30 Commits
master ... dev

Author SHA1 Message Date
2e3dc226e5 [plantlife_modpack] Waterlily and seagrass now waving on top of water 2025-04-22 12:57:05 +02:00
04bdc8390f Add simple leather armor + physics_speed to mithril armor 2025-04-21 16:37:44 +02:00
b3f0d206d6 Fix NALC youngtree2 growth crash 2025-04-20 18:01:56 +02:00
9e59c63ba3 [3d_armor_classes & enchanting] Increase speed effect 2025-04-20 13:35:41 +02:00
88dae9e568 [nalc_moretrees] Fix moretrees biome decoration 2025-04-19 19:48:27 +02:00
ee35b99fd4 Add x_enchanting mod 2025-04-19 17:15:51 +02:00
3d1ed2b02a [enchanting] Fix 3d_armor deps 2025-04-19 17:02:15 +02:00
e9a6991451 [moretrees] Allows to disable saplings spawn
Needed for the nalc_moretrees mod to work properly.
2025-03-29 20:46:36 +01:00
51cef352a3 Fix craftguide version #123 2025-03-23 16:42:37 +01:00
3e8f8d8a58 Add craftguide again 2025-03-23 16:27:45 +01:00
5335389df0 Add nalc_dyes mod to fix dyes crafting #123 2025-03-23 16:10:55 +01:00
a343352f8e Replace factions mod by playerfactions mod 2025-03-23 08:34:28 +01:00
337430f466 [mobs_monster] add sand variation in sand monster drops, same with dirt monster 2025-03-21 13:16:04 +01:00
29a01ad058 Rename lighting_monoids to lighting_monoid 2025-03-21 04:10:11 +01:00
7d9d1d19d6 Add lighting_monoids mod 2025-03-21 03:46:54 +01:00
3288334515 Mods update
[3d_armor] tweak feather falling
[ambience] tweak icecrack and birds
[areas] Make smallest area concept optional
[climate_api] Require lighting monoid
[farming]
- tweaked pineapple textures
- new burger texture
- mortar and juicer now use group:stone
- add {drink} group to soup
- hoe bome removes dry shrub along with flora
- hoe bomb's replace dry dirt
- add weed and weed bale
[homedecor_modpack]
- free player when seat is dug
- make the bottle opaque to improve rendering performance and hide bad
geometry
- make the items opaque to improve rendering performance and hide bad geometry
- improve usage of use_texture_alpha to improve client rendering
[led_marquee] reemove use_texture_alpha as the texture results are always on
black background, so we dont need to waste transparency rendering performance
[mesecons]
- Limit chatcommand parameter length in command blocks
- Add missing `use_texture_alpha`
- Make the detector recipe from luacontroller optional
- mesecons_pistons: Fix impercise placement orientation
[mob_horse]
- horse can defend itself
- view range 7
[mobs]
- wee jump bug
- fix knockback when breeding
- fix boom texture
- tweak do_jump so mobs dont jump on carpets
- tweak & tidy code, exploding mobs brighten and glow
- add mob repellent
[mobs_animal]
- add 16px cheeseblock texture
- add white rat, replace sounds
- change armor levels to 100
- tweak cow die animation
[mobs_monster]
- tweak lava pick dig sound
- frost and healing tree monsters glow slightly
- spawn stone monster in permafrost biome
- tweak fire spirit
- spider armor 100
[more_chests] Fix shared chest failing to open for users with hyphen in their
me
[nether] Fix client-side particle texture errors
[pipeworks] Allow digging injectors without clearing the filter
[regional_weather] v1.2.1 Fix ambient saturation adjustment
[scifi_nodes]
- add ambience sounds
- Add access cards
- fix missing texture in plastic slope code
[spears] Version 3.2.0
[technic]
- Fix power monitor instability
- Fix machines connected to multiple networks
- Chainsaw: Chat message for 'aborted by safe cut'
- Fix incorrect recipe registration for craftguide
- Fix shading on CNC shape models
[unified_inventory] Fix error when clicking unknown item in the recipe
2025-03-20 15:48:00 +01:00
a888b81204 [areas] Fix startup crash 2024-09-19 22:31:16 +02:00
211bb82f28 Add fakelib module as submodule 2024-09-15 23:03:30 +02:00
41af8b1982 Add xcompat mod as submodule 2024-09-15 22:52:19 +02:00
