Compare commits

776 Commits

Author SHA1 Message Date
84377ee259 fix on_pick_up example in api.txt 2025-06-14 08:51:26 +01:00
5077217497 in peaceful mode dont register monster abm's 2025-06-03 13:41:39 +01:00
bae9cb12e2 add missing log level (thx Niklp) 2025-05-30 07:45:47 +01:00
126e5afc24 default active_block_range to 4 if not set 2025-05-26 07:23:15 +01:00
112c512c6e add mob repellent info 2025-05-25 13:32:46 +01:00
0f5b0e382d add recipe for mob repellent 2025-05-23 12:45:56 +01:00
5ed3a34cf3 remove self.attack_players check from do_punch 2025-05-20 08:13:06 +01:00
f44441c580 remove tester 2025-05-17 07:44:15 +01:00
2cf43ffc4e fix fear_height defaults 2025-05-17 07:43:26 +01:00
0d6b794fa0 default fear_height to 2 2025-05-16 10:46:45 +01:00
42da759407 tamed npc/animal wont attack players unless provoked 2025-05-15 15:44:22 +01:00
c0c4c3ea48 tweak general_attack 2025-05-15 14:34:38 +01:00
f5817061ce little tidy 2025-05-11 11:01:32 +01:00
43ad058efa change minetest. to core. 2025-05-04 12:25:59 +01:00
b977431e21 is_node_dangerous only if damage > 0 2025-05-01 08:01:12 +01:00
68b25c9d08 use tnt or mcl_explosions for mobs:boom 2025-04-11 10:12:30 +01:00
24adcae920 add self check in tnt boom 2025-04-11 08:46:01 +01:00
16a04547ab fix texture name 2025-04-10 09:42:58 +01:00
3a7b1bbfe6 added mobs_heart_particle.png 2025-04-09 15:15:41 +01:00
01a60d9a55 add particles to replace defaults 2025-04-09 15:11:47 +01:00
99f4fc1768 move deprecated functions from api to compatibility.lua 2025-04-08 08:33:25 +01:00
027620bfa3 tidy comments, change float var 2025-04-05 12:09:03 +01:00
854834f04e deprecate self.jump and add mobs.compatibility_check function. 2025-04-04 10:12:46 +01:00
5fb7b91db0 fix typo 2025-03-20 08:06:40 +00:00
badb889cf3 add 'mob_infotext' setting 2025-03-20 08:05:24 +00:00
ca7aeec95a add nil check on_punch 2025-03-18 08:06:40 +00:00
14f391bf2c add ukrainian translation (thx Fromkaniv) 2025-03-15 16:37:52 +00:00
0bf3915315 return func 2025-03-12 08:16:26 +00:00
b81c2aeab6 update dates, add sound_play check 2025-03-12 08:03:17 +00:00
0a62f05132 add mob repellent 2025-02-09 12:12:52 +00:00
9f472fb690 tweak do_jump 2025-02-04 15:06:59 +00:00
c62b013825 add pick_up and on_pick_up features. 2025-02-04 10:21:10 +00:00
4b825b3e86 call do_punch after damage calculated 2025-02-01 13:57:27 +00:00
f09b6d1730 pass mesh to arrow (thx kiedtl) 2025-01-20 08:00:26 +00:00
a3ede86365 update api.txt 2025-01-19 08:15:33 +00:00
4b556a4d16 pass damage to do_punch 2025-01-18 08:17:11 +00:00
01e015dc0f disable is_mob flag, something fishy with mineclonia 2025-01-17 08:08:24 +00:00
d7998a9ea7 abort on_step when mob expires (thx tour-ist) 2025-01-09 16:20:23 +00:00
57fe6cf2e3 tweak & tidy code, exploding mobs brighten and glow 2024-12-28 11:19:44 +00:00
b170b51f2d tweak do_jump so mobs dont jump on carpets 2024-12-26 11:08:36 +00:00
dca4159fc4 code tidy 2024-12-26 08:48:35 +00:00
219d477c2a wee tidy 2024-12-20 10:49:52 +00:00
c8e91d1958 tweak spawning 2024-12-19 07:36:23 +00:00
22d7ea79fd fix riding gravity 2024-12-13 15:49:52 +00:00
c24874a3bf fix map_load chance check 2024-12-08 10:33:54 +00:00
c25975e7ea fix typo 2024-12-02 06:34:28 +00:00
03ce8ada6b tweak/tidy, check env damage when riding mob 2024-12-01 12:18:44 +00:00
cc60499637 tweak n tidy 2024-11-30 12:35:22 +00:00
58792311c7 add immune_to check to is_node_dangerous function 2024-11-28 13:07:53 +00:00
527fe8c2d5 add nodes to immune_to ability. 2024-11-27 08:22:09 +00:00
6a7c221ce1 fix boom texture 2024-11-22 14:13:22 +00:00
b8052c817c replace empty var 2024-11-22 14:08:34 +00:00
e17ea86bf5 restore mobs:boom order 2024-11-22 08:11:25 +00:00
ca76558edd switch node/entity setting in mobs:boom 2024-11-21 15:35:07 +00:00
bde53c3475 add mobs:is_invisible() function, update api.txt 2024-11-16 08:16:55 +00:00
2e4664a5ce use invisibility mod api 2024-11-14 08:17:41 +00:00
39f9f8df31 add reach option to replace function. 2024-11-13 11:04:27 +00:00
1b1f681886 tidy spawning 2024-11-10 11:41:32 +00:00
627d468b9a add replace sound, tweak spawn egg y_pos 2024-10-28 13:27:39 +00:00
e9c3d6c505 add brazilian translation (thx pixelzone) 2024-10-26 10:21:27 +01:00
1f8ca901b5 fix russian typo 2024-10-23 08:02:34 +01:00
816461286b update russian translation (thx SkyBuilder1717) 2024-10-22 17:00:17 +01:00
430af1e91d add 'mobs_disable_damage_kb' setting 2024-10-20 09:19:52 +01:00
79fb4f7ead disable follow_stop 2024-10-19 15:06:59 +01:00
f746f4b1e0 fix knockback when breeding 2024-10-12 10:27:25 +01:00
e59fd53ee9 make sure def.gain has a value 2024-10-11 10:24:07 +01:00
faf511ff8c fix visharm indicate on active 2024-10-10 11:30:22 +01:00
a35afc8299 disable node hearing by default 2024-10-10 10:37:47 +01:00
219db764bf forgot def.loudness check 2024-10-02 15:51:05 +01:00
e4a5ead82c pass def onto hearing nodes 2024-10-02 15:13:37 +01:00
f4861ced2a add on_sound node support and example. 2024-10-02 14:57:07 +01:00
1dd81eb008 tweak mob hear function 2024-10-01 09:08:52 +01:00
64c6085f09 wee jump bug 2024-09-17 09:43:01 +01:00
e8e774566b tweak collision, falling and arrow drops. 2024-09-14 12:25:52 +01:00
e55bf4d951 mob hear nil check for player 2024-09-14 07:51:06 +01:00
f1b5a66049 lil tweak 2024-09-08 15:55:26 +01:00
26215cd221 add min_y and max_y to spawning abm/lbm's 2024-08-23 17:37:51 +01:00
29314186b3 tweak damage 2024-08-23 15:07:08 +01:00
dce2abfcfe add missing glass sounds 2024-08-11 08:41:25 +01:00
e561864e82 udpate api.txt 2024-08-11 08:17:02 +01:00
59c19fca98 update german translation 2024-08-10 17:39:01 +01:00
a8297e6a8e tidy and tweak code, implement sound check for mineclon* 2024-08-10 13:18:57 +01:00
bc6b8931da tidy code 2024-08-09 14:46:28 +01:00
3e24677649 Add basic mineclonia enchantments (sharpness, fire_aspect, knockback) 2024-08-09 09:15:06 +01:00
57d6859b93 tweak loudness calculation for mod hearing 2024-08-04 08:25:48 +01:00
1f6867bf25 alternative to using on_punch for hearing ability, remove food xp desc 2024-08-03 23:47:21 +01:00
b1da38456d quick value change for mob listening 2024-08-03 16:59:44 +01:00
341f92f118 harden sound_play checks 2024-08-03 11:56:52 +01:00
c3d74394a7 update readme 2024-08-03 11:43:14 +01:00
964451fd78 add mob hearing feature and self.on_sound() function 2024-08-03 11:35:28 +01:00
ef9f492bad update {eatable} function 2024-07-27 18:28:44 +01:00
79c85e0551 code tidy 2024-07-27 08:33:22 +01:00
cc14704651 add helper function for {eatable} 2024-07-26 17:00:58 +01:00
8115f61ac9 add {eatable} group to food items and update infotext 2024-07-26 14:42:34 +01:00
77b53b9054 fix timer bug 2024-07-16 07:21:50 +01:00
fc7269cc8c remove fallback node from inventory and update version 2024-07-01 09:28:05 +01:00
fb2a247d31 change fall_damage check to use true/false 2024-07-01 07:49:03 +01:00
03fbe477c3 shrink fallback node image 2024-06-29 08:25:15 +01:00
91be60be9b add fallback node for when [game] doesn't have dirt alias defined 2024-06-29 08:22:33 +01:00
e11f383589 harden mob limit check 2024-06-20 07:58:04 +01:00
313382dcaa increase go_to time to 20 and add force flag to do_attack 2024-05-25 07:50:16 +01:00
1536b9a5fc add mob_class:go_to(pos) function 2024-05-24 17:28:35 +01:00
be2d630fdf add ":" to beginning of egg registration to help with mobs registered outwith mod name 2024-05-05 07:55:49 +01:00
99bea53af3 make on_death compatible (return either player or nil) 2024-04-26 11:07:08 +01:00
d20dfa0b41 added check for on_death() function before api's own on_die() 2024-04-26 07:44:39 +01:00
e9180febc6 fix baby mob textures when grown 2024-04-25 08:29:48 +01:00
c4561a2207 mount.lua nil check 2024-04-16 10:41:01 +01:00
998637fc3d added infotext and mob follows improvements (thx Kazooo) 2024-04-08 08:37:59 +01:00
de0914312c stop swimming mobs going above water surface 2024-04-02 09:16:59 +01:00
5a6ec7080f attacking mobs should stay inside their own medium 2024-04-01 14:54:55 +01:00
129b24b159 add entity name in infotext 2024-03-12 11:13:16 +00:00
35cc60c355 tweak saddle recipe, fix spawner error 2024-03-08 15:04:58 +00:00
903b1e34df fix default self.state 2024-03-03 17:30:22 +00:00
87d13c857f replace :distance with get_distance() function 2024-03-03 17:09:30 +00:00
17dafff8ef add attack_ignore feature (thx ShadowOfHassen for idea) 2024-03-01 16:01:18 +00:00
95f3e98867 set is_ground_content for spawner and meat blocks (thx SwissAlpS) 2024-02-27 08:05:02 +00:00
b3b89e6dea fix spawner chance 2024-02-23 17:12:14 +00:00
822e78fd32 tweak player detection (thx whosit) 2024-02-23 17:09:42 +00:00
dd9b3d7add if punch_attack_uses is 0 then dont add wear to tool 2024-02-20 07:47:37 +00:00
d4a25064ea use alternative to colorspec_to_bytes 2024-02-01 08:34:46 +00:00
70118fc8da only update object props when changes (thx whosit) 2024-01-31 09:59:31 +00:00
7c7a7345af change nametag texture and description to stand out from mineclone version 2024-01-30 08:02:17 +00:00
ceefbcec39 add some missing mineclone groups 2024-01-29 16:01:59 +00:00
97771f8e65 add self.node_damage flag (true by default) 2024-01-26 13:05:43 +00:00
1cacb02a6a add missing formspec escape 2024-01-21 09:34:45 +00:00
47e91b9b6b add pint sized rune to shrink tamed animals 2024-01-12 10:44:39 +00:00
a6a3b44c96 ability to override initial_properties when using minetest.add_entity() 2023-12-29 08:41:45 +00:00
be7b6bc5fe can now add 'nametag = "mob name"' in mob definition 2023-12-05 08:23:04 +00:00
68076c7626 add back arrows physical setting 2023-12-02 07:47:13 +00:00
099d15d810 mob arrows now use raycasting to be more accurate 2023-11-29 12:11:45 +00:00
412066fc07 add support for visual_harm_1ndicators mod (thx Mantar) 2023-11-20 07:57:20 +00:00
bb66ffe335 simplify homing 2023-11-16 11:57:07 +00:00
682d76d7b3 add 'homing' setting to mob definition so that arrows can follow player when visible. 2023-11-16 10:00:10 +00:00
d1f23e8ed8 add spawn check for collisionbox 2023-11-11 07:33:30 +00:00
9e27f45663 add self.attack_patience to add custom times, add self.attack nil check to pathfinding 2023-11-06 07:56:18 +00:00
ac5486cc58 tidy code, stop mob attacking if player isnt seen for 11 seconds 2023-11-05 16:30:05 +00:00
712f7f85fd Fix mob damage and jumping when riding mob. 2023-10-28 15:22:45 +01:00
6049a1c140 update api.txt 2023-10-26 07:17:17 +01:00
ba79c2f1f1 check for fire/lava in mob collisionbox area 2023-10-26 07:15:55 +01:00
ed74f3c4c4 add :is_inside() function (thx cora for idea) 2023-10-24 09:34:20 +01:00
a62bfe3828 tweak spawn log msg 2023-10-22 11:48:21 +01:00
bf79985730 harden spawn log message 2023-10-22 11:35:40 +01:00
ce47b81da5 mobs:add_mob() can now set mob texture 2023-10-15 11:25:20 +01:00
768ef84bd8 use api functions for riding mob 2023-10-13 08:31:55 +01:00
71e620eb0f revert kb change 2023-10-12 08:23:41 +01:00
221029e857 add taming countdown infotext, fix knockback 2023-10-12 08:06:57 +01:00
e8adf9b244 only show breed infotext if mob can breed 2023-10-11 10:41:58 +01:00
457eb1838c code tweaks 2023-10-08 16:44:42 +01:00
7f1ad09870 fix nil var 2023-10-08 07:41:06 +01:00
812f18430c moved mob entities to use initial_properties 2023-10-07 12:13:07 +01:00
56f4eb4274 add missing prop checks, update WIP api 2023-10-05 14:05:41 +01:00
f1daaa4a14 update api.txt 2023-10-05 13:07:02 +01:00
6172203e0e change self.nametag to self._nametag (get_properties causing issue) 2023-10-05 12:56:15 +01:00
c173345135 use self.backup_properties instead of self.initial_properties 2023-10-05 11:54:44 +01:00
55bdc4c0a4 fix nametag glitch in add_mob 2023-10-04 17:16:22 +01:00
93e8d0f4fa use get/set properties for entity settings 2023-10-04 17:00:03 +01:00
d15389b675 add api_WIP.lua (initial_properties testing) 2023-10-03 16:27:27 +01:00
da54b9e141 backup existing vars into initial_properties for future compatibility 2023-09-30 11:30:51 +01:00
ca2758622c tidy breed function 2023-09-27 12:24:13 +01:00
9f9a522ec7 Revert initial_properties change, breaks too many routines 2023-09-26 07:48:48 +01:00
55e07dbdd3 add default to visual_size 2023-09-25 13:16:23 +01:00
96e4d5190e initial_properties #2 2023-09-23 13:42:23 +01:00
130d67a8f7 initial_properties update 2023-09-23 13:31:49 +01:00
7044e20382 fix typo 2023-08-17 07:30:28 +01:00
c48821df03 non-passive mobs fight back when attacked (thx fluxionary) 2023-08-16 09:00:35 +01:00
33c78e87d0 fix missing FS 2023-08-13 10:36:33 +01:00
3ca3d656cb update translation (thanks Niklp) 2023-08-13 10:07:09 +01:00
32231d5043 remove optional dependents (dye, farming) 2023-08-09 13:13:01 +01:00
131c932aa6 tweak for mineclone and 5.x 2023-08-09 13:08:54 +01:00
5e96602085 remove intllib 2023-08-08 16:58:57 +01:00
b1ad4451a7 add ":" to beginning of entity registration 2023-08-07 08:09:08 +01:00
af7eafc22c tweak velocity changes 2023-08-05 18:10:06 +01:00
042130baca added 'mob_log_spawn' setting to log mob spawning position. 2023-07-30 11:56:08 +01:00
747af786a8 player nil check for mob attach 2023-07-29 08:34:09 +01:00
8201c165e7 can now ride mobs redo mobs in mineclone2 2023-07-27 12:54:46 +01:00
07dce8208b harden is_player checks 2023-07-26 17:43:40 +01:00
e2ee5c62c7 tidy compat 2023-07-26 14:15:03 +01:00
f31cf75b24 better MineClone2 compatibility for api, items and crafts 2023-07-26 13:43:06 +01:00
3106c4c859 change mobs_swing.ogg to mono 2023-07-20 12:25:27 +01:00
dcc702848f can now add nodes to 'runaway_from' table 2023-07-15 08:58:18 +01:00
cc0798b617 add check to see what hit mob, player or entity for immune_to 2023-07-02 17:17:14 +01:00
e32d87c70d add damage_per_second nil check 2023-06-13 07:58:17 +01:00
cf18cd43de on_breed spawns child a little higher 2023-06-09 08:32:59 +01:00
70b562c371 remove htimer, tweak update_tag() 2023-06-07 08:21:34 +01:00
5f80d7a031 add mtobjid mod to optional dependencies, stop mob count going below 0 2023-06-06 08:49:45 +01:00
cc71ea4e95 tweak child textures when growing 2023-05-27 19:29:01 +01:00
b42f7c63c8 added check to be sure creatura mod enabled 2023-05-26 16:27:01 +01:00
05f0550876 monsters will always attack creatura mobs, anything else will defend it's owner if attacked. 2023-05-26 16:17:58 +01:00
194c9f7847 added 'mobs_attack_creatura' setting for monsters to attack Creatura mob mobs 2023-05-26 14:04:50 +01:00
267ee57837 fix jumping when on need to 2023-05-24 07:22:36 +01:00
992d6319de updated readme 2023-05-19 08:53:23 +01:00
b16eefa0ec add 'mob_node_timer_interval' and 'mob_main_timer_interval' settings to handle function timings 2023-05-19 08:46:37 +01:00
29bc2f27f2 have separate get_nodes function for nodes around mob, update api.txt 2023-05-18 11:19:28 +01:00
1e3d26937e tweak do_jump for better blockage checks 2023-05-18 08:53:08 +01:00
ce53afcfdb when attacking dont call unecessary functions every step 2023-05-17 11:36:55 +01:00
