Compare commits
987 Commits
Author | SHA1 | Date | |
---|---|---|---|
196f206d3e | |||
1ca25eec9d | |||
b92f7431ef | |||
7f687777a6 | |||
6b2887e3bf | |||
14cc07bfd3 | |||
ad6c2cf035 | |||
2033b2cc65 | |||
bfde214c52 | |||
6e0e2b8be9 | |||
64a923f7fb | |||
2ff9058a62 | |||
a2c9523bce | |||
7fa03c7a9b | |||
8af8dc49a0 | |||
ccf03ea404 | |||
6688ddf6d4 | |||
da10af919e | |||
bae58b3806 | |||
ec248d3cb0 | |||
667e130c52 | |||
1fa8180e7f | |||
068e0b167f | |||
21f5eaade0 | |||
5f61379757 | |||
ad486bc863 | |||
5ccf965825 | |||
58f6994e08 | |||
cf0e49fb4a | |||
382e2acd9b | |||
b042106fdc | |||
f583d90c94 | |||
ab1a79b13c | |||
2696b0cd91 | |||
5b3b609270 | |||
24900f7da5 | |||
f42deb4026 | |||
e10e0f94d6 | |||
be6fe9f592 | |||
7fedf0b5d9 | |||
aafe31c14e | |||
ef20f9e12b | |||
5673a71752 | |||
02c4a05e60 | |||
6f80fd3737 | |||
3484ff23ad | |||
689f0c5478 | |||
f4f90520ec | |||
20b433881b | |||
3d02145271 | |||
70c0181b59 | |||
ab3b1a35f5 | |||
c284e52963 | |||
ab4940505e | |||
506eca22bc | |||
bf3efa0bb7 | |||
ee72bc722c | |||
57db3f748c | |||
9318c71659 | |||
d4b0b73ae0 | |||
ef7bd43829 | |||
513609dcfd | |||
5c8bd34957 | |||
7e1b07fddd | |||
ecea5364f1 | |||
59dbeebc2f | |||
876a9ca5d2 | |||
255031fc91 | |||
0df2753a68 | |||
0ea6065a09 | |||
5692c15b4d | |||
e9fbd3d75d | |||
abe1b9f559 | |||
bcf76eab1d | |||
e376d57bd2 | |||
37b206e49f | |||
e74e091e78 | |||
ed1d64d8aa | |||
145b7bfef3 | |||
b389f38120 | |||
64470dc786 | |||
3d709dfa1d | |||
ace7ec953e | |||
b52ea3de15 | |||
aedd209440 | |||
bbb88e6387 | |||
0b025e6392 | |||
8d8f2f79d0 | |||
8c71f3d826 | |||
9c459e77ac | |||
11b3407671 | |||
b0e55c52c8 | |||
f3ce25fc72 | |||
7e9000b502 | |||
fb0217042b | |||
465d8cae3e | |||
c0557b2c23 | |||
c2209c120e | |||
da877ccf57 | |||
160dc21bc1 | |||
ac50b3e3ce | |||
d4a007c051 | |||
1afb8f249e | |||
3afcd68e9b | |||
c2001b3b52 | |||
63ebdfd139 | |||
702070accb | |||
04a46d0671 | |||
70d91bc64d | |||
280f1b1c39 | |||
283636bfdb | |||
094ad004a4 | |||
b90aabec80 | |||
495fa32873 | |||
7754555707 | |||
1e9c61f241 | |||
7f3e9e65b3 | |||
ca81e9b8c6 | |||
a587972010 | |||
d5907d5f1e | |||
12f1703537 | |||
8f85ca57f3 | |||
496a1a24d2 | |||
5f121b586d | |||
ee6d2f2468 | |||
41a4073d4c | |||
a6aa68d5b4 | |||
223562d687 | |||
f52085a40f | |||
faa088e2c5 | |||
bd0c627a20 | |||
d1ece74652 | |||
d1db66bf4f | |||
8ab7c54d76 | |||
5b57815af1 | |||
dfe74948e2 | |||
62d5d5954e | |||
d603707e1a | |||
5134510356 | |||
21b3c841bd | |||
0c841771a7 | |||
0132bfe41e | |||
2824e4bb7c | |||
ed83e30d68 | |||
2c5670563a | |||
b75a17984a | |||
a2d7678ffd | |||
3ae382c913 | |||
91997d9342 | |||
8b5ad0f028 | |||
319b9eeeaf | |||
d4e1bd053e | |||
9d9e9b6709 | |||
dbfe435abf | |||
08c60cfc30 | |||
9596d00a18 | |||
49cc4c7c63 | |||
36df80fc45 | |||
3f14d1012d | |||
045abbd6d7 | |||
454e0da531 | |||
5870fd48f6 | |||
47d6fbf884 | |||
7c3854de27 | |||
cc371ac726 | |||
eb5a5b56e1 | |||
3ff296961e | |||
12a971660d | |||
b6626f76b5 | |||
e40f25f1fb | |||
3611af1dda | |||
809e5933c4 | |||
2d8207a924 | |||
a4b94a3347 | |||
db08c0d721 | |||
74ed63f46b | |||
f33cc02080 | |||
c5c9e423ca | |||
4ccafd1518 | |||
bf8404fcf7 | |||
edba1dcb02 | |||
fe67ffda7c | |||
bcf98df5fa | |||
08727bcd69 | |||
f928780946 | |||
bb084294ce | |||
20687a6301 | |||
b431ae1c77 | |||
fe710c99a6 | |||
c5e97867f3 | |||
8817d1c696 | |||
d883012491 | |||
67c01a44c2 | |||
77c9408721 | |||
3294a2a515 | |||
57577596d6 | |||
b4abb07572 | |||
271b2befaa | |||
5d19fd6923 | |||
7ffd176f48 | |||
8f1f3760f0 | |||
71dff2ac4a | |||
fa4c77feba | |||
c81165b2c8 | |||
996f168aa3 | |||
40ed77185e | |||
a1d35f3d69 | |||
c2f3c99cad | |||
48baf1acb5 | |||
886537ef50 | |||
e5189760b3 | |||
1d5bc15f9a | |||
1aafcdd7e0 | |||
0cdee1d8f5 | |||
b66a61a10f | |||
57979686d9 | |||
2e413b521a | |||
0f7d0bfd7a | |||
c51ebcb74a | |||
bae17cd88c | |||
7b46d3b6af | |||
bdc09d2313 | |||
2c666891a8 | |||
3d1fc42f66 | |||
36d024a716 | |||
120e96938d | |||
502720b14d | |||
0157175346 | |||
b3f17cda9f | |||
15ba96467d | |||
da7e8e4810 | |||
175a9f8ff5 | |||
b91e047868 | |||
7e9c5a3576 | |||
c714d43319 | |||
626cd8e9c7 | |||
f855beeda5 | |||
18956c7f69 | |||
a8a60d33a3 | |||
eec1c5a03b | |||
e523c3a296 | |||
b25317fc64 | |||
d104b9b10f | |||
758d5010b8 | |||
63b3542d00 | |||
5bd44c21ef | |||
c7d558c09e | |||
55f81d0802 | |||
a533434b58 | |||
08706313f4 | |||
6737952fbf | |||
519d166ce3 | |||
be9121214c | |||
011ad78b42 | |||
4ec0fd974b | |||
67b13a5942 | |||
ae7206c006 | |||
2917562728 | |||
c2d1a5ed4b | |||
4d9fd7ad61 | |||
24559d012e | |||
2668619638 | |||
6335525757 | |||
c54a7e882f | |||
701abc2d2f | |||
98216810ef | |||
a57d2db54a | |||
d68d2c08ef | |||
e2b3ab768a | |||
e6d0d775e3 | |||
8d43b984fc | |||
fe021281e6 | |||
9e4f0d3689 | |||
acfd58cdeb | |||
b377aaa50d | |||
5fe831ed13 | |||
2f46103ff8 | |||
077316b4cd | |||
b847888cb7 | |||
7c42c41170 | |||
08eec2beb7 | |||
9b45e7b3e9 | |||
91182d6a9e | |||
86fd616f3c | |||
2a74032745 | |||
ecf160d93d | |||
6a55e150af | |||
d2aae95c39 | |||
02921baa7a | |||
07e11427cf | |||
68212967c0 | |||
73e4666f28 | |||
bd4d2dff1c | |||
61d7c43c83 | |||
780f991a87 | |||
1c78fd346d | |||
da69fcdf91 | |||
37c81f70b0 | |||
7b90044574 | |||
b87ef5ccde | |||
07a5fca432 | |||
d5e19d70c2 | |||
efb81d188e | |||
297192dd39 | |||
f14b0a6ff5 | |||
0850314d74 | |||
ad118ea98d | |||
c52ad140ae | |||
0f0dd0f6e8 | |||
1f6d633037 | |||
a16413f96c | |||
6d67badcac | |||
1d45b27c12 | |||
496521f4a1 | |||
28ecb3b261 | |||
c68b8274fe | |||
78c632ebd4 | |||
d1b132555b | |||
9d3a526324 | |||
bb18eeccaf | |||
d5f1f964e3 | |||
1ec31d8472 | |||
60e5b299af | |||
37dd910747 | |||
89c45993ac | |||
0819d4bade | |||
f6dfa4a1cb | |||
e3dd3d19cd | |||
86849d9eec | |||
c88c0a98fd | |||
2e950ac61c | |||
2b215848d8 | |||
e86955afae | |||
d560f59a74 | |||
b06368adf2 | |||
1dd9fdb530 | |||
38500da655 | |||
bee5b316a8 | |||
ae426878d4 | |||
eb1805ea0a | |||
1104d571b0 | |||
6dcf541f6e | |||
1470b9df79 | |||
8715b83ff0 | |||
57eb906047 | |||
df19b4eab0 | |||
c8b1671ef0 | |||
96aac5ff5b | |||
b6889134d3 | |||
cadc8b34d7 | |||
48ab62db88 | |||
9ab50702fb | |||
42700a4b4b | |||
8bc93598c6 | |||
f07c4dcd83 | |||
3c9d0893ee | |||
12b1541971 | |||
e5c5c2637e | |||
55a16cd2c6 | |||
3e5852993d | |||
4a5206e3a7 | |||
fed2151d70 | |||
58038a7941 | |||
0ff09e018d | |||
7998de671f | |||
fc791d80f0 | |||
e67a60376f | |||
ea9c4012d5 | |||
d7f176dfd8 | |||
c5f11d74d4 | |||
42afe679a7 | |||
0413cb67b8 | |||
f06f66ccc2 | |||
04f045158f | |||
4f32fd253c | |||
0196c4793a | |||
fa17fe31d6 | |||
788ae97ba1 | |||
1a6ad498d7 | |||
2effe40dc5 | |||
81f8c8aef8 | |||
9bbe7f99da | |||
d42ae715b8 | |||
e837621537 | |||
fd87b04f3c | |||
e4b1c93512 | |||
b0ae488277 | |||
0bd2efcfc1 | |||
09a229b412 | |||
208c9f4901 | |||
55ab3a117d | |||
ec95f47021 | |||
1e691c4429 | |||
75caa9167c | |||
47efa2f558 | |||
2c122052d4 | |||
c3f3406e8e | |||
68192a17e9 | |||
022d22ceca | |||
af3c91862c | |||
7fbf25d6ca | |||
f8bc1e1714 | |||
ddea6c431e | |||
614e9cfe8d | |||
6e00ddee2a | |||
3109f38b3c | |||
5868274b00 | |||
c824d69182 | |||
c7e2d59461 | |||
631f7f46c7 | |||
178db04526 | |||
23ba2d3a0c | |||
7fee589e03 | |||
5b2a896180 | |||
56d6eaed85 | |||
d92034e3f7 | |||
0acd9a2ccb | |||
02a82c9d7a | |||
89b9c3e69e | |||
048aaa2616 | |||
581c390591 | |||
138eb71db6 | |||
bca0142e7f | |||
41a3345718 | |||
3c9d71e6f7 | |||
fbac9be51c | |||
fa9a34554b | |||
f7325d26b6 | |||
9b62d8a504 | |||
bcb4426ec7 | |||
4ea74466e4 | |||
3d26b33e5b | |||
7b30c26a45 | |||
78311a27a1 | |||
6fdfd2554c | |||
53179b8d10 | |||
1906ab84f5 | |||
1799754a8f | |||
32f7051eb8 | |||
67fc2247fc | |||
c0de5646d2 | |||
5e4a6e8ac6 | |||
36a78c87d7 | |||
0ad3306c79 | |||
0f6e75bcb5 | |||
3e05870706 | |||
34c768d394 | |||
b848e35ca5 | |||
0cbb516ae2 | |||
54235f3276 | |||
992f295880 | |||
6171fb43f0 | |||
7d70d25eeb | |||
e9d26e2ee3 | |||
f844a4f379 | |||
1d6fbe04cd | |||
0664570d22 | |||
5e9e3f7e84 | |||
995256744a | |||
471d1cf159 | |||
3be2f12beb | |||
cabf80b743 | |||
088385493a | |||
1b745d401d | |||
2ecbc43a7a | |||
619ac52693 | |||
61a197ffd8 | |||
14b99a72a9 | |||
76211624ac | |||
b408e9cce6 | |||
20fa037313 | |||
60cf3f85b6 | |||
6c83ea0b48 | |||
265c40b558 | |||
00c2dde4ea | |||
4fba897a96 | |||
ea49eb3f3d | |||
0ac096991c | |||
2df7ce20dd | |||
db129f4ca0 | |||
72f4c6be48 | |||
79dbafc13b | |||
1a2eb89f17 | |||
f018e06d9b | |||
9862bbc8e5 | |||
3661cb61e3 | |||
0bd13d11cf | |||
d89bb69a22 | |||
9524ff67a3 | |||
30b0a155fb | |||
4473627de0 | |||
d7a7456007 | |||
b74954969c | |||
07141b4a2e | |||
fcceec0e8c | |||
f1f96dbe6b | |||
594365310d | |||
71c7e21669 | |||
e38099225c | |||
5644ab4bd3 | |||
fe450b4144 | |||
3d44804074 | |||
60f6564c75 | |||
f17d791173 | |||
497e6f6257 | |||
98551edd94 | |||
c5b0fe72ea | |||
d42f77cc5f | |||
d476d017a4 | |||
1886d293d7 | |||
21b457c9e1 | |||
80d49095f5 | |||
f4f9e58ef2 | |||
55fd286083 | |||
1231f72628 | |||
15b82f5b03 | |||
f796194c69 | |||
84e4ae1881 | |||
f15f35c604 | |||
be918d2d98 | |||
6bf552eb10 | |||
983af7b1c0 | |||
22dc7b2d9e | |||
cd5893db02 | |||
9d6df824d6 | |||
5809c28ae3 | |||
e77ef553ff | |||
1fafed3387 | |||
e0bec501f2 | |||
3e9afe097c | |||
5775c9147c | |||
ba1ae07b4a | |||
50eb079813 | |||
da0fe31443 | |||
2199be5108 | |||
b5ea7d17b2 | |||
dcf2465441 | |||
6386684f3e | |||
ba33639887 | |||
541b2d79c7 | |||
37347d40f4 | |||
d61803b65f | |||
e0cb3fce02 | |||
70ef7864c1 | |||
fc902a77de | |||
3e5f3f28d2 | |||
d8daee7e47 | |||
7681682d28 | |||
b9422ed44e | |||
b1e0864cf1 | |||
90f24e312d | |||
e7a55734d3 | |||
b36b154257 | |||
3976dc6a5b | |||
8ea031ef77 | |||
8c3f96d738 | |||
8d3d558e42 | |||
de3adb5859 | |||
acafe5ca86 | |||
12c763a6c7 | |||
098ea0d10a | |||
f14b411157 | |||
1a6298958e | |||
fafbe2c268 | |||
dc7cbdd5ab | |||
5cd4b5a231 | |||
f62afa02b7 | |||
7a892c70e6 | |||
682d79b82a | |||
8b384fb257 | |||
d6c33da355 | |||
386dcdef06 | |||
54b87e955d | |||
f32a3ff57c | |||
16fe1efcd8 | |||
fa43bd8a56 | |||
e426f64993 | |||
ab7b7c7504 | |||
80664f9f8a | |||
0ca43e42bc | |||
33aa5e77dc | |||
f8e273da15 | |||
9ece86cc7a | |||
7d93272caa | |||
64fe69f382 | |||
a2d4e57716 | |||
8114c3dbab | |||
e6cef57661 | |||
0736d30e33 | |||
da5f4a939e | |||
a84e2669c7 | |||
ccee025ce3 | |||
8c801529df | |||
3ddff2fbea | |||
eafd1ebc43 | |||
3623398b78 | |||
b25889e742 | |||
9f4dc1412b | |||
cfef21f4d9 | |||
8556dd30e2 | |||
8cd049c224 | |||
12d5ca2f48 | |||
3ecafbcfb4 | |||
082b36d3e7 | |||
7be008936e | |||
6e1a329763 | |||
47b197e4d5 | |||
be05441e77 | |||
aadac1223d | |||
9a6cb2d7c8 | |||
f4e77edcc6 | |||
e38f69d549 | |||
874b1ae326 | |||
1977ae19ae | |||
7bbbcbf7b0 | |||
4d7dbfc826 | |||
787ccb5747 | |||
12bcfeab4d | |||
14334a1d89 | |||
6749da1070 | |||
7a29d26e3e | |||
7cba7af894 | |||
a71948c007 | |||
c3d2bc383b | |||
7d55320d5c | |||
0d3bca790c | |||
ffba9d978e | |||
1a5f89e750 | |||
51891122f2 | |||
537f94c28e | |||
da0cc7f6f6 | |||
b57dd0f9b2 | |||
8fdcfea9f9 | |||
9de43cdf7d | |||
a2ecc51fbc | |||
d90a081722 | |||
70248505ae | |||
22e32a01ad | |||
c94349eaef | |||
41c2b2aeea | |||
cb57f70aab | |||
f18871d60c | |||
c17c317669 | |||
7c966db4bc | |||
e5304ce674 | |||
28884cc784 | |||
dfee51c21e | |||
20053d6b52 | |||
079b796031 | |||
9c887e0b32 | |||
2fb40be409 | |||
f8f7502e32 | |||
b998ab1b3a | |||
d979293f14 | |||
676822d286 | |||
a5ad30748d | |||
45bc0b245f | |||
aa676ab878 | |||
f80fafbcfb | |||
7f317871d4 | |||
68f5740dcc | |||
6c6cc2159a | |||
aa254e2835 | |||
29252c6fb2 | |||
ac843f8fe7 | |||
0410b5e0ca | |||
3a98245f62 | |||
00a0d9a5d4 | |||
5d28040915 | |||
