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427 Commits

Author SHA1 Message Date
469e35d6e0 tidy api 2020-07-23 20:13:15 +01:00
1271570780 nil check in do_states 2020-07-20 18:10:08 +01:00
ec3c6fb518 update api.txt 2020-07-20 07:36:39 +01:00
c4f56f4204 nill check for follow_flop 2020-07-20 07:32:24 +01:00
4814f53885 nil check for get_distance 2020-07-20 07:27:55 +01:00
f033cd401c add nil check to general_attack 2020-07-18 20:39:49 +01:00
903e81bdab another nil check for entity 2020-07-17 21:12:43 +01:00
81dd3d75c0 add randomly_turn setting to mob definition 2020-07-17 20:58:52 +01:00
804f8b9a0c nil check during mob detatch in mount.lua 2020-07-03 15:46:50 +01:00
edf0469009 tidy up spawner formspec 2020-07-01 15:14:31 +01:00
d20ea74890 fix runaway player nil 2020-07-01 14:43:17 +01:00
ee8c19ce21 tweak mob falling, floating, jumping and fluid viscosity 2020-06-29 15:00:32 +01:00
296fad85ca simplify string/table searches 2020-06-28 20:46:57 +01:00
d65b80fa51 fluid viscocity checks standing node against fly_in table/string 2020-06-28 20:36:38 +01:00
48bfa284d0 fix typo self.flying_in to self.fly_in 2020-06-28 14:51:37 +01:00
b17a5bfe77 mobs move slower in liquids 2020-06-28 14:35:51 +01:00
dfdd55848d mobs:add_mob() returns object spawned or false if not 2020-06-25 09:33:59 +01:00
e63b1b478e add mobs:add_mob() function 2020-06-22 21:24:06 +01:00
ec122aa6de add particle effect global function, arrow lifetime, api.txt update 2020-06-20 10:07:32 +01:00
245128f9e6 tweak custom attack function 2020-06-19 16:07:29 +01:00
3b8c4bc070 optimize loops 2020-06-19 11:33:33 +01:00
4962d44be9 tweak staticdata checks 2020-06-19 11:25:37 +01:00
83e9180853 fix pos_to_yaw missing rot 2020-06-16 20:53:05 +01:00
ad116aa70e make sure mob doesn't attack itself 2020-06-09 13:13:15 +01:00
d04f144b7c revert previous nil punch to mob object 2020-05-28 16:21:20 +01:00
d5a1fce680 tweak flame particles when burning 2020-05-27 09:10:59 +01:00
9dd4ac770f fix tnt explosion causing mobs to attack themselves 2020-05-25 20:58:38 +01:00
d125d0a5db tweak and tidy code (thanks MoNTE48) 2020-05-21 20:38:08 +01:00
351fce8ee8 fix velocity and nil check 2020-05-19 21:07:54 +01:00
3a17c471ae added 'texture_mods' to mob definition to add overlay textures 2020-05-16 14:43:03 +01:00
233cd431a8 update readme 2020-05-16 11:14:28 +01:00
85faeea604 added 'mob_active_limit' to limit mobs in game 2020-05-16 10:44:38 +01:00
53cc10a16f Code tweak and tidy, mob counter attempt 2020-05-15 13:26:34 +01:00
b610a81a58 fixed table search issue for replacing nodes, added 'group_helper' for group attacks 2020-05-13 08:12:56 +01:00
831a5fc888 update italian locale (thanks Hamlet) 2020-05-11 12:43:28 +01:00
f576947d41 add nil check for mob eggs 2020-05-08 20:33:41 +01:00
f32b69a654 rename global function 2020-05-07 11:35:29 +01:00
bd06ad8d6e added pos_to_yaw function, added fence function check, cody tidy 2020-05-07 11:15:04 +01:00
8ce8490e78 code tweak and tidy 2020-05-06 21:21:20 +01:00
18906fafeb code tweaks and tidy, hopefully fixed remove_far feature 2020-05-06 10:10:50 +01:00
9928b0e35e add nil check to replace function 2020-05-05 21:32:24 +01:00
99fe3d0ce1 missed local 2020-05-04 20:45:43 +01:00
00e8ac0850 added failsafe for suffocation value (true, false) instead of value 2020-05-02 19:28:13 +01:00
f98d769e15 added 'mob_nospawn_range' setting 2020-05-01 19:30:29 +01:00
928f8c5479 never spawn mobs if player within 12 nodes 2020-05-01 18:48:07 +01:00
32e8d069f7 enable suffocation, add area check when spawning, code tidy and tweaks 2020-05-01 10:29:12 +01:00
e4198b2a21 only force turn when actually blocked 2020-04-30 11:51:44 +01:00
f11b774c95 tweaked jumping and turning when blocked in front 2020-04-30 09:33:46 +01:00
8b25ab4988 add 'keep_flying' flag and random vertical flight changes 2020-04-29 20:15:35 +01:00
064b59f01d Added few sanity checks, higher pitch sounds for child mobs 2020-04-29 15:01:21 +01:00
a934d80631 added some node checks and damage returns 2020-04-27 13:17:20 +01:00
f2cc0446b0 cant attack if running away 2020-04-26 21:16:46 +01:00
bff313267b re-enable raycasting line of sight (should work now) 2020-04-12 12:14:42 +01:00
9b0ff17101 add sanity check to do_punch 2020-04-11 17:51:15 +01:00
dde9896a1a add sanity check to do_jump 2020-04-11 17:46:07 +01:00
92c899e6a4 mob egg sanity checks 2020-04-07 08:41:41 +01:00
4634288124 add falling sanity check 2020-04-07 08:36:57 +01:00
610cef16f4 add some sanity checks 2020-04-06 09:30:50 +01:00
9c60e96336 add value for nil yaw 2020-03-26 19:33:16 +00:00
dc3ed1dfe3 add nil checks 2020-03-12 20:36:23 +00:00
ff4bb540e1 on_blast returns no damage, knockback or items 2020-03-06 19:43:35 +00:00
9f5e6eb85f added missing return value to do_env_damage 2020-03-06 13:23:53 +00:00
ad5b444b65 added do_env_damage flags when hurt and nil check when damaged 2020-03-06 13:17:18 +00:00
0156e04ebd another just-in-case nil check 2020-02-27 17:15:51 +00:00
62bd960e38 added nil check for velocity 2020-02-26 21:28:04 +00:00
9c00616a00 chinese local added (thanks IFRFSX) 2020-02-14 11:23:20 +00:00
813909c86c add hard limit of 10 to mob velocity functions 2020-02-07 12:43:18 +00:00
68fef94ba8 updated api.txt 2020-01-31 20:24:38 +00:00
92ab4eeb2e mob alias now transfers staticdata (thanks MoNTE48) 2020-01-23 09:27:27 +00:00
c5b74230e5 on_replace returns node names, even when groups used 2020-01-12 09:42:28 +00:00
5958270158 add glow setting to mob entity, update api.txt 2020-01-09 09:38:46 +00:00
b9ad166821 check cliff drop every 1/4 second instead of 1 second 2019-11-16 12:52:35 +00:00
b588452dea drops can now be a function, also code tidy 2019-09-12 09:44:45 +01:00
d6bd538a35 if mob standing in solid block then jump to escape 2019-08-23 08:25:06 +01:00
2ca012e30b replace deprecated settexturemod with set_texture_mod 2019-08-13 08:29:11 +01:00
c7838e5517 code tidy ' to " 2019-08-05 09:55:12 +01:00
38232d5ef4 only spawn mob if player is within active area (useful for world anchors and force loaded areas) 2019-06-30 19:10:37 +01:00
26cc611ad4 dont spawn mobs if world anchor found nearby 2019-06-30 12:47:28 +01:00
1a85cf7e2c mobs cannot spawn within 8 blocks of player, update api.txt 2019-06-30 10:35:34 +01:00
06dbdb1c44 disabled the new raycasting line of sight due to mob attack issues 2019-06-28 20:33:23 +01:00
f040ee5bc7 fix nil value when mob not available 2019-06-15 20:37:16 +01:00
7179dc86e6 add mob check for mob_reset_stick 2019-05-28 09:35:37 +01:00
1de0c34283 code tidy 2019-05-24 14:30:42 +01:00
e4ca52fafb fix nil check 2019-05-20 17:26:20 +01:00
975175e7b8 fix mobs:line_of_sight() global function to use entity reference 2019-05-13 16:07:42 +01:00
0bc62cbf74 typo fix 2019-05-11 14:42:53 +01:00
392974e835 added new line_of_sight that uses raycasting when mt5.0 is found (thanks Astrobe) 2019-05-08 16:14:49 +01:00
ddbd403285 add stand_chance and animation force flag 2019-04-30 11:27:26 +01:00
55dda6da83 force defined model on activation instead of stored 2019-04-02 08:41:09 +01:00
26a520e214 sneak and punch mob with mob reset stick to add custom texture 2019-03-28 18:37:46 +00:00
a1d4e9bbfc add mobs:mob_reset_stick 2019-03-23 18:36:22 +00:00
8da3bb5cb1 add do_stay_near function, fix annoying pathfinding sounds and toolrank wear 2019-01-24 11:14:25 +00:00
d3f5ead4fa add new flight check function by taikedz 2019-01-17 09:29:39 +00:00
980a47bdab fix : to . 2019-01-07 16:29:04 +00:00
0015b01834 after_spawn fix... thanks GreenDiamond 2019-01-07 16:25:10 +00:00
78ef560852 fix nametag bug when self.follow is nil 2018-12-29 12:19:51 +00:00
487e037cc9 added mobs:force_capture() function, api now uses metatables thanks to bell07 2018-12-20 11:14:10 +00:00
aeb802ad40 forgot to revert testing returns, oopsie! fixed! 2018-12-17 09:17:36 +00:00
70d2f6399d fix nil error (thanks wziard) 2018-12-09 18:51:10 +00:00
47d8439913 add mobs:set_velocity(self,v) global, function 2018-12-04 14:39:37 +00:00
43026c374e add self.disable_falling switch for custom routines 2018-11-29 12:14:54 +00:00
51ab54bcfa remove self.gotten flip when using replace function, use on_replace inside mob def 2018-11-26 17:48:17 +00:00
897f4a547e reduce knockback on normal tools without actual setting 2018-11-02 12:54:33 +00:00
df63a37b08 and to or for jump counter 2018-11-02 08:34:39 +00:00
71669d3c59 if mob jumps against wall 4 times then turn, moved back to old line_of_sight function 2018-11-01 09:49:15 +00:00
e545cc80f4 tweak mob counter per area 2018-10-05 18:37:04 +01:00
e17f8811b1 added attack_chance to mob definition 2018-10-01 09:20:27 +01:00
6bf6e8fbd8 nil check on spawn collisionbox 2018-09-28 09:11:30 +01:00
afb7e01b91 tweak collision function 2018-09-15 10:20:18 +01:00
830b1698ff added pushable flag for mobs so they can be pushed by player 2018-09-14 17:13:40 +01:00
82411330fc add custom on_punch for mob arrows 2018-09-09 11:11:08 +01:00
2106a081b9 lifetimer check every 0.25 seconds 2018-09-08 18:21:33 +01:00
f1476077bd added light damage _min and _max values, also igniter check for lava damage 2018-09-07 14:59:22 +01:00
9737bde6fb tweak mob damage function, add {fire=1} weapon damage check 2018-09-05 10:33:17 +01:00
082bf0cf86 update api.txt 2018-09-04 16:42:33 +01:00
607e596c05 tweaked line of sight, mob drops 2018-09-04 16:35:01 +01:00
e64df178f8 added some checks 2018-08-31 10:31:30 +01:00
42473cbc23 add nil check to line_of_sight 2018-08-08 11:23:40 +01:00
77c19da8d4 make mobs:line_of_sight() function global 2018-08-08 10:35:37 +01:00
dc7cdd4df0 make mobs:line_of_sight() global 2018-08-08 10:33:23 +01:00
477ad59670 tidy code 2018-08-08 10:15:26 +01:00
da0238cb84 fix animation flip 2018-08-03 10:06:05 +01:00
0482581f18 Added ability for multiple animations per action 2018-08-03 09:43:50 +01:00
4badcec318 add check for no drops 2018-07-19 09:19:00 +01:00
63c9812dad new line_of_sight and fence_top added 2018-07-18 10:13:19 +01:00
f6b5effe09 change aoc_range 2018-07-08 20:51:59 +01:00
adc4e71a01 0.4.16 functions 2018-07-02 16:24:34 +01:00
04ae3502a5 toolrank check bugfix 2018-07-01 14:19:34 +01:00
40416aa4fd Added ToolRanks support when attacking mobs with tools/swords 2018-07-01 14:08:17 +01:00
e145fe098d update readme 2018-06-27 09:46:00 +01:00
21c52c0a87 better 0.4.16 comatibility and new general attack function added 2018-06-27 09:44:00 +01:00
7ed80b6a89 add new api with test mob spawner NOT using abm's 2018-06-23 09:10:23 +01:00
7b7aa45da8 have protection check right before spawning mob 2018-06-17 10:14:01 +01:00
e23f47922b tidy code and bug found (thanks hamlet) 2018-06-17 08:43:52 +01:00
4a5563854d re-organise spawning checks (lightest first) 2018-06-04 16:51:11 +01:00
c23d58f1ec entity check for minetest.after 2018-06-03 08:32:42 +01:00
12a3c8975f add "all" to immune_to table, optimized floating code 2018-05-30 10:55:39 +01:00
82c8386eb3 forgot settingtypes.txt default :P 2018-05-23 08:42:31 +01:00
23f0571dee remove_far_mobs now defaults to true 2018-05-23 08:41:10 +01:00
60eb37b3af mobs with self.order = "stand" will no longer move, even when attacking monsters 2018-05-17 09:20:44 +01:00
33551a1441 fix runaway function 2018-05-05 15:49:28 +01:00
a089d27db8 tweak attack functions to use line of sight better 2018-05-05 15:40:32 +01:00
bdfce20c28 update changelog 2018-05-04 09:24:10 +01:00
52b6a377f6 add pathfinding addition by Elkien3 (with changes) 2018-05-04 09:20:00 +01:00
1a8f503e06 tweaked jump 2018-04-28 17:26:16 +01:00
e4a2706bd6 fix jumping up 1 block 2018-04-27 20:22:55 +01:00
f96852775f added settingtypes.txt 2018-04-27 10:09:32 +01:00
22cf9b880a fix replace function running too often when mob attacks 2018-04-19 15:45:03 +01:00
00f46f66d5 fix variable bug 2018-04-14 21:07:27 +01:00
044d8f8169 default explode radius when mob in water is 1 instead of 0 2018-04-08 12:27:33 +01:00
d05bf9b489 added simple smooth rotation (thanks ThomasMonroe) 2018-04-08 12:25:06 +01:00
5889886f3c disable random up.down movement for flying/swimming mobs (for now) 2018-04-08 11:15:55 +01:00
0849727ee9 knock_back defaults to true 2018-04-06 09:51:11 +01:00
2f1ef11fa3 fix self.knock_back true error 2018-04-06 09:48:24 +01:00
2418e2af21 add default collisionbox 2018-04-02 21:24:41 +01:00
7bb3cd8d85 exploding mobs diffuse range is set using 'reach' 2018-03-31 09:21:58 +01:00
28dc0d8be5 add nametag check when renaming 2018-03-28 18:39:48 +01:00
a654a02505 animals will not runaway from it's owner (chickens) 2018-03-24 16:48:12 +00:00
2f493c07bb update russian locale (thanks codexp) 2018-03-24 09:00:13 +00:00
1bb95d742c add mobs:spawn_abm_check() function 2018-03-22 09:32:17 +00:00
763fbee36d fix merge errors 2018-03-13 20:33:29 +00:00
d7874dce50 add food groups for better recipe crafting 2018-03-12 17:07:08 +00:00
006f18c5c1 change vars always resulting in true 2018-03-12 11:42:35 +00:00
609d52100c added new explosion mob functionality (thanks to Yukitty) 2018-03-12 11:32:21 +00:00
2109814805 use war_cry sound in pathfinding when path found (thanks Yukitty) 2018-03-12 11:05:02 +00:00
8c34c63b15 updated french locale (thanks alexerate) 2018-02-19 10:00:34 +00:00
59fee9aea7 add items as fuel 2018-02-06 20:59:11 +00:00
e0eae71b48 added malayan translation (thanks MuhdNurHidayat) 2018-02-06 12:26:13 +00:00
94e576c8ef tweak runaway from timer 2018-01-27 15:39:21 +00:00
f6e43fc571 updated api.txt (thanks alexerate) 2018-01-27 15:29:15 +00:00
fc40d8d7e0 add runaway_from list for shy mobs 2018-01-26 15:34:06 +00:00
2e9ebcced3 added mobs_spawn mobs_griefing and mobs_drop_items settings 2018-01-26 11:13:59 +00:00
7d0a91936a jump sound only played when mob is moving, not when stuck 2018-01-22 21:18:28 +00:00
5e238b168c added fallback to nil min/max for drops 2018-01-18 09:41:51 +00:00
331c4e96d2 fix selectionbox error when var missing 2018-01-13 20:11:07 +00:00
4bf4d42b07 added multiple blood textures 2018-01-12 19:18:48 +00:00
5751d98ab0 add mobs:safe_boom and some nil checks 2018-01-12 14:56:26 +00:00
0f480942b5 check height clearance before spawning mob 2018-01-04 11:13:08 +00:00
07bb12acac added selectionbox to mob definition (dev only for now) 2018-01-04 10:16:21 +00:00
9d653f894c min to max 2018-01-01 17:41:49 +00:00
93ca01de00 changed 'mob_spawn_amend' to 'mob_chance_multiplier' 2017-12-30 19:39:42 +00:00
e5baaa5e13 added mob_spawn_amend settings for minetest.conf 2017-12-30 16:41:20 +00:00
a0d975510e add mob fence to keep in unruly mobs (2 high collisionbox) 2017-12-30 14:58:59 +00:00
da4ea0d5e3 only show mob HP when punched 2017-12-22 14:41:27 +00:00
cf6b529627 tweaked pathfinding 2017-12-11 18:20:31 +00:00
ec4ba73bab added custom after_activate function check 2017-10-18 19:56:04 +01:00
f6f3b58ac6 change lasso item name 2017-10-18 13:43:53 +01:00
5cedfcaae2 code tidy 2017-10-18 13:41:29 +01:00
8dd6622855 added explosion timer, explosion counts until out of view range 2017-10-13 14:57:55 +01:00
7c10fb7e27 getpos to get_pos 2017-10-09 15:24:40 +01:00
3146b0754b updated readme 2017-10-09 12:00:24 +01:00
2ffd942c2a updated to newer 0.4.16 functions 2017-10-09 11:59:01 +01:00
27fe687f8a fixed flying mobs getting stuck in stairs and plants 2017-10-04 11:13:23 +01:00
070f02126b add new_api.txt documentation 2017-09-25 13:48:16 +01:00
65f8c2c280 add shoot_anim _end _sheep to api.txt 2017-09-22 20:35:19 +01:00
8517f4d946 fix abm's on_spawn 2017-09-21 17:15:12 +01:00
7c4dc07acd getyaw() to get_yaw() 2017-09-21 09:24:18 +01:00
84672a07ce knockback can also use 'knockback' value inside tool groups if found 2017-09-20 20:06:53 +01:00
f1a30679aa disable mob suffocation until stepheight glitch in engine fixed. 2017-09-18 20:41:05 +01:00
6816158e87 tweak knockback 2017-09-17 21:11:50 +01:00
5b7348b869 updated readme 2017-09-15 16:08:04 +01:00
4785c37f18 added on_breed on_grown and do_punch custom functions 2017-09-15 16:06:35 +01:00
7b0a1cf233 added spawner entity check 2017-09-08 09:41:36 +01:00
e90369ee21 better entity checking, few fixes 2017-09-08 09:37:30 +01:00
80cf1ddb1c added nametag setting to mob registry 2017-09-05 16:32:46 +01:00
d28c410095 added on_spawn function to mobs registry 2017-09-01 12:27:31 +01:00
f19960e5db updated mod version 2017-09-01 10:59:50 +01:00
8d3e6897bc any light damage > 12 harms light sensative mobs 2017-09-01 10:58:20 +01:00
01ad44d3b3 Italian translation added by H4mlet 2017-08-18 17:41:18 +01:00
69e2e5b5e5 russian translation added thanks to Oleg720 2017-08-13 15:13:19 +01:00
38d7a214b1 add explode_center flag to mobs:boom function 2017-08-12 18:20:01 +01:00
4d80e58a2c added fence check to stop mobs walking forwards 2017-08-11 10:46:03 +01:00
ba167a3451 added flight nil check 2017-08-07 10:53:51 +01:00
bc13ef7410 quick fix for pathfinding glitch 2017-08-04 09:15:48 +01:00
20d1eeec64 added french translation (thanks to fat115) 2017-08-04 08:56:26 +01:00
b95ca521ed show message when peaceful mode active 2017-08-04 08:53:54 +01:00
d31010216a pathfinding level 2 liquid drop fixed 2017-08-03 19:41:22 +01:00
2312319fe3 revert node_ok fallback return 2017-08-03 19:24:18 +01:00
ea4f85980d remove api.lua_ 2017-08-03 19:19:53 +01:00
6bf601f29f fix local 2017-08-03 19:19:25 +01:00
3e458e1e49 remove print statement 2017-07-29 19:58:26 +01:00
83600fbba8 mobs turn in small rotations 2017-07-29 19:57:55 +01:00
276c2fc0ce update death animation timers 2017-07-29 15:45:19 +01:00
