Compare commits
196 Commits
1.0
...
nalc-1.2.0
Author | SHA1 | Date | |
---|---|---|---|
afe80c0dc3 | |||
f51bcd00df | |||
d3ba0dd21c | |||
3b44907492 | |||
d215ac3fff | |||
dc799f344f | |||
6529ab9304 | |||
b4add0091c | |||
854e10f087 | |||
794fb251ba | |||
6120890c5d | |||
d06bec7c52 | |||
df38728f4b | |||
8f34ce940b | |||
221c440034 | |||
036f502968 | |||
de45f53153 | |||
337e9e2c55 | |||
11364a550c | |||
5b4e705055 | |||
1b4cc3e94c | |||
0e5f469c3b | |||
6f9ba85f51 | |||
3737d6eb38 | |||
7f394447f1 | |||
ee3b12c07d | |||
a624a6fabe | |||
0c90b5dcf3 | |||
efbfa989d2 | |||
1510ced771 | |||
663b151dec | |||
898c7e313b | |||
0dcf9b5f0e | |||
600eaa2313 | |||
aec3bf2ed3 | |||
fd111402d5 | |||
2dd10091df | |||
76eca09e97 | |||
2df09a7ebb | |||
13ecf6a8b2 | |||
d962139358 | |||
812b0f977e | |||
f7b048a851 | |||
44ae0ab35d | |||
c72f56068f | |||
da6a4b3361 | |||
bf113a15ff | |||
9d657246c9 | |||
48db038755 | |||
7774eb3f7f | |||
9f73cc4778 | |||
c9aaed23a5 | |||
b1a7d12b90 | |||
6affec0a56 | |||
7080b2dbe0 | |||
30b0dd9557 | |||
020ef2fa49 | |||
d61a1d54ab | |||
92f5cb0fde | |||
1c1a5c11b7 | |||
6488a3b8f5 | |||
90e08fe0bc | |||
a5ae53fbeb | |||
850e5d9d33 | |||
990ace49d8 | |||
b3cdf93212 | |||
049349360e | |||
9d2211b0b5 | |||
745fca1c84 | |||
dee9b5ada1 | |||
b994bbc5fd | |||
a6af64f3f1 | |||
8d78cb6867 | |||
d8d79655af | |||
0e52c53452 | |||
afc578cb16 | |||
346a263761 | |||
4a30e67f46 | |||
097f5f5419 | |||
3f99399f1d | |||
b647842ad4 | |||
35c21dd879 | |||
a217f17566 | |||
939c63e507 | |||
7370b142ed | |||
e990039ea3 | |||
521e24f69a | |||
06e74418e9 | |||
4a2c869407 | |||
51aa9a372b | |||
4286299c0e | |||
6dbbf90f34 | |||
f82c525222 | |||
60f3ac4dea | |||
4a9fbc8202 | |||
ccc1b5154d | |||
47a8691b82 | |||
9cd39dc111 | |||
de80a0910e | |||
acb5141cbe | |||
ead65ab164 | |||
476dd1e029 | |||
feea2d4693 | |||
d5cdc50f3a | |||
3527d3158d | |||
0a3d7859cb | |||
2d91071751 | |||
0443994f06 | |||
32b08f6738 | |||
99af62a552 | |||
777d5b1407 | |||
09a422a0e7 | |||
a029130d61 | |||
f26ece0620 | |||
5b6592022f | |||
914758da71 | |||
921560e03f | |||
bf0fa8df63 | |||
f2b23a0a27 | |||
819f2d6cfb | |||
d2e7ce77ba | |||
0708ea6af3 | |||
062a451bc7 | |||
c0b40b5cbf | |||
6bbc4d359e | |||
b1badd332b | |||
aa687f5d54 | |||
c05009682e | |||
c8c2fbd013 | |||
46cf4e907a | |||
ed97a5aaf3 | |||
b9e93a8b58 | |||
de76f5dc62 | |||
e889cbc6a4 | |||
943efa6110 | |||
a3b9c2df55 | |||
84803a5cc9 | |||
5bccad6a08 | |||
f26e28c3a1 | |||
abd9690433 | |||
a3b9a4453a | |||
d0f7233b3d | |||
96086a048f | |||
2ae53c95ec | |||
463114375a | |||
10a11591de | |||
86f0b92dcf | |||
02e64c9d1b | |||
6b3b4a8702 | |||
f99ba3a1f6 | |||
37ecfd02a8 | |||
4d696c4843 | |||
8dc199dd5b | |||
5a7f6d8aa5 | |||
f75eaa98a9 | |||
7780db088d | |||
cdf33a3881 | |||
d957adc61b | |||
be26762fb7 | |||
b2663d0ae3 | |||
2c83d5ed76 | |||
e6f20f5825 | |||
7a2b405698 | |||
22b47f20a7 | |||
52cdffd1af | |||
79b2653d25 | |||
16d174240d | |||
3aa532202d | |||
954726e8c5 | |||
13d66be25f | |||
0c08b46264 | |||
2ea175600e | |||
31dba55c81 | |||
1710db6daa | |||
f37ba7a615 | |||
a4470eec2a | |||
c98663085a | |||
ba01e32452 | |||
1cc2c6758b | |||
848f30543d | |||
6fd073aaa7 | |||
dbde0d7c93 | |||
7f9207c6ff | |||
78a0fe9f8c | |||
ddfc5102a1 | |||
2a3c61b2e3 | |||
b472de8132 | |||
639bda9402 | |||
69ae37cc8e | |||
191e94af02 | |||
ad063c0b66 | |||
bc276b44cf | |||
212e7d000e | |||
999afab1e4 | |||
7db04ee476 | |||
6a5b25bda6 |
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
config.txt
|
||||
debug.txt
|
||||
*~
|
162
LazyJ-changelog.txt
Normal file
@ -0,0 +1,162 @@
|
||||
~ LazyJ, 2014_06_01
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
List of Changes
|
||||
~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
|
||||
##### MapGen
|
||||
|
||||
I did *not* fix Snow's mapgen issue with "PlantLife" (another great, Minetest
|
||||
standard) based mods. Mapgen stuff is far beyond my current skill level.
|
||||
What little changes I did make were to switch-out Snow nodes that Minetest
|
||||
now has as defaults (dirt_with_snow, snow, ice). My thoughts being that
|
||||
texture packs and other mods that may use these nodes as recipe items are more
|
||||
likely to support default nodes. I also added a line above and below in the
|
||||
"mapgen.lua" file indicating where to put the comment symbols to
|
||||
comment-out/disable Snow's mapgen. Mods based on VanessaE's excellent
|
||||
"PlantLife" mod will not produce if Snow's mapgen is active.
|
||||
*Snow's mapgen is active by default.*
|
||||
I did not disable it, merely indicated were the comment symbols are
|
||||
to be placed. To compensate for the loss of snow resources when Snow's mapgen
|
||||
is disabled, I created crafting recipes that allows players to craft more
|
||||
snow, ice, and moss. This not only encourages snow builds, but also allows
|
||||
the players to create snow biomes where they want and whatever size they are
|
||||
willing to make them.
|
||||
|
||||
|
||||
##### Fixed
|
||||
* Pine saplings are now replaced with tree trunks when the tree grows.
|
||||
* Snowballs no longer pass through solid objects. Griefers can no
|
||||
longer flood the interiors of builds by throwing snowballs through the
|
||||
walls hoping to either leave a snowy mess inside or that a heat source
|
||||
would melt the snow and flood the interior.
|
||||
* Snowballs no longer destroy nodes when thrown at the sides.
|
||||
* Falling snow no longer destroys nodes (same problem snowballs had).
|
||||
* Snow bricks now, instead of disappearing like before, melt
|
||||
into water sources.
|
||||
* Christmas tree saplings once again will drop when pine needles
|
||||
are harvested.
|
||||
* Dirt_with_snow changes to dirt when a solid, non-light permeating
|
||||
(sunlight_propagates) block is set on top of it.
|
||||
|
||||
|
||||
|
||||
##### Changed
|
||||
* All snow and ice stuff (including the stairs, slabs, panels, and
|
||||
microblocks) will freeze dirt and dirt_with_grass into dirt_with_snow.
|
||||
* All snow and most ice stuff will freeze water into ice, including
|
||||
the stairs, slabs, panels, and microblocks. The exception is the
|
||||
full-sized ice blocks will *not* freeze water into ice.
|
||||
* Snow brick texture reworked and based off of the default stone brick
|
||||
texture (and less purple in the grout).
|
||||
* Ice stuff is now semi-transparent.
|
||||
* Christmas trees now have blinking lights that give off a
|
||||
low level of light.
|
||||
* Christmas tree stars now give off a high level of light and the
|
||||
light can be punched on or off.
|
||||
* Combined default snow and snowballs. Now snow can be
|
||||
thrown (left-click) or placed (right-click).
|
||||
* Snow stuff now has "snow" sounds instead of "grass" sounds.
|
||||
* Melting - Full-sized snow blocks, snow brick, snow cobble, and ice
|
||||
will melt into water sources. The down-side is this makes a big,
|
||||
permanent mess. The up-side, this is a convenient way to carry water,
|
||||
if buckets are disabled on your server, by keeping full-sized snow
|
||||
stuff and ice blocks in your inventory to, later, melt where you
|
||||
need water.
|
||||
* Melting - Partial and small-sized blocks like snow (snowballs),
|
||||
basic stairs and slabs for snow stuff and ice, and circular saw-made
|
||||
snow stuff and ice things will melt into a water source for 2 seconds,
|
||||
then switch from a water source to flowing water, and after a moment
|
||||
the flowing water dries-up (small, temporary mess).
|
||||
|
||||
|
||||
|
||||
##### Added
|
||||
* New block-type: "Snow Cobble". Just like regular cobble from regular
|
||||
stone, snow cobble comes from digging snow blocks.
|
||||
* All snow and ice blocks can be crafted into basic slabs and stairs.
|
||||
The default slabs stack and change back into full-sized blocks
|
||||
("More Blocks" slabs won't do this).
|
||||
* Soft dependency on a recent release Calinou's MoreBlocks so all
|
||||
snow and ice blocks are compatible with the circular saw. If you don't
|
||||
have MoreBlocks installed, Snow will ignore the code for those fancy
|
||||
blocks and use basic stairs and slabs instead.
|
||||
* All snow and ice stuff works with the screwdriver.
|
||||
* Crafting, recycling, and cooking recipes for snow blocks,
|
||||
ice, and moss.
|
||||
* Snow bricks craft-recycle back into 4 snow blocks.
|
||||
* 2 snow blocks craft into 3 snow blocks. This is to make up
|
||||
for when the mapgen for snow biomes is disabled.
|
||||
* 2 snow cobble craft-recycle into 3 snow blocks.
|
||||
* 4 pine needles craft into 1 moss
|
||||
* Snow blocks, snow cobble, and snow bricks can be cooked in a
|
||||
furnace to make ice.
|
||||
* Snowballs can be thrown (left-click) to build up layers. After the
|
||||
11th layer, the bottom 9 layers change into a snow block. At a very
|
||||
close distance, throwing snowballs can be used as a technique to
|
||||
build-up gradual slopes. If you have lots and lots of snow balls,
|
||||
with rapid-fire throwing, you can, very briefly, "white-out" another
|
||||
player's view if your aim is good enough to hit them in the face.
|
||||
* Snowballs can be placed (right-click) but will not stack into
|
||||
multiple layers. Just one layer only. Placing snow is more reliable
|
||||
and accurate than throwing snow from a distance. By placing snow,
|
||||
players are able to create their own, personal, snow biomes.
|
||||
* Vertical clearance check for tree growth. The nine blocks above the
|
||||
spot where the sapling is placed must be free and clear of all
|
||||
obstructions or else the sapling will not be allowed to grow.
|
||||
Griefers could place the saplings in builds and when the tree grows
|
||||
it may not destroy nodes but it fills the available air space leaving
|
||||
a mess for the build's owner to clean-up. Now the trees will only grow
|
||||
inside if there is 9, free-and-clear spaces from floor to ceiling.
|
||||
Because pine trees (and Christmas trees) will grow on any solid surface,
|
||||
their saplings are handy to take with you when deep mining. Just before
|
||||
you run out of tool wood, dig out a space large enough for a tree to
|
||||
grow, plant a pine or Christmas tree sapling then place 2 torches on
|
||||
either side, right next to the sapling. After the tree grows harvest
|
||||
the trunk for tool wood, the leaves for short-run fuel in the furnace
|
||||
and for saplings to renew your tool wood supply again.
|
||||
* Aliases to help make WorldEdit and "give" commands easier:
|
||||
|
||||
|
||||
"default_snow" = "default:snow"
|
||||
"snowball" = "default:snow"
|
||||
"snowballs" = "default:snow"
|
||||
"snow_ball" = "default:snow"
|
||||
"ice" = "default:ice"
|
||||
"default_ice" = "default:ice"
|
||||
"dirtwithsnow" = "default:dirt_with_snow"
|
||||
"snowdirt" = "default:dirt_with_snow"
|
||||
"snowydirt" = "default:dirt_with_snow"
|
||||
"snowblocks" = "default:snowblock"
|
||||
"snowbrick" = "snow:snow_brick"
|
||||
"bricksnow" = "snow:snow_brick"
|
||||
"snowbricks" = "snow:snow_brick"
|
||||
"snowybricks" = "snow:snow_brick"
|
||||
"snowcobble" = "snow:snow_cobble"
|
||||
"snowycobble" = "snow:snow_cobble"
|
||||
"cobblesnow" = "snow:snow_cobble"
|
||||
|
||||
|
||||
|
||||
~~~~~~
|
||||
TODO
|
||||
~~~~~~
|
||||
|
||||
Falling Snow:
|
||||
* Add code to prevent snowfall from depositing snow on or near torches,
|
||||
active furnaces, and lava.
|
||||
|
||||
* Add code to prevent snowfall from depositing snow on
|
||||
'walkable = false' defined nodes.
|
||||
|
||||
|
||||
|
||||
Sled:
|
||||
* Figure out why the player avatars remain in a seated position,
|
||||
even after getting off the sled, if they flew while on the sled.
|
||||
'default.player_set_animation', where is a better explanation for this and what
|
||||
are it's available options?
|
||||
|
||||
|
72
changelog.txt
Normal file
@ -0,0 +1,72 @@
|
||||
CHANGELOG:
|
||||
------------
|
||||
Version 4.0
|
||||
|
||||
Snow mod is now a complimentary mod to the default snow found in minetest.
|
||||
|
||||
HybridDog's large changes, fixes and more (see commit log).
|
||||
|
||||
Version 3.2
|
||||
|
||||
Update compatibility to the latest minetest.
|
||||
|
||||
Version 0.3.1
|
||||
|
||||
Paramat's rewrite of mapgenv6.lua: bugfixes, use noisemaps for big speed increase
|
||||
|
||||
Version 3.0
|
||||
LazyJ's big changes (see LazyJ-changelog.txt)
|
||||
|
||||
Ice freezes-over.
|
||||
|
||||
Better leveled snow.
|
||||
|
||||
PLUS MORE! (see commit log)
|
||||
|
||||
Version 2.0
|
||||
|
||||
Uses default namespace.
|
||||
|
||||
Sleds.
|
||||
|
||||
Bugfixes.
|
||||
|
||||
Version 1.8
|
||||
|
||||
Mapgen_v7 support.
|
||||
|
||||
Better config system.
|
||||
|
||||
Falling snow.
|
||||
|
||||
Version 1.4
|
||||
|
||||
New biomes, snowy and plain
|
||||
|
||||
Christmas Trees
|
||||
|
||||
Snowfall
|
||||
|
||||
Version 1.3
|
||||
|
||||
Smooth transitions
|
||||
|
||||
Snow Bricks
|
||||
|
||||
Version 1.2
|
||||
|
||||
Pine trees
|
||||
|
||||
Moss
|
||||
|
||||
Alpine biomes
|
||||
|
||||
Dry shrubs
|
||||
|
||||
Version 1.1
|
||||
|
||||
Better mapgen
|
||||
|
||||
Version 1.0
|
||||
|
||||
Initial release
|
10
config.lua
@ -1,10 +0,0 @@
|
||||
--This file contains configuration options for snow mod.
|
||||
|
||||
--Enables falling snow.
|
||||
snow.enable_snowfall = true
|
||||
|
||||
--Enables debuging.
|
||||
snow.debug = false
|
||||
|
||||
--Enables smooth transition of biomes.
|
||||
snow.smooth = true
|
@ -1 +1,6 @@
|
||||
default
|
||||
christmas_craft?
|
||||
flowers?
|
||||
moreblocks?
|
||||
skins?
|
||||
treecapitator?
|
||||
|
723
init.lua
@ -1,4 +1,23 @@
|
||||
--[[
|
||||
--==============================
|
||||
--==========================================================
|
||||
LazyJ's Fork of Splizard's "Snow Biomes" Mod
|
||||
by LazyJ
|
||||
version: Umpteen-hundred and 7/5ths something or another.
|
||||
2014_04_12
|
||||
|
||||
~~~
|
||||
|
||||
"Snow Biomes" Mod
|
||||
By Splizard
|
||||
|
||||
Download:
|
||||
http//forum.minetest.net/viewtopic.php?id=2290
|
||||
http://github.com/Splizard/minetest-mod-snow/
|
||||
|
||||
--==========================================================
|
||||
--==============================
|
||||
|
||||
Snow Biomes
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
@ -17,574 +36,172 @@
|
||||
MA 02110-1301, USA.
|
||||
]]--
|
||||
|
||||
snow = {}
|
||||
dofile(minetest.get_modpath("snow").."/mapgen.lua")
|
||||
dofile(minetest.get_modpath("snow").."/config.lua")
|
||||
|
||||
--Replace leaves so snow gets removed on decay.
|
||||
local leaves = {}
|
||||
for k,v in pairs(minetest.registered_nodes["default:leaves"]) do
|
||||
leaves[k] = v
|
||||
end
|
||||
leaves.after_destruct = function(pos, node, digger)
|
||||
pos.y = pos.y + 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:snow" then
|
||||
minetest.env:remove_node(pos)
|
||||
end
|
||||
end
|
||||
minetest.register_node(":default:leaves", leaves)
|
||||
|
||||
--Pine leaves.
|
||||
minetest.register_node("snow:needles", {
|
||||
description = "Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"snow_needles.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get xmas tree with 1/50 chance
|
||||
items = {'snow:xmas_tree'},
|
||||
rarity = 50,
|
||||
},
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:needles'},
|
||||
}
|
||||
}
|
||||
},
|
||||
--Remove snow above leaves after decay.
|
||||
after_destruct = function(pos, node, digger)
|
||||
pos.y = pos.y + 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:snow" then
|
||||
minetest.env:remove_node(pos)
|
||||
end
|
||||
end,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
--Decorated Pine leaves.
|
||||
minetest.register_node("snow:needles_decorated", {
|
||||
description = "Decorated Pine Needles",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"snow_needles_decorated.png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get xmas tree with 1/20 chance
|
||||
items = {'snow:xmas_tree'},
|
||||
rarity = 50,
|
||||
},
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'snow:needles_decorated'},
|
||||
}
|
||||
}
|
||||
},
|
||||
--Remove snow above leaves after decay.
|
||||
after_destruct = function(pos, node, digger)
|
||||
pos.y = pos.y + 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:snow" then
|
||||
minetest.env:remove_node(pos)
|
||||
end
|
||||
end,
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("snow:xmas_tree", {
|
||||
description = "Christmas Tree",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"snow_xmas_tree.png"},
|
||||
inventory_image = "snow_xmas_tree.png",
|
||||
wield_image = "snow_xmas_tree.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("snow:sapling_pine", {
|
||||
description = "Pine Sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
tiles = {"snow_sapling_pine.png"},
|
||||
inventory_image = "snow_sapling_pine.png",
|
||||
wield_image = "snow_sapling_pine.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("snow:star", {
|
||||
description = "Star",
|
||||
drawtype = "torchlike",
|
||||
tiles = {"snow_star.png"},
|
||||
inventory_image = "snow_star.png",
|
||||
wield_image = "snow_star.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:needles",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:sapling_pine",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:needles_decorated",
|
||||
burntime = 1,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "snow:xmas_tree",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
|
||||
-- Original Lua Files
|
||||
--dofile(modpath.."/util.lua")
|
||||
--dofile(modpath.."/mapgen.lua")
|
||||
--dofile(modpath.."/sled.lua")
|
||||
-- "falling_snow.lua" disabled since weather functions minetest.get_heat(pos) and minetest.get_humidity(pos)
|
||||
-- have been removed from Minetest.
|
||||
-- Until something else can be figured out, use paramat's "Snowdrift" mod instead.
|
||||
-- dofile(modpath.."/falling_snow.lua")
|
||||
|
||||
--Snowballs
|
||||
-------------
|
||||
snowball_GRAVITY=9
|
||||
snowball_VELOCITY=19
|
||||
|
||||
--Shoot snowball.
|
||||
local snow_shoot_snowball=function (item, player, pointed_thing)
|
||||
local playerpos=player:getpos()
|
||||
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "snow:snowball_entity")
|
||||
local dir=player:get_look_dir()
|
||||
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
|
||||
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
|
||||
item:take_item()
|
||||
return item
|
||||
end
|
||||
|
||||
--The snowball Entity
|
||||
snow_snowball_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"snow_snowball.png"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
|
||||
--Snowball_entity.on_step()--> called when snowball is moving.
|
||||
snow_snowball_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.env:get_node(pos)
|
||||
|
||||
--Become item when hitting a node.
|
||||
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
|
||||
if node.name ~= "air" then
|
||||
minetest.env:place_node(self.lastpos,{name="snow:snow"})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY)
|
||||
|
||||
--Snowball.
|
||||
minetest.register_craftitem("snow:snowball", {
|
||||
description = "Snowball",
|
||||
inventory_image = "snow_snowball.png",
|
||||
on_use = snow_shoot_snowball,
|
||||
})
|
||||
|
||||
--Snow.
|
||||
minetest.register_node("snow:snow", {
|
||||
description = "Snow",
|
||||
tiles = {"snow_snow.png"},
|
||||
drawtype = "nodebox",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
param2 = nil,
|
||||
--param2 is reserved for what vegetation is hiding inside.
|
||||
--mapgen defines the vegetation.
|
||||
--1 = Moss
|
||||
groups = {crumbly=3,melts=3},
|
||||
buildable_to = true,
|
||||
drop = 'snow:snowball',
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
|
||||
},
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.35, 0.5}
|
||||
},
|
||||
},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_gravel_footstep", gain=0.45},
|
||||
}),
|
||||
--Update dirt node underneath snow.
|
||||
after_destruct = function(pos, node, digger)
|
||||
if node.param2 == 1 then
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
|
||||
minetest.env:add_node(pos,{name="snow:moss",param2=1})
|
||||
end
|
||||
end
|
||||
pos.y = pos.y - 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:dirt_with_snow" then
|
||||
minetest.env:add_node(pos,{name="default:dirt_with_grass"})
|
||||
end
|
||||
end,
|
||||
on_construct = function(pos, newnode)
|
||||
pos.y = pos.y - 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "default:dirt_with_grass" then
|
||||
minetest.env:remove_node(pos)
|
||||
minetest.env:add_node(pos,{name="snow:dirt_with_snow"})
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y + 1
|
||||
minetest.env:remove_node(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Snow with dirt.
|
||||
minetest.register_node("snow:dirt_with_snow", {
|
||||
description = "Dirt with Snow",
|
||||
tiles = {"snow_snow.png", "default_dirt.png", "default_dirt.png^snow_snow_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
--Place snow above this node when placed.