62dbf29301 | |||
6493e5fefb | |||
42cc6d2c31 | |||
3a55e19055 | |||
ea2a7d3b1f | |||
2c355a8642 | |||
777088481b | |||
6b055ae18a | |||
4c9944b263 | |||
73d998ccdf | |||
3fcb7821d7 | |||
ed9fd475de | |||
2cc6640edf | |||
bbf17c9eca | |||
1ab0fc12a7 | |||
5569950b26 | |||
363b95c003 | |||
8422f2ef52 | |||
36d18cb161 | |||
b47a556472 | |||
7d2dfe4101 | |||
04f01bc57f | |||
7a3cff5529 | |||
8f095c62a8 | |||
f600a9f645 | |||
9e54b379c8 | |||
5994ac8dc5 | |||
c198d8c57e | |||
09dbaf7972 | |||
0add474af2 | |||
0ea23a50d3 | |||
2f39cad09b | |||
a4e144e4c8 | |||
f4512cb5b6 | |||
38a8351327 | |||
a5d40e13be | |||
4b8410a982 | |||
250be40ecd | |||
322967d2d1 | |||
f41314185e | |||
6d79d157c3 | |||
6267f26027 | |||
535e611eb1 | |||
223e924edf | |||
556f0d48e3 | |||
57939c6c3f | |||
9542d119f6 | |||
7488f483c7 | |||
b0ec8f1b5a | |||
c76a91943c | |||
0472e61a9d | |||
e9a7782c88 | |||
76471dd137 | |||
11115c7d15 | |||
481d1758ad | |||
32bdb9a393 | |||
82299b94dc | |||
b1e2ece638 | |||
eaed418b10 | |||
8704afe5b1 | |||
c3a1545ca1 | |||
a1b8b68e92 | |||
b57ecb94df | |||
c66a98bbed | |||
25e1f84733 | |||
b8333cf82a | |||
abf0ca9c7e | |||
135d80eb86 | |||
0d49978341 | |||
4ef6810298 | |||
1d8def5c06 | |||
e41a411f1c | |||
e67e28d226 | |||
3d6f1685ad | |||
592ca341ea | |||
a88576afd1 | |||
6f6d46ddfc | |||
7c0abe9366 | |||
321bd66721 | |||
2729777b94 | |||
f3dc78204c | |||
b292975fbc | |||
3fb6ee5bdf | |||
ef8b7e230d | |||
c15bd9d529 | |||
41c1e99b1f | |||
70e8924082 | |||
f4a412d9c1 | |||
8148bbf95e | |||
2119054a95 | |||
ac810dbf9d | |||
8e51f318b3 | |||
93a2c40ebc | |||
ff0973fa4f | |||
1f85f001f9 | |||
279b85fc45 | |||
24578ca968 | |||
d0fad4b004 | |||
4bb9652c0f | |||
b6c12010b1 | |||
f5c8f881d7 | |||
0004c5e637 | |||
1cc8300ba9 | |||
fd5721faa8 | |||
09d910efcb | |||
acb0cecb36 | |||
c2307b8816 | |||
73113f3443 | |||
4d9b595a69 | |||
908d8e5f90 | |||
a0d7644a86 | |||
2392842948 | |||
3740efb393 | |||
835ca02be5 | |||
99d0442cc9 | |||
b24049950e | |||
86dab909ed | |||
ffcb3d6356 | |||
c7b9e734ff | |||
450543f782 | |||
b7a1426b42 | |||
408ee69fb8 | |||
35de5241f4 | |||
be4dd6479d | |||
7066a6a0dd | |||
6194f9ffea | |||
47c7b0b187 | |||
0a3bf5b220 | |||
14ee61ab92 | |||
f7f178ce03 | |||
547a7b3304 | |||
8d1eef025d | |||
84de5f0f40 | |||
cbea61e8dd | |||
2885ae6018 | |||
cf781ee218 | |||
252dffce78 | |||
83c2a88c91 | |||
e7def5d4e6 | |||
ec68283812 | |||
bc4d0c1344 | |||
e2033025b0 | |||
da9789e3ce | |||
26866e4c21 | |||
0cf4fd4c18 | |||
2ddbf68e31 | |||
0c5f6dabc0 | |||
fdae2832bb | |||
6843ddb814 | |||
166b1c623a | |||
e8cafeb3e7 | |||
8a7af21e3a | |||
407b32e04c | |||
f3f8b22698 | |||
585b2bc22e | |||
0914e595c7 | |||
7361eb5e05 | |||
44ac020f28 | |||
e15fde1624 | |||
15ef8b0995 | |||
d8dd9332ed | |||
c4fb5bd385 | |||
f09ae11e89 | |||
8b4a92ef2d | |||
f92d49feff | |||
64fa8e6be5 | |||
0aebf864d1 | |||
016fa0da40 | |||
7786f7f8b1 | |||
6919d43d02 | |||
01ad09036b | |||
638add603f | |||
750f9575af | |||
40e2b945e3 | |||
03b51e8c8f | |||
a4d056e493 | |||
23a37e5e79 | |||
300b14078f | |||
eae3740d85 | |||
3669ca0a83 | |||
46c6154444 | |||
2824562dc9 | |||
852b337916 | |||
dd34dffa45 | |||
aaa6c260cd | |||
81259e9fcc | |||
4bd1094619 | |||
8bc8dd64c5 | |||
ab4485f824 | |||
fa1b4d0d44 | |||
055157d084 | |||
fe3c5a7090 | |||
d0070f2b1a | |||
c570f9f494 | |||
f8c8047a52 | |||
f49faadc19 | |||
fe7a982343 | |||
87468eb6fc | |||
4a7a51a46e | |||
9c15ebccab | |||
525f467057 | |||
820a97e397 | |||
3f2e35e827 | |||
ccb4b925ed | |||
21c874ab52 | |||
8a8712e4a3 | |||
9eb9502209 | |||
a192f9fc78 | |||
794a436d86 | |||
41837e6193 | |||
86e0e4b2bf | |||
2a6050e552 | |||
e604d8d7f3 | |||
5a2aab855f | |||
f86ac2fdff | |||
df35360372 | |||
3e912f7b85 | |||
ea7b04a712 | |||
edb02e9d33 | |||
3b526a7276 | |||
03c00a831d | |||
60520b8032 | |||
a9137e8c21 | |||
75ea7e3160 | |||
047ecea3a2 | |||
5518c277f3 | |||
4468015cbe | |||
0755a8fa05 | |||
5d8b2442ce | |||
6157982787 | |||
07dcae7258 | |||
d546a5a1fa | |||
3689bdad75 | |||
4ce47528e1 | |||
2edfb55c29 | |||
d1e715ebac | |||
c654c9fd11 | |||
2c0f716a13 | |||
64bf6c1b89 | |||
047bfb9ad1 | |||
cab01b6694 | |||
554d15fadb | |||
a9ac480dcd | |||
1237bc3a4b | |||
854415fd33 | |||
99cfe73bbf | |||
697b39d40d | |||
2b7ca68805 | |||
bd24c15db4 | |||
69614dc20d | |||
75dfcdb1e7 | |||
c332081e81 | |||
608e51f16d | |||
b0fb180e4d | |||
2ebd6b3839 | |||
5a06de184c | |||
957f94534b | |||
4ec4672f01 | |||
954d64afdc | |||
ef0eb4d435 | |||
11a7b88434 | |||
9ec33f34f1 | |||
2c2edfad04 | |||
22dd46dcc6 | |||
20f938e44a | |||
fd34872de8 | |||
31edc5a9ff | |||
19bdcb26f6 | |||
5b7db48372 | |||
128f0adb24 | |||
6fb072e5ff | |||
8007c142de | |||
e707ba3cf1 | |||
6680a51988 | |||
3bf3249d71 | |||
e71b71c1a9 | |||
a90338d40d | |||
929559fe85 | |||
c41762d211 | |||
f06d4b8547 | |||
dcce6e9795 | |||
d57cb0a110 | |||
ba8cbbcdbd | |||
56cc4191ca | |||
6532978a58 | |||
349a63ed14 | |||
7f44a49d99 | |||
5047540db2 | |||
9dfaab7f20 | |||
8fe62ea7f6 | |||
c4969665e7 | |||
9670c27161 | |||
c32957f942 | |||
c95cd8414b | |||
cc2573acdf | |||
44dc611088 | |||
49a8ddc822 | |||
11c04e984d | |||
ef1f66a64e | |||
a1aee9a68f | |||
5dbc738dbd | |||
5b5aa493b5 | |||
6967232619 | |||
263b6f2fdf | |||
0ca4520cc2 | |||
ea3fcdd077 | |||
820e48badc | |||
c39b9b29de | |||
a8ad9bfc9d | |||
d4c24a30e9 | |||
c8845e8d44 | |||
5175897cdc | |||
c521cb06bf | |||
3180bdfe6c | |||
c993e14084 | |||
955f3cf310 | |||
814c17631d | |||
ca7f6bb97a |
0
.gitignore
vendored
Executable file → Normal file
22
.luacheckrc
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
unused_args = false
|
||||||
|
allow_defined_top = true
|
||||||
|
|
||||||
|
read_globals = {
|
||||||
|
"DIR_DELIM",
|
||||||
|
"minetest", "core",
|
||||||
|
"dump",
|
||||||
|
"vector",
|
||||||
|
"VoxelManip", "VoxelArea",
|
||||||
|
"PseudoRandom", "PcgRandom",
|
||||||
|
"ItemStack",
|
||||||
|
"Settings",
|
||||||
|
"unpack",
|
||||||
|
-- Silence errors about custom table methods.
|
||||||
|
table = { fields = { "copy", "indexof" } }
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Overwrites minetest.handle_node_drops
|
||||||
|
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||||
|
|
||||||
|
-- Don't report on legacy definitions of globals.
|
||||||
|
files["mods/default/legacy.lua"].global = false
|
12
.travis.yml
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
language: generic
|
||||||
|
sudo: false
|
||||||
|
addons:
|
||||||
|
apt:
|
||||||
|
packages:
|
||||||
|
- luarocks
|
||||||
|
before_install:
|
||||||
|
- luarocks install --local luacheck
|
||||||
|
script:
|
||||||
|
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||||
|
notifications:
|
||||||
|
email: false
|
519
LICENSE.txt
Normal file
@ -0,0 +1,519 @@
|
|||||||
|
License of media (textures and sounds)
|
||||||
|
--------------------------------------
|
||||||
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
See README.txt in each mod directory for information about other authors.
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
|
||||||
|
License of menu/header.png
|
||||||
|
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||||
|
|
||||||
|
|
||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
|
See README.txt in each mod directory for information about other authors.
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
Version 2.1, February 1999
|
||||||
|
|
||||||
|
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||||
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
[This is the first released version of the Lesser GPL. It also counts
|
||||||
|
as the successor of the GNU Library Public License, version 2, hence
|
||||||
|
the version number 2.1.]
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The licenses for most software are designed to take away your
|
||||||
|
freedom to share and change it. By contrast, the GNU General Public
|
||||||
|
Licenses are intended to guarantee your freedom to share and change
|
||||||
|
free software--to make sure the software is free for all its users.
|
||||||
|
|
||||||
|
This license, the Lesser General Public License, applies to some
|
||||||
|
specially designated software packages--typically libraries--of the
|
||||||
|
Free Software Foundation and other authors who decide to use it. You
|
||||||
|
can use it too, but we suggest you first think carefully about whether
|
||||||
|
this license or the ordinary General Public License is the better
|
||||||
|
strategy to use in any particular case, based on the explanations below.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom of use,
|
||||||
|
not price. Our General Public Licenses are designed to make sure that
|
||||||
|
you have the freedom to distribute copies of free software (and charge
|
||||||
|
for this service if you wish); that you receive source code or can get
|
||||||
|
it if you want it; that you can change the software and use pieces of
|
||||||
|
it in new free programs; and that you are informed that you can do
|
||||||
|
these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to make restrictions that forbid
|
||||||
|
distributors to deny you these rights or to ask you to surrender these
|
||||||
|
rights. These restrictions translate to certain responsibilities for
|
||||||
|
you if you distribute copies of the library or if you modify it.
|
||||||
|
|
||||||
|
For example, if you distribute copies of the library, whether gratis
|
||||||
|
or for a fee, you must give the recipients all the rights that we gave
|
||||||
|
you. You must make sure that they, too, receive or can get the source
|
||||||
|
code. If you link other code with the library, you must provide
|
||||||
|
complete object files to the recipients, so that they can relink them
|
||||||
|
with the library after making changes to the library and recompiling
|
||||||
|
it. And you must show them these terms so they know their rights.
|
||||||
|
|
||||||
|
We protect your rights with a two-step method: (1) we copyright the
|
||||||
|
library, and (2) we offer you this license, which gives you legal
|
||||||
|
permission to copy, distribute and/or modify the library.
|
||||||
|
|
||||||
|
To protect each distributor, we want to make it very clear that
|
||||||
|
there is no warranty for the free library. Also, if the library is
|
||||||
|
modified by someone else and passed on, the recipients should know
|
||||||
|
that what they have is not the original version, so that the original
|
||||||
|
author's reputation will not be affected by problems that might be
|
||||||
|
introduced by others.
|
||||||
|
|
||||||
|
Finally, software patents pose a constant threat to the existence of
|
||||||
|
any free program. We wish to make sure that a company cannot
|
||||||
|
effectively restrict the users of a free program by obtaining a
|
||||||
|
restrictive license from a patent holder. Therefore, we insist that
|
||||||
|
any patent license obtained for a version of the library must be
|
||||||
|
consistent with the full freedom of use specified in this license.
|
||||||
|
|
||||||
|
Most GNU software, including some libraries, is covered by the
|
||||||
|
ordinary GNU General Public License. This license, the GNU Lesser
|
||||||
|
General Public License, applies to certain designated libraries, and
|
||||||
|
is quite different from the ordinary General Public License. We use
|
||||||
|
this license for certain libraries in order to permit linking those
|
||||||
|
libraries into non-free programs.