8ad63d35d0 if no run animation use walk instead 2017-07-26 18:13:39 +01:00
c0e07d819b giced mobs:set_animation function 2017-07-26 10:03:37 +01:00
88e7181a02 spanish translated added by AleksSyntek 2017-07-20 19:54:04 +01:00
ff13cd4e6f fixed mobs:boom sounds 2017-07-14 10:29:59 +01:00
c6cdb74577 update api.txt 2017-07-13 14:42:08 +01:00
fc1960f5c9 change mobs_spawn_protected to bool (true by default) 2017-07-13 14:36:50 +01:00
7fba32b8d9 added mobs:boom functin to replace mobs:explosion 2017-07-13 10:16:24 +01:00
f985d00b61 added forgotton mobs:explosion global function for backwards compatibility 2017-07-11 21:22:58 +01:00
8dbea868ec update api.txt 2017-07-09 12:59:38 +01:00
e4ca054be3 if no tnt add entity damage/effects/sound 2017-07-09 08:57:37 +01:00
7b02fef7a5 explosions use tnt.boom() when TNT mod found, otherwise only entity damage 2017-07-08 21:24:30 +01:00
7e09281760 use tnt.boom() function instead of mobs:explosion 2017-07-08 21:11:22 +01:00
7dc2d22ef6 remove hardcoded unbreakable nodes from explosions 2017-07-08 16:16:03 +01:00
1f800ff583 code tweaks and new settings 2017-07-08 09:08:23 +01:00
27390b2e36 if order change 2017-07-07 20:10:27 +01:00
3965b237f1 mob arrows only affect player/node/mobs redo mob 2017-07-07 20:07:06 +01:00
2b39c6f0fa increase explosion smoke effect 2017-07-05 20:52:57 +01:00
75a2025871 updated intllib support and translations 2017-07-04 20:37:04 +01:00
f78f7c3059 add on_replace function (thanks wuzzy) 2017-07-04 20:12:57 +01:00
bad4dcb36f change sound names 2017-07-04 18:38:06 +01:00
9494972483 add visual/sound when protecting mob, also when using net/lasso 2017-07-03 19:07:57 +01:00
cf3a9fd679 placing stackable mob egg while holding sneak removes tamed status 2017-07-02 18:56:18 +01:00
a9178b3cb2 gravity is a bummer 2017-07-02 18:47:11 +01:00
a964aa028d reverted egg changes 2017-07-02 14:20:26 +01:00
7b543fe1d7 stackable eggs (default) do not tame mob on place 2017-07-02 14:02:22 +01:00
be008cf7b7 update api.txt 2017-07-02 11:12:15 +01:00
d0475fd4f5 fix lasso pickup 2017-06-30 20:47:21 +01:00
6799a7ac15 Added spawn_egg groups 2017-06-28 09:52:54 +01:00
d74f2fa27b falling velocity no longer exceeds self.fall_speed 2017-06-28 09:43:51 +01:00
4ec4c38883 change magic lasso to simply lasso with new recipe 2017-06-26 21:08:42 +01:00
7dc567d2a8 fix mount walkable 2017-06-26 21:03:55 +01:00
8924b05623 no drops for killing child mobs, fix base level of environ check 2017-06-24 18:21:15 +01:00
af8963ec00 add explosion position for mob damage 2017-06-23 09:13:12 +01:00
53563fe430 added animation loop flag 2017-06-23 08:57:51 +01:00
0d27bbe02d update cmi components 2017-06-19 08:25:39 +01:00
a58299479e added support for raymoo's cmi mod 2017-06-18 19:21:04 +01:00
54b88e25b2 set min mob damage is 0 and fix runaway dir for rotated mobs. 2017-06-16 20:36:15 +01:00
60c5b5628a increase foot level 2017-06-11 11:35:34 +01:00
6f259cb047 mobs will not attack player in creative mode unless hit 1st 2017-06-11 09:27:26 +01:00
61f7a06261 disabled crash damage when riding (for now) 2017-06-10 11:13:46 +01:00
18b90da257 added mob suffocation setting (only inside full blocks) 2017-06-10 09:47:24 +01:00
4eb1c937e5 added obj nil check 2017-06-04 20:23:40 +01:00
ffefd49c7b tweak pathfinding 2017-06-01 13:50:42 +01:00
f40d260a81 fix constant health tag 2017-05-28 20:57:14 +01:00
608a5178cf fix damage_per_sec checks wit some nested if's, add custom on_activate to arrows 2017-05-28 20:49:50 +01:00
d6ff282917 localised functions, mobs floats on water only, damage_per_sec nodes hurt mobs 2017-05-27 21:29:46 +01:00
ff4dfe4b4d bugfix 2017-05-27 18:36:30 +01:00
646020db94 death check added, cooks drops if died in fire/lava/pick_lava 2017-05-27 10:18:21 +01:00
7de8bc4c24 updated readme and version 2017-05-12 10:11:47 +01:00
e814a360f6 add owner loyalty so that aggressive tamed mobs will attack player foe's 2017-05-12 10:02:42 +01:00
feb26ed940 tweak capture function 2017-04-27 14:37:30 +01:00
52cf9be8eb updated api.txt 2017-04-27 14:07:23 +01:00
b1c08d2261 Turkish translation by Admicos, protect tweak 2017-04-27 14:00:23 +01:00
b2083fd120 line of sight only counts "normal" nodeboxes as obstruction 2017-04-20 19:09:44 +01:00
ed28e9efea added return false to flight_check function 2017-04-19 18:41:12 +01:00
e64530aa43 default stepheight is 1.1 for mobs to walk uphill properly 2017-04-13 11:01:38 +01:00
8ed3672fb1 typo in var name 2017-04-08 18:09:06 +01:00
13fcf68191 sanitize yaw 2017-04-08 17:55:51 +01:00
6aead4ec5c code tidy 2017-03-30 19:33:07 +01:00
bbaa1ff025 mob pathfinding level 2 adheres to protection and hard to break nodes when damaging builds 2017-03-29 11:49:38 +01:00
e1f7453ee5 tidy code 2017-03-26 20:29:34 +01:00
a37e38da60 Exploding mobs only drop items when killed, not when they explode 2017-03-24 10:13:25 +00:00
374e7ac13b meh 2017-03-21 11:18:14 +00:00
20f8183316 Fix variable nil default 2017-03-21 09:43:02 +00:00
c2ecb8321e Fix staticdata, tidy code 2017-03-18 19:38:53 +00:00
80a86b658c Separated dogshoot timers for different shoot/fight timings 2017-03-17 13:06:36 +00:00
1205ec36a6 flying mobs go up and down, code tidy. 2017-03-17 11:30:16 +00:00
aa591925b1 changed to look before you jump :) 2017-03-10 17:13:41 +00:00
1f0969e6d3 Update do_jump function, tidied code 2017-03-10 16:05:37 +00:00
1fbf0ff331 Updated replace function with new tables 2017-03-07 11:50:15 +00:00
c1c17a6849 added new animation function 2017-03-06 14:19:51 +00:00
36cf0693fe revert damage_per_second check (for now) 2017-03-05 09:39:47 +00:00
18d42f2285 limit mob names to 64 chars, update mount lib to new 0.4.15 functions 2017-03-02 20:41:45 +00:00
8d8779da2f udpate api.txt 2017-02-25 15:02:14 +00:00
440d9874b5 added quick health check when punched 2017-02-24 09:38:11 +00:00
59e8ba64f2 Tidied code, added fly arrow check 2017-02-22 12:57:02 +00:00
bf5d976d8e fix api.txt typo 2017-02-21 21:08:23 +00:00
3d1f62b196 Added flying function for mobs (thanks D00Med) 2017-02-21 15:01:36 +00:00
8201282022 Tamed eggs are removed from inventory even in creative 2017-02-14 08:54:54 +00:00
da5e8ef635 add entity count check for spawners 2017-02-10 12:04:57 +00:00
cce6eabd81 Tweaked mob counter/spawner abm 2017-02-10 11:47:42 +00:00
fb850b0233 compatibility with older simple_mobs textures 2017-02-02 14:26:04 +00:00
40e6eaf98a fix old texture support 2017-02-02 13:51:51 +00:00
62d00489b3 changed capturing mobs with 'replacewith' item to override new mob eggs with information inside 2017-02-01 13:08:45 +00:00
6d059ef980 add default mob egg to player inventory if 'force_take' true, otherwise save mob information inside of new egg 2017-02-01 12:59:44 +00:00
c7ad42b8e5 updated api.txt 2017-01-31 14:37:45 +00:00
f917bf8bbe added "fly" animation with check 2017-01-31 14:30:00 +00:00
d574045930 added quick error check for self.drops 2017-01-23 20:25:00 +00:00
bc86a32af6 fixed mount mob rotation 2017-01-22 20:13:03 +00:00
e3515482cc added arrow rotation, added new mob eggs that save mob information, updated intllib routine 2017-01-21 19:23:41 +00:00
4e231429d9 spawn egg checks for existing right_click functions 2017-01-21 10:38:43 +00:00
52a2355954 arrow entity check, glow and expire added to arrows 2017-01-20 09:32:51 +00:00
6eb6e458af Fixed rotation bug 2017-01-19 22:46:28 +00:00
2bcd528e22 updated api.txt 2017-01-19 15:07:51 +00:00
26d80126f5 added driver_scale to ridable mobs 2017-01-19 15:01:58 +00:00
a33a52d140 set player visual scale when riding 2017-01-19 14:11:28 +00:00
3ba7defa3a updated yaw 2017-01-19 11:49:04 +00:00
44659da768 fix rotation bug 2017-01-17 15:35:35 +00:00
58317c55b2 simplify yaw rotation 2017-01-17 15:02:47 +00:00
dcae1b846a added damage_per_second node check (thanks mt-modder) 2017-01-17 14:27:55 +00:00
2ee53fe660 new line_of_sight function by BrunoMine and flight_check by taikedz 2017-01-17 14:14:12 +00:00
4bcfa6b802 tweaked code, added NaN check for yaw 2017-01-07 19:35:00 +00:00
7490006117 if mob standing, 1 in 4 chance of looking at player nearby 2017-01-06 11:58:56 +00:00
093285bec9 Tweaked code 2017-01-05 19:20:37 +00:00
3fb24110bc update api's ride horse example 2016-12-30 11:34:07 +00:00
ef1240d537 add label to mob spawner node 2016-12-29 19:34:10 +00:00
9f62234e42 mobs standing on "ignore" just wait for world to load around them 2016-12-29 19:12:57 +00:00
f7798e1b29 added dtime to drive function 2016-12-29 15:28:53 +00:00
ef3217d77f Added rideable mob functions (thanks blert2112) 2016-12-29 12:28:25 +00:00
671fab54eb add mob_show_health flag to minetest.conf 2016-12-27 11:10:10 +00:00
3ed2bd9ff6 fix line of sight ypos 2016-12-26 17:49:19 +00:00
12503180f4 use atan2, added attached attack, added swim to shore 2016-12-20 18:17:56 +00:00
d720114462 fix api.txt 2016-12-07 09:36:58 +00:00
29b0f9d351 added auto range checking for mob counting 2016-12-06 11:41:04 +00:00
0a6fdbc3f1 self.animation check 2016-12-03 20:33:42 +00:00
dd04be9749 added die animation (thx npxcoot) 2016-12-02 20:42:05 +00:00
f9737e1f4f fix lifetimer check for removing mob 2016-12-01 21:08:32 +00:00
5fbc7dd57d Added 9 lucky blocks 2016-12-01 18:41:27 +00:00
b6fcc31a10 fix tail particles 2016-11-23 09:25:41 +00:00
37c787d514 updated particle effects 2016-11-22 17:44:14 +00:00
9990b12a12 Fix nil name error 2016-11-10 11:36:46 +00:00
053866c05b added player check for protected hits 2016-11-08 16:48:33 +00:00
b71369f487 update readme 2016-11-08 16:16:27 +00:00
127dad97a7 added ability to protect tamed mobs 2016-11-08 16:11:00 +00:00
c16c083d31 on_punch tweaks 2016-10-31 21:37:38 +00:00
9d554fc31f only play damage sound and show blood if mob damage is >=1 2016-10-30 21:06:33 +00:00
b1048cc892 tidy 2016-10-29 16:41:16 +01:00
31db77bab3 increase mob area check to 32 2016-10-26 21:12:30 +01:00
62fc9bcb7f increase mob check area 2016-10-23 17:55:57 +01:00
e592c18af6 added missing local 2016-10-22 19:03:13 +01:00
954565efa2 tidy 2016-10-22 09:36:08 +01:00
4d37da6fe6 arrows go through fire 2016-10-21 16:23:35 +01:00
cbefe68049 re-add check for unbreakable nodes for fireballs 2016-10-21 15:20:29 +01:00
b8d3792aa6 update changelog 2016-10-21 14:55:54 +01:00
7014152bf9 added new spawn check for specific mob numbers 2016-10-21 14:46:50 +01:00
3f61935a07 See if this fixes animals glitching out of enclosures 2016-10-14 18:47:04 +01:00
e3e00b24a0 added on_spawn function 2016-10-09 09:17:44 +01:00
d2806eccf2 Tweaked mob arrows 2016-10-08 10:29:32 +01:00
47abff26ae make invisibility player table global (mobs.invis[playername]) 2016-10-04 11:02:31 +01:00
444b486c5e Code tidy 2016-10-04 09:54:26 +01:00
03e96f3017 health and damage have min of 1.0 added with diffuculty setting in use 2016-09-29 09:59:24 +01:00
a455395a96 added mob_difficulty config setting 2016-09-28 19:27:43 +01:00
5df8e9054e added self.texture_list for mod makers 2016-09-26 14:03:22 +01:00
d5822b3e0b updated api docs 2016-09-26 12:10:48 +01:00
b844712d48 added entity removal to on_die custom functions 2016-09-07 19:39:29 +01:00
5158bf3123 change runaway from 3 to 5 seconds 2016-09-05 20:02:26 +01:00
834bb75153 updated changelog 2016-09-05 19:57:55 +01:00
b63317bc21 added specific_attack flag for special mob attacks 2016-09-05 19:47:08 +01:00
046204cf9a Added attack_animals flag for monsters 2016-09-05 18:39:17 +01:00
c15ffef8ae Tweaked code slightly 2016-09-05 14:40:01 +01:00
6fea1e1b85 Disabled hit re-colour as it can cause hit-lag with larger textures 2016-09-03 19:57:33 +01:00
2aa6227f0a Portugese translation added (thanks BrunoMine) 2016-08-30 20:40:14 +01:00
d99cf5f444 Updated license 2016-08-19 19:08:48 +01:00
cfe8562c7a added 0.4.13 compatible global check 2016-08-17 20:58:35 +01:00
e2f9bbe89f removed global_exists for older clients to work :( 2016-08-16 21:36:01 +01:00
4387de405e Fixed invisibility global error 2016-08-16 20:45:32 +01:00
918abf2cae Fix spawning numbers 2016-08-05 12:29:04 +01:00
d011c538ee disabled catch_up, causing anomalies 2016-08-05 09:21:58 +01:00
e944712c90 Added MarkBu's new mob:spawn command 2016-08-03 09:34:36 +01:00
a470ac7cc1 Added particle effect when mob dies 2016-07-21 15:20:14 +01:00
542cb3d474 re-enabled catch-up to spawn more mobs 2016-07-21 11:21:26 +01:00
80ba7db8ba lower health display timer 2016-06-18 09:42:24 +01:00
3362334ee1 Show health stats on punch 2016-06-18 09:35:57 +01:00
d1bee49785 Added extra check for line of sight when flying in custom node. 2016-06-17 11:22:04 +01:00
db7e02af1a added intllib support (en/de) 2016-06-11 09:47:43 +01:00
093b8c9eed Updated api.txt 2016-06-11 08:41:53 +01:00
f8692e94e3 Added ability for do_custom to skip rest of api by setting return to false 2016-06-11 08:40:09 +01:00
54beb82686 stop attacking when player turns invisible 2016-06-09 18:48:38 +01:00
d281ad3bb1 updated readme 2016-06-09 11:57:03 +01:00
7d77124aa0 supports invisibility, lava/water checks added, code tidied/tweaked 2016-06-09 11:56:03 +01:00
d0fc69d458 Optimized code, added NaN catcher 2016-06-07 09:51:11 +01:00
253351ef7f Tweaks 2016-06-05 16:48:12 +01:00
bed18e114f add lifetimer bypass (over 20000 and mob wont despawn) 2016-05-29 21:00:56 +01:00
c6d4b95768 tweaked pathfinding with 2 modes, 1 to find, 2 to build/break 2016-05-23 19:19:40 +01:00
e4a919da02 udpated api.txt 2016-05-23 16:39:04 +01:00
ba97620759 added fix for when mod profiling enabled and mob is punched 2016-05-23 16:32:22 +01:00
1a53844f61 Tweak spawner slightly 2016-05-21 19:35:24 +01:00
67aa752c44 fixed punch animation 2016-05-14 15:53:34 +01:00
37a6399ffb Added dogshoot switching features 2016-05-12 11:47:08 +01:00
3db852563c Added new dogshoot features for punch/shoot switching 2016-05-12 11:43:59 +01:00
c8932731d8 removed leftover line 2016-05-08 18:13:25 +01:00
050dd1dbb0 Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api 2016-05-08 18:08:25 +01:00
f362ced4da tidy 2016-05-08 14:59:13 +01:00
0e4ba14bc1 Added custom on_step for mob arrows (thx npxcoot) 2016-05-06 11:38:43 +01:00
4ad941523e update do_custom to run live instead of every second 2016-05-06 11:20:36 +01:00
1dc909aa09 Reigned in abm with catch_up = false 2016-05-02 09:30:49 +01:00
6e89f8f696 Added default on_blast function 2016-05-01 19:41:50 +01:00
8fa1a0e1cb Updated api.txt 2016-05-01 10:44:43 +01:00
240bd3f942 Added ability to use sofar's on_blast function in new TNT changes 2016-05-01 10:40:29 +01:00
b51bafcf0e Added custom_attack function (thanks to NPXcoot) 2016-04-28 20:18:00 +01:00
b512f882e9 Disable lifetimer if remove_far_mobs is true, despawn distance set to 15 2016-04-25 20:23:38 +01:00
4d3438aeed fixed undeclared yaw variable 2016-04-21 18:08:36 +01:00
30e1157392 Fixed global yaw bug (thanks Sofar) 2016-04-18 20:54:02 +01:00
a80b8dc3b0 added punch_capabilities error check 2016-04-16 09:58:53 +01:00
3e05bc7ec0 split remainder on_step into single function 2016-04-15 20:08:31 +01:00
58c757772f split on_step routines into functions 2016-04-15 19:56:24 +01:00
e109fefc11 updated api guide 2016-04-15 18:51:18 +01:00
604765b135 updated api guide 2016-04-15 18:40:02 +01:00
a4671719a0 added api guide 2016-04-15 18:37:28 +01:00
4c0e2794b6 update tags 2016-04-15 15:53:04 +01:00
fa03f6cedb update tags 2016-04-15 15:52:29 +01:00
29b6fdaed9 Amend tags 2016-04-15 15:51:04 +01:00
335913f543 Added forum page to readme 2016-04-15 15:35:28 +01:00
f76acdf724 Added compatibility function (thanks Amaz) 2016-04-15 15:22:30 +01:00
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-= MOBS-MOD for MINETEST =-
by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1
https://forum.minetest.net/viewtopic.php?f=9&t=9917
This mod contains the following additions:
- Giant Spiders (found in desert caves, drop string when killed)
- Bee's (found around flowers, drop honey when killed, right-click to pick up, also Beehives)
- Chicken (lays eggs, added fried egg, raw & cooked chicken, right-click to pick up)
- Cow (right-click with empty bucket to get bucket of milk, feed 8 wheat to replenish milk)
- Sheep (right-click for wool, feed 8 wheat to replenish wool)
- Warthog (the local pig that gives raw and cooked port)
- Rats (right-click to pick up and place, cook for a tasty treat)
- Sand, Dirt, Stone, Tree Monsters, Oerkki and Dungeon Masters as standard
- Lava Flan, Mese Monsters added to spice things up a bit
- Cook milk in furnace to get cheese wedge, 9 wedges make 1 cheese block
..with the following new features:
- Hitting a mob has knock-back effect like in minecraft, and with blood effect
- Mobs float in water, so monsters can still chase you
- Mobs can die from falling from a height
- Mobs have better health and drops
- Hitting a mob also puts them into fight mode (apart from animals)
- Compatible with Ethereal mod, mobs now spawn on ethereal worlds
Changelog:
1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
1.16- Mobs follow multiple items now, Npc's can breed
1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
1.14- All .self variables saved in staticdata, Fixed self.health bug
1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
1.12- Added animal ownership so that players cannot steal your tamed animals
1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
0.5 - Mobs now float in water, die from falling, and some code improvements
0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
0.2 - Cooking bucket of milk into cheese now returns empty bucket
0.1 - Initial Release

