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776 Commits
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80ba7db8ba | |||
3362334ee1 | |||
d1bee49785 | |||
db7e02af1a | |||
093b8c9eed | |||
f8692e94e3 | |||
54beb82686 | |||
d281ad3bb1 | |||
7d77124aa0 | |||
d0fc69d458 | |||
253351ef7f | |||
bed18e114f | |||
c6d4b95768 | |||
e4a919da02 | |||
ba97620759 | |||
1a53844f61 | |||
67aa752c44 | |||
37a6399ffb | |||
3db852563c | |||
c8932731d8 | |||
050dd1dbb0 | |||
f362ced4da | |||
0e4ba14bc1 | |||
4ad941523e | |||
1dc909aa09 | |||
6e89f8f696 | |||
8fa1a0e1cb | |||
240bd3f942 | |||
b51bafcf0e | |||
b512f882e9 | |||
4d3438aeed | |||
30e1157392 | |||
a80b8dc3b0 | |||
3e05bc7ec0 | |||
58c757772f | |||
e109fefc11 | |||
604765b135 | |||
a4671719a0 | |||
4c0e2794b6 | |||
fa03f6cedb | |||
29b6fdaed9 | |||
335913f543 | |||
f76acdf724 |
25
.luacheckrc
Normal file
@ -0,0 +1,25 @@
|
||||
unused_args = false
|
||||
|
||||
read_globals = {
|
||||
"minetest",
|
||||
"lucky_block",
|
||||
"vector",
|
||||
"table",
|
||||
"invisibility",
|
||||
"cmi",
|
||||
"toolranks",
|
||||
"pathfinder",
|
||||
"tnt",
|
||||
"ItemStack"
|
||||
}
|
||||
|
||||
globals = {
|
||||
"mobs",
|
||||
"player_api",
|
||||
"default"
|
||||
}
|
||||
|
||||
ignore = {
|
||||
"431", -- Shadowing an upvalue
|
||||
"432", -- Shadowing an upvalue argument
|
||||
}
|
942
api.txt
Normal file
@ -0,0 +1,942 @@
|
||||
|
||||
Mobs Redo API
|
||||
=============
|
||||
|
||||
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
|
||||
your own mobs and having them appear in your worlds.
|
||||
|
||||
|
||||
Quick Note
|
||||
----------
|
||||
|
||||
Since the mobs redo api checks for nodes around the mob to function, it relies on a
|
||||
default node incase anything goes wrong, so in the default game this is default:dirt
|
||||
but for any custom game please make sure the following line is registered with your
|
||||
preferred dirt node of choice:
|
||||
|
||||
minetest.register_alias("mapgen_dirt", "mymod:my_dirt_node")
|
||||
|
||||
|
||||
Registering Mobs
|
||||
----------------
|
||||
|
||||
To register a mob and have it ready for use requires the following function:
|
||||
|
||||
mobs:register_mob(name, definition)
|
||||
|
||||
The 'name' of a mob usually starts with the mod name it's running from followed
|
||||
by it's own name e.g.
|
||||
|
||||
"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
|
||||
|
||||
... and the 'definition' is a table which holds all of the settings and
|
||||
functions needed for the mob to work properly which contains the following:
|
||||
|
||||
'type' holds the type of mob that inhabits your world e.g.
|
||||
"animal" usually docile and walking around.
|
||||
"monster" attacks player or npc on sight.
|
||||
"npc" walk around and will defend themselves if hit first, they
|
||||
kill monsters.
|
||||
'hp_min' has the minimum health value the mob can spawn with.
|
||||
'hp_max' has the maximum health value the mob can spawn with.
|
||||
'armor' holds strength of mob, 100 is normal, lower is more powerful
|
||||
and needs more hits and better weapons to kill.
|
||||
'passive' when false allows animals to defend themselves when hit,
|
||||
otherwise they amble onwards.
|
||||
'walk_velocity' is the speed that your mob can walk around.
|
||||
'run_velocity' is the speed your mob can run with, usually when attacking.
|
||||
'stand_chance' has a 0-100 chance value your mob will stand from walking.
|
||||
'walk_chance' has a 0-100 chance value your mob will walk from standing,
|
||||
set to 0 for jumping mobs only.
|
||||
'randomly_turn' if set to false then mob will not turn to face player or
|
||||
randomly turn while walking or standing.
|
||||
'jump' when true allows your mob to jump updwards[DEPRECATED].
|
||||
'jump_height' holds the height your mob can jump, 0 to disable jumping.
|
||||
'can_leap' when true obstacles like fences or pits wont stop a mob
|
||||
from trying to jump out.
|
||||
'stepheight' height of a block that your mob can easily walk up onto,
|
||||
defaults to 1.1.
|
||||
'fly' when true allows your mob to fly around instead of walking.
|
||||
'fly_in' holds the node name that the mob flies (or swims) around
|
||||
in e.g. "air" or "default:water_source".
|
||||
'keep_flying' when true mobs like birds no longer stop and stand.
|
||||
'stay_near' when set allows mobs the chance to stay around certain nodes.
|
||||
'nodes' string or table of nodes to stay nearby e.g. "farming:straw"
|
||||
'chance' chance of searching for above node(s), default is 10.
|
||||
'runaway' if true causes animals to turn and run away when hit.
|
||||
'pushable' when true mobs can be pushed by player or other mobs.
|
||||
'view_range' how many nodes in distance the mob can see a player.
|
||||
'damage' how many health points the mob does to a player or another
|
||||
mob when melee attacking.
|
||||
'damage_group' group in which damage is dealt, dedaults to "fleshy".
|
||||
'damage_texture_modifier' applies texture modifier on hit e.g "^[brighten"
|
||||
or default when enabled is "^[colorize:#c9900070".
|
||||
'knock_back' when true has mobs falling backwards when hit, the greater
|
||||
the damage the more they move back.
|
||||
'fear_height' is how high a cliff or edge has to be before the mob stops
|
||||
walking, 0 to turn off height fear.
|
||||
'fall_speed' has the maximum speed the mob can fall at, default is -10.
|
||||
'fall_damage' when true causes falling to inflict damage.
|
||||
'water_damage' holds the damage per second infliced to mobs when standing in
|
||||
water.
|
||||
'air_damage' holds damage per second inflicted to mob when standing in air.
|
||||
'lava_damage' holds the damage per second inflicted to mobs when standing
|
||||
in lava.
|
||||
'fire_damage' holds the damage per second inflicted to mobs when standing
|
||||
'node_damage' True by default, will harm mobs when inside damage_per_second
|
||||
nodes.
|
||||
'light_damage' holds the damage per second inflicted to mobs when light
|
||||
level is between the min and max values below
|
||||
'light_damage_min' minimum light value when mob is affected (default: 14)
|
||||
'light_damage_max' maximum light value when mob is affected (default: 15)
|
||||
When set to 16 then only natural light will kill mob.
|
||||
'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
|
||||
hurt by the value given every second (0 to disable).
|
||||
'floats' when True mob will float in water, otherwise they sink.
|
||||
'follow' mobs follow player when holding any of the items which appear
|
||||
on this table, the same items can be fed to a mob to tame or
|
||||
breed e.g. {"farming:wheat", "default:apple", "group:fish"}
|
||||
|
||||
'reach' is how far the mob can attack player when standing
|
||||
nearby, default is 3 nodes.
|
||||
'docile_by_day' when true has mobs wandering around during daylight
|
||||
hours and only attacking player at night or when
|
||||
provoked.
|
||||
'attack_chance' 0 to 100 chance the mob will attack (default is 5),
|
||||
set to 100 so that mob needs to be provoked to attack.
|
||||
'attack_patience' Time in seconds before mob gives up attacking if
|
||||
player isn't seen (Defaults to 11).
|
||||
'attack_monsters' when true mob will attack monsters.
|
||||
'attack_animals' when true mob will attack animals.
|
||||
'attack_npcs' when true mob will attack npcs within range.
|
||||
'attack_players' when true mob will attack players nearby.
|
||||
'attack_ignore' string or table of mob names not to attack.
|
||||
'owner_loyal' when true non-docile tamed mobs attack anything player
|
||||
punches when nearby.
|
||||
'group_attack' when true has same mob type grouping together to attack
|
||||
offender.
|
||||
'group_helper' string containing mob name that attacks alongside
|
||||
current mob when group attacking.
|
||||
mob is attacking in groups.
|
||||
'attack_type' tells the api what a mob does when attacking the player
|
||||
or another mob:
|
||||
'dogfight' is a melee attack when player is within mob reach.
|
||||
'shoot' has mob shoot pre-defined arrows at player when inside
|
||||
view_range.
|
||||
'dogshoot' has melee attack when inside reach and shoot attack
|
||||
when inside view_range.
|
||||
'explode' causes mob to stop and explode when inside reach.
|
||||
'explosion_radius' the radius of explosion node destruction,
|
||||
defaults to 1
|
||||
'explosion_damage_radius' the radius of explosion entity & player damage,
|
||||
defaults to explosion_radius * 2
|
||||
'explosion_timer' number of seconds before mob explodes while its target
|
||||
is still inside reach or explosion_damage_radius,
|
||||
defaults to 3.
|
||||
'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
|
||||
chasing if target leaves the blast radius or line of
|
||||
sight. Defaults to true.
|
||||
'stop_to_explode' When set to true (default), mob must stop and wait for
|
||||
explosion_timer in order to explode. If false, mob will
|
||||
continue chasing.
|
||||
'arrow' holds the pre-defined arrow object to shoot when
|
||||
attacking.
|
||||
'arrow_override' function that allows tweaking of arrow entity from
|
||||
inside mob definition (self) passed to function.
|
||||
'dogshoot_switch' allows switching between attack types by using timers
|
||||
(1 for shoot, 2 for dogfight)
|
||||
'dogshoot_count_max' contains how many seconds before switching from
|
||||
dogfight to shoot.
|
||||
'dogshoot_count2_max' contains how many seconds before switching from shoot
|
||||
to dogfight.
|
||||
'shoot_interval' has the number of seconds between shots.
|
||||
'shoot_offset' holds the y position added as to where the
|
||||
arrow/fireball appears on mob.
|
||||
'homing' When True arrows will follow player when visible.
|
||||
'specific_attack' has a table of entity names that mob can also attack
|
||||
e.g. {"player", "mobs_animal:chicken"}.
|
||||
'friendly_fire` when set to false, mobs will not be able to harm other
|
||||
mobs of the same type with friendly fire arrows.
|
||||
Defaults to true.
|
||||
'runaway_from' contains a table with mob names or nodesto run away
|
||||
from, add "player" to list to runaway from player also.
|
||||
'ignore_invisibility' When true mob will still be able to see and attack
|
||||
player even if invisible (invisibility mod only).
|
||||
'blood_amount' contains the number of blood droplets to appear when
|
||||
mob is hit.
|
||||
'blood_texture' has the texture name to use for droplets e.g.
|
||||
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
|
||||
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
|
||||
player, set to 2 so they can build/break also (only
|
||||
works with dogfight attack and when 'mobs_griefing'
|
||||
in minetest.conf is not false). Adding {unbreakable=1}
|
||||
to node groups stops them being broken by mobs.
|
||||
'immune_to' is a table that holds specific damage when being hit by
|
||||
certain items e.g.
|
||||
{"default:sword_wood", 0} -- causes no damage.
|
||||
{"default:gold_lump", -10} -- heals by 10 health points.
|
||||
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
|
||||
{"all"} -- stops all weapons causing damage apart from those on list.
|
||||
nodes can also be added so that node_per_second damage
|
||||
does not affect the mob either e.g.
|
||||
{"ethereal:crystal_spike", 0} -- causes no damage.
|
||||
|
||||
'makes_footstep_sound' when true you can hear mobs walking.
|
||||
'sounds' this is a table with sounds of the mob
|
||||
'distance' maximum distance sounds can be heard, default is 10.
|
||||
'random' random sound that plays during gameplay.
|
||||
'war_cry' what you hear when mob starts to attack player.
|
||||
'attack' what you hear when being attacked.
|
||||
'shoot_attack' sound played when mob shoots.
|
||||
'damage' sound heard when mob is hurt.
|
||||
'death' played when mob is killed.
|
||||
'jump' played when mob jumps.
|
||||
'fuse' sound played when mob explode timer starts.
|
||||
'explode' sound played when mob explodes.
|
||||
|
||||
'drops' table of items that are dropped when mob is killed, fields are:
|
||||
'name' name of item to drop.
|
||||
'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
|
||||
'min' minimum number of items dropped, set to 0 for rare drops.
|
||||
'max' maximum number of items dropped.
|
||||
Note: If weapon has {fire=1} damage group set then cooked items will drop.
|
||||
Note2: A function can now be passed which can also return drops table, e.g.
|
||||
drops = function(pos)
|
||||
-- do something
|
||||
return { {name = "farming:bread"}, {name = "default:dirt", chance = 2} }
|
||||
end
|
||||
|
||||
'visual' holds the look of the mob you wish to create:
|
||||
'cube' looks like a normal node
|
||||
'sprite' sprite which looks same from all angles.
|
||||
'upright_sprite' flat model standing upright.
|
||||
'wielditem' how it looks when player holds it in hand.
|
||||
'mesh' uses separate object file to define mob.
|
||||
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
|
||||
'collisionbox' has the box in which mob can be interacted with the
|
||||
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
|
||||
'selectionbox' has the box in which player can interact with mob
|
||||
'textures' holds a table list of textures to be used for mob, or you
|
||||
could use multiple lists inside another table for random
|
||||
selection e.g. { {"texture1.png"}, {"texture2.png"} }
|
||||
'child_texture' holds the texture table for when baby mobs are used.
|
||||
'gotten_texture' holds the texture table for when self.gotten value is
|
||||
true, used for milking cows or shearing sheep.
|
||||
'texture_mods' holds a string which overlays a texture on top of the
|
||||
mob texture e.g. "^saddle.png"
|
||||
'mesh' holds the name of the external object used for mob model
|
||||
e.g. "mobs_cow.b3d"
|
||||
'gotten_mesh" holds the name of the external object used for when
|
||||
self.gotten is true for mobs.
|
||||
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
|
||||
270 = other side.
|
||||
'glow' has mob glow without light source, 0 to 15 or nil to disable
|
||||
|
||||
'animation' holds a table containing animation names and settings for use with
|
||||
mesh models:
|
||||
'stand_start' start frame for when mob stands still.
|
||||
'stand_end' end frame of stand animation.
|
||||
'stand_speed' speed of animation in frames per second.
|
||||
'walk_start' when mob is walking around.
|
||||
'walk_end'
|
||||
'walk_speed'
|
||||
'run_start' when a mob runs or attacks.
|
||||
'run_end'
|
||||
'run_speed'
|
||||
'fly_start' when a mob is flying.
|
||||
'fly_end'
|
||||
'fly_speed'
|
||||
'jump_start' when a mob is jumping
|
||||
'jump_end'
|
||||
'jump_speed'
|
||||
'punch_start' when a mob melee attacks.
|
||||
'punch_end'
|
||||
'punch_speed'
|
||||
'punch2_start' alternative melee attack animation.
|
||||
'punch2_end'
|
||||
'punch2_speed'
|
||||
'shoot_start' shooting animation.
|
||||
'shoot_end'
|
||||
'shoot_speed'
|
||||
'injured_start' when hit or damaged > 1 hp (if not set then 'walk' is used)
|
||||
'injured_end'
|
||||
'injured_speed'
|
||||
'die_start' death animation
|
||||
'die_end'
|
||||
'die_speed'
|
||||
'die_loop' when set to false stops the animation looping.
|
||||
'die_rotate' if true mob spins during death animation.
|
||||
|
||||
Using '_loop = false' setting will stop any of the above animations from
|
||||
looping.
|
||||
|
||||
'speed_normal' is used for animation speed for compatibility with some
|
||||
older mobs.
|
||||
|
||||
Note: Up to 5 different animations can be used per action e.g.
|
||||
stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start
|
||||
|
||||
|
||||
Node Replacement
|
||||
----------------
|
||||
|
||||
Mobs can look around for specific nodes as they walk and replace them to mimic
|
||||
eating.
|
||||
|
||||
'replace_what' group of items to replace e.g.
|
||||
{"farming:wheat_8", "farming:carrot_8"}
|
||||
or you can use the specific options of what, with and
|
||||
y offset by using this instead:
|
||||
{
|
||||
{"group:grass", "air", 0},
|
||||
{"default:dirt_with_grass", "default:dirt", -1, 0}
|
||||
}
|
||||
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
|
||||
'replace_rate' how random should the replace rate be (typically 10)
|
||||
'replace_offset' +/- y offset value to check specific node to replace
|
||||
'reach' horizontal reach around mob for replace, default is 0
|
||||
|
||||
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
|
||||
replace a node.