|
||||
after_place_node = function(pos, newnode)
|
||||
pos.y = pos.y + 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "air" then
|
||||
minetest.env:add_node(pos,{name="snow:snow"})
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Gets rid of snow when the node underneath is dug.
|
||||
local unsnowify = function(pos, node, digger)
|
||||
if node.name == "default:dry_shrub" then
|
||||
pos.y = pos.y - 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:dirt_with_snow" then
|
||||
minetest.env:add_node(pos,{name="default:dirt_with_grass"})
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if nodename == "snow:snow" then
|
||||
minetest.env:remove_node(pos)
|
||||
local obj=minetest.env:add_entity({x=pos.x,y=pos.y,z=pos.z}, "snow:snowball_entity")
|
||||
obj:setacceleration({x=0, y=-snowball_GRAVITY, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_dignode(unsnowify)
|
||||
|
||||
--Snow block.
|
||||
minetest.register_node("snow:snow_block", {
|
||||
description = "Snow",
|
||||
tiles = {"snow_snow.png"},
|
||||
--param2 is reserved for what vegetation is hiding inside.
|
||||
--mapgen defines the vegetation.
|
||||
--1 = Moss
|
||||
--2 = Papyrus
|
||||
--3 = Dry shrub
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3,melts=2,falling_node=1},
|
||||
drop = 'snow:snow_block',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
--Update dirt node underneath snow.
|
||||
after_destruct = function(pos, node, digger)
|
||||
if node.param2 == 1 then
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
|
||||
minetest.env:add_node(pos,{name="snow:moss",param2=1})
|
||||
end
|
||||
elseif node.param2 == 2 then
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
|
||||
minetest.env:add_node(pos,{name="default:papyrus"})
|
||||
pos.y = pos.y + 1
|
||||
local n = minetest.env:get_node(pos)
|
||||
if n.name == "snow:snow_block" and n.param2 == 2 then
|
||||
minetest.env:remove_node(pos)
|
||||
pos.y = pos.y - 1
|
||||
minetest.env:add_node(pos,{name="snow:snow_block",param2=2})
|
||||
end
|
||||
end
|
||||
elseif node.param2 == 3 then
|
||||
local n = minetest.env:get_node(pos).name
|
||||
if n == "air" or n == "default:water_flowing" or n == "default:water_source" then
|
||||
minetest.env:add_node(pos,{name="default:dry_shrub"})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Snow brick.
|
||||
minetest.register_node("snow:snow_brick", {
|
||||
description = "Snow Brick",
|
||||
tiles = {"snow_snow_brick.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3,melts=2},
|
||||
drop = 'snow:snow_brick',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
--Ice.
|
||||
minetest.register_node("snow:ice", {
|
||||
description = "Ice",
|
||||
tiles = {"snow_ice.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,melts=1},
|
||||
drop = 'snow:ice',
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
sounds = default.node_sound_glass_defaults({
|
||||
footstep = {name="default_stone_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
--Moss.
|
||||
minetest.register_node("snow:moss", {
|
||||
description = "Moss",
|
||||
tiles = {"snow_moss.png"},
|
||||
drawtype = "signlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3, flammable=2, attached_node=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'snow:snow_block',
|
||||
recipe = {
|
||||
{'snow:snowball', 'snow:snowball'},
|
||||
{'snow:snowball', 'snow:snowball'},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'snow:snow_brick',
|
||||
recipe = {
|
||||
{'snow:snow_block', 'snow:snow_block'},
|
||||
{'snow:snow_block', 'snow:snow_block'},
|
||||
},
|
||||
})
|
||||
|
||||
--Melting
|
||||
--Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc.
|
||||
--The amount of water that replaces the node is defined by the number on the group:
|
||||
--1: one water_source
|
||||
--2: four water_flowings
|
||||
--3: one water_flowing
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:melts"},
|
||||
neighbors = {"group:igniter","default:torch","default:furnace_active","group:hot"},
|
||||
interval = 2,
|
||||
chance = 2,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local intensity = minetest.get_item_group(node.name,"melts")
|
||||
if intensity == 1 then
|
||||
minetest.env:add_node(pos,{name="default:water_source"})
|
||||
elseif intensity == 2 then
|
||||
local check_place = function(pos,node)
|
||||
if minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:place_node(pos,node)
|
||||
end
|
||||
end
|
||||
minetest.env:add_node(pos,{name="default:water_flowing"})
|
||||
check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"})
|
||||
elseif intensity == 3 then
|
||||
minetest.env:add_node(pos,{name="default:water_flowing"})
|
||||
end
|
||||
nodeupdate(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
--Freezing
|
||||
--Water freezes when in contact with snow.
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:water_source"},
|
||||
neighbors = {"snow:snow", "snow:snow_block"},
|
||||
interval = 20,
|
||||
chance = 4,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:add_node(pos,{name="snow:ice"})
|
||||
end,
|
||||
})
|
||||
|
||||
--Spread moss to cobble.
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cobble"},
|
||||
neighbors = {"snow:moss"},
|
||||
interval = 20,
|
||||
chance = 6,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.env:add_node(pos,{name="default:mossycobble"})
|
||||
end,
|
||||
})
|
||||
|
||||
--Grow saplings
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:sapling_pine"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
snow.make_pine(pos,false)
|
||||
end,
|
||||
})
|
||||
|
||||
--Grow saplings
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:xmas_tree"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
snow.make_pine(pos,false,true)
|
||||
end,
|
||||
})
|
||||
|
||||
if snow.enable_snowfall then
|
||||
|
||||
--Snowing
|
||||
snow_fall=function (pos)
|
||||
local obj=minetest.env:add_entity(pos, "snow:fall_entity")
|
||||
obj:setvelocity({x=0, y=-1, z=0})
|
||||
end
|
||||
|
||||
-- The snowfall Entity
|
||||
snow_fall_ENTITY={
|
||||
physical = true,
|
||||
timer=0,
|
||||
textures = {"snow_snowfall.png"},
|
||||
lastpos={},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
}
|
||||
local load_time_start = minetest.get_us_time()
|
||||
|
||||
|
||||
-- snowfall_entity.on_step()--> called when snow is falling
|
||||
snow_fall_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.env:get_node(pos)
|
||||
-- Original init.lua File Broken into Smaller Files
|
||||
local srcpath = minetest.get_modpath("snow").."/src/"
|
||||
dofile(srcpath.."abms.lua")
|
||||
dofile(srcpath.."aliases.lua")
|
||||
dofile(srcpath.."crafting.lua")
|
||||
|
||||
if self.lastpos and self.object:getvelocity().y == 0 then
|
||||
if minetest.env:get_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y}).name == "snow:moss" then
|
||||
minetest.env:add_node({x=self.lastpos.x,z=self.lastpos.z,y=self.lastpos.y},{name="snow:snow",param2=1})
|
||||
self.object:remove()
|
||||
|
||||
-- The formspec menu didn't work when util.lua was the very first "dofile" so I moved
|
||||
-- it and all the other original "dofiles", in order, to the bottom of the list. ~ LazyJ
|
||||
-- Minetest would crash if the mapgen was called upon before the rest of other snow lua files so
|
||||
-- I put it lower on the list and that seems to do the trick. ~ LazyJ
|
||||
dofile(srcpath.."util.lua")
|
||||
dofile(srcpath.."snowball.lua")
|
||||
-- To get Xmas tree saplings, the "christmas_content", true or false, in "util.lua" has to be determined first.
|
||||
-- That means "nodes.lua", where the saplings are controlled, has to come after "util.lua". ~ LazyJ
|
||||
dofile(srcpath.."nodes.lua")
|
||||
dofile(srcpath.."stairs.lua")
|
||||
dofile(srcpath.."mapgen.lua")
|
||||
dofile(srcpath.."sled.lua")
|
||||
dofile(srcpath.."falling_snow.lua")
|
||||
|
||||
|
||||
local is_uneven
|
||||
--This function places snow checking at the same time for snow level and increasing as needed.
|
||||
--This also takes into account sourrounding snow and makes snow even.
|
||||
function snow.place(pos, disablesound)
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
--Oops, maybe there is no node?
|
||||
if not node
|
||||
or not minetest.registered_nodes[node.name] then
|
||||
return
|
||||
end
|
||||
minetest.env:place_node(self.lastpos,{name="snow:snow"})
|
||||
self.object:remove()
|
||||
|
||||
if node.name == "default:snow" then
|
||||
local level = minetest.get_node_level(pos)
|
||||
if level < 63 then
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "leafdecay") == 0
|
||||
and not is_uneven(pos) then
|
||||
if not disablesound then
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos})
|
||||
end
|
||||
minetest.add_node_level(pos, 7)
|
||||
end
|
||||
elseif level == 63 then
|
||||
local p = minetest.find_node_near(pos, 10, "default:dirt_with_grass")
|
||||
if p
|
||||
and minetest.get_node_light(p, 0.5) == 15 then
|
||||
if not disablesound then
|
||||
minetest.sound_play("default_grass_footstep", {pos=pos})
|
||||
end
|
||||
minetest.place_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:snow"})
|
||||
else
|
||||
if not disablesound then
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos})
|
||||
end
|
||||
minetest.add_node(pos, {name="default:snowblock"})
|
||||
end
|
||||
end
|
||||
elseif node.name ~= "default:ice"
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name ~= "air" then
|
||||
local data = minetest.registered_nodes[node.name]
|
||||
local drawtype = data.drawtype
|
||||
if drawtype == "normal"
|
||||
or drawtype == "allfaces_optional" then
|
||||
pos.y = pos.y+1
|
||||
local sound = data.sounds
|
||||
if sound and not disablesound then
|
||||
sound = sound.footstep
|
||||
if sound then
|
||||
minetest.sound_play(sound.name, {pos=pos, gain=sound.gain})
|
||||
end
|
||||
end
|
||||
minetest.place_node(pos, {name="default:snow"})
|
||||
elseif drawtype == "plantlike" then
|
||||
pos.y = pos.y - 1
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass" then
|
||||
minetest.sound_play("default_grass_footstep", {pos=pos})
|
||||
minetest.add_node(pos, {name="default:dirt_with_snow"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.timer > 120 then
|
||||
self.object:remove()
|
||||
-- Checks if the snow level is even at any given pos.
|
||||
-- Smooth Snow
|
||||
local function uneven(pos)
|
||||
local num = minetest.get_node_level(pos)
|
||||
local get_node = minetest.get_node
|
||||
local add_node = minetest.add_node
|
||||
local foundx
|
||||
local foundz
|
||||
for z = -1,1 do
|
||||
for x = -1,1 do
|
||||
local p = {x=pos.x+x, y=pos.y, z=pos.z+z}
|
||||
local node = get_node(p)
|
||||
p.y = p.y-1
|
||||
local bnode = get_node(p)
|
||||
|
||||
if node
|
||||
and minetest.registered_nodes[node.name]
|
||||
and minetest.registered_nodes[node.name].drawtype == "plantlike"
|
||||
and bnode.name == "default:dirt_with_grass" then
|
||||
add_node(p, {name="default:dirt_with_snow"})
|
||||
return true
|
||||
end
|
||||
|
||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
p.y = p.y+1
|
||||
if not (x == 0 and z == 0)
|
||||
and node.name == "default:snow"
|
||||
and minetest.get_node_level(p) < num then
|
||||
foundx = x
|
||||
foundz = z
|
||||
elseif node.name == "air"
|
||||
and bnode.name ~= "air"
|
||||
and bnode.name ~= "default:snow" then
|
||||
p.y = p.y-1
|
||||
snow.place(p)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
if foundx then
|
||||
local p = {x=pos.x+foundx, y=pos.y, z=pos.z+foundz}
|
||||
if not is_uneven(p) then
|
||||
minetest.add_node_level(p, 7)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("snow:fall_entity", snow_fall_ENTITY)
|
||||
if snow.smooth_snow then
|
||||
is_uneven = uneven
|
||||
else
|
||||
is_uneven = function() end
|
||||
end
|
||||
|
||||
--Regenerate Snow
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass", "snow:moss"},
|
||||
interval = 50,
|
||||
chance = 150,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--Check we are in the right biome
|
||||
local env = minetest.env
|
||||
local perlin1 = env:get_perlin(112,3, 0.5, 150)
|
||||
local test = perlin1:get2d({x=pos.x, y=pos.z})
|
||||
local in_biome = false
|
||||
local smooth = snow.smooth
|
||||
if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
|
||||
in_biome = true
|
||||
elseif not smooth and test > 0.53 then
|
||||
in_biome = true
|
||||
end
|
||||
if in_biome then
|
||||
--Check if block is under cover
|
||||
local ground_y = nil
|
||||
for y=15,0,-1 do
|
||||
if env:get_node({x=pos.x,y=y+pos.y,z=pos.z}).name ~= "air" then
|
||||
ground_y = pos.y+y
|
||||
break
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "smooth_snow" then
|
||||
if v then
|
||||
is_uneven = uneven
|
||||
else
|
||||
is_uneven = function() end
|
||||
end
|
||||
end
|
||||
if ground_y then
|
||||
local n = env:get_node({x=pos.x,y=ground_y,z=pos.z})
|
||||
if (n.name ~= "snow:snow" and n.name ~= "snow:snow_block" and n.name ~= "snow:ice" and n.name ~= "default:water_source" and n.name ~= "default:papyrus") then
|
||||
local obj = minetest.env:get_objects_inside_radius({x=pos.x,y=ground_y+20,z=pos.z}, 15)
|
||||
for i,v in pairs(obj) do
|
||||
e = v:get_luaentity()
|
||||
if e ~= nil and e.name == "snow:fall_entity" then
|
||||
return
|
||||
end
|
||||
end
|
||||
snow_fall({x=pos.x,y=ground_y+15,z=pos.z})
|
||||
if snow.debug then
|
||||
print("snowfall at x"..pos.x.." y"..pos.z)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end)
|
||||
|
||||
|
||||
local time = (minetest.get_us_time() - load_time_start) / 1000000
|
||||
local msg = "[snow] loaded after ca. " .. time .. " seconds."
|
||||
if time > 0.01 then
|
||||
print(msg)
|
||||
else
|
||||
minetest.log("action", msg)
|
||||
end
|
||||
|
37
license.txt
@ -1,3 +1,40 @@
|
||||
License of media (snowdrift are from paramat)
|
||||
---------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
|
||||
License of source code and other textures.
|
||||
----------------------
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
|
303
mapgen.lua
@ -1,303 +0,0 @@
|
||||
local pine_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
rules_b="[&T+f+Gf+Gf+Gf]GB",
|
||||
trunk="default:tree",
|
||||
leaves="snow:needles",
|
||||
angle=90,
|
||||
iterations=1,
|
||||
random_level=0,
|
||||
trunk_type="single",
|
||||
thin_branches=true,
|
||||
}
|
||||
local xmas_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
rules_b="[&T+f+Gf+Gf+Gf]GB",
|
||||
trunk="default:tree",
|
||||
leaves="snow:needles_decorated",
|
||||
angle=90,
|
||||
iterations=1,
|
||||
random_level=0,
|
||||
trunk_type="single",
|
||||
thin_branches=true,
|
||||
}
|
||||
|
||||
--Makes pine tree
|
||||
function snow.make_pine(pos,snow,xmas)
|
||||
local env = minetest.env
|
||||
local perlin1 = env:get_perlin(112,3, 0.5, 150)
|
||||
local try_node = function(pos, node)
|
||||
local n = env:get_node(pos).name
|
||||
if n == "air" or n == "ignore" then
|
||||
env:add_node(pos,node)
|
||||
end
|
||||
end
|
||||
--Clear ground.
|
||||
for x=-1,1 do
|
||||
for z=-1,1 do
|
||||
if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow" then
|
||||
env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
|
||||
end
|
||||
if env:get_node({x=pos.x+x,y=pos.y,z=pos.z+z}).name == "snow:snow_block" then
|
||||
env:remove_node({x=pos.x+x,y=pos.y,z=pos.z+z})
|
||||
end
|
||||
end
|
||||
end
|
||||
if xmas then
|
||||
env:remove_node(pos)
|
||||
minetest.env:spawn_tree(pos, xmas_tree)
|
||||
else
|
||||
minetest.env:spawn_tree(pos, pine_tree)
|
||||
end
|
||||
if snow then
|
||||
local x,z = pos.x,pos.z
|
||||
try_node({x=x+1,y=pos.y+3,z=z+1},{name="snow:snow"})
|
||||
try_node({x=x-1,y=pos.y+3,z=z-1},{name="snow:snow"})
|
||||
try_node({x=x-1,y=pos.y+3,z=z+1},{name="snow:snow"})
|
||||
try_node({x=x+1,y=pos.y+3,z=z-1},{name="snow:snow"})
|
||||
|
||||
try_node({x=x+1,y=pos.y+5,z=z},{name="snow:snow"})
|
||||
try_node({x=x-1,y=pos.y+5,z=z},{name="snow:snow"})
|
||||
try_node({x=x,y=pos.y+5,z=z+1},{name="snow:snow"})
|
||||
try_node({x=x,y=pos.y+5,z=z-1},{name="snow:snow"})
|
||||
end
|
||||
if xmas then
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star"})
|
||||
elseif snow and perlin1:get2d({x=pos.x,y=pos.z}) > 0.53 then
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:snow"})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Snow biomes are found at 0.53 and greater perlin noise.
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y >= -10 then
|
||||
local debug = snow.debug
|
||||
|
||||
--Should make things a bit faster.
|
||||
local env = minetest.env
|
||||
|
||||
--Get map specific perlin
|
||||
local perlin1 = env:get_perlin(112,3, 0.5, 150)
|
||||
|
||||
-- Assume X and Z lengths are equal
|
||||
local divlen = 16
|
||||
local divs = (maxp.x-minp.x);
|
||||
local x0 = minp.x
|
||||
local z0 = minp.z
|
||||
local x1 = maxp.x
|
||||
local z1 = maxp.z
|
||||
|
||||
--Speed hack: checks the corners and middle of the chunk for "snow biome".
|
||||
if not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left
|
||||
and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle
|
||||
and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right
|
||||
and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle
|
||||
and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left
|
||||
and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right
|
||||
and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle
|
||||
and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle
|
||||
and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle
|
||||
return
|
||||
end
|
||||
|
||||
--Choose a biome types.
|
||||
local pr = PseudoRandom(seed+57)
|
||||
local biome
|
||||
|
||||
--Land biomes
|
||||
biome = pr:next(1, 5)
|
||||
local snowy = biome == 1 --spawns alot of snow
|
||||
local plain = biome == 2 --spawns not much
|
||||
local alpine = biome == 3 --rocky terrain
|
||||
-- biome == 4 or biome == 5 -- normal biome
|
||||
|
||||
--Water biomes
|
||||
biome2 = pr:next(1, 5)
|
||||
local cool = biome == 1 --only spawns ice on edge of water
|
||||
local icebergs = biome == 2
|
||||
local icesheet = biome == 3
|
||||
local icecave = biome == 4
|
||||
local icehole = biome == 5 --icesheet with holes
|
||||
|
||||
--Misc biome settings.
|
||||
local icy = pr:next(1, 2) == 2 --If enabled spawns ice in sand instead of snow blocks.
|
||||
local mossy = pr:next(1,2) == 1 --Spawns moss in snow.
|
||||
local shrubs = pr:next(1,2) == 1 --Spawns dry shrubs in snow.
|
||||
local pines = pr:next(1,2) == 1 --spawns pines.
|
||||
|
||||
--Debugging function
|
||||
local biomeToString = function(num,num2)
|
||||
local biome, biome2
|
||||
if num == 1 then biome = "snowy"
|
||||
elseif num == 2 then biome = "plain"
|
||||
elseif num == 3 then biome = "alpine"
|
||||
elseif num == 4 or num == 5 then biome = "normal"
|
||||
else biome = "unknown "..num end
|
||||
|
||||
if num2 == 1 then biome2 = "cool"
|
||||
elseif num2 == 2 then biome2 = "icebergs"
|
||||
elseif num2 == 3 then biome2 = "icesheet"
|
||||
elseif num2 == 4 then biome2 = "icecave"
|
||||
elseif num2 == 5 then biome2 = "icehole"
|
||||
else biome2 = "unknown "..num end
|
||||
|
||||
return biome, biome2
|
||||
end
|
||||
|
||||
local make_pine = snow.make_pine
|
||||
local smooth = snow.smooth
|
||||
|
||||
--Reseed random.
|
||||
pr = PseudoRandom(seed+68)
|
||||
|
||||
if alpine then
|
||||
local trees = env:find_nodes_in_area(minp, maxp, {"default:leaves","default:tree"})
|
||||
for i,v in pairs(trees) do
|
||||
env:remove_node(v)
|
||||
end
|
||||
end
|
||||
|
||||
--Loop through chunk.
|
||||
for j=0,divs do
|
||||
for i=0,divs do
|
||||
|
||||
local x = x0+i
|
||||
local z = z0+j
|
||||
|
||||
--Check if we are in a "Snow biome"
|
||||
local in_biome = false
|
||||
local test = perlin1:get2d({x=x, y=z})
|
||||
if smooth and (not snowy) and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
|
||||
in_biome = true
|
||||
elseif (not smooth or snowy) and test > 0.53 then
|
||||
in_biome = true
|
||||
end
|
||||
|
||||
if in_biome then
|
||||
|
||||
if not plain or pr:next(1,12) == 1 then
|
||||
|
||||
-- Find ground level (0...15)
|
||||
local ground_y = nil
|
||||
for y=maxp.y,minp.y+1,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}).name ~= "air" then
|
||||
ground_y = y
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- Snowy biome stuff
|
||||
local node = env:get_node({x=x,y=ground_y,z=z})
|
||||
|
||||
if ground_y and (node.name == "default:dirt_with_grass" or node.name == "default:junglegrass") then
|
||||
local veg
|
||||
if mossy and pr:next(1,10) == 1 then veg = 1 end
|
||||
if alpine then
|
||||
--Gets rid of dirt
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=veg})
|
||||
for y=ground_y,-6,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}) and env:get_node({x=x,y=y,z=z}).name == "default:stone" then
|
||||
break
|
||||
else
|
||||
env:add_node({x=x,y=y,z=z},{name="default:stone"})
|
||||
end
|
||||
end
|
||||
elseif (shrubs and pr:next(1,28) == 1) or node.name == "default:junglegrass" then
|
||||
--Spawns dry shrubs.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
|
||||
if snowy then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow_block", param2=3})
|
||||
else
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="default:dry_shrub"})
|
||||
end
|
||||
elseif pines and pr:next(1,36) == 1 then
|
||||
--Spawns pines.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="default:dirt_with_grass"})
|
||||
make_pine({x=x,y=ground_y+1,z=z},true)
|
||||
elseif snowy then
|
||||
--Spawns snow blocks.
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow_block"})
|
||||
env:add_node({x=x,y=ground_y+2,z=z}, {name="snow:snow",param2=veg})
|
||||
else
|
||||
--Spawns snow.
