Compare commits

..

539 Commits
1.0 ... 1.15.2

Author SHA1 Message Date
d5fc865634 Bump version 2023-03-06 22:24:32 +01:00
fe475747ea Fix crash with some mods 2023-03-06 22:00:49 +01:00
e2fafbc876 New click sound 2023-03-06 12:38:12 +01:00
3b860082b5 Doc 2023-03-05 14:53:36 +01:00
36cdcde7ed Bump version 2023-03-05 14:52:55 +01:00
c9e02dfe09 Fix replacements in Quick Crafting 2023-03-05 14:24:16 +01:00
7005794cc3 Merge globalsteps 2023-03-05 13:57:24 +01:00
66b88dec3b Bump version 2023-02-05 19:01:03 +01:00
c207db38a0 Minor tweak 2023-02-02 19:29:35 +01:00
c89cbf700f New crafting sound 2023-02-02 03:17:48 +01:00
a1a4535f26 Quick Crafting: indicate the missing materials when you cannot craft 2023-02-02 02:20:42 +01:00
80b927de1c Improve set home button look 2023-02-01 16:15:37 +01:00
482027d09b Small cleanup 2023-02-01 15:06:36 +01:00
ea7140a7bb Bugfix 2023-02-01 04:23:28 +01:00
84416b130b Minor cleaning 2023-02-01 04:22:03 +01:00
b31e7a48ab API: Add field to toggle slots in custom tabs 2023-02-01 04:08:52 +01:00
7a4f352ce4 Limit HUDCHANGE pkt sending 2023-01-29 21:47:13 +01:00
675349bd40 Bump version 2023-01-22 14:20:04 +01:00
e17f4e4c29 HUD: minor tweak 2023-01-21 19:18:40 +01:00
3b1d569118 Attempt to Quick Crafting replacements (again) 2023-01-21 00:43:38 +01:00
d55994c535 Minor fix 2023-01-20 21:57:27 +01:00
b6b97aa284 Fix group replacements in Quick Crafting 2023-01-20 21:20:12 +01:00
b4482f0acf Update MIT License 2023-01-20 16:07:28 +01:00
e918942439 Minor fix 2023-01-20 16:06:25 +01:00
889259ac5e Fix Quick Crafting bugs 2023-01-20 14:39:34 +01:00
187b0339bd Minor changes to API 2023-01-19 18:57:16 +01:00
74e88acadf Don't allow removing the 'All' tab 2023-01-19 18:34:43 +01:00
9e1f608846 Small fix 2023-01-19 18:03:56 +01:00
8289d290a3 Fix HUD 2023-01-19 17:58:24 +01:00
d833199628 API.md: Add summary 2023-01-19 16:50:01 +01:00
ac7a1fb746 Complete minitabs API 2023-01-19 16:40:31 +01:00
b95b179a5a Add an API to add minitabs 2023-01-19 01:24:45 +01:00
38f1d7c960 Bump version 2023-01-11 00:10:30 +01:00
5d4f9b4709 Get rid of Factorio's sounds 2023-01-11 00:07:27 +01:00
a0a3394e18 Add API to manage waypoints 2023-01-07 12:47:45 +01:00
d9a16bf39d Bump version 2022-12-05 03:08:19 +01:00
2a2837dd0c Minor cleaning 2022-12-01 20:28:44 +01:00
080579b2a4 Show player name based on nametag 2022-12-01 20:23:53 +01:00
b711f8f195 API doc clarification 2022-11-12 19:54:17 +01:00
00a258afea Show colored itemstacks the right way 2022-10-02 14:38:49 +02:00
dd8657ab56 Waypoint viewer: use an animate flag 2022-10-02 13:49:06 +02:00
34fa63519e Minor tweak 2022-09-28 15:31:39 +02:00
066e0a5d9d Improve wording 2022-09-26 03:17:34 +02:00
8fc01b7ece Minor cleaning 2022-09-25 18:57:27 +02:00
a1af79a870 Minor cleaning 2022-09-25 18:16:17 +02:00
a5ceae07d7 Oopsie 2022-09-25 17:43:07 +02:00
7f437b21f4 Bump version 2022-09-25 17:22:38 +02:00
e8a811f72c Save more settings accross restarts 2022-09-25 17:22:36 +02:00
4c4911eb4f Fix 2022-09-25 16:55:41 +02:00
325d6f30be 🚀 Greatly improve Progressive Mode look 2022-09-25 16:23:11 +02:00
05995a22df Add sound for skins 2022-09-24 16:24:01 +02:00
32594e7552 Small fix 2022-09-24 14:30:45 +02:00
27ed1f02e6 More cleaning 2022-09-24 14:23:47 +02:00
916e80f2c3 Cleanup vectors 2022-09-24 13:46:50 +02:00
c42ea6c005 Minor tweak 2022-09-20 01:12:07 +02:00
da91223c4d Bump version 2022-09-18 14:24:45 +02:00
408267754c API.md: rewrite some parts 2022-09-15 12:28:23 +02:00
b4de48370a HUD: small tweak 2022-09-14 15:37:29 +02:00
477efe56d3 Bump version 2022-09-04 19:17:42 +02:00
8afb51dae8 Some cleaning 2022-09-04 19:12:57 +02:00
734b09b69f Minor cleaning 2022-08-29 11:29:09 +02:00
1560d59d4a Bump version 2022-08-28 16:36:30 +02:00
e4e175a775 Minor tweak 2022-08-28 16:36:08 +02:00
7a40f36611 Bump version 2022-08-28 15:36:44 +02:00
2467e8bb0b Fix sound play 2022-08-28 15:34:37 +02:00
9666834aed Minor tweak 2022-08-28 15:21:20 +02:00
7670356c8c Bump version (again) 2022-08-28 14:46:03 +02:00
646d16afd8 Hotfix HUD 2022-08-28 14:45:37 +02:00
6b54dbc934 Bump version 2022-08-28 14:23:36 +02:00
911bed3911 Add option in Style settings to show wielditem descriptions in HUD 2022-08-28 14:18:05 +02:00
75fdd57f2a Integrate Legacy Inventory option per-player in Settings popup 2022-08-28 13:31:01 +02:00
c8d6312772 Minor cleaning 2022-08-21 23:47:15 +02:00
a4e8fac0e6 Update preview screenshot 2022-08-20 17:45:44 +02:00
eac4a18df2 HOTFIX 2022-08-20 16:59:26 +02:00
2ddaa4ddfb Bump version 2022-08-20 16:20:44 +02:00
56b5cb78f2 Minor fix 2022-08-16 16:44:31 +02:00
813d27d2cc Minor cleaning 2022-08-16 14:25:02 +02:00
52464d4486 Add checkbox to change the panel style (preview: https://i.imgur.com/gNPLf0B.png) 2022-08-16 14:18:26 +02:00
e300539dd3 Cleaning 2022-08-15 18:19:02 +02:00
2cdd03b127 Redesign settings 2022-08-15 17:51:38 +02:00
8db3fb4a41 Minor fixes 2022-08-15 15:25:23 +02:00
d3ad413876 Minor cleaning 2022-08-15 01:00:34 +02:00
6219c2f64e Fix bug with Quick Crafting 2022-08-14 21:57:45 +02:00
55d364acae Bump version 2022-08-14 20:37:07 +02:00
0a8ae9a3d7 Take replacements into consideration in Quick Crafting (fix #73) 2022-08-14 20:29:22 +02:00
0e2f233234 Improve Quick Crafting look a bit 2022-08-14 20:12:28 +02:00
aeeac6ac1b New highlight look 2022-08-14 19:37:44 +02:00
0c4b4e6c4f Add ability to goto pagenum from pagenum button 2022-08-14 19:21:01 +02:00
7b31c998de Specify custom recipe type in UI 2022-08-14 17:41:03 +02:00
7ee19e3dc5 Minor tweak 2022-08-09 15:19:01 +02:00
60e21627e1 Some tweaks 2022-08-08 22:09:39 +02:00
7e7422def7 🚀 Redesign the armor tab (preview: https://i.imgur.com/Ulkx6KB.png) 2022-08-08 02:50:12 +02:00
aa10460886 Bump version 2022-08-07 16:34:41 +02:00
cef11f5301 Update README 2022-08-07 16:34:19 +02:00
2297b47dc0 Minor Fix 2022-08-07 01:40:49 +02:00
a67ef8b08b Some adjusting 2022-08-07 01:23:36 +02:00
48ab26b4c6 Add a font size global change slider 2022-08-07 00:42:52 +02:00
1389027a22 Another UI tweak 2022-08-01 06:43:20 +02:00
629676a975 Bump version 2022-08-01 04:34:06 +02:00
20b8110375 Minor tweak 2022-08-01 04:21:17 +02:00
a3fea93a09 Remove all the legacy code (MT 5.6+ required) 2022-08-01 04:04:14 +02:00
326ee3e098 Improve search bar look 2022-08-01 03:54:35 +02:00
60bdfa34fb Cleaner bg + slot textures 2022-07-04 05:10:31 +02:00
9971b8c3e6 Improve get_desc() 2022-07-04 03:01:30 +02:00
5a14116b69 Improve alphabetical sorting 2022-07-03 19:40:23 +02:00
222e04d2c4 Minor cleaning 2022-07-03 19:21:13 +02:00
8f4c9f28f1 Also for slots 2022-07-03 18:55:13 +02:00
37e0c21ca3 Add support for bgimg_middle (better looking tabs) 2022-07-03 17:27:03 +02:00
057f0cf03f Fix again 2022-07-03 05:07:49 +02:00
dca93b7249 Minor cleaning 2022-07-02 02:21:14 +02:00
1e9c3ce55a Minor cleaning 2022-07-01 17:28:50 +02:00
1627172cce Check string limits correctly 2022-07-01 17:15:10 +02:00
bd356e4a40 Minor QoL 2022-07-01 15:50:04 +02:00
f26c6af9c4 Minor fix 2022-07-01 15:15:21 +02:00
3f2d983091 Minor tweak 2022-07-01 03:46:25 +02:00
6dd95a6a87 Remove the bullshit and fix the sprite once and for all 2022-07-01 03:36:16 +02:00
32779ab56f Add comments 2022-07-01 03:10:37 +02:00
4ccff6621b Minor tweak 2022-07-01 02:43:05 +02:00
7d0f25e8b2 Minor tweak 2022-07-01 00:47:43 +02:00
652c486249 Tweak textures 2022-06-30 16:31:43 +02:00
9ab47fc0f0 Improve UTF-8 string length counting 2022-06-30 15:18:32 +02:00
c635343c9b Add a 404 image when no item found 2022-06-30 03:10:24 +02:00
662c938afb Minor UI improvement 2022-06-30 02:32:03 +02:00
b2c8447971 Some UI improvements + fix bug with custom tabs 2022-06-30 01:15:35 +02:00
c91f787cb2 Correct condition 2022-06-28 01:24:36 +02:00
dcc4068e46 Fix potential crash during sprite creation 2022-06-28 01:03:41 +02:00
c421c49916 Fix bug with group stereotype 2022-06-23 18:23:03 +02:00
3dfcd95c6f Tweak preprocessor to add -- decrement 2022-06-23 15:04:39 +02:00
72d4a5d4b8 Minor cleaning 2022-06-23 14:14:54 +02:00
f2b4c960ad Fix bug with favs 2022-06-23 02:30:54 +02:00
5d6ce3be18 Improve preprocessor a bit 2022-06-23 01:14:45 +02:00
5f413a150b Minor improvement 2022-06-19 15:23:50 +02:00
563dc719d0 Put a upper limit for sprite creation 2022-06-19 14:47:52 +02:00
56cb236025 Fix again 2022-06-19 03:33:21 +02:00
8525633d4c Improve groups caching 2022-06-19 02:54:11 +02:00
cb1dce66f9 Some last fix 2022-06-19 00:36:57 +02:00
2db1e885fc Minor cleanup 2022-06-18 23:40:22 +02:00
354561d54c Finish animation for group buttons (yay) 2022-06-18 23:20:57 +02:00
8e45f303d3 Some fix to previous commit 2022-06-18 22:32:51 +02:00
a6605263f4 Animated image buttons for groups (needs polish) 2022-06-18 21:52:08 +02:00
e17e1080d3 Remove some unessecerary [resize 2022-06-18 19:59:34 +02:00
f0f94017da Cache groups (testing needed) 2022-06-18 19:53:47 +02:00
cf5f18e1c1 Register creative priv in case MTG is not installed 2022-06-17 03:12:55 +02:00
4736b551a8 Fix crash in progressive mode 2022-06-09 12:33:56 +02:00
e1c0f106cc Fix Luacheck warnings on Ubuntu 22.04 2022-04-26 01:50:25 +02:00
46f1136bb7 Empty slots don't make click sound 2022-04-25 19:24:24 +02:00
e88921fe72 Fix crash 2022-04-25 16:00:49 +02:00
7e0feefc89 API doc: minor correction 2022-03-23 03:52:08 +01:00
44a6256589 Fix tab access on priv revoking 2022-03-21 03:55:22 +01:00
1dd742e887 HUD: minor tweak 2022-03-12 04:30:20 +01:00
518ed971ca Hide pagenum when only one page of skins 2022-03-01 12:15:28 +01:00
e9b8085fde Tweak quick crafting 2022-02-27 19:13:27 +01:00
6dc12390db Tweak sorting 2022-02-27 18:53:26 +01:00
44610b879e Skin selection UI overhaul 2022-02-26 02:09:53 +01:00
b0c9bcf3b9 Update screenshot 2022-02-21 01:02:57 +01:00
de70846d6c Smoother scrolling in skins category 2022-02-20 20:38:51 +01:00
8b6f50b387 Fix potential crash with skinssb 2022-02-20 18:57:52 +01:00
55c6d09389 Wording 2022-01-31 18:09:53 +01:00
e3941a7b71 Add max_waypoints setting 2022-01-16 18:16:56 +01:00
5e8ecf9903 Add util/ 2022-01-15 04:06:31 +01:00
2fa971acb4 Fix missing func 2022-01-11 02:49:44 +01:00
617ef40a1d Small cleanup 2022-01-09 03:29:10 +01:00
6b8e64b532 Split more stuff into different file 2022-01-08 17:33:01 +01:00
eedc77086f Some cleaning 2022-01-08 16:40:10 +01:00
ea10743255 mod.conf fix 2022-01-08 15:59:01 +01:00
4fe094f3ba Add min_version in mod.conf 2022-01-06 13:35:18 +01:00
364534d154 Debug mode: more benchmark precision 2022-01-05 02:12:51 +01:00
11e19dd80a Update issue templates 2022-01-04 16:30:35 +01:00
f0d1caa1b4 Small cleaning 2022-01-04 15:38:59 +01:00
b48c7862dc Add debug_mode setting + cleanup 2022-01-02 14:51:53 +01:00
d8e17687e1 A bit of cleaning 2021-12-25 17:24:30 +01:00
2fadcdefdd Fix variable name 2021-12-25 17:01:25 +01:00
c7f6e1db62 API: fix custom recipe registration 2021-12-24 00:43:38 +01:00
16a1865e11 More cleaning 2021-12-21 17:16:46 +01:00
748cc9a7a1 Small cleaning 2021-12-21 15:39:04 +01:00
edf0867e6c Don't use bitops for 5.4 clients 2021-12-15 13:45:19 +01:00
7275767427 Fix crash with certain mods enabled (address #40) 2021-12-14 21:51:02 +01:00
c9f7e0a40e Standardize global setting names 2021-12-13 00:34:15 +01:00
1f4cec3420 Put back GitHub workflow 2021-12-10 00:35:58 +01:00
612bdc86d1 Update README 2021-12-10 00:09:40 +01:00
03968b70c5 Add a cool ASCII art 2021-12-09 23:59:29 +01:00
10629aeb89 Optimize things out 2021-12-08 16:48:23 +01:00
551a9d517d Small improvement 2021-12-08 02:52:43 +01:00
bcca6f00be Improve rendering of waypoint previews 2021-12-08 02:38:22 +01:00
2fcd559261 Some cleanup 2021-12-07 02:55:04 +01:00
cffdf77e6a Hide items without recipes/usages in survival mode 2021-12-07 00:06:12 +01:00
cacb9a29fd Add legacy_inventory setting (disabled by default) 2021-12-06 15:16:19 +01:00
382ff397a5 HTTP API: Address security hole (thanks @rubenwardy) 2021-12-06 14:44:40 +01:00
e4fdfa60bf Minor optimization 2021-11-30 20:49:50 +01:00
b5bb00b90c Update Screenshot 2021-11-30 19:27:43 +01:00
ab690398b7 Add script for Luacheck 2021-11-30 19:00:47 +01:00
0b4250b54b Small cleaning 2021-11-30 16:55:32 +01:00
b0ed0f8497 Some cleanup 2021-11-30 05:19:17 +01:00
80b675f817 Last commit's cleanup 2021-11-30 05:05:07 +01:00
95b0434f95 Bags can have custom names 2021-11-30 02:30:49 +01:00
94a86fc0c4 Add comment 2021-11-29 20:41:33 +01:00
d459521b67 Small cleaning 2021-11-29 20:24:26 +01:00
939019f4c6 Don't allow putting a filled bag in another bag 2021-11-29 20:03:30 +01:00
27226a0d1b Reduce code + Remove github workflow 2021-11-29 19:22:42 +01:00
91af3b73d2 More cleaning 2021-11-29 15:51:12 +01:00
b92857b42a Support for plantlike in isometric map preview 2021-11-29 04:36:37 +01:00
eaf7c486b8 Add custom operators (Part 2) 2021-11-29 02:48:25 +01:00
34548d8509 Add custom operators (Part 1) 2021-11-29 00:35:50 +01:00
b3f1cf255d Move stuff to HUD 2021-11-26 05:02:08 +01:00
54ba95ac80 API: Add i3.hud_notif 2021-11-26 03:34:01 +01:00
40a8c548ab Make correct inventory cubes 2021-11-25 19:31:27 +01:00
eb5a0a68de Add an isometric area preview on Waypoints 2021-11-25 05:04:01 +01:00
3d9881fd6c Add HUD_SPEED var 2021-11-24 17:12:20 +01:00
b0326dab43 Progressive Mode: more cleaning 2021-11-24 02:46:36 +01:00
02e66f368a Cleanup Progressive mode 2021-11-24 01:50:43 +01:00
0cedd16efe Clean bag code (warning: break backward compat) 2021-11-24 01:08:47 +01:00
88b1e56c87 Small cleaning 2021-11-23 01:47:59 +01:00
1285a77060 Some cleaning 2021-11-22 22:53:14 +01:00
3c1355b13e Re-upload a new screenshot 2021-11-21 22:47:46 +01:00
dae512015e Update Screenshot 2021-11-21 19:28:01 +01:00
ec4e929491 GUI: show wear for recipe output 2021-11-21 18:57:40 +01:00
b4d7dfddef README: Add new badges 2021-11-21 06:03:22 +01:00
a64266498f Some polish to awards fs 2021-11-20 17:12:04 +01:00
734136ac46 Minor thing 2021-11-20 16:38:04 +01:00
6c3d2fe5cf Minor API change 2021-11-19 19:35:41 +01:00
dc8efbd16c De-hardcode 2021-11-19 02:08:29 +01:00
b62687e84b Small cleanup 2021-11-16 08:50:34 +01:00
d95caf847a Little tweaking 2021-11-16 05:09:37 +01:00
8f49914c9f Minor optimizations 2021-11-16 00:23:06 +01:00
c5dec1bc77 Disable fields for no-op buttons 2021-11-15 16:50:27 +01:00
a5751a2771 Small cleanup 2021-11-15 16:30:59 +01:00
58e2eb22a7 Optimize textures 2021-11-15 11:06:25 +01:00
09b34f0274 Add tooltips to options 2021-11-15 03:29:21 +01:00
e60f986484 Minor polish 2021-11-15 01:55:48 +01:00
f2248ae176 Tweak some colors 2021-11-15 00:46:02 +01:00
849fadb674 Some polish to previous commit 2021-11-15 00:09:06 +01:00
2e7dcd714d Totally rework how bags work + other cool stuff 2021-11-14 22:16:40 +01:00
9cc8464111 Little polish 2021-11-11 04:05:13 +01:00
09cb35e1fd Allow for group bag=4 2021-11-09 01:42:17 +01:00
ea8b216fa5 Update Screenshot 2021-11-08 21:56:54 +01:00
d9f8b738e5 Cleanup waypoints code 2021-11-08 21:03:38 +01:00
2f612bb5da Small fix 2021-11-08 20:13:51 +01:00
6f5d0a1760 Inventory sorting: Add option for rejecting items 2021-11-08 20:10:52 +01:00
c51da4a20b New sounds for teleport/trash 2021-11-08 18:48:42 +01:00
af2c1304ac Small tweak 2021-11-07 23:12:09 +01:00
5587341f2e Cleaning + API fix 2021-11-07 22:55:01 +01:00
9afbee72ce Additional check in API 2021-11-06 02:20:34 +01:00
22bfbf1f56 Simplify recipes comparison 2021-11-04 01:01:33 +01:00
f779492aed Add new badge to README 2021-11-03 04:34:29 +01:00
bbe020885c Tweak .luacheck 2021-11-03 04:31:36 +01:00
fdfacba495 Create luacheck.yml 2021-11-03 04:25:58 +01:00
d6085d1c63 Rename folder 2021-11-02 02:11:08 +01:00
47e68a3e92 More cleaning 2021-11-02 01:47:13 +01:00
25e57f6a23 Minor cleaning 2021-11-01 15:43:38 +01:00
4fcf4f5790 Rename some variables 2021-11-01 15:34:10 +01:00
1728f4beac Add 'ignore hotbar' option for inventory sorting 2021-11-01 15:29:20 +01:00
9276598e3e Add new buttons to main inventory, add inventory sorting methods + API 2021-10-31 23:17:15 +01:00
8d7ca9df18 Add online recipe to tests 2021-10-31 15:03:47 +01:00
3b98f4bec7 Wording 2021-10-25 23:41:56 +02:00
980adeb71f Some cleaning 2021-10-25 22:00:19 +02:00
2d9e4ee474 Fix CRLF 2021-10-25 19:18:11 +02:00
3a83e015ae Small cleaning 2021-10-25 07:38:18 +02:00
6d2682b8d9 Cleaning 2021-10-25 06:45:50 +02:00
9e50f58f5b Add Compression API 2021-10-25 00:23:44 +02:00
bd5ea4e6a8 Split init.lua into separate files (Part II) 2021-10-24 23:31:01 +02:00
caba7f3599 Some cleaning 2021-10-19 06:54:34 +02:00