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Mobs Redo API
=============
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
your own mobs and having them appear in your worlds.
Registering Mobs
----------------
To register a mob and have it ready for use requires the following function:
mobs:register_mob(name, definition)
The 'name' of a mob usually starts with the mod name it's running from followed
by it's own name e.g.
"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
... and the 'definition' is a table which holds all of the settings and
functions needed for the mob to work properly which contains the following:
'nametag' contains the name which is shown above mob.
'type' holds the type of mob that inhabits your world e.g.
"animal" usually docile and walking around.
"monster" attacks player or npc on sight.
"npc" walk around and will defend themselves if hit first, they
kill monsters.
'hp_min' has the minimum health value the mob can spawn with.
'hp_max' has the maximum health value the mob can spawn with.
'armor' holds strength of mob, 100 is normal, lower is more powerful
and needs more hits and better weapons to kill.
'passive' when false allows animals to defend themselves when hit,
otherwise they amble onwards.
'walk_velocity' is the speed that your mob can walk around.
'run_velocity' is the speed your mob can run with, usually when attacking.
'stand_chance' has a 0-100 chance value your mob will stand from walking.
'walk_chance' has a 0-100 chance value your mob will walk from standing,
set to 0 for jumping mobs only.
'randomly_turn' if set to false then mob will not turn to face player or
randomly turn while walking or standing.
'jump' when true allows your mob to jump updwards.
'jump_height' holds the height your mob can jump, 0 to disable jumping.
'stepheight' height of a block that your mob can easily walk up onto,
defaults to 1.1.
'fly' when true allows your mob to fly around instead of walking.
'fly_in' holds the node name that the mob flies (or swims) around
in e.g. "air" or "default:water_source".
'keep_flying' when true mobs like birds no longer stop and stand.
'stay_near' when set allows mobs the chance to stay around certain nodes.
'nodes' string or table of nodes to stay nearby e.g. "farming:straw"
'chance' chance of searching for above node(s), default is 10.
'runaway' if true causes animals to turn and run away when hit.
'pushable' when true mobs can be pushed by player or other mobs.
'view_range' how many nodes in distance the mob can see a player.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
'knock_back' when true has mobs falling backwards when hit, the greater
the damage the more they move back.
'fear_height' is how high a cliff or edge has to be before the mob stops
walking, 0 to turn off height fear.
'fall_speed' has the maximum speed the mob can fall at, default is -10.
'fall_damage' when true causes falling to inflict damage.
'water_damage' holds the damage per second infliced to mobs when standing in
water.
'lava_damage' holds the damage per second inflicted to mobs when standing
in lava or fire or an ignition source.
'light_damage' holds the damage per second inflicted to mobs when light
level is between the min and max values below
'light_damage_min' minimum light value when mob is affected (default: 14)
'light_damage_max' maximum light value when mob is affected (default: 15)
'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
hurt by the value given every second (0 to disable).
'floats' when set to 1 mob will float in water, 0 has them sink.
'follow' mobs follow player when holding any of the items which appear
on this table, the same items can be fed to a mob to tame or
breed e.g. {"farming:wheat", "default:apple"}
'reach' is how far the mob can attack player when standing
nearby, default is 3 nodes.
'docile_by_day' when true has mobs wandering around during daylight
hours and only attacking player at night or when
provoked.
'attack_chance' 0 to 100 chance the mob will attack (default is 5).
'attack_monsters' when true mob will attack monsters.
'attack_animals' when true mob will attack animals.
'attack_npcs' when true mob will attack npcs within range.
'attack_players' when true mob will attack players nearby.
'owner_loyal' when true non-docile tamed mobs attack anything player
punches when nearby.
'group_attack' when true has same mob type grouping together to attack
offender.
'group_helper' string containing mob name that attacks alongside
current mob when group attacking.
mob is attacking in groups.
'attack_type' tells the api what a mob does when attacking the player
or another mob:
'dogfight' is a melee attack when player is within mob reach.
'shoot' has mob shoot pre-defined arrows at player when inside
view_range.
'dogshoot' has melee attack when inside reach and shoot attack
when inside view_range.
'explode' causes mob to stop and explode when inside reach.
'explosion_radius' the radius of explosion node destruction,
defaults to 1
'explosion_damage_radius' the radius of explosion entity & player damage,
defaults to explosion_radius * 2
'explosion_timer' number of seconds before mob explodes while its target
is still inside reach or explosion_damage_radius,
defaults to 3.
'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
chasing if target leaves the blast radius or line of
sight. Defaults to true.
'stop_to_explode' When set to true (default), mob must stop and wait for
explosion_timer in order to explode. If false, mob will
continue chasing.
'arrow' holds the pre-defined arrow object to shoot when
attacking.
'dogshoot_switch' allows switching between attack types by using timers
(1 for shoot, 2 for dogfight)
'dogshoot_count_max' contains how many seconds before switching from
dogfight to shoot.
'dogshoot_count2_max' contains how many seconds before switching from shoot
to dogfight.
'shoot_interval' has the number of seconds between shots.
'shoot_offset' holds the y position added as to where the
arrow/fireball appears on mob.
'specific_attack' has a table of entity names that mob can also attack
e.g. {"player", "mobs_animal:chicken"}.
'runaway_from' contains a table with mob names to run away from, add
"player" to list to runaway from player also.
'blood_amount' contains the number of blood droplets to appear when
mob is hit.
'blood_texture' has the texture name to use for droplets e.g.
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
player, set to 2 so they can build/break also (only
works with dogfight attack and when 'mobs_griefing'
in minetest.conf is not false). Adding {unbreakable=1}
to node groups stops them being broken by mobs.
'immune_to' is a table that holds specific damage when being hit by
certain items e.g.
{"default:sword_wood", 0} -- causes no damage.
{"default:gold_lump", -10} -- heals by 10 health points.
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
{"all"} -- stops all weapons causing damage apart from those on list.
'makes_footstep_sound' when true you can hear mobs walking.
'sounds' this is a table with sounds of the mob
'distance' maximum distance sounds can be heard, default is 10.
'random' random sound that plays during gameplay.
'war_cry' what you hear when mob starts to attack player.
'attack' what you hear when being attacked.
'shoot_attack' sound played when mob shoots.
'damage' sound heard when mob is hurt.
'death' played when mob is killed.
'jump' played when mob jumps.
'fuse' sound played when mob explode timer starts.
'explode' sound played when mob explodes.
'drops' table of items that are dropped when mob is killed, fields are:
'name' name of item to drop.
'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
'min' minimum number of items dropped, set to 0 for rare drops.
'max' maximum number of items dropped.
Note: If weapon has {fire=1} damage group set then cooked items will drop.
Note2: A function can now be passed which can also return drops table, e.g.
drops = function(pos)
-- do something
return { {name = "farming:bread"}, {name = "default:dirt", chance = 2} }
end
'visual' holds the look of the mob you wish to create:
'cube' looks like a normal node
'sprite' sprite which looks same from all angles.
'upright_sprite' flat model standing upright.
'wielditem' how it looks when player holds it in hand.
'mesh' uses separate object file to define mob.
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
'collisionbox' has the box in which mob can be interacted with the
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
'selectionbox' has the box in which player can interact with mob
'textures' holds a table list of textures to be used for mob, or you
could use multiple lists inside another table for random
selection e.g. { {"texture1.png"}, {"texture2.png"} }
'child_texture' holds the texture table for when baby mobs are used.
'gotten_texture' holds the texture table for when self.gotten value is
true, used for milking cows or shearing sheep.
'texture_mods' holds a string which overlays a texture on top of the
mob texture e.g. "^saddle.png"
'mesh' holds the name of the external object used for mob model
e.g. "mobs_cow.b3d"
'gotten_mesh" holds the name of the external object used for when
self.gotten is true for mobs.
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
270 = other side.
'glow' has mob glow without light source, 0 to 15 or nil to disable
'double_melee_attack' when true has the api choose between 'punch' and
'punch2' animations. [DEPRECATED]
'animation' holds a table containing animation names and settings for use with mesh models:
'stand_start' start frame for when mob stands still.
'stand_end' end frame of stand animation.
'stand_speed' speed of animation in frames per second.
'walk_start' when mob is walking around.
'walk_end'
'walk_speed'
'run_start' when a mob runs or attacks.
'run_end'
'run_speed'
'fly_start' when a mob is flying.
'fly_end'
'fly_speed'
'punch_start' when a mob melee attacks.
'punch_end'
'punch_speed'
'punch2_start' alternative melee attack animation.
'punch2_end'
'punch2_speed'
'shoot_start' shooting animation.
'shoot_end'
'shoot_speed'
'die_start' death animation
'die_end'
'die_speed'
'die_loop' when set to false stops the animation looping.
Using '_loop = false' setting will stop any of the above animations from
looping.
'speed_normal' is used for animation speed for compatibility with some
older mobs.
Note: Up to 5 different animations can be used per action e.g.
stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start
Node Replacement
----------------
Mobs can look around for specific nodes as they walk and replace them to mimic
eating.
'replace_what' group of items to replace e.g.
{"farming:wheat_8", "farming:carrot_8"}
or you can use the specific options of what, with and
y offset by using this instead:
{
{"group:grass", "air", 0},
{"default:dirt_with_grass", "default:dirt", -1}
}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)
'replace_offset' +/- value to check specific node to replace
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
replace a node.
'self' ObjectRef of mob
'pos' Position of node to replace
'oldnode' Current node
'newnode' What the node will become after replacing
If false is returned, the mob will not replace the node.
By default, replacing sets self.gotten to true and resets the object
properties. (DEPRECATED, use on_replace to make changes).
Custom Definition Functions
---------------------------
Along with the above mob registry settings we can also use custom functions to
enhance mob functionality and have them do many interesting things:
'on_die' a function that is called when the mob is killed the
parameters are (self, pos)
'on_rightclick' its same as in minetest.register_entity()
'on_blast' is called when an explosion happens near mob when using TNT
functions, parameters are (object, damage) and returns
(do_damage, do_knockback, drops)
'on_spawn' is a custom function that runs on mob spawn with 'self' as
variable, return true at end of function to run only once.
'after_activate' is a custom function that runs once mob has been activated
with these paramaters (self, staticdata, def, dtime)
'on_breed' called when two similar mobs breed, paramaters are
(parent1, parent2) objects, return false to stop child from
being resized and owner/tamed flags and child textures being
applied. Function itself must spawn new child mob.
'on_grown' is called when a child mob has grown up, only paramater is
(self).
'do_punch' called when mob is punched with paramaters (self, hitter,
time_from_last_punch, tool_capabilities, direction), return
false to stop punch damage and knockback from taking place.
'custom_attack' when set this function is called instead of the normal mob
melee attack, parameters are (self, to_attack) and if true
is returned normal attack function continued.
'on_die' a function that is called when mob is killed (self, pos), also
has access to self.cause_of_death table.
'do_custom' a custom function that is called every tick while mob is
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node
status), return with 'false' to skip remainder of mob API.
Internal Variables
------------------
The mob api also has some preset variables and functions that it will remember
for each mob.
'self.health' contains current health of mob (cannot exceed
self.hp_max)
'self.texture_list' contains list of all mob textures
'self.child_texture' contains mob child texture when growing up
'self.base_texture' contains current skin texture which was randomly
selected from textures list
'self.gotten' this is used for obtaining milk from cow and wool from
sheep
'self.horny' when animal fed enough it is set to true and animal can
breed with same animal
'self.hornytimer' background timer that controls breeding functions and
mob childhood timings
'self.child' used for when breeding animals have child, will use
child_texture and be half size
'self.owner' string used to set owner of npc mobs, typically used for
dogs
'self.order' set to "follow" or "stand" so that npc will follow owner
or stand it's ground
'self.nametag' contains the name of the mob which it can show above
Adding Mobs in World
--------------------
mobs:add_mob(pos, {
name = "mobs_animal:chicken",
child = true,
owner = "singleplayer",
nametag = "Bessy",
ignore_count = true -- ignores mob count per map area
})
Returns false if mob could not be added, returns mob object if spawned ok.
Spawning Mobs in World
----------------------
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
Spawn functions require the following settings, some of which already have a
default setting and can be omitted:
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can
spawn on top of (defaults to {"group:dirt", "group:stone"}
'neighbors' is a list of nodenames on that the animal/monster will
spawn beside (default is {"air"})
'interval' is same as in register_abm() (default is 30)
'chance' is same as in register_abm() (default is 5000)
'min_light' is the minimum light level (default is 0)
'max_light' is the maximum light (default is 15)
'min_height' is the minimum height a mob can spawn (default: -31000)
'max_height' is the maximum height a mob can spawn (default is 31000)
'active_object_count' number of this type of mob to spawn at one time inside
map area (default is 1)
'day_toggle' true for day spawning, false for night or nil for
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
The older spawn functions are still active and working but have no defaults like
the mobs:spawn, so it is recommended to use the above instead.
mobs:register_spawn(name, nodes, max_light, min_light, chance,
active_object_count, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
command which uses above names to make settings clearer:
For each mob that spawns with this function is a field in mobs.spawning_mobs.
It tells if the mob should spawn or not. Default is true. So other mods can
only use the API of this mod by disabling the spawning of the default mobs in
this mod.
mobs:spawn_abm_check(pos, node, name)
This global function can be changed to contain additional checks for mobs to
spawn e.g. mobs that spawn only in specific areas and the like. By returning
true the mob will not spawn.
'pos' holds the position of the spawning mob
'node' contains the node the mob is spawning on top of
'name' is the name of the animal/monster
Particle Effects
----------------
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
This function provides a quick way to spawn particles as an effect.
'pos' center position of particle effect.
'amount' how many particles.
'texture' texture filename to use for effect.
'min_size' smallest particle size.
'max_size' largest particle size.
'radius' how far particles spread outward from center.
'gravity' gravity applied to particles once they spawn.
'glow' number between 1 and 15 for glowing particles.
'fall' when true particles fall, false has them rising, nil has them scatter.
Making Arrows
-------------
mobs:register_arrow(name, definition)
This function registers a arrow for mobs with the attack type shoot.
'name' is the name of the arrow
'definition' is a table with the following values:
'visual' same is in minetest.register_entity()
'visual_size' same is in minetest.register_entity()
'textures' same is in minetest.register_entity()
'velocity' the velocity of the arrow
'drop' if set to true any arrows hitting a node will drop as item
'hit_player' a function that is called when the arrow hits a player;
this function should hurt the player, the parameters are
(self, player)
'hit_mob' a function that is called when the arrow hits a mob;
this function should hurt the mob, the parameters are
(self, player)
'hit_object' a function that is called when the arrow hits an object;
this function parameters are (self, player)
'hit_node' a function that is called when the arrow hits a node, the
parameters are (self, pos, node)
'tail' when set to 1 adds a trail or tail to mob arrows
'tail_texture' texture string used for above effect
'tail_size' has size for above texture (defaults to between 5 and 10)
'expire' contains float value for how long tail appears for
(defaults to 0.25)
'glow' has value for how brightly tail glows 1 to 10 (default is
0 for no glow)
'rotate' integer value in degrees to rotate arrow
'on_step' is a custom function when arrow is active, nil for
default.
'on_punch' is a custom function when arrow is punched, nil by default
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
'lifetime' contains float value for how many seconds arrow exists in
world before being removed (default is 4.5 seconds).
Spawn Eggs
----------
mobs:register_egg(name, description, background, addegg, no_creative)
This function registers a spawn egg which can be used to properly spawn in a mob.
Animals are spawned as tamed unless sneak/shift is held while spawning.
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
'background' the texture displayed for the egg in inventory
'addegg' would you like an egg image in front of your texture (1 = yes,
0 = no)
'no_creative' when set to true this stops spawn egg appearing in creative
mode for destructive mobs like Dungeon Masters.
Explosion Function
------------------
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
mobs:boom(self, pos, radius)
'self' mob entity
'pos' centre position of explosion
'radius' radius of explosion (typically set to 3)
This function generates an explosion which removes nodes in a specific radius
and damages any entity caught inside the blast radius. Protection will limit
node destruction but not entity damage.
Capturing Mobs
--------------
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
force_take, replacewith)
This function is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob by hand, using the net or
lasso items, and can also have the player take the mob by force if tamed and
replace with another item entirely.
'self' mob information
'clicker' player information
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
disable
'force_take' take mob by force, even if tamed (true or false)
'replacewith' once captured replace mob with this item instead (overrides
new mob eggs with saved information)
mobs:force_capture(self, clicker)
Same as above but does no checks, it simply captures any and all mobs and places
inside a spawn egg containing all of the mob information.
Feeding and Taming/Breeding
---------------------------
mobs:feed_tame(self, clicker, feed_count, breed, tame)
This function allows the mob to be fed the item inside self.follow be it apple,
wheat or whatever a set number of times and be tamed or bred as a result.
Will return true when mob is fed with item it likes.
'self' mob information
'clicker' player information
'feed_count' number of times mob must be fed to tame or breed
'breed' true or false stating if mob can be bred and a child created
afterwards
'tame' true or false stating if mob can be tamed so player can pick
them up
Protecting Mobs
---------------
mobs:protect(self, clicker)
This function can be used to right-click any tamed mob with mobs:protector item,
this will protect the mob from harm inside of a protected area from other
players. Will return true when mob right-clicked with mobs:protector item.
'self' mob information
'clicker' player information
Riding Mobs
-----------
Mobs can now be ridden by players and the following shows its functions and
usage:
mobs:attach(self, player)
This function attaches a player to the mob so it can be ridden.
'self' mob information
'player' player information
mobs:detach(player, offset)
This function will detach the player currently riding a mob to an offset
position.
'player' player information
'offset' position table containing offset values
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
This function allows an attached player to move the mob around and animate it at
same time.
'self' mob information
'move_animation' string containing movement animation e.g. "walk"
'stand_animation' string containing standing animation e.g. "stand"
'can_fly' if true then jump and sneak controls will allow mob to fly
up and down
'dtime' tick time used inside drive function
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
This function allows an attached player to fly the mob around using directional
controls.
'self' mob information
'dtime' tick time used inside fly function
'speed' speed of flight
'can_shoot' true if mob can fire arrow (sneak and left mouse button
fires)
'arrow_entity' name of arrow entity used for firing
'move_animation' string containing name of pre-defined animation e.g. "walk"
or "fly" etc.
'stand_animation' string containing name of pre-defined animation e.g.
"stand" or "blink" etc.
Note: animation names above are from the pre-defined animation lists inside mob
registry without extensions.
mobs:set_animation(self, name)
This function sets the current animation for mob, defaulting to "stand" if not
found.
'self' mob information
'name' name of animation
Certain variables need to be set before using the above functions:
'self.v2' toggle switch used to define below values for the
first time
'self.max_speed_forward' max speed mob can move forward
'self.max_speed_reverse' max speed mob can move backwards
'self.accel' acceleration speed
'self.terrain_type' integer containing terrain mob can walk on
(1 = water, 2 or 3 = land)
'self.driver_attach_at' position offset for attaching player to mob
'self.driver_eye_offset' position offset for attached player view
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED]
This function is for use within the mobs definition for special use cases and
returns true if a mob can see the player or victim.
...'self' mob information
'pos1' position of mob
'pos2' position of vistim or player
'stepsize' usually set to 1
Use this instead:
mob_class:line_of_sight(pos1, pos2, stepsize)
External Settings for "minetest.conf"
------------------------------------
'enable_damage' if true monsters will attack players (default is true)
'only_peaceful_mobs' if true only animals will spawn in game (default is
false)
'mobs_disable_blood' if false blood effects appear when mob is hit (default
is false)
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true)
'remove_far_mobs' if true then untamed mobs that are outside players
visual range will be removed (default is true)
'mobname' can change specific mob chance rate (0 to disable) and
spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage
multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status
(true by default)
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less.
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
spawning.
'mobs_spawn' if false then mobs no longer spawn without spawner or
spawn egg.
'mobs_drop_items' when false mobs no longer drop items when they die.
'mobs_griefing' when false mobs cannot break blocks when using either
pathfinding level 2, replace functions or mobs:boom
function.
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
'mob_active_limit' Number of active mobs in game, 0 for unlimited
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each
mob will spawn e.g.
mobs_animal:sheep 11000
mobs_monster:sand_monster 100
...you can also change how many of a certain mob appear in an active mapblock by
adding a comma and then a new value e.g.
mobs_animal:cow 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster ,20 <-- 20 dirt monsters per mapblock
Rideable Horse Example Mob
--------------------------
mobs:register_mob("mob_horse:horse", {
type = "animal",
visual = "mesh",
visual_size = {x = 1.20, y = 1.20},
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"},
{"mobs_horsepeg.png"},
{"mobs_horseara.png"}
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 5,
follow = {"farming:wheat"},
passive = true,
hp_min = 12,
hp_max = 16,
armor = 200,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
},
sounds = {
random = "horse_neigh.ogg",
damage = "horse_whinney.ogg",
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 20, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1, y = 1}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.get_pos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})