14a3dc83e5 if max_light_damage is 16 then use natural light value to damage mob 2023-05-14 10:44:12 +01:00
9c72f0559d update api.txt 2023-05-02 08:38:54 +01:00
9a5d4278ff if min/max light set to 15, only kill mob with natural light 2023-05-02 08:35:12 +01:00
f5ccec9b60 better way to reset pause_timer with "stand" order 2023-04-27 10:21:31 +01:00
6af671997b pause timer reset 2023-04-26 09:53:07 +01:00
eb6bc6e349 mobs ordered to "stand", fix knockback 2023-04-26 09:46:57 +01:00
ce9c30949c fix group attack anim reset, tidy code 2023-04-26 09:16:38 +01:00
6cce24f04e simplify yaw clamping 2023-04-25 12:54:54 +01:00
4bdd8eaa5f 2nd attempt at clamping yaw to stop spinny mobs 2023-04-23 16:34:35 +01:00
36a26d2d21 code tidy 2023-04-03 11:53:05 +01:00
6b9331064c add staticdata clean function, update api.txt 2023-04-03 08:08:37 +01:00
407b2e7b56 reset parent movement after baby born 2023-03-31 14:14:43 +01:00
5e67163d09 fix flying mobs sinking into water 2023-03-28 14:11:30 +01:00
81f99931fc fix nil check for on_spawn 2023-03-28 07:57:31 +01:00
d290062a33 fix friendly fire bug and add provide moveresult information to do_custom 2023-03-27 10:48:05 +01:00
cd4fb6f2a6 add friendly_fire mob setting for arrows (thx eschan145) 2023-03-26 08:31:40 +01:00
3bd2ee8129 code tidy, updated readme (thx eschan145) 2023-03-25 08:47:31 +00:00
076b9480b7 fix type and update readme 2023-03-17 10:30:26 +00:00
7e585b0bdc add check for 'injured' animation 2023-03-13 11:52:59 +00:00
0c2ddab172 fix env timer issue 2023-03-13 11:24:52 +00:00
f4aae8894f add mob_hit_effect switch so mob highlights when punched 2023-03-13 10:55:25 +00:00
c8e8401ac5 add mob_height_fix setting so it can be disabled. 2023-03-12 11:35:21 +00:00
733672127c add animation nil check 2023-03-10 08:09:15 +00:00
59fe1dd976 add return true to on punch 2023-03-04 07:21:54 +00:00
d7ba911181 turn/animate mob on knockback, code tidy 2023-03-03 11:56:49 +00:00
924a545788 update pathfinding defaults to add settings (thx Bla) 2023-02-27 18:13:32 +00:00
92b1a253f0 update api.txt 2023-02-17 09:33:44 +00:00
ba988d514c remove duplicate on_die info (thx Bastrabun) 2023-02-12 10:27:43 +00:00
61b544d493 better water avoidance and escape 2023-02-08 11:59:40 +00:00
bbcdc4b67d fix variable error (thx Niklp) 2023-01-19 17:46:07 +00:00
bbd7a08591 clean aliased mob staticdata 2022-12-22 13:19:24 +00:00
86b6a1a950 check staticdata for egg capture 2022-12-13 12:33:11 +00:00
54cb8f487e remove yaw clamping, causes mob jitters 2022-11-28 13:36:28 +00:00
a88222a744 update license.txt 2022-11-28 09:09:56 +00:00
d64c0aafeb update license.txt 2022-11-26 08:52:09 +00:00
4e963e6b90 update punch sound to cc0 version 2022-11-25 18:47:15 +00:00
d49c0727f1 replace meatblock textures with own, add raw meatblock 2022-11-24 13:22:09 +00:00
5c9e057ad1 add ability to read 'looting_level' from tool definition and meta for extra drops 2022-11-15 10:39:59 +00:00
b0df8145bd update settingtypes.txt 2022-10-31 15:14:52 +00:00
66c1cbe21e add ignore to .luacheckrc 2022-10-31 15:10:32 +00:00
232d1f2df1 update .luacheckrc 2022-10-31 15:08:12 +00:00
d4145ddd3d tidy some luacheckrc warnings 2022-10-31 15:05:34 +00:00
edf846c34c add .uacheckrc file (thanks Niklp) 2022-10-31 14:31:51 +00:00
33beec64dc fix peaceful player check 2022-10-27 16:57:53 +01:00
088bdc5350 localise math.deg 2022-10-21 12:14:11 +01:00
c003c2e72b fix smooth rotation jitters 2022-10-21 11:56:54 +01:00
1450b25ca4 mobs_class made global (be careful anyone changing this) 2022-10-15 08:50:27 +01:00
b74e75ef8b code tidy and default sounds fix 2022-10-07 10:29:23 +01:00
8e3a85546c api.txt updated with mapgen_dirt entry 2022-10-01 07:17:07 +01:00
561903d075 revert node position (git gui test) 2022-09-30 08:32:50 +01:00
bf7ff7ab5f fix node position 2022-09-30 08:31:30 +01:00
431d3844a6 tidy code 2022-09-29 14:15:21 +01:00
b4a8ce71c6 add damage_radius and texture to mobs:boom() 2022-09-22 08:04:58 +01:00
2935d1ee5d have mobs jump slightly when grown to avoid being caught in floor 2022-09-18 11:17:58 +01:00
5bc547b333 tweak mod following to work better 2022-09-06 11:32:50 +01:00
bad1be5c5a check pos/def for nil value in add_mob function 2022-09-03 16:13:41 +01:00
83f0b901a4 add self.messages field 2022-08-04 08:21:59 +01:00
e4ac59609a add mob protection to infotext 2022-07-31 10:20:32 +01:00
7ac8506dda add fallback node for is_node_dangerous 2022-07-29 18:52:28 +01:00
90df44aeaf comment unused vars 2022-07-22 14:12:30 +01:00
25ab9591e4 add 'can_leap' setting to mob def, update api.txt 2022-07-12 08:37:38 +01:00
8e6fa64f2d fix premature mob death and drops 2022-07-07 17:09:34 +01:00
ce7c4c1449 adjust mob count when using /clear_mobs 2022-07-04 11:00:52 +01:00
08dcdf382a add /clear_mobs command 2022-07-04 10:43:28 +01:00
d2a4150dcb extend mob reach when on top of player to fix issue 2022-06-28 08:08:35 +01:00
ca34cc2274 fix api typo (thanks bastrabun :) 2022-05-21 08:04:38 +01:00
168014b86f tidy api 2022-05-14 11:21:36 +01:00
6f8b6fe3f5 select proper animation for flying mobs 2022-05-01 08:15:25 +01:00
dd16d63e8e revert hover 2022-04-30 14:35:59 +01:00
7bb5e2b382 add "hover" animation 2022-04-30 12:26:36 +01:00
7b429df9e9 tweak riding functions 2022-04-21 08:28:35 +01:00
0e72f0ca81 tweak mobs.drive() speed (thanks auouymous) 2022-04-18 08:31:25 +01:00
fb42be6b28 nil checks 2022-03-14 08:29:25 +00:00
f54c3da9d7 add nil check 2022-03-13 16:30:20 +00:00
65e369e5fc add 0.4.x compatibility when riding mod 2022-03-01 09:04:38 +00:00
9f74408792 remove owner infotext if no owner present 2022-02-05 12:25:01 +00:00
18c7f0a422 update translation checks (thanks mckaygerhard) 2022-01-20 08:54:08 +00:00
2fb7bf2c66 update api.txt for mob_object change 2022-01-18 06:41:29 +00:00
f01e8a61d0 rename var 2022-01-16 07:44:53 +00:00
b756aa50f5 fix crash (thanks SwissalpS) 2022-01-16 07:05:49 +00:00
e83620553d add mobs:is_node_dangerous(self, nodename) global function 2022-01-15 09:41:21 +00:00
e5d1958e16 add nil checks for riding mobs 2022-01-03 17:35:51 +00:00
6a4a02f3fb fix translations (thanks nixnoxus) 2021-12-12 08:13:54 +00:00
5d88766b74 add pointed_thing to on_rightclick vars 2021-11-16 20:22:15 +00:00
d31da2d069 mod loaded msg 2021-11-14 14:21:32 +00:00
00db86c924 fix intllib return 2021-11-14 14:18:28 +00:00
26ec61ee29 lasso can pick up animal babies 2021-09-20 10:49:19 +01:00
a8ca00dc56 fix self.follow list 2021-09-05 08:16:40 +01:00
4c80a55c04 add breeding info on hover and items followed on shift+rightclick mob (thanks nixnoxus) 2021-08-16 10:48:16 +01:00
deee28fc59 added 'arrow_override' function to mob definition 2021-08-01 18:58:21 +01:00
ab44080ff8 do not despawn tamed monsters 2021-07-31 08:35:53 +01:00
9f46182bb4 remove need for default mod 2021-07-22 09:48:56 +01:00
2535b5636e add support for MarkBu's pathfinder mod 2021-07-22 09:34:21 +01:00
2d014a75c4 tweak "stand" mobs velocity 2021-07-21 19:38:41 +01:00
db3831dccf update api.txt 2021-07-14 15:53:20 +01:00
29b2204f7c add 'mobs_spawn_monster_protected' switch (thanks 0siribix) 2021-07-14 15:43:02 +01:00
7fbfd9d59c fix "stand" mobs fall jitter 2021-07-13 16:56:53 +01:00
e50d04a6aa fix facing fence jump bug 2021-06-14 09:30:03 +01:00
33589ebda0 improve pathfinding level 2 digging/building, add infotext, stop mob attack spin, tweak & tidy code 2021-06-13 09:39:59 +01:00
6670938c3d add mob height check for glitching through blocks 2021-06-11 22:25:00 +01:00
f131806008 add 'mob_smooth_rotate' setting 2021-06-01 14:17:25 +01:00
49325c9c8d fix weapon sound selection 2021-05-27 15:42:21 +01:00
8012250258 nil check for mount 2021-05-21 17:46:10 +01:00
ec44aa91c4 add 'damage_group' and 'damage_texture_modifier' settings to mob definition 2021-05-15 09:33:35 +01:00
f58841ab3e show current texture for mob reset stick 2021-05-10 14:57:21 +01:00
350fc3647c add extra settings to arrow definition 2021-05-04 08:02:43 +01:00
70c68f6ebc change so only players can push mobs 2021-04-18 09:05:16 +01:00
c023ecc36f reduce shapeless crafts 2021-04-13 21:09:34 +01:00
9be934ec25 make it possible to use advanced protector on normally protected mob 2021-04-13 12:41:09 +01:00
f6e16a5503 return actual damage position (created particle py), check for nil damage groups 2021-04-11 17:23:22 +01:00
c06d071220 allow players with 'protection_bypass' to rename owned tamed mobs 2021-04-07 10:35:36 +01:00
ccbfe93f12 players with protection_bypass can pick up owned animals from other players 2021-04-06 15:26:36 +01:00
6750d176ee tweak damage and protectors 2021-04-05 08:52:48 +01:00
246b2769f7 add level 2 mob protector 2021-04-04 22:25:40 +01:00
34b06df758 add ability to follow group: items 2021-03-23 17:09:26 +00:00
0f1f3b4fb3 simplify mobs floating in water 2021-03-18 20:23:55 +00:00
774ce6671f add 'ignore_invisibility' setting to mob definition 2021-03-10 08:14:42 +00:00
11e1d52cfb replace minetest 5.0 check 2021-02-06 17:10:50 +00:00
c158e84e28 stop grown child mobs sinking into blocks below 2021-02-03 21:29:26 +00:00
10e4dd92a0 spawner spawns mob in it's own medium (air, water etc.) 2021-01-21 11:10:17 +00:00
10053e05a9 update mod.conf info 2021-01-21 10:18:00 +00:00
425cadeb51 improve mount.lua (changes from lib_mount :) 2021-01-21 09:44:31 +00:00
2d1befacb3 nil check 2021-01-19 20:37:42 +00:00
ad2ccc5895 add a few compatibility groups to mob items 2021-01-14 19:24:40 +00:00
754321541a fix mob spawn height (thanks OgelGames) 2021-01-14 10:28:18 +00:00
622abd1486 hopefully fixed death animation crash when player away 2021-01-08 10:16:33 +00:00
55eb893a9a simple swimming fix to stop floaters 2021-01-07 10:42:10 +00:00
76ee3d0b51 add peaceful player privs and settings (thanks sfence) 2021-01-04 12:28:17 +00:00
00ac9efc8c fix global catch sound (thanks SwissalpS) 2021-01-02 20:31:01 +00:00
bf32a09e5e on_flop and air_damage added 2020-12-06 09:53:02 +00:00
9489ff6965 add option to spin mob when playing death animation 2020-12-06 08:55:17 +00:00
1dfd7e1af1 simplified breeding function, added some settings 2020-12-05 12:06:34 +00:00
4a6518eeba add additional nil backups for set_velocity 2020-12-02 15:14:11 +00:00
a4d2918383 add mob_area_spawn setting 2020-11-30 14:43:49 +00:00
bdea826b7c add additional death checks 2020-11-15 18:23:52 +00:00
d12576f0c8 mobs:can_spawn function added to check free space to spawn mob 2020-10-29 10:46:59 +00:00
7f4d473fee Localize a few functions (thanks MoNTE48) 2020-10-03 09:34:38 +01:00
f7a1b27ea4 add nil check to do_runaway_from 2020-10-01 12:12:12 +01:00
f14050ad3c nil check for do_stay_near 2020-09-23 20:35:04 +01:00
b6fb1948e8 meatblocks can be eaten for 20 hp 2020-09-19 15:17:38 +01:00
67e4ede31b Fix on_punch damage returns (thanks OgelGames) 2020-09-16 12:04:03 +01:00
3009da0efe add meat block and recipe 2020-09-15 13:20:29 +01:00
bd8be0905a fix nametag return 2020-09-05 18:15:21 +01:00
89523195d5 fix typo in api.txt 2020-09-05 08:59:09 +01:00
c6dffd1390 hide spawning mobs message in terminal 2020-09-04 14:00:53 +01:00
499d43a9aa added 'on_map_load' setting to mobs:spawn function to spawn mob in newly loaded areas of map only 2020-09-04 13:59:14 +01:00
39002cf4e7 mt5.x translations added/updated (thanks dacmot) 2020-08-29 09:35:23 +01:00
477148962f update intllib.lua 2020-08-25 09:55:23 +01:00
497ff7241f update translation detection 2020-08-25 09:44:00 +01:00
9f02777f14 re-add nil check for get_distance function 2020-08-20 20:29:34 +01:00
ae62b1410d update api.txt 2020-08-19 12:07:44 +01:00
81b5e40d09 update french translation (thanks dacmot) 2020-08-14 08:36:04 +01:00
565c0851eb nil check for self.attack 2020-07-27 19:17:07 +01:00
cb465559a1 code tweak and tidy 2020-07-25 10:52:29 +01:00
469e35d6e0 tidy api 2020-07-23 20:13:15 +01:00
1271570780 nil check in do_states 2020-07-20 18:10:08 +01:00
ec3c6fb518 update api.txt 2020-07-20 07:36:39 +01:00
c4f56f4204 nill check for follow_flop 2020-07-20 07:32:24 +01:00
4814f53885 nil check for get_distance 2020-07-20 07:27:55 +01:00
f033cd401c add nil check to general_attack 2020-07-18 20:39:49 +01:00
903e81bdab another nil check for entity 2020-07-17 21:12:43 +01:00
81dd3d75c0 add randomly_turn setting to mob definition 2020-07-17 20:58:52 +01:00
804f8b9a0c nil check during mob detatch in mount.lua 2020-07-03 15:46:50 +01:00
edf0469009 tidy up spawner formspec 2020-07-01 15:14:31 +01:00
d20ea74890 fix runaway player nil 2020-07-01 14:43:17 +01:00
ee8c19ce21 tweak mob falling, floating, jumping and fluid viscosity 2020-06-29 15:00:32 +01:00
296fad85ca simplify string/table searches 2020-06-28 20:46:57 +01:00
d65b80fa51 fluid viscocity checks standing node against fly_in table/string 2020-06-28 20:36:38 +01:00
48bfa284d0 fix typo self.flying_in to self.fly_in 2020-06-28 14:51:37 +01:00
b17a5bfe77 mobs move slower in liquids 2020-06-28 14:35:51 +01:00
dfdd55848d mobs:add_mob() returns object spawned or false if not 2020-06-25 09:33:59 +01:00
e63b1b478e add mobs:add_mob() function 2020-06-22 21:24:06 +01:00
ec122aa6de add particle effect global function, arrow lifetime, api.txt update 2020-06-20 10:07:32 +01:00
245128f9e6 tweak custom attack function 2020-06-19 16:07:29 +01:00
3b8c4bc070 optimize loops 2020-06-19 11:33:33 +01:00
4962d44be9 tweak staticdata checks 2020-06-19 11:25:37 +01:00
83e9180853 fix pos_to_yaw missing rot 2020-06-16 20:53:05 +01:00
ad116aa70e make sure mob doesn't attack itself 2020-06-09 13:13:15 +01:00
d04f144b7c revert previous nil punch to mob object 2020-05-28 16:21:20 +01:00
d5a1fce680 tweak flame particles when burning 2020-05-27 09:10:59 +01:00
9dd4ac770f fix tnt explosion causing mobs to attack themselves 2020-05-25 20:58:38 +01:00
d125d0a5db tweak and tidy code (thanks MoNTE48) 2020-05-21 20:38:08 +01:00
351fce8ee8 fix velocity and nil check 2020-05-19 21:07:54 +01:00
3a17c471ae added 'texture_mods' to mob definition to add overlay textures 2020-05-16 14:43:03 +01:00
233cd431a8 update readme 2020-05-16 11:14:28 +01:00
85faeea604 added 'mob_active_limit' to limit mobs in game 2020-05-16 10:44:38 +01:00
53cc10a16f Code tweak and tidy, mob counter attempt 2020-05-15 13:26:34 +01:00
b610a81a58 fixed table search issue for replacing nodes, added 'group_helper' for group attacks 2020-05-13 08:12:56 +01:00
831a5fc888 update italian locale (thanks Hamlet) 2020-05-11 12:43:28 +01:00
f576947d41 add nil check for mob eggs 2020-05-08 20:33:41 +01:00
f32b69a654 rename global function 2020-05-07 11:35:29 +01:00
bd06ad8d6e added pos_to_yaw function, added fence function check, cody tidy 2020-05-07 11:15:04 +01:00
8ce8490e78 code tweak and tidy 2020-05-06 21:21:20 +01:00
18906fafeb code tweaks and tidy, hopefully fixed remove_far feature 2020-05-06 10:10:50 +01:00
9928b0e35e add nil check to replace function 2020-05-05 21:32:24 +01:00
99fe3d0ce1 missed local 2020-05-04 20:45:43 +01:00