43b20b317e Add Troubleshooting to README 2021-10-19 05:17:27 +02:00
8cd04deff4 API Cleanup 2021-10-19 04:16:23 +02:00
853ddc9d94 Split init.lua into separate files (Part I) 2021-10-19 03:42:45 +02:00
f8ac9c45d1 Add i3.get_recipes() 2021-10-18 21:24:29 +02:00
b6d36e59b0 Add missing doc 2021-10-18 21:11:07 +02:00
744c9d5b02 Follow-up commit 2021-10-18 21:03:58 +02:00
e5f446480e Merge pull request #34 from wsor4035/main
Allow bags via item groups
2021-10-18 20:54:01 +02:00
a147b9e6a3 spacing 2021-10-13 20:33:06 -04:00
22961b2758 adress review 2021-10-13 20:31:21 -04:00
ffa50bc3a7 allow bags via item groups 2021-10-12 15:31:08 -04:00
815651a32f Fix custom recipes display, add i3.get_current_tab(), remove some superfluous chat messages 2021-09-19 22:04:49 +02:00
b8db525dac Hide Quick Crafting scrollbars after click 2021-08-24 11:11:38 +02:00
cbf6256593 Fix potential crash 2021-08-22 02:53:39 +02:00
893959b5d4 Fix potential crash in Progressive Mode 2021-08-21 13:27:50 +02:00
8a5a14747e Fix crash related to model preview 2021-08-11 17:46:17 +02:00
b53959f177 Item compression: small fix 2021-08-10 02:10:08 +02:00
685b40f318 Update README 2021-08-10 01:57:36 +02:00
e96d279d29 Progressive Mode: minor fix + HUD bold text support 2021-08-06 04:15:43 +02:00
c87a179cb5 Minor cleaning 2021-08-06 02:56:36 +02:00
7e2256253d Fix skin_id in skins dropdown 2021-07-06 10:58:19 +02:00
f2cc874ec0 Some tweakings 2021-07-06 01:38:16 +02:00
5c96ede065 Add confirmation dialog on inventory clearing 2021-07-05 23:38:43 +02:00
1c4ae1df28 Outdated clients are now kicked ruthlessly without fallback 2021-07-05 22:45:32 +02:00
970220c561 Add .editorconfig 2021-07-05 03:32:31 +02:00
4ca50e846d Fix potential issue with progressive mode 2021-07-05 03:23:19 +02:00
0ab3dd5ffa Fix item compression setting (fix #27) 2021-07-04 18:19:49 +02:00
7820d88a30 Rename some API functions 2021-06-30 21:54:18 +02:00
34841eddf3 Small fix for search filters 2021-06-30 21:41:38 +02:00
6f588e1927 Searches are now additive (Google-like) 2021-06-30 21:23:58 +02:00
d0ff046873 Update screenshot again 2021-06-28 00:45:57 +02:00
996b39fb39 Update Screenshot 2021-06-27 21:00:56 +02:00
0e411d8696 Minor stuff 2021-06-27 06:26:30 +02:00
c69f45ecd8 Also compress moreblocks micronodes 2021-06-27 05:00:43 +02:00
a0eb4803d1 Another fix 2021-06-26 07:08:14 +02:00
ac4a7352fd Remove now useless search filter 2021-06-26 06:57:25 +02:00
c7987a6c72 Fix 2021-06-26 05:48:08 +02:00
b24411b189 Add tabs to item list 2021-06-26 04:43:28 +02:00
a1b2d03a71 Move some files 2021-06-26 03:10:05 +02:00
c3f050b737 Some fixes 2021-06-25 17:20:15 +02:00
00042c77e1 Add small check 2021-06-25 04:52:18 +02:00
c1bd944465 Split some code to own files 2021-06-25 04:41:31 +02:00
b1fff8617b Add Item Compression 2021-06-25 04:09:56 +02:00
c5dd2be569 Re-enable player animation when MT 5.5 is out 2021-06-20 02:29:50 +02:00
f2eb377d96 Fix potential issues 2021-06-20 02:07:39 +02:00
3b5c81cb3a Fix item loss if placed past slot 36 2021-06-20 00:07:14 +02:00
dde5148934 Show a tooltip for waypoints 2021-06-12 16:52:07 +02:00
ce9a29de80 Save player data at interval of 10 min 2021-05-31 22:46:02 +02:00
6ccfd52267 Safe teleport 2021-05-31 21:50:43 +02:00
d392f04c11 Small fix 2021-05-31 21:35:09 +02:00
978c2b23a2 Change the way metadata are saved 2021-05-31 20:48:12 +02:00
d612f8697d Prevent adding waypoint at same pos 2021-05-31 20:11:57 +02:00
2274b426a5 Do things the right way 2021-05-15 00:18:47 +02:00
612039cc26 Code cleaning 2021-05-14 03:26:50 +02:00
a98b0c08af Fix crash with pipeworks 2021-05-11 00:22:01 +02:00
e0166288c6 Hide hearts when damage ain't enabled 2021-05-09 16:56:49 +02:00
9ab92ba056 *Really* disable sfinv 2021-05-07 03:31:55 +02:00
8d55d89efe Chech another param 2021-05-07 00:33:34 +02:00
554acd002b Small cleaning 2021-05-02 19:22:45 +02:00
ca5cd92ff3 Update Screenshot 2021-05-01 20:38:20 +02:00
0c2d3a5cba Fix 2021-05-01 16:44:34 +02:00
5a36209ac9 Rename variable 2021-05-01 16:02:35 +02:00
666200df76 Change priv check for teleport 2021-05-01 04:10:30 +02:00
4bc1bfee8b Small fix 2021-05-01 02:23:56 +02:00
304f74c7a4 Fix 2021-05-01 02:02:07 +02:00
833d27975e More tweaks 2021-05-01 01:53:54 +02:00
d2d8be9f18 Properly change mode after granting/revoking creative 2021-05-01 01:07:17 +02:00
6fe9f96cad More tweaks 2021-05-01 00:48:49 +02:00
b0002eb7cf Some tweaks 2021-05-01 00:39:47 +02:00
7e648246eb Unify items list and inventory 2021-05-01 00:28:11 +02:00
f0b5eb7a18 UI improvements 2021-04-30 23:17:17 +02:00
859feb4105 Minor cleaning 2021-04-23 05:20:24 +02:00
ecda62fc2f Fix waypoint again (shit) 2021-04-20 03:27:37 +02:00
7c5c6f38f2 Update README 2021-04-19 21:45:39 +02:00
4d4a5ebae8 Fix waypoints 2021-04-19 21:37:08 +02:00
8fb82aedb2 Some improvements 2021-04-19 21:14:09 +02:00
297855b164 Fix potential issue with model preview 2021-04-19 04:53:50 +02:00
49e9fda9f9 Some cleaning 2021-04-15 17:46:17 +02:00
f85b0f7801 Tweaking 2021-04-12 20:34:29 +02:00
61beb77d6a Cleaning 2021-04-12 06:57:48 +02:00
8c5a83ac97 Remove unused texture 2021-04-12 05:30:22 +02:00
4a9172821d Small fix 2021-04-12 05:28:52 +02:00
a0c0a8bad7 Another fix 2021-04-12 00:38:24 +02:00
1b71a85f53 Fixed 2021-04-12 00:34:11 +02:00
eb28f3346a Cleaning 2021-04-12 00:24:55 +02:00
5110e910ff Waypoints UI overhaul 2021-04-12 00:09:04 +02:00
54c917e5c3 Minor cleaning 2021-04-11 03:28:13 +02:00
5915ab20f7 Fix tooltips for output with meta 2021-04-11 03:25:03 +02:00
7a48b93719 Support for palette_index in recipe output 2021-04-11 02:36:11 +02:00
77bac4c077 Cleaning 2021-04-10 04:41:32 +02:00
88dd9beb9d Another fix 2021-04-10 04:10:27 +02:00
a7bbfa00dd Small fix 2021-04-10 03:46:04 +02:00
1a0aab9b5e Show colored item from meta in crafting guide 2021-04-10 03:31:59 +02:00
3f6aa287d9 Show meta descriptions in crafting guide 2021-04-10 01:49:04 +02:00
eed43032bc Better chat message 2021-04-08 04:45:19 +02:00
3db6bbead0 UI improvements 2021-04-07 01:25:04 +02:00
2f5456ad21 Tweak 2021-04-07 00:37:29 +02:00
aecb325919 Fix crash 2021-04-06 22:54:29 +02:00
313fd6f217 Optimize texture 2021-04-06 22:51:14 +02:00
fd9d5ea994 Fix a bunch of things 2021-04-06 19:31:06 +02:00
56f8b68f5a Small correction 2021-04-06 17:47:17 +02:00
e244a82d04 Get rid of get_short_description 2021-04-06 17:30:25 +02:00
6fe45c0fac Rename variable 2021-04-06 04:14:40 +02:00
a372bd8a81 Small cleaning 2021-04-06 04:06:54 +02:00
ab68eff744 Optimize textures 2021-04-06 03:42:37 +02:00
84733879b4 Update README 2021-04-06 03:34:54 +02:00
c4a05272ce Minor fix 2021-04-06 03:27:36 +02:00
91b88e81af Adjusting 2021-04-06 03:10:01 +02:00
3dd4ff005c Implement Waypoints 2021-04-06 02:52:34 +02:00
3bc506d9dc Replace icons 2021-04-05 23:41:12 +02:00
1f88d1a871 Inventory design overhaul 2021-04-05 23:31:00 +02:00
e910c20ae2 Code cleaning 2021-03-29 03:08:48 +02:00
e96fffc639 Empty craft grid on trash all 2021-03-29 02:36:28 +02:00
451dde2a73 Fix some issues with register_cratf() 2021-03-26 23:36:23 +01:00
056d4a3dde Fix crash 2021-03-24 19:28:45 +01:00
9618ea64b7 More improvements 2021-03-22 21:57:02 +01:00
2d4726217a Preset texture name 2021-03-22 21:42:26 +01:00
5b83c6d726 Some UI improvements 2021-03-22 21:40:36 +01:00
756d4e2857 Change listring behavior 2021-03-16 19:34:25 +01:00
03b3c10014 Small fix 2021-03-16 18:33:01 +01:00
122b774c85 Minor tweak 2021-03-12 23:53:12 +01:00
6dfc8fe598 Fix error message 2021-03-12 23:50:17 +01:00
de4a6a6ca5 Fix hypertext sizing 2021-03-12 22:32:43 +01:00
29925efeac Minor style cleaning 2021-02-27 19:28:10 +01:00
cdd0eed116 Always show cancel button 2021-02-27 19:25:25 +01:00
a9700417f8 Fix error with skinsdb 2021-02-27 19:05:07 +01:00
d479f13ce6 Update demo video 2021-02-24 19:36:54 +01:00
7b8f02ccde Update preview image & release 1.0 2021-02-24 19:14:07 +01:00
aaa2072a6c Minor fix 2021-02-08 19:39:13 +01:00
094c83d0c4 Optimize things up 2021-02-08 19:34:18 +01:00
f7e9e987ab Update README 2021-02-08 01:32:33 +01:00
555f9e4de2 Use get_short_description 2021-02-07 01:37:09 +01:00
88c20f8a3b Code cleaning 2021-01-31 00:01:44 +01:00
3dc8e038f3 Drop support for WorldEdit eventually 2021-01-30 23:39:21 +01:00
e2102f1069 Oops 2021-01-30 00:11:22 +01:00
96882004c9 Minor tweak 2021-01-29 23:31:17 +01:00
89c2249bcb Update API 2021-01-29 02:56:28 +01:00
3e5b7cbb55 Update README 2021-01-29 02:53:49 +01:00
6e1e50ae20 Minor fix 2021-01-29 02:46:30 +01:00
62f1d17fa7 Some fixes 2021-01-29 02:34:02 +01:00
6f26524885 Minor cleaning 2021-01-29 01:46:19 +01:00
e091ca1c43 Update README 2021-01-29 01:21:33 +01:00
4deee41ef2 Fix 2021-01-29 01:14:21 +01:00
328ad308f3 Add worldedit GUI support 2021-01-29 01:09:25 +01:00
694b9237e8 Fix tabs look 2021-01-28 21:13:29 +01:00
eecb3439ab Add more API funcs 2021-01-28 21:00:08 +01:00
7c9785d448 Minor cleanup 2021-01-27 01:05:07 +01:00
797db59345 Fix sfinv issue 2021-01-26 23:36:24 +01:00
ae5164509c More gradients 2021-01-26 02:16:10 +01:00
96398cafdf Make slots and boxes look better 2021-01-26 02:01:31 +01:00
4c256095a8 Update README 2021-01-25 20:44:04 +01:00
b67005afbc Tweal player model preview 2021-01-25 20:29:38 +01:00
caa7674aaa Tweak UI 2021-01-25 20:17:40 +01:00
ee54d858c7 Fix some issues with font sizing 2021-01-25 19:30:34 +01:00
8f58e3fda2 Fix potential crash 2021-01-25 00:38:57 +01:00
9bc190443c Fix search filters 2021-01-24 23:33:37 +01:00
c7c043fcb1 Tweak heart texture 2021-01-24 22:33:50 +01:00
6a3c8b8089 Translate the mod in french 2021-01-24 19:09:18 +01:00
255b079caa Tweak values 2021-01-24 16:38:21 +01:00
49964fddae Tweak values 2021-01-24 16:22:04 +01:00
6add8a03e5 Increase hotbar count 2021-01-24 16:08:46 +01:00
fc851eade2 Minor cleanup 2021-01-24 04:48:08 +01:00
2e05628048 New heart textures 2021-01-24 04:01:10 +01:00
46c5a6fc42 Missing sound 2021-01-24 03:17:13 +01:00
90a072d6de Update template 2021-01-24 02:46:17 +01:00
cfd498be78 More UI enhancements 2021-01-24 02:19:13 +01:00
b7d001aa45 More UI enhancements 2021-01-24 02:09:15 +01:00
7402e47e77 Correct large bag size 2021-01-24 00:35:53 +01:00
7030441d5d Increase player model size 2021-01-24 00:33:19 +01:00
288821dda5 Inventory slots rework (needs very latest engine commits) 2021-01-24 00:29:11 +01:00
586b8da9de Luacheck cleanup 2021-01-23 20:54:49 +01:00
1391bad8eb Trash all locales (should be remade from scratch) 2021-01-23 20:39:29 +01:00
fc89da4276 Wording 2021-01-23 20:11:28 +01:00
e3f183b9c8 Rework search_filter (cumulative) + API doc 2021-01-23 19:59:23 +01:00
ab07ee4762 More recommendations 2021-01-23 03:35:45 +01:00
08aa5c953c Update template 2021-01-23 01:54:06 +01:00
6ba15bc555 Update template 2021-01-23 01:50:59 +01:00
6e696a6ecb Translate string 2021-01-23 01:41:48 +01:00
e1679e6461 Minor cleanup 2021-01-23 01:33:06 +01:00
eb9e30dda7 Tweaks 2021-01-23 01:16:07 +01:00
110164cc22 Add labels 2021-01-23 00:55:37 +01:00
7a9e046d44 Minor cleaning 2021-01-22 23:23:43 +01:00
839da854f5 Code cleaning 2021-01-22 20:15:41 +01:00
cb8802a5c2 Override core.is_creative_enabled 2021-01-22 19:56:12 +01:00
ef28c96a13 Fix creative priv check 2021-01-22 19:45:02 +01:00
550edbf2e4 Mention backpacks support 2021-01-22 19:14:33 +01:00
7f604c62f1 Finish bag support 2021-01-22 19:11:11 +01:00
406defae02 WIP bags 2021-01-22 17:54:53 +01:00
f06e5c3b5a Remove unused sound 2021-01-21 20:50:52 +01:00
817b424ed8 Code cleaing 2021-01-21 20:50:13 +01:00
5f6e8277e5 Change bgcolor 2021-01-21 19:55:23 +01:00
5ea3dbaab0 Code cleaning 2021-01-21 19:44:13 +01:00
99d9377b8f UI tweaks 2021-01-21 19:28:54 +01:00
383e2e55f7 Wording 2021-01-17 19:11:11 +01:00
7b125c71d2 Add test file for online recipe 2021-01-17 00:44:46 +01:00
ed3ab46846 Rename files 2021-01-17 00:38:53 +01:00
82b9a54980 Add check 2021-01-17 00:27:51 +01:00
127ab50950 Add check 2021-01-16 23:40:30 +01:00
e5c2ddfb4e Fix mispelling 2021-01-16 21:56:52 +01:00
a7a89eb3b9 Change YouTube/screenshot 2021-01-16 21:32:08 +01:00
e7cf85469d Rewrite README 2021-01-16 20:33:19 +01:00
d8c8c21fd4 Add test file for custom recipes 2021-01-16 19:47:58 +01:00
3cf2919189 Add check 2021-01-16 15:28:12 +01:00
729b489f02 Minor cleanup 2021-01-16 15:13:07 +01:00
dcd2dc73e0 Add more API funcs 2021-01-16 04:47:39 +01:00
030c921485 Improve HP display 2021-01-16 04:09:45 +01:00
e931f6121c SHow grey hearts when damaged disabled 2021-01-16 04:02:59 +01:00
e1bf417119 Wording 2021-01-16 03:46:46 +01:00
0859e9bf16 Cleanup 2021-01-16 03:41:45 +01:00
04ea2e6877 Fix bug 2021-01-16 03:37:26 +01:00
4cbd8bc44a Cleanup 2021-01-16 03:30:12 +01:00
dcd383dffd Add safeguards to i3.new_tab 2021-01-16 03:25:03 +01:00
35edbcc57a Remove unknown function in API.md 2021-01-16 03:02:54 +01:00
39ec2b987c Add API to add new tabs 2021-01-16 02:48:05 +01:00
6b30c0d8cf tweaks 2021-01-15 02:38:23 +01:00
d2a9144ba8 Debugging code 2021-01-15 01:33:24 +01:00
3132fd40b7 Fix scroll_container 2 2021-01-14 15:27:44 +01:00
b71aaf24f3 Fix scroll_container 2021-01-14 15:18:55 +01:00
c4bfe59d2f Add check 2021-01-14 15:09:09 +01:00
c3472a3580 Cleanup progressive 2021-01-14 14:53:32 +01:00
36e186c899 Fix bug in progressive mode + don't show recipes in creative mode 2021-01-14 14:44:45 +01:00
b52adb811c Fix bug with compress items 2021-01-13 22:24:44 +01:00
9901a6f8ea Cleanup 2021-01-13 22:16:46 +01:00
f2820c0328 Cleanig 2021-01-12 22:03:09 +01:00
2be1359986 meh 2021-01-12 02:32:06 +01:00
50cd768fec Remove unused variable 2021-01-12 02:28:06 +01:00
adbe14a004 Optimize 2021-01-12 02:26:28 +01:00
ba05c8d7b3 Fix potential crash 2021-01-11 23:27:02 +01:00
bb42557455 Snip long strings 2021-01-11 23:03:53 +01:00
479ec368d7 Small cleaning 2021-01-11 22:44:23 +01:00
3e48d288db Cleaning 2021-01-11 22:30:06 +01:00
4ce919d1ef Add tooltips 2021-01-11 21:59:11 +01:00
aa541c3da3 Small improvement 2021-01-10 22:55:51 +01:00
bc403798d8 Small improvement 2021-01-10 22:47:37 +01:00
1ec8d10b88 Small improvement 2021-01-10 22:40:45 +01:00
24fe985b00 Improvements 2021-01-10 22:30:25 +01:00
269dc54c47 Small tweak 2021-01-10 21:45:57 +01:00
dba46c70b9 Update README 2021-01-10 21:07:08 +01:00
24928e7343 oopsie 2021-01-10 20:59:53 +01:00
bbab3a8899 Add awards support! 2021-01-10 20:56:37 +01:00
364b3f6d11 Small cleaning 2021-01-10 18:03:17 +01:00
de41ca2a75 Small tweak 2021-01-10 03:42:30 +01:00
71e95d3008 Code cleaning 2021-01-10 01:49:35 +01:00
ece5223f24 Fix potential crash 2021-01-10 01:39:51 +01:00
efcd3277e6 Support flat player 2021-01-10 01:27:09 +01:00
ea4ae437d3 Do not hardcode animation frames 2021-01-10 01:06:40 +01:00
5c826f7ea7 Fix scrollbar 2021-01-09 22:58:22 +01:00
83d92ed402 New slot texture 2021-01-07 20:41:47 +01:00
2f9ca2d5ca Cleanup 2021-01-04 02:13:07 +01:00
4763463469 More tweaking 2021-01-03 23:22:17 +01:00
1455b1ff05 Tweak value 2021-01-03 22:53:31 +01:00
eefd2967b8 Edit README 2021-01-03 22:26:29 +01:00
0032754e46 Tweak value 2021-01-03 22:19:58 +01:00
3b89f6932c Tweak values 2021-01-03 22:16:24 +01:00
9adbcf2615 Tweak value 2021-01-03 21:35:11 +01:00
b672eeaab8 Improve interface 2021-01-03 21:28:42 +01:00
42c787ebaa Show the scrollbar 2021-01-03 21:13:28 +01:00
e46c2a64dc Some cleanup 2021-01-03 12:12:28 +01:00
da41d5bfa7 Small correction 2021-01-02 22:02:10 +01:00
63de3e4628 Update template 2021-01-02 21:40:45 +01:00
5e492c9e2a Change wording 2021-01-02 21:36:13 +01:00
b460ad58ab Add support for skinsdb 2021-01-02 21:15:18 +01:00
a97d1ce163 Minor cleanup 2021-01-02 12:51:31 +01:00
222ae80d93 Fix 2 bugs 2021-01-02 12:19:45 +01:00
9e09edd497 Better sorting 2021-01-02 12:09:54 +01:00
c30b69fd9c Fix compress/sort 2021-01-01 20:23:42 +01:00
99460530b6 Bunch of fixes 2021-01-01 18:11:00 +01:00
9b1fe9b0fe Use fgimg_middle for tabs 2020-12-31 23:04:43 +01:00
d17268a88a Update localization temmplate 2020-12-31 22:33:54 +01:00
dc6c43166c Small fix 2020-12-31 21:57:43 +01:00
28bd5a9886 Small simplification 2020-12-31 21:50:41 +01:00
d631c3edc1 Fix positioning 2020-12-31 21:04:23 +01:00
4bd445e5d3 Small fix 2020-12-31 05:46:09 +01:00
544b9810c7 Some fixes 2020-12-31 05:37:04 +01:00
bf3979cc79 Small fix 2020-12-31 05:07:42 +01:00
9aedeacf6b Fix positioning 2020-12-31 03:34:04 +01:00
fa023a4f5a meh 2020-12-31 03:24:05 +01:00
49670878ba New screenshot 2020-12-31 03:10:39 +01:00
da9b19a76f Update README 2020-12-31 03:02:35 +01:00
134 changed files with 6670 additions and 2842 deletions