51f6256cf4 Change URL of regional_weather submodule 2024-09-15 22:30:00 +02:00
34ec80c8b8 Mods update
Most significant changes:
[3d_armor]
 - Make all admin armor to protect from drowning
 - Fix armor radiation values were not not summed up
[WorldEdit]
 - Add tooltip to WorldEdit GUI button
 - Make //clearobjects remove unknown objects
 - Colorize command references in chat output
 - Allow rotation with //mtschemplace
[areas]
 - Short summary print in /list_areas for admins
 - Allow relative coordinates in /area_pos[12]
 - Use smallest area at given position
[basic_materials]
 - Fix silicon not appearing in recipe book
[bonemeal]
 - add coniferous litter deco
[claycrafter]
- Update recipes to use groups
[digilines]
 - Disallow LCD messages that aren't strings or numbers
[farming]
 - Enable strawberry
 - all grass have the chance of dropping seeds
 - seed drops from short grass more rare (thx skaapdev)
 - re-add bronze hoe recipe
 - hoes can deal damage to mobs and players
 - add vegan butter and jerusalem artichokes.
 - new popcorn, potato salad texture
[hangglider]
 - Preserve colour on repair by crafting
[homedecor_modpack]
 - show players sitting in seats
[mesecons]
 - Changes to torch and delayer appearance
[mobs]
 - stop swimming mobs going above water surface
 - added infotext and mob follows improvements (thx Kazooo)
 - add mob hearing feature
[mobs_animal]
 - have chance of chicken dropping a feather
 - better butter
[mobs_monster]
 - add particle effect and sound when lava pick cooks node
[moremesecons]
 - Make mesechest more reliable
[nether]
 - Toolranks support
[pipeworks]
 - fix nodebreaker not ejecting replacement items
[plantlife_modpack]
 - make pebbles and their desert variant break with fist
[scaffolding]
 - changed wooden scaffolding to group:wood
[scifi_nodes]
 - add recipe for `screen3`
 - add some missing crafts
 - add transparent vent and mesh
[serverguide]
 - Rewrite of custom informations for NALC
[skinsdb]
 - Clean up skin listing
[technic]
 - Add granite brick node
 - Add compressor recipes for nether brick and lump
 - Add grinding recipe for nether lump + refactor grinder recipes
 - Add compressor recipes for nether racks
[unified_inventory]
 - Option to hide uncraftable items
2024-09-15 14:11:25 +02:00
5b1807beed [unifiedbricks] Fix missing textures 2023-12-13 21:26:02 +01:00
c92191e290 Mods update
- 3d_armor
- basic_signs
- bonemeal
- digilines
- farming
- mobs_redo
- mobs_animal
- mobs_monster
- unifieddyes
2023-12-13 21:02:42 +01:00
9b8eedd976 [moreplants] Fix blueflower biome spawn 2023-11-26 18:57:16 +01:00
ef549a8a33 [plantfife_modpack] Fix startup crash 2023-11-26 14:44:00 +01:00
dfcb7903dd [unifiedbricks] Fix missing dependency to moreblocks 2023-11-26 14:38:53 +01:00
e61ef53196 Mods update 2023-11-25 16:32:06 +01:00
8998ddfa00 Mods update 2023-06-11 15:09:51 +02:00
912d2c61da [snow] Fix skins mod support detection 2023-06-10 15:37:20 +02:00
6a64c3219f Remove craftguide and mods update
**** CHANGES & ADDITIONS ****
* 3d_armor
  - Refactor armors to be mods rather than hardcoded into API (#78)
  - Update LDoc helper scripts for separating armor into mods (#80)
  - Added Esperanto translation
  - more exhaustive attempt to display a wielded item w/
  wieldview (#84)
  - Update README.md (#94)
  - Swedish translation (+refresh translations and remove outdated
  meta) (#97)
  - Update LICENSE.md
  - add animations for use w/ the emote mod (#98)
  - Change Fire Protection Function (#100)
* ambience
  - player can set sound and music volumes which are saved
  - update license file
  - replace non-commercial sounds
  - resize screenshot to meet contentdb size limit
  - add license.txt
  - replace icecrack sound with free one
  - amend load msg's
* awards
  - Use client-side translation instead of intllib