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:dirt_with_snow"})
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow",param2=veg})
|
||||
end
|
||||
elseif ground_y and node.name == "default:sand" then
|
||||
--Spawns ice in sand if icy, otherwise spawns snow on top.
|
||||
if not icy then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:snow_block"})
|
||||
else
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
elseif ground_y and env:get_node({x=x,y=ground_y,z=z}).name == "default:leaves" then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
elseif ground_y and env:get_node({x=x,y=ground_y,z=z}).name == "default:papyrus" then
|
||||
for i=ground_y, ground_y-4, -1 do
|
||||
if env:get_node({x=x,y=i,z=z}).name == "default:papyrus" then
|
||||
env:add_node({x=x,y=ground_y+1,z=z}, {name="snow:snow"})
|
||||
env:add_node({x=x,y=i,z=z}, {name="snow:snow_block", param2=2})
|
||||
end
|
||||
end
|
||||
elseif ground_y and node.name == "default:water_source" then
|
||||
if not icesheet and not icecave and not icehole then
|
||||
--Coastal ice.
|
||||
local x1 = env:get_node({x=x+1,y=ground_y,z=z}).name
|
||||
local z1 = env:get_node({x=x,y=ground_y,z=z+1}).name
|
||||
local xz1 = env:get_node({x=x+1,y=ground_y,z=z+1}).name
|
||||
local xz2 = env:get_node({x=x-1,y=ground_y,z=z-1}).name
|
||||
local x2 = env:get_node({x=x-1,y=ground_y,z=z}).name
|
||||
local z2 = env:get_node({x=x,y=ground_y,z=z-1}).name
|
||||
local y = env:get_node({x=x,y=ground_y-1,z=z}).name
|
||||
local rand = pr:next(1,4) == 1
|
||||
if
|
||||
((x1 and x1 ~= "default:water_source" and x1 ~= "snow:ice" and x1 ~= "air" and x1 ~= "ignore") or ((cool or icebergs) and x1 == "snow:ice" and rand)) or
|
||||
((z1 and z1 ~= "default:water_source" and z1 ~= "snow:ice" and z1 ~= "air" and z1 ~= "ignore") or ((cool or icebergs) and z1 == "snow:ice" and rand)) or
|
||||
((xz1 and xz1 ~= "default:water_source" and xz1 ~= "snow:ice" and xz1 ~= "air"and xz1 ~= "ignore") or ((cool or icebergs) and xz1 == "snow:ice" and rand)) or
|
||||
((xz2 and xz2 ~= "default:water_source" and xz2 ~= "snow:ice" and xz2 ~= "air"and xz2 ~= "ignore") or ((cool or icebergs) and xz2 == "snow:ice" and rand)) or
|
||||
((x2 and x2 ~= "default:water_source" and x2 ~= "snow:ice" and x2 ~= "air" and x2 ~= "ignore") or ((cool or icebergs) and x2 == "snow:ice" and rand)) or
|
||||
((z2 and z2 ~= "default:water_source" and z2 ~= "snow:ice" and z2 ~= "air" and z2 ~= "ignore") or ((cool or icebergs) and z2 == "snow:ice" and rand)) or
|
||||
(y ~= "default:water_source" and y ~= "snow:ice" and y ~= "air") or (pr:next(1,6) == 1 and icebergs) then
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
else
|
||||
--Icesheets, Broken icesheet, Icecaves
|
||||
if (icehole and pr:next(1,10) > 1) or icecave or icesheet then
|
||||
env:add_node({x=x,y=ground_y,z=z}, {name="snow:ice"})
|
||||
end
|
||||
if icecave then
|
||||
--Gets rid of water underneath ice
|
||||
for y=ground_y-1,-60,-1 do
|
||||
if env:get_node({x=x,y=y,z=z}) and env:get_node({x=x,y=y,z=z}).name ~= "default:water_source" then
|
||||
break
|
||||
else
|
||||
env:remove_node({x=x,y=y,z=z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--~ elseif ground_y and node.name == "snow:snow" and node.name ~= "snow:ice" then
|
||||
--~ --Abort genaration.
|
||||
--~ local name = env:get_node({x=x,y=ground_y-1,z=z}).name
|
||||
--~ if name ~= "default:leaves" and name ~= "snow:needles" then
|
||||
--~ if debug then
|
||||
--~ print(biomeToString(biome)..": snow found ABORTED!")
|
||||
--~ end
|
||||
--~ return
|
||||
--~ end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if debug then
|
||||
biome_string,biome2_string = biomeToString(biome,biome2)
|
||||
print(biome_string.." and "..biome2_string..": Snow Biome Genarated near x"..minp.x.." z"..minp.z)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
BIN
models/sled.blend
Normal file
BIN
models/sled.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
369
models/sled.x
Normal file
@ -0,0 +1,369 @@
|
||||
xof 0303txt 0032
|
||||
|
||||
Frame Root {
|
||||
FrameTransformMatrix {
|
||||
1.000000, 0.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 1.000000, 0.000000,
|
||||
0.000000, 1.000000,-0.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Frame Cube_001 {
|
||||
FrameTransformMatrix {
|
||||
0.000000, 0.149813, 0.000000, 0.000000,
|
||||
-0.149813, 0.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.149813, 0.000000,
|
||||
0.025244, 3.853863,-2.133818, 1.000000;;
|
||||
}
|
||||
Mesh { //Cube_003 Mesh
|
||||
88;
|
||||
-1.000000;53.554752;-1.000000;,
|
||||
-1.000000;-53.189678;-1.000000;,
|
||||
1.000000;-53.189678;-1.000000;,
|
||||
1.000000;53.554752;-1.000000;,
|
||||
0.999999;-53.189678;14.242604;,
|
||||
-1.000000;-53.189678;14.242604;,
|
||||
-1.000000;-53.189678;16.253036;,
|
||||
0.999999;-53.189678;16.253036;,
|
||||
1.000000;-53.189678;-1.000000;,
|
||||
0.999999;-53.189678;14.242604;,
|
||||
1.000000;53.554752;14.242604;,
|
||||
1.000000;53.554752;-1.000000;,
|
||||
-1.000000;-53.189678;-1.000000;,
|
||||
-1.000000;-53.189678;14.242604;,
|
||||
0.999999;-53.189678;14.242604;,
|
||||
1.000000;-53.189678;-1.000000;,
|
||||
-1.000000;53.554752;-1.000000;,
|
||||
-1.000000;53.554752;14.242604;,
|
||||
-1.000000;-53.189678;14.242604;,
|
||||
-1.000000;-53.189678;-1.000000;,
|
||||
-1.000000;53.554752;14.242604;,
|
||||
-1.000000;53.554752;-1.000000;,
|
||||
1.000000;53.554752;-1.000000;,
|
||||
1.000000;53.554752;14.242604;,
|
||||
0.999999;-53.189678;16.253036;,
|
||||
-1.000000;-53.189678;16.253036;,
|
||||
-1.000000;53.554752;16.253036;,
|
||||
1.000000;53.554752;16.253036;,
|
||||
-50.412270;53.554752;16.253036;,
|
||||
-50.412270;53.554752;14.242604;,
|
||||
-1.000000;53.554752;14.242604;,
|
||||
-1.000000;53.554752;16.253036;,
|
||||
1.000000;53.554752;14.242604;,
|
||||
0.999999;-53.189678;14.242604;,
|
||||
0.999999;-53.189678;16.253036;,
|
||||
1.000000;53.554752;16.253036;,
|
||||
1.000000;53.554752;16.253036;,
|
||||
-1.000000;53.554752;16.253036;,
|
||||
-1.000000;53.554752;14.242604;,
|
||||
1.000000;53.554752;14.242604;,
|
||||
-52.403629;-53.189678;16.253036;,
|
||||
-52.403629;53.554752;16.253036;,
|
||||
-50.412270;53.554752;16.253036;,
|
||||
-50.412270;-53.189678;16.253036;,
|
||||
-1.000000;-53.189678;14.242604;,
|
||||
-1.000000;53.554752;14.242604;,
|
||||
-50.412270;53.554752;14.242604;,
|
||||
-50.412270;-53.189678;14.242604;,
|
||||
-50.412270;-53.189678;16.253036;,
|
||||
-50.412270;53.554752;16.253036;,
|
||||
-1.000000;53.554752;16.253036;,
|
||||
-1.000000;-53.189678;16.253036;,
|
||||
-1.000000;-53.189678;16.253036;,
|
||||
-1.000000;-53.189678;14.242604;,
|
||||
-50.412270;-53.189678;14.242604;,
|
||||
-50.412270;-53.189678;16.253036;,
|
||||
-52.403629;-53.189678;14.242604;,
|
||||
-52.403629;53.554752;14.242604;,
|
||||
-52.403629;53.554752;16.253036;,
|
||||
-52.403629;-53.189678;16.253036;,
|
||||
-50.412270;-53.189678;16.253036;,
|
||||
-50.412270;-53.189678;14.242604;,
|
||||
-52.403629;-53.189678;14.242604;,
|
||||
-52.403629;-53.189678;16.253036;,
|
||||
-52.403629;53.554752;16.253036;,
|
||||
-52.403629;53.554752;14.242604;,
|
||||
-50.412270;53.554752;14.242604;,
|
||||
-50.412270;53.554752;16.253036;,
|
||||
-50.412270;53.554752;14.242604;,
|
||||
-52.403629;53.554752;14.242604;,
|
||||
-52.403629;53.554752;-0.989515;,
|
||||
-50.412270;53.554752;-0.989515;,
|
||||
-50.412270;-53.189678;-0.989515;,
|
||||
-50.412270;53.554752;-0.989515;,
|
||||
-52.403629;53.554752;-0.989515;,
|
||||
-52.403629;-53.189678;-0.989515;,
|
||||
-52.403629;-53.189678;-0.989515;,
|
||||
-52.403629;53.554752;-0.989515;,
|
||||
-52.403629;53.554752;14.242604;,
|
||||
-52.403629;-53.189678;14.242604;,
|
||||
-52.403629;-53.189678;14.242604;,
|
||||
-50.412270;-53.189678;14.242604;,
|
||||
-50.412270;-53.189678;-0.989515;,
|
||||
-52.403629;-53.189678;-0.989515;,
|
||||
-50.412270;-53.189678;14.242604;,
|
||||
-50.412270;53.554752;14.242604;,
|
||||
-50.412270;53.554752;-0.989515;,
|
||||
-50.412270;-53.189678;-0.989515;;
|
||||
22;
|
||||
4;0;1;2;3;,
|
||||
4;4;5;6;7;,
|
||||
4;8;9;10;11;,
|
||||
4;12;13;14;15;,
|
||||
4;16;17;18;19;,
|
||||
4;20;21;22;23;,
|
||||
4;24;25;26;27;,
|
||||
4;28;29;30;31;,
|
||||
4;32;33;34;35;,
|
||||
4;36;37;38;39;,
|
||||
4;40;41;42;43;,
|
||||
4;44;45;46;47;,
|
||||
4;48;49;50;51;,
|
||||
4;52;53;54;55;,
|
||||
4;56;57;58;59;,
|
||||
4;60;61;62;63;,
|
||||
4;64;65;66;67;,
|
||||
4;68;69;70;71;,
|
||||
4;72;73;74;75;,
|
||||
4;76;77;78;79;,
|
||||
4;80;81;82;83;,
|
||||
4;84;85;86;87;;
|
||||
MeshNormals { //Cube_003 Normals
|
||||
88;
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000; 0.000000;-1.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-1.000000; 0.000000;-0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
0.000000;-0.000000; 1.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
1.000000;-0.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 0.000000; 1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000;-1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
0.000000; 1.000000; 0.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000;-1.000000;-0.000000;,
|
||||
0.000000;-1.000000;-0.000000;,
|
||||
0.000000;-1.000000;-0.000000;,
|
||||
0.000000;-1.000000;-0.000000;,
|
||||
1.000000; 0.000000; 0.000000;,
|
||||
1.000000; 0.000000; 0.000000;,
|
||||
1.000000; 0.000000; 0.000000;,
|
||||
1.000000; 0.000000; 0.000000;;
|
||||
22;
|
||||
4;0;1;2;3;,
|
||||
4;4;5;6;7;,
|
||||
4;8;9;10;11;,
|
||||
4;12;13;14;15;,
|
||||
4;16;17;18;19;,
|
||||
4;20;21;22;23;,
|
||||
4;24;25;26;27;,
|
||||
4;28;29;30;31;,
|
||||
4;32;33;34;35;,
|
||||
4;36;37;38;39;,
|
||||
4;40;41;42;43;,
|
||||
4;44;45;46;47;,
|
||||
4;48;49;50;51;,
|
||||
4;52;53;54;55;,
|
||||
4;56;57;58;59;,
|
||||
4;60;61;62;63;,
|
||||
4;64;65;66;67;,
|
||||
4;68;69;70;71;,
|
||||
4;72;73;74;75;,
|
||||
4;76;77;78;79;,
|
||||
4;80;81;82;83;,
|
||||
4;84;85;86;87;;
|
||||
} //End of Cube_003 Normals
|
||||
MeshMaterialList { //Cube_003 Material List
|
||||
1;
|
||||
22;
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0;;
|
||||
Material Material {
|
||||
0.640000; 0.640000; 0.640000; 1.000000;;
|
||||
96.078431;
|
||||
0.500000; 0.500000; 0.500000;;
|
||||
0.000000; 0.000000; 0.000000;;
|
||||
}
|
||||
} //End of Cube_003 Material List
|
||||
MeshTextureCoords { //Cube_003 UV Coordinates
|
||||
88;
|
||||
0.973358; 0.999965;,
|
||||
0.975236; 0.387889;,
|
||||
0.986704; 0.387924;,
|
||||
0.984826; 1.000000;,
|
||||
0.706578; 0.081368;,
|
||||
0.706614; 0.092836;,
|
||||
0.695086; 0.092871;,
|
||||
0.695051; 0.081403;,
|
||||
0.593305; 0.387924;,
|
||||
0.680706; 0.387656;,
|
||||
0.682584; 0.999732;,
|
||||
0.595183; 1.000000;,
|
||||
0.794015; 0.092568;,
|
||||
0.706614; 0.092836;,
|
||||
0.706578; 0.081368;,
|
||||
0.793980; 0.081100;,
|
||||
0.882261; 1.000000;,
|
||||
0.794859; 0.999732;,
|
||||
0.796737; 0.387656;,
|
||||
0.884139; 0.387924;,
|
||||
0.806422; 0.375920;,
|
||||
0.893824; 0.376188;,
|
||||
0.893789; 0.387656;,
|
||||
0.806387; 0.387388;,
|
||||
0.000000; 0.387924;,
|
||||
0.011468; 0.387889;,
|
||||
0.013346; 0.999965;,
|
||||
0.001878; 1.000000;,
|
||||
0.795764; 0.092553;,
|
||||
0.807291; 0.092589;,
|
||||
0.806422; 0.375920;,
|
||||
0.794894; 0.375885;,
|
||||
0.682584; 0.999732;,
|
||||
0.680706; 0.387656;,
|
||||
0.692234; 0.387621;,
|
||||
0.694112; 0.999696;,
|
||||
0.794859; 0.387353;,
|
||||
0.794894; 0.375885;,
|
||||
0.806422; 0.375920;,
|
||||
0.806387; 0.387388;,
|
||||
0.306218; 0.386985;,
|
||||
0.308096; 0.999061;,
|
||||
0.296677; 0.999096;,
|
||||
0.294799; 0.387020;,
|
||||
0.593305; 0.387924;,
|
||||
0.591427; 1.000000;,
|
||||
0.308096; 0.999131;,
|
||||
0.309974; 0.387055;,
|
||||
0.294799; 0.387020;,
|
||||
0.296677; 0.999096;,
|
||||
0.013346; 0.999965;,
|
||||
0.011468; 0.387889;,
|
||||
0.695086; 0.092871;,
|
||||
0.706614; 0.092836;,
|
||||
0.707483; 0.376167;,
|
||||
0.695955; 0.376202;,
|
||||
0.707518; 0.387656;,
|
||||
0.705640; 0.999732;,
|
||||
0.694112; 0.999697;,
|
||||
0.695990; 0.387621;,
|
||||
0.695955; 0.376202;,
|
||||
0.707483; 0.376167;,
|
||||
0.707518; 0.387586;,
|
||||
0.695990; 0.387621;,
|
||||
0.795799; 0.081135;,
|
||||
0.807326; 0.081170;,
|
||||
0.807291; 0.092589;,
|
||||
0.795764; 0.092553;,
|
||||
0.807291; 0.092589;,
|
||||
0.807326; 0.081170;,
|
||||
0.894668; 0.081438;,
|
||||
0.894633; 0.092856;,
|
||||
0.988581; 1.000000;,
|
||||
0.986704; 0.387924;,
|
||||
0.998122; 0.387889;,
|
||||
1.000000; 0.999965;,
|
||||
0.794859; 0.387924;,
|
||||
0.792981; 1.000000;,
|
||||
0.705640; 0.999732;,
|
||||
0.707518; 0.387656;,
|
||||
0.707518; 0.387586;,
|
||||
0.707483; 0.376167;,
|
||||
0.794824; 0.375899;,
|
||||
0.794859; 0.387318;,
|
||||
0.884138; 0.999732;,
|
||||
0.886016; 0.387656;,
|
||||
0.973358; 0.387924;,
|
||||
0.971480; 1.000000;;
|
||||
} //End of Cube_003 UV Coordinates
|
||||
} //End of Cube_003 Mesh
|
||||
} //End of Cube_001
|
||||
} //End of Root Frame
|
BIN
other_textures/connected_textures_ice.png
Normal file
After Width: | Height: | Size: 656 B |
BIN
other_textures/default_ice.png
Normal file
After Width: | Height: | Size: 82 B |
BIN
other_textures/default_ice.xcf
Normal file
BIN
other_textures/fine_snow.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
other_textures/fine_snow_normal.png
Normal file
After Width: | Height: | Size: 384 B |
67
other_textures/inkscape_default_ice.svg
Normal file
@ -0,0 +1,67 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="16"
|
||||
height="16"
|
||||
id="svg2"
|
||||
version="1.1"
|
||||
inkscape:version="0.48.4 r9939"
|
||||
sodipodi:docname="inkscape_default_ice.svg">
|
||||
<defs
|
||||
id="defs4" />
|
||||
<sodipodi:namedview
|
||||
id="base"
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#666666"
|
||||
borderopacity="1.0"
|
||||
inkscape:pageopacity="0.0"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:zoom="45.4375"
|
||||
inkscape:cx="6.8335626"
|
||||
inkscape:cy="8"
|
||||
inkscape:document-units="px"
|
||||
inkscape:current-layer="layer1"
|
||||
showgrid="false"
|
||||
inkscape:showpageshadow="false"
|
||||
inkscape:window-width="1328"
|
||||
inkscape:window-height="895"
|
||||
inkscape:window-x="197"
|
||||
inkscape:window-y="70"
|
||||
inkscape:window-maximized="0" />
|
||||
<metadata
|
||||
id="metadata7">
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<g
|
||||
inkscape:label="Layer 1"
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1"
|
||||
transform="translate(0,-1036.3622)">
|
||||
<rect
|
||||
style="fill:#91d2ff;fill-rule:evenodd;stroke:none;fill-opacity:1;opacity:0.90000000000000002"
|
||||
id="rect2985"
|
||||
width="16"
|
||||
height="16"
|
||||
x="0"
|
||||
y="1036.3622"
|
||||
inkscape:export-xdpi="90"
|
||||
inkscape:export-ydpi="90"
|
||||
inkscape:export-filename="/home/trickpaint/Minetest/Minetest_game_stuff/049_modtest/worlds/developing_snow_overhaul/worldmods/snow_developing/snow/textures/default_ice.png" />
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 2.0 KiB |
BIN
other_textures/mocha.png
Normal file
After Width: | Height: | Size: 83 B |
BIN
other_textures/mocha.xcf
Normal file
BIN
other_textures/original_snow_snow_brick.png
Normal file
After Width: | Height: | Size: 300 B |
BIN
other_textures/rect2985.png
Normal file
After Width: | Height: | Size: 81 B |
BIN
other_textures/snow_ice.png
Normal file
After Width: | Height: | Size: 371 B |
BIN
other_textures/snow_needles_decorated_animated.xcf
Normal file
BIN
other_textures/snow_snow.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
other_textures/snow_snow_brick.xcf
Normal file
BIN
other_textures/snow_snow_cobble.png_01
Normal file
After Width: | Height: | Size: 788 B |
BIN
other_textures/snow_snow_cobble.xcf
Normal file
BIN
other_textures/snow_snow_side.png
Normal file
After Width: | Height: | Size: 726 B |
BIN
other_textures/snow_snowball.png
Normal file
After Width: | Height: | Size: 127 B |
BIN
other_textures/snow_snowfall.png
Normal file
After Width: | Height: | Size: 190 B |
BIN
other_textures/snow_star_lit.xcf
Normal file
BIN
other_textures/xdefault_cobble.png
Normal file
After Width: | Height: | Size: 297 B |
BIN
other_textures/xdefault_furnace_bottom.png
Normal file
After Width: | Height: | Size: 602 B |
BIN
other_textures/xdefault_furnace_fire_bg.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
other_textures/xdefault_furnace_fire_fg.png
Normal file
After Width: | Height: | Size: 719 B |
BIN
other_textures/xdefault_furnace_front.png
Normal file
After Width: | Height: | Size: 553 B |
BIN
other_textures/xdefault_furnace_front_active.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
other_textures/xdefault_furnace_side.png
Normal file
After Width: | Height: | Size: 602 B |
BIN
other_textures/xdefault_furnace_top.png
Normal file
After Width: | Height: | Size: 602 B |
BIN
other_textures/xdefault_glass.png
Normal file
After Width: | Height: | Size: 204 B |
BIN
other_textures/xdefault_ice.png
Normal file
After Width: | Height: | Size: 371 B |
BIN
other_textures/xdefault_ice.xcf
Normal file
BIN
other_textures/xdefault_snow.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
other_textures/xdefault_stone_brick.png
Normal file
After Width: | Height: | Size: 572 B |
105
readme.txt
@ -5,85 +5,82 @@
|
||||
____) | | | | (_) \ V V / | | | | (_) | (_| |
|
||||
|_____/|_| |_|\___/ \_/\_/ |_| |_|\___/ \__,_|
|
||||
|
||||
By Splizard, bob and cornernote.
|
||||
Version 4.0
|
||||
|
||||
By Splizard, HybridDog and LazyJ.
|
||||
|
||||
Minetest version: 0.4.16+
|
||||
Depends: default
|
||||
License: GPL v3
|
||||
|
||||
Complimentary Mods:
|
||||
---------------------
|
||||
* "More Blocks" by Calinou (2014_05_11 or newer)
|
||||
* "Skins" by Zeg9
|
||||
|
||||
Install:
|
||||
|
||||
Forum post: http://minetest.net/forum/viewtopic.php?id=2290
|
||||
Github: https://github.com/Splizard/minetest-mod-snow
|
||||
Website: http://splizard.com/minetest/mods/snow/
|
||||
|
||||
INSTALL:
|
||||
----------
|
||||
Place this folder in your minetest mods folder.
|
||||
(http://dev.minetest.net/Installing_Mods)
|
||||
|
||||
NOTICE
|
||||
While this mod is installed you may experience slow map loading while a snow biome is generated.
|
||||
* After downloading, unzip the file.
|
||||
* Rename the directory "minetest-mod-snow-master" to "snow"
|
||||
* Copy the "snow" directory into either
|
||||
../minetest/worlds/yourworld'sname/worldmods/
|
||||
or
|
||||
../minetest/mods/
|
||||
* If you put "snow" in the ../minetest/mods/ directory, either
|
||||
enable the mod from within Minetest's "Configure" button
|
||||
(main menu, bottom right) or by adding this line to the
|
||||
world's "world.mt" file:
|
||||
load_mod_snow = true
|
||||
|
||||
USAGE:
|
||||
-------
|
||||
If you walk around a bit you will find snow biomes scattered around the world.
|
||||
|
||||
There are nine biome types:
|
||||
* Normal
|
||||
* Icebergs
|
||||
* Icesheet
|
||||
* Broken icesheet
|
||||
* Icecave
|
||||
* Coast
|
||||
* Alpine
|
||||
* Snowy
|
||||
* Plain
|
||||
|
||||
Snow can be picked up and thrown as snowballs or crafted into snow blocks.
|
||||
Snow can be picked up and thrown as snowballs or stacked into snow blocks.
|
||||
Snow and ice melts when near warm blocks such as torches or igniters such as lava.
