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989 Commits
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814c17631d | |||
ca7f6bb97a |
0
.gitignore
vendored
Executable file → Normal file
22
.luacheckrc
Normal file
@ -0,0 +1,22 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest", "core",
|
||||
"dump",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||
|
||||
-- Don't report on legacy definitions of globals.
|
||||
files["mods/default/legacy.lua"].global = false
|
12
.travis.yml
Normal file
@ -0,0 +1,12 @@
|
||||
language: generic
|
||||
sudo: false
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||
notifications:
|
||||
email: false
|
519
LICENSE.txt
Normal file
@ -0,0 +1,519 @@
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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||||
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||||
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END OF TERMS AND CONDITIONS
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||||
|
||||
How to Apply These Terms to Your New Libraries
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||||
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||||
If you develop a new library, and you want it to be of the greatest
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||||
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||||
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||||
To apply these terms, attach the following notices to the library. It is
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||||
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||||
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||||
This library is free software; you can redistribute it and/or
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||||
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||||
Also add information on how to contact you by electronic and paper mail.
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||||
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||||
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||||
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||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
39
README.txt
Executable file → Normal file
@ -1,9 +1,9 @@
|
||||
Minetest Game [minetest_game]
|
||||
=============================
|
||||
The main subgame for the Minetest engine
|
||||
========================================
|
||||
The main game for the Minetest engine
|
||||
=====================================
|
||||
|
||||
To use this subgame with the Minetest engine, insert this repository as
|
||||
To use this game with the Minetest engine, insert this repository as
|
||||
/games/minetest_game
|
||||
|
||||
The Minetest engine can be found in:
|
||||
@ -18,36 +18,11 @@ Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game is packaged and made available in
|
||||
http://minetest.net/download
|
||||
http://minetest.net/downloads/
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
Licensing
|
||||
---------
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||
See LICENSE.txt
|
||||
|
4
game.conf
Executable file → Normal file
@ -1 +1,3 @@
|
||||
name = MinetestForFun Game
|
||||
name = Minetest Game
|
||||
author = minetest
|
||||
description = Bundled by default with Minetest, and aims to be lightweight, moddable, and fairly playable without mods.
|
||||
|
657
game_api.txt
Executable file → Normal file
@ -2,10 +2,11 @@ Minetest Game API
|
||||
=================
|
||||
GitHub Repo: https://github.com/minetest/minetest_game
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
@ -14,6 +15,7 @@ Please note:
|
||||
* [#ABC] refers to a section in this document
|
||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||
|
||||
|
||||
Bucket API
|
||||
----------
|
||||
|
||||
@ -34,6 +36,7 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||
|
||||
|
||||
Beds API
|
||||
--------
|
||||
|
||||
@ -42,6 +45,7 @@ Beds API
|
||||
def -- See [#Bed definition]
|
||||
)
|
||||
|
||||
* `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug
|
||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||
* `beds.kick_players()` Forces all players to leave bed
|
||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||
@ -67,16 +71,101 @@ Beds API
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bones API
|
||||
---------
|
||||
|
||||
An ordered list of listnames (default: "main", "craft") of the player inventory,
|
||||
that will be placed into bones or dropped on player death can be looked up or changed
|
||||
in `bones.player_inventory_lists`.
|
||||
|
||||
e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
||||
|
||||
|
||||
Creative API
|
||||
------------
|
||||
|
||||
A global string called `creative.formspec_add` was added which allows mods to add additional formspec elements onto the default creative inventory formspec to be drawn after each update.
|
||||
Use `creative.register_tab(name, title, items)` to add a tab with filtered items.
|
||||
For example,
|
||||
|
||||
creative.register_tab("tools", "Tools", minetest.registered_tools)
|
||||
|
||||
is used to show all tools. Name is used in the sfinv page name, title is the
|
||||
human readable title.
|
||||
|
||||
`is_enabled_for` is used to check whether a player is in creative mode:
|
||||
|
||||
creative.is_enabled_for(name)
|
||||
|
||||
Override this to allow per-player game modes.
|
||||
|
||||
The contents of `creative.formspec_add` is appended to every creative inventory
|
||||
page. Mods can use it to add additional formspec elements onto the default
|
||||
creative inventory formspec to be drawn after each update.
|
||||
|
||||
|
||||
Chests API
|
||||
----------
|
||||
|
||||
The chests API allows the creation of chests, which have their own inventories for holding items.
|
||||
|
||||
`default.chest.get_chest_formspec(pos)`
|
||||
|
||||
* Returns a formspec for a specific chest.
|
||||
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||
|
||||
`default.chest.chest_lid_obstructed(pos)`
|
||||
|
||||
* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
|
||||
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||
|
||||
`default.chest.chest_lid_close(pn)`
|
||||
|
||||
* Closes the chest that a player is currently looking in.
|
||||
* `pn` The name of the player whose chest is going to be closed
|
||||
|
||||
`default.chest.open_chests`
|
||||
|
||||
* A table indexed by player name to keep track of who opened what chest.
|
||||
* Key: The name of the player.
|
||||
* Value: A table containing information about the chest the player is looking at.
|
||||
e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
|
||||
|
||||
`default.chest.register_chest(name, def)`
|
||||
|
||||
* Registers new chest
|
||||
* `name` Name for chest
|
||||
* `def` See [#Chest Definition]
|
||||
|
||||
### Chest Definition
|
||||
|
||||
description = "Chest",
|
||||
tiles = {
|
||||
"default_chest_top.png",
|
||||
"default_chest_top.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_side.png",
|
||||
"default_chest_front.png",
|
||||
"default_chest_inside.png"
|
||||
}, -- Textures which are applied to the chest model.
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
sound_open = "default_chest_open",
|
||||
sound_close = "default_chest_close",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||
protected = false, -- If true, only placer can modify chest.
|
||||
|
||||
|
||||
Doors API
|
||||
---------
|
||||
|
||||
The doors mod allows modders to register custom doors and trapdoors.
|
||||
|
||||
`doors.registered_doors[name] = Door definition`
|
||||
* Table of registered doors, indexed by door name
|
||||
|
||||
`doors.registered_trapdoors[name] = Trapdoor definition`
|
||||
* Table of registered trap doors, indexed by trap door name
|
||||
|
||||
`doors.register_door(name, def)`
|
||||
|
||||
* Registers new door
|
||||
@ -112,6 +201,13 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||
has the permissions needed to open this door. If omitted then no
|
||||
permission checks are performed.
|
||||
|
||||
`doors.door_toggle(pos, node, clicker)`
|
||||
|
||||
* Toggle door open or shut
|
||||
* `pos` Position of the door
|
||||
* `node` Node definition
|
||||
* `clicker` Player definition for the player that clicked on the door
|
||||
|
||||
### Door definition
|
||||
|
||||
description = "Door description",
|
||||
@ -123,6 +219,8 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||
|
||||
### Trapdoor definition
|
||||
|
||||
@ -135,14 +233,55 @@ The doors mod allows modders to register custom doors and trapdoors.