|
||||||
|
|
||||||
|
When a program is linked with a library, whether statically or using
|
||||||
|
a shared library, the combination of the two is legally speaking a
|
||||||
|
combined work, a derivative of the original library. The ordinary
|
||||||
|
General Public License therefore permits such linking only if the
|
||||||
|
entire combination fits its criteria of freedom. The Lesser General
|
||||||
|
Public License permits more lax criteria for linking other code with
|
||||||
|
the library.
|
||||||
|
|
||||||
|
We call this license the "Lesser" General Public License because it
|
||||||
|
does Less to protect the user's freedom than the ordinary General
|
||||||
|
Public License. It also provides other free software developers Less
|
||||||
|
of an advantage over competing non-free programs. These disadvantages
|
||||||
|
are the reason we use the ordinary General Public License for many
|
||||||
|
libraries. However, the Lesser license provides advantages in certain
|
||||||
|
special circumstances.
|
||||||
|
|
||||||
|
For example, on rare occasions, there may be a special need to
|
||||||
|
encourage the widest possible use of a certain library, so that it becomes
|
||||||
|
a de-facto standard. To achieve this, non-free programs must be
|
||||||
|
allowed to use the library. A more frequent case is that a free
|
||||||
|
library does the same job as widely used non-free libraries. In this
|
||||||
|
case, there is little to gain by limiting the free library to free
|
||||||
|
software only, so we use the Lesser General Public License.
|
||||||
|
|
||||||
|
In other cases, permission to use a particular library in non-free
|
||||||
|
programs enables a greater number of people to use a large body of
|
||||||
|
free software. For example, permission to use the GNU C Library in
|
||||||
|
non-free programs enables many more people to use the whole GNU
|
||||||
|
operating system, as well as its variant, the GNU/Linux operating
|
||||||
|
system.
|
||||||
|
|
||||||
|
Although the Lesser General Public License is Less protective of the
|
||||||
|
users' freedom, it does ensure that the user of a program that is
|
||||||
|
linked with the Library has the freedom and the wherewithal to run
|
||||||
|
that program using a modified version of the Library.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow. Pay close attention to the difference between a
|
||||||
|
"work based on the library" and a "work that uses the library". The
|
||||||
|
former contains code derived from the library, whereas the latter must
|
||||||
|
be combined with the library in order to run.
|
||||||
|
|
||||||
|
GNU LESSER GENERAL PUBLIC LICENSE
|
||||||
|
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||||
|
|
||||||
|
0. This License Agreement applies to any software library or other
|
||||||
|
program which contains a notice placed by the copyright holder or
|
||||||
|
other authorized party saying it may be distributed under the terms of
|
||||||
|
this Lesser General Public License (also called "this License").
|
||||||
|
Each licensee is addressed as "you".
|
||||||
|
|
||||||
|
A "library" means a collection of software functions and/or data
|
||||||
|
prepared so as to be conveniently linked with application programs
|
||||||
|
(which use some of those functions and data) to form executables.
|
||||||
|
|
||||||
|
The "Library", below, refers to any such software library or work
|
||||||
|
which has been distributed under these terms. A "work based on the
|
||||||
|
Library" means either the Library or any derivative work under
|
||||||
|
copyright law: that is to say, a work containing the Library or a
|
||||||
|
portion of it, either verbatim or with modifications and/or translated
|
||||||
|
straightforwardly into another language. (Hereinafter, translation is
|
||||||
|
included without limitation in the term "modification".)
|
||||||
|
|
||||||
|
"Source code" for a work means the preferred form of the work for
|
||||||
|
making modifications to it. For a library, complete source code means
|
||||||
|
all the source code for all modules it contains, plus any associated
|
||||||
|
interface definition files, plus the scripts used to control compilation
|
||||||
|
and installation of the library.
|
||||||
|
|
||||||
|
Activities other than copying, distribution and modification are not
|
||||||
|
covered by this License; they are outside its scope. The act of
|
||||||
|
running a program using the Library is not restricted, and output from
|
||||||
|
such a program is covered only if its contents constitute a work based
|
||||||
|
on the Library (independent of the use of the Library in a tool for
|
||||||
|
writing it). Whether that is true depends on what the Library does
|
||||||
|
and what the program that uses the Library does.
|
||||||
|
|
||||||
|
1. You may copy and distribute verbatim copies of the Library's
|
||||||
|
complete source code as you receive it, in any medium, provided that
|
||||||
|
you conspicuously and appropriately publish on each copy an
|
||||||
|
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||||
|
all the notices that refer to this License and to the absence of any
|
||||||
|
warranty; and distribute a copy of this License along with the
|
||||||
|
Library.
|
||||||
|
|
||||||
|
You may charge a fee for the physical act of transferring a copy,
|
||||||
|
and you may at your option offer warranty protection in exchange for a
|
||||||
|
fee.
|
||||||
|
|
||||||
|
2. You may modify your copy or copies of the Library or any portion
|
||||||
|
of it, thus forming a work based on the Library, and copy and
|
||||||
|
distribute such modifications or work under the terms of Section 1
|
||||||
|
above, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The modified work must itself be a software library.
|
||||||
|
|
||||||
|
b) You must cause the files modified to carry prominent notices
|
||||||
|
stating that you changed the files and the date of any change.
|
||||||
|
|
||||||
|
c) You must cause the whole of the work to be licensed at no
|
||||||
|
charge to all third parties under the terms of this License.
|
||||||
|
|
||||||
|
d) If a facility in the modified Library refers to a function or a
|
||||||
|
table of data to be supplied by an application program that uses
|
||||||
|
the facility, other than as an argument passed when the facility
|
||||||
|
is invoked, then you must make a good faith effort to ensure that,
|
||||||
|
in the event an application does not supply such function or
|
||||||
|
table, the facility still operates, and performs whatever part of
|
||||||
|
its purpose remains meaningful.
|
||||||
|
|
||||||
|
(For example, a function in a library to compute square roots has
|
||||||
|
a purpose that is entirely well-defined independent of the
|
||||||
|
application. Therefore, Subsection 2d requires that any
|
||||||
|
application-supplied function or table used by this function must
|
||||||
|
be optional: if the application does not supply it, the square
|
||||||
|
root function must still compute square roots.)
|
||||||
|
|
||||||
|
These requirements apply to the modified work as a whole. If
|
||||||
|
identifiable sections of that work are not derived from the Library,
|
||||||
|
and can be reasonably considered independent and separate works in
|
||||||
|
themselves, then this License, and its terms, do not apply to those
|
||||||
|
sections when you distribute them as separate works. But when you
|
||||||
|
distribute the same sections as part of a whole which is a work based
|
||||||
|
on the Library, the distribution of the whole must be on the terms of
|
||||||
|
this License, whose permissions for other licensees extend to the
|
||||||
|
entire whole, and thus to each and every part regardless of who wrote
|
||||||
|
it.
|
||||||
|
|
||||||
|
Thus, it is not the intent of this section to claim rights or contest
|
||||||
|
your rights to work written entirely by you; rather, the intent is to
|
||||||
|
exercise the right to control the distribution of derivative or
|
||||||
|
collective works based on the Library.
|
||||||
|
|
||||||
|
In addition, mere aggregation of another work not based on the Library
|
||||||
|
with the Library (or with a work based on the Library) on a volume of
|
||||||
|
a storage or distribution medium does not bring the other work under
|
||||||
|
the scope of this License.
|
||||||
|
|
||||||
|
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||||
|
License instead of this License to a given copy of the Library. To do
|
||||||
|
this, you must alter all the notices that refer to this License, so
|
||||||
|
that they refer to the ordinary GNU General Public License, version 2,
|
||||||
|
instead of to this License. (If a newer version than version 2 of the
|
||||||
|
ordinary GNU General Public License has appeared, then you can specify
|
||||||
|
that version instead if you wish.) Do not make any other change in
|
||||||
|
these notices.
|
||||||
|
|
||||||
|
Once this change is made in a given copy, it is irreversible for
|
||||||
|
that copy, so the ordinary GNU General Public License applies to all
|
||||||
|
subsequent copies and derivative works made from that copy.
|
||||||
|
|
||||||
|
This option is useful when you wish to copy part of the code of
|
||||||
|
the Library into a program that is not a library.
|
||||||
|
|
||||||
|
4. You may copy and distribute the Library (or a portion or
|
||||||
|
derivative of it, under Section 2) in object code or executable form
|
||||||
|
under the terms of Sections 1 and 2 above provided that you accompany
|
||||||
|
it with the complete corresponding machine-readable source code, which
|
||||||
|
must be distributed under the terms of Sections 1 and 2 above on a
|
||||||
|
medium customarily used for software interchange.
|
||||||
|
|
||||||
|
If distribution of object code is made by offering access to copy
|
||||||
|
from a designated place, then offering equivalent access to copy the
|
||||||
|
source code from the same place satisfies the requirement to
|
||||||
|
distribute the source code, even though third parties are not
|
||||||
|
compelled to copy the source along with the object code.
|
||||||
|
|
||||||
|
5. A program that contains no derivative of any portion of the
|
||||||
|
Library, but is designed to work with the Library by being compiled or
|
||||||
|
linked with it, is called a "work that uses the Library". Such a
|
||||||
|
work, in isolation, is not a derivative work of the Library, and
|
||||||
|
therefore falls outside the scope of this License.
|
||||||
|
|
||||||
|
However, linking a "work that uses the Library" with the Library
|
||||||
|
creates an executable that is a derivative of the Library (because it
|
||||||
|
contains portions of the Library), rather than a "work that uses the
|
||||||
|
library". The executable is therefore covered by this License.
|
||||||
|
Section 6 states terms for distribution of such executables.
|
||||||
|
|
||||||
|
When a "work that uses the Library" uses material from a header file
|
||||||
|
that is part of the Library, the object code for the work may be a
|
||||||
|
derivative work of the Library even though the source code is not.
|
||||||
|
Whether this is true is especially significant if the work can be
|
||||||
|
linked without the Library, or if the work is itself a library. The
|
||||||
|
threshold for this to be true is not precisely defined by law.
|
||||||
|
|
||||||
|
If such an object file uses only numerical parameters, data
|
||||||
|
structure layouts and accessors, and small macros and small inline
|
||||||
|
functions (ten lines or less in length), then the use of the object
|
||||||
|
file is unrestricted, regardless of whether it is legally a derivative
|
||||||
|
work. (Executables containing this object code plus portions of the
|
||||||
|
Library will still fall under Section 6.)
|
||||||
|
|
||||||
|
Otherwise, if the work is a derivative of the Library, you may
|
||||||
|
distribute the object code for the work under the terms of Section 6.
|
||||||
|
Any executables containing that work also fall under Section 6,
|
||||||
|
whether or not they are linked directly with the Library itself.
|
||||||
|
|
||||||
|
6. As an exception to the Sections above, you may also combine or
|
||||||
|
link a "work that uses the Library" with the Library to produce a
|
||||||
|
work containing portions of the Library, and distribute that work
|
||||||
|
under terms of your choice, provided that the terms permit
|
||||||
|
modification of the work for the customer's own use and reverse
|
||||||
|
engineering for debugging such modifications.
|
||||||
|
|
||||||
|
You must give prominent notice with each copy of the work that the
|
||||||
|
Library is used in it and that the Library and its use are covered by
|
||||||
|
this License. You must supply a copy of this License. If the work
|
||||||
|
during execution displays copyright notices, you must include the
|
||||||
|
copyright notice for the Library among them, as well as a reference
|
||||||
|
directing the user to the copy of this License. Also, you must do one
|
||||||
|
of these things:
|
||||||
|
|
||||||
|
a) Accompany the work with the complete corresponding
|
||||||
|
machine-readable source code for the Library including whatever
|
||||||
|
changes were used in the work (which must be distributed under
|
||||||
|
Sections 1 and 2 above); and, if the work is an executable linked
|
||||||
|
with the Library, with the complete machine-readable "work that
|
||||||
|
uses the Library", as object code and/or source code, so that the
|
||||||
|
user can modify the Library and then relink to produce a modified
|
||||||
|
executable containing the modified Library. (It is understood
|
||||||
|
that the user who changes the contents of definitions files in the
|
||||||
|
Library will not necessarily be able to recompile the application
|
||||||
|
to use the modified definitions.)
|
||||||
|
|
||||||
|
b) Use a suitable shared library mechanism for linking with the
|
||||||
|
Library. A suitable mechanism is one that (1) uses at run time a
|
||||||
|
copy of the library already present on the user's computer system,
|
||||||
|
rather than copying library functions into the executable, and (2)
|
||||||
|
will operate properly with a modified version of the library, if
|
||||||
|
the user installs one, as long as the modified version is
|
||||||
|
interface-compatible with the version that the work was made with.
|
||||||
|
|
||||||
|
c) Accompany the work with a written offer, valid for at
|
||||||
|
least three years, to give the same user the materials
|
||||||
|
specified in Subsection 6a, above, for a charge no more
|
||||||
|
than the cost of performing this distribution.
|
||||||
|
|
||||||
|
d) If distribution of the work is made by offering access to copy
|
||||||
|
from a designated place, offer equivalent access to copy the above
|
||||||
|
specified materials from the same place.
|
||||||
|
|
||||||
|
e) Verify that the user has already received a copy of these
|
||||||
|
materials or that you have already sent this user a copy.
|
||||||
|
|
||||||
|
For an executable, the required form of the "work that uses the
|
||||||
|
Library" must include any data and utility programs needed for
|
||||||
|
reproducing the executable from it. However, as a special exception,
|
||||||
|
the materials to be distributed need not include anything that is
|
||||||
|
normally distributed (in either source or binary form) with the major
|
||||||
|
components (compiler, kernel, and so on) of the operating system on
|
||||||
|
which the executable runs, unless that component itself accompanies
|
||||||
|
the executable.
|
||||||
|
|
||||||
|
It may happen that this requirement contradicts the license
|
||||||
|
restrictions of other proprietary libraries that do not normally
|
||||||
|
accompany the operating system. Such a contradiction means you cannot
|
||||||
|
use both them and the Library together in an executable that you
|
||||||
|
distribute.
|
||||||
|
|
||||||
|
7. You may place library facilities that are a work based on the
|
||||||
|
Library side-by-side in a single library together with other library
|
||||||
|
facilities not covered by this License, and distribute such a combined
|
||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
39
README.txt
Executable file → Normal file
@ -1,9 +1,9 @@
|
|||||||
Minetest Game [minetest_game]
|
Minetest Game [minetest_game]
|
||||||
=============================
|
=============================
|
||||||
The main subgame for the Minetest engine
|
The main game for the Minetest engine
|
||||||
========================================
|
=====================================
|
||||||
|
|
||||||
To use this subgame with the Minetest engine, insert this repository as
|
To use this game with the Minetest engine, insert this repository as
|
||||||
/games/minetest_game
|
/games/minetest_game
|
||||||
|
|
||||||
The Minetest engine can be found in:
|
The Minetest engine can be found in:
|
||||||
@ -18,36 +18,11 @@ Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
|||||||
0.4.10), Minetest Game is tagged with the version too.
|
0.4.10), Minetest Game is tagged with the version too.
|
||||||
|
|
||||||
When stable releases are made, Minetest Game is packaged and made available in
|
When stable releases are made, Minetest Game is packaged and made available in
|
||||||
http://minetest.net/download
|
http://minetest.net/downloads/
|
||||||
and in case the repository has grown too much, it may be reset. In that sense,
|
and in case the repository has grown too much, it may be reset. In that sense,
|
||||||
this is not a "real" git repository. (Package maintainers please note!)
|
this is not a "real" git repository. (Package maintainers please note!)
|
||||||
|
|
||||||
License of source code
|
Licensing
|
||||||
----------------------
|
---------
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
See README.txt in each mod directory for information about other authors.