00e8ac0850 added failsafe for suffocation value (true, false) instead of value 2020-05-02 19:28:13 +01:00
f98d769e15 added 'mob_nospawn_range' setting 2020-05-01 19:30:29 +01:00
928f8c5479 never spawn mobs if player within 12 nodes 2020-05-01 18:48:07 +01:00
32e8d069f7 enable suffocation, add area check when spawning, code tidy and tweaks 2020-05-01 10:29:12 +01:00
e4198b2a21 only force turn when actually blocked 2020-04-30 11:51:44 +01:00
f11b774c95 tweaked jumping and turning when blocked in front 2020-04-30 09:33:46 +01:00
8b25ab4988 add 'keep_flying' flag and random vertical flight changes 2020-04-29 20:15:35 +01:00
064b59f01d Added few sanity checks, higher pitch sounds for child mobs 2020-04-29 15:01:21 +01:00
a934d80631 added some node checks and damage returns 2020-04-27 13:17:20 +01:00
f2cc0446b0 cant attack if running away 2020-04-26 21:16:46 +01:00
bff313267b re-enable raycasting line of sight (should work now) 2020-04-12 12:14:42 +01:00
9b0ff17101 add sanity check to do_punch 2020-04-11 17:51:15 +01:00
dde9896a1a add sanity check to do_jump 2020-04-11 17:46:07 +01:00
92c899e6a4 mob egg sanity checks 2020-04-07 08:41:41 +01:00
4634288124 add falling sanity check 2020-04-07 08:36:57 +01:00
610cef16f4 add some sanity checks 2020-04-06 09:30:50 +01:00
9c60e96336 add value for nil yaw 2020-03-26 19:33:16 +00:00
dc3ed1dfe3 add nil checks 2020-03-12 20:36:23 +00:00
ff4bb540e1 on_blast returns no damage, knockback or items 2020-03-06 19:43:35 +00:00
9f5e6eb85f added missing return value to do_env_damage 2020-03-06 13:23:53 +00:00
ad5b444b65 added do_env_damage flags when hurt and nil check when damaged 2020-03-06 13:17:18 +00:00
0156e04ebd another just-in-case nil check 2020-02-27 17:15:51 +00:00
62bd960e38 added nil check for velocity 2020-02-26 21:28:04 +00:00
9c00616a00 chinese local added (thanks IFRFSX) 2020-02-14 11:23:20 +00:00
813909c86c add hard limit of 10 to mob velocity functions 2020-02-07 12:43:18 +00:00
68fef94ba8 updated api.txt 2020-01-31 20:24:38 +00:00
92ab4eeb2e mob alias now transfers staticdata (thanks MoNTE48) 2020-01-23 09:27:27 +00:00
c5b74230e5 on_replace returns node names, even when groups used 2020-01-12 09:42:28 +00:00
5958270158 add glow setting to mob entity, update api.txt 2020-01-09 09:38:46 +00:00
b9ad166821 check cliff drop every 1/4 second instead of 1 second 2019-11-16 12:52:35 +00:00
b588452dea drops can now be a function, also code tidy 2019-09-12 09:44:45 +01:00
d6bd538a35 if mob standing in solid block then jump to escape 2019-08-23 08:25:06 +01:00
2ca012e30b replace deprecated settexturemod with set_texture_mod 2019-08-13 08:29:11 +01:00
c7838e5517 code tidy ' to " 2019-08-05 09:55:12 +01:00
38232d5ef4 only spawn mob if player is within active area (useful for world anchors and force loaded areas) 2019-06-30 19:10:37 +01:00
26cc611ad4 dont spawn mobs if world anchor found nearby 2019-06-30 12:47:28 +01:00
1a85cf7e2c mobs cannot spawn within 8 blocks of player, update api.txt 2019-06-30 10:35:34 +01:00
06dbdb1c44 disabled the new raycasting line of sight due to mob attack issues 2019-06-28 20:33:23 +01:00
f040ee5bc7 fix nil value when mob not available 2019-06-15 20:37:16 +01:00
7179dc86e6 add mob check for mob_reset_stick 2019-05-28 09:35:37 +01:00
1de0c34283 code tidy 2019-05-24 14:30:42 +01:00
e4ca52fafb fix nil check 2019-05-20 17:26:20 +01:00
975175e7b8 fix mobs:line_of_sight() global function to use entity reference 2019-05-13 16:07:42 +01:00
0bc62cbf74 typo fix 2019-05-11 14:42:53 +01:00
392974e835 added new line_of_sight that uses raycasting when mt5.0 is found (thanks Astrobe) 2019-05-08 16:14:49 +01:00
ddbd403285 add stand_chance and animation force flag 2019-04-30 11:27:26 +01:00
55dda6da83 force defined model on activation instead of stored 2019-04-02 08:41:09 +01:00
26a520e214 sneak and punch mob with mob reset stick to add custom texture 2019-03-28 18:37:46 +00:00
a1d4e9bbfc add mobs:mob_reset_stick 2019-03-23 18:36:22 +00:00
8da3bb5cb1 add do_stay_near function, fix annoying pathfinding sounds and toolrank wear 2019-01-24 11:14:25 +00:00
d3f5ead4fa add new flight check function by taikedz 2019-01-17 09:29:39 +00:00
980a47bdab fix : to . 2019-01-07 16:29:04 +00:00
0015b01834 after_spawn fix... thanks GreenDiamond 2019-01-07 16:25:10 +00:00
78ef560852 fix nametag bug when self.follow is nil 2018-12-29 12:19:51 +00:00
487e037cc9 added mobs:force_capture() function, api now uses metatables thanks to bell07 2018-12-20 11:14:10 +00:00
aeb802ad40 forgot to revert testing returns, oopsie! fixed! 2018-12-17 09:17:36 +00:00
70d2f6399d fix nil error (thanks wziard) 2018-12-09 18:51:10 +00:00
47d8439913 add mobs:set_velocity(self,v) global, function 2018-12-04 14:39:37 +00:00
43026c374e add self.disable_falling switch for custom routines 2018-11-29 12:14:54 +00:00
51ab54bcfa remove self.gotten flip when using replace function, use on_replace inside mob def 2018-11-26 17:48:17 +00:00
897f4a547e reduce knockback on normal tools without actual setting 2018-11-02 12:54:33 +00:00
df63a37b08 and to or for jump counter 2018-11-02 08:34:39 +00:00
71669d3c59 if mob jumps against wall 4 times then turn, moved back to old line_of_sight function 2018-11-01 09:49:15 +00:00
e545cc80f4 tweak mob counter per area 2018-10-05 18:37:04 +01:00
e17f8811b1 added attack_chance to mob definition 2018-10-01 09:20:27 +01:00
6bf6e8fbd8 nil check on spawn collisionbox 2018-09-28 09:11:30 +01:00
afb7e01b91 tweak collision function 2018-09-15 10:20:18 +01:00
830b1698ff added pushable flag for mobs so they can be pushed by player 2018-09-14 17:13:40 +01:00
82411330fc add custom on_punch for mob arrows 2018-09-09 11:11:08 +01:00
2106a081b9 lifetimer check every 0.25 seconds 2018-09-08 18:21:33 +01:00
f1476077bd added light damage _min and _max values, also igniter check for lava damage 2018-09-07 14:59:22 +01:00
9737bde6fb tweak mob damage function, add {fire=1} weapon damage check 2018-09-05 10:33:17 +01:00
082bf0cf86 update api.txt 2018-09-04 16:42:33 +01:00
607e596c05 tweaked line of sight, mob drops 2018-09-04 16:35:01 +01:00
e64df178f8 added some checks 2018-08-31 10:31:30 +01:00
42473cbc23 add nil check to line_of_sight 2018-08-08 11:23:40 +01:00
77c19da8d4 make mobs:line_of_sight() function global 2018-08-08 10:35:37 +01:00
dc7cdd4df0 make mobs:line_of_sight() global 2018-08-08 10:33:23 +01:00
477ad59670 tidy code 2018-08-08 10:15:26 +01:00
da0238cb84 fix animation flip 2018-08-03 10:06:05 +01:00
0482581f18 Added ability for multiple animations per action 2018-08-03 09:43:50 +01:00
4badcec318 add check for no drops 2018-07-19 09:19:00 +01:00
63c9812dad new line_of_sight and fence_top added 2018-07-18 10:13:19 +01:00
f6b5effe09 change aoc_range 2018-07-08 20:51:59 +01:00
adc4e71a01 0.4.16 functions 2018-07-02 16:24:34 +01:00
04ae3502a5 toolrank check bugfix 2018-07-01 14:19:34 +01:00
40416aa4fd Added ToolRanks support when attacking mobs with tools/swords 2018-07-01 14:08:17 +01:00
e145fe098d update readme 2018-06-27 09:46:00 +01:00
21c52c0a87 better 0.4.16 comatibility and new general attack function added 2018-06-27 09:44:00 +01:00
7ed80b6a89 add new api with test mob spawner NOT using abm's 2018-06-23 09:10:23 +01:00
7b7aa45da8 have protection check right before spawning mob 2018-06-17 10:14:01 +01:00
e23f47922b tidy code and bug found (thanks hamlet) 2018-06-17 08:43:52 +01:00
4a5563854d re-organise spawning checks (lightest first) 2018-06-04 16:51:11 +01:00
c23d58f1ec entity check for minetest.after 2018-06-03 08:32:42 +01:00
12a3c8975f add "all" to immune_to table, optimized floating code 2018-05-30 10:55:39 +01:00
82c8386eb3 forgot settingtypes.txt default :P 2018-05-23 08:42:31 +01:00
23f0571dee remove_far_mobs now defaults to true 2018-05-23 08:41:10 +01:00
60eb37b3af mobs with self.order = "stand" will no longer move, even when attacking monsters 2018-05-17 09:20:44 +01:00
33551a1441 fix runaway function 2018-05-05 15:49:28 +01:00
a089d27db8 tweak attack functions to use line of sight better 2018-05-05 15:40:32 +01:00
bdfce20c28 update changelog 2018-05-04 09:24:10 +01:00
52b6a377f6 add pathfinding addition by Elkien3 (with changes) 2018-05-04 09:20:00 +01:00
1a8f503e06 tweaked jump 2018-04-28 17:26:16 +01:00
e4a2706bd6 fix jumping up 1 block 2018-04-27 20:22:55 +01:00
f96852775f added settingtypes.txt 2018-04-27 10:09:32 +01:00
22cf9b880a fix replace function running too often when mob attacks 2018-04-19 15:45:03 +01:00
00f46f66d5 fix variable bug 2018-04-14 21:07:27 +01:00
044d8f8169 default explode radius when mob in water is 1 instead of 0 2018-04-08 12:27:33 +01:00
d05bf9b489 added simple smooth rotation (thanks ThomasMonroe) 2018-04-08 12:25:06 +01:00
5889886f3c disable random up.down movement for flying/swimming mobs (for now) 2018-04-08 11:15:55 +01:00
0849727ee9 knock_back defaults to true 2018-04-06 09:51:11 +01:00
2f1ef11fa3 fix self.knock_back true error 2018-04-06 09:48:24 +01:00
2418e2af21 add default collisionbox 2018-04-02 21:24:41 +01:00
7bb3cd8d85 exploding mobs diffuse range is set using 'reach' 2018-03-31 09:21:58 +01:00
28dc0d8be5 add nametag check when renaming 2018-03-28 18:39:48 +01:00
a654a02505 animals will not runaway from it's owner (chickens) 2018-03-24 16:48:12 +00:00
2f493c07bb update russian locale (thanks codexp) 2018-03-24 09:00:13 +00:00
1bb95d742c add mobs:spawn_abm_check() function 2018-03-22 09:32:17 +00:00
763fbee36d fix merge errors 2018-03-13 20:33:29 +00:00
d7874dce50 add food groups for better recipe crafting 2018-03-12 17:07:08 +00:00
006f18c5c1 change vars always resulting in true 2018-03-12 11:42:35 +00:00
609d52100c added new explosion mob functionality (thanks to Yukitty) 2018-03-12 11:32:21 +00:00
2109814805 use war_cry sound in pathfinding when path found (thanks Yukitty) 2018-03-12 11:05:02 +00:00
8c34c63b15 updated french locale (thanks alexerate) 2018-02-19 10:00:34 +00:00
59fee9aea7 add items as fuel 2018-02-06 20:59:11 +00:00
e0eae71b48 added malayan translation (thanks MuhdNurHidayat) 2018-02-06 12:26:13 +00:00
94e576c8ef tweak runaway from timer 2018-01-27 15:39:21 +00:00
f6e43fc571 updated api.txt (thanks alexerate) 2018-01-27 15:29:15 +00:00
fc40d8d7e0 add runaway_from list for shy mobs 2018-01-26 15:34:06 +00:00
2e9ebcced3 added mobs_spawn mobs_griefing and mobs_drop_items settings 2018-01-26 11:13:59 +00:00
7d0a91936a jump sound only played when mob is moving, not when stuck 2018-01-22 21:18:28 +00:00
5e238b168c added fallback to nil min/max for drops 2018-01-18 09:41:51 +00:00
331c4e96d2 fix selectionbox error when var missing 2018-01-13 20:11:07 +00:00
4bf4d42b07 added multiple blood textures 2018-01-12 19:18:48 +00:00
5751d98ab0 add mobs:safe_boom and some nil checks 2018-01-12 14:56:26 +00:00
0f480942b5 check height clearance before spawning mob 2018-01-04 11:13:08 +00:00
07bb12acac added selectionbox to mob definition (dev only for now) 2018-01-04 10:16:21 +00:00
9d653f894c min to max 2018-01-01 17:41:49 +00:00
93ca01de00 changed 'mob_spawn_amend' to 'mob_chance_multiplier' 2017-12-30 19:39:42 +00:00
e5baaa5e13 added mob_spawn_amend settings for minetest.conf 2017-12-30 16:41:20 +00:00
a0d975510e add mob fence to keep in unruly mobs (2 high collisionbox) 2017-12-30 14:58:59 +00:00
da4ea0d5e3 only show mob HP when punched 2017-12-22 14:41:27 +00:00
cf6b529627 tweaked pathfinding 2017-12-11 18:20:31 +00:00
ec4ba73bab added custom after_activate function check 2017-10-18 19:56:04 +01:00
f6f3b58ac6 change lasso item name 2017-10-18 13:43:53 +01:00
5cedfcaae2 code tidy 2017-10-18 13:41:29 +01:00
8dd6622855 added explosion timer, explosion counts until out of view range 2017-10-13 14:57:55 +01:00
7c10fb7e27 getpos to get_pos 2017-10-09 15:24:40 +01:00
3146b0754b updated readme 2017-10-09 12:00:24 +01:00
2ffd942c2a updated to newer 0.4.16 functions 2017-10-09 11:59:01 +01:00
27fe687f8a fixed flying mobs getting stuck in stairs and plants 2017-10-04 11:13:23 +01:00
070f02126b add new_api.txt documentation 2017-09-25 13:48:16 +01:00
65f8c2c280 add shoot_anim _end _sheep to api.txt 2017-09-22 20:35:19 +01:00
8517f4d946 fix abm's on_spawn 2017-09-21 17:15:12 +01:00
7c4dc07acd getyaw() to get_yaw() 2017-09-21 09:24:18 +01:00
84672a07ce knockback can also use 'knockback' value inside tool groups if found 2017-09-20 20:06:53 +01:00
f1a30679aa disable mob suffocation until stepheight glitch in engine fixed. 2017-09-18 20:41:05 +01:00
6816158e87 tweak knockback 2017-09-17 21:11:50 +01:00
5b7348b869 updated readme 2017-09-15 16:08:04 +01:00
4785c37f18 added on_breed on_grown and do_punch custom functions 2017-09-15 16:06:35 +01:00
7b0a1cf233 added spawner entity check 2017-09-08 09:41:36 +01:00
e90369ee21 better entity checking, few fixes 2017-09-08 09:37:30 +01:00
80cf1ddb1c added nametag setting to mob registry 2017-09-05 16:32:46 +01:00
d28c410095 added on_spawn function to mobs registry 2017-09-01 12:27:31 +01:00
f19960e5db updated mod version 2017-09-01 10:59:50 +01:00
8d3e6897bc any light damage > 12 harms light sensative mobs 2017-09-01 10:58:20 +01:00
01ad44d3b3 Italian translation added by H4mlet 2017-08-18 17:41:18 +01:00
69e2e5b5e5 russian translation added thanks to Oleg720 2017-08-13 15:13:19 +01:00
38d7a214b1 add explode_center flag to mobs:boom function 2017-08-12 18:20:01 +01:00
4d80e58a2c added fence check to stop mobs walking forwards 2017-08-11 10:46:03 +01:00
ba167a3451 added flight nil check 2017-08-07 10:53:51 +01:00
bc13ef7410 quick fix for pathfinding glitch 2017-08-04 09:15:48 +01:00
20d1eeec64 added french translation (thanks to fat115) 2017-08-04 08:56:26 +01:00
b95ca521ed show message when peaceful mode active 2017-08-04 08:53:54 +01:00
d31010216a pathfinding level 2 liquid drop fixed 2017-08-03 19:41:22 +01:00
2312319fe3 revert node_ok fallback return 2017-08-03 19:24:18 +01:00
ea4f85980d remove api.lua_ 2017-08-03 19:19:53 +01:00
6bf601f29f fix local 2017-08-03 19:19:25 +01:00
3e458e1e49 remove print statement 2017-07-29 19:58:26 +01:00
83600fbba8 mobs turn in small rotations 2017-07-29 19:57:55 +01:00
276c2fc0ce update death animation timers 2017-07-29 15:45:19 +01:00
8ad63d35d0 if no run animation use walk instead 2017-07-26 18:13:39 +01:00
c0e07d819b giced mobs:set_animation function 2017-07-26 10:03:37 +01:00
88e7181a02 spanish translated added by AleksSyntek 2017-07-20 19:54:04 +01:00
ff13cd4e6f fixed mobs:boom sounds 2017-07-14 10:29:59 +01:00
c6cdb74577 update api.txt 2017-07-13 14:42:08 +01:00
fc1960f5c9 change mobs_spawn_protected to bool (true by default) 2017-07-13 14:36:50 +01:00
7fba32b8d9 added mobs:boom functin to replace mobs:explosion 2017-07-13 10:16:24 +01:00
f985d00b61 added forgotton mobs:explosion global function for backwards compatibility 2017-07-11 21:22:58 +01:00
8dbea868ec update api.txt 2017-07-09 12:59:38 +01:00