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
|
||||
### Fence gate definition
|
||||
|
||||
description = "Wooden Fence Gate",
|
||||
texture = "default_wood.png",
|
||||
texture = "default_wood.png", -- `backface_culling` will automatically be
|
||||
-- set to `true` if not specified.
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
|
||||
|
||||
Dungeon Loot API
|
||||
----------------
|
||||
|
||||
The mod that places chests with loot in dungeons provides an API to register additional loot.
|
||||
|
||||
`dungeon_loot.register(def)`
|
||||
|
||||
* Registers one or more loot items
|
||||
* `def` Can be a single [#Loot definition] or a list of them
|
||||
|
||||
`dungeon_loot.registered_loot`
|
||||
|
||||
* Table of all registered loot, not to be modified manually
|
||||
|
||||
### Loot definition
|
||||
|
||||
name = "item:name",
|
||||
chance = 0.5,
|
||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||
-- due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||
-- on average every second chest will have this item
|
||||
count = {1, 4},
|
||||
-- ^ table with minimum and maximum amounts of this item
|
||||
-- optional, defaults to always single item
|
||||
y = {-32768, -512},
|
||||
-- ^ table with minimum and maximum heights this item can be found at
|
||||
-- optional, defaults to no height restrictions
|
||||
types = {"desert"},
|
||||
-- ^ table with types of dungeons this item can be found in
|
||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
|
||||
-- optional, defaults to no type restrictions
|
||||
|
||||
|
||||
Fence API
|
||||
---------
|
||||
@ -165,6 +304,7 @@ Allows creation of new fences with "fencelike" drawtype.
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
|
||||
Walls API
|
||||
---------
|
||||
|
||||
@ -177,6 +317,7 @@ walls.register(name, desc, texture, mat, sounds)
|
||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||
^ sounds = sounds: see [#Default sounds]
|
||||
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
|
||||
@ -217,6 +358,7 @@ The farming API allows you to easily register plants and hoes.
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
|
||||
|
||||
|
||||
Fire API
|
||||
--------
|
||||
|
||||
@ -266,21 +408,63 @@ Give Initial Stuff API
|
||||
^ str is a comma separated list of initial stuff
|
||||
^ Adds items to the list of items to be given
|
||||
|
||||
Nyancat API
|
||||
|
||||
Players API
|
||||
-----------
|
||||
|
||||
`nyancat.place(pos, facedir, length)`
|
||||
The player API can register player models and update the player's appearence
|
||||
|
||||
^ Place a cat at `pos` facing `facedir` with tail length `length`
|
||||
Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0
|
||||
* `player_api.register_model(name, def)`
|
||||
* Register a new model to be used by players
|
||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||
* def: See [#Model definition]
|
||||
* saved to player_api.registered_models
|
||||
|
||||
`nyancat.generate(minp, maxp, seed)`
|
||||
* `player_api.registered_player_models[name]`
|
||||
* Get a model's definition
|
||||
* see [#Model definition]
|
||||
|
||||
* `player_api.set_model(player, model_name)`
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_api.register_model()
|
||||
|
||||
* `player_api.set_animation(player, anim_name [, speed])`
|
||||
* Applies an animation to a player
|
||||
* anim_name: name of the animation.
|
||||
* speed: frames per second. If nil, default from the model is used
|
||||
|
||||
* `player_api.set_textures(player, textures)`
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures, If `textures` is nil the default
|
||||
textures from the model def are used
|
||||
|
||||
* `player_api.get_animation(player)`
|
||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||
* Any of the fields of the returned table may be nil.
|
||||
* player: PlayerRef
|
||||
|
||||
### Model Definition
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||
stepheight = 0.6, -- In nodes
|
||||
eye_height = 1.47, -- In nodes above feet position
|
||||
}
|
||||
|
||||
^ Called by `minetest.register_on_generated`. To disable nyancat generation,
|
||||
you can redefine nyancat.generate() to be an empty function
|
||||
|
||||
TNT API
|
||||
----------
|
||||
-------
|
||||
|
||||
`tnt.register_tnt(definition)`
|
||||
|
||||
@ -290,6 +474,7 @@ TNT API
|
||||
* `description` A description for your TNT.
|
||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||
* `sound` The sound played when explosion occurs. By default it is `tnt_explode`.
|
||||
* `disable_drops` Disable drops. By default it is set to false.
|
||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||
@ -299,17 +484,20 @@ TNT API
|
||||
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
||||
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
||||
|
||||
`tnt.boom(position, definition)`
|
||||
`tnt.boom(position[, definition])`
|
||||
|
||||
^ Create an explosion.
|
||||
|
||||
* `position` The center of explosion.
|
||||
* `definition` The TNT definion as passed to `tnt.register`
|
||||
* `definition` The TNT definion as passed to `tnt.register` with the following addition:
|
||||
* `explode_center` false by default which removes TNT node on blast, when true will explode center node.
|
||||
|
||||
`tnt.burn(position, [nodename])`
|
||||
|
||||
^ Ignite TNT at position, nodename isn't required unless already known.
|
||||
|
||||
^ Ignite node at position, triggering its `on_ignite` callback (see fire mod).
|
||||
If no such callback exists, fallback to turn tnt group nodes to their
|
||||
"_burning" variant.
|
||||
nodename isn't required unless already known.
|
||||
|
||||
To make dropping items from node inventories easier, you can use the
|
||||
following helper function from 'default':
|
||||
@ -391,39 +579,173 @@ set a players home position and teleport a player to home position.
|
||||
* return value: false if player cannot be sent home, otherwise true
|
||||
|
||||
|
||||
Sfinv API
|
||||
---------
|
||||
|
||||
It is recommended that you read this link for a good introduction to the
|
||||
sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html
|
||||
|
||||
### sfinv Methods
|
||||
|
||||
**Pages**
|
||||
|
||||
* sfinv.set_page(player, pagename) - changes the page
|
||||
* sfinv.get_page(player) - get the current page name. Will never return nil
|
||||
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
||||
* sfinv.register_page(name, def) - register a page, see section below
|
||||
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
||||
* Note: Page must already be defined, (opt)depend on the mod defining it.
|
||||
* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec
|
||||
and calls set_inventory_formspec().
|
||||
* sfinv.get_formspec(player, context) - builds current page's formspec
|
||||
|
||||
**Contexts**
|
||||
|
||||
* sfinv.get_or_create_context(player) - gets the player's context
|
||||
* sfinv.set_context(player, context)
|
||||
|
||||
**Theming**
|
||||
|
||||
* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec
|
||||
* show_inv, defaults to false. Whether to show the player's main inventory
|
||||
* size, defaults to `size[8,8.6]` if not specified
|
||||
* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or ""
|
||||
|
||||
### sfinv Members
|
||||
|
||||
* pages - table of pages[pagename] = def
|
||||
* pages_unordered - array table of pages in order of addition (used to build navigation tabs).