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
See LICENSE.txt
|
||||||
it under the terms of the GNU Lesser General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2.1 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Lesser General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Lesser General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
|
|
||||||
License of media (textures and sounds)
|
|
||||||
--------------------------------------
|
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
||||||
See README.txt in each mod directory for information about other authors.
|
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
||||||
|
|
||||||
License of menu/header.png
|
|
||||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
|
||||||
|
4
game.conf
Executable file → Normal file
@ -1 +1,3 @@
|
|||||||
name = MinetestForFun Game
|
name = Minetest Game
|
||||||
|
author = minetest
|
||||||
|
description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods.
|
||||||
|
657
game_api.txt
Executable file → Normal file
@ -2,10 +2,11 @@ Minetest Game API
|
|||||||
=================
|
=================
|
||||||
GitHub Repo: https://github.com/minetest/minetest_game
|
GitHub Repo: https://github.com/minetest/minetest_game
|
||||||
|
|
||||||
|
|
||||||
Introduction
|
Introduction
|
||||||
------------
|
------------
|
||||||
|
|
||||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||||
Please note:
|
Please note:
|
||||||
@ -14,6 +15,7 @@ Please note:
|
|||||||
* [#ABC] refers to a section in this document
|
* [#ABC] refers to a section in this document
|
||||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||||
|
|
||||||
|
|
||||||
Bucket API
|
Bucket API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
@ -34,6 +36,7 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
|||||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||||
|
|
||||||
|
|
||||||
Beds API
|
Beds API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
@ -42,6 +45,7 @@ Beds API
|
|||||||
def -- See [#Bed definition]
|
def -- See [#Bed definition]
|
||||||
)
|
)
|
||||||
|
|
||||||
|
* `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug
|
||||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||||
* `beds.kick_players()` Forces all players to leave bed
|
* `beds.kick_players()` Forces all players to leave bed
|
||||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||||
@ -67,16 +71,101 @@ Beds API
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Bones API
|
||||||
|
---------
|
||||||
|
|
||||||
|
An ordered list of listnames (default: "main", "craft") of the player inventory,
|
||||||
|
that will be placed into bones or dropped on player death can be looked up or changed
|
||||||
|
in `bones.player_inventory_lists`.
|
||||||
|
|
||||||
|
e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
||||||
|
|
||||||
|
|
||||||
Creative API
|
Creative API
|
||||||
------------
|
------------
|
||||||
|
|
||||||
A global string called `creative.formspec_add` was added which allows mods to add additional formspec elements onto the default creative inventory formspec to be drawn after each update.
|
Use `creative.register_tab(name, title, items)` to add a tab with filtered items.
|
||||||
|
For example,
|
||||||
|
|
||||||
|
creative.register_tab("tools", "Tools", minetest.registered_tools)
|
||||||
|
|
||||||
|
is used to show all tools. Name is used in the sfinv page name, title is the
|
||||||
|
human readable title.
|
||||||
|
|
||||||
|
`is_enabled_for` is used to check whether a player is in creative mode:
|
||||||
|
|
||||||
|
creative.is_enabled_for(name)
|
||||||
|
|
||||||
|
Override this to allow per-player game modes.
|
||||||
|
|
||||||
|
The contents of `creative.formspec_add` is appended to every creative inventory
|
||||||
|
page. Mods can use it to add additional formspec elements onto the default
|
||||||
|
creative inventory formspec to be drawn after each update.
|
||||||
|
|
||||||
|
|
||||||
|
Chests API
|
||||||
|
----------
|
||||||
|
|
||||||
|
The chests API allows the creation of chests, which have their own inventories for holding items.
|
||||||
|
|
||||||
|
`default.chest.get_chest_formspec(pos)`
|
||||||
|
|
||||||
|
* Returns a formspec for a specific chest.
|
||||||
|
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
|
||||||
|
`default.chest.chest_lid_obstructed(pos)`
|
||||||
|
|
||||||
|
* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
|
||||||
|
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
|
||||||
|
`default.chest.chest_lid_close(pn)`
|
||||||
|
|
||||||
|
* Closes the chest that a player is currently looking in.
|
||||||
|
* `pn` The name of the player whose chest is going to be closed
|
||||||
|
|
||||||
|
`default.chest.open_chests`
|
||||||
|
|
||||||
|
* A table indexed by player name to keep track of who opened what chest.
|
||||||
|
* Key: The name of the player.
|
||||||
|
* Value: A table containing information about the chest the player is looking at.
|
||||||
|
e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
|
||||||
|
|
||||||
|
`default.chest.register_chest(name, def)`
|
||||||
|
|
||||||
|
* Registers new chest
|
||||||
|
* `name` Name for chest
|
||||||
|
* `def` See [#Chest Definition]
|
||||||
|
|
||||||
|
### Chest Definition
|
||||||
|
|
||||||
|
description = "Chest",
|
||||||
|
tiles = {
|
||||||
|
"default_chest_top.png",
|
||||||
|
"default_chest_top.png",
|
||||||
|
"default_chest_side.png",
|
||||||
|
"default_chest_side.png",
|
||||||
|
"default_chest_front.png",
|
||||||
|
"default_chest_inside.png"
|
||||||
|
}, -- Textures which are applied to the chest model.
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
sound_open = "default_chest_open",
|
||||||
|
sound_close = "default_chest_close",
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||||
|
protected = false, -- If true, only placer can modify chest.
|
||||||
|
|
||||||
|
|
||||||
Doors API
|
Doors API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
The doors mod allows modders to register custom doors and trapdoors.
|
The doors mod allows modders to register custom doors and trapdoors.
|
||||||
|
|
||||||
|
`doors.registered_doors[name] = Door definition`
|
||||||
|
* Table of registered doors, indexed by door name
|
||||||
|
|
||||||
|
`doors.registered_trapdoors[name] = Trapdoor definition`
|
||||||
|
* Table of registered trap doors, indexed by trap door name
|
||||||
|
|
||||||
`doors.register_door(name, def)`
|
`doors.register_door(name, def)`
|
||||||
|
|
||||||
* Registers new door
|
* Registers new door
|
||||||
@ -112,6 +201,13 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
has the permissions needed to open this door. If omitted then no
|
has the permissions needed to open this door. If omitted then no
|
||||||
permission checks are performed.
|
permission checks are performed.
|
||||||
|
|
||||||
|
`doors.door_toggle(pos, node, clicker)`
|
||||||
|
|
||||||
|
* Toggle door open or shut
|
||||||
|
* `pos` Position of the door
|
||||||
|
* `node` Node definition
|
||||||
|
* `clicker` Player definition for the player that clicked on the door
|
||||||
|
|
||||||
### Door definition
|
### Door definition
|
||||||
|
|
||||||
description = "Door description",
|
description = "Door description",
|
||||||
@ -123,6 +219,8 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
@ -135,14 +233,55 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
description = "Wooden Fence Gate",
|
description = "Wooden Fence Gate",
|
||||||
texture = "default_wood.png",
|
texture = "default_wood.png", -- `backface_culling` will automatically be
|
||||||
|
-- set to `true` if not specified.
|
||||||
material = "default:wood",
|
material = "default:wood",
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
|
||||||
|
|
||||||
|
Dungeon Loot API
|
||||||
|
----------------
|
||||||
|
|
||||||
|
The mod that places chests with loot in dungeons provides an API to register additional loot.
|
||||||
|
|
||||||
|
`dungeon_loot.register(def)`
|
||||||
|
|
||||||
|
* Registers one or more loot items
|
||||||
|
* `def` Can be a single [#Loot definition] or a list of them
|
||||||
|
|
||||||
|
`dungeon_loot.registered_loot`
|
||||||
|
|
||||||
|
* Table of all registered loot, not to be modified manually
|
||||||
|
|
||||||
|
### Loot definition
|
||||||
|
|
||||||
|
name = "item:name",
|
||||||
|
chance = 0.5,
|
||||||
|
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||||
|
-- due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||||
|
-- on average every second chest will have this item
|
||||||
|
count = {1, 4},
|
||||||
|
-- ^ table with minimum and maximum amounts of this item
|
||||||
|
-- optional, defaults to always single item
|
||||||
|
y = {-32768, -512},
|
||||||
|
-- ^ table with minimum and maximum heights this item can be found at
|
||||||
|
-- optional, defaults to no height restrictions
|
||||||
|
types = {"desert"},
|
||||||
|
-- ^ table with types of dungeons this item can be found in
|
||||||
|
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
|
||||||
|
-- optional, defaults to no type restrictions
|
||||||
|
|
||||||
|
|
||||||
Fence API
|
Fence API
|
||||||
---------
|
---------
|
||||||
@ -165,6 +304,7 @@ Allows creation of new fences with "fencelike" drawtype.
|
|||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
|
||||||
|
|
||||||
Walls API
|
Walls API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
@ -177,6 +317,7 @@ walls.register(name, desc, texture, mat, sounds)
|
|||||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||||
^ sounds = sounds: see [#Default sounds]
|
^ sounds = sounds: see [#Default sounds]
|
||||||
|
|
||||||
|
|
||||||
Farming API
|
Farming API
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
@ -217,6 +358,7 @@ The farming API allows you to easily register plants and hoes.
|
|||||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Fire API
|
Fire API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
@ -266,21 +408,63 @@ Give Initial Stuff API
|
|||||||
^ str is a comma separated list of initial stuff
|
^ str is a comma separated list of initial stuff
|
||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
Nyancat API
|
|
||||||
|
Players API
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
`nyancat.place(pos, facedir, length)`
|
The player API can register player models and update the player's appearence
|
||||||
|
|
||||||
^ Place a cat at `pos` facing `facedir` with tail length `length`
|
* `player_api.register_model(name, def)`
|
||||||
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
|
* Register a new model to be used by players
|
||||||
|
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||||
|
* def: See [#Model definition]
|
||||||
|
* saved to player_api.registered_models
|
||||||
|
|
||||||
`nyancat.generate(minp, maxp, seed)`
|
* `player_api.registered_player_models[name]`
|
||||||
|
* Get a model's definition
|
||||||
|
* see [#Model definition]
|
||||||
|
|
||||||
|
* `player_api.set_model(player, model_name)`
|
||||||
|
* Change a player's model
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `model_name`: model registered with player_api.register_model()
|
||||||
|
|
||||||
|
* `player_api.set_animation(player, anim_name [, speed])`
|
||||||
|
* Applies an animation to a player
|
||||||
|
* anim_name: name of the animation.
|
||||||
|
* speed: frames per second. If nil, default from the model is used
|
||||||
|
|
||||||
|
* `player_api.set_textures(player, textures)`
|
||||||
|
* Sets player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `textures`: array of textures, If `textures` is nil the default
|
||||||
|
textures from the model def are used
|
||||||
|
|
||||||
|
* `player_api.get_animation(player)`
|
||||||
|
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||||
|
* Any of the fields of the returned table may be nil.
|
||||||
|
* player: PlayerRef
|
||||||
|
|
||||||
|
### Model Definition
|
||||||
|
|
||||||
|
{
|
||||||
|
animation_speed = 30, -- Default animation speed, in FPS.
|
||||||
|
textures = {"character.png", }, -- Default array of textures.
|
||||||
|
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||||
|
animations = {
|
||||||
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
|
foo = {x = 0, y = 19},
|
||||||
|
bar = {x = 20, y = 39},
|
||||||
|
-- ...
|
||||||
|
},
|
||||||
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||||
|
stepheight = 0.6, -- In nodes
|
||||||
|
eye_height = 1.47, -- In nodes above feet position
|
||||||
|
}
|
||||||
|
|
||||||
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
|
|
||||||
you can redefine nyancat.generate() to be an empty function
|
|
||||||
|
|
||||||
TNT API
|
TNT API
|
||||||
----------
|
-------
|
||||||
|
|
||||||
`tnt.register_tnt(definition)`
|
`tnt.register_tnt(definition)`
|
||||||
|
|
||||||
@ -290,6 +474,7 @@ TNT API
|
|||||||
* `description` A description for your TNT.
|
* `description` A description for your TNT.
|
||||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||||
|
* `sound` The sound played when explosion occurs. By default it is `tnt_explode`.
|
||||||
* `disable_drops` Disable drops. By default it is set to false.
|
* `disable_drops` Disable drops. By default it is set to false.
|
||||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||||
@ -299,17 +484,20 @@ TNT API
|
|||||||
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
||||||
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
||||||
|
|
||||||
`tnt.boom(position, definition)`
|
`tnt.boom(position[, definition])`
|
||||||
|
|
||||||
^ Create an explosion.
|
^ Create an explosion.
|
||||||
|
|
||||||
* `position` The center of explosion.
|
* `position` The center of explosion.
|
||||||
* `definition` The TNT definion as passed to `tnt.register`
|
* `definition` The TNT definion as passed to `tnt.register` with the following addition:
|
||||||
|
* `explode_center` false by default which removes TNT node on blast, when true will explode center node.
|
||||||
|
|
||||||
`tnt.burn(position, [nodename])`
|
`tnt.burn(position, [nodename])`
|
||||||
|
|
||||||
^ Ignite TNT at position, nodename isn't required unless already known.
|
^ Ignite node at position, triggering its `on_ignite` callback (see fire mod).
|
||||||
|
If no such callback exists, fallback to turn tnt group nodes to their
|
||||||
|
"_burning" variant.
|
||||||
|
nodename isn't required unless already known.
|
||||||
|
|
||||||
To make dropping items from node inventories easier, you can use the
|
To make dropping items from node inventories easier, you can use the
|
||||||
following helper function from 'default':
|
following helper function from 'default':
|
||||||
@ -391,39 +579,173 @@ set a players home position and teleport a player to home position.
|
|||||||
* return value: false if player cannot be sent home, otherwise true
|
* return value: false if player cannot be sent home, otherwise true
|
||||||
|
|
||||||
|
|
||||||
|
Sfinv API
|
||||||
|
---------
|
||||||
|
|
||||||
|
It is recommended that you read this link for a good introduction to the
|
||||||
|
sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html
|
||||||
|
|
||||||
|
### sfinv Methods
|
||||||
|
|
||||||
|
**Pages**
|
||||||
|
|
||||||
|
* sfinv.set_page(player, pagename) - changes the page
|
||||||
|
* sfinv.get_page(player) - get the current page name. Will never return nil
|
||||||
|
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
||||||
|
* sfinv.register_page(name, def) - register a page, see section below
|
||||||
|
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
||||||
|
* Note: Page must already be defined, (opt)depend on the mod defining it.
|
||||||
|
* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec
|
||||||
|
and calls set_inventory_formspec().
|
||||||
|
* sfinv.get_formspec(player, context) - builds current page's formspec
|
||||||
|
|
||||||
|
**Contexts**
|
||||||
|
|
||||||
|
* sfinv.get_or_create_context(player) - gets the player's context
|
||||||
|
* sfinv.set_context(player, context)
|
||||||
|
|
||||||
|
**Theming**
|
||||||
|
|
||||||
|
* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
|
||||||
|
* show_inv, defaults to false. Whether to show the player's main inventory
|
||||||
|
* size, defaults to `size[8,8.6]` if not specified
|
||||||
|
* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or ""
|
||||||
|
|
||||||
|
### sfinv Members
|
||||||
|
|
||||||
|
* pages - table of pages[pagename] = def
|
||||||
|
* pages_unordered - array table of pages in order of addition (used to build navigation tabs).
|
||||||
|
* contexts - contexts[playername] = player_context
|
||||||
|
* enabled - set to false to disable. Good for inventory rehaul mods like unified inventory
|
||||||
|
|
||||||
|
### Context
|
||||||
|
|
||||||
|
A table with these keys:
|
||||||
|
|
||||||
|
* page - current page name
|
||||||
|
* nav - a list of page names
|
||||||
|
* nav_titles - a list of page titles
|
||||||
|
* nav_idx - current nav index (in nav and nav_titles)
|
||||||
|
* any thing you want to store
|
||||||
|
* sfinv will clear the stored data on log out / log in
|
||||||
|
|
||||||
|
### sfinv.register_page
|
||||||
|
|
||||||
|
sfinv.register_page(name, def)
|
||||||
|
|
||||||
|
def is a table containing:
|
||||||
|
|
||||||
|
* `title` - human readable page name (required)
|
||||||
|
* `get(self, player, context)` - returns a formspec string. See formspec variables. (required)
|
||||||
|
* `is_in_nav(self, player, context)` - return true to show in the navigation (the tab header, by default)
|
||||||
|
* `on_player_receive_fields(self, player, context, fields)` - on formspec submit.
|
||||||
|
* `on_enter(self, player, context)` - called when the player changes pages, usually using the tabs.