9
.editorconfig Normal file
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@ -0,0 +1,9 @@
[*]
end_of_line = lf
[*.{lua,txt,md,json}]
charset = utf8
indent_size = 8
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

24
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@ -0,0 +1,24 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Additional context**
- Mod version? Release or git?
- Engine version?
- LuaJIT enabled?
- Operating system?
- Did you try to disable other mods except i3?

21
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,21 @@
name: Luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Setup lua
uses: leafo/gh-actions-lua@v8
with:
luaVersion: 5.1
- name: Setup luarocks
uses: leafo/gh-actions-luarocks@v4
- name: Setup luacheck
run: luarocks install luacheck
- name: Run luacheck linter
run: cd util; lua luacheck.lua

View File

@ -1,17 +1,38 @@
unused_args = false
allow_defined_top = true
ignore = {
"631", -- Line is too long.
"get_debug_grid",
}
read_globals = {
"minetest",
"default",
"armor",
"skins",
"awards",
"hb",
"vector",
"string",
"table",
"ItemStack",
"VoxelArea",
"VoxelManip",
}
globals = {
"craftguide",
"i3",
"core",
"sfinv",
"unified_inventory",
}
exclude_files = {
"tests/test_compression.lua",
"tests/test_custom_recipes.lua",
"tests/test_operators.lua",
"tests/test_tabs.lua",
"tests/test_waypoints.lua",
".install",
".luarocks",
}

360
API.md
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@ -1,14 +1,102 @@
## API
# API :screwdriver:
### Custom recipes
### Table of Contents
1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
4. [**Recipe filters**](https://github.com/minetest-mods/i3/blob/main/API.md#recipe-filters)
5. [**Search filters**](https://github.com/minetest-mods/i3/blob/main/API.md#search-filters)
6. [**Sorting methods**](https://github.com/minetest-mods/i3/blob/main/API.md#sorting-methods)
7. [**Item list compression**](https://github.com/minetest-mods/i3/blob/main/API.md#item-list-compression)
8. [**Waypoints**](https://github.com/minetest-mods/i3/blob/main/API.md#waypoints)
9. [**Miscellaneous**](https://github.com/minetest-mods/i3/blob/main/API.md#miscellaneous)
---
### Tabs
#### `i3.new_tab(name, def)`
- `name` is the tab name.
- `def` is the tab definition.
Custom tabs can be added to the `i3` inventory as follow (example):
```Lua
i3.new_tab("stuff", {
description = "Stuff",
image = "image.png", -- Optional, add an image next to the tab description
slots = true -- Optional, whether the inventory slots are shown or not. Disabled by default.
--
-- The functions below are all optional
--
-- Determine if the tab is visible by a player, return false to hide the tab
access = function(player, data)
local name = player:get_player_name()
return name == "singleplayer"
end,
formspec = function(player, data, fs)
fs("label", 3, 1, "Just a test")
fs"label[3,2;Lorem Ipsum]"
-- No need to return anything
end,
-- Events handling happens here
fields = function(player, data, fields)
if fields.mybutton then
-- Do things
end
-- No need to update the formspec, it's automatic
end,
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
#### `i3.set_fs(player)`
Update the current formspec.
#### `i3.remove_tab(tabname)`
Delete a tab by name.
#### `i3.get_current_tab(player)`
Return the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])`
Sets the current tab by name. `player` is an `ObjectRef` to the user.
`tabname` can be omitted to get an empty tab.
#### `i3.override_tab(tabname, def)`
Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
#### `i3.tabs`
A list of registered tabs.
---
### Recipes
Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
The width is automatically calculated depending where you place the commas.
#### Registering a custom crafting type (example)
Examples:
#### Registering a custom crafting type
```Lua
i3.register_craft_type("digging", {
@ -17,31 +105,31 @@ i3.register_craft_type("digging", {
})
```
#### Registering a custom crafting recipe (examples)
#### Registering a custom crafting recipe
```Lua
i3.register_craft({
i3.register_craft {
type = "digging",
result = "default:cobble 2",
items = {"default:stone"},
})
}
```
```Lua
i3.register_craft({
i3.register_craft {
result = "default:cobble 16",
items = {
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone",
}
})
}
```
Recipes can be registered in a Minecraft-like way:
```Lua
i3.register_craft({
i3.register_craft {
grid = {
"X #",
" ## ",
@ -53,13 +141,13 @@ i3.register_craft({
['X'] = "default:glass",
},
result = "default:mese 3",
})
}
```
Multiples recipes can also be registered:
```Lua
i3.register_craft({
i3.register_craft {
{
result = "default:mese",
items = {
@ -77,19 +165,66 @@ i3.register_craft({
"default:mese_crystal, default:mese_crystal",
}
},
})
}
```
Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
```Lua
i3.register_craft({
url = "https://raw.githubusercontent.com/minetest-mods/i3/master/test.json"
})
i3.register_craft {
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
}
```
---
### Minitabs
Manage the tabs on the right panel of the inventory.
Allow to make a sensible list sorted by specific groups of items.
#### `i3.new_minitab(name, def)`
Add a new minitab (limited to 6).
- `name` is the tab name.
- `def` is the definition table.
Example:
```Lua
i3.new_minitab("test", {
description = "Test",
-- Whether this tab is visible or not. Optional.
access = function(player, data)
return player:get_player_name() == "singleplayer"
end,
-- Whether a specific item is shown in the list or not.
sorter = function(item, data)
return item:find"wood"
end
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `item` is an item name string.
#### `i3.remove_minitab(name)`
Remove a minitab by name.
- `name` is the name of the tab to remove.
#### `i3.minimap`
A list of registered minitabs.
---
### Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive
@ -97,7 +232,7 @@ mode is implemented as a recipe filter.
#### `i3.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given name. The filter function should return the
Add a recipe filter with the given `name`. The filter function returns the
recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`.
@ -119,96 +254,189 @@ end)
#### `i3.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one.
Remove all recipe filters and add a new one.
#### `i3.remove_recipe_filter(name)`
#### `i3.recipe_filters`
Removes the recipe filter with the given name.
#### `i3.get_recipe_filters()`
Returns a map of recipe filters, indexed by name.
A map of recipe filters, indexed by name.
---
### Search filters
Search filters are used to perform specific searches inside the search field.
They can be used like so: `<optional name>+<filter name>=<value1>,<value2>,<...>`
Search filters are used to perform specific searches from the search field.
The filters can be cumulated to perform a specific search.
They are used like so: `<optional_name> +<filter name>=<value1>,<value2>,<...>`
Examples:
Example usages:
- `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items.
- `sand+groups=falling_node`: search for group `falling_node` for items which contain `sand` in their names.
- `+groups=cracky,crumbly` -> search for groups `cracky` and `crumbly` in all items.
- `wood +groups=flammable` -> search for group `flammable` amongst items which contain
`wood` in their names.
Notes:
- If `optional name` is omitted, the search filter will apply to all items, without pre-filtering.
- Filters can be combined.
- The `groups` filter is currently implemented by default.
- If `optional_name` is omitted, the search filter will apply to all items, without pre-filtering.
- The `+groups` filter is currently implemented by default.
#### `i3.add_search_filter(name, function(item, values))`
Adds a search filter with the given name.
The search function should return a boolean value (whether the given item should be listed or not).
Add a search filter.
The search function must return a boolean value (whether the given item should be listed or not).
Example function to show items which contain at least a recipe of given width(s):
- `name` is the filter name.
- `values` is a table of all possible values.
Example function sorting items by drawtype:
```lua
i3.add_search_filter("widths", function(item, widths)
local has_width
local recipes = recipes_cache[item]
i3.add_search_filter("types", function(item, drawtypes)
local t = {}
if recipes then
for i = 1, #recipes do
local recipe_width = recipes[i].width
for j = 1, #widths do
local width = tonumber(widths[j])
if width == recipe_width then
has_width = true
break
end
end
end
for i, dt in ipairs(drawtypes) do
t[i] = (dt == "node" and reg_nodes[item] and 1) or
(dt == "item" and reg_craftitems[item] and 1) or
(dt == "tool" and reg_tools[item] and 1) or nil
end
return has_width
return #t > 0
end)
```
#### `i3.remove_search_filter(name)`
#### `i3.search_filters`
Removes the search filter with the given name.
A map of search filters, indexed by name.
#### `i3.get_search_filters()`
---
Returns a map of search filters, indexed by name.
### Sorting methods
Sorting methods are used to filter the player's main inventory.
#### `i3.add_sorting_method(name, def)`
Add a player inventory sorting method.
- `name` is the method name.
- `def` is the method definition.
Example:
```Lua
i3.add_sorting_method("test", {
description = "Cool sorting method",
func = function(list, data)
-- `list`: inventory list
-- `data`: player data
table.sort(list)
-- A list must be returned
return list
end,
})
```
#### `i3.sorting_methods`
A table containing all sorting methods.
---
### Item list compression
`i3` can reduce the item list size by compressing a group of items.
#### `i3.compress(item, def)`
Add a new group of items to compress.
- `item` is the item which represent the group of compressed items.
- `def` is a table specifying the substring replace patterns to be used.
Example:
```Lua
i3.compress("default:diamondblock", {
replace = "diamond",
by = {"bronze", "copper", "gold", "steel", "tin"}
})
```
#### `i3.compress_groups`
A map of all compressed item groups, indexed by stereotypes.
---
### Waypoints
`i3` allows you to manage the waypoints of a specific player.
#### `i3.add_waypoint(player_name, def)`
Add a waypoint to specific player.
- `player_name` is the player name.
- `def` is the waypoint definition table.
Example:
```Lua
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png" (optional)
})
```
#### `i3.remove_waypoint(player_name, waypoint_name)`
Remove a waypoint for specific player.
- `player_name` is the player name.
- `waypoint_name` is the waypoint name.
Example:
```Lua
i3.remove_waypoint("singleplayer", "Test")
```
#### `i3.get_waypoints(player_name)`
Return a table of all waypoints of a specific player.
- `player_name` is the player name.
---
### Miscellaneous
#### `i3.show(player_name, item, show_usages)`
#### `i3.hud_notif(name, msg[, img])`
Opens the Crafting Guide with the current filter applied.
Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
* `player_name`: string param.
* `item`: optional, string param. If set, this item is pre-selected. If the item does not exist or has no recipe, use the player's previous selection. By default, player's previous selection is used
* `show_usages`: optional, boolean param. If true, show item usages.
- `name` is the player name.
- `msg` is the HUD message to show.
- `img` (optional) is the HUD image to show (preferably 16x16 px).
#### `i3.group_stereotypes`
#### `i3.get_recipes(item)`
This is the table indexing the item groups by stereotypes.
You can add a stereotype like so:
```Lua
i3.group_stereotypes.radioactive = "mod:item"
```
Return a table of recipes and usages of `item`.
#### `i3.export_url`
If set, the mod will export all the cached recipes and usages in a JSON format
to the given URL (HTTP support is required¹).
#### `groups = {bag = <1-4>}`
The `bag` group in the item definition allows to extend the player inventory size
given a number between 1 and 4.
---
**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.

13
LICENSE
View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (c) 2020-2021 Jean-Patrick Guerrero and contributors.
Copyright (c) 2020-2023 Jean-Patrick Guerrero and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -23,12 +23,23 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Licenses of media (sounds)
--------------------------
Lone_Wolf (CC0):
i3_tab.ogg
i3_click.ogg
i3_cannot.ogg
MadPanCake (CC0):
i3_craft.ogg (https://freesound.org/people/MadPanCake/sounds/567849/)
Licenses of media (textures)
----------------------------
paramat (CC BY-SA 3.0):
i3_arrow.png - derived from a texture by BlockMen (CC BY-SA 3.0)
i3_hotbar.png
You are free to:
Share — copy and redistribute the material in any medium or format.

View File

@ -1,18 +1,57 @@
# i3
![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
#### A tiling inventory for Minetest
[![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
**`i3`** is a tiling inventory for Minetest with a modern UI using the latest technologies of the Minetest engine.
It offers everything what [**`craftguide`**](https://github.com/minetest-mods/craftguide) can do, with an inventory on top of that.
#### **`i3`** is a next-generation inventory for Minetest.
This inventory features a **Progressive Mode**.
This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory.
To enable it: `i3_progressive_mode = true` in `minetest.conf`.
This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/minetest-mods/i3/blob/master/API.md) for mod developers who want to extend it.
For developers, **`i3`** also has a [modding API](https://github.com/minetest-mods/i3/blob/master/API.md).
This mod requires **Minetest 5.6+**
This mod also supports [`3d_armor`](https://github.com/minetest-mods/3d_armor) for a nice player model preview.
#### List of features:
- Crafting Guide (survival mode only)
- Progressive Mode¹
- Quick Crafting
- 3D Player Model Real-Time Preview
- Isometric Map Preview
- Inventory Sorting (+ options: compression, reverse mode, automation, etc.)
- Item List Compression (**`moreblocks`** is supported)
- Item Bookmarks
- Waypoints
- Bags
- Home
Love this mod? Donations are appreciated: https://www.paypal.me/jpg84240
**¹** *This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory.
To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
![Preview](https://user-images.githubusercontent.com/7883281/103390081-c619b480-4b12-11eb-9993-c35787cc6b61.png)
#### This mod officially supports the following mods:
- [**`3d_armor`**](https://content.minetest.net/packages/stu/3d_armor/)
- [**`skinsdb`**](https://content.minetest.net/packages/bell07/skinsdb/)
- [**`awards`**](https://content.minetest.net/packages/rubenwardy/awards/)
#### Recommendations
To use this mod in the best conditions:
- Use LuaJIT
- Use the default Freetype font style
#### Troubleshooting
If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.
You can also use the font size slider in the inventory, settings window.
#### Notes
`i3` uses a larger inventory than the usual inventories in Minetest games.
Thus, most chests will be unadapted to this inventory size.
The `i3` inventory is 9 slots wide by default, such as Minecraft.
Report bugs on the [**Bug Tracker**](https://github.com/minetest-mods/i3/issues).
**Video review on YouTube:** https://www.youtube.com/watch?v=Xd14BCdEZ3o
![Preview](https://user-images.githubusercontent.com/7883281/185755315-23c2fffa-203d-4115-9dc3-576c92615733.png)

