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0.4.3
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nalc-1.4.0
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e7b4b2ba57 | |||
89fb5aed7f | |||
df54836ea0 | |||
f2a67871d2 | |||
c3eaa9cd64 | |||
d39044a2a7 | |||
8a6b2df6b1 | |||
bed848f68a | |||
24939c299b | |||
24d8d79ea1 | |||
cb4bfa51a1 | |||
7a01de2f36 | |||
c7a4a68d28 | |||
91da5d1308 | |||
39e4bf0346 | |||
dce87664d2 | |||
b97400d71d | |||
abaf4c5121 | |||
609646b9b5 | |||
04d40a5ce4 | |||
24781813fa | |||
0057a87b99 | |||
dfa0f096ce | |||
e9ad8d06c8 | |||
0495f9e209 | |||
2ff55cf6cc | |||
d0638d7284 | |||
6687b5504d | |||
c455ba9b68 | |||
165da9348a | |||
fb8144f703 | |||
df2fdba2b4 | |||
3a7cbfc531 | |||
2768d4974b | |||
d317d7b80b | |||
91ee23d61b | |||
df3a694099 | |||
d75b39683a | |||
68020d2e93 | |||
f1a447d1fe | |||
30d582296b | |||
36c17b04fe | |||
ff9e2a75ee | |||
5497db98de | |||
4a68126a2b | |||
5ce918059d | |||
e0fe1a08c5 | |||
25a6cd866b | |||
0ed7ccfc1f | |||
e5502c9415 | |||
e5e62f9085 | |||
a8a204ae39 | |||
a399f648e7 |
27
.gitignore
vendored
27
.gitignore
vendored
@ -1,7 +1,22 @@
|
||||
## Generic ignorable patterns and files
|
||||
*~
|
||||
.*.swp
|
||||
*bak*
|
||||
tags
|
||||
*.vim
|
||||
## Files related to minetest development cycle
|
||||
/*.patch
|
||||
# GNU Patch reject file
|
||||
*.rej
|
||||
|
||||
## Editors and Development environments
|
||||
*~
|
||||
*.swp
|
||||
*.bak*
|
||||
*.orig
|
||||
# Vim
|
||||
*.vim
|
||||
# Kate
|
||||
.*.kate-swp
|
||||
.swp.*
|
||||
# Eclipse (LDT)
|
||||
.project
|
||||
.settings/
|
||||
.buildpath
|
||||
.metadata
|
||||
# Idea IDE
|
||||
.idea/*
|
||||
|
27
.luacheckrc
Normal file
27
.luacheckrc
Normal file
@ -0,0 +1,27 @@
|
||||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest",
|
||||
"dump",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "PcgRandom",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } },
|
||||
-- Silence warnings about accessing undefined fields of global 'math'
|
||||
math = { fields = { "sign" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||
|
||||
-- Overwrites minetest.calculate_knockback
|
||||
files["mods/player_api/api.lua"].globals = { "minetest" }
|
||||
|
||||
-- Don't report on legacy definitions of globals.
|
||||
files["mods/default/legacy.lua"].global = false
|
11
.travis.yml
Normal file
11
.travis.yml
Normal file
@ -0,0 +1,11 @@
|
||||
language: generic
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck ./mods
|
||||
notifications:
|
||||
email: false
|
519
LICENSE.txt
Normal file
519
LICENSE.txt
Normal file
@ -0,0 +1,519 @@
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of menu/header.png
|
||||
Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
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|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
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|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
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|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
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|
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|
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|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
You may charge a fee for the physical act of transferring a copy,
|
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and you may at your option offer warranty protection in exchange for a
|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
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|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
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||||
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|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
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|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
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||||
In addition, mere aggregation of another work not based on the Library
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|
||||
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|
||||
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|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
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|
||||
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||||
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|
||||
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|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
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||||
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|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
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|
||||
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||||
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If distribution of object code is made by offering access to copy
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However, linking a "work that uses the Library" with the Library
|
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||||
When a "work that uses the Library" uses material from a header file
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||||
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|
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|
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||||
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||||
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You must give prominent notice with each copy of the work that the
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||||
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|
||||
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|
||||
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|
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|
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||||
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||||
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|
||||
which the executable runs, unless that component itself accompanies
|
||||
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|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
If any portion of this section is held invalid or unenforceable under any
|
||||
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|
||||
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|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
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|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
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|
||||
Such new versions will be similar in spirit to the present version,
|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
NO WARRANTY
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||||
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
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|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
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|
||||
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|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
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|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
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|
||||
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|
||||
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|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
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||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
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||||
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||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
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||||
|
||||
Also add information on how to contact you by electronic and paper mail.
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||||
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||||
You should also get your employer (if you work as a programmer) or your
|
||||
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|
||||
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||||
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||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
35
README.md
Normal file
35
README.md
Normal file
@ -0,0 +1,35 @@
|
||||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
For further information, check
|
||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
||||
for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
- Unzip the archive, rename the folder to minetest_game and
|
||||
place it in .. minetest/games/
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place
|
||||
it in ~/.minetest/games/.
|
||||
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see:
|
||||
https://wiki.minetest.net/Installing_Mods
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||
master HEAD of the Minetest engine.
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
|
||||
## Licensing
|
||||
|
||||
See `LICENSE.txt`
|
50
README.txt
50
README.txt
@ -1,50 +0,0 @@
|
||||
The main game for the Minetest game engine [minetest_game]
|
||||
==========================================================
|
||||
|
||||
To build the wholeness of the Minetest project, insert this repository as
|
||||
/games/minetest_game
|
||||
in the Minetest Engine.
|
||||
|
||||
The Minetest Engine can be found in:
|
||||
https://github.com/celeron55/minetest/
|
||||
|
||||
Compatibility
|
||||
--------------
|
||||
The minetest_game github master HEAD is generally compatible with the github
|
||||
master HEAD of minetest.
|
||||
|
||||
Additionally, when the minetest engine is tagged to be a certain version (eg.
|
||||
0.4.dev-20120326), minetest_game is tagged with the version too.
|
||||
|
||||
When stable releases are made, minetest_game is packaged and made available in
|
||||
https://github.com/celeron55/minetest_game/downloads
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
License of media (textures and sounds)
|
||||
--------------------------------------
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
@ -1,2 +1,3 @@
|
||||
name = Minetest
|
||||
|
||||
name = Notre Ami Le Cube 1.2
|
||||
author = Minetest and Sys4
|
||||
description = Minetest game slightly modified by Sys4
|
||||
|
1084
game_api.txt
Normal file
1084
game_api.txt
Normal file
File diff suppressed because it is too large
Load Diff
BIN
menu/header.png
Normal file
BIN
menu/header.png
Normal file
Binary file not shown.
BIN
menu/icon.png
Normal file
BIN
menu/icon.png
Normal file
Binary file not shown.
76
minetest.conf
Normal file
76
minetest.conf
Normal file
@ -0,0 +1,76 @@
|
||||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
bones_position_message = true
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
enable_fire = false
|
||||
|
||||
# Enable flame sound.
|
||||
flame_sound = true
|
||||
|
||||
# Whether lavacooling should be enabled.
|
||||
enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
give_initial_stuff = true
|
||||
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
enable_tnt = true
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
enable_fence_tall = true
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
river_source_sounds = true
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
enable_weather = true
|
77
minetest.conf.example
Normal file
77
minetest.conf.example
Normal file
@ -0,0 +1,77 @@
|
||||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
#creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
#bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Inform player of condition and location of new bones.
|
||||
#bones_position_message = false
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
#enable_fire = true
|
||||
|
||||
# Enable flame sound.
|
||||
#flame_sound = true
|
||||
|
||||
# Whether lavacooling should be enabled.
|
||||
#enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,
|
||||
default:torch 99,default:cobble 99
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion.