|
||||
* contexts - contexts[playername] = player_context
|
||||
* enabled - set to false to disable. Good for inventory rehaul mods like unified inventory
|
||||
|
||||
### Context
|
||||
|
||||
A table with these keys:
|
||||
|
||||
* page - current page name
|
||||
* nav - a list of page names
|
||||
* nav_titles - a list of page titles
|
||||
* nav_idx - current nav index (in nav and nav_titles)
|
||||
* any thing you want to store
|
||||
* sfinv will clear the stored data on log out / log in
|
||||
|
||||
### sfinv.register_page
|
||||
|
||||
sfinv.register_page(name, def)
|
||||
|
||||
def is a table containing:
|
||||
|
||||
* `title` - human readable page name (required)
|
||||
* `get(self, player, context)` - returns a formspec string. See formspec variables. (required)
|
||||
* `is_in_nav(self, player, context)` - return true to show in the navigation (the tab header, by default)
|
||||
* `on_player_receive_fields(self, player, context, fields)` - on formspec submit.
|
||||
* `on_enter(self, player, context)` - called when the player changes pages, usually using the tabs.
|
||||
* `on_leave(self, player, context)` - when leaving this page to go to another, called before other's on_enter
|
||||
|
||||
### get formspec
|
||||
|
||||
Use sfinv.make_formspec to apply a layout:
|
||||
|
||||
return sfinv.make_formspec(player, context, [[
|
||||
list[current_player;craft;1.75,0.5;3,3;]
|
||||
list[current_player;craftpreview;5.75,1.5;1,1;]
|
||||
image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
listring[current_player;main]
|
||||
listring[current_player;craft]
|
||||
image[0,4.25;1,1;gui_hb_bg.png]
|
||||
image[1,4.25;1,1;gui_hb_bg.png]
|
||||
image[2,4.25;1,1;gui_hb_bg.png]
|
||||
image[3,4.25;1,1;gui_hb_bg.png]
|
||||
image[4,4.25;1,1;gui_hb_bg.png]
|
||||
image[5,4.25;1,1;gui_hb_bg.png]
|
||||
image[6,4.25;1,1;gui_hb_bg.png]
|
||||
image[7,4.25;1,1;gui_hb_bg.png]
|
||||
]], true)
|
||||
|
||||
See above (methods section) for more options.
|
||||
|
||||
### Customising themes
|
||||
|
||||
Simply override this function to change the navigation:
|
||||
|
||||
function sfinv.get_nav_fs(player, context, nav, current_idx)
|
||||
return "navformspec"
|
||||
end
|
||||
|
||||
And override this function to change the layout:
|
||||
|
||||
function sfinv.make_formspec(player, context, content, show_inv, size)
|
||||
local tmp = {
|
||||
size or "size[8,8.6]",
|
||||
theme_main,
|
||||
sfinv.get_nav_fs(player, context, context.nav_titles, context.nav_idx),
|
||||
content
|
||||
}
|
||||
if show_inv then
|
||||
tmp[4] = theme_inv
|
||||
end
|
||||
return table.concat(tmp, "")
|
||||
end
|
||||
|
||||
|
||||
Stairs API
|
||||
----------
|
||||
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* Registers a stair.
|
||||
* Registers a stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* Registers a slabs
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* Registers a slab
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the slab's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||
* Registers an inner corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* Registers an outer corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||
|
||||
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||
* Uses almost the same arguments as stairs.register_stair
|
||||
* `desc_stair`: Description for stair node
|
||||
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
||||
* `desc_slab`: Description for slab node
|
||||
|
||||
|
||||
Xpanes API
|
||||
----------
|
||||
|
||||
@ -441,8 +763,10 @@ Creates panes that automatically connect to each other
|
||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec, -- See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||
use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes
|
||||
}
|
||||
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
|
||||
@ -476,150 +800,119 @@ Sounds inside the default table can be used within the sounds field of node defi
|
||||
* `default.node_sound_glass_defaults()`
|
||||
* `default.node_sound_metal_defaults()`
|
||||
|
||||
|
||||
Default constants
|
||||
-----------------
|
||||
|
||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||
|
||||
Player API
|
||||
----------
|
||||
|
||||
The player API can register player models and update the player's appearence
|
||||
GUI and formspecs
|
||||
-----------------
|
||||
|
||||
`default.player_register_model(name, def)`
|
||||
`default.get_hotbar_bg(x, y)`
|
||||
|
||||
* Register a new model to be used by players.
|
||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||
* def: See [#Model definition]
|
||||
* Get the hotbar background as string, containing the formspec elements
|
||||
* x: Horizontal position in the formspec
|
||||
* y: Vertical position in the formspec
|
||||
|
||||
`default.registered_player_models[name]`
|
||||
`default.gui_bg`
|
||||
|
||||
* Get a model's definition
|
||||
* see [#Model definition]
|
||||
* Deprecated, remove from mods.
|
||||
|
||||
`default.player_set_model(player, model_name)`
|
||||
`default.gui_bg_img`
|
||||
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_register_model()
|
||||
* Deprecated, remove from mods.
|
||||
|
||||
`default.player_set_animation(player, anim_name [, speed])`
|
||||
`default.gui_slots`
|
||||
|
||||
* Applies an animation to a player
|
||||
* anim_name: name of the animation.
|
||||
* speed: frames per second. If nil, default from the model is used
|
||||
* Deprecated, remove from mods.
|
||||
|
||||
`default.player_set_textures(player, textures)`
|
||||
`default.gui_survival_form`
|
||||
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
||||
* Entire formspec for the survival inventory
|
||||
|
||||
default.player_get_animation(player)
|
||||
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
||||
|
||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||
* Any of the fields of the returned table may be nil.
|
||||
* player: PlayerRef
|
||||
* Get the active furnace formspec using the defined GUI elements
|
||||
* fuel_percent: Percent of how much the fuel is used
|
||||
* item_percent: Percent of how much the item is cooked
|
||||
|
||||
### Model Definition
|
||||
`default.get_furnace_inactive_formspec()`
|
||||
|
||||
* Get the inactive furnace formspec using the defined GUI elements
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
|
||||
To enable leaf decay for a node, add it to the `leafdecay` group.
|
||||
To enable leaf decay for leaves when a tree is cut down by a player,
|
||||
register the tree with the default.register_leafdecay(leafdecaydef)
|
||||
function.
|
||||
|
||||
The rating of the group determines how far from a node in the group `tree`
|
||||
the node can be without decaying.
|
||||
If `param2` of any registered node is ~= 0, the node will always be
|
||||
preserved. Thus, if the player places a node of that kind, you will
|
||||
want to set `param2 = 1` or so.
|
||||
|
||||
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set `param2 = 1` or so.
|
||||
The function `default.after_place_leaves` can be set as
|
||||
`after_place_node of a node` to set param2 to 1 if the player places
|
||||
the node (should not be used for nodes that use param2 otherwise
|
||||
(e.g. facedir)).
|
||||
|
||||
The function `default.after_place_leaves` can be set as `after_place_node of a node`
|
||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
||||
that use param2 otherwise (e.g. facedir)).
|
||||
If the node is in the `leafdecay_drop` group then it will always be
|
||||
dropped as an item.