|
||||
Snow blocks freeze water source blocks around them.
|
||||
Moss can be found in the snow, when moss is placed near cobble it spreads.
|
||||
Christmas trees can be found when digging pine needles.
|
||||
Sleds allow for faster travel on snow.
|
||||
|
||||
CRAFTING:
|
||||
-----------
|
||||
Snow Block:
|
||||
|
||||
Snowball Snowball
|
||||
Snowball Snowball
|
||||
|
||||
Snow Brick:
|
||||
|
||||
Snow Block Snow Block
|
||||
Snow Block Snow Block
|
||||
|
||||
Sled:
|
||||
Stick
|
||||
Wood Wood Wood
|
||||
|
||||
Icy Snow:
|
||||
|
||||
Snow Ice
|
||||
Ice Snow
|
||||
|
||||
Config file:
|
||||
------------
|
||||
You can change various settings from the advanced settings in Minetest.
|
||||
|
||||
|
||||
* Go to the settings tab.
|
||||
* Click on Advanced Settings.
|
||||
* Click on Mods.
|
||||
* Click on snow.
|
||||
* Change stuff!
|
||||
|
||||
UNINSTALL:
|
||||
------------
|
||||
Simply delete the folder snow from the mods folder.
|
||||
|
||||
CHANGELOG:
|
||||
------------
|
||||
Version 1.4
|
||||
|
||||
New biomes, snowy and plain
|
||||
|
||||
Christmas Trees
|
||||
|
||||
Snowfall
|
||||
|
||||
Version 1.3
|
||||
|
||||
Smooth transitions
|
||||
|
||||
Snow Bricks
|
||||
|
||||
Version 1.2
|
||||
|
||||
Pine trees
|
||||
|
||||
Moss
|
||||
|
||||
Alpine biomes
|
||||
|
||||
Dry shrubs
|
||||
|
||||
Version 1.1
|
||||
|
||||
Better mapgen
|
||||
|
||||
Version 1.0
|
||||
|
||||
Initial release
|
||||
TODO:
|
||||
— test if the fixed ground_y search works correctly at chunkcorners at ground level
|
||||
|
BIN
schematics/snow_pine.mts
Normal file
BIN
schematics/snow_pine_from_sapling.mts
Normal file
BIN
schematics/snow_xmas_from_sapling.mts
Normal file
BIN
schematics/snowy_snow_pine_from_sapling.mts
Normal file
BIN
schematics/snowy_snow_xmas_from_sapling.mts
Normal file
39
settingtypes.txt
Normal file
@ -0,0 +1,39 @@
|
||||
#The gravity of thrown snowballs.
|
||||
snow_snowball_gravity (Snowball Gravity) float 0.91
|
||||
|
||||
#How fast players throw snowballs.
|
||||
snow_snowball_velocity (Snowball Velocity) float 19
|
||||
|
||||
#Enable/Disable sleds.
|
||||
snow_sleds (Enable Sleds) bool true
|
||||
|
||||
#Enables falling snow.
|
||||
snow_enable_snowfall (Enable Snowfall) bool true
|
||||
|
||||
#Reduces the amount of resources and fps used by snowfall.
|
||||
snow_lighter_snowfall (Use Light Snowfall) bool false
|
||||
|
||||
#Enables debug output. Currently it only prints mgv6 info.
|
||||
snow_debug (Debug Mode) bool false
|
||||
|
||||
#Disable this to remove christmas saplings from being found.
|
||||
snow_christmas_content (Enable Christmas Content) bool true
|
||||
|
||||
#Enables smooth biome transitions.
|
||||
snow_smooth_biomes (Smooth Biome Transitions) bool true
|
||||
|
||||
#The minumum height a snow biome will generate (mgv7)
|
||||
snow_min_height (Minumum Height for Snow Biomes) int 3
|
||||
|
||||
#Disable this to stop snow from being smoothed.
|
||||
snow_smooth_snow (Multiple Snow Levels) bool true
|
||||
|
||||
#mapgen rarity in %. Note that this and mapgen_size do not work right because
|
||||
#sinus instead of Gauss curve is used as estimation.
|
||||
snow_mapgen_rarity (Snow Biome Rarity %) float 18
|
||||
|
||||
#size of the generated… (has an effect to the rarity, too)
|
||||
snow_mapgen_size (Snow Biome Size) float 210
|
||||
|
||||
#Minetest finally has capable snow biomes by default, lets not mess it up with the old snowgen.
|
||||
snow_disable_mapgen (Disable mod-generated biomes) bool true
|
213
src/abms.lua
Normal file
@ -0,0 +1,213 @@
|
||||
-- Added to change dirt_with_snow to dirt if covered with blocks that don't let light through (sunlight_propagates) or have a light paramtype and liquidtype combination. ~ LazyJ, 2014_03_08
|
||||
|
||||
--[[minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_snow"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
local name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
|
||||
local nodedef = minetest.registered_nodes[name]
|
||||
if name ~= "ignore"
|
||||
and nodedef
|
||||
and not (
|
||||
(nodedef.sunlight_propagates or nodedef.paramtype == "light")
|
||||
and nodedef.liquidtype == "none"
|
||||
) then
|
||||
minetest.set_node(pos, {name = "default:dirt"})
|
||||
end
|
||||
end
|
||||
})
|
||||
]]--
|
||||
|
||||
|
||||
--Melting
|
||||
--Any node part of the group melting will melt when near warm nodes such as lava, fire, torches, etc.
|
||||
--The amount of water that replaces the node is defined by the number on the group:
|
||||
--1: one water_source
|
||||
--2: four water_flowings
|
||||
--3: one water_flowing
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:melts"},
|
||||
neighbors = {"group:igniter", "default:torch", "default:torch_wall", "default:furnace_active", "group:hot"},
|
||||
interval = 10,
|
||||
chance = 2,
|
||||
action = function(pos, node)
|
||||
local intensity = minetest.get_item_group(node.name,"melts")
|
||||
if intensity == 1 then
|
||||
minetest.set_node(pos, {name="default:water_source"})
|
||||
elseif intensity == 2 then
|
||||
minetest.set_node(pos, {name="default:water_flowing", param2=7})
|
||||
elseif intensity == 3 then
|
||||
minetest.set_node(pos, {name="default:water_flowing", param2=3})
|
||||
--[[ LazyJ, you need to add param2, which defines the amount of the flowing water ~ HybridDog 2015_03_06
|
||||
This was causing "melts=2" nodes to just disappear so I changed it to replace the
|
||||
node with a water_source for a couple seconds and then replace the water_source with
|
||||
air. This way it made a watery mess that quickly evaporated. ~ LazyJ 2014_04_24
|
||||
local check_place = function(pos,node)
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.place_node(pos,node)
|
||||
end
|
||||
end
|
||||
minetest.add_node(pos,{name="default:water_flowing"})
|
||||
check_place({x=pos.x+1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x-1,y=pos.y,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y+1,z=pos.z},{name="default:water_flowing"})
|
||||
check_place({x=pos.x,y=pos.y-1,z=pos.z},{name="default:water_flowing"})
|
||||
elseif intensity == 3 then
|
||||
--]
|
||||
minetest.add_node(pos,{name="default:water_source"})
|
||||
minetest.after(2, function() -- 2 seconds gives just enough time for
|
||||
-- the water to flow and spread before the
|
||||
-- water_source is changed to air. ~ LazyJ
|
||||
if minetest.get_node(pos).name == "default:water_source" then
|
||||
minetest.add_node(pos,{name="air"})
|
||||
end
|
||||
end)
|
||||
--]]
|
||||
else
|
||||
return
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
--Freezing
|
||||
--Water freezes when in contact with snow.
|
||||
--[[
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:water_source"},
|
||||
-- Added "group:icemaker" and snowbrick. ~ LazyJ
|
||||
neighbors = {"default:snow", "default:snowblock", "snow:snow_brick", "group:icemaker"},
|
||||
interval = 20,
|
||||
chance = 4,
|
||||
action = function(pos)
|
||||
minetest.add_node(pos,{name="default:ice"})
|
||||
end,
|
||||
})
|
||||
|
||||
--Freeze Ice according to it's param2 value.
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:ice"},
|
||||
neighbors = {"default:water_source"},
|
||||
interval = 20,
|
||||
chance = 4,
|
||||
action = function(pos, node)
|
||||
if node.param2 == 0 then
|
||||
return
|
||||
end
|
||||
for l = 0,1 do
|
||||
for i = -1,1,2 do
|
||||
for _,p in pairs({
|
||||
{x=pos.x+i, z=pos.z-l*i},
|
||||
{x=pos.x+l*i, z=pos.z+i}
|
||||
}) do
|
||||
if math.random(2) == 2 then
|
||||
p.y = pos.y
|
||||
if minetest.get_node(p).name == "default:water_source" then
|
||||
minetest.add_node(p,{name="default:ice", param2 = math.random(0,node.param2-1)})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if math.random(8) == 8 then
|
||||
minetest.add_node(pos, {name="default:water_source"})
|
||||
else
|
||||
node.param2 = 0
|
||||
minetest.add_node(pos, node)
|
||||
end
|
||||
end,
|
||||
})
|
||||
]]--
|
||||
|
||||
|
||||
--Spread moss to cobble.
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cobble"},
|
||||
neighbors = {"snow:moss"},
|
||||
interval = 20,
|
||||
chance = 6,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
node.name = "default:mossycobble"
|
||||
minetest.add_node(pos, node)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
--Grow Pine Saplings
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:sapling_pine"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
|
||||
-- Check if there is enough vertical-space for the sapling to grow without
|
||||
-- hitting anything else. ~ LazyJ, 2014_04_10
|
||||
|
||||
-- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ
|
||||
for i = 1,8 do
|
||||
if minetest.get_node({x=pos.x, y=pos.y+i, z=pos.z}).name ~= "air" then
|
||||
return
|
||||
end
|
||||
end
|
||||
-- 'then' let the sapling grow into a tree. ~ LazyJ
|
||||
|
||||
snow.make_pine(pos,false)
|
||||
-- This finds the sapling under the grown tree. ~ LazyJ
|
||||
if minetest.get_node(pos).name == "snow:sapling_pine" then
|
||||
-- This switches the sapling to a tree trunk. ~ LazyJ
|
||||
minetest.set_node(pos, {name="default:pine_tree"})
|
||||
-- This is more for testing but it may be useful info to some admins when
|
||||
-- grepping the server logs too. ~ LazyJ
|
||||
minetest.log("action", "A pine sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
--Grow Christmas Tree Saplings
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:xmas_tree"},
|
||||
interval = 10,
|
||||
chance = 50,
|
||||
action = function(pos, node)
|
||||
|
||||
-- 'If' there is air in each of the 8 nodes dirctly above the sapling,... ~LazyJ
|
||||
for i = 1,8 do
|
||||
if minetest.get_node({x=pos.x, y=pos.y+i, z=pos.z}).name ~= "air" then
|
||||
return
|
||||
end
|
||||
end
|
||||
-- 'then' let the sapling grow into a tree. ~ LazyJ
|
||||
|
||||
snow.make_pine(pos,false,true)
|
||||
minetest.log("action", "A pine sapling grows into a Christmas tree at "..minetest.pos_to_string(pos)) -- ~ LazyJ
|
||||
--else -- 'Else', if there isn't air in each of the 8 nodes above the sapling,
|
||||
-- then don't anything; including not allowing the sapling to grow.
|
||||
-- ~ LazyJ, 2014_04_10
|
||||
--end
|
||||
end
|
||||
})
|
||||
|
||||
]]--
|
||||
|
||||
|
||||
--Backwards Compatability.
|
||||
--[[
|
||||
minetest.register_abm({
|
||||
nodenames = {"snow:snow1","snow:snow2","snow:snow3","gsnow4","snow:snow5","snow:snow6","snow:snow7","snow:snow8"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
minetest.add_node(pos, {name="default:snow"})
|
||||
minetest.set_node_level(pos, 7*(tonumber(node.name:sub(-1))))
|
||||
end,
|
||||
})
|
||||
]]--
|
110
src/aliases.lua
Normal file
@ -0,0 +1,110 @@
|
||||
-- Some aliases for compatibility switches and some to make "/give" commands
|
||||
-- a little easier
|
||||
|
||||
minetest.register_alias("snow:snow", "default:snow")
|
||||
minetest.register_alias("default_snow", "default:snow")
|
||||
minetest.register_alias("snow:snowball", "default:snow")
|
||||
minetest.register_alias("snowball", "default:snow")
|
||||
minetest.register_alias("snowballs", "default:snow")
|
||||
minetest.register_alias("snow_ball", "default:snow")
|
||||
minetest.register_alias("snow:ice", "default:ice")
|
||||
minetest.register_alias("ice", "default:ice")
|
||||
minetest.register_alias("default_ice", "default:ice")
|
||||
minetest.register_alias("snow:dirt_with_snow", "default:dirt_with_snow")
|
||||
minetest.register_alias("dirtwithsnow", "default:dirt_with_snow")
|
||||
minetest.register_alias("snowdirt", "default:dirt_with_snow")
|
||||
minetest.register_alias("snowydirt", "default:dirt_with_snow")
|
||||
minetest.register_alias("snow:snow_block", "default:snowblock")
|
||||
minetest.register_alias("default:snow_block", "default:snowblock")
|
||||
minetest.register_alias("snowblocks", "default:snowblock")
|
||||
minetest.register_alias("snowbrick", "snow:snow_brick")
|
||||
minetest.register_alias("bricksnow", "snow:snow_brick")
|
||||
minetest.register_alias("snowbricks", "snow:snow_brick")
|
||||
minetest.register_alias("snowybricks", "snow:snow_brick")
|
||||
minetest.register_alias("icysnow", "snow:snow_cobble")
|
||||
minetest.register_alias("snowcobble", "snow:snow_cobble")
|
||||
minetest.register_alias("snowycobble", "snow:snow_cobble")
|
||||
minetest.register_alias("cobblesnow", "snow:snow_cobble")
|
||||
|
||||
|
||||
-- To clean up my first stairsplus attempt.
|
||||
-- Stair
|
||||
--[[
|
||||
minetest.register_alias(":default:stair_snowblock", "moreblocks:stair_snowblock")
|
||||
minetest.register_alias(":default:stair_snowblock_half", "moreblocks:stair_snowblock_half")
|
||||
minetest.register_alias(":default:stair_snowblock_right_half", "moreblocks:stair_snowblock_right_half")
|
||||
minetest.register_alias(":default:stair_snowblock_inner", "moreblocks:stair_snowblock_inner")
|
||||
minetest.register_alias(":default:stair_snowblock_outer", "moreblocks:stair_snowblock_outer")
|
||||
minetest.register_alias(":default:stair_snowblock_alt", "moreblocks:stair_snowblock_alt")
|
||||
minetest.register_alias(":default:stair_snowblock_alt_1", "moreblocks:stair_snowblock_alt_1")
|
||||
minetest.register_alias(":default:stair_snowblock_alt_2", "moreblocks:stair_snowblock_2")
|
||||
minetest.register_alias(":default:stair_snowblock_alt_4", "moreblocks:stair_snowblock_alt_4")
|
||||
|
||||
minetest.register_alias(":default:stair_ice", "moreblocks:stair_ice")
|
||||
minetest.register_alias(":default:stair_ice_half", "moreblocks:stair_ice_half")
|
||||
minetest.register_alias(":default:stair_ice_right_half", "moreblocks:stair_ice_right_half")
|
||||
minetest.register_alias(":default:stair_ice_inner", "moreblocks:stair_ice_inner")
|
||||
minetest.register_alias(":default:stair_ice_outer", "moreblocks:stair_ice_outer")
|
||||
minetest.register_alias(":default:stair_ice_alt", "moreblocks:stair_ice_alt")
|
||||
minetest.register_alias(":default:stair_ice_alt_1", "moreblocks:stair_ice_alt_1")
|
||||
minetest.register_alias(":default:stair_ice_alt_2", "moreblocks:stair_ice_2")
|
||||
minetest.register_alias(":default:stair_ice_alt_4", "moreblocks:stair_ice_alt_4")
|
||||
|
||||
|
||||
-- Slab
|
||||
minetest.register_alias(":default:slab_snowblock", "moreblocks:slab_snowblock")
|
||||
minetest.register_alias(":default:slab_snowblock_quarter", "moreblocks:slab_snowblock_quarter")
|
||||
minetest.register_alias(":default:slab_snowblock_three_quarter", "moreblocks:slab_snowblock_three_quarter")
|
||||
minetest.register_alias(":default:slab_snowblock_1", "moreblocks:slab_snowblock_1")
|
||||
minetest.register_alias(":default:slab_snowblock_2", "moreblocks:slab_snowblock_2")
|
||||
minetest.register_alias(":default:slab_snowblock_14", "moreblocks:slab_snowblock_14")
|
||||
minetest.register_alias(":default:slab_snowblock_15", "moreblocks:slab_snowblock_15")
|
||||
|
||||
minetest.register_alias(":default:slab_ice", "moreblocks:slab_ice")
|
||||
minetest.register_alias(":default:slab_ice_quarter", "moreblocks:slab_ice_quarter")
|
||||
minetest.register_alias(":default:slab_ice_three_quarter", "moreblocks:slab_ice_three_quarter")
|
||||
minetest.register_alias(":default:slab_ice_1", "moreblocks:slab_ice_1")
|
||||
minetest.register_alias(":default:slab_ice_2", "moreblocks:slab_ice_2")
|
||||
minetest.register_alias(":default:slab_ice_14", "moreblocks:slab_ice_14")
|
||||
minetest.register_alias(":default:slab_ice_15", "moreblocks:slab_ice_15")
|
||||
|
||||
|
||||
-- Panel
|
||||
minetest.register_alias(":default:panel_snowblock", "moreblocks:panel_snowblock")
|
||||
minetest.register_alias(":default:panel_snowblock_1", "moreblocks:panel_snowblock_1")
|
||||
minetest.register_alias(":default:panel_snowblock_2", "moreblocks:panel_snowblock_2")
|
||||
minetest.register_alias(":default:panel_snowblock_4", "moreblocks:panel_snowblock_4")
|
||||
minetest.register_alias(":default:panel_snowblock_12", "moreblocks:panel_snowblock_12")
|
||||
minetest.register_alias(":default:panel_snowblock_14", "moreblocks:panel_snowblock_14")
|
||||
minetest.register_alias(":default:panel_snowblock_15", "moreblocks:panel_snowblock_15")
|
||||
|
||||
minetest.register_alias(":default:panel_ice", "moreblocks:panel_ice")
|
||||
minetest.register_alias(":default:panel_ice_1", "moreblocks:panel_ice_1")
|
||||
minetest.register_alias(":default:panel_ice_2", "moreblocks:panel_ice_2")
|
||||
minetest.register_alias(":default:panel_ice_4", "moreblocks:panel_ice_4")
|
||||
minetest.register_alias(":default:panel_ice_12", "moreblocks:panel_ice_12")
|
||||
minetest.register_alias(":default:panel_ice_14", "moreblocks:panel_ice_14")
|
||||
minetest.register_alias(":default:panel_ice_15", "moreblocks:panel_ice_15")
|
||||
|
||||
|
||||
-- Micro
|
||||
minetest.register_alias(":default:micro_snowblock", "moreblocks:micro_snowblock")
|
||||
minetest.register_alias(":default:micro_snowblock_1", "moreblocks:micro_snowblock_1")
|
||||
minetest.register_alias(":default:micro_snowblock_2", "moreblocks:micro_snowblock_2")
|
||||
minetest.register_alias(":default:micro_snowblock_4", "moreblocks:micro_snowblock_4")
|
||||
minetest.register_alias(":default:micro_snowblock_12", "moreblocks:micro_snowblock_12")
|
||||
minetest.register_alias(":default:micro_snowblock_14", "moreblocks:micro_snowblock_14")
|
||||
minetest.register_alias(":default:micro_snowblock_15", "moreblocks:micro_snowblock_15")
|
||||
|
||||
minetest.register_alias(":default:micro_ice", "moreblocks:micro_ice")
|
||||
minetest.register_alias(":default:micro_ice_1", "moreblocks:micro_ice_1")
|
||||
minetest.register_alias(":default:micro_ice_2", "moreblocks:micro_ice_2")
|
||||
minetest.register_alias(":default:micro_ice_4", "moreblocks:micro_ice_4")
|
||||
minetest.register_alias(":default:micro_ice_12", "moreblocks:micro_ice_12")
|
||||
minetest.register_alias(":default:micro_ice_14", "moreblocks:micro_ice_14")
|
||||
minetest.register_alias(":default:micro_ice_15", "moreblocks:micro_ice_15")
|
||||
]]--
|
||||
-- If christmas_craft then override his star with this mod one.
|
||||
if minetest.get_modpath("christmas_craft") then
|
||||
minetest.register_alias_force("christmas_craft:christmas_star", "snow:star")
|
||||
end
|
216
src/crafting.lua
Normal file
@ -0,0 +1,216 @@
|
||||
--[[
|
||||
|
||||
Crafting Sections (in order, top to bottom):
|
||||
1. Cooking
|
||||
2. Crafting and Recycling
|
||||
|
||||
The crafting recipe for the sled is in the sled.lua file.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
]]
|
||||
|
||||
|
||||
-- 1. Cooking
|
||||
|
||||
--[[
|
||||
"Cooks_into_ice" is a custom group I assigned to full-sized, snow-stuff nodes
|
||||
(snow bricks, snow cobble, snow blocks, etc.) so I wouldn't have to write an individual cooking
|
||||
recipe for each one.
|
||||
|
||||
~ LazyJ
|
||||
]]
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
cooktime = 12,
|
||||
output = "default:ice",
|
||||
recipe = "group:cooks_into_ice",
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- 2. Crafting and Recycling
|
||||
|
||||
-- Let's make moss craftable so players can more easily create mossycobble and
|
||||
-- gives another useful purpose to pine needles. ~ LazyJ
|
||||
|
||||
minetest.register_craft({
|
||||
output = "snow:moss",
|
||||
recipe = {
|
||||
{"snow:needles", "snow:needles"},
|
||||
{"snow:needles", "snow:needles"},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
--[[
|
||||
Most snow biomes are too small to provide enough snow as a building material and
|
||||
still have enough landscape snow to create the wintry surroundings of a
|
||||
snow village or castle. So I added this snowblock crafting recipe as a way for
|
||||
players to increase their snow supply in small increments. I considered making
|
||||
the output 9 but that would make it all too quick and easy (especially for griefers) to create lots
|
||||
of snowblocks (and then use them to water-grief by melting the snow blocks).
|
||||
|
||||
~ LazyJ
|
||||
|
||||
]]--
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:snowblock 2",
|
||||
recipe = {
|
||||
"snow:snow_cobble",
|
||||
"snow:snow_cobble"
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
--[[minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:snowblock 3",
|
||||
recipe = {
|
||||
"default:snowblock",
|
||||
"default:snowblock"
|
||||
}
|
||||
})]]--
|
||||
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "snow:snow_brick",
|
||||
recipe = {
|
||||
{"default:snowblock", "default:snowblock"},
|
||||
{"default:snowblock", "default:snowblock"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Why not recycle snow_bricks back into snowblocks? ~ LazyJ
|
||||
minetest.register_craft({
|
||||
output = "default:snowblock 4",
|
||||
recipe = {
|
||||
{"snow:snow_brick"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "snow:ice_brick",
|
||||
recipe = {
|
||||
{"default:ice", "default:ice"},
|
||||
{"default:ice", "default:ice"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "snow:snow_cobble 6",
|
||||
recipe = {
|
||||
{"snow:ice_brick"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
--Craft icy snow.