2589
init.lua

File diff suppressed because it is too large Load Diff

View File

@ -1,60 +0,0 @@
# textdomain: i3
Craft Guide=Rezeptbuch
Crafting Guide=Rezeptbuch
Crafting Guide Sign=Rezepttafel
Bookmarks=Lesezeichen
Usage @1 of @2=Verwendung @1 von @2
Recipe @1 of @2=Rezept @1 von @2
No recipes=Keine Rezepte
No usages=Keine Verwendungen
Burning time: @1=Brennzeit: @1
Cooking time: @1=Kochzeit: @1
Replaced by @1 on smelting=Ersetzt durch @1 beim Schmelzen
Replaced by @1 on burning=Ersetzt durch @1 beim Brennen
Replaced by @1 on crafting=Ersetzt durch @1 beim Fertigen
Repairable by step of @1=Reparierbar um @1
Any item belonging to the group(s): @1=Beliebiger Gegenstand aus Gruppe(n): @1
Any black dye=Beliebiger schwarzer Farbstoff
Any black flower=Beliebige schwarze Blume
Any blue dye=Beliebiger blauer Farbstoff
Any blue flower=Beliebige blaue Blume
Any brown dye=Beliebiger brauner Farbstoff
Any coal=Beliebige Kohle
Any cyan dye=Beliebiger türkiser Farbstoff
Any dark green dye=Beliebiger dunkelgrüner Farbstoff
Any dark grey dye=Beliebiger dunkelgrauer Farbstoff
Any green dye=Beliebiger grüner Farbstoff
Any green flower=Beliebige grüne Blume
Any grey dye=Beliebiger grauer Farbstoff
Any kind of stone block=Beliebiger Steinblock
Any magenta dye=Beliebiger magenta Farbstoff
Any orange dye=Beliebiger orange Farbstoff
Any orange flower=Beliebige orange Blume
Any pink dye=Beliebiger rosa Farbstoff
Any red dye=Beliebiger roter Farbstoff
Any red flower=Beliebige rote Blume
Any sand=Beliebiger Sand
Any stick=Beliebiger Stock
Any tree=Beliebiger Baum
Any vessel=Beliebiger Behälter
Any violet dye=Beliebiger violetter Farbstoff
Any violet flower=Beliebige violette Blume
Any white dye=Beliebiger weißer Farbstoff
Any white flower=Beliebige weiße Blume
Any wood planks=Beliebige Holzplanken
Any wool=Beliebige Wolle
Any yellow dye=Beliebiger gelber Farbstoff
Any yellow flower=Beliebige gelbe Blume
Recipe's too big to be displayed (@1x@2)=Rezept ist zu groß für die Anzeige (@1×@2)
Shapeless=Formlos
Cooking=Kochen
No item to show=Nichts anzuzeigen
Collect items to reveal more recipes=Gegenstände aufsammeln, um mehr Rezepte aufzudecken
Show recipe(s) of the pointed node=Rezept(e) des gezeigten Blocks anzeigen
No node pointed=Auf keinem Block gezeigt
You don't know a recipe or usage for this item=Sie kennen kein Rezept und keine Verwendung für diesen Gegenstand
No recipe or usage for this item=Kein Rezept und keine Verwendung für diesen Gegenstand
Digging=Graben
Digging Chance=Grabechance
@1 of chance to drop=@1 Abwurfwahrscheinlichkeit

View File

@ -1,69 +1,85 @@
# textdomain: i3
Craft Guide=Guide de recettes
Crafting Guide=Guide de recettes
Crafting Guide Sign=Guide de recettes
Bookmarks=Favoris
Usage @1 of @2=Usage @1 sur @2
Recipe @1 of @2=Recette @1 sur @2
No recipes=Pas de recettes
No usages=Pas d'usages
Burning time: @1=Temps de combustion : @1
Cooking time: @1=Temps de cuisson : @1
Replaced by @1 on smelting=Remplacé par @1 lors de la cuisson
Replaced by @1 on burning=Remplacé par @1 lors de la combustion
Replaced by @1 on crafting=Remplacé par @1 lors de la fabrication
Repairable by step of @1=Réparable par étape de @1
Any item belonging to the group(s): @1=Tout item appartenant au(x) groupe(s) : @1
Any black dye=Quelconque colorant noir
Any black flower=Quelconque fleur noire
Any blue dye=Quelconque colorant bleu
Any blue flower=Quelconque fleur bleue
Any brown dye=Quelconque colorant marron
Any coal=Quelconque charbon
Any cyan dye=Quelconque colorant bleu ciel
Any dark green dye=Quelconque colorant vert foncé
Any dark grey dye=Quelconque colorant gris foncé
Any green dye=Quelconque colorant vert
Any green flower=Quelconque fleur verte
Any grey dye=Quelconque colorant gris
Any kind of stone block=Quelconque roche
Any magenta dye=Quelconque colorant magenta
Any orange dye=Quelconque colorant orange
Any orange flower=Quelconque fleur orange
Any pink dye=Quelconque colorant rose
Any red dye=Quelconque colorant rouge
Any red flower=Quelconque fleur rouge
Any sand=Quelconque sable
Any stick=Quelconque bâton
Any tree=Quelconque tronc d'arbre
Any vessel=Quelconque couvert
Any violet dye=Quelconque colorant violet
Any violet flower=Quelconque fleur violette
Any white dye=Quelconque colorant blanc
Any white flower=Quelconque fleur blanche
Any wood planks=Quelconques planches de bois
Any wool=Quelconque laine
Any yellow dye=Quelconque colorant jaune
Any yellow flower=Quelconque fleur jaune
Shapeless=Sans forme
Cooking=Cuisson
No item to show=Aucun item à afficher
Collect items to reveal more recipes=Collecte des items pour révéler plus de recettes
Show recipe(s) of the pointed node=Affiche les recettes du bloc visé
No node pointed=Aucun bloc visé
You don't know a recipe or usage for this item=Vous ne connaissez aucune recette pour ce bloc
No recipe or usage for this node=Aucune recette pour ce bloc
Digging=Destruction
Digging (by chance)=Destruction (par chance)
### init.lua ###
@1 added in your inventory=@1 ajouté à votre inventaire
@1 new recipe(s) discovered!=@1 nouvelle(s) recette(s) découverte(s)!
@1 of chance to drop=@1 de chance de tomber
Mark this item=Mettre en favori.
Unmark this item=Enlever des favoris.
Cannot mark this item. Limit of bookmarks reached.=Impossible de mettre cet item en favori. Limite des favoris atteinte.
Only drop if using one of these tools: @1=Tombe seulement si détruit avec un de ces outils : @1
Only drop if using this tool: @1=Tombe seulement si détruit avec cet outil : @1
Craft @1 stack=Fabriquer @1 objet
Craft @1 stacks=Fabriquer @1 objets
@1 added in your inventory=@1 mis dans votre inventaire
@1 crafted=@1 fabriqué(s)
@1 spawned=@1 spawné
Achievements: @1 of @2 (@3)=Succès : @1 sur @2 (@3)
Any black dye=N'importe quel colorant noir
Any black flower=N'importe quelle fleur noire
Any blue dye=N'importe quel colorant bleu
Any blue flower=N'importe quelle fleur bleue
Any brown dye=N'importe quel colorant marron
Any carpet=N'importe quel tapis
Any coal=N'importe quel charbon
Any cyan dye=N'importe quel colorant bleu turquoise
Any dark green dye=N'importe quel colorant vert foncé
Any dark grey dye=N'importe quel colorant gris foncé
Any dye=N'importe quel colorant
Any flower=N'importe quelle fleur
Any glass=N'importe quel verre
Any green dye=N'importe quel colorant vert
Any green flower=N'importe quelle fleur verte
Any grey dye=N'importe quel colorant gris
Any item belonging to the groups: @1=Tout item appartenant aux groupes : @1
Any leaves=N'importe quelles feuilles d'arbre
Any magenta dye=N'importe quel colorant mauve
Any mushroom=N'importe quel champignon
Any orange dye=N'importe quel colorant orange
Any orange flower=N'importe quelle fleur orange
Any pink dye=N'importe quel colorant rose
Any red dye=N'importe quel colorant rouge
Any red flower=N'importe quelle fleur rouge
Any sand=N'importe quel sable
Any stick=N'importe quel bâton
Any stone=N'importe quelle roche
Any tree=N'importe quel tronc d'arbre
Any vessel=N'importe quel couvert
Any violet dye=N'importe quel colorant violet
Any violet flower=N'importe quelle fleur violette
Any white dye=N'importe quel colorant blanc
Any white flower=N'importe quelle fleur blanche
Any wood planks=N'importe quelles planches de bois
Any wool=N'importe quelle laine
Any yellow dye=N'importe quel colorant jaune
Any yellow flower=N'importe quelle fleur jaune
Armor=Armure
Bag=Sac
Bookmarks=Favoris
Burning time: @1=Temps de combustion : @1
Cannot mark this item. Bookmark limit reached.=
Collect items to reveal more recipes=Collecter des items pour révéler des recettes
Compress items=Compresser les items
Cooking=Cuisson
Cooking time: @1=Temps de cuisson : @1
Craft (x@1)=Fabriquer (x@1)
Digging=Minage
Digging (by chance)=Minage (par chance)
Heal=Guérison
Inventory=Inventaire
Items=Items
Level=Niveau
Mark this item=Ajouter aux favoris
No item to show=Aucun item à montrer
No recipes=Aucune recette
No usages=Aucun usage
Only drop if using one of these tools: @1=Tombe seulement en utilisant un de ces outils : @1
Only drop if using this tool: @1=Tombe seulement en utilisant cet outil : @1
Quick crafting=Fabrication rapide
Recipe @1 of @2=Recette @1 sur @2
Repairable by step of @1=Réparable par étape de @1
Replaced by @1 on burning=Remplacé par @1 à la combustion
Replaced by @1 on crafting=Remplacé par @1 à la fabrication
Replaced by @1 on smelting=Remplacé par @1 à la cuisson
Shapeless=Sans forme particulière
Skins=Skins
Sort items (A-Z)=Trier les items (A-Z)
Sort items (Z-A)=Trier les items (Z-A)
The inventory is extended by @1 slots=L'inventaire est étendu de @1 slots
Trash all items=Détruire tous les items
Unknown Item (@1)=Item inconnu (@1)
Unmark this item=Enlever des favoris
Usage @1 of @2=Usage @1 sur @2

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@ -1,60 +0,0 @@
# textdomain: i3
Craft Guide=Guida di assemblaggio
Crafting Guide=Guida d'assemblaggio
Crafting Guide Sign=Cartello della guida di assemblaggio
Bookmarks=Segnalibri
Usage @1 of @2=Utilizzo @1 di @2
Recipe @1 of @2=Ricetta @1 di @2
No recipes=Nessuna ricetta
No usages=Nessun utilizzo
Burning time: @1=Tempo di combustione: @1
Cooking time: @1=Tempo di cottura: @1
Replaced by @1 on smelting=Sostituito da @1 alla fusione
Replaced by @1 on burning=Sostituito da @1 alla combustione
Replaced by @1 on crafting=Sostituito da @1 all'assemblaggio
Repairable by step of @1=Riparabile per passo di @1
Any item belonging to the group(s): @1=Qualunque oggetto appartenente al/ai gruppo/i: @1
Any black dye=Qualunque tintura nera
Any black flower=Qualunque fiore nero
Any blue dye=Qualunque tintura blu
Any blue flower=Qualunque fiore blu
Any brown dye=Qualunque tintura marrone
Any coal=Qualunque carbone
Any cyan dye=Qualunque tintura ciano
Any dark green dye=Qualunque tintura verde scura
Any dark grey dye=Qualunque tintura grigio scura
Any green dye=Qualunque tintura verde
Any green flower=Qualunque fiore verde
Any grey dye=Qualunque tintura grigia
Any kind of stone block=Qualunque tipo di blocco di pietra
Any magenta dye=Qualunque tintura magenta
Any orange dye=Qualunque tintura arancione
Any orange flower=Qualunque fiore arancione
Any pink dye=Qualunque tintura rosa
Any red dye=Qualunque tintura rossa
Any red flower=Qualunque fiore rosso
Any sand=Qualunque sabbia
Any stick=Qualunque bastone
Any tree=Qualunque albero
Any vessel=Qualunque contenitore
Any violet dye=Qualunque tintura viola
Any violet flower=Qualunque fiore viola
Any white dye=Qualunque tintura bianca
Any white flower=Qualunque fiore bianco
Any wood planks=Qualunque asse di legno
Any wool=Qualunque lana
Any yellow dye=Qualunque tintura gialla
Any yellow flower=Qualunque fiore giallo
Recipe's too big to be displayed (@1x@2)=La ricetta è troppo grande per essere mostrata (@1x@2)
Shapeless=Senza forma
Cooking=Cottura
No item to show=Nessun oggetto da mostrare
Collect items to reveal more recipes=Raccogli oggetti per svelare più ricette
Show recipe(s) of the pointed node=Mostra la/le ricetta/e del nodo puntato
No node pointed=Nessun nodo puntato
You don't know a recipe or usage for this item=Non conosci una ricetta o un utilizzo per questo oggetto
No recipe or usage for this item=Nessuna ricetta o utilizzo per questo oggetto
Digging=Scavando
Digging Chance=Probabilità di scavare
@1 of chance to drop=@1 di probabilità di rilascio

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@ -1,19 +0,0 @@
# textdomain: i3
Craft Guide=книга рецептов крафта
Crafting Guide=книга рецептов крафта
Crafting Guide Sign=Знак с книгой рецептов
Usage @1 of @2=использование @1 из @2
Recipe @1 of @2=Рецепт @1 из @2
Burning time: @1=Время горения: @1
Cooking time: @1=Время преготовления: @1
Any item belonging to the group(s): @1=Любой элемент из группы: @1
Recipe's too big to be displayed (@1x@2)=Рецепт слишком большой для показа (@1x@2)
Shapeless=Бесформенный
Cooking=Приготовление
No item to show=Нет элемента для показа
Collect items to reveal more recipes=Собирайте предметы, чтобы раскрыть больше рецептов
Show recipe(s) of the pointed node=Показать рецепт(ы) выбранной ноды
No node pointed=Не указана нода
You don't know a recipe for this node=Вы не знаете рецепт для этой ноды
No recipe for this node=Нет рецептов для этой ноды

View File

@ -1,40 +0,0 @@
# textdomain: i3
Any black dye=任何黑染料
Any black flower=任何黑花
Any blue dye=任何蓝染料
Any blue flower=任何蓝花
Any brown dye=任何棕染料
Any coal=任何煤炭
Any cyan dye=任何青染料
Any dark green dye=任何暗绿染料
Any dark grey dye=任何暗灰染料
Any green dye=任何绿染料
Any green flower=任何绿花
Any grey dye=任何灰染料
Any item belonging to the group(s): @1=任何属于以下组别的物品:@1
Any kind of stone block=任何石方块
Any magenta dye=任何品红染料
Any orange dye=任何橙染料
Any orange flower=任何橙花
Any pink dye=任何粉红染料
Any red dye=任何红染料
Any red flower=任何红花
Any sand=任何沙
Any stick=任何棒
Any vessel=任何容器
Any violet dye=任何紫染料
Any violet flower=任何紫花
Any white dye=任何白染料
Any white flower=任何白花
Any wood planks=任何木板
Any wool=任何羊毛
Any yellow dye=任何黄染料
Any yellow flower=任何黄花
Cooking time: @1=熔炼时间为:@1
No items to show=没有可显示的项目。
Recipe @1 of @2=第@1个配方共@2个
Usage @1 of @2=第@1个用法共@2个
Recipe is too big to be displayed=配方太大,无法显示。
Shapeless=无序配方
Unknown Item=不明物品

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@ -1,37 +1,32 @@
# textdomain: i3
Craft Guide=
Crafting Guide=
Crafting Guide Sign=
Inventory=
Level=
Heal=
Bookmarks=
Usage @1 of @2=
Recipe @1 of @2=
No recipes=
No usages=
Burning time: @1=
Cooking time: @1=
Replaced by @1 on smelting=
Replaced by @1 on burning=
Replaced by @1 on crafting=
Repairable by step of @1=
Any item belonging to the group(s): @1=
### init.lua ###
@1 added in your inventory=
@1 new recipe(s) discovered!=
@1 of chance to drop=
@1 spawned=
Achievements: @1 of @2 (@3)=
Any black dye=
Any black flower=
Any blue dye=
Any blue flower=
Any brown dye=
Any carpet=
Any coal=
Any cyan dye=
Any dark green dye=
Any dark grey dye=
Any dye=
Any flower=
Any glass=
Any green dye=
Any green flower=
Any grey dye=
Any stone=
Any item belonging to the groups: @1=
Any leaves=
Any magenta dye=
Any mushroom=
Any orange dye=
Any orange flower=
Any pink dye=
@ -39,6 +34,7 @@ Any red dye=
Any red flower=
Any sand=
Any stick=
Any stone=
Any tree=
Any vessel=
Any violet dye=
@ -49,28 +45,40 @@ Any wood planks=
Any wool=
Any yellow dye=
Any yellow flower=
Shapeless=
Cooking=
No item to show=
Armor=
Bag=
Bookmarks=
Burning time: @1=
Cannot mark this item. Bookmark limit reached.=
Collect items to reveal more recipes=
Show recipe(s) of the pointed node=
No node pointed=
You don't know a recipe or usage for this item=
No recipe or usage for this node=
Compress items=
Cooking=
Cooking time: @1=
Craft (x@1)=
Digging=
Digging (by chance)=
@1 of chance to drop=
Heal=
Inventory=
Items=
Level=
Mark this item=
Unmark this item=
Cannot mark this item. Limit of bookmarks reached.=
No item to show=
No recipes=
No usages=
Only drop if using one of these tools: @1=
Only drop if using this tool: @1=
Craft item=
Craft @1 items=
@1 added in your inventory=
@1 spawned=
Quick crafting=
Trash all items=
Compress items=
Recipe @1 of @2=
Repairable by step of @1=
Replaced by @1 on burning=
Replaced by @1 on crafting=
Replaced by @1 on smelting=
Shapeless=
Skins=
Sort items (A-Z)=
Sort items (Z-A)=
The inventory is extended by @1 slots=
Trash all items=
Unknown Item (@1)=
Unmark this item=
Usage @1 of @2=

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@ -1,3 +1,4 @@
name = i3
description = Tiling inventory for Minetest
optional_depends = 3d_armor
description = Next-generation inventory
optional_depends = 3d_armor, skinsdb, awards
min_minetest_version = 5.6

BIN
sounds/i3_achievement.ogg Normal file

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BIN
sounds/i3_cannot.ogg Normal file

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BIN
sounds/i3_click.ogg Executable file → Normal file

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BIN
sounds/i3_craft.ogg Executable file → Normal file

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Binary file not shown.

BIN
sounds/i3_heavy_armor.ogg Normal file

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BIN
sounds/i3_heavy_boots.ogg Normal file

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BIN
sounds/i3_heavy_helmet.ogg Normal file

Binary file not shown.

Binary file not shown.

BIN
sounds/i3_heavy_shield.ogg Normal file

Binary file not shown.

BIN
sounds/i3_light_armor.ogg Normal file

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BIN
sounds/i3_light_boots.ogg Normal file

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BIN
sounds/i3_light_helmet.ogg Normal file

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BIN
sounds/i3_light_shield.ogg Normal file

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BIN
sounds/i3_skin_change.ogg Normal file

Binary file not shown.

BIN
sounds/i3_tab.ogg Executable file → Normal file

Binary file not shown.