|
||||||
|
* `on_leave(self, player, context)` - when leaving this page to go to another, called before other's on_enter
|
||||||
|
|
||||||
|
### get formspec
|
||||||
|
|
||||||
|
Use sfinv.make_formspec to apply a layout:
|
||||||
|
|
||||||
|
return sfinv.make_formspec(player, context, [[
|
||||||
|
list[current_player;craft;1.75,0.5;3,3;]
|
||||||
|
list[current_player;craftpreview;5.75,1.5;1,1;]
|
||||||
|
image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||||
|
listring[current_player;main]
|
||||||
|
listring[current_player;craft]
|
||||||
|
image[0,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[1,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[2,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[3,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[4,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[5,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[6,4.25;1,1;gui_hb_bg.png]
|
||||||
|
image[7,4.25;1,1;gui_hb_bg.png]
|
||||||
|
]], true)
|
||||||
|
|
||||||
|
See above (methods section) for more options.
|
||||||
|
|
||||||
|
### Customising themes
|
||||||
|
|
||||||
|
Simply override this function to change the navigation:
|
||||||
|
|
||||||
|
function sfinv.get_nav_fs(player, context, nav, current_idx)
|
||||||
|
return "navformspec"
|
||||||
|
end
|
||||||
|
|
||||||
|
And override this function to change the layout:
|
||||||
|
|
||||||
|
function sfinv.make_formspec(player, context, content, show_inv, size)
|
||||||
|
local tmp = {
|
||||||
|
size or "size[8,8.6]",
|
||||||
|
theme_main,
|
||||||
|
sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
|
||||||
|
content
|
||||||
|
}
|
||||||
|
if show_inv then
|
||||||
|
tmp[4] = theme_inv
|
||||||
|
end
|
||||||
|
return table.concat(tmp, "")
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
Stairs API
|
Stairs API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a stair.
|
* Registers a stair
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: see [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: see [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: used for the description field in the stair's definition
|
* `description`: Used for the description field in the stair's definition
|
||||||
* `sounds`: see [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a slabs
|
* Registers a slab
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||||
* `groups`: see [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: see [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: used for the description field in the stair's definition
|
* `description`: Used for the description field in the slab's definition
|
||||||
* `sounds`: see [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
* Registers an inner corner stair
|
||||||
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||||
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
|
* `images`: See [Tile definition]
|
||||||
|
* `description`: Used for the description field in the stair's definition
|
||||||
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
|
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
|
* Registers an outer corner stair
|
||||||
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||||
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
|
* `images`: See [Tile definition]
|
||||||
|
* `description`: Used for the description field in the stair's definition
|
||||||
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
|
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||||
|
|
||||||
|
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair node
|
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
|
|
||||||
|
|
||||||
Xpanes API
|
Xpanes API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
@ -441,8 +763,10 @@ Creates panes that automatically connect to each other
|
|||||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||||
sounds = SoundSpec, -- See [#Default sounds]
|
sounds = SoundSpec, -- See [#Default sounds]
|
||||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||||
|
use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
Raillike definitions
|
Raillike definitions
|
||||||
--------------------
|
--------------------
|
||||||
|
|
||||||
@ -476,150 +800,119 @@ Sounds inside the default table can be used within the sounds field of node defi
|
|||||||
* `default.node_sound_glass_defaults()`
|
* `default.node_sound_glass_defaults()`
|
||||||
* `default.node_sound_metal_defaults()`
|
* `default.node_sound_metal_defaults()`
|
||||||
|
|
||||||
|
|
||||||
Default constants
|
Default constants
|
||||||
-----------------
|
-----------------
|
||||||
|
|
||||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||||
|
|
||||||
Player API
|
|
||||||
----------
|
|
||||||
|
|
||||||
The player API can register player models and update the player's appearence
|
GUI and formspecs
|
||||||
|
-----------------
|
||||||
|
|
||||||
`default.player_register_model(name, def)`
|
`default.get_hotbar_bg(x, y)`
|
||||||
|
|
||||||
* Register a new model to be used by players.
|
* Get the hotbar background as string, containing the formspec elements
|
||||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
* x: Horizontal position in the formspec
|
||||||
* def: See [#Model definition]
|
* y: Vertical position in the formspec
|
||||||
|
|
||||||
`default.registered_player_models[name]`
|
`default.gui_bg`
|
||||||
|
|
||||||
* Get a model's definition
|
* Deprecated, remove from mods.
|
||||||
* see [#Model definition]
|
|
||||||
|
|
||||||
`default.player_set_model(player, model_name)`
|
`default.gui_bg_img`
|
||||||
|
|
||||||
* Change a player's model
|
* Deprecated, remove from mods.
|
||||||
* `player`: PlayerRef
|
|
||||||
* `model_name`: model registered with player_register_model()
|
|
||||||
|
|
||||||
`default.player_set_animation(player, anim_name [, speed])`
|
`default.gui_slots`
|
||||||
|
|
||||||
* Applies an animation to a player
|
* Deprecated, remove from mods.
|
||||||
* anim_name: name of the animation.
|
|
||||||
* speed: frames per second. If nil, default from the model is used
|
|
||||||
|
|
||||||
`default.player_set_textures(player, textures)`
|
`default.gui_survival_form`
|
||||||
|
|
||||||
* Sets player textures
|
* Entire formspec for the survival inventory
|
||||||
* `player`: PlayerRef
|
|
||||||
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
|
||||||
|
|
||||||
default.player_get_animation(player)
|
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
||||||
|
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
* Get the active furnace formspec using the defined GUI elements
|
||||||
* Any of the fields of the returned table may be nil.
|
* fuel_percent: Percent of how much the fuel is used
|
||||||
* player: PlayerRef
|
* item_percent: Percent of how much the item is cooked
|
||||||
|
|
||||||
### Model Definition
|
`default.get_furnace_inactive_formspec()`
|
||||||
|
|
||||||
|
* Get the inactive furnace formspec using the defined GUI elements
|
||||||
|
|
||||||
{
|
|
||||||
animation_speed = 30, -- Default animation speed, in FPS.
|
|
||||||
textures = {"character.png", }, -- Default array of textures.
|
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
|
||||||
animations = {
|
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
|
||||||
foo = {x = 0, y = 19},
|
|
||||||
bar = {x = 20, y = 39},
|
|
||||||
-- ...
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
Leafdecay
|
Leafdecay
|
||||||
---------
|
---------
|
||||||
|
|
||||||
To enable leaf decay for a node, add it to the `leafdecay` group.
|
To enable leaf decay for leaves when a tree is cut down by a player,
|
||||||
|
register the tree with the default.register_leafdecay(leafdecaydef)
|
||||||
|
function.
|
||||||
|
|
||||||
The rating of the group determines how far from a node in the group `tree`
|
If `param2` of any registered node is ~= 0, the node will always be
|
||||||
the node can be without decaying.
|
preserved. Thus, if the player places a node of that kind, you will
|
||||||
|
want to set `param2 = 1` or so.
|
||||||
|
|
||||||
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
|
The function `default.after_place_leaves` can be set as
|
||||||
the player places a node of that kind, you will want to set `param2 = 1` or so.
|
`after_place_node of a node` to set param2 to 1 if the player places
|
||||||
|
the node (should not be used for nodes that use param2 otherwise
|
||||||
|
(e.g. facedir)).
|
||||||
|
|
||||||
The function `default.after_place_leaves` can be set as `after_place_node of a node`
|
If the node is in the `leafdecay_drop` group then it will always be
|
||||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
dropped as an item.
|
||||||
that use param2 otherwise (e.g. facedir)).
|
|
||||||
|
`default.register_leafdecay(leafdecaydef)`
|
||||||
|
|
||||||
|
`leafdecaydef` is a table, with following members:
|
||||||
|
{
|
||||||
|
trunks = {"default:tree"}, -- nodes considered trunks
|
||||||
|
leaves = {"default:leaves", "default:apple"},
|
||||||
|
-- nodes considered for removal
|
||||||
|
radius = 3, -- radius to consider for searching
|
||||||
|
}
|
||||||
|
|
||||||
|
Note: all the listed nodes in `trunks` have their `on_after_destruct`
|
||||||
|
callback overridden. All the nodes listed in `leaves` have their
|
||||||
|
`on_timer` callback overridden.
|
||||||
|
|
||||||
If the node is in the `leafdecay_drop` group then it will always be dropped as an
|
|
||||||
item.
|
|
||||||
|
|
||||||
Dyes
|
Dyes
|
||||||
----
|
----
|
||||||
|
|
||||||
To make recipes that will work with any dye ever made by anybody, define
|
Minetest Game dyes are registered with:
|
||||||
them based on groups. You can select any group of groups, based on your need for
|
|
||||||
amount of colors.
|
|
||||||
|
|
||||||
### Color groups
|
groups = {dye = 1, color_<color> = 1},
|
||||||
|
|
||||||
Base color groups:
|
To make recipes that will work with dyes from many mods, define them using the
|
||||||
|
dye group and the color groups.
|
||||||
|
|
||||||
* `basecolor_white`
|
Dye color groups:
|
||||||
* `basecolor_grey`
|
|
||||||
* `basecolor_black`
|
|
||||||
* `basecolor_red`
|
|
||||||
* `basecolor_yellow`
|
|
||||||
* `basecolor_green`
|
|
||||||
* `basecolor_cyan`
|
|
||||||
* `basecolor_blue`
|
|
||||||
* `basecolor_magenta`
|
|
||||||
|
|
||||||
Extended color groups ( * means also base color )
|
* `color_white`
|
||||||
|
* `color_grey`
|
||||||
|
* `color_dark_grey`
|
||||||
|
* `color_black`
|
||||||
|
* `color_red`
|
||||||
|
* `color_pink`
|
||||||
|
* `color_orange`
|
||||||
|
* `color_brown`
|
||||||
|
* `color_yellow`
|
||||||
|
* `color_green`
|
||||||
|
* `color_dark_green`
|
||||||
|
* `color_blue`
|
||||||
|
* `color_cyan`
|
||||||
|
* `color_violet`
|
||||||
|
* `color_magenta`
|
||||||
|
|
||||||
* `excolor_white` *
|
Example of one shapeless recipe using the dye group and a color group:
|
||||||
* `excolor_lightgrey`
|
|
||||||
* `excolor_grey` *
|
|
||||||
* `excolor_darkgrey`
|
|
||||||
* `excolor_black` *
|
|
||||||
* `excolor_red` *
|
|
||||||
* `excolor_orange`
|
|
||||||
* `excolor_yellow` *
|
|
||||||
* `excolor_lime`
|
|
||||||
* `excolor_green` *
|
|
||||||
* `excolor_aqua`
|
|
||||||
* `excolor_cyan` *
|
|
||||||
* `excolor_sky_blue`
|
|
||||||
* `excolor_blue` *
|
|
||||||
* `excolor_violet`
|
|
||||||
* `excolor_magenta` *
|
|
||||||
* `excolor_red_violet`
|
|
||||||
|
|
||||||
The whole unifieddyes palette as groups:
|
|
||||||
|
|
||||||
* `unicolor_<excolor>`
|
|
||||||
|
|
||||||
For the following, no white/grey/black is allowed:
|
|
||||||
|
|
||||||
* `unicolor_medium_<excolor>`
|
|
||||||
* `unicolor_dark_<excolor>`
|
|
||||||
* `unicolor_light_<excolor>`
|
|
||||||
* `unicolor_<excolor>_s50`
|
|
||||||
* `unicolor_medium_<excolor>_s50`
|
|
||||||
* `unicolor_dark_<excolor>_s50`
|
|
||||||
|
|
||||||
Example of one shapeless recipe using a color group:
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = '<mod>:item_yellow',
|
output = "<mod>:item_yellow",
|
||||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
recipe = {"<mod>:item_no_color", "group:dye,color_yellow"},
|
||||||
})
|
})
|
||||||
|
|
||||||
### Color lists
|
|
||||||
|
|
||||||
* `dye.basecolors` are an array containing the names of available base colors
|
|
||||||
|
|
||||||
* `dye.excolors` are an array containing the names of the available extended colors
|
|
||||||
|
|
||||||
Trees
|
Trees
|
||||||
-----
|
-----
|
||||||
@ -642,11 +935,105 @@ Trees
|
|||||||
* `default.grow_new_pine_tree(pos)`
|
* `default.grow_new_pine_tree(pos)`
|
||||||
* Grows a new design pine tree at pos
|
* Grows a new design pine tree at pos
|
||||||
|
|
||||||
|
* `default.grow_new_snowy_pine_tree(pos)`
|
||||||
|
* Grows a new design snowy pine tree at pos
|
||||||
|
|
||||||
* `default.grow_new_acacia_tree(pos)`
|
* `default.grow_new_acacia_tree(pos)`
|
||||||
* Grows a new design acacia tree at pos
|
* Grows a new design acacia tree at pos
|
||||||
|
|
||||||
* `default.grow_new_aspen_tree(pos)`
|
* `default.grow_new_aspen_tree(pos)`
|
||||||
* Grows a new design aspen tree at pos
|
* Grows a new design aspen tree at pos
|
||||||
|
|
||||||
* `default.grow_new_snowy_pine_tree(pos)`
|
* `default.grow_bush(pos)`
|
||||||
* Grows a new design snowy pine tree at pos
|
* Grows a bush at pos
|
||||||
|
|
||||||
|
* `default.grow_acacia_bush(pos)`
|
||||||
|
* Grows an acaia bush at pos
|
||||||
|
|
||||||
|
* `default.grow_pine_bush(pos)`
|
||||||
|
* Grows a pine bush at pos
|
||||||
|
|
||||||
|
* `default.grow_blueberry_bush(pos)`
|
||||||
|
* Grows a blueberry bush at pos
|
||||||
|
|
||||||
|
|
||||||
|
Carts
|
||||||
|
-----
|
||||||
|
|
||||||
|
carts.register_rail(
|
||||||
|
"mycarts:myrail", -- Rail name
|
||||||
|
nodedef, -- standard nodedef
|
||||||
|
railparams -- rail parameter struct (optional)
|
||||||
|
)
|
||||||
|
|
||||||
|
railparams = {
|
||||||
|
on_step(obj, dtime), -- Event handler called when
|
||||||
|
-- cart is on rail
|
||||||
|
acceleration, -- integer acceleration factor (negative
|
||||||
|
-- values to brake)
|
||||||
|
}
|
||||||
|
|
||||||
|
The event handler is called after all default calculations
|
||||||
|
are made, so the custom on_step handler can override things
|
||||||
|
like speed, acceleration, player attachment. The handler will
|
||||||
|
likely be called many times per second, so the function needs
|
||||||
|
to make sure that the event is handled properly.
|
||||||
|
|
||||||
|
|
||||||
|
Key API
|
||||||
|
-------
|
||||||
|
|
||||||
|
The key API allows mods to add key functionality to nodes that have
|
||||||
|
ownership or specific permissions. Using the API will make it so
|
||||||
|
that a node owner can use skeleton keys on their nodes to create keys
|
||||||
|
for that node in that location, and give that key to other players,
|
||||||
|
allowing them some sort of access that they otherwise would not have
|
||||||
|
due to node protection.
|
||||||
|
|
||||||
|
To make your new nodes work with the key API, you need to register
|
||||||
|
two callback functions in each nodedef:
|
||||||
|
|
||||||
|
|
||||||
|
`on_key_use(pos, player)`
|
||||||
|
* Is called when a player right-clicks (uses) a normal key on your
|
||||||
|
* node.
|
||||||
|
* `pos` - position of the node
|
||||||
|
* `player` - PlayerRef
|
||||||
|
* return value: none, ignored
|
||||||
|
|
||||||
|
The `on_key_use` callback should validate that the player is wielding
|
||||||
|
a key item with the right key meta secret. If needed the code should
|
||||||
|
deny access to the node functionality.
|
||||||
|
|
||||||
|
If formspecs are used, the formspec callbacks should duplicate these
|
||||||
|
checks in the metadata callback functions.
|
||||||
|
|
||||||
|
|
||||||
|
`on_skeleton_key_use(pos, player, newsecret)`
|
||||||
|
|
||||||
|
* Is called when a player right-clicks (uses) a skeleton key on your
|
||||||
|
* node.
|
||||||
|
* `pos` - position of the node
|
||||||
|
* `player` - PlayerRef
|
||||||
|
* `newsecret` - a secret value(string)
|
||||||
|
* return values:
|
||||||
|
* `secret` - `nil` or the secret value that unlocks the door
|
||||||
|
* `name` - a string description of the node ("a locked chest")
|
||||||
|
* `owner` - name of the node owner
|
||||||
|
|
||||||
|
The `on_skeleton_key_use` function should validate that the player has
|
||||||
|
the right permissions to make a new key for the item. The newsecret
|
||||||
|
value is useful if the node has no secret value. The function should
|
||||||
|
store this secret value somewhere so that in the future it may compare
|
||||||
|
key secrets and match them to allow access. If a node already has a
|
||||||
|
secret value, the function should return that secret value instead
|
||||||
|
of the newsecret value. The secret value stored for the node should
|
||||||
|
not be overwritten, as this would invalidate existing keys.