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "snow:snow_cobble 6",
|
||||
recipe = {
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:ice",
|
||||
"default:ice",
|
||||
"default:ice"
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "snow:snow_cobble 4",
|
||||
recipe = {
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:ice",
|
||||
"default:ice"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "snow:snow_cobble 2",
|
||||
recipe = {
|
||||
"default:snow",
|
||||
"default:snow",
|
||||
"default:ice"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "snow:snow_cobble",
|
||||
recipe = {
|
||||
"default:snow",
|
||||
"default:ice"
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- Recycle basic, half-block, slabs back into full blocks
|
||||
|
||||
-- A little "list" magic here. Instead of writing four crafts I only have to write two. ~ LazyJ
|
||||
local recycle_default_slabs = {
|
||||
"ice",
|
||||
"snowblock",
|
||||
}
|
||||
|
||||
for _, name in pairs(recycle_default_slabs) do
|
||||
local subname_default = name
|
||||
|
||||
-- This craft is for default snowblocks and default ice.
|
||||
-- 1 crafting recipe handles 2, default blocks. ~ LazyJ
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:"..subname_default,
|
||||
recipe = {
|
||||
"snow:slab_"..subname_default,
|
||||
"snow:slab_"..subname_default,
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Similar list magic here too. I couldn't successfully combine these in the first list
|
||||
-- because we are dealing with slabs/blocks from two different mods, the "Snow" mod and
|
||||
-- minetest_game's "Default" mod. ~ LazyJ
|
||||
|
||||
local recycle_snowmod_slabs = {
|
||||
"snow_brick",
|
||||
"snow_cobble",
|
||||
}
|
||||
|
||||
for _, name in pairs(recycle_snowmod_slabs) do
|
||||
local subname_snowmod = name
|
||||
|
||||
-- This craft is for the Snow mod's full-sized blocks.
|
||||
-- 1 crafting recipe handles 2, or more, Snow mod blocks. ~ LazyJ
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "snow:"..subname_snowmod,
|
||||
recipe = {
|
||||
"snow:slab_"..subname_snowmod,
|
||||
"snow:slab_"..subname_snowmod,
|
||||
}
|
||||
})
|
||||
end
|
218
src/falling_snow.lua
Normal file
@ -0,0 +1,218 @@
|
||||
-- Parameters
|
||||
|
||||
function snow_fall(pos, player, animate)
|
||||
local ground_y = nil
|
||||
for y=pos.y+10,pos.y+20,1 do
|
||||
local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
|
||||
if n ~= "air" and n ~= "ignore" then
|
||||
return
|
||||
end
|
||||
end
|
||||
for y=pos.y+9,pos.y-15,-1 do
|
||||
local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name
|
||||
if n ~= "air" and n ~= "ignore" then
|
||||
ground_y = y
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ground_y then
|
||||
return
|
||||
end
|
||||
|
||||
pos = {x=pos.x, y=ground_y, z=pos.z}
|
||||
|
||||
snow.place(pos, true)
|
||||
--minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ
|
||||
end
|
||||
|
||||
local YLIMIT = 1 -- Set to world's water level
|
||||
-- Particles are timed to disappear at this y
|
||||
-- Particles do not spawn when player's head is below this y
|
||||
local PRECSPR = 6 -- Time scale for precipitation variation in minutes
|
||||
local PRECOFF = -0.4 -- Precipitation offset, higher = rains more often
|
||||
local GSCYCLE = 0.5 -- Globalstep cycle (seconds)
|
||||
local FLAKES = 32 -- Snowflakes per cycle
|
||||
local DROPS = 128 -- Raindrops per cycle
|
||||
local RAINGAIN = 0.2 -- Rain sound volume
|
||||
local COLLIDE = false -- Whether particles collide with nodes
|
||||
local NISVAL = 39 -- Clouds RGB value at night
|
||||
local DASVAL = 175 -- Clouds RGB value in daytime
|
||||
|
||||
local np_prec = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x = PRECSPR, y = PRECSPR, z = PRECSPR},
|
||||
seed = 813,
|
||||
octaves = 1,
|
||||
persist = 0,
|
||||
lacunarity = 2.0,
|
||||
--flags = ""
|
||||
}
|
||||
|
||||
-- These 2 must match biome heat and humidity noise parameters for a world
|
||||
|
||||
local np_temp = {
|
||||
offset = 50,
|
||||
scale = 50,
|
||||
spread = {x = 1000, y = 1000, z = 1000},
|
||||
seed = 5349,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
lacunarity = 2.0,
|
||||
--flags = ""
|
||||
}
|
||||
|
||||
local np_humid = {
|
||||
offset = 50,
|
||||
scale = 50,
|
||||
spread = {x = 1000, y = 1000, z = 1000},
|
||||
seed = 842,
|
||||
octaves = 3,
|
||||
persist = 0.5,
|
||||
lacunarity = 2.0,
|
||||
--flags = ""
|
||||
}
|
||||
|
||||
|
||||
-- Stuff
|
||||
|
||||
local difsval = DASVAL - NISVAL
|
||||
local grad = 14 / 95
|
||||
local yint = 1496 / 95
|
||||
|
||||
|
||||
-- Initialise noise objects to nil
|
||||
|
||||
local nobj_temp = nil
|
||||
local nobj_humid = nil
|
||||
local nobj_prec = nil
|
||||
|
||||
|
||||
-- Globalstep function
|
||||
local timer = 0
|
||||
|
||||
if snow.enable_snowfall then
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer < GSCYCLE then
|
||||
return
|
||||
end
|
||||
|
||||
timer = 0
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local player_name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local pposy = math.floor(ppos.y) + 2 -- Precipitation when swimming
|
||||
if pposy >= YLIMIT - 2 then
|
||||
local pposx = math.floor(ppos.x)
|
||||
local pposz = math.floor(ppos.z)
|
||||
local ppos = {x = pposx, y = pposy, z = pposz}
|
||||
|
||||
local nobj_temp = nobj_temp or minetest.get_perlin(np_temp)
|
||||
local nobj_humid = nobj_humid or minetest.get_perlin(np_humid)
|
||||
local nobj_prec = nobj_prec or minetest.get_perlin(np_prec)
|
||||
|
||||
local nval_temp = nobj_temp:get2d({x = pposx, y = pposz})
|
||||
local nval_humid = nobj_humid:get2d({x = pposx, y = pposz})
|
||||
local nval_prec = nobj_prec:get2d({x = os.clock() / 60, y = 0})
|
||||
|
||||
-- Biome system: Frozen biomes below heat 35,
|
||||
-- deserts below line 14 * t - 95 * h = -1496
|
||||
-- h = (14 * t + 1496) / 95
|
||||
-- h = 14/95 * t + 1496/95
|
||||
-- where 14/95 is gradient and 1496/95 is y intersection
|
||||
-- h - 14/95 t = 1496/95 y intersection
|
||||
-- so area above line is
|
||||
-- h - 14/95 t > 1496/95
|
||||
local freeze = nval_temp < 35
|
||||
local precip = nval_prec < (nval_humid - 50) / 50 + PRECOFF and
|
||||
nval_humid - grad * nval_temp > yint
|
||||
|
||||
if snow.debug then
|
||||
precip = true
|
||||
end
|
||||
|
||||
-- Check if player is outside
|
||||
local outside = minetest.get_node_light(ppos, 0.5) == 15
|
||||
|
||||
-- Occasionally reset player sky
|
||||
if math.random() < 0.1 then
|
||||
if precip then
|
||||
-- Set overcast sky
|
||||
local sval
|
||||
local time = minetest.get_timeofday()
|
||||
if time >= 0.5 then
|
||||
time = 1 - time
|
||||
end
|
||||
-- Sky brightness transitions:
|
||||
-- First transition (24000 -) 4500, (1 -) 0.1875
|
||||
-- Last transition (24000 -) 5750, (1 -) 0.2396
|
||||
if time <= 0.1875 then
|
||||
sval = NISVAL
|
||||
elseif time >= 0.2396 then
|
||||
sval = DASVAL
|
||||
else
|
||||
sval = math.floor(NISVAL +
|
||||
((time - 0.1875) / 0.0521) * difsval)
|
||||
end
|
||||
-- Set sky to overcast bluish-grey
|
||||
player:set_sky(
|
||||
{r = sval, g = sval, b = sval + 16, a = 255},
|
||||
"plain",
|
||||
{}
|
||||
)
|
||||
else
|
||||
-- Reset sky to normal
|
||||
player:set_sky({}, "regular", {})
|
||||
end
|
||||
end
|
||||
|
||||
if precip and outside then
|
||||
-- Precipitation
|
||||
if freeze then
|
||||
-- Snowfall
|
||||
local extime = math.min((pposy + 12 - YLIMIT) / 2, 9)
|
||||
|
||||
local x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
|
||||
|
||||
if not snow.lighter_snowfall then
|
||||
snow_fall({
|
||||
x = x,
|
||||
y = y,
|
||||
z = z
|
||||
}, true)
|
||||
end
|
||||
|
||||
for flake = 1, FLAKES do
|
||||
|
||||
x, y, z = pposx - 24 + math.random(0, 48), pposy + 12, pposz - 24 + math.random(0, 48)
|
||||
|
||||
minetest.add_particle({
|
||||
pos = {
|
||||
x = x,
|
||||
y = y,
|
||||
z = z
|
||||
},
|
||||
velocity = {
|
||||
x = (-20 + math.random(0, 40)) / 100,
|
||||
y = -2.0,
|
||||
z = (-20 + math.random(0, 40)) / 100
|
||||
},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = extime,
|
||||
size = 2.8,
|
||||
collisiondetection = COLLIDE,
|
||||
collision_removal = true,
|
||||
vertical = false,
|
||||
texture = "snowdrift_snowflake" ..
|
||||
math.random(1, 12) .. ".png",
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
224
src/mapgen.lua
Normal file
@ -0,0 +1,224 @@
|
||||
--[[
|
||||
If you want to run PlantLife and mods that depend on it, i.e. MoreTrees, Disable the mapgen by
|
||||
commenting-out the lines starting with "local mgname = " through "end" (I left a note were to start
|
||||
and stop) Disabling "Snow's" mapgen allows MoreTrees and PlantLife to do their thing until the
|
||||
issue is figured out. However, the pine and xmas tree code is still needed for when those
|
||||
saplings grow into trees. --]]
|
||||
--The *starting* comment looks like this: --[[
|
||||
--The *closing* comment looks like this: --]]
|
||||
|
||||
-- ~ LazyJ, 2014_05_13
|
||||
|
||||
|
||||
-- Part 1: To disable the mapgen, add the *starting* comment under this line.
|
||||
|
||||
--[[local perlin_scale, nosmooth_rarity
|
||||
if not snow.disable_mapgen then
|
||||
print("[snow] Mapgen enabled!")
|
||||
|
||||
snow.mapgen = snow.mapgen or {}
|
||||
local mg = snow.mapgen
|
||||
|
||||
-- perlin noise "hills" are not peaks but looking like sinus curve
|
||||
local function upper_rarity(rarity)
|
||||
return math.sign(rarity)*math.sin(math.abs(rarity)*math.pi/2)
|
||||
end
|
||||
|
||||
local rarity = snow.mapgen_rarity
|
||||
local size = snow.mapgen_size
|
||||
local smooth = snow.smooth_biomes
|
||||
|
||||
local function calc_values()
|
||||
nosmooth_rarity = 1-rarity/50
|
||||
perlin_scale = size*100/rarity
|
||||
mg.perlin_scale = perlin_scale
|
||||
local smooth_rarity_max, smooth_rarity_min, smooth_rarity_dif
|
||||
if smooth then
|
||||
local smooth_trans_size = 4 --snow.smooth_trans_size
|
||||
mg.smooth_rarity_max = upper_rarity(nosmooth_rarity+smooth_trans_size*2/perlin_scale)
|
||||
mg.smooth_rarity_min = upper_rarity(nosmooth_rarity-smooth_trans_size/perlin_scale)
|
||||
mg.smooth_rarity_dif = mg.smooth_rarity_max-mg.smooth_rarity_min
|
||||
end
|
||||
nosmooth_rarity = upper_rarity(nosmooth_rarity)
|
||||
mg.nosmooth_rarity = nosmooth_rarity
|
||||
end
|
||||
calc_values()
|
||||
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "mapgen_rarity" then
|
||||
rarity = v
|
||||
elseif name == "mapgen_size" then
|
||||
size = v
|
||||
elseif name == "smooth_biomes" then
|
||||
smooth = v
|
||||
else
|
||||
return
|
||||
end
|
||||
-- TODO: if e.g. size and rarity get changed at once, don't calculate the values more times
|
||||
calc_values()
|
||||
end)
|
||||
|
||||
|
||||
--Identify the mapgen.
|
||||
local mgname = minetest.get_mapgen_setting("mg_name")
|
||||
if not mgname then
|
||||
minetest.log("error", "[MOD] Snow Biomes: WARNING! mapgen could not be identifyed!")
|
||||
end
|
||||
local path = minetest.get_modpath("snow")
|
||||
if mgname == "v6" then
|
||||
--Load mapgen_v6 compatibility.
|
||||
dofile(path.."/src/mapgen_v6.lua")
|
||||
else]]--
|
||||
--Load mapgen_v7 compatibility.
|
||||
dofile(minetest.get_modpath("snow").."/src/mapgen_v7.lua")
|
||||
--[[ end
|
||||
end
|
||||
|
||||
-- To complete the commenting-out add the *closing* comment under this line.
|
||||
|
||||
|
||||
local pine_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
rules_b="[&T+f+Gf+Gf+Gf]GB",
|
||||
trunk="default:pine_tree",
|
||||
leaves="snow:needles",
|
||||
angle=90,
|
||||
iterations=1,
|
||||
random_level=0,
|
||||
trunk_type="single",
|
||||
thin_branches=true,
|
||||
}
|
||||
|
||||
|
||||
|
||||
local xmas_tree = {
|
||||
axiom="TABff",
|
||||
rules_a="[&T+f+ff+ff+ff+f]GA",
|
||||
rules_b="[&T+f+Gf+Gf+Gf]GB",
|
||||
trunk="default:pine_tree",
|
||||
leaves="snow:needles_decorated",
|
||||
angle=90,
|
||||
iterations=1,
|
||||
random_level=0,
|
||||
trunk_type="single",
|
||||
thin_branches=true,
|
||||
}
|
||||
|
||||
|
||||
|
||||
--Makes pine tree
|
||||
function snow.make_pine(pos,snow,xmas)
|
||||
local minetest = minetest
|
||||
local try_node = function(pos, node)
|
||||
local n = minetest.get_node(pos).name
|
||||
if n == "air"
|
||||
or n == "ignore" then
|
||||
minetest.add_node(pos, node)
|
||||
end
|
||||
end
|
||||
if xmas then
|
||||
minetest.remove_node(pos)
|
||||
minetest.spawn_tree(pos, xmas_tree)
|
||||
else
|
||||
minetest.spawn_tree(pos, pine_tree)
|
||||
end
|
||||
if snow then
|
||||
local x,z = pos.x,pos.z
|
||||
try_node({x=x+1,y=pos.y+3,z=z+1},{name="default:snow"})
|
||||
try_node({x=x-1,y=pos.y+3,z=z-1},{name="default:snow"})
|
||||
try_node({x=x-1,y=pos.y+3,z=z+1},{name="default:snow"})
|
||||
try_node({x=x+1,y=pos.y+3,z=z-1},{name="default:snow"})
|
||||
|
||||
try_node({x=x+1,y=pos.y+5,z=z},{name="default:snow"})
|
||||
try_node({x=x-1,y=pos.y+5,z=z},{name="default:snow"})
|
||||
try_node({x=x,y=pos.y+5,z=z+1},{name="default:snow"})
|
||||
try_node({x=x,y=pos.y+5,z=z-1},{name="default:snow"})
|
||||
end
|
||||
if xmas then
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="snow:star_lit"}) -- Added lit star. ~ LazyJ
|
||||
elseif snow
|
||||
and minetest.get_perlin(112,3, 0.5, perlin_scale):get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
|
||||
try_node({x=pos.x,y=pos.y+7,z=pos.z},{name="default:snow"})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Makes pine tree
|
||||
function snow.voxelmanip_pine(pos,a,data)
|
||||
local c_snow = minetest.get_content_id("default:snow")
|
||||
local c_pine_needles = minetest.get_content_id("snow:needles")
|
||||
local c_pinetree = minetest.get_content_id("default:pine_tree")
|
||||
local c_air = minetest.get_content_id("air")
|
||||
|
||||
local perlin1 = minetest.get_perlin(112,3, 0.5, perlin_scale)
|
||||
for z = -1,1 do
|
||||
local z = pos.z + z
|
||||
for x = -1,1 do
|
||||
local x = pos.x + x
|
||||
|
||||
--Make tree.