|
||||
|
||||
`default.register_leafdecay(leafdecaydef)`
|
||||
|
||||
`leafdecaydef` is a table, with following members:
|
||||
{
|
||||
trunks = {"default:tree"}, -- nodes considered trunks
|
||||
leaves = {"default:leaves", "default:apple"},
|
||||
-- nodes considered for removal
|
||||
radius = 3, -- radius to consider for searching
|
||||
}
|
||||
|
||||
Note: all the listed nodes in `trunks` have their `on_after_destruct`
|
||||
callback overridden. All the nodes listed in `leaves` have their
|
||||
`on_timer` callback overridden.
|
||||
|
||||
If the node is in the `leafdecay_drop` group then it will always be dropped as an
|
||||
item.
|
||||
|
||||
Dyes
|
||||
----
|
||||
|
||||
To make recipes that will work with any dye ever made by anybody, define
|
||||
them based on groups. You can select any group of groups, based on your need for
|
||||
amount of colors.
|
||||
Minetest Game dyes are registered with:
|
||||
|
||||
### Color groups
|
||||
groups = {dye = 1, color_<color> = 1},
|
||||
|
||||
Base color groups:
|
||||
To make recipes that will work with dyes from many mods, define them using the
|
||||
dye group and the color groups.
|
||||
|
||||
* `basecolor_white`
|
||||
* `basecolor_grey`
|
||||
* `basecolor_black`
|
||||
* `basecolor_red`
|
||||
* `basecolor_yellow`
|
||||
* `basecolor_green`
|
||||
* `basecolor_cyan`
|
||||
* `basecolor_blue`
|
||||
* `basecolor_magenta`
|
||||
Dye color groups:
|
||||
|
||||
Extended color groups ( * means also base color )
|
||||
* `color_white`
|
||||
* `color_grey`
|
||||
* `color_dark_grey`
|
||||
* `color_black`
|
||||
* `color_red`
|
||||
* `color_pink`
|
||||
* `color_orange`
|
||||
* `color_brown`
|
||||
* `color_yellow`
|
||||
* `color_green`
|
||||
* `color_dark_green`
|
||||
* `color_blue`
|
||||
* `color_cyan`
|
||||
* `color_violet`
|
||||
* `color_magenta`
|
||||
|
||||
* `excolor_white` *
|
||||
* `excolor_lightgrey`
|
||||
* `excolor_grey` *
|
||||
* `excolor_darkgrey`
|
||||
* `excolor_black` *
|
||||
* `excolor_red` *
|
||||
* `excolor_orange`
|
||||
* `excolor_yellow` *
|
||||
* `excolor_lime`
|
||||
* `excolor_green` *
|
||||
* `excolor_aqua`
|
||||
* `excolor_cyan` *
|
||||
* `excolor_sky_blue`
|
||||
* `excolor_blue` *
|
||||
* `excolor_violet`
|
||||
* `excolor_magenta` *
|
||||
* `excolor_red_violet`
|
||||
|
||||
The whole unifieddyes palette as groups:
|
||||
|
||||
* `unicolor_<excolor>`
|
||||
|
||||
For the following, no white/grey/black is allowed:
|
||||
|
||||
* `unicolor_medium_<excolor>`
|
||||
* `unicolor_dark_<excolor>`
|
||||
* `unicolor_light_<excolor>`
|
||||
* `unicolor_<excolor>_s50`
|
||||
* `unicolor_medium_<excolor>_s50`
|
||||
* `unicolor_dark_<excolor>_s50`
|
||||
|
||||
Example of one shapeless recipe using a color group:
|
||||
Example of one shapeless recipe using the dye group and a color group:
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
output = "<mod>:item_yellow",
|
||||
recipe = {"<mod>:item_no_color", "group:dye,color_yellow"},
|
||||
})
|
||||
|
||||
### Color lists
|
||||
|
||||
* `dye.basecolors` are an array containing the names of available base colors
|
||||
|
||||
* `dye.excolors` are an array containing the names of the available extended colors
|
||||
|
||||
Trees
|
||||
-----
|
||||
@ -642,11 +935,105 @@ Trees
|
||||
* `default.grow_new_pine_tree(pos)`
|
||||
* Grows a new design pine tree at pos
|
||||
|
||||
* `default.grow_new_snowy_pine_tree(pos)`
|
||||
* Grows a new design snowy pine tree at pos
|
||||
|
||||
* `default.grow_new_acacia_tree(pos)`
|
||||
* Grows a new design acacia tree at pos
|
||||
|
||||
* `default.grow_new_aspen_tree(pos)`
|
||||
* Grows a new design aspen tree at pos
|
||||
|
||||
* `default.grow_new_snowy_pine_tree(pos)`
|
||||
* Grows a new design snowy pine tree at pos
|
||||
* `default.grow_bush(pos)`
|
||||
* Grows a bush at pos
|
||||
|
||||
* `default.grow_acacia_bush(pos)`
|
||||
* Grows an acaia bush at pos
|
||||
|
||||
* `default.grow_pine_bush(pos)`
|
||||
* Grows a pine bush at pos
|
||||
|
||||
* `default.grow_blueberry_bush(pos)`
|
||||
* Grows a blueberry bush at pos
|
||||
|
||||
|
||||
Carts
|
||||
-----
|
||||
|
||||
carts.register_rail(
|
||||
"mycarts:myrail", -- Rail name
|
||||
nodedef, -- standard nodedef
|
||||
railparams -- rail parameter struct (optional)
|
||||
)
|
||||
|
||||
railparams = {
|
||||
on_step(obj, dtime), -- Event handler called when
|
||||
-- cart is on rail
|
||||
acceleration, -- integer acceleration factor (negative
|
||||
-- values to brake)
|
||||
}
|
||||
|
||||
The event handler is called after all default calculations
|
||||
are made, so the custom on_step handler can override things
|
||||
like speed, acceleration, player attachment. The handler will
|
||||
likely be called many times per second, so the function needs
|
||||
to make sure that the event is handled properly.
|
||||
|
||||
|
||||
Key API
|
||||
-------
|
||||
|
||||
The key API allows mods to add key functionality to nodes that have
|
||||
ownership or specific permissions. Using the API will make it so
|
||||
that a node owner can use skeleton keys on their nodes to create keys
|
||||
for that node in that location, and give that key to other players,
|
||||
allowing them some sort of access that they otherwise would not have
|
||||
due to node protection.
|
||||
|
||||
To make your new nodes work with the key API, you need to register
|
||||
two callback functions in each nodedef:
|
||||
|
||||
|
||||
`on_key_use(pos, player)`
|
||||
* Is called when a player right-clicks (uses) a normal key on your
|
||||
* node.
|
||||
* `pos` - position of the node
|
||||
* `player` - PlayerRef
|
||||
* return value: none, ignored
|
||||
|
||||
The `on_key_use` callback should validate that the player is wielding
|
||||
a key item with the right key meta secret. If needed the code should
|
||||
deny access to the node functionality.