|
||||
'self' ObjectRef of mob
|
||||
'pos' Position of node to replace
|
||||
'oldnode' Current node
|
||||
'newnode' What the node will become after replacing
|
||||
|
||||
If false is returned, the mob will not replace the node.
|
||||
|
||||
By default, replacing sets self.gotten to true and resets the object
|
||||
properties. (DEPRECATED, use on_replace to make changes).
|
||||
|
||||
|
||||
Pickup Items
|
||||
------------
|
||||
|
||||
'pick_up' table of itemstrings the mob will pick up.
|
||||
'on_pick_up' function that will be called on item pickup - arguments are
|
||||
(self, itemtable) and can return nil or a a modified itemstack e.g.
|
||||
|
||||
on_pick_up = function(self, itemtable)
|
||||
|
||||
local istack = ItemStack(itemtable.itemstring)
|
||||
|
||||
print("-- took", istack:get_name())
|
||||
|
||||
istack:take_item()
|
||||
|
||||
return istack
|
||||
end,
|
||||
|
||||
|
||||
Custom Definition Functions
|
||||
---------------------------
|
||||
|
||||
Along with the above mob registry settings we can also use custom functions to
|
||||
enhance mob functionality and have them do many interesting things:
|
||||
|
||||
'on_rightclick' its same as in minetest.register_entity()
|
||||
'on_blast' is called when an explosion happens near mob when using TNT
|
||||
functions, parameters are (damage) and returns
|
||||
(do_damage, do_knockback, drops)
|
||||
'on_spawn' is a custom function that runs on mob spawn with 'self' as
|
||||
variable, return true at end of function to run only once.
|
||||
'after_activate' is a custom function that runs once mob has been activated
|
||||
with these paramaters (self, staticdata, def, dtime)
|
||||
'on_breed' called when two similar mobs breed, paramaters are
|
||||
(parent1, parent2) objects, return false to stop child from
|
||||
being resized and owner/tamed flags and child textures being
|
||||
applied. Function itself must spawn new child mob.
|
||||
'on_grown' is called when a child mob has grown up, only paramater is
|
||||
(self).
|
||||
'do_punch' called when mob is punched with paramaters (self, hitter,
|
||||
time_from_last_punch, tool_capabilities, direction, damage),
|
||||
return false to stop punch damage and knockback from taking
|
||||
place.
|
||||
'custom_attack' when set this function is called instead of the normal mob
|
||||
melee attack, parameters are (self, to_attack) and if true
|
||||
is returned normal attack function continued.
|
||||
'on_die' a function that is called when mob is killed (self, pos), also
|
||||
has access to self.cause_of_death table.
|
||||
'on_death' Official engine version of above when mob killed (self, killer),
|
||||
'killer' is only returned if player killed the mob.
|
||||
'on_flop' function called when flying or swimmimng mob is no longer in
|
||||
air/water, (self) paramater and return true to skip the built
|
||||
in api flop feature.
|
||||
'do_custom' a custom function that is called every tick while mob is
|
||||
active and which has access to all of the self.* variables
|
||||
e.g. (self.health for health or self.standing_in for node
|
||||
status), return with 'false' to skip remainder of mob API.
|
||||
'on_sound' (self, def) called when mob is inside the hearing distance of
|
||||
a sound, passes a def table containing:
|
||||
'sound' the sound being played,
|
||||
'pos' position the sound originated (only sounds with pos detected),
|
||||
'gain' original gain of sound,
|
||||
'distance' distance of mob from sound source,
|
||||
'loudness' how loud sound is to mob (percentage of gain heard at distance)
|
||||
'player' player name sound originated, [NOT IN USE]
|
||||
'object' object reference sound originated, [NOT IN USE]
|
||||
'max_hear_distance' max distance sound can be heard from source.
|
||||
|
||||
|
||||
Hearing Nodes
|
||||
-------------
|
||||
|
||||
If a node has the {on_sound = 1} group and an on_sound() function set as above then
|
||||
nodes within 8 blocks of a sound will be activated and the function run. Check the
|
||||
"mobs:hearing_vines" node as an example which has mesecons support when active.
|
||||
|
||||
|
||||
Internal Variables
|
||||
------------------
|
||||
|
||||
The mob api also has some preset variables and functions that it will remember
|
||||
for each mob.
|
||||
|
||||
'self._cmi_is_mob' Used to determine wether entity is a mobs redo mob when True.
|
||||
'self.health' contains current health of mob (cannot exceed
|
||||
self.hp_max)
|
||||
'self.texture_list' contains list of all mob textures
|
||||
'self.child_texture' contains mob child texture when growing up
|
||||
'self.base_texture' contains current skin texture which was randomly
|
||||
selected from textures list
|
||||
'self.texture_mods' contains a list of textures to overlay above the mobs
|
||||
base texture (used for horse saddle)
|
||||
'self.gotten' this is used for obtaining milk from cow and wool from
|
||||
sheep
|
||||
'self.horny' when animal fed enough it is set to true and animal can
|
||||
breed with same animal
|
||||
'self.hornytimer' background timer that controls breeding functions and
|
||||
mob childhood timings
|
||||
'self.child' used for when breeding animals have child, will use
|
||||
child_texture and be half size
|
||||
'self.owner' string used to set owner of npc mobs, typically used for
|
||||
dogs
|
||||
'self.order' set to "follow" or "stand" so that npc will follow owner
|
||||
or stand it's ground
|
||||
'self._nametag' contains the name of the mob which it can show above
|
||||
'self.pause_timer' used to stop mob thinking when punched so that knockback
|
||||
can take effect.
|
||||
'self.disable_falling' currently used on spider mob when climbing walls, stops
|
||||
the mob from experiencing gravity when true.
|
||||
'self.state' Current mob state.
|
||||
"stand": no movement (except turning around)
|
||||
"walk": walk or move around aimlessly
|
||||
"attack": chase and attack enemy
|
||||
"runaway": flee from target
|
||||
"flop": bounce around aimlessly
|
||||
(for swimming mobs that have stranded)
|
||||
"die": during death
|
||||
'self.standing_on' Node name mob is standing on.
|
||||
'self.standing_in' Node name mob is standing inside.
|
||||
'self.looking_at' Node name in front of mob.
|
||||
'self.looking_above'Node name in front/above mob.
|
||||
'self.facing_fence' True if mob facing node containing "wall", "fence", "gate"
|
||||
in it's name.
|
||||
|
||||
|
||||
Internal Functions
|
||||
------------------
|
||||
|
||||
Each mob contains a set of functions that can be called for use internally or from
|
||||
another mod entirely, replace mob_class with the mob entity variable:
|
||||
|
||||
mob_class:mob_sound(sound) -- play sound at mob position
|
||||
mob_class:do_attack(player [, force]) -- if not already attacking, attack object given,
|
||||
forced being true stops attacking current target and focuses on one given
|
||||
mob_class:stop_attack() -- stops mob attacking
|
||||
mob_class:collision() -- checks for player collision with mob and returns {x, z} vector
|
||||
mob_class:set_velocity(velocity) -- move at velocity in the facing direction
|
||||
mob_class:get_velocity() -- returns mob speed value
|
||||
mob_class:set_yaw(yaw, delay) -- change mob yaw, delay is for smooth rotation (default:0)
|
||||
mob_class:yaw_to_pos(pos, delay) -- rotates mod to look at position and returns new yaw
|
||||
mob_class:set_animation(animation, force) -- set mob animation
|
||||
mob_class:line_of_sight(pos1, pos2) -- internal line of sight function
|
||||
mob_class:attempt_flight_correction(override) -- check for stuck flying mobs and fix
|
||||
mob_class:update_tag(newname) -- update nametag or give new name
|
||||
mob_class:do_jump() -- check if mob can jump then jump
|
||||
mob_class:follow_holding(clicker) -- return True if mob likes what player is holding
|
||||
mob_class:day_docile() -- return True if mob docile during current daytime
|
||||
mob_class:mob_expire(pos, dtime) -- check if mob is to despawn
|
||||
mob_class:get_nodes() -- get specific nodes around mob
|
||||
mob_class:on_blast(damage) -- function called when mob in blast area
|
||||
mob_class:is_inside(itemtable) -- returns True is mob collisionbox inside any node/group
|
||||
in table
|
||||
mob_class:go_to(pos) -- makes mob go to that position or nearby
|
||||
|
||||
|
||||
Adding Mobs in World
|
||||
--------------------
|
||||
|
||||
mobs:add_mob(pos, {
|
||||
name = "mobs_animal:chicken",
|
||||
child = true,
|
||||
owner = "singleplayer",
|
||||
nametag = "Bessy",
|
||||
ignore_count = true -- ignores mob count per map area
|
||||
})
|
||||
|
||||
Returns false if mob could not be added, returns mob object if spawned ok.
|
||||
|
||||
|
||||
Removing Mob from World
|
||||
-----------------------
|
||||
|
||||
mobs:remove(self, decrease)
|
||||
|
||||
Removes mob 'self' from the world and if 'decrease' is true then the mob counter
|
||||
will also be decreased by one.
|
||||
|
||||
|
||||
Spawning Mobs in World
|
||||
----------------------
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:tree_monster",
|
||||
nodes = {"group:leaves"},
|
||||
max_light = 7,
|
||||
})
|
||||
|
||||
Spawn functions require the following settings, some of which already have a
|
||||
default setting and can be omitted:
|
||||
|
||||
'name' is the name of the animal/monster
|
||||
'nodes' is a list of nodenames on that the animal/monster can
|
||||
spawn on top of (defaults to {"group:dirt", "group:stone"}
|
||||
'neighbors' is a list of nodenames on that the animal/monster will
|
||||
spawn beside (default is {"air"})
|
||||
'interval' is same as in register_abm() (default is 30)
|
||||
'chance' is same as in register_abm() (default is 5000)
|
||||
'min_light' is the minimum light level (default is 0)
|
||||
'max_light' is the maximum light (default is 15)
|
||||
'min_height' is the minimum height a mob can spawn (default: -31000)
|
||||
'max_height' is the maximum height a mob can spawn (default is 31000)
|
||||
'active_object_count' number of this type of mob to spawn at one time inside
|
||||
map area (default is 1)
|
||||
'day_toggle' true for day spawning, false for night or nil for
|
||||
anytime
|
||||
'on_spawn' is a custom function which runs after mob has spawned
|
||||
and gives self and pos values.
|
||||
'on_map_load' when true mobs will have a chance of spawning only
|
||||
when new areas of map are loaded, interval will not be
|
||||
used.
|
||||
|
||||
The older spawn functions are still active and working but have no defaults like
|
||||
the mobs:spawn, so it is recommended to use the above instead.
|
||||
|
||||
mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
||||
active_object_count, max_height, day_toggle)
|
||||
|
||||
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
|
||||
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
|
||||
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
|
||||
command which uses above names to make settings clearer:
|
||||
|
||||
|
||||
For each mob that spawns with this function is a field in mobs.spawning_mobs.
|
||||
It tells if the mob should spawn or not. Default is true. So other mods can
|
||||
only use the API of this mod by disabling the spawning of the default mobs in
|
||||
this mod.
|
||||
|
||||
|
||||
mobs:spawn_abm_check(pos, node, name)
|
||||
|
||||
This global function can be changed to contain additional checks for mobs to
|
||||
spawn e.g. mobs that spawn only in specific areas and the like. By returning
|
||||
true the mob will not spawn.
|
||||
|
||||
'pos' holds the position of the spawning mob
|
||||
'node' contains the node the mob is spawning on top of
|
||||
'name' is the name of the animal/monster
|
||||
|
||||
|
||||
mobs:node_ok(pos, fallback)
|
||||
|
||||
This global function gets the node at pos and if not registered will return the
|
||||
fallback node instead.
|
||||
|
||||
|
||||
Particle Effects
|
||||
----------------
|
||||
|
||||
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
|
||||
|
||||
This function provides a quick way to spawn particles as an effect.
|
||||
|
||||
'pos' center position of particle effect.
|
||||
'amount' how many particles.
|
||||
'texture' texture filename to use for effect.
|
||||
'min_size' smallest particle size.
|
||||
'max_size' largest particle size.
|
||||
'radius' how far particles spread outward from center.
|
||||
'gravity' gravity applied to particles once they spawn.
|
||||
'glow' number between 1 and 15 for glowing particles.
|
||||
'fall' when true particles fall, false has them rising, nil has them scatter.
|
||||
|
||||
|
||||
Making Arrows
|
||||
-------------
|
||||
|
||||
mobs:register_arrow(name, definition)
|
||||
|
||||
This function registers a arrow for mobs with the attack type shoot.
|
||||
|
||||
'name' is the name of the arrow
|
||||
'definition' is a table with the following values:
|
||||
'visual' same is in minetest.register_entity()
|
||||
'visual_size' same is in minetest.register_entity()
|
||||
'mesh' same is in minetest.register_entity()
|
||||
'textures' same is in minetest.register_entity()
|
||||
'collide_with_objects' same as above
|
||||
'velocity' the velocity of the arrow
|
||||
'drop' if set to true any arrows hitting a node will drop as item,
|
||||
if number given then chance (1/num) of item dropping will
|
||||
be used. arrow "mymob:myarrow" will use item of same name.
|
||||
'hit_player' a function that is called when the arrow hits a player;
|
||||
this function should hurt the player, the parameters are
|
||||
(self, player)
|
||||
'hit_mob' a function that is called when the arrow hits a mob;
|
||||
this function should hurt the mob, the parameters are
|
||||
(self, player)
|
||||
'hit_object' a function that is called when the arrow hits an object;
|
||||
this function parameters are (self, player)
|
||||
'hit_node' a function that is called when the arrow hits a node, the
|
||||
parameters are (self, pos, node)
|
||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
'tail_texture' texture string used for above effect
|
||||
'tail_size' has size for above texture (defaults to between 5 and 10)
|
||||
'expire' contains float value for how long tail appears for
|
||||
(defaults to 0.25)
|
||||
'glow' has value for how brightly tail glows 1 to 10 (default is
|
||||
0 for no glow)
|
||||
'rotate' integer value in degrees to rotate arrow
|
||||
'on_step' is a custom function when arrow is active, nil for
|
||||
default. (self, dtime, moveresult)
|
||||
'on_punch' is a custom function when arrow is punched, nil by default
|
||||
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
|
||||
'lifetime' contains float value for how many seconds arrow exists in
|
||||
world before being removed (default is 4.5 seconds).
|
||||
|
||||
|
||||
Spawn Eggs
|
||||
----------
|
||||
|
||||
mobs:register_egg(name, description, background, addegg, no_creative)
|
||||
|
||||
This function registers a spawn egg which can be used to properly spawn in a mob.
|
||||
Animals are spawned as tamed unless sneak/shift is held while spawning.
|
||||
|
||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
||||
'background' the texture displayed for the egg in inventory
|
||||
'addegg' would you like an egg image in front of your texture (1 = yes,
|
||||
0 = no)
|
||||
'no_creative' when set to true this stops spawn egg appearing in creative
|
||||
mode for destructive mobs like Dungeon Masters.
|
||||
|
||||
|
||||
Explosion Function
|
||||
------------------
|
||||
|
||||
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
|
||||
|
||||
mobs:boom(self, pos, damage_radius, entity_radius, texture)
|
||||
'self' mob entity
|
||||
'pos' centre position of explosion
|
||||
'damage_radius' radius of node damage (typically 3)
|
||||
'entity_radius' radius of explosion to players and mobs
|
||||
'texture' particle texture during explosion, defaults to "tnt_smoke.png"
|
||||
|
||||
This function generates an explosion which removes nodes in a specific radius
|
||||
and damages any entity caught inside the blast radius. Protection will limit
|
||||
node destruction but not entity damage.
|
||||
|
||||
|
||||
Capturing Mobs
|
||||
--------------
|
||||
|
||||
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
||||
force_take, replacewith)
|
||||
|
||||
This function is generally called inside the on_rightclick section of the mob
|
||||
api code, it provides a chance of capturing the mob by hand, using the net or
|
||||
lasso items, and can also have the player take the mob by force if tamed and
|
||||
replace with another item entirely.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
|
||||
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
|
||||
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
|
||||
disable
|
||||
'force_take' take mob by force, even if tamed (true or false)
|
||||
'replacewith' once captured replace mob with this item instead (overrides
|
||||
new mob eggs with saved information)
|
||||
|
||||
mobs:force_capture(self, clicker)
|
||||
|
||||
Same as above but does no checks, it simply captures any and all mobs and places
|
||||
inside a spawn egg containing all of the mob information.