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
#enable_fence_tall = false
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
30
mods/beds/README.txt
Normal file
30
mods/beds/README.txt
Normal file
@ -0,0 +1,30 @@
|
||||
Minetest Game mod: beds
|
||||
=======================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
BlockMen (CC BY-SA 3.0)
|
||||
All textures unless otherwise noted
|
||||
|
||||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed to Minetest which allows players to skip the night.
|
||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than half of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||
minetest.conf.
|
||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||
minetest.conf or by using the /set command in-game.
|
184
mods/beds/api.lua
Normal file
184
mods/beds/api.lua
Normal file
@ -0,0 +1,184 @@
|
||||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local udef = minetest.registered_nodes[node.name]
|
||||
if udef and udef.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return udef.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
local pos
|
||||
if udef and udef.buildable_to then
|
||||
pos = under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
end
|
||||
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
|
||||
if minetest.is_protected(pos, player_name) and
|
||||
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||
minetest.record_protection_violation(pos, player_name)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = placer and placer:get_look_dir() and
|
||||
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, player_name) and
|
||||
not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, player_name)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 1)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if new_param2 % 32 > 3 then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
return beds.can_dig(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
use_texture_alpha = "clip",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||
not_in_creative_inventory = 1},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
return beds.can_dig(p)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
109
mods/beds/beds.lua
Normal file
109
mods/beds/beds.lua
Normal file
@ -0,0 +1,109 @@
|
||||
-- beds/beds.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = S("Fancy Bed"),
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"beds_bed_foot.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"beds_bed_head.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = S("Simple Bed"),
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
||||
recipe = {
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
})
|
||||
|
||||
-- Aliases for PilzAdam's beds mod
|
||||
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||
|
||||
-- Fuel
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:fancy_bed_bottom",
|
||||
burntime = 13,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed_bottom",
|
||||
burntime = 12,
|
||||
})
|
297
mods/beds/functions.lua
Normal file
297
mods/beds/functions.lua
Normal file
@ -0,0 +1,297 @@
|
||||
local pi = math.pi
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local rotation = minetest.get_node(pos).param2
|
||||
if rotation > 3 then
|
||||
rotation = rotation % 4 -- Mask colorfacedir values
|
||||
end
|
||||
if rotation == 1 then
|
||||
return pi / 2, rotation
|
||||
elseif rotation == 3 then
|
||||
return -pi / 2, rotation
|
||||
elseif rotation == 0 then
|
||||
return pi, rotation
|
||||
else
|
||||
return 0, rotation
|
||||
end
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
if not beds.player[name] then
|
||||
-- player not in bed, do nothing
|
||||
return false
|
||||
end
|
||||
beds.bed_position[name] = nil
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
player:set_pos(beds.pos[name])
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
local physics_override = beds.player[name].physics_override
|
||||
beds.player[name] = nil
|
||||
player:set_physics_override({
|
||||
speed = physics_override.speed,
|
||||
jump = physics_override.jump,
|
||||
gravity = physics_override.gravity
|
||||
})
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
player_api.player_attached[name] = false
|
||||
hud_flags.wielditem = true
|
||||
player_api.set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
|
||||
-- Check if bed is occupied
|
||||
for _, other_pos in pairs(beds.bed_position) do
|
||||
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if player is moving
|
||||
if vector.length(player:get_velocity()) > 0.001 then
|
||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||
return false
|
||||
end
|
||||
|
||||
if beds.player[name] then
|
||||
-- player already in bed, do nothing
|
||||
return false
|
||||
end
|
||||
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||
-- to avoid sinking down through the bed.
|
||||
local p = {
|
||||
x = bed_pos.x + dir.x / 2,
|
||||
y = bed_pos.y + 0.07,
|
||||
z = bed_pos.z + dir.z / 2
|
||||
}
|
||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||
player:set_pos(p)
|
||||
player_api.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
player_api.set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function get_player_in_bed_count()
|
||||
local c = 0
|
||||
for _, _ in pairs(beds.player) do
|
||||
c = c + 1
|
||||
end
|
||||
return c
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local player_in_bed = get_player_in_bed_count()
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
local form_n
|
||||
local esc = minetest.formspec_escape
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||
esc(S("Force night skip")) .. "]"
|
||||
end
|
||||
end
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
minetest.show_formspec(name, "beds_form", form_n)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name, _ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
lay_down(player, ppos, pos)
|
||||
beds.set_spawns() -- save respawn positions when entering bed
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function beds.can_dig(bed_pos)
|
||||
-- Check all players in bed which one is at the expected position
|
||||
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||
if vector.equals(bed_pos, player_bed_pos) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local in_bed = beds.player
|
||||
local pos = player:get_pos()
|
||||
local yaw = get_look_yaw(pos)
|
||||
|
||||
if in_bed[name] then
|
||||
lay_down(player, nil, pos, false)
|
||||
player:set_look_horizontal(yaw)
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||
-- earlier.
|
||||
local last_player_in_bed = get_player_in_bed_count()
|
||||
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
local is_majority = (#minetest.get_connected_players() / 2) < last_player_in_bed
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
update_formspecs(true)
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
else
|
||||
update_formspecs(false)
|
||||
end
|
||||
end
|
||||
end)
|
26
mods/beds/init.lua
Normal file
26
mods/beds/init.lua
Normal file
@ -0,0 +1,26 @@
|
||||
-- beds/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("beds")
|
||||
local esc = minetest.formspec_escape
|
||||
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.bed_position = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
beds.get_translator = S
|
||||
|
||||
beds.formspec = "size[8,11;true]" ..
|
||||
"no_prepend[]" ..
|
||||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
61
mods/beds/license.txt
Normal file
61
mods/beds/license.txt
Normal file
@ -0,0 +1,61 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2018 TumeniNodes
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
10
mods/beds/locale/beds.de.tr
Normal file
10
mods/beds/locale/beds.de.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Schickes Bett
|
||||
Simple Bed=Schlichtes Bett
|
||||
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||
Good morning.=Guten Morgen.
|
||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||
Force night skip=Überspringen der Nacht erzwingen
|
||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||
Leave Bed=Bett verlassen
|
10
mods/beds/locale/beds.es.tr
Normal file
10
mods/beds/locale/beds.es.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Cama de lujo
|
||||
Simple Bed=Cama sencilla
|
||||
This bed is already occupied!=Esta cama esta ocupada
|
||||
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||
Good morning.=Buenos días.
|
||||
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||
Force night skip=Forzar hacer de dia
|
||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||
Leave Bed=Levantarse
|
10
mods/beds/locale/beds.fr.tr
Normal file
10
mods/beds/locale/beds.fr.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Lit chic
|
||||
Simple Bed=Lit simple
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Bonjour.
|
||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||
Force night skip=Forcer le passage de la nuit
|
||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||
Leave Bed=Se lever du lit
|
10
mods/beds/locale/beds.id.tr
Normal file
10
mods/beds/locale/beds.id.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Ranjang Mewah
|
||||
Simple Bed=Ranjang Sederhana
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Ranjang
|
10
mods/beds/locale/beds.it.tr
Normal file
10
mods/beds/locale/beds.it.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Letto decorato
|
||||
Simple Bed=Letto semplice
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
||||
Leave Bed=Alzati dal letto
|
10
mods/beds/locale/beds.jbo.tr
Normal file
10
mods/beds/locale/beds.jbo.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=lo selja'i ckana
|
||||
Simple Bed=lo sampu ckana
|
||||
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||
Good morning.=.i .uise'inai cerni
|
||||
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||
Force night skip=bapli le nu co'u nicte
|
||||
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||
Leave Bed=cliva lo ckana
|
10
mods/beds/locale/beds.ms.tr
Normal file
10
mods/beds/locale/beds.ms.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Leave Bed=Bangun
|
10
mods/beds/locale/beds.pt_BR.tr
Normal file
10
mods/beds/locale/beds.pt_BR.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Cama Bonita
|
||||
Simple Bed=Cama Simples
|
||||
This bed is already occupied!=Esta cama já está ocupada!
