14,
|
||||
chance = 71,
|
||||
action = function(...)
|
||||
default.grow_papyrus(...)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- dig upwards
|
||||
--
|
||||
|
||||
function default.dig_up(pos, node, digger)
|
||||
if digger == nil then return end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local nn = minetest.get_node(np)
|
||||
if nn.name == node.name then
|
||||
minetest.node_dig(np, nn, digger)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Fence registration helper
|
||||
--
|
||||
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ def.material, 'group:stick', def.material },
|
||||
{ def.material, 'group:stick', def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
||||
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
||||
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
||||
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
||||
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
||||
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
||||
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
||||
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
||||
},
|
||||
connects_to = {"group:fence", "group:wood", "group:tree"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
if not def[k] then
|
||||
def[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Leafdecay
|
||||
--
|
||||
|
||||
-- To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
--
|
||||
-- The rating of the group determines how far from a node in the group "tree"
|
||||
-- the node can be without decaying.
|
||||
--
|
||||
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
-- the player places a node of that kind, you will want to set param2=1 or so.
|
||||
--
|
||||
-- If the node is in the leafdecay_drop group then the it will always be dropped
|
||||
-- as an item
|
||||
-- Prevent decay of placed leaves
|
||||
|
||||
default.leafdecay_trunk_cache = {}
|
||||
default.leafdecay_enable_cache = true
|
||||
-- Spread the load of finding trunks
|
||||
default.leafdecay_trunk_find_allow_accumulator = 0
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local finds_per_second = 5000
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
math.floor(dtime * finds_per_second)
|
||||
end)
|
||||
-- Leafdecay ABM
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Leaf decay",
|
||||
nodenames = {"group:leafdecay"},
|
||||
neighbors = {"air", "group:liquid"},
|
||||
-- A low interval and a high inverse chance spreads the load
|
||||
neighbors = {"air"},
|
||||
interval = 2,
|
||||
chance = 5,
|
||||
chance = 10,
|
||||
catch_up = false,
|
||||
|
||||
action = function(p0, node, _, _)
|
||||
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
||||
local do_preserve = false
|
||||
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
if not d or d == 0 then
|
||||
--print("not groups.leafdecay")
|
||||
action = function(pos, node, _, _)
|
||||
-- Check if leaf is placed
|
||||
if node.param2 ~= 0 then
|
||||
return
|
||||
end
|
||||
local n0 = minetest.get_node(p0)
|
||||
if n0.param2 ~= 0 then
|
||||
--print("param2 ~= 0")
|
||||
|
||||
local rad = minetest.registered_nodes[node.name].groups.leafdecay
|
||||
-- Assume ignore is a trunk, to make this
|
||||
-- work at the border of a loaded area
|
||||
if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then
|
||||
return
|
||||
end
|
||||
local p0_hash = nil
|
||||
if default.leafdecay_enable_cache then
|
||||
p0_hash = minetest.hash_node_position(p0)
|
||||
local trunkp = default.leafdecay_trunk_cache[p0_hash]
|
||||
if trunkp then
|
||||
local n = minetest.get_node(trunkp)
|
||||
local reg = minetest.registered_nodes[n.name]
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
|
||||
--print("cached trunk still exists")
|
||||
return
|
||||
end
|
||||
--print("cached trunk is invalid")
|
||||
-- Cache is invalid
|
||||
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
||||
-- Drop stuff
|
||||
local itemstacks = minetest.get_node_drops(node.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if itemname ~= node.name or
|
||||
minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then
|
||||
local p_drop = {
|
||||
x = pos.x - 0.5 + math.random(),