190
bee.lua
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@ -1,190 +0,0 @@
-- Bee by KrupnoPavel
mobs:register_mob("mobs:bee", {
-- animal, monster, npc, barbarian
type = "animal",
-- it is aggressive
passive = true,
-- health & armor
hp_min = 1,
hp_max = 2,
armor = 200,
-- textures and model
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_bee.x",
textures = {
{"mobs_bee.png"},
},
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_bee",
},
walk_velocity = 1,
jump = true,
-- drops honey when killed
drops = {
{name = "mobs:honey", chance = 1, min = 1, max = 2},
},
-- damage
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
fall_speed = -3,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
},
-- right click to pick up bee
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)
end,
})
-- spawn on group:flowers between 4 and 20 light, 1 in 8000 chance, 1 bee in area up to 31000 in height
mobs:spawn_specific("mobs:bee", {"group:flower"}, {"air"}, 4, 20, 30, 8000, 2, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 1)
-- honey
minetest.register_craftitem("mobs:honey", {
description = "Honey",
inventory_image = "mobs_honey_inv.png",
on_use = minetest.item_eat(6),
})
-- beehive (when placed spawns bee)
minetest.register_node("mobs:beehive", {
description = "Beehive",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"mobs_beehive.png"},
inventory_image = "mobs_beehive.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
groups = {fleshy=3,dig_immediate=3},
on_use = minetest.item_eat(4),
sounds = default.node_sound_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,6]"
..default.gui_bg..default.gui_bg_img..default.gui_slots
.. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
.. "list[current_name;beehive;4,0.5;1,1;]"
.. "list[current_player;main;0,2.35;8,4;]"
.. "listring[]")
meta:get_inventory():set_size("beehive", 1)
end,
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
if math.random(1, 5) == 1 then
minetest.add_entity(pos, "mobs:bee")
end
end
end,
on_punch = function(pos, node, puncher)
-- yep, bee's don't like having their home punched by players
puncher:set_hp(puncher:get_hp() - 4)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "beehive" then
return 0
end
return stack:get_count()
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
-- only dig beehive if no honey inside
return meta:get_inventory():is_empty("beehive")
end,
})
minetest.register_craft({
output = "mobs:beehive",
recipe = {
{"mobs:bee","mobs:bee","mobs:bee"},
}
})
-- honey block
minetest.register_node("mobs:honey_block", {
description = "Honey Block",
tiles = {"mobs_honey_block.png"},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
output = "mobs:honey_block",
recipe = {
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
}
})
minetest.register_craft({
output = "mobs:honey 9",
recipe = {
{"mobs:honey_block"},
}
})
-- beehive workings
minetest.register_abm({
nodenames = {"mobs:beehive"},
interval = 6,
chance = 5,
catch_up = false,
action = function(pos, node)
-- bee's only make honey during the day
local tod = (minetest.get_timeofday() or 0) * 24000
if tod < 4500 or tod > 19500 then
return
end
-- find flowers in area around hive
local flowers = minetest.find_nodes_in_area_under_air(
{x = pos.x - 10, y = pos.y - 5, z = pos.z - 10},
{x = pos.x + 10, y = pos.y + 5, z = pos.z + 10},
"group:flower")
-- no flowers no honey, nuff said!
if #flowers > 3 then
local meta = minetest.get_meta(pos)
-- error check just incase it's an old beehive
if meta then
meta:get_inventory():add_item("beehive", "mobs:honey")
end
end
end
})

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@ -1,93 +0,0 @@
-- Bunny by ExeterDad
mobs:register_mob("mobs:bunny", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
reach = 1,
-- health & armor
hp_min = 3,
hp_max = 6,
armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_white.png"},
},
-- sounds
sounds = {},
makes_footstep_sound = false,
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
-- drops meat when dead
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
},
-- damaged by
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
-- model animation
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
-- follows carrot from farming redo
follow = {"farming:carrot", "farming_plus:carrot_item"},
view_range = 8,
-- eat carrots
replace_rate = 10,
replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
replace_with = "air",
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, true, true) then
return
end
-- Monty Python tribute
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:lava_orb" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_bunny_evil.png"},
})
self.type = "monster"
self.object:set_hp(20)
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
attack_type = "dogfight",
damage = 5,
})
mobs:spawn_specific("mobs:bunny", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 1)

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@ -1,261 +0,0 @@
-- Chicken by JK Murray
mobs:register_mob("mobs:chicken", {
-- animal, monster, npc, barbarian
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 4,
hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
mesh = "mobs_chicken.x",
-- seems a lot of textures but this fixes the problem with the model
textures = {
{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
},
child_texture = {
{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_chicken",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
-- drops raw chicken when dead
drops = {
{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,
fall_speed = -8,
fear_height = 5,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 1, -- 20
walk_start = 20,
walk_end = 40,
},
-- follows wheat
follow = {"farming:seed_wheat", "farming:seed_cotton"},
view_range = 5,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 30, 50, 80, false, nil)
end,
do_custom = function(self)
if not self.child
and math.random(1, 500) == 1 then
local pos = self.object:getpos()
minetest.add_item(pos, "mobs:egg")
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
end
end,
})
-- spawn on default or bamboo grass between 8 and 20 light, 1 in 15000 change, 1 chicken in area up to 31000 in height
mobs:spawn_specific("mobs:chicken", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:chicken", "Chicken", "mobs_chicken_inv.png", 1)
-- egg entity
mobs:register_arrow("mobs:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node)
local num = math.random(1, 10)
if num == 1 then
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "mobs:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
textures = ent2.child_texture[1],
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
end
})
-- egg throwing item
local egg_GRAVITY = 9
local egg_VELOCITY = 19
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:getpos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
-- egg
minetest.register_node("mobs:egg", {
description = "Chicken Egg",
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy = 2, dig_immediate = 3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
end
end,
on_use = mobs_shoot_egg
})
-- fried egg
minetest.register_craftitem("mobs:chicken_egg_fried", {
description = "Fried Egg",
inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:egg",
output = "mobs:chicken_egg_fried",
})
-- raw chicken
minetest.register_craftitem("mobs:chicken_raw", {
description = "Raw Chicken",
inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
})
-- cooked chicken
minetest.register_craftitem("mobs:chicken_cooked", {
description = "Cooked Chicken",
inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(4), -- Modif MFF
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:chicken_raw",
output = "mobs:chicken_cooked",
})

193
cow.lua
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@ -1,193 +0,0 @@
-- Cow by Krupnovpavel
mobs:register_mob("mobs:cow", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
group_attack = true,
attack_type = "dogfight",
reach = 2,
damage = 4,
-- health & armor
hp_min = 15,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.8, 0, -0.8, 0.8, 1.6, 0.8}, --Modif MFF (debug)
visual = "mesh",
mesh = "mobs_cow.b3d",
textures = {
{"mobs_cow_lightbrown.png"},
{"mobs_cow_brown.png"},
{"mobs_cow_white.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_cow",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw", chance = 1, min = 5, max = 10},
{name = "mobs:leather", chance = 1, min = 0, max = 3},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
run_start = 105,
run_end = 135,
punch_start = 70,
punch_end = 100,
},
follow = "farming:wheat",
view_range = 7,
replace_rate = 100,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "mobs:dung",
fear_height = 2,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
local tool = clicker:get_wielded_item()
-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
--if self.gotten == true
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(clicker:get_player_name(),
"Cow already milked!")
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end,
})
-- spawn on default;green;prairie grass between 0 and 20 light, 1 in 15000 chance, 1 cow in area up to 31000 in height
mobs:spawn_specific("mobs:cow", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:cow", "Cow", "mobs_cow_inv.png", 1)
-- leather
minetest.register_craftitem("mobs:leather", {
description = "Leather",
inventory_image = "mobs_leather.png",
})
-- bucket of milk
minetest.register_craftitem("mobs:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "mobs_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
})
-- cheese wedge
minetest.register_craftitem("mobs:cheese", {
description = "Cheese",
inventory_image = "mobs_cheese.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "cooking",
output = "mobs:cheese",
recipe = "mobs:bucket_milk",
cooktime = 5,
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node("mobs:cheeseblock", {
description = "Cheese Block",
tiles = {"mobs_cheeseblock.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "mobs:cheeseblock",
recipe = {
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
}
})
minetest.register_craft({
output = "mobs:cheese 9",
recipe = {
{'mobs:cheeseblock'},
}
})
-- Dung (from factory's fertilizer)
minetest.register_node("mobs:dung", {
tiles = {"default_dirt.png"},
inventory_image = "mobs_dung.png",
description = "Cow dung",
drawtype = "nodebox",
paramtype = "light",
is_ground_content = true,
groups = {snappy = 3, attached_node = 1},
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.4375, 0.1875},
{-0.125, -0.4375, -0.125, 0.125, -0.375, 0.125},
{0, -0.375, -0.0625, 0.0625, -0.3125, 0.0625},
{0, -0.3125, -0.0625, 0.0625, -0.25, 0},
{-0.0625, -0.375, -0.0625, 0, -0.3125, 0},
}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:dung",
burntime = "8",
})