|
||||
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||
Good morning.=Bom dia.
|
||||
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||
Force night skip=Forçar o amanhecer
|
||||
You can only sleep at night.=Você só pode dormir à noite
|
||||
Leave Bed=Sair da Cama
|
10
mods/beds/locale/beds.ru.tr
Normal file
10
mods/beds/locale/beds.ru.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
You can only sleep at night.=Вы можете спать только ночью.
|
||||
Leave Bed=Встать с кровати
|
10
mods/beds/locale/beds.se.tr
Normal file
10
mods/beds/locale/beds.se.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel Säng
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.= God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||
Force night skip=Tvinga över natten
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
||||
Leave Bed=Lämna Säng
|
10
mods/beds/locale/beds.sk.tr
Normal file
10
mods/beds/locale/beds.sk.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Pekná posteľ
|
||||
Simple Bed=Jednoduchá posteľ
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Dobré ráno.
|
||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||
Force night skip=Nútene preskočiť noc
|
||||
You can only sleep at night.=Môžeš spať len v noci.
|
||||
Leave Bed=Opusti posteľ
|
10
mods/beds/locale/beds.zh_CN.tr
Normal file
10
mods/beds/locale/beds.zh_CN.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=简易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=强制跳过夜晚
|
||||
You can only sleep at night.=你只能在晚上睡觉。
|
||||
Leave Bed=离开床
|
10
mods/beds/locale/beds.zh_TW.tr
Normal file
10
mods/beds/locale/beds.zh_TW.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
You can only sleep at night.=你只能在晚上睡覺。
|
||||
Leave Bed=離開床
|
10
mods/beds/locale/template.txt
Normal file
10
mods/beds/locale/template.txt
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=
|
||||
Simple Bed=
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
||||
Leave Bed=
|
3
mods/beds/mod.conf
Normal file
3
mods/beds/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool
|
72
mods/beds/spawns.lua
Normal file
72
mods/beds/spawns.lua
Normal file
@ -0,0 +1,72 @@
|
||||
local world_path = minetest.get_worldpath()
|
||||
local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
function beds.read_spawns()
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
if input and not bkwd then
|
||||
repeat
|
||||
local x = input:read("*n")
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
until input:read(0) == nil
|
||||
io.close(input)
|
||||
elseif input and bkwd then
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
os.rename(file, file .. ".backup")
|
||||
file = org_file
|
||||
end
|
||||
end
|
||||
|
||||
beds.read_spawns()
|
||||
|
||||
function beds.save_spawns()
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
function beds.set_spawns()
|
||||
for name,_ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:get_pos()
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
||||
function beds.remove_spawns_at(pos)
|
||||
for name, p in pairs(beds.spawn) do
|
||||
if vector.equals(vector.round(p), pos) then
|
||||
beds.spawn[name] = nil
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
BIN
mods/beds/textures/beds_bed.png
Normal file
BIN
mods/beds/textures/beds_bed.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
BIN
mods/beds/textures/beds_bed_fancy.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
BIN
mods/beds/textures/beds_bed_foot.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_head.png
Normal file
BIN
mods/beds/textures/beds_bed_head.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
BIN
mods/beds/textures/beds_bed_side1.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
BIN
mods/beds/textures/beds_bed_side2.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
BIN
mods/beds/textures/beds_bed_side_bottom.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
BIN
mods/beds/textures/beds_bed_side_bottom_r.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
BIN
mods/beds/textures/beds_bed_side_top.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
BIN
mods/beds/textures/beds_bed_side_top_r.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
BIN
mods/beds/textures/beds_bed_top1.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
BIN
mods/beds/textures/beds_bed_top2.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
BIN
mods/beds/textures/beds_bed_top_bottom.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
BIN
mods/beds/textures/beds_bed_top_top.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_bed_under.png
Normal file
BIN
mods/beds/textures/beds_bed_under.png
Normal file
Binary file not shown.
BIN
mods/beds/textures/beds_transparent.png
Normal file
BIN
mods/beds/textures/beds_transparent.png
Normal file
Binary file not shown.
37
mods/binoculars/README.txt
Normal file
37
mods/binoculars/README.txt
Normal file
@ -0,0 +1,37 @@
|
||||
Minetest Game mod: binoculars
|
||||
=============================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
paramat (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
paramat (CC BY-SA 3.0):
|
||||
binoculars_binoculars.png
|
||||
|
||||
Crafting
|
||||
--------
|
||||
binoculars:binoculars
|
||||
|
||||
default:obsidian_glass O
|
||||
default:bronze_ingot B
|
||||
|
||||
O_O
|
||||
BBB
|
||||
O_O
|
||||
|
||||
Usage
|
||||
-----
|
||||
In survival mode, use of zoom requires the binoculars item in your inventory,
|
||||
they will allow a 10 degree field of view.
|
||||
It can take up to 5 seconds for adding to or removal from inventory to have an
|
||||
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
||||
item.
|
||||
|
||||
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
||||
mode and for any player with the 'creative' privilege.
|
||||
|
||||
The 'binoculars.update_player_property()' function is global so can be
|
||||
redefined by a mod for alternative behaviour.