  - Remove intllib from dependencies
  - Use GitLab CI instead of Travis
  - Save data at a regular interval
* bakedclay
  - add info to license.txt
  - update license.txt
  - remove technic_cnc dependency, register cnc nodes using
  minetest.after
  - remove 0.4.x support for better 5.x mod compatibility
  - add 'stairsplus_clay_compatibility' setting
  - remove stack_max limit of 99 for [game] to handle instead.
* basic_materials
  - Add aluminum bar, strip and wire, gold strip and stainless steel
  bar and strip. (#16)
  - add first class support for repixture (#19)
  - add techage support (#20)
* bonemeal
  - added farming's asparagus, spinach, eggplant
  - add ginger
  - add helper function and new screenshot
  - update license.txt
  - add moretrees' poplar small sapling
  - add 'bonemeal.disable_deathbones_recipe' setting
  - can bonemeal barley, hemp, rye, oat, mint, sunflower seeds
  - add rice seed
  - add Everness support (thx imre84)
* chesttools
  - added mod.conf
  - prepared for colored chests (8 colors)
  - added colorwallmounted variant of chest
  - added right textures when pipeworks is installed
  - allow players who can access the chest to dig it
  - set infotext after swapping node
* climate_api: v1.2.0
  - make humidity timescale configurable via variable
  - Implement support for lighting_monoid
* digilines: Add ES locale and update the template (#77)
* farming
  - tweak crop levels on map, add strawberry if ethereal mod not
  active
  - add strawberry rarity to farming.conf_example
  - change golden carrot recipe (carrot + gold lump)
  - added spinach; eggplant; asparagus; Chili Powder; new
  Onigiri (thanks Atlante for new textures), mapgen now inside own
  crop file, added new lucky blocks
  - update readme
  - add items to readme craftable list
  - change melon textures, complaints they looked too similar to
  minecraft
  - add ginger (thanks Atlante for textures)
  - remove some borrowed textures for new ones
  - add Esperanto translation (thx Jolesh)
  - add sugar cube
  - new sugar cube texture
  - change barley textures, increase steps to 8
  - new melon textures and license (thanks alerikaisattera)
  - new coffee crop textures by XSSheep
  - new popcorn texture by smoke_th
  - new pumpkin & jack o' lantern textures (thanks alerikaisattera)
  - add new pie textures
  - recipe for yellow dye using onion
  - update pie textures
  - add new burger texture (thanks Shadall)
* mesecons
  - Add recipe to straighten wire (#629)
  - Add Esperanto translation (#625)
  - Add option to disable printing inside a luacontroller (#633)
  - Add pitch variations for most noteblock sounds (#535)
* mobs
  - replace meatblock textures with own, add raw meatblock
* mobs_animal: add hairball item
* moreblocks: Add portuguese Brazilian language (#193)
* nether: v3.4 Add giant crystal geodes (#35)
* pipeworks: Add digilines to teleport tube and refactor code (#49)
* plantlife_modpack
  - Add German translation (#29)
  - Added Esperanto translation (#36)
* regional_weather: v1.2.0
  - v1.1.0 Enable shadows
  - v1.1.1 Add additional constraints
  - v1.2.0 Decrease strength of lighting effects
* scifi_nodes: add forcefield node (#75)
* skinsdb
  - Add uv wrapped 1.8 hand model (#74)
  - Add portuguese Brazilian language (#76)
  - Add compatibility w/ animations of the emote mod (#82)
  - Add hand_monoid support (#81)
* spears: Version 2.4 - Add pigiron
* technic
  - Add LV led and lamp
  - add recipes to grind all sand types into stone dust
  - Chainsaw: Add certain dftrees "fruit"-like nodes
  - Add Japanese translation (#613)
* tsm_pyramids: Version 1.0.4 - Respawn spawner entity on punch/load
* unified_inventory
  - Craft guide: Add support for colored items (#213)
  - Make bags support lite mode
  - Waypoints: Add teleportation button