BIN
sounds/i3_teleport.ogg Normal file

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BIN
sounds/i3_trash.ogg Normal file

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482
src/api.lua Normal file
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@ -0,0 +1,482 @@
local http = ...
local make_fs, get_inventory_fs = i3.files.gui()
IMPORT("sorter", "sort_inventory", "play_sound")
IMPORT("get_player_by_name", "add_hud_waypoint")
IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
function i3.register_craft_type(name, def)
if not true_str(name) then
return err "i3.register_craft_type: name missing"
elseif not true_table(def) then
return err "i3.register_craft_type: definition missing"
elseif not is_str(def.description) then
def.description = ""
end
i3.craft_types[name] = def
end
function i3.register_craft(def)
local width, c = 0, 0
if http and true_str(def.url) then
http.fetch({url = def.url}, function(result)
if result.succeeded then
local t = core.parse_json(result.data)
if is_table(t) then
return i3.register_craft(t)
end
end
end)
return
end
if not true_table(def) then
return err "i3.register_craft: craft definition missing"
end
if #def > 1 then
for _, v in pairs(def) do
i3.register_craft(v)
end
return
end
if def.result then
def.output = def.result -- Backward compatibility
def.result = nil
end
if not true_str(def.output) and not def.url then
return err "i3.register_craft: output missing"
end
if not is_table(def.items) then
def.items = {}
end
if def.grid then
if not is_table(def.grid) then
def.grid = {}
end
if not is_table(def.key) then
def.key = {}
end
local cp = copy(def.grid)
sort(cp, function(a, b) return #a > #b end)
width = #cp[1]
for i = 1, #def.grid do
while #def.grid[i] < width do
def.grid[i] = def.grid[i] .. " "
end
end
for symbol in gmatch(concat(def.grid), ".") do
c++
def.items[c] = def.key[symbol]
end
else
local items = copy(def.items)
local lines = {}
def.items = {}
for i = 1, #items do
lines[i] = split(items[i], ",", true)
if #lines[i] > width then
width = #lines[i]
end
end
for i = 1, #items do
while #lines[i] < width do
insert(lines[i], items[i])
end
end
for _, line in ipairs(lines) do
for _, v in ipairs(line) do
c++
def.items[c] = clean_name(v)
end
end
end
local item = ItemStack(def.output):get_name()
i3.recipes_cache[item] = i3.recipes_cache[item] or {}
def.custom = true
def.width = width
insert(i3.recipes_cache[item], def)
end
function i3.add_recipe_filter(name, f)
if not true_str(name) then
return err "i3.add_recipe_filter: name missing"
elseif not is_func(f) then
return err "i3.add_recipe_filter: function missing"
end
i3.recipe_filters[name] = f
end
function i3.set_recipe_filter(name, f)
if not is_str(name) then
return err "i3.set_recipe_filter: name missing"
elseif not is_func(f) then
return err "i3.set_recipe_filter: function missing"
end
i3.recipe_filters = {[name] = f}
end
function i3.add_search_filter(name, f)
if not true_str(name) then
return err "i3.add_search_filter: name missing"
elseif not is_func(f) then
return err "i3.add_search_filter: function missing"
end
i3.search_filters[name] = f
end
function i3.get_recipes(item)
item = core.registered_aliases[item] or item
local recipes = i3.recipes_cache[item]
local usages = i3.usages_cache[item]
return {recipes = recipes, usages = usages}
end
function i3.set_fs(player)
if not player or player.is_fake_player then return end
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if data.auto_sorting then
sort_inventory(player, data)
end
for i, tab in ipairs(i3.tabs) do
if data.tab == i and tab.access and not tab.access(player, data) then
data.tab = 1
break
end
end
local fs = make_fs(player, data)
player:set_inventory_formspec(fs)
end
function i3.new_tab(name, def)
if not true_str(name) then
return err "i3.new_tab: tab name missing"
elseif not true_table(def) then
return err "i3.new_tab: tab definition missing"
elseif not true_str(def.description) then
return err "i3.new_tab: description missing"
elseif #i3.tabs == 6 then
return err(fmt("i3.new_tab: cannot add '%s' tab. Limit reached (6).", def.name))
end
def.name = name
insert(i3.tabs, def)
end
i3.new_tab("inventory", {
description = S"Inventory",
formspec = get_inventory_fs,
slots = true,
})
function i3.remove_tab(name)
if not true_str(name) then
return err "i3.remove_tab: tab name missing"
end
for i = #i3.tabs, 2, -1 do
local def = i3.tabs[i]
if def and name == def.name then
remove(i3.tabs, i)
end
end
end
function i3.get_current_tab(player)
local name = player:get_player_name()
local data = i3.data[name]
return data.tab
end
function i3.set_tab(player, tabname)
local name = player:get_player_name()
local data = i3.data[name]
if not tabname or tabname == "" then
data.tab = 0
return
end
for i, tab in ipairs(i3.tabs) do
if tab.name == tabname then
data.tab = i
return
end
end
err(fmt("i3.set_tab: tab name '%s' does not exist", tabname))
end
function i3.override_tab(name, newdef)
if not true_str(name) then
return err "i3.override_tab: tab name missing"
elseif not true_table(newdef) then
return err "i3.override_tab: tab definition missing"
elseif not true_str(newdef.description) then
return err "i3.override_tab: description missing"
end
newdef.name = name
for i, def in ipairs(i3.tabs) do
if def.name == name then
i3.tabs[i] = newdef
break
end
end
end
i3.register_craft_type("digging", {
description = S"Digging",
icon = "i3_steelpick.png",
})
i3.register_craft_type("digging_chance", {
description = S"Digging (by chance)",
icon = "i3_mesepick.png",
})
i3.add_search_filter("groups", function(item, groups)
local def = reg_items[item]
local has_groups = true
for _, group in ipairs(groups) do
if not def.groups[group] then
has_groups = nil
break
end
end
return has_groups
end)
function i3.compress(item, def)
if not true_str(item) then
return err "i3.compress: item name missing"
elseif not true_table(def) then
return err "i3.compress: replace definition missing"
elseif not true_str(def.replace) then
return err "i3.compress: replace string missing"
elseif not is_table(def.by) then
return err "i3.compress: replace substrings missing"
elseif i3.compressed[item] then
return err(fmt("i3.compress: item '%s' is already compressed", item))
end
local t = {}
i3.compress_groups[item] = i3.compress_groups[item] or {}
for _, str in ipairs(def.by) do
local it = item:gsub(def.replace, str)
insert(t, it)
insert(i3.compress_groups[item], it)
i3.compressed[it] = true
end
end
function i3.hud_notif(name, msg, img)
if not true_str(name) then
return err "i3.hud_notif: player name missing"
elseif not true_str(msg) then
return err "i3.hud_notif: message missing"
end
local data = i3.data[name]
if not data then
return err "i3.hud_notif: no player data initialized"
end
data.show_hud = true
data.hud_msg = msg
play_sound(name, "i3_achievement", 1.0)
if img then
data.hud_img = fmt("%s^[resize:64x64", img)
end
end
function i3.add_sorting_method(name, def)
if not true_str(name) then
return err "i3.add_sorting_method: name missing"
elseif not true_table(def) then
return err "i3.add_sorting_method: definition missing"
elseif not is_func(def.func) then
return err "i3.add_sorting_method: function missing"
end
def.name = name
insert(i3.sorting_methods, def)
end
i3.add_sorting_method("alphabetical", {
description = S"Sort items by name (A-Z)",
func = function(list, data)
sorter(list, data, 1)
return list
end
})
i3.add_sorting_method("numerical", {
description = S"Sort items by number of items per stack",
func = function(list, data)
sorter(list, data, 2)
return list
end,
})
function i3.add_waypoint(name, def)
if not true_str(name) then
return err "i3.add_waypoint: name missing"
elseif not true_table(def) then
return err "i3.add_waypoint: definition missing"
elseif not true_str(def.player) then
return err "i3.add_waypoint: player name missing"
end
local data = i3.data[def.player]
if not data then
return err "i3.add_waypoint: no player data initialized"
end
local player = get_player_by_name(def.player)
local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
insert(data.waypoints, {
name = name,
pos = pos_to_str(def.pos, 1),
color = def.color,
image = def.image,
id = id,
})
if data.subcat == 5 then
data.scrbar_inv += 1000
end
i3.set_fs(player)
end
function i3.remove_waypoint(player_name, name)
if not true_str(player_name) then
return err "i3.remove_waypoint: player name missing"
elseif not true_str(name) then
return err "i3.remove_waypoint: waypoint name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.remove_waypoint: no player data initialized"
end
local player = get_player_by_name(player_name)
for i = #data.waypoints, 1, -1 do
local waypoint = data.waypoints[i]
if waypoint and name == waypoint.name then
if player then
player:hud_remove(waypoint.id)
end
remove(data.waypoints, i)
end
end
i3.set_fs(player)
end
function i3.get_waypoints(player_name)
if not true_str(player_name) then
return err "i3.get_waypoints: player name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.get_waypoints: no player data initialized"
end
return data.waypoints
end
function i3.new_minitab(name, def)
if #i3.minitabs == 6 then
return err "i3.new_minitab: limit reached (6)"
elseif not true_str(name) then
return err "i3.new_minitab: name missing"
elseif not true_table(def) then
return err "i3.new_minitab: definition missing"
end
def.name = name
insert(i3.minitabs, def)
end
function i3.remove_minitab(name)
if not true_str(name) then
return err "i3.remove_minitab: name missing"
end
for i = #i3.minitabs, 2, -1 do
local v = i3.minitabs[i]
if v and v.name == name then
remove(i3.minitabs, i)
end
end
end
i3.new_minitab("all", {
description = "All",
sorter = function()
return true
end
})
i3.new_minitab("nodes", {
description = "Nodes",
sorter = function(item)
return core.registered_nodes[item]
end
})
i3.new_minitab("items", {
description = "Items",
sorter = function(item)
return core.registered_craftitems[item] or core.registered_tools[item]
end
})

173
src/bags.lua Normal file
View File

@ -0,0 +1,173 @@
local set_fs = i3.set_fs
IMPORT("get_bag_description", "ItemStack")
IMPORT("S", "ES", "fmt", "msg", "slz", "dslz")
IMPORT("get_group", "play_sound", "get_detached_inv", "create_inventory")
local function get_content(content)
local t = {}
for i, v in pairs(content) do
t[i] = ItemStack(v)
end
return t
end
local function init_bags(player)
local name = player:get_player_name()
local data = i3.data[name]
local bag = create_inventory(fmt("i3_bag_%s", name), {
allow_put = function(inv, _, _, stack)
local empty = inv:is_empty"main"
local item_group = get_group(stack:get_name(), "bag")
if empty and item_group > 0 and item_group <= 4 then
return 1
end
if not empty then
msg(name, S"There is already a bag")
else
msg(name, S"This is not a bag")
end
return 0, play_sound(name, "i3_cannot", 0.8)
end,
on_put = function(_, _, _, stack)
data.bag = stack:to_string()
local meta = stack:get_meta()
local content = dslz(meta:get_string"content")
if content then
local inv = get_detached_inv("bag_content", name)
inv:set_list("main", get_content(content))
end
set_fs(player)
end,
on_take = function()
data.bag = nil
data.bag_rename = nil
local content = get_detached_inv("bag_content", name)
content:set_list("main", {})
set_fs(player)
end,
}, name)
bag:set_size("main", 1)
if data.bag then
bag:set_list("main", get_content{data.bag})
end
local function save_content(inv)
local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
local desc = get_bag_description(data, bagstack)
if inv:is_empty"main" then
meta:set_string("description", desc)
meta:set_string("content", "")
else
local list = inv:get_list"main"
local t, c = {}, 0
for i = 1, #list do
local stack = list[i]
if not stack:is_empty() then
c++
t[i] = stack:to_string()
end
end
local bag_size = get_group(bagstack:get_name(), "bag")
local percent = fmt("%d", (c * 100) / (bag_size * 4))
meta:set_string("description", ES("@1 (@2% full)", desc, percent))
meta:set_string("content", slz(t))
end
bag:set_stack("main", 1, bagstack)
data.bag = bagstack:to_string()
set_fs(player)
end
local bag_content = create_inventory(fmt("i3_bag_content_%s", name), {
on_move = save_content,
on_put = save_content,
on_take = save_content,
allow_put = function(_, _, _, stack)
local meta = stack:get_meta()
local content = dslz(meta:get_string"content")
if content then
msg(name, "You cannot put a bag in another bag")
return 0, play_sound(name, "i3_cannot", 0.8)
end
return stack:get_count()
end,
}, name)
bag_content:set_size("main", 4*4)
if data.bag then
local meta = bag:get_stack("main", 1):get_meta()
local content = dslz(meta:get_string"content")
if content then
bag_content:set_list("main", get_content(content))
end
end
end
local bag_recipes = {
small = {
rcp = {
{"", "farming:string", ""},
{"group:wool", "group:wool", "group:wool"},
{"group:wool", "group:wool", "group:wool"},
},
size = 2,
},
medium = {
rcp = {
{"farming:string", "i3:bag_small", "farming:string"},
{"farming:string", "i3:bag_small", "farming:string"},
},
size = 3,
},
large = {
rcp = {
{"farming:string", "i3:bag_medium", "farming:string"},
{"farming:string", "i3:bag_medium", "farming:string"},
},
size = 4,
},
}
for size, item in pairs(bag_recipes) do
local bagname = fmt("i3:bag_%s", size)
core.register_craftitem(bagname, {
description = fmt("%s Backpack", size:gsub("^%l", string.upper)),
inventory_image = fmt("i3_bag_%s.png", size),
groups = {bag = item.size},
stack_max = 1,
})
core.register_craft{output = bagname, recipe = item.rcp}
core.register_craft{type = "fuel", recipe = bagname, burntime = 3}
end
return init_bags

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local replacements = {fuel = {}}
local http = ...
IMPORT("copy", "insert", "sort", "match", "sub")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
local function get_burntime(item)
return core.get_craft_result{method = "fuel", items = {item}}.time
end
local function cache_fuel(item)
local burntime = get_burntime(item)
if burntime > 0 then
i3.fuel_cache[item] = {
type = "fuel",
items = {item},
burntime = burntime,
replacements = replacements.fuel[item],
}
end
end
local function cache_groups(group, groups)
i3.groups[group] = {}
i3.groups[group].groups = groups
i3.groups[group].items = groups_to_items(groups)
if #groups == 1 then
i3.groups[group].stereotype = get_group_stereotype(groups[1])
end
local items = i3.groups[group].items
if #items <= 1 then return end
local px, lim, c = 64, 10, 0
local sprite = "[combine:WxH"
for _, item in ipairs(items) do
local def = reg_items[item]
local tiles = def.tiles or def.tile_images
local texture = true_str(def.inventory_image) and def.inventory_image --or tiles[1]
if def.drawtype and is_cube(def.drawtype) then
texture = get_cube(tiles)
end
if texture then
texture = texture:gsub("%^", "\\^"):gsub(":", "\\:") .. fmt("\\^[resize\\:%ux%u", px, px)
sprite = sprite .. fmt(":0,%u=%s", c * px, texture)
c++
if c == lim then break end
end
end
if c > 1 then
sprite = sprite:gsub("WxH", px .. "x" .. px * c)
i3.groups[group].sprite = sprite
i3.groups[group].count = c
end
end
local function get_item_usages(item, recipe, added)
if is_group(item) then
local group = item:sub(7)
local group_cache = i3.groups[group]
local groups = group_cache and group_cache.groups or extract_groups(item)
if not group_cache then
cache_groups(group, groups)
end
for name, def in pairs(reg_items) do
if not added[name] and valid_item(def) and item_has_groups(def.groups, groups) then
local usage = copy(recipe)
table_replace(usage.items, item, name)
i3.usages_cache[name] = i3.usages_cache[name] or {}
insert(i3.usages_cache[name], 1, usage)
added[name] = true
end
end
elseif valid_item(reg_items[item]) then
i3.usages_cache[item] = i3.usages_cache[item] or {}
insert(i3.usages_cache[item], 1, recipe)
end
end
local function get_usages(recipe)
local added = {}
for _, item in pairs(recipe.items) do
item = reg_aliases[item] or item
if not added[item] then
get_item_usages(item, recipe, added)
added[item] = true
end
end
end
local function cache_usages(item)
local recipes = i3.recipes_cache[item] or {}
for i = 1, #recipes do
get_usages(recipes[i])
end
if i3.fuel_cache[item] then
i3.usages_cache[item] = table_merge(i3.usages_cache[item] or {}, {i3.fuel_cache[item]})
end
end
local function drop_table(name, drop)
local count_sure = 0
local drop_items = drop.items or {}
local max_items = drop.max_items
for i = 1, #drop_items do
local di = drop_items[i]
local valid_rarity = di.rarity and di.rarity > 1
if di.rarity or not max_items or
(max_items and not di.rarity and count_sure < max_items) then
for j = 1, #di.items do
local dstack = ItemStack(di.items[j])
local dname = dstack:get_name()
local dcount = dstack:get_count()
local empty = dstack:is_empty()
if not empty and (dname ~= name or (dname == name and dcount > 1)) then
local rarity = valid_rarity and di.rarity
i3.register_craft {
type = rarity and "digging_chance" or "digging",
items = {name},
output = fmt("%s %u", dname, dcount),
rarity = rarity,
tools = di.tools,
}
end
end
end
if not di.rarity then
count_sure++
end
end
end
local function cache_drops(name, drop)
if true_str(drop) then
local dstack = ItemStack(drop)
local dname = dstack:get_name()
local empty = dstack:is_empty()
if not empty and dname ~= name then
i3.register_craft {
type = "digging",
items = {name},
output = drop,
}
end
elseif is_table(drop) then
drop_table(name, drop)
end
end
local function cache_recipes(item)
local recipes = core.get_all_craft_recipes(item)
if replacements[item] then
local _recipes = {}
for k, v in ipairs(recipes or {}) do
_recipes[#recipes + 1 - k] = v
end
for k, v in pairs(replacements[item]) do
if _recipes[k] then
_recipes[k].replacements = v
end
end
recipes = _recipes
end
if recipes then
i3.recipes_cache[item] = table_merge(recipes, i3.recipes_cache[item] or {})
end
end
--[[ As `core.get_craft_recipe` and `core.get_all_craft_recipes` do not
return the fuel, replacements and toolrepair recipes, we have to
override `core.register_craft` and do some reverse engineering.
See engine's issues #4901, #5745 and #8920. ]]
local old_register_craft = core.register_craft
local rcp_num = {}
core.register_craft = function(def)
old_register_craft(def)
if def.type == "toolrepair" then
i3.toolrepair = def.additional_wear * -100
end
local output = def.output or (true_str(def.recipe) and def.recipe) or nil
if not output then return end
output = {match(output, "%S+")}
local groups
if is_group(output[1]) then
groups = extract_groups(output[1])
output = groups_to_items(groups)
end
for i = 1, #output do
local item = output[i]
rcp_num[item] = (rcp_num[item] or 0) + 1
if def.replacements then
if def.type == "fuel" then
replacements.fuel[item] = def.replacements
else
replacements[item] = replacements[item] or {}
replacements[item][rcp_num[item]] = def.replacements
end
end
end
end
local old_clear_craft = core.clear_craft
core.clear_craft = function(def)
old_clear_craft(def)
-- TODO: hide in crafting guide
end
local function resolve_aliases(hash)
for oldname, newname in pairs(reg_aliases) do
cache_recipes(oldname)
local recipes = i3.recipes_cache[oldname]
if recipes then
if not i3.recipes_cache[newname] then
i3.recipes_cache[newname] = {}
end
local similar
for i = 1, #i3.recipes_cache[oldname] do
local rcp_old = i3.recipes_cache[oldname][i]
for j = 1, #i3.recipes_cache[newname] do
local rcp_new = copy(i3.recipes_cache[newname][j])
rcp_new.output = oldname
if table_eq(rcp_old, rcp_new) then
similar = true
break
end
end
if not similar then
insert(i3.recipes_cache[newname], rcp_old)
end
end
end
if newname ~= "" and i3.recipes_cache[oldname] and reg_items[newname] and not hash[newname] then
insert(i3.init_items, newname)
end
end
end
local function init_recipes()
local _select, _preselect = {}, {}
for name, def in pairs(reg_items) do
if name ~= "" and valid_item(def) then
cache_drops(name, def.drop)
cache_fuel(name)
cache_recipes(name)
_preselect[name] = true
end
end
for name in pairs(_preselect) do
cache_usages(name)
insert(i3.init_items, name)
_select[name] = true
end
resolve_aliases(_select)
sort(i3.init_items)
if http and true_str(i3.export_url) then
local post_data = {
recipes = i3.recipes_cache,
usages = i3.usages_cache,
}
http.fetch_async {
url = i3.export_url,
post_data = core.write_json(post_data),
}
end
end
local function init_cubes()
for name, def in pairs(reg_nodes) do
if def then
local id = core.get_content_id(name)
local tiles = def.tiles or def.tile_images
if is_cube(def.drawtype) then
i3.cubes[id] = get_cube(tiles)
elseif sub(def.drawtype, 1, 9) == "plantlike" or sub(def.drawtype, 1, 8) == "firelike" then
local texture = true_str(def.inventory_image) and def.inventory_image or tiles[1]
if texture then
i3.plants[id] = texture
end
end
end
end
end
return function()
init_recipes()
init_cubes()
end