|
72
mods/binoculars/init.lua
Normal file
72
mods/binoculars/init.lua
Normal file
@ -0,0 +1,72 @@
|
||||
-- binoculars/init.lua
|
||||
|
||||
-- Mod global namespace
|
||||
|
||||
binoculars = {}
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("binoculars")
|
||||
|
||||
|
||||
-- Update player property
|
||||
-- Global to allow overriding
|
||||
|
||||
function binoculars.update_player_property(player)
|
||||
local new_zoom_fov = 0
|
||||
|
||||
if player:get_inventory():contains_item(
|
||||
"main", "binoculars:binoculars") then
|
||||
new_zoom_fov = 10
|
||||
elseif minetest.is_creative_enabled(player:get_player_name()) then
|
||||
new_zoom_fov = 15
|
||||
end
|
||||
|
||||
-- Only set property if necessary to avoid player mesh reload
|
||||
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||
player:set_properties({zoom_fov = new_zoom_fov})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Set player property 'on joinplayer'
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
binoculars.update_player_property(player)
|
||||
end)
|
||||
|
||||
|
||||
-- Cyclic update of player property
|
||||
|
||||
local function cyclic_update()
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
binoculars.update_player_property(player)
|
||||
end
|
||||
minetest.after(4.7, cyclic_update)
|
||||
end
|
||||
|
||||
minetest.after(4.7, cyclic_update)
|
||||
|
||||
|
||||
-- Binoculars item
|
||||
|
||||
minetest.register_craftitem("binoculars:binoculars", {
|
||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||
inventory_image = "binoculars_binoculars.png",
|
||||
stack_max = 1,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
binoculars.update_player_property(user)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Crafting
|
||||
|
||||
minetest.register_craft({
|
||||
output = "binoculars:binoculars",
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||
}
|
||||
})
|
59
mods/binoculars/license.txt
Normal file
59
mods/binoculars/license.txt
Normal file
@ -0,0 +1,59 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2017 paramat
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2017 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
3
mods/binoculars/locale/binoculars.de.tr
Normal file
3
mods/binoculars/locale/binoculars.de.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Fernglas
|
||||
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
3
mods/binoculars/locale/binoculars.es.tr
Normal file
3
mods/binoculars/locale/binoculars.es.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Prismáticos
|
||||
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Jumelles
|
||||
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
3
mods/binoculars/locale/binoculars.id.tr
Normal file
3
mods/binoculars/locale/binoculars.id.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Teropong
|
||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
3
mods/binoculars/locale/binoculars.it.tr
Normal file
3
mods/binoculars/locale/binoculars.it.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binocolo
|
||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
3
mods/binoculars/locale/binoculars.jbo.tr
Normal file
3
mods/binoculars/locale/binoculars.jbo.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=lo reldarvistci
|
||||
Use with 'Zoom' key=.i tu'a le jvinu banro batke cu tadji lo nu pilno
|
3
mods/binoculars/locale/binoculars.ms.tr
Normal file
3
mods/binoculars/locale/binoculars.ms.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binokular
|
||||
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
3
mods/binoculars/locale/binoculars.pt_BR.tr
Normal file
3
mods/binoculars/locale/binoculars.pt_BR.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binóculos
|
||||
Use with 'Zoom' key=Use com a tecla de 'Zoom'
|
3
mods/binoculars/locale/binoculars.ru.tr
Normal file
3
mods/binoculars/locale/binoculars.ru.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
3
mods/binoculars/locale/binoculars.se.tr
Normal file
3
mods/binoculars/locale/binoculars.se.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Kikare
|
||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
3
mods/binoculars/locale/binoculars.sk.tr
Normal file
3
mods/binoculars/locale/binoculars.sk.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Ďalekohľad
|
||||
Use with 'Zoom' key=Použi s klávesou "Priblíž"
|
3
mods/binoculars/locale/binoculars.zh_CN.tr
Normal file
3
mods/binoculars/locale/binoculars.zh_CN.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=望远镜
|
||||
Use with 'Zoom' key=与“缩放”键一起使用
|
3
mods/binoculars/locale/binoculars.zh_TW.tr
Normal file
3
mods/binoculars/locale/binoculars.zh_TW.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=望遠鏡
|
||||
Use with 'Zoom' key=與“縮放”鍵一起使用
|
3
mods/binoculars/locale/template.txt
Normal file
3
mods/binoculars/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=
|
||||
Use with 'Zoom' key=
|
3
mods/binoculars/mod.conf
Normal file
3
mods/binoculars/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = binoculars
|
||||
description = Minetest Game mod: binoculars
|
||||
depends = default
|
BIN
mods/binoculars/textures/binoculars_binoculars.png
Normal file
BIN
mods/binoculars/textures/binoculars_binoculars.png
Normal file
Binary file not shown.
31
mods/boats/README.txt
Normal file
31
mods/boats/README.txt
Normal file
@ -0,0 +1,31 @@
|
||||
Minetest Game mod: boats
|
||||
========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures and model)
|
||||
-------------------------------------
|
||||
Textures: Zeg9 (CC BY-SA 3.0)
|
||||
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||
modified by sofar (CC BY-SA 3.0)
|
||||
|
||||
Controls
|
||||
--------
|
||||
Right mouse button = Enter or exit boat when pointing at boat.
|
||||
Forward = Speed up.
|
||||
Slow down when moving backwards.
|
||||
Forward + backward = Enable cruise mode: Boat will accelerate to maximum forward
|
||||
speed and remain at that speed without needing to hold the
|
||||
forward key.
|
||||
Backward = Slow down.
|
||||
Speed up when moving backwards.
|
||||
Disable cruise mode.
|
||||
Left = Turn to the left.
|
||||
Turn to the right when moving backwards.
|
||||
Right = Turn to the right.
|
||||
Turn to the left when moving backwards.
|
293
mods/boats/init.lua
Normal file
293
mods/boats/init.lua
Normal file
@ -0,0 +1,293 @@
|
||||
-- boats/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("boats")
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local function is_water(pos)
|
||||
local nn = minetest.get_node(pos).name
|
||||
return minetest.get_item_group(nn, "water") ~= 0
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
|
||||
--
|
||||
-- Boat entity
|
||||
--
|
||||
|
||||
local boat = {
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boats_boat.obj",
|
||||
textures = {"default_wood.png"},
|
||||
},
|
||||