**** BUG FIX & IMPROVEMENTS ****
* 3d_armor
  - Preserve fall_damage_add_percent when setting player armor (#81)
  - Add and fix Brazillian Portuguese translation (#85)
  - add fake player check (#86)
  - remove reference to smartshop image (#88)
  - remove pointless dependency on bakedclay (#90)
  - typo correct (#92)
  - don't trigger armor:punch when max_hp decreases
* WorldEdit: Harden //mtschemprob against incorrect input
* areas: Fix chat command typo (#64)
* awards
  - Fix lumberjack award only working for default tree
  - Fix "On the Way" being added with no rails
* bakedclay
  - fix flowerpot order
* basic_meterials: make nodes digable in mcl* survival mode
* bonemeal
  - update rhubarb and strawberry growth
  - tidy helper function
  - change barley steps to 8
  - fix bonemeal take item on every use
  - code tidy
  - readme updated, thanks eschan145
  - only take item when used on bonemeal node
* chesttools
  - fixed crash
  - fix crash (fixes #2)
  - trigger pipeworks visual connection when placing a shared chest
  next to a pipe
* climate_api: v1.2.1
  - Optimize code and modernize API calls
  - v1.1.0 Enable shadow registration, improve indoor check
  - Fix bad mod.conf
  - lib/trigger: remove unrequired tests
  - Do nothing when no player online
  - Lower GSCYCLE: more cycles to skip
  - Try to disable MTG weather, reconfigure global cycle length,
  reformatting
  - Rework humidity system, fix bug regarding global influences not
  registering
  - v1.1.1 tweak humidity to consider biome even more
  - Add missing warning translation
  - Fix broken translation call
  - v1.2.1 Fix incorrect call to player_monoids
* darkage: fix unified_dyes integration (#14)
* digilines
  - Fix LCD Z-fighting in distant places, large coordinates
  - Don't record a protection violation when players aren't allowed to
  modify a node (#78)
* farming
  - add random seed for each registered decoration, tidy code
  - increase selection box to show crop has matured, fix strawberry
  plant issue, add step to rhubarb growth
  - fix strawberry issue
  - code consistency
  - tweak mint and pineapple spawning
  - fix translations to toolrank hoe's
  - localize math.random for cocoa generation
  - fix rhubarb_drops (thx Adam0207) and jaffa cake recipe (thx
  SFence)
  - fix ginger final select
  - remove ginger growing
  - fix onigiri typo (thx fluxionary)
  - add missing recipe
  - fix translation (thx fluxionary)
  - Add ABM labels
  - reduce onion colours to fix blur
  - capatalize spinach and asparagus descriptions
  - fix pea textures (thx fluxionary)
  - check for old wheat/cotton seeds and grow to stage_1 via abm
  - seeds made with register_plant function are placed in world and
  germinate into stage_1 of crop.
  - use farming seed placer function
  - return to default wet soil behaviour (within 3 nodes all axis)
  - tweak soil dry abm
  - placable mint and sunflower seeds, added waving to most crops
  - re-add rice seeds and recipe to dry into edible rice
  - rice crop has chance of giving more
  - junglegrass drops rice seed instead of rice food
  - fix turkish delight recipe (thx kiedtl)
* hangglider
  - [WIP] cleanup, remove old 0.4 code (#6)
  - fix fly upwards (#7)
  - Make areas warning time configurable (#8)
  - Fix mixed spaces+tabs
* hbsprint: Add LuaCheck and GitHub workflow (#32)
* home_workshop_modpack: fix crash due nil itemstack (#13)
* homedecor_modpack
  - add not in creative inventory group to bed extended since it is
  made by placing a bed over top of another
  - fix https://github.com/mt-mods/dreambuilder_game/issues/20 - quote
  on quote improper dor rotation which turned out to be badly applied
  model work around