|
||||||
|
|
||||||
|
Aside from the secret value, the function should retun a descriptive
|
||||||
|
name for the node and the owner name. The return values are all
|
||||||
|
encoded in the key that will be given to the player in replacement
|
||||||
|
for the wielded skeleton key.
|
||||||
|
|
||||||
|
if `nil` is returned, it is assumed that the wielder did not have
|
||||||
|
permissions to create a key for this node, and no key is created.
|
||||||
|
BIN
menu/header.png
Before Width: | Height: | Size: 904 B After Width: | Height: | Size: 1.9 KiB |
0
menu/icon.png
Executable file → Normal file
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
3
minetest.conf
Executable file → Normal file
@ -1,3 +0,0 @@
|
|||||||
# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
|
|
||||||
mgv6_spflags = jungles, nobiomeblend, nomudflow
|
|
||||||
disable_fire = true
|
|
||||||
|
57
minetest.conf.example
Executable file → Normal file
@ -1,18 +1,21 @@
|
|||||||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
# This file contains settings of Minetest Game that can be changed in
|
||||||
|
# minetest.conf.
|
||||||
# By default, all the settings are commented and not functional.
|
# By default, all the settings are commented and not functional.
|
||||||
# Uncomment settings by removing the preceding #.
|
# Uncomment settings by removing the preceding #.
|
||||||
|
|
||||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||||
|
# be enabled.
|
||||||
#creative_mode = false
|
#creative_mode = false
|
||||||
|
|
||||||
# Sets the behaviour of the inventory items when a player dies.
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
# "bones": Store all items inside a bone node but drop items if inside protected area
|
# bones: Store items in a bone node but drop items if inside protected area.
|
||||||
# "drop": Drop all items on the ground
|
# drop: Drop items on the ground.
|
||||||
# "keep": Player keeps all items
|
# keep: Player keeps items.
|
||||||
#bones_mode = "bones"
|
#bones_mode = bones
|
||||||
|
|
||||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
# The time in seconds after which the bones of a dead player can be looted by
|
||||||
# 0 to disable
|
# everyone.
|
||||||
|
# 0 to disable.
|
||||||
#share_bones_time = 1200
|
#share_bones_time = 1200
|
||||||
|
|
||||||
# How much earlier the bones of a dead player can be looted by
|
# How much earlier the bones of a dead player can be looted by
|
||||||
@ -20,28 +23,44 @@
|
|||||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
#share_bones_time_early = 300
|
#share_bones_time_early = 300
|
||||||
|
|
||||||
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
# Inform player of condition and location of new bones.
|
||||||
# 'permanent flame' nodes will remain with either setting.
|
#bones_position_message = false
|
||||||
|
|
||||||
|
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||||
|
# disappear.
|
||||||
|
# 'permanent_flame' nodes will remain with either setting.
|
||||||
#enable_fire = true
|
#enable_fire = true
|
||||||
|
|
||||||
# Whether the stuff in initial_stuff should be given to new players
|
# Enable flame sound.
|
||||||
#give_initial_stuff = false
|
#flame_sound = true
|
||||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
|
||||||
|
|
||||||
# Whether the TNT mod should be enabled
|
# Whether lavacooling should be enabled.
|
||||||
|
#enable_lavacooling = true
|
||||||
|
|
||||||
|
# Whether the stuff in initial_stuff should be given to new players.
|
||||||
|
#give_initial_stuff = false
|
||||||
|
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||||
|
default:torch 99,default:cobble 99
|
||||||
|
|
||||||
|
# Whether the TNT mod should be enabled.
|
||||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||||
|
|
||||||
# The radius of a TNT explosion
|
# The radius of a TNT explosion.
|
||||||
#tnt_radius = 3
|
#tnt_radius = 3
|
||||||
|
|
||||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||||
# stair and slab nodes in old maps with the new param2 versions.
|
# stair and slab nodes in old maps with the new param2 versions.
|
||||||
#enable_stairs_replace_abm = false
|
#enable_stairs_replace_abm = false
|
||||||
|
|
||||||
# Whether you allow respawning in beds
|
# Whether to allow respawning in beds.
|
||||||
# Default value is true
|
# Default value is true.
|
||||||
#enable_bed_respawn = true
|
#enable_bed_respawn = true
|
||||||
|
|
||||||
# Whether players can skip night by sleeping
|
# Whether players can skip night by sleeping.
|
||||||
# Default value is true
|
# Default value is true.
|
||||||
#enable_bed_night_skip = true
|
#enable_bed_night_skip = true
|
||||||
|
|
||||||
|
# Whether the engine's spawn search, which does not check for a suitable
|
||||||
|
# starting biome, is used.
|
||||||
|
# Default value is false.
|
||||||
|
#engine_spawn = false
|
||||||
|
@ -1,9 +0,0 @@
|
|||||||
----------------------------------------
|
|
||||||
-- Server Misc Mod - pre-default init --
|
|
||||||
----------------------------------------
|
|
||||||
|
|
||||||
local cwd = minetest.get_modpath(minetest.get_current_modname())
|
|
||||||
|
|
||||||
-- Inventory refill function override
|
|
||||||
-- see https://github.com/MinetestForFun/server-minetestforfun/issues/462
|
|
||||||
dofile(cwd.."/inventory_rotate_node.lua")
|
|
@ -1,22 +0,0 @@
|
|||||||
--rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory
|
|
||||||
local old_rotate_node = minetest.rotate_node
|
|
||||||
function minetest.rotate_node(itemstack, placer, pointed_thing)
|
|
||||||
local stack_name = itemstack:get_name()
|
|
||||||
local ret = old_rotate_node(itemstack, placer, pointed_thing)
|
|
||||||
if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
|
|
||||||
local index = placer:get_wield_index()
|
|
||||||
local inv = placer:get_inventory()
|
|
||||||
if inv:get_list("main") then
|
|
||||||
for i, stack in ipairs(inv:get_list("main")) do
|
|
||||||
if i ~= index and stack:get_name() == stack_name then
|
|
||||||
ret:add_item(stack)
|
|
||||||
stack:clear()
|
|
||||||
inv:set_stack("main", i, stack)
|
|
||||||
minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name())
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return ret
|
|
||||||
end
|
|
46
mods/beds/README.txt
Executable file → Normal file
@ -1,30 +1,30 @@
|
|||||||
Minetest Game mod: beds
|
Minetest Game mod: beds
|
||||||
=======================
|
=======================
|
||||||
by BlockMen (c) 2014-2015
|
See license.txt for license information.
|
||||||
|
|
||||||
Version: 1.1.1
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
Originally by BlockMen (MIT)
|
||||||
|
Various Minetest developers and contributors (MIT)
|
||||||
|
|
||||||
About
|
Authors of media (textures)
|
||||||
~~~~~
|
---------------------------
|
||||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
BlockMen (CC BY-SA 3.0)
|
||||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
All textures unless otherwise noted
|
||||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
|
||||||
if more than 50% of the players are lying in bed and use this option.
|
|
||||||
|
|
||||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
TumeniNodes (CC BY-SA 3.0)
|
||||||
is set to the beds location and you will respawn there after death.
|
beds_bed_under.png
|
||||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
|
||||||
You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
|
|
||||||
the /set command ingame.
|
|
||||||
|
|
||||||
|
This mod adds a bed to Minetest which allows to skip the night.
|
||||||
|
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||||
|
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||||
|
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||||
|
than 50% of the players are lying in bed and use this option.
|
||||||
|
|
||||||
License of source code, textures: WTFPL
|
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||||
---------------------------------------
|
it) your respawn point is set to the beds location and you will respawn there after
|
||||||
(c) Copyright BlockMen (2014-2015)
|
death.
|
||||||
|
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||||
|
minetest.conf.
|
||||||
This program is free software. It comes without any warranty, to
|
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||||
the extent permitted by applicable law. You can redistribute it
|
minetest.conf or by using the /set command in-game.
|
||||||
and/or modify it under the terms of the Do What The Fuck You Want
|
|
||||||
To Public License, Version 2, as published by Sam Hocevar. See
|
|
||||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
|
||||||
|
149
mods/beds/api.lua
Executable file → Normal file
@ -1,3 +1,27 @@
|
|||||||
|
|
||||||
|
local reverse = true
|
||||||
|
|
||||||
|
local function destruct_bed(pos, n)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local other
|
||||||
|
|
||||||
|
if n == 2 then
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
other = vector.subtract(pos, dir)
|
||||||
|
elseif n == 1 then
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
other = vector.add(pos, dir)
|
||||||
|
end
|
||||||
|
|
||||||
|
if reverse then
|
||||||
|
reverse = not reverse
|
||||||
|
minetest.remove_node(other)
|
||||||
|
minetest.check_for_falling(other)
|
||||||
|
else
|
||||||
|
reverse = not reverse
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function beds.register_bed(name, def)
|
function beds.register_bed(name, def)
|
||||||
minetest.register_node(name .. "_bottom", {
|
minetest.register_node(name .. "_bottom", {
|
||||||
description = def.description,
|
description = def.description,
|
||||||
@ -9,8 +33,8 @@ function beds.register_bed(name, def)
|
|||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.nodebox.bottom,
|
fixed = def.nodebox.bottom,
|
||||||
@ -19,43 +43,73 @@ function beds.register_bed(name, def)
|
|||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.selectionbox,
|
fixed = def.selectionbox,
|
||||||
},
|
},
|
||||||
after_place_node = function(pos, placer, itemstack)
|
|
||||||
local n = minetest.get_node_or_nil(pos)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
if not n or not n.param2 then
|
local under = pointed_thing.under
|
||||||
minetest.remove_node(pos)
|
local node = minetest.get_node(under)
|
||||||
return true
|
local udef = minetest.registered_nodes[node.name]
|
||||||
|
if udef and udef.on_rightclick and
|
||||||
|
not (placer and placer:is_player() and
|
||||||
|
placer:get_player_control().sneak) then
|
||||||
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
|
pointed_thing) or itemstack
|
||||||
end
|
end
|
||||||
local dir = minetest.facedir_to_dir(n.param2)
|
|
||||||
local p = vector.add(pos, dir)
|
local pos
|
||||||
local n2 = minetest.get_node_or_nil(p)
|
if udef and udef.buildable_to then
|
||||||
local def = n2 and minetest.registered_items[n2.name]
|
pos = under
|
||||||
if not def or not def.buildable_to then
|
else
|
||||||
minetest.remove_node(pos)
|
pos = pointed_thing.above
|
||||||
return true
|
|
||||||
end
|
end
|
||||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
|
||||||
return false
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
|
|
||||||
|
if minetest.is_protected(pos, player_name) and
|
||||||
|
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(pos, player_name)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||||
|
if not node_def or not node_def.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local dir = placer and placer:get_look_dir() and
|
||||||
|
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||||
|
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||||
|
|
||||||
|
if minetest.is_protected(botpos, player_name) and
|
||||||
|
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
|
minetest.record_protection_violation(botpos, player_name)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||||
|
if not botdef or not botdef.buildable_to then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||||
|
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||||
|
|
||||||
|
if not (creative and creative.is_enabled_for
|
||||||
|
and creative.is_enabled_for(player_name)) then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
local n = minetest.get_node_or_nil(pos)
|
destruct_bed(pos, 1)
|
||||||
if not n then return end
|
|
||||||
local dir = minetest.facedir_to_dir(n.param2)
|
|
||||||
local p = vector.add(pos, dir)
|
|
||||||
local n2 = minetest.get_node(p)
|
|
||||||
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
|
||||||
minetest.remove_node(p)
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
|
||||||
local name = digger:get_player_name()
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
if not name or name == "" then return end
|
|
||||||
beds.spawn[name] = nil
|
|
||||||
beds.save_spawns()
|
|
||||||
end,
|
|
||||||
on_rightclick = function(pos, node, clicker)
|
|
||||||
beds.on_rightclick(pos, clicker)
|
beds.on_rightclick(pos, clicker)
|
||||||
|
return itemstack
|
||||||
end,
|
end,
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
|
on_rotate = function(pos, node, user, _, new_param2)
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
local p = vector.add(pos, dir)
|
local p = vector.add(pos, dir)
|
||||||
local node2 = minetest.get_node_or_nil(p)
|
local node2 = minetest.get_node_or_nil(p)
|
||||||
@ -67,13 +121,13 @@ function beds.register_bed(name, def)
|
|||||||
minetest.record_protection_violation(p, user:get_player_name())
|
minetest.record_protection_violation(p, user:get_player_name())
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if mode ~= screwdriver.ROTATE_FACE then
|
if new_param2 % 32 > 3 then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||||
local node3 = minetest.get_node_or_nil(newp)
|
local node3 = minetest.get_node_or_nil(newp)
|
||||||
local def = node3 and minetest.registered_nodes[node3.name]
|
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||||
if not def or not def.buildable_to then
|
if not node_def or not node_def.buildable_to then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
if minetest.is_protected(newp, user:get_player_name()) then
|
if minetest.is_protected(newp, user:get_player_name()) then
|
||||||
@ -81,11 +135,15 @@ function beds.register_bed(name, def)
|
|||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
node.param2 = new_param2
|
node.param2 = new_param2
|
||||||
minetest.swap_node(pos, node)
|
-- do not remove_node here - it will trigger destroy_bed()
|
||||||
minetest.remove_node(p)
|
minetest.set_node(p, {name = "air"})
|
||||||
minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
|
minetest.set_node(pos, node)
|
||||||
|
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
return beds.can_dig(pos)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node(name .. "_top", {
|
minetest.register_node(name .. "_top", {
|
||||||
@ -95,17 +153,26 @@ function beds.register_bed(name, def)
|
|||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
pointable = false,
|
pointable = false,
|
||||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||||
|
drop = name .. "_bottom",
|
||||||
node_box = {
|
node_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.nodebox.top,
|
fixed = def.nodebox.top,
|
||||||
},
|
},
|
||||||
|
on_destruct = function(pos)
|
||||||
|
destruct_bed(pos, 2)
|
||||||
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
local dir = minetest.facedir_to_dir(node.param2)
|
||||||
|
local p = vector.add(pos, dir)
|
||||||
|
return beds.can_dig(p)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias(name, name .. "_bottom")
|
minetest.register_alias(name, name .. "_bottom")
|
||||||
|
|
||||||
-- register recipe
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = name,
|
output = name,
|
||||||
recipe = def.recipe
|
recipe = def.recipe
|
||||||
|
158
mods/beds/beds.lua
Executable file → Normal file
@ -1,36 +1,37 @@
|
|||||||
for _, colour in pairs({"red", "white", "black", "blue", "green"}) do-- fancy shaped bed
|
-- Fancy shaped bed
|
||||||
beds.register_bed("beds:fancy_bed_" .. colour, {
|
|
||||||
description = "Fancy Bed (" .. colour .. ")",
|
beds.register_bed("beds:fancy_bed", {
|
||||||
inventory_image = "beds_bed_fancy_" .. colour .. ".png",
|
description = "Fancy Bed",
|
||||||
wield_image = "beds_bed_fancy_" .. colour .. ".png",
|
inventory_image = "beds_bed_fancy.png",
|
||||||
tiles = {
|
wield_image = "beds_bed_fancy.png",
|
||||||
bottom = {
|
tiles = {
|
||||||
"beds_bed_top1_" .. colour .. ".png",
|
bottom = {
|
||||||
"default_wood.png",
|
"beds_bed_top1.png",
|
||||||