|
||||
|
||||
|
||||
Feeding and Taming/Breeding
|
||||
---------------------------
|
||||
|
||||
mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
This function allows the mob to be fed the item inside self.follow be it apple,
|
||||
wheat or whatever a set number of times and be tamed or bred as a result.
|
||||
Will return true when mob is fed with item it likes.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'feed_count' number of times mob must be fed to tame or breed
|
||||
'breed' true or false stating if mob can be bred and a child created
|
||||
afterwards
|
||||
'tame' true or false stating if mob can be tamed so player can pick
|
||||
them up
|
||||
|
||||
|
||||
Protecting Mobs
|
||||
---------------
|
||||
|
||||
mobs:protect(self, clicker)
|
||||
|
||||
This function can be used to right-click any tamed mob with mobs:protector item,
|
||||
this will protect the mob from harm inside of a protected area from other
|
||||
players. Will return true when mob right-clicked with mobs:protector item.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
|
||||
|
||||
Riding Mobs
|
||||
-----------
|
||||
|
||||
Mobs can now be ridden by players and the following shows its functions and
|
||||
usage:
|
||||
|
||||
|
||||
mobs:attach(self, player)
|
||||
|
||||
This function attaches a player to the mob so it can be ridden.
|
||||
|
||||
'self' mob information
|
||||
'player' player information
|
||||
|
||||
|
||||
mobs:detach(player, offset)
|
||||
|
||||
This function will detach the player currently riding a mob to an offset
|
||||
position.
|
||||
|
||||
'player' player information
|
||||
'offset' position table containing offset values
|
||||
|
||||
|
||||
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
|
||||
|
||||
This function allows an attached player to move the mob around and animate it at
|
||||
same time.
|
||||
|
||||
'self' mob information
|
||||
'move_animation' string containing movement animation e.g. "walk"
|
||||
'stand_animation' string containing standing animation e.g. "stand"
|
||||
'can_fly' if true then jump and sneak controls will allow mob to fly
|
||||
up and down
|
||||
'dtime' tick time used inside drive function
|
||||
|
||||
|
||||
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
|
||||
|
||||
This function allows an attached player to fly the mob around using directional
|
||||
controls.
|
||||
|
||||
'self' mob information
|
||||
'dtime' tick time used inside fly function
|
||||
'speed' speed of flight
|
||||
'can_shoot' true if mob can fire arrow (sneak and left mouse button
|
||||
fires)
|
||||
'arrow_entity' name of arrow entity used for firing
|
||||
'move_animation' string containing name of pre-defined animation e.g. "walk"
|
||||
or "fly" etc.
|
||||
'stand_animation' string containing name of pre-defined animation e.g.
|
||||
"stand" or "blink" etc.
|
||||
|
||||
Note: animation names above are from the pre-defined animation lists inside mob
|
||||
registry without extensions.
|
||||
|
||||
|
||||
mobs:set_animation(self, name)
|
||||
|
||||
This function sets the current animation for mob, defaulting to "stand" if not
|
||||
found.
|
||||
|
||||
'self' mob information
|
||||
'name' name of animation
|
||||
|
||||
|
||||
Certain variables need to be set before using the above functions:
|
||||
|
||||
'self.v2' toggle switch used to define below values for the
|
||||
first time
|
||||
'self.max_speed_forward' max speed mob can move forward
|
||||
'self.max_speed_reverse' max speed mob can move backwards
|
||||
'self.accel' acceleration speed
|
||||
'self.terrain_type' integer containing terrain mob can walk on
|
||||
(1 = water, 2 or 3 = land)
|
||||
'self.driver_attach_at' position offset for attaching player to mob
|
||||
'self.driver_eye_offset' position offset for attached player view
|
||||
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
|
||||
|
||||
|
||||
mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED]
|
||||
|
||||
This function is for use within the mobs definition for special use cases and
|
||||
returns true if a mob can see the player or victim.
|
||||
|
||||
...'self' mob information
|
||||
'pos1' position of mob
|
||||
'pos2' position of vistim or player
|
||||
'stepsize' usually set to 1
|
||||
|
||||
Use this instead:
|
||||
|
||||
entity:line_of_sight(pos1, pos2, stepsize)
|
||||
|
||||
|
||||
mobs:can_spawn(pos, name)
|
||||
|
||||
This function checks the surrounding area at [pos] to see if there is enough empty
|
||||
space to spawn mob [name], if so then a new position is returned for use,
|
||||
otherwise nil is returned.
|
||||
|
||||
|
||||
mobs:is_node_dangerous(mob_object, nodename)
|
||||
|
||||
This function returns true if the node name given is harmful to the mob (mob_object),
|
||||
it is mainly used when a mob is near a node it has to avoid.
|
||||
|
||||
|
||||
Looting Level
|
||||
-------------
|
||||
|
||||
If a tool is used with 'looting_level' defined under tool_capabilities then mobs can drop
|
||||
extra items per level up to a maximum of 3 levels. 'looting_level' can also be read from
|
||||
the tools own meta to override the default.
|
||||
|
||||
|
||||
External Settings for "minetest.conf"
|
||||
------------------------------------
|
||||
|
||||
'mob_log_spawn' When True will log spawning position of mobs.
|
||||
'mob_node_timer_interval' How often mobs get nodes around them (0.25 is default)
|
||||
for every 1/4 second.
|
||||
'mob_main_timer_interval' How often mobs run main functions (1.0 is default) for
|
||||
every one second.
|
||||
'enable_damage' if true monsters will attack players (default is true)
|
||||
'only_peaceful_mobs' if true only animals will spawn in game (default is
|
||||
false)
|
||||
'mobs_attack_creatura' When True mobs redo mobs will attack Creatura mod mobs.
|
||||
'mobs_disable_blood' if false blood effects appear when mob is hit (default
|
||||
is false)
|
||||
'mob_hit_effect' False by default, when True and mobs are hit then
|
||||
damage_texture_modifier is used to highlight mob.
|
||||
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
||||
areas (default is true)
|
||||
'mobs_spawn_monster_protected' if set to false then monsters will not spawn in
|
||||
protected areas (default is true)
|
||||
'remove_far_mobs' if true then untamed mobs that are outside players
|
||||
visual range will be removed (default is true)
|
||||
'mobname' can change specific mob chance rate (0 to disable) and
|
||||
spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage
|
||||
multiplied by this number), defaults to 1.0.
|
||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
|
||||
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
||||
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
||||
spawning.
|
||||
'mobs_spawn' if false then mobs no longer spawn without spawner or
|
||||
spawn egg.
|
||||
'mobs_drop_items' when false mobs no longer drop items when they die.
|
||||
'mobs_griefing' when false mobs cannot break blocks when using either
|
||||
pathfinding level 2, replace functions or mobs:boom
|
||||
'mobs_can_hear' True by default, allows mobs to hear sound around them.
|
||||
function.
|
||||
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
|
||||
'mob_active_limit' Number of active mobs in game, 0 for unlimited
|
||||
'mob_area_spawn' When true will check surrounding area the size of the
|
||||
mob for obstructions before spawning, otherwise it
|
||||
defaults to checking the height of the mob only.
|
||||
'mob_smooth_rotate' Enables smooth rotation when mobs turn by default.
|
||||
'mob_height_fix' Disabled by default, increases smaller mob heights so they
|
||||
cannot glitch through certain nodes.
|
||||
'mob_pathfinding_enable' Enable pathfinding.
|
||||
'mob_pathfinding_stuck_timeout' How long before stuck mobs start searching. (default 3.0)
|
||||
'mob_pathfinding_stuck_path_timeout' How long will mob follow path before giving up. (default 5.0)
|
||||
'mob_pathfinding_algorithm' Which pathfinding algorithm to use Dijkstra (default), A*_noprefetch (AStar_noprefetch) or A* (AStar)
|
||||
(A* names differ cause Minetest doesn´t allow "*" in settings)
|
||||
'mob_pathfinding_searchdistance' max search distance from search positions (default 16)
|
||||
'mob_pathfinding_max_jump' max jump height for pathfinding (default 4)
|
||||
'mob_pathfinding_max_drop' max drop height for pathfinding (default 6)
|
||||
'mobs_can_hear' Enabled by default, overrides minetest.sound_play and enables
|
||||
nearby mobs to run a custom on_sound function.
|
||||
'mobs_can_hear_node' Disabled by default, allows nearby nodes to hear and run a
|
||||
custom on_sound function.
|
||||
'mobs_disable_damage_kb' Knockback is calculated by hit damage or uses knockback value
|
||||
from the weapon used, this setting lets you disable the former.
|
||||
'mob_infotext' True by default, shows mob information when you hover over one.
|
||||
|
||||
Players can override the spawn chance for each mob registered by adding a line
|
||||
to their minetest.conf file with a new value, the lower the value the more each
|
||||
mob will spawn e.g.
|
||||
|
||||
mobs_animal:sheep 11000
|
||||
mobs_monster:sand_monster 100
|
||||
|
||||
...you can also change how many of a certain mob appear in an active mapblock by
|
||||
adding a comma and then a new value e.g.
|
||||
|
||||
mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
|
||||
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
|
||||
|
||||
|
||||
Node Sounds
|
||||
-----------
|
||||
|
||||
Mobs Redo will detect wether the Default mod or MineClone/VoxeLibre mod is active and
|
||||
store whichever sound set is available inside the following to save any mob mobs
|
||||
having to detect it themselves:
|
||||
|
||||
mobs.node_sound_defaults()
|
||||
mobs.node_sound_stone_defaults()
|
||||
mobs.node_sound_dirt_defaults()
|
||||
mobs.node_sound_sand_defaults()
|
||||
mobs.node_sound_gravel_defaults()
|
||||
mobs.node_sound_wood_defaults()
|
||||
mobs.node_sound_leaves_defaults()
|
||||
mobs.node_sound_ice_defaults()
|
||||
mobs.node_sound_metal_defaults()
|
||||
mobs.node_sound_water_defaults()
|
||||
mobs.node_sound_snow_defaults()
|
||||
mobs.node_sound_glass_defaults()
|
||||
|
||||
|
||||
Rideable Horse Example Mob
|
||||
--------------------------
|
||||
|
||||
See mob_horse mod https://codeberg.org/tenplus1/mob_horse
|
||||
|
||||
|
||||
External Functions
|
||||
------------------
|
||||
|
||||
These are a list of utility functions that can be called from 3rd party mods.
|
||||
|
||||
mobs:alias_mob(old_name, new_name)
|
||||
mobs:is_invisible(self, player_name)
|
||||
mobs:is_dangerous(self, nodename)
|
||||
mobs:yaw_to_pos(self, target, rotation_steps)
|
||||
mobs:line_of_sight(self, pos1, pos2)
|
||||
mobs:set_animation(self, animation)
|
||||
mobs:yaw(self, yaw, rotation_steps)
|
41
compatibility.lua
Normal file
@ -0,0 +1,41 @@
|
||||
|
||||
-- called after mob registration to check for older settings
|
||||
|
||||
function mobs.compatibility_check(self)
|
||||
|
||||
-- simple mobs rotation setting
|
||||
if self.drawtype == "side" then self.rotate = math.rad(90) end
|
||||
|
||||
-- replace floats var from number to bool
|
||||
if self.floats == 1 then self.floats = true
|
||||
elseif self.floats == 0 then self.floats = false end
|
||||
end
|
||||
|
||||
-- deprecated functions
|
||||
|
||||
function mobs:yaw(entity, yaw, delay)
|
||||
entity:set_yaw(yaw, delay)
|
||||
end
|
||||
|
||||
function mobs:set_animation(entity, anim)
|
||||
entity:set_animation(anim)
|
||||
end
|
||||
|
||||
function mobs:line_of_sight(entity, pos1, pos2)
|
||||
return entity:line_of_sight(pos1, pos2)
|
||||
end
|
||||
|
||||
function mobs:yaw_to_pos(entity, target, rot)
|
||||
return entity:yaw_to_pos(target, rot)
|
||||
end
|
||||
|
||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
||||
active_object_count, max_height, day_toggle)
|
||||
|
||||
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
|
||||
chance, active_object_count, -31000, max_height, day_toggle)
|
||||
end
|
||||
|
||||
function mobs:explosion(pos, radius)
|
||||
mobs:boom({sounds = {explode = "tnt_explode"}}, pos, radius, radius, "mobs_tnt_smoke.png")
|
||||
end
|
535
crafts.lua
@ -1,83 +1,500 @@
|
||||
|
||||
-- nametag
|
||||
minetest.register_craftitem("mobs:nametag", {
|
||||
description = "Nametag",
|
||||
local S = core.get_translator("mobs")
|
||||
local FS = function(...) return core.formspec_escape(S(...)) end
|
||||
local mc2 = core.get_modpath("mcl_core")
|
||||
local mod_def = core.get_modpath("default")
|
||||
|
||||
-- determine which sounds to use, default or mcl_sounds
|
||||
|
||||
local function sound_helper(snd)
|
||||
|
||||
mobs[snd] = (mod_def and default[snd]) or (mc2 and mcl_sounds[snd])
|
||||
or function() return {} end
|
||||
end
|
||||
|
||||
sound_helper("node_sound_defaults")
|
||||
sound_helper("node_sound_stone_defaults")
|
||||
sound_helper("node_sound_dirt_defaults")
|
||||
sound_helper("node_sound_sand_defaults")
|
||||
sound_helper("node_sound_gravel_defaults")
|
||||
sound_helper("node_sound_wood_defaults")
|
||||
sound_helper("node_sound_leaves_defaults")
|
||||
sound_helper("node_sound_ice_defaults")
|
||||
sound_helper("node_sound_metal_defaults")
|
||||
sound_helper("node_sound_water_defaults")
|
||||
sound_helper("node_sound_snow_defaults")
|
||||
sound_helper("node_sound_glass_defaults")
|
||||
|
||||
-- helper function to add {eatable} group to food items
|
||||
|
||||
function mobs.add_eatable(item, hp)
|
||||
|
||||
local def = core.registered_items[item]
|
||||
|
||||
if def then
|
||||
|
||||
local groups = table.copy(def.groups) or {}
|
||||
|
||||
groups.eatable = hp ; groups.flammable = 2
|
||||
|
||||
core.override_item(item, {groups = groups})
|
||||
end
|
||||
end
|
||||
|
||||
-- recipe items
|
||||
|
||||
local items = {
|
||||
paper = mc2 and "mcl_core:paper" or "default:paper",
|
||||
dye_black = mc2 and "mcl_dye:black" or "dye:black",
|
||||
dye_red = mc2 and "mcl_dye:red" or "dye:red",
|
||||
string = mc2 and "mcl_mobitems:string" or "farming:string",
|
||||
stick = mc2 and "mcl_core:stick" or "default:stick",
|
||||
diamond = mc2 and "mcl_core:diamond" or "default:diamond",
|
||||
steel_ingot = mc2 and "mcl_core:iron_ingot" or "default:steel_ingot",
|
||||
gold_block = mc2 and "mcl_core:goldblock" or "default:goldblock",
|
||||
diamond_block = mc2 and "mcl_core:diamondblock" or "default:diamondblock",
|
||||
stone = mc2 and "mcl_core:stone" or "default:stone",
|
||||
mese_crystal = mc2 and "mcl_core:gold_ingot" or "default:mese_crystal",
|
||||
wood = mc2 and "mcl_core:wood" or "default:wood",
|
||||
fence_wood = mc2 and "group:fence_wood" or "default:fence_wood",
|
||||
meat_raw = mc2 and "mcl_mobitems:beef" or "group:food_meat_raw",
|
||||
meat_cooked = mc2 and "mcl_mobitems:cooked_beef" or "group:food_meat",
|
||||
obsidian = mc2 and "mcl_core:obsidian" or "default:obsidian"
|
||||
}
|
||||
|
||||
-- name tag
|
||||
|
||||
core.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
groups = {flammable = 2, nametag = 1}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mobs:nametag",
|
||||
recipe = {"default:paper", "dye:black", "farming:string"},
|
||||
})
|
||||
|
||||
-- leather
|
||||
minetest.register_craftitem("mobs:leather", {
|
||||
description = "Leather",
|
||||
inventory_image = "mobs_leather.png",
|
||||
})
|
||||
|
||||
-- raw meat
|
||||
minetest.register_craftitem("mobs:meat_raw", {
|
||||
description = "Raw Meat",
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
})
|
||||
|
||||
-- cooked meat
|
||||
minetest.register_craftitem("mobs:meat", {
|
||||
description = "Meat",
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meat",