|
||||
for i = 1,2 do
|
||||
data[a:index(x,pos.y+i,z)] = c_pine_needles
|
||||
if x ~= 0
|
||||
and z ~= 0
|
||||
and perlin1:get2d({x=x,y=z}) > nosmooth_rarity then
|
||||
local abovenode = a:index(x,pos.y+i+1,z)
|
||||
data[abovenode] = c_snow
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for i=3, 4 do
|
||||
local x = pos.x
|
||||
local y = pos.y+i
|
||||
local z = pos.z
|
||||
data[a:index(x+1,y,z)] = c_pine_needles
|
||||
data[a:index(x-1,y,z)] = c_pine_needles
|
||||
data[a:index(x,y,z+1)] = c_pine_needles
|
||||
data[a:index(x,y,z-1)] = c_pine_needles
|
||||
if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
|
||||
data[a:index(x+1,y+1,z)] = c_snow
|
||||
end
|
||||
if perlin1:get2d({x=x+1,y=z}) > nosmooth_rarity then
|
||||
data[a:index(x-1,y+1,z)] = c_snow
|
||||
end
|
||||
if perlin1:get2d({x=x,y=z+1}) > nosmooth_rarity then
|
||||
data[a:index(x,y+1,z+1)] = c_snow
|
||||
end
|
||||
if perlin1:get2d({x=x,y=z-1}) > nosmooth_rarity then
|
||||
data[a:index(x,y+1,z-1)] = c_snow
|
||||
end
|
||||
end
|
||||
for i=0, 4 do
|
||||
data[a:index(pos.x,pos.y+i,pos.z)] = c_pinetree
|
||||
end
|
||||
data[a:index(pos.x,pos.y+5,pos.z)] = c_pine_needles
|
||||
data[a:index(pos.x,pos.y+6,pos.z)] = c_pine_needles
|
||||
if perlin1:get2d({x=pos.x,y=pos.z}) > nosmooth_rarity then
|
||||
data[a:index(pos.x,pos.y+7,pos.z)] = c_snow
|
||||
end
|
||||
end
|
||||
]]--
|
||||
-- treecapitator support
|
||||
if minetest.global_exists("treecapitator") then
|
||||
treecapitator.register_tree{
|
||||
trees = {"default:pine_tree"},
|
||||
leaves = {"snow:needles"},
|
||||
range = 1,
|
||||
range_up = 2,
|
||||
range_down = 3,
|
||||
stem_height_min = 1,
|
||||
}
|
||||
|
||||
treecapitator.register_tree{
|
||||
trees = {"default:pine_tree"},
|
||||
leaves = {"snow:needles_decorated"},
|
||||
fruits = {"snow:star_lit", "snow:star"},
|
||||
range = 1,
|
||||
range_up = 3,
|
||||
range_down = 3,
|
||||
stem_height_min = 1,
|
||||
}
|
||||
end
|
583
src/mapgen_v6.lua
Normal file
@ -0,0 +1,583 @@
|
||||
-- https://github.com/paramat/meru/blob/master/init.lua#L52
|
||||
-- Parameters must match mgv6 biome noise
|
||||
|
||||
local np_default = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=250, y=250, z=250},
|
||||
seed = 9130,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
|
||||
-- 2D noise for coldness
|
||||
|
||||
local mg = snow.mapgen
|
||||
local scale = mg.perlin_scale
|
||||
local np_cold = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=scale, y=scale, z=scale},
|
||||
seed = 112,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
|
||||
-- 2D noise for icetype
|
||||
|
||||
local np_ice = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=80, y=80, z=80},
|
||||
seed = 322345,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
|
||||
|
||||
local function do_ws_func(a, x)
|
||||
local n = math.pi * x / 16000
|
||||
local y = 0
|
||||
for k = 1,1000 do
|
||||
y = y + math.sin(k^a * n)/(k^a)
|
||||
end
|
||||
return 1000*y/math.pi
|
||||
end
|
||||
|
||||
|
||||
-- caching functions
|
||||
|
||||
local ws_values = {}
|
||||
local function get_ws_value(a, x)
|
||||
local v = ws_values[a]
|
||||
if v then
|
||||
v = v[x]
|
||||
if v then
|
||||
return v
|
||||
end
|
||||
else
|
||||
ws_values[a] = {}
|
||||
-- weak table, see https://www.lua.org/pil/17.1.html
|
||||
setmetatable(ws_values[a], {__mode = "kv"})
|
||||
end
|
||||
v = do_ws_func(a, x)
|
||||
ws_values[a][x] = v
|
||||
return v
|
||||
end
|
||||
|
||||
local plantlike_ids = {}
|
||||
setmetatable(plantlike_ids, {__mode = "kv"})
|
||||
local function is_plantlike(id)
|
||||
if plantlike_ids[id] ~= nil then
|
||||
return plantlike_ids[id]
|
||||
end
|
||||
local node = minetest.registered_nodes[minetest.get_name_from_content_id(id)]
|
||||
if not node then
|
||||
plantlike_ids[id] = false
|
||||
return false
|
||||
end
|
||||
local drawtype = node.drawtype
|
||||
if not drawtype
|
||||
or drawtype ~= "plantlike" then
|
||||
plantlike_ids[id] = false
|
||||
return false
|
||||
end
|
||||
plantlike_ids[id] = true
|
||||
return true
|
||||
end
|
||||
|
||||
local snowable_ids = {}
|
||||
setmetatable(snowable_ids, {__mode = "kv"})
|
||||
local function is_snowable(id)
|
||||
if snowable_ids[id] ~= nil then
|
||||
return snowable_ids[id]
|
||||
end
|
||||
local node = minetest.registered_nodes[minetest.get_name_from_content_id(id)]
|
||||
if not node then
|
||||
snowable_ids[id] = false
|
||||
return false
|
||||
end
|
||||
local drawtype = node.drawtype
|
||||
if drawtype
|
||||
and drawtype ~= "normal"
|
||||
and drawtype ~= "allfaces_optional"
|
||||
and drawtype ~= "glasslike" then
|
||||
snowable_ids[id] = false
|
||||
return false
|
||||
end
|
||||
snowable_ids[id] = true
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local c, replacements, mg_debug, biome_to_string
|
||||
local function define_contents()
|
||||
c = {
|
||||
dirt_with_grass = minetest.get_content_id("default:dirt_with_grass"),
|
||||
dirt = minetest.get_content_id("default:dirt"),
|
||||
tree = minetest.get_content_id("default:tree"),
|
||||
apple = minetest.get_content_id("default:apple"),
|
||||
snow = minetest.get_content_id("default:snow"),
|
||||
snow_block = minetest.get_content_id("default:snowblock"),
|
||||
dirt_with_snow = minetest.get_content_id("default:dirt_with_snow"),
|
||||
air = minetest.get_content_id("air"),
|
||||
ignore = minetest.get_content_id("ignore"),
|
||||
stone = minetest.get_content_id("default:stone"),
|
||||
dry_shrub = minetest.get_content_id("default:dry_shrub"),
|
||||
snow_shrub = minetest.get_content_id("snow:shrub_covered"),
|
||||
leaves = minetest.get_content_id("default:leaves"),
|
||||
jungleleaves = minetest.get_content_id("default:jungleleaves"),
|
||||
junglegrass = minetest.get_content_id("default:junglegrass"),
|
||||
ice = minetest.get_content_id("default:ice"),
|
||||
water = minetest.get_content_id("default:water_source"),
|
||||
papyrus = minetest.get_content_id("default:papyrus"),
|
||||
sand = minetest.get_content_id("default:sand"),
|
||||
desert_sand = minetest.get_content_id("default:desert_sand"),
|
||||
}
|
||||
replacements = snow.known_plants or {}
|
||||
|
||||
mg_debug = snow.debug
|
||||
end
|
||||
|
||||
local smooth = snow.smooth_biomes
|
||||
local smooth_rarity_max = mg.smooth_rarity_max or 0
|
||||
local smooth_rarity_min = mg.smooth_rarity_min or 0
|
||||
local smooth_rarity_dif = mg.smooth_rarity_dif or 0
|
||||
local nosmooth_rarity = mg.nosmooth_rarity or 0
|
||||
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "debug" then
|
||||
mg_debug = v
|
||||
elseif name == "mapgen_rarity"
|
||||
or name == "mapgen_size"
|
||||
or name == "smooth_biomes" then
|
||||
minetest.after(0, function()
|
||||
smooth = snow.smooth_biomes
|
||||
smooth_rarity_max = mg.smooth_rarity_max
|
||||
smooth_rarity_min = mg.smooth_rarity_min
|
||||
smooth_rarity_dif = mg.smooth_rarity_dif
|
||||
nosmooth_rarity = mg.nosmooth_rarity
|
||||
local scale = mg.perlin_scale
|
||||
np_cold = {
|
||||
offset = 0,
|
||||
scale = 1,
|
||||
spread = {x=scale, y=scale, z=scale},
|
||||
seed = 112,
|
||||
octaves = 3,
|
||||
persist = 0.5
|
||||
}
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
local perlin_objs, perlins_chulen
|
||||
local function get_perlins(sidelen)
|
||||
if perlins_chulen == sidelen then
|
||||
return
|
||||
end
|
||||
perlins_chulen = sidelen
|
||||
local chulens = {x=sidelen, y=sidelen}
|
||||
perlin_objs = {
|
||||
default = minetest.get_perlin_map(np_default, chulens),
|
||||
cold = minetest.get_perlin_map(np_cold, chulens),
|
||||
ice = minetest.get_perlin_map(np_ice, chulens),
|
||||
}
|
||||
end
|
||||
|
||||
local nbuf_default, nbuf_cold, nbuf_ice
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
local t1 = os.clock()
|
||||
|
||||
local x0 = minp.x
|
||||
local z0 = minp.z
|
||||
local x1 = maxp.x
|
||||
local z1 = maxp.z
|
||||
|
||||
if not c then
|
||||
define_contents()
|
||||
end
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
|
||||
local data = vm:get_data()
|
||||
local param2s = vm:get_param2_data()
|
||||
|
||||
local heightmap = minetest.get_mapgen_object("heightmap")
|
||||
|
||||
local snow_tab,num = {},1
|
||||
local pines_tab,pnum = {},1
|
||||
|
||||
get_perlins(x1 - x0 + 1)
|
||||
local nvals_default = perlin_objs.default:get2dMap_flat({x=x0+150, y=z0+50}, nbuf_default)
|
||||
local nvals_cold, nvals_ice, ndia
|
||||
|
||||
-- Choose biomes
|
||||
local pr = PseudoRandom(seed+57)
|
||||
-- Land biomes
|
||||
local biome = pr:next(1, 5)
|
||||
local snowy = biome == 1 -- spawns snow
|
||||
local alpine = biome == 3 -- rocky terrain
|
||||
-- Misc biome settings
|
||||
local icy = pr:next(1, 2) == 2 -- if enabled spawns ice in sand instead of snow blocks
|
||||
local shrubs = pr:next(1,2) == 1 -- spawns dry shrubs in snow
|
||||
local pines = pr:next(1,2) == 1 -- spawns pines
|
||||
-- Reseed random
|
||||
pr = PseudoRandom(seed+68)
|
||||
|
||||
local nodes_added
|
||||
|
||||
-- Loop through columns in chunk
|
||||
local smooth = smooth and not snowy
|
||||
local write_to_map = false
|
||||
local ni = 1
|
||||
for z = z0, z1 do
|
||||
for x = x0, x1 do
|
||||
local in_biome = false
|
||||
local test
|
||||
if nvals_default[ni] < 0.35 then
|
||||
nvals_cold = nvals_cold or perlin_objs.cold:get2dMap_flat({x=x0, y=z0}, nbuf_cold)
|
||||
test = math.min(nvals_cold[ni], 1)
|
||||
if smooth then
|
||||
if test >= smooth_rarity_max
|
||||
or (
|
||||
test > smooth_rarity_min
|
||||
and pr:next(1, 1000) <= ((test-smooth_rarity_min)/smooth_rarity_dif)*1000
|
||||
) then
|
||||
in_biome = true
|
||||
end
|
||||
elseif test > nosmooth_rarity then
|
||||
in_biome = true
|
||||
end
|
||||
end
|
||||
|
||||
if not in_biome then
|
||||
if alpine
|
||||
and test
|
||||
and test > (smooth and smooth_rarity_min or nosmooth_rarity) then
|
||||
-- remove trees near alpine
|
||||
local ground_y
|
||||
if data[area:index(x, maxp.y, z)] == c.air then
|
||||
local ytop = math.min(heightmap[ni]+20, maxp.y)
|
||||
local vi = area:index(x, ytop, z)
|
||||
for y = ytop, math.max(minp.y, heightmap[ni]-5), -1 do
|
||||
if data[vi] ~= c.air then
|
||||
ground_y = y
|
||||
break
|
||||
end
|
||||
vi = vi - area.ystride
|
||||
end
|
||||
end
|
||||
|
||||
if ground_y then
|
||||
local vi = area:index(x, ground_y, z)
|
||||
for _ = minp.y - 16, ground_y do
|
||||
local id = data[vi]
|
||||
if id == c.leaves
|
||||
or id == c.jungleleaves
|
||||
or id == c.tree
|
||||
or id == c.apple then
|
||||
data[vi] = c.air
|
||||
nodes_added = true
|
||||
else
|
||||
break
|
||||
end
|
||||
vi = vi - area.ystride
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if not nvals_ice then
|
||||
nvals_ice = perlin_objs.ice:get2dMap_flat({x=x0, y=z0}, nbuf_ice)
|
||||
|
||||
nodes_added = true
|
||||
write_to_map = true
|
||||
end
|
||||
local icetype = nvals_ice[ni]
|
||||
local cool = icetype > 0 -- only spawns ice on edge of water
|
||||
local icebergs = icetype > -0.2 and icetype <= 0
|
||||
local icehole = icetype > -0.4 and icetype <= -0.2 -- icesheet with holes
|
||||
local icesheet = icetype > -0.6 and icetype <= -0.4
|
||||
local icecave = icetype <= -0.6
|
||||
|
||||
|
||||
local ground_y
|
||||
-- avoid generating underground
|
||||
if data[area:index(x, maxp.y, z)] == c.air then
|
||||
-- search for non air node from 20 m above ground down to 5 m below ground (confined by minp and maxp)
|
||||
local ytop = math.min(heightmap[ni]+20, maxp.y)
|
||||
local vi = area:index(x, ytop, z)
|
||||
for y = ytop, math.max(minp.y, heightmap[ni]-5), -1 do
|
||||
if data[vi] ~= c.air then
|
||||
ground_y = y
|
||||
break
|
||||
end
|
||||
vi = vi - area.ystride
|
||||
end
|
||||
end
|
||||
|
||||
if ground_y then
|
||||
local node = area:index(x, ground_y, z)
|
||||
local c_ground = data[node]
|
||||
|
||||
if c_ground == c.dirt_with_grass then
|
||||
if alpine
|
||||
and test > nosmooth_rarity then
|
||||
snow_tab[num] = {ground_y, z, x, test}
|
||||
num = num+1
|
||||
-- generate stone ground
|
||||
local vi = area:index(x, ground_y, z)
|
||||
for _ = math.max(-6, minp.y-6), ground_y do
|
||||
if data[vi] == c.stone then
|
||||
break
|
||||
end
|
||||
data[vi] = c.stone
|
||||
vi = vi - area.ystride
|
||||
end
|
||||
elseif pines
|
||||
and pr:next(1,36) == 1 then
|
||||
pines_tab[pnum] = {x=x, y=ground_y+1, z=z}
|
||||
pnum = pnum+1
|
||||
elseif shrubs
|
||||
and pr:next(1,928) == 1 then
|
||||
data[node] = c.dirt_with_snow
|
||||
data[area:index(x, ground_y+1, z)] = c.dry_shrub
|
||||
else
|
||||
if snowy
|
||||
or test > (smooth and smooth_rarity_max or
|
||||
nosmooth_rarity) then
|
||||
-- more, deeper snow
|
||||
data[node] = c.snow_block
|
||||
else
|
||||
data[node] = c.dirt_with_snow
|
||||
end
|
||||
snow_tab[num] = {ground_y, z, x, test}
|
||||
num = num+1
|
||||
end
|
||||
elseif c_ground == c.water then
|
||||
if not icesheet
|
||||
and not icecave
|
||||
and not icehole then
|
||||
local y = data[node - area.ystride]
|
||||
local ice = y ~= c.water and y ~= c.ice
|
||||
|
||||
if not ice then
|
||||
ndia = ndia or {
|
||||
area.zstride - 1,
|
||||
1,
|
||||
-2*area.zstride - 2,
|
||||
area.zstride,
|
||||
1 - area.zstride,
|
||||
0
|
||||
}
|
||||
local vi = node + 1
|
||||
for n = 1,6 do
|
||||
local i = data[vi]
|
||||
if i ~= c.water
|
||||
and i ~= c.ice
|
||||
and i ~= c.air
|
||||
and i ~= c.ignore then
|
||||
ice = true
|
||||
break
|
||||
end
|
||||
vi = vi + ndia[n]
|
||||
end
|
||||
|
||||
if not ice
|
||||
and (cool or icebergs)
|
||||
and pr:next(1,4) == 1 then
|
||||
|
||||
local vi = node + 1
|
||||
for i = 1,6 do
|
||||
if data[vi] == c.ice then
|
||||
ice = true
|
||||
break
|
||||
end
|
||||
vi = vi + ndia[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
if ice
|
||||
or (icebergs and pr:next(1,6) == 1) then
|
||||
data[node] = c.ice
|
||||
end
|
||||
else
|
||||
if icesheet
|
||||
or icecave
|
||||
or (icehole and pr:next(1,10) > 1) then
|
||||
data[node] = c.ice
|
||||
end
|
||||
if icecave then
|
||||
local vi = area:index(x, ground_y-1, z)
|
||||
for _ = math.max(minp.y-16, -33), ground_y-1 do
|
||||
if data[vi] ~= c.water then
|
||||
break
|
||||
end
|
||||
data[vi] = c.air
|
||||
vi = vi - area.ystride
|
||||
end
|
||||
end
|
||||
if icesheet then
|
||||
-- put snow onto icesheets
|
||||
snow_tab[num] = {ground_y, z, x, test}
|
||||
num = num+1
|
||||
end
|
||||
end
|
||||
elseif c_ground == c.sand then
|
||||
if icy then
|
||||
data[node] = c.ice
|
||||
end
|
||||
snow_tab[num] = {ground_y, z, x, test}
|
||||
num = num+1
|
||||
elseif c_ground == c.papyrus then
|
||||
snow_tab[num] = {ground_y, z, x, test}
|
||||
num = num+1
|
||||
-- replace papyrus plants with snowblocks
|
||||
local vi = area:index(x, ground_y, z)
|
||||
for _ = 1,7 do
|
||||
if data[vi] ~= c.papyrus then
|
||||
break
|
||||
end
|
||||
data[vi] = c.snow_block
|
||||
vi = vi - area.ystride
|
||||
end
|
||||
elseif alpine then
|
||||
-- make stone pillars out of trees and other stuff
|
||||
local vi = area:index(x, ground_y, z)
|
||||
for _ = 0, ground_y - math.max(-6, minp.y-6) do
|
||||
if data[vi] == c.stone then
|
||||
break
|
||||
end
|
||||
data[vi] = c.stone
|
||||
vi = vi - area.ystride
|
||||
end
|
||||
-- put snow onto it
|
||||
snow_tab[num] = {ground_y, z, x, test}
|
||||
num = num+1
|
||||
elseif c_ground ~= c.desert_sand then
|
||||
if is_snowable(c_ground) then
|
||||
-- put snow onto it
|
||||
snow_tab[num] = {ground_y, z, x, test}
|
||||
num = num+1
|
||||
end
|
||||
local vi = area:index(x, ground_y, z)
|
||||
for _ = 0, 12 do
|
||||
local nd = data[vi]
|
||||
local plantlike = is_plantlike(nd)
|
||||
if replacements[nd] then
|
||||
data[vi] = replacements[nd]
|
||||
if plantlike then
|
||||
param2s[vi] = pr:next(0,179)
|
||||
end
|
||||
elseif nd == c.dirt_with_grass then
|
||||
data[vi] = c.dirt_with_snow
|
||||
break
|
||||
elseif plantlike then
|
||||
local under = vi - area.ystride
|
||||
if data[under] == c.dirt_with_grass then
|
||||
-- replace other plants with shrubs
|
||||
data[vi] = c.snow_shrub
|
||||
param2s[vi] = pr:next(0,179)
|
||||
data[under] = c.dirt_with_snow
|
||||
break
|
||||
end
|
||||
elseif nd == c.stone then
|
||||
break
|
||||
end
|
||||
vi = vi - area.ystride
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
ni = ni + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- abort if mapgen doesn't change sth
|
||||
if not nodes_added then
|
||||
return
|
||||
end
|
||||
|
||||
if num ~= 1 then
|
||||
for i = 1, num-1 do
|
||||
i = snow_tab[i]
|
||||
-- set snow
|
||||
data[area:index(i[3], i[1]+1, i[2])] = c.snow
|
||||
end
|
||||
for i = 1, num-1 do
|
||||
i = snow_tab[i]
|
||||
local y,z,x,test = unpack(i)
|
||||
test = (test-nosmooth_rarity)/(1-nosmooth_rarity) -- /(1-0.53)
|
||||
if test > 0 then
|
||||
local maxh = math.floor(test*10)%10+1
|
||||
if maxh ~= 1 then
|
||||
local h = math.floor(get_ws_value(2, x) + get_ws_value(5, z)*5)%10+1
|
||||
if h ~= 1 then
|
||||
-- search for nearby snow
|
||||
y = y+1
|
||||
for i = -1,1,2 do
|
||||
for _,cord in pairs({{x+i,z}, {x,z+i}}) do
|
||||
local nd = data[area:index(cord[1], y, cord[2])]
|
||||
if nd == c.air
|
||||
or is_plantlike(nd) then
|
||||
h = h/2
|
||||
end
|
||||
end
|
||||
end
|
||||
h = math.floor(h+0.5)
|
||||
if h > 1 then
|
||||
-- make snowdrifts walkable
|
||||
if h == 10 then
|
||||
h = 5
|
||||
end
|
||||
h = math.min(maxh, h)
|
||||
local vi = area:index(x, y, z)
|
||||
if h == 9 then
|
||||
-- replace the snow with a snowblock because its a full node
|
||||
data[vi] = c.snow_block
|
||||
else
|
||||
-- set a specific snow height
|
||||
param2s[vi] = h*7
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- spawn pines
|
||||
if pines
|
||||
and pnum ~= 1 then
|
||||
local spawn_pine = snow.voxelmanip_pine
|
||||
for i = 1, pnum-1 do
|
||||
spawn_pine(pines_tab[i], area, data)
|
||||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:set_param2_data(param2s)
|
||||
vm:set_lighting({day=0, night=0})
|
||||
vm:calc_lighting()
|
||||
vm:write_to_map()
|
||||
|
||||
if write_to_map
|
||||
and mg_debug then -- print if any column of mapchunk was snow biome
|
||||
local biome_string = biome_to_string(biome)
|
||||
local chugent = math.ceil((os.clock() - t1) * 1000)
|
||||
print("[snow] "..biome_string.." x "..minp.x.." z "..minp.z.." time "..chugent.." ms")
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Debugging function
|
||||
|
||||
local biome_strings = {
|
||||
{"snowy", "plain", "alpine", "normal", "normal"},
|
||||
{"cool", "icebergs", "icesheet", "icecave", "icehole"}
|
||||
}
|
||||
function biome_to_string(num,num2)
|
||||
local biome = biome_strings[1][num] or "unknown "..num
|
||||
return biome
|
||||
end
|
237
src/mapgen_v7.lua
Normal file
@ -0,0 +1,237 @@
|
||||
--[[minetest.register_biome({
|
||||
name = "snow_biome_default",
|
||||
node_dust = "default:snow",
|
||||
node_top = "default:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 1,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 5,
|
||||
y_max = 31000,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
]]--
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_forest",
|
||||
node_dust = "default:snow",
|
||||
node_top = "default:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 2,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 2,
|
||||
y_max = 31000,
|
||||
heat_point = 20.0,
|
||||
humidity_point = 70.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "pine_forest",
|
||||
node_top = "default:dirt_with_grass",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 3,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 60,
|
||||
y_max = 31000,
|
||||
heat_point = 40,
|
||||
humidity_point = 68,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_lush",
|
||||
node_dust = "default:snow",
|
||||
node_top = "default:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:dirt",
|
||||
depth_filler = 2,
|
||||
node_riverbed = "default:sand",
|
||||
depth_riverbed = 2,
|
||||
y_min = 2,
|
||||
y_max = 31000,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 70.0,
|
||||
})
|
||||
|
||||
minetest.register_biome({
|
||||
name = "snow_biome_alpine",
|
||||
node_dust = "default:snow",
|
||||
node_top = "default:dirt_with_snow",
|
||||
depth_top = 1,
|
||||
node_filler = "default:stone",
|
||||
node_riverbed = "default:gravel",
|
||||
depth_riverbed = 2,
|
||||
y_min = 60,
|
||||
y_max = 31000,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
|
||||
--[[minetest.register_biome({
|
||||
name = "snow_biome_sand",
|
||||
|
||||
node_top = "default:sand",
|
||||
depth_top = 3,
|
||||
node_filler = "default:stone",
|
||||
depth_filler = 0,
|
||||
|
||||
y_min = -2,
|
||||
y_max = 31000,
|
||||
heat_point = 10.0,
|
||||
humidity_point = 40.0,
|
||||
})
|
||||
]]--
|
||||
|
||||
--Pine tree.
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirt_with_snow", "default:dirt_with_grass", "default:dirt_with_coniferous_litter"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.004,
|
||||
scale = 0.01,
|
||||
spread = {x = 100, y = 100, z = 100},
|
||||
seed = 4087,
|
||||
octaves = 3,
|
||||
persist = 0.7,
|
||||
},
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
biomes = {"snowy_grassland", "coniferous_forest", "taiga", "snow_biome_alpine"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
--offset = 0.036,
|
||||
offset = 0.020,
|
||||
scale = 0.002,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2861,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
-- fill_ratio = 0.0005,
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
biomes = {"snow_biome_forest", "pine_forest"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "schematic",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.05,
|
||||
y_max = 31000,
|
||||
y_min = 4,
|
||||
biomes = {"snow_biome_lush"},
|
||||
schematic = minetest.get_modpath("snow").."/schematics/snow_pine.mts",
|
||||
flags = "place_center_x, place_center_z",
|
||||
})
|
||||
|
||||
--Dry shrubs.
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.001,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snowy_grassland"},
|
||||
decoration = "default:dry_shrub",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.01,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snow_biome_forest", "snow_biome_lush"},
|
||||
decoration = "default:dry_shrub",
|
||||
})
|
||||
|
||||
--Snow shrubs.
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.005,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snowy_grassland"},
|
||||
decoration = "snow:shrub_covered",
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = "default:dirt_with_snow",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.05,
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
biomes = {"snow_biome_forest", "snow_biome_lush"},
|
||||
decoration = "snow:shrub_covered",
|
||||
})
|
||||
|
||||
-- Snow Flowers
|
||||
local function register_flower(seed, name)
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
place_on = {"default:dirt_with_snow"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = -0.015,
|
||||
scale = 0.025,
|
||||
spread = {x = 200, y = 200, z = 200},
|
||||
seed = seed,
|
||||
octaves = 3,
|
||||
persist = 0.6
|
||||
},
|
||||
biomes = {"snow_biome_lush", "snow_biome_forest", "taiga", "snowy_grassland", "tundra"},
|
||||
y_min = 1,
|
||||
y_max = 31000,
|
||||
decoration = "snow:flower_"..name,
|
||||
})
|
||||
end
|
||||
|
||||
register_flower(436, "rose")
|
||||
register_flower(19822, "tulip")
|
||||
register_flower(1220999, "dandelion_yellow")
|
||||
register_flower(36662, "geranium")
|
||||
register_flower(1133, "viola")
|
||||
register_flower(73133, "dandelion_white")
|
||||
|
||||
--Snow.
|
||||
--minetest.register_decoration({
|
||||
-- deco_type = "simple",
|
||||
-- place_on = "default:dirt_with_snow",
|
||||
-- sidelen = 16,
|
||||
-- fill_ratio = 10,
|
||||
-- y_max = 31000,
|
||||
-- y_min = 1,
|
||||
-- biomes = {"snow_biome_forest", "snow_biome_lush"},
|
||||
-- decoration = "default:snow",
|
||||
--})
|
||||
|
||||
--minetest.register_decoration({
|
||||
-- deco_type = "simple",
|
||||
-- place_on = "default:stone",
|
||||
-- sidelen = 16,
|
||||
-- fill_ratio = 10,
|
||||
-- y_max = 31000,
|
||||
-- y_min = 1,
|
||||
-- biomes = {"snow_biome_alpine"},
|
||||
-- decoration = "default:snow",
|
||||
--})
|
572
src/nodes.lua
Normal file
@ -0,0 +1,572 @@
|
||||
-- NODES
|
||||
|
||||
-- Grow sapling
|
||||
|
||||
local function grow_pine_tree(pos)
|
||||
local path = minetest.get_modpath("snow").."/schematics/snow_pine_from_sapling.mts"
|
||||
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "0", nil, false)
|
||||
end
|
||||
|
||||
local function grow_snowy_pine_tree(pos)
|
||||
local path = minetest.get_modpath("snow").."/schematics/snowy_snow_pine_from_sapling.mts"
|
||||
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
|
||||
end
|
||||
|
||||
local function grow_xmas_tree(pos)
|
||||
local path = minetest.get_modpath("snow").."/schematics/snow_xmas_from_sapling.mts"
|
||||
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "0", nil, false)
|
||||
end
|
||||
|
||||
local function grow_snowy_xmas_tree(pos)
|
||||
local path = minetest.get_modpath("snow").."/schematics/snowy_snow_xmas_from_sapling.mts"
|
||||
minetest.place_schematic({x= pos.x -2, y = pos.y - 1, z = pos.z - 2}, path, "random", nil, false)
|
||||
end
|
||||
|
||||
local function is_snow_nearby(pos)
|
||||
return minetest.find_node_near(pos, 1, {"group:snowy"})
|
||||
end
|
||||
|
||||
local function grow_sapling(pos)
|
||||
if not default.can_grow(pos) then
|
||||
-- try again 5 min later
|
||||
minetest.get_node_timer(pos):start(300)
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "snow:sapling_pine" then
|
||||
minetest.log("action", "A Snow Pine sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
if is_snow_nearby(pos) then
|
||||
grow_snowy_pine_tree(pos)
|
||||
else
|
||||
grow_pine_tree(pos)
|
||||
end
|
||||
elseif node.name == "snow:xmas_tree" then
|
||||
minetest.log("action", "A Christmas sapling grows into a tree at "..minetest.pos_to_string(pos))
|
||||
if is_snow_nearby(pos) then
|
||||
grow_snowy_xmas_tree(pos)
|
||||
else
|
||||
grow_xmas_tree(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "snow:convert_saplings_to_node_timer",
|
||||
nodenames = {"snow:sapling_pine", "snow:xmas_tree"},
|
||||
action = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 1500))
|
||||
end
|
||||
})
|
||||
|
||||
-- Pine Needles
|
||||
local nodedef = table.copy(minetest.registered_nodes["default:pine_needles"])
|
||||
nodedef.description = "Snow Pine Needles"
|
||||
nodedef.drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'snow:sapling_pine'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
items = {'snow:needles'},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
--[[
|
||||
If christmas_content is enabled, then this next part will override the pine needles' drop code
|
||||
(in the code section above) and adds Xmas tree saplings to the items that are dropped.