"beds_bed_side1_" .. colour .. ".png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side1_" .. colour .. ".png^[transformFX",
|
"beds_bed_side1.png",
|
||||||
"default_wood.png",
|
"beds_bed_side1.png^[transformFX",
|
||||||
"beds_bed_foot_" .. colour .. ".png",
|
"beds_bed_foot.png",
|
||||||
},
|
"beds_bed_foot.png",
|
||||||
top = {
|
|
||||||
"beds_bed_top2_" .. colour .. ".png",
|
|
||||||
"default_wood.png",
|
|
||||||
"beds_bed_side2_" .. colour .. ".png",
|
|
||||||
"beds_bed_side2_" .. colour .. ".png^[transformFX",
|
|
||||||
"beds_bed_head.png",
|
|
||||||
"default_wood.png",
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
nodebox = {
|
top = {
|
||||||
bottom = {
|
"beds_bed_top2.png",
|
||||||
|
"beds_bed_under.png",
|
||||||
|
"beds_bed_side2.png",
|
||||||
|
"beds_bed_side2.png^[transformFX",
|
||||||
|
"beds_bed_head.png",
|
||||||
|
"beds_bed_head.png",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
nodebox = {
|
||||||
|
bottom = {
|
||||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||||
@ -38,55 +39,66 @@ for _, colour in pairs({"red", "white", "black", "blue", "green"}) do-- fancy sh
|
|||||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "", "group:stick"},
|
{"", "", "group:stick"},
|
||||||
{"wool:" .. colour, "wool:" .. colour, "wool:white"},
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"},
|
{"group:wood", "group:wood", "group:wood"},
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
-- simple shaped bed
|
-- Simple shaped bed
|
||||||
beds.register_bed("beds:bed_" .. colour, {
|
|
||||||
description = "Simple Bed (" .. colour .. ")",
|
beds.register_bed("beds:bed", {
|
||||||
inventory_image = "beds_bed_" .. colour .. ".png",
|
description = "Simple Bed",
|
||||||
wield_image = "beds_bed_" .. colour .. ".png",
|
inventory_image = "beds_bed.png",
|
||||||
tiles = {
|
wield_image = "beds_bed.png",
|
||||||
bottom = {
|
tiles = {
|
||||||
"beds_bed_top_bottom_" .. colour .. ".png^[transformR90",
|
bottom = {
|
||||||
"default_wood.png",
|
"beds_bed_top_bottom.png^[transformR90",
|
||||||
"beds_bed_side_bottom_r_" .. colour .. ".png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side_bottom_r_" .. colour .. ".png^[transformfx",
|
"beds_bed_side_bottom_r.png",
|
||||||
|
"beds_bed_side_bottom_r.png^[transformfx",
|
||||||
"beds_transparent.png",
|
"beds_transparent.png",
|
||||||
"beds_bed_side_bottom_" .. colour .. ".png"
|
"beds_bed_side_bottom.png"
|
||||||
},
|
},
|
||||||
top = {
|
top = {
|
||||||
"beds_bed_top_top_" .. colour .. ".png^[transformR90",
|
"beds_bed_top_top.png^[transformR90",
|
||||||
"default_wood.png",
|
"beds_bed_under.png",
|
||||||
"beds_bed_side_top_r_" .. colour .. ".png",
|
"beds_bed_side_top_r.png",
|
||||||
"beds_bed_side_top_r_" .. colour .. ".png^[transformfx",
|
"beds_bed_side_top_r.png^[transformfx",
|
||||||
"beds_bed_side_top.png",
|
"beds_bed_side_top.png",
|
||||||
"beds_transparent.png",
|
"beds_transparent.png",
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
nodebox = {
|
nodebox = {
|
||||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||||
},
|
},
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"wool:" .. colour, "wool:" .. colour, "wool:white"},
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"}
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
},
|
},
|
||||||
|
})
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_alias("beds:bed", "beds:bed_red")
|
-- Aliases for PilzAdam's beds mod
|
||||||
minetest.register_alias("beds:fancy_bed", "beds:fancy_bed_red")
|
|
||||||
minetest.register_alias("beds:bed_bottom", "beds:bed_red_bottom")
|
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||||
minetest.register_alias("beds:bed_top", "beds:bed_red_top")
|
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||||
minetest.register_alias("beds:fancy_bed_top", "beds:fancy_bed_red_top")
|
|
||||||
minetest.register_alias("beds:fancy_bed_bottom", "beds:fancy_bed_red_bottom")
|
-- Fuel
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:fancy_bed_bottom",
|
||||||
|
burntime = 13,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:bed_bottom",
|
||||||
|
burntime = 12,
|
||||||
|
})
|
||||||
|
1
mods/beds/depends.txt
Executable file → Normal file
@ -1,3 +1,2 @@
|
|||||||
default
|
default
|
||||||
wool
|
wool
|
||||||
areas
|
|
||||||
|
150
mods/beds/functions.lua
Executable file → Normal file
@ -1,29 +1,31 @@
|
|||||||
local pi = math.pi
|
local pi = math.pi
|
||||||
local player_in_bed = 0
|
local player_in_bed = 0
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||||
if enable_respawn == nil then
|
if enable_respawn == nil then
|
||||||
enable_respawn = true
|
enable_respawn = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Helper functions
|
||||||
-- helper functions
|
|
||||||
|
|
||||||
local function get_look_yaw(pos)
|
local function get_look_yaw(pos)
|
||||||
local n = minetest.get_node(pos)
|
local rotation = minetest.get_node(pos).param2
|
||||||
if n.param2 == 1 then
|
if rotation > 3 then
|
||||||
return pi/2, n.param2
|
rotation = rotation % 4 -- Mask colorfacedir values
|
||||||
elseif n.param2 == 3 then
|
end
|
||||||
return -pi/2, n.param2
|
if rotation == 1 then
|
||||||
elseif n.param2 == 0 then
|
return pi / 2, rotation
|
||||||
return pi, n.param2
|
elseif rotation == 3 then
|
||||||
|
return -pi / 2, rotation
|
||||||
|
elseif rotation == 0 then
|
||||||
|
return pi, rotation
|
||||||
else
|
else
|
||||||
return 0, n.param2
|
return 0, rotation
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function is_night_skip_enabled()
|
local function is_night_skip_enabled()
|
||||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||||
if enable_night_skip == nil then
|
if enable_night_skip == nil then
|
||||||
enable_night_skip = true
|
enable_night_skip = true
|
||||||
end
|
end
|
||||||
@ -59,6 +61,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
local p = beds.pos[name] or nil
|
local p = beds.pos[name] or nil
|
||||||
if beds.player[name] ~= nil then
|
if beds.player[name] ~= nil then
|
||||||
beds.player[name] = nil
|
beds.player[name] = nil
|
||||||
|
beds.bed_position[name] = nil
|
||||||
player_in_bed = player_in_bed - 1
|
player_in_bed = player_in_bed - 1
|
||||||
end
|
end
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
@ -66,12 +69,12 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
if p then
|
if p then
|
||||||
player:setpos(p)
|
player:set_pos(p)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_yaw(math.random(1, 180)/100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
default.player_attached[name] = false
|
default.player_attached[name] = false
|
||||||
player:set_physics_override(1, 1, 1)
|
player:set_physics_override(1, 1, 1)
|
||||||
hud_flags.wielditem = true
|
hud_flags.wielditem = true
|
||||||
@ -81,16 +84,17 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
else
|
else
|
||||||
beds.player[name] = 1
|
beds.player[name] = 1
|
||||||
beds.pos[name] = pos
|
beds.pos[name] = pos
|
||||||
|
beds.bed_position[name] = bed_pos
|
||||||
player_in_bed = player_in_bed + 1
|
player_in_bed = player_in_bed + 1
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
player:set_look_yaw(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||||
player:set_physics_override(0, 0, 0)
|
player:set_physics_override(0, 0, 0)
|
||||||
player:setpos(p)
|
player:set_pos(p)
|
||||||
default.player_attached[name] = true
|
default.player_attached[name] = true
|
||||||
hud_flags.wielditem = false
|
hud_flags.wielditem = false
|
||||||
default.player_set_animation(player, "lay" , 0)
|
default.player_set_animation(player, "lay" , 0)
|
||||||
@ -101,18 +105,16 @@ end
|
|||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
local ges = #minetest.get_connected_players()
|
local ges = #minetest.get_connected_players()
|
||||||
local form_n = ""
|
local form_n
|
||||||
local is_majority = (ges/2) < player_in_bed
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
|
||||||
if finished then
|
if finished then
|
||||||
form_n = beds.formspec ..
|
form_n = beds.formspec .. "label[2.7,9; Good morning.]"
|
||||||
"label[2.7,11; Good morning.]"
|
|
||||||
else
|
else
|
||||||
form_n = beds.formspec ..
|
form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) ..
|
||||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
" of " .. tostring(ges) .. " players are in bed]"
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
form_n = form_n ..
|
form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]"
|
||||||
"button_exit[2,8;4,0.75;force;Force night skip]"
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -122,10 +124,10 @@ local function update_formspecs(finished)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- public functions
|
-- Public functions
|
||||||
|
|
||||||
function beds.kick_players()
|
function beds.kick_players()
|
||||||
for name,_ in pairs(beds.player) do
|
for name, _ in pairs(beds.player) do
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
@ -133,12 +135,11 @@ end
|
|||||||
|
|
||||||
function beds.skip_night()
|
function beds.skip_night()
|
||||||
minetest.set_timeofday(0.23)
|
minetest.set_timeofday(0.23)
|
||||||
beds.set_spawns()
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function beds.on_rightclick(pos, player)
|
function beds.on_rightclick(pos, player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local ppos = player:getpos()
|
local ppos = player:get_pos()
|
||||||
local tod = minetest.get_timeofday()
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
if tod > 0.2 and tod < 0.805 then
|
if tod > 0.2 and tod < 0.805 then
|
||||||
@ -152,6 +153,7 @@ function beds.on_rightclick(pos, player)
|
|||||||
-- move to bed
|
-- move to bed
|
||||||
if not beds.player[name] then
|
if not beds.player[name] then
|
||||||
lay_down(player, ppos, pos)
|
lay_down(player, ppos, pos)
|
||||||
|
beds.set_spawns() -- save respawn positions when entering bed
|
||||||
else
|
else
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
@ -174,69 +176,30 @@ function beds.on_rightclick(pos, player)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function beds.can_dig(bed_pos)
|
||||||
-- callbacks
|
-- Check all players in bed which one is at the expected position
|
||||||
--[[ --MFF (Crabman) It's useless to read each join player, read only once at load. function moved/called in spawn.lua
|
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||||
minetest.register_on_joinplayer(function(player)
|
if vector.equals(bed_pos, player_bed_pos) then
|
||||||
beds.read_spawns()
|
return false
|
||||||
end)
|
end
|
||||||
--]]
|
end
|
||||||
|
return true
|
||||||
|
|
||||||
local dead_players = {}
|
|
||||||
local have_areas_mod = false
|
|
||||||
if (minetest.get_modpath("areas") ~= nil) and areas.getSpawn then
|
|
||||||
have_areas_mod = true
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Callbacks
|
||||||
local function teleport_player(player, clear)
|
-- Only register respawn callback if respawn enabled
|
||||||
local name = player:get_player_name()
|
if enable_respawn then
|
||||||
if not name or name == "" then return false end
|
-- respawn player at bed if enabled and valid position is found
|
||||||
if have_areas_mod and dead_players[name] ~= nil then
|
minetest.register_on_respawnplayer(function(player)
|
||||||
local pos = areas:getSpawn(dead_players[name])
|
local name = player:get_player_name()
|
||||||
if clear then
|
local pos = beds.spawn[name]
|
||||||
dead_players[name] = nil
|
|
||||||
end
|
|
||||||
if pos then
|
if pos then
|
||||||
player:setpos(pos)
|
player:set_pos(pos)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end
|
end)
|
||||||
if not enable_respawn then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local pos = beds.spawn[name] or nil
|
|
||||||
if pos then
|
|
||||||
player:setpos(pos)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
--if not areas or bed spawnpoint, tp to the spawn
|
|
||||||
local spawn = minetest.string_to_pos(minetest.setting_get("static_spawnpoint") or "0,0,0")
|
|
||||||
player:setpos(spawn)
|
|
||||||
return false
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if not name or name == "" then return end
|
|
||||||
if have_areas_mod then
|
|
||||||
local pos = player:getpos()
|
|
||||||
if pos then
|
|
||||||
dead_players[name] = pos
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.after(0.20, teleport_player, player) -- tp after all others on_dieplayer callback otherwise their pos is wrong
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- respawn player at bed if enabled and valid position is found
|
|
||||||
minetest.register_on_respawnplayer(function(player)
|
|
||||||
return teleport_player(player, true)
|
|
||||||
end)
|
|
||||||
|
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
lay_down(player, nil, nil, false, true)
|
lay_down(player, nil, nil, false, true)
|
||||||
@ -256,16 +219,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||||
|
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||||
|
-- earlier.
|
||||||
|
local last_player_in_bed = player_in_bed
|
||||||
|
|
||||||
if fields.quit or fields.leave then
|
if fields.quit or fields.leave then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
update_formspecs(false)
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
if fields.force then
|
if fields.force then
|
||||||
update_formspecs(is_night_skip_enabled())
|
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
||||||
if is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
|
update_formspecs(true)
|
||||||
beds.skip_night()
|
beds.skip_night()
|
||||||
beds.kick_players()
|
beds.kick_players()
|
||||||
|
else
|
||||||
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
19
mods/beds/init.lua
Executable file → Normal file
@ -1,16 +1,19 @@
|
|||||||
beds = {}
|
beds = {}
|
||||||
beds.player = {}
|
beds.player = {}
|
||||||
|
beds.bed_position = {}
|
||||||
beds.pos = {}
|
beds.pos = {}
|
||||||
beds.spawn = {}
|
beds.spawn = {}
|
||||||
|
|
||||||
beds.formspec = "size[8,15;true]"..
|
beds.formspec = "size[8,11;true]" ..
|
||||||
"bgcolor[#080808BB; true]"..
|
"no_prepend[]" ..
|
||||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
"bgcolor[#080808BB;true]" ..
|
||||||
|
"button_exit[2,10;4,0.75;leave;Leave Bed]"
|
||||||
|
|
||||||
local modpath = minetest.get_modpath("beds")
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
-- load files
|
-- Load files
|
||||||
dofile(modpath.."/functions.lua")
|
|
||||||
dofile(modpath.."/api.lua")
|
dofile(modpath .. "/functions.lua")
|
||||||
dofile(modpath.."/beds.lua")
|
dofile(modpath .. "/api.lua")
|
||||||
dofile(modpath.."/spawns.lua")
|
dofile(modpath .. "/beds.lua")
|
||||||
|
dofile(modpath .. "/spawns.lua")
|
||||||
|
61
mods/beds/license.txt
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
License of source code
|
||||||
|
----------------------
|
||||||
|
|
||||||
|
The MIT License (MIT)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
|
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||||
|
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||||
|
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or
|
||||||
|
substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||||
|
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||||
|
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
https://opensource.org/licenses/MIT
|
||||||
|
|
||||||
|
|
||||||
|
Licenses of media (textures)
|
||||||
|
----------------------------
|
||||||
|
|
||||||
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2018 TumeniNodes
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||||
|
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
|
||||||
|
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||||
|
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||||
|
that suggests the licensor endorses you or your use.
|
||||||
|
|
||||||
|
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||||
|
your contributions under the same license as the original.
|
||||||
|
|
||||||
|
No additional restrictions — You may not apply legal terms or technological measures that
|
||||||
|
legally restrict others from doing anything the license permits.
|
||||||
|
|
||||||
|
Notices:
|
||||||
|
|
||||||
|
You do not have to comply with the license for elements of the material in the public
|
||||||
|
domain or where your use is permitted by an applicable exception or limitation.
|
||||||
|
No warranties are given. The license may not give you all of the permissions necessary
|
||||||
|
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||||
|
rights may limit how you use the material.