|
||||
y = pos.y - 0.5 + math.random(),
|
||||
z = pos.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
end
|
||||
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
|
||||
-- Remove node
|
||||
minetest.remove_node(pos)
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Convert dirt to something that fits the environment
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass spread",
|
||||
nodenames = {"default:dirt"},
|
||||
neighbors = {
|
||||
"air",
|
||||
"group:grass",
|
||||
"group:dry_grass",
|
||||
"default:snow",
|
||||
},
|
||||
interval = 6,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
-- Check for darkness: night, shadow or under a light-blocking node
|
||||
-- Returns if ignore above
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
if (minetest.get_node_light(above) or 0) < 13 then
|
||||
return
|
||||
end
|
||||
default.leafdecay_trunk_find_allow_accumulator =
|
||||
default.leafdecay_trunk_find_allow_accumulator - 1
|
||||
-- Assume ignore is a trunk, to make the thing work at the border of the active area
|
||||
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
||||
if p1 then
|
||||
do_preserve = true
|
||||
if default.leafdecay_enable_cache then
|
||||
--print("caching trunk")
|
||||
-- Cache the trunk
|
||||
default.leafdecay_trunk_cache[p0_hash] = p1
|
||||
end
|
||||
|
||||
-- Look for spreading dirt-type neighbours
|
||||
local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
|
||||
if p2 then
|
||||
local n3 = minetest.get_node(p2)
|
||||
minetest.set_node(pos, {name = n3.name})
|
||||
return
|
||||
end
|
||||
if not do_preserve then
|
||||
-- Drop stuff other than the node itself
|
||||
itemstacks = minetest.get_node_drops(n0.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||
itemname ~= n0.name then
|
||||
local p_drop = {
|
||||
x = p0.x - 0.5 + math.random(),
|
||||
y = p0.y - 0.5 + math.random(),
|
||||
z = p0.z - 0.5 + math.random(),
|
||||
}
|
||||
minetest.add_item(p_drop, itemname)
|
||||
end
|
||||
end
|
||||
-- Remove node
|
||||
minetest.remove_node(p0)
|
||||
nodeupdate(p0)
|
||||
|
||||
-- Else, any seeding nodes on top?
|
||||
local name = minetest.get_node(above).name
|
||||
-- Snow check is cheapest, so comes first
|
||||
if name == "default:snow" then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
||||
-- Most likely case first
|
||||
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
||||
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
||||
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Grass and dry grass removed in darkness
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Grass covered",
|
||||
nodenames = {"group:spreading_dirt_type"},
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local name = minetest.get_node(above).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
||||
nodedef.paramtype == "light") and
|
||||
nodedef.liquidtype == "none") then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Moss growth on cobble near water
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Moss growth",
|
||||
nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 16,
|
||||
chance = 200,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
if node.name == "default:cobble" then
|
||||
minetest.set_node(pos, {name = "default:mossycobble"})
|
||||
elseif node.name == "stairs:slab_cobble" then
|
||||
minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
|
||||
elseif node.name == "stairs:stair_cobble" then
|
||||
minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
|
||||
elseif node.name == "walls:cobble" then
|
||||
minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Checks if specified volume intersects a protected volume
|
||||
--
|
||||
|
||||
function default.intersects_protection(minp, maxp, player_name, interval)
|
||||
-- 'interval' is the largest allowed interval for the 3D lattice of checks
|
||||
|
||||
-- Compute the optimal float step 'd' for each axis so that all corners and
|
||||
-- borders are checked. 'd' will be smaller or equal to 'interval'.
|
||||
-- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
|
||||
-- for loop (which might otherwise not be the case due to rounding errors).