|
||||
recipe = "mobs:meat_raw",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
-- golden lasso
|
||||
minetest.register_tool("mobs:magic_lasso", {
|
||||
description = "Magic Lasso (right-click animal to put in inventory)",
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:magic_lasso",
|
||||
recipe = {
|
||||
{"farming:string", "default:gold_lump", "farming:string"},
|
||||
{"default:gold_lump", "default:diamondblock", "default:gold_lump"},
|
||||
{"farming:string", "default:gold_lump", "farming:string"},
|
||||
{ items.paper, items.dye_black, items.string }
|
||||
}
|
||||
})
|
||||
|
||||
-- net
|
||||
minetest.register_tool("mobs:net", {
|
||||
description = "Net (right-click animal to put in inventory)",
|
||||
inventory_image = "mobs_net.png",
|
||||
-- leather
|
||||
|
||||
core.register_craftitem("mobs:leather", {
|
||||
description = S("Leather"),
|
||||
inventory_image = "mobs_leather.png",
|
||||
groups = {flammable = 2, leather = 1}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
-- raw meat
|
||||
|
||||
core.register_craftitem("mobs:meat_raw", {
|
||||
description = S("Raw Meat"),
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = core.item_eat(3),
|
||||
groups = {food_meat_raw = 1}
|
||||
})
|
||||
|
||||
mobs.add_eatable("mobs:meat_raw", 3)
|
||||
|
||||
-- cooked meat
|
||||
|
||||
core.register_craftitem("mobs:meat", {
|
||||
description = S("Meat"),
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = core.item_eat(8),
|
||||
groups = {food_meat = 1}
|
||||
})
|
||||
|
||||
mobs.add_eatable("mobs:meat", 8)
|
||||
|
||||
core.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meat",
|
||||
recipe = "mobs:meat_raw",
|
||||
cooktime = 5
|
||||
})
|
||||
|
||||
-- lasso
|
||||
|
||||
core.register_tool("mobs:lasso", {
|
||||
description = S("Lasso (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:lasso",
|
||||
recipe = {
|
||||
{ items.string, "", items.string},
|
||||
{ "", items.diamond, "" },
|
||||
{ items.string, "", items.string }
|
||||
}
|
||||
})
|
||||
|
||||
core.register_alias("mobs:magic_lasso", "mobs:lasso")
|
||||
|
||||
-- net
|
||||
|
||||
core.register_tool("mobs:net", {
|
||||
description = S("Net (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_net.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:net",
|
||||
recipe = {
|
||||
{"default:stick", "", "default:stick"},
|
||||
{"default:stick", "", "default:stick"},
|
||||
{"farming:string", "default:stick", "farming:string"},
|
||||
{ items.stick, "", items.stick },
|
||||
{ items.stick, "", items.stick },
|
||||
{ items.string, items.stick, items.string }
|
||||
}
|
||||
})
|
||||
|
||||
-- shears (right click to shear animal)
|
||||
minetest.register_tool("mobs:shears", {
|
||||
description = "Steel Shears (right-click to shear)",
|
||||
|
||||
core.register_tool("mobs:shears", {
|
||||
description = S("Steel Shears (right-click to shear)"),
|
||||
inventory_image = "mobs_shears.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mobs:shears',
|
||||
core.register_craft({
|
||||
output = "mobs:shears",
|
||||
recipe = {
|
||||
{'', 'default:steel_ingot', ''},
|
||||
{'', 'group:stick', 'default:steel_ingot'},
|
||||
{ "", items.steel_ingot, "" },
|
||||
{ "", items.stick, items.steel_ingot }
|
||||
}
|
||||
})
|
||||
|
||||
-- protection rune
|
||||
|
||||
core.register_craftitem("mobs:protector", {
|
||||
description = S("Mob Protection Rune"),
|
||||
inventory_image = "mobs_protector.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:protector",
|
||||
recipe = {
|
||||
{ items.stone, items.stone, items.stone },
|
||||
{ items.stone, items.gold_block, items.stone },
|
||||
{ items.stone, items.stone, items.stone }
|
||||
}
|
||||
})
|
||||
|
||||
-- protection rune (level 2)
|
||||
|
||||
core.register_craftitem("mobs:protector2", {
|
||||
description = S("Mob Protection Rune (Level 2)"),
|
||||
inventory_image = "mobs_protector2.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:protector2",
|
||||
recipe = {
|
||||
{ "mobs:protector", items.mese_crystal, "mobs:protector" },
|
||||
{ items.mese_crystal, items.diamond_block, items.mese_crystal },
|
||||
{ "mobs:protector", items.mese_crystal, "mobs:protector" }
|
||||
}
|
||||
})
|
||||
|
||||
-- mob repellent node
|
||||
|
||||
core.register_node("mobs:mob_repellent", {
|
||||
description = S("Mob Repellent (Stops mobs spawning within 16 block radius)"),
|
||||
tiles = {"mobs_repellent.png"},
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, cracky = 3},
|
||||
sounds = mobs.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:mob_repellent",
|
||||
recipe = {
|
||||
{ items.obsidian, items.dye_red, items.obsidian },
|
||||
{ items.obsidian, "mobs:protector", items.obsidian },
|
||||
{ items.obsidian, items.obsidian, items.obsidian }
|
||||
}
|
||||
})
|
||||
|
||||
-- saddle
|
||||
|
||||
core.register_craftitem("mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
inventory_image = "mobs_saddle.png",
|
||||
groups = {flammable = 2, saddle = 1}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:saddle",
|
||||
recipe = {
|
||||
{"group:leather", "group:leather", "group:leather"},
|
||||
{"group:leather", items.steel_ingot, "group:leather"},
|
||||
{"group:leather", items.steel_ingot, "group:leather"}
|
||||
}
|
||||
})
|
||||
|
||||
-- register mob fence if default found
|
||||
|
||||
if mod_def and default.register_fence then
|
||||
|
||||
-- mob fence (looks like normal fence but collision is 2 high)
|
||||
default.register_fence("mobs:fence_wood", {
|
||||
description = S("Mob Fence"),
|
||||
texture = "default_wood.png",
|
||||
material = "default:fence_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = mobs.node_sound_wood_defaults(),
|
||||
collision_box = {
|
||||
type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
|
||||
|
||||
core.register_node("mobs:fence_top", {
|
||||
description = S("Mob Fence Top"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1},
|
||||
sounds = mobs.node_sound_wood_defaults(),
|
||||
node_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}},
|
||||
collision_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}},
|
||||
selection_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:fence_top 12",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", items.fence_wood, ""}
|
||||
}
|
||||
})
|
||||
|
||||
-- items that can be used as fuel
|
||||
|
||||
core.register_craft({type = "fuel", recipe = "mobs:nametag", burntime = 3})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:lasso", burntime = 7})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:net", burntime = 8})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:leather", burntime = 4})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:saddle", burntime = 7})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:fence_wood", burntime = 7})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:fence_top", burntime = 2})
|
||||
|
||||
|
||||
-- this tool spawns same mob and adds owner, protected, nametag info
|
||||
-- then removes original entity, this is used for fixing any issues.
|
||||
-- also holding sneak while punching mob lets you change texture name.
|
||||
|
||||
local tex_obj
|
||||
|
||||
core.register_tool(":mobs:mob_reset_stick", {
|
||||
description = S("Mob Reset Stick"),
|
||||
inventory_image = "default_stick.png^[colorize:#ff000050",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "object" then return end
|
||||
|
||||
local obj = pointed_thing.ref
|
||||
local control = user:get_player_control()
|
||||
local sneak = control and control.sneak
|
||||
|
||||
-- spawn same mob with saved stats, with random texture
|
||||
if obj and not sneak then
|
||||
|
||||
local self = obj:get_luaentity()
|
||||
local obj2 = core.add_entity(obj:get_pos(), self.name)
|
||||
|
||||
if obj2 then
|
||||
|
||||
local ent2 = obj2:get_luaentity()
|
||||
|
||||
ent2.protected = self.protected
|
||||
ent2.owner = self.owner
|
||||
ent2.nametag = self.nametag
|
||||
ent2.gotten = self.gotten
|
||||
ent2.tamed = self.tamed
|
||||
ent2.health = self.health
|
||||
ent2.order = self.order
|
||||
|
||||
if self.child then
|
||||
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
|
||||
end
|
||||
|
||||
obj2:set_properties({nametag = self.nametag})
|
||||
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
||||
-- display form to enter texture name ending in .png
|
||||
if obj and sneak then
|
||||
|
||||
tex_obj = obj
|
||||
|
||||
-- get base texture
|
||||
local bt = tex_obj:get_luaentity().base_texture[1]
|
||||
|
||||
if type(bt) ~= "string" then bt = "" end
|
||||
|
||||
local name = user:get_player_name()
|
||||
|
||||
core.show_formspec(name, "mobs_texture", "size[8,4]"
|
||||
.. "field[0.5,1;7.5,0;name;"
|
||||
.. FS("Enter texture:") .. ";" .. bt .. "]"
|
||||
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
|
||||
.. FS("Change") .. "]")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
-- right-clicked with nametag and name entered?
|
||||
if formname == "mobs_texture" and fields.name and fields.name ~= "" then
|
||||
|
||||
-- does mob still exist?
|
||||
if not tex_obj or not tex_obj:get_luaentity() then return end
|
||||
|
||||
-- make sure nametag is being used to name mob
|
||||
local item = player:get_wielded_item()
|
||||
|
||||
if item:get_name() ~= "mobs:mob_reset_stick" then return end
|
||||
|
||||
-- limit name entered to 64 characters long
|
||||
if fields.name:len() > 64 then fields.name = fields.name:sub(1, 64) end
|
||||
|
||||
-- update texture
|
||||
local self = tex_obj:get_luaentity()
|
||||
|
||||
self.base_texture = {fields.name}
|
||||
|
||||
tex_obj:set_properties({textures = {fields.name}})
|
||||
|
||||
-- reset external variable
|
||||
tex_obj = nil
|
||||
end
|
||||
end)
|
||||
|
||||
-- Meat Block
|
||||
|
||||
core.register_node("mobs:meatblock", {
|
||||
description = S("Meat Block"),
|
||||
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
|
||||
is_ground_content = false,
|
||||
sounds = mobs.node_sound_dirt_defaults(),
|
||||
on_place = core.rotate_node,
|
||||
on_use = core.item_eat(20),
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1
|
||||
})
|
||||
|
||||
mobs.add_eatable("mobs:meatblock", 20)
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:meatblock",
|
||||
recipe = {
|
||||
{ items.meat_cooked, items.meat_cooked, items.meat_cooked },
|
||||
{ items.meat_cooked, items.meat_cooked, items.meat_cooked },
|
||||
{ items.meat_cooked, items.meat_cooked, items.meat_cooked }
|
||||
}
|
||||
})
|
||||
|
||||
-- Meat Block (raw)
|
||||
|
||||
core.register_node("mobs:meatblock_raw", {
|
||||
description = S("Raw Meat Block"),
|
||||
tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
|
||||
is_ground_content = false,
|
||||
sounds = mobs.node_sound_dirt_defaults(),
|
||||
on_place = core.rotate_node,
|
||||
on_use = core.item_eat(20),
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1
|
||||
})
|
||||
|
||||
mobs.add_eatable("mobs:meatblock_raw", 20)
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:meatblock_raw",
|
||||
recipe = {
|
||||
{ items.meat_raw, items.meat_raw, items.meat_raw },
|
||||
{ items.meat_raw, items.meat_raw, items.meat_raw },
|
||||
{ items.meat_raw, items.meat_raw, items.meat_raw }
|
||||
}
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meatblock",
|
||||
recipe = "mobs:meatblock_raw",
|
||||
cooktime = 30
|
||||
})
|
||||
|
||||
-- hearing vines (if mesecons active it acts like blinkyplant)
|
||||
|
||||
local mod_mese = core.get_modpath("mesecons")
|
||||
|
||||
core.register_node("mobs:hearing_vines", {
|
||||
description = S("Hearing Vines"),
|
||||
drawtype = "firelike",
|
||||
waving = 1,
|
||||
tiles = {"mobs_hearing_vines.png"},
|
||||
inventory_image = "mobs_hearing_vines.png",
|
||||
wield_image = "mobs_hearing_vines.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, attached_node = 1, on_sound = 1},
|
||||
sounds = mobs.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
|
||||
},
|
||||
on_sound = function(pos, def)
|
||||
if def.loudness > 0.5 then
|
||||
core.set_node(pos, {name = "mobs:hearing_vines_active"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
core.register_node("mobs:hearing_vines_active", {
|
||||
description = S("Active Hearing Vines"),
|
||||
drawtype = "firelike",
|
||||
waving = 1,
|
||||
tiles = {"mobs_hearing_vines_active.png"},
|
||||
inventory_image = "mobs_hearing_vines_active.png",
|
||||
wield_image = "mobs_hearing_vines_active.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
light_source = 1,
|
||||
damage_per_second = 4,
|
||||
drop = "mobs:hearing_vines",
|
||||
groups = {snappy = 3, flammable = 3, attached_node = 1, not_in_creative_inventory = 1},
|
||||
sounds = mobs.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
core.get_node_timer(pos):start(1)
|
||||
if mod_mese then mesecon.receptor_on(pos) end
|
||||
end,
|
||||
on_timer = function(pos)
|
||||
core.set_node(pos, {name = "mobs:hearing_vines"})
|
||||
if mod_mese then mesecon.receptor_off(pos) end
|
||||
end
|
||||
})
|
||||
|
@ -1 +0,0 @@
|
||||
default
|
@ -1 +0,0 @@
|
||||
Adds a mob api for mods to add animals or monsters etc
|
41
init.lua
@ -1,13 +1,38 @@
|
||||
|
||||
local path = minetest.get_modpath("mobs")
|
||||
local S = core.get_translator("mobs")
|
||||
|
||||
-- Mob Api
|
||||
dofile(path.."/api.lua")
|
||||
-- peaceful player privilege
|
||||
|
||||
-- Mob Items
|
||||
dofile(path.."/crafts.lua")
|
||||
core.register_privilege("peaceful_player", {
|
||||
description = "Prevents Mobs Redo mobs from attacking player",
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- Spawner
|
||||
dofile(path.."/spawner.lua")
|
||||
-- fallback node
|
||||
|
||||
print ("[MOD] Mobs Redo loaded")
|
||||
core.register_node("mobs:fallback_node", {
|
||||
description = S("Fallback Node"),
|
||||
tiles = {"mobs_fallback.png"},
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, crumbly = 3, not_in_creative_inventory = 1},
|
||||
drop = ""
|
||||
})
|
||||
|
||||
|
||||
local path = core.get_modpath("mobs")
|
||||
|
||||
dofile(path .. "/api.lua") -- mob API
|
||||
|
||||
dofile(path .. "/mount.lua") -- rideable mobs
|
||||
|
||||
dofile(path .. "/crafts.lua") -- items and crafts
|
||||
|
||||
dofile(path .. "/spawner.lua") -- mob spawner
|
||||
|
||||
-- Lucky Blocks
|
||||
|
||||
if core.get_modpath("lucky_block") then
|
||||
dofile(path .. "/lucky_block.lua")
|
||||
end
|
||||
|
||||
print("[MOD] Mobs Redo loaded")
|
||||
|
26
license.txt
@ -1,6 +1,6 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2014 Krupnov Pavel
|
||||
Copyright (c) 2025 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@ -18,4 +18,26 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
THE SOFTWARE.
|
||||
|
||||
Textures borrowed from minetest_game (CC BY-SA 3.0):
|
||||
mobs_tnt_smoke.png
|
||||
mobs_bubble_particle.png
|
||||
mobs_heart_particle.png
|
||||
|
||||
Textures under CC0 license by TenPlus1
|
||||
|
||||
mobs_fallback.png is dirt texture from original Minetest (CC-BY SA 3.0)
|
||||
|
||||
|
||||
ShadowNinja (CC BY-SA 3.0):
|
||||
tnt_smoke.png
|
||||
|
||||
mobs_swing.ogg by qubodup (CC0)
|
||||
- http://freesound.org/people/qubodup/sounds/60012/
|
||||
|
||||
mobs_spell.ogg by littlerobotsoundfactory (CC0)
|
||||
- http://freesound.org/people/LittleRobotSoundFactory/sounds/270396/
|
||||
|
||||
mobs_punch.ogg by Merrick079 (CC0)
|
||||
- https://freesound.org/people/Merrick079/sounds/566436/
|
||||
|
38
locale/mobs.de.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Friedlicher Modus aktiv - Es werden keine Monster spawnen
|
||||
Active Mob Limit Reached!=Aktives Mob-Limit erreicht!