e4ca054be3 if no tnt add entity damage/effects/sound 2017-07-09 08:57:37 +01:00
7b02fef7a5 explosions use tnt.boom() when TNT mod found, otherwise only entity damage 2017-07-08 21:24:30 +01:00
7e09281760 use tnt.boom() function instead of mobs:explosion 2017-07-08 21:11:22 +01:00
7dc2d22ef6 remove hardcoded unbreakable nodes from explosions 2017-07-08 16:16:03 +01:00
1f800ff583 code tweaks and new settings 2017-07-08 09:08:23 +01:00
27390b2e36 if order change 2017-07-07 20:10:27 +01:00
3965b237f1 mob arrows only affect player/node/mobs redo mob 2017-07-07 20:07:06 +01:00
2b39c6f0fa increase explosion smoke effect 2017-07-05 20:52:57 +01:00
75a2025871 updated intllib support and translations 2017-07-04 20:37:04 +01:00
f78f7c3059 add on_replace function (thanks wuzzy) 2017-07-04 20:12:57 +01:00
bad4dcb36f change sound names 2017-07-04 18:38:06 +01:00
9494972483 add visual/sound when protecting mob, also when using net/lasso 2017-07-03 19:07:57 +01:00
cf3a9fd679 placing stackable mob egg while holding sneak removes tamed status 2017-07-02 18:56:18 +01:00
a9178b3cb2 gravity is a bummer 2017-07-02 18:47:11 +01:00
a964aa028d reverted egg changes 2017-07-02 14:20:26 +01:00
7b543fe1d7 stackable eggs (default) do not tame mob on place 2017-07-02 14:02:22 +01:00
be008cf7b7 update api.txt 2017-07-02 11:12:15 +01:00
d0475fd4f5 fix lasso pickup 2017-06-30 20:47:21 +01:00
6799a7ac15 Added spawn_egg groups 2017-06-28 09:52:54 +01:00
d74f2fa27b falling velocity no longer exceeds self.fall_speed 2017-06-28 09:43:51 +01:00
4ec4c38883 change magic lasso to simply lasso with new recipe 2017-06-26 21:08:42 +01:00
7dc567d2a8 fix mount walkable 2017-06-26 21:03:55 +01:00
8924b05623 no drops for killing child mobs, fix base level of environ check 2017-06-24 18:21:15 +01:00
af8963ec00 add explosion position for mob damage 2017-06-23 09:13:12 +01:00
53563fe430 added animation loop flag 2017-06-23 08:57:51 +01:00
0d27bbe02d update cmi components 2017-06-19 08:25:39 +01:00
a58299479e added support for raymoo's cmi mod 2017-06-18 19:21:04 +01:00
54b88e25b2 set min mob damage is 0 and fix runaway dir for rotated mobs. 2017-06-16 20:36:15 +01:00
60c5b5628a increase foot level 2017-06-11 11:35:34 +01:00
6f259cb047 mobs will not attack player in creative mode unless hit 1st 2017-06-11 09:27:26 +01:00
61f7a06261 disabled crash damage when riding (for now) 2017-06-10 11:13:46 +01:00
18b90da257 added mob suffocation setting (only inside full blocks) 2017-06-10 09:47:24 +01:00
4eb1c937e5 added obj nil check 2017-06-04 20:23:40 +01:00
ffefd49c7b tweak pathfinding 2017-06-01 13:50:42 +01:00
f40d260a81 fix constant health tag 2017-05-28 20:57:14 +01:00
608a5178cf fix damage_per_sec checks wit some nested if's, add custom on_activate to arrows 2017-05-28 20:49:50 +01:00
d6ff282917 localised functions, mobs floats on water only, damage_per_sec nodes hurt mobs 2017-05-27 21:29:46 +01:00
ff4dfe4b4d bugfix 2017-05-27 18:36:30 +01:00
646020db94 death check added, cooks drops if died in fire/lava/pick_lava 2017-05-27 10:18:21 +01:00
7de8bc4c24 updated readme and version 2017-05-12 10:11:47 +01:00
e814a360f6 add owner loyalty so that aggressive tamed mobs will attack player foe's 2017-05-12 10:02:42 +01:00
feb26ed940 tweak capture function 2017-04-27 14:37:30 +01:00
52cf9be8eb updated api.txt 2017-04-27 14:07:23 +01:00
b1c08d2261 Turkish translation by Admicos, protect tweak 2017-04-27 14:00:23 +01:00
b2083fd120 line of sight only counts "normal" nodeboxes as obstruction 2017-04-20 19:09:44 +01:00
ed28e9efea added return false to flight_check function 2017-04-19 18:41:12 +01:00
e64530aa43 default stepheight is 1.1 for mobs to walk uphill properly 2017-04-13 11:01:38 +01:00
8ed3672fb1 typo in var name 2017-04-08 18:09:06 +01:00
13fcf68191 sanitize yaw 2017-04-08 17:55:51 +01:00
6aead4ec5c code tidy 2017-03-30 19:33:07 +01:00
bbaa1ff025 mob pathfinding level 2 adheres to protection and hard to break nodes when damaging builds 2017-03-29 11:49:38 +01:00
e1f7453ee5 tidy code 2017-03-26 20:29:34 +01:00
a37e38da60 Exploding mobs only drop items when killed, not when they explode 2017-03-24 10:13:25 +00:00
374e7ac13b meh 2017-03-21 11:18:14 +00:00
20f8183316 Fix variable nil default 2017-03-21 09:43:02 +00:00
c2ecb8321e Fix staticdata, tidy code 2017-03-18 19:38:53 +00:00
80a86b658c Separated dogshoot timers for different shoot/fight timings 2017-03-17 13:06:36 +00:00
1205ec36a6 flying mobs go up and down, code tidy. 2017-03-17 11:30:16 +00:00
aa591925b1 changed to look before you jump :) 2017-03-10 17:13:41 +00:00
1f0969e6d3 Update do_jump function, tidied code 2017-03-10 16:05:37 +00:00
1fbf0ff331 Updated replace function with new tables 2017-03-07 11:50:15 +00:00
c1c17a6849 added new animation function 2017-03-06 14:19:51 +00:00
36cf0693fe revert damage_per_second check (for now) 2017-03-05 09:39:47 +00:00
18d42f2285 limit mob names to 64 chars, update mount lib to new 0.4.15 functions 2017-03-02 20:41:45 +00:00
8d8779da2f udpate api.txt 2017-02-25 15:02:14 +00:00
440d9874b5 added quick health check when punched 2017-02-24 09:38:11 +00:00
59e8ba64f2 Tidied code, added fly arrow check 2017-02-22 12:57:02 +00:00
bf5d976d8e fix api.txt typo 2017-02-21 21:08:23 +00:00
3d1f62b196 Added flying function for mobs (thanks D00Med) 2017-02-21 15:01:36 +00:00
8201282022 Tamed eggs are removed from inventory even in creative 2017-02-14 08:54:54 +00:00
da5e8ef635 add entity count check for spawners 2017-02-10 12:04:57 +00:00
cce6eabd81 Tweaked mob counter/spawner abm 2017-02-10 11:47:42 +00:00
fb850b0233 compatibility with older simple_mobs textures 2017-02-02 14:26:04 +00:00
40e6eaf98a fix old texture support 2017-02-02 13:51:51 +00:00
62d00489b3 changed capturing mobs with 'replacewith' item to override new mob eggs with information inside 2017-02-01 13:08:45 +00:00
6d059ef980 add default mob egg to player inventory if 'force_take' true, otherwise save mob information inside of new egg 2017-02-01 12:59:44 +00:00
c7ad42b8e5 updated api.txt 2017-01-31 14:37:45 +00:00
f917bf8bbe added "fly" animation with check 2017-01-31 14:30:00 +00:00
d574045930 added quick error check for self.drops 2017-01-23 20:25:00 +00:00
bc86a32af6 fixed mount mob rotation 2017-01-22 20:13:03 +00:00
e3515482cc added arrow rotation, added new mob eggs that save mob information, updated intllib routine 2017-01-21 19:23:41 +00:00
4e231429d9 spawn egg checks for existing right_click functions 2017-01-21 10:38:43 +00:00
52a2355954 arrow entity check, glow and expire added to arrows 2017-01-20 09:32:51 +00:00
6eb6e458af Fixed rotation bug 2017-01-19 22:46:28 +00:00
2bcd528e22 updated api.txt 2017-01-19 15:07:51 +00:00
26d80126f5 added driver_scale to ridable mobs 2017-01-19 15:01:58 +00:00
a33a52d140 set player visual scale when riding 2017-01-19 14:11:28 +00:00
3ba7defa3a updated yaw 2017-01-19 11:49:04 +00:00
44659da768 fix rotation bug 2017-01-17 15:35:35 +00:00
58317c55b2 simplify yaw rotation 2017-01-17 15:02:47 +00:00
dcae1b846a added damage_per_second node check (thanks mt-modder) 2017-01-17 14:27:55 +00:00
2ee53fe660 new line_of_sight function by BrunoMine and flight_check by taikedz 2017-01-17 14:14:12 +00:00
4bcfa6b802 tweaked code, added NaN check for yaw 2017-01-07 19:35:00 +00:00
7490006117 if mob standing, 1 in 4 chance of looking at player nearby 2017-01-06 11:58:56 +00:00
093285bec9 Tweaked code 2017-01-05 19:20:37 +00:00
3fb24110bc update api's ride horse example 2016-12-30 11:34:07 +00:00
ef1240d537 add label to mob spawner node 2016-12-29 19:34:10 +00:00
9f62234e42 mobs standing on "ignore" just wait for world to load around them 2016-12-29 19:12:57 +00:00
f7798e1b29 added dtime to drive function 2016-12-29 15:28:53 +00:00
ef3217d77f Added rideable mob functions (thanks blert2112) 2016-12-29 12:28:25 +00:00
671fab54eb add mob_show_health flag to minetest.conf 2016-12-27 11:10:10 +00:00
3ed2bd9ff6 fix line of sight ypos 2016-12-26 17:49:19 +00:00
12503180f4 use atan2, added attached attack, added swim to shore 2016-12-20 18:17:56 +00:00
d720114462 fix api.txt 2016-12-07 09:36:58 +00:00
29b0f9d351 added auto range checking for mob counting 2016-12-06 11:41:04 +00:00
0a6fdbc3f1 self.animation check 2016-12-03 20:33:42 +00:00
dd04be9749 added die animation (thx npxcoot) 2016-12-02 20:42:05 +00:00
f9737e1f4f fix lifetimer check for removing mob 2016-12-01 21:08:32 +00:00
5fbc7dd57d Added 9 lucky blocks 2016-12-01 18:41:27 +00:00
b6fcc31a10 fix tail particles 2016-11-23 09:25:41 +00:00
37c787d514 updated particle effects 2016-11-22 17:44:14 +00:00
9990b12a12 Fix nil name error 2016-11-10 11:36:46 +00:00
053866c05b added player check for protected hits 2016-11-08 16:48:33 +00:00
b71369f487 update readme 2016-11-08 16:16:27 +00:00
127dad97a7 added ability to protect tamed mobs 2016-11-08 16:11:00 +00:00
c16c083d31 on_punch tweaks 2016-10-31 21:37:38 +00:00
9d554fc31f only play damage sound and show blood if mob damage is >=1 2016-10-30 21:06:33 +00:00
b1048cc892 tidy 2016-10-29 16:41:16 +01:00
31db77bab3 increase mob area check to 32 2016-10-26 21:12:30 +01:00
62fc9bcb7f increase mob check area 2016-10-23 17:55:57 +01:00
e592c18af6 added missing local 2016-10-22 19:03:13 +01:00
954565efa2 tidy 2016-10-22 09:36:08 +01:00
4d37da6fe6 arrows go through fire 2016-10-21 16:23:35 +01:00
cbefe68049 re-add check for unbreakable nodes for fireballs 2016-10-21 15:20:29 +01:00
b8d3792aa6 update changelog 2016-10-21 14:55:54 +01:00
7014152bf9 added new spawn check for specific mob numbers 2016-10-21 14:46:50 +01:00
3f61935a07 See if this fixes animals glitching out of enclosures 2016-10-14 18:47:04 +01:00
e3e00b24a0 added on_spawn function 2016-10-09 09:17:44 +01:00
d2806eccf2 Tweaked mob arrows 2016-10-08 10:29:32 +01:00
47abff26ae make invisibility player table global (mobs.invis[playername]) 2016-10-04 11:02:31 +01:00
444b486c5e Code tidy 2016-10-04 09:54:26 +01:00
03e96f3017 health and damage have min of 1.0 added with diffuculty setting in use 2016-09-29 09:59:24 +01:00
a455395a96 added mob_difficulty config setting 2016-09-28 19:27:43 +01:00
5df8e9054e added self.texture_list for mod makers 2016-09-26 14:03:22 +01:00
d5822b3e0b updated api docs 2016-09-26 12:10:48 +01:00
b844712d48 added entity removal to on_die custom functions 2016-09-07 19:39:29 +01:00
5158bf3123 change runaway from 3 to 5 seconds 2016-09-05 20:02:26 +01:00
834bb75153 updated changelog 2016-09-05 19:57:55 +01:00
b63317bc21 added specific_attack flag for special mob attacks 2016-09-05 19:47:08 +01:00
046204cf9a Added attack_animals flag for monsters 2016-09-05 18:39:17 +01:00
c15ffef8ae Tweaked code slightly 2016-09-05 14:40:01 +01:00
6fea1e1b85 Disabled hit re-colour as it can cause hit-lag with larger textures 2016-09-03 19:57:33 +01:00
2aa6227f0a Portugese translation added (thanks BrunoMine) 2016-08-30 20:40:14 +01:00
d99cf5f444 Updated license 2016-08-19 19:08:48 +01:00
cfe8562c7a added 0.4.13 compatible global check 2016-08-17 20:58:35 +01:00
e2f9bbe89f removed global_exists for older clients to work :( 2016-08-16 21:36:01 +01:00
4387de405e Fixed invisibility global error 2016-08-16 20:45:32 +01:00
918abf2cae Fix spawning numbers 2016-08-05 12:29:04 +01:00
d011c538ee disabled catch_up, causing anomalies 2016-08-05 09:21:58 +01:00
e944712c90 Added MarkBu's new mob:spawn command 2016-08-03 09:34:36 +01:00
a470ac7cc1 Added particle effect when mob dies 2016-07-21 15:20:14 +01:00
542cb3d474 re-enabled catch-up to spawn more mobs 2016-07-21 11:21:26 +01:00
80ba7db8ba lower health display timer 2016-06-18 09:42:24 +01:00
3362334ee1 Show health stats on punch 2016-06-18 09:35:57 +01:00
d1bee49785 Added extra check for line of sight when flying in custom node. 2016-06-17 11:22:04 +01:00
db7e02af1a added intllib support (en/de) 2016-06-11 09:47:43 +01:00
093b8c9eed Updated api.txt 2016-06-11 08:41:53 +01:00
f8692e94e3 Added ability for do_custom to skip rest of api by setting return to false 2016-06-11 08:40:09 +01:00
54beb82686 stop attacking when player turns invisible 2016-06-09 18:48:38 +01:00
d281ad3bb1 updated readme 2016-06-09 11:57:03 +01:00
7d77124aa0 supports invisibility, lava/water checks added, code tidied/tweaked 2016-06-09 11:56:03 +01:00
d0fc69d458 Optimized code, added NaN catcher 2016-06-07 09:51:11 +01:00
253351ef7f Tweaks 2016-06-05 16:48:12 +01:00
bed18e114f add lifetimer bypass (over 20000 and mob wont despawn) 2016-05-29 21:00:56 +01:00
c6d4b95768 tweaked pathfinding with 2 modes, 1 to find, 2 to build/break 2016-05-23 19:19:40 +01:00
e4a919da02 udpated api.txt 2016-05-23 16:39:04 +01:00
ba97620759 added fix for when mod profiling enabled and mob is punched 2016-05-23 16:32:22 +01:00
1a53844f61 Tweak spawner slightly 2016-05-21 19:35:24 +01:00
67aa752c44 fixed punch animation 2016-05-14 15:53:34 +01:00
37a6399ffb Added dogshoot switching features 2016-05-12 11:47:08 +01:00
3db852563c Added new dogshoot features for punch/shoot switching 2016-05-12 11:43:59 +01:00
c8932731d8 removed leftover line 2016-05-08 18:13:25 +01:00
050dd1dbb0 Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api 2016-05-08 18:08:25 +01:00
f362ced4da tidy 2016-05-08 14:59:13 +01:00
0e4ba14bc1 Added custom on_step for mob arrows (thx npxcoot) 2016-05-06 11:38:43 +01:00
4ad941523e update do_custom to run live instead of every second 2016-05-06 11:20:36 +01:00
1dc909aa09 Reigned in abm with catch_up = false 2016-05-02 09:30:49 +01:00
6e89f8f696 Added default on_blast function 2016-05-01 19:41:50 +01:00
8fa1a0e1cb Updated api.txt 2016-05-01 10:44:43 +01:00
240bd3f942 Added ability to use sofar's on_blast function in new TNT changes 2016-05-01 10:40:29 +01:00
b51bafcf0e Added custom_attack function (thanks to NPXcoot) 2016-04-28 20:18:00 +01:00
b512f882e9 Disable lifetimer if remove_far_mobs is true, despawn distance set to 15 2016-04-25 20:23:38 +01:00
4d3438aeed fixed undeclared yaw variable 2016-04-21 18:08:36 +01:00
30e1157392 Fixed global yaw bug (thanks Sofar) 2016-04-18 20:54:02 +01:00
a80b8dc3b0 added punch_capabilities error check 2016-04-16 09:58:53 +01:00
3e05bc7ec0 split remainder on_step into single function 2016-04-15 20:08:31 +01:00
58c757772f split on_step routines into functions 2016-04-15 19:56:24 +01:00
e109fefc11 updated api guide 2016-04-15 18:51:18 +01:00
604765b135 updated api guide 2016-04-15 18:40:02 +01:00
a4671719a0 added api guide 2016-04-15 18:37:28 +01:00
4c0e2794b6 update tags 2016-04-15 15:53:04 +01:00
fa03f6cedb update tags 2016-04-15 15:52:29 +01:00
29b6fdaed9 Amend tags 2016-04-15 15:51:04 +01:00
335913f543 Added forum page to readme 2016-04-15 15:35:28 +01:00
f76acdf724 Added compatibility function (thanks Amaz) 2016-04-15 15:22:30 +01:00
54 changed files with 7423 additions and 2542 deletions