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false,
|
||||
auto = false
|
||||
}
|
||||
|
||||
|
||||
function boat.on_rightclick(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self.driver and name == self.driver then
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
clicker:set_detach()
|
||||
player_api.player_attached[name] = false
|
||||
player_api.set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:get_pos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:set_pos(pos)
|
||||
end)
|
||||
elseif not self.driver then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
local luaentity = attach:get_luaentity()
|
||||
if luaentity.driver then
|
||||
luaentity.driver = nil
|
||||
end
|
||||
clicker:set_detach()
|
||||
end
|
||||
self.driver = name
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||
player_api.player_attached[name] = true
|
||||
minetest.after(0.2, function()
|
||||
player_api.set_animation(clicker, "sit" , 30)
|
||||
end)
|
||||
clicker:set_look_horizontal(self.object:get_yaw())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If driver leaves server while driving boat
|
||||
function boat.on_detach_child(self, child)
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
end
|
||||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
self.last_v = self.v
|
||||
end
|
||||
|
||||
|
||||
function boat.get_staticdata(self)
|
||||
return tostring(self.v)
|
||||
end
|
||||
|
||||
|
||||
function boat.on_punch(self, puncher)
|
||||
if not puncher or not puncher:is_player() or self.removed then
|
||||
return
|
||||
end
|
||||
|
||||
local name = puncher:get_player_name()
|
||||
if self.driver and name == self.driver then
|
||||
self.driver = nil
|
||||
puncher:set_detach()
|
||||
player_api.player_attached[name] = false
|
||||
end
|
||||
if not self.driver then
|
||||
self.removed = true
|
||||
local inv = puncher:get_inventory()
|
||||
if not minetest.is_creative_enabled(name)
|
||||
or not inv:contains_item("main", "boats:boat") then
|
||||
local leftover = inv:add_item("main", "boats:boat")
|
||||
-- if no room in inventory add a replacement boat to the world
|
||||
if not leftover:is_empty() then
|
||||
minetest.add_item(self.object:get_pos(), leftover)
|
||||
end
|
||||
end
|
||||
-- delay remove to ensure player is detached
|
||||
minetest.after(0.1, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
||||
if self.driver then
|
||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||
if driver_objref then
|
||||
local ctrl = driver_objref:get_player_control()
|
||||
if ctrl.up and ctrl.down then
|
||||
if not self.auto then
|
||||
self.auto = true
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||
end
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - dtime * 2.0
|
||||
if self.auto then
|
||||
self.auto = false
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||
end
|
||||
elseif ctrl.up or self.auto then
|
||||
self.v = self.v + dtime * 2.0
|
||||
end
|
||||
if ctrl.left then
|
||||
if self.v < -0.001 then
|
||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self.v < -0.001 then
|
||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local velo = self.object:get_velocity()
|
||||
if not self.driver and
|
||||
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
return
|
||||
end
|
||||
-- We need to preserve velocity sign to properly apply drag force
|
||||
-- while moving backward
|
||||
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
||||
-- If drag is larger than velocity, then stop horizontal movement
|
||||
if math.abs(self.v) <= math.abs(drag) then
|
||||
self.v = 0
|
||||
else
|
||||
self.v = self.v - drag
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
p.y = p.y - 0.5
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
if not is_water(p) then
|
||||
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
|
||||
if (not nodedef) or nodedef.walkable then
|
||||
self.v = 0
|
||||
new_acce = {x = 0, y = 1, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_water(p) then
|
||||
local y = self.object:get_velocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 20, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:get_velocity().y) < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
self.object:set_pos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:set_velocity(new_velo)
|
||||
self.object:set_acceleration(new_acce)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_entity("boats:boat", boat)
|
||||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = S("Boat"),
|
||||
inventory_image = "boats_inventory.png",
|
||||
wield_image = "boats_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
liquids_pointable = true,
|
||||
groups = {flammable = 2},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local udef = minetest.registered_nodes[node.name]
|
||||
if udef and udef.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return udef.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
if not is_water(pointed_thing.under) then
|
||||
return itemstack
|
||||
end
|
||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||
if boat then
|
||||
if placer then
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
end
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "boats:boat",
|
||||
recipe = {
|
||||
{"", "", "" },
|
||||
{"group:wood", "", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "boats:boat",
|
||||
burntime = 20,
|
||||
})
|
63
mods/boats/license.txt
Normal file
63
mods/boats/license.txt
Normal file
@ -0,0 +1,63 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures and model)
|
||||
--------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2012-2016 Zeg9
|
||||
Copyright (C) 2012-2016 thetoon
|
||||
Copyright (C) 2012-2016 PavelS(SokolovPavel)
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
4
mods/boats/locale/boats.de.tr
Normal file
4
mods/boats/locale/boats.de.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Schneller Bootsmodus an
|
||||
Boat cruise mode off=Schneller Bootsmodus aus
|
||||
Boat=Boot
|
4
mods/boats/locale/boats.es.tr
Normal file
4
mods/boats/locale/boats.es.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Modo crucero en bote activado
|
||||
Boat cruise mode off=Modo crucero en bote desactivado
|
||||
Boat=Bote
|
4
mods/boats/locale/boats.fr.tr
Normal file
4
mods/boats/locale/boats.fr.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Bateau mode rapide activé
|
||||
Boat cruise mode off=Bateau mode rapide désactivé
|
||||
Boat=Bateau
|
4
mods/boats/locale/boats.id.tr
Normal file
4
mods/boats/locale/boats.id.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Mode perahu jelajah nyala
|
||||
Boat cruise mode off=Mode perahu jelajah mati
|
||||
Boat=Perahu
|
4
mods/boats/locale/boats.it.tr
Normal file
4
mods/boats/locale/boats.it.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||
Boat=Barca
|
4
mods/boats/locale/boats.jbo.tr