|
||||
Mob has been protected!=Kreatur wurde geschützt!
|
||||
@1 (Tamed)=@1 (Gezähmt)
|
||||
Not tamed!=Nicht gezähmt!
|
||||
@1 is owner!=@1 ist der Besitzer!
|
||||
Missed!=Daneben!
|
||||
Already protected!=Bereits geschützt!
|
||||
@1 has been tamed!=@1 wurde gezähmt!
|
||||
@1 follows:=@1 folgt:
|
||||
@1 mobs removed.=@1 Mobs entfernt.
|
||||
Enter name:=Namen eingeben:
|
||||
Rename=Umbenennen
|
||||
Name Tag=Namensschild
|
||||
Leather=Leder
|
||||
Raw Meat=Rohes Fleisch
|
||||
Meat=Fleisch
|
||||
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
|
||||
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
|
||||
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
|
||||
Mob Protection Rune=Kreaturschutzrune
|
||||
Mob Protection Rune (Level 2)=Kreaturschutzrune (Level 2)
|
||||
Saddle=Sattel
|
||||
Mob Fence=Kreaturen Zaun
|
||||
Mob Fence Top=Kreaturen Zaun Oberteil
|
||||
Mob Reset Stick=Kreatur reset Stock
|
||||
Meat Block=Fleischblock
|
||||
Raw Meat Block=Roher Fleischblock
|
||||
Enter texture:=Textur eingeben:
|
||||
Change=Ändern
|
||||
Mob Spawner=Kreaturenspawner
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(Kreaturenname) (Min. Licht) (Max. Licht) (Anzahl) (Spielerabstand) (Y-Offset)
|
||||
Command:=Befehl:
|
||||
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
|
||||
Spawner Active (@1)=Spawner aktiv (@1)
|
||||
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/mobs.en.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=
|
||||
@1 (Tamed)=
|
||||
Not tamed!=
|
||||
@1 is owner!=
|
||||
Missed!=
|
||||
Already protected!=
|
||||
@1 has been tamed!=
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=
|
||||
Rename=
|
||||
Name Tag=
|
||||
Leather=
|
||||
Raw Meat=
|
||||
Meat=
|
||||
Lasso (right-click animal to put in inventory)=
|
||||
Net (right-click animal to put in inventory)=
|
||||
Steel Shears (right-click to shear)=
|
||||
Mob Protection Rune=
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=
|
||||
Mob Fence=
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=
|
||||
Spawner Active (@1)=
|
||||
Mob Spawner settings failed!=
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/mobs.es.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=El mob ha sido protegido!
|
||||
@1 (Tamed)=@1 (Domesticado)
|
||||
Not tamed!=No domesticado!
|
||||
@1 is owner!=@1 es el dueño!
|
||||
Missed!=Perdido!
|
||||
Already protected!=Ya está protegido!
|
||||
@1 has been tamed!=@1 ha sido domesticado!
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=Ingrese nombre:
|
||||
Rename=Renombrar
|
||||
Name Tag=Nombrar etiqueta
|
||||
Leather=Cuero
|
||||
Raw Meat=Carne cruda
|
||||
Meat=Carne
|
||||
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
|
||||
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
|
||||
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
|
||||
Mob Protection Rune=Runa de protección de Mob
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=Montura
|
||||
Mob Fence=
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
|
||||
Spawner Active (@1)=Generador activo (@1)
|
||||
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/mobs.fr.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
|
||||
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
|
||||
Mob has been protected!=L'animal a été protégé !
|
||||
@1 (Tamed)=@1 (apprivoisé)
|
||||
Not tamed!=Non-apprivoisé !
|
||||
@1 is owner!=Appartient à @1 !
|
||||
Missed!=Raté !
|
||||
Already protected!=Déjà protégé !
|
||||
@1 has been tamed!=@1 a été apprivoisé !
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=Saisissez un nom :
|
||||
Rename=Renommer
|
||||
Name Tag=Étiquette de collier
|
||||
Leather=Cuir
|
||||
Raw Meat=Viande crue
|
||||
Meat=Viande
|
||||
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
|
||||
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
|
||||
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
|
||||
Mob Protection Rune=Rune de protection des animaux
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=Selle
|
||||
Mob Fence= Clôture à animaux
|
||||
Mob Fence Top=Haut de clôture à animaux
|
||||
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=Saisissez une texture :
|
||||
Change=Changer
|
||||
Mob Spawner=Créateur d'êtres vivants
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=Commande :
|
||||
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
|
||||
Spawner Active (@1)=Créateur actif (@1)
|
||||
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
|
38
locale/mobs.it.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=Il mob è stato protetto!
|
||||
@1 (Tamed)=@1 (Addomesticato)
|
||||
Not tamed!=Non addomesticato!
|
||||
@1 is owner!=Il padrone è @1!
|
||||
Missed!=Mancato!
|
||||
Already protected!=Già protetto!
|
||||
@1 has been tamed!=@1 è stato addomesticato!
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=Inserire il nome:
|
||||
Rename=Rinomina
|
||||
Name Tag=Targhetta
|
||||
Leather=Pelle
|
||||
Raw Meat=Carne cruda
|
||||
Meat=Carne
|
||||
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
|
||||
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
|
||||
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
|
||||
Mob Protection Rune=Runa di protezione per mob
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=Sella
|
||||
Mob Fence=Recinzione per mob
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
|
||||
Spawner Active (@1)=Generatore attivo (@1)
|
||||
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/mobs.ms.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=Mob telah pun dilindungi!
|
||||
@1 (Tamed)=@1 (Jinak)
|
||||
Not tamed!=Belum dijinakkan!
|
||||
@1 is owner!=Ini hak milik @1!
|
||||
Missed!=Terlepas!
|
||||
Already protected!=Telah dilindungi!
|
||||
@1 has been tamed!=@1 telah dijinakkan!
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=Masukkan nama:
|
||||
Rename=Namakan semula
|
||||
Name Tag=Tanda Nama
|
||||
Leather=Kulit
|
||||
Raw Meat=Daging Mentah
|
||||
Meat=Daging Bakar
|
||||
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
|
||||
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
|
||||
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
|
||||
Mob Protection Rune=Rune Perlindungan Mob
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=Pelana
|
||||
Mob Fence=Pagar Mob
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
|
||||
Spawner Active (@1)=Pewujud Mob Aktif (@1)
|
||||
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/mobs.pt.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=
|
||||
@1 (Tamed)=
|
||||
Not tamed!=Indomesticado!
|
||||
@1 is owner!=Dono @1!
|
||||
Missed!=Faltou!
|
||||
Already protected!=
|
||||
@1 has been tamed!=@1 foi domesticado!
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=Insira um nome:
|
||||
Rename=Renomear
|
||||
Name Tag=Etiqueta
|
||||
Leather=Couro
|
||||
Raw Meat=Carne crua
|
||||
Meat=Carne
|
||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
|
||||
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
|
||||
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
|
||||
Mob Protection Rune=
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=
|
||||
Mob Fence=
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
|
||||
Spawner Active (@1)=Spawnador Ativo (@1)
|
||||
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/mobs.pt_BR.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
Active Mob Limit Reached!=Limite de Mob Ativo Atingido!
|
||||
Mob has been protected!=Mob foi protegido
|
||||
@1 (Tamed)=@1 (Domesticado)
|
||||
Not tamed!=Não domesticado!
|
||||
@1 is owner!=Dono @1!
|
||||
Missed!=Faltou!
|
||||
Already protected!=
|
||||
@1 has been tamed!=@1 foi domesticado!
|
||||
@1 follows:=@1 Segue:
|
||||
@1 mobs removed.=@1 mobs removido.
|
||||
Enter name:=Insira um nome:
|
||||
Rename=Renomear
|
||||
Name Tag=Etiqueta
|
||||
Leather=Couro
|
||||
Raw Meat=Carne crua
|
||||
Meat=Carne
|
||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
|
||||
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
|
||||
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
|
||||
Mob Protection Rune=Runa de Proteção para Mob
|
||||
Mob Protection Rune (Level 2)=Runa de Proteção para Mob (Nivel 2)
|
||||
Saddle=Sela
|
||||
Mob Fence= Cerca para mob
|
||||
Mob Fence Top= Topo da cerca para mob
|
||||
Mob Reset Stick=
|
||||
Meat Block=Bloco de carne
|
||||
Raw Meat Block=Bloco de Carne crua
|
||||
Enter texture:=Insira a textura:
|
||||
Change=Mudar
|
||||
Mob Spawner=Spawner de mob
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(Nome do mob) (min light) (max light) (amount) (player distance) (Y offset)
|
||||
Command:=Comando:
|
||||
Spawner Not Active (enter settings)=Spawner Inativo (configurar)
|
||||
Spawner Active (@1)=Spawner Ativo (@1)
|
||||
Mob Spawner settings failed!=Configuraçao de Spawner do Mob falhou!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/mobs.ru.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный Режим Активен - Никаких Монстров Не Появиться
|
||||
Active Mob Limit Reached!=Лимит Активных Мобов Достигнут!
|
||||
Mob has been protected!=Моб был защищён!
|
||||
@1 (Tamed)=@1 (Прирученный)
|
||||
Not tamed!=Не прирученный!
|
||||
@1 is owner!=@1 владелец!
|
||||
Missed!=Промазал!
|
||||
Already protected!=Уже защищён!
|
||||
@1 has been tamed!=@1 был приручен!
|
||||
@1 follows:=@1 следует:
|
||||
@1 mobs removed.=@1 мобов удалено.
|
||||
Enter name:=Введите имя:
|
||||
Rename=Переименовать
|
||||
Name Tag=Новый Тег
|
||||
Leather=Кожа
|
||||
Raw Meat=Сырое Мясо
|
||||
Meat=Мясо
|
||||
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
|
||||
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
|
||||
Steel Shears (right-click to shear)=Железные Ножницы (Правый клик - подстричь)
|
||||
Mob Protection Rune=Руна Защиты Моба
|
||||
Mob Protection Rune (Level 2)=Руна Защиты Моба (2 Уровень)
|
||||
Saddle=Седло
|
||||
Mob Fence=Забор для Мобов
|
||||
Mob Fence Top=Верхний Забор для Мобов
|
||||
Mob Reset Stick=Палка Сброса Моба
|
||||
Meat Block=Мясной Блок
|
||||
Raw Meat Block=Сырой Мясной Блок
|
||||
Enter texture:=Введите текстуру:
|
||||
Change=Изменить
|
||||
Mob Spawner=Спавнер Мобов
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(имя моба) (минимальный свет) (максимальный свет) (количество) (дистанция игрока) (смещение Y)
|
||||
Command:=Команда:
|
||||
Spawner Not Active (enter settings)=Спавнер Не Активен (введите настройки)
|
||||
Spawner Active (@1)=Спавнер Активен (@1)
|
||||
Mob Spawner settings failed!=Настроить Спавнер Мобов не удалось!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Синтаксис: “имя мин_свет[0-14] макс_свет[0-14] макс_мобов_в_зоне[0 чтобы выключить] дистанция_игроков[1-20] смещение_y[-10 to 10]”
|
38
locale/mobs.tr.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=
|
||||
@1 (Tamed)=
|
||||
Not tamed!=Evcil değil!
|
||||
@1 is owner!=Sahibi @1!
|
||||
Missed!=Kaçırdın!
|
||||
Already protected!=
|
||||
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=İsim gir:
|
||||
Rename=Yeniden adlandır
|
||||
Name Tag=İsim etiketi
|
||||
Leather=Deri
|
||||
Raw Meat=Çiğ et
|
||||
Meat=Et
|
||||
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
|
||||
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
|
||||
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
|
||||
Mob Protection Rune=
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=
|
||||
Mob Fence=Canavar Yaratıcı
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
|
||||
Spawner Active (@1)=Yaratıcı aktif (@1)
|
||||
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
43
locale/mobs.uk.tr
Normal file
@ -0,0 +1,43 @@
|
||||
# textdomain: mobs
|
||||
Mobs Redo API=API для мобів
|
||||
Simple and feature rich API to quickly add mobs into your world.=Простий і функціональний API для швидкого додавання мобів у світ.
|
||||
Adds a mob api for mods to add animals or monsters etc.=Додає API для модів про тварин, монстрів тощо.
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Під час мирного режиму моби не спавняться
|
||||
Active Mob Limit Reached!=Ліміт активних мобів досягнуто!
|
||||
Mob has been protected!=Моб був захищений!
|
||||
@1 (Tamed)=@1 (Приручений)
|
||||
Not tamed!=Не приручений!
|
||||
@1 is owner!=@1 є власником!
|
||||
Missed!=Промах!
|
||||
Already protected!=Уже захищено!
|
||||
@1 has been tamed!=@1 приручено!
|
||||
@1 follows:=@1 слідує:
|
||||
@1 mobs removed.=@1 мобів видалено.
|
||||
Enter name:=Введіть ім'я:
|
||||
Rename=Перейменувати
|
||||
Name Tag=Теґ для назви
|
||||
Mob Repellent=Відлякувач мобів
|
||||
Hearing Vines=Чутливі ліани
|
||||
Leather=Шкіра
|
||||
Raw Meat=Сире м'ясо
|
||||
Meat=М'ясо
|
||||
Lasso (right-click animal to put in inventory)=Ласо (ПКМ - покласти тварину в інвентар)
|
||||
Net (right-click animal to put in inventory)=Сітка (ПКМ - покласти тварину в інвентар)
|
||||
Steel Shears (right-click to shear)=Залізні ножиці (ПКМ - підстригти)
|
||||
Mob Protection Rune=Руна Захисту Мобу
|
||||
Mob Protection Rune (Level 2)=Руна Захисту Мобу (II рівень)
|
||||
Saddle=Сідло
|
||||
Mob Fence=Паркан для мобів
|
||||
Mob Fence Top=Верхній паркан для мобів
|
||||
Mob Reset Stick=Палиця скидання мобу
|
||||
Meat Block=М'ясний блок
|
||||
Raw Meat Block=Сирий м'ясний блок
|
||||
Enter texture:=Введіть текстуру:
|
||||
Change=Змінити
|
||||
Mob Spawner=Спавнер мобів
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(ім'я мобу) (мін. світло) (макс. світло) (кількість) (дистанція гравця) (зміщення Y)
|
||||
Command:=Команда:
|
||||
Spawner Not Active (enter settings)=Спавнер не активний (введіть налаштування)
|
||||
Spawner Active (@1)=Спавнер активний (@1)
|
||||
Mob Spawner settings failed!=Не вдалося налаштувати спавнер мобів!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Синтаксис: “ім'я мін.світло[0-14] макс.світло[0-14] макс_мобів_у_зоні[0 для вимкнення] дистанція_гравців[1-20] зміщення_y[-10 до 10]”
|
38
locale/mobs.zh_CN.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=Mob 已经被保护了!
|
||||
@1 (Tamed)=@1(已驯服)
|
||||
Not tamed!=没有驯服!
|
||||
@1 is owner!=@1 是主人
|
||||
Missed!=没抓住!
|
||||
Already protected!=已经被保护!
|
||||
@1 has been tamed!=@1已经被驯服!
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=输入名称:
|
||||
Rename=重新命名
|
||||
Name Tag=名称标签
|
||||
Leather=皮革
|
||||
Raw Meat=生肉
|
||||
Meat=肉
|
||||
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
|
||||
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
|
||||
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
|
||||
Mob Protection Rune=Mob 保护符文
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=鞍
|
||||
Mob Fence=Mob 栅栏
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
|
||||
Spawner Active (@1)=孵化器正在运转(@1)
|
||||
Mob Spawner settings failed!=Mob 孵化器设置失败!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/mobs.zh_TW.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=Mob 已經被保護了!
|
||||
@1 (Tamed)=@1(已馴服)
|
||||
Not tamed!=沒有馴服!
|
||||
@1 is owner!=@1 是主人
|
||||
Missed!=沒抓住!
|
||||
Already protected!=已經被保護!
|
||||
@1 has been tamed!=@1已經被馴服!