25
.luacheckrc Normal file
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@ -0,0 +1,25 @@
unused_args = false
read_globals = {
"minetest",
"lucky_block",
"vector",
"table",
"invisibility",
"cmi",
"toolranks",
"pathfinder",
"tnt",
"ItemStack"
}
globals = {
"mobs",
"player_api",
"default"
}
ignore = {
"431", -- Shadowing an upvalue
"432", -- Shadowing an upvalue argument
}

6479
api.lua

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api.txt Normal file
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Mobs Redo API
=============
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
your own mobs and having them appear in your worlds.
Quick Note
----------
Since the mobs redo api checks for nodes around the mob to function, it relies on a
default node incase anything goes wrong, so in the default game this is default:dirt
but for any custom game please make sure the following line is registered with your
preferred dirt node of choice:
minetest.register_alias("mapgen_dirt", "mymod:my_dirt_node")
Registering Mobs
----------------
To register a mob and have it ready for use requires the following function:
mobs:register_mob(name, definition)
The 'name' of a mob usually starts with the mod name it's running from followed
by it's own name e.g.
"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
... and the 'definition' is a table which holds all of the settings and
functions needed for the mob to work properly which contains the following:
'type' holds the type of mob that inhabits your world e.g.
"animal" usually docile and walking around.
"monster" attacks player or npc on sight.
"npc" walk around and will defend themselves if hit first, they
kill monsters.
'hp_min' has the minimum health value the mob can spawn with.
'hp_max' has the maximum health value the mob can spawn with.
'armor' holds strength of mob, 100 is normal, lower is more powerful
and needs more hits and better weapons to kill.
'passive' when false allows animals to defend themselves when hit,
otherwise they amble onwards.
'walk_velocity' is the speed that your mob can walk around.
'run_velocity' is the speed your mob can run with, usually when attacking.
'stand_chance' has a 0-100 chance value your mob will stand from walking.
'walk_chance' has a 0-100 chance value your mob will walk from standing,
set to 0 for jumping mobs only.
'randomly_turn' if set to false then mob will not turn to face player or
randomly turn while walking or standing.
'jump' when true allows your mob to jump updwards[DEPRECATED].
'jump_height' holds the height your mob can jump, 0 to disable jumping.
'can_leap' when true obstacles like fences or pits wont stop a mob
from trying to jump out.
'stepheight' height of a block that your mob can easily walk up onto,
defaults to 1.1.
'fly' when true allows your mob to fly around instead of walking.
'fly_in' holds the node name that the mob flies (or swims) around
in e.g. "air" or "default:water_source".
'keep_flying' when true mobs like birds no longer stop and stand.
'stay_near' when set allows mobs the chance to stay around certain nodes.
'nodes' string or table of nodes to stay nearby e.g. "farming:straw"
'chance' chance of searching for above node(s), default is 10.
'runaway' if true causes animals to turn and run away when hit.
'pushable' when true mobs can be pushed by player or other mobs.
'view_range' how many nodes in distance the mob can see a player.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
'damage_group' group in which damage is dealt, dedaults to "fleshy".
'damage_texture_modifier' applies texture modifier on hit e.g "^[brighten"
or default when enabled is "^[colorize:#c9900070".
'knock_back' when true has mobs falling backwards when hit, the greater
the damage the more they move back.
'fear_height' is how high a cliff or edge has to be before the mob stops
walking, 0 to turn off height fear.
'fall_speed' has the maximum speed the mob can fall at, default is -10.
'fall_damage' when true causes falling to inflict damage.
'water_damage' holds the damage per second infliced to mobs when standing in
water.
'air_damage' holds damage per second inflicted to mob when standing in air.
'lava_damage' holds the damage per second inflicted to mobs when standing
in lava.
'fire_damage' holds the damage per second inflicted to mobs when standing
'node_damage' True by default, will harm mobs when inside damage_per_second
nodes.
'light_damage' holds the damage per second inflicted to mobs when light
level is between the min and max values below
'light_damage_min' minimum light value when mob is affected (default: 14)
'light_damage_max' maximum light value when mob is affected (default: 15)
When set to 16 then only natural light will kill mob.
'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
hurt by the value given every second (0 to disable).
'floats' when True mob will float in water, otherwise they sink.
'follow' mobs follow player when holding any of the items which appear
on this table, the same items can be fed to a mob to tame or
breed e.g. {"farming:wheat", "default:apple", "group:fish"}
'reach' is how far the mob can attack player when standing
nearby, default is 3 nodes.
'docile_by_day' when true has mobs wandering around during daylight
hours and only attacking player at night or when
provoked.
'attack_chance' 0 to 100 chance the mob will attack (default is 5),
set to 100 so that mob needs to be provoked to attack.
'attack_patience' Time in seconds before mob gives up attacking if
player isn't seen (Defaults to 11).
'attack_monsters' when true mob will attack monsters.
'attack_animals' when true mob will attack animals.
'attack_npcs' when true mob will attack npcs within range.
'attack_players' when true mob will attack players nearby.
'attack_ignore' string or table of mob names not to attack.
'owner_loyal' when true non-docile tamed mobs attack anything player
punches when nearby.
'group_attack' when true has same mob type grouping together to attack
offender.
'group_helper' string containing mob name that attacks alongside
current mob when group attacking.
mob is attacking in groups.
'attack_type' tells the api what a mob does when attacking the player
or another mob:
'dogfight' is a melee attack when player is within mob reach.
'shoot' has mob shoot pre-defined arrows at player when inside
view_range.
'dogshoot' has melee attack when inside reach and shoot attack
when inside view_range.
'explode' causes mob to stop and explode when inside reach.
'explosion_radius' the radius of explosion node destruction,
defaults to 1
'explosion_damage_radius' the radius of explosion entity & player damage,
defaults to explosion_radius * 2
'explosion_timer' number of seconds before mob explodes while its target
is still inside reach or explosion_damage_radius,
defaults to 3.
'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
chasing if target leaves the blast radius or line of
sight. Defaults to true.
'stop_to_explode' When set to true (default), mob must stop and wait for
explosion_timer in order to explode. If false, mob will
continue chasing.
'arrow' holds the pre-defined arrow object to shoot when
attacking.
'arrow_override' function that allows tweaking of arrow entity from
inside mob definition (self) passed to function.
'dogshoot_switch' allows switching between attack types by using timers
(1 for shoot, 2 for dogfight)
'dogshoot_count_max' contains how many seconds before switching from
dogfight to shoot.
'dogshoot_count2_max' contains how many seconds before switching from shoot
to dogfight.
'shoot_interval' has the number of seconds between shots.
'shoot_offset' holds the y position added as to where the
arrow/fireball appears on mob.
'homing' When True arrows will follow player when visible.
'specific_attack' has a table of entity names that mob can also attack
e.g. {"player", "mobs_animal:chicken"}.
'friendly_fire` when set to false, mobs will not be able to harm other
mobs of the same type with friendly fire arrows.
Defaults to true.
'runaway_from' contains a table with mob names or nodesto run away
from, add "player" to list to runaway from player also.
'ignore_invisibility' When true mob will still be able to see and attack
player even if invisible (invisibility mod only).
'blood_amount' contains the number of blood droplets to appear when
mob is hit.
'blood_texture' has the texture name to use for droplets e.g.
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
player, set to 2 so they can build/break also (only
works with dogfight attack and when 'mobs_griefing'
in minetest.conf is not false). Adding {unbreakable=1}
to node groups stops them being broken by mobs.
'immune_to' is a table that holds specific damage when being hit by
certain items e.g.
{"default:sword_wood", 0} -- causes no damage.
{"default:gold_lump", -10} -- heals by 10 health points.
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
{"all"} -- stops all weapons causing damage apart from those on list.
nodes can also be added so that node_per_second damage
does not affect the mob either e.g.
{"ethereal:crystal_spike", 0} -- causes no damage.
'makes_footstep_sound' when true you can hear mobs walking.
'sounds' this is a table with sounds of the mob
'distance' maximum distance sounds can be heard, default is 10.
'random' random sound that plays during gameplay.
'war_cry' what you hear when mob starts to attack player.
'attack' what you hear when being attacked.
'shoot_attack' sound played when mob shoots.
'damage' sound heard when mob is hurt.
'death' played when mob is killed.
'jump' played when mob jumps.
'fuse' sound played when mob explode timer starts.
'explode' sound played when mob explodes.
'drops' table of items that are dropped when mob is killed, fields are:
'name' name of item to drop.
'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
'min' minimum number of items dropped, set to 0 for rare drops.
'max' maximum number of items dropped.
Note: If weapon has {fire=1} damage group set then cooked items will drop.
Note2: A function can now be passed which can also return drops table, e.g.
drops = function(pos)
-- do something
return { {name = "farming:bread"}, {name = "default:dirt", chance = 2} }
end
'visual' holds the look of the mob you wish to create:
'cube' looks like a normal node
'sprite' sprite which looks same from all angles.
'upright_sprite' flat model standing upright.
'wielditem' how it looks when player holds it in hand.
'mesh' uses separate object file to define mob.
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
'collisionbox' has the box in which mob can be interacted with the
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
'selectionbox' has the box in which player can interact with mob
'textures' holds a table list of textures to be used for mob, or you
could use multiple lists inside another table for random
selection e.g. { {"texture1.png"}, {"texture2.png"} }
'child_texture' holds the texture table for when baby mobs are used.
'gotten_texture' holds the texture table for when self.gotten value is
true, used for milking cows or shearing sheep.
'texture_mods' holds a string which overlays a texture on top of the
mob texture e.g. "^saddle.png"
'mesh' holds the name of the external object used for mob model
e.g. "mobs_cow.b3d"
'gotten_mesh" holds the name of the external object used for when
self.gotten is true for mobs.
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
270 = other side.
'glow' has mob glow without light source, 0 to 15 or nil to disable
'animation' holds a table containing animation names and settings for use with
mesh models:
'stand_start' start frame for when mob stands still.
'stand_end' end frame of stand animation.
'stand_speed' speed of animation in frames per second.
'walk_start' when mob is walking around.
'walk_end'
'walk_speed'
'run_start' when a mob runs or attacks.
'run_end'
'run_speed'
'fly_start' when a mob is flying.
'fly_end'
'fly_speed'
'jump_start' when a mob is jumping
'jump_end'
'jump_speed'
'punch_start' when a mob melee attacks.
'punch_end'
'punch_speed'
'punch2_start' alternative melee attack animation.
'punch2_end'
'punch2_speed'
'shoot_start' shooting animation.
'shoot_end'
'shoot_speed'
'injured_start' when hit or damaged > 1 hp (if not set then 'walk' is used)
'injured_end'
'injured_speed'
'die_start' death animation
'die_end'
'die_speed'
'die_loop' when set to false stops the animation looping.
'die_rotate' if true mob spins during death animation.
Using '_loop = false' setting will stop any of the above animations from
looping.
'speed_normal' is used for animation speed for compatibility with some
older mobs.
Note: Up to 5 different animations can be used per action e.g.
stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start
Node Replacement
----------------
Mobs can look around for specific nodes as they walk and replace them to mimic
eating.
'replace_what' group of items to replace e.g.
{"farming:wheat_8", "farming:carrot_8"}
or you can use the specific options of what, with and
y offset by using this instead:
{
{"group:grass", "air", 0},
{"default:dirt_with_grass", "default:dirt", -1, 0}
}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)
'replace_offset' +/- y offset value to check specific node to replace
'reach' horizontal reach around mob for replace, default is 0
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
replace a node.
'self' ObjectRef of mob
'pos' Position of node to replace
'oldnode' Current node
'newnode' What the node will become after replacing
If false is returned, the mob will not replace the node.
By default, replacing sets self.gotten to true and resets the object
properties. (DEPRECATED, use on_replace to make changes).
Pickup Items
------------
'pick_up' table of itemstrings the mob will pick up.
'on_pick_up' function that will be called on item pickup - arguments are
(self, itemtable) and can return nil or a a modified itemstack e.g.
on_pick_up = function(self, itemtable)
local istack = ItemStack(itemtable.itemstring)
print("-- took", istack:get_name())
istack:take_item()
return istack
end,
Custom Definition Functions
---------------------------
Along with the above mob registry settings we can also use custom functions to
enhance mob functionality and have them do many interesting things:
'on_rightclick' its same as in minetest.register_entity()
'on_blast' is called when an explosion happens near mob when using TNT
functions, parameters are (damage) and returns
(do_damage, do_knockback, drops)
'on_spawn' is a custom function that runs on mob spawn with 'self' as
variable, return true at end of function to run only once.
'after_activate' is a custom function that runs once mob has been activated
with these paramaters (self, staticdata, def, dtime)
'on_breed' called when two similar mobs breed, paramaters are
(parent1, parent2) objects, return false to stop child from
being resized and owner/tamed flags and child textures being
applied. Function itself must spawn new child mob.
'on_grown' is called when a child mob has grown up, only paramater is
(self).
'do_punch' called when mob is punched with paramaters (self, hitter,
time_from_last_punch, tool_capabilities, direction, damage),
return false to stop punch damage and knockback from taking
place.
'custom_attack' when set this function is called instead of the normal mob
melee attack, parameters are (self, to_attack) and if true
is returned normal attack function continued.
'on_die' a function that is called when mob is killed (self, pos), also
has access to self.cause_of_death table.
'on_death' Official engine version of above when mob killed (self, killer),
'killer' is only returned if player killed the mob.
'on_flop' function called when flying or swimmimng mob is no longer in
air/water, (self) paramater and return true to skip the built
in api flop feature.
'do_custom' a custom function that is called every tick while mob is
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node
status), return with 'false' to skip remainder of mob API.
'on_sound' (self, def) called when mob is inside the hearing distance of
a sound, passes a def table containing:
'sound' the sound being played,
'pos' position the sound originated (only sounds with pos detected),
'gain' original gain of sound,
'distance' distance of mob from sound source,
'loudness' how loud sound is to mob (percentage of gain heard at distance)
'player' player name sound originated, [NOT IN USE]
'object' object reference sound originated, [NOT IN USE]
'max_hear_distance' max distance sound can be heard from source.
Hearing Nodes
-------------
If a node has the {on_sound = 1} group and an on_sound() function set as above then
nodes within 8 blocks of a sound will be activated and the function run. Check the
"mobs:hearing_vines" node as an example which has mesecons support when active.
Internal Variables
------------------
The mob api also has some preset variables and functions that it will remember
for each mob.
'self._cmi_is_mob' Used to determine wether entity is a mobs redo mob when True.
'self.health' contains current health of mob (cannot exceed
self.hp_max)
'self.texture_list' contains list of all mob textures
'self.child_texture' contains mob child texture when growing up
'self.base_texture' contains current skin texture which was randomly
selected from textures list
'self.texture_mods' contains a list of textures to overlay above the mobs
base texture (used for horse saddle)
'self.gotten' this is used for obtaining milk from cow and wool from
sheep
'self.horny' when animal fed enough it is set to true and animal can
breed with same animal
'self.hornytimer' background timer that controls breeding functions and
mob childhood timings
'self.child' used for when breeding animals have child, will use
child_texture and be half size
'self.owner' string used to set owner of npc mobs, typically used for
dogs
'self.order' set to "follow" or "stand" so that npc will follow owner
or stand it's ground
'self._nametag' contains the name of the mob which it can show above
'self.pause_timer' used to stop mob thinking when punched so that knockback
can take effect.
'self.disable_falling' currently used on spider mob when climbing walls, stops
the mob from experiencing gravity when true.
'self.state' Current mob state.
"stand": no movement (except turning around)
"walk": walk or move around aimlessly
"attack": chase and attack enemy
"runaway": flee from target
"flop": bounce around aimlessly
(for swimming mobs that have stranded)
"die": during death
'self.standing_on' Node name mob is standing on.
'self.standing_in' Node name mob is standing inside.
'self.looking_at' Node name in front of mob.
'self.looking_above'Node name in front/above mob.
'self.facing_fence' True if mob facing node containing "wall", "fence", "gate"
in it's name.
Internal Functions
------------------
Each mob contains a set of functions that can be called for use internally or from
another mod entirely, replace mob_class with the mob entity variable:
mob_class:mob_sound(sound) -- play sound at mob position
mob_class:do_attack(player [, force]) -- if not already attacking, attack object given,
forced being true stops attacking current target and focuses on one given
mob_class:stop_attack() -- stops mob attacking
mob_class:collision() -- checks for player collision with mob and returns {x, z} vector
mob_class:set_velocity(velocity) -- move at velocity in the facing direction
mob_class:get_velocity() -- returns mob speed value
mob_class:set_yaw(yaw, delay) -- change mob yaw, delay is for smooth rotation (default:0)
mob_class:yaw_to_pos(pos, delay) -- rotates mod to look at position and returns new yaw
mob_class:set_animation(animation, force) -- set mob animation
mob_class:line_of_sight(pos1, pos2) -- internal line of sight function
mob_class:attempt_flight_correction(override) -- check for stuck flying mobs and fix
mob_class:update_tag(newname) -- update nametag or give new name
mob_class:do_jump() -- check if mob can jump then jump
mob_class:follow_holding(clicker) -- return True if mob likes what player is holding
mob_class:day_docile() -- return True if mob docile during current daytime
mob_class:mob_expire(pos, dtime) -- check if mob is to despawn
mob_class:get_nodes() -- get specific nodes around mob
mob_class:on_blast(damage) -- function called when mob in blast area
mob_class:is_inside(itemtable) -- returns True is mob collisionbox inside any node/group
in table
mob_class:go_to(pos) -- makes mob go to that position or nearby
Adding Mobs in World
--------------------
mobs:add_mob(pos, {
name = "mobs_animal:chicken",
child = true,
owner = "singleplayer",
nametag = "Bessy",
ignore_count = true -- ignores mob count per map area
})
Returns false if mob could not be added, returns mob object if spawned ok.
Removing Mob from World
-----------------------
mobs:remove(self, decrease)
Removes mob 'self' from the world and if 'decrease' is true then the mob counter
will also be decreased by one.
Spawning Mobs in World
----------------------
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
Spawn functions require the following settings, some of which already have a
default setting and can be omitted:
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can
spawn on top of (defaults to {"group:dirt", "group:stone"}
'neighbors' is a list of nodenames on that the animal/monster will
spawn beside (default is {"air"})
'interval' is same as in register_abm() (default is 30)
'chance' is same as in register_abm() (default is 5000)
'min_light' is the minimum light level (default is 0)
'max_light' is the maximum light (default is 15)
'min_height' is the minimum height a mob can spawn (default: -31000)
'max_height' is the maximum height a mob can spawn (default is 31000)
'active_object_count' number of this type of mob to spawn at one time inside
map area (default is 1)
'day_toggle' true for day spawning, false for night or nil for
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
'on_map_load' when true mobs will have a chance of spawning only
when new areas of map are loaded, interval will not be
used.
The older spawn functions are still active and working but have no defaults like
the mobs:spawn, so it is recommended to use the above instead.
mobs:register_spawn(name, nodes, max_light, min_light, chance,
active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
command which uses above names to make settings clearer:
For each mob that spawns with this function is a field in mobs.spawning_mobs.
It tells if the mob should spawn or not. Default is true. So other mods can
only use the API of this mod by disabling the spawning of the default mobs in
this mod.
mobs:spawn_abm_check(pos, node, name)
This global function can be changed to contain additional checks for mobs to
spawn e.g. mobs that spawn only in specific areas and the like. By returning
true the mob will not spawn.
'pos' holds the position of the spawning mob
'node' contains the node the mob is spawning on top of
'name' is the name of the animal/monster
mobs:node_ok(pos, fallback)
This global function gets the node at pos and if not registered will return the
fallback node instead.
Particle Effects
----------------
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
This function provides a quick way to spawn particles as an effect.
'pos' center position of particle effect.
'amount' how many particles.
'texture' texture filename to use for effect.
'min_size' smallest particle size.
'max_size' largest particle size.
'radius' how far particles spread outward from center.
'gravity' gravity applied to particles once they spawn.
'glow' number between 1 and 15 for glowing particles.
'fall' when true particles fall, false has them rising, nil has them scatter.
Making Arrows
-------------
mobs:register_arrow(name, definition)
This function registers a arrow for mobs with the attack type shoot.
'name' is the name of the arrow
'definition' is a table with the following values:
'visual' same is in minetest.register_entity()
'visual_size' same is in minetest.register_entity()
'mesh' same is in minetest.register_entity()
'textures' same is in minetest.register_entity()
'collide_with_objects' same as above
'velocity' the velocity of the arrow
'drop' if set to true any arrows hitting a node will drop as item,
if number given then chance (1/num) of item dropping will
be used. arrow "mymob:myarrow" will use item of same name.
'hit_player' a function that is called when the arrow hits a player;
this function should hurt the player, the parameters are
(self, player)
'hit_mob' a function that is called when the arrow hits a mob;
this function should hurt the mob, the parameters are
(self, player)
'hit_object' a function that is called when the arrow hits an object;
this function parameters are (self, player)
'hit_node' a function that is called when the arrow hits a node, the
parameters are (self, pos, node)
'tail' when set to 1 adds a trail or tail to mob arrows
'tail_texture' texture string used for above effect
'tail_size' has size for above texture (defaults to between 5 and 10)
'expire' contains float value for how long tail appears for
(defaults to 0.25)
'glow' has value for how brightly tail glows 1 to 10 (default is
0 for no glow)
'rotate' integer value in degrees to rotate arrow
'on_step' is a custom function when arrow is active, nil for
default. (self, dtime, moveresult)
'on_punch' is a custom function when arrow is punched, nil by default
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
'lifetime' contains float value for how many seconds arrow exists in
world before being removed (default is 4.5 seconds).
Spawn Eggs
----------
mobs:register_egg(name, description, background, addegg, no_creative)
This function registers a spawn egg which can be used to properly spawn in a mob.
Animals are spawned as tamed unless sneak/shift is held while spawning.
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
'background' the texture displayed for the egg in inventory
'addegg' would you like an egg image in front of your texture (1 = yes,
0 = no)
'no_creative' when set to true this stops spawn egg appearing in creative
mode for destructive mobs like Dungeon Masters.
Explosion Function
------------------
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
mobs:boom(self, pos, damage_radius, entity_radius, texture)
'self' mob entity
'pos' centre position of explosion
'damage_radius' radius of node damage (typically 3)
'entity_radius' radius of explosion to players and mobs
'texture' particle texture during explosion, defaults to "tnt_smoke.png"
This function generates an explosion which removes nodes in a specific radius
and damages any entity caught inside the blast radius. Protection will limit
node destruction but not entity damage.
Capturing Mobs
--------------
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
force_take, replacewith)
This function is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob by hand, using the net or
lasso items, and can also have the player take the mob by force if tamed and
replace with another item entirely.
'self' mob information
'clicker' player information
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
disable
'force_take' take mob by force, even if tamed (true or false)
'replacewith' once captured replace mob with this item instead (overrides
new mob eggs with saved information)
mobs:force_capture(self, clicker)
Same as above but does no checks, it simply captures any and all mobs and places
inside a spawn egg containing all of the mob information.
Feeding and Taming/Breeding
---------------------------
mobs:feed_tame(self, clicker, feed_count, breed, tame)
This function allows the mob to be fed the item inside self.follow be it apple,
wheat or whatever a set number of times and be tamed or bred as a result.
Will return true when mob is fed with item it likes.
'self' mob information
'clicker' player information
'feed_count' number of times mob must be fed to tame or breed
'breed' true or false stating if mob can be bred and a child created
afterwards
'tame' true or false stating if mob can be tamed so player can pick
them up
Protecting Mobs
---------------
mobs:protect(self, clicker)
This function can be used to right-click any tamed mob with mobs:protector item,
this will protect the mob from harm inside of a protected area from other
players. Will return true when mob right-clicked with mobs:protector item.
'self' mob information
'clicker' player information
Riding Mobs
-----------
Mobs can now be ridden by players and the following shows its functions and
usage:
mobs:attach(self, player)
This function attaches a player to the mob so it can be ridden.
'self' mob information
'player' player information
mobs:detach(player, offset)
This function will detach the player currently riding a mob to an offset
position.
'player' player information
'offset' position table containing offset values
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
This function allows an attached player to move the mob around and animate it at
same time.
'self' mob information
'move_animation' string containing movement animation e.g. "walk"
'stand_animation' string containing standing animation e.g. "stand"
'can_fly' if true then jump and sneak controls will allow mob to fly
up and down
'dtime' tick time used inside drive function
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
This function allows an attached player to fly the mob around using directional
controls.
'self' mob information
'dtime' tick time used inside fly function
'speed' speed of flight
'can_shoot' true if mob can fire arrow (sneak and left mouse button
fires)
'arrow_entity' name of arrow entity used for firing
'move_animation' string containing name of pre-defined animation e.g. "walk"
or "fly" etc.
'stand_animation' string containing name of pre-defined animation e.g.
"stand" or "blink" etc.
Note: animation names above are from the pre-defined animation lists inside mob
registry without extensions.
mobs:set_animation(self, name)
This function sets the current animation for mob, defaulting to "stand" if not
found.
'self' mob information
'name' name of animation
Certain variables need to be set before using the above functions:
'self.v2' toggle switch used to define below values for the
first time
'self.max_speed_forward' max speed mob can move forward
'self.max_speed_reverse' max speed mob can move backwards
'self.accel' acceleration speed
'self.terrain_type' integer containing terrain mob can walk on
(1 = water, 2 or 3 = land)
'self.driver_attach_at' position offset for attaching player to mob
'self.driver_eye_offset' position offset for attached player view
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED]
This function is for use within the mobs definition for special use cases and
returns true if a mob can see the player or victim.
...'self' mob information
'pos1' position of mob
'pos2' position of vistim or player
'stepsize' usually set to 1
Use this instead:
entity:line_of_sight(pos1, pos2, stepsize)
mobs:can_spawn(pos, name)
This function checks the surrounding area at [pos] to see if there is enough empty
space to spawn mob [name], if so then a new position is returned for use,
otherwise nil is returned.
mobs:is_node_dangerous(mob_object, nodename)
This function returns true if the node name given is harmful to the mob (mob_object),
it is mainly used when a mob is near a node it has to avoid.
Looting Level
-------------
If a tool is used with 'looting_level' defined under tool_capabilities then mobs can drop
extra items per level up to a maximum of 3 levels. 'looting_level' can also be read from
the tools own meta to override the default.
External Settings for "minetest.conf"
------------------------------------
'mob_log_spawn' When True will log spawning position of mobs.
'mob_node_timer_interval' How often mobs get nodes around them (0.25 is default)
for every 1/4 second.
'mob_main_timer_interval' How often mobs run main functions (1.0 is default) for
every one second.
'enable_damage' if true monsters will attack players (default is true)
'only_peaceful_mobs' if true only animals will spawn in game (default is
false)
'mobs_attack_creatura' When True mobs redo mobs will attack Creatura mod mobs.
'mobs_disable_blood' if false blood effects appear when mob is hit (default
is false)
'mob_hit_effect' False by default, when True and mobs are hit then
damage_texture_modifier is used to highlight mob.
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true)
'mobs_spawn_monster_protected' if set to false then monsters will not spawn in
protected areas (default is true)
'remove_far_mobs' if true then untamed mobs that are outside players
visual range will be removed (default is true)
'mobname' can change specific mob chance rate (0 to disable) and
spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage
multiplied by this number), defaults to 1.0.
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less.
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
spawning.
'mobs_spawn' if false then mobs no longer spawn without spawner or
spawn egg.
'mobs_drop_items' when false mobs no longer drop items when they die.
'mobs_griefing' when false mobs cannot break blocks when using either
pathfinding level 2, replace functions or mobs:boom
'mobs_can_hear' True by default, allows mobs to hear sound around them.
function.
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
'mob_active_limit' Number of active mobs in game, 0 for unlimited
'mob_area_spawn' When true will check surrounding area the size of the
mob for obstructions before spawning, otherwise it
defaults to checking the height of the mob only.
'mob_smooth_rotate' Enables smooth rotation when mobs turn by default.
'mob_height_fix' Disabled by default, increases smaller mob heights so they
cannot glitch through certain nodes.
'mob_pathfinding_enable' Enable pathfinding.
'mob_pathfinding_stuck_timeout' How long before stuck mobs start searching. (default 3.0)
'mob_pathfinding_stuck_path_timeout' How long will mob follow path before giving up. (default 5.0)
'mob_pathfinding_algorithm' Which pathfinding algorithm to use Dijkstra (default), A*_noprefetch (AStar_noprefetch) or A* (AStar)
(A* names differ cause Minetest doesn´t allow "*" in settings)
'mob_pathfinding_searchdistance' max search distance from search positions (default 16)
'mob_pathfinding_max_jump' max jump height for pathfinding (default 4)
'mob_pathfinding_max_drop' max drop height for pathfinding (default 6)
'mobs_can_hear' Enabled by default, overrides minetest.sound_play and enables
nearby mobs to run a custom on_sound function.
'mobs_can_hear_node' Disabled by default, allows nearby nodes to hear and run a
custom on_sound function.
'mobs_disable_damage_kb' Knockback is calculated by hit damage or uses knockback value
from the weapon used, this setting lets you disable the former.
'mob_infotext' True by default, shows mob information when you hover over one.
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each
mob will spawn e.g.
mobs_animal:sheep 11000
mobs_monster:sand_monster 100
...you can also change how many of a certain mob appear in an active mapblock by
adding a comma and then a new value e.g.
mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
Node Sounds
-----------
Mobs Redo will detect wether the Default mod or MineClone/VoxeLibre mod is active and
store whichever sound set is available inside the following to save any mob mobs
having to detect it themselves:
mobs.node_sound_defaults()
mobs.node_sound_stone_defaults()
mobs.node_sound_dirt_defaults()
mobs.node_sound_sand_defaults()
mobs.node_sound_gravel_defaults()
mobs.node_sound_wood_defaults()
mobs.node_sound_leaves_defaults()
mobs.node_sound_ice_defaults()
mobs.node_sound_metal_defaults()
mobs.node_sound_water_defaults()
mobs.node_sound_snow_defaults()
mobs.node_sound_glass_defaults()
Rideable Horse Example Mob
--------------------------
See mob_horse mod https://codeberg.org/tenplus1/mob_horse
External Functions
------------------
These are a list of utility functions that can be called from 3rd party mods.
mobs:alias_mob(old_name, new_name)
mobs:is_invisible(self, player_name)
mobs:is_dangerous(self, nodename)
mobs:yaw_to_pos(self, target, rotation_steps)
mobs:line_of_sight(self, pos1, pos2)
mobs:set_animation(self, animation)
mobs:yaw(self, yaw, rotation_steps)