|
||||
|
||||
If formspecs are used, the formspec callbacks should duplicate these
|
||||
checks in the metadata callback functions.
|
||||
|
||||
|
||||
`on_skeleton_key_use(pos, player, newsecret)`
|
||||
|
||||
* Is called when a player right-clicks (uses) a skeleton key on your
|
||||
* node.
|
||||
* `pos` - position of the node
|
||||
* `player` - PlayerRef
|
||||
* `newsecret` - a secret value(string)
|
||||
* return values:
|
||||
* `secret` - `nil` or the secret value that unlocks the door
|
||||
* `name` - a string description of the node ("a locked chest")
|
||||
* `owner` - name of the node owner
|
||||
|
||||
The `on_skeleton_key_use` function should validate that the player has
|
||||
the right permissions to make a new key for the item. The newsecret
|
||||
value is useful if the node has no secret value. The function should
|
||||
store this secret value somewhere so that in the future it may compare
|
||||
key secrets and match them to allow access. If a node already has a
|
||||
secret value, the function should return that secret value instead
|
||||
of the newsecret value. The secret value stored for the node should
|
||||
not be overwritten, as this would invalidate existing keys.
|
||||
|
||||
Aside from the secret value, the function should retun a descriptive
|
||||
name for the node and the owner name. The return values are all
|
||||
encoded in the key that will be given to the player in replacement
|
||||
for the wielded skeleton key.
|
||||
|
||||
if `nil` is returned, it is assumed that the wielder did not have
|
||||
permissions to create a key for this node, and no key is created.
|
||||
|
BIN
menu/header.png
Before Width: | Height: | Size: 904 B After Width: | Height: | Size: 1.9 KiB |
0
menu/icon.png
Executable file → Normal file
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
3
minetest.conf
Executable file → Normal file
@ -1,3 +0,0 @@
|
||||
# Enable jungles on new worlds, disable biome blend and mud flow (faster, looks better).
|
||||
mgv6_spflags = jungles, nobiomeblend, nomudflow
|
||||
disable_fire = true
|
||||
|
57
minetest.conf.example
Executable file → Normal file
@ -1,18 +1,21 @@
|
||||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
#creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# "bones": Store all items inside a bone node but drop items if inside protected area
|
||||
# "drop": Drop all items on the ground
|
||||
# "keep": Player keeps all items
|
||||
#bones_mode = "bones"
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
#bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||
# 0 to disable
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
@ -20,28 +23,44 @@
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
||||
# 'permanent flame' nodes will remain with either setting.
|
||||
# Inform player of condition and location of new bones.
|
||||
#bones_position_message = false
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
#enable_fire = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
||||
# Enable flame sound.
|
||||
#flame_sound = true
|
||||
|
||||
# Whether the TNT mod should be enabled
|
||||
# Whether lavacooling should be enabled.
|
||||
#enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||
default:torch 99,default:cobble 99
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion
|
||||
# The radius of a TNT explosion.
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether you allow respawning in beds
|
||||
# Default value is true
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping
|
||||
# Default value is true
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
@ -1,9 +0,0 @@
|
||||
----------------------------------------
|
||||
-- Server Misc Mod - pre-default init --
|
||||
----------------------------------------
|
||||
|
||||
local cwd = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
-- Inventory refill function override
|
||||
-- see https://github.com/MinetestForFun/server-minetestforfun/issues/462
|
||||
dofile(cwd.."/inventory_rotate_node.lua")
|
@ -1,22 +0,0 @@
|
||||
--rewrite function minetest.rotate_node(itemstack, placer, pointed_thing) to refill inventory
|
||||
local old_rotate_node = minetest.rotate_node
|
||||
function minetest.rotate_node(itemstack, placer, pointed_thing)
|
||||
local stack_name = itemstack:get_name()
|
||||
local ret = old_rotate_node(itemstack, placer, pointed_thing)
|
||||
if ret:get_count() == 0 and not minetest.setting_getbool("creative_mode") then
|
||||
local index = placer:get_wield_index()
|
||||
local inv = placer:get_inventory()
|
||||
if inv:get_list("main") then
|
||||
for i, stack in ipairs(inv:get_list("main")) do
|
||||
if i ~= index and stack:get_name() == stack_name then
|
||||
ret:add_item(stack)
|
||||
stack:clear()
|
||||
inv:set_stack("main", i, stack)
|
||||
minetest.log("action", "Inventory Tweaks: refilled stack("..stack_name..") of " .. placer:get_player_name())
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return ret
|
||||
end
|
46
mods/beds/README.txt
Executable file → Normal file
@ -1,30 +1,30 @@
|
||||
Minetest Game mod: beds
|
||||
=======================
|
||||
by BlockMen (c) 2014-2015
|
||||
See license.txt for license information.
|
||||
|
||||
Version: 1.1.1
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
About
|
||||
~~~~~
|
||||
This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing
|
||||
in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other
|
||||
players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced
|
||||
if more than 50% of the players are lying in bed and use this option.
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
BlockMen (CC BY-SA 3.0)
|
||||
All textures unless otherwise noted
|
||||
|
||||
Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location and you will respawn there after death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf
|
||||
You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using
|
||||
the /set command ingame.
|
||||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
|
||||
License of source code, textures: WTFPL
|
||||
---------------------------------------
|
||||
(c) Copyright BlockMen (2014-2015)
|
||||
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||
minetest.conf.
|
||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||
minetest.conf or by using the /set command in-game.