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=輸入名稱:
|
||||
Rename=重新命名
|
||||
Name Tag=名稱標籤
|
||||
Leather=皮革
|
||||
Raw Meat=生肉
|
||||
Meat=肉
|
||||
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
|
||||
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
|
||||
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
|
||||
Mob Protection Rune=Mob 保護符文
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=鞍
|
||||
Mob Fence=Mob 柵欄
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
|
||||
Spawner Active (@1)=孵化器正在運轉(@1)
|
||||
Mob Spawner settings failed!=Mob 孵化器設置失敗!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
38
locale/template.txt
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=
|
||||
@1 (Tamed)=
|
||||
Not tamed!=
|
||||
@1 is owner!=
|
||||
Missed!=
|
||||
Already protected!=
|
||||
@1 has been tamed!=
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Enter name:=
|
||||
Rename=
|
||||
Name Tag=
|
||||
Leather=
|
||||
Raw Meat=
|
||||
Meat=
|
||||
Lasso (right-click animal to put in inventory)=
|
||||
Net (right-click animal to put in inventory)=
|
||||
Steel Shears (right-click to shear)=
|
||||
Mob Protection Rune=
|
||||
Mob Protection Rune (Level 2)=
|
||||
Saddle=
|
||||
Mob Fence=
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=
|
||||
Spawner Active (@1)=
|
||||
Mob Spawner settings failed!=
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
98
lucky_block.lua
Normal file
@ -0,0 +1,98 @@
|
||||
|
||||
local S = core.get_translator("mobs")
|
||||
|
||||
-- add lucky blocks
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"mobs:meat_raw"}, 5},
|
||||
{"dro", {"mobs:meat"}, 5},
|
||||
{"dro", {"mobs:nametag"}, 1},
|
||||
{"dro", {"mobs:leather"}, 5},
|
||||
{"dro", {"default:stick"}, 10},
|
||||
{"dro", {"mobs:net"}, 1},
|
||||
{"dro", {"mobs:lasso"}, 1},
|
||||
{"dro", {"mobs:shears"}, 1},
|
||||
{"dro", {"mobs:protector"}, 1},
|
||||
{"dro", {"mobs:fence_wood"}, 10},
|
||||
{"dro", {"mobs:fence_top"}, 12},
|
||||
{"lig"},
|
||||
{"dro", {"mobs:mob_repellent"}, 1}
|
||||
})
|
||||
|
||||
-- pint sized rune, use on tamed mob to shrink to half-size
|
||||
|
||||
core.register_craftitem(":mobs:pint_sized_rune", {
|
||||
description = S("Pint Sized Rune"),
|
||||
inventory_image = "mobs_pint_sized_rune.png",
|
||||
groups = {flammable = 2},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "object" then return end
|
||||
|
||||
local name = user and user:get_player_name() or ""
|
||||
local tool = user and user:get_wielded_item()
|
||||
local tool_name = tool:get_name()
|
||||
|
||||
if tool_name ~= "mobs:pint_sized_rune" then return end
|
||||
|
||||
local self = pointed_thing.ref:get_luaentity()
|
||||
|
||||
if not self._cmi_is_mob then
|
||||
core.chat_send_player(name, S("Not a Mobs Redo mob!"))
|
||||
return
|
||||
end
|
||||
|
||||
if not self.tamed then
|
||||
core.chat_send_player(name, S("Not tamed!"))
|
||||
return
|
||||
end
|
||||
|
||||
if self.pint_size_potion then
|
||||
core.chat_send_player(name, S("Potion already applied!"))
|
||||
return
|
||||
end
|
||||
|
||||
if not mobs.is_creative(user:get_player_name()) then
|
||||
tool:take_item() -- take 1 rune
|
||||
user:set_wielded_item(tool)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local prop = self.object:get_properties()
|
||||
|
||||
vis_size = {x = self.base_size.x * .5, y = self.base_size.y * .5}
|
||||
|
||||
self.base_size = vis_size
|
||||
|
||||
colbox = {
|
||||
self.base_colbox[1] * .5, self.base_colbox[2] * .5,
|
||||
self.base_colbox[3] * .5, self.base_colbox[4] * .5,
|
||||
self.base_colbox[5] * .5, self.base_colbox[6] * .5}
|
||||
|
||||
self.base_colbox = colbox
|
||||
|
||||
selbox = {
|
||||
self.base_selbox[1] * .5, self.base_selbox[2] * .5,
|
||||
self.base_selbox[3] * .5, self.base_selbox[4] * .5,
|
||||
self.base_selbox[5] * .5, self.base_selbox[6] * .5}
|
||||
|
||||
self.base_selbox = selbox
|
||||
|
||||
self.object:set_properties(
|
||||
{visual_size = vis_size, collisionbox = colbox, selectionbox = selbox})
|
||||
|
||||
self.pint_size_potion = true
|
||||
|
||||
pos.y = pos.y + prop.collisionbox[5]
|
||||
|
||||
mobs:effect(pos, 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
|
||||
|
||||
self:mob_sound("mobs_spell")
|
||||
end
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "lucky_block:pint_sized_rune",
|
||||
recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
|
||||
})
|
5
mod.conf
@ -1 +1,4 @@
|
||||
name = mobs
|
||||
name = mobs
|
||||
description = Adds a mob api for mods to add animals or monsters etc.
|
||||
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds, mesecons
|
||||
min_minetest_version = 5.0
|
||||
|
489
mount.lua
Normal file
@ -0,0 +1,489 @@
|
||||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local is_mc2 = core.get_modpath("mcl_mobs") -- MineClone2 check
|
||||
|
||||
-- one of these is needed to ride mobs, otherwise no riding for you
|
||||
|
||||
if not core.get_modpath("player_api") and not is_mc2 then
|
||||
|
||||
function mobs.attach() end
|
||||
function mobs.detach() end
|
||||
function mobs.fly() end
|
||||
function mobs.drive() end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- Localise some functions
|
||||
|
||||
local abs, cos, floor, sin, sqrt, pi =
|
||||
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function node_is(entity)
|
||||
|
||||
if not entity.standing_on then return "other" end
|
||||
|
||||
if entity.standing_on == "air" then return "air" end
|
||||
|
||||
local def = core.registered_nodes[entity.standing_on]
|
||||
|
||||
if def.groups.lava then return "lava" end
|
||||
if def.groups.liquid then return "liquid" end
|
||||
if def.groups.walkable then return "walkable" end
|
||||
|
||||
return "other"
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
|
||||
if not i or i == 0 then return 0 end
|
||||
|
||||
return i / abs(i)
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
|
||||
local x = -sin(yaw) * v
|
||||
local z = cos(yaw) * v
|
||||
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return sqrt(v.x * v.x + v.z * v.z)
|
||||
end
|
||||
|
||||
|
||||
local function force_detach(player)
|
||||
|
||||
local attached_to = player and player:get_attach()
|
||||
|
||||
if not attached_to then return end
|
||||
|
||||
local entity = attached_to:get_luaentity()
|
||||
|
||||
if entity and entity.driver and entity.driver == player then
|
||||
entity.driver = nil
|
||||
end
|
||||
|
||||
player:set_detach()
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if is_mc2 then
|
||||
mcl_player.player_attached[player:get_player_name()] = false
|
||||
mcl_player.player_set_animation(player, "stand", 30)
|
||||
else
|
||||
player_api.player_attached[name] = false
|
||||
player_api.set_animation(player, "stand", 30)
|
||||
end
|
||||
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
end
|
||||
|
||||
-- detach player on leaving
|
||||
|
||||
core.register_on_leaveplayer(function(player)
|
||||
force_detach(player)
|
||||
end)
|
||||
|
||||
-- detatch all players on shutdown
|
||||
|
||||
core.register_on_shutdown(function()
|
||||
|
||||
local players = core.get_connected_players()
|
||||
|
||||
for i = 1, #players do
|
||||
force_detach(players[i])
|
||||
end
|
||||
end)
|
||||
|
||||
-- detatch player when dead
|
||||
|
||||
core.register_on_dieplayer(function(player)
|
||||
force_detach(player)
|
||||
return true
|
||||
end)
|
||||
|
||||
-- find free position to detach player
|
||||
|
||||
local function find_free_pos(pos)
|
||||
|
||||
local check = {
|
||||
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = -1, y = 0, z = 0},
|
||||
{x = -1, y = 1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
|
||||
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1}
|
||||
}
|
||||
|
||||
for _, c in pairs(check) do
|
||||
|
||||
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
|
||||
local node = core.get_node_or_nil(npos)
|
||||
|
||||
if node and node.name then
|
||||
|
||||
local def = core.registered_nodes[node.name]
|
||||
|
||||
if def and not def.walkable and def.liquidtype == "none" then
|
||||
return npos
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return pos
|
||||
end
|
||||
|
||||
-- are we a real player ?
|
||||
|
||||
local function is_player(player)
|
||||
|
||||
if player and type(player) == "userdata" and core.is_player(player) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- attach player to mob entity
|
||||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
if not player then return end
|
||||
|
||||
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
||||
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
||||
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
|
||||
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
|
||||
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
|
||||
|
||||
local attach_at = entity.driver_attach_at
|
||||
local eye_offset = entity.driver_eye_offset
|
||||
|
||||
entity.driver = player
|
||||
|
||||
force_detach(player)
|
||||
|
||||
if is_mc2 then
|
||||
mcl_player.player_attached[player:get_player_name()] = true
|
||||
else
|
||||
player_api.player_attached[player:get_player_name()] = true
|
||||
end
|
||||
|
||||
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
|
||||
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
||||
|
||||
player:set_properties({
|
||||
visual_size = {x = entity.driver_scale.x, y = entity.driver_scale.y}
|
||||
})
|
||||
|
||||
core.after(0.2, function()
|
||||
|
||||
if is_player(player) then
|
||||
|
||||
if is_mc2 then
|
||||
mcl_player.player_set_animation(player, "sit_mount" , 30)
|
||||
else
|
||||
player_api.set_animation(player, "sit", 30)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
||||
end
|
||||
|
||||
-- detatch player from mob
|
||||
|
||||
function mobs.detach(player)
|
||||
|
||||
force_detach(player)
|
||||
|
||||
core.after(0.1, function()
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
local pos = find_free_pos(player:get_pos())
|
||||
|
||||
pos.y = pos.y + 0.5
|
||||
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- vars
|
||||
|
||||
local damage_counter = 0
|
||||
|
||||
-- ride mob like car or horse
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
|
||||
|
||||
local acce_y = 0
|
||||
local velo = entity.object:get_velocity() ; if not velo then return end
|
||||
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
||||
-- process controls
|
||||
if entity.driver then
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
|
||||
if ctrl.up then -- move forwards
|
||||
|
||||
entity.v = entity.v + entity.accel * dtime
|
||||
|
||||
elseif ctrl.down then -- move backwards
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then return end
|
||||
|
||||
entity.v = entity.v - entity.accel * dtime
|
||||
end
|
||||
|
||||
-- mob rotation
|
||||
local horz
|
||||
|
||||
if entity.alt_turn == true then
|
||||
|
||||
horz = yaw
|
||||
|
||||
if ctrl.left then horz = horz + 0.05
|
||||
elseif ctrl.right then horz = horz - 0.05 end
|
||||
else
|
||||
horz = entity.driver:get_look_horizontal() or 0
|
||||
end
|
||||
|
||||
entity.object:set_yaw(horz - entity.rotate)
|
||||
|
||||
if can_fly then
|
||||
|
||||
if ctrl.jump then -- fly up
|
||||
|
||||
velo.y = velo.y + 1
|
||||
|
||||
if velo.y > entity.accel then velo.y = entity.accel end
|
||||
|
||||
elseif velo.y > 0 then
|
||||
|
||||
velo.y = velo.y - dtime
|
||||
|
||||
if velo.y < 0 then velo.y = 0 end
|
||||
end
|
||||
|
||||
if ctrl.sneak then -- fly down
|
||||
|
||||
velo.y = velo.y - 1
|
||||
|
||||
if velo.y < -entity.accel then velo.y = -entity.accel end
|
||||
|
||||
elseif velo.y < 0 then
|
||||
|
||||
velo.y = velo.y + dtime
|
||||
|
||||
if velo.y > 0 then velo.y = 0 end
|
||||
end
|
||||
else
|
||||
if ctrl.jump then -- jump (only when standing on solid surface)
|
||||
|
||||
if velo.y == 0
|
||||
and entity.standing_on ~= "air" and entity.standing_on ~= "ignore"
|
||||
and core.get_item_group(entity.standing_on, "liquid") == 0 then
|
||||
velo.y = velo.y + entity.jump_height
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local ni = node_is(entity)
|
||||
|
||||
-- env damage
|
||||
if ni == "liquid" or ni == "lava" then
|
||||
|
||||
damage_counter = damage_counter + dtime
|
||||
|
||||
if damage_counter > 1 then
|
||||
|
||||
local damage = 0
|
||||
|
||||
if entity.lava_damage > 0 and ni == "lava" then
|
||||
damage = entity.lava_damage
|
||||
elseif entity.water_damage > 0 and ni == "liquid" then
|
||||
damage = entity.water_damage
|
||||
end
|
||||
|
||||
if damage >= 1 then
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
damage_counter = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then entity:set_animation(stand_anim) end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- set moving animation
|
||||
if moving_anim then entity:set_animation(moving_anim) end
|
||||
|
||||
-- Stop!
|
||||
local s = get_sign(entity.v)
|
||||
|
||||
entity.v = entity.v - 0.02 * s
|
||||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- enforce speed limit forward and reverse
|
||||
if entity.v > entity.max_speed_forward then
|
||||
entity.v = entity.max_speed_forward
|
||||
elseif entity.v < -entity.max_speed_reverse then
|
||||
entity.v = -entity.max_speed_reverse
|
||||
end
|
||||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:get_pos()
|
||||
|
||||
if not p then return end
|
||||
|
||||
local new_acce = {x = 0, y = entity.fall_speed, z = 0}
|
||||
|
||||
p.y = p.y - 0.5
|
||||
|
||||
local v = entity.v
|
||||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly then new_acce.y = 0 ; acce_y = 0 end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
local terrain_type = entity.terrain_type
|
||||
|
||||
if terrain_type == 2 or terrain_type == 3 then
|
||||
|
||||
new_acce.y = 0
|
||||
p.y = p.y + 1
|
||||
|
||||
if core.get_item_group(entity.standing_in, "liquid") ~= 0 then
|
||||
|
||||
if velo.y >= 5 then
|
||||
velo.y = 5
|
||||
elseif velo.y < 0 then
|
||||
new_acce.y = 20
|
||||
else
|
||||
new_acce.y = 5
|
||||
end
|
||||
else
|
||||
if abs(velo.y) < 1 then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
|
||||
if not pos then return end
|
||||
|
||||
pos.y = floor(pos.y) + 0.5
|
||||
entity.object:set_pos(pos)
|
||||
velo.y = 0
|
||||
end
|
||||
end
|
||||
else
|
||||
v = v * 0.25
|
||||
end
|
||||
end
|
||||
|
||||
local new_velo = get_velocity(v, yaw - rot_view, velo.y)
|
||||
|
||||
new_acce.y = new_acce.y + acce_y
|
||||
|
||||
entity.object:set_velocity(new_velo)
|
||||
entity.object:set_acceleration(new_acce)
|
||||
|
||||
entity.v2 = v
|
||||
end
|
||||
|
||||
-- fly mob in facing direction (by D00Med, edited by TenPlus1)
|
||||
|
||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
|
||||
local velo = entity.object:get_velocity() ; if not velo then return end
|
||||
local dir = entity.driver:get_look_dir()
|
||||
local yaw = entity.driver:get_look_horizontal() ; if not yaw then return end
|
||||
|
||||
yaw = yaw + 1.57 -- fix from get_yaw to get_look_horizontal
|
||||
|
||||
if ctrl.up then
|
||||
|
||||
entity.object:set_velocity(
|
||||
{x = dir.x * speed, y = dir.y * speed + 2, z = dir.z * speed})
|
||||
|
||||
elseif ctrl.down then
|
||||
|
||||
entity.object:set_velocity(
|
||||
{x = -dir.x * speed, y = dir.y * speed + 2, z = -dir.z * speed})
|
||||
|
||||
elseif not ctrl.down or ctrl.up or ctrl.jump then
|
||||
entity.object:set_velocity({x = 0, y = -2, z = 0})
|
||||
end
|
||||
|
||||
entity.object:set_yaw(yaw + pi + pi / 2 - entity.rotate)
|
||||
|
||||
-- firing arrows
|
||||
if ctrl.LMB and ctrl.sneak and shoots then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
local obj = core.add_entity({
|
||||
x = pos.x + 0 + dir.x * 2.5,
|
||||
y = pos.y + 1.5 + dir.y,
|
||||
z = pos.z + 0 + dir.z * 2.5}, arrow)
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
|
||||
if ent then
|
||||
|
||||
ent.switch = 1 -- for mob specific arrows
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt mob
|
||||
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
|
||||
yaw = entity.driver:get_look_horizontal()
|
||||
|
||||
obj:set_yaw(yaw + pi / 2)
|
||||
obj:set_velocity(vec)
|
||||
else
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
entity:set_animation(stand_anim) -- stopped animation
|
||||
else
|
||||
entity:set_animation(moving_anim) -- moving animation
|
||||
end
|
||||
end
|
496
readme.MD
@ -1,51 +1,445 @@
|
||||
|
||||
MOBS REDO for MINETEST
|
||||
|
||||
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
|
||||
|
||||
|
||||
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
|
||||
|
||||
|
||||
Changelog:
|
||||
|
||||
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
|
||||
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
|
||||
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
|
||||
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
|
||||
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
|
||||
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
|
||||
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
|
||||
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
|
||||
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
|
||||
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
|
||||
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
|
||||
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
|
||||
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
|
||||
- 1.16- Mobs follow multiple items now, Npc's can breed
|
||||
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
|
||||
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
|
||||
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
|
||||
- 1.12- Added animal ownership so that players cannot steal your tamed animals
|
||||
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
|
||||
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
|
||||
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
|
||||
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
|
||||
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
|
||||
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
|
||||
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
|
||||
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
|
||||
- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
|
||||
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
|
||||
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
|
||||
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
|
||||
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
|
||||
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
|
||||
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
|
||||
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
|
||||
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
|
||||
- 0.5 - Mobs now float in water, die from falling, and some code improvements
|
||||
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
|
||||
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
|
||||
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
|
||||
- 0.1 - Initial Release
|
||||
# MOBS REDO for MINETEST
|
||||
|
||||
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel,
|
||||
Zeg9, ExeterDad and AspireMint.