41
compatibility.lua Normal file
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-- called after mob registration to check for older settings
function mobs.compatibility_check(self)
-- simple mobs rotation setting
if self.drawtype == "side" then self.rotate = math.rad(90) end
-- replace floats var from number to bool
if self.floats == 1 then self.floats = true
elseif self.floats == 0 then self.floats = false end
end
-- deprecated functions
function mobs:yaw(entity, yaw, delay)
entity:set_yaw(yaw, delay)
end
function mobs:set_animation(entity, anim)
entity:set_animation(anim)
end
function mobs:line_of_sight(entity, pos1, pos2)
return entity:line_of_sight(pos1, pos2)
end
function mobs:yaw_to_pos(entity, target, rot)
return entity:yaw_to_pos(target, rot)
end
function mobs:register_spawn(name, nodes, max_light, min_light, chance,
active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
end
function mobs:explosion(pos, radius)
mobs:boom({sounds = {explode = "tnt_explode"}}, pos, radius, radius, "mobs_tnt_smoke.png")
end

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@ -1,83 +1,500 @@
-- nametag
minetest.register_craftitem("mobs:nametag", {
description = "Nametag",
local S = core.get_translator("mobs")
local FS = function(...) return core.formspec_escape(S(...)) end
local mc2 = core.get_modpath("mcl_core")
local mod_def = core.get_modpath("default")
-- determine which sounds to use, default or mcl_sounds
local function sound_helper(snd)
mobs[snd] = (mod_def and default[snd]) or (mc2 and mcl_sounds[snd])
or function() return {} end
end
sound_helper("node_sound_defaults")
sound_helper("node_sound_stone_defaults")
sound_helper("node_sound_dirt_defaults")
sound_helper("node_sound_sand_defaults")
sound_helper("node_sound_gravel_defaults")
sound_helper("node_sound_wood_defaults")
sound_helper("node_sound_leaves_defaults")
sound_helper("node_sound_ice_defaults")
sound_helper("node_sound_metal_defaults")
sound_helper("node_sound_water_defaults")
sound_helper("node_sound_snow_defaults")
sound_helper("node_sound_glass_defaults")
-- helper function to add {eatable} group to food items
function mobs.add_eatable(item, hp)
local def = core.registered_items[item]
if def then
local groups = table.copy(def.groups) or {}
groups.eatable = hp ; groups.flammable = 2
core.override_item(item, {groups = groups})
end
end
-- recipe items
local items = {
paper = mc2 and "mcl_core:paper" or "default:paper",
dye_black = mc2 and "mcl_dye:black" or "dye:black",
dye_red = mc2 and "mcl_dye:red" or "dye:red",
string = mc2 and "mcl_mobitems:string" or "farming:string",
stick = mc2 and "mcl_core:stick" or "default:stick",
diamond = mc2 and "mcl_core:diamond" or "default:diamond",
steel_ingot = mc2 and "mcl_core:iron_ingot" or "default:steel_ingot",
gold_block = mc2 and "mcl_core:goldblock" or "default:goldblock",
diamond_block = mc2 and "mcl_core:diamondblock" or "default:diamondblock",
stone = mc2 and "mcl_core:stone" or "default:stone",
mese_crystal = mc2 and "mcl_core:gold_ingot" or "default:mese_crystal",
wood = mc2 and "mcl_core:wood" or "default:wood",
fence_wood = mc2 and "group:fence_wood" or "default:fence_wood",
meat_raw = mc2 and "mcl_mobitems:beef" or "group:food_meat_raw",
meat_cooked = mc2 and "mcl_mobitems:cooked_beef" or "group:food_meat",
obsidian = mc2 and "mcl_core:obsidian" or "default:obsidian"
}
-- name tag
core.register_craftitem("mobs:nametag", {
description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"),
inventory_image = "mobs_nametag.png",
groups = {flammable = 2, nametag = 1}
})
core.register_craft({
type = "shapeless",
output = "mobs:nametag",
recipe = {"default:paper", "dye:black", "farming:string"},
})
-- leather
minetest.register_craftitem("mobs:leather", {
description = "Leather",
inventory_image = "mobs_leather.png",
})
-- raw meat
minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat",
inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3),
})
-- cooked meat
minetest.register_craftitem("mobs:meat", {
description = "Meat",
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5,
})
-- golden lasso
minetest.register_tool("mobs:magic_lasso", {
description = "Magic Lasso (right-click animal to put in inventory)",
inventory_image = "mobs_magic_lasso.png",
})
minetest.register_craft({
output = "mobs:magic_lasso",
recipe = {
{"farming:string", "default:gold_lump", "farming:string"},
{"default:gold_lump", "default:diamondblock", "default:gold_lump"},
{"farming:string", "default:gold_lump", "farming:string"},
{ items.paper, items.dye_black, items.string }
}
})
-- net
minetest.register_tool("mobs:net", {
description = "Net (right-click animal to put in inventory)",
inventory_image = "mobs_net.png",
-- leather
core.register_craftitem("mobs:leather", {
description = S("Leather"),
inventory_image = "mobs_leather.png",
groups = {flammable = 2, leather = 1}
})
minetest.register_craft({
-- raw meat
core.register_craftitem("mobs:meat_raw", {
description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png",
on_use = core.item_eat(3),
groups = {food_meat_raw = 1}
})
mobs.add_eatable("mobs:meat_raw", 3)
-- cooked meat
core.register_craftitem("mobs:meat", {
description = S("Meat"),
inventory_image = "mobs_meat.png",
on_use = core.item_eat(8),
groups = {food_meat = 1}
})
mobs.add_eatable("mobs:meat", 8)
core.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5
})
-- lasso
core.register_tool("mobs:lasso", {
description = S("Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png",
groups = {flammable = 2}
})
core.register_craft({
output = "mobs:lasso",
recipe = {
{ items.string, "", items.string},
{ "", items.diamond, "" },
{ items.string, "", items.string }
}
})
core.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net
core.register_tool("mobs:net", {
description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png",
groups = {flammable = 2}
})
core.register_craft({
output = "mobs:net",
recipe = {
{"default:stick", "", "default:stick"},
{"default:stick", "", "default:stick"},
{"farming:string", "default:stick", "farming:string"},
{ items.stick, "", items.stick },
{ items.stick, "", items.stick },
{ items.string, items.stick, items.string }
}
})
-- shears (right click to shear animal)
minetest.register_tool("mobs:shears", {
description = "Steel Shears (right-click to shear)",
core.register_tool("mobs:shears", {
description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = 'mobs:shears',
core.register_craft({
output = "mobs:shears",
recipe = {
{'', 'default:steel_ingot', ''},
{'', 'group:stick', 'default:steel_ingot'},
{ "", items.steel_ingot, "" },
{ "", items.stick, items.steel_ingot }
}
})
-- protection rune
core.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
groups = {flammable = 2}
})
core.register_craft({
output = "mobs:protector",
recipe = {
{ items.stone, items.stone, items.stone },
{ items.stone, items.gold_block, items.stone },
{ items.stone, items.stone, items.stone }
}
})
-- protection rune (level 2)
core.register_craftitem("mobs:protector2", {
description = S("Mob Protection Rune (Level 2)"),
inventory_image = "mobs_protector2.png",
groups = {flammable = 2}
})
core.register_craft({
output = "mobs:protector2",
recipe = {
{ "mobs:protector", items.mese_crystal, "mobs:protector" },
{ items.mese_crystal, items.diamond_block, items.mese_crystal },
{ "mobs:protector", items.mese_crystal, "mobs:protector" }
}
})
-- mob repellent node
core.register_node("mobs:mob_repellent", {
description = S("Mob Repellent (Stops mobs spawning within 16 block radius)"),
tiles = {"mobs_repellent.png"},
is_ground_content = false,
groups = {handy = 1, cracky = 3},
sounds = mobs.node_sound_stone_defaults()
})
core.register_craft({
output = "mobs:mob_repellent",
recipe = {
{ items.obsidian, items.dye_red, items.obsidian },
{ items.obsidian, "mobs:protector", items.obsidian },
{ items.obsidian, items.obsidian, items.obsidian }
}
})
-- saddle
core.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
groups = {flammable = 2, saddle = 1}
})
core.register_craft({
output = "mobs:saddle",
recipe = {
{"group:leather", "group:leather", "group:leather"},
{"group:leather", items.steel_ingot, "group:leather"},
{"group:leather", items.steel_ingot, "group:leather"}
}
})
-- register mob fence if default found
if mod_def and default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = mobs.node_sound_wood_defaults(),
collision_box = {
type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}}
}
})
end
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
core.register_node("mobs:fence_top", {
description = S("Mob Fence Top"),
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1},
sounds = mobs.node_sound_wood_defaults(),
node_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}},
collision_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}},
selection_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}}
})
core.register_craft({
output = "mobs:fence_top 12",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"", items.fence_wood, ""}
}
})
-- items that can be used as fuel
core.register_craft({type = "fuel", recipe = "mobs:nametag", burntime = 3})
core.register_craft({type = "fuel", recipe = "mobs:lasso", burntime = 7})
core.register_craft({type = "fuel", recipe = "mobs:net", burntime = 8})
core.register_craft({type = "fuel", recipe = "mobs:leather", burntime = 4})
core.register_craft({type = "fuel", recipe = "mobs:saddle", burntime = 7})
core.register_craft({type = "fuel", recipe = "mobs:fence_wood", burntime = 7})
core.register_craft({type = "fuel", recipe = "mobs:fence_top", burntime = 2})
-- this tool spawns same mob and adds owner, protected, nametag info
-- then removes original entity, this is used for fixing any issues.
-- also holding sneak while punching mob lets you change texture name.
local tex_obj
core.register_tool(":mobs:mob_reset_stick", {
description = S("Mob Reset Stick"),
inventory_image = "default_stick.png^[colorize:#ff000050",
stack_max = 1,
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then return end
local obj = pointed_thing.ref
local control = user:get_player_control()
local sneak = control and control.sneak
-- spawn same mob with saved stats, with random texture
if obj and not sneak then
local self = obj:get_luaentity()
local obj2 = core.add_entity(obj:get_pos(), self.name)
if obj2 then
local ent2 = obj2:get_luaentity()
ent2.protected = self.protected
ent2.owner = self.owner
ent2.nametag = self.nametag
ent2.gotten = self.gotten
ent2.tamed = self.tamed
ent2.health = self.health
ent2.order = self.order
if self.child then
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
end
obj2:set_properties({nametag = self.nametag})
obj:remove()
end
end
-- display form to enter texture name ending in .png
if obj and sneak then
tex_obj = obj
-- get base texture
local bt = tex_obj:get_luaentity().base_texture[1]
if type(bt) ~= "string" then bt = "" end
local name = user:get_player_name()
core.show_formspec(name, "mobs_texture", "size[8,4]"
.. "field[0.5,1;7.5,0;name;"
.. FS("Enter texture:") .. ";" .. bt .. "]"
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
.. FS("Change") .. "]")
end
end
})
core.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered?
if formname == "mobs_texture" and fields.name and fields.name ~= "" then
-- does mob still exist?
if not tex_obj or not tex_obj:get_luaentity() then return end
-- make sure nametag is being used to name mob
local item = player:get_wielded_item()
if item:get_name() ~= "mobs:mob_reset_stick" then return end
-- limit name entered to 64 characters long
if fields.name:len() > 64 then fields.name = fields.name:sub(1, 64) end
-- update texture
local self = tex_obj:get_luaentity()
self.base_texture = {fields.name}
tex_obj:set_properties({textures = {fields.name}})
-- reset external variable
tex_obj = nil
end
end)
-- Meat Block
core.register_node("mobs:meatblock", {
description = S("Meat Block"),
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir",
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
is_ground_content = false,
sounds = mobs.node_sound_dirt_defaults(),
on_place = core.rotate_node,
on_use = core.item_eat(20),
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1
})
mobs.add_eatable("mobs:meatblock", 20)
core.register_craft({
output = "mobs:meatblock",
recipe = {
{ items.meat_cooked, items.meat_cooked, items.meat_cooked },
{ items.meat_cooked, items.meat_cooked, items.meat_cooked },
{ items.meat_cooked, items.meat_cooked, items.meat_cooked }
}
})
-- Meat Block (raw)
core.register_node("mobs:meatblock_raw", {
description = S("Raw Meat Block"),
tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"},
paramtype2 = "facedir",
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
is_ground_content = false,
sounds = mobs.node_sound_dirt_defaults(),
on_place = core.rotate_node,
on_use = core.item_eat(20),
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1
})
mobs.add_eatable("mobs:meatblock_raw", 20)
core.register_craft({
output = "mobs:meatblock_raw",
recipe = {
{ items.meat_raw, items.meat_raw, items.meat_raw },
{ items.meat_raw, items.meat_raw, items.meat_raw },
{ items.meat_raw, items.meat_raw, items.meat_raw }
}
})
core.register_craft({
type = "cooking",
output = "mobs:meatblock",
recipe = "mobs:meatblock_raw",
cooktime = 30
})
-- hearing vines (if mesecons active it acts like blinkyplant)
local mod_mese = core.get_modpath("mesecons")
core.register_node("mobs:hearing_vines", {
description = S("Hearing Vines"),
drawtype = "firelike",
waving = 1,
tiles = {"mobs_hearing_vines.png"},
inventory_image = "mobs_hearing_vines.png",
wield_image = "mobs_hearing_vines.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1, on_sound = 1},
sounds = mobs.node_sound_leaves_defaults(),
selection_box = {
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
on_sound = function(pos, def)
if def.loudness > 0.5 then
core.set_node(pos, {name = "mobs:hearing_vines_active"})
end
end
})
core.register_node("mobs:hearing_vines_active", {
description = S("Active Hearing Vines"),
drawtype = "firelike",
waving = 1,
tiles = {"mobs_hearing_vines_active.png"},
inventory_image = "mobs_hearing_vines_active.png",
wield_image = "mobs_hearing_vines_active.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
light_source = 1,
damage_per_second = 4,
drop = "mobs:hearing_vines",
groups = {snappy = 3, flammable = 3, attached_node = 1, not_in_creative_inventory = 1},
sounds = mobs.node_sound_leaves_defaults(),
selection_box = {
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
on_construct = function(pos)
core.get_node_timer(pos):start(1)
if mod_mese then mesecon.receptor_on(pos) end
end,
on_timer = function(pos)
core.set_node(pos, {name = "mobs:hearing_vines"})
if mod_mese then mesecon.receptor_off(pos) end
end
})

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default

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Adds a mob api for mods to add animals or monsters etc

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@ -1,13 +1,38 @@
local path = minetest.get_modpath("mobs")
local S = core.get_translator("mobs")
-- Mob Api
dofile(path.."/api.lua")
-- peaceful player privilege
-- Mob Items
dofile(path.."/crafts.lua")
core.register_privilege("peaceful_player", {
description = "Prevents Mobs Redo mobs from attacking player",
give_to_singleplayer = false
})
-- Spawner
dofile(path.."/spawner.lua")
-- fallback node
print ("[MOD] Mobs Redo loaded")
core.register_node("mobs:fallback_node", {
description = S("Fallback Node"),
tiles = {"mobs_fallback.png"},
is_ground_content = false,
groups = {handy = 1, crumbly = 3, not_in_creative_inventory = 1},
drop = ""
})
local path = core.get_modpath("mobs")
dofile(path .. "/api.lua") -- mob API
dofile(path .. "/mount.lua") -- rideable mobs
dofile(path .. "/crafts.lua") -- items and crafts
dofile(path .. "/spawner.lua") -- mob spawner
-- Lucky Blocks
if core.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end
print("[MOD] Mobs Redo loaded")

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@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) 2014 Krupnov Pavel
Copyright (c) 2025 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -18,4 +18,26 @@ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
THE SOFTWARE.
Textures borrowed from minetest_game (CC BY-SA 3.0):
mobs_tnt_smoke.png
mobs_bubble_particle.png
mobs_heart_particle.png
Textures under CC0 license by TenPlus1
mobs_fallback.png is dirt texture from original Minetest (CC-BY SA 3.0)
ShadowNinja (CC BY-SA 3.0):
tnt_smoke.png
mobs_swing.ogg by qubodup (CC0)
- http://freesound.org/people/qubodup/sounds/60012/
mobs_spell.ogg by littlerobotsoundfactory (CC0)
- http://freesound.org/people/LittleRobotSoundFactory/sounds/270396/
mobs_punch.ogg by Merrick079 (CC0)
- https://freesound.org/people/Merrick079/sounds/566436/