|
||||
local d = {}
|
||||
for _, c in pairs({"x", "y", "z"}) do
|
||||
if maxp[c] > minp[c] then
|
||||
d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
|
||||
elseif maxp[c] == minp[c] then
|
||||
d[c] = 1 -- Any value larger than 0 to avoid division by zero
|
||||
else -- maxp[c] < minp[c], print error and treat as protection intersected
|
||||
minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
for zf = minp.z, maxp.z, d.z do
|
||||
local z = math.floor(zf + 0.5)
|
||||
for yf = minp.y, maxp.y, d.y do
|
||||
local y = math.floor(yf + 0.5)
|
||||
for xf = minp.x, maxp.x, d.x do
|
||||
local x = math.floor(xf + 0.5)
|
||||
if minetest.is_protected({x = x, y = y, z = z}, player_name) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Coral death near air
|
||||
--
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:coral_brown", "default:coral_orange"},
|
||||
neighbors = {"air"},
|
||||
interval = 17,
|
||||
chance = 5,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
minetest.set_node(pos, {name = "default:coral_skeleton"})
|
||||
end,
|
||||
})
|
||||
|
330
mods/default/furnace.lua
Normal file
@ -0,0 +1,330 @@
|
||||
|
||||
--
|
||||
-- Formspecs
|
||||
--
|
||||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
local formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
|
||||
(100-fuel_percent)..":default_furnace_fire_fg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
|
||||
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;fuel]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
return formspec
|
||||
end
|
||||
|
||||
local inactive_formspec =
|
||||
"size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
|
||||
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"list[current_name;dst;4.75,0.96;2,2;]"..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"listring[current_name;dst]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;src]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_name;fuel]"..
|
||||
"listring[current_player;main]"..
|
||||
default.get_hotbar_bg(0, 4.25)
|
||||
|
||||
--
|
||||
-- Node callback functions that are the same for active and inactive furnace
|
||||
--
|
||||
|
||||
local function can_dig(pos, player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src")
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
if listname == "fuel" then
|
||||
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
|
||||
if inv:is_empty("src") then
|
||||
meta:set_string("infotext", "Furnace is empty")
|
||||
end
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif listname == "src" then
|
||||
return stack:get_count()
|
||||
elseif listname == "dst" then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local stack = inv:get_stack(from_list, from_index)
|
||||
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
|
||||
end
|
||||
|
||||
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist, fuellist
|
||||
|
||||
local cookable, cooked
|
||||
local fuel
|
||||
|
||||
local update = true
|
||||
while update do
|
||||
update = false
|
||||
|
||||
srclist = inv:get_list("src")
|
||||
fuellist = inv:get_list("fuel")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local aftercooked
|
||||
cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
cookable = cooked.time ~= 0
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + elapsed
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + elapsed
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = src_time - cooked.time
|
||||
update = true
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local afterfuel
|
||||
fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
update = true
|
||||
fuel_totaltime = fuel.time + (fuel_time - fuel_totaltime)
|
||||
src_time = src_time + elapsed
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
src_time = 0
|
||||
end
|
||||
fuel_time = 0
|
||||
end
|
||||
|
||||
elapsed = 0
|
||||
end
|
||||
|
||||
if fuel and fuel_totaltime > fuel.time then
|
||||
fuel_totaltime = fuel.time
|
||||
end
|
||||
if srclist[1]:is_empty() then
|
||||
src_time = 0
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
if item_percent > 100 then
|
||||
item_state = "100% (output full)"
|
||||
else
|
||||
item_state = item_percent .. "%"
|
||||
end
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
local result = false
|
||||
|
||||
if fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
minetest.get_node_timer(pos):stop()
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
|
||||
minetest.register_node("default:furnace", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png", "default_furnace_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
inv:set_size('fuel', 1)
|
||||
inv:set_size('dst', 4)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_move = function(pos)
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
minetest.get_node_timer(pos):start(1.0)
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
local drops = {}
|
||||
default.get_inventory_drops(pos, "src", drops)
|
||||
default.get_inventory_drops(pos, "fuel", drops)
|
||||
default.get_inventory_drops(pos, "dst", drops)
|
||||
drops[#drops+1] = "default:furnace"
|
||||
minetest.remove_node(pos)
|
||||
return drops
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace_active", {
|
||||
description = "Furnace",
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
"default_furnace_side.png", "default_furnace_side.png",
|
||||
"default_furnace_side.png",
|
||||
{
|
||||
image = "default_furnace_front_active.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.5
|
||||
},
|
||||
}
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
light_source = 8,
|
||||
drop = "default:furnace",
|
||||
groups = {cracky=2, not_in_creative_inventory=1},
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
@ -1,21 +1,52 @@
|
||||
-- Minetest 0.4 mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into doc/lua_api.txt
|
||||
|
||||
WATER_ALPHA = 160
|
||||
WATER_VISC = 1
|
||||
LAVA_VISC = 7
|
||||
LIGHT_MAX = 14
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
||||
-- Definitions made by this mod that other mods can use too
|
||||
default = {}
|
||||
|
||||
default.LIGHT_MAX = 14
|
||||
|
||||
-- GUI related stuff
|
||||
default.gui_bg = "bgcolor[#080808BB;true]"
|
||||
default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
|
||||
default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
|
||||
|
||||
function default.get_hotbar_bg(x,y)
|
||||
local out = ""
|
||||
for i=0,7,1 do
|
||||
out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
default.gui_survival_form = "size[8,8.5]"..