|
||||||
|
|
||||||
|
For more details:
|
||||||
|
http://creativecommons.org/licenses/by-sa/3.0/
|
@ -1,160 +0,0 @@
|
|||||||
# Blender v2.69 (sub 0) OBJ File: ''
|
|
||||||
# www.blender.org
|
|
||||||
mtllib fancy_bed.mtl
|
|
||||||
o mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001
|
|
||||||
v 0.437500 -0.312500 -0.437501
|
|
||||||
v 0.437500 -0.062500 -0.437501
|
|
||||||
v 0.437500 -0.062500 1.437499
|
|
||||||
v 0.437500 -0.312500 1.437499
|
|
||||||
v -0.437500 -0.312500 -0.437501
|
|
||||||
v -0.437500 -0.312500 1.437499
|
|
||||||
v -0.437500 -0.062500 1.437499
|
|
||||||
v -0.437500 -0.062500 -0.437501
|
|
||||||
v 0.437500 -0.176793 -0.437501
|
|
||||||
v -0.437500 -0.176793 -0.437501
|
|
||||||
vt 0.000171 0.499972
|
|
||||||
vt 0.000161 0.000182
|
|
||||||
vt 0.999791 0.000253
|
|
||||||
vt 0.999873 0.500022
|
|
||||||
vt 0.749576 0.000208
|
|
||||||
vt 0.749876 0.499854
|
|
||||||
vt 0.999848 0.999750
|
|
||||||
vt 0.000152 0.999750
|
|
||||||
vt 0.749276 0.130648
|
|
||||||
vt 0.000112 0.130648
|
|
||||||
g mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001_none.001_fancy_bed.png.001
|
|
||||||
usemtl none.001_fancy_bed.png.001
|
|
||||||
s off
|
|
||||||
f 1/1 2/2 3/3 4/4
|
|
||||||
f 5/2 6/3 7/4 8/1
|
|
||||||
f 4/5 3/2 7/1 6/6
|
|
||||||
f 1/1 4/4 6/7 5/8
|
|
||||||
f 2/1 8/2 7/3 3/4
|
|
||||||
f 8/2 2/5 9/9 10/10
|
|
||||||
o wood_structure_Wood_structure_nodebox-4.001_none.002
|
|
||||||
v 0.374999 -0.375000 1.437499
|
|
||||||
v 0.374999 -0.125000 1.437499
|
|
||||||
v 0.374999 -0.125000 1.499999
|
|
||||||
v 0.374999 -0.375000 1.499999
|
|
||||||
v -0.374999 -0.375000 1.437499
|
|
||||||
v -0.374999 -0.375000 1.499999
|
|
||||||
v -0.374999 -0.125000 1.499999
|
|
||||||
v -0.374999 -0.125000 1.437499
|
|
||||||
v -0.375000 -0.500000 1.437499
|
|
||||||
v -0.375000 0.187500 1.437499
|
|
||||||
v -0.375000 0.187500 1.499999
|
|
||||||
v -0.375000 -0.500000 1.499999
|
|
||||||
v -0.500000 -0.500000 1.437499
|
|
||||||
v -0.500000 -0.500000 1.499999
|
|
||||||
v -0.500000 0.187500 1.499999
|
|
||||||
v -0.500000 0.187500 1.437499
|
|
||||||
v -0.437500 -0.375000 -0.437501
|
|
||||||
v -0.437500 -0.125000 -0.437501
|
|
||||||
v -0.437500 -0.125000 1.437498
|
|
||||||
v -0.437500 -0.375000 1.437498
|
|
||||||
v -0.500000 -0.375000 -0.437501
|
|
||||||
v -0.500000 -0.375000 1.437498
|
|
||||||
v -0.500000 -0.125000 1.437498
|
|
||||||
v -0.500000 -0.125000 -0.437501
|
|
||||||
v 0.375001 -0.000000 1.437499
|
|
||||||
v 0.375001 0.125000 1.437499
|
|
||||||
v 0.375001 0.125000 1.499999
|
|
||||||
v 0.375001 -0.000000 1.499999
|
|
||||||
v -0.375001 -0.000000 1.437499
|
|
||||||
v -0.375001 -0.000000 1.499999
|
|
||||||
v -0.375001 0.125000 1.499999
|
|
||||||
v -0.375001 0.125000 1.437499
|
|
||||||
v 0.500000 -0.500000 1.437499
|
|
||||||
v 0.500000 0.187500 1.437499
|
|
||||||
v 0.500000 0.187500 1.499999
|
|
||||||
v 0.500000 -0.500000 1.499999
|
|
||||||
v 0.375000 -0.500000 1.437499
|
|
||||||
v 0.375000 -0.500000 1.499999
|
|
||||||
v 0.375000 0.187500 1.499999
|
|
||||||
v 0.375000 0.187500 1.437499
|
|
||||||
v 0.500000 -0.375000 -0.437501
|
|
||||||
v 0.500000 -0.125000 -0.437501
|
|
||||||
v 0.500000 -0.125000 1.437499
|
|
||||||
v 0.500000 -0.375000 1.437499
|
|
||||||
v 0.437500 -0.375000 -0.437501
|
|
||||||
v 0.437500 -0.375000 1.437499
|
|
||||||
v 0.437500 -0.125000 1.437499
|
|
||||||
v 0.437500 -0.125000 -0.437501
|
|
||||||
v -0.375000 -0.500000 -0.500000
|
|
||||||
v -0.375000 -0.065000 -0.500000
|
|
||||||
v -0.375000 -0.065000 -0.437500
|
|
||||||
v -0.375000 -0.500000 -0.437500
|
|
||||||
v -0.500000 -0.500000 -0.500000
|
|
||||||
v -0.500000 -0.500000 -0.437500
|
|
||||||
v -0.500000 -0.065000 -0.437500
|
|
||||||
v -0.500000 -0.065000 -0.500000
|
|
||||||
v 0.375006 -0.375000 -0.500000
|
|
||||||
v 0.375006 -0.125000 -0.500000
|
|
||||||
v 0.375006 -0.125000 -0.437500
|
|
||||||
v 0.375006 -0.375000 -0.437500
|
|
||||||
v -0.375006 -0.375000 -0.500000
|
|
||||||
v -0.375006 -0.375000 -0.437500
|
|
||||||
v -0.375006 -0.125000 -0.437500
|
|
||||||
v -0.375006 -0.125000 -0.500000
|
|
||||||
v 0.500000 -0.500000 -0.500000
|
|
||||||
v 0.500000 -0.065000 -0.500000
|
|
||||||
v 0.500000 -0.065000 -0.437500
|
|
||||||
v 0.500000 -0.500000 -0.437500
|
|
||||||
v 0.375000 -0.500000 -0.500000
|
|
||||||
v 0.375000 -0.500000 -0.437500
|
|
||||||
v 0.375000 -0.065000 -0.437500
|
|
||||||
v 0.375000 -0.065000 -0.500000
|
|
||||||
vt 0.377610 0.378205
|
|
||||||
vt 0.622484 0.378175
|
|
||||||
vt 0.622515 0.623120
|
|
||||||
vt 0.377671 0.623151
|
|
||||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.002
|
|
||||||
usemtl none.002
|
|
||||||
s off
|
|
||||||
f 59/11 60/12 61/13 62/14
|
|
||||||
f 63/14 64/11 65/12 66/13
|
|
||||||
f 59/11 63/14 66/13 60/12
|
|
||||||
f 62/14 61/13 65/12 64/11
|
|
||||||
f 59/11 62/14 64/13 63/12
|
|
||||||
f 60/12 66/11 65/14 61/13
|
|
||||||
f 67/11 71/12 74/13 68/14
|
|
||||||
f 70/14 69/11 73/12 72/13
|
|
||||||
f 67/11 70/12 72/13 71/14
|
|
||||||
f 68/11 74/12 73/13 69/14
|
|
||||||
f 75/11 76/12 77/13 78/14
|
|
||||||
f 79/14 80/11 81/12 82/13
|
|
||||||
f 75/14 79/11 82/12 76/13
|
|
||||||
f 78/11 77/12 81/13 80/14
|
|
||||||
f 75/11 78/12 80/13 79/14
|
|
||||||
f 76/11 82/12 81/13 77/14
|
|
||||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.003
|
|
||||||
usemtl none.003
|
|
||||||
f 15/11 16/12 17/13 18/14
|
|
||||||
f 11/13 15/14 18/11 12/12
|
|
||||||
f 14/14 13/11 17/12 16/13
|
|
||||||
f 11/14 14/11 16/12 15/13
|
|
||||||
f 12/11 18/12 17/13 13/14
|
|
||||||
f 19/11 20/12 21/13 22/14
|
|
||||||
f 23/14 24/11 25/12 26/13
|
|
||||||
f 19/14 23/11 26/12 20/13
|
|
||||||
f 22/11 21/12 25/13 24/14
|
|
||||||
f 19/11 22/12 24/13 23/14
|
|
||||||
f 20/11 26/12 25/13 21/14
|
|
||||||
f 27/14 28/11 29/12 30/13
|
|
||||||
f 31/11 32/12 33/13 34/14
|
|
||||||
f 27/11 30/12 32/13 31/14
|
|
||||||
f 28/14 34/11 33/12 29/13
|
|
||||||
f 35/11 39/12 42/13 36/14
|
|
||||||
f 38/14 37/11 41/12 40/13
|
|
||||||
f 35/14 38/11 40/12 39/13
|
|
||||||
f 36/11 42/12 41/13 37/14
|
|
||||||
f 43/11 44/12 45/13 46/14
|
|
||||||
f 47/14 48/11 49/12 50/13
|
|
||||||
f 43/14 47/11 50/12 44/13
|
|
||||||
f 46/11 45/12 49/13 48/14
|
|
||||||
f 43/11 46/12 48/13 47/14
|
|
||||||
f 44/11 50/12 49/13 45/14
|
|
||||||
f 51/14 52/11 53/12 54/13
|
|
||||||
f 55/13 56/14 57/11 58/12
|
|
||||||
f 51/11 54/12 56/13 55/14
|
|
||||||
f 52/14 58/11 57/12 53/13
|
|
@ -1,32 +0,0 @@
|
|||||||
# Blender v2.69 (sub 0) OBJ File: ''
|
|
||||||
# www.blender.org
|
|
||||||
mtllib simple_bed.mtl
|
|
||||||
o Simple_Bed
|
|
||||||
v 0.500000 -0.500000 -0.500000
|
|
||||||
v 0.500000 0.060000 -0.500000
|
|
||||||
v 0.500000 0.060000 1.500000
|
|
||||||
v 0.500000 -0.500000 1.500000
|
|
||||||
v -0.500000 -0.500000 -0.500000
|
|
||||||
v -0.500000 -0.500000 1.500000
|
|
||||||
v -0.500000 0.060000 1.500000
|
|
||||||
v -0.500000 0.060000 -0.500000
|
|
||||||
vt 0.000112 0.780442
|
|
||||||
vt 0.000110 0.999969
|
|
||||||
vt 0.780324 0.999889
|
|
||||||
vt 0.780377 0.780471
|
|
||||||
vt 0.780636 0.390284
|
|
||||||
vt 0.999906 0.780382
|
|
||||||
vt 0.999906 0.390284
|
|
||||||
vt 0.780636 0.000047
|
|
||||||
vt 0.999906 0.000094
|
|
||||||
vt 0.390235 0.780320
|
|
||||||
vt 0.390235 0.000071
|
|
||||||
vt 0.000142 0.000142
|
|
||||||
usemtl none.002
|
|
||||||
s off
|
|
||||||
f 1/1 2/2 3/3 4/4
|
|
||||||
f 5/1 6/4 7/3 8/2
|
|
||||||
f 1/5 5/4 8/6 2/7
|
|
||||||
f 4/8 3/9 7/7 6/5
|
|
||||||
f 1/8 4/4 6/10 5/11
|
|
||||||
f 2/11 8/12 7/1 3/10
|
|
23
mods/beds/spawns.lua
Executable file → Normal file
@ -18,8 +18,8 @@ function beds.read_spawns()
|
|||||||
repeat
|
repeat
|
||||||
local x = input:read("*n")
|
local x = input:read("*n")
|
||||||
if x == nil then
|
if x == nil then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
local y = input:read("*n")
|
local y = input:read("*n")
|
||||||
local z = input:read("*n")
|
local z = input:read("*n")
|
||||||
local name = input:read("*l")
|
local name = input:read("*l")
|
||||||
@ -32,29 +32,32 @@ function beds.read_spawns()
|
|||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
os.rename(file, file .. ".backup")
|
os.rename(file, file .. ".backup")
|
||||||
file = org_file
|
file = org_file
|
||||||
else
|
|
||||||
spawns = {}
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
beds.read_spawns()
|
||||||
|
|
||||||
function beds.save_spawns()
|
function beds.save_spawns()
|
||||||
if not beds.spawn then
|
if not beds.spawn then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
local data = {}
|
||||||
local output = io.open(org_file, "w")
|
local output = io.open(org_file, "w")
|
||||||
for i, v in pairs(beds.spawn) do
|
for k, v in pairs(beds.spawn) do
|
||||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||||
end
|
end
|
||||||
|
output:write(table.concat(data))
|
||||||
io.close(output)
|
io.close(output)
|
||||||
end
|
end
|
||||||
|
|
||||||
function beds.set_spawns()
|
function beds.set_spawns()
|
||||||
for name,_ in pairs(beds.player) do
|
for name,_ in pairs(beds.player) do
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
local p = player:getpos()
|
local p = player:get_pos()
|
||||||
beds.spawn[name] = p
|
-- but don't change spawn location if borrowing a bed
|
||||||
|
if not minetest.is_protected(p, name) then
|
||||||
|
beds.spawn[name] = p
|
||||||
|
end
|
||||||
end
|
end
|
||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
end
|
end
|
||||||
|
|
||||||
beds.read_spawns()
|
|
||||||
|
0
mods/beds/textures/beds_bed_red.png → mods/beds/textures/beds_bed.png
Executable file → Normal file
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 540 B |
Before Width: | Height: | Size: 429 B |
Before Width: | Height: | Size: 545 B |
0
mods/beds/textures/beds_bed_fancy_red.png → mods/beds/textures/beds_bed_fancy.png
Executable file → Normal file
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 432 B |
Before Width: | Height: | Size: 545 B |
Before Width: | Height: | Size: 521 B |
Before Width: | Height: | Size: 540 B |
0
mods/beds/textures/beds_bed_foot_red.png → mods/beds/textures/beds_bed_foot.png
Executable file → Normal file
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 366 B |
Before Width: | Height: | Size: 416 B |
Before Width: | Height: | Size: 400 B |
Before Width: | Height: | Size: 408 B |
Before Width: | Height: | Size: 523 B |
BIN
mods/beds/textures/beds_bed_head.png
Executable file → Normal file
Before Width: | Height: | Size: 347 B After Width: | Height: | Size: 387 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 308 B |
Before Width: | Height: | Size: 299 B |
Before Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 295 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 317 B |
Before Width: | Height: | Size: 331 B |
Before Width: | Height: | Size: 326 B |
Before Width: | Height: | Size: 283 B |
Before Width: | Height: | Size: 326 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 561 B |
Before Width: | Height: | Size: 358 B |
Before Width: | Height: | Size: 456 B |
Before Width: | Height: | Size: 427 B |
0
mods/beds/textures/beds_bed_side_bottom_r_red.png → mods/beds/textures/beds_bed_side_bottom_r.png
Executable file → Normal file
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 456 B |
Before Width: | Height: | Size: 422 B |
Before Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 439 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Executable file → Normal file
Before Width: | Height: | Size: 574 B After Width: | Height: | Size: 611 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 429 B |
Before Width: | Height: | Size: 478 B |
Before Width: | Height: | Size: 463 B |
Before Width: | Height: | Size: 560 B |
Before Width: | Height: | Size: 460 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 241 B |
Before Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 548 B |
Before Width: | Height: | Size: 478 B |
0
mods/beds/textures/beds_bed_top2_red.png → mods/beds/textures/beds_bed_top2.png
Executable file → Normal file
Before Width: | Height: | Size: 616 B After Width: | Height: | Size: 616 B |
Before Width: | Height: | Size: 465 B |
Before Width: | Height: | Size: 609 B |
Before Width: | Height: | Size: 586 B |
Before Width: | Height: | Size: 573 B |
0
mods/beds/textures/beds_bed_top_bottom_red.png → mods/beds/textures/beds_bed_top_bottom.png
Executable file → Normal file
Before Width: | Height: | Size: 495 B After Width: | Height: | Size: 495 B |
Before Width: | Height: | Size: 126 B |
Before Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 339 B |
0
mods/beds/textures/beds_bed_top_top_red.png → mods/beds/textures/beds_bed_top_top.png
Executable file → Normal file
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 556 B |
Before Width: | Height: | Size: 376 B |
Before Width: | Height: | Size: 568 B |
Before Width: | Height: | Size: 525 B |
Before Width: | Height: | Size: 480 B |
BIN
mods/beds/textures/beds_bed_under.png
Normal file
After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 525 B |
BIN
mods/beds/textures/beds_transparent.png
Executable file → Normal file
Before Width: | Height: | Size: 96 B After Width: | Height: | Size: 143 B |
Before Width: | Height: | Size: 705 B |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 969 B |
Before Width: | Height: | Size: 552 B |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.1 KiB |