  - restart smoke particle effects on reload (#48)
  - fix https://github.com/mt-mods/homedecor_modpack/issues/49
  - fix all or edge cases for
  https://github.com/mt-mods/homedecor_modpack/issues/49 not caught by
  the last commit
  - fix https://github.com/mt-mods/homedecor_modpack/issues/50/ - swap
  l to 1 in translations
  - Fix ugly looking fakegrass (#51)
  - Fix uncraftable items (#53)
  - fix burnable wood large table top (#54)
  - Fix lockable items having the same craft as the normal
  version (#55)
* item_drop: Fix error when picking up a node with deprecated tile
definition (#40)
* locks: add missing mod.conf
* maptools
  - Fix alpha texture warnings (#34)
  - Fix nodenames in the docs (#35)
* markers
  - replaced deprecated getpos function
  - Add dependency
  - Merge pull request #8 from nanepiwo/patch-1
  - Fix mod.conf
* mesecons
  - Handle invalid param2 in presets.lua (#623)
  - Fix typo in hydroturbine recipe (#624)
  - Add automated tests for some mods (#605)
  - Fix mvps receptor_off issue (#627)
  - Avoid deprecated item metadata accessors (#630)
  - Do not print the mesecons OK message
* mob_horse
  - code tidy
  - fix driver eye level
  - amend loaded msg
* mobs
  - check pos/def for nil value in add_mob function
  - tweak mod following to work better
  - have mobs jump slightly when grown to avoid being caught in floor
  - add damage_radius and texture to mobs:boom()
  - tidy code
  - fix node position
  - revert node position (git gui test)
  - api.txt updated with mapgen_dirt entry
  - code tidy and default sounds fix
  - mobs_class made global (be careful anyone changing this)
  - fix smooth rotation jitters
  - localise math.deg
  - fix peaceful player check
  - add .uacheckrc file (thanks Niklp)
  - tidy some luacheckrc warnings
  - update .luacheckrc
  - add ignore to .luacheckrc
  - update settingtypes.txt
  - add ability to read 'looting_level' from tool definition and meta for extra drops
  - update punch sound to cc0 version
  - update license.txt
  - remove yaw clamping, causes mob jitters
  - check staticdata for egg capture
  - clean aliased mob staticdata
  - fix variable error (thx Niklp)
  - better water avoidance and escape
  - remove duplicate on_die info (thx Bastrabun)
  - update api.txt
  - update pathfinding defaults to add settings (thx Bla)
  - turn/animate mob on knockback, code tidy
  - add return true to on punch
  - add animation nil check
  - add mob_height_fix setting so it can be disabled.
  - add mob_hit_effect switch so mob highlights when punched
  - fix env timer issue
  - add check for 'injured' animation
  - fix type and update readme
  - code tidy, updated readme (thx eschan145)
  - add friendly_fire mob setting for arrows (thx eschan145)
  - fix friendly fire bug and add provide moveresult information to
  do_custom
  - fix nil check for on_spawn
  - fix flying mobs sinking into water
  - reset parent movement after baby born
  - add staticdata clean function, update api.txt
  - 2nd attempt at clamping yaw to stop spinny mobs
  - simplify yaw clamping
  - fix group attack anim reset, tidy code
  - mobs ordered to "stand", fix knockback
  - pause timer reset
  - better way to reset pause_timer with "stand" order
  - if min/max light set to 15, only kill mob with natural light
  - update api.txt
  - if max_light_damage is 16 then use natural light value to damage
  mob
  - when attacking dont call unecessary functions every step
  - tweak do_jump for better blockage checks
  - have separate get_nodes function for nodes around mob, update
  api.txt
  - add 'mob_node_timer_interval' and 'mob_main_timer_interval'
  settings to handle function timings
  - updated readme