295
crafts.lua Executable file → Normal file
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@ -1,82 +1,333 @@
local S = mobs.intllib
-- name tag -- name tag
minetest.register_craftitem("mobs:nametag", { minetest.register_craftitem("mobs:nametag", {
description = "Nametag", description = S("Name Tag"),
inventory_image = "mobs_nametag.png", inventory_image = "mobs_nametag.png",
groups = {flammable = 2}
}) })
core.register_craft({ if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mobs:nametag", output = "mobs:nametag",
recipe = {"default:paper", "dye:black", "farming:string"}, recipe = {"default:paper", "dye:black", "farming:string"}
}) })
end
-- leather -- leather
minetest.register_craftitem("mobs:leather", { minetest.register_craftitem("mobs:leather", {
description = "Leather", description = S("Leather"),
inventory_image = "mobs_leather.png", inventory_image = "mobs_leather.png",
groups = {flammable = 2}
}) })
-- raw meat -- raw meat
minetest.register_craftitem("mobs:meat_raw", { minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat", description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png", inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3), on_use = minetest.item_eat(3),
groups = {food_meat_raw = 1, flammable = 2}
}) })
-- cooked meat -- cooked meat
minetest.register_craftitem("mobs:meat", { minetest.register_craftitem("mobs:meat", {
description = "Meat", description = S("Meat"),
inventory_image = "mobs_meat.png", inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8), on_use = minetest.item_eat(8),
groups = {food_meat = 1, flammable = 2}
}) })
minetest.register_craft({ minetest.register_craft({
type = "cooking", type = "cooking",
output = "mobs:meat", output = "mobs:meat",
recipe = "mobs:meat_raw", recipe = "mobs:meat_raw",
cooktime = 5, cooktime = 5
}) })
-- golden lasso -- lasso
minetest.register_tool("mobs:magic_lasso", { minetest.register_tool("mobs:lasso", {
description = "Magic Lasso (right-click animal to put in inventory)", description = S("Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png", inventory_image = "mobs_magic_lasso.png",
groups = {flammable = 2}
}) })
if minetest.get_modpath("farming") then
minetest.register_craft({ minetest.register_craft({
output = "mobs:magic_lasso", output = "mobs:lasso",
recipe = { recipe = {
{"farming:string", "default:gold_lump", "farming:string"}, {"farming:string", "", "farming:string"},
{"default:gold_lump", "default:diamondblock", "default:gold_lump"}, {"", "default:diamond", ""},
{"farming:string", "default:gold_lump", "farming:string"}, {"farming:string", "", "farming:string"}
} }
}) })
end
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net -- net
minetest.register_tool("mobs:net", { minetest.register_tool("mobs:net", {
description = "Net (right-click animal to put in inventory)", description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png", inventory_image = "mobs_net.png",
groups = {flammable = 2}
}) })
if minetest.get_modpath("farming") then
minetest.register_craft({ minetest.register_craft({
output = "mobs:net", output = "mobs:net",
recipe = { recipe = {
{"default:stick", "", "default:stick"}, {"group:stick", "", "group:stick"},
{"default:stick", "", "default:stick"}, {"group:stick", "", "group:stick"},
{"farming:string", "default:stick", "farming:string"}, {"farming:string", "group:stick", "farming:string"}
} }
}) })
end
-- shears (right click to shear animal) -- shears (right click to shear animal)
minetest.register_tool("mobs:shears", { minetest.register_tool("mobs:shears", {
description = "Steel Shears (right-click to shear)", description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png", inventory_image = "mobs_shears.png",
groups = {flammable = 2}
}) })
minetest.register_craft({ minetest.register_craft({
output = 'mobs:shears', output = "mobs:shears",
recipe = { recipe = {
{'', 'default:steel_ingot', ''}, {"", "default:steel_ingot", ""},
{'', 'group:stick', 'default:steel_ingot'}, {"", "group:stick", "default:steel_ingot"}
} }
}) })
-- protection rune
minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:protector",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:goldblock", "default:stone"},
{"default:stone", "default:stone", "default:stone"}
}
})
-- saddle
minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
}
})
-- make sure we can register fences
if default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
}
}
})
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
minetest.register_node("mobs:fence_top", {
description = S("Mob Fence Top"),
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
collision_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
},
selection_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
}
})
minetest.register_craft({
output = "mobs:fence_top 12",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"", "default:fence_wood", ""}
}
})
end
-- items that can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "mobs:nametag",
burntime = 3
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:lasso",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:net",
burntime = 8
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:leather",
burntime = 4
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:saddle",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_wood",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_top",
burntime = 2
})
-- this tool spawns same mob and adds owner, protected, nametag info
-- then removes original entity, this is used for fixing any issues.
local tex_obj
minetest.register_tool(":mobs:mob_reset_stick", {
description = S("Mob Reset Stick"),
inventory_image = "default_stick.png^[colorize:#ff000050",
stack_max = 1,
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
local obj = pointed_thing.ref
local control = user:get_player_control()
local sneak = control and control.sneak
-- spawn same mob with saved stats, with random texture
if obj and not sneak then
local self = obj:get_luaentity()
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
if obj2 then
local ent2 = obj2:get_luaentity()
ent2.protected = self.protected
ent2.owner = self.owner
ent2.nametag = self.nametag
ent2.gotten = self.gotten
ent2.tamed = self.tamed
ent2.health = self.health
ent2.order = self.order
if self.child then
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
end
obj2:set_properties({nametag = self.nametag})
obj:remove()
end
end
-- display form to enter texture name ending in .png
if obj and sneak then
tex_obj = obj
local name = user:get_player_name()
local tex = ""
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
.. "field[0.5,1;7.5,0;name;"
.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
.. minetest.formspec_escape(S("Change")) .. "]")
end
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered?
if formname == "mobs_texture"
and fields.name
and fields.name ~= "" then
-- does mob still exist?
if not tex_obj
or not tex_obj:get_luaentity() then
return
end
-- make sure nametag is being used to name mob
local item = player:get_wielded_item()
if item:get_name() ~= "mobs:mob_reset_stick" then
return
end
-- limit name entered to 64 characters long
if fields.name:len() > 64 then
fields.name = fields.name:sub(1, 64)
end
-- update texture
local self = tex_obj:get_luaentity()
self.base_texture = {fields.name}
tex_obj:set_properties({textures = {fields.name}})
-- reset external variable
tex_obj = nil
end
end)

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@ -1,62 +0,0 @@
-- Creeper by Davedevils (from his subgame MineClone)
mobs:register_mob("mobs:creeper", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, does 21 damage to player when explode
passive = false,
attack_type = "explode",
pathfinding = false,
damage = 21,
-- health & armor
hp_min = 30, hp_max = 40, armor = 100,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
drawtype = "front",
textures = {
{"mobs_creeper.png"},
},
blood_texture = "mobs_creeper_inv.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
explode= "tnt_explode",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2.5,
jump = true,
view_range = 16,
-- drops mese or diamond when dead
drops = {
{name = "default:torch",
chance = 10, min = 3, max = 5,},
{name = "default:iron_lump",
chance = 5, min = 1, max = 2,},
{name = "default:coal_lump",
chance = 3, min = 1, max = 3,},
},
-- damaged by
water_damage = 2,
lava_damage = 15,
light_damage = 0,
-- model animation
animation = {
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
speed_normal = 15,
speed_run = 15,
},
})
mobs:spawn_specific("mobs:creeper", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 25000, 1, -31000, 31000, false)
mobs:register_egg("mobs:creeper", "Creeper", "mobs_creeper_inv.png", 1)

10
depends.txt Executable file → Normal file
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@ -1,3 +1,9 @@
default default
mesecons_materials? tnt?
unified_inventory? dye?
farming?
invisibility?
intllib?
lucky_block?
cmi?
toolranks?

1
description.txt Normal file
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@ -0,0 +1 @@
Adds a mob api for mods to add animals or monsters etc.

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@ -1,72 +0,0 @@
-- Dirt Monster by PilzAdam
mobs:register_mob("mobs:dirt_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 5,
-- health & armor
hp_min = 25,
hp_max = 30,
armor = 100,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
},
blood_texture = "default_dirt.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
-- speed and jump
view_range = 16,
walk_velocity = 1.5,
run_velocity = 3,
jump = true,
-- drops dirt and coins when dead
drops = {
{name = "default:dirt", chance = 1, min = 3, max = 5,},
{name = "maptools:silver_coin", chance = 2, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
fear_height = 4,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
-- spawn on dirt_with_grass and drygrass between -1 and 5 light, 1 in 12500 change, 1 dirt monster in area up to 31000 in height
mobs:spawn_specific("mobs:dirt_monster", {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, {"air"}, -1, 5, 30, 12500, 1, -31000, 31000, false, false)
-- register spawn egg
mobs:register_egg("mobs:dirt_monster", "Dirt Monster", "mobs_dirt_monster_inv.png", 1)
minetest.register_craft({
output = "mobs:dirt_monster",
recipe = {
{"default:dirt", "default:dirt", "default:dirt"},
{"default:dirt", "default:nyancat_rainbow", "default:dirt"},
{"default:dirt", "default:dirt", "default:dirt"}
}
})

89
dog.lua
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@ -1,89 +0,0 @@
-- Dog
mobs:register_mob("mobs:dog", {
-- animal, monster, npc, barbarian
type = "npc",
-- agressive, does 4 damage to player when hit
passive = false,
attacks_monsters = true,
attack_type = "dogfight",
damage = 2, -- 1 damage less than wolf
-- health & armor
hp_min = 15, hp_max = 20, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
drawtype = "front",
textures = {
{"mobs_dog.png"},
},
--visual_size = {x=1,y=1}, --Quel valeur lui mettre ?
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_wolf",
war_cry = "mobs_wolf_attack",
},
-- speed and jump
walk_velocity = 2,
run_velocity = 4,
jump = true,
stepheight = 1.2,
step = 1.2,
view_range = 16,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3,},
},
-- damaged by
water_damage = 0,
lava_damage = 5,
light_damage = 0,
-- Special for pet
owner = "",
order = "follow",
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if not name then return end
if item:get_name() == "mobs:meat_raw" then
local hp = self.object:get_hp()
-- return if full health
if hp >= self.hp_max then
minetest.chat_send_player(name, "Dog at full health.")
return
end
hp = hp + 4 -- add restorative value
-- new health shouldn't exceed self.hp_max
if hp > self.hp_max then hp = self.hp_max end
self.object:set_hp(hp)
-- Take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
else
if self.owner == "" then
self.owner = clicker:get_player_name()
else
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
end
end,
-- model animation
animation = {
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63,
speed_normal = 15, speed_run = 15,
},
})
mobs:register_egg("mobs:dog", "Dog", "mobs_dog_inv.png", 1)

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@ -1,113 +0,0 @@
-- Dungeon Master by PilzAdam
mobs:register_mob("mobs:dungeon_master", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, shoots fireballs at player, deal 9 damages
passive = false,
pathfinding = false,
damage = 9,
attack_type = "dogshoot",
reach = 3,
shoot_interval = 2.5,
arrow = "mobs:fireball",
shoot_offset = 1,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 80,
-- textures and model
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master_cobblestone.png"},
{"mobs_dungeon_master_strangewhite.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
shoot_attack = "mobs_fireball",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
jump = false,
view_range = 16,
knock_back = 0.05, -- Very small knockback
-- drops mese or diamond when dead
drops = {
{name = "mobs:dungeon_master_blood", chance = 2, min = 1, max = 2,},
{name = "default:diamond", chance = 4, min = 1, max = 3,},
{name = "default:mese_crystal", chance = 4, min = 3, max = 6,},
{name = "mobs:dungeon_master_diamond", chance = 6, min = 1, max = 1,},
{name = "maptools:gold_coin", chance = 20, min = 1, max = 1,},
{name = "default:diamondblock", chance = 33, min = 1, max = 1,},
{name = "runes:scroll_watchdog", chance = 130, min = 1, max = 5},
},
-- damaged by
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fear_height = 3,
-- model animation
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
})
-- spawn on stone between 20 and -1 light, 1 in 10000 chance, 1 dungeon master in area starting at -100 and below
mobs:spawn_specific("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, {"air"}, -1, 20, 30, 10000, 1, -31000, -250, false)
-- register spawn egg
mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "mobs_dongeon_master_inv.png", 1)
-- fireball (weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_fireball.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ?
full_punch_interval = 2.5, -- Modif MFF
damage_groups = {fleshy = 9}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, { -- Mettre à 2.5 aussi ?
full_punch_interval = 2.5, -- Modif MFF
damage_groups = {fleshy = 9}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
minetest.register_craftitem("mobs:dungeon_master_blood", {
description = "Dungeon Master Blood",
inventory_image = "mobs_dungeon_master_blood.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:dungeon_master_diamond", {
description = "Dungeon Master Diamond",
inventory_image = "mobs_dungeon_master_diamond.png",
groups = {magic = 1},
})

106
goat.lua
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@ -1,106 +0,0 @@
-- Goat by DonBatman
mobs:register_mob("mobs:goat", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
group_attack = true,
attack_type = "dogfight",
reach = 2,
damage = 3,
-- health & armor
hp_min = 10,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.75, 0.3},
visual = "mesh",
mesh = "mobs_goat.b3d",
drawtype = "front",
textures = {
{"mobs_goat_white.png"},
{"mobs_goat_brown.png"},
{"mobs_goat_grey.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=2,y=2},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1.5,
run_velocity = 3,
jump = true,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 2, max = 4},
{name = "maptools:silver_coin",
chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 25, speed_run = 30,
stand_start = 0, stand_end = 60, -- head down/up
walk_start = 80, walk_end = 110, -- walk
run_start = 160, run_end = 198, -- walk
punch_start = 120, punch_end = 150, -- attack
},
-- follows wheat
follow = "farming:wheat",
view_range = 10,
-- replace grass/wheat with air (eat)
replace_rate = 50,
replace_what = {"group:flora"},
replace_with = "air",
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
local tool = clicker:get_wielded_item()
-- milk goat with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(clicker:get_player_name(),
"Goat already milked!")
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end,
})
-- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height
mobs:spawn_specific("mobs:goat", {"default:dirt_with_grass"}, {"air"}, -1, 20, 30, 20000, 1, -31000, 31000, true)
-- register spawn egg
mobs:register_egg("mobs:goat", "Goat", "mobs_goat_inv.png", 1)

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@ -1,169 +0,0 @@
-- Green Slimes by TomasJLuis & TenPlus1
-- sounds
local green_sounds = {
damage = "mobs_slimes_damage",
death = "mobs_slimes_death",
jump = "mobs_slimes_jump",
attack = "mobs_slimes_attack",
}
-- green slime textures
local green_textures = {"mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_sides.png", "mobs_green_slime_front.png", "mobs_green_slime_sides.png"}
-- register small green slime
mobs:register_mob("mobs:greensmall", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 2 damage to player when hit
passive = false,
pathfinding = false,
reach = 2,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 4, hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 4,
run_velocity = 4,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
{name = "mesecons_materials:glue", chance = 4, min = 1, max = 2},
{name = "maptools:silver_coin", chance = 4, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
})
mobs:register_egg("mobs:greensmall", "Small Green Slime", "mobs_green_slime_medium_inv.png", 1)
-- register medium green slime
mobs:register_mob("mobs:greenmedium", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
reach = 2,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 15, hp_max = 25,
armor = 100,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 3,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
-- chance of dropping glue and coins
drops = {
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(2, 4)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greensmall")
end
end,
})
mobs:register_egg("mobs:greenmedium", "Medium Green Slime", "mobs_green_slime_medium_inv.png", 1)
-- register big green slime
mobs:register_mob("mobs:greenbig", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
reach = 2,
damage = 5,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 30, hp_max = 50,
armor = 100,
-- textures and model
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
view_range = 16,
floats = 1,
knock_back = 0, --this is a test
-- chance of dropping glue and coins
drops = {
},
-- damaged by
water_damage = 0,
lava_damage = 10,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(1, 2)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:greenmedium")
end
end,
})
mobs:register_egg("mobs:greenbig", "Big Green Slime", "mobs_green_slime_big_inv.png", 1)
--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
mobs:spawn_specific("mobs:greenbig", {"default:acid_source"},{"default:acid_flowing"}, -1, 20, 30, 5000, 1, -32000, 32000, false)
mobs:spawn_specific("mobs:greenmedium", {"default:acid_source"},{"default:acid_flowing"},-1, 20, 30, 5000, 2, -32000, 32000, false)
--mobs:spawn_specific("mobs:greensmall", {"default:acid_source"},{"default:acid_flowing"},-1, 20, 30, 10000, 2, -32000, 32000)
--mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
--mobs:register_spawn("mobs:greenmedium", {"default:mossycobble"}, 20, 4, 10000, 8, 32000)
--mobs:register_spawn("mobs:greensmall", {"default:mossycobble"}, 20, 4, 10000, 8, 32000)

79
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@ -1,84 +1,19 @@
local path = minetest.get_modpath("mobs") local path = minetest.get_modpath("mobs")
-- Mob Api -- Mob API
dofile(path .. "/api.lua") dofile(path .. "/api.lua")
-- Animals -- Rideable Mobs
dofile(path.."/chicken.lua") -- JKmurray dofile(path .. "/mount.lua")
dofile(path.."/cow.lua") -- KrupnoPavel
dofile(path.."/sheep.lua") -- PilzAdam
dofile(path.."/pig.lua") -- farfadet46
dofile(path.."/bee.lua") -- KrupnoPavel
dofile(path.."/bunny.lua") -- ExeterDad
dofile(path.."/kitten.lua") -- Jordach/BFD
dofile(path.."/goat.lua") -- ???
dofile(path.."/shark.lua") -- blert2112 (animal_modpack)
-- Monsters
dofile(path.."/dirtmonster.lua") -- PilzAdam
dofile(path.."/dungeonmaster.lua") -- PilzAdam
dofile(path.."/oerkki.lua") -- PilzAdam
dofile(path.."/sandmonster.lua") -- PilzAdam
dofile(path.."/stonemonster.lua") -- PilzAdam
dofile(path.."/treemonster.lua") -- PilzAdam
dofile(path.."/wolf.lua") -- PilzAdam
dofile(path.."/dog.lua") -- CProgrammerRU
dofile(path.."/mese_monster.lua") -- Zeg9
dofile(path.."/spider.lua") -- AspireMint
dofile(path.."/greenslimes.lua") -- davedevils/TomasJLuis/TenPlus1
dofile(path.."/lavaslimes.lua") -- davedevils/TomasJLuis/TenPlus1
dofile(path.."/zombie.lua") -- ???
dofile(path.."/yeti.lua") -- ???
dofile(path.."/minotaur.lua") -- Kalabasa
-- The bosses
dofile(path.."/pumpkins.lua") -- ???
dofile(path.."/mese_dragon.lua") -- farfadet46
-- begin slimes mobs compatibility changes
-- cannot find mesecons?, craft glue instead
if not minetest.get_modpath("mesecons_materials") then
minetest.register_craftitem(":mesecons_materials:glue", {
image = "mesecons_glue.png",
description = "Glue",
})
end
if minetest.setting_get("log_mods") then minetest.log("action", "Slimes loaded") end
-- end slimes mobs compatibility changes
-- NPC
dofile(path.."/npc.lua") -- TenPlus1
dofile(path.."/npc_female.lua") -- nuttmeg20
-- Creeper (fast impl by davedevils)
dofile(path.."/creeper.lua")
-- Mob Items -- Mob Items
dofile(path .. "/crafts.lua") dofile(path .. "/crafts.lua")
-- Spawner -- Mob Spawner
dofile(path .. "/spawner.lua") dofile(path .. "/spawner.lua")
-- Mob menu spawner special MFF -- Lucky Blocks
dofile(path.."/mff_menu.lua") dofile(path .. "/lucky_block.lua")
minetest.register_alias("mobs:rat","mobs:chicken") -- aliases removed rat
minetest.register_alias("mobs:rat_cooked", "mobs:chicken_cooked")
local function remove_old(name)
minetest.register_entity(name, {
name = name,
on_activate = function(self, staticdata, dtime_s)
self.object:remove()
return
end,
})
end
remove_old("mobs:pumba")
remove_old("mobs:rat")
minetest.log("action", "[MOD] Mobs Redo loaded") minetest.log("action", "[MOD] Mobs Redo loaded")