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local http, storage = ...
local init_bags = i3.files.bags()
local fill_caches = i3.files.caches(http)
local init_hud = i3.files.hud()
local set_fs = i3.set_fs
IMPORT("slz", "min", "insert", "copy", "ItemStack")
IMPORT("spawn_item", "reset_data", "get_detached_inv", "play_sound", "update_inv_size")
core.register_on_player_hpchange(function(player, hpchange)
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
local hp_max = player:get_properties().hp_max
data.hp = min(hp_max, player:get_hp() + hpchange)
set_fs(player)
end)
core.register_on_dieplayer(function(player)
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if i3.settings.drop_bag_on_die then
local bagstack = ItemStack(data.bag)
spawn_item(player, bagstack)
end
data.bag = nil
local bag = get_detached_inv("bag", name)
local content = get_detached_inv("bag_content", name)
bag:set_list("main", {})
content:set_list("main", {})
set_fs(player)
end)
core.register_on_chatcommand(function(name)
local player = core.get_player_by_name(name)
core.after(0, set_fs, player)
end)
core.register_on_priv_grant(function(name, _, priv)
if priv == "creative" or priv == "all" then
local data = i3.data[name]
reset_data(data)
data.favs = {}
local player = core.get_player_by_name(name)
core.after(0, set_fs, player)
end
end)
core.register_on_player_inventory_action(function(player, _, _, info)
local name = player:get_player_name()
if not core.is_creative_enabled(name) and
((info.from_list == "main" and info.to_list == "craft") or
(info.from_list == "craft" and info.to_list == "main") or
(info.from_list == "craftresult" and info.to_list == "main")) then
set_fs(player)
end
end)
if core.global_exists"armor" then
i3.modules.armor = true
local group_indexes = {
{"armor_head", "i3_heavy_helmet"},
{"armor_torso", "i3_heavy_armor"},
{"armor_legs", "i3_heavy_leggings"},
{"armor_feet", "i3_heavy_boots"},
{"armor_shield", "i3_heavy_shield"},
}
local function check_group(def, group)
return def.groups[group] and def.groups[group] > 0
end
armor:register_on_equip(function(player, idx, stack)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
local def = stack:get_definition()
local name = player:get_player_name()
local data = i3.data[name]
for i, v in ipairs(group_indexes) do
local group, sound = unpack(v)
local stackname = stack:get_name()
if stackname:find"wood" or stackname:find"stone" or stackname:find"cactus" then
sound = sound:gsub("heavy", "light")
end
if i == idx and check_group(def, group) then
data.armor_allow = sound
return armor:register_on_update(set_fs)
end
end
data.armor_disallow = true
armor_inv:remove_item("armor", stack)
end)
armor:register_on_update(function(player)
local _, armor_inv = armor:get_valid_player(player, "3d_armor")
if not armor_inv then return end
for i = 1, 5 do
local stack = armor_inv:get_stack("armor", i)
local def = stack:get_definition()
for j, v in ipairs(group_indexes) do
local group = v[1]
if check_group(def, group) and i ~= j then
armor_inv:set_stack("armor", i, armor_inv:get_stack("armor", j))
armor_inv:set_stack("armor", j, stack)
return play_sound(player:get_player_name(), "i3_cannot", 0.8)
end
end
end
end)
core.register_on_player_inventory_action(function(player, action, _, info)
if action ~= "take" then return end
local name = player:get_player_name()
local data = i3.data[name]
if data.armor_disallow then
local inv = player:get_inventory()
inv:set_stack("main", info.index, info.stack)
data.armor_disallow = nil
play_sound(name, "i3_cannot", 0.8)
elseif data.armor_allow then
play_sound(name, data.armor_allow, 0.8)
data.armor_allow = nil
end
end)
end
if core.global_exists"skins" then
i3.modules.skins = true
end
if core.global_exists"awards" then
i3.modules.awards = true
core.register_on_craft(function(_, player)
set_fs(player)
end)
core.register_on_dignode(function(_, _, player)
set_fs(player)
end)
core.register_on_placenode(function(_, _, player)
set_fs(player)
end)
core.register_on_chat_message(function(name)
local player = core.get_player_by_name(name)
set_fs(player)
end)
end
local function disable_inventories()
if rawget(_G, "sfinv") then
function sfinv.set_player_inventory_formspec() return end
sfinv.enabled = false
end
if rawget(_G, "unified_inventory") then
function unified_inventory.set_inventory_formspec() return end
end
end
core.register_on_mods_loaded(function()
fill_caches()
disable_inventories()
end)
local function get_lang_code(info)
return info and info.lang_code
end
local function get_formspec_version(info)
return info and info.formspec_version or 1
end
local function outdated(name)
core.show_formspec(name, "i3_outdated",
("size[6.5,1.3]image[0,0;1,1;i3_book.png]label[1,0;%s]button_exit[2.6,0.8;1,1;;OK]"):format(
"Your Minetest client is outdated.\nGet the latest version on minetest.net to play the game."))
end
local function init_data(player, info)
local name = player:get_player_name()
i3.data[name] = i3.data[name] or {}
local data = i3.data[name]
for k, v in pairs(i3.default_data) do
local val = data[k]
if val == nil then
val = v
end
data[k] = val
end
data.player_name = name
data.filter = ""
data.pagenum = 1
data.skin_pagenum = 1
data.items = i3.init_items
data.items_raw = i3.init_items
data.favs = {}
data.show_setting = "home"
data.crafting_counts = {}
data.tab = 1
data.itab = 1
data.subcat = 1
data.scrbar_inv = 0
data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version
update_inv_size(player, data)
core.after(0, set_fs, player)
end
local function save_data(player_name)
local _data = copy(i3.data)
for name, v in pairs(_data) do
for dat in pairs(v) do
if not i3.saves[dat] then
_data[name][dat] = nil
if player_name and i3.data[player_name] then
i3.data[player_name][dat] = nil -- To free up some memory
end
end
end
end
storage:set_string("data", slz(_data))
end
insert(core.registered_on_joinplayers, 1, function(player)
local name = player:get_player_name()
local info = core.get_player_information and core.get_player_information(name)
if not info or get_formspec_version(info) < i3.settings.min_fs_version then
return outdated(name)
end
init_data(player, info)
init_bags(player)
init_hud(player)
end)
core.register_on_leaveplayer(function(player)
local name = player:get_player_name()
save_data(name)
end)
core.register_on_shutdown(save_data)
local function routine()
save_data()
core.after(i3.settings.save_interval, routine)
end
core.after(i3.settings.save_interval, routine)

812
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local vec = vector.new
local ItemStack = ItemStack
local loadstring = loadstring
local reg_items = core.registered_items
local translate = core.get_translated_string
local sort, concat, insert = table.sort, table.concat, table.insert
local min, floor, ceil = math.min, math.floor, math.ceil
local fmt, find, match, gmatch, sub, split, lower, upper =
string.format, string.find, string.match, string.gmatch,
string.sub, string.split, string.lower, string.upper
if not core.registered_privileges.creative then
core.register_privilege("creative", {
description = "Allow player to use creative inventory",
give_to_singleplayer = false,
give_to_admin = false,
})
end
local old_is_creative_enabled = core.is_creative_enabled
function core.is_creative_enabled(name)
if name == "" then
return old_is_creative_enabled(name)
end
return core.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
end
local S = core.get_translator"i3"
local ES = function(...) return core.formspec_escape(S(...)) end
local function is_num(x)
return type(x) == "number"
end
local function is_str(x)
return type(x) == "string"
end
local function is_table(x)
return type(x) == "table"
end
local function is_func(x)
return type(x) == "function"
end
local function true_str(str)
return is_str(str) and str ~= ""
end
local function true_table(x)
return is_table(x) and next(x)
end
local function reset_compression(data)
data.alt_items = nil
data.expand = ""
end
local function msg(name, str)
local prefix = "[i3]"
return core.chat_send_player(name, fmt("%s %s", core.colorize("#ff0", prefix), str))
end
local function err(str)
return core.log("error", str)
end
local function round(num, decimal)
local mul = 10 ^ decimal
return floor(num * mul + 0.5) / mul
end
local function toupper(str)
return str:gsub("%f[%w]%l", upper):gsub("_", " ")
end
local function utf8_len(str)
local c = 0
for _ in str:gmatch"[%z\1-\127\194-\244][\128-\191]*" do -- Arguably working duct-tape code
c++
end
return c
end
local function get_bag_description(data, stack)
local desc = translate(data.lang_code, stack:get_description())
desc = split(desc, "(")[1] or desc
desc = toupper(desc:trim())
return desc
end
local function search(data)
reset_compression(data)
local filter = data.filter
local opt = "^(.-)%+([%w_]+)=([%w_,]+)"
local search_filter = next(i3.search_filters) and match(filter, opt)
local filters = {}
if search_filter then
search_filter = search_filter:trim()
for filter_name, values in gmatch(filter, sub(opt, 6)) do
if i3.search_filters[filter_name] then
values = split(values, ",")
filters[filter_name] = values
end
end
end
local filtered_list, c = {}, 0
for i = 1, #data.items_raw do
local item = data.items_raw[i]
local def = reg_items[item]
local desc = lower(translate(data.lang_code, def.description)) or ""
local search_in = fmt("%s %s", item, desc)
local temp, j, to_add = {}, 1
if search_filter then
for filter_name, values in pairs(filters) do
if values then
local func = i3.search_filters[filter_name]
to_add = (j > 1 and temp[item] or j == 1) and
func(item, values) and (search_filter == "" or
find(search_in, search_filter, 1, true))
if to_add then
temp[item] = true
end
j++
end
end
else
local ok = true
for keyword in gmatch(filter, "%S+") do
if not find(search_in, keyword, 1, true) then
ok = nil
break
end
end
if ok then
to_add = true
end
end
if to_add then
c++
filtered_list[c] = item
end
end
data.items = filtered_list
end
local function table_replace(t, val, new)
for k, v in pairs(t) do
if v == val then
t[k] = new
end
end
end
local function table_merge(t1, t2, hash)
t1 = t1 or {}
t2 = t2 or {}
if hash then
for k, v in pairs(t2) do
t1[k] = v
end
else
local c = #t1
for i = 1, #t2 do
c++
t1[c] = t2[i]
end
end
return t1
end
local function array_diff(t1, t2)
local hash = {}
for i = 1, #t1 do
local v = t1[i]
hash[v] = true
end
for i = 1, #t2 do
local v = t2[i]
hash[v] = nil
end
local diff, c = {}, 0
for i = 1, #t1 do
local v = t1[i]
if hash[v] then
c++
diff[c] = v
end
end
return diff
end
local function table_eq(t1, t2)
local ty1, ty2 = type(t1), type(t2)
if ty1 ~= ty2 then return end
if ty1 ~= "table" and ty2 ~= "table" then
return t1 == t2
end
for k, v in pairs(t1) do
local v2 = t2[k]
if v2 == nil or not table_eq(v, v2) then return end
end
for k, v in pairs(t2) do
local v1 = t1[k]
if v1 == nil or not table_eq(v1, v) then return end
end
return true
end
local function clean_name(item)
if sub(item, 1, 1) == ":" or sub(item, 1, 1) == " " or sub(item, 1, 1) == "_" then
item = sub(item, 2)
end
return item
end
local function is_group(item)
return sub(item, 1, 6) == "group:"
end
local function extract_groups(str)
return split(sub(str, 7), ",")
end
local function item_has_groups(item_groups, groups)
for i = 1, #groups do
local group = groups[i]
if (item_groups[group] or 0) == 0 then return end
end
return true
end
local function valid_item(def)
return def and def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= ""
end
local function get_group_stereotype(group)
local stereotype = i3.group_stereotypes[group]
local def = reg_items[stereotype]
if valid_item(def) then
return stereotype
end
end
local function groups_to_items(groups)
local names = {}
for name, def in pairs(reg_items) do
if valid_item(def) and item_has_groups(def.groups, groups) then
insert(names, name)
end
end
sort(names)
return names
end
local function is_cube(drawtype)
return drawtype == "normal" or drawtype == "liquid" or
sub(drawtype, 1, 9) == "glasslike" or
sub(drawtype, 1, 8) == "allfaces"
end
local function get_cube(tiles)
if not true_table(tiles) then
return "i3_blank.png"
end
local top = tiles[1] or "i3_blank.png"
if is_table(top) then
top = top.name or top.image
end
local left = tiles[3] or top or "i3_blank.png"
if is_table(left) then
left = left.name or left.image
end
local right = tiles[5] or left or "i3_blank.png"
if is_table(right) then
right = right.name or right.image
end
return core.inventorycube(top, left, right)
end
local function apply_recipe_filters(recipes, player)
for _, filter in pairs(i3.recipe_filters) do
recipes = filter(recipes, player)
end
return recipes
end
local function recipe_filter_set()
return next(i3.recipe_filters)
end
local function compression_active(data)
return data.collapse and not recipe_filter_set() and data.filter == ""
end
local function compressible(item, data)
return compression_active(data) and i3.compress_groups[item]
end
local function is_fav(data)
for i = 1, #data.favs do
if data.favs[i] == data.query_item then
return i
end
end
end
local function sort_by_category(data)
reset_compression(data)
local items = data.items_raw
if data.filter ~= "" then
search(data)
items = data.items
end
local new = {}
for i = 1, #items do
local item = items[i]
local tab = i3.minitabs[data.itab]
local to_add = tab.sorter(item, data)
if to_add then
insert(new, item)
end
end
data.items = new
end
local function spawn_item(player, stack)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + player:get_properties().eye_height
local look_at = ppos + dir
core.add_item(look_at, stack)
end
local function get_recipes(player, item)
item = core.registered_aliases[item] or item
local recipes = i3.recipes_cache[item]
local usages = i3.usages_cache[item]
if recipes then
recipes = apply_recipe_filters(recipes, player)
end
local no_recipes = not recipes or #recipes == 0
if no_recipes and not usages then return end
usages = apply_recipe_filters(usages, player)
local no_usages = not usages or #usages == 0
return not no_recipes and recipes or nil,
not no_usages and usages or nil
end
local function get_stack(player, stack)
local inv = player:get_inventory()
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
spawn_item(player, stack)
end
end
local function get_group_items(name)
local groups = extract_groups(name)
return i3.groups[name:sub(7)].items or groups_to_items(groups)
end
local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage"
local rcp_def = rcp_usg == "recipe" and data.recipes[data.rnum] or data.usages[data.unum]
local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
output = ItemStack(output)
local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
for name, count in pairs(data.crafting_counts[rcp_usg].rcp) do
local items = {[name] = count}
if is_group(name) then
items = {}
local item_groups = get_group_items(name)
local remaining = count
for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining -= c
end
if remaining == 0 then break end
end
end
end
for item, v in pairs(items) do
for _ = 1, v * scrbar_val do
inv:remove_item("main", item)
for _, pair in ipairs(rcp_def.replacements or {}) do
local old_name, new_name = unpack(pair)
if is_group(old_name) then
local item_groups = get_group_items(old_name)
for _, it in ipairs(item_groups) do
if item == it then
get_stack(player, ItemStack(new_name))
end
end
elseif item == old_name then
get_stack(player, ItemStack(new_name))
end
end
end
end
end
local count = stackcount * scrbar_val
local iter = ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
local c = min(stackmax, leftover)
local stack = ItemStack(fmt("%s %s", stackname, c))
get_stack(player, stack)
leftover -= stackmax
end
end
local function play_sound(name, sound, volume)
core.sound_play(sound, {to_player = name, gain = volume}, true)
end
local function safe_teleport(player, pos)
local name = player:get_player_name()
play_sound(name, "i3_teleport", 0.8)
local vel = player:get_velocity()
player:add_velocity(-vel)
local p = vec(pos)
p.y += 0.25
player:set_pos(p)
end
local function sorter(inv, data, mode)
sort(inv, function(a, b)
if mode == 1 then
a = translate(data.lang_code, a:get_short_description())
b = translate(data.lang_code, b:get_short_description())
else
a, b = a:get_count(), b:get_count()
end
if data.reverse_sorting then
return a > b
end
return a < b
end)
end
local function pre_sorting(list, start_i)
local new_inv, special = {}, {}
for i = start_i, #list do
local stack = list[i]
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
if not empty then
if next(meta.fields) or wear then
insert(special, stack)
else
insert(new_inv, stack)
end
end
end
new_inv = table_merge(new_inv, special)
return new_inv
end
local function compress_items(list, start_i)
local hash, new_inv, special = {}, {}, {}
for i = start_i, #list do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
local stackmax = stack:get_stack_max()
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
if not empty then
if next(meta.fields) or wear or count >= stackmax then
insert(special, stack)
else
hash[name] = hash[name] or 0
hash[name] += count
end
end
end
for name, count in pairs(hash) do
local stackmax = ItemStack(name):get_stack_max()
local iter = ceil(count / stackmax)
local leftover = count
for _ = 1, iter do
insert(new_inv, ItemStack(fmt("%s %u", name, min(stackmax, leftover))))
leftover -= stackmax
end
end
new_inv = table_merge(new_inv, special)
return new_inv
end
local function sort_inventory(player, data)
local inv = player:get_inventory()
local list = inv:get_list"main"
local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if data.inv_compress then
list = compress_items(list, start_i)
else
list = pre_sorting(list, start_i)
end
local new_inv = i3.sorting_methods[data.sort].func(list, data)
if not new_inv then return end
if not data.ignore_hotbar then
inv:set_list("main", new_inv)
return
end
for i = start_i, size do
local index = i - start_i + 1
inv:set_stack("main", i, new_inv[index] or "")
end
end
local function reset_data(data)
data.filter = ""
data.expand = ""
data.pagenum = 1
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = nil
data.enable_search = nil
data.goto_page = nil
data.recipes = nil
data.usages = nil
data.crafting_rcp = nil
data.crafting_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.show_settings = nil
data.show_setting = "home"
data.items = data.items_raw
if data.itab > 1 then
sort_by_category(data)
end
end
local function add_hud_waypoint(player, name, pos, color, image)
return player:hud_add {
hud_elem_type = image and "image_waypoint" or "waypoint",
name = name,
text = image or "m",
scale = {x = 5, y = 5},
world_pos = pos,
number = color,
image = image,
z_index = -300,
}
end
local function get_detached_inv(name, player_name)
return core.get_inventory {
type = "detached",
name = fmt("i3_%s_%s", name, player_name)
}
end
local function update_inv_size(player, data)
data.hotbar_len = data.legacy_inventory and 8 or 9
data.inv_size = 4 * data.hotbar_len
local inv = player:get_inventory()
inv:set_size("main", data.inv_size)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
if data.legacy_inventory then
player:hud_set_hotbar_image"gui_hotbar.png"
else
player:hud_set_hotbar_image"i3_hotbar.png"
end
end)
end
-- Much faster implementation of `unpack`
local function createunpack(n)
local ret = {"local t = ... return "}
for k = 2, n do
ret[2 + (k - 2) * 4] = "t["
ret[3 + (k - 2) * 4] = k - 1
ret[4 + (k - 2) * 4] = "]"
if k ~= n then
ret[5 + (k - 2) * 4] = ","
end
end
return loadstring(concat(ret))
end
local newunpack = createunpack(33)
-------------------------------------------------------------------------------
local _ = {
-- Groups
is_group = is_group,
extract_groups = extract_groups,
item_has_groups = item_has_groups,
groups_to_items = groups_to_items,
get_group_stereotype = get_group_stereotype,
-- Compression
compressible = compressible,
compression_active = compression_active,
-- Sorting
search = search,
sorter = sorter,
get_recipes = get_recipes,
sort_inventory = sort_inventory,
sort_by_category = sort_by_category,
recipe_filter_set = recipe_filter_set,
apply_recipe_filters = apply_recipe_filters,
-- Type checks
is_fav = is_fav,
is_str = is_str,
is_num = is_num,
is_func = is_func,
true_str = true_str,
true_table = true_table,
-- Console
err = err,
msg = msg,
-- Misc. functions
is_cube = is_cube,
get_cube = get_cube,
ItemStack = ItemStack,
valid_item = valid_item,
spawn_item = spawn_item,
clean_name = clean_name,
play_sound = play_sound,
reset_data = reset_data,
safe_teleport = safe_teleport,
add_hud_waypoint = add_hud_waypoint,
-- Core functions
clr = core.colorize,
slz = core.serialize,
dslz = core.deserialize,
ESC = core.formspec_escape,
draw_cube = core.inventorycube,
get_group = core.get_item_group,
pos_to_str = core.pos_to_string,
str_to_pos = core.string_to_pos,
check_privs = core.check_player_privs,
get_player_by_name = core.get_player_by_name,
get_connected_players = core.get_connected_players,
-- Inventory
get_stack = get_stack,
craft_stack = craft_stack,
update_inv_size = update_inv_size,
get_detached_inv = get_detached_inv,
get_bag_description = get_bag_description,
create_inventory = core.create_detached_inventory,
-- Registered items
reg_items = core.registered_items,
reg_nodes = core.registered_nodes,
reg_tools = core.registered_tools,
reg_aliases = core.registered_aliases,
reg_entities = core.registered_entities,
reg_craftitems = core.registered_craftitems,
-- i18n
S = S,
ES = ES,
translate = core.get_translated_string,
-- String
sub = string.sub,
find = string.find,
fmt = string.format,
upper = string.upper,
lower = string.lower,
split = string.split,
match = string.match,
gmatch = string.gmatch,
toupper = toupper,
utf8_len = utf8_len,
-- Table
maxn = table.maxn,
sort = table.sort,
copy = table.copy,
concat = table.concat,
insert = table.insert,
remove = table.remove,
indexof = table.indexof,
unpack = newunpack,
is_table = is_table,
table_merge = table_merge,
table_replace = table_replace,
table_eq = table_eq,
array_diff = array_diff,
-- Math
round = round,
min = math.min,
max = math.max,
ceil = math.ceil,
floor = math.floor,
random = math.random,
-- Vectors
vec = vector.new,
vec_round = vector.round,
}
function i3.get(...)
local t = {}
for i, var in ipairs{...} do
t[i] = _[var]
end
return newunpack(t)
end