Normal file
4
mods/boats/locale/boats.jbo.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=.i lo bloti cu zmiku le ka klama
|
||||
Boat cruise mode off=.i lo bloti cu macnu le ka klama
|
||||
Boat=lo bloti
|
4
mods/boats/locale/boats.ms.tr
Normal file
4
mods/boats/locale/boats.ms.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||
Boat=Bot
|
4
mods/boats/locale/boats.pt_BR.tr
Normal file
4
mods/boats/locale/boats.pt_BR.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Modo de cruseiro do barco ligado
|
||||
Boat cruise mode off=Modo de cruseiro do barco desligado
|
||||
Boat=Barco
|
4
mods/boats/locale/boats.ru.tr
Normal file
4
mods/boats/locale/boats.ru.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Режим путешествия на лодке включен
|
||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||
Boat=Лодка
|
4
mods/boats/locale/boats.se.tr
Normal file
4
mods/boats/locale/boats.se.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Båtkryssningsläge på
|
||||
Boat cruise mode off=Båtkryssningsläge av
|
||||
Boat=Båt
|
4
mods/boats/locale/boats.sk.tr
Normal file
4
mods/boats/locale/boats.sk.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=Cestovný režim loďky zapnutý
|
||||
Boat cruise mode off=Cestovný režim loďky vypnutý
|
||||
Boat=Loďka
|
4
mods/boats/locale/boats.zh_CN.tr
Normal file
4
mods/boats/locale/boats.zh_CN.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=巡航模式开启
|
||||
Boat cruise mode off=巡航模式关闭
|
||||
Boat=船
|
4
mods/boats/locale/boats.zh_TW.tr
Normal file
4
mods/boats/locale/boats.zh_TW.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=巡航模式開啟
|
||||
Boat cruise mode off=巡航模式關閉
|
||||
Boat=船
|
4
mods/boats/locale/template.txt
Normal file
4
mods/boats/locale/template.txt
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: boats
|
||||
Boat cruise mode on=
|
||||
Boat cruise mode off=
|
||||
Boat=
|
3
mods/boats/mod.conf
Normal file
3
mods/boats/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = boats
|
||||
description = Minetest Game mod: boats
|
||||
depends = default, player_api
|
358
mods/boats/models/boats_boat.obj
Normal file
358
mods/boats/models/boats_boat.obj
Normal file
@ -0,0 +1,358 @@
|
||||
# Blender v2.76 (sub 11) OBJ File: 'boat.blend'
|
||||
# www.blender.org
|
||||
mtllib boat.mtl
|
||||
o boats_boat
|
||||
v -6.786140 -3.033999 -9.415440
|
||||
v -6.786140 -1.967150 -9.415440
|
||||
v -6.786140 -1.967150 8.793510
|
||||
v -6.786140 -3.033999 8.793510
|
||||
v 5.732520 -1.967150 -9.415440
|
||||
v 5.732520 -3.033999 -9.415440
|
||||
v 5.732520 -3.033999 8.793510
|
||||
v 5.732520 -1.967150 8.793510
|
||||
v -2.233900 -3.033999 -9.415440
|
||||
v -2.233900 -1.967150 -9.415440
|
||||
v -2.233900 -1.967150 8.793510
|
||||
v -2.233900 -3.033999 8.793510
|
||||
v 2.318340 -3.033999 -9.415440
|
||||
v 2.318340 -1.967150 -9.415440
|
||||
v 2.318340 -1.967150 8.793510
|
||||
v 2.318340 -3.033999 8.793510
|
||||
v -3.371960 -3.033999 8.793510
|
||||
v -3.371960 -1.967150 8.793510
|
||||
v -3.371960 -1.967150 -9.415440
|
||||
v -3.371960 -3.033999 -9.415440
|
||||
v 2.318340 0.276645 8.793510
|
||||
v 1.180280 -1.967150 8.793510
|
||||
v 5.732520 0.276645 8.793510
|
||||
v 5.732520 1.039180 8.793510
|
||||
v 6.870580 0.276645 8.793510
|
||||
v 6.870580 -1.967150 8.793510
|
||||
v 2.318340 1.039180 8.793510
|
||||
v 1.180280 0.276645 8.793510
|
||||
v 1.180280 1.039180 8.793510
|
||||
v 1.180280 -3.033999 8.793510
|
||||
v -2.233900 0.276645 8.793510
|
||||
v -3.371960 0.276645 8.793510
|
||||
v -2.233900 1.039180 8.793510
|
||||
v -3.371960 1.039180 8.793510
|
||||
v -6.786140 0.276645 8.793510
|
||||
v -7.786200 0.276645 8.793510
|
||||
v -7.786200 -1.967150 8.793510
|
||||
v -6.786140 1.039180 8.793510
|
||||
v 1.180280 -1.967150 -9.415440
|
||||
v 1.180280 -3.033999 -9.415440
|
||||
v 2.318340 0.276645 -9.415440
|
||||
v 1.180280 0.276645 -9.415440
|
||||
v 2.318340 1.039180 -9.415440
|
||||
v 5.732520 0.276645 -9.415440
|
||||
v 6.870580 -1.967150 -9.415440
|
||||
v 5.732520 1.039180 -9.415440
|
||||
v 6.870580 0.276645 -9.415440
|
||||
v 0.042220 1.039180 -9.415440
|
||||
v 1.180280 1.039180 -9.415440
|
||||
v 0.042220 -1.967150 -9.415440
|
||||
v -1.095840 -1.967150 -9.415440
|
||||
v -2.233900 0.276645 -9.415440
|
||||
v -3.371960 0.276645 -9.415440
|
||||
v -2.233900 1.039180 -9.415440
|
||||
v -1.095840 1.039180 -9.415440
|
||||
v -3.371960 1.039180 -9.415440
|
||||
v -6.786140 0.276645 -9.415440
|
||||
v -6.786140 1.039180 -9.415440
|
||||
v -7.786200 -1.967150 -9.415440
|
||||
v -7.786200 0.276645 -9.415440
|
||||
v -1.095840 0.156645 -12.044100
|
||||
v -1.095840 -4.601110 -9.415440
|
||||
v -1.095840 1.039181 -10.802900
|
||||
v -1.095840 2.868579 -10.802900
|
||||
v -1.095840 2.868580 -7.883420
|
||||
v -1.095840 3.746069 -12.034100
|
||||
v -1.095840 3.746070 -7.883420
|
||||
v -1.095840 0.156645 -14.294900
|
||||
v -1.095840 -4.601110 -14.284900
|
||||
v 0.042220 -4.601110 -14.284900
|
||||
v 0.042220 -4.601110 -9.415440
|
||||
v 0.042220 1.039181 -10.802900
|
||||
v 0.042220 0.156645 -12.044100
|
||||
v 0.042220 2.868579 -10.802900
|
||||
v 0.042220 0.156645 -14.294900
|
||||
v 0.042220 3.746069 -12.034100
|
||||
v 0.042220 3.746070 -7.883420
|
||||
v 0.042220 2.868580 -7.883420
|
||||
v -1.096322 -3.033999 -9.415440
|
||||
v 0.044046 -3.035397 -9.415440
|
||||
vt 1.000000 0.187500
|
||||
vt -1.000000 0.312500
|
||||
vt 1.000000 0.312500
|
||||
vt 0.687500 1.000000
|
||||
vt 0.500000 0.875000
|
||||
vt 0.500000 0.625000
|
||||
vt -1.000000 0.062500
|
||||
vt 1.000000 0.062500
|
||||
vt 1.000000 -0.000000
|
||||
vt -1.000000 0.125000
|
||||
vt 1.000000 0.125000
|
||||
vt 0.437500 0.125000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.312500 0.125000
|
||||
vt 1.000000 0.625000
|
||||
vt -1.000000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.187500 0.687500
|
||||
vt -0.187500 0.687500
|
||||
vt -0.187500 0.312500
|
||||
vt 1.000000 0.812500
|
||||
vt -1.000000 0.937500
|
||||
vt -1.000000 0.812500
|
||||
vt 0.812500 0.687500
|
||||
vt 1.187500 0.687500
|
||||
vt 0.812500 0.312500
|
||||
vt 1.000000 0.562500
|
||||
vt 0.312500 0.437500
|
||||
vt 1.000000 0.437500
|
||||
vt 1.000000 0.750000
|
||||
vt -1.000000 0.875000
|
||||
vt -1.000000 0.750000
|
||||
vt -1.000000 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 0.437500 0.625000
|
||||
vt 0.562500 0.437500
|
||||
vt 0.562500 0.625000
|
||||
vt -1.000000 0.437500
|
||||
vt -1.000000 0.000000
|
||||
vt 0.500000 0.062500
|
||||
vt 0.375000 0.750000
|
||||
vt 0.500000 0.750000
|
||||
vt -1.000000 0.250000
|
||||
vt -1.000000 0.687500
|
||||
vt 1.000000 0.687500
|
||||
vt 0.625000 0.375000
|
||||
vt 1.000000 0.375000
|
||||
vt 1.000000 0.250000
|
||||
vt 1.000000 0.937500
|
||||
vt 0.437500 0.812500
|
||||
vt 0.312500 0.312500
|
||||
vt 0.312500 0.812500
|
||||
vt 0.437500 0.312500
|
||||
vt 0.437500 0.437500