45
intllib.lua Normal file
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-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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@ -1,73 +0,0 @@
-- Kitten by Jordach / BFD
mobs:register_mob("mobs:kitten", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 5,
hp_max = 10,
armor = 200,
-- textures and model
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x = 0.5, y = 0.5},
mesh = "mobs_kitten.b3d",
textures = {
{"mobs_kitten_striped.png"},
{"mobs_kitten_splotchy.png"},
{"mobs_kitten_ginger.png"},
{"mobs_kitten_sandy.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_kitten",
},
-- speed and jump
walk_velocity = 0.6,
run_velocity = 2,
runaway = true,
jump = false,
-- drops string
drops = {
{name = "farming:string", chance = 2, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
fear_height = 3,
-- model animation
animation = {
speed_normal = 42,
stand_start = 97,
stand_end = 192,
walk_start = 0,
walk_end = 96,
},
-- follows Rat and Raw Fish
follow = {
"fishing:fish_raw",
"fishing:clownfish_raw",
"fishing:bluewhite_raw",
"fishing:exoticfish_raw",
"fishing:carp_raw",
"fishing:perch_raw",
"fishing:catfish_raw",
},
view_range = 10,
-- feed with raw fish to tame or right click to pick up
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 4, true, true) then
return
end
mobs:capture_mob(self, clicker, 50, 50, 90, false, nil)
end
})
mobs:spawn_specific("mobs:kitten", {"default:dirt_with_grass"}, {"air"}, 0, 20, 30, 15000, 1, -31000, 31000, true, true)
mobs:register_egg("mobs:kitten", "Kitten", "mobs_kitten_inv.png", 0)

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@ -1,184 +0,0 @@
-- Lava Slimes by TomasJLuis & TenPlus1
-- sounds
local lava_sounds = {
damage = "mobs_slimes_damage",
death = "mobs_slimes_death",
jump = "mobs_slimes_jump",
attack = "mobs_slimes_attack",
}
-- lava slime textures
local lava_textures = {"mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_sides.png", "mobs_lava_slime_front.png", "mobs_lava_slime_sides.png"}
-- register small lava slime
mobs:register_mob("mobs:lavasmall", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 2 damage to player when hit
passive = false,
pathfinding = false,
reach = 2,
damage = 2,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 4,
hp_max = 8,
armor = 200,
-- textures and model
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 4,
run_velocity = 4,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping lava orb and coins
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1,},
{name = "maptools:silver_coin", chance = 4, min = 1, max = 1,},
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
})
mobs:register_egg("mobs:lavasmall", "Small Lava Slime", "mobs_lava_slime_medium_inv.png", 1)
-- register medium lava slime
mobs:register_mob("mobs:lavamedium", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 4 damage to player when hit
passive = false,
reach = 2,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 15,
hp_max = 25,
armor = 100,
-- textures and model
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 3,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
-- chance of dropping lava orb and coins
drops = {
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(2, 4)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavasmall")
end
end,
})
mobs:register_egg("mobs:lavamedium", "Medium Lava Slime", "mobs_lava_slime_medium_inv.png", 1)
-- register big lava slime
mobs:register_mob("mobs:lavabig", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 6 damage to player when hit
passive = false,
reach = 2,
damage = 5,
attack_type = "dogfight",
attacks_monsters = true,
-- health and armor
hp_min = 30, hp_max = 50,
armor = 100,
-- textures and model
collisionbox = {-1, -1, -1, 1, 1, 1},
visual = "cube",
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
walk_velocity = 2.5,
run_velocity = 2.5,
walk_chance = 0,
jump = true,
jump_chance = 30,
jump_height = 6,
replace_rate = 20,
replace_offset = -1,
footstep = "fire:basic_flame",
view_range = 16,
floats = 1,
knock_back = 0, --this is a test
-- chance of dropping lava orb and coins
drops = {
},
-- damaged by
water_damage = 10,
lava_damage = 0,
light_damage = 0,
-- model animation
-- no model animation
-- do things when die
on_die = function(self, pos)
local num = math.random(1, 2)
for i=1,num do
minetest.add_entity({x=pos.x + math.random(-2, 2), y=pos.y + 1, z=pos.z + (math.random(-2, 2))}, "mobs:lavamedium")
end
end,
})
mobs:register_egg("mobs:lavabig", "Big Lava Slime", "mobs_lava_slime_big_inv.png", 1)
--mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height)
mobs:spawn_specific("mobs:lavabig", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 5000, 1, -32000, 32000, false)
mobs:spawn_specific("mobs:lavamedium", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 5000, 2, -32000, 32000, false)
--mobs:spawn_specific("mobs:lavasmall", {"default:lava_source"},{"default:lava_flowing"}, -1, 20, 30, 10s000, 2, -32000, 32000, false)
-- lava orb
minetest.register_craftitem("mobs:lava_orb", {
description = "Lava orb",
inventory_image = "zmobs_lava_orb.png",
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")

2
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@ -1,6 +1,6 @@
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2014 Krupnov Pavel Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

131
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# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "Kreatur wurde geschützt!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Gezähmt)"
#: api.lua
msgid "Not tamed!"
msgstr "Nicht gezähmt!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 ist der Besitzer!"
#: api.lua
msgid "Missed!"
msgstr "Daneben!"
#: api.lua
msgid "Already protected!"
msgstr "Bereits geschützt!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 bei voller Gesundheit (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 wurde gezähmt!"
#: api.lua
msgid "Enter name:"
msgstr "Namen eingeben:"
#: api.lua
msgid "Rename"
msgstr "Umbenennen"
#: crafts.lua
msgid "Name Tag"
msgstr "Namensschild"
#: crafts.lua
msgid "Leather"
msgstr "Leder"
#: crafts.lua
msgid "Raw Meat"
msgstr "Rohes Fleisch"
#: crafts.lua
msgid "Meat"
msgstr "Fleisch"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Stahlschere (Rechtsklick zum Scheren)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Kreaturschutzrune"
#: crafts.lua
msgid "Saddle"
msgstr "Sattel"
#: crafts.lua
msgid "Mob Fence"
msgstr "Kreaturen Zaun"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Kreaturenspawner"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Nicht aktiv (Einstellungen eingeben)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawner aktiv (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Kreaturenspawner-Einstellungen gescheitert!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"

128
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# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-16 16:48+0200\n"
"PO-Revision-Date: 2017-07-16 16:48+0200\n"
"Last-Translator: Aleks <alexsinteck@icqmail.com>\n"
"Language-Team: \n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "El mob ha sido protegido!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Domesticado)"
#: api.lua
msgid "Not tamed!"
msgstr "No domesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 es el dueño!"
#: api.lua
msgid "Missed!"
msgstr "Perdido!"
#: api.lua
msgid "Already protected!"
msgstr "Ya está protegido!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 con salud llena (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 ha sido domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Ingrese nombre:"
#: api.lua
msgid "Rename"
msgstr "Renombrar"
#: crafts.lua
msgid "Name Tag"
msgstr "Nombrar etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Cuero"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click derecho en animal para colocar en inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Red (click derecho en animal para colocar en inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tijera de acero (click derecho para esquilar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa de protección de Mob"
#: crafts.lua
msgid "Saddle"
msgstr "Montura"
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Generador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMin LuzMax Cantidad DistJugador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generador no activo (ingrese config)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generador activo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuracion de generador de Mob falló!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] "
"distancia[1-20] compensacion[-10 a 10]”"

129
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@ -0,0 +1,129 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Language: fr\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mode pacifique activé - Aucun monstre ne sera généré"
#: api.lua
msgid "Mob has been protected!"
msgstr "L'animal a été protégé !"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (apprivoisé)"
#: api.lua
msgid "Not tamed!"
msgstr "Non-apprivoisé !"
#: api.lua
msgid "@1 is owner!"
msgstr "Appartient à @1 !"
#: api.lua
msgid "Missed!"
msgstr "Raté !"
#: api.lua
msgid "Already protected!"
msgstr "Déjà protégé !"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 est en pleine forme (@2) "
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 a été apprivoisé ! "
#: api.lua
msgid "Enter name:"
msgstr "Saisissez un nom :"
#: api.lua
msgid "Rename"
msgstr "Renommer"
#: crafts.lua
msgid "Name Tag"
msgstr "Étiquette pour collier"
#: crafts.lua
msgid "Leather"
msgstr "Cuir"
#: crafts.lua
msgid "Raw Meat"
msgstr "Viande crue"
#: crafts.lua
msgid "Meat"
msgstr "Viande"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Filet (clic droit sur l'animal pour le mettre dans l'inventaire)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ciseaux à laine (clic droit pour tondre)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune de protection des animaux"
#: crafts.lua
msgid "Saddle"
msgstr "Selle"
#: crafts.lua
msgid "Mob Fence"
msgstr "Clôture à animaux"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Générateur de mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Générateur non actif (entrez les paramètres)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Générateur actif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Echec des paramètres du générateur"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“"

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# ITALIAN LOCALE FILE FOR THE MOBS REDO MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS REDO package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2020-05-11 13:33+0200\n"
"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Modalità pacifica attiva - non comparirà nessun mostro"
#: api.lua
msgid "Mob has been protected!"
msgstr "Il mob è stato protetto!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Addomesticato)"
#: api.lua
msgid "Not tamed!"
msgstr "Non addomesticato!"
#: api.lua
msgid "@1 is owner!"
msgstr "Il padrone è @1!"
#: api.lua
msgid "Missed!"
msgstr "Mancato!"
#: api.lua
msgid "Already protected!"
msgstr "Già protetto!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 in piena salute (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 è stato addomesticato!"
#: api.lua
msgid "Enter name:"
msgstr "Inserire il nome:"
#: api.lua
msgid "Rename"
msgstr "Rinomina"
#: crafts.lua
msgid "Name Tag"
msgstr "Targhetta"
#: crafts.lua
msgid "Leather"
msgstr "Pelle"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click di destro per mettere l'animale nell'inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Rete (click destro per mettere l'animale nell'inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Cesoie d'acciaio (click destro per tosare)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa di protezione per mob"
#: crafts.lua
msgid "Saddle"
msgstr "Sella"
#: crafts.lua
msgid "Mob Fence"
msgstr "Recinzione per mob"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Generatore di mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuceMin LuceMax Ammontare DistGiocat."
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generatore inattivo (inserire le impostazioni)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generatore attivo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Impostazioni del generatore di mob fallite!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
"disabilitare] distance[1-20] y_offset[-10 fino a 10]”"

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-05 23:40+0800\n"
"PO-Revision-Date: 2018-02-05 23:51+0800\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language: ms\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob telah pun dilindungi!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Jinak)"
#: api.lua
msgid "Not tamed!"
msgstr "Belum dijinakkan!"
#: api.lua
msgid "@1 is owner!"
msgstr "Ini hak milik @1!"
#: api.lua
msgid "Missed!"
msgstr "Terlepas!"
#: api.lua
msgid "Already protected!"
msgstr "Telah dilindungi!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "Mata kesihatan @1 telah penuh (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 telah dijinakkan!"
#: api.lua
msgid "Enter name:"
msgstr "Masukkan nama:"
#: api.lua
msgid "Rename"
msgstr "Namakan semula"
#: crafts.lua
msgid "Name Tag"
msgstr "Tanda Nama"
#: crafts.lua
msgid "Leather"
msgstr "Kulit"
#: crafts.lua
msgid "Raw Meat"
msgstr "Daging Mentah"
#: crafts.lua
msgid "Meat"
msgstr "Daging Bakar"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune Perlindungan Mob"
#: crafts.lua
msgid "Saddle"
msgstr "Pelana"
#: crafts.lua
msgid "Mob Fence"
msgstr "Pagar Mob"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Pewujud Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Pewujud Mob Aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Penetapan Pewujud Mob gagal!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] "
"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\""

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Indomesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "Dono @1!"
#: api.lua
msgid "Missed!"
msgstr "Faltou!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 em plena saude (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 foi domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Insira um nome:"
#: api.lua
msgid "Rename"
msgstr "Renomear"
#: crafts.lua
msgid "Name Tag"
msgstr "Etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Couro"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne crua"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Laço (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Net (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tesoura de Aço (clique-direito para tosquiar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Spawnador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Spawnador Inativo (configurar)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawnador Ativo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuraçao de Spawnador do Mob falhou!"
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
"distancia[1-20] y_offset[-10 a 10]"

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# Russian translation for the mobs_redo mod.
# Copyright (C) 2018 TenPlus1
# This file is distributed under the same license as the mobs_redo package.
# Oleg720 <olegsiriak@yandex.ru>, 2017.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-13 15:47+0200\n"
"PO-Revision-Date: 2018-03-23 22:22+0100\n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Мирный модус активирован - монстры не спаунятся"
#: api.lua
msgid "Mob has been protected!"
msgstr "Моб защищен!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Прирученный)"
#: api.lua
msgid "Not tamed!"
msgstr "Не прирученный"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 владелец"
#: api.lua
msgid "Missed!"
msgstr "Промазал!"
#: api.lua
msgid "Already protected!"
msgstr "Уже защищен!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 при полном здоровье (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 приручен"
#: api.lua
msgid "Enter name:"
msgstr "Введите имя:"
#: api.lua
msgid "Rename"
msgstr "Переименовать"
#: crafts.lua
msgid "Name Tag"
msgstr "Новый тэг"
#: crafts.lua
msgid "Leather"
msgstr "Кожа"
#: crafts.lua
msgid "Raw Meat"
msgstr "Сырое мясо"
#: crafts.lua
msgid "Meat"
msgstr "Мясо"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Лассо (Правый клик - положить животное в инвентарь)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Сеть (Правый клик - положить животное в инвентарь)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ножницы (Правый клик - подстричь)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Защитная руна мобов"
#: crafts.lua
msgid "Saddle"
msgstr "Седло"
#: crafts.lua
msgid "Mob Fence"
msgstr "Забор от мобов"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Спаунер моба"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Спаунер не активен (введите настройки)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Активные спаунер (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Настройки спаунера моба провалились"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr ""
#: api.lua
msgid "@1 is owner!"
msgstr ""
#: api.lua
msgid "Missed!"
msgstr ""
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr ""
#: api.lua
msgid "@1 has been tamed!"
msgstr ""
#: api.lua
msgid "Enter name:"
msgstr ""
#: api.lua
msgid "Rename"
msgstr ""
#: crafts.lua
msgid "Name Tag"
msgstr ""
#: crafts.lua
msgid "Leather"
msgstr ""
#: crafts.lua
msgid "Raw Meat"
msgstr ""
#: crafts.lua
msgid "Meat"
msgstr ""
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr ""
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr ""
#: spawner.lua
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr ""
#@ spawner.lua
msgid "Command:"
msgstr ""
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr ""
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr ""
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Evcil değil!"
#: api.lua
msgid "@1 is owner!"
msgstr "Sahibi @1!"
#: api.lua
msgid "Missed!"
msgstr "Kaçırdın!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 tam canında (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 tamamen evcilleştirilmiştir!"
#: api.lua
msgid "Enter name:"
msgstr "İsim gir:"
#: api.lua
msgid "Rename"
msgstr "Yeniden adlandır"
#: crafts.lua
msgid "Name Tag"
msgstr "İsim etiketi"
#: crafts.lua
msgid "Leather"
msgstr "Deri"
#: crafts.lua
msgid "Raw Meat"
msgstr "Çiğ et"
#: crafts.lua
msgid "Meat"
msgstr "Et"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Çelik makas (sağ tıklayarak kes)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Yaratıcı aktif değil (ayarlara gir)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Yaratıcı aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Yaratıcı ayarları uygulanamadı."
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# IFRFSX<1079092922@qq.com>, 2020.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** 和平模式已激活——没有怪物会产生"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob 已经被保护了!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1已驯服"
#: api.lua
msgid "Not tamed!"
msgstr "没有驯服!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 是主人"
#: api.lua
msgid "Missed!"
msgstr "没抓住!"
#: api.lua
msgid "Already protected!"
msgstr "已经被保护!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1已经满血@2"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1已经被驯服"
#: api.lua
msgid "Enter name:"
msgstr "输入名称:"
#: api.lua
msgid "Rename"
msgstr "重新命名"
#: crafts.lua
msgid "Name Tag"
msgstr "名称标签"
#: crafts.lua
msgid "Leather"
msgstr "皮革"
#: crafts.lua
msgid "Raw Meat"
msgstr "生肉"
#: crafts.lua
msgid "Meat"
msgstr "肉"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "套索(右键单击动物以放入物品栏)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "网(右键单击动物以放入物品栏)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "钢剪(右键单击以剪切)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Mob 保护符文"
#: crafts.lua
msgid "Saddle"
msgstr "鞍"
#: crafts.lua
msgid "Mob Fence"
msgstr "Mob 栅栏"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Mob 孵化器"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob/最小光量/最大光量/玩家距离"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "孵化器未使用(输入设置)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "孵化器正在运转(@1"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Mob 孵化器设置失败!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"语法: “物品名称 最小光亮[0-14] 最大光亮[0-14] 范围内的最大Mob数量[0 to disable] "
"距离[1-20] y_offset[-10 to 10]”"

130
locale/zh_TW.po Normal file
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@ -0,0 +1,130 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# IFRFSX<1079092922@qq.com>, 2020.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** 和平模式已激活——沒有怪物會產生"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob 已經被保護了!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1已馴服"
#: api.lua
msgid "Not tamed!"
msgstr "沒有馴服!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 是主人"
#: api.lua
msgid "Missed!"
msgstr "沒抓住!"
#: api.lua
msgid "Already protected!"
msgstr "已經被保護!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1已經滿血@2"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1已經被馴服"
#: api.lua
msgid "Enter name:"
msgstr "輸入名稱:"
#: api.lua
msgid "Rename"
msgstr "重新命名"
#: crafts.lua
msgid "Name Tag"
msgstr "名稱標籤"
#: crafts.lua
msgid "Leather"
msgstr "皮革"
#: crafts.lua
msgid "Raw Meat"
msgstr "生肉"
#: crafts.lua
msgid "Meat"
msgstr "肉"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "套索(右鍵單擊動物以放入物品欄)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "網(右鍵單擊動物以放入物品欄)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "鋼剪(右鍵單擊以剪切)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Mob 保護符文"
#: crafts.lua
msgid "Saddle"
msgstr "鞍"
#: crafts.lua
msgid "Mob Fence"
msgstr "Mob 柵欄"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Mob 孵化器"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob/最小光量/最大光量/玩家距離"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "孵化器未使用(輸入設置)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "孵化器正在運轉(@1"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Mob 孵化器設置失敗!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"語法: “物品名稱 最小光亮[0-14] 最大光亮[0-14] 範圍內的最大Mob數量[0 to disable] "
"距離[1-20] y_offset[-10 to 10]”"