  - fix jumping when on need to
  - added 'mobs_attack_creatura' setting for monsters to attack
  Creatura mob mobs
  - monsters will always attack creatura mobs, anything else will
  defend it's owner if attacked.
  - added check to be sure creatura mod enabled
  - tweak child textures when growing
  - add mtobjid mod to optional dependencies, stop mob count going
  below 0
  - remove htimer, tweak update_tag()
* mobs_animal
  - sheeps wont drop wool when killed if sheared (thx Mazes)
  - code tidy
  - have sheep spawn in mixed herds
  - add herd node check
  - fix dye'd sheep protection (thx Niklp)
  - update license.txt (need some licenses filled)
  - fix evil bunny
  - fix crash when no default
  - new sheep models by Sirrobzeroone to fix dark entity glitch when
  shaders enabled
  - fix bunny model with shader issues (thanks sirrobzeroone)
  - set very low water_damage so bunny,cow,kitten,panda,sheep,warthog
  avoids water
  - new sheep model, textures and code changes by sirrobzeroone (many
  thanks)
  - add low water damage level so sheep fear water
  - fix sheep dye bugs (nametag missing, double dye usage, dye'ing
  same colour sheep)
  - increase sheep spawn chance when ethereal active
  - re-add sheep spawn neighbor of "group:grass"
  - cows can be milked using both wooden bucket mods
  - tidy code, add special kitten spawn
  - proper positioning of grown sheep
  - fix evil bunny
  - tidy bunny code
  - remove test line
* mobs_monster
  - code tidy
  - change tree monster textures (mc issues)
  - change cobweb texture (mc issue)
  - update screenshot
  - fix lava_pick outputs (thanks fluxionary)
  - update license.txt
  - fix crash when no default
  - remove any older model mese monsters that haven't already
  despawned.
  - sand and stone monster models updated along with textures (thanks
  Sirrobzeroone)
  - disable friendly_fire for dungeon master (they can take a
  fireball)
  - readme updated (thanks eschan145)
  - remember mese monster type
  - new fireball texture
* moon_phases: v2.1.1 Fix bad mod.conf
* moremesecons
  - Fix comma typos (#27)
  - Fix error in command blocks (#30)
* moreores
  - Pass material to hoe registration (#48)
  - Add tool groups for use by various mods (#50)
  - Replace Travis CI with GitHub Actions (#51)
* moretrees
  - Divorce biome lib and cleanup code (#11)
  - fix https://github.com/mt-mods/moretrees/issues/17 resolves old
  legacy code for small varients that was missed when removing biome
  lib
  - manual merge https://github.com/mt-mods/moretrees/pull/19 and
  resolve conflicts
  - Ensure ethereal is a compatible version if loaded (#21)
  - Player placed fruits have param2 set to 1 (#24)
  - Improve and add missing Spanish strings (#27)
  - fix gennotify ids table being corrupted when clear decorations is
  called (#28)
  - Fix some typos in tree names in the biome decoration defs
* names_per_ip: Fix call to deprecated function warning (#9)
* nether
  - Use Minetest_game fences API if it's available (#57)
  - Add gravel sounds to lava crust (#58)
  - fumaroles: don't extinguish fires outside of the nether (#60)
  - fix the sky in the nether caverns when using climate_api (#61)
  - A fix for Netherrack slab being called Deep Netherrack slab (#63)
  - Update localization files
  - add some French translations
  - restore string key in template
  - Hide unknown nodes under the nether bug (#72)
* pipeworks
  - check if target is protected before trying to break/place a node,
  so as not to trigger protection violations (#42)
  - check if machine is protected before trying to break/place a
  node (#43)
  - fix https://github.com/mt-mods/pipeworks/issues/44