|
||||
vt 0.687500 0.812500
|
||||
vt 0.000000 0.687500
|
||||
vt 0.000000 0.812500
|
||||
vt -1.000000 0.562500
|
||||
vt 0.875000 0.812500
|
||||
vt 0.875000 0.687500
|
||||
vt 0.250000 0.312500
|
||||
vt 0.562500 0.187500
|
||||
vt 0.250000 0.187500
|
||||
vt -1.000000 0.187500
|
||||
vt 0.312500 0.625000
|
||||
vt 0.312500 0.187500
|
||||
vt 0.312500 -0.187500
|
||||
vt 1.000000 -0.187500
|
||||
vt 0.687500 0.500000
|
||||
vt -0.000000 1.000000
|
||||
vt 0.000000 0.875000
|
||||
vt 0.437500 0.500000
|
||||
vt -1.000000 0.625000
|
||||
vt 0.812500 0.187500
|
||||
vt 1.187500 0.187500
|
||||
vt 1.187500 0.312500
|
||||
vt 1.312500 0.312500
|
||||
vt 1.312500 0.687500
|
||||
vt 0.687500 0.187500
|
||||
vt 0.687500 0.312500
|
||||
vt 1.187500 0.812500
|
||||
vt 0.812500 0.812500
|
||||
vt 0.187500 0.312500
|
||||
vt 0.312500 0.687500
|
||||
vt 0.687500 0.687500
|
||||
vt -0.187500 0.187500
|
||||
vt 0.187500 0.187500
|
||||
vt -0.312500 0.687500
|
||||
vt -0.312500 0.312500
|
||||
vt 0.187500 0.812500
|
||||
vt -0.187500 0.812500
|
||||
vt 0.437500 0.687500
|
||||
vt 0.437500 0.187500
|
||||
vt 0.562500 0.812500
|
||||
vt 0.562500 0.687500
|
||||
vt 0.312500 0.562500
|
||||
vt 1.000000 0.875000
|
||||
vt 0.375000 0.062500
|
||||
vt -1.000000 0.375000
|
||||
vt 0.625000 0.500000
|
||||
vt 0.875000 0.562500
|
||||
vt 0.937500 0.812500
|
||||
vt 0.937500 0.687500
|
||||
vt 0.875000 0.937500
|
||||
vt 0.562500 0.312500
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 -0.002100 -1.000000
|
||||
vn 0.001200 -1.000000 0.000000
|
||||
vn 0.000000 0.002800 -1.000000
|
||||
vn -0.001200 -1.000000 0.000200
|
||||
g boats_boat_boats_boat_None
|
||||
usemtl None
|
||||
s off
|
||||
f 41/1/1 27/2/1 43/3/1
|
||||
f 76/4/2 74/5/2 72/6/2
|
||||
f 8/7/2 6/1/2 5/8/2
|
||||
f 15/9/1 13/10/1 16/11/1
|
||||
f 51/12/3 71/13/3 50/14/3
|
||||
f 56/15/2 32/16/2 53/17/2
|
||||
f 15/18/3 8/19/3 23/20/3
|
||||
f 22/21/2 40/22/2 39/23/2
|
||||
f 19/24/4 2/25/4 53/26/4
|
||||
f 70/27/5 62/28/5 69/29/5
|
||||
f 11/30/5 19/31/5 10/32/5
|
||||
f 4/15/5 20/33/5 17/34/5
|
||||
f 72/35/3 64/36/3 63/37/3
|
||||
f 13/8/5 7/38/5 16/7/5
|
||||
f 23/39/6 47/11/6 44/9/6
|
||||
f 68/40/7 70/41/7 69/42/7
|
||||
f 80/43/8 40/10/8 30/11/8
|
||||
f 3/15/1 1/32/1 4/30/1
|
||||
f 20/44/2 18/27/2 17/45/2
|
||||
f 74/17/5 65/46/5 64/47/5
|
||||
f 31/43/1 54/47/1 52/48/1
|
||||
f 22/47/5 14/43/5 15/48/5
|
||||
f 46/1/2 23/7/2 44/8/2
|
||||
f 57/21/1 38/22/1 58/49/1
|
||||
f 61/50/9 76/51/9 73/52/9
|
||||
f 37/45/5 2/23/5 3/21/5
|
||||
f 78/28/3 67/53/3 65/54/3
|
||||
f 64/5/1 66/4/1 63/6/1
|
||||
f 76/55/6 67/56/6 77/57/6
|
||||
f 47/17/2 26/10/2 45/11/2
|
||||
f 5/16/5 26/47/5 8/17/5
|
||||
f 33/58/6 48/59/6 55/60/6
|
||||
f 29/38/2 42/3/2 49/29/2
|
||||
f 32/44/6 52/21/6 53/45/6
|
||||
f 58/15/6 34/33/6 56/34/6
|
||||
f 27/7/6 46/29/6 43/8/6
|
||||
f 73/61/6 68/62/6 61/63/6
|
||||
f 21/58/6 42/29/6 28/38/6
|
||||
f 11/29/1 9/58/1 12/27/1
|
||||
f 59/45/1 36/2/1 60/3/1
|
||||
f 60/9/6 35/10/6 57/11/6
|
||||
f 41/1/1 21/64/1 27/2/1
|
||||
f 72/6/2 48/65/2 50/66/2
|
||||
f 50/66/2 71/67/2 70/68/2
|
||||
f 70/68/2 75/17/2 73/69/2
|
||||
f 76/4/2 77/70/2 74/5/2
|
||||
f 77/70/2 78/71/2 74/5/2
|
||||
f 50/66/2 70/68/2 73/69/2
|
||||
f 73/69/2 76/4/2 72/6/2
|
||||
f 72/6/2 50/66/2 73/69/2
|
||||
f 8/7/2 7/64/2 6/1/2
|
||||
f 15/9/1 14/39/1 13/10/1
|
||||
f 51/12/3 62/72/3 71/13/3
|
||||
f 56/15/2 34/73/2 32/16/2
|
||||
f 32/26/3 34/74/3 38/75/3
|
||||
f 35/76/3 36/77/3 37/78/3
|
||||
f 32/26/3 38/75/3 35/76/3
|
||||
f 29/66/3 33/79/3 31/80/3
|
||||
f 32/26/3 35/76/3 3/25/3
|
||||
f 28/51/3 29/66/3 31/80/3
|
||||
f 31/80/3 32/26/3 18/24/3
|
||||
f 3/25/3 4/81/3 17/82/3
|
||||
f 35/76/3 37/78/3 3/25/3
|
||||
f 21/83/3 28/51/3 22/84/3
|
||||
f 3/25/3 17/82/3 18/24/3
|
||||
f 11/85/3 12/55/3 30/52/3
|
||||
f 32/26/3 3/25/3 18/24/3
|
||||
f 11/85/3 30/52/3 22/84/3
|
||||
f 31/80/3 18/24/3 11/85/3
|
||||
f 24/86/3 27/87/3 21/83/3
|
||||
f 28/51/3 31/80/3 11/85/3
|
||||
f 11/85/3 22/84/3 28/51/3
|
||||
f 24/86/3 21/83/3 23/20/3
|
||||
f 26/88/3 25/89/3 23/20/3
|
||||
f 23/20/3 21/83/3 15/18/3
|
||||
f 15/18/3 16/90/3 7/91/3
|
||||
f 21/83/3 22/84/3 15/18/3
|
||||
f 8/19/3 26/88/3 23/20/3
|
||||
f 15/18/3 7/91/3 8/19/3
|
||||
f 22/21/2 30/49/2 40/22/2
|
||||
f 47/89/4 45/88/4 5/19/4
|
||||
f 5/19/4 6/91/4 13/90/4
|
||||
f 5/19/4 13/90/4 14/18/4
|
||||
f 44/20/4 47/89/4 5/19/4
|
||||
f 43/87/4 46/86/4 44/20/4
|
||||
f 41/83/4 43/87/4 44/20/4
|
||||
f 44/20/4 5/19/4 14/18/4
|
||||
f 39/84/4 40/52/4 80/50/4
|
||||
f 44/20/4 14/18/4 41/83/4
|
||||
f 42/51/4 41/83/4 39/84/4
|
||||
f 39/84/4 80/50/4 50/92/4
|
||||
f 41/83/4 14/18/4 39/84/4
|
||||
f 48/93/4 49/66/4 42/51/4
|
||||
f 50/92/4 48/93/4 42/51/4
|
||||
f 80/50/4 79/94/4 50/92/4
|
||||
f 50/92/4 42/51/4 39/84/4
|
||||
f 54/79/4 55/62/4 52/80/4
|
||||
f 50/92/4 79/94/4 51/95/4
|
||||
f 52/80/4 55/62/4 51/95/4
|
||||
f 51/95/4 79/94/4 10/85/4
|
||||
f 79/94/4 9/55/4 10/85/4
|
||||
f 53/26/4 52/80/4 10/85/4
|
||||
f 58/75/4 56/74/4 53/26/4
|
||||
f 59/78/4 60/77/4 57/76/4
|
||||
f 57/76/4 58/75/4 53/26/4
|
||||
f 52/80/4 51/95/4 10/85/4
|
||||
f 19/24/4 20/82/4 1/81/4
|
||||
f 53/26/4 10/85/4 19/24/4
|
||||
f 59/78/4 57/76/4 2/25/4
|
||||
f 19/24/4 1/81/4 2/25/4
|
||||
f 2/25/4 57/76/4 53/26/4
|
||||
f 70/27/5 71/96/5 62/28/5
|
||||
f 11/30/5 18/97/5 19/31/5
|
||||
f 4/15/5 1/73/5 20/33/5
|
||||
f 72/35/3 74/54/3 64/36/3
|
||||
f 13/8/5 6/29/5 7/38/5
|
||||
f 23/39/6 25/10/6 47/11/6
|
||||
f 68/40/7 75/98/7 70/41/7
|
||||
f 30/11/5 12/17/5 79/99/5
|
||||
f 79/99/10 80/43/10 30/11/10
|
||||
f 12/17/5 9/16/5 79/99/5
|
||||
f 3/15/1 2/73/1 1/32/1
|
||||
f 20/44/2 19/58/2 18/27/2
|
||||
f 74/17/5 78/100/5 65/46/5
|
||||
f 31/43/1 33/99/1 54/47/1
|
||||
f 22/47/5 39/99/5 14/43/5
|
||||
f 46/1/2 24/64/2 23/7/2
|
||||
f 57/21/1 35/23/1 38/22/1
|
||||
f 61/50/9 66/53/9 76/51/9
|
||||
f 37/45/5 59/44/5 2/23/5
|
||||
f 78/28/3 77/51/3 67/53/3
|
||||
f 62/67/1 51/66/1 69/68/1
|
||||
f 51/66/1 55/65/1 63/6/1
|
||||
f 68/17/1 69/68/1 61/69/1
|
||||
f 61/69/1 69/68/1 51/66/1
|
||||
f 61/69/1 51/66/1 63/6/1
|
||||
f 65/71/1 67/70/1 64/5/1
|
||||
f 61/69/1 63/6/1 66/4/1
|
||||
f 64/5/1 67/70/1 66/4/1
|
||||
f 76/55/6 66/85/6 67/56/6
|
||||
f 47/17/2 25/16/2 26/10/2
|
||||
f 5/16/5 45/99/5 26/47/5
|
||||
f 55/60/6 54/101/6 33/58/6
|
||||
f 33/58/6 29/22/6 48/59/6
|
||||
f 48/59/6 72/102/6 63/103/6
|
||||
f 29/22/6 49/104/6 48/59/6
|
||||
f 48/59/6 63/103/6 55/60/6
|
||||
f 29/38/2 28/2/2 42/3/2
|
||||
f 32/44/6 31/23/6 52/21/6
|
||||
f 58/15/6 38/73/6 34/33/6
|
||||
f 27/7/6 24/38/6 46/29/6
|
||||
f 73/61/6 75/105/6 68/62/6
|
||||
f 21/58/6 41/27/6 42/29/6
|
||||
f 11/29/1 10/38/1 9/58/1
|
||||
f 59/45/1 37/44/1 36/2/1
|
||||
f 60/9/6 36/39/6 35/10/6
|
BIN
mods/boats/textures/boats_inventory.png
Normal file
BIN
mods/boats/textures/boats_inventory.png
Normal file
Binary file not shown.