18
lucky_block.lua Normal file
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if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})
end

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@ -1,124 +0,0 @@
mobs:register_mob("mobs:mese_dragon", {
type = "monster",
-- agressive, deals 13 damage to player when hit
passive = false,
damage = 13,
attack_type = "dogshoot",
reach = 4,
shoot_interval = 2,
arrow = "mobs:mese_dragon_fireball",
shoot_offset = -0.5,
-- health & armor
hp_min = 175,
hp_max = 225,
armor = 70,
-- textures and model
collisionbox = {-0.6, 0, -0.6, 0.6, 5, 0.6},
visual = "mesh",
mesh = "mese_dragon.b3d",
textures = {
{"mese_dragon.png"},
},
visual_size = {x=3, y=3},
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = true,
sounds = {
shoot_attack = "mesed",
attack = "mese_dragon",
distance = 60,
},
-- speed and jump
view_range = 20,
knock_back = 0,
walk_velocity = 1.5,
run_velocity = 3.5,
pathfinding = false,
jump = true,
jump_height = 4,
fall_damage = 0,
fall_speed = -6,
stepheight = 1.5,
-- drops returnmirror & mese & class items when dead
drops = {
-- Ressource & Decoration drops
{name = "default:mese", chance = 2, min = 2, max = 4},
{name = "returnmirror:mirror_inactive", chance = 10, min = 1, max = 1},
-- Tools drops
{name = "default:pick_mese", chance = 33, min = 1, max = 1},
{name = "default:shovel_mese", chance = 33, min = 1, max = 1},
{name = "default:axe_mese", chance = 33, min = 1, max = 1},
{name = "farming:hoe_mese", chance = 33, min = 1, max = 1},
-- Hunter drops
{name = "3d_armor:leggings_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_hardenedleather", chance = 10, min = 1, max = 1},
{name = "throwing:arbalest", chance = 33, min = 1, max = 1},
-- Warrior drops
{name = "3d_armor:leggings_mithril", chance = 10, min = 1, max = 1},
{name = "3d_armor:boots_mithril", chance = 10, min = 1, max = 1},
{name = "default:sword_mese", chance = 33, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 180,
walk_end = 200,
run_start = 180,
run_end = 200,
punch_start = 140,
punch_end = 170,
},
on_die = function(self)
minetest.chat_send_all("A group of players killed a Mese Dragon!")
end
})
-- mese_dragon_fireball (weapon)
mobs:register_arrow("mobs:mese_dragon_fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_mese_dragon_fireball.png"},
velocity = 10,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 2.0, { -- Modif MFF
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 2.0, { -- Modif MFF
full_punch_interval = 2.0, -- Modif MFF
damage_groups = {fleshy = 13}, -- Modif MFF
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 0)
end
})
minetest.register_node("mobs:mese_dragon_spawner", {
description = "Mese Dragon Spawner",
tiles = {"default_mese_block.png"},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25}
})
})
--(name, nodes, neighbors, interval, chance, active_object_count)
-- spawn on mobs:mese_dragon_spawner, interval 300, 1 chance, 1 mese_dragon_spawner
mobs:spawn_special("mobs:mese_dragon", {"mobs:mese_dragon_spawner"}, {"air"}, 300, 1, 1)
mobs:register_egg("mobs:mese_dragon", "Mese Dragon", "mobs_mese_dragon_inv.png", 1)

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@ -1,117 +0,0 @@
-- Mese Monster by Zeg9
mobs:register_mob("mobs:mese_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- agressive, deals 4 damage to player when hit
passive = false,
damage = 4,
attack_type = "shoot",
shoot_interval = 1.0,
arrow = "mobs:mese_arrow",
shoot_offset = 2,
-- health & armor
hp_min = 20,
hp_max = 25,
armor = 80,
-- textures and model
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
visual_size = {x=1, y=1},
blood_texture = "default_mese_crystal_fragment.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
},
-- speed and jump
view_range = 16,
walk_velocity = 1,
run_velocity = 2,
jump = true,
jump_height = 8,
fall_damage = 0,
fall_speed = -6,
stepheight = 2.1,
-- drops mese when dead
drops = {
{name = "default:mese_crystal", chance = 9, min = 1, max = 3,},
{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9,},
{name = "maptools:silver_coin", chance = 1, min = 1, max = 2,},
{name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 0,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
})
minetest.register_node("mobs:mese_monster_spawner", {
description = "Mese Monster Spawner",
tiles = {"default_mese_block.png"},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25} -- to be changed
})
})
-- spawn on stone between 20 and -1 light, 1 in 8000 chance, 1 in area below -25
mobs:spawn_specific("mobs:mese_monster", {"default:stone", "default:sandstone"}, {"air"}, -1, 20, 30, 8000, 1, -31000, -125, false)
-- Spawn in spawner
mobs:spawn_specific("mobs:mese_monster", {"mobs:mese_monster_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
-- register spawn egg
mobs:register_egg("mobs:mese_monster", "Mese Monster", "mobs_mese_monster_inv.png", 1)
-- mese arrow (weapon)
mobs:register_arrow("mobs:mese_arrow", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8}, --Modif MFF
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8}, --Modif MFF
}, nil)
end,
hit_node = function(self, pos, node)
end
})
-- 9x mese crystal fragments = 1x mese crystal
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
})

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@ -1,59 +0,0 @@
--Menu mobs spawner
mobs.shown_spawner_menu = function(player_name)
local formspec = {"size[8,9]label[2.7,0;Mobs Spawner]"}
if mobs["spawning_mobs"] ~= nil then
local Y = 1
local X = 1
for name, etat in pairs(mobs["spawning_mobs"]) do
table.insert(formspec, "item_image_button["..X..","..Y..";1,1;"..name..";"..name..";]")
X = X+1
if X > 6 then
X = 1
Y = Y+1.2
end
end
end
table.insert(formspec, "button_exit[3.9,8.5;1.2,1;close;Close]")
minetest.show_formspec(player_name, "mobs:spawner", table.concat(formspec))
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
local player_name = player:get_player_name()
if not player_name then return end
if formname == "mobs:spawner" then
for f in pairs(fields) do
if string.find(f, "mobs:") then
local pos = player:getpos()
pos.y = pos.y+1
minetest.add_entity(pos, f)
return
end
end
end
end)
if (minetest.get_modpath("unified_inventory")) ~= nil then
unified_inventory.register_button("menu_mobs", {
type = "image",
image = "mobs_dungeon_master_fireball.png",
tooltip = "Mobs Spawner Menu",
show_with = "server",
action = function(player)
local player_name = player:get_player_name()
if not player_name then return end
if minetest.check_player_privs(player_name, {server=true}) then
mobs.shown_spawner_menu(player_name)
end
end,
})
else
minetest.register_chatcommand("mobs_spawner", {
params = "",
description = "Spawn entity at given (or your) position",
privs = {server=true},
func = function(name, param)
mobs.shown_spawner_menu(name)
end,
})
end

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@ -1,94 +0,0 @@
-- Minotaur Monster by ???
mobs:register_mob("mobs:minotaur", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 11 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 6,
-- health & armor
hp_min = 45,
hp_max = 55,
armor = 90,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
mesh = "mobs_minotaur.b3d",
textures = {
{"mobs_minotaur.png"},
},
visual_size = {x=1, y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
-- sounds = {
-- random = "mobs_zombie",
-- damage = "mobs_zombie_hit",
-- attack = "mobs_zombie_attack",
-- death = "mobs_zombie_death",
-- },
-- speed and jump
walk_velocity = 1,
run_velocity = 3,
jump = true,
floats = 1,
view_range = 16,
knock_back = 0.05, --this is a test
-- drops desert_sand and coins when dead
drops = {
{name = "maptools:gold_coin", chance = 40, min = 1, max = 1,},
{name = "mobs:minotaur_eye", chance = 2, min = 1, max = 2,},
{name = "mobs:minotaur_horn", chance = 4, min = 1, max = 2,},
{name = "mobs:minotaur_fur", chance = 1, min = 1, max = 3,},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 39,
run_start = 20, run_end = 39,
punch_start = 40, punch_end = 50,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 100000 chance, 1 Minotaur in area up to 31000 in height
mobs:spawn_specific("mobs:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 100000, 1, -31000, 31000, false)
-- register spawn egg
mobs:register_egg("mobs:minotaur", "Minotaur", "mobs_minotaur_inv.png", 1)
minetest.register_craftitem("mobs:minotaur_eye", {
description = "Minotaur Eye",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_horn", {
description = "Minotaur Horn",
inventory_image = "mobs_minotaur_horn.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_fur", {
description = "Minotaur Fur",
inventory_image = "mobs_minotaur_fur.png",
groups = {magic = 1},
})
minetest.register_craftitem("mobs:minotaur_lots_of_fur", {
description = "Lot of Minotaur Fur",
inventory_image = "mobs_minotaur_lots_of_fur.png",
groups = {magic = 1},
})
minetest.register_craft({
output = "mobs:minotaur_lots_of_fur",
recipe = {{"mobs:minotaur_fur", "mobs:minotaur_fur"},
{"mobs:minotaur_fur", "mobs:minotaur_fur"},
},
})

1
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name = mobs

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-- lib_mount by Blert2112 (edited by TenPlus1)
local enable_crash = false
local crash_threshold = 6.5 -- ignored if enable_crash=false
------------------------------------------------------------------------------
--
-- Helper functions
--
local node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
return {name = fallback}
end
local function node_is(pos)
local node = node_ok(pos)
if node.name == "air" then
return "air"
end
if minetest.get_item_group(node.name, "lava") ~= 0 then
return "lava"
end
if minetest.get_item_group(node.name, "liquid") ~= 0 then
return "liquid"
end
if minetest.registered_nodes[node.name].walkable == true then
return "walkable"
end
return "other"
end
local function get_sign(i)
i = i or 0
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x * v.x + v.z * v.z)
end
local function force_detach(player)
local attached_to = player:get_attach()
if not attached_to then
return
end
local entity = attached_to:get_luaentity()
if entity and entity.driver
and entity.driver == player then
entity.driver = nil
end
player:set_detach()
default.player_attached[player:get_player_name()] = false
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
default.player_set_animation(player, "stand" , 30)
player:set_properties({visual_size = {x = 1, y = 1} })
end
-------------------------------------------------------------------------------
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
minetest.register_on_shutdown(function()
local players = minetest.get_connected_players()
for i = 1, #players do
force_detach(players[i])
end
end)
minetest.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
-------------------------------------------------------------------------------
function mobs.attach(entity, player)
local attach_at, eye_offset = {}, {}
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = math.pi / 2
end
attach_at = entity.driver_attach_at
eye_offset = entity.driver_eye_offset
entity.driver = player
force_detach(player)
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
default.player_attached[player:get_player_name()] = true
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
visual_size = {
x = entity.driver_scale.x,
y = entity.driver_scale.y
}
})
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
default.player_set_animation(player, "sit" , 30)
end
end, player:get_player_name())
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
function mobs.detach(player, offset)
force_detach(player)
default.player_set_animation(player, "stand" , 30)
local pos = player:get_pos()
pos = {
x = pos.x + offset.x,
y = pos.y + 0.2 + offset.y,
z = pos.z + offset.z
}
minetest.after(0.1, function(name, pos)
local player = minetest.get_player_by_name(name)
if player then
player:set_pos(pos)
end
end, player:get_player_name(), pos)
end
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local rot_steer, rot_view = math.pi/2, 0
if entity.player_rotation.y == 90 then
rot_steer, rot_view = 0, math.pi/2
end
local acce_y = 0
local velo = entity.object:get_velocity()
entity.v = get_v(velo) * get_sign(entity.v)
-- process controls
if entity.driver then
--print ("---velo", get_v(velo))
local ctrl = entity.driver:get_player_control()
-- move forwards
if ctrl.up then
entity.v = entity.v + entity.accel / 10
-- move backwards
elseif ctrl.down then
if entity.max_speed_reverse == 0 and entity.v == 0 then
return
end
entity.v = entity.v - entity.accel / 10
end
-- fix mob rotation
local horz = entity.driver:get_look_horizontal() or 0
entity.object:set_yaw(horz - entity.rotate)
if can_fly then
-- fly up
if ctrl.jump then
velo.y = velo.y + 1
if velo.y > entity.accel then velo.y = entity.accel end
elseif velo.y > 0 then
velo.y = velo.y - 0.1
if velo.y < 0 then velo.y = 0 end
end
-- fly down
if ctrl.sneak then
velo.y = velo.y - 1
if velo.y < -entity.accel then velo.y = -entity.accel end
elseif velo.y < 0 then
velo.y = velo.y + 0.1
if velo.y > 0 then velo.y = 0 end
end
else
-- jump
if ctrl.jump then
if velo.y == 0 then
velo.y = velo.y + entity.jump_height
acce_y = acce_y + (acce_y * 3) + 1
end
end
end
end
-- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then
mobs:set_animation(entity, stand_anim)
end
return
end
-- set moving animation
if moving_anim then
mobs:set_animation(entity, moving_anim)
end
-- Stop!
local s = get_sign(entity.v)
entity.v = entity.v - 0.02 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
end
-- enforce speed limit forward and reverse
local max_spd = entity.max_speed_reverse
if get_sign(entity.v) >= 0 then
max_spd = entity.max_speed_forward
end
if math.abs(entity.v) > max_spd then
entity.v = entity.v - get_sign(entity.v)
end
-- Set position, velocity and acceleration
local p = entity.object:get_pos()
local new_velo
local new_acce = {x = 0, y = -9.8, z = 0}
p.y = p.y - 0.5
local ni = node_is(p)
local v = entity.v
if ni == "air" then
if can_fly == true then
new_acce.y = 0
end
elseif ni == "liquid" or ni == "lava" then
if ni == "lava" and entity.lava_damage ~= 0 then
entity.lava_counter = (entity.lava_counter or 0) + dtime
if entity.lava_counter > 1 then
minetest.sound_play("default_punch", {
object = entity.object,
max_hear_distance = 5
}, true)
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = entity.lava_damage}
}, nil)
entity.lava_counter = 0
end
end
if entity.terrain_type == 2
or entity.terrain_type == 3 then
new_acce.y = 0
p.y = p.y + 1
if node_is(p) == "liquid" then
if velo.y >= 5 then
velo.y = 5
elseif velo.y < 0 then
new_acce.y = 20
else
new_acce.y = 5
end
else
if math.abs(velo.y) < 1 then
local pos = entity.object:get_pos()
pos.y = math.floor(pos.y) + 0.5
entity.object:set_pos(pos)
velo.y = 0
end
end
else
v = v * 0.25
end
end
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:set_velocity(new_velo)
entity.object:set_acceleration(new_acce)
-- CRASH!
if enable_crash then
local intensity = entity.v2 - v
if intensity >= crash_threshold then
--print("----------- crash", intensity)
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = intensity}
}, nil)
end
end
entity.v2 = v
end
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
local rot_steer, rot_view = math.pi / 2, 0
if entity.player_rotation.y == 90 then
rot_steer, rot_view = 0, math.pi / 2
end
if ctrl.up then
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,
z = dir.z * speed
})
elseif ctrl.down then
entity.object:set_velocity({
x = -dir.x * speed,
y = dir.y * speed + 2,
z = -dir.z * speed
})
elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:set_velocity({x = 0, y = -2, z = 0})
end
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
-- firing arrows
if ctrl.LMB and ctrl.sneak and shoots then
local pos = entity.object:get_pos()
local obj = minetest.add_entity({
x = pos.x + 0 + dir.x * 2.5,
y = pos.y + 1.5 + dir.y,
z = pos.z + 0 + dir.z * 2.5}, arrow)
local ent = obj:get_luaentity()
if ent then
ent.switch = 1 -- for mob specific arrows
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
local yaw = entity.driver:get_look_horizontal()
obj:set_yaw(yaw + math.pi / 2)
obj:set_velocity(vec)
else
obj:remove()
end
end
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
mobs:set_animation(entity, stand_anim)
else
-- moving animation
mobs:set_animation(entity, moving_anim)
end
end

131
npc.lua
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@ -1,131 +0,0 @@
-- Npc by TenPlus1
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
"default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot",
"bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick",
"default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass",
"default:dirt", "default:chest", "default:torch"}
mobs:register_mob("mobs:npc", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 6 damage to player/monster when hit
passive = false,
group_attack = true,
damage = 4, -- 3 damages if tamed
attack_type = "dogfight",
attacks_monsters = true,
pathfinding = false,
-- health & armor
hp_min = 20,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_npc.png"},
},
child_texture = {
{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_npc",
damage = "mobs_npc_hit",
attack = "mobs_npc_attack",
death = "mobs_npc_death",
},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood", chance = 1, min = 1, max = 3},
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "default:axe_stone", chance = 3, min = 1, max = 1},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 6,
light_damage = 0,
-- follow diamond
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 16,
-- set owner and order
owner = "",
order = "follow",
fear_height = 3,
-- model animation
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
-- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond
if (self.diamond_count or 0) < 4 then
self.diamond_count = (self.diamond_count or 0) + 1
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.diamond_count >= 4 then
self.damages = 3
self.tamed = true
self.owner = clicker:get_player_name()
end
end
return
-- feed to heal npc
elseif not mobs:feed_tame(self, clicker, 8, true, true) then
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {
name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
})
return
-- if owner switch between follow and stand
elseif self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end
end,
})
-- spawning enable for now
mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 500000, 1, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:npc", "Npc", "mobs_npc_male_inv.png", 1)