  - Store teleport tube DB more compactly (#45)
  - Prevent vacuum tubes breaking themselves and refactor code (#51)
  - make minor bugfixes to restore compat with mineclone2
  - make all nodes diggable in mcl* survival mode
  - Fix deprecated call to `player:get_look_pitch()`
  - Use sane default i3 inventory settings when missing (#57)
  - log when items teleport through tubes (#66)
  - cache teleport tube logging setting
  - Support setting teleport tube `can_receive` by digilines (#68)
* plantlife_modpack
  - add bush leaves to leaves group (#31)
  - restrict tree fern growth (#32)
  - limit bush duping (#33)
  - add node dig/placement predictions (#34)
  - fix upside-down vines ends (#37)
  - fix https://github.com/mt-mods/plantlife_modpack/issues/38 - add
  use_texture_alpa param to nodes that have textures with alpa
* quartz: Update to mt5 translation system (#12)
* regional_weather
  - Modernize API calls
  - increase puddle transparency, tweak player speed buffs
  - Move check for MTG weather to Climate API instead
  - Reconfigure fog to only show up in the morning and always heavy,
  remove puddle sound
  - Remove unused translation
* scifi_nodes
  - Set more fitting node sounds (#74)
  - increase line length for luacheck
  - register some nodes to the `letters` mod (#76)
  - add `facedir` param2type to lightbars and liquidpipes (#77)
  - use `colorwallmounted` with a single letter registration (has 32
  colors)
  - fix deprecated `minetest.env` calls
* signs_lib
  - add setting for custom edit priv (#15)
  - handle interactions w/ explosions (#14)
  - fix unconditional access to `default` global (#16)
  - don't emit translation strings to the log (#17)
* skinsdb
  - Remove mesh hand node when player exits (#84)
  - Filename seperator setting to fix #54 (#83)
* technic
  - Document lead and sulfur
  - Supply converter: demany only the needed power (#577)
  - Unify and simplify LED/Lamp node definition
  - Chainsaw: Partial rewrite, various improvements (#607)
  - Export technic_music_player_top.png to PNG, run optipng
  - Chests: Use prepend styling and re-order elements (#608)
  - Batteries: Workaround to fix discharge (#609)
  - Supply converter: Charge batteries again
  - Add register_cable_tier API function (#612)
  - Fix battery box charging on Windows
  - Fix battery box charging issues caused by out of sync functions
  - Document a few derived textures
  - Wrench: Fix node registration from other mods
* technic_armor: Use the correct branch name
* toolranks
  - Create LICENCE
  - Update README.md
* tsm_pyramids
  - Fix crash if mummy dies in fire
  - Remove useless .gitattributes
  - Remove giant useless .gitignore
  - Add .mailmap for Wuzzy
  - Rename one of the engraving stones (Man→Human)
  - Add min_minetest_version
* unified_inventory
  - Update German translation (#211)
  - Elaborate the use of NS()
  - Bags: Disallow moving bags into themselves
  - Tidy and comment filtering functions
  - API doc: use Minetest style
  - Add setting to hide disabled buttons (#217)
  - Remove dependency on farming (#219)
  - Improve scroll height calculation (#220)
  - Centre page number label and move refill/trash labels (#221)
  - Improve group matching for 'copy to craft'
  - Purge recipes with invalid ingredients
  - Document and replace sounds
  - Fix search not working after page flip
* unifieddyes
  - Airbrush: Fix dye selection by not relying on internal behaviour
  of minetest.serialize (#10)
  - fix
  https://github.com/mt-mods/unifieddyes/issues/11#issuecomment-1469934442
  - syntac formating for translation files(remove whitespace) - make
  wuzzy happy
2023-06-09 22:29:57 +02:00
83 changed files with 100 additions and 84 deletions