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IMPORT("fmt", "copy", "insert")
local wood_types = {
"acacia_wood", "aspen_wood", "junglewood", "pine_wood",
}
local material_tools = {
"bronze", "diamond", "mese", "stone", "wood",
}
local material_stairs = {
"acacia_wood", "aspen_wood", "brick", "bronzeblock", "cobble", "copperblock",
"desert_cobble", "desert_sandstone", "desert_sandstone_block", "desert_sandstone_brick",
"desert_stone", "desert_stone_block", "desert_stonebrick",
"glass", "goldblock", "ice", "junglewood", "mossycobble", "obsidian",
"obsidian_block", "obsidian_glass", "obsidianbrick", "pine_wood",
"sandstone", "sandstone_block", "sandstonebrick",
"silver_sandstone", "silver_sandstone_block", "silver_sandstone_brick",
"snowblock", "steelblock", "stone", "stone_block", "stonebrick",
"straw", "tinblock",
}
local colors = {
"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green",
"grey", "magenta", "orange", "pink", "red", "violet", "yellow",
}
local to_compress = {
["default:wood"] = {
replace = "wood",
by = wood_types,
},
["default:fence_wood"] = {
replace = "wood",
by = wood_types,
},
["default:fence_rail_wood"] = {
replace = "wood",
by = wood_types,
},
["default:mese_post_light"] = {
replace = "mese_post_light",
by = {
"mese_post_light_acacia_wood",
"mese_post_light_aspen_wood",
"mese_post_light_junglewood",
"mese_post_light_pine_wood",
}
},
["doors:gate_wood_closed"] = {
replace = "wood",
by = wood_types,
},
["wool:white"] = {
replace = "white",
by = colors
},
["dye:white"] = {
replace = "white",
by = colors
},
["default:axe_steel"] = {
replace = "steel",
by = material_tools
},
["default:pick_steel"] = {
replace = "steel",
by = material_tools
},
["default:shovel_steel"] = {
replace = "steel",
by = material_tools
},
["default:sword_steel"] = {
replace = "steel",
by = material_tools
},
["farming:hoe_steel"] = {
replace = "steel",
by = {"wood", "stone"}
},
["stairs:slab_wood"] = {
replace = "wood",
by = material_stairs
},
["stairs:stair_wood"] = {
replace = "wood",
by = material_stairs
},
["stairs:stair_inner_wood"] = {
replace = "wood",
by = material_stairs
},
["stairs:stair_outer_wood"] = {
replace = "wood",
by = material_stairs
},
["walls:cobble"] = {
replace = "cobble",
by = {"desertcobble", "mossycobble"}
},
}
local circular_saw_names = {
{"micro", "_1"},
{"panel", "_1"},
{"micro", "_2"},
{"panel", "_2"},
{"micro", "_4"},
{"panel", "_4"},
{"micro", ""},
{"panel", ""},
{"micro", "_12"},
{"panel", "_12"},
{"micro", "_14"},
{"panel", "_14"},
{"micro", "_15"},
{"panel", "_15"},
{"stair", "_outer"},
{"stair", ""},
{"stair", "_inner"},
{"slab", "_1"},
{"slab", "_2"},
{"slab", "_quarter"},
{"slab", ""},
{"slab", "_three_quarter"},
{"slab", "_14"},
{"slab", "_15"},
{"slab", "_two_sides"},
{"slab", "_three_sides"},
{"slab", "_three_sides_u"},
{"stair", "_half"},
{"stair", "_alt_1"},
{"stair", "_alt_2"},
{"stair", "_alt_4"},
{"stair", "_alt"},
{"stair", "_right_half"},
{"slope", ""},
{"slope", "_half"},
{"slope", "_half_raised"},
{"slope", "_inner"},
{"slope", "_inner_half"},
{"slope", "_inner_half_raised"},
{"slope", "_inner_cut"},
{"slope", "_inner_cut_half"},
{"slope", "_inner_cut_half_raised"},
{"slope", "_outer"},
{"slope", "_outer_half"},
{"slope", "_outer_half_raised"},
{"slope", "_outer_cut"},
{"slope", "_outer_cut_half"},
{"slope", "_outer_cut_half_raised"},
{"slope", "_cut"},
}
local moreblocks_nodes = {
"coal_stone",
"wood_tile",
"iron_checker",
"circle_stone_bricks",
"cobble_compressed",
"plankstone",
"clean_glass",
"split_stone_tile",
"all_faces_tree",
"dirt_compressed",
"coal_checker",
"clean_glow_glass",
"tar",
"clean_super_glow_glass",
"stone_tile",
"cactus_brick",
"super_glow_glass",
"desert_cobble_compressed",
"copperpatina",
"coal_stone_bricks",
"glow_glass",
"cactus_checker",
"all_faces_pine_tree",
"all_faces_aspen_tree",
"all_faces_acacia_tree",
"all_faces_jungle_tree",
"iron_stone",
"grey_bricks",
"wood_tile_left",
"wood_tile_down",
"wood_tile_center",
"wood_tile_right",
"wood_tile_full",
"checker_stone_tile",
"iron_glass",
"iron_stone_bricks",
"wood_tile_flipped",
"wood_tile_offset",
"coal_glass",
"straw",
"stone",
"stone_block",
"cobble",
"mossycobble",
"brick",
"sandstone",
"steelblock",
"goldblock",
"copperblock",
"bronzeblock",
"diamondblock",
"tinblock",
"desert_stone",
"desert_stone_block",
"desert_cobble",
"meselamp",
"glass",
"tree",
"wood",
"jungletree",
"junglewood",
"pine_tree",
"pine_wood",
"acacia_tree",
"acacia_wood",
"aspen_tree",
"aspen_wood",
"obsidian",
"obsidian_block",
"obsidianbrick",
"obsidian_glass",
"stonebrick",
"desert_stonebrick",
"sandstonebrick",
"silver_sandstone",
"silver_sandstone_brick",
"silver_sandstone_block",
"desert_sandstone",
"desert_sandstone_brick",
"desert_sandstone_block",
"sandstone_block",
"coral_skeleton",
"ice",
}
local colors_moreblocks = copy(colors)
insert(colors_moreblocks, "white")
local moreblocks_mods = {
wool = colors_moreblocks,
moreblocks = moreblocks_nodes,
}
local t = {}
for mod, v in pairs(moreblocks_mods) do
for _, nodename in ipairs(v) do
t[nodename] = {}
for _, shape in ipairs(circular_saw_names) do
if shape[1] ~= "slope" or shape[2] ~= "" then
insert(t[nodename], fmt("%s_%s%s", shape[1], nodename, shape[2]))
end
end
local slope_name = fmt("slope_%s", nodename)
to_compress[fmt("%s:%s", mod, slope_name)] = {
replace = slope_name,
by = t[nodename],
}
end
end
local compressed = {}
for k, v in pairs(to_compress) do
compressed[k] = compressed[k] or {}
for _, str in ipairs(v.by) do
local it = k:gsub(v.replace, str)
insert(compressed[k], it)
end
end
local _compressed = {}
for _, v in pairs(compressed) do
for _, v2 in ipairs(v) do
_compressed[v2] = true
end
end
i3.compress_groups, i3.compressed = compressed, _compressed

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local set_fs = i3.set_fs
IMPORT("play_sound", "create_inventory")
local trash = create_inventory("i3_trash", {
allow_put = function(_, _, _, stack)
return stack:get_count()
end,
on_put = function(inv, listname, _, _, player)
inv:set_list(listname, {})
local name = player:get_player_name()
local data = i3.data[name]
data.armor_allow = nil
play_sound(name, "i3_trash", 1.0)
if not core.is_creative_enabled(name) then
set_fs(player)
end
end,
})
trash:set_size("main", 1)

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local set_fs = i3.set_fs
IMPORT("min", "max", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("S", "random", "translate", "compressible", "ItemStack")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
local function inv_fields(player, data, fields)
local name = data.player_name
local inv = player:get_inventory()
local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
end
if fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
end
for field in pairs(fields) do
if sub(field, 1, 4) == "btn_" then
data.subcat = indexof(i3.categories, sub(field, 5))
break
elseif sub(field, 1, 3) == "cb_" then
local str = sub(field, 4)
data[str] = false
if fields[field] == "true" then
data[str] = true
end
if str == "legacy_inventory" then
update_inv_size(player, data)
elseif str == "collapse" then
search(data)
end
elseif sub(field, 1, 8) == "setting_" then
data.show_setting = match(field, "_(%w+)$")
elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+"))
local _skins = skins.get_skinlist_for_player(name)
play_sound(name, "i3_skin_change", 0.6)
skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then
local id, action = match(field, "_(%d+)_(%w+)$")
id = tonumber(id)
local waypoint = data.waypoints[id]
if not waypoint then return end
if action == "see" then
if data.waypoint_see and data.waypoint_see == id then
data.waypoint_see = nil
else
data.waypoint_see = id
end
elseif action == "delete" then
player:hud_remove(waypoint.id)
remove(data.waypoints, id)
elseif action == "teleport" then
local pos = str_to_pos(waypoint.pos)
safe_teleport(player, pos)
msg(name, S("Teleported to: @1", waypoint.name))
elseif action == "refresh" then
local color = random(0xffffff)
waypoint.color = color
player:hud_change(waypoint.id, "number", color)
elseif action == "hide" then
if waypoint.hide then
local new_id = add_hud_waypoint(
player, waypoint.name, str_to_pos(waypoint.pos), waypoint.color)
waypoint.id = new_id
waypoint.hide = nil
else
player:hud_remove(waypoint.id)
waypoint.hide = true
end
end
break
end
end
if fields.quit then
data.confirm_trash = nil
data.show_settings = nil
data.waypoint_see = nil
data.bag_rename = nil
data.goto_page = nil
if data.filter == "" then
data.enable_search = nil
end
elseif fields.trash then
data.show_settings = nil
data.confirm_trash = true
elseif fields.settings then
if not data.show_settings then
data.confirm_trash = nil
data.show_settings = true
else
data.show_settings = nil
end
elseif fields.confirm_trash_yes or fields.confirm_trash_no then
if fields.confirm_trash_yes then
inv:set_list("main", {})
inv:set_list("craft", {})
end
data.confirm_trash = nil
elseif fields.close_settings then
data.show_settings = nil
elseif fields.close_preview then
data.waypoint_see = nil
elseif fields.sort then
sort_inventory(player, data)
elseif fields.home then
if not data.home then
return msg(name, "No home set")
elseif not check_privs(name, {home = true}) then
return msg(name, "'home' privilege missing")
end
safe_teleport(player, str_to_pos(data.home))
msg(name, S"Welcome back home!")
elseif fields.set_home then
data.home = pos_to_str(player:get_pos(), 1)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
local meta = bagstack:get_meta()
local desc = translate(data.lang_code, bagstack:get_description())
local fill = split(desc, "(")[2]
local newname = fields.bag_newname:gsub("([%(%)])", "")
newname = toupper(newname:trim())
if fill then
newname = fmt("%s (%s", newname, fill)
end
meta:set_string("description", newname)
bag:set_stack("main", 1, bagstack)
data.bag = bagstack:to_string()
data.bag_rename = nil
elseif fields.waypoint_add then
local max_waypoints = i3.settings.max_waypoints
if #data.waypoints >= max_waypoints then
play_sound(name, "i3_cannot", 0.8)
return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
end
local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do
if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already have set a waypoint at this position")
end
end
local waypoint = fields.waypoint_name
if fields.waypoint_name == "" then
waypoint = "Waypoint"
end
local color = random(0xffffff)
local id = add_hud_waypoint(player, waypoint, pos, color)
insert(data.waypoints, {
name = waypoint,
pos = pos_to_str(pos, 1),
color = color,
id = id,
})
data.scrbar_inv += 1000
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end
end
local function select_item(player, data, fields)
local item
for field in pairs(fields) do
if find(field, ":") then
item = field
break
end
end
if not item then return end
if compressible(item, data) then
local idx
for i = 1, #data.items do
local it = data.items[i]
if it == item then
idx = i
break
end
end
if data.expand ~= "" then
data.alt_items = nil
if item == data.expand then
data.expand = nil
return
end
end
if idx and item ~= data.expand then
data.alt_items = copy(data.items)
data.expand = item
if i3.compress_groups[item] then
local items = copy(i3.compress_groups[item])
insert(items, fmt("_%s", item))
sort(items, function(a, b)
if a:sub(1, 1) == "_" then
a = a:sub(2)
end
return a < b
end)
local i = 1
for _, v in ipairs(items) do
if valid_item(reg_items[clean_name(v)]) then
insert(data.alt_items, idx + i, v)
i++
end
end
end
end
else
if sub(item, 1, 1) == "_" then
item = sub(item, 2)
elseif sub(item, 1, 6) == "group!" then
item = match(item, "([%w:_]+)$")
end
item = reg_aliases[item] or item
if not reg_items[item] then return end
if core.is_creative_enabled(data.player_name) then
local stack = ItemStack(item)
local stackmax = stack:get_stack_max()
stack = fmt("%s %s", item, stackmax)
return get_stack(player, stack)
end
if item == data.query_item then return end
local recipes, usages = get_recipes(player, item)
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.crafting_rcp = nil
data.crafting_usg = nil
end
end
local function rcp_fields(player, data, fields)
local sb_rcp, sb_usg = fields.scrbar_rcp, fields.scrbar_usg
if not data.hide_tabs and fields.filter and fields.filter == "" then
data.enable_search = nil
end
if fields.cancel then
reset_data(data)
elseif fields.exit then
data.query_item = nil
elseif fields.enable_search then
if data.hide_tabs then
data.enable_search = not data.enable_search
else
data.enable_search = true
end
elseif fields.filter and (fields.key_enter_field == "filter" or fields.search) then
if fields.filter == "" then
reset_data(data)
return set_fs(player)
end
local str = lower(fields.filter)
if data.filter == str then return end
data.filter = str
data.pagenum = 1
search(data)
if data.itab > 1 then
sort_by_category(data)
end
elseif fields.pagenum then
data.goto_page = not data.goto_page
elseif fields.goto_page then
local pagenum = tonumber(fields.goto_page)
data.pagenum = max(1, min(data.pagemax, pagenum or data.pagenum))
data.goto_page = nil
elseif fields.prev_page or fields.next_page then
if data.pagemax == 1 then return end
data.pagenum -= (fields.prev_page and 1 or -1)
if data.pagenum > data.pagemax then
data.pagenum = 1
elseif data.pagenum == 0 then
data.pagenum = data.pagemax
end
elseif fields.prev_skin or fields.next_skin then
if data.skin_pagemax == 1 then return end
data.skin_pagenum -= (fields.prev_skin and 1 or -1)
if data.skin_pagenum > data.skin_pagemax then
data.skin_pagenum = 1
elseif data.skin_pagenum == 0 then
data.skin_pagenum = data.skin_pagemax
end
elseif fields.prev_recipe or fields.next_recipe then
local num = data.rnum + (fields.prev_recipe and -1 or 1)
data.rnum = data.recipes[num] and num or (fields.prev_recipe and #data.recipes or 1)
data.crafting_rcp = nil
data.scrbar_rcp = 1
elseif fields.prev_usage or fields.next_usage then
local num = data.unum + (fields.prev_usage and -1 or 1)
data.unum = data.usages[num] and num or (fields.prev_usage and #data.usages or 1)
data.crafting_usg = nil
data.scrbar_usg = 1
elseif fields.fav then
local fav = is_fav(data)
if #data.favs < i3.settings.max_favs and not fav then
insert(data.favs, data.query_item)
elseif fav then
remove(data.favs, fav)
end
elseif fields.crafting_rcp or fields.crafting_usg then
if fields.crafting_rcp then
data.crafting_rcp = not data.crafting_rcp
if not data.crafting_rcp then
data.scrbar_rcp = 1
end
else
data.crafting_usg = not data.crafting_usg
if not data.crafting_usg then
data.scrbar_usg = 1
end
end
elseif (sb_rcp and sub(sb_rcp, 1, 3) == "CHG") or (sb_usg and sub(sb_usg, 1, 3) == "CHG") then
data.scrbar_rcp = sb_rcp and tonumber(match(sb_rcp, "%d+"))
data.scrbar_usg = sb_usg and tonumber(match(sb_usg, "%d+"))
elseif fields.craft_rcp or fields.craft_usg then
craft_stack(player, data, fields.craft_rcp)
if fields.craft_rcp then
data.crafting_rcp = nil
data.scrbar_rcp = 1
else
data.crafting_usg = nil
data.scrbar_usg = 1
end
else
select_item(player, data, fields)
end
end
core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name,
S"Your Minetest client needs updating (www.minetest.net)")
elseif formname ~= "" then
return false
end
-- No-op buttons
if fields.player_name or fields.awards or fields.home_pos or fields.no_item or
fields.no_rcp or fields.select_sorting or fields.sort_method or fields.bg_content or
fields.quick_crafting then
return false
end
-- print(dump(fields))
local data = i3.data[name]
if not data then return end
for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
i3.set_tab(player, tabname)
break
elseif sub(f, 1, 5) == "itab_" then
data.pagenum = 1
data.itab = tonumber(f:sub(-1))
sort_by_category(data)
break
end
end
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab then
if tab.slots then
inv_fields(player, data, fields)
end
if tab.fields then
tab.fields(player, data, fields)
end
end
return true, set_fs(player)
end)