|
||||
|
||||
This mod contains the API only for adding your own mobs into the world, so
|
||||
please use the additional modpacks to add animals, monsters, and npcs.
|
||||
|
||||
https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
|
||||
## Crafts
|
||||
|
||||
- **Nametag**. Can be crafted by paper, black dye, and string. Can be used
|
||||
to right-click on a tamed mob to give them a name.
|
||||
- **Net**. Used to right-click tamed mobs to pick them up and place inside
|
||||
inventory as a spawn egg.
|
||||
- **Magic lasso**. Similar to nets but with a better chance of picking up
|
||||
larger mobs.
|
||||
- **Shears**. Used to right-click sheep and return 1-3 wool.
|
||||
- **Protection Rune**. Protects tamed mobs from being harmed by other players.
|
||||
- **Mob Fence and Fence Top**. Stops mobs escaping or glitching throughfences.
|
||||
- Add mobs:mob_repellent block to stop mobs spawning within 16 node radius.
|
||||
|
||||
**Lucky Blocks**: 13
|
||||
|
||||
## Changelog
|
||||
|
||||
### Version 1.62
|
||||
|
||||
* Added ability for mobs to hear using self.on_sound() function
|
||||
* Added 'mobs_can_hear' setting to turn above feature on/off
|
||||
* Added {eatable} group to food items and HP in description
|
||||
* Fixed timer bug when attacking
|
||||
* Fixed fall damage check when riding mob
|
||||
* Calculate damage before do_punch function called
|
||||
* Add function to check for dropped items and for mob to do something with them
|
||||
|
||||
### Version 1.61
|
||||
|
||||
* Fixed mob damage when riding mobs
|
||||
* Added entity:is_inside(itemtable) function (thx cora)
|
||||
* Added self.attack_patience value so mobs stop attacking unseen players
|
||||
* Added self.homing so that arrows follow player when visible
|
||||
* Added support for Visual Harm 1ndicators mod to show health bars
|
||||
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
|
||||
* Added check for on_death() function before using mob api's own on_die() one
|
||||
* Added mobs:fallback_node for when current [game] hasn't defined mapgen_dirt node
|
||||
|
||||
### Version 1.60
|
||||
|
||||
* Move mob and arrow entities to use initial_properties
|
||||
* Spawn eggs check if mob is available when creating
|
||||
* Used get/set_properties() within API for mob properties
|
||||
* Moved nametag variable to self._nametag
|
||||
* Tidied breeding function
|
||||
* Better MineClone2 / MineClonia support added
|
||||
* Tweaked and tidied code in places
|
||||
|
||||
### Version 1.57
|
||||
|
||||
* Added 'injured' animation when mob hurt
|
||||
* Fixed yaw clamping to stop spinning mobs
|
||||
* Added 'mob_node_timer_interval' and 'mob_main_timer_interval' settings
|
||||
* Added ability for mobs to die only in natural daylight
|
||||
* Refactored do_jump and added get_nodes function
|
||||
* Many bug fixes and tweaks to improve performance
|
||||
* Added 'mobs_attack_creatura' setting so that monsters can attack Creatura mobs
|
||||
* Nodes can be added to 'runaway_from' table
|
||||
* Better Mineclone2 compatibility with api, items and recipes
|
||||
* Added 'mob_log_spawn' setting to log spawning of mobs and position
|
||||
|
||||
### Version 1.56
|
||||
|
||||
* Added `arrow_override` function to mob definition to tweak arrow entity settings
|
||||
* Added injured animation and mob hit effect
|
||||
* Tamed monsters no longer despawn when outside loaded map area
|
||||
* `looting_level` can be read from tool definition or tool meta to add extra
|
||||
drops when mob killed
|
||||
|
||||
### Version 1.55
|
||||
|
||||
* Added `peaceful_player` privilege and setting so mobs don't attack specific
|
||||
players (thanks sfence)
|
||||
* Added support for MarkBu's `pathfinder` mod, remove need for default mod
|
||||
|
||||
### Version 1.54
|
||||
|
||||
* **New support for swimming mobs**
|
||||
- `on_flop` (for mobs not in water)
|
||||
- `air_damage` added
|
||||
* Added editable settings (thanks Wuzzy)
|
||||
* Simplified animal breeding function
|
||||
* Child mobs now take twenty minutes to grow up
|
||||
* Reverted to simple mob spawning with setting to use area checks
|
||||
|
||||
### Version 1.53
|
||||
|
||||
* Added `on_map_load` settings to `mobs:spawn` so that mobs will only spawn
|
||||
when new areas of map are loaded.
|
||||
|
||||
### Version 1.52
|
||||
|
||||
* Added `mob_active_limit` in settings to set number of mobs in game. The
|
||||
default is 0, for unlimited mobs.
|
||||
* Removed `{immortal}` from mob armor
|
||||
* Fluid viscocity slows mobs (for example, water)
|
||||
|
||||
### Version 1.51
|
||||
|
||||
* Added node checks for dangerous nodes
|
||||
* Add `mob_nospawn_range` setting
|
||||
* Jumping and falling tweaks
|
||||
* Spawn area check (thanks for idea wuzzy)
|
||||
* Re-enabled mob suffocation
|
||||
|
||||
### Version 1.50
|
||||
|
||||
* Added new `line_of_sight` function that uses raycasting if Minetest 5.0 is
|
||||
found, (thanks Astrobe)
|
||||
* Added Chinese local
|
||||
* Removed ability to spawn mobs if world anchor nearby (`technic` or
|
||||
`simple_anchor` mods)
|
||||
|
||||
### Version 1.49
|
||||
|
||||
* Added `mobs:force_capture(self, player)` function
|
||||
* API functions now use metatables thanks to bell07
|
||||
|
||||
### Version 1.48
|
||||
|
||||
* Added `mobs:set_velocity(self, velocity)` global function [deprecated]
|
||||
|
||||
### Version 1.47
|
||||
|
||||
* Added minimum and maximum light level for damage
|
||||
* Mob damage changes
|
||||
* Ignition sources checked for lava damage
|
||||
|
||||
### Version 1.46
|
||||
|
||||
* Mobs only drop rare items when killed by player. You can make change the
|
||||
drops to rare items by using `drops.min = 0`
|
||||
* Pathfinding no longer sees through walkable nodes
|
||||
|
||||
### Version 1.45
|
||||
|
||||
* Added fence top to add on top of any fence to stop mobs escaping
|
||||
* New `line_of_sight` tweaked by `Astrobe`
|
||||
|
||||
### Version 1.44
|
||||
|
||||
* Added `ToolRanks` support for swords when attacking mobs
|
||||
|
||||
### Version 1.43
|
||||
|
||||
* Added general attack function and settings
|
||||
* Better Minetest 0.4.16 compatibility
|
||||
|
||||
### Version 1.42
|
||||
|
||||
* Added `"all"` option to `immune_to` definition table
|
||||
* Tidied floating mobs to be less intensive
|
||||
|
||||
### Version 1.41
|
||||
|
||||
* Mob pathfinding has been updated thanks to `Elkien3`
|
||||
|
||||
### Version 1.40
|
||||
|
||||
* Updated to use newer functions, requires Minetest 0.4.16+ to work
|
||||
|
||||
### Version 1.39
|
||||
|
||||
* **New custom functions**:
|
||||
- `on_breed` (called when mobs have just been bred)
|
||||
- `on_grown` (called when baby mobs have grown up)
|
||||
- `do_punch` (called when the mob has been punched or damaged by another mob)
|
||||
|
||||
### Version 1.38
|
||||
|
||||
* Better entity checking
|
||||
* Nametag setting
|
||||
* `on_spawn` function added to mob registry
|
||||
* Tweaked light damage
|
||||
|
||||
### Version 1.37
|
||||
|
||||
* Added support for `Raymoo`'s CMI (common mob interface) mod. See
|
||||
https://forum.minetest.net/viewtopic.php?f=9&t=15448 for details
|
||||
|
||||
### Version 1.36
|
||||
|
||||
* Added death check. If the mob dies in fire/lava/with lava pick, then drops
|
||||
are cooked
|
||||
|
||||
### Version 1.35
|
||||
|
||||
* Added `owner_loyal` flag for owned mobs to attack player enemies
|
||||
* Fixed `group_attack`
|
||||
|
||||
### Version 1.34
|
||||
|
||||
* Added function to fly mob using directional movement (thanks D00Med for
|
||||
flying code)
|
||||
|
||||
### Version 1.33
|
||||
|
||||
* Added functions to mount ride mobs:
|
||||
- `mobs.attach`
|
||||
- `mobs.detach`
|
||||
- `mobs.drive`. Many thanks to `Blert2112`
|
||||
|
||||
### Version 1.32
|
||||
|
||||
* Added new spawn check to count specific mobs AND new `minetest.conf` setting
|
||||
to chance spawn chance and numbers
|
||||
* Added ability to protect tamed mobs
|
||||
|
||||
### Version 1.31
|
||||
|
||||
* Added `attack_animals` and `specific_attack` flags for custom monster
|
||||
attacks
|
||||
* Added 'mob_difficulty' .conf setting to make mobs harder
|
||||
|
||||
### Version 1.30
|
||||
|
||||
* Added support for `invisibility` mod
|
||||
* Tweaked and tidied code
|
||||
|
||||
### Version 1.29
|
||||
|
||||
* Split original Mobs Redo into a modpack to make it easier to disable mob sets
|
||||
(animal, monster, npc) or simply use the API itself for your own mod
|
||||
|
||||
### Version 1.28
|
||||
|
||||
* Added new damage system with ability for mob to be immune to weapons or
|
||||
healed by them :)
|
||||
|
||||
### Version 1.27
|
||||
|
||||
* Added new sheep, lava flan and spawn egg textures
|
||||
* New Lava Pick tool smelts what you dig
|
||||
* New `atan` checking function
|
||||
|
||||
### Version 1.26
|
||||
|
||||
* Pathfinding feature added thanks to rnd
|
||||
* When monsters attack they become scary smart in finding you :)
|
||||
* Beehive produces honey now :)
|
||||
|
||||
### Version 1.25
|
||||
|
||||
* Mobs no longer spawn within 12 blocks of player or despawn within same
|
||||
range
|
||||
* Spawners now have player detection
|
||||
* Tidy and tweak code
|
||||
|
||||
### Version 1.24
|
||||
|
||||
* Added feature where certain animals run away when punched
|
||||
(`runaway = true` in mob definition)
|
||||
|
||||
### Version 1.23
|
||||
|
||||
* Added mob spawner block for admin to setup spawners in-game (place and
|
||||
right-click to enter settings)
|
||||
|
||||
### Version 1.22
|
||||
|
||||
* Added ability to name tamed animals and NPCs using nametags
|
||||
* NPCs will attack anyone who punches them apart from owner
|
||||
|
||||
### Version 1.21
|
||||
|
||||
* Added some more error checking to reduce `serialize.h` error and added height
|
||||
checks for falling off cliffs (thanks `cmdskp`)
|
||||
|
||||
### Version 1.20
|
||||
|
||||
* Error checking added to remove bad mobs
|
||||
* Out of map limit mobs and stop `serialize.h` error
|
||||
|
||||
### Version 1.19
|
||||
|
||||
* Chickens now drop egg items instead of placing the egg
|
||||
* Throwing eggs result in ⅛ chance of spawning chick
|
||||
|
||||
### Version 1.18
|
||||
|
||||
* Added `docile_by_day` flag so that monsters will not attack automatically
|
||||
during daylight hours unless hit first
|
||||
|
||||
### Version 1.17
|
||||
|
||||
* Added `dogshoot` attack type. Mobs now shoot when out of reach
|
||||
* Melee attack when in reach, also API tweaks and `self.reach` added
|
||||
|
||||
### Version 1.16
|
||||
|
||||
* Mobs follow multiple items now
|
||||
* NPCs can now breed
|
||||
|
||||
### Version 1.15
|
||||
|
||||
* Added feeding, taming, and breeding function
|
||||
* Right-click to pick up any sheep with X mark on them and replace with new one
|
||||
to fix compatibility.
|
||||
|
||||
### Version 1.14
|
||||
|
||||
* All variables saved in staticdata
|
||||
* Fixed health bug
|
||||
|
||||
### Version 1.13
|
||||
|
||||
* Added capture function (thanks `blert2112`) chance of picking up mob with a
|
||||
hand, a net, or a magic lasso
|
||||
* Replaced some `.x` models with newer `.b3d` ones
|
||||
|
||||
### Version 1.12
|
||||
|
||||
* Added animal ownership so that players cannot steal your tamed animals
|
||||
|
||||
### Version 1.11
|
||||
|
||||
* Added flying and swimming mobs
|
||||
* `fly=true` and `fly_in="air"` or `"default:water_source"` for fishy
|
||||
|
||||
### Version 1.10
|
||||
|
||||
* Added explosion routine for exploding mob
|
||||
* Footstep removed (use replace)
|
||||
|
||||
### Version 1.09
|
||||
|
||||
|
||||
* Added mob rotation value
|
||||
* Added footstep feature
|
||||
* Added jumping mobs with sounds feature
|
||||
* Aadded magic lasso for picking up animals
|
||||
* Reworked breeding routine
|
||||
|
||||
### Version 1.08
|
||||
|
||||
* Added drops that appear when mob is killed
|
||||
* New custom function: `on_die` function
|
||||
* Mob throwing attack has been rehauled so that they can damage one another,
|
||||
|
||||
### Version 1.07
|
||||
|
||||
* NPCs can now be set to follow player or stand by using `order` and `owner`
|
||||
variables
|
||||
|
||||
* BETA: Npc mob added. They kill monsters (maybe as guards) and attack players
|
||||
when punched by them. Right-clicking them with food will heal them, and
|
||||
giving them gold lump will make them drop a random item.
|
||||
|
||||
### Version 1.06
|
||||
|
||||
* Changed recovery times after breeding. Time taken to grow up can be sped up
|
||||
by feeding the baby animal.
|
||||
|
||||
### Version 1.05
|
||||
|
||||
* Added `ExeterDad`'s bunniess which can be picked up and tamed with four carrots from `farming_redo` or `farming_plus`
|
||||
* Added shears to get wool from sheep
|
||||
* Added Jordach/BSD's kitten
|
||||
|
||||
### Version 1.04
|
||||
|
||||
* Added mating for sheep, cows and hogs
|
||||
* Added feature to feed animals to make horny and hope for a baby which is half
|
||||
size, they will grow up quick though :)
|
||||
|
||||
### Version 1.03
|
||||
|
||||
* Added mob drop/replace feature so that chickens can drop eggs and cow/sheep
|
||||
can eat grass/wheat etc.