|
||||
|
149
mods/beds/api.lua
Executable file → Normal file
@ -1,3 +1,27 @@
|
||||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
@ -9,8 +33,8 @@ function beds.register_bed(name, def)
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
@ -19,43 +43,73 @@ function beds.register_bed(name, def)
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
},
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n or not n.param2 then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local udef = minetest.registered_nodes[node.name]
|
||||
if udef and udef.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return udef.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node_or_nil(p)
|
||||
local def = n2 and minetest.registered_items[n2.name]
|
||||
if not def or not def.buildable_to then
|
||||
minetest.remove_node(pos)
|
||||
return true
|
||||
|
||||
local pos
|
||||
if udef and udef.buildable_to then
|
||||
pos = under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
end
|
||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
||||
return false
|
||||
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
|
||||
if minetest.is_protected(pos, player_name) and
|
||||
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||
minetest.record_protection_violation(pos, player_name)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = placer and placer:get_look_dir() and
|
||||
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, player_name) and
|
||||
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, player_name)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player_name)) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n then return end
|
||||
local dir = minetest.facedir_to_dir(n.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local n2 = minetest.get_node(p)
|
||||
if minetest.get_item_group(n2.name, "bed") == 2 and n.param2 == n2.param2 then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
destruct_bed(pos, 1)
|
||||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local name = digger:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
beds.spawn[name] = nil
|
||||
beds.save_spawns()
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
return itemstack
|
||||
end,
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
@ -67,13 +121,13 @@ function beds.register_bed(name, def)
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
if new_param2 % 32 > 3 then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not def or not def.buildable_to then
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
@ -81,11 +135,15 @@ function beds.register_bed(name, def)
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
minetest.swap_node(pos, node)
|
||||
minetest.remove_node(p)
|
||||
minetest.set_node(newp, {name = node.name:gsub("%_bottom", "_top"), param2 = new_param2})
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
return beds.can_dig(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
@ -95,17 +153,26 @@ function beds.register_bed(name, def)
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
return beds.can_dig(p)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
|
156
mods/beds/beds.lua
Executable file → Normal file
@ -1,36 +1,37 @@
|
||||
for _, colour in pairs({"red", "white", "black", "blue", "green"}) do-- fancy shaped bed
|
||||
beds.register_bed("beds:fancy_bed_" .. colour, {
|
||||
description = "Fancy Bed (" .. colour .. ")",
|
||||
inventory_image = "beds_bed_fancy_" .. colour .. ".png",
|
||||
wield_image = "beds_bed_fancy_" .. colour .. ".png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1_" .. colour .. ".png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1_" .. colour .. ".png",
|
||||
"beds_bed_side1_" .. colour .. ".png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot_" .. colour .. ".png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2_" .. colour .. ".png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2_" .. colour .. ".png",
|
||||
"beds_bed_side2_" .. colour .. ".png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"beds_bed_foot.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"beds_bed_head.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
@ -38,55 +39,66 @@ for _, colour in pairs({"red", "white", "black", "blue", "green"}) do-- fancy sh
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:" .. colour, "wool:" .. colour, "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- simple shaped bed
|
||||
beds.register_bed("beds:bed_" .. colour, {
|
||||
description = "Simple Bed (" .. colour .. ")",
|
||||
inventory_image = "beds_bed_" .. colour .. ".png",
|
||||
wield_image = "beds_bed_" .. colour .. ".png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom_" .. colour .. ".png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r_" .. colour .. ".png",
|
||||
"beds_bed_side_bottom_r_" .. colour .. ".png^[transformfx",
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom_" .. colour .. ".png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top_" .. colour .. ".png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r_" .. colour .. ".png",
|
||||
"beds_bed_side_top_r_" .. colour .. ".png^[transformfx",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:" .. colour, "wool:" .. colour, "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
})
|
||||
|
||||
})
|
||||
end
|
||||
-- Aliases for PilzAdam's beds mod
|
||||
|
||||
minetest.register_alias("beds:bed", "beds:bed_red")
|
||||
minetest.register_alias("beds:fancy_bed", "beds:fancy_bed_red")
|
||||
minetest.register_alias("beds:bed_bottom", "beds:bed_red_bottom")
|
||||
minetest.register_alias("beds:bed_top", "beds:bed_red_top")
|
||||
minetest.register_alias("beds:fancy_bed_top", "beds:fancy_bed_red_top")
|
||||
minetest.register_alias("beds:fancy_bed_bottom", "beds:fancy_bed_red_bottom")
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||
|
||||
-- Fuel
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:fancy_bed_bottom",
|
||||
burntime = 13,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed_bottom",
|
||||
burntime = 12,
|
||||
})
|
||||
|
1
mods/beds/depends.txt
Executable file → Normal file
@ -1,3 +1,2 @@
|
||||
default
|
||||
wool
|
||||
areas
|
||||
|
150
mods/beds/functions.lua
Executable file → Normal file
@ -1,29 +1,31 @@
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
|
||||
-- helper functions
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi/2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi/2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
local rotation = minetest.get_node(pos).param2
|
||||
if rotation > 3 then
|
||||
rotation = rotation % 4 -- Mask colorfacedir values
|
||||
end
|
||||
if rotation == 1 then
|
||||
return pi / 2, rotation
|
||||
elseif rotation == 3 then
|
||||
return -pi / 2, rotation
|
||||
elseif rotation == 0 then
|
||||
return pi, rotation
|
||||
else
|
||||
return 0, n.param2
|
||||
return 0, rotation
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
|
||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
@ -59,6 +61,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
beds.bed_position[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
@ -66,12 +69,12 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
player:set_pos(p)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
@ -81,16 +84,17 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
player:set_pos(p)
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
@ -101,18 +105,16 @@ end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
local is_majority = (ges/2) < player_in_bed
|
||||
local form_n
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec ..
|
||||
"label[2.7,11; Good morning.]"
|
||||
form_n = beds.formspec .. "label[2.7,9; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||
form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n ..
|
||||
"button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
@ -122,10 +124,10 @@ local function update_formspecs(finished)
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
-- Public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name,_ in pairs(beds.player) do
|
||||
for name, _ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
@ -133,12 +135,11 @@ end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
beds.set_spawns()
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local ppos = player:get_pos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
@ -152,6 +153,7 @@ function beds.on_rightclick(pos, player)
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
beds.set_spawns() -- save respawn positions when entering bed
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
@ -174,69 +176,30 @@ function beds.on_rightclick(pos, player)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- callbacks
|
||||
--[[ --MFF (Crabman) It's useless to read each join player, read only once at load. function moved/called in spawn.lua
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
end)
|
||||
--]]
|
||||
|
||||
|
||||
local dead_players = {}
|
||||
local have_areas_mod = false
|
||||
if (minetest.get_modpath("areas") ~= nil) and areas.getSpawn then
|
||||
have_areas_mod = true
|
||||
function beds.can_dig(bed_pos)
|
||||
-- Check all players in bed which one is at the expected position
|
||||
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||
if vector.equals(bed_pos, player_bed_pos) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local function teleport_player(player, clear)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return false end
|
||||
if have_areas_mod and dead_players[name] ~= nil then
|
||||
local pos = areas:getSpawn(dead_players[name])
|
||||
if clear then
|
||||
dead_players[name] = nil
|
||||
end
|
||||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
if not enable_respawn then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name] or nil
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
return true
|
||||
end
|
||||
--if not areas or bed spawnpoint, tp to the spawn
|
||||
local spawn = minetest.string_to_pos(minetest.setting_get("static_spawnpoint") or "0,0,0")
|
||||
player:setpos(spawn)
|
||||
return false
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not name or name == "" then return end
|
||||
if have_areas_mod then
|
||||
local pos = player:getpos()
|
||||
if pos then
|
||||
dead_players[name] = pos
|
||||
end
|
||||
end
|
||||
minetest.after(0.20, teleport_player, player) -- tp after all others on_dieplayer callback otherwise their pos is wrong
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
return teleport_player(player, true)
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
@ -256,16 +219,25 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||
-- earlier.
|
||||
local last_player_in_bed = player_in_bed
|
||||
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
update_formspecs(true)
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
else
|
||||
update_formspecs(false)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
19
mods/beds/init.lua
Executable file → Normal file
@ -1,16 +1,19 @@
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.bed_position = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]"..
|
||||
"bgcolor[#080808BB; true]"..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
beds.formspec = "size[8,11;true]" ..
|
||||
"no_prepend[]" ..