|
||||
default.gui_bg..
|
||||
default.gui_bg_img..
|
||||
default.gui_slots..
|
||||
"list[current_player;main;0,4.25;8,1;]"..
|
||||
"list[current_player;main;0,5.5;8,3;8]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
default.get_hotbar_bg(0,4.25)
|
||||
|
||||
-- Load files
|
||||
dofile(minetest.get_modpath("default").."/functions.lua")
|
||||
dofile(minetest.get_modpath("default").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("default").."/tools.lua")
|
||||
dofile(minetest.get_modpath("default").."/craftitems.lua")
|
||||
dofile(minetest.get_modpath("default").."/crafting.lua")
|
||||
dofile(minetest.get_modpath("default").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("default").."/player.lua")
|
||||
local default_path = minetest.get_modpath("default")
|
||||
|
||||
dofile(default_path.."/functions.lua")
|
||||
dofile(default_path.."/trees.lua")
|
||||
dofile(default_path.."/nodes.lua")
|
||||
dofile(default_path.."/furnace.lua")
|
||||
dofile(default_path.."/torch.lua")
|
||||
dofile(default_path.."/tools.lua")
|
||||
dofile(default_path.."/item_entity.lua")
|
||||
dofile(default_path.."/craftitems.lua")
|
||||
dofile(default_path.."/crafting.lua")
|
||||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/player.lua")
|
||||
dofile(default_path.."/aliases.lua")
|
||||
dofile(default_path.."/legacy.lua")
|
||||
|
74
mods/default/item_entity.lua
Normal file
@ -0,0 +1,74 @@
|
||||
-- mods/default/item_entity.lua
|
||||
|
||||
local builtin_item = minetest.registered_entities["__builtin:item"]
|
||||
|
||||
local item = {
|
||||
set_item = function(self, itemstring)
|
||||
builtin_item.set_item(self, itemstring)
|
||||
|
||||
local stack = ItemStack(itemstring)
|
||||
local itemdef = minetest.registered_items[stack:get_name()]
|
||||
if itemdef and itemdef.groups.flammable ~= 0 then
|
||||
self.flammable = itemdef.groups.flammable
|
||||
end
|
||||
end,
|
||||
|
||||
burn_up = function(self)
|
||||
-- disappear in a smoke puff
|
||||
self.object:remove()
|
||||
local p = self.object:getpos()
|
||||
minetest.sound_play("default_item_smoke", {
|
||||
pos = p,
|
||||
max_hear_distance = 8,
|
||||
})
|
||||
minetest.add_particlespawner({
|
||||
amount = 3,
|
||||
time = 0.1,
|
||||
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
|
||||
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
|
||||
minvel = {x = 0, y = 2.5, z = 0},
|
||||
maxvel = {x = 0, y = 2.5, z = 0},
|
||||
minacc = {x = -0.15, y = -0.02, z = -0.15},
|
||||
maxacc = {x = 0.15, y = -0.01, z = 0.15},
|
||||
minexptime = 4,
|
||||
maxexptime = 6,
|
||||
minsize = 5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
texture = "default_item_smoke.png"
|
||||
})
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
builtin_item.on_step(self, dtime)
|
||||
|
||||
if self.flammable then
|
||||
-- flammable, check for igniters
|
||||
self.ignite_timer = (self.ignite_timer or 0) + dtime
|
||||
if self.ignite_timer > 10 then
|
||||
self.ignite_timer = 0
|
||||
|
||||
local node = minetest.get_node_or_nil(self.object:getpos())