|
||||
|
||||
### Version 1.02
|
||||
|
||||
* Sheared sheep are remembered and spawn shaven
|
||||
* Warthogs will attack when threatened
|
||||
* API additions
|
||||
|
||||
### Version 1.01
|
||||
|
||||
* Mobs that suffer fall damage or die in water/lava/sunlight will now drop
|
||||
items
|
||||
|
||||
### Version 1.0
|
||||
|
||||
* More work on API so that certain mobs can float in water while some sink like
|
||||
a brick :)
|
||||
|
||||
### Version 0.9
|
||||
|
||||
* Spawn eggs added for all mobs (admin only, cannot be placed in protected
|
||||
areas)
|
||||
* Tweaked API
|
||||
|
||||
### Version 0.8
|
||||
|
||||
* Added sounds to monster mobs (thanks `Cyberpangolin` for the `sfx`)
|
||||
* Added chicken sound
|
||||
### Version 0.7
|
||||
|
||||
* `mobs.protected` switch added to `api.lua`. When set to 1 mobs no longer
|
||||
spawn in protected areas
|
||||
* Minor bugfixes
|
||||
|
||||
### Version 0.6
|
||||
|
||||
* API now supports multi-textured mobs, e.g oerkki, dungeon master, rats and
|
||||
chickens have random skins when spawning (sheep fix TODO)
|
||||
* Added new Honey block
|
||||
|
||||
### Version 0.5
|
||||
|
||||
* Mobs now float in water, die from falling
|
||||
* Minor code improvements
|
||||
|
||||
### Version 0.4
|
||||
|
||||
* Added new sheep sound :)
|
||||
* Dungeon Masters and Mese Monsters have much better aim due to `shoot_offset`
|
||||
* They can both shoot through nodes that aren't walkable (flowers, grass, etc.)
|
||||
|
||||
### Version 0.3
|
||||
|
||||
* Added `LOTT`'s Spider mob
|
||||
* Added Cobwebs
|
||||
* Added KPavel's Bee with Honey and Beehives (made texture)
|
||||
* Warthogs now have sound and can be tamed
|
||||
* Taming of shaved sheep or milked cow with 8 wheat so it will not despawn
|
||||
* Multiple bug fixes :)
|
||||
|
||||
### Version 0.2
|
||||
|
||||
* Cooking bucket of milk into cheese now returns empty bucket
|
||||
|
||||
### Version 0.1
|
||||
|
||||
* Initial Release
|
||||
|
93
settingtypes.txt
Normal file
@ -0,0 +1,93 @@
|
||||
# Enable setting so that Mobs Redo mobs can attack Creatura mobs
|
||||
mobs_attack_creatura (Attack Creatura Mobs) bool false
|
||||
|
||||
# How often mobs get nodes around them (default is 0.25, 1/4 second)
|
||||
mob_node_timer_interval (Mob Node Timer Interval) float 0.25
|
||||
|
||||
# How often mobs run main functions (default is 1.00, 1 second)
|
||||
mob_main_timer_interval (Mob Node Timer Interval) float 1.00
|
||||
|
||||
# If false then mobs no longer spawn in world without spawner or spawn egg
|
||||
mobs_spawn (Spawn Mobs) bool true
|
||||
|
||||
# If enabled then monsters no longer spawn in world
|
||||
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
|
||||
|
||||
# If enabled then punching mobs no longer shows blood effects
|
||||
mobs_disable_blood (Disable Mob blood) bool false
|
||||
|
||||
# If enabled the mobs will be highlighted when hit
|
||||
mob_hit_effect (Highlight Mob when Hit) bool false
|
||||
|
||||
# If disabled then Mobs no longer destroy world blocks
|
||||
mobs_griefing (Griefing Mobs) bool true
|
||||
|
||||
# If false then Mobs no longer spawn inside player protected areas
|
||||
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
|
||||
|
||||
# If false then Monsters no longer spawn inside player protected areas
|
||||
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
|
||||
|
||||
# If true Mobs will be removed once a map chunk is out of view
|
||||
remove_far_mobs (Remove far Mobs) bool true
|
||||
|
||||
# Sets Mob difficulty level by multiplying punch damage
|
||||
mob_difficulty (Mob difficulty) float 1.0
|
||||
|
||||
# Contains a value used to multiply Mob spawn values
|
||||
mob_chance_multiplier (Mob chance multiplier) float 1.0
|
||||
|
||||
# When false Mob no longer drop items when killed
|
||||
mobs_drop_items (Mob drops) bool true
|
||||
|
||||
# Sets minimum distance around player that mobs cannot spawn
|
||||
mob_nospawn_range (Mob no-spawn range) float 12.0
|
||||
|
||||
# Sets maximum number of active mobs in game (0 for unlimited)
|
||||
mob_active_limit (Mob Active Limit) float 0
|
||||
|
||||
# Enables area check when spawning mobs
|
||||
mob_area_spawn (Mob Area Spawn) bool false
|
||||
|
||||
# Enable peaceful player attack prevention
|
||||
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
|
||||
|
||||
# Enable mobs smooth rotation
|
||||
mob_smooth_rotate (Smooth rotation for mobs) bool true
|
||||
|
||||
# Fix Mob Height if too low so they cannot escape through specific nodes
|
||||
mob_height_fix (Fix Mob Height) bool false
|
||||
|
||||
mob_log_spawn (Log Mob Spawning) bool false
|
||||
|
||||
# Mob hearing, when enabled will override minetest.sound_play for mobs to hear
|
||||
mobs_can_hear (Enable Mob hearing) bool true
|
||||
|
||||
# Node hearing, when enabled will allow nodes to hear nearby sounds
|
||||
mobs_can_hear_node (Enable Node hearing) bool false
|
||||
|
||||
# By default mobs are dealt knockback from damage, this lets you disable it
|
||||
mobs_disable_damage_kb (Disable knockback from damage only) bool false
|
||||
|
||||
[Pathfinding]
|
||||
# Enable pathfinding (default Enabled)
|
||||
mob_pathfinding_enable (Enable pathfinding) bool true
|
||||
# How long before stuck mobs starts searching (default 3.0)
|
||||
mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
|
||||
# How long will mob follow path before giving up (default 5.0)
|
||||
mob_pathfinding_stuck_path_timeout (How long will mob follow path before giving up) float 5.0
|
||||
# Which pathfinding algorithm to use
|
||||
# - Dijkstra (default)
|
||||
# - A*_noprefetch (AStar_noprefetch)
|
||||
# - A* (AStar)
|
||||
# (A* names differ cause Minetest doesn´t allow "*" in settings)
|
||||
mob_pathfinding_algorithm (pathfinding algorithm) enum Dijkstra Dijkstra,AStar_noprefetch,AStar
|
||||
# max search distance from search positions (default 16)
|
||||
mob_pathfinding_searchdistance (path search distance) int 16
|
||||
# max jump height for pathfinding (default 4)
|
||||
mob_pathfinding_max_jump (path max jump height) int 4
|
||||
# max drop height for pathfinding (default 6)
|
||||
mob_pathfinding_max_drop (path max drop height) int 6
|
||||
|
||||
# Enable mob infotext on hover
|
||||
mob_infotext (Enable mob infotext on hover) bool true
|
BIN
sounds/mobs_punch.ogg
Normal file
BIN
sounds/mobs_spell.ogg
Normal file
BIN
sounds/mobs_swing.ogg
Normal file
156
spawner.lua
@ -1,73 +1,106 @@
|
||||
|
||||
local S = core.get_translator("mobs")
|
||||
local max_per_block = tonumber(core.settings:get("max_objects_per_block") or 99)
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function is_player(player)
|
||||
|
||||
if player and type(player) == "userdata" and core.is_player(player) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local square = math.sqrt
|
||||
|
||||
local get_distance = function(a, b)
|
||||
|
||||
if not a or not b then return 50 end -- nil check and default distance
|
||||
|
||||
local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
|
||||
|
||||
return square(x * x + y * y + z * z)
|
||||
end
|
||||
|
||||
-- mob spawner
|
||||
|
||||
local spawner_default = "mobs:pumba 10 15 0 0"
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
|
||||
|
||||
minetest.register_node("mobs:spawner", {
|
||||
core.register_node("mobs:spawner", {
|
||||
tiles = {"mob_spawner.png"},
|
||||
drawtype = "glasslike",
|
||||
paramtype = "light",
|
||||
walkable = true,
|
||||
description = "Mob Spawner",
|
||||
groups = {cracky = 1},
|
||||
description = S("Mob Spawner"),
|
||||
groups = {cracky = 1, pickaxey = 3},
|
||||
is_ground_content = false,
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 5,
|
||||
sounds = mobs.node_sound_stone_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
|
||||
-- setup formspec
|
||||
local head = S("(mob name) (min light) (max light) (amount)"
|
||||
.. " (player distance) (Y offset)")
|
||||
|
||||
-- text entry formspec
|
||||
meta:set_string("formspec", "field[text;Mob MinLight MaxLight Amount PlayerDist;${command}]")
|
||||
meta:set_string("infotext", "Spawner Not Active (enter settings)")
|
||||
meta:set_string("formspec", "size[10,3.5]"
|
||||
.. "label[0.15,0.5;" .. core.formspec_escape(head) .. "]"
|
||||
.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
|
||||
.. ";${command}]")
|
||||
|
||||
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
|
||||
meta:set_string("command", spawner_default)
|
||||
end,
|
||||
|
||||
on_right_click = function(pos, placer)
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
return
|
||||
end
|
||||
if core.is_protected(pos, placer:get_player_name()) then return end
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
if not fields.text or fields.text == "" then
|
||||
return
|
||||
end
|
||||
if not fields.text or fields.text == "" then return end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
local comm = fields.text:split(" ")
|
||||
local name = sender:get_player_name()
|
||||
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
if core.is_protected(pos, name) then
|
||||
core.record_protection_violation(pos, name)
|
||||
return
|
||||
end
|
||||
|
||||
local mob = comm[1] -- mob to spawn
|
||||
local mob = comm[1] or "" -- mob to spawn
|
||||
local mlig = tonumber(comm[2]) -- min light
|
||||
local xlig = tonumber(comm[3]) -- max light
|
||||
local num = tonumber(comm[4]) -- total mobs in area
|
||||
local pla = tonumber(comm[5]) -- player distance (0 to disable)
|
||||
local yof = tonumber(comm[6]) -- Y offset to spawn mob
|
||||
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
|
||||
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
|
||||
and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15
|
||||
and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >=0 and pla <= 20
|
||||
and yof > -10 and yof < 10 then
|
||||
if mob ~= "" and mobs.spawning_mobs[mob] and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >= 0 and pla <= 20 and yof and yof > -10 and yof < 10 then
|
||||
|
||||
meta:set_string("command", fields.text)
|
||||
meta:set_string("infotext", "Spawner Active (" .. mob .. ")")
|
||||
|
||||
meta:set_string("infotext", S("Spawner Active (@1)", mob))
|
||||
else
|
||||
minetest.chat_send_player(name, "Mob Spawner settings failed!")
|
||||
minetest.chat_send_player(name, "> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]")
|
||||
core.chat_send_player(name, S("Mob Spawner settings failed!"))
|
||||
core.chat_send_player(name,
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] "
|
||||
.. "max_mobs_in_area[0 to disable] player_distance[1-20] "
|
||||
.. "y_offset[-10 to 10]”"))
|
||||
end
|
||||
end,
|
||||
end
|
||||
})
|
||||
|
||||
-- spawner abm
|
||||
minetest.register_abm({
|
||||
|
||||
core.register_abm({
|
||||
label = "Mob spawner node",
|
||||
nodenames = {"mobs:spawner"},
|
||||
interval = 10,
|
||||
chance = 4,
|
||||
@ -75,11 +108,11 @@ minetest.register_abm({
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
-- check objects inside 9x9 area around spawner
|
||||
local objs = minetest.get_objects_inside_radius(pos, 9)
|
||||
-- return if too many entities already
|
||||
if active_object_count_wider >= max_per_block then return end
|
||||
|
||||
-- get meta and command
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
local comm = meta:get_string("command"):split(" ")
|
||||
|
||||
-- get settings from command
|
||||
@ -91,69 +124,74 @@ minetest.register_abm({
|
||||
local yof = tonumber(comm[6]) or 0
|
||||
|
||||
-- if amount is 0 then do nothing
|
||||
if num == 0 then
|
||||
if num == 0 then return end
|
||||
|
||||
-- are we spawning a registered mob?
|
||||
if not mobs.spawning_mobs[mob] then
|
||||
--print ("--- mob doesn't exist", mob)
|
||||
return
|
||||
end
|
||||
|
||||
-- check objects inside 9x9 area around spawner
|
||||
local objs = core.get_objects_inside_radius(pos, 9)
|
||||
local count = 0
|
||||
local ent = nil
|
||||
local ent
|
||||
|
||||
-- count mob objects of same type in area
|
||||
for k, obj in pairs(objs) do
|
||||
for _, obj in ipairs(objs) do
|
||||
|
||||
ent = obj:get_luaentity()
|
||||
|
||||
if ent and ent.name == mob then
|
||||
count = count + 1
|
||||
end
|
||||
if ent and ent.name and ent.name == mob then count = count + 1 end
|
||||
end
|
||||
|
||||
-- is there too many of same type?
|
||||
if count >= num then
|
||||
return
|
||||
end
|
||||
if count >= num then return end
|
||||
|
||||
-- spawn mob if player detected and in range
|
||||
-- when player distance above 0, spawn mob if player detected and in range
|
||||
if pla > 0 then
|
||||
|
||||
local in_range = 0
|
||||
local objs = minetest.get_objects_inside_radius(pos, pla)
|
||||
local in_range, player
|
||||
local players = core.get_connected_players()
|
||||
|
||||
for _,oir in pairs(objs) do
|
||||
for i = 1, #players do
|
||||
|
||||
if oir:is_player() then
|
||||
player = players[i]
|
||||
|
||||
in_range = 1
|
||||
if get_distance(player:get_pos(), pos) <= pla then
|
||||
|
||||
in_range = true
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- player not found
|
||||
if in_range == 0 then
|
||||
return
|
||||
end
|
||||
if not in_range then return end
|
||||
end
|
||||
|
||||
-- set medium mob usually spawns in (defaults to air)
|
||||
local reg = core.registered_entities[mob].fly_in
|
||||
|
||||
if not reg or type(reg) == "string" then reg = {(reg or "air")} end
|
||||
|
||||
-- find air blocks within 5 nodes of spawner
|
||||
local air = minetest.find_nodes_in_area(
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
|
||||
{"air"})
|
||||
local air = core.find_nodes_in_area(
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
|
||||
|
||||
-- spawn in random air block
|
||||
if air and #air > 0 then
|
||||
|
||||
local pos2 = air[math.random(#air)]
|
||||
local lig = minetest.get_node_light(pos2) or 0
|
||||
local lig = core.get_node_light(pos2) or 0
|
||||
|
||||
pos2.y = pos2.y + 0.5
|
||||
|
||||
-- only if light levels are within range
|
||||
if lig >= mlig and lig <= xlig then
|
||||
minetest.add_entity(pos2, mob)
|
||||
if lig >= mlig and lig <= xlig and core.registered_entities[mob] then
|
||||
core.add_entity(pos2, mob)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
BIN
textures/mobs_bubble_particle.png
Normal file
After Width: | Height: | Size: 331 B |
BIN
textures/mobs_fallback.png
Normal file
After Width: | Height: | Size: 821 B |
BIN
textures/mobs_fire_particle.png
Normal file
After Width: | Height: | Size: 343 B |
BIN
textures/mobs_hearing_vines.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
textures/mobs_hearing_vines_active.png
Normal file
After Width: | Height: | Size: 126 B |
BIN
textures/mobs_heart_particle.png
Normal file
After Width: | Height: | Size: 279 B |
BIN
textures/mobs_meat_bottom.png
Normal file
After Width: | Height: | Size: 734 B |
BIN
textures/mobs_meat_raw_bottom.png
Normal file
After Width: | Height: | Size: 796 B |
BIN
textures/mobs_meat_raw_side.png
Normal file
After Width: | Height: | Size: 722 B |
BIN
textures/mobs_meat_raw_top.png
Normal file
After Width: | Height: | Size: 800 B |
BIN
textures/mobs_meat_side.png
Normal file
After Width: | Height: | Size: 693 B |
BIN
textures/mobs_meat_top.png
Normal file
After Width: | Height: | Size: 748 B |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 186 B |
BIN
textures/mobs_noentry_particle.png
Normal file
After Width: | Height: | Size: 165 B |
BIN
textures/mobs_pint_sized_rune.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
textures/mobs_protect_particle.png
Normal file
After Width: | Height: | Size: 117 B |
BIN
textures/mobs_protector.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
textures/mobs_protector2.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
textures/mobs_repellent.png
Normal file
After Width: | Height: | Size: 415 B |
BIN
textures/mobs_saddle.png
Normal file
After Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 202 B After Width: | Height: | Size: 202 B |