|
||||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- load files
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/beds.lua")
|
||||
dofile(modpath.."/spawns.lua")
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
||||
|
61
mods/beds/license.txt
Normal file
@ -0,0 +1,61 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2018 TumeniNodes
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
@ -1,160 +0,0 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib fancy_bed.mtl
|
||||
o mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001
|
||||
v 0.437500 -0.312500 -0.437501
|
||||
v 0.437500 -0.062500 -0.437501
|
||||
v 0.437500 -0.062500 1.437499
|
||||
v 0.437500 -0.312500 1.437499
|
||||
v -0.437500 -0.312500 -0.437501
|
||||
v -0.437500 -0.312500 1.437499
|
||||
v -0.437500 -0.062500 1.437499
|
||||
v -0.437500 -0.062500 -0.437501
|
||||
v 0.437500 -0.176793 -0.437501
|
||||
v -0.437500 -0.176793 -0.437501
|
||||
vt 0.000171 0.499972
|
||||
vt 0.000161 0.000182
|
||||
vt 0.999791 0.000253
|
||||
vt 0.999873 0.500022
|
||||
vt 0.749576 0.000208
|
||||
vt 0.749876 0.499854
|
||||
vt 0.999848 0.999750
|
||||
vt 0.000152 0.999750
|
||||
vt 0.749276 0.130648
|
||||
vt 0.000112 0.130648
|
||||
g mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001_none.001_fancy_bed.png.001
|
||||
usemtl none.001_fancy_bed.png.001
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/2 6/3 7/4 8/1
|
||||
f 4/5 3/2 7/1 6/6
|
||||
f 1/1 4/4 6/7 5/8
|
||||
f 2/1 8/2 7/3 3/4
|
||||
f 8/2 2/5 9/9 10/10
|
||||
o wood_structure_Wood_structure_nodebox-4.001_none.002
|
||||
v 0.374999 -0.375000 1.437499
|
||||
v 0.374999 -0.125000 1.437499
|
||||
v 0.374999 -0.125000 1.499999
|
||||
v 0.374999 -0.375000 1.499999
|
||||
v -0.374999 -0.375000 1.437499
|
||||
v -0.374999 -0.375000 1.499999
|
||||
v -0.374999 -0.125000 1.499999
|
||||
v -0.374999 -0.125000 1.437499
|
||||
v -0.375000 -0.500000 1.437499
|
||||
v -0.375000 0.187500 1.437499
|
||||
v -0.375000 0.187500 1.499999
|
||||
v -0.375000 -0.500000 1.499999
|
||||
v -0.500000 -0.500000 1.437499
|
||||
v -0.500000 -0.500000 1.499999
|
||||
v -0.500000 0.187500 1.499999
|
||||
v -0.500000 0.187500 1.437499
|
||||
v -0.437500 -0.375000 -0.437501
|
||||
v -0.437500 -0.125000 -0.437501
|
||||
v -0.437500 -0.125000 1.437498
|
||||
v -0.437500 -0.375000 1.437498
|
||||
v -0.500000 -0.375000 -0.437501
|
||||
v -0.500000 -0.375000 1.437498
|
||||
v -0.500000 -0.125000 1.437498
|
||||
v -0.500000 -0.125000 -0.437501
|
||||
v 0.375001 -0.000000 1.437499
|
||||
v 0.375001 0.125000 1.437499
|
||||
v 0.375001 0.125000 1.499999
|
||||
v 0.375001 -0.000000 1.499999
|
||||
v -0.375001 -0.000000 1.437499
|
||||
v -0.375001 -0.000000 1.499999
|
||||
v -0.375001 0.125000 1.499999
|
||||
v -0.375001 0.125000 1.437499
|
||||
v 0.500000 -0.500000 1.437499
|
||||
v 0.500000 0.187500 1.437499
|
||||
v 0.500000 0.187500 1.499999
|
||||
v 0.500000 -0.500000 1.499999
|
||||
v 0.375000 -0.500000 1.437499
|
||||
v 0.375000 -0.500000 1.499999
|
||||
v 0.375000 0.187500 1.499999
|
||||
v 0.375000 0.187500 1.437499
|
||||
v 0.500000 -0.375000 -0.437501
|
||||
v 0.500000 -0.125000 -0.437501
|
||||
v 0.500000 -0.125000 1.437499
|
||||
v 0.500000 -0.375000 1.437499
|
||||
v 0.437500 -0.375000 -0.437501
|
||||
v 0.437500 -0.375000 1.437499
|
||||
v 0.437500 -0.125000 1.437499
|
||||
v 0.437500 -0.125000 -0.437501
|
||||
v -0.375000 -0.500000 -0.500000
|
||||
v -0.375000 -0.065000 -0.500000
|
||||
v -0.375000 -0.065000 -0.437500
|
||||
v -0.375000 -0.500000 -0.437500
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.437500
|
||||
v -0.500000 -0.065000 -0.437500
|
||||
v -0.500000 -0.065000 -0.500000
|
||||
v 0.375006 -0.375000 -0.500000
|
||||
v 0.375006 -0.125000 -0.500000
|
||||
v 0.375006 -0.125000 -0.437500
|
||||
v 0.375006 -0.375000 -0.437500
|
||||
v -0.375006 -0.375000 -0.500000
|
||||
v -0.375006 -0.375000 -0.437500
|
||||
v -0.375006 -0.125000 -0.437500
|
||||
v -0.375006 -0.125000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.065000 -0.500000
|
||||
v 0.500000 -0.065000 -0.437500
|
||||
v 0.500000 -0.500000 -0.437500
|
||||
v 0.375000 -0.500000 -0.500000
|
||||
v 0.375000 -0.500000 -0.437500
|
||||
v 0.375000 -0.065000 -0.437500
|
||||
v 0.375000 -0.065000 -0.500000
|
||||
vt 0.377610 0.378205
|
||||
vt 0.622484 0.378175
|
||||
vt 0.622515 0.623120
|
||||
vt 0.377671 0.623151
|
||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.002
|
||||
usemtl none.002
|
||||
s off
|
||||
f 59/11 60/12 61/13 62/14
|
||||
f 63/14 64/11 65/12 66/13
|
||||
f 59/11 63/14 66/13 60/12
|
||||
f 62/14 61/13 65/12 64/11
|
||||
f 59/11 62/14 64/13 63/12
|
||||
f 60/12 66/11 65/14 61/13
|
||||
f 67/11 71/12 74/13 68/14
|
||||
f 70/14 69/11 73/12 72/13
|
||||
f 67/11 70/12 72/13 71/14
|
||||
f 68/11 74/12 73/13 69/14
|
||||
f 75/11 76/12 77/13 78/14
|
||||
f 79/14 80/11 81/12 82/13
|
||||
f 75/14 79/11 82/12 76/13
|
||||
f 78/11 77/12 81/13 80/14
|
||||
f 75/11 78/12 80/13 79/14
|
||||
f 76/11 82/12 81/13 77/14
|
||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.003
|
||||
usemtl none.003
|
||||
f 15/11 16/12 17/13 18/14
|
||||
f 11/13 15/14 18/11 12/12
|
||||
f 14/14 13/11 17/12 16/13
|
||||
f 11/14 14/11 16/12 15/13
|
||||
f 12/11 18/12 17/13 13/14
|
||||
f 19/11 20/12 21/13 22/14
|
||||
f 23/14 24/11 25/12 26/13
|
||||
f 19/14 23/11 26/12 20/13
|
||||
f 22/11 21/12 25/13 24/14
|
||||
f 19/11 22/12 24/13 23/14
|
||||
f 20/11 26/12 25/13 21/14
|
||||
f 27/14 28/11 29/12 30/13
|
||||
f 31/11 32/12 33/13 34/14
|
||||
f 27/11 30/12 32/13 31/14
|
||||
f 28/14 34/11 33/12 29/13
|
||||
f 35/11 39/12 42/13 36/14
|
||||
f 38/14 37/11 41/12 40/13
|
||||
f 35/14 38/11 40/12 39/13
|
||||
f 36/11 42/12 41/13 37/14
|
||||
f 43/11 44/12 45/13 46/14
|
||||
f 47/14 48/11 49/12 50/13
|
||||
f 43/14 47/11 50/12 44/13
|
||||
f 46/11 45/12 49/13 48/14