|
||||
The Xmas tree needles are registred and defined a farther down in this nodes.lua file.
|
||||
|
||||
~ LazyJ
|
||||
]]--
|
||||
if snow.christmas_content then
|
||||
table.insert(nodedef.drop.items, 1, {
|
||||
-- player will get xmas tree with 1/120 chance
|
||||
items = {"snow:xmas_tree"},
|
||||
rarity = 120,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("snow:needles", table.copy(nodedef))
|
||||
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "christmas_content" then
|
||||
local drop = minetest.registered_nodes["snow:needles"].drop
|
||||
if v then
|
||||
table.insert(drop.items, 1, {
|
||||
items = {"snow:xmas_tree"},
|
||||
rarity = 120,
|
||||
})
|
||||
else
|
||||
table.remove(drop.items, 1)
|
||||
end
|
||||
minetest.override_item("snow:needles", {drop = drop})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Christmas egg
|
||||
if minetest.global_exists("skins") then
|
||||
skins.add("character_snow_man")
|
||||
end
|
||||
|
||||
|
||||
-- Decorated Pine Leaves
|
||||
|
||||
nodedef.description ="Decorated "..nodedef.description
|
||||
nodedef.light_source = 5
|
||||
nodedef.waving = nil
|
||||
if snow.disable_deco_needle_ani then
|
||||
nodedef.tiles = {"snow_needles_decorated.png"}
|
||||
else
|
||||
-- Animated, "blinking lights" version. ~ LazyJ
|
||||
nodedef.inventory_image = minetest.inventorycube("snow_needles_decorated.png")
|
||||
nodedef.tiles = {
|
||||
{name="snow_needles_decorated_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=20.0}}
|
||||
}
|
||||
end
|
||||
nodedef.drop.items[#nodedef.drop.items] = {items = {'snow:needles_decorated'}}
|
||||
|
||||
minetest.register_node("snow:needles_decorated", table.copy(nodedef))
|
||||
|
||||
-- Leaf decay
|
||||
|
||||
default.register_leafdecay{
|
||||
trunks = {"default:pine_tree"},
|
||||
leaves = {"snow:needles", "default:pine_needles", "snow:needles_decorated"},
|
||||
radius = 2,
|
||||
}
|
||||
|
||||
-- Saplings
|
||||
|
||||
nodedef = table.copy(minetest.registered_nodes["default:pine_sapling"])
|
||||
nodedef.description = "Snow Pine Sapling"
|
||||
nodedef.tiles = {"snow_sapling_pine.png"}
|
||||
nodedef.inventory_image = "snow_sapling_pine.png"
|
||||
nodedef.wield_image = "snow_sapling_pine.png"
|
||||
nodedef.on_timer = grow_sapling
|
||||
nodedef.on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(
|
||||
itemstack,
|
||||
placer,
|
||||
pointed_thing,
|
||||
"snow:sapling_pine",
|
||||
{x = -2, y = 1, z = -2},
|
||||
{x = 2, y = 13, z = 2},
|
||||
4)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Pine Sapling
|
||||
minetest.register_node("snow:sapling_pine", table.copy(nodedef))
|
||||
|
||||
-- Xmas Tree Sapling
|
||||
nodedef.description = "Christmas Tree"
|
||||
nodedef.tiles = {"snow_xmas_tree.png"}
|
||||
nodedef.inventory_image = "snow_xmas_tree.png"
|
||||
nodedef.wield_image = "snow_xmas_tree.png"
|
||||
nodedef.on_place = function(itemstack, placer, pointed_thing)
|
||||
itemstack = default.sapling_on_place(
|
||||
itemstack,
|
||||
placer,
|
||||
pointed_thing,
|
||||
"snow:xmas_tree",
|
||||
{x= -2, y = 1, z = -2},
|
||||
{x = 2, y = 14, z = 2},
|
||||
4)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_node("snow:xmas_tree", nodedef)
|
||||
|
||||
-- Star
|
||||
nodedef = {
|
||||
description = "Star",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"snow_star.png"},
|
||||
inventory_image = "snow_star.png",
|
||||
wield_image = "snow_star.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
-- Don't want the ornament breaking too easily because you have to punch it to turn it on and off. ~ LazyJ
|
||||
groups = {cracky=1, crumbly=1, choppy=1, oddly_breakable_by_hand=1},
|
||||
-- Breaking "glass" sound makes it sound like a real, broken, Xmas tree ornament (Sorry, Mom!). ;)- ~ LazyJ
|
||||
sounds = default.node_sound_glass_defaults({dig = {name="default_glass_footstep", gain=0.2}}),
|
||||
on_punch = function(pos, node) -- Added a "lit" star that can be punched on or off depending on your preference. ~ LazyJ
|
||||
node.name = "snow:star_lit"
|
||||
minetest.set_node(pos, node)
|
||||
end,
|
||||
}
|
||||
|
||||
-- Star on Xmas Trees
|
||||
minetest.register_node("snow:star", table.copy(nodedef))
|
||||
|
||||
-- Star (Lit Version) on Xmas Trees
|
||||
nodedef.description = nodedef.description.." Lighted"
|
||||
nodedef.light_source = LIGHT_MAX
|
||||
nodedef.tiles = {"snow_star_lit.png"}
|
||||
nodedef.drop = "snow:star"
|
||||
nodedef.groups.not_in_creative_inventory = 1
|
||||
nodedef.on_punch = function(pos, node)
|
||||
node.name = "snow:star"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_node("snow:star_lit", nodedef)
|
||||
|
||||
|
||||
|
||||
-- Plants
|
||||
|
||||
-- Moss
|
||||
minetest.register_node("snow:moss", {
|
||||
description = "Moss",
|
||||
inventory_image = "snow_moss.png",
|
||||
tiles = {"snow_moss.png"},
|
||||
drawtype = "signlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3, attached_node=1},
|
||||
furnace_burntime = 3,
|
||||
})
|
||||
|
||||
-- Shrub(s)
|
||||
nodedef = {
|
||||
description = "Snow Shrub",
|
||||
tiles = {"snow_shrub.png"},
|
||||
inventory_image = "snow_shrub.png",
|
||||
wield_image = "snow_shrub.png",
|
||||
drawtype = "plantlike",
|
||||
paramtype = "light",
|
||||
waving = 1,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
is_ground_content = true,
|
||||
buildable_to = true,
|
||||
groups = {snappy=3,flammable=3,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, -5/16, 0.3},
|
||||
},
|
||||
furnace_burntime = 5,
|
||||
}
|
||||
minetest.register_node("snow:shrub", table.copy(nodedef))
|
||||
|
||||
nodedef.tiles = {"snow_shrub.png^snow_shrub_covering.png"}
|
||||
nodedef.inventory_image = "snow_shrub.png^snow_shrub_covering.png"
|
||||
nodedef.wield_image = "snow_shrub.png^snow_shrub_covering.png"
|
||||
nodedef.paramtype2 = "degrotate"
|
||||
nodedef.drop = "snow:shrub"
|
||||
nodedef.furnace_burntime = 3
|
||||
minetest.register_node("snow:shrub_covered", nodedef)
|
||||
|
||||
-- Flowers
|
||||
if rawget(_G, "flowers") then
|
||||
-- broken flowers
|
||||
snow.known_plants = {}
|
||||
for _,name in pairs({"dandelion_yellow", "geranium", "rose", "tulip", "dandelion_white", "viola"}) do
|
||||
local flowername = "flowers:"..name
|
||||
local newname = "snow:flower_"..name
|
||||
local flower = minetest.registered_nodes[flowername]
|
||||
minetest.register_node(newname, {
|
||||
drawtype = "plantlike",
|
||||
tiles = { "snow_" .. name .. ".png" },
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "degrotate",
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {snappy=3, attached_node = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = flower.selection_box
|
||||
})
|
||||
snow.known_plants[minetest.get_content_id(flowername)] = minetest.get_content_id(newname)
|
||||
end
|
||||
end
|
||||
|
||||
-- Leaves
|
||||
--[[local leaves = minetest.registered_nodes["default:leaves"]
|
||||
nodedef = {
|
||||
description = "Snow Leaves",
|
||||
tiles = {"snow_leaves.png"},
|
||||
waving = 1,
|
||||
visual_scale = leaves.visual_scale,
|
||||
drawtype = leaves.drawtype,
|
||||
paramtype = leaves.paramtype,
|
||||
groups = leaves.groups,
|
||||
drop = leaves.drop,
|
||||
sounds = leaves.sounds,
|
||||
}
|
||||
nodedef.groups.flammable = 1
|
||||
|
||||
minetest.register_node("snow:leaves", nodedef)
|
||||
snow.known_plants[minetest.get_content_id("default:leaves")] = minetest.get_content_id("snow:leaves")
|
||||
|
||||
local apple = minetest.registered_nodes["default:apple"]
|
||||
nodedef = {
|
||||
description = "Snow Apple",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"snow_apple.png"},
|
||||
paramtype = "light",
|
||||
paramtype2 = "degrotate",
|
||||
walkable = false,
|
||||
sunlight_propagates = apple.sunlight_propagates,
|
||||
selection_box = apple.selection_box,
|
||||
groups = apple.groups,
|
||||
sounds = apple.sounds,
|
||||
drop = apple.drop,
|
||||
}
|
||||
nodedef.groups.flammable = 1
|
||||
|
||||
minetest.register_node("snow:apple", nodedef)
|
||||
snow.known_plants[minetest.get_content_id("default:apple")] = minetest.get_content_id("snow:apple")
|
||||
|
||||
if not snow.disable_mapgen then
|
||||
-- decay from default/nodes.lua:2537
|
||||
default.register_leafdecay{
|
||||
trunks = {"default:tree"},
|
||||
leaves = {"snow:apple", "snow:leaves"},
|
||||
radius = minetest.get_mapgen_setting("mg_name") == "v6" and 2 or 3,
|
||||
}
|
||||
end
|
||||
]]--
|
||||
-- TODO
|
||||
snow.known_plants[minetest.get_content_id("default:jungleleaves")] = minetest.get_content_id("default:jungleleaves")
|
||||
|
||||
|
||||
|
||||
local function snow_onto_dirt(pos)
|
||||
pos.y = pos.y - 1
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "default:dirt_with_grass"
|
||||
or node.name == "default:dirt" then
|
||||
node.name = "default:dirt_with_snow"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Bricks
|
||||
|
||||
nodedef = {
|
||||
description = "Snow Brick",
|
||||
tiles = {"snow_snow_brick.png"},
|
||||
is_ground_content = true,
|
||||
--freezemelt = "default:water_source", -- deprecated
|
||||
liquidtype = "none",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
paramtype2 = "facedir", -- Allow blocks to be rotated with the screwdriver or
|
||||
-- by player position. ~ LazyJ
|
||||
-- I made this a little harder to dig than snow blocks because
|
||||
-- I imagine snow brick as being much more dense and solid than fluffy snow. ~ LazyJ
|
||||
groups = {cracky=2, crumbly=2, choppy=2, oddly_breakable_by_hand=2, melts=1, icemaker=1, cooks_into_ice=1},
|
||||
--Let's use the new snow sounds instead of the old grass sounds. ~ LazyJ
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dig = {name="default_dig_crumbly", gain=0.4},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
place = {name="default_place_node", gain=1.0}
|
||||
}),
|
||||
-- The "on_construct" part below, thinking in terms of layers,
|
||||
-- dirt_with_snow could also double as dirt_with_frost which adds subtlety
|
||||
-- to the winterscape. ~ LazyJ
|
||||
on_construct = snow_onto_dirt
|
||||
}
|
||||
|
||||
-- Snow Brick
|
||||
minetest.register_node("snow:snow_brick", table.copy(nodedef))
|
||||
|
||||
|
||||
-- hard Ice Brick, original texture from LazyJ
|
||||
local ibdef = table.copy(nodedef)
|
||||
ibdef.description = "Ice Brick"
|
||||
ibdef.tiles = {"snow_ice_brick.png"}
|
||||
ibdef.use_texture_alpha = true
|
||||
ibdef.drawtype = "glasslike"
|
||||
ibdef.groups = {cracky=1, crumbly=1, choppy=1, melts=1}
|
||||
ibdef.sounds = default.node_sound_glass_defaults({
|
||||
dug = {name="default_hard_footstep", gain=1}
|
||||
})
|
||||
|
||||
minetest.register_node("snow:ice_brick", ibdef)
|
||||
|
||||
|
||||
-- Snow Cobble ~ LazyJ
|
||||
-- Described as Icy Snow
|
||||
nodedef.description = "Icy Snow"
|
||||
nodedef.tiles = {"snow_snow_cobble.png"}
|
||||
|
||||
minetest.register_node("snow:snow_cobble", nodedef)
|
||||
|
||||
|
||||
|
||||
-- Override Default Nodes to Add Extra Functions
|
||||
|
||||
minetest.override_item("default:ice", {
|
||||
use_texture_alpha = true,
|
||||
param2 = 0, --param2 is reserved for how much ice will freezeover.
|
||||
sunlight_propagates = true, -- necessary for dirt_with_grass/snow/just dirt ABMs
|
||||
drawtype = "glasslike",
|
||||
tiles = {"default_ice.png^[brighten"},
|
||||
liquidtype = "none",
|
||||
-- I made this a lot harder to dig than snow blocks because ice is much more dense
|
||||
-- and solid than fluffy snow. ~ LazyJ
|
||||
groups = {cracky=2, crumbly=1, choppy=1, --[[oddly_breakable_by_hand=1,]] melts=1},
|
||||
on_construct = snow_onto_dirt,
|
||||
liquids_pointable = true,
|
||||
--Make ice freeze over when placed by a maximum of 10 blocks.
|
||||
after_place_node = function(pos)
|
||||
minetest.set_node(pos, {name="default:ice", param2=math.random(0,10)})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
minetest.override_item("default:snowblock", {
|
||||
-- LazyJ to make dirt below change to dirt_with_snow (see default, nodes.lua, dirt ABM)
|
||||
liquidtype = "none",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
-- Snow blocks should be easy to dig because they are just fluffy snow. ~ LazyJ
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3, melts=1, icemaker=1, cooks_into_ice=1, falling_node=1},
|
||||
--drop = "snow:snow_cobble",
|
||||
on_construct = snow_onto_dirt
|
||||
-- Thinking in terms of layers, dirt_with_snow could also double as
|
||||
-- dirt_with_frost which adds subtlety to the winterscape. ~ LazyJ, 2014_04_04
|
||||
})
|
||||
|
||||
|
||||
minetest.override_item("default:snow", {
|
||||
drop = {
|
||||
max_items = 2,
|
||||
items = {
|
||||
{items = {'snow:moss'}, rarity = 20,},
|
||||
{items = {'default:snow'},}
|
||||
}
|
||||
},
|
||||
leveled = 7,
|
||||
paramtype2 = "leveled",
|
||||
node_box = {
|
||||
type = "leveled",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
|
||||
},
|
||||
collision_box = {
|
||||
type = "leveled",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
|
||||
},
|
||||
selection_box = {
|
||||
type = "leveled",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5, 0.5},
|
||||
},
|
||||
groups = {cracky=3, crumbly=3, choppy=3, oddly_breakable_by_hand=3,
|
||||
falling_node=1, melts=2, float=1},
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
node_placement_prediction = "",
|
||||
on_construct = function(pos)
|
||||
pos.y = pos.y-1
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "default:dirt_with_grass"
|
||||
or node.name == "default:dirt" then
|
||||
node.name = "default:dirt_with_snow"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end,
|
||||
--Handle node drops due to node level.
|
||||
on_dig = function(pos, node, digger)
|
||||
local level = minetest.get_node_level(pos)
|
||||
minetest.node_dig(pos, node, digger)
|
||||
if minetest.get_node(pos).name ~= node.name then
|
||||
local inv = digger:get_inventory()
|
||||
if not inv then
|
||||
return
|
||||
end
|
||||
local left = inv:add_item("main", "default:snow "..tostring(level/7-1))
|
||||
if not left:is_empty() then
|
||||
minetest.add_item({
|
||||
x = pos.x + math.random()/2-0.25,
|
||||
y = pos.y + math.random()/2-0.25,
|
||||
z = pos.z + math.random()/2-0.25,
|
||||
}, left)
|
||||
end
|
||||
end
|
||||
end,
|
||||
--Manage snow levels.
|
||||
on_place = function(itemstack, player, pt)
|
||||
local oldnode_under = minetest.get_node_or_nil(pt.under)
|
||||
if not oldnode_under then
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
local olddef_under = minetest.registered_nodes[oldnode_under.name]
|
||||
if not olddef_under then
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
-- If node under is buildable_to, place into it instead (eg. snow)
|
||||
local pos, node
|
||||
if olddef_under.buildable_to then
|
||||
pos = pt.under
|
||||
node = oldnode_under
|
||||
else
|
||||
pos = pt.above
|
||||
node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if not def
|
||||
or not def.buildable_to then
|
||||
return itemstack, false
|
||||
end
|
||||
end
|
||||
|
||||
-- nil player can place (for snowballs)
|
||||
if player
|
||||
and minetest.is_protected(pos, player:get_player_name()) then
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
if node.name ~= "default:snow" then
|
||||
if minetest.get_node{x=pos.x, y=pos.y-1, z=pos.z}.name ==
|
||||
"default:snow" then
|
||||
-- grow the snow below (fixes levelled problem)
|
||||
pos.y = pos.y - 1
|
||||
else
|
||||
-- place a snow
|
||||
return minetest.item_place_node(itemstack, player, pt)
|
||||
end
|
||||
end
|
||||
|
||||
-- grow the snow
|
||||
local level = minetest.get_node_level(pos)
|
||||
level = level + 7
|
||||
if level < 64 then
|
||||
minetest.set_node_level(pos, level)
|
||||
else
|
||||
-- place a snowblock and snow onto it if possible
|
||||
local p = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local def = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
if not def
|
||||
or not def.buildable_to then
|
||||
return itemstack, false
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="default:snowblock"})
|
||||
minetest.set_node(p, {name="default:snow"})
|
||||
level = math.max(level - 64, 7)
|
||||
minetest.set_node_level(p, level)
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
return itemstack, true
|
||||
end,
|
||||
on_use = snow.shoot_snowball
|
||||
})
|
251
src/sled.lua
Normal file
@ -0,0 +1,251 @@
|
||||
--[[
|
||||
--=================
|
||||
--======================================
|
||||
LazyJ's Fork of Splizard's "Snow" Mod
|
||||
by LazyJ
|
||||
version: Umpteen and 7/5ths something or another.
|
||||
2014_04_12
|
||||
--======================================
|
||||
--=================
|
||||
|
||||
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
THE LIST OF CHANGES I'VE MADE
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
|
||||
* The HUD message that displayed when a player sat on the sled would not go away after the player
|
||||
got off the sled. I spent hours on trial-and-error while reading the lua_api.txt and scrounging
|
||||
the Internet for a needle-in-the-haystack solution as to why the hud_remove wasn't working.
|
||||
Turns out Splizard's code was mostly correct, just not assembled in the right order.
|
||||
|
||||
The key to the solution was found in the code of leetelate's scuba mod:
|
||||
http://forum.minetest.net/viewtopic.php?id=7175
|
||||
|
||||
* Changed the wording of the HUD message for clarity.
|
||||
|
||||
|
||||
~~~~~~
|
||||
TODO
|
||||
~~~~~~
|
||||
|
||||
* Figure out why the player avatars remain in a seated position, even after getting off the sled,
|
||||
if they flew while on the sled. 'default.player_set_animation', where is a better explanation
|
||||
for this and what are it's available options?
|
||||
|
||||
* Go through, clean-up my notes and get them better sorted. Some are in the code, some are
|
||||
scattered in my note-taking program. This "Oh, I'll just make a little tweak here and a
|
||||
little tweak there" project has evolved into something much bigger and more complex
|
||||
than I originally planned. :p ~ LazyJ
|
||||
|
||||
* find out why the sled disappears after rightclicking it ~ HybridDog
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
--=============================================================
|
||||
-- CODE STUFF
|
||||
--=============================================================
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
vector.zero = vector.zero or {x=0, y=0, z=0}
|
||||
|
||||
local function table_find(t, v)
|
||||
for i = 1,#t do
|
||||
if t[i] == v then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function is_water(pos)
|
||||
return minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Sled entity
|
||||
--
|
||||
|
||||
local sled = {
|
||||
physical = true,
|
||||
collisionbox = {-0.6,-0.25,-0.6, 0.6,0.3,0.6},
|
||||
visual = "mesh",
|
||||
mesh = "sled.x",
|
||||
textures = {"sled.png"},
|
||||
}
|
||||
|
||||
local players_sled = {}
|
||||
local function join_sled(self, player)
|
||||
local pos = self.object:getpos()
|
||||
player:setpos(pos)
|
||||
local name = player:get_player_name()
|
||||
players_sled[name] = true
|
||||
default.player_attached[name] = true
|
||||
default.player_set_animation(player, "sit" , 30)
|
||||
self.driver = name
|
||||
self.object:set_attach(player, "", {x=0,y=-9,z=0}, {x=0,y=90,z=0})
|
||||
self.object:setyaw(player:get_look_yaw())-- - math.pi/2)
|
||||
end
|
||||
|
||||
local function leave_sled(self, player)
|
||||
local name = player:get_player_name()
|
||||
players_sled[name] = false
|
||||
self.driver = nil
|
||||
self.object:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
player:set_physics_override({
|
||||
speed = 1,
|
||||
jump = 1,
|
||||
})
|
||||
player:hud_remove(self.HUD) -- And here is part 2. ~ LazyJ
|
||||
self.object:remove()
|
||||
|
||||
--Give the sled back again
|
||||
player:get_inventory():add_item("main", "snow:sled")
|
||||
end
|
||||
|
||||
local function sled_rightclick(self, player)
|
||||
if self.driver then
|
||||
return
|
||||
end
|
||||
join_sled(self, player)
|
||||
player:set_physics_override({
|
||||
speed = 2, -- multiplier to default value
|
||||
jump = 0, -- multiplier to default value
|
||||
})
|
||||
|
||||
-- Here is part 1 of the fix. ~ LazyJ
|
||||
self.HUD = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x=0.5, y=0.89},
|
||||
name = "sled",
|
||||
scale = {x=2, y=2},
|
||||
text = "You are on the sled! Hold the sneak key to get off the sled.", -- LazyJ
|
||||
direction = 0,
|
||||
})
|
||||
-- End part 1
|
||||
end
|
||||
|
||||
local on_sled_click
|
||||
if snow.sleds then
|
||||
on_sled_click = sled_rightclick
|
||||
else
|
||||
on_sled_click = function() end
|
||||
end
|
||||
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "sleds" then
|
||||
if v then
|
||||
on_sled_click = sled_rightclick
|
||||
else
|
||||
on_sled_click = function() end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function sled:on_rightclick(player)
|
||||
on_sled_click(self, player)
|
||||
end
|
||||
|
||||
function sled:on_activate(staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
end
|
||||
|
||||
function sled:get_staticdata()
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
function sled:on_punch(puncher)
|
||||
self.object:remove()
|
||||
if puncher
|
||||
and puncher:is_player() then
|
||||
puncher:get_inventory():add_item("main", "snow:sled")
|
||||
end
|
||||
end
|
||||
|
||||
local driveable_nodes = {"default:snow","default:snowblock","default:ice","default:dirt_with_snow", "group:icemaker"}
|
||||
local function accelerating_possible(pos)
|
||||
if is_water(pos) then
|
||||
return false
|
||||
end
|
||||
if table_find(driveable_nodes, minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name) then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
function sled:on_step(dtime)
|
||||
if not self.driver then
|
||||
return
|
||||
end
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
local player = minetest.get_player_by_name(self.driver)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
if player:get_player_control().sneak
|
||||
or not accelerating_possible(vector.round(self.object:getpos())) then
|
||||
leave_sled(self, player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("snow:sled", sled)
|
||||
|
||||
|
||||
minetest.register_craftitem("snow:sled", {
|
||||
description = "Sled",
|
||||
inventory_image = "snow_sled.png",
|
||||
wield_image = "snow_sled.png",
|
||||
wield_scale = {x=2, y=2, z=1},
|
||||
liquids_pointable = true,
|
||||
stack_max = 1,
|
||||
|
||||
on_use = function(itemstack, placer)
|
||||
if players_sled[placer:get_player_name()] then
|
||||
return
|
||||
end
|
||||
local pos = placer:getpos()
|
||||
if accelerating_possible(vector.round(pos)) then
|
||||
pos.y = pos.y+0.5
|
||||
|
||||
--Get on the sled and remove it from inventory.