|
||||
if not node then
|
||||
return
|
||||
end
|
||||
|
||||
-- Immediately burn up flammable items in lava
|
||||
if minetest.get_item_group(node.name, "lava") > 0 then
|
||||
self:burn_up()
|
||||
else
|
||||
-- otherwise there'll be a chance based on its igniter value
|
||||
local burn_chance = self.flammable
|
||||
* minetest.get_item_group(node.name, "igniter")
|
||||
if burn_chance > 0 and math.random(0, burn_chance) ~= 0 then
|
||||
self:burn_up()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
-- set defined item as new __builtin:item, with the old one as fallback table
|
||||
setmetatable(item, builtin_item)
|
||||
minetest.register_entity(":__builtin:item", item)
|
25
mods/default/legacy.lua
Normal file
@ -0,0 +1,25 @@
|
||||
-- mods/default/legacy.lua
|
||||
|
||||
-- Horrible stuff to support old code registering falling nodes
|
||||
-- Don't use this and never do what this does, it's completely wrong!
|
||||
-- (More specifically, the client and the C++ code doesn't get the group)
|
||||
function default.register_falling_node(nodename, texture)
|
||||
minetest.log("error", debug.traceback())
|
||||
minetest.log('error', "WARNING: default.register_falling_node is deprecated")
|
||||
if minetest.registered_nodes[nodename] then
|
||||
minetest.registered_nodes[nodename].groups.falling_node = 1
|
||||
end
|
||||
end
|
||||
|
||||
function default.spawn_falling_node(p, nodename)
|
||||
spawn_falling_node(p, nodename)
|
||||
end
|
||||
|
||||
-- Liquids
|
||||
WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha
|
||||
WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity
|
||||
LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity
|
||||
LIGHT_MAX = default.LIGHT_MAX
|
||||
|
||||
-- Formspecs
|
||||
default.gui_suvival_form = default.gui_survival_form
|
174
mods/default/license.txt
Normal file
@ -0,0 +1,174 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures, models and sounds)
|
||||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2016:
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
G4JC
|
||||
VanessaE
|
||||
RealBadAngel
|
||||
Calinou
|
||||
MirceaKitsune
|
||||
Jordach
|
||||
PilzAdam
|
||||
jojoa1997
|
||||
InfinityProject
|
||||
Splizard
|
||||
Zeg9
|
||||
paramat
|
||||
BlockMen
|
||||
sofar
|
||||
Neuromancer
|
||||
Gambit
|
||||
asl97
|
||||
KevDoy
|
||||
Mito551
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
Copyright (C) 2014-2016 brunob.santos
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution-ShareAlike 2.0 Generic (CC BY-SA 2.0)
|
||||
Copyright (C) 2014-2016 Neuromancer
|
||||
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/2.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution 3.0 Unported (CC BY 3.0)
|
||||
Copyright (C) 2009 cmusounddesign
|
||||
Copyright (C) 2010 Tomlija
|
||||
Copyright (C) 2010 lsprice
|
||||
Copyright (C) 2014 sonictechtonic
|
||||
Copyright (C) 2015 yadronoff
|
||||
Copyright (C) 2007 HerbertBoland
|
||||
Copyright (C) 2006 AGFX
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by/3.0/
|