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@ -1,133 +0,0 @@
-- Npc by TenPlus1
mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
"default:sword_steel", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot",
"bucket:bucket_water", "default:stick", "cavestuff:pebble_1", "building_blocks:stick",
"default:cobble", "default:gravel", "default:clay_lump", "default:sand", "default:dirt_with_grass",
"default:dirt", "default:chest", "default:torch"}
mobs:register_mob("mobs:npc_female", {
-- animal, monster, npc
type = "npc",
-- aggressive, deals 6 damage to player/monster when hit
passive = false,
group_attack = true,
damage = 4, -- 3 damages if tamed
attack_type = "dogfight",
attacks_monsters = true,
pathfinding = false,
-- health & armor
hp_min = 20,
hp_max = 20,
armor = 200,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_npc_female.png"}, -- female by nuttmeg20
},
child_texture = {
{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
},
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_fnpc", -- 2 sounds
damage = "mobs_fnpc_hit", -- 2 sounds
attack = "mobs_fnpc_attack", -- 1 sound
death = "mobs_fnpc_death", -- 1 sound
},
-- speed and jump
walk_velocity = 3,
run_velocity = 3,
jump = true,
-- drops wood and chance of apples when dead
drops = {
{name = "default:wood", chance = 1, min = 1, max = 3},
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "flowers:tulip", chance = 4, min = 1, max = 2},
{name = "flowers:rose", chance = 4, min = 1, max = 2},
{name = "default:axe_stone", chance = 6, min = 1, max = 1},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 0,
lava_damage = 6,
light_damage = 0,
-- follow diamond
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 16,
-- set owner and order
owner = "",
order = "follow",
fear_height = 3,
-- model animation
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
-- right clicking with "cooked meat" or "bread" will give npc more health
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
if item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond
if (self.diamond_count or 0) < 4 then
self.diamond_count = (self.diamond_count or 0) + 1
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
if self.diamond_count >= 4 then
self.damages = 3
self.tamed = true
self.owner = clicker:get_player_name()
end
end
return
-- feed to heal npc
elseif not mobs:feed_tame(self, clicker, 8, true, true) then
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {
name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
})
return
-- if owner switch between follow and stand
elseif self.owner and self.owner == clicker:get_player_name() then
if self.order == "follow" then
self.order = "stand"
else
self.order = "follow"
end
end
mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
end
end,
})
-- spawning enable for now
mobs:spawn_specific("mobs:npc_female", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 500000, 1, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:npc_female", "Npc", "mobs_npc_female_inv.png", 1)

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@ -1,69 +0,0 @@
-- Oerkki by PilzAdam
mobs:register_mob("mobs:oerkki", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 7 damage when player hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 5,
-- health & armor
hp_min = 30,
hp_max = 40,
armor = 100,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
mesh = "mobs_oerkki.b3d",
textures = {
{"mobs_oerkki.png"},
{"mobs_oerkki2.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_oerkki",
shoot_attack = "mobs_oerkki_attack",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 3,
view_range = 16,
jump = true,
-- chance of dropping obsidian and coins
drops = {
{name = "default:obsidian", chance = 3, min = 1, max = 2,},
{name = "maptools:silver_coin", chance = 1, min = 1, max = 1},
},
-- damaged by
water_damage = 2,
lava_damage = 4,
light_damage = 1,
fear_height = 4,
-- model animation
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
},
-- replace torch with air (remove)
replace_rate = 50,
replace_what = {"default:torch"},
replace_with = "air",
replace_offset = -1,
})
-- spawns on stone/sandstone between 5 and -1 light, 1 in 9000 chance, 1 in area starting at -10 and below
mobs:spawn_specific("mobs:oerkki", {"default:stone", "default:sandstone"}, {"air"}, -1, 5, 30, 9000, 1, -31000, -75, false)
-- register spawn egg
mobs:register_egg("mobs:oerkki", "Oerkki", "mobs_oerkki_inv.png", 1)

96
pig.lua
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@ -1,96 +0,0 @@
-- Piggy by farfadet46
mobs:register_mob("mobs:pig", {
-- animal, monster, npc, barbarian
type = "animal",
-- aggressive, does 5 damage to player when threatened
passive = false,
attack_type = "dogfight",
group_attack = true,
reach = 2,
damage = 3,
-- health & armor
hp_min = 10,
hp_max = 15,
armor = 200,
-- textures and model
collisionbox = {-0.8, -0.01, -0.8, 0.8, 1.1, 0.8},
visual = "mesh",
mesh = "mobs_pig.b3d",
drawtype = "front",
textures = {
{"mobs_pig_pink.png"},
},
visual_size = {x=1,y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_pig",
attack = "mobs_pig_angry",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 3,
jump = true,
-- follows apple and potato
follow = {"default:apple", "farming:potato"},
view_range = 10,
-- drops raw pork when dead
drops = {
{name = "mobs:pork_raw", chance = 1, min = 2, max = 3,},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
-- model animation
animation = {
speed_normal = 15,
stand_start = 25,
stand_end = 55,
walk_start = 60,
walk_end = 100,
punch_start = 60,
punch_end = 100,
},
-- can be tamed by feeding 8 wheat (will not attack when tamed)
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then
return
end
mobs:capture_mob(self, clicker, 0, 5, 50, false, nil)
end,
})
-- spawns on dirt or junglegrass, between 8 and 20 light, 1 in 15000 chance, 1 in area up to 31000 in height
mobs:spawn_specific("mobs:pig", {"default:dirt", "default:junglegrass", "default:dirt_with_dry_grass"}, {"air"}, 8, 20, 30, 15000, 1, -31000, 31000, true, true)
-- register spawn egg
mobs:register_egg("mobs:pig", "Pig", "mobs_pig_inv.png", 1)
-- porkchop (raw and cooked)
minetest.register_craftitem("mobs:pork_raw", {
description = "Raw Porkchop",
inventory_image = "mobs_pork_raw.png",
on_use = minetest.item_eat(4),
})
-- cooked porkchop
minetest.register_craftitem("mobs:pork_cooked", {
description = "Cooked Porkchop",
inventory_image = "mobs_pork_cooked.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:pork_cooked",
recipe = "mobs:pork_raw",
cooktime = 5,
})

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@ -1,138 +0,0 @@
-- PumpKing by Blert2112
mobs:register_mob("mobs:pumpking", {
type = "monster",
visual = "mesh",
mesh = "mobs_pumpking.x",
textures = {
{"mobs_pumpking.png"}
},
visual_size = {x=3, y=3},
collisionbox = {-0.5, 0.00, -0.5, 0.5, 4.5, 0.5},
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 165, stand_end = 210,
walk_start = 61, walk_end = 110,
run_start = 0, run_end = 50,
punch_start = 150, punch_end = 165
},
makes_footstep_sound = true,
sounds = {
random = "mobs_king"
},
hp_min = 275,
hp_max = 300,
armor = 70,
knock_back = 0,
walk_velocity = 3,
run_velocity = 4,
light_damage = 0,
water_damage = 0,
lava_damage = 0,
fall_damage = 0,
damage = 9,
pathfinding = false,
reach = 5,
attack_type = "dogfight",
view_range = 25,
stepheight = 1.1,
drops = {
-- Ressource & Decoration drops
{name = "farming:jackolantern", chance = 1, min = 1, max = 1},
{name = "default:diamondblock", chance = 2, min = 1, max = 2},
-- Hunter drops
{name = "3d_armor:helmet_hardenedleather", chance = 10, min = 1, max = 1},
{name = "3d_armor:chestplate_hardenedleather", chance = 10, min = 1, max = 1},
{name = "throwing:bow_minotaur_horn", chance = 33, min = 1, max = 1},
-- Warrior drops
{name = "3d_armor:helmet_mithril", chance = 10, min = 1, max = 1},
{name = "3d_armor:chestplate_mithril", chance = 10, min = 1, max = 1},
{name = "default:sword_mithril", chance = 33, min = 1, max = 1},
},
lifetimer = 300, -- 5 minutes
--shoot_interval = 1000, -- (lifetimer - (lifetimer / 4)), borrowed for do_custom timer
on_die = function(self)
minetest.chat_send_all("A group of players killed a PumpKing!")
end
})
mobs:register_mob("mobs:pumpboom", {
type = "monster",
visual = "mesh",
mesh = "mobs_pumpboom.x",
textures = {
{"mobs_pumpboom.png"}
},
visual_size = {x=3, y=3},
collisionbox = {-0.70, -0.3, -0.70, 0.70, 0.70, 0.70},
rotate = 270,
animation = {
speed_normal = 15, speed_run = 30,
stand_start = 0, stand_end = 30,
walk_start = 81, walk_end = 97,
run_start = 81, run_end = 97,
punch_start = 100, punch_end = 120
},
sounds = {
random = "mobs_pump"
},
hp_min = 5,
hp_max = 10,
armor = 100,
light_damage = 0,
water_damage = 0,
lava_damage = 0,
fall_damage = 0,
damage = 8,
attack_type = "explode",
group_attack = true,
do_not_project_items = true,
view_range = 15,
walk_velocity = 2,
run_velocity = 4,
drops = {
{name = "farming:pumpkin_seed", chance = 8, min = 4, max = 8}
}
})
minetest.register_node("mobs:pumpking_spawner", {
description = "Pumpkin King Spawner",
tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_face_on.png"
},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_king", gain=0.25}
})
})
minetest.register_node("mobs:pumpboom_spawner", {
description = "Pump Boom Spawner",
tiles = {
"farming_pumpkin_top.png",
"farming_pumpkin_top.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_side.png",
"farming_pumpkin_face_off.png"
},
is_ground_content = false,
groups = {unbreakable = 1, mob_spawner=1},
sounds = default.node_sound_stone_defaults({
dug = {name="mobs_boom", gain=0.25}
})
})
--(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, spawn_in_area)
-- spawn on mobs:pumpking_spawner between 1 and 20 light, interval 300, 1 chance, 1 pumpking_spawner in area up to 31000 in height
mobs:spawn_specific("mobs:pumpking", {"mobs:pumpking_spawner"}, {"air"}, 1, 20, 300, 1, 100, -31000, 31000, true)
mobs:register_egg("mobs:pumpking", "Pumpking", "mobs_pumpking_inv.png", 1)
-- spawn on mobs:pumpboom_spawner, 4 interval, 1 chance, 30 pumpboom in area
mobs:spawn_special("mobs:pumpboom", {"mobs:pumpboom_spawner"}, {"air"}, 10, 4, 30)
mobs:register_egg("mobs:pumpboom", "Pumpboom", "mobs_pumpboom_inv.png", 1)

89
readme.MD Normal file
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MOBS REDO for MINETEST
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
https://forum.minetest.net/viewtopic.php?f=11&t=9917
Crafts:
- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
- Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
- Shears are used to right-click sheep and return 1-3 wool.
- Protection Rune lets you protect tamed mobs from harm by other players
- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
Lucky Blocks: 9
Changelog:
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
- 1.48- Add mobs:set_velocity(self, velocity) global function
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
- 1.44- Added ToolRanks support for swords when attacking mobs
- 1.43- Better 0.4.16 compatibility, added general attack function and settings
- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive
- 1.41- Mob pathfinding has been updated thanks to Elkien3
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
- 1.16- Mobs follow multiple items now, Npc's can breed
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
- 1.12- Added animal ownership so that players cannot steal your tamed animals
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
- 0.5 - Mobs now float in water, die from falling, and some code improvements
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
- 0.1 - Initial Release

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-- Sand Monster by PilzAdam
mobs:register_mob("mobs:sand_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 5 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 2,
-- health & armor
hp_min = 10,
hp_max = 15,
armor = 100,
-- textures and model
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
},
blood_texture = "default_sand.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
-- speed and jump, sinks in water
walk_velocity = 2,
run_velocity = 4,
view_range = 16,
jump = true,
floats = 0,
-- drops desert sand when dead
drops = {
{name = "default:desert_sand", chance = 1, min = 3, max = 5,},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
},
-- damaged by
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 25000 chance, 1 sand monster in area up to 31000 in height
mobs:spawn_specific("mobs:sand_monster", {"default:desert_sand", "default:sand"}, {"air"}, -1, 20, 30, 25000, 1, -31000, 31000, false)
-- register spawn egg
mobs:register_egg("mobs:sand_monster", "Sand Monster", "mobs_sand_monster_inv.png", 1)
minetest.register_craft({
output = "mobs:sand_monster",
recipe = {
{"group:sand", "group:sand", "group:sand"},
{"group:sand", "default:nyancat_rainbow", "group:sand"},
{"group:sand", "group:sand", "group:sand"}
}
})

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settingtypes.txt Normal file
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# If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true
# If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
# If enabled then punching mobs no longer shows blood effects
mobs_disable_blood (Disable Mob blood) bool false
# If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true
# If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
# If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true
# Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0
# If disabled health status no longer appears above Mob when punched
mob_show_health (Show Mob health) bool true
# Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0
# When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true
# Sets minimum distance around player that mobs cannot spawn
mob_nospawn_range (Mob no-spawn range) float 12.0
# Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0

100
shark.lua
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-- local variables
local l_colors = {
"#111010:200", --dark_grey
"#101020:225", --dark_blue
"#404030:225", --cold_grey
"#404040:210", --light_grey
"#202020:210" --grey
}
local l_skins = {
{"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"},
{"(shark_first.png^[colorize:"..l_colors[2]..")^(shark_second.png^[colorize:"..l_colors[5]..")^shark_third.png"},
{"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"}
}
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 80,
walk_start = 80, walk_end = 160,
run_start = 80, run_end = 160
}
local l_model = "mobs_shark.b3d"
local l_egg_texture = "mobs_shark_shark_inv.png"
local l_spawn_in = {"default:water_source"}
local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
local l_spawn_chance = 1000000
-- large
mobs:register_mob("mobs:shark_lg", {
type = "monster",
attack_type = "dogfight",
damage = 4,
reach = 3,
hp_min = 15,
hp_max = 20,
armor = 150,
collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
visual = "mesh",
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 270,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims,
do_custom = function(self)
local p = self.object:getpos()
local a = self.object:getvelocity()
if p.y > 0 and a.y > 0 then
a.y = -1
else
local r = math.random(100)
if r >= 1 and r <=25 then a.y = 0.25
elseif r > 25 and r <= 50 then a.y = 0
elseif r > 50 and r <= 75 then a.y = -0.25
end
end
self.object:setvelocity(a)
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs:shark_lg", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -50, -1)
mobs:register_egg("mobs:shark_lg", "Shark (large)", l_egg_texture, 1)
-- medium
mobs:register_mob("mobs:shark_md", {
type = "monster",
attack_type = "dogfight",
damage = 5,
reach = 2,
hp_min = 20,
hp_max = 25,
armor = 125,
collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57},
visual = "mesh",
visual_size = {x=0.75, y=0.75},
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = -1,
rotate = 270,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs:shark_md", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -50, -1)
mobs:register_egg("mobs:shark_md", "Shark (medium)", l_egg_texture, 1)

215
sheep.lua
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local all_colours = {
{"black", "Black", "#000000b0"},
{"blue", "Blue", "#015dbb70"},
{"brown", "Brown", "#663300a0"},
{"cyan", "Cyan", "#01ffd870"},
{"dark_green", "Dark Green", "#005b0770"},
{"dark_grey", "Dark Grey", "#303030b0"},
{"green", "Green", "#61ff0170"},
{"grey", "Grey", "#5b5b5bb0"},
{"magenta", "Magenta", "#ff05bb70"},
{"orange", "Orange", "#ff840170"},
{"pink", "Pink", "#ff65b570"},
{"red", "Red", "#ff0000a0"},
{"violet", "Violet", "#2000c970"},
{"white", "White", "#abababc0"},
{"yellow", "Yellow", "#e3ff0070"},
}
-- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack
for _, col in pairs(all_colours) do
mobs:register_mob("mobs:sheep_"..col[1], {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 8,
hp_max = 10,
armor = 200,
-- textures and model
collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {
{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
},
-- specific texture and mesh for gotten
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
-- drops raw meat and woll of its color when dead
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3},
{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = {"farming:wheat", "default:grass_5"},
view_range = 8,
-- replace grass/wheat with air (eat)
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
replace_offset = -1,
fear_height = 3,
on_rightclick = function(self, clicker)
local shpcolor = string.split(self.name,"_")[2]
if shpcolor =="dark" then
shpcolor = shpcolor.."_"..string.split(self.name,"_")[3]
end
--are we feeding?
if mobs:feed_tame(self, clicker, 8, true, true) then
--if full grow fuzz
if self.gotten == false then
self.object:set_properties({
textures = {"mobs_sheep_wool.png^[colorize:" .. col[3] .. "^mobs_sheep_base.png"},
mesh = "mobs_sheep.b3d",
})
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
--are we giving a haircut>
if itemname == "mobs:shears" then
if self.gotten == false and self.child == false then
self.gotten = true -- shaved
if minetest.get_modpath("wool") then
local pos = self.object:getpos()
pos.y = pos.y + 0.5
local obj = minetest.add_item(pos, ItemStack("wool:"..shpcolor.." "..math.random(1,3)))
if obj then
obj:setvelocity({
x = math.random(-1,1),
y = 5,
z = math.random(-1,1)
})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.b3d",
})
end
return
end
local name = clicker:get_player_name()
--are we coloring?
if itemname:find("dye:") then
if self.gotten == false
and self.child == false
and self.tamed == true
and name == self.owner then
local colr = string.split(itemname,":")[2]
for _,c in pairs(all_colours) do
if c[1] == colr then
local pos = self.object:getpos()
self.object:remove()
local mob = minetest.add_entity(pos, "mobs:sheep_"..colr)
local ent = mob:get_luaentity()
ent.owner = name
ent.tamed = true
-- take item
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
return
end
--are we capturing?
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
})
mobs:register_egg("mobs:sheep_"..col[1], col[2] .. "Sheep", "mobs_sheep_white_inv.png^[colorize:" .. col[3], 1)
end
mobs:spawn_specific("mobs:sheep_white", {"default:dirt_with_grass"}, {"air"}, 8, 20, 30, 15000, 2, -31000, 31000, true, true)
-- compatibility (item and entity)
minetest.register_alias("mobs:sheep", "mobs:sheep_white")
minetest.register_entity("mobs:sheep", {
hp_max = 1,
physical = true,
collide_with_objects = true,
visual = "mesh",
mesh = "mobs_sheep.b3d",
visual_size = {x = 1, y = 1},
textures = {"mobs_sheep_white.png"},
velocity = {x = 0, y = 0, z = 0},
collisionbox = {-0.4, -1, -0.4, 0.4, 0.3, 0.4},
is_visible = true,
on_activate = function(self, staticdata, dtime_s)
local pos = self.object:getpos()
self.object:remove()
minetest.add_entity(pos, "mobs:sheep_white")
end
})

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Creative Commons sounds from Freesound.org
mobs_swing.ogg by qubodup
- http://freesound.org/people/qubodup/sounds/60012/
mobs_spell.ogg by littlerobotsoundfactory
- http://freesound.org/people/LittleRobotSoundFactory/sounds/270396/

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