62
src/groups.lua Normal file
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IMPORT("S")
i3.group_stereotypes = {
dye = "dye:white",
wool = "wool:white",
wood = "default:wood",
tree = "default:tree",
sand = "default:sand",
glass = "default:glass",
stick = "default:stick",
stone = "default:stone",
leaves = "default:leaves",
coal = "default:coal_lump",
fence = "default:fence_wood",
vessel = "vessels:glass_bottle",
flower = "flowers:dandelion_yellow",
water_bucket = "bucket:bucket_water",
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
}
i3.group_names = {
dye = S"Any dye",
coal = S"Any coal",
sand = S"Any sand",
tree = S"Any tree",
wool = S"Any wool",
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
fence = S"Any fence",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",
vessel = S"Any vessel",
wood = S"Any wood planks",
mushroom = S"Any mushroom",
["color_red,flower"] = S"Any red flower",
["color_blue,flower"] = S"Any blue flower",
["color_black,flower"] = S"Any black flower",
["color_white,flower"] = S"Any white flower",
["color_green,flower"] = S"Any green flower",
["color_orange,flower"] = S"Any orange flower",
["color_yellow,flower"] = S"Any yellow flower",
["color_violet,flower"] = S"Any violet flower",
["color_red,dye"] = S"Any red dye",
["color_blue,dye"] = S"Any blue dye",
["color_grey,dye"] = S"Any grey dye",
["color_pink,dye"] = S"Any pink dye",
["color_cyan,dye"] = S"Any cyan dye",
["color_black,dye"] = S"Any black dye",
["color_white,dye"] = S"Any white dye",
["color_brown,dye"] = S"Any brown dye",
["color_green,dye"] = S"Any green dye",
["color_orange,dye"] = S"Any orange dye",
["color_yellow,dye"] = S"Any yellow dye",
["color_violet,dye"] = S"Any violet dye",
["color_magenta,dye"] = S"Any magenta dye",
["color_dark_grey,dye"] = S"Any dark grey dye",
["color_dark_green,dye"] = S"Any dark green dye",
}

1817
src/gui.lua Normal file

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175
src/hud.lua Normal file
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IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
local function init_hud(player)
local name = player:get_player_name()
local data = i3.data[name]
local wdesc_y = -90
if core.global_exists"hb" then
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
elseif not i3.settings.damage_enabled then
wdesc_y += 15
end
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 1, y = 1},
offset = {x = -320, y = 0},
alignment = {x = 1, y = 1},
scale = {x = 300, y = 105},
text = "i3_bg.png",
z_index = 0xDEAD,
},
img = player:hud_add {
hud_elem_type = "image",
position = {x = 1, y = 1},
offset = {x = -310, y = 20},
alignment = {x = 1, y = 1},
scale = {x = 1, y = 1},
text = "",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text",
position = {x = 1, y = 1},
offset = {x = -235, y = 40},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
wielditem = player:hud_add {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = 0, y = wdesc_y},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
end
local function show_hud(player, data)
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016
local offset_y = hud_info_bg.offset.y
local speed = 5 * i3.settings.hud_speed
if offset_y < -100 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dt
end
player:hud_change(data.hud.text, "text", data.hud_msg)
if data.hud_img then
player:hud_change(data.hud.img, "text", data.hud_img)
end
if data.show_hud then
for name, def in pairs(data.hud) do
if name ~= "wielditem" then
local hud_info = player:hud_get(def)
player:hud_change(def, "offset", {
x = hud_info.offset.x,
y = hud_info.offset.y - speed
})
end
end
elseif data.show_hud == false then
if data.hud_timer >= i3.settings.hud_timer_max then
for name, def in pairs(data.hud) do
if name ~= "wielditem" then
local hud_info = player:hud_get(def)
player:hud_change(def, "offset", {
x = hud_info.offset.x,
y = hud_info.offset.y + speed
})
end
end
if offset_y > 0 then
data.show_hud = nil
data.hud_timer = nil
data.hud_msg = nil
data.hud_img = nil
end
end
end
end
core.register_globalstep(function(dt)
local players = get_connected_players()
players[0] = #players
for i = 1, players[0] do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if data.show_hud ~= nil then
show_hud(player, data)
end
local has_text = player:hud_get(data.hud.wielditem).text ~= ""
if not data.wielditem_hud then
if has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = (data.timer or 0) + dt
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after and has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
data.timer = 0
data.old_wieldidx = wieldidx
local wielditem = player:get_wielded_item()
local meta = wielditem:get_meta()
local meta_desc = meta:get_string"short_description"
meta_desc = meta_desc:gsub("\27", "")
meta_desc = core.strip_colors(meta_desc)
local desc = meta_desc ~= "" and meta_desc or wielditem:get_short_description()
player:hud_change(data.hud.wielditem, "text", desc:trim())
end
end)
local function init_waypoints(player)
local name = player:get_player_name()
local data = i3.data[name]
data.waypoints = data.waypoints or {}
for _, v in ipairs(data.waypoints) do
if not v.hide then
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
v.id = id
end
end
end
return function(player)
init_hud(player)
init_waypoints(player)
end

11
src/model_aliases.lua Normal file
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return {
["boats:boat"] = {name = "boats:boat", drawtype = "entity"},
["carts:cart"] = {name = "carts:cart", drawtype = "entity", frames = "0,0"},
["default:chest"] = {name = "default:chest_open"},
["default:chest_locked"] = {name = "default:chest_locked_open"},
["doors:door_wood"] = {name = "doors:door_wood_a"},
["doors:door_glass"] = {name = "doors:door_glass_a"},
["doors:door_obsidian_glass"] = {name = "doors:door_obsidian_glass_a"},
["doors:door_steel"] = {name = "doors:door_steel_a"},
["xpanes:door_steel_bar"] = {name = "xpanes:door_steel_bar_a"},
}

98
src/preprocessor.lua Normal file
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--[[ All source files have to be preprocessed before loading.
This allows implementing custom operators like bitwise ones. ]]
local fmt, split = string.format, string.split
local var = "[%w%.%[%]\"\'_]"
local modpath = core.get_modpath"i3"
local _,_, fs_elements = dofile(modpath .. "/src/styles.lua")
local operators = {
["([%+%-%*%^/&|])="] = function(a, b, c)
return fmt("%s = %s %s %s", a, a, b, c)
end,
["+%+"] = function(a, b)
return fmt("%s = %s + 1\n%s", a, a, b)
end,
["&"] = function(a, b)
return fmt("bit.band(%s, %s)", a, b)
end,
["|"] = function(a, b)
return fmt("bit.bor(%s, %s)", a, b)
end,
["<<"] = function(a, b)
return fmt("bit.lshift(%s, %s)", a, b)
end,
[">>"] = function(a, b)
return fmt("bit.rshift(%s, %s)", a, b)
end,
["<<="] = function(a, b)
return fmt("%s = bit.lshift(%s, %s)", a, a, b)
end,
[">>="] = function(a, b)
return fmt("%s = bit.rshift(%s, %s)", a, a, b)
end,
}
local function compile(data)
data = data:gsub("IMPORT%((.-)%)", function(a)
return "local " .. a:gsub("\"", "") .. " = i3.get(" .. a .. ")"
end)
data = data:gsub("([%w_]+)%(", function(a)
if fs_elements[a] then
return fmt("fs('%s',", a)
end
end)
data = data:gsub("([%w_]+)-%-\n", function(a)
return fmt("%s = %s - 1", a, a)
end)
for op, func in pairs(operators) do
data = data:gsub("(" .. var .. "+)%s?" .. op .. "%s?(" .. var .. "*)", func)
end
return data
end
local function _load(path, line, data, t)
if line then
if not t then
t = split(data, "\n")
end
t[line] = t[line]:gsub("(" .. var .. "+)%s?=%s?(" .. var .. "*)", "%2")
data = table.concat(t, "\n")
else
local file = assert(io.open(path, "r"))
data = file:read"*a"
file:close()
data = compile(data)
end
local l, err = loadstring(data)
if not l then
local err_line = tonumber(err:match(":(%d+):"))
if t then
print("err_line", err_line, t[err_line])
end
if line ~= err_line then
return _load(path, err_line, data, t)
end
end
return l, err
end
return function(path)
return _load(path) or loadfile(path)
end

178
src/progressive.lua Normal file
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local set_fs = i3.set_fs
local hud_notif = i3.hud_notif
local POLL_FREQ = 0.25
IMPORT("reg_items", "reg_nodes", "fmt", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
i3.remove_minitab"nodes"
i3.remove_minitab"items"
i3.new_minitab("unlocked", {
description = "Unlocked",
sorter = function(item, data)
return data.items_progress[item]
end
})
local function get_filtered_items(player, data)
local items, known = {}, 0
for i = 1, #i3.init_items do
local item = i3.init_items[i]
local recipes = i3.recipes_cache[item]
local usages = i3.usages_cache[item]
recipes = #apply_recipe_filters(recipes or {}, player)
usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
items[item] = true
known += recipes + usages
end
end
data.known_recipes = known
return items
end
local function item_in_inv(item, inv_items)
local inv_items_size = #inv_items
if is_group(item) then
local groupname = item:sub(7)
local group_cache = i3.groups[groupname]
local groups = group_cache and group_cache.groups or extract_groups(item)
for i = 1, inv_items_size do
local def = core.registered_items[inv_items[i]]
if def then
if item_has_groups(def.groups, groups) then
return true
end
end
end
else
for i = 1, inv_items_size do
if inv_items[i] == item then
return true
end
end
end
end
local function recipe_in_inv(rcp, inv_items)
for _, item in pairs(rcp.items) do
if not item_in_inv(item, inv_items) then return end
end
return true
end
local function progressive_filter(recipes, player)
if not recipes then
return {}
end
local name = player:get_player_name()
local data = i3.data[name]
if #data.inv_items == 0 then
return {}
end
local filtered, c = {}, 0
for i = 1, #recipes do
local recipe = recipes[i]
if recipe_in_inv(recipe, data.inv_items) then
c++
filtered[c] = recipe
end
end
return filtered
end
local item_lists = {"main", "craft", "craftpreview"}
local function get_inv_items(player)
local inv = player:get_inventory()
if not inv then
return {}
end
local stacks = {}
for i = 1, #item_lists do
local list = inv:get_list(item_lists[i])
table_merge(stacks, list)
end
local inv_items, c = {}, 0
for i = 1, #stacks do
local stack = stacks[i]
if not stack:is_empty() then
local name = stack:get_name()
if core.registered_items[name] then
c++
inv_items[c] = name
end
end
end
return inv_items
end
-- Workaround. Need an engine call to detect when the contents of
-- the player inventory changed, instead.
local function poll_new_items(player, data, join)
local inv_items = get_inv_items(player)
local diff = array_diff(inv_items, data.inv_items)
if join or #diff > 0 then
data.inv_items = table_merge(diff, data.inv_items)
local oldknown = data.known_recipes or 0
local items = get_filtered_items(player, data)
data.discovered = data.known_recipes - oldknown
if data.discovered > 0 then
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
local last_discovered = diff[1]
local img = reg_items[last_discovered].inventory_image
if reg_nodes[last_discovered] then
local id = core.get_content_id(last_discovered)
img = i3.cubes[id] or img
end
hud_notif(data.player_name, msg, img)
end
data.items_progress = items
sort_by_category(data)
set_fs(player)
end
core.after(POLL_FREQ, poll_new_items, player, data)
end
i3.add_recipe_filter("Default progressive filter", progressive_filter)
core.register_on_joinplayer(function(player)
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
data.inv_items = data.inv_items or {}
data.known_recipes = data.known_recipes or 0
data.discovered = data.discovered or 0
poll_new_items(player, data, true)
end)

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local fmt = string.format
local PNG = {
blank = "i3_blank.png",
bg = "i3_bg.png",
bg_full = "i3_bg_full.png",
bg_goto = "i3_bg_goto.png",
bg_content = "i3_bg_content.png",
bar = "i3_bar.png",
hotbar = "i3_hotbar.png",
highlight = "i3_highlight.png",
search = "i3_search.png",
heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
prev = "i3_next.png^\\[transformFX",
next = "i3_next.png",
arrow = "i3_arrow.png",
arrow_content = "i3_arrow_content.png",
trash = "i3_trash.png",
sort = "i3_sort.png",
settings = "i3_settings.png",
compress = "i3_compress.png",
fire = "i3_fire.png",
fire_anim = "i3_fire_anim.png",
book = "i3_book.png",
sign = "i3_sign.png",
cancel = "i3_cancel.png",
crafting = "i3_crafting.png",
slot = "i3_slot.png^\\[resize:128x128",
pagenum_hover = "i3_slot.png^\\[resize:128x128^\\[opacity:130",
tab = "i3_tab.png",
tab_small = "i3_tab_small.png",
tab_top = "i3_tab.png^\\[transformFY",
furnace_anim = "i3_furnace_anim.png",
shapeless = "i3_shapeless.png",
bag = "i3_bag.png",
armor = "i3_armor.png",
awards = "i3_award.png",
skins = "i3_skin.png",
waypoints = "i3_waypoint.png",
add = "i3_add.png",
refresh = "i3_refresh.png",
visible = "i3_visible.png^\\[brighten",
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
home = "i3_home.png",
flag = "i3_flag_anim.png",
edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
search_outline = "i3_search_outline.png",
search_outline_trim = "i3_search_outline_trim.png",
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cube = "i3_cube.png",
home_px = "i3_home_px.png",
home_px_hover = "i3_home_px_hover.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
crafting_hover = "i3_crafting.png^\\[brighten",
trash_hover = "i3_trash.png^\\[brighten^\\[colorize:#f00:100",
compress_hover = "i3_compress.png^\\[brighten",
sort_hover = "i3_sort.png^\\[brighten",
settings_hover = "i3_settings.png^\\[brighten",
prev_hover = "i3_next_hover.png^\\[transformFX",
next_hover = "i3_next_hover.png",
tab_hover = "i3_tab_hover.png",
tab_small_hover = "i3_tab_small_hover.png",
tab_hover_top = "i3_tab_hover.png^\\[transformFY",
bag_hover = "i3_bag_hover.png",
armor_hover = "i3_armor_hover.png",
awards_hover = "i3_award_hover.png",
skins_hover = "i3_skin_hover.png",
waypoints_hover = "i3_waypoint_hover.png",
add_hover = "i3_add.png^\\[brighten",
refresh_hover = "i3_refresh.png^\\[brighten",
exit_hover = "i3_exit.png^\\[brighten",
home_hover = "i3_home.png^\\[brighten",
edit_hover = "i3_edit.png^\\[brighten",
all_hover = "i3_all_on.png^\\[brighten",
node_hover = "i3_node_on.png^\\[brighten",
item_hover = "i3_item_on.png^\\[brighten",
}
local styles = string.format([[
listcolors[#bababa50;#bababa99]
style_type[list;size=1;spacing=0.15]
style_type[field;border=false;bgcolor=transparent]
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]
style_type[image_button,item_image_button,checkbox,dropdown;border=false;sound=i3_click]
style_type[item_image_button;bgimg_middle=9;padding=-9]
style_type[item_image_button:hovered;bgimg=%s]
style[;sound=]
style[nofav;sound=i3_cannot]
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[enable_search:hovered;bgimg=%s]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
style[next_page,next_recipe,next_usage,next_sort,next_skin;fgimg=%s;fgimg_hovered=%s]
style[waypoint_add;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[bag_rename;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[btn_bag,btn_armor,btn_skins;font=bold;font_size=18;content_offset=0;sound=i3_click]
style[craft_rcp,craft_usg;noclip=true;font_size=16;sound=i3_craft;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
style[confirm_trash_yes,confirm_trash_no,set_home;noclip=true;font_size=16;
bgimg=i3_btn9.png;bgimg_hovered=i3_btn9_hovered.png;
bgimg_pressed=i3_btn9_pressed.png;bgimg_middle=4,6]
style[confirm_trash_yes;sound=i3_trash]
]],
PNG.slot,
PNG.search_outline,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover,
PNG.next, PNG.next_hover,
PNG.add, PNG.add_hover,
PNG.edit, PNG.edit_hover)
local fs_elements = {
label = "label[%f,%f;%s]",
box = "box[%f,%f;%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]",
button = "button[%f,%f;%f,%f;%s;%s]",
checkbox = "checkbox[%f,%f;%s;%s;%s]",
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
item_image = "item_image[%f,%f;%f,%f;%s]",
hypertext = "hypertext[%f,%f;%f,%f;%s;%s]",
bg9 = "background9[%f,%f;%f,%f;%s;false;12]",
scrollbar = "scrollbar[%f,%f;%f,%f;%s;%s;%u]",
model = "model[%f,%f;%f,%f;%s;%s;%s;%s;%s;%s;%s]",
image_button = "image_button[%f,%f;%f,%f;%s;%s;%s]",
animated_image = "animated_image[%f,%f;%f,%f;;%s;%u;%u]",
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
}
local colors = {
yellow = "#ffd866",
black = "#2d2a2e",
blue = "#7bf",
}
return PNG, styles, fs_elements, colors

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@ -0,0 +1,4 @@
i3.compress("default:diamondblock", {
replace = "diamond",
by = {"bronze", "copper", "gold", "steel", "tin"}
})

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local mt = ItemStack("default:wood")
mt:get_meta():set_string("description", "test wood")
mt:get_meta():set_string("color", "green")
local mt2 = ItemStack("dye:red")
mt2:get_meta():set_string("description", "test red")
mt2:get_meta():set_string("color", "#ff0")
local mt3 = ItemStack("default:pick_diamond")
mt3:get_meta():set_string("description", "Worn Pick")
mt3:get_meta():set_string("color", "yellow")
mt3:set_wear(10000)
minetest.register_craft {
output = mt:to_string(),
type = "shapeless",
recipe = {
"default:wood",
mt2:to_string(),
},
}
minetest.register_craft {
output = mt3:to_string(),
type = "shapeless",
recipe = {
"default:pick_mese",
"default:diamond",
},
}
minetest.clear_craft {
recipe = {
{"default:sand", "default:sand"},
{"default:sand", "default:sand"},
},
}
i3.register_craft {
url = "https://raw.githubusercontent.com/minetest-mods/i3/main/tests/test_online_recipe.json"
}
i3.register_craft {
result = "default:ladder_wood 2",
items = {"default:copper_ingot 7, default:tin_ingot, default:steel_ingot 2"},
}
i3.register_craft {
result = "default:tree",
items = {
"default:wood",
"",
"default:wood"
},
}
i3.register_craft {
result = "default:cobble 16",
items = {
"default:stone, default:stone",
"default:stone, , default:stone",
", default:stone, default:stone",
}
}
i3.register_craft {
grid = {
"X",
"#",
"X",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X",
"#X",
"X",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X#XX",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X#XX",
"X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X#XX",
"X#X",
"#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X##XX",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X##X#X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X##X#X",
"",
"X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass 2",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#X",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##",
" ## ",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X",
" ## ",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X#",
" ## ",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X#X",
" ## ",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}
i3.register_craft {
grid = {
"X #",
" ## ",
"X#X#",
"#X#X#",
"X X##X#X",
" ## ",
"#X#X#",
"#X#X#",
},
key = {
['#'] = "default:wood",
['X'] = "default:glass",
},
result = "default:mese 3",
}

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{
"items": [
"default:stone, default:stone, default:stone",
"default:stone, , default:stone",
"default:stone, default:stone, default:stone"
],
"result": "default:cobble 16"
}

26
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local a, b, c = 0, 0, 0
b+=1
c++; local foo = "bar";
local t = {
a = a++,
b = 2,
c = c+=2,
d = a&3,
e = 1,
}
t["b"] <<= 4
t.b >>= 2
assert(t.b == 8)
--print(dump(t))
--c += 1
c*=2
local i = 16
i += i<<4
assert(i == 272)
assert((a+=2) == 2)
assert(c++ == 3)
assert((a-=1) == -1)
assert((c^=4) == 16)
assert((a&b) == 0)
assert((c|=a) == 2)
assert((1<<8) == 256)

50
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local SWITCH
i3.new_tab("test1", {
description = "Test 1 Test 1",
image = "i3_heart.png",
formspec = function(player, data, fs)
fs("button", 3, 4, 3, 0.8, "test", "Click here")
fs("label", 3, 1, "Just a test")
if SWITCH then
fs"label[3,2;Button clicked]"
else
fs"label[3,2;Lorem Ipsum]"
end
end,
fields = function(player, data, fields)
if fields.test then
SWITCH = true
end
end
})
i3.new_tab("test2", {
description = "Test 2",
image = "i3_mesepick.png",
slots = true,
formspec = function(player, data, fs)
fs("label[3,1;Test 2]")
end,
})
i3.new_tab("test_creative", {
description = "Test creative",
access = function(player, data)
local name = player:get_player_name()
return core.is_creative_enabled(name)
end,
formspec = function(player, data, fs)
fs("label[3,1;Creative enabled]")
end,
fields = i3.set_fs,
})

12
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core.after(5, function()
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png",
})
core.after(5, function()
i3.remove_waypoint("singleplayer", "Test")
end)
end)

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