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Friedlicher Modus aktiv - Es werden keine Monster spawnen
Active Mob Limit Reached!=Aktives Mob-Limit erreicht!
Mob has been protected!=Kreatur wurde geschützt!
@1 (Tamed)=@1 (Gezähmt)
Not tamed!=Nicht gezähmt!
@1 is owner!=@1 ist der Besitzer!
Missed!=Daneben!
Already protected!=Bereits geschützt!
@1 has been tamed!=@1 wurde gezähmt!
@1 follows:=@1 folgt:
@1 mobs removed.=@1 Mobs entfernt.
Enter name:=Namen eingeben:
Rename=Umbenennen
Name Tag=Namensschild
Leather=Leder
Raw Meat=Rohes Fleisch
Meat=Fleisch
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
Mob Protection Rune=Kreaturschutzrune
Mob Protection Rune (Level 2)=Kreaturschutzrune (Level 2)
Saddle=Sattel
Mob Fence=Kreaturen Zaun
Mob Fence Top=Kreaturen Zaun Oberteil
Mob Reset Stick=Kreatur reset Stock
Meat Block=Fleischblock
Raw Meat Block=Roher Fleischblock
Enter texture:=Textur eingeben:
Change=Ändern
Mob Spawner=Kreaturenspawner
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(Kreaturenname) (Min. Licht) (Max. Licht) (Anzahl) (Spielerabstand) (Y-Offset)
Command:=Befehl:
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
Spawner Active (@1)=Spawner aktiv (@1)
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=
@1 (Tamed)=
Not tamed!=
@1 is owner!=
Missed!=
Already protected!=
@1 has been tamed!=
@1 follows:=
@1 mobs removed.=
Enter name:=
Rename=
Name Tag=
Leather=
Raw Meat=
Meat=
Lasso (right-click animal to put in inventory)=
Net (right-click animal to put in inventory)=
Steel Shears (right-click to shear)=
Mob Protection Rune=
Mob Protection Rune (Level 2)=
Saddle=
Mob Fence=
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=
Spawner Active (@1)=
Mob Spawner settings failed!=
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=El mob ha sido protegido!
@1 (Tamed)=@1 (Domesticado)
Not tamed!=No domesticado!
@1 is owner!=@1 es el dueño!
Missed!=Perdido!
Already protected!=Ya está protegido!
@1 has been tamed!=@1 ha sido domesticado!
@1 follows:=
@1 mobs removed.=
Enter name:=Ingrese nombre:
Rename=Renombrar
Name Tag=Nombrar etiqueta
Leather=Cuero
Raw Meat=Carne cruda
Meat=Carne
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
Mob Protection Rune=Runa de protección de Mob
Mob Protection Rune (Level 2)=
Saddle=Montura
Mob Fence=
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
Spawner Active (@1)=Generador activo (@1)
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
Mob has been protected!=L'animal a été protégé !
@1 (Tamed)=@1 (apprivoisé)
Not tamed!=Non-apprivoisé !
@1 is owner!=Appartient à @1 !
Missed!=Raté !
Already protected!=Déjà protégé !
@1 has been tamed!=@1 a été apprivoisé !
@1 follows:=
@1 mobs removed.=
Enter name:=Saisissez un nom :
Rename=Renommer
Name Tag=Étiquette de collier
Leather=Cuir
Raw Meat=Viande crue
Meat=Viande
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
Mob Protection Rune=Rune de protection des animaux
Mob Protection Rune (Level 2)=
Saddle=Selle
Mob Fence= Clôture à animaux
Mob Fence Top=Haut de clôture à animaux
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
Meat Block=
Raw Meat Block=
Enter texture:=Saisissez une texture :
Change=Changer
Mob Spawner=Créateur d'êtres vivants
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=Commande :
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
Spawner Active (@1)=Créateur actif (@1)
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
Active Mob Limit Reached!=
Mob has been protected!=Il mob è stato protetto!
@1 (Tamed)=@1 (Addomesticato)
Not tamed!=Non addomesticato!
@1 is owner!=Il padrone è @1!
Missed!=Mancato!
Already protected!=Già protetto!
@1 has been tamed!=@1 è stato addomesticato!
@1 follows:=
@1 mobs removed.=
Enter name:=Inserire il nome:
Rename=Rinomina
Name Tag=Targhetta
Leather=Pelle
Raw Meat=Carne cruda
Meat=Carne
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
Mob Protection Rune=Runa di protezione per mob
Mob Protection Rune (Level 2)=
Saddle=Sella
Mob Fence=Recinzione per mob
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
Spawner Active (@1)=Generatore attivo (@1)
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
Active Mob Limit Reached!=
Mob has been protected!=Mob telah pun dilindungi!
@1 (Tamed)=@1 (Jinak)
Not tamed!=Belum dijinakkan!
@1 is owner!=Ini hak milik @1!
Missed!=Terlepas!
Already protected!=Telah dilindungi!
@1 has been tamed!=@1 telah dijinakkan!
@1 follows:=
@1 mobs removed.=
Enter name:=Masukkan nama:
Rename=Namakan semula
Name Tag=Tanda Nama
Leather=Kulit
Raw Meat=Daging Mentah
Meat=Daging Bakar
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
Mob Protection Rune=Rune Perlindungan Mob
Mob Protection Rune (Level 2)=
Saddle=Pelana
Mob Fence=Pagar Mob
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
Spawner Active (@1)=Pewujud Mob Aktif (@1)
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=
@1 (Tamed)=
Not tamed!=Indomesticado!
@1 is owner!=Dono @1!
Missed!=Faltou!
Already protected!=
@1 has been tamed!=@1 foi domesticado!
@1 follows:=
@1 mobs removed.=
Enter name:=Insira um nome:
Rename=Renomear
Name Tag=Etiqueta
Leather=Couro
Raw Meat=Carne crua
Meat=Carne
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
Mob Protection Rune=
Mob Protection Rune (Level 2)=
Saddle=
Mob Fence=
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
Spawner Active (@1)=Spawnador Ativo (@1)
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=Limite de Mob Ativo Atingido!
Mob has been protected!=Mob foi protegido
@1 (Tamed)=@1 (Domesticado)
Not tamed!=Não domesticado!
@1 is owner!=Dono @1!
Missed!=Faltou!
Already protected!=
@1 has been tamed!=@1 foi domesticado!
@1 follows:=@1 Segue:
@1 mobs removed.=@1 mobs removido.
Enter name:=Insira um nome:
Rename=Renomear
Name Tag=Etiqueta
Leather=Couro
Raw Meat=Carne crua
Meat=Carne
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
Mob Protection Rune=Runa de Proteção para Mob
Mob Protection Rune (Level 2)=Runa de Proteção para Mob (Nivel 2)
Saddle=Sela
Mob Fence= Cerca para mob
Mob Fence Top= Topo da cerca para mob
Mob Reset Stick=
Meat Block=Bloco de carne
Raw Meat Block=Bloco de Carne crua
Enter texture:=Insira a textura:
Change=Mudar
Mob Spawner=Spawner de mob
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(Nome do mob) (min light) (max light) (amount) (player distance) (Y offset)
Command:=Comando:
Spawner Not Active (enter settings)=Spawner Inativo (configurar)
Spawner Active (@1)=Spawner Ativo (@1)
Mob Spawner settings failed!=Configuraçao de Spawner do Mob falhou!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный Режим Активен - Никаких Монстров Не Появиться
Active Mob Limit Reached!=Лимит Активных Мобов Достигнут!
Mob has been protected!=Моб был защищён!
@1 (Tamed)=@1 (Прирученный)
Not tamed!=Не прирученный!
@1 is owner!=@1 владелец!
Missed!=Промазал!
Already protected!=Уже защищён!
@1 has been tamed!=@1 был приручен!
@1 follows:=@1 следует:
@1 mobs removed.=@1 мобов удалено.
Enter name:=Введите имя:
Rename=Переименовать
Name Tag=Новый Тег
Leather=Кожа
Raw Meat=Сырое Мясо
Meat=Мясо
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
Steel Shears (right-click to shear)=Железные Ножницы (Правый клик - подстричь)
Mob Protection Rune=Руна Защиты Моба
Mob Protection Rune (Level 2)=Руна Защиты Моба (2 Уровень)
Saddle=Седло
Mob Fence=Забор для Мобов
Mob Fence Top=Верхний Забор для Мобов
Mob Reset Stick=Палка Сброса Моба
Meat Block=Мясной Блок
Raw Meat Block=Сырой Мясной Блок
Enter texture:=Введите текстуру:
Change=Изменить
Mob Spawner=Спавнер Мобов
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(имя моба) (минимальный свет) (максимальный свет) (количество) (дистанция игрока) (смещение Y)
Command:=Команда:
Spawner Not Active (enter settings)=Спавнер Не Активен (введите настройки)
Spawner Active (@1)=Спавнер Активен (@1)
Mob Spawner settings failed!=Настроить Спавнер Мобов не удалось!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Синтаксис: “имя мин_свет[0-14] макс_свет[0-14] максобов_в_зоне[0 чтобы выключить] дистанция_игроков[1-20] смещение_y[-10 to 10]”

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=
@1 (Tamed)=
Not tamed!=Evcil değil!
@1 is owner!=Sahibi @1!
Missed!=Kaçırdın!
Already protected!=
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
@1 follows:=
@1 mobs removed.=
Enter name:=İsim gir:
Rename=Yeniden adlandır
Name Tag=İsim etiketi
Leather=Deri
Raw Meat=Çiğ et
Meat=Et
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
Mob Protection Rune=
Mob Protection Rune (Level 2)=
Saddle=
Mob Fence=Canavar Yaratıcı
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
Spawner Active (@1)=Yaratıcı aktif (@1)
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
Mobs Redo API=API для мобів
Simple and feature rich API to quickly add mobs into your world.=Простий і функціональний API для швидкого додавання мобів у світ.
Adds a mob api for mods to add animals or monsters etc.=Додає API для модів про тварин, монстрів тощо.
** Peaceful Mode Active - No Monsters Will Spawn=** Під час мирного режиму моби не спавняться
Active Mob Limit Reached!=Ліміт активних мобів досягнуто!
Mob has been protected!=Моб був захищений!
@1 (Tamed)=@1 (Приручений)
Not tamed!=Не приручений!
@1 is owner!=@1 є власником!
Missed!=Промах!
Already protected!=Уже захищено!
@1 has been tamed!=@1 приручено!
@1 follows:=@1 слідує:
@1 mobs removed.=@1 мобів видалено.
Enter name:=Введіть ім'я:
Rename=Перейменувати
Name Tag=Теґ для назви
Mob Repellent=Відлякувач мобів
Hearing Vines=Чутливі ліани
Leather=Шкіра
Raw Meat=Сире м'ясо
Meat=М'ясо
Lasso (right-click animal to put in inventory)=Ласо (ПКМ - покласти тварину в інвентар)
Net (right-click animal to put in inventory)=Сітка (ПКМ - покласти тварину в інвентар)
Steel Shears (right-click to shear)=Залізні ножиці (ПКМ - підстригти)
Mob Protection Rune=Руна Захисту Мобу
Mob Protection Rune (Level 2)=Руна Захисту Мобу (II рівень)
Saddle=Сідло
Mob Fence=Паркан для мобів
Mob Fence Top=Верхній паркан для мобів
Mob Reset Stick=Палиця скидання мобу
Meat Block=М'ясний блок
Raw Meat Block=Сирий м'ясний блок
Enter texture:=Введіть текстуру:
Change=Змінити
Mob Spawner=Спавнер мобів
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(ім'я мобу) (мін. світло) (макс. світло) (кількість) (дистанція гравця) (зміщення Y)
Command:=Команда:
Spawner Not Active (enter settings)=Спавнер не активний (введіть налаштування)
Spawner Active (@1)=Спавнер активний (@1)
Mob Spawner settings failed!=Не вдалося налаштувати спавнер мобів!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Синтаксис: “ім'я мін.світло[0-14] макс.світло[0-14] максобів_уоні[0 для вимкнення] дистанція_гравців[1-20] зміщення_y[-10 до 10]”

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
Active Mob Limit Reached!=
Mob has been protected!=Mob 已经被保护了!
@1 (Tamed)=@1已驯服
Not tamed!=没有驯服!
@1 is owner!=@1 是主人
Missed!=没抓住!
Already protected!=已经被保护!
@1 has been tamed!=@1已经被驯服
@1 follows:=
@1 mobs removed.=
Enter name:=输入名称:
Rename=重新命名
Name Tag=名称标签
Leather=皮革
Raw Meat=生肉
Meat=肉
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
Mob Protection Rune=Mob 保护符文
Mob Protection Rune (Level 2)=
Saddle=鞍
Mob Fence=Mob 栅栏
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
Spawner Active (@1)=孵化器正在运转(@1
Mob Spawner settings failed!=Mob 孵化器设置失败!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
Active Mob Limit Reached!=
Mob has been protected!=Mob 已經被保護了!
@1 (Tamed)=@1已馴服
Not tamed!=沒有馴服!
@1 is owner!=@1 是主人
Missed!=沒抓住!
Already protected!=已經被保護!
@1 has been tamed!=@1已經被馴服
@1 follows:=
@1 mobs removed.=
Enter name:=輸入名稱:
Rename=重新命名
Name Tag=名稱標籤
Leather=皮革
Raw Meat=生肉
Meat=肉
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
Mob Protection Rune=Mob 保護符文
Mob Protection Rune (Level 2)=
Saddle=鞍
Mob Fence=Mob 柵欄
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
Spawner Active (@1)=孵化器正在運轉(@1
Mob Spawner settings failed!=Mob 孵化器設置失敗!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=
@1 (Tamed)=
Not tamed!=
@1 is owner!=
Missed!=
Already protected!=
@1 has been tamed!=
@1 follows:=
@1 mobs removed.=
Enter name:=
Rename=
Name Tag=
Leather=
Raw Meat=
Meat=
Lasso (right-click animal to put in inventory)=
Net (right-click animal to put in inventory)=
Steel Shears (right-click to shear)=
Mob Protection Rune=
Mob Protection Rune (Level 2)=
Saddle=
Mob Fence=
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=
Spawner Active (@1)=
Mob Spawner settings failed!=
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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local S = core.get_translator("mobs")
-- add lucky blocks
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"},
{"dro", {"mobs:mob_repellent"}, 1}
})
-- pint sized rune, use on tamed mob to shrink to half-size
core.register_craftitem(":mobs:pint_sized_rune", {
description = S("Pint Sized Rune"),
inventory_image = "mobs_pint_sized_rune.png",
groups = {flammable = 2},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then return end
local name = user and user:get_player_name() or ""
local tool = user and user:get_wielded_item()
local tool_name = tool:get_name()
if tool_name ~= "mobs:pint_sized_rune" then return end
local self = pointed_thing.ref:get_luaentity()
if not self._cmi_is_mob then
core.chat_send_player(name, S("Not a Mobs Redo mob!"))
return
end
if not self.tamed then
core.chat_send_player(name, S("Not tamed!"))
return
end
if self.pint_size_potion then
core.chat_send_player(name, S("Potion already applied!"))
return
end
if not mobs.is_creative(user:get_player_name()) then
tool:take_item() -- take 1 rune
user:set_wielded_item(tool)
end
local pos = self.object:get_pos()
local prop = self.object:get_properties()
vis_size = {x = self.base_size.x * .5, y = self.base_size.y * .5}
self.base_size = vis_size
colbox = {
self.base_colbox[1] * .5, self.base_colbox[2] * .5,
self.base_colbox[3] * .5, self.base_colbox[4] * .5,
self.base_colbox[5] * .5, self.base_colbox[6] * .5}
self.base_colbox = colbox
selbox = {
self.base_selbox[1] * .5, self.base_selbox[2] * .5,
self.base_selbox[3] * .5, self.base_selbox[4] * .5,
self.base_selbox[5] * .5, self.base_selbox[6] * .5}
self.base_selbox = selbox
self.object:set_properties(
{visual_size = vis_size, collisionbox = colbox, selectionbox = selbox})
self.pint_size_potion = true
pos.y = pos.y + prop.collisionbox[5]
mobs:effect(pos, 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
self:mob_sound("mobs_spell")
end
})
core.register_craft({
output = "lucky_block:pint_sized_rune",
recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
})

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name = mobs
name = mobs
description = Adds a mob api for mods to add animals or monsters etc.
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds, mesecons
min_minetest_version = 5.0

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-- lib_mount by Blert2112 (edited by TenPlus1)
local is_mc2 = core.get_modpath("mcl_mobs") -- MineClone2 check
-- one of these is needed to ride mobs, otherwise no riding for you
if not core.get_modpath("player_api") and not is_mc2 then
function mobs.attach() end
function mobs.detach() end
function mobs.fly() end
function mobs.drive() end
return
end
-- Localise some functions
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
-- helper functions
local function node_is(entity)
if not entity.standing_on then return "other" end
if entity.standing_on == "air" then return "air" end
local def = core.registered_nodes[entity.standing_on]
if def.groups.lava then return "lava" end
if def.groups.liquid then return "liquid" end
if def.groups.walkable then return "walkable" end
return "other"
end
local function get_sign(i)
if not i or i == 0 then return 0 end
return i / abs(i)
end
local function get_velocity(v, yaw, y)
local x = -sin(yaw) * v
local z = cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return sqrt(v.x * v.x + v.z * v.z)
end
local function force_detach(player)
local attached_to = player and player:get_attach()
if not attached_to then return end
local entity = attached_to:get_luaentity()
if entity and entity.driver and entity.driver == player then
entity.driver = nil
end
player:set_detach()
local name = player:get_player_name()
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = false
mcl_player.player_set_animation(player, "stand", 30)
else
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
end
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_properties({visual_size = {x = 1, y = 1}})
end
-- detach player on leaving
core.register_on_leaveplayer(function(player)
force_detach(player)
end)
-- detatch all players on shutdown
core.register_on_shutdown(function()
local players = core.get_connected_players()
for i = 1, #players do
force_detach(players[i])
end
end)
-- detatch player when dead
core.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
-- find free position to detach player
local function find_free_pos(pos)
local check = {
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = -1, y = 0, z = 0},
{x = -1, y = 1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1}
}
for _, c in pairs(check) do
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
local node = core.get_node_or_nil(npos)
if node and node.name then
local def = core.registered_nodes[node.name]
if def and not def.walkable and def.liquidtype == "none" then
return npos
end
end
end
return pos
end
-- are we a real player ?
local function is_player(player)
if player and type(player) == "userdata" and core.is_player(player) then
return true
end
end
-- attach player to mob entity
function mobs.attach(entity, player)
if not player then return end
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
local rot_view = 0
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
local attach_at = entity.driver_attach_at
local eye_offset = entity.driver_eye_offset
entity.driver = player
force_detach(player)
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = true
else
player_api.player_attached[player:get_player_name()] = true
end
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
visual_size = {x = entity.driver_scale.x, y = entity.driver_scale.y}
})
core.after(0.2, function()
if is_player(player) then
if is_mc2 then
mcl_player.player_set_animation(player, "sit_mount" , 30)
else
player_api.set_animation(player, "sit", 30)
end
end
end)
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
-- detatch player from mob
function mobs.detach(player)
force_detach(player)
core.after(0.1, function()
if player and player:is_player() then
local pos = find_free_pos(player:get_pos())
pos.y = pos.y + 0.5
player:set_pos(pos)
end
end)
end
-- vars
local damage_counter = 0
-- ride mob like car or horse
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local yaw = entity.object:get_yaw() or 0
local rot_view = 0
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
local acce_y = 0
local velo = entity.object:get_velocity() ; if not velo then return end
entity.v = get_v(velo) * get_sign(entity.v)
-- process controls
if entity.driver then
local ctrl = entity.driver:get_player_control()
if ctrl.up then -- move forwards
entity.v = entity.v + entity.accel * dtime
elseif ctrl.down then -- move backwards
if entity.max_speed_reverse == 0 and entity.v == 0 then return end
entity.v = entity.v - entity.accel * dtime
end
-- mob rotation
local horz
if entity.alt_turn == true then
horz = yaw
if ctrl.left then horz = horz + 0.05
elseif ctrl.right then horz = horz - 0.05 end
else
horz = entity.driver:get_look_horizontal() or 0
end
entity.object:set_yaw(horz - entity.rotate)
if can_fly then
if ctrl.jump then -- fly up
velo.y = velo.y + 1
if velo.y > entity.accel then velo.y = entity.accel end
elseif velo.y > 0 then
velo.y = velo.y - dtime
if velo.y < 0 then velo.y = 0 end
end
if ctrl.sneak then -- fly down
velo.y = velo.y - 1
if velo.y < -entity.accel then velo.y = -entity.accel end
elseif velo.y < 0 then
velo.y = velo.y + dtime
if velo.y > 0 then velo.y = 0 end
end
else
if ctrl.jump then -- jump (only when standing on solid surface)
if velo.y == 0
and entity.standing_on ~= "air" and entity.standing_on ~= "ignore"
and core.get_item_group(entity.standing_on, "liquid") == 0 then
velo.y = velo.y + entity.jump_height
acce_y = acce_y + (acce_y * 3) + 1
end
end
end
end
local ni = node_is(entity)
-- env damage
if ni == "liquid" or ni == "lava" then
damage_counter = damage_counter + dtime
if damage_counter > 1 then
local damage = 0
if entity.lava_damage > 0 and ni == "lava" then
damage = entity.lava_damage
elseif entity.water_damage > 0 and ni == "liquid" then
damage = entity.water_damage
end
if damage >= 1 then
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage}
}, nil)
end
damage_counter = 0
end
end
-- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then entity:set_animation(stand_anim) end
return
end
-- set moving animation
if moving_anim then entity:set_animation(moving_anim) end
-- Stop!
local s = get_sign(entity.v)
entity.v = entity.v - 0.02 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
end
-- enforce speed limit forward and reverse
if entity.v > entity.max_speed_forward then
entity.v = entity.max_speed_forward
elseif entity.v < -entity.max_speed_reverse then
entity.v = -entity.max_speed_reverse
end
-- Set position, velocity and acceleration
local p = entity.object:get_pos()
if not p then return end
local new_acce = {x = 0, y = entity.fall_speed, z = 0}
p.y = p.y - 0.5
local v = entity.v
if ni == "air" then
if can_fly then new_acce.y = 0 ; acce_y = 0 end
elseif ni == "liquid" or ni == "lava" then
local terrain_type = entity.terrain_type
if terrain_type == 2 or terrain_type == 3 then
new_acce.y = 0
p.y = p.y + 1
if core.get_item_group(entity.standing_in, "liquid") ~= 0 then
if velo.y >= 5 then
velo.y = 5
elseif velo.y < 0 then
new_acce.y = 20
else
new_acce.y = 5
end
else
if abs(velo.y) < 1 then
local pos = entity.object:get_pos()
if not pos then return end
pos.y = floor(pos.y) + 0.5
entity.object:set_pos(pos)
velo.y = 0
end
end
else
v = v * 0.25
end
end
local new_velo = get_velocity(v, yaw - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:set_velocity(new_velo)
entity.object:set_acceleration(new_acce)
entity.v2 = v
end
-- fly mob in facing direction (by D00Med, edited by TenPlus1)
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
local velo = entity.object:get_velocity() ; if not velo then return end
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() ; if not yaw then return end
yaw = yaw + 1.57 -- fix from get_yaw to get_look_horizontal
if ctrl.up then
entity.object:set_velocity(
{x = dir.x * speed, y = dir.y * speed + 2, z = dir.z * speed})
elseif ctrl.down then
entity.object:set_velocity(
{x = -dir.x * speed, y = dir.y * speed + 2, z = -dir.z * speed})
elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:set_velocity({x = 0, y = -2, z = 0})
end
entity.object:set_yaw(yaw + pi + pi / 2 - entity.rotate)
-- firing arrows
if ctrl.LMB and ctrl.sneak and shoots then
local pos = entity.object:get_pos()
local obj = core.add_entity({
x = pos.x + 0 + dir.x * 2.5,
y = pos.y + 1.5 + dir.y,
z = pos.z + 0 + dir.z * 2.5}, arrow)
local ent = obj:get_luaentity()
if ent then
ent.switch = 1 -- for mob specific arrows
ent.owner_id = tostring(entity.object) -- so arrows dont hurt mob
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
yaw = entity.driver:get_look_horizontal()
obj:set_yaw(yaw + pi / 2)
obj:set_velocity(vec)
else
obj:remove()
end
end
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
entity:set_animation(stand_anim) -- stopped animation
else
entity:set_animation(moving_anim) -- moving animation
end
end