|
||||
f 43/11 46/12 48/13 47/14
|
||||
f 44/11 50/12 49/13 45/14
|
||||
f 51/14 52/11 53/12 54/13
|
||||
f 55/13 56/14 57/11 58/12
|
||||
f 51/11 54/12 56/13 55/14
|
||||
f 52/14 58/11 57/12 53/13
|
@ -1,32 +0,0 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib simple_bed.mtl
|
||||
o Simple_Bed
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.060000 -0.500000
|
||||
v 0.500000 0.060000 1.500000
|
||||
v 0.500000 -0.500000 1.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 1.500000
|
||||
v -0.500000 0.060000 1.500000
|
||||
v -0.500000 0.060000 -0.500000
|
||||
vt 0.000112 0.780442
|
||||
vt 0.000110 0.999969
|
||||
vt 0.780324 0.999889
|
||||
vt 0.780377 0.780471
|
||||
vt 0.780636 0.390284
|
||||
vt 0.999906 0.780382
|
||||
vt 0.999906 0.390284
|
||||
vt 0.780636 0.000047
|
||||
vt 0.999906 0.000094
|
||||
vt 0.390235 0.780320
|
||||
vt 0.390235 0.000071
|
||||
vt 0.000142 0.000142
|
||||
usemtl none.002
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/1 6/4 7/3 8/2
|
||||
f 1/5 5/4 8/6 2/7
|
||||
f 4/8 3/9 7/7 6/5
|
||||
f 1/8 4/4 6/10 5/11
|
||||
f 2/11 8/12 7/1 3/10
|
23
mods/beds/spawns.lua
Executable file → Normal file
@ -18,8 +18,8 @@ function beds.read_spawns()
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
@ -32,29 +32,32 @@ function beds.read_spawns()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
else
|
||||
spawns = {}
|
||||
end
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
beds.spawn[name] = p
|
||||
local p = player:get_pos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
0
mods/beds/textures/beds_bed_red.png → mods/beds/textures/beds_bed.png
Executable file → Normal file
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 540 B |
Before Width: | Height: | Size: 429 B |
Before Width: | Height: | Size: 545 B |
0
mods/beds/textures/beds_bed_fancy_red.png → mods/beds/textures/beds_bed_fancy.png
Executable file → Normal file
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 432 B |
Before Width: | Height: | Size: 545 B |
Before Width: | Height: | Size: 521 B |
Before Width: | Height: | Size: 540 B |
0
mods/beds/textures/beds_bed_foot_red.png → mods/beds/textures/beds_bed_foot.png
Executable file → Normal file
Before Width: | Height: | Size: 390 B After Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 366 B |
Before Width: | Height: | Size: 416 B |
Before Width: | Height: | Size: 400 B |
Before Width: | Height: | Size: 408 B |
Before Width: | Height: | Size: 523 B |
BIN
mods/beds/textures/beds_bed_head.png
Executable file → Normal file
Before Width: | Height: | Size: 347 B After Width: | Height: | Size: 387 B |
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
After Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 274 B |
Before Width: | Height: | Size: 308 B |
Before Width: | Height: | Size: 299 B |
Before Width: | Height: | Size: 271 B |
Before Width: | Height: | Size: 295 B |
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
After Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 317 B |
Before Width: | Height: | Size: 331 B |
Before Width: | Height: | Size: 326 B |
Before Width: | Height: | Size: 283 B |
Before Width: | Height: | Size: 326 B |
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
After Width: | Height: | Size: 561 B |
Before Width: | Height: | Size: 358 B |
Before Width: | Height: | Size: 456 B |
Before Width: | Height: | Size: 427 B |
0
mods/beds/textures/beds_bed_side_bottom_r_red.png → mods/beds/textures/beds_bed_side_bottom_r.png
Executable file → Normal file
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 456 B |
Before Width: | Height: | Size: 422 B |
Before Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 439 B |
BIN
mods/beds/textures/beds_bed_side_top.png
Executable file → Normal file
Before Width: | Height: | Size: 574 B After Width: | Height: | Size: 611 B |
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
After Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 429 B |
Before Width: | Height: | Size: 478 B |
Before Width: | Height: | Size: 463 B |
Before Width: | Height: | Size: 560 B |
Before Width: | Height: | Size: 460 B |
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
After Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 241 B |
Before Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 548 B |
Before Width: | Height: | Size: 478 B |
0
mods/beds/textures/beds_bed_top2_red.png → mods/beds/textures/beds_bed_top2.png
Executable file → Normal file
Before Width: | Height: | Size: 616 B After Width: | Height: | Size: 616 B |
Before Width: | Height: | Size: 465 B |
Before Width: | Height: | Size: 609 B |
Before Width: | Height: | Size: 586 B |
Before Width: | Height: | Size: 573 B |
0
mods/beds/textures/beds_bed_top_bottom_red.png → mods/beds/textures/beds_bed_top_bottom.png
Executable file → Normal file
Before Width: | Height: | Size: 495 B After Width: | Height: | Size: 495 B |
Before Width: | Height: | Size: 126 B |
Before Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 339 B |
0
mods/beds/textures/beds_bed_top_top_red.png → mods/beds/textures/beds_bed_top_top.png
Executable file → Normal file
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 556 B |
Before Width: | Height: | Size: 376 B |
Before Width: | Height: | Size: 568 B |
Before Width: | Height: | Size: 525 B |
Before Width: | Height: | Size: 480 B |
BIN
mods/beds/textures/beds_bed_under.png
Normal file
After Width: | Height: | Size: 304 B |
Before Width: | Height: | Size: 525 B |
BIN
mods/beds/textures/beds_transparent.png
Executable file → Normal file
Before Width: | Height: | Size: 96 B After Width: | Height: | Size: 143 B |
Before Width: | Height: | Size: 705 B |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 969 B |
Before Width: | Height: | Size: 552 B |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 2.1 KiB |