|
||||
minetest.add_entity(pos, "snow:sled"):right_click(placer)
|
||||
itemstack:take_item(); return itemstack
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "snow:sled",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"group:stick", "", ""},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "snow:sled",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"", "", "group:stick"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
332
src/snowball.lua
Normal file
@ -0,0 +1,332 @@
|
||||
--============
|
||||
--Snowballs
|
||||
--============
|
||||
|
||||
-- Snowballs were destroying nodes if the snowballs landed just right.
|
||||
-- Quite a bit of trial-and-error learning here and it boiled down to a
|
||||
-- small handful of code lines making the difference. ~ LazyJ
|
||||
|
||||
local creative_mode = minetest.settings:get_bool("creative_mode")
|
||||
|
||||
|
||||
local snowball_velocity, entity_attack_delay
|
||||
local function update_snowball_vel(v)
|
||||
snowball_velocity = v
|
||||
local walkspeed = tonumber(minetest.settings:get("movement_speed_walk")) or 4
|
||||
entity_attack_delay = (walkspeed+1)/v
|
||||
end
|
||||
update_snowball_vel(snow.snowball_velocity)
|
||||
|
||||
local snowball_gravity = snow.snowball_gravity
|
||||
snow.register_on_configuring(function(name, v)
|
||||
if name == "snowball_velocity" then
|
||||
update_snowball_vel(v)
|
||||
elseif name == "snowball_gravity" then
|
||||
snowball_gravity = v
|
||||
end
|
||||
end)
|
||||
|
||||
local function get_gravity()
|
||||
local grav = tonumber(minetest.settings:get("movement_gravity")) or 9.81
|
||||
return grav*snowball_gravity
|
||||
end
|
||||
|
||||
local someone_throwing, just_activated
|
||||
|
||||
--Shoot snowball
|
||||
function snow.shoot_snowball(item, player)
|
||||
local addp = {y = 1.625} -- + (math.random()-0.5)/5}
|
||||
local dir = player:get_look_dir()
|
||||
local dif = 2*math.sqrt(dir.z*dir.z+dir.x*dir.x)
|
||||
addp.x = dir.z/dif -- + (math.random()-0.5)/5
|
||||
addp.z = -dir.x/dif -- + (math.random()-0.5)/5
|
||||
local pos = vector.add(player:getpos(), addp)
|
||||
local obj = minetest.add_entity(pos, "snow:snowball_entity")
|
||||
obj:setvelocity(vector.multiply(dir, snowball_velocity))
|
||||
obj:setacceleration({x=dir.x*-3, y=-get_gravity(), z=dir.z*-3})
|
||||
obj:get_luaentity().thrower = player:get_player_name()
|
||||
if creative_mode then
|
||||
if not someone_throwing then
|
||||
someone_throwing = true
|
||||
just_activated = true
|
||||
end
|
||||
return
|
||||
end
|
||||
item:take_item()
|
||||
return item
|
||||
end
|
||||
|
||||
if creative_mode then
|
||||
local function update_step()
|
||||
local active
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if player:get_player_control().LMB then
|
||||
local item = player:get_wielded_item()
|
||||
local itemname = item:get_name()
|
||||
if itemname == "default:snow" then
|
||||
snow.shoot_snowball(nil, player)
|
||||
active = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- disable the function if noone currently throws them
|
||||
if not active then
|
||||
someone_throwing = false
|
||||
end
|
||||
end
|
||||
|
||||
-- do automatic throwing using minetest.after
|
||||
local function do_step()
|
||||
local timer
|
||||
-- only if one holds left click
|
||||
if someone_throwing
|
||||
and not just_activated then
|
||||
update_step()
|
||||
timer = 0.006
|
||||
else
|
||||
timer = 0.5
|
||||
just_activated = false
|
||||
end
|
||||
minetest.after(timer, do_step)
|
||||
end
|
||||
minetest.after(3, do_step)
|
||||
end
|
||||
|
||||
--The snowball Entity
|
||||
local snow_snowball_ENTITY = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
collisionbox = {-5/16,-5/16,-5/16, 5/16,5/16,5/16},
|
||||
}
|
||||
|
||||
function snow_snowball_ENTITY.on_activate(self)
|
||||
self.object:set_properties({textures = {"default_snowball.png^[transform"..math.random(0,7)}})
|
||||
self.object:setacceleration({x=0, y=-get_gravity(), z=0})
|
||||
self.lastpos = self.object:getpos()
|
||||
minetest.after(0.1, function(obj)
|
||||
if not obj then
|
||||
return
|
||||
end
|
||||
local vel = obj:getvelocity()
|
||||
if vel
|
||||
and vel.y ~= 0 then
|
||||
return
|
||||
end
|
||||
minetest.after(0, function(obj)
|
||||
if not obj then
|
||||
return
|
||||
end
|
||||
local vel = obj:getvelocity()
|
||||
if not vel
|
||||
or vel.y == 0 then
|
||||
obj:remove()
|
||||
end
|
||||
end, obj)
|
||||
end, self.object)
|
||||
end
|
||||
|
||||
--Snowball_entity.on_step()--> called when snowball is moving.
|
||||
function snow_snowball_ENTITY.on_step(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > 10 then
|
||||
-- 10 seconds is too long for a snowball to fly somewhere
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
if self.physical then
|
||||
local vel = self.object:getvelocity()
|
||||
local fell = vel.y == 0
|
||||
if not fell then
|
||||
if self.probably_stuck then
|
||||
self.probably_stuck = nil
|
||||
end
|
||||
return
|
||||
end
|
||||
if self.probably_stuck
|
||||
and vel.x == 0
|
||||
and vel.z == 0 then
|
||||
-- add a small velocity to move it from the corner
|
||||
vel.x = math.random() - 0.5
|
||||
vel.z = math.random() - 0.5
|
||||
self.object:set_velocity(vel)
|
||||
self.probably_stuck = nil
|
||||
return
|
||||
end
|
||||
local pos = vector.round(self.object:getpos())
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
pos.y = pos.y-1
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
if vel.x == 0
|
||||
and vel.z == 0 then
|
||||
self.probably_stuck = true
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
snow.place(pos)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
local pos = vector.round(self.object:getpos())
|
||||
if vector.equals(pos, self.lastpos) then
|
||||
return
|
||||
end
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
self.object:setacceleration({x=0, y=-get_gravity(), z=0})
|
||||
--self.object:setvelocity({x=0, y=0, z=0})
|
||||
pos = self.lastpos
|
||||
self.object:setpos(pos)
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos, gain=vector.length(self.object:getvelocity())/30})
|
||||
self.object:set_properties({physical = true})
|
||||
self.physical = true
|
||||
return
|
||||
end
|
||||
self.lastpos = vector.new(pos)
|
||||
|
||||
if self.timer < entity_attack_delay then
|
||||
return
|
||||
end
|
||||
for _,v in pairs(minetest.get_objects_inside_radius(pos, 1.73)) do
|
||||
local entity = v:get_luaentity()
|
||||
if v ~= self.object
|
||||
and entity then
|
||||
local entity_name = entity.name
|
||||
if v:is_player()
|
||||
or (entity_name ~= "snow:snowball_entity"
|
||||
and entity_name ~= "__builtin:item"
|
||||
and entity_name ~= "gauges:hp_bar") then
|
||||
local vvel = v:getvelocity() or v:get_player_velocity()
|
||||
local veldif = self.object:getvelocity()
|
||||
if vvel then
|
||||
veldif = vector.subtract(veldif, vvel)
|
||||
end
|
||||
local gain = vector.length(veldif)/20
|
||||
v:punch(
|
||||
(self.thrower and minetest.get_player_by_name(self.thrower))
|
||||
or self.object,
|
||||
1,
|
||||
{full_punch_interval=1, damage_groups = {fleshy=math.ceil(gain)}}
|
||||
)
|
||||
minetest.sound_play("default_snow_footstep", {pos=pos, gain=gain})
|
||||
|
||||
-- spawn_falling_node
|
||||
local obj = core.add_entity(pos, "__builtin:falling_node")
|
||||
if obj then
|
||||
obj:get_luaentity():set_node{name = "default:snow"}
|
||||
else
|
||||
minetest.log("error", "Couldn't spawn falling node")
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("snow:snowball_entity", snow_snowball_ENTITY)
|
||||
|
||||
|
||||
|
||||
-- Snowball and Default Snowball Merged
|
||||
|
||||
-- They both look the same, they do basically the same thing (except one is a leftclick throw
|
||||
-- and the other is a rightclick drop),... Why not combine snow:snowball with default:snow and
|
||||
-- benefit from both? ~ LazyJ, 2014_04_08
|
||||
|
||||
--[[ Save this for reference and occasionally compare to the default code for any updates.
|
||||
|
||||
minetest.register_node(":default:snow", {
|
||||
description = "Snow",
|
||||
tiles = {"default_snow.png"},
|
||||
inventory_image = "default_snowball.png",
|
||||
wield_image = "default_snowball.png",
|
||||
is_ground_content = true,
|
||||
paramtype = "light",
|
||||
buildable_to = true,
|
||||
leveled = 7,
|
||||
drawtype = "nodebox",
|
||||
freezemelt = "default:water_flowing",
|
||||
node_box = {
|
||||
type = "leveled",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.5+2/16, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {crumbly=3,falling_node=1, melts=1, float=1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_snow_footstep", gain=0.25},
|
||||
dug = {name="default_snow_footstep", gain=0.75},
|
||||
}),
|
||||
on_construct = function(pos)
|
||||
if minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt_with_grass" or minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "default:dirt" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-1, z=pos.z}, {name="default:dirt_with_snow"})
|
||||
end
|
||||
-- Now, let's turn the snow pile into a snowblock. ~ LazyJ
|
||||
if minetest.get_node({x=pos.x, y=pos.y-2, z=pos.z}).name == "default:snow" and -- Minus 2 because at the end of this, the layer that triggers the change to a snowblock is the second layer more than a full block, starting into a second block (-2) ~ LazyJ, 2014_04_11
|
||||
minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow" then
|
||||
minetest.set_node({x=pos.x, y=pos.y-2, z=pos.z}, {name="default:snowblock"})
|
||||
end
|
||||
end,
|
||||
on_use = snow_shoot_snowball -- This line is from the 'Snow' mod, the reset is default Minetest.
|
||||
})
|
||||
--]]
|
||||
|
||||
|
||||
|
||||
--[[
|
||||
A note about default torches, melting, and "buildable_to = true" in default snow.
|
||||
|
||||
On servers where buckets are disabled, snow and ice stuff is used to set water for crops and
|
||||
water stuff like fountains, pools, ponds, ect.. It is a common practice to set a default torch on
|
||||
the snow placed where the players want water to be.
|
||||
|
||||
If you place a default torch *on* default snow to melt it, instead of melting the snow is
|
||||
*replaced* by the torch. Using "buildable_to = false" would fix this but then the snow would no
|
||||
longer pile-up in layers; the snow would stack like thin shelves in a vertical column.
|
||||
|
||||
I tinkered with the default torch's code (see below) to check for snow at the position and one
|
||||
node above (layered snow logs as the next y position above) but default snow's
|
||||
"buildable_to = true" always happened first. An interesting exercise to better learn how Minetest
|
||||
works, but otherwise not worth it. If you set a regular torch near snow, the snow will melt
|
||||
and disappear leaving you with nearly the same end result anyway. I say "nearly the same"
|
||||
because if you set a default torch on layered snow, the torch will replace the snow and be
|
||||
lit on the ground. If you were able to set a default torch *on* layered snow, the snow would
|
||||
melt and the torch would become a dropped item.
|
||||
|
||||
~ LazyJ
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
-- Some of the ideas I tried. ~ LazyJ
|
||||
--[[
|
||||
local can_place_torch_on_top = function(pos)
|
||||
if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow"
|
||||
or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow" then
|
||||
minetest.override_item("default:snow", {buildable_to = false,})
|
||||
end
|
||||
end
|
||||
--]]
|
||||
|
||||
|
||||
--[[
|
||||
minetest.override_item("default:torch", {
|
||||
--on_construct = function(pos)
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
--if minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:snow"
|
||||
-- Even though layered snow doesn't look like it's in the next position above (y+1)
|
||||
-- it registers in that position. Check the terminal's output to see the coord change.
|
||||
--or minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "default:snow"
|
||||
if pointed_thing.name == "default:snow"
|
||||
then minetest.set_node({x=pos.x, y=pos.y+1, z=pos.z}, {name="default:torch"})
|
||||
end
|
||||
end
|
||||
})
|
||||
--]]
|
97
src/stairs.lua
Normal file
@ -0,0 +1,97 @@
|
||||
local snow_nodes = {
|
||||
snow = { "ice_brick", "snow_brick", "snow_cobble" },
|
||||
default = { "ice", "snowblock" }
|
||||
}
|
||||
|
||||
if minetest.get_modpath("moreblocks") and
|
||||
minetest.global_exists("stairsplus") then
|
||||
|
||||
-- For users converting from MTG stairs to stairsplus, these nodes are aliased
|
||||
-- from the stairs namespace to their source mod.
|
||||
local was_in_stairs = {
|
||||
ice_brick = true,
|
||||
snow_brick = true,
|
||||
snow_cobble = true,
|
||||
ice = false, -- moreblocks will take care of this one, and
|
||||
snowblock = false, -- this one, because they are in the default namespace.
|
||||
}
|
||||
|
||||
-- Some nodes were incorrectly placed into the snow namespace. Alias these to
|
||||
-- their proper namespace (default).
|
||||
local was_in_snow = {
|
||||
ice_brick = false,
|
||||
snow_brick = false,
|
||||
snow_cobble = false,
|
||||
ice = true,
|
||||
snowblock = true,
|
||||
}
|
||||
|
||||
-- Some nodes were incorrectly placed into the moreblocks namespace. Alias
|
||||
-- these to their proper namespace (either snow or default).
|
||||
local was_in_moreblocks = {
|
||||
ice_brick = false,
|
||||
snow_brick = true,
|
||||
snow_cobble = true,
|
||||
ice = false,
|
||||
snowblock = false,
|
||||
}
|
||||
|
||||
for mod, nodes in pairs(snow_nodes) do
|
||||
for _, name in pairs(nodes) do
|
||||
local nodename = mod .. ":" .. name
|
||||
local ndef = table.copy(minetest.registered_nodes[nodename])
|
||||
ndef.sunlight_propagates = true
|
||||
ndef.groups.melts = 2
|
||||
ndef.groups.icemaker = nil
|
||||
ndef.groups.cooks_into_ice = nil
|
||||
ndef.after_place_node = nil
|
||||
|
||||
stairsplus:register_all(mod, name, nodename, ndef)
|
||||
|
||||
if was_in_stairs[name] then
|
||||
minetest.register_alias("stairs:stair_" .. name, mod .. ":stair_" .. name)
|
||||
minetest.register_alias("stairs:slab_" .. name, mod .. ":slab_" .. name)
|
||||
end
|
||||
|
||||
if was_in_snow[name] then
|
||||
minetest.register_alias("snow:stair_" .. name, mod .. ":stair_" .. name)
|
||||
minetest.register_alias("snow:slab_" .. name, mod .. ":slab_" .. name)
|
||||
end
|
||||
|
||||
if was_in_moreblocks[name] then
|
||||
stairsplus:register_alias_all("moreblocks", name, mod, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif minetest.global_exists("stairs") then -- simple stairs and slabs only
|
||||
for mod, nodes in pairs(snow_nodes) do
|
||||
for _, name in pairs(nodes) do
|
||||
local nodename = mod .. ":" .. name
|
||||
local ndef = table.copy(minetest.registered_nodes[nodename])
|
||||
|
||||
local desc_stair = ndef.description .. " Stair"
|
||||
local desc_slab = ndef.description .. " Slab"
|
||||
local images = ndef.tiles
|
||||
local sounds = ndef.sounds
|
||||
|
||||
local groups = ndef.groups
|
||||
groups.melts = 2
|
||||
groups.icemaker = nil
|
||||
groups.cooks_into_ice = nil
|
||||
|
||||
stairs.register_stair_and_slab(name, nodename,
|
||||
groups, images, desc_stair, desc_slab, sounds)
|
||||
|
||||
-- Add transparency if used (e.g. ice and ice_brick).
|
||||
minetest.override_item("stairs:stair_" .. name,
|
||||
{use_texture_alpha = ndef.use_texture_alpha})
|
||||
minetest.override_item("stairs:slab_" .. name,
|
||||
{use_texture_alpha = ndef.use_texture_alpha})
|
||||
|
||||
-- Alias all stairs and slabs from snow to the stairs namespace.
|
||||
minetest.register_alias("snow:stair_" .. name, "stairs:stair_" .. name)
|
||||
minetest.register_alias("snow:slab_" .. name, "stairs:slab_" .. name)
|
||||
end
|
||||
end
|
||||
end
|
52
src/util.lua
Normal file
@ -0,0 +1,52 @@
|
||||
--Global config and function table.
|
||||
snow = {
|
||||
snowball_gravity = tonumber(minetest.settings:get("snow_snowball_gravity")) or 0.91,
|
||||
snowball_velocity = tonumber(minetest.settings:get("snow_snowball_velocity")) or 19,
|
||||
sleds = minetest.settings:get_bool("snow_sleds", true),
|
||||
enable_snowfall = minetest.settings:get_bool("snow_enable_snowfall", false),
|
||||
lighter_snowfall = minetest.settings:get_bool("snow_lighter_snowfall", false),
|
||||
debug = minetest.settings:get_bool("snow_debug", false),
|
||||
smooth_biomes = minetest.settings:get_bool("snow_smooth_biomes", true),
|
||||
christmas_content = minetest.settings:get_bool("snow_christmas_content", true),
|
||||
smooth_snow = minetest.settings:get_bool("snow_smooth_snow", true),
|
||||
min_height = tonumber(minetest.settings:get("snow_min_height")) or 3,
|
||||
mapgen_rarity = tonumber(minetest.settings:get("snow_mapgen_rarity")) or 18,
|
||||
mapgen_size = tonumber(minetest.settings:get("snow_mapgen_size")) or 210,
|
||||
disable_mapgen = minetest.settings:get_bool("snow_disable_mapgen", false),
|
||||
}
|
||||
|
||||
|
||||
-- functions for dynamically changing settings
|
||||
|
||||
local on_configurings,n = {},1
|
||||
function snow.register_on_configuring(func)
|
||||
on_configurings[n] = func
|
||||
n = n+1
|
||||
end
|
||||
|
||||
local function change_setting(name, value)
|
||||
if snow[name] == value then
|
||||
return
|
||||
end
|
||||
for i = 1,n-1 do
|
||||
if on_configurings[i](name, value) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
snow[name] = value
|
||||
end
|
||||
|
||||
|
||||
local function value_from_string(v)
|
||||
if v == "true" then
|
||||
v = true
|
||||
elseif v == "false" then
|
||||
v = false
|
||||
else
|
||||
local a_number = tonumber(v)
|
||||
if a_number then
|
||||
v = a_number
|
||||
end
|
||||
end
|
||||
return v
|
||||
end
|
BIN
textures/character_snow_man.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
textures/character_snow_man_preview.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
textures/character_snow_man_preview_back.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
textures/default_ice.png
Normal file
After Width: | Height: | Size: 643 B |
BIN
textures/default_ice_normal.png
Normal file
After Width: | Height: | Size: 606 B |
BIN
textures/default_snowball.png
Normal file
After Width: | Height: | Size: 211 B |
BIN
textures/snow_apple.png
Normal file
After Width: | Height: | Size: 249 B |
BIN
textures/snow_dandelion_white.png
Normal file
After Width: | Height: | Size: 122 B |
BIN
textures/snow_dandelion_yellow.png
Normal file
After Width: | Height: | Size: 118 B |
BIN
textures/snow_geranium.png
Normal file
After Width: | Height: | Size: 269 B |
Before Width: | Height: | Size: 742 B |
BIN
textures/snow_ice_brick.png
Normal file
After Width: | Height: | Size: 665 B |
BIN
textures/snow_leaves.png
Normal file
After Width: | Height: | Size: 190 B |
Before Width: | Height: | Size: 807 B After Width: | Height: | Size: 619 B |
Before Width: | Height: | Size: 860 B After Width: | Height: | Size: 660 B |
Before Width: | Height: | Size: 937 B After Width: | Height: | Size: 884 B |
BIN
textures/snow_needles_decorated_animated.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
textures/snow_rose.png
Normal file
After Width: | Height: | Size: 120 B |
Before Width: | Height: | Size: 406 B After Width: | Height: | Size: 272 B |
BIN
textures/snow_shrub.png
Normal file
After Width: | Height: | Size: 262 B |
BIN
textures/snow_shrub_covering.png
Normal file
After Width: | Height: | Size: 229 B |
BIN
textures/snow_shrub_covering_normal.png
Normal file
After Width: | Height: | Size: 269 B |
BIN
textures/snow_shrub_normal.png
Normal file
After Width: | Height: | Size: 297 B |
BIN
textures/snow_sled.png
Normal file
After Width: | Height: | Size: 327 B |
Before Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 507 B After Width: | Height: | Size: 319 B |
BIN
textures/snow_snow_brick_normal.png
Normal file
After Width: | Height: | Size: 484 B |
BIN
textures/snow_snow_cobble.png
Normal file
After Width: | Height: | Size: 737 B |
Before Width: | Height: | Size: 894 B |
Before Width: | Height: | Size: 372 B |
Before Width: | Height: | Size: 350 B |
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 349 B |
BIN
textures/snow_star_lit.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
textures/snow_tulip.png
Normal file
After Width: | Height: | Size: 124 B |
BIN
textures/snow_viola.png
Normal file
After Width: | Height: | Size: 117 B |
Before Width: | Height: | Size: 439 B After Width: | Height: | Size: 299 B |