496
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MOBS REDO for MINETEST
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
Changelog:
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
- 1.16- Mobs follow multiple items now, Npc's can breed
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
- 1.12- Added animal ownership so that players cannot steal your tamed animals
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
- 0.5 - Mobs now float in water, die from falling, and some code improvements
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
- 0.1 - Initial Release
# MOBS REDO for MINETEST
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel,
Zeg9, ExeterDad and AspireMint.
This mod contains the API only for adding your own mobs into the world, so
please use the additional modpacks to add animals, monsters, and npcs.
https://forum.minetest.net/viewtopic.php?f=11&t=9917
## Crafts
- **Nametag**. Can be crafted by paper, black dye, and string. Can be used
to right-click on a tamed mob to give them a name.
- **Net**. Used to right-click tamed mobs to pick them up and place inside
inventory as a spawn egg.
- **Magic lasso**. Similar to nets but with a better chance of picking up
larger mobs.
- **Shears**. Used to right-click sheep and return 1-3 wool.
- **Protection Rune**. Protects tamed mobs from being harmed by other players.
- **Mob Fence and Fence Top**. Stops mobs escaping or glitching throughfences.
- Add mobs:mob_repellent block to stop mobs spawning within 16 node radius.
**Lucky Blocks**: 13
## Changelog
### Version 1.62
* Added ability for mobs to hear using self.on_sound() function
* Added 'mobs_can_hear' setting to turn above feature on/off
* Added {eatable} group to food items and HP in description
* Fixed timer bug when attacking
* Fixed fall damage check when riding mob
* Calculate damage before do_punch function called
* Add function to check for dropped items and for mob to do something with them
### Version 1.61
* Fixed mob damage when riding mobs
* Added entity:is_inside(itemtable) function (thx cora)
* Added self.attack_patience value so mobs stop attacking unseen players
* Added self.homing so that arrows follow player when visible
* Added support for Visual Harm 1ndicators mod to show health bars
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
* Added check for on_death() function before using mob api's own on_die() one
* Added mobs:fallback_node for when current [game] hasn't defined mapgen_dirt node
### Version 1.60
* Move mob and arrow entities to use initial_properties
* Spawn eggs check if mob is available when creating
* Used get/set_properties() within API for mob properties
* Moved nametag variable to self._nametag
* Tidied breeding function
* Better MineClone2 / MineClonia support added
* Tweaked and tidied code in places
### Version 1.57
* Added 'injured' animation when mob hurt
* Fixed yaw clamping to stop spinning mobs
* Added 'mob_node_timer_interval' and 'mob_main_timer_interval' settings
* Added ability for mobs to die only in natural daylight
* Refactored do_jump and added get_nodes function
* Many bug fixes and tweaks to improve performance
* Added 'mobs_attack_creatura' setting so that monsters can attack Creatura mobs
* Nodes can be added to 'runaway_from' table
* Better Mineclone2 compatibility with api, items and recipes
* Added 'mob_log_spawn' setting to log spawning of mobs and position
### Version 1.56
* Added `arrow_override` function to mob definition to tweak arrow entity settings
* Added injured animation and mob hit effect
* Tamed monsters no longer despawn when outside loaded map area
* `looting_level` can be read from tool definition or tool meta to add extra
drops when mob killed
### Version 1.55
* Added `peaceful_player` privilege and setting so mobs don't attack specific
players (thanks sfence)
* Added support for MarkBu's `pathfinder` mod, remove need for default mod
### Version 1.54
* **New support for swimming mobs**
- `on_flop` (for mobs not in water)
- `air_damage` added
* Added editable settings (thanks Wuzzy)
* Simplified animal breeding function
* Child mobs now take twenty minutes to grow up
* Reverted to simple mob spawning with setting to use area checks
### Version 1.53
* Added `on_map_load` settings to `mobs:spawn` so that mobs will only spawn
when new areas of map are loaded.
### Version 1.52
* Added `mob_active_limit` in settings to set number of mobs in game. The
default is 0, for unlimited mobs.
* Removed `{immortal}` from mob armor
* Fluid viscocity slows mobs (for example, water)
### Version 1.51
* Added node checks for dangerous nodes
* Add `mob_nospawn_range` setting
* Jumping and falling tweaks
* Spawn area check (thanks for idea wuzzy)
* Re-enabled mob suffocation
### Version 1.50
* Added new `line_of_sight` function that uses raycasting if Minetest 5.0 is
found, (thanks Astrobe)
* Added Chinese local
* Removed ability to spawn mobs if world anchor nearby (`technic` or
`simple_anchor` mods)
### Version 1.49
* Added `mobs:force_capture(self, player)` function
* API functions now use metatables thanks to bell07
### Version 1.48
* Added `mobs:set_velocity(self, velocity)` global function [deprecated]
### Version 1.47
* Added minimum and maximum light level for damage
* Mob damage changes
* Ignition sources checked for lava damage
### Version 1.46
* Mobs only drop rare items when killed by player. You can make change the
drops to rare items by using `drops.min = 0`
* Pathfinding no longer sees through walkable nodes
### Version 1.45
* Added fence top to add on top of any fence to stop mobs escaping
* New `line_of_sight` tweaked by `Astrobe`
### Version 1.44
* Added `ToolRanks` support for swords when attacking mobs
### Version 1.43
* Added general attack function and settings
* Better Minetest 0.4.16 compatibility
### Version 1.42
* Added `"all"` option to `immune_to` definition table
* Tidied floating mobs to be less intensive
### Version 1.41
* Mob pathfinding has been updated thanks to `Elkien3`
### Version 1.40
* Updated to use newer functions, requires Minetest 0.4.16+ to work
### Version 1.39
* **New custom functions**:
- `on_breed` (called when mobs have just been bred)
- `on_grown` (called when baby mobs have grown up)
- `do_punch` (called when the mob has been punched or damaged by another mob)
### Version 1.38
* Better entity checking
* Nametag setting
* `on_spawn` function added to mob registry
* Tweaked light damage
### Version 1.37
* Added support for `Raymoo`'s CMI (common mob interface) mod. See
https://forum.minetest.net/viewtopic.php?f=9&t=15448 for details
### Version 1.36
* Added death check. If the mob dies in fire/lava/with lava pick, then drops
are cooked
### Version 1.35
* Added `owner_loyal` flag for owned mobs to attack player enemies
* Fixed `group_attack`
### Version 1.34
* Added function to fly mob using directional movement (thanks D00Med for
flying code)
### Version 1.33
* Added functions to mount ride mobs:
- `mobs.attach`
- `mobs.detach`
- `mobs.drive`. Many thanks to `Blert2112`
### Version 1.32
* Added new spawn check to count specific mobs AND new `minetest.conf` setting
to chance spawn chance and numbers
* Added ability to protect tamed mobs
### Version 1.31
* Added `attack_animals` and `specific_attack` flags for custom monster
attacks
* Added 'mob_difficulty' .conf setting to make mobs harder
### Version 1.30
* Added support for `invisibility` mod
* Tweaked and tidied code
### Version 1.29
* Split original Mobs Redo into a modpack to make it easier to disable mob sets
(animal, monster, npc) or simply use the API itself for your own mod
### Version 1.28
* Added new damage system with ability for mob to be immune to weapons or
healed by them :)
### Version 1.27
* Added new sheep, lava flan and spawn egg textures
* New Lava Pick tool smelts what you dig
* New `atan` checking function
### Version 1.26
* Pathfinding feature added thanks to rnd
* When monsters attack they become scary smart in finding you :)
* Beehive produces honey now :)
### Version 1.25
* Mobs no longer spawn within 12 blocks of player or despawn within same
range
* Spawners now have player detection
* Tidy and tweak code
### Version 1.24
* Added feature where certain animals run away when punched
(`runaway = true` in mob definition)
### Version 1.23
* Added mob spawner block for admin to setup spawners in-game (place and
right-click to enter settings)
### Version 1.22
* Added ability to name tamed animals and NPCs using nametags
* NPCs will attack anyone who punches them apart from owner
### Version 1.21
* Added some more error checking to reduce `serialize.h` error and added height
checks for falling off cliffs (thanks `cmdskp`)
### Version 1.20
* Error checking added to remove bad mobs
* Out of map limit mobs and stop `serialize.h` error
### Version 1.19
* Chickens now drop egg items instead of placing the egg
* Throwing eggs result in ⅛ chance of spawning chick
### Version 1.18
* Added `docile_by_day` flag so that monsters will not attack automatically
during daylight hours unless hit first
### Version 1.17
* Added `dogshoot` attack type. Mobs now shoot when out of reach
* Melee attack when in reach, also API tweaks and `self.reach` added
### Version 1.16
* Mobs follow multiple items now
* NPCs can now breed
### Version 1.15
* Added feeding, taming, and breeding function
* Right-click to pick up any sheep with X mark on them and replace with new one
to fix compatibility.
### Version 1.14
* All variables saved in staticdata
* Fixed health bug
### Version 1.13
* Added capture function (thanks `blert2112`) chance of picking up mob with a
hand, a net, or a magic lasso
* Replaced some `.x` models with newer `.b3d` ones
### Version 1.12
* Added animal ownership so that players cannot steal your tamed animals
### Version 1.11
* Added flying and swimming mobs
* `fly=true` and `fly_in="air"` or `"default:water_source"` for fishy
### Version 1.10
* Added explosion routine for exploding mob
* Footstep removed (use replace)
### Version 1.09
* Added mob rotation value
* Added footstep feature
* Added jumping mobs with sounds feature
* Aadded magic lasso for picking up animals
* Reworked breeding routine
### Version 1.08
* Added drops that appear when mob is killed
* New custom function: `on_die` function
* Mob throwing attack has been rehauled so that they can damage one another,
### Version 1.07
* NPCs can now be set to follow player or stand by using `order` and `owner`
variables
* BETA: Npc mob added. They kill monsters (maybe as guards) and attack players
when punched by them. Right-clicking them with food will heal them, and
giving them gold lump will make them drop a random item.
### Version 1.06
* Changed recovery times after breeding. Time taken to grow up can be sped up
by feeding the baby animal.
### Version 1.05
* Added `ExeterDad`'s bunniess which can be picked up and tamed with four carrots from `farming_redo` or `farming_plus`
* Added shears to get wool from sheep
* Added Jordach/BSD's kitten
### Version 1.04
* Added mating for sheep, cows and hogs
* Added feature to feed animals to make horny and hope for a baby which is half
size, they will grow up quick though :)
### Version 1.03
* Added mob drop/replace feature so that chickens can drop eggs and cow/sheep
can eat grass/wheat etc.
### Version 1.02
* Sheared sheep are remembered and spawn shaven
* Warthogs will attack when threatened
* API additions
### Version 1.01
* Mobs that suffer fall damage or die in water/lava/sunlight will now drop
items
### Version 1.0
* More work on API so that certain mobs can float in water while some sink like
a brick :)
### Version 0.9
* Spawn eggs added for all mobs (admin only, cannot be placed in protected
areas)
* Tweaked API
### Version 0.8
* Added sounds to monster mobs (thanks `Cyberpangolin` for the `sfx`)
* Added chicken sound
### Version 0.7
* `mobs.protected` switch added to `api.lua`. When set to 1 mobs no longer
spawn in protected areas
* Minor bugfixes
### Version 0.6
* API now supports multi-textured mobs, e.g oerkki, dungeon master, rats and
chickens have random skins when spawning (sheep fix TODO)
* Added new Honey block
### Version 0.5
* Mobs now float in water, die from falling
* Minor code improvements
### Version 0.4
* Added new sheep sound :)
* Dungeon Masters and Mese Monsters have much better aim due to `shoot_offset`
* They can both shoot through nodes that aren't walkable (flowers, grass, etc.)
### Version 0.3
* Added `LOTT`'s Spider mob
* Added Cobwebs
* Added KPavel's Bee with Honey and Beehives (made texture)
* Warthogs now have sound and can be tamed
* Taming of shaved sheep or milked cow with 8 wheat so it will not despawn
* Multiple bug fixes :)
### Version 0.2
* Cooking bucket of milk into cheese now returns empty bucket
### Version 0.1
* Initial Release

93
settingtypes.txt Normal file
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@ -0,0 +1,93 @@
# Enable setting so that Mobs Redo mobs can attack Creatura mobs
mobs_attack_creatura (Attack Creatura Mobs) bool false
# How often mobs get nodes around them (default is 0.25, 1/4 second)
mob_node_timer_interval (Mob Node Timer Interval) float 0.25
# How often mobs run main functions (default is 1.00, 1 second)
mob_main_timer_interval (Mob Node Timer Interval) float 1.00
# If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true
# If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
# If enabled then punching mobs no longer shows blood effects
mobs_disable_blood (Disable Mob blood) bool false
# If enabled the mobs will be highlighted when hit
mob_hit_effect (Highlight Mob when Hit) bool false
# If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true
# If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
# If false then Monsters no longer spawn inside player protected areas
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
# If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true
# Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0
# Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0
# When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true
# Sets minimum distance around player that mobs cannot spawn
mob_nospawn_range (Mob no-spawn range) float 12.0
# Sets maximum number of active mobs in game (0 for unlimited)
mob_active_limit (Mob Active Limit) float 0
# Enables area check when spawning mobs
mob_area_spawn (Mob Area Spawn) bool false
# Enable peaceful player attack prevention
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
# Enable mobs smooth rotation
mob_smooth_rotate (Smooth rotation for mobs) bool true
# Fix Mob Height if too low so they cannot escape through specific nodes
mob_height_fix (Fix Mob Height) bool false
mob_log_spawn (Log Mob Spawning) bool false
# Mob hearing, when enabled will override minetest.sound_play for mobs to hear
mobs_can_hear (Enable Mob hearing) bool true
# Node hearing, when enabled will allow nodes to hear nearby sounds
mobs_can_hear_node (Enable Node hearing) bool false
# By default mobs are dealt knockback from damage, this lets you disable it
mobs_disable_damage_kb (Disable knockback from damage only) bool false
[Pathfinding]
# Enable pathfinding (default Enabled)
mob_pathfinding_enable (Enable pathfinding) bool true
# How long before stuck mobs starts searching (default 3.0)
mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
# How long will mob follow path before giving up (default 5.0)
mob_pathfinding_stuck_path_timeout (How long will mob follow path before giving up) float 5.0
# Which pathfinding algorithm to use
# - Dijkstra (default)
# - A*_noprefetch (AStar_noprefetch)
# - A* (AStar)
# (A* names differ cause Minetest doesn´t allow "*" in settings)
mob_pathfinding_algorithm (pathfinding algorithm) enum Dijkstra Dijkstra,AStar_noprefetch,AStar
# max search distance from search positions (default 16)
mob_pathfinding_searchdistance (path search distance) int 16
# max jump height for pathfinding (default 4)
mob_pathfinding_max_jump (path max jump height) int 4
# max drop height for pathfinding (default 6)
mob_pathfinding_max_drop (path max drop height) int 6
# Enable mob infotext on hover
mob_infotext (Enable mob infotext on hover) bool true

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@ -1,73 +1,106 @@
local S = core.get_translator("mobs")
local max_per_block = tonumber(core.settings:get("max_objects_per_block") or 99)
-- helper functions
local function is_player(player)
if player and type(player) == "userdata" and core.is_player(player) then
return true
end
end
local square = math.sqrt
local get_distance = function(a, b)
if not a or not b then return 50 end -- nil check and default distance
local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
return square(x * x + y * y + z * z)
end
-- mob spawner
local spawner_default = "mobs:pumba 10 15 0 0"
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
minetest.register_node("mobs:spawner", {
core.register_node("mobs:spawner", {
tiles = {"mob_spawner.png"},
drawtype = "glasslike",
paramtype = "light",
walkable = true,
description = "Mob Spawner",
groups = {cracky = 1},
description = S("Mob Spawner"),
groups = {cracky = 1, pickaxey = 3},
is_ground_content = false,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
sounds = mobs.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local meta = core.get_meta(pos)
-- setup formspec
local head = S("(mob name) (min light) (max light) (amount)"
.. " (player distance) (Y offset)")
-- text entry formspec
meta:set_string("formspec", "field[text;Mob MinLight MaxLight Amount PlayerDist;${command}]")
meta:set_string("infotext", "Spawner Not Active (enter settings)")
meta:set_string("formspec", "size[10,3.5]"
.. "label[0.15,0.5;" .. core.formspec_escape(head) .. "]"
.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
.. ";${command}]")
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
meta:set_string("command", spawner_default)
end,
on_right_click = function(pos, placer)
if minetest.is_protected(pos, placer:get_player_name()) then
return
end
if core.is_protected(pos, placer:get_player_name()) then return end
end,
on_receive_fields = function(pos, formname, fields, sender)
if not fields.text or fields.text == "" then
return
end
if not fields.text or fields.text == "" then return end
local meta = minetest.get_meta(pos)
local meta = core.get_meta(pos)
local comm = fields.text:split(" ")
local name = sender:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
if core.is_protected(pos, name) then
core.record_protection_violation(pos, name)
return
end
local mob = comm[1] -- mob to spawn
local mob = comm[1] or "" -- mob to spawn
local mlig = tonumber(comm[2]) -- min light
local xlig = tonumber(comm[3]) -- max light
local num = tonumber(comm[4]) -- total mobs in area
local pla = tonumber(comm[5]) -- player distance (0 to disable)
local yof = tonumber(comm[6]) -- Y offset to spawn mob
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15
and xlig and xlig >= 0 and xlig <= 15
and pla and pla >=0 and pla <= 20
and yof > -10 and yof < 10 then
if mob ~= "" and mobs.spawning_mobs[mob] and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15
and pla and pla >= 0 and pla <= 20 and yof and yof > -10 and yof < 10 then
meta:set_string("command", fields.text)
meta:set_string("infotext", "Spawner Active (" .. mob .. ")")
meta:set_string("infotext", S("Spawner Active (@1)", mob))
else
minetest.chat_send_player(name, "Mob Spawner settings failed!")
minetest.chat_send_player(name, "> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]")
core.chat_send_player(name, S("Mob Spawner settings failed!"))
core.chat_send_player(name,
S("Syntax: “name min_light[0-14] max_light[0-14] "
.. "max_mobs_in_area[0 to disable] player_distance[1-20] "
.. "y_offset[-10 to 10]”"))
end
end,
end
})
-- spawner abm
minetest.register_abm({
core.register_abm({
label = "Mob spawner node",
nodenames = {"mobs:spawner"},
interval = 10,
chance = 4,
@ -75,11 +108,11 @@ minetest.register_abm({
action = function(pos, node, active_object_count, active_object_count_wider)
-- check objects inside 9x9 area around spawner
local objs = minetest.get_objects_inside_radius(pos, 9)
-- return if too many entities already
if active_object_count_wider >= max_per_block then return end
-- get meta and command
local meta = minetest.get_meta(pos)
local meta = core.get_meta(pos)
local comm = meta:get_string("command"):split(" ")
-- get settings from command
@ -91,69 +124,74 @@ minetest.register_abm({
local yof = tonumber(comm[6]) or 0
-- if amount is 0 then do nothing
if num == 0 then
if num == 0 then return end
-- are we spawning a registered mob?
if not mobs.spawning_mobs[mob] then
--print ("--- mob doesn't exist", mob)
return
end
-- check objects inside 9x9 area around spawner
local objs = core.get_objects_inside_radius(pos, 9)
local count = 0
local ent = nil
local ent
-- count mob objects of same type in area
for k, obj in pairs(objs) do
for _, obj in ipairs(objs) do
ent = obj:get_luaentity()
if ent and ent.name == mob then
count = count + 1
end
if ent and ent.name and ent.name == mob then count = count + 1 end
end
-- is there too many of same type?
if count >= num then
return
end
if count >= num then return end
-- spawn mob if player detected and in range
-- when player distance above 0, spawn mob if player detected and in range
if pla > 0 then
local in_range = 0
local objs = minetest.get_objects_inside_radius(pos, pla)
local in_range, player
local players = core.get_connected_players()
for _,oir in pairs(objs) do
for i = 1, #players do
if oir:is_player() then
player = players[i]
in_range = 1
if get_distance(player:get_pos(), pos) <= pla then
in_range = true
break
end
end
-- player not found
if in_range == 0 then
return
end
if not in_range then return end
end
-- set medium mob usually spawns in (defaults to air)
local reg = core.registered_entities[mob].fly_in
if not reg or type(reg) == "string" then reg = {(reg or "air")} end
-- find air blocks within 5 nodes of spawner
local air = minetest.find_nodes_in_area(
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
{"air"})
local air = core.find_nodes_in_area(
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
-- spawn in random air block
if air and #air > 0 then
local pos2 = air[math.random(#air)]
local lig = minetest.get_node_light(pos2) or 0
local lig = core.get_node_light(pos2) or 0
pos2.y = pos2.y + 0.5
-- only if light levels are within range
if lig >= mlig and lig <= xlig then
minetest.add_entity(pos2, mob)
if lig >= mlig and lig <= xlig and core.registered_entities[mob] then
core.add_entity(pos2, mob)
end
end
end
})

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