26
.gitmodules vendored
View File

@ -283,18 +283,12 @@
[submodule "cozy"]
path = cozy
url = https://sys4.fr/gitea/nalc/cozy.git
[submodule "craftguide"]
path = craftguide
url = https://sys4.fr/gitea/minetest-mods/craftguide.git
[submodule "death_messages"]
path = death_messages
url = https://sys4.fr/gitea/nalc/death_messages.git
[submodule "digilines"]
path = digilines
url = https://sys4.fr/gitea/nalc/digilines.git
[submodule "factions"]
path = factions
url = https://sys4.fr/gitea/nalc/factions.git
[submodule "farming"]
path = farming
url = https://sys4.fr/gitea/nalc/farming.git
@ -447,4 +441,22 @@
url = https://sys4.fr/gitea/mtcontrib/climate_api.git
[submodule "regional_weather"]
path = regional_weather
url = https://sys4.fr/gitea/mtcontrib/regional_weather.git
url = https://sys4.fr/gitea/nalc/regional_weather.git
[submodule "xcompat"]
path = xcompat
url = https://sys4.fr/gitea/mtcontrib/xcompat.git
[submodule "fakelib"]
path = fakelib
url = https://sys4.fr/gitea/mtcontrib/fakelib.git
[submodule "lighting_monoids"]
path = lighting_monoid
url = https://sys4.fr/gitea/mtcontrib/lighting_monoids.git
[submodule "playerfactions"]
path = playerfactions
url = https://sys4.fr/gitea/mtcontrib/playerfactions.git
[submodule "craftguide"]
path = craftguide
url = https://sys4.fr/gitea/minetest-mods/craftguide.git
[submodule "x_enchanting"]
path = x_enchanting
url = https://sys4.fr/gitea/nalc/x_enchanting.git

2
areas

Submodule areas updated: a8cacee8cc...7f277db7ac

2
awards

Submodule awards updated: 4da55e06e8...a78db04f7e

2
cozy

Submodule cozy updated: e89aae8092...5a04858fc0

Submodule darkage updated: cfd084c709...36feb4dffe

Submodule factions deleted from 971a8b1211

1
fakelib Submodule

Submodule fakelib added at 26580085f3

Submodule farming updated: 31101de345...0415a7aee1

2
irc

Submodule irc updated: bb8b755362...fc46594dbb

Submodule jumping updated: 75d0b9b9ed...35601d5c66

1
lighting_monoid Submodule

Submodule lighting_monoid added at 7ac833bb19

2
locks

Submodule locks updated: 79b8186ed8...f36403bcf9

Submodule markers updated: 1c1a2ec08b...355b1af476

2
mobs

Submodule mobs updated: 83f0b901a4...5fb7b91db0

2
nalc

Submodule nalc updated: 0e092543e3...561f7c51a2

2
nether

Submodule nether updated: 1df107ab94...aa22033711

1
playerfactions Submodule

Submodule playerfactions added at d6e7c62b84

2
quartz

Submodule quartz updated: 3b520ff47a...cd0050d8ca

Submodule skinsdb updated: b769824d24...247bcdd058

2
snow

Submodule snow updated: e3164a1963...d1d6a701fb

2
spears

Submodule spears updated: 2100c74a21...69937f7d0f

Submodule technic updated: bce5306abe...0ff7cb769b

1
x_enchanting Submodule

Submodule x_enchanting added at 673922371c

2
xban2

Submodule xban2 updated: 1faa658651...0f62057622

1
xcompat Submodule

Submodule xcompat added at 7a136dc739