BIN
mods/boats/textures/boats_wield.png
Normal file
BIN
mods/boats/textures/boats_wield.png
Normal file
Binary file not shown.
12
mods/bones/README.txt
Normal file
12
mods/bones/README.txt
Normal file
@ -0,0 +1,12 @@
|
||||
Minetest Game mod: bones
|
||||
========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
All textures: paramat (CC BY-SA 3.0)
|
291
mods/bones/init.lua
Normal file
291
mods/bones/init.lua
Normal file
@ -0,0 +1,291 @@
|
||||
-- bones/init.lua
|
||||
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bones")
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
"listring[current_name;main]" ..
|
||||
"listring[current_player;main]" ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
|
||||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
"bones_bottom.png",
|
||||
"bones_side.png",
|
||||
"bones_side.png",
|
||||
"bones_rear.png",
|
||||
"bones_front.png"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate = 2},
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
|
||||
can_dig = function(pos, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local name = ""
|
||||
if player then
|
||||
name = player:get_player_name()
|
||||
end
|
||||
return is_owner(pos, name) and inv:is_empty("main")
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
if is_owner(pos, player:get_player_name()) then
|
||||
return count
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if is_owner(pos, player:get_player_name()) then
|
||||
return stack:get_count()
|
||||
end
|
||||
return 0
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_inventory():is_empty("main") then
|
||||
local inv = player:get_inventory()
|
||||
if inv:room_for_item("main", {name = "bones:bones"}) then
|
||||
inv:add_item("main", {name = "bones:bones"})
|
||||
else
|
||||
minetest.add_item(pos, "bones:bones")
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_punch = function(pos, node, player)
|
||||
if not is_owner(pos, player:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_string("infotext") == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local player_inv = player:get_inventory()
|
||||
local has_space = true
|
||||
|
||||
for i = 1, inv:get_size("main") do
|
||||
local stk = inv:get_stack("main", i)
|
||||
if player_inv:room_for_item("main", stk) then
|
||||
inv:set_stack("main", i, nil)
|
||||
player_inv:add_item("main", stk)
|
||||
else
|
||||
has_space = false
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- remove bones if player emptied them
|
||||
if has_space then
|
||||
if player_inv:room_for_item("main", {name = "bones:bones"}) then
|
||||
player_inv:add_item("main", {name = "bones:bones"})
|
||||
else
|
||||
minetest.add_item(pos,"bones:bones")
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
return true
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
local node_definition = minetest.registered_nodes[node_name]
|
||||
|
||||
-- if the node is unknown, we return false
|
||||
if not node_definition then
|
||||
return false
|
||||
end
|
||||
|
||||
-- allow replacing air
|
||||
if node_name == "air" then
|
||||
return true
|
||||
end
|
||||
|
||||
-- don't replace nodes inside protections
|
||||
if minetest.is_protected(pos, player:get_player_name()) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- allow replacing liquids
|
||||
if node_definition.liquidtype ~= "none" then
|
||||
return true
|
||||
end
|
||||
|
||||
-- don't replace filled chests and other nodes that don't allow it
|
||||
local can_dig_func = node_definition.can_dig
|
||||
if can_dig_func and not can_dig_func(pos, player) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones?
|
||||
-- flowers being squished by bones are more realistical than a squished stone, too
|
||||
return node_definition.buildable_to
|
||||
end
|
||||
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
local function is_all_empty(player_inv)
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
if not player_inv:is_empty(list_name) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||
if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
|
||||
bones_mode = "bones"
|
||||
end
|
||||
|
||||
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
|
||||
local player_name = player:get_player_name()
|
||||
local pos = vector.round(player:get_pos())
|
||||
local pos_string = minetest.pos_to_string(pos)
|
||||
|
||||
-- return if keep inventory set or in creative mode
|
||||
if bones_mode == "keep" or minetest.is_creative_enabled(player_name) then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
if is_all_empty(player_inv) then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
pos = air
|
||||
else
|
||||
bones_mode = "drop"
|
||||
end
|
||||
end
|
||||
|
||||
if bones_mode == "drop" then
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
drop(pos, player_inv:get_stack(list_name, i))
|
||||
end
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
drop(pos, ItemStack("bones:bones"))
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Inventory dropped")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
||||
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8 * 4)
|
||||
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
local stack = player_inv:get_stack(list_name, i)
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else -- no space left
|
||||
drop(pos, stack)
|
||||
end
|
||||
end
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
|
||||
meta:set_string("formspec", bones_formspec)
|
||||
meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
else
|
||||
meta:set_int("time", (share_bones_time - share_bones_time_early))
|
||||
end
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
end
|
||||
end)
|
58
mods/bones/license.txt
Normal file
58
mods/bones/license.txt
Normal file
@ -0,0 +1,58 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2016 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
8
mods/bones/locale/bones.de.tr
Normal file
8
mods/bones/locale/bones.de.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Knochen
|
||||
@1's old bones=Alte Knochen von @1
|
||||
@1 died at @2.=@1 starb bei @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||
@1's fresh bones=Frische Knochen von @1
|
||||
@1's bones=Knochen von @1
|
8
mods/bones/locale/bones.es.tr
Normal file
8
mods/bones/locale/bones.es.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Huesos
|
||||
@1's old bones=Huesos antiguos de @1
|
||||
@1 died at @2.=@1 murió en @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||
@1's fresh bones=Huesos recientes de @1
|
||||
@1's bones=Huesos de @1
|
8
mods/bones/locale/bones.fr.tr
Normal file
8
mods/bones/locale/bones.fr.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Os
|
||||
@1's old bones=Vieux os de @1
|
||||
@1 died at @2.=@1 est mort à @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||
@1's fresh bones=Os frais de @1
|
||||
@1's bones=Os de @1
|
8
mods/bones/locale/bones.id.tr
Normal file
8
mods/bones/locale/bones.id.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
8
mods/bones/locale/bones.it.tr
Normal file
8
mods/bones/locale/bones.it.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Ossa
|
||||
@1's old bones=Ossa vecchie di @1
|
||||
@1 died at @2.=@1 è morto alla posizione @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||
@1's fresh bones=Ossa fresche di @1
|
||||
@1's bones=Ossa di @1
|
8
mods/bones/locale/bones.jbo.tr
Normal file
8
mods/bones/locale/bones.jbo.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=lo bongu gunma
|
||||
@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||
@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos.
|
||||
@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly.
|
||||
@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji
|
||||
@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i
|
||||
@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i
|
8
mods/bones/locale/bones.ms.tr
Normal file
8
mods/bones/locale